Excalibur electronic Games VR20 User Manual

WARNINGS AND PRECAUTIONS  
BATTERY REQUIREMENTS  
PLUG & PLAY  
A very small portion of the population have a condition which may cause them to  
experience epileptic seizures or have momentary loss of consciousness when  
viewing certain kinds of flashing lights or patterns that are commonly present in our  
daily environment. These persons may experience seizures while watching certain  
television pictures or playing certain video games. Players who have not had any  
previous seizures may nonetheless have an undetected epileptic condition.  
Game console requires 4 “AA” 1.5V batteries (not included).  
Each boxing glove requires 2 “AAA” 1.5V batteries (not included).  
Each kick sensor requires one 3V button cell battery (included).  
16-Bit Video Gaming System  
GAME CONSOLE  
BOXING GLOVE(S)  
If you or anyone in your family has experienced symptoms linked to an epileptic  
condition (e.g. a seizure or loss of awareness), immediately consult your physician  
before using any video game.  
We recommend that parents observe their children while they play this game. If you  
or your child experiences any of the following symptoms: dizziness, altered vision,  
eye or muscle twitching, involuntary movements, loss of awareness, disorientation  
or convulsions, discontinue use immediately and consult your physician.  
INCLUDES  
WIRELESS  
BOXING  
FOLLOW THESE PRECAUTIONS WHENEVER USING PLUG & PLAY KICKBOXING:  
• When using your PLUG & PLAY KICKBOXING system do not sit or stand too close  
to the television screen. Play as far back from the screen as possible.  
• Do not play if you are tired or need sleep.  
GLOVES  
PLUS 2 KICK  
SENSORS!  
• Always play in a well-lit room.  
• Be sure to take a 10 to 15 minute break at least every hour while playing.  
BATTERY WARNING:  
Do not mix alkaline, standard (carbon-zinc) and rechargeable batteries  
(nickel-cadmium).  
REPETITIVE STRAIN WARNING  
Some people may experience fatigue or discomfort after playing for long periods of  
time. Always take a 10 to 15 minute break every hour of play. If hands or arms  
become tired or you experience discomfort, stop immediately and rest. If you  
experience repeated soreness or discomfort during or after play, consult a doctor.  
Failure to do so may result in long-term injury. Consult a doctor before playing if  
your hands, wrists, or arms have been previously injured or strained in other  
activities, as this system may aggrevate the condition.  
Do not mix old and new batteries.  
Non-rechargeable batteries are not to be recharged.  
Rechargeable batteries are to be removed from the unit before being charged  
(if removable).  
Rechargeable batteries are only to be charged under adult supervision  
(if removable).  
Exhausted batteries are to be removed.  
The supply terminals are not to be short-circuited.  
Only batteries of the same or equivalent type as recommended are to be used.  
Batteries are to be inserted with the correct polarity.  
HARDWARE PRECAUTIONS/ MAINTENANCE  
1. Do not disassemble or try to repair your PLUG & PLAY KICKBOXING system or  
any of its components. Doing so voids your warranty.  
2. Always switch off the PLUG & PLAY KICKBOXING system before connecting to  
your TV.  
3. Do not store your PLUG & PLAY KICKBOXING system in a humid place, on the  
floor or in any location where it may collect dirt, dust, lint, etc.  
4.  
Do not drop, hit or otherwise abuse your PLUG & PLAY KICKBOXING components.  
5. Make sure all connections to the PLUG & PLAY KICKBOXING system are made  
carefully and inserted into the correct input jacks.  
6. Always hold plug straight when inserting into or removing from input jack.  
7. When disconnecting any plugs from the PLUG & PLAY KICKBOXING system, first  
turn the unit off, then carefully pull out the plug from the tip rather than from the  
cable as this may cause damage to the cable. Do not step on, sharply pull or bend  
wires and cables.  
8. Do not expose the PLUG & PLAY KICKBOXING components to extreme heat or  
cold. Your PLUG & PLAY KICKBOXING may not work when the temperature is too  
high. Take care not to expose your PLUG & PLAY KICKBOXING components to  
direct sunlight for extended periods of time.  
