Nintendo Video Games 58713A User Manual

Nintendo of America Inc.  
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
58713A  
PRINTED IN USA  
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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY  
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE  
USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR  
ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND  
SAFETY INFORMATION.  
WARNING - Repetitive Motion Injuries and Eyestrain  
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these  
instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:  
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.  
Take a 10 to 15 minute break every hour, even if you don't think you need it.  
When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so  
may cause fatigue or discomfort.  
If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several  
hours before playing again.  
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING  
WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.  
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.  
WARNING - Seizures  
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,  
such as while watching TV or playing video games, even if they have never had a seizure before.  
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition  
should consult a doctor before playing a video game.  
WARNING - Battery Leakage  
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the  
battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your  
Nintendo DS.  
Parents should watch when their children play video games. Stop playing and consult a doctor if you or  
your child have any of the following symptoms:  
Convulsions  
Altered vision  
Eye or muscle twitching  
Involuntary movements  
Loss of awareness  
Disorientation  
If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and  
water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with  
water and see a doctor.  
To reduce the likelihood of a seizure when playing video games:  
1. Sit or stand as far from the screen as possible.  
2. Play video games on the smallest available television screen.  
3. Do not play if you are tired or need sleep.  
4. Play in a well-lit room.  
To avoid battery leakage:  
Do not expose battery to excessive physical shock, vibration, or liquids.  
Do not disassemble, attempt to repair or deform the battery.  
Do not dispose of battery pack in a fire.  
Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.  
Do not peel or damage the battery label.  
5. Take a 10 to 15 minute break every hour.  
WARNING - Radio Frequency Interference  
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including  
cardiac pacemakers.  
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.  
If you have a pacemaker or other implanted medical device, do not use the wireless feature of the  
Nintendo DS without first consulting your doctor or the manufacturer of your medical device.  
Observe and follow all regulations and rules regarding use of wireless devices in locations such as  
hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause  
malfunctions of equipment, with resulting injuries to persons or damage to property.  
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THIS GAME CARD WILL WORK  
TM  
ONLY WITH THE NINTENDO DS  
VIDEO GAME SYSTEM.  
The official seal is your assurance  
that this product is licensed or  
manufactured by Nintendo. Always  
look for this seal when buying  
video game systems,  
Wireless DS  
Single-Card  
Download Play  
2-8  
THIS GAME ALLOWS WIRELESS MULTIPLAYER  
GAMES DOWNLOADED FROM ONE GAME CARD.  
accessories, games  
and related  
products.  
Wireless DS  
Multi-Card  
Play  
2-8  
Nintendo does not license the sale or use of products  
without the Official Nintendo Seal.  
THIS GAME ALLOWS WIRELESS MULTIPLAYER  
GAMES WITH EACH DS SYSTEM CONTAINING  
A SEPARATE GAME CARD.  
Nintendo's game pages, at www.nintendo.com/games, feature  
walkthroughs, frequently-asked questions, and codes for many of our  
games. If your answer isn't there, check out our forums where you can  
exchange tips with other gamers online.  
6
23  
24  
Getting Started  
Controls  
Records  
Options  
7
8
26  
31  
Driving Techniques  
Items  
Game Modes  
Grand Prix  
Time Trials  
VS  
Multiplayer  
Characters and Karts  
Tracks  
For more information about our forums, visit  
10  
35  
37  
If you don't have access to the web-site, recorded tips for many titles are  
available on Nintendo's Power Line at (425) 885-7529. This may be a long-  
distance call, so please ask permission from whoever pays the phone bill.  
13  
15  
18  
20  
22  
Nintendo Wi-Fi Connection  
Battle  
Missions  
ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY  
NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2005 NINTENDO. ALL  
RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC  
Font and the LC logo mark are trademarks of Sharp Corporation.  
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Getting Started  
Controls  
Menu Screens  
Insert your Mario Kart DS Game Card into your Nintendo  
DS and turn the power ON. When the system start-up screen  
appears, touch the Touch Screen to proceed.  
All buttons on the Nintendo DS are used to control your kart  
in races. See pgs. 8 – 9 for more information about driving  
techniques.  
L Button  
X Button  
On the DS system screen, touch the Mario Kart DS panel to  
display the title screen.  
