D LINK DES 3326S User Manual

DES-3326S  
Layer 3 Switch  
User’s Guide  
First Edition (June, 2001)  
651E3326S015  
Printed In Taiwan  
RECYCLABLE  
18. Zum Netzanschluß dieses Gerätes ist eine geprüfte Leitung zu verwenden, Für einen  
Nennstrom bis 6A und einem Gerätegewicht grőßer 3kg ist eine Leitung nicht leichter  
als H05VV-F, 3G, 0.75mm2 einzusetzen.  
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IF THE D-LINK PRODUCT DOES NOT OPERATE AS WARRANTED ABOVE, THE  
CUSTOMER'S SOLE REMEDY SHALL BE, AT D-LINK'S OPTION, REPAIR OR  
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ARE IN LIEU OF ALL OTHER WARRANTIES, EXPRESSED OR IMPLIED, EITHER IN FACT  
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LIABILITY IN CONNECTION WITH THE SALE, INSTALLATION MAINTENANCE OR USE OF  
D-LINK'S PRODUCTS  
D-LINK SHALL NOT BE LIABLE UNDER THIS WARRANTY IF ITS TESTING AND  
EXAMINATION DISCLOSE THAT THE ALLEGED DEFECT IN THE PRODUCT DOES NOT  
EXIST OR WAS CAUSED BY THE CUSTOMER'S OR ANY THIRD PERSON'S MISUSE,  
NEGLECT, IMPROPER INSTALLATION OR TESTING, UNAUTHORIZED ATTEMPTS TO  
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ACCIDENT, FIRE, LIGHTNING OR OTHER HAZARD.  
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NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR  
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.  
Limited Warranty  
Hardware:  
D-Link warrants each of its hardware products to be free from defects in workmanship  
and materials under normal use and service for a period commencing on the date of  
purchase from D-Link or its Authorized Reseller and extending for the length of time  
stipulated by the Authorized Reseller or D-Link Branch Office nearest to the place of  
purchase.  
This Warranty applies on the condition that the product Registration Card is filled out and  
returned to a D-Link office within ninety (90) days of purchase. A list of D-Link offices is  
provided at the back of this manual, together with a copy of the Registration Card.  
If the product proves defective within the applicable warranty period, D-Link will provide  
repair or replacement of the product. D-Link shall have the sole discretion whether to  
repair or replace, and replacement product may be new or reconditioned. Replacement  
product shall be of equivalent or better specifications, relative to the defective product, but  
need not be identical. Any product or part repaired by D-Link pursuant to this warranty  
shall have a warranty period of not less than 90 days, from date of such repair,  
iv  
irrespective of any earlier expiration of original warranty period. When D-Link provides  
replacement, then the defective product becomes the property of D-Link.  
Warranty service may be obtained by contacting a D-Link office within the applicable  
warranty period, and requesting a Return Material Authorization (RMA) number. If a  
Registration Card for the product in question has not been returned to D-Link, then a  
proof of purchase (such as a copy of the dated purchase invoice) must be provided. If  
Purchaser's circumstances require special handling of warranty correction, then at the  
time of requesting RMA number, Purchaser may also propose special procedure as may be  
suitable to the case.  
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original or other suitable shipping package to ensure that it will not be damaged in transit,  
and the RMA number must be prominently marked on the outside of the package. The  
package must be mailed or otherwise shipped to D-Link with all costs of  
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firmware, information, or memory data of Purchaser contained in, stored on, or integrated  
with any product returned to D-Link pursuant to this warranty.  
Any package returned to D-Link without an RMA number will be rejected and shipped  
back to Purchaser at Purchaser's expense, and D-Link reserves the right in such a case to  
levy a reasonable handling charge in addition mailing or shipping costs.  
Software:  
Warranty service for software products may be obtained by contacting a D-Link office  
within the applicable warranty period. A list of D-Link offices is provided at the back of  
this manual, together with a copy of the Registration Card. If a Registration Card for the  
product in question has not been returned to a D-Link office, then a proof of purchase  
(such as a copy of the dated purchase invoice) must be provided when requesting  
warranty service. The term "purchase" in this software warranty refers to the purchase  
transaction and resulting license to use such software.  
D-Link warrants that its software products will perform in substantial conformance with  
the applicable product documentation provided by D-Link with such software product, for  
a period of ninety (90) days from the date of purchase from D-Link or its Authorized  
Reseller. D-Link warrants the magnetic media, on which D-Link provides its software  
product, against failure during the same warranty period. This warranty applies to  
purchased software, and to replacement software provided by D-Link pursuant to this  
warranty, but shall not apply to any update or replacement which may be provided for  
download via the Internet, or to any update which may otherwise be provided free of  
charge.  
D-Link's sole obligation under this software warranty shall be to replace any defective  
software product with product which substantially conforms to D-Link's applicable  
product documentation. Purchaser assumes responsibility for the selection of appropriate  
application and system/platform software and associated reference materials. D-Link  
makes no warranty that its software products will work in combination with any hardware,  
or any application or system/platform software product provided by any third party,  
excepting only such products as are expressly represented, in D-Link's applicable product  
documentation as being compatible. D-Link's obligation under this warranty shall be a  
reasonable effort to provide compatibility, but D-Link shall have no obligation to provide  
compatibility when there is fault in the third-party hardware or software. D-Link makes  
no warranty that operation of its software products will be uninterrupted or absolutely  
error-free, and no warranty that all defects in the software product, within or without the  
scope of D-Link's applicable product documentation, will be corrected.  
vi  
D-Link Offices for Registration and Warranty Service  
The product's Registration Card, provided at the back of this manual, must be sent to a  
D-Link office. To obtain an RMA number for warranty service as to a hardware product,  
or to obtain warranty service as to a software product, contact the D-Link office nearest  
you. An address/telephone/fax/e-mail/Web site list of D-Link offices is provided in the  
back of this manual.  
Trademarks  
Copyright 2001 D-Link Corporation.  
Contents subject to change without prior notice.  
D-Link is a registered trademark of D-Link Corporation/D-Link  
Systems, Inc. All other trademarks belong to their respective  
proprietors.  
Copyright Statement  
No part of this publication may be reproduced in any form or by any  
means or used to make any derivative such as translation,  
transformation, or adaptation without permission from D-Link  
Corporation/D-Link Systems Inc., as stipulated by the United States  
Copyright Act of 1976.  
FCC Warning  
This equipment has been tested and found to comply with the limits  
for a Class A digital device, pursuant to Part 15 of the FCC Rules.  
These limits are designed to provide reasonable protection against  
harmful interference when the equipment is operated in a commercial  
environment. This equipment generates, uses, and can radiate radio  
frequency energy and, if not installed and used in accordance with  
this user’s guide, may cause harmful interference to radio  
communications. Operation of this equipment in a residential area is  
likely to cause harmful interference in which case the user will be  
required to correct the interference at his own expense.  
CE Mark Warning  
This is a Class A product. In a domestic environment, this product  
may cause radio interference in which case the user may be required  
to take adequate measures.  
VCCI Warning  
BSMI Warning  
viii  
Features.............................................................................16  
Unpacking and Setup............................................................23  
Unpacking..........................................................................23  
Installation.........................................................................24  
Desktop or Shelf Installation............................................24  
Rack Installation..............................................................25  
Power on.............................................................................26  
Power Failure...................................................................27  
Identifying External Components ..........................................28  
Front Panel.........................................................................28  
Rear Panel..........................................................................29  
Side Panels.........................................................................30  
Optional Plug-in Modules ...................................................30  
100BASE-FX Fiber Module (2Km/15Km) .........................31  
1000BASE-T Module........................................................31  
1000BASE-SX Fiber Module ............................................32  
1000BASE-LX Fiber Module.............................................33  
GBIC Two-Port Module.....................................................34  
Stacking Module with GBIC Port......................................34  
ix  
Traps..................................................................................50  
Filtering..............................................................................57  
Spanning Tree ....................................................................59  
Link Aggregation.................................................................70  
VLANs ................................................................................72  
IP Addresses.......................................................................81  
Internet Protocols ...............................................................90  
Packet Headers...................................................................97  
The Domain Name System................................................105  
DHCP Servers...................................................................106  
IP Routing ........................................................................107  
ARP ..................................................................................109  
Multicasting .....................................................................110  
Multicast Routing Protocols..............................................119  
Routing Protocols .............................................................120  
Web-Based Switch Management..........................................167  
Introduction .....................................................................167  
Before You Start ...............................................................168  
General Deployment Strategy.........................................168  
x
Getting Started.................................................................171  
User Accounts Management...........................................172  
Link Aggregation...............................................................274  
Utilities.............................................................................277  
Network Monitoring ..........................................................287  
Technical Specifications......................................................316  
Understanding and Troubleshooting the Spanning Tree  
Protocol...............................................................................319  
Blocking State................................................................320  
Listening State...............................................................322  
Learning State................................................................324  
Forwarding State............................................................326  
Disabled State................................................................328  
Troubleshooting STP.........................................................330  
Spanning Tree Protocol Failure ......................................330  
Full/Half Duplex Mismatch............................................331  
Unidirectional Link ........................................................332  
Packet Corruption..........................................................334  
Resource Errors .............................................................334  
xi  
Identifying a Data Loop ..................................................335  
Avoiding Trouble ............................................................335  
Brief Review of Bitwise Logical Operations...........................342  
Index...................................................................................344  
xii  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
1
INTRODUCTION  
This section describes the Layer 3 functionality and Layer 2  
and Layer 3 features of the DES-3326S. Some background  
information about Ethernet/Fast Ethernet, Gigabit Ethernet,  
and switching technology is presented. This is intended for  
readers who may not be familiar with the concepts of layered  
switching and routing but is not intended to be a complete or  
in-depth discussion.  
Layer 3 Switching  
Layer 3 switching is the integration of two proven technologies:  
switching and routing. In fact, Layer 3 switches are running  
the same routing routines and protocols as traditional routers.  
The main difference between traditional routing and Layer 3  
switching is the addition of a group of Layer 2 switching  
domains and the execution of routing routines for most  
packets via an ASIC – in hardware instead of software.  
Where a traditional router would have one, or at best a few,  
Fast Ethernet ports, the DES-3326S Layer 3 switch has 24  
Fast Ethernet ports and optionally, 2 Gigabit Ethernet ports.  
Where a traditional router would have one or two high-speed  
serial WAN connections, the DES-3326S relies upon a Fast  
13  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Ethernet port to connect to a separate device, which in turn,  
connects the network to a WAN or the Internet.  
The DES-3326S can be thought of as 24 Fast Ethernet Layer 2  
switching domains with a wire-speed router between each  
domain. It can be deployed in a network between a traditional  
router and the intranetwork. The traditional router and its  
associated WAN interface would then handle routing between  
the intranetwork and the WAN (the Internet, for example) while  
the Layer 3 switch would handle routing within the LAN  
(between the Fast Ethernet Layer 2 domains). Any installed  
Layer 2 switches, and indeed the entire subnetting scheme,  
would remain in place.  
The DES-3326S can also replace key traditional routers for  
data centers and server farms, routing between these locations  
and the rest of the network, and providing 24 ports of Layer 2  
switching performance combined with wire-speed routing.  
Backbone routers can also be replaced with DES-3326S and a  
series of DES-3326S could be linked via the optional Gigabit  
Ethernet ports. Routers that service WAN connections would  
remain in place, but would now be removed from the backbone  
and connected to the DES-3326S via an Ethernet/Fast  
Ethernet port. The backbone itself could be migrated to  
Gigabit Ethernet, or faster technologies as they become  
available.  
The DES-3326S accomplishes two objectives. First as a tool to  
provide high-performance access to enterprise data servers and  
infrastructure, and second, to enhance the performance of  
network equipment already installed. Many network segments  
display poor performance, but the Ethernet wire is only  
carrying a fraction of its total traffic capacity. The problem is  
not necessarily the network, but the ability of the connected  
devices utilize the full capacity of the network. The DES-  
3326S can eliminate network bottlenecks to high-traffic areas,  
14  
Introduction  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
and improve the utilization of the network’s installed  
bandwidth.  
The Functions of a Layer 3 Switch  
Traditional routers, once the core components of large  
networks, became an obstacle to the migration toward next-  
generation networks. Attempts to make software-based  
routers forward packets more quickly were inadequate.  
A layer 3 switch does everything to a packet that a traditional  
router does:  
Determines forwarding path based on Layer 3  
information  
Validates the integrity of the Layer 3 header via  
checksum  
Verifies packet expiration and updates accordingly  
Processes and responds to any optional information  
Updates forwarding statistics in the Management  
Information Base  
A Layer 3 switch can be placed anywhere within a network core  
or backbone, easily and cost-effectively replacing the  
traditional collapsed backbone router. The DES-3326S Layer 3  
switch communicates with a WAN router using a standard  
Ethernet/Fast Ethernet port. Multiple DES-3326S switches  
can be linked via the optional, 2-port Gigabit Ethernet module.  
15  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Features  
The DES-3326S Switch was designed for easy installation and  
high performance in an environment where traffic on the  
network and the number of users increase continuously.  
Switch features include:  
Ports  
24 high performance NWay ports all operating at 10/100  
Mbps with Auto-MDIX function for connecting to end  
stations, servers and hubs.  
All ports can auto-negotiate (NWay) between 10Mbps/  
100Mbps, half-duplex or full duplex and flow control for  
half-duplex ports.  
One front panel slide-in module interface for a 2-port  
1000BASE-SX, 1000BASE-LX, 1000BASE-T, 100BASE-  
FX, GBIC or 1-port GBIC & Stack module.  
RS-232 DCE Diagnostic port (console port) for setting up  
and managing the Switch via a connection to a console  
terminal or PC using a terminal emulation program.  
Performance Features  
Layer 2 Features  
8.8 Gbps switching fabric capacity  
16  
Introduction  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Store and forward switching scheme.  
Full and half-duplex for both 10Mbps and 100Mbps  
connections. The front-port Gigabit Ethernet module  
operates at full-duplex only. Full-duplex allows the  
switch port to simultaneously transmit and receive data,  
and only works with connections to full-duplex capable  
end stations and switches. Connections to hubs must  
take place at half-duplex.  
Supports IEEE 802.3x flow control for full-duplex mode  
ports.  
Supports Back-pressure flow control for half-duplex  
mode ports.  
Auto-polarity detection and correction of incorrect  
polarity on the transmit and receive twisted-pair at each  
port.  
IEEE 802.3z compliant for all Gigabit ports (optional  
module).  
IEEE 802.3x compliant Flow Control support for all  
Gigabit ports (optional module).  
IEEE 802.3ab compliant for 1000BASE-T (Copper)  
Gigabit ports (optional module).  
Data forwarding rate 14,880 pps per port at 100% of  
wire-speed for 10Mbps speed.  
Data forwarding rate 148,800 pps per port at 100% of  
wire-speed for 100Mbps speed.  
Data filtering rate eliminates all error packets, runts, etc.  
at 14,880 pps per port at 100% of wire-speed for  
10Mbps speed.  
17  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Data filtering rate eliminates all error packets, runts, etc.  
at 148,800 pps per port at 100% of wire-speed for  
100Mbps speed.  
8K active MAC address entry table per device with  
automatic learning and aging (10 to 9999 seconds).  
8 MB packet buffer per device.  
Broadcast and Multicast storm filtering.  
Supports Port Mirroring.  
Supports Port Trunking – up to six trunk groups (each  
consisting of up to eight ports) may be set up.  
802.1D Spanning Tree support.  
802.1Q Tagged VLAN support – up to 63 User-defined  
VLANs per device (one VLAN is reserved for internal use).  
GVRP – (GARP VLAN Registration Protocol) support for  
dynamic VLAN registration.  
802.1p Priority support with 4 priority queues.  
IGMP Snooping support.  
Layer 3 Switch Features  
Wire speed IP forwarding.  
Hardware-based Layer 3 IP switching.  
IP packet forwarding rate of 6.6 Mpps.  
2K active IP address entry table per device.  
18  
Introduction  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Supports RIP – (Routing Information Protocol) version I  
and II.  
Supports OSPF (Open Shortest Path First)  
Supports MD5 and Password OSPF Packet  
Authentication  
Supports IP version 4.  
IGMP version 1 and 2 support (RFC 1112 and RFC  
2236).  
Supports PIM Dense Mode.  
Supports DVMRP.  
Supports IP multi-netting.  
Supports IP packet de-fragmentation.  
Supports 802.1D frame support.  
Traffic Classification and Prioritization  
Based on 802.1p priority bits  
4 priority queues  
Management  
RS-232  
console  
port  
for  
out-of-band  
network  
management via a console terminal or PC.  
Spanning Tree Algorithm Protocol for creation of  
alternative backup paths and prevention of network  
loops.  
19  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
SNMP v.1 Agent.  
Fully configurable either in-band or out-of-band control  
via SNMP based software.  
Flash memory for software upgrades. This can be done  
in-band via TFTP or out-of-band via the console.  
Built-in SNMP management:  
Bridge MIB (RFC 1493)  
MIB-II (RFC 1213)  
Mini-RMON MIB (RFC 1757) – 4 groups  
CIDR MIB (RFC 2096), except IP Forwarding Table.  
802.1p MIB (RFC 2674).  
RIP MIB v2 (RFC 1724).  
IF MIB (RFC 2233)  
Ether-Like MIB (RFC 1643)  
OSPF MIB (RFC 1850)  
Supports Web-based management.  
CLI management support  
TFTP support.  
BOOTP support.  
BOOTP Relay Agent.  
IP filtering on the management interface.  
20  
Introduction  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
DCHP Client support.  
DCHP Relay Agent.  
DNS Relay Agent.  
Password enabled.  
Switch Stacking  
The DES-3326 can be used as a standalone or stacked switch  
using the optional stacking module. Up to 6 Switches may be  
stacked and managed as a unit with a single IP address.  
Management for the entire stack is done through the Master  
Switch.  
You may add Switches later as needed.  
Fast Ethernet Technology  
100Mbps Fast Ethernet (or 100BASE-T) is a standard specified  
by the IEEE 802.3 LAN committee. It is an extension of the  
10Mbps Ethernet standard with the ability to transmit and  
receive data at 100Mbps, while maintaining the Carrier Sense  
Multiple Access with Collision Detection (CSMA/CD) Ethernet  
protocol.  
21  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Gigabit Ethernet Technology  
Gigabit Ethernet is an extension of IEEE 802.3 Ethernet  
utilizing the same packet structure, format, and support for  
CSMA/CD protocol, full duplex, flow control, and management  
objects, but with a tenfold increase in theoretical throughput  
over 100Mbps Fast Ethernet and a one hundred-fold increase  
over 10Mbps Ethernet. Since it is compatible with all 10Mbps  
and 100Mbps Ethernet environments, Gigabit Ethernet  
provides  
a
straightforward upgrade without wasting  
a
company’s existing investment in hardware, software, and  
trained personnel.  