9. Do not spill liquid on your PLUG & PLAY KICKBOXING components. To clean your  
PLUG & PLAY KICKBOXING components, use a soft slightly damp cloth. Always  
allow all the components to dry completely before using again.  
10. Do not rapidly turn the power switch on and off, as this may shorten the life of  
the batteries.  
11. For the best game image, look directly at the display on your TV screen and only  
operate in good light.  
INSTRUCTION  
MANUAL  
MODEL VR20  
Excalibur Electronics, Inc.  
13755 SW 119th Avenue • Miami, FL 33186  
Tel: 305.477.8080 • Fax: 305.477.9516 • www.ExcaliburElectronics.com  
Actual product may differ slightly from photograph.  
KICKBOXING GAMING SYSTEM FUNCTIONS  
WIRELESS BOXING GLOVE SENSORS  
HOW TO PLAY  
Congratulations on you purchase of the Excalibur Electronics’ PLUG & PLAY  
KICKBOXING 16-Bit Video Gaming System. Please take a few moments to read  
through this Instruction Manual to familiarize yourself with the many functions  
and features. This set includes a Game Receiver (including AV cable), 2 Punch  
Gloves and 2 Kicker Sensors.  
DEFENSE  
Infra-Red Sensor  
Press the button on the glove controller to defend a challenger’s attack. Press the  
button on the left or right glove to defend a corresponding attack. Hold down both  
buttons to defend against a frontal attack. Your red power level will not decrease while  
defending yourself against attack. Your power level will decrease upon successful  
hits from your opponent. The match is lost when your power level is depleated.  
Face and remain within  
6 feet of receiver.  
Thumb Control  
• Menu Select  
• Defense Action  
• Awake unit from  
sleep mode.  
OFFENSE  
GAME RECEIVER  
Punch or kick your opponent with your actual real time body motion. Your red power  
level bar will decrease with each hit you receive from your challenger. Your blue  
power level will increase with each successful hit you land on your oppenent.  
Reset Button  
Insert pen or pencil tip  
if malfunction occurs.  
POWER PUNCH  
Once your blue power level is full your on screen gloves will turn to fire gloves and  
you can Power Punch continuously for 3 seconds.  
WINNING THE GAME  
Each match has 3 rounds; win 2 out of 3 rounds and move to the next level.  
On/Off Button  
Reset Button  
Using the Glove Sensors  
Slip on the gloves so you have a firm  
grip on the controller. Use your thumb  
to activate (see diagram above).  
PLAY MODES  
Enter  
Starts Game  
Escape  
Selects different modes  
or game functions  
To start a game you must first choose 1 of 3 modes; Training, Free Fight or Arcade.  
Press Select to choose the mode you wish to play. Press Reset to return to this  
screen at any time.  
LED Power Indicator  
TRAINING MODE  
Illustrations will be shown in sequence,  
to teach you how to box.  
No power deductions occur during attack,  
kicking or defense training practice.  
WIRELESS KICK SENSORS  
SET UP  
Play within 6 feet  
of Game Receiver  
Infra-Red Sensor  
Face and remain within  
6 feet of receiver.  
FREE FIGHT MODE  
Connect AV Cables  
to Television  
In this mode, you select a challenger from  
on screen profiles. At the end of a match  
you can re-challenge the same opponent  
or choose a new opponent.  
Receiver  
Zone 30º  
Kick Sensor Reset  
Press if malfunction occurs or to  
awake unit from sleep mode.  
Place a Minimum  
of 3 feet from Floor  
Face Game Receiver  
CONNECTING TO YOUR TELEVISION  
ARCADE MODE  
In this mode you fight against 4 challengers  
in sequencial matches around the world.  
A Champions Belt will be awarded to  
players according to their performance.  
Players are ranked as Bronze, Silver or  
Gold. When you have beaten all  
Using the Kick Sensors  
Wear the kick sensor in a comfortable  
place anywhere between the ankle  
and the knee.  
Plug AV cable into  
AV audio sockets  
challengers you are awarded the Gold  
Champion Cup and win the game.  
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