Use Items  
or  
or  
= Throw Items Ahead  
= Drop Items Behind  
Select Menu Options  
Confirm Selections  
Back  
If you have set your Nintendo DS system settings to  
Auto Mode, the menu screen will not appear. For more  
information, refer to your Nintendo DS hardware  
instruction booklet.  
R Button  
Hop  
Drift  
The first time you play Mario Kart DS, you will be asked to  
enter a nickname after you choose a mode. You can enter  
any name you like, and you can even create your own  
unique emblem. You can change your nickname and  
emblem in the Options menu. The nickname you use will be  
seen by others when playing multiplayer games using  
Nintendo Wi-Fi Connection.  
Hold  
,
+
START  
+ Control Pad  
Steer  
Pause  
(Pg. 22)  
A Button  
Accelerate  
B Button  
Any time you set a new personal record in a race, Mario  
Kart DS will automatically save your progress. Saved  
racing records can be viewed on the Records screen.  
Touch Screen  
Y Button  
Change Map Display  
Brake / Reverse  
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Driving Techniques  
Mini-Turbos  
These are the techniques you need to know to take Mario Kart  
DS to the next level.  
Using Mini-Turbos are a technique for boosting your speed while drifting. Press  
and  
repeatedly while drifting and your tires will start burning. Once they do,  
to stop drifting and take off with a short burst of speed.  
release  
Rocket Start  
During the countdown to the start, hold  
down with the right timing to rev up your  
engine and give yourself a burst of speed off  
the starting line.  
Press and hold  
at just the  
right moment!  
Drift  
While holding  
and press  
, press and hold  
or to  
power-slide sideways through  
turns. Drifting allows you to take  
corners without decreasing your  
speed.  
Release  
mini- turbo.  
to perfprm a  
Hold  
and alternate pressing  
and  
to set your tires aflame!  
While holding  
enter the curve and then just steer your way  
through.  
, press and hold  
as you  
Deploying Items  
Some items can be deployed to the front or to the rear by pressing  
or and or at the same time. Check where your  
rivals are on the map and then deploy items strategically.  
Top Screen Top & Touch Screen  
In this manual, the  
Top Screen and  
Touch Screen are  
represented as  
shown on the left.  
+
+
or  
or  
throws forward!  
throws behind!  
Touch Screen  
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Items  
Banana  
Get Items from Item Boxes  
Makes karts spin out when run over.  
Drive through the item boxes on the tracks to get  
the items contained within. The item inside is  
determined randomly.  
Triple Bananas  
Press  
or  
to deploy behind you. Tap the button again to drop one.  
Green Shell  
When thrown, this shell travels in a straight line and knocks over the first kart it hits.  
If you already have an item, you  
can’t get another one until you use  
the first. However, as shown on the  
right, some items can be prepped  
for deployment, allowing you to  
get a second item without actually  
Triple Bananas  
Red Shell  
These automatically lock onto and chase after the next kart in front of you. When hit,  
the kart rolls over.  
Triple Green Shells  
Press or  
Triple Red Shells  
to deploy, then press the button again to launch a shell.  
Rotating Triple Shells  
using up the first.  
Each one has the same effect as a single Green or Red Shell.  
Using Items  
Spiny Shell  
This shell tracks and chases after the lead kart and blows up when it reaches its  
target. Any kart in the blast radius will be knocked over or spun around.  
Press and hold  
or  
to deploy  
If you spin out or get knocked over, you  
may drop your items.  
an item without using it.  
Fake Item Box  
Running over an item  
that has been dropped  
on the track will have  
the same effect as using  
or getting hit by the  
item.  
Deploying and holding an  
item toward the rear of your  
kart has a shielding effect  
that protects you from some  
opponents' items. Release  
the button to drop the item  
behind you.  
Looks just like an item box, but when you run into it, it knocks you over.  
Bob-omb  
Explodes after a brief pause or when another kart comes near it. Any kart in the  
blast radius will be knocked over or spun around.  
=Items that can be dragged behind you.  
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Game Modes  
Mushroom  
Provides a short speed boost.  
Mario Kart DS features five  
Single Player  
Playable  
Multiplayer  
Triple Mushrooms  
different game modes. Check the  
chart on the right to see which  
modes can be played with  
multiple players.  