Gigabit Ethernet enables fast optical fiber connections and  
Unshielded Twisted Pair connections to support video  
conferencing, complex imaging, and similar data-intensive  
applications. Likewise, since data transfers occur 10 times  
faster than Fast Ethernet, servers outfitted with Gigabit  
Ethernet NIC’s are able to perform 10 times the number of  
operations in the same amount of time.  
22  
Introduction  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
2
UNPACKING AND SETUP  
This chapter provides unpacking and setup information for the  
Switch.  
Unpacking  
Open the shipping carton of the Switch and carefully unpack  
its contents. The carton should contain the following items:  
One DES-3226 24-port Fast Ethernet Layer 3 Switch  
Mounting kit: 2 mounting brackets and screws  
Four rubber feet with adhesive backing  
One AC power cord  
This User’s Guide with Registration Card  
If any item is found missing or damaged, please contact your  
local D-Link reseller for replacement.  
23  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Installation  
Use the following guidelines when choosing a place to install  
the Switch:  
The surface must support at least 3 kg.  
The power outlet should be within 1.82 meters (6 feet) of  
the device.  
Visually inspect the power cord and see that it is secured  
to the AC power connector.  
Make sure that there is proper heat dissipation from and  
adequate ventilation around the switch. Do not place  
heavy objects on the switch.  
Desktop or Shelf Installation  
When installing the Switch on a desktop or shelf, the rubber  
feet included with the device should first be attached. Attach  
these cushioning feet on the bottom at each corner of the  
device. Allow adequate space for ventilation between the device  
and the objects around it.  
24  
Unpacking and Setup  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Figure 2-1. Installing rubber feet for desktop installation  
Rack Installation  
The DES-3326S can be mounted in an EIA standard-sized, 19-  
inch rack, which can be placed in a wiring closet with other  
equipment. To install, attach the mounting brackets on the  
switch’s side panels (one on each side) and secure them with  
the screws provided.  
Figure 2- 2A. Attaching the mounting brackets to the switch  
25  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Then, use the screws provided with the equipment rack to  
mount the switch on the rack.  
Figure 2-2B. Installing the switch on an equipment rack  
Power on  
The DES-3326S switch can be used with AC power supply  
100-240 VAC, 50 - 60 Hz. The power switch is located at the  
rear of the unit adjacent to the AC power connector and the  
system fan. The switch’s power supply will adjust to the local  
power source automatically and may be turned on without  
having any or all LAN segment cables connected.  
After the power switch is turned on, the LED indicators should  
respond as follows:  
26  
Unpacking and Setup  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
All LED indicators will momentarily blink. This blinking  
of the LED indicators represents a reset of the system.  
The power LED indicator is always on after the power is  
turned ON.  
The console LED indicator will blink while the Switch  
loads onboard software and performs a self-test. will  
remain ON if there is a connection at the RS-232 port,  
otherwise this LED indicator is OFF.  
The 100M LED indicator may remain ON or OFF  
depending on the transmission speed.  
Power Failure  
As a precaution in the event of a power failure, unplug the  
switch. When power is resumed, plug the switch back in.  
27  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
3
IDENTIFYING EXTERNAL  
COMPONENTS  
This chapter describes the front panel, rear panel, optional  
plug-in modules, and LED indicators of the DES-3326S.  
Front Panel  
The front panel of the Switch consists of LED indicators, an  
RS-232 communication port, a slide-in module slot, and 24  
(10/100 Mbps) Ethernet/Fast Ethernet ports.  
Figure 3-1. Front panel view of the Switch  
Comprehensive LED indicators display the status of the  
switch and the network (see the LED Indicators section  
below).  
An RS-232 DCE console port for setting up and managing  
the switch via a connection to a console terminal or PC  
using a terminal emulation program.  
28  
Identifying External Components  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
A front-panel slide-in module slot for Gigabit Ethernet  
ports can accommodate a 2-port 1000BASE-T Gigabit  
Ethernet module,  
Ethernet module,  
a
a
2-port 1000BASE-SX Gigabit  
2-port 1000BASE-LX Gigabit  
Ethernet module, or a 2-port GBIC-based Gigabit  
Ethernet module.  
Twenty-four high-performance, NWay Ethernet ports all  
of which operate at 10/100 Mbps with Auto-MDIX  
function for connections to end stations, servers and  
hubs. All ports can auto-negotiate between 10Mbps or  
100Mbps, full or half duplex, and flow control.  
Rear Panel  
The rear panel of the switch contains an AC power connector.  
Figure 3-2. Rear panel view of the Switch  
The AC power connector is a standard three-pronged  
connector that supports the power cord. Plug-in the  
female connector of the provided power cord into this  
socket, and the male side of the cord into a power outlet.  
Supported input voltages range from 100 ~ 240 VAC at  
50 ~ 60 Hz.  
Identifying External Components  
29  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Side Panels  
The right side panel of the Switch contains two system fans  
(see the top part of the diagram below). The left side panel  
contains heat vents.  
Figure 3-4. Side panel views of the Switch  
The system fans are used to dissipate heat. The sides of  
the system also provide heat vents to serve the same  
purpose. Do not block these openings, and leave at least  
6 inches of space at the rear and sides of the switch for  
proper ventilation. Be reminded that without proper heat  
dissipation and air circulation, system components might  
overheat, which could lead to system failure.  
Optional Plug-in Modules  
The DES-3326S 24-port Fast Ethernet Layer 3 Switch is able to  
accommodate a range of optional plug-in modules in order to  
increase functionality and performance. These modules must  
be purchased separately.  
30  
Identifying External Components  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
100BASE-FX Fiber Module (2Km/15Km)  
Figure 3-5. 100BASE-FX two-port module  
Front-panel module.  
Two 100BASE-FX (with SC type connector) Fiber ports.  
Fully compliant with IEEE802.3u.  
Support Full-duplex operation only.  
IEEE 802.3x compliant Flow Control support for full-duplex.  
1000BASE-T Module  
Figure 3-6. 1000BASE-TX two-port module  
Identifying External Components  
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DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Front-panel module.  
Connects to 1000BASE-T devices.  
Supports Category 5e UTP or STP cable connections of up  
to 100 meters.  
1000BASE-SX Fiber Module  
Figure 3-7. 1000BASE-SX two-port module  
Front-panel module.  
Connects to 1000BASE-SX devices at full-duplex.  
Allows connections using multi-mode fiber optic cable in the  
following configurations:  
62.5µm  
62.5µm  
50µm  
50µm  
Modal bandwidth  
(min. overfilled launch)  
Unit: MHz*km  
160  
200  
400  
500  
Operating distance  
Unit: meters  
220  
275  
500  
550  
32  
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DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Channel insertion loss  
Unit: dB  
2.33  
2.53  
3.25  
3.43  
1000BASE-LX Fiber Module  
Figure 3-8. 1000BASE-LX two-port module  
Front-panel module.  
Connects to 1000BASE-LX devices at full-duplex.  
Supports multi-mode fiber-optic cable connections of up to  
550 meters or  
5
km single-mode fiber-optic cable  
connections.  
Identifying External Components  
33  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
GBIC Two-Port Module  
Figure 3-9. GBIC two-port module  
Front-panel module.  
Connects to GBIC devices at full duplex only.  
Allows multi-mode fiber optic connections of up to 550 m  
(SX and LX) and single-mode fiber optic connections of up to  
5 km (LX only). GBIC modules are available in –SX and –LX  
fiber optic media.  
IEEE 802.3x compliant Flow Control for full-duplex.  
Stacking Module with GBIC Port  
Figure 3-10. Stacking Module with one GBIC port  
34  
Identifying External Components  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
GBIC Port  
Front-panel module.  
One Stacking port and one GBIC fiber port  
Connects to GBIC devices at full duplex only.  
Allows multi-mode fiber optic connections of up to 550 m  
(SX and LX) and single-mode fiber optic connections of up to  
5 km (LX only). GBIC modules are available in –SX and –LX  
fiber optic media.  
IEEE 802.3x compliant Flow Control for full-duplex.  
Stacking Port  
One transmitting port and one receiving port.  
Use the connector of IEEE 1394b.  
Data rate up to 1250 Mbps  
7-segment LED display to indicate switch ID number within  
the switch stack.  
The optional Stacking Module allows up to 6 DES-3326S  
Switches to be interconnected via their individual Stacking  
Modules. This forms a 6 switch stack that can then be  
managed and configured as thought the entire stack were a  
single switch. The switch stack is then accessed through a  
single IP address or alternatively, through the master switch’s  
serial port (via the management station’s console and the  
switch’s Command Line Interface).  
Identifying External Components  
35  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Figure 3-11. Up to 6 Switches in a Switch Stack  
The stacking ports are marked IN and OUT. The IEEE 1394  
compliant cable must be connected from an IN port on one  
switch to an OUT port on the next switch in the stack. The last  
two switches (at the top and bottom of the stack) must also be  
connected from the IN port on one switch to the OUT port on  
the other switch. In this way, a loop is made such that all of  
the switches in the switch stack have the IN stacking port  
connected to another switch’s OUT stacking port.  
The Stacking Module’s LED indicators are described below.  
36  
Identifying External Components  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Switch LED Indicators  
The LED indicators of the Switch include Power, Console, and  
Link/Act. The following shows the LED indicators for the  
Switch along with an explanation of each indicator.  
Figure 3-12. The LED Indicators  
Power This indicator on the front panel should be lit  
during the Power-On Self Test (POST). It will light green  
approximately 2 seconds after the switch is powered on to  
indicate the ready state of the device.  
Console This indicator is lit green when the switch is  
being  
managed  
via  
out-of-band/local  
console  
management through the RS-232 console port using a  
straight-through serial cable.  
Act/Link These indicators are located to the left and right of each  
port. They are lit when there is a secure connection (or link) to a  
device at any of the ports. The LEDs blink whenever there is reception  
or transmission (i.e. Activity--Act) of data occurring at a port.  
Stacking Module LED Indicators  
The switch’s current order in the switch stack is also displayed  
on the Stacking Module’s front panel under the STACK NO.  
heading:  
Identifying External Components  
37  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Figure 3-13. Stacking Module LED Indicators  
The Link and Act LEDs have the same function as the  
corresponding LEDs for the switch’s Ethernet ports. The Link  
LED lights to confirm a valid link, while the ACT LED blinks to  
indicate activity on the link.  
The Stack No. seven-segment LED displays the Unit number  
assigned to the switch. A 0 (a zero) in the display indicates  
that the stacking module is in the process of determining the  
stack status and has not yet resolved the switch’s Unit number.  
The stacking order can be automatically configured using the  
switch’s MAC address the lower the numerical value of a  
given switch’s MAC address, the lower the number in the  
stacking order the switch will be assigned. The switch with the  
lowest MAC address, will then become the Master Switch. This  
is the Stacking Module’s default mode.  
Alternatively, the stacking order can be manually assigned  
using the console’s Command Line Interface (CLI).  
38  
Identifying External Components  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
4
CONNECTING THE  
SWITCH  
This chapter describes how to connect the DES 3226 to your  
Fast Ethernet network.  
Switch to End Node  
End nodes include PCs outfitted with a 10, 100 or 10/100  
Mbps RJ-45 Ethernet/Fast Ethernet Network Interface Card  
(NIC) and most routers. The RJ-45 UTP ports on NICs and most  
routers are MDI-II. When using a normal straight-through  
cable, an MDI-II port must connect to an MDI-X port.  
An end node can be connected to the Switch via a two-pair  
Category 3, 4, 5 UTP/STP straight cable (be sure to use  
Category 5e UTP or STP cabling for 100 Mbps Fast Ethernet  
connections). The end node should be connected to any of the  
twenty-four ports (2x - 24x) of the DES-3226 or to either of the  
two 100BASE-TX ports on the front-panel module that came  
preinstalled on the switch.  
Connecting The Switch  
39  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Figure 4-1. Switch connected to an End Node  
The LED indicators for the port the end node is connected to  
are lit according to the capabilities of the NIC. If LED indicators  
are not illuminated after making a proper connection, check  
the PC’s LAN card, the cable, switch conditions, and  
connections.  
The following LED indicator states are possible for an end node  
to switch connection:  
1. The 100 LED indicator comes ON for a 100 Mbps and  
stays OFF for 10 Mbps.  
2. The Link/Act LED indicator lights up upon hooking up a  
PC that is powered on.  
Switch to Hub or Switch  
These connections can be accomplished at any port in either  
straight-through cable or a crossover cable because the switch  
supports Auto-MDIX function.  
A 10BASE-T hub or switch can be connected to the  
Switch via a two-pair Category 3, 4 or 5 UTP/STP cable.  
A 100BASE-TX hub or switch can be connected to the  
Switch via a two-pair Category 5e UTP/STP cable.  
40  
Connecting The Switch  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Switch Stack Connections  
Up to 6 DES-3326S switches can be stacked, using the  
optional stacking module, into a switch stack that can then be  
configured and managed as a single unit. The Web-based  
Management agent of the Master Switch can configure and  
manage all of the switches in a switch stack using a single IP  
address (the IP address of the Master Switch).  
The Command Line Interface (CLI) can be also be used to  
manage and configure all of the switches in a switch stack −  
from the serial port on the master switch.  
The CLI can also be used to configure and manage the switch  
stack via the TELNET protocol using a single IP address (the  
IP address of the Master Switch).  
The stacking ports are marked IN and OUT. The IEEE 1394  
compliant cable must be connected from an IN port on one  
switch to an OUT port on the next switch in the stack. The last  
two switches (at the top and bottom of the stack) must also be  
connected from the IN port on one switch to the OUT port on  
the other switch. In this way, a loop is made such that all of  
the switches in the switch stack have the IN stacking port  
connected to another switch’s OUT stacking port.  
An example stacking port interconnection is shown below:  
Connecting The Switch  
41  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Figure 4-. Switch Stack connections between optional stacking  
modules  
10BASE-T Device  
For a 10BASE-T device, the Switch’s LED indicators should  
display the following:  
100 LED speed indicator is OFF.  
Link/Act indicator is ON.  
42  
Connecting The Switch  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
100BASE-TX Device  
For a 100BASE-TX device, the Switch’s LED indicators should  
display the following:  
100 LED speed indicator is ON.  
Link/Act is ON.  
Connecting The Switch  
43  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
5
SWITCH MANAGEMENT  
AND OPERATING  
CONCEPTS  
This chapter discusses many of the concepts and features used  
to manage the switch, as well as the concepts necessary for the  
user to understand the functioning of the switch. Further, this  
chapter  
explains many important points regarding these  
features.  
Configuring the switch to implement these concepts and make  
use of its many features is discussed in detail in the next  
chapters.  
Local Console Management  
A local console is a terminal or a workstation running a  
terminal emulation program that is connected directly to the  
switch via the RS-232 console port on the front of the switch.  
A console connection is referred to as an ‘Out-of-Band’  
connection, meaning that console is connected to the switch  
using a different circuit than that used for normal network  
communications. So, the console can be used to set up and  
manage the switch even if the network is down.  
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DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Local console management uses the terminal connection to  
operate the console program built-in to the switch (see Chapter  
6 – Using the Console Interface). A network administrator can  
manage, control and monitor the switch from the console  
program.  
The DES-3326S contains a CPU, memory for data storage,  
flash memory for configuration data, operational programs, and  
SNMP agent firmware. These components allow the switch to  
be actively managed and monitored from either the console  
port or the network itself (out-of-band, or in-band).  
Diagnostic (console) port (RS-232 DCE)  
Out-of-band management requires connecting a terminal, such  
as a VT-100 or a PC running a terminal emulation program  
(such as HyperTerminal, which is automatically installed with  
Microsoft Windows) a to the RS-232 DCE console port of the  
Switch. Switch management using the RS-232 DCE console  
port is called Local Console Management to differentiate it from  
management performed via management platforms, such as D-  
View, HP OpenView, etc. Web-based Management describes  
management of the switch performed over the network (in-band)  
using the switch’s built-in Web-based management program  
(see Chapter 7 – Web-based Network Management).  
The  
operations to be performed and the facilities provided by these  
two built-in programs are identical.  
The console port is set at the factory for the following  
configuration:  
Baud rate:  
Data width:  
Parity:  
9,600  
8 bits  
none  
1
Stop bits:  
Flow Control  
None  
Switch Management and Operating Concepts  
45  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Make sure the terminal or PC you are using to make this  
connection is configured to match these settings.  
If you are having problems making this connection on a PC,  
make sure the emulation is set to VT-100. If you still don’t  
see anything, try hitting <Ctrl> + r to refresh the screen.  
Managing Switch Stacks  
The Switch is designed to be stacked in stacks of up to six  
Switches, all managed as a single unit with a single IP address.  
The stack order is hardware-determined, that is, the unique  
MAC address of each Switch determines where the Switch  
stands in the stack order. This fact can be taken into account  
when you are placing the Switches in the equipment rack.  
Administrators may find it convenient to place the Switches in  
the rack in the same order they appear logically in the Switch  
stack. However, you also may prefer to override the auto-detect  
stack order feature if for example, you add Switches to a stack  
that is already in place. Regardless of the method used to  
determine Switch stack order, remember some important  
points:  
All management of all the Switches in the stack is done  
through the Master Switch.  
It is recommended that the Master Switch be used to  
uplink to the Ethernet backbone.  
If any Switch in the stack fails, all Switches will need to  
be rebooted upon correcting the failure.  
If a new Master is elected, all Switches in the stack  
must rebooted. This includes situations where the new  
Master is determined by MAC address, for example, if  
the original Master is removed from the stack.  
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Switch Management and Operating Concepts  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
The Master Switch can be chosen automatically. Switch  
software auto-detects the MAC address of each Switch  
in the stack. The Switch with the lowest value MAC  
address is elected to function as the Master. The  
remaining Switches are ordered according to the relative  
value of their respective MAC addresses (see the  
following example).  
Determining the Switch Stack Order  
Using the auto stacking mode, five MAC addresses appear in  
the order listed in the table below:  
Stack Order  
MAC Address  
1(Master)  
001122334451  
001122334452  
2
3
4
5
6
001122334453  
001122334454  
001122334455  
Not in use  
Table 5-1. Switch Stack Order First  
Now let us suppose you wish to add another Switch to this  
stack. The new Switch has a MAC address 001122334450.  
After rebooting all the Switches in the stack, the newly added  
Switch becomes the Master Switch. The new automatically  
determined stack order becomes:  
Switch Management and Operating Concepts  
47  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Stack Order  
MAC Address  
1(added Switch)  
001122334450  
001122334451  
2(original Master)  
3
4
5
6
001122334452  
001122334453  
001122334454  
001122334455  
Table 5-2. Switch Stack Order Second  
You can override the automatic stack order selection to use the  
original Master Switch as the Master of the new stack (read  
Switch Stacking Information in Chapter 6 for information on how  
to override the stack order auto-detect function).  