Grand Prix  
Time Trials  
VS  
Each press of  
or  
uses up one Mushroom.  
Playable  
Playable  
Playable  
Playable  
Golden Mushroom  
Battle  
Playable  
Playable  
Allows you to use Mushroom boosts as many times as you want for a short  
period of time.  
Missions  
Bullet Bill  
Grand Prix  
Briefly transforms the user into a Bullet Bill that soars through the air along the  
track, knocking over karts along the way.  
There are eight different cups, with each cup featuring four different tracks. The cups  
are a competition for points across all four tracks among eight racers.  
Blooper  
Sprays ink on the all of the karts in front of you, obscuring those drivers’  
view of the track.  
Entering a Grand Prix  
There are three engine classes: 50cc,  
Select Engine Class  
100cc, and 150cc.  
Boo  
Unleashes Boo, who turns you invisible for a brief time, making you impervious  
to enemy attacks, and steals an opponents item for you.  
Choose one of eight characters.  
Choose Your Driver  
As you play the game, more karts  
Lightning  
will become available for you to  
choose from.  
Choose a Kart  
Choose a Cup  
Makes all opponents spin out, drop their items, and shrink for a brief period of time.  
First choose either Nitro Grand Prix or  
Retro Grand Prix. Then choose a cup  
to enter.  
Star  
Makes you invincible for a brief period of time. While invincible, you will knock  
over any kart you hit.  
Begin the Race!  
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Viewing the Game Screen  
Current Item  
Time Trials  
Current Lap / Total Laps  
Total Race Time  
This is a single-player mode. The objective is to get the fastest time you can on the  
chosen track.  
Current Position  
Touch the Touch Screen to  
switch between an overall  
map or a close-up view.  
Entering a Race  
Race Positions 1-8  
Green: Player Blue: Rival  
Select a Character  
When choosing a course, you can also set up ghost data.  
Ghost data allows you to race against your best time on a  
given track. If you have ghost  
Select a Kart  
data saved, you can have  
Rank  
Item  
your ghost appear on the track  
so you can race against it.  
Player Name  
Select a Cup  
Results Display  
When the race ends, points are  
Ghost Setup Menu  
POINTS  
PER PLACE  
Select a Course  
None  
awarded based on final places in the  
race. Final placing for the cup will be  
determined by the total points earned  
over all the races. Gold, silver, and  
bronze trophies are awarded for first,  
second, and third place overall. Your  
driving technique will also be ranked.  
Do not use ghost data.  
My Ghost Data  
Race against your own ghost.  
Downloaded Ghost Data  
Race against ghost data you downloaded from your  
` friend.  
RANKING  
Begin the Race!  
BEST  
WORST  
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Send Ghost  
Receive Ghost  
Viewing the Game Screen and Saving Ghost Data  
After choosing the data,  
choose Yes on the  
confirmation screen to  
begin sending that data.  
Choose No to return to the  
ghost-selection screen.  
After choosing who you'll  
receive ghost data from,  
choose Yes to begin  
downloading. Choose No  
to choose someone else to  
download from.  
Any time you set a new record on a track,  
your performance will automatically be  
saved as ghost data. If you have ghost  
data saved, you can race against your  
own ghost to improve your time.  
Choose Ghost Data  
Choose Sender  
Ghost  
Kart Path  
Standard  
Drift  
* Note: If it takes you too long to complete the  
race, or if you fail to beat ghost data you have  
loaded, new ghost data will not be saved.  
Sending...  
Data Transfer Succeeds  
Begin Downloading  
Data Transfer Fails  
Downloading...  
Data Transfer Succeeds  
Save Space is Available  
Data Transfer Fails  
Boost  
Mushroom  
* Once ghost data has been overwritten, it can  
never be loaded again.  
Ghost Path  
No Save Space is Available  
Your friend begins  
downloading...  
Saving Downloaded Ghost Data  
Choose Send Ghost to send your own ghost data to your  
friend. Choose Receive Ghost to download ghost data from  
your friend. See the next page for the steps involved.  
If you already have ghost data  
saved for the same track, your  
ghost data will be erased and the  
new ghost data will replace it.  
Once the download is  
complete, choose End to  
return to the Time Trials  
menu.  
You can save up to 32 of your own ghosts and up to 10 of your friends’.  