To override the automatic selection of the stack order you must  
attach the serial cable to the newly added Switch (MAC address  
001122334450). Now you can reconfigure the stack to place  
the original Master Switch (MAC address 001122334451) again  
into the number 1 position and the newly added Switch into  
the number 6 position.  
After reconfiguration and restarting the Switches, the new  
stack order becomes:  
Stack Order  
MAC Address  
1(original Master)  
001122334451  
001122334452  
2
3
4
5
001122334453  
001122334454  
001122334455  
001122334450  
6 (added Switch)  
Table 5-3. Switch Stack Order Final  
48  
Switch Management and Operating Concepts  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Switch IP Address  
Each Switch must be assigned its own IP Address, which is  
used for communication with an SNMP network manager or  
other TCP/IP application (for example BOOTP, TFTP). The  
switch’s default IP address is 10.90.90.90. You can change the  
default Switch IP Address to meet the specification of your  
networking address scheme.  
The switch is also assigned a unique MAC address by the  
factory. This MAC address cannot be changed, and can be  
found from the initial boot console screen – shown below.  
Figure 5-1. Console Boot Screen  
The switch’s MAC address can also be found from the console  
program under the Switch Information menu item, as shown  
below.  
Switch Management and Operating Concepts  
49  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Setting an IP Address  
The IP address for the switch must be set before it can be  
managed with the web-based manager. The switch IP address  
may be automatically set using BOOTP or DHCP protocols, in  
which case the actual address assigned to the switch must be  
known.  
The IP address may alternatively be set using the  
Command Line Interface (CLI) over the console serial port  
as follows:  
1. Starting at the command line prompt DES3326S4#  
enter the commands config ipif System  
ipaddress xxx.xxx.xxx.xxx/yyy.yyy.yyy.yyy.  
Where the x’s represent the IP address to be  
assigned to the IP interface named System and the  
y’s represent the corresponding subnet mask.  
2. Alternatively, you can enter DES3326S4# enter  
the commands config ipif system ipaddress  
xxx.xxx.xxx.xxx/z. Where the x’s represent the IP  
address to be assigned to the IP interface named  
System and the z represents the corresponding  
number of subnets in CIDR notation.  
Using this method, the switch can be assigned an IP address  
and subnet mask which can then be used to connect a  
management station to the switch’s web-based management  
agent.  
Traps  
Traps are messages that alert you of events that occur on the  
Switch. The events can be as serious as a reboot (someone  
50  
Switch Management and Operating Concepts  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
accidentally turned OFF the Switch), or less serious like a port  
status change. The Switch generates traps and sends them to  
the network manager (trap recipient).  
Trap recipients are special users of the network who are given  
certain rights and access in overseeing the maintenance of the  
network. Trap recipients will receive traps sent from the Switch;  
they must immediately take certain actions to avoid future  
failure or breakdown of the network.  
You can also specify which network managers may receive  
traps from the Switch by entering a list of the IP addresses of  
authorized network managers. Up to four trap recipient IP  
addresses, and four corresponding SNMP community strings  
can be entered.  
SNMP community strings function like passwords in that the  
community string entered for a given IP address must be used  
in the management station software, or a trap will be sent.  
The following are trap types the switch can send to a trap  
recipient:  
Cold Start This trap signifies that the Switch has  
been powered up and initialized such that software  
settings are reconfigured and hardware systems are  
rebooted. A cold start is different from a factory reset  
in that configuration settings saved to non-volatile  
RAM used to reconfigure the switch.  
Warm Start This trap signifies that the Switch has  
been rebooted, however the POST (Power On Self-Test)  
is skipped.  
Authentication Failure  
This trap signifies that  
someone has tried to logon to the switch using an  
invalid SNMP community string. The switch  
automatically stores the source IP address of the  
unauthorized user.  
Switch Management and Operating Concepts  
51  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
New Root This trap indicates that the Switch has  
become the new root of the Spanning Tree, the trap is  
sent by the switch soon after its election as the new  
root. This implies that upon expiration of the Topology  
Change Timer the new root trap is sent out  
immediately after the Switch’s election as the new  
root.  
Topology Change (STP) A Topology Change trap is  
sent by the Switch when any of its configured ports  
transitions from the Learning state to the Forwarding  
state, or from the Forwarding state to the Blocking  
state. The trap is not sent if a new root trap is sent for  
the same transition.  
Link Up This trap is sent whenever the link of a port  
changes from link down to link up.  
Link Down This trap is sent whenever the link of a  
port changes from link up to link down.  
SNMP  
The Simple Network Management Protocol (SNMP) is an OSI  
layer 7 (the application layer) protocol for remotely monitoring  
and configuring network devices.  
SNMP enables network  
management stations to read and modify the settings of  
gateways, routers, switches, and other network devices. SNMP  
can be used to perform many of the same functions as a  
directly connected console, or can be used within an integrated  
network management software package such as DView.  
SNMP performs the following functions:  
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DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Sending and receiving SNMP packets through the IP  
protocol.  
Collecting information about the status and current  
configuration of network devices.  
Modifying the configuration of network devices.  
The DES-3326S has a software program called an ‘agent’ that  
processes SNMP requests, but the user program that makes  
the requests and collects the responses runs on a management  
station (a designated computer on the network). The SNMP  
agent and the user program both use the UDP/IP protocol to  
exchange packets.  
Authentication  
The authentication protocol ensures that both the router SNMP  
agent and the remote user SNMP application program discard  
packets from unauthorized users.  
Authentication is  
accomplished using ‘community strings’, which function like  
passwords. The remote user SNMP application and the router  
SNMP must use the same community string.  
SNMP  
community strings of up to 20 characters may be entered  
under the Remote Management Setup menu of the console  
program.  
Traps  
Traps are messages that alert network personnel of events that  
occur on the Switch. The events can be as serious as a reboot  
(someone accidentally turned OFF the Switch), or less serious  
like a port status change. The Switch generates traps and  
sends them to the trap recipient (or network manager).  
Trap recipients are special users of the network who are given  
certain rights and access in overseeing the maintenance of the  
network. Trap recipients will receive traps sent from the Switch;  
Switch Management and Operating Concepts  
53  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
they must immediately take certain actions to avoid future  
failure or breakdown of the network.  
You can also specify which network managers may receive  
traps from the Switch by entering a list of the IP addresses of  
authorized network managers. Up to four trap recipient IP  
addresses, and four corresponding SNMP community strings  
can be entered.  
SNMP community strings function like passwords in that the  
community string entered for a given IP address must be used  
in the management station software, or a trap will be sent.  
The following are trap types the switch can send to a trap  
recipient:  
Cold Start This trap signifies that the Switch  
has been powered up and initialized such  
that software settings are reconfigured and  
hardware systems are rebooted. A cold start  
is different from a factory reset in that  
configuration settings saved to non-volatile  
RAM used to reconfigure the switch.  
Warm Start  
Switch has been rebooted, however the POST  
(Power On Self-Test) is skipped.  
This trap signifies that the  
Authentication Failure This trap signifies  
that someone has tried to logon to the switch  
using an invalid SNMP community string. The  
switch automatically stores the source IP  
address of the unauthorized user.  
Topology Change A Topology Change trap is  
sent by the Switch when any of its configured  
ports transitions from the Learning state to  
the Forwarding state, or from the Forwarding  
state to the Blocking state. The trap is not  
54  
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DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
sent if a new root trap is sent for the same  
transition.  
Link Change Event  
whenever the link of a port changes from link  
up to link down or from link down to link up.  
This trap is sent  
Port Partition This trap is sent whenever the  
port state enters the partition mode (or  
automatic partitioning, port disable) when  
more than thirty-two collisions occur while  
transmitting at 10Mbps or more than sixty-  
four collisions occur while transmitting at  
100Mbps.  
Broadcast\Multicast Storm  
This trap is  
sent whenever the port reaches the threshold  
(in packets per second) set globally for the  
switch. Counters are maintained for each  
port, and separate counters are maintained  
for broadcast and multicast packets. The  
switch’s default setting is 128 kpps for both  
broadcast and multicast packets.  
MIBs  
Management and counter information are stored in the Switch  
in the Management Information Base (MIB). The Switch uses  
the standard MIB-II Management Information Base module.  
Consequently, values for MIB objects can be retrieved from any  
SNMP-based network management software. In addition to the  
standard MIB-II, the Switch also supports its own proprietary  
enterprise MIB as an extended Management Information Base.  
These MIBs may also be retrieved by specifying the MIB’s  
Switch Management and Operating Concepts  
55  
 
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Object-Identity (OID) at the network manager. MIB values can  
be either read-only or read-write.  
Read-only MIBs variables can be either constants that are  
programmed into the Switch, or variables that change while the  
Switch is in operation. Examples of read-only constants are  
the number of port and type of ports. Examples of read-only  
variables are the statistics counters such as the number of  
errors that have occurred, or how many kilobytes of data have  
been received and forwarded through a port.  
Read-write MIBs are variables usually related to user-  
customized configurations. Examples of these are the Switch’s  
IP Address, Spanning Tree Algorithm parameters, and port  
status.  
If you use a third-party vendors’ SNMP software to manage the  
Switch, a diskette listing the Switch’s propriety enterprise MIBs  
can be obtained by request. If your software provides functions  
to browse or modify MIBs, you can also get the MIB values and  
change them (if the MIBs’ attributes permit the write operation).  
This process however can be quite involved, since you must  
know the MIB OIDs and retrieve them one by one.  
Packet Forwarding  
The Switch enters the relationship between destination MAC or  
IP addresses and the Ethernet port or gateway router the  
destination resides on into its forwarding table.  
This  
information is then used to forward packets. This reduces the  
traffic congestion on the network, because packets, instead of  
being transmitted to all ports, are transmitted to the  
destination port only. Example: if Port 1 receives a packet  
destined for a station on Port 2, the Switch transmits that  
packet through Port 2 only, and transmits nothing through the  
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DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
other ports. This process is referred to as ‘learning’ the  
network topology.  
MAC Address Aging Time  
The Aging Time affects the learning process of the Switch.  
Dynamic forwarding table entries, which are made up of the  
source MAC addresses and their associated port numbers, are  
deleted from the table if they are not accessed within the aging  
time.  
The aging time can be from 10 to 1,000,000 seconds with a  
default value of 300 seconds. A very long aging time can result  
in dynamic forwarding table entries that are out-of-date or no  
longer exist. This may cause incorrect packet forwarding  
decisions by the switch.  
If the Aging Time is too short however, many entries may be  
aged out too soon. This will result in a high percentage of  
received packets whose source addresses cannot be found in  
the forwarding table, in which case the switch will broadcast  
the packet to all ports, negating many of the benefits of having  
a switch.  
Static forwarding entries are not affected by the aging time.  
Filtering  
The switch uses a filtering database to segment the network  
and control communication between segments. It can also filter  
packets off the network for intrusion control. Static filtering  
entries can be made by MAC Address or IP Address filtering.  
Each port on the switch is a unique collision domain and the  
switch filters (discards) packets whose destination lies on the  
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same port as where it originated. This keeps local packets from  
disrupting communications on other parts of the network.  
For intrusion control, whenever a switch encounters a packet  
originating from or destined to a MAC address or an IP Address  
entered into the filter table, the switch will discard the packet.  
Some filtering is done automatically by the switch:  
Dynamic filtering – automatic learning and aging of MAC  
addresses and their location on the network. Filtering  
occurs to keep local traffic confined to its segment.  
Filtering done by the Spanning Tree Protocol, which can  
filter packets based on topology, making sure that signal  
loops don’t occur.  
Filtering done for VLAN integrity. Packets from a member  
of a VLAN (VLAN 2, for example) destined for a device on  
another VLAN (VLAN 3) will be filtered.  
Some filtering requires the manual entry of information  
into a filtering table:  
MAC address filtering – the manual entry of specific MAC  
addresses to be filtered from the network. Packets sent  
from one manually entered MAC address can be filtered  
from the network. The entry may be specified as either a  
source, a destination, or both.  
IP address filtering – the manual entry of specific IP  
addresses to be filtered from the network (switch must be  
in IP Routing mode). Packets sent from one manually  
entered IP address to another can be filtered from the  
network. The entry may specified as either a source, a  
destination, or both (switch must be in IP Routing mode).  
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Spanning Tree  
The IEEE 802.1D Spanning Tree Protocol allows for the  
blocking of links between switches that form loops within the  
network. When multiple links between switches are detected, a  
primary link is established. Duplicated links are blocked from  
use and become standby links. The protocol allows for the  
duplicate links to be used in the event of a failure of the  
primary link. Once the Spanning Tree Protocol is configured  
and enabled, primary links are established and duplicated  
links are blocked automatically.  
The reactivation of the  
blocked links (at the time of a primary link failure) is also  
accomplished automatically – without operator intervention.  
The DES-3326S STP allows two levels of spanning trees to be  
configured. The first level constructs a spanning tree on the  
links between switches. This is referred to as the Switch or  
Global level. The second level is on a port group basis.  
Groups of ports are configured as being members of a spanning  
tree and the algorithm and protocol are applied to the group of  
ports. This is referred to as the Port or VLAN level.  
On the switch level, STP calculates the Bridge Identifier for  
each switch and then sets the Root Bridge and the Designated  
Bridges.  
On the port level, STP sets the Root Port and the Designated  
Ports.  
The following are the user-configurable STP parameters for the  
switch level:  
Parameter  
Description  
Default  
Value  
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Bridge Identifier  
A combination of the User-  
set priority and the switch’s  
MAC address. The Bridge  
Identifier consists of two  
parts: a 16-bit priority and  
32768 + MAC  
(Not  
user-  
configurable  
except by setting  
priority below)  
a
48-bit Ethernet MAC  
address  
Priority  
A relative priority for each  
switch – lower numbers give  
32768  
a
higher priority and  
a
greater chance of a given  
switch being elected as the  
root bridge  
Hello Time  
The length of time between  
broadcasts of the hello  
message by the switch  
2 seconds  
Maximum  
Timer  
Age  
Measures the age of  
a
20 seconds  
received BPDU for a port  
and ensures that the BPDU  
is discarded when its age  
exceeds the value of the  
maximum age timer.  
Forward  
Timer  
Delay  
The amount time spent by a  
port in the learning and  
listening states waiting for a  
BPDU that may return the  
port to the blocking state.  
15 seconds  
Table 5-4. STP Parameters – Switch Level  
The following are the user-configurable STP parameters for the  
port or port group level:  
Variable  
Description  
Default  
Value  
Port Priority  
A relative priority for each  
port – lower numbers give a  
higher priority and a greater  
128  
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chance of a given port being  
elected as the root port  
Port Cost  
A
value used by STP to  
19 – 100Mbps  
Fast Ethernet  
ports  
evaluate paths STP  
calculates path costs and  
selects the path with the  
minimum cost as the active  
path.  
10  
1000Mbps  
Gigabit  
Ethernet  
ports  
Table 5-5. STP Parameters – Port Group Level  
Bridge Protocol Data Units  
For STP to arrive at a stable network topology, the following  
information is used:  
The unique switch identifier  
The path cost to the root associated with each switch  
port  
The port identifier  
STP communicates between switches on the network using  
Bridge Protocol Data Units (BPDUs). Each BPDU contains the  
following information:  
The unique identifier of the switch that the transmitting  
switch currently believes is the root switch  
The path cost to the root from the transmitting port  
The port identifier of the transmitting port  
The switch sends BPDUs to communicate and construct the  
spanning-tree topology. All switches connected to the LAN on  
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which the packet is transmitted will receive the BPDU. BPDUs  
are not directly forwarded by the switch, but the receiving  
switch uses the information in the frame to calculate a BPDU,  
and, if the topology changes, initiates a BPDU transmission.  
The communication between switches via BPDUs results in the  
following:  
One switch is elected as the root switch  
The shortest distance to the root switch is calculated for  
each switch  
A designated switch is selected. This is the switch  
closest to the root switch through which packets will be  
forwarded to the root.  
A port for each switch is selected. This is the port  
providing the best path from the switch to the root  
switch.  
Ports included in the STP are selected.  
Creating a Stable STP Topology  
If all switches have STP enabled with default settings, the  
switch with the lowest MAC address in the network will become  
the root switch. By increasing the priority (lowering the priority  
number) of the best switch, STP can be forced to select the best  
switch as the root switch.  
When STP is enabled using the default parameters, the path  
between source and destination stations in a switched network  
might not be ideal. For instance, connecting higher-speed links  
to a port that has a higher number than the current root port  
can cause a root-port change. The goal is to make the fastest  
link the root port.  
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STP Port States  
The BPDUs take some time to pass through a network. This  
propagation delay can result in topology changes where a port  
that transitioned directly from a Blocking state to a Forwarding  
state could create temporary data loops. Ports must wait for  
new network topology information to propagate throughout the  
network before starting to forward packets. They must also  
wait for the packet lifetime to expire for BPDU packets that  
were forwarded based on the old topology. The forward delay  
timer is used to allow the network topology to stabilize after a  
topology change.  
In addition, STP specifies a series of states a port must  
transition through to further ensure that a stable network  
topology is created after a topology change.  
Each port on a switch using STP exists is in one of the  
following five states:  
Blocking – the port is blocked from forwarding or  
receiving packets  
Listening – the port is waiting to receive BPDU packets  
that may tell the port to go back to the blocking state  
Learning – the port is adding addresses to its forwarding  
database, but not yet forwarding packets  
Forwarding – the port is forwarding packets  
Disabled  
the port only responds to network  
management messages and must return to the blocking  
state first  
A port transitions from one state to another as follows:  
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From initialization (switch boot) to blocking  
From blocking to listening or to disabled  
From listening to learning or to disabled  
From learning to forwarding or to disabled  
From forwarding to disabled  
From disabled to blocking  
Figure 5-2. STP Port State Transitions  
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When STP is enabled, every port on every switch in the network  
goes through the blocking state and then transitions through  
the states of listening and learning at power up. If properly  
configured, each port stabilizes to the forwarding or blocking  
state.  
No packets (except BPDUs) are forwarded from, or received by,  
STP enabled ports until the forwarding state is enabled for that  
port.  
Default Spanning-Tree Configuration  
Feature  
Default Value  
Enable state  
Port priority  
Port cost  
STP enabled for all ports  
128  
19  
Bridge Priority  
32,768  
Table 5-7. Default STP Parameters  
User-Changeable STA Parameters  
The factory default setting should cover the majority of  
installations. However, it is advisable to keep the default  
settings as set at the factory; unless, it is absolutely necessary.  
The user changeable parameters in the Switch are as follows:  
Priority A Priority for the switch can be set from 0  
to 65535. 0 is equal to the highest Priority.  
Hello Time The Hello Time can be from 1 to 10  
seconds.  
This is the interval between two  
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DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
transmissions of BPDU packets sent by the Root  
Bridge to tell all other Switches that it is indeed the  
Root Bridge. If you set a Hello Time for your Switch,  
and it is not the Root Bridge, the set Hello Time will  
be used if and when your Switch becomes the Root  
Bridge.  
Note: The Hello Time cannot be longer than the Max. Age.  
Otherwise, a configuration error will occur.  
Max. Age The Max. Age can be from 6 to 40 seconds.  
At the end of the Max. Age, if a BPDU has still not  
been received from the Root Bridge, your Switch will  
start sending its own BPDU to all other Switches for  
permission to become the Root Bridge. If it turns out  
that your Switch has the lowest Bridge Identifier, it  
will become the Root Bridge.  
Forward Delay Timer The Forward Delay can be  
from 4 to 30 seconds. This is the time any port on  
the Switch spends in the listening state while moving  
from the blocking state to the forwarding state.  
Note: Observe the following formulas when setting the above  
parameters:  
Max. Age 2 x (Forward Delay - 1 second)  
Max. Age 2 x (Hello Time + 1 second)  
Port Priority A Port Priority can be from 0 to 255.  
The lower the number, the greater the probability the  
port will be chosen as the Root Port.  
Port Cost A Port Cost can be set from 1 to 65535.  
The lower the number, the greater the probability the  
port will be chosen to forward packets.  
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Illustration of STP  
A simple illustration of three Bridges (or three switches)  
connected in a loop is depicted below. In this example, you can  
anticipate some major network problems if the STP assistance  
is not applied. If Bridge A broadcasts a packet to Bridge B,  
Bridge B will broadcast it to Bridge C, and Bridge C will  
broadcast it to back to Bridge A ... and so on. The broadcast  
packet will be passed indefinitely in a loop, potentially causing  
a network failure.  
STP can be applied as shown in Figure 2-4. In this example,  
STP breaks the loop by blocking the connection between Bridge  
B and C. The decision to block a particular connection is based  
on the STP calculation of the most current Bridge and Port  
settings. Now, if Bridge A broadcasts a packet to Bridge C,  
then Bridge C will drop the packet at port 2 and the broadcast  
will end there.  
Setting-up STP using values other than the defaults, can be  
complex. Therefore, you are advised to keep the default factory  
settings and STP will automatically assign root bridges/ports  
and block loop connections. Influencing STP to choose a  
particular switch as the root bridge using the Priority setting,  
or influencing STP to choose a particular port to block using  
the Port Priority and Port Cost settings is, however, relatively  
straight forward.  
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Figure 5-3. Before Applying the STA Rules  
In this example, only the default STP values are used.  
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Figure 5-4. After Applying the STA Rules  
The switch with the lowest Bridge ID (switch C) was elected the  
root bridge, and the ports were selected to give a high port cost  
between switches B and C. The two (optional) Gigabit ports  
(default port cost = 10) on switch A are connected to one  
(optional) Gigabit port on both switch B and C. The redundant  
link between switch B and C is deliberately chosen as a 100  
Mbps Fast Ethernet link (default port cost = 19). Gigabit ports  
could be used, but the port cost should be increased from the  
default to ensure that the link between switch B and switch C  
is the blocked link.  
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Link Aggregation  
Link aggregation is used to combine a number of ports together  
to make single high-bandwidth data pipeline. The  
a
participating parts are called members of a link aggregation  
group, with one port designated as the master port of the  
group. Since all members of the link aggregation group must be  
configured to operate in the same manner, the configuration of  
the master port is applied to all members of the link  
aggregation group. Thus, when configuring the ports in a link  
aggregation group, you only need to configure the master port.  
The DES-3326S supports link aggregation groups, which may  
include from 2 to 8 switch ports each, except for a Gigabit link  
aggregation group which consists of the 2 (optional) Gigabit  
Ethernet ports of the front panel. These ports are the two  
1000BASE-SX, -LX –TX or GBIC ports contained in a front-  
panel mounted module.  
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Figure 5-5. Link Aggregation Group  
Data transmitted to a specific host (destination address) will  
always be transmitted over the same port in a link aggregation  
group. This allows packets in a data stream to arrive in the  
same order they were sent. A aggregated link connection can be  
made with any other switch that maintains host-to-host data  
streams over a single link aggregate port. Switches that use a  
load-balancing scheme that sends the packets of a host-to-host  
data stream over multiple link aggregation ports cannot have a  
aggregated connection with the DES-3326S switch.  
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VLANs  
A VLAN is a collection of end nodes grouped by logic rather  
than physical location. End nodes that frequently  
communicate with each other are assigned to the same VLAN,  
regardless of where they are located physically on the network.  
Logically, a VLAN can be equated to a broadcast domain,  
because broadcast packets are forwarded only to members of  
the VLAN on which the broadcast was initiated.  
Notes About VLANs on the DES-3326S  
1. The DES-3326S supports IEEE 802.1Q VLANs.  
The port untagging function can be used to  
remove the 802.1Q tag from packet headers to  
maintain compatibility with devices that are tag-  
unaware (that is, network devices that do not  
support IEEE 802.1Q VLANs or tagging).  
2. The switch’s default - in both Layer 2 Only  
mode and IP Routing mode - is to assign all  
ports to  
a
single 802.1Q VLAN named  
DEFAULT_VLAN.  
3. The switch allows the assignment of an IP  
interface to each VLAN, in IP Routing mode.  
The VLANs must be configured before setting up  
the IP interfaces  
4. A VLAN that is not assigned an IP interface will  
behave as a layer 2 VLAN – and IP routing, by  
the switch, will not be possible to this VLAN  
regardless of the switch’s operating mode.  
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IEEE 802.1Q VLANs  
Some relevant terms:  
Tagging - The act of putting 802.1Q VLAN information into the  
header of a packet.  
Untagging - The act of stripping 802.1Q VLAN information out  
of the packet header.  
Ingress port - A port on a switch where packets are flowing  
into the switch and VLAN decisions must be made.  
Egress port - A port on a switch where packets are flowing out  
of the switch, either to another switch or to an end station, and  
tagging decisions must be made.  
IEEE 802.1Q (tagged) VLANs are implemented on the DES-  
3326S Layer 3 switch. 802.1Q VLANs require tagging, which  
enables the VLANs to span an entire network (assuming all  
switches on the network are IEEE 802.1Q-compliant).  
Any port can be configured as either tagging or untagging. The  
untagging feature of IEEE 802.1Q VLANs allow VLANs to work  
with legacy switches that don’t recognize VLAN tags in packet  
headers. The tagging feature allows VLANs to span multiple  
802.1Q-compliant switches through  
a
single physical  
connection and allows Spanning Tree to be enabled on all ports  
and work normally.  
802.1Q VLAN Packet Forwarding  
Packet forwarding decisions are made based upon the following  
three types of rules:  
Ingress rules – rules relevant to the classification of  
received frames belonging to a VLAN.  
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Forwarding rules between ports – decides filter or  
forward the packet  
Egress rules – determines if the packet must be sent  
tagged or untagged.  
Figure 5-6. IEEE 802.1Q Packet Forwarding  
802.1Q VLAN Tags  
The figure below shows the 802.1Q VLAN tag. There are four  
additional octets inserted after the source MAC address. Their  
presence is indicated by a value of 0x8100 in the EtherType  
field. When a packet’s EtherType field is equal to 0x8100, the  
packet carries the IEEE 802.1Q/802.1p tag.  
The tag is  
contained in the following two octets and consists of 3 bits or  
user priority, 1 bit of Canonical Format Identifier (CFI – used  
for encapsulating Token Ring packets so they can be carried  
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across Ethernet backbones) and 12 bits of VLAN ID (VID). The  
3 bits of user priority are used by 802.1p. The VID is the VLAN  
identifier and is used by the 802.1Q standard. Because the  
VID is 12 bits long, 4094 unique VLANs can be identified.  
The tag is inserted into the packet header making the entire  
packet longer by 4 octets. All of the information contained in  
the packet originally is retained.  
Figure 5-7. IEEE 802.1Q Tag  
The EtherType and VLAN ID are inserted after the MAC source  
address, but before the original EtherType/Length or Logical  
Link Control. Because the packet is now a bit longer than it  
was originally, the Cyclic Redundancy Check (CRC) must be  
recalculated.  
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Figure 5-8. Adding an IEEE 802.1Q Tag  
Port VLAN ID  
Packets that are tagged (are carrying the 802.1Q VID  
information) can be transmitted from one 802.1Q compliant  
network device to another with the VLAN information intact.  
This allows 802.1Q VLANs to span network devices (and indeed,  
the entire network – if all network devices are 802.1Q  
compliant).  
Unfortunately, not all network devices are 802.1Q compliant.  
These devices are referred to as tag-unaware. 802.1Q devices  
are referred to as tag-aware.  
Prior to the adoption 802.1Q VLANs, port-based and MAC-  
based VLANs were in common use. These VLANs relied upon a  
Port VLAN ID (PVID) to forward packets. A packet received on  
a given port would be assigned that port’s PVID and then be  
forwarded to the port that corresponded to the packet’s  
destination address (found in the switch’s forwarding table). If  
the PVID of the port that received the packet is different from  
the PVID of the port that is to transmit the packet, the switch  
will drop the packet.  
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Within the switch, different PVIDs mean different VLANs.  
(remember that two VLANs cannot communicate without an  
external router). So, VLAN identification based upon the PVIDs  
cannot create VLANs that extend outside a given switch (or  
switch stack).  
Every physical port on a switch has a PVID. 802.1Q ports are  
also assigned a PVID, for use within the switch. If no VLANs  
are defined on the switch, all ports are then assigned to a  
default VLAN with a PVID equal to 1. Untagged packets are  
assigned the PVID of the port on which they were received.  
Forwarding decisions are based upon this PVID, in so far as  
VLANs are concerned. Tagged packets are forwarded according  
to the VID contained within the tag. Tagged packets are also  
assigned a PVID, but the PVID is not used to make packet  
forwarding decisions, the VID is.  
Tag-aware switches must keep a table to relate PVIDs within  
the switch to VIDs on the network. The switch will compare  
the VID of a packet to be transmitted to the VID of the port that  
is to transmit the packet. If the two VIDs are different, the  
switch will drop the packet. Because of the existence of the  
PVID for untagged packets and the VID for tagged packets, tag-  
aware and tag-unaware network devices can coexist on the  
same network.  
A switch port can have only one PVID, but can have as many  
VIDs as the switch has memory in its VLAN table to store them.  
Because some devices on a network may be tag-unaware, a  
decision must be made at each port on a tag-aware device  
before packets are transmitted – should the packet to be  
transmitted have a tag or not? If the transmitting port is  
connected to a tag-unaware device, the packet should be  
untagged. If the transmitting port is connected to a tag-aware  
device, the packet should be tagged.  
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Tagging and Untagging  
Every port on an 802.1Q compliant switch can be configured as  
tagging or untagging.  
Ports with tagging enabled will put the VID number, priority  
and other VLAN information into the header of all packets that  
flow into and out of it. If a packet has previously been tagged,  
the port will not alter the packet, thus keeping the VLAN  
information intact. The VLAN information in the tag can then  
be used by other 802.1Q compliant devices on the network to  
make packet forwarding decisions.  
Ports with untagging enabled will strip the 802.1Q tag from all  
packets that flow into and out of those ports. If the packet  
doesn’t have an 802.1Q VLAN tag, the port will not alter the  
packet. Thus, all packets received by and forwarded by an  
untagging port will have no 802.1Q VLAN information.  
(Remember that the PVID is only used internally within the  
switch). Untagging is used to send packets from an 802.1Q-  
compliant network device to a non-compliant network device.  
Ingress Filtering  
A port on a switch where packets are flowing into the switch  
and VLAN decisions must be made is referred to as an ingress  
port. If ingress filtering is enabled for a port, the switch will  
examine the VLAN information in the packet header (if present)  
and decide whether or not to forward the packet.  
If the packet is tagged with VLAN information, the ingress port  
will first determine if the ingress port itself is a member of the  
tagged VLAN. If it is not, the packet will be dropped. If the  
ingress port is a member of the 802.1Q VLAN, the switch then  
determines if the destination port is a member of the 802.1Q  
VLAN. If it is not, the packet is dropped. If the destination  
port is a member of the 802.1Q VLAN, the packet is forwarded  
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and the destination port transmits it to its attached network  
segment.  
If the packet is not tagged with VLAN information, the ingress  
port will tag the packet with its own PVID as a VID (if the port  
is a tagging port).  
The switch then determines if the  
destination port is a member of the same VLAN (has the same  
VID) as the ingress port. If it does not, the packet is dropped.  
If it has the same VID, the packet is forwarded and the  
destination port transmits it on its attached network segment.  
This process is referred to as ingress filtering and is used to  
conserve bandwidth within the switch by dropping packets that  
are not on the same VLAN as the ingress port at the point of  
reception.  
This eliminates the subsequent processing of  
packets that will just be dropped by the destination port.  
VLANs in Layer 2 Only Mode  
The switch initially configures one VLAN, VID = 1, called the  
DEFAULT_VLAN. The factory default setting assigns all ports  
on the switch to the DEFAULT_VLAN.  
Packets cannot cross VLANs if the switch is in Layer 2 Only  
mode. If a member of one VLAN wants to connect to another  
VLAN, the link must be through an external router.  
When the switch is in Layer 2 Only mode, 802.1Q VLANs are  
supported.  
If no VLANs are configured on the switch and the switch is in  
Layer 2 Only mode, then all packets will be forwarded to any  
destination port. Packets with unknown source addresses will  
be flooded to all ports. Broadcast and multicast packets will  
also be flooded to all ports.  
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A VLAN that does not have a corresponding IP interface defined  
for it, will function as a Layer 2 Only VLAN – regardless of the  
Switch Operation mode.  
Layer 3-Based VLANs  
Layer 3-based VLANs use network-layer addresses (subnet  
address for TCP/IP) to determine VLAN membership. These  
VLANs are based on layer 3 information, but this does not  
constitute a ‘routing’ function.  
The DES-3326S allows an IP subnet to be configured for each  
802.1Q VLAN that exists on the switch.  
Even though a switch inspects a packet’s IP address to  
determine VLAN membership, no route calculation is  
performed, the RIP protocol is not employed, and packets  
traversing the switch are bridged using the Spanning Tree  
algorithm.  
A switch that implements layer 3 (or ‘subnet’) VLANs without  
performing any routing function between these VLANs is  
referred to as performing ‘IP Switching’.  
IP Addressing and Subnetting  
This section gives basic information needed to configure your  
Layer 3 switch for IP routing. The information includes how IP  
addresses are broken down and how subnetting works. You  
will learn how to assign each interface on the router an IP  
address with a unique subnet.  
Definitions  
IP Address – the unique number ID assigned to each host or  
interface on a network. IP addresses have the form  
xxx.xxx.xxx.xxx.  
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Subnet – a portion of a network sharing a particular network  
address.  
Subnet mask – a 32-bit number used to describe which  
portion of a Network Address refers to the subnet and which  
portion refers to the host. Subnet masks have the form  
xxx.xxx.xxx.xxx.  
Interface – a network connection  
IP Interface – another name for subnet.  
Network Address – the resulting 32-bit number from a  
bitwise logical AND operation performed between an IP  
address and a subnet mask.  
Subnet Address – another name for network address.  
IP Addresses  
The Internet Protocol (IP) was designed for routing data  
between network sites.  
Later, it was adapted for routing  
between networks (referred to as “subnets”) within a site. The  
IP defines a way of generating a unique number that can be  
assigned each network in the internet and each of the  
computers on each of those networks. This number is called  
the IP address.  
IP addresses use a “dotted decimal” notation. Here are some  
examples of IP addresses written in this format:  
1.  
2.  
3.  
210.202.204.205  
189.21.241.56  
125.87.0.1  
This allows IP address to be written in a string of 4 decimal  
(base 10) numbers. Computers can only understand binary  
(base 2) numbers, and these binary numbers are usually  
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grouped together in bytes, or eight bits. (A bit is a binary  
digit – either a “1” or a “0”). The dots (periods) simply make the  
IP address easier to read. A computer sees an IP address not  
as four decimal numbers, but as a long string of binary digits  
(32 binary digits or 32 bits, IP addresses are 32-bit addresses).  
The three IP addresses in the example above, written in binary  
form are:  
1.  
2.  
3.  
11010010.11001010.11001100.11001101  
10111101.00010101.11110001.00111000  
01111101.01010111.00000000.00000001  
The dots are included to make the numbers easier to read.  
Eight binary bits are called a ‘byte’ or an ‘octet’. An octet can  
represent any decimal value between ‘0’ (00000000) and ‘255’  
(11111111). IP addresses, represented in decimal form, are  
four numbers whose value is between ‘0’ to ‘255’. The total  
range of IP addresses are then:  
Lowest possible IP address -  
Highest possible IP address -  
0.0.0.0  
255.255.255.255  
To convert decimal numbers to 8-bit binary numbers (and vice-  
versa), you can use the following chart:  
Binary Octet Digit  
27  
26 25 24 23 22 21  
2
0
Decimal Equivalent  
Binary Number  
128 64 32 16  
8
1
4
1
2
1
1
1
1
1
1
1
128+64+32+16+8+4+2+1=  
255  
Table 5-8. Binary to Decimal Conversion  
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Each digit in an 8-bit binary number (an octet) represents a  
power of two. The left-most digit represents 2 raised to the 7th  
power (2x2x2x2x2x2x2=128) while the right-most digit  
represents 2 raised to the 0th power (any number raised to the  
0th power is equal to one, by definition).  
IP addresses actually consist of two parts, one identifying the  
network and one identifying the destination (node) within the  
network.  
The IP address discussed above is one part and a second  
number called the Subnet mask is the other part. To make  
this a bit more confusing, the subnet mask has the same  
numerical form as an IP address.  
Address Classes  
Address classes refer to the range of numbers in the subnet  
mask. Grouping the subnet masks into classes makes the task  
of dividing a network into subnets a bit easier.  
There are 5 address classes. The first 4 bits in the IP address  
determine which class the IP address falls in.  
Class A addresses begin with 0xxx, or 1 to 126 decimal.  
Class B addresses begin with 10xx, or 128 to 191 decimal.  
Class C addresses begin with 110x, or 192 to 223 decimal.  
Class D addresses begin with 1110, or 224 to 239 decimal.  
Class E addresses begin with 1111, or 240 to 254 decimal.  
Addresses beginning with 01111111, or 127 decimal, are  
reserved. They are used for internal testing on a local machine  
(called loopback). The address 127.0.0.1 can always be pinged  
from a local node because it forms a loopback and points back  
to the same node.  
Class D addresses are reserved for multicasting.  