You can save only one set of ghost data per track. Your best record will be saved as your  
own ghost data. Your friends ghost data will overwrite your ghost data regardless of  
which one is better.  
Choose the ghost data you  
want to erase and chose Yes to erase that data. Choose No to  
select a new person to download from.  
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Viewing the Game Screen  
VS  
Current Item  
Current Lap/Total Laps  
In Single Player mode, you’ll race against computer-controlled karts. In Multiplayer  
mode, you’ll race against human opponents who play using their own Nintendo DS  
systems.  
Rival Display  
(Names and Emblems)  
Entering a Race  
Race Positions 1-8  
Green: Player Blue: Rival  
Total Time  
Select a Character  
Choose Race Settings  
As in Grand Prix mode, touch  
the Touch Screen to switch your  
map from a close-up view to an  
overall view.  
Class  
Select a Kart  
Choose either 50cc, 100cc, or 150cc.  
Item  
Rank  
CPU Kart  
Player Name  
Choose Settings  
When racing against the CPU, choose either Easy,  
Normal, or Hard.  
Results  
Course  
When the race ends, the winner of the match based on the chosen set of  
rules will be announced.  
Choose either In Order, Random, or Choose.  
Rules  
Choose the number of victories to win the match, total  
points after a set number of matches, or Free.  
Team  
Select a Course  
Begin the Race!  
Set this to ON or OFF. When on, victory will be  
determined by a team's total points.  
See pg. 26 about multiplayer VS  
mode matches.  
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Shine Runners  
Collect the Shine Sprites that appear in  
Battle  
There are two types of battle matches: Balloon Battle and Shine Runners. In single-  
player matches, you will battle against CPU-controlled karts. In multiplayer matches,  
you can play against other Mario Kart DS owners using the Nintendo DS wireless  
functionality.  
the stage.  
Remaining Shines  
A mark appears above karts that have Shines.  
Balloon Battle  
Battle against your opponents, taking  
care not to let your own balloons pop.  
Once someone gets a Shine, another one  
appears elsewhere in the stage.  
Remaining Balloons  
Remaining Time  
Rival  
After a set period of time that varies by stage,  
the players with the least number of Shines  
drop out. The last driver driving wins.  
Initially, you have five balloons, only one of which is inflated.  
A large mark appears above the kart with the  
most Shines.  
Shine Location  
Blow into the microphone when not pressing  
You can have up to three balloons inflated at one time. You can also  
to inflate a balloon.  
hold  
to inflate a balloon, but blowing into the mic will make it  
inflate faster.  
When all of your inflated balloons are burst, you lose, even if you  
have unused balloons you can still inflate.  
You will drop a Shine under the following conditions. Once a Shine  
has been dropped, anyone can pick it up.  
Rivals  
You will lose a balloon in each of the following situations. However, if you perform  
on an opponent, you can steal a balloon.  
Get hit by an item and spin out or roll.  
Get hit by an item and spin out or roll.  
Fall off the stage.  
Fall off the stage.  
Get hit by a kart made invincible by a Star.  
Get hit by a kart made invincible by a Star.  
Get hit by a kart using a Mushroom to boost.  
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Missions  
Records  
In this mode, you are given sets of  
specific missions you must clear in order  
to move on to the next set of missions.  
What could await at the end?!  
Choose this mode to view all of your race records.  
Select Mission Screen  
Game Screen  
Grand Prix  
Time Trials  
View your top five Time  
Trials times on each track.  
View all of your  
Grand Prix  
records, sorted  
by cup.  
Either touch Erase Data or  
press to erase all Time Trials  
records. In your Friends roster,  
touch Erase Data to erase the  
selected data.  
There are many other  
missions besides these.  
Remaining Time  
Be careful! Once data has been erased. it can never  
be recovered.  
While playing, you can press  
at any time to pause your game. The options that  
appear on the pause menu vary depending on which mode you are playing.  
Friends  
Continue  
Quit  
Unpause the game and continue racing.  
Here you can check your list of friends that you've exchanged  
ghost data or Friend Keys with. Choose a friend to view your  
record against him or her. You can save up to 60 friends, but  
once you run out of empty save slots, saving a new record will  
erase the oldest record saved.  
Return to the title screen.  
Start the race over.  