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Class E Addresses are reserved for future use. They are not  
used for node addresses.  
The part of the IP address that belongs to the network is the  
part that is ‘hidden’ by the ‘1’s in the subnet mask. This can  
be seen below:  
Class A  
Class B  
Class C  
NETWORK.node.node.node  
NETWORK.NETWORK.node.node  
NETWORK.NETWORK.NETWORK.node  
For example, the IP address 10.42.73.210 is a Class A address,  
so the Network part of the address (called the Network Address)  
is the first octet (10.x.x.x). The node part of the address is the  
last three octets (x.42.73.210).  
To specify the network address for a given IP address, the node  
part is set to all “0”s. In our example, 10.0.0.0 specifies the  
network address for 10.42.73.210. When the node part is set  
to all “1”s, the address specifies a broadcast address. So,  
10.255.255.255 is the broadcast address for the network  
10.0.0.0.  
Subnet Masking  
A subnet mask can be applied to an IP address to identify the  
network and the node parts of the address. A bitwise logical  
AND operation between the IP address and the subnet mask  
results in the Network Address.  
For example:  
00001010.00101010.01001001.11010010  
Class A IP address  
11111111.00000000.00000000.00000000  
Class A Subnet Mask  
10.42.73.210  
255.0.0.0  
00001010.00000000.00000000.00000000  
Network Address  
10.0.0.0  
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The Default subnet masks are:  
Class A – 11111111.00000000.00000000.00000000  
255.0.0.0  
Class B – 11111111.11111111.00000000.00000000  
255.255.0.0  
Class C – 1111111.11111111.11111111.00000000  
255.255.255.0  
Additional bits can be added to the default subnet mask for a  
given Class to further subnet a network. When a bitwise  
logical AND operation is performed between the subnet mask  
and the IP address, the result defines the Subnet Address.  
Some restrictions apply to subnet addresses. Addresses of all  
“0”s and all “1”s are reserved for the local network (when a host  
does not know it’s network address) and for all hosts on the  
network (the broadcast address). This also applies to subnets.  
A subnet address cannot be all “0”s or all “1”s. A 1-bit subnet  
mask is also not allowed.  
Calculating the Number of Subnets and Nodes  
To calculate the number of subnets and nodes, use the formula  
(2n – 2) where n = the number of bits in either the subnet mask  
or the node portion of the IP address. Multiplying the number  
of subnets by the number of nodes available per subnet gives  
the total number of nodes for the entire network.  
Example  
00001010.00101010.01001001.11010010 10.42.73.210  
Class A IP address  
11111111.11100000.00000000.00000000 255.224.0.0  
Subnet Mask  
00001010.00100000.00000000.00000000 10.32.0.0  
Network Address  
00001010.00101010.11111111.11111111 10.32.255.255  
Broadcast Address  
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This example uses an 11-bit subnet mask. (There are 3  
additional bits added to the default Class A subnet mask). So  
the number of subnets is:  
23 – 2 = 8 – 2 = 6  
Subnets of all “0”s and all “1”s are not allowed, so 2 subnets  
are subtracted from the total.  
The number of bits used in the node part of the address is 24 –  
3 = 21 bits, so the total number of nodes is:  
221 – 2 = 2,097,152 – 2 = 2,097,150  
Multiplying the number of subnets times the number of nodes  
gives 12,582,900 possible nodes.  
Note that this is less than the 16,777,214 possible nodes that  
an unsubnetted class A network would have.  
Subnetting reduces the number of possible nodes for a given  
network, but increases the segmentation of the network.  
Classless InterDomain Routing – CIDR  
Under CIDR, the subnet mask notation is reduced to a  
simplified shorthand. Instead of specifying all of the bits of the  
subnet mask, it is simply listed as the number of contiguous  
“1”s (bits) in the network portion of the address. Look at the  
subnet mask of the above example in binary  
-
11111111.11100000.00000000.00000000 – and you can see  
that there are 11 “1”s or 11 bits used to mask the network  
address from the node address. Written in CIDR notation this  
becomes:  
10.32.0.0/11  
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# of  
Bits  
Subnet Mask  
CID  
R
# of  
Subnets  
# of  
Hosts  
Total Hosts  
Nota  
tion  
/10  
2
3
4
255.192.0.0  
255.224.0.0  
255.240.0.0  
2
419430  
2
209715  
0
104857  
4
8388604  
12582900  
14680036  
/11  
/12  
6
14  
5
6
7
8
255.248.0.0  
255.252.0.0  
255.254.0.0  
255.255.0.0  
255.255.128.0  
255.255.192.0  
255.255.224.0  
255.255.240.0  
255.255.248.0  
255.255.252.0  
255.255.254.0  
255.255.255.0  
255.255.255.1  
28  
/13  
/14  
/15  
/16  
/17  
/18  
/19  
/20  
/21  
/22  
/23  
/24  
/25  
30  
62  
126  
254  
524286  
262142  
131070  
65534  
32766  
16382  
8190  
4094  
2046  
1022  
510  
15728580  
16252804  
16514820  
16645636  
16710660  
16742404  
16756740  
16760836  
16756740  
16742404  
16710660  
16645636  
16514820  
9
510  
10  
11  
12  
13  
14  
15  
16  
17  
1022  
2046  
4094  
8190  
16382  
32766  
65534  
131070  
254  
126  
18  
19  
20  
21  
22  
255.255.255.1  
92  
255.255.255.2  
24  
255.255.255.2  
40  
255.255.255.2  
48  
/26  
/27  
/28  
/29  
/30  
262142  
525286  
62  
30  
14  
6
16252804  
15728580  
14680036  
12582900  
8388604  
104857  
4
209715  
0
419430  
2
255.255.255.2  
52  
2
Table 5-9. Class A Subnet Masks  
# of  
Subnet Mask  
CIDR  
# of  
# of  
Total  
Bits  
2
3
4
5
Notation Subnets  
Hosts  
16382  
8190  
4094  
2046  
1022  
510  
Hosts  
32764  
49140  
57316  
61380  
63364  
64260  
255.255.192  
/18  
/19  
/20  
/21  
/22  
/23  
2
6
14  
30  
62  
126  
255.255.224.0  
255.255.240.0  
255.255.248.0  
255.255.252.0  
255.255.254.0  
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8
9
255.255.255.0  
/24  
254  
510  
254  
126  
62  
30  
14  
6
64516  
64260  
63364  
61380  
57316  
49140  
32764  
255.255.255.128 /25  
255.255.255.192 /26  
255.255.255.224 /27  
255.255.255.240 /28  
255.255.255.248 /29  
255.255.255.252 /30  
10  
11  
12  
13  
14  
1022  
2046  
4094  
8190  
16382  
2
Table 5-10. Class B Subnet Masks  
# of  
Bits  
2
3
4
Subnet Mask  
CIDR  
Notation Subnets  
# of  
# of  
Hosts  
62  
30  
14  
6
Total  
Hosts  
124  
180  
196  
255.255.255.192 /26  
255.255.255.224 /27  
255.255.255.240 /28  
255.255.255.248 /29  
255.255.255.252 /30  
2
6
14  
30  
62  
5
6
180  
124  
2
Table 5-11. Class C Subnet Masks  
Setting up IP Interfaces  
The Layer 3 switch allows ranges of IP addresses (OSI layer 3)  
to be assigned to VLANs (OSI layer 2). Each VLAN must be  
configured prior to setting up the corresponding IP interface.  
An IP addressing scheme must then be established, and  
implemented when the IP interfaces are set up on the switch.  
An example is presented below:  
VLAN Name  
System (default)  
Engineering  
Marketing  
Finance  
VID  
Switch Ports  
5, 6, 7, 8, 21, 22, 23, 24  
9, 10, 11, 12  
1
2
3
4
5
13, 14, 15, 16  
17, 18, 19, 20  
1, 2, 3, 4  
Sales  
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Backbone  
6
25, 26  
Table 5-12. VLAN Example – Assigned Ports  
In this case, 6 IP interfaces are required, so a CIDR notation of  
10.32.0.0/11 (or a 11-bit) addressing scheme will work. This  
addressing  
scheme  
will  
give  
a
subnet  
mask  
of  
11111111.11100000.00000000.00000000  
255.224.0.0 (decimal).  
(binary)  
or  
Using a 10.xxx.xxx.xxx IP address notation, the above example  
would give 6 network addresses and 6 subnets.  
Any IP address from the allowed range of IP addresses for each  
subnet can be chosen as an IP address for an IP interface on  
the switch.  
For this example, we have chosen the next IP address above  
the network address:  
VLAN Name  
System (default)  
Engineering  
Marketing  
Finance  
VID  
1
Network Address  
10.32.0.0  
IP Address  
10.32.0.1  
10.64.0.1  
10.96.0.1  
10.128.0.1  
10.160.0.1  
10.192.0.1  
2
10.64.0.0  
3
10.96.0.0  
4
10.128.0.0  
10.160.0.0  
10.192.0.0  
Sales  
5
Backbone  
6
Table 5-13. VLAN Example – Assigned IP Addresses  
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The 6 IP interfaces, each with an IP address (listed in the table  
above), and a subnet mask of 255.224.0.0 can be entered into  
the Setup IP Interface menu.  
Layer 3-Based VLANs  
Layer 3-based VLANs use network-layer addresses (subnet  
address for TCP/IP) to determine VLAN membership. These  
VLANs are based on layer 3 information, but this does not  
constitute a ‘routing’ function.  
The DES-3326S allows an IP subnet to be configured for each  
802.1Q VLAN that exists on the switch.  
Even though a switch inspects a packet’s IP address to  
determine VLAN membership, no route calculation is  
performed, the RIP protocol is not employed, and packets  
traversing the switch are bridged using the Spanning Tree  
algorithm.  
A switch that implements layer 3 (or ‘subnet’) VLANs without  
performing any routing function between these VLANs is  
referred to as performing ‘IP Switching’.  
Internet Protocols  
This is a brief introduction to the suite of Internet Protocols  
frequently referred to as TCP/IP. It is intended to give the  
reader a reasonable understanding of the available facilities  
and some familiarity with terminology. It is not intended to be  
a complete description.  
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Protocol Layering  
The Internet Protocol (IP) divides the tasks necessary to route  
and forward packets across networks by using a layered  
approach. Each layer has clearly defined tasks, protocol, and  
interfaces for communicating with adjacent layers, but the  
exact way these tasks are accomplished is left to individual  
software designers. The Open Systems Interconnect (OSI)  
seven-layer model has been adopted as the reference for the  
description of modern networking, including the Internet.  
A diagram of the OSI model is shown below (note that this is  
not a complete listing of the protocols contained within each  
layer of the model):  
Figure 5-8. OSI Seven Layer Network Model  
Each layer is a distinct set of programs executing a distinct set  
of protocols designed to accomplish some necessary tasks.  
They are separated from the other layers within the same  
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system or network, but must communicate and interoperate.  
This requires very well-defined and well-known methods for  
transferring messages and data. This is accomplished through  
the protocol stack.  
Protocol layering as simply a tool for visualizing the  
organization of the necessary software and hardware in a  
network. In this view, Layer 2 represents switching and Layer  
3 represents routing. Protocol layering is actually a set of  
guidelines used in writing programs and designing hardware  
that delegate network functions and allow the layers to  
communicate. How these layers communicate within a stack  
(for example, within a given computer) is left to the operating  
system programmers.  
Figure 5-9. The Protocol Stack  
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Between two protocol stacks, members of the same layer are  
known as peers and communicate by well-known (open and  
published) protocols. Within a protocol stack, adjacent  
layers communicate by an internal interface. This interface is  
usually not publicly documented and is frequently proprietary.  
It has some of the same characteristics of a protocol and two  
stacks from the same software vendor may communicate in the  
same way. Two stacks from different software vendors (or  
different products from the same vendor) may communicate in  
completely different ways. As long as peers can communicate  
and interoperate, this has no impact on the functioning of the  
network.  
The communication between layers within a given protocol  
stack can be both different from a second stack and proprietary,  
but communication between peers on the same OSI layer is  
open and consistent.  
A brief description of the most commonly used functional  
layers is helpful to understand the scope of how protocol  
layering works.  
Layer 1  
This is referred to as the physical layer. It handles the  
electrical connections and signaling required to make a  
physical link from one point in the network to another. It is on  
this layer that the unique Media Access Control (MAC) address  
is defined.  
Layer 2  
This layer, commonly called the switching layer, allows end  
station addressing and the establishment of connections  
between them.  
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Layer 2 switching forwards packets based on the unique MAC  
address of each end station and offers high-performance,  
dedicated-bandwidth of Fast or Gigibit Ethernet within the  
network.  
Layer 2 does not ordinarily extend beyond the intranet. To  
connect to the Internet usually requires a router and a modem  
or other device to connect to an Internet Service Provider’s  
WAN. These are Layer 3 functions.  
Layer 3  
Commonly referred to as the routing layer, this layer provides  
logical partitioning of networks (subnetting), scalability,  
security, and Quality of Service (QoS).  
The backbone of the Internet is built using Layer 3 functions.  
IP is the premier Layer 3 protocol.  
IP is itself, only one protocol in the IP protocol suite. More  
extensive capabilities are found in the other protocols of the IP  
suite. For example; the Domain Name System (DNS) associates  
IP addresses with text names, the Dynamic Host Configuration  
Protocol (DCHP) eases the administration of IP addresses, and  
routing protocols such as the Routing Information Protocol  
(RIP), the Open Shortest Path First (OSPF), and the Border  
Gateway Protocol (BGP) enable Layer 3 devices to direct data  
traffic to the intended destination. IP security allows for  
authentication and encryption. IP not only allows for user-to-  
user communication, but also for transmission from point-to-  
multipoint (known as IP multicasting).  
Layer 4  
This layer, known as the transport layer, establishes the  
communication path between user applications and the  
network infrastructure and defines the method of  
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communicating. TCP and UDP are well-known protocols in the  
transport layer. TCP is a “connection-oriented” protocol, and  
requires the establishment of parameters for transmission prior  
to the exchange of data. Web technology is based on TCP.  
UDP is “connectionless” and requires no connection setup.  
This is important for multicast traffic, which cannot tolerate the  
overhead and latency of TCP. TCP and UDP also differ in the  
amount of error recovery provided and whether or not it is  
visible to the user application. Both TCP and UDP are layered  
on IP, which has minimal error recovery and detection. TCP  
forces retransmission of data that was lost by the lower layers,  
UDP does not.  
Layer 7  
This layer, known as the application layer, provides access to  
either the end user application software such as a database.  
Users communicate with the application, which in turn delivers  
data to the transport layer.  
Applications do not usually  
communicate directly with lower layers They are written to use  
a specific communication library, like the popular WinSock  
library.  
Software developers must decide what type of transport  
mechanism is necessary. For example, Web access requires  
reliable, error-free access and would demand TCP, Multimedia,  
on the other hand, requires low overhead and latency and  
commonly uses UDP.  
TCP/IP  
The TCP/IP protocol suite is a set of protocols that allow  
computers to share resources across a network. TCP and IP  
are only two of the Internet suite of protocols, but they are the  
best known and it has become common to refer the entire  
family of Internet protocols as TCP/IP.  
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TCP/IP is a layered set of protocols. An example, such as  
sending e-mail, can illustrate this. There is first a protocol for  
sending and receiving e-mail. This protocol defines a set of  
commands to identify the sender, the recipient, and the content  
of the e-mail. The e-mail protocol will not handle the actual  
communication between the two computers, this is done by  
TCP/IP. TCP/IP handles the actual sending and receiving of  
the packets that make up the e-mail exchange.  
TCP makes sure the e-mail commands and messages are  
received by the appropriate computers. It keeps track of what  
is sent and what is received, and retransmits any packets that  
are lost or dropped. TCP also handles the division of large  
messages into several Ethernet packets, and makes sure these  
packets are received and reassembled in the correct order.  
Because these functions are required by a large number of  
applications, they are grouped into a single protocol, rather  
than being the part of the specifications for just sending e-mail.  
TCP is then a library of routines that application software can  
use when reliable network communications are required.  
IP is also a library of routines, but with a more general set of  
functions. IP handles the routing of packets from the source to  
the destination. This may require the packets to traverse many  
different networks. IP can route packets through the necessary  
gateways and provides the functions required for any user on  
one network to communicate with any user on another  
connected network.  
The communication interface between TCP and IP is relatively  
simple. When IP received a packet, it does not know how this  
packet is related to others it has sent (or received) or even  
which connection the packet is part of. IP only knows the  
address of the source and the destination of the packet, and it  
makes its best effort to deliver the packet to its destination.  
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The information required for IP to do its job is contained in a  
series of octets added to the beginning of the packet called  
headers. A header contains a few octets of data added to the  
packet by the protocol in order to keep track of it.  
Other protocols on other network devices can add and extract  
their own headers to and from packets as they cross networks.  
This is analogous to putting data into an envelope and sending  
the envelope to a higher-level protocol, and having the higher-  
level protocol put the entire envelope into it’s own, larger  
envelope. This process is referred to as encapsulation.  
Many levels of encapsulation are required for a packet to cross  
the Internet.  
Packet Headers  
TCP  
Most data transmissions are much longer that a single packet.  
The data must then be divided up among a series of packets.  
These packets must be transmitted, received and then  
reassembled into the original data.  
functions.  
TCP handles these  
TCP must know how large a packet the network can process.  
To do this, the TCP protocols at each end of a connection state  
how large a packet they can handle and the smaller of the two  
is selected.  
The TCP header contains at least 20 octets. The source and  
destination TCP port numbers are the most important fields.  
These specify the connection between two TCP protocols on two  
network devices.  
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The header also contains a sequence number that is used to  
ensure the packets are received in the correct order. The  
packets are not numbered, but rather the octets the packets  
contain are. If there are 100 octets of data in each packet, the  
first packet is numbered 0, the second 100, the third 200, etc.  
To insure that the data in a packet is received uncorrupted,  
TCP adds the binary value of all the octets in the packet and  
writes the sum in the checksum field. The receiving TCP  
recalculates the checksum and if the numbers are different, the  
packet is dropped.  
Figure 5-10. TCP Packet Header  
When packets have been successfully received, TCP sends an  
acknowledgement.  
This is simply a packet that has the  
acknowledgement number field filled in.  
An acknowledgement number of 1000 indicates that all of the  
data up to octet 1000 has been received. If the transmitting  
TCP does not receive an acknowledgement in a reasonable  
amount of time, the data is resent.  
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The window field controls the amount of data being sent at any  
one time. It would require too much time and overhead to  
acknowledge each packet received. Each end of the TCP  
connection declares how much data it is able to receive at any  
one time by writing this number of octets in the window field.  
The transmitting TCP decrements the number in the window  
field and when it reaches zero, the transmitting TCP stops  
sending data. When the receiving TCP can accept more data, it  
increases the number in the window field. In practice, a single  
packet can acknowledge the receipt of data and give permission  
for more data to be sent.  