Restart  
Change Course  
Select Mission  
Continue Replay  
Restart Replay  
Choose a new course to race.  
Select a different mission.  
Continue viewing the replay.  
Start the replay over.  
You can lock any record that you do not want erased by selecting it and  
pressing . . You will be more likely to encounter opponents whose  
records you have locked when racing on the Nintendo Wi-Fi Connection.  
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Edit  
Options  
Choose Options to change your game-play settings.  
Nickname  
Nickname Being Entered  
Change Keyboard  
Choose this option to change the nickname  
you entered the first time you played the  
game. Choose a keyboard and select letters.  
Settings  
Sound  
Press  
to enter a letter or just touch the letter on the Touch Screen.  
Adjust in-game sound settings. Choose from Surround, Stereo, and Headphones.  
Emblem  
Locate Friend  
Touch Screen Control  
Choose this option to create a  
new emblem to place on your  
kart or edit an existing emblem.  
Choose this option during Nintendo WFC matches to search for registered friends who are also  
on Nintendo WFC and are looking for opponents to race against. An icon will appear on-screen  
to notify you when wireless players are nearby.  
Touch the tool and color you  
want to use. Then just touch  
the canvas to start drawing.  
Button Control  
Switch Cursor  
The  
icon  
When players registered in your  
list of friends connect to Nintendo  
WFC and choose Friends as their  
opponents...  
Display Emblem Being Created  
will appear on the  
Top Screen during  
Nintendo WFC  
matches.  
Choose Tool/Color  
Pencil/Eraser Tool  
Confirm Tool/Color  
and Draw on Canvas  
Choose from one of three  
different thicknesses and use it  
to draw or erase lines.  
During Nintendo WFC Matches  
Color  
* Once the  
icon appears, you will have to wait until you start a new match before you can race  
Paint Can/Dropper  
Grid ON/OFF  
Cursor  
against your friend.  
Undo  
Stamp Tool  
This tool allows you to  
stamp one of three  
patterns onto your canvas.  
Fill in the selected area.  
* Even if the  
icon appears, do not disconnect from the Nintendo WFC mid-race.  
Change Camera Angle/Kart  
Pick up the selected color  
and use it with the pencil  
or paint can.  
Erase Data  
Choose this option to erase all saved data. Once erased, saved data cannot be  
recovered.  
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Multiplayer  
Multiplayer features two ways to play: Normal mode and Simple mode.  
Simple Mode  
One DS per player and one or more Mario Kart DS  
Game Cards.  
DS Download Play (pg. 29)  
Playable courses are limited.  
Normal Mode  
One Nintendo DS and one Mario Kart DS Game Card  
per player.  
Player 1 (Game Card)  
Players 2-8 (Game Card)  
Players 2-8 (No Game Card)  
DS Wireless Play (pg. 28)  
P1 Create a Group  
Player One , the  
player with a Mario  
Kart DS Game Card,  
touches Simple Mode.  
All tracks available in Single-Player mode can be played.  
P1 Create a Group  
P2-P8 Join a Group  
Players 1  
Players 2 – 8  
Touch Player  
One's name.  
Touch Normal  
mode.  
Once all the  
participants  
nicknames appear,  
touch CUT OFF.  
Once all  
participating  
players’ nicknames  
appear in the list,  
touch CUT OFF.  
Your name will  
appear in the  
list, so just wait  
for the match to  
begin.  
Touch Player One's name  
to enter his or her group.  
On the Nintendo DS  
system menu, touch DS  
Your name will appear on Download Play. Next  
the list, so just wait for the touch Mario Kart DS.  
game to start.  
The remaining steps are the same for Normal mode, listed on the preceding page.  
When playing DS Download Play, the only selectable character is Shy Guy.  
See pages 18 and 20 for the  
next steps.  
Touch a game on the game-  
selection screen to begin a match.  
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Wireless Communication Guidelines:  
Characters & Karts  
During wireless game play, an icon will appear on either the upper or lower displays showing the signal strength of the  
wireless signal. The icon has four modes depending on the signal strength, as shown below.  
Size-Specific Characteristics  
Characters are divided into three  
Acceleration  
Top Speed  
Off-Road  
weight classes based on their  
size—light, medium, and heavy. In  
the chart on the right, the more stars,  
the better the rating.  