IP  
TCP sends its packets to IP with the source and destination IP  
addresses. IP is only concerned with these IP addresses. It is  
not concerned with the contents of the packet or the TCP  
header.  
IP finds a route for the packet to get to the other end of the TCP  
connection.  
IP adds its own header to the packet to  
accomplish this.  
The IP header contains the source and destination addresses,  
the protocol number, and another checksum.  
The protocol number tells the receiving IP which protocol to  
give the packet to. Although most IP traffic uses TCP, other  
protocols can be used (such as UDP).  
The checksum is used by the receiving IP in the same way as  
the TCP checksum.  
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Figure 5-11. IP Packet Header  
The flags and fragment offset are used to keep track of packets  
that must be divided among several smaller packets to cross  
networks for which they are too large.  
The Time-to-Live (TTL) is the number of gateways the packet is  
allowed to cross between the source and destination. This  
number is decremented by one when the packet crosses a  
gateway and when the TTL reaches zero, the packet is dropped.  
This helps reduce network traffic if a loop develops.  
Ethernet  
Every active Ethernet device has its own Ethernet address  
(commonly called the MAC address) assigned to it by the  
manufacturer. Ethernet uses 48 bit addresses.  
The Ethernet header is 14 octets that include the source and  
destination MAC address and a type code.  
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There is no relationship between the MAC address of a network  
node and its IP address. There must be a database of Ethernet  
addresses and their corresponding IP addresses.  
Different protocol families can be in use on the same network.  
The type code field allows each protocol family to have its own  
entry.  
A checksum is calculated and when the packet is received, the  
checksum is recalculated. If the two checksums are different,  
the packet is dropped.  
Figure 5-12. Ethernet Packet Header  
When a packet is received, the headers are removed. The  
Ethernet Network Interface Card (NIC) removes the Ethernet  
header and checks the checksum. It then looks at the type  
code. If the type code is for IP, the packet is given to IP. IP  
then removes the IP header and looks at its protocol field. If  
the protocol field is TCP, the packet is sent to TCP. TCP then  
looks at the sequence number and uses this number and other  
data from the headers to reassemble the data into the original  
file.  
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TCP and UDP Well-Known Ports  
Application protocols run ‘on top of’ TCP/IP.  
When an  
application wants to send data or a message, it gives the data  
to TCP. Because TCP and IP take care of the networking  
details, the application can look at the network connection as a  
simple data stream.  
To transfer a file across a network using the File Transfer  
Protocol (FTP), a connection must first be established. The  
computer requesting the file transfer must connect specifically  
to the FTP server on the computer that has the file.  
This is accomplished using sockets. A socket is a pair of TCP  
port numbers used to establish a connection from one  
computer to another. TCP uses these port numbers to keep  
track of connections. Specific port numbers are assigned to  
applications that wait for requests. These port numbers are  
referred to as ‘well-known’ ports.  
TCP will open a connection to the FTP server using some  
random port number, 1234 for example, on the local computer.  
TCP will specify port 21 for the FTP server. Port 21 is the well-  
known port number for FTP servers. Note that there are two  
different FTP programs running in this example – an FTP client  
that requests the file to be transferred, and an FTP server that  
sends the file to the FTP client. The FTP server accepts  
commands from the client, so the FTP client must know how to  
connect to the server (must know the TCP port number) in  
order to send commands. The FTP Server can use any TCP  
port number to send the file, so long as it is sent as part of the  
connection setup.  
A TCP connection is then described by a set of four numbers –  
the IP address and TCP port number for the local computer,  
and the IP address and TCP port number for the remote  
computer. The IP address is in the IP header and the TCP port  
number is in the TCP header.  
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No two TCP connection can have the same set of numbers, but  
only one number needs to be different. It is possible, for  
example, for two users to send files to the same destination at  
the same time. This could give the following connection  
numbers:  
Internet addresses  
TCP ports  
1234, 21  
1235, 21  
Connection 1 10.42.73.23, 10.128.12.1  
Connection 2 10.42.73.23, 10.128.12.1  
The same computers are making the connections, so the IP  
addresses are the same. Both computers are using the same  
well-known TCP port for the FTP server. The local FTP clients  
are using different TCP port numbers.  
FTP transfers actually involve two different connections. The  
connection begins by the FTP sending commands to send a  
particular file.  
Once the commands are sent, a second  
connection is opened for the actual data transfer. Although it  
is possible to send data on the same connection, it is very  
convenient for the FTP client to be able to continue to send  
commands (such as ‘stop sending this file’).  
UDP and ICMP  
There are many applications that do not require long messages  
that cannot fit into a single packet. Looking up computer  
names is an example. Users wanting to make connections to  
other computers will usually use a name rather than the  
computer’s IP or MAC address. The user’s computer must be  
able to determine the remote computer’s address before a  
connection can be made. A designated computer on the  
network will contain a database of computer names and their  
corresponding IP and MAC addresses. The user’s computer  
will send a query to the name database computer, and the  
database computer will send a response. Both the query and  
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the response are very short. There is no need to divide the  
query or response between multiple packets, so the complexity  
of TCP is not required. If there is no response to the query  
after a period of time, the query can simply be resent.  
The User Datagram Protocol (UDP) is designed for  
communications that do not require division among multiple  
packets and subsequent reassembly. UDP does not keep track  
of what is sent.  
UDP uses port numbers in a way that is directly analogous to  
TCP. There are well-known UDP port numbers for servers that  
use UDP.  
Figure 5-13. Ethernet Packet Header  
The UDP header is shorter than a TCP header. UDP also uses  
a checksum to verify that data is received uncorrupted.  
The Internet Control Message Protocol (ICMP) is also a  
simplified protocol used for error messages and messages used  
by TCP/IP. ICMP, like UDP, processes messages that will fit  
into a single packet. ICMP does not, however use ports  
because its messages are processed by the network software.  
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The Domain Name System  
Computer users usually prefer to use text names for computers  
they may want to open a connection with.  
themselves, require 32 bit IP addresses.  
Computers  
Somewhere, a  
database of network devices’ text names and their  
corresponding IP addresses must be maintained.  
The Domain Name System (DNS) is used to map names to IP  
addresses throughout the Internet and has been adapted for  
use within intranets.  
For two DNS servers to communicate across different subnets,  
the DNS Relay of the DES-3326S must be used. The DNS  
servers are identified by IP addresses.  
Mapping Domain Names to Addresses  
Name-to-address translation is performed by a program called  
a Name server. The client program is called a Name resolver.  
A Name resolver may need to contact several Name servers to  
translate a name to an address.  
The Domain Name System (DNS) servers are organized in a  
somewhat hierarchical fashion. A single server often holds  
names for a single network, which is connected to a root DNS  
server – usually maintained by an ISP.  
Domain Name Resolution  
The domain name system can be used by contacting the name  
servers one at a time, or by asking the domain name system to  
do the complete name translation. The client makes a query  
containing the name, the type of answer required, and a code  
specifying whether the domain name system should do the  
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entire name translation, or simply return the address of the  
next DNS server if the server receiving the query cannot resolve  
the name.  
When a DNS server receives a query, it checks to see if the  
name is in its subdomain. If it is, the server translates the  
name and appends the answer to the query, and sends it back  
to the client. If the DNS server cannot translate the name, it  
determines what type of name resolution the client requested.  
A complete translation is called recursive resolution and  
requires the server to contact other DNS servers until the name  
is resolved. Iterative resolution specifies that if the DNS server  
cannot supply an answer, it returns the address of the next  
DNS server the client should contact.  
Each client must be able to contact at least one DNS server,  
and each DNS server must be able to contact at least one root  
server.  
The address of the machine that supplies domain name service  
is often supplied by a DCHP or BOOTP server, or can be  
entered manually and configured into the operating system at  
startup.  
DHCP Servers  
The Dynamic Host Configuration Protocol (DHCP) is used to  
dynamically assign a TCP/IP network configuration to network  
devices and computers on the network. It also ensures that IP  
address conflicts do not occur.  
IP addresses are assigned from a pool of free addresses. Each  
IP address assigned has a ‘lease’ and a ‘lease expiration period’.  
The lease must be periodically renewed. If the lease is expires,  
the IP address is returned to the pool of available IP addresses.  
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Usually, it is a network policy to assign the same IP address to  
a given network device or computer each time.  
If the IP address lease expires, the network device sends a  
message to the DHCP server requesting a lease renewal. The  
DHCP server can send an acknowledgement containing a new  
lease and updated configuration information.  
If an IP address lease cannot be renewed, the network device or  
computer sends a request to all local DHCP servers attempting  
to renew the lease.  
If the DHCP returns a negative  
acknowledgement, the network device must release its TCP/IP  
configuration and reinitialize.  
When a new TCP/IP configuration is received from a DHCP  
server, the network device checks for a possible IP address  
conflict by sending an Address Resolution Protocol (ARP)  
request that contains its new IP address.  
For two DHCP servers to communicate across different subnets,  
the BOOTP/DHCP Relay of the DES-3326S must be used.  
The DHCP servers are identified by IP addresses.  
IP Routing  
IP handles the task of determining how packets will get from  
their source to their destination. This process is referred to as  
routing.  
For IP to work, the local system must be attached to a network.  
It is safe to assume that any system on this network can send  
packets to any other system, but when packets must cross  
other networks to reach a destination on a remote network,  
these packets must be handled by gateways (also called  
routers).  
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Gateways connect a network with one or more other networks.  
Gateways can be a computer with two network interfaces or a  
specialized device with multiple network interfaces. The device  
is designed to forward packets from one network to another.  
IP routing is based on the network address of the destination IP  
address. Each computer has a table of network addresses. For  
each network address, a corresponding gateway is listed. This  
is the gateway to use to communicate with that network. The  
gateway does not have to be directly connected to the remote  
network, it simply needs to be the first place to go on the way  
to the remote network.  
Before a local computer sends a packet, it first determines  
whether the destination address is on the local network. If it is,  
the packet can be sent directly to the remote device. If it is not,  
the local computer looks for the network address of the  
destination and the corresponding gateway address.  
The  
packet is then sent to the gateway leading to the remote  
network. There is often only one gateway on a network.  
A single gateway is usually defined as a default gateway, if that  
gateway connects the local network to a backbone network or  
to the Internet. This default gateway is also used whenever no  
specific route is found for a packet, or when there are several  
gateways on a network.  
Local computers can use default gateways, but the gateways  
themselves need a more complete routing table to be able to  
forward packets correctly. A protocol is required for the  
gateways to be able to communicate between themselves and to  
keep their routing tables updated.  
Packet Fragmentation and Reassembly  
TCP/IP can be used with many different types of networks, but  
not all network types can handle the same length packets.  
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When IP is transmitting large files, large packets are much  
more efficient than small ones. It is preferable to use the  
largest possible packet size, but still be able to cross networks  
that require smaller packets.  
To do this, IP can ‘negotiate’ packet size between the local and  
remote ends of a connection. When an IP connection is first  
made, the IPs at both ends of the connection state the largest  
packet they can handle. The smaller of the two is selected.  
When a IP connection crosses multiple networks, it is possible  
that one of the intermediate networks has a smaller packet size  
limit than the local or remote network. IP is not able to  
determine the maximum packet size across all of the networks  
that may make up the route for a connection. IP has, therefore,  
a method to divide packets into multiple, smaller packets to  
cross such networks. This division of large packets into  
smaller packets is referred to as fragmentation.  
A field in the TCP header indicates that a packet has been  
fragmented, and other information aids in the reassembly of  
the packets into the original data.  
Gateways that connect networks of different packet size limits  
split the large packets into smaller ones and forward the  
smaller packets on their attached networks.  
ARP  
The Address Resolution Protocol (ARP) determines the MAC  
address and IP address correspondence for a network device.  
A local computer will maintain an ARP cache which is a table of  
MAC addresses and the corresponding IP addresses. Before a  
connection with another computer is made, the local computer  
first checks its ARP cache to determine whether the remote  
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computer has an entry. If it does, the local computer reads the  
remote computer’s MAC address and writes it into the  
destination field of the packets to be sent.  
If the remote computer does not have an ARP cache entry, the  
local computer must send an ARP request and wait for a reply.  
When the local computer receives the ARP reply packet, the  
local ARP reads the IP MAC address pair, and then checks the  
ARP cache for this entry. If there is an entry, it is updated with  
the new information. If there is no entry, a new entry is made.  
There are two possible cases when an ARP packet is received  
by a local computer. First, the local computer is the target of  
the request. If it is, the local ARP replies by sending its MAC IP  
address pair back to the requesting system. Second, if the  
local computer is not the target of the request, the packet is  
dropped.  
Multicasting  
Multicasting is a group of protocols and tools that enable a  
single source point to send packets to groups of multiple  
destination points with persistent connections that last for  
some amount of time. The main advantage to multicasting is a  
decrease in the network load compared to broadcasting.  
Multicast Groups  
Class D IP addresses are assigned to a group of network  
devices that comprise a multicast group. The four most  
significant four bits of a Class D address are set to “1110”. The  
following 28 bits is referred to as the ‘multicast group ID’.  
Some of the range of Class D addresses are registered with the  
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Internet Assigned Numbers Authority (IANA) for special  
purposes. For example, the block of multicast addresses  
ranging from 224.0.0.1 to 224.0.0.225 is reserved for use by  
routing protocols and some other low-level topology discovery  
and maintenance protocols.  
Figure 5-14. Class D Multicast Address  
Some of the reserved IP multicast addresses are as follows:  
Address  
Assignment  
224.0.0.0  
224.0.0.1  
224.0.0.2  
224.0.0.3  
224.0.0.4  
224.0.0.5  
224.0.0.6  
224.0.0.7  
224.0.0.8  
224.0.0.9  
224.0.0.10  
Base Address (reserved)  
All Systems on this subnet  
All Routers on this subnet  
Unassigned  
DVMRP Routers  
OSPF IGP Routers  
OSPF IGP Designated Routers  
ST Routers  
ST Hosts  
All RIP2 Routers  
All IGRP Routers  
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224.0.0.11  
224.0.0.12  
224.0.0.13  
224.0.0.14  
224.0.0.15  
224.0.0.16  
224.0.0.17  
224.0.0.18  
224.0.0.19  
through  
Mobile Agents  
DHCP Servers and Relay Agents  
All PIM Routers  
RSVP Encapsulation  
All CBT Routers  
Designated Sbm  
All Sbms  
VRRP  
Unassigned  
224.0.0.225  
224.0.0.21  
DVMRP on MOSPF  
Table 5-13. Reserved Multicast Address Assignment  
Internet Group Management Protocol (IGMP)  
End users that want to receive multicast packets must be able  
to inform nearby routers that they want to become a multicast  
group member of the group these packets are being sent to.  
The Internet Group Management Protocol (IGMP) is used by  
multicast routers to maintain multicast group membership.  
IGMP is also used to coordinate between multiple multicast  
routers that may be present on a network by electing one of the  
multicast routers as the ‘querier’. This router then keep track  
of the membership of multicast groups that have active  
members on the network. IGMP is used to determine whether  
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the router should forward multicast packets it receives to the  
subnetworks it is attached to or not. A multicast router that  
has received a multicast packet will check to determine if there  
is at least one member of a multicast group that has requested  
to receive multicast packets from this source. If there is one  
member, the packet is forwarded. If there are no members, the  
packet is dropped.  
IGMP Versions 1 and 2  
Users that want to receive multicast packets need to be able to  
join and leave multicast groups. This is accomplished using  
IGMP.  
Figure 5-15. IGMP Message Format  
The IGMP Type codes are shown below:  
Type Meaning  
0x11  
0x1  
1
Membership Query (if Group Address is 0.0.0.0)  
Specific Group Membership Query (if Group Address  
is Present)  
0x1  
6
Membership Report (version 2)  
0x1  
7
Leave a Group (version 2)  
0x1  
Membership Report (version 1)  
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2
Table 5-14. IGMP Type Codes  
Multicast routers use IGMP to manage multicast group  
memberships:  
An IGMP “report” is sent by a user’s computer to join a  
group  
IGMP version 1 does not have an explicit ‘leave’ message.  
Group members have an expiration timer, and if this  
timer expires before a query response is returned, the  
member is dropped from the group.  
IGMP version 2 introduces an explicit “leave” report.  
When a user wants to leave a group, this report is sent  
to the multicast router (for IGMP version 2).  
Multicast routers send IGMP queries (to the all-hosts  
group address: 224.0.0.1) periodically to see whether  
any group members exist on their subnetworks. If there  
is no response from a particular group, the router  
assumes that there are no group members on the  
network, and multicast packets are not forwarded.  
The TTL field of query messages is set to 1 so that the queries  
do not get forwarded to other subnetworks.  
IGMP version 2 introduces a few extensions to IGMP version 1  
such as, the election of a single multicast querier for each  
network, explicit ‘leave’ reports, and queries that are specific to  
a particular multicast group.  
The router with the lowest IP address is elected as the querier.  
The explicit group leave message is added to decrease latency,  
and routers can ask for membership reports from a particular  
multicast group ID.  
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The transition states a host will go through to join or leave a multicast  
group are shown in the diagram below.  
Figure 5-16. IGMP State Transitions  
Multicast Routing Algorithms  
An algorithm is not a program. An algorithm is a statement of  
how a problem can be solved. A program is written to implement  
an algorithm.  
Multicast packets are delivered by constructing multicast trees  
where the multicast router is the trunk, the branches are the  
various subnetworks that may be present, and the leaves are  
end recipients of the multicast packets. Several algorithms  
have been developed to construct these trees and to prune  
branches that have no active mulitcast group members  
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Flooding  
The simplest algorithm for the delivery of multicast packets is  
for the multicast router to forward a multicast packet to all  
interfaces. This is referred to as flooding. An equally simple  
refinement of flooding is to have the router check to determine  
if a given multicast packet has been received before (in a  
certain amount of time). If it has, then the packet does not  
need to be forwarded at all and can be dropped. If the packet  
is being received for the first time, it should be flooded to all  
interface, except the interface on which it was received. This  
will ensure that all routers on the network will receive at least  
one copy of the multicast packet.  
There are some obvious disadvantages to this simple algorithm.  
Flooding duplicates a lot of packets and uses a lot of network  
bandwidth. A multicast router must also keep a record of the  
multicast packets it has received (for a period of time) to  
determine if a given packet has been previously received. So  
flooding uses a lot of router memory.  
Multicast Spanning Trees  
A multicast delivery tree that spans the entire network with a  
single active link between routers (or subnetwork) is called a  
multicast spanning tree. Links (or branches) are chosen such  
that there is only one active path between any two routers.  
When a router receives a multicast packet, it forwards the  
packet on all links except the one on which it was received.  
This guarantees that all routers in the network will receive a  
copy of the packet. The only information the router needs to  
store is whether a link is a part of the spanning tree (leads to a  
router) or not.  
Multicast spanning trees do not use group membership  
information when deciding to forward or drop a given multicast  
packet.  
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Reverse Path Broadcasting (RPB)  
The Reverse Path Broadcasting (RPB) algorithm is an  
enhancement of the multicast spanning tree algorithm. RPB  
constructs a spanning tree for each multicast source. When  
the router receives a multicast packet, it then checks to  
determine if the packet was received on the shortest path back  
from the router to the source. If the packet was received on the  
shortest path back to the source, the packet is forwarded on all  
links except the link on which the packet was received. If the  
packet was not received on the shortest link back to the source,  
the packet is dropped.  
If a link-state routing protocol is in use, RPB on a local router  
can determine if the path from the source through the local  
router to an immediately neighboring router. If it is not, the  
packet will be dropped at the next router and the packet  
should not be forwarded.  
If a distance-vector routing protocol is in use, a neighboring  
router can either advertise its previous hop for the source as  
part of its routing update messages. This will ‘poison-reverse’  
the route (or have the local router prune the branch from the  
multicast source to the neighboring router because the  
neighboring router has a better route from the source to the  
next router or subnetwork).  
Since multicast packets are forwarded through the shortest  
route between source and destination, RPB is fast. A given  
router also does not need information about the entire  
spanning tree, nor does it need a mechanism to stop the  
forwarding of packets.  
RPB does not use multicast group membership information in  
its forwarding decisions.  
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Reverse Path Multicasting (RPM)  
Reverse Path Multicasting (RPM) introduces an enhancement to  
RPB – an explicit method to prune branches of the spanning  
tree that have on active multicast group members for the  
source. RPM constructs a tree that spans only subnetworks  
with multicast group member and routers along the shortest  
path between the source and the destinations.  
When a multicast router receives a multicast packet, it is  
forwarded using the RPB constructed spanning tree.  
Subsequent routers in the tree that have no active path to  
another router are referred to as leaf routers. If the multicast  
packet if forwarded to a leaf router that has no active multicast  
group members for the source, the leaf router will send a prune  
message to the previous router. This will remove the leaf  
router’s branch from the spanning tree, and no more multicast  
packets (from that source) will be forwarded to it. Prune  
messages have a TTL equal to one, so they can be sent only one  
hop (one router) back toward the source. If the previous router  
receives prune messages from all of its branch and leaf routers,  
the previous router will then send it’s own prune message back  
one router toward the multicast source, and the process will  
repeat. In this way, multicast group membership information  
can be used to prune the spanning tree between a given  
multicast source and the corresponding multicast group.  
Since the membership of any given multicast group can change  
and the network topology can also change, RPM periodically  
removes all of the prune information it has gathered from it’s  
memory, and the entire process repeats.  
This gives all  
subsequent routers on the network a chance to receive  
multicast packets from all multicast sources on the network. It  
also gives all user’s a chance to join a given multicast group.  
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Multicast Routing Protocols  
This section contains an overview of two multicast routing  
protocols – Distance Vector Multicast Routing Protocol  
(DVMRP), and Protocol Independent Multicast-Dense Mode  
(PIM-DM). The most commonly used routing protocol (not a  
multicast routing protocol), the Routing Information Protocol, is  
discussed in a later section.  
Distance Vector Multicast Routing Protocol (DVMRP)  
The Distance Vector Multicast Routing Protocol (DVMRP) was  
derived from the Routing Information Protocol (RIP) with the  
introduction of multicast delivery trees constructed from  
information about the ‘distance’ from the local router back  
toward the multicast source. DVMRP uses an RPM algorithm  
to construct its multicast delivery trees.  
The first multicast packet received by a multicast router using  
DVMRP is flooded to all interfaces except the one on which the  
packet was received. Subsequent prune messages are used to  
prune branches of the delivery tree that are either not on the  
shortest path back to the multicast source, or that have no  
active multicast group members. A ‘graft’ message is added  
that allows a previously pruned branch of the multicast  
delivery tree to be reactivated. This allows for lower latency  
when a leaf router adds a new member to a multicast  
membership group. Graft messages are forwarded one hop  
(one router) back at a time toward a multicast source until they  
reach a router that is on an active branch of the multicast  
delivery tree.  
If there is more than one multicast router on a network, the  
one that has the shortest path back to the multicast source is  
elected to forward multicast packets from that source. All  
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other routers will discard multicast packets from that source.  
If two multicast routers on a network have the same distance  
back to a multicast source, the router with the lowest IP  
address is elected.  
DVMRP also supports tunnel interfaces, where two multicast  
routers are connected through a router that cannot process  
multicast packets. This allows multicast packets to cross  
networks with routers that are not multicast-aware.  
Protocol-Independent Multicast – Dense Mode  
There are two protocols in Protocol Independent Multicast (PIM),  
Protocol Independent Multicast-Dense Mode (PIM-DM) which is  
used when the multicast destinations are closely spaced, and  
Protocol Independent Multicast-Sparse Mode (PIM-SM) which is  
used when the multicast destinations are spaced further apart.  
PIM-DM is most commonly implemented in an intranetwork  
(LAN) where the distance between users is minimal.  
Routing Protocols  
Routing Information Protocol (RIP)  
The Routing Information Protocol is a distance-vector routing  
protocol. There are two types of network devices running RIP –  
active and passive. Active devices advertise their routes to  
others through RIP messages, while passive devices listen to  
these messages. Both active and passive routers update their  
routing tables based upon RIP messages that active routers  
exchange. Only routers can run RIP in the active mode.  
Every 30 seconds, a router running RIP broadcasts a routing  
update containing a set of pairs of network addresses and a  
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distance (represented by the number of hops or routers  
between the advertising router and the remote network). So,  
the vector is the network address and the distance is measured  
by the number of routers between the local router and the  
remote network.  
RIP measures distance by an integer count of the number of  
hops from one network to another. A router is one hop from a  
directly connected network, two hops from a network that can  
be reached through a router, etc. The more routers between a  
source and a destination, the greater the RIP distance (or hop  
count).  
There are a few rules to the routing table update process that  
help to improve performance and stability. A router will not  
replace a route with a newly learned one if the new route has  
the same hop count (sometimes referred to as ‘cost’). So  
learned routes are retained until a new route with a lower hop  
count is learned.  
When learned routes are entered into the routing table, a timer  
is started. This timer is restarted every time this route is  
advertised. If the route is not advertised for a period of time  
(usually 180 seconds), the route is removed from the routing  
table.  
RIP does not have an explicit method to detect routing loops.  
Many RIP implementations include an authorization  
mechanism (a password) to prevent a router from learning  
erroneous routes from unauthorized routers.  
To maximize stability, the hop count RIP uses to measure  
distance must have a low maximum value. Infinity (that is, the  
network is unreachable) is defined as 16 hops. In other words,  
if a network is more than 16 routers from the source, the local  
router will consider the network unreachable.  
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RIP can also be slow to converge (to remove inconsistent,  
unreachable or looped routes from the routing table) because  
RIP messages propagate relatively slowly through a network.  
Slow convergence can be solved by using split horizon update,  
where a router does not propagate information about a route  
back to the interface on which it was received. This reduces  
the probability of forming transient routing loops.  
Hold down can be used to force a router to ignore new route  
updates for a period of time (usually 60 seconds) after a new  
route update has been received. This allows all routers on the  
network to receive the message.  
A router can ‘poison reverse’ a route by adding an infinite (16)  
hop count to a route’s advertisement. This is usually used in  
conjunction with triggered updates, which force a router to  
send an immediate broadcast when an update of an  
unreachable network is received.  
RIP Version 1 Message Format  
There are two types of RIP messages: routing information  
messages and information requests. The same format is used  
by both types.  
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Figure 5-17. RIP v.1 Message Format  
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The COMMAND field specifies an operation according the  
following table:  
Command  
Meaning  
1
2
Request for partial or full routing information  
Response containing network-distance pairs from  
sender’s routing table  
3
4
Turn on trace mode (obsolete)  
Turn off trace mode (obsolete)  
Reserved for Sun Microsystem’s internal use  
Update Request  
5
9
10  
11  
Update Response  
Update Acknowledgement  
Table 5-15. RIP Command Codes  
The field VERSION contains the protocol version number (1 in  
this case), and is used by the receiver to verify which version of  
RIP the packet was sent from.  
RIP 1 Message  
RIP is not limited to TCP/IP. Its address format can support  
up to 14 octets (when using IP, the remaining 10 octets must  
be zeros). Other network protocol suites can be specified in the  
Family of Source Network field (IP has a value of 2). This will  
determine how the address field is interpreted.  
RIP specifies that the IP address 0.0.0.0 denotes a default route.  
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The distances, measured in router hops are entered in the  
Distance to Source Network, and Distance to Destination  
Network fields.  
RIP 1 Route Interpretation  
RIP was designed to be used with classed address schemes,  
and does not include an explicit subnet mask. An extension to  
version 1 does allow routers to exchange subnetted addresses,  
but only if the subnet mask used by the network is the same as  
the subnet mask used by the address. This means the RIP  
version 1 cannot be used to propagate classless addresses.  
Routers running RIP version 1 must send different update  
messages for each IP interface to which it is connected.  
Interfaces that use the same subnet mask as the router’s  
network can contain subnetted routes, other interfaces cannot.  
The router will then advertise only a single route to the network.  
RIP Version 2 Extensions  
RIP version 2 includes an explicit subnet mask entry, so RIP  
version 2 can be used to propagate variable length subnet  
addresses or CIDR classless addresses. RIP version 2 also  
adds an explicit next hop entry, which speeds convergence and  
helps prevent the formation of routing loops.  
RIP2 Message Format  
The message format used with RIP2 is an extension of the RIP1  
format:  
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Figure 5-18. RIP Message Format  
RIP version 2 also adds a 16-bit route tag that is retained and  
sent with router updates. It can be used to identify the origin  
of the route.  
Because the version number in RIP2 occupies the same octet  
as in RIP1, both versions of the protocols can be used on a  
given router simultaneously without interference.  
Open Shortest Path First (OSPF)  
The Open Shortest Path First (OSPF) routing protocol that uses  
a
link-state algorithm to determine routes to network  
destinations. A “link” is an interface on a router and the  
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“state” is a description of that interface and its relationship to  
neighboring routers. The state contains information such as  
the IP address, subnet mask, type of network the interface is  
attached to, other routers attached to the network, etc. The  
collection of link-states are then collected in a link-state  
database that is maintained by routers running OSPF.  
OSPF specifies how routers will communicate to maintain their  
link-state database and defines several concepts about the  
topology of networks that use OSPF.  
To limit the extent of link-state update traffic between routers,  
OSPF defines the concept of Area. All routers within an area  
share the exact same link-state database, and a change to this  
database on one router triggers an update to the link-state  
database of all other routers in that area. Routers that have  
interfaces connected to more than one area are called Border  
Routers and take the responsibility of distributing routing  
information between areas.  
One area is defined as Area 0 or the Backbone. This area is  
central to the rest of the network in that all other areas have a  
connection (through a router) to the backbone. Only routers  
have connections to the backbone and OSPF is structured such  
that routing information changes in other areas will be  
introduced into the backbone, and then propagated to the rest  
of the network.  
When constructing a network to use OSPF, it is generally  
advisable to begin with the backbone (area 0) and work  
outward.  
The Link-State Algorithm  
An OSPF router uses a link-state algorithm to build a shortest  
path tree to all destinations known to the router. The following  
is a simplified description of the algorithm’s steps:  
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1. When OSPF is started, or when a change in the  
routing information changes, the router  
generates a link-state advertisement.  
This  
advertisement is a specially formatted packet  
that contains information about all the link-  
states on the router.  
2. This link-state advertisement is flooded to all  
router in the area. Each router that receives the  
link-state  
advertisement  
will  
store  
the  
advertisement and then forward a copy to other  
routers.  
3. When the link-state database of each router is  
updated, the individual routers will calculate a  
Shortest Path Tree to all destinations with the  
individual router as the root. The IP routing  
table will then be made up of the destination  
address, associated cost, and the address of the  
next hop to reach each destination.  
4. Once the link-state databases are updated,  
Shortest Path Trees calculated, and the IP  
routing tables written if there are no  
subsequent changes in the OSPF network (such  
as a network link going down) there is very little  
OSPF traffic.  
The Shortest Path Algorithm  
The Shortest Path to a destination is calculated using the  
Dijkstra algorithm. Each router is places at the root of a tree  
and then calculates the shortest path to each destination based  
on the cumulative cost to reach that destination over multiple  
possible routes. Each router will then have its own Shortest  
Path Tree (from the perspective of its location in the network  
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area) even though every router in the area will have and use  
the exact same link-state database.  
The following sections describe the information used to build  
the Shortest Path Tree.  
OSPF Cost  
Each OSPF interface has an associated cost (also called  
“metric”) that is representative of the overhead required to send  
packets over that interface. This cost is inversely proportional  
to the bandwidth of the interface (i.e. a higher bandwidth  
interface has a lower cost). There is then a higher cost (and  
longer time delays) in sending packets over a 56 Kbps dial-up  
connection than over a 10 Mbps Ethernet connection. The  
formula used to calculate the OSPF cost is as follows:  
Cost = 100,000,000 / bandwidth in bps  
As an example, the cost of a 10 Mbps Ethernet line will be 10  
and the cost to cross a 1.544 Mbps T1 line will be 64.  
Shortest Path Tree  
To build Router A’s shortest path tree for the network  
diagramed below, Router A is put at the root of the tree and the  
smallest cost link to each destination network is calculated.  
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Figure 5-19. Constructing a Shortest Path Tree  
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Router A  
0
128.213.0.0  
10  
10  
Router B  
Router C  
5
5
192.213.11.0  
10  
Router D  
10  
222.211.10.0  
Figure 5-20. Constructing a Shortest Path Tree  
The diagram above shows the network from the viewpoint of  
Router A. Router A can reach 192.213.11.0 through Router B  
with a cost of 10+5=15. Router A can reach 222.211.10.0  
through Router C with a cost of 10+10=20. Router A can also  
reach 222.211.10.0 through Router B and Router D with a cost  
of 10+5+10=25, but the cost is higher than the route through  
Router C. This higher-cost route will not be included in the  
Router A’s shortest path tree. The resulting tree will look like  
this:  
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Router A  
0
128.213.0.0  
10  
10  
Router B  
Router C  
10  
5
192.213.11.0  
222.211.10.0  
Figure 5-21. Constructing a Shortest Path Tree - Completed  
Note that this shortest path tree is only from the viewpoint of  
Router A. The cost of the link from Router B to Router A, for  
instance is not important to constructing Router A’s shortest  
path tree, but is very important when Router B is constructing  
its shortest path tree.  
Note also that directly connected networks are reached at a  
cost of 0, while other networks are reached at the cost  
calculated in the shortest path tree.  
Router A can now build its routing table using the network  
addresses and costs calculated in building the above shortest  
path tree.  
Areas and Border Routers  
OSPF link-state updates are forwarded to other routers by  
flooding to all routers on the network. OSPF uses the concept  
of areas to define where on the network routers that need to  
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receive particular link-state updates are located. This helps  
ensure that routing updates are not flooded throughout the  
entire network and to reduce the amount of bandwidth  
consumed by updating the various router’s routing tables.  
Areas establish boundaries beyond which link-state updates do  
not need to be flooded. So the exchange of link-state updates  
and the calculation of the shortest path tree are limited to the  
area that the router is connected to.  
Routers that have connections to more than one area are called  
Border Routers (BR).  
The Border Routers have the  
responsibility of distributing necessary routing information and  
changes between areas.  
Areas are specific to the router interface. A router that has all  
of its interfaces in the same area is called an Internal Router.  
A router that has interfaces in multiple areas is called a Border  
Router.  
Routers that act as gateways to other networks  
(possibly using other routing protocols) are called Autonomous  
System Border Routers (ASBRs).  
Link-State Packets  
There are different types of link-state packets, four are  
illustrated below:  
Router Link-State Updates these describe a  
router’s links to destinations within an area.  
Summary Link-State Updates – issued by Border  
Routers and describe links to networks outside  
the area but within the Autonomous System (AS).  
Network Link-State Updates – issued by multi-  
access areas that have more than one attached  
router. One router is elected as the Designated  
Router (DR) and this router issues the network  
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link-state updates describing every router on the  
segment.  
External Link-State Updates – issued by an  
Autonomous System Border Router and  
describes routes to destinations outside the AS  
or a default route to the outside AS.  
The format of these link-state updates are described in more  
detail below.  
Router link-state updates are flooded to all routers in the  
current area.  
These updates describe the destinations  
reachable through all of the router’s interfaces.  
Summary link-state updates are generated by Border Routers  
to distribute routing information about other networks within  
the AS.  
Normally, all Summary link-state updates are  
forwarded to the backbone (area 0) and are then forwarded to  
all other areas in the network. Border Routers also have the  
responsibility of distributing routing information from the  
Autonomous System Border Router in order for routers in the  
network to get and maintain routes to other Autonomous  
Systems.  
Network link-state updates are generated by a router elected as  
the Designated Router on a multi-access segment (with more  
than one attached router). These updates describe all of the  
routers on the segment and their network connections.  
External link-state updates carry routing information to  
networks outside the Autonomous System. The Autonomous  
System Border Router is responsible for generating and  
distributing these updates.  
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OSPF Authentication  
OSPF packets can be authenticated as coming from trusted  
routers by the use of predefined passwords. The default for  
routers is to use not authentication.  
There are two other authentication methods simple password  
authentication (key) and Message Digest authentication (MD-5).  
Simple Password Authentication  
A password (or key) can be configured on a per-area basis.  
Routers in the same area that participate in the routing domain  
must be configured with the same key. This method is possibly  
vulnerable to passive attacks where a link analyzer is used to  
obtain the password.  
Message Digest Authentication (MD-5)  
MD-5 authentication is a cryptographic method. A key and a  
key-ID are configured on each router. The router then uses an  
algorithm to generate a mathematical “message digest” that is  
derived from the OSPF packet, the key and the key-ID. This  
message digest (a number) is then appended to the packet.  
The key is not exchanged over the wire and a non-decreasing  
sequence number is included to prevent replay attacks.  
The Backbone and Area 0  
OSPF limits the number of link-state updates required between  
routers by defining areas within which a given router operates.  
When more than one area is configured, one area is designated  
as area 0 also called the backbone.  
The backbone is at the center of all other areas all areas of  
the network have a physical (or virtual) connection to the  
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backbone through a router. OSPF allows routing information  
to be distributed by forwarding it into area 0, from which the  
information can be forwarded to all other areas (and all other  
routers) on the network.  
In situations where an area is required, but is not possible to  
provide a physical connection to the backbone, a virtual link  
can be configured.  