Light  
Medium  
Heavy  
30 ft.  
No. of Bars  
Weaker  
Stronger  
Strength  
The characters and karts you can choose from will  
increase as you play through the game. Each  
character has three karts to choose from, except Shy  
Guy.  
• Begin with the distance between systems at about 30 feet or less and move closer or farther apart as  
desired, keeping the signal strength at two or more bars for best results.  
• Keep the maximum distance between systems at 65 feet or less.  
• The systems should face each other as directly as possible.  
• Avoid having people or other obstructions between the DS systems.  
• Avoid interference from other devices. If communication seems to be affected by other devices (wireless  
LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering  
device.  
Medium  
Mario  
Mario is familiar to racers one  
and all. With a balance of  
abilities, he is a racer suited  
to all situations.  
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Medium  
Light  
Luigi  
Toad  
Marios younger brother Luigi  
is ready to race. His superb  
traction makes it harder for  
him to spin out.  
Toad uses his tiny stature to  
his advantage as he skillfully  
weaves in and out of traffic  
on the track.  
Peach  
Light  
A generally genteel princess,  
Heavy  
Donkey Kong  
DK overwhelms opponents with his  
jungle instincts. He drifts through  
corners like a mad-man…or a  
mad-ape!  
the heart of a competitor burns  
deep within her. She is adept  
at drifting.  
Light  
Yoshi  
While Yoshi is usually ridden  
by Mario, this time he's  
ready to race. Yoshis  
traction is excellent.  
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Courses  
Heavy  
Bowser  
This section describes some of the courses you will race in Grand Prix, Time Trials  
and VS modes. Completing the cups in Grand Prix mode in spectacular fashion will  
unlock more courses.  
Marios arch-enemy is superb at  
using his drifting skills to race  
through curves.  
Nitro Cup  
Heavy  
Mushroom Cup  
Figure-8 Circuit  
Wario  
This figure-eight shaped course boasts a wide  
racetrack with easy corners. It's ideal for  
constant top-speed racing.  
As his name implies, he's the anti-  
hero to Marios heroism. Other than  
acceleration, he has no foil.  
Light  
Shy Guy  
Flower Cup  
Desert Hills  
Shy Guy stares out from  
behind his mask, his gaze  
revealing the hidden  
This racetrack built in the middle of  
the desert tends to be quite bumpy.  
weaknesses of his opponents.  
Shy Guy appears only in DS  
Download Play matches.  
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Nintendo Wi-Fi Connection  
Retro Cup  
The Nintendo Wi-Fi Connection allows multiple Mario Kart DS owners to play  
together over the internet—even when separated by long distances.  
Shell Cup  
SNES Mario Circuit 1  
To play Nintendo DS games over the internet, you must first set up the  
Nintendo Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system.  
Please see the separate Nintendo Wi-Fi Connection instruction booklet  
included with this game for directions on setting up your Nintendo DS.  
Pulled straight from the SNES version of Super  
Mario Kart, this narrow track is further  
complicated by the pipes that protrude from its  
surface.  
To complete the Nintendo WFC setup, you will also need access to a PC that  
has a wireless network device installed (such as a wireless router) and an  
active broadband or DSL internet account.  
If you do not have a wireless network device installed on your PC, you can  
order a Nintendo Wi-Fi USB Connector directly from Nintendo. See the  
separate Nintendo WFC instruction booklet for more information.  
Banana Cup  
N64 Frappe Snowland  
This popular Mario Kart 64 track returns with its  
snow-covered road. The snowmen that block the  
path will knock you over if you hit them.  
Nintendo Wi-Fi Connection gameplay uses more battery power than  
other gameplay. You may prefer to use the AC Adapter to prevent running  
out of power when using the Nintendo Wi-Fi Connection.  
You can also play Nintendo WFC compatible games at selected internet  
hotspots without additional setup.  
Some tracks feature dash panels, which will give your kart speed  
boosts when you drive over them.  
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of  
or call 1-800-895-1672 (USA/Canada only).  
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Nintendo WFC Matches  
Wi-Fi Settings  
Mario Kart DS Nintendo WFC Match Rules  
Players race in four races, earning points based on place in each race.  
The player with the most points at the end of the match wins.  