Virtual Links  
Virtual links accomplish two purposes:  
1. Linking an area that does not have a physical  
connection to the backbone.  
2. Patching the backbone in case there is a  
discontinuity in area 0.  
Areas Not Physically Connected to Area 0  
All areas of an OSPF network should have a physical  
connection to the backbone, but is some cases it is not possible  
to physically connect a remote area to the backbone. In these  
cases, a virtual link is configured to connect the remote area to  
the backbone. A virtual path is a logical path between two  
border routers that have a common area, with one border  
router connected to the backbone.  
Partitioning the Backbone  
OSPF also allows virtual links to be configured to connect the  
parts of the backbone that are discontinuous. This is the  
equivalent to linking different area 0s together using a logical  
path between each area 0. Virtual links can also be added for  
redundancy to protect against a router failure. A virtual link is  
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configured between two border routers that both have a  
connection to their respective area 0s.  
Neighbors  
Routers that are connected to the same area or segment  
become neighbors in that area. Neighbors are elected via the  
Hello protocol. IP multicast is used to send out Hello packets  
to other routers on the segment. Routers become neighbors  
when they see themselves listed in a Hello packet sent by  
another router on the same segment. In this way, two-way  
communication is guaranteed to be possible between any two  
neighbor routers.  
Any two routers must meet the following conditions before the  
become neighbors:  
Area ID two routers having a common segment  
their interfaces have to belong to the same  
area on that segment. Of course, the interfaces  
should belong to the same subnet and have the  
same subnet mask.  
Authentication  
OSPF allows for the  
configuration of a password for a specific area.  
Two routers on the same segment and belonging  
to the same area must also have the same OSPF  
password before they can become neighbors.  
Hello and Dead Intervals The Hello interval  
specifies the length of time, in seconds, between  
the hello packets that a router sends on an  
OSPF interface. The dead interval is the number  
of seconds that a router’s Hello packets have not  
been seen before its neighbors declare the OSPF  
router down.  
OSPF routers exchange Hello  
packets on each segment in order to  
acknowledge each other’s existence on  
a
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segment and to elect a Designated Router on  
multi-access segments. OSPF requires these  
intervals to be exactly the same between any two  
neighbors. If any of these intervals are different,  
these routers will not become neighbors on a  
particular segment.  
Stub Area Flag any two routers also have to  
have the same stub area flag in their Hello  
packets in order to become neighbors.  
Adjacencies  
Adjacent routers go beyond the simple Hello exchange and  
participate in the link-state database exchange process. OSPF  
elects one router as the Designated Router (DR) and a second  
router as the Backup Designated Router (BDR) on each multi-  
access segment (the BDR is a backup in case of a DR failure).  
All other routers on the segment will then contact the DR for  
link-state database updates and exchanges. This limits the  
bandwidth required for link-state database updates.  
Designated Router Election  
The election of the DR and BDR is accomplished using the  
Hello protocol. The router with the highest OSPF priority on a  
given multi-access segment will be com the DR for that  
segment. In case of a tie, the router with the highest Router ID  
wins. The default OSPF priority is 1. A priority of zero  
indicates a router that can not be elected as the DR.  
Building Adjacency  
Two routers undergo a multi-step process in building the  
adjacency relationship.  
The following is  
a
simplified  
description of the steps required:  
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Down No information has been received from  
any router on the segment.  
Attempt On non-broadcast multi-access  
networks (such as Frame Relay or X.25), this  
state indicates that no recent information has  
been received from the neighbor.  
An effort  
should be made to contact the neighbor by  
sending Hello packets at the reduced rate set by  
the Poll Interval.  
Init The interface has detected a Hello packet  
coming from a neighbor but bi-directional  
communication has not yet been established.  
Two-way Bi-directional communication with a  
neighbor has been established. The router has  
seen its address in the Hello packets coming  
from a neighbor. At the end of this stage the DR  
and BDR election would have been done. At the  
end of the Two-way stage, routers will decide  
whether to proceed in building an adjacency or  
not. The decision is based on whether one of the  
routers is a DR or a BDR or the link is a point-  
to-point or virtual link.  
Exstart (Exchange Start) Routers establish the  
initial sequence number that is going to be used  
in the information exchange packets.  
The  
sequence number insures that routers always  
get the most recent information. One router will  
become the primary and the other will become  
secondary. The primary router will poll the  
secondary for information.  
Exchange Routers will describe their entire  
link-state database by sending database  
description packets.  
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Loading The routers are finalizing the  
information exchange. Routers have link-state  
request list and a link-state retransmission list.  
Any information that looks incomplete or  
outdated will be put on the request list. Any  
update that is sent will be put on the  
retransmission list until it gets acknowledged.  
Full The adjacency is now complete. The  
neighboring routers are fully adjacent. Adjacent  
routers will have the same link-state database.  
Adjacencies on Point-to-Point Interfaces  
OSPF Routers that are linked using point-to-point interfaces  
(such as serial links) will always form adjacencies.  
concepts of DR and BDR are unnecessary.  
The  
OSPF Packet Formats  
All OSPF packet types begin with a standard 24 byte header  
and there are five packet types. The header is described first,  
and each packet type is described in a subsequent section.  
All OSPF packets (except for Hello packets) forward link-state  
advertisements. Link-State Update packets, for example, flood  
advertisements throughout the OSPF routing domain.  
OSPF packet header  
Hello packet  
Database Description packet  
Link-State Request packet  
The Link-State Update packet  
Link-State Acknowledgment packet  
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The OSPF Packet Header  
Every OSPF packet is preceded by a common 24 byte header.  
This header contains the information necessary for a receiving  
router to determine if the packet should be accepted for further  
processing.  
The format of the OSPP packet header is shown below:  
OSPF Packet Header  
Type  
Packet Length  
Version No.  
Router ID  
Area ID  
Checksum  
Authentication Type  
Authentication  
Authentication  
Figure 5-22. OSPF Packet Header  
Field  
Description  
Version No.  
The  
OSPF  
version  
number  
Type  
The OSPF packet type.  
The OSPF packet types  
are as follows:  
Type  
Description  
Hello  
1
2
Database  
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Description  
3
Link-State  
Request  
4
5
Link-State Update  
Link-State  
Acknowledgment  
Packet Length  
The length of the packet  
in bytes. This length  
includes the 24 byte  
header.  
Router ID  
Area ID  
The Router ID of the  
packet’s source.  
A
32-bit  
number  
identifying the area that  
this packet belongs to.  
All OSPF packets are  
associated with a single  
area. Packets traversing  
a virtual link are assigned  
the backbone Area ID of  
0.0.0.0  
Checksum  
A standard IP checksum  
that includes all of the  
packet’s contents except  
for  
the  
64-bit  
authentication field.  
Authentication Type  
Authentication  
The type of authentication  
to be used for the packet.  
A 64-bit field used by the  
authentication scheme  
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authentication scheme.  
Table 5-16. OSPF Packet Header  
The Hello Packet  
Hello packets are OSPF packet type 1.  
They are sent  
periodically on all interfaces, including virtual links, in order to  
establish and maintain neighbor relationships. In addition,  
Hello Packets are multicast on those physical networks having  
a multicast or broadcast capability, enabling dynamic discovery  
of neighboring routers.  
All routers connected to a common network must agree on  
certain parameters such as the Network Mask, the Hello  
Interval, and the Router Dead Interval. These parameters are  
included in hello packets, so that differences can inhibit the  
forming of neighbor relationships. A detailed explanation of the  
receive processing for Hello packets, so that differences can  
inhibit the forming of neighbor relationships.  
The format of the Hello packet is shown below:  
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Hello Packet  
Version No.  
1
Packet Length  
Router ID  
Area ID  
Checksum  
Authentication Type  
Authentication  
Authentication  
Network Mask  
Hello Interval  
Options  
Router Priority  
Router Dead Interval  
Designated Router  
Backup Designated Router  
Neighbor  
Figure 5-23. Hello Packet  
Field  
Description  
Network Mask  
The  
associated  
interface.  
network  
mask  
this  
with  
Options  
The optional capabilities  
supported by the router.  
Hello Interval  
The number of seconds  
between  
this  
router’s  
Hello packets.  
Router Priority  
This  
router’s  
Router  
Priority  
The Router  
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Priority.  
The Router  
Priority is used in the  
election of the DR and  
BDR. If this field is set to  
0, the router is ineligible  
become the DR or the  
BDR.  
Router Dead Interval  
Designated Router  
The number of seconds  
that must pass before  
declaring a silent router  
as down.  
The identity of the DR for  
this network, in the view  
of the advertising router.  
The DR is identified here  
by its IP interface address  
on the network.  
Backup Designated Router  
The  
Backup  
Router (BDR) for this  
network. The BDR is  
identity  
of  
the  
Designated  
identified here by its IP  
interface address on the  
network. This field is set  
to 0.0.0.0 if there is no  
BDR.  
Neighbor  
The Router Ids of each  
router from whom valid  
Hello packets have been  
seen within the Router  
Dead Interval on the  
network.  
Table 5-17. Hello Packet  
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The Database Description Packet  
Database Description packets are OSPF packet type 2. These  
packets are exchanged when an adjacency is being initialized.  
They describe the contents of the topological database.  
Multiple packets may be used to describe the database. For  
this purpose a poll-response procedure is used. One of the  
routers is designated to be master, the other a slave. The  
master seconds Database Description packets (polls) which are  
acknowledged by Database Description packets sent by the  
slave (responses). The responses are linked to the polls via the  
packets’ DD sequence numbers.  
Database Description Packet  
2
Packet Length  
Version No.  
Router ID  
Area ID  
Checksum  
Authentication Type  
Authentication  
Authentication  
Reserved  
MS  
I M  
Reserved  
DD Sequence No.  
Link-State Advertisement Header ...  
Options  
Figure 5-24. Database Description Packet  
Field  
Options  
Description  
The optional capabilities  
supported by the router.  
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I – bit  
The Initial bit. When set  
to 1, this packet is the  
first in the sequence of  
Database  
packets.  
Description  
M – bit  
MS – bit  
The More bit. When set  
to 1, this indicates that  
more  
Database  
Description packets will  
follow.  
The Master Slave bit.  
When set to 1, this  
indicates that the router  
is the master during the  
Database  
Exchange  
process. A zero indicates  
the opposite.  
DD Sequence Number  
User to sequence the  
collection of Database  
Description Packets. The  
initial value (indicated by  
the Initial bit being set)  
should be unique. The  
DD sequence number  
then increments until the  
complete  
description  
sent.  
database  
has been  
Table 5-18. Database Description Packet  
The rest of the packet consists of a list of the topological  
database’s pieces. Each link state advertisement in the  
database is described by its link state advertisement header.  
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The Link-State Request Packet  
Link-State Request packets are OSPF packet type 3. After  
exchanging Database Description packets with a neighboring  
router, a router may find that parts of its topological database  
are out of date. The Link-State Request packet is used to  
request the pieces of the neighbor’s database that are more up  
to date. Multiple Link-State Request packets may need to be  
used. The sending of Link-State Request packets is the last  
step in bringing up an adjacency.  
A router that sends a Link-State Request packet has in mind  
the precise instance of the database pieces it is requesting,  
defined by LS sequence number, LS checksum, and LS age,  
although these fields are not specified in the Link-State  
Request packet itself. The router may receive even more recent  
instances in response.  
The format of the Link-State Request packet is shown below:  
Link-State Request Packet  
3
Packet Length  
Version No.  
Router ID  
Area ID  
Checksum  
Authentication Type  
Authentication  
Authentication  
Link-State Type  
Link-State ID  
Advertising Router  
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Figure 5-25. Link-State Request Packet  
Each advertisement requested is specified by its Link-State  
Type, Link-State ID, and Advertising Router. This uniquely  
identifies the advertisement, but not its instance. Link-State  
Request packets are understood to be requests for the most  
recent instance.  
The Link-State Update Packet  
Link-State Update packets are OSPF packet type 4. These  
packets implement the flooding of link-state advertisements.  
Each Link-State Update packet carries a collection of link-state  
advertisements one hop further from its origin. Several link-  
state advertisements may be included in a single packet.  
Link-State Update packets are multicast on those physical  
networks that support multicast/broadcast. In order to make  
the flooding procedure reliable, flooded advertisements are  
acknowledged in Link-State Acknowledgment packets.  
If  
retransmission of certain advertisements is necessary, the  
retransmitted advertisements are always carried by unicast  
Link-State Update packets.  
The format of the Link-State Update packet is shown below:  
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Link-State Update Packet  
4
Packet Length  
Version No.  
Router ID  
Area ID  
Checksum  
Authentication Type  
Authentication  
Authentication  
Number of Advertisements  
Link-State Advertisements ...  
Figure 5-26. Link-State Update Packet  
The body of the Link-State Update packet consists of a list of  
link-state advertisements. Each advertisement begins with a  
common 20-byte header, the link-state advertisement header.  
Otherwise, the format of each of the five types of link-state  
advertisements is different.  
The Link-State Acknowledgment Packet  
Link-State Acknowledgment packets are OSPF packet type 5.  
To make the folding of link-state advertisements reliable,  
flooded advertisements are explicitly acknowledged.  
This  
acknowledgment is accomplished through the sending and  
receiving of Link-State Acknowledgment packets. Multiple  
link-state advertisements can be acknowledged in a single  
Link-State Acknowledgment packet.  
Depending on the state of the sending interface and the source  
of the advertisements being acknowledged, a Link-State  
Acknowledgment packet is sent either to the multicast address  
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AllSPFRouters, to the multicast address AllDRouters, or as a  
unicast packet.  
The format of this packet is similar to that of the Data  
Description packet. The body of both packets is simply a list of  
link-state advertisement headers.  
The format of the Link-State Acknowledgment packet is shown  
below:  
Link-State Acknowledgment Packet  
Packet Length  
Version No.  
5
Router ID  
Area ID  
Checksum  
Authentication Type  
Authentication  
Authentication  
Link-State Advertisement Header ...  
Figure 5-27. Link-State Acknowledgement Packet  
Each acknowledged link-state advertisement is described by its  
link-state advertisement header. It contains all the information  
required to uniquely identify both the advertisement and the  
advertisement’s current instance.  
Link-State Advertisement Formats  
There are five distinct types of link-state advertisements. Each  
link-state advertisement begins with a standard 20-byte link-  
state advertisement header. Succeeding sections then diagram  
the separate link-state advertisement types.  
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Each link-state advertisement describes a piece of the OSPF  
routing domain.  
advertisement. In addition, whenever the router is elected as  
the Designated Router, it originates network links  
Every router originates a router links  
a
advertisement. Other types of link-state advertisements may  
also be originated. The flooding algorithm is reliable, ensuring  
that all routers have the same collection of link-state  
advertisements. The collection of advertisements is called the  
link-state (or topological) database.  
From the link-state database, each router constructs a shortest  
path tree with itself as root. This yields a routing table.  
There are four types of link state advertisements, each using a  
common link state header. These are:  
Router Links Advertisements  
Network Links Advertisements  
Summary Link Advertisements  
Autonomous System Link Advertisements  
The Link State Advertisement Header  
All link state advertisements begin with a common 20-byte  
header. This header contains enough information to uniquely  
identify the advertisements (Link State Type, Link State ID, and  
Advertising Router).  
Multiple instances of the link state  
advertisement may exist in the routing domain at the same  
time. It is then necessary to determine which instance is more  
recent. This is accomplished by examining the link state age,  
link state sequence number and link state checksum fields that  
are also contained in the link state advertisement header.  
The format of the Link State Advertisement Header is shown  
below:  
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Link-State Advertisement Header  
Link-State Age  
Options  
Link-State Type  
Link-State ID  
Advertising Router  
Link-State Sequence Number  
Link-State Checksum  
Length  
Figure 5-28. Link-State Advertisement Header  
Field  
Description  
Link State Age  
Options  
The time is seconds since  
the  
link  
state  
was  
advertisement  
originated.  
The optional capabilities  
supported by the  
described portion of the  
routing domain.  
Link State Type  
The type of the link state  
advertisement. Each link  
state type has a separate  
advertisement  
format.  
The link state type are as  
follows:  
Type  
Description  
Router Links  
Network Links  
1
2
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3
4
5
Summary Link (IP  
Network)  
Summary  
(ASBR)  
Link  
AS External Link  
Link State ID  
This field identifies the  
portion of the internet  
environment that is being  
described  
by  
the  
advertisement.  
The  
contents of this field  
depend  
on  
the  
advertisement’s  
State Type.  
Link  
Advertising Router  
The Router ID of the  
router that originated the  
Link State Advertisement.  
For example, in network  
links advertisements this  
field is set to the Router  
ID  
of  
the  
network’s  
Designated Router.  
Link  
Number  
State  
Sequence  
Detects old or duplicate  
link state advertisements.  
Successive instances of a  
link state advertisement  
are given successive Link  
State Sequence numbers.  
Link State Checksum  
The Fletcher checksum of  
the complete contents of  
the  
link  
state  
advertisement, including  
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the  
link  
state  
advertisement header by  
excepting the Link State  
Age field.  
Length  
The length in bytes of the  
link state advertisement.  
This includes the 20-byte  
link state advertisement  
header.  
Table 5-19. Link-State Advertisement Header  
Router Links Advertisements  
Router links advertisements are type  
1
link state  
advertisements. Each router in an area originates a routers  
links advertisement. The advertisement describes the state  
and cost of the router’s links to the area. All of the router’s  
links to the area must be described in a single router links  
advertisement.  
The format of the Router Links Advertisement is shown below:  
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Routers Links Advertisements  
Link-State Age  
Options  
Link-State Type  
Link-State ID  
Advertising Router  
Link-State Sequence Number  
Link-State Checksum  
V E B  
Length  
Reserved  
Reserved  
Number of Links  
Link ID  
Link Data  
Type  
TOS  
No. Of TOS  
TOS 0 Metric  
Metric  
0
...  
0
Metric  
TOS  
...  
Link ID  
Link Data  
Figure 5-29. Routers Links Advertisement  
In router links advertisements, the Link State ID field is set to  
the router’s OSPF Router ID. The T – bit is set in the  
advertisement’s Option field if and only if the router is able to  
calculate a separate set of routes for each IP Type of Service  
(TOS). Router links advertisements are flooded throughout a  
single area only.  
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Field  
Description  
When set, the router is an  
V – bit  
endpoint of an active  
virtual link that is using  
the described area as a  
Transit area (V is for  
Virtual link endpoint).  
E – bit  
When set, the router is an  
Autonomous System (AS)  
boundary router (E is for  
External).  
B – bit  
When set, the router is an  
area border router (B is  
for Border).  
Number of Links  
The number of router  
links described by this  
advertisement. This must  
be the total collection of  
router links to the area.  
Table 5-20. Routers Links Advertisement  
The following fields are