Choose this option to access Nintendo WFC Setup and change your connec-  
tion settings. Refer to the Nintendo Wi-Fi Connection instruction booklet for  
more information.  
Select a Character  
Select a Kart  
Match Conditions  
Select Course  
Choose one of 20 courses.  
Match conditions: choose any of the following opponent options.  
Friends  
The course with the most votes is the one that will be raced.  
In the case of a tie, the course will be chosen randomly from the selected courses.  
A new course is selected prior to the start of each race.  
Race against only Mario Kart DS owners registered in your friends roster (or people on  
your friends' friends rosters) who are currently connected to the Nintendo WFC.  
Rivals  
Race against Mario Kart DS owners who have similar racing skills as you.  
Regional Racers  
Race on the Nintendo WFC against only Mario Kart DS owners who live in your country.  
Worldwide Racers  
Start Your Engines!  
Race on the Nintendo WFC against anyone in the world who owns Mario Kart DS.  
When choosing to race against friends, the  
icon will flash on the top screen when  
To protect your privacy, do not give out personal information such as last name, phone number,  
birth date, age, e-mail or home address when communicating with others.  
one of your registered friends has been located. However, there may be cases where  
you are are still unable to be matched up with a friend after the friend call icon has  
appeared on screen.  
The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in  
the Nintendo Wi-Fi Connection instruction booklet or online at www.nintendowifi.com/terms.  
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NOTES  
NOTES  
Friend Codes  
You can register any Mario Kart DS player as a friend by  
entering and saving a players unique 12-digit friend code.  
Use friend codes to register and then race against Mario Kart  
DS owners who you normally couldn’t race against because  
they live too far away. Your own friend code is automatically created the first time  
you connect to the Nintendo Wi-Fi Connection.  
Registering Friend Codes  
Exchange friend codes with another  
player and then enter that friend code by  
choosing Register Friend Code. You will  
not have a friend code until you enter  
Nintendo WFC mode.  
Your names will then be  
automatically registered  
in each other's friends  
rosters.  
Both you and the player  
whose friend code you  
entered must then connect to  
Nintendo Wi-Fi Connection.  
Connecting to Nintendo WFC at the same time is the fastest way to complete  
friend registration.  
If a warning message still appears on-  
screen even after both you and your  
friend have connected to Nintendo WFC,  
there is a possibility that the friend code  
you entered is incorrect. In that case,  
erase the code and try re-registering that  
friend's code.  
If you connect to Nintendo WFC before the other player, you will have to  
reconnect again after the other player has connected to complete friend code  
registration. Until you do, a warning message will appear beside the name of  
the player you are trying to register.  
You can lock certain data on your friend roster to prevent it from being  
erased by mistake. If both you and an opponent lock each other's  
information on your friend rosters and then choose to race against friends  
on the Nintendo WFC at the same time, the chances of the two of you  
being matched up for a race increase.  
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REV–D  
REV–P  
Important Legal Information  
Warranty & Service Information  
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call  
our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,  
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or  
over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting  
us first.  
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic  
and international intellectual property laws. “Back-up” or “archival” copies are not authorized and  
are not necessary to protect your software. Violators will be prosecuted.  
HARDWARE WARRANTY  
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and  
workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo  
will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date  
of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last  
12 months.  
This video game is not designed for use with any unauthorized copying device or any unlicensed  
accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or  
any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of  
any such device. If use of such device causes your game to stop operating, disconnect the device  
carefully to avoid damage and resume normal game play.  
GAME & ACCESSORY WARRANTY  
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a  
period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,  
Nintendo will repair or replace the defective product, free of charge.  
If your game ceases to operate and you have no device attached to it, please contact Nintendo  
Customer Service (see below).  
SERVICE AFTER EXPIRATION OF WARRANTY  
replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR  
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.  
The contents of this notice do not interfere with your statutory rights.  
WARRANTY LIMITATIONS  
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT  
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES  
(INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES  
UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.  
This booklet and other printed materials accompanying this game are protected by domestic and  
international intellectual property laws.  
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE  
HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL  
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES.  
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL  
DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.  
For further information or assistance, please contact:  
Nintendo Consumer Service  
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.  
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
This warranty is only valid in the United States and Canada.  
or call 1-800-255-3700  
(U.S. and Canada)  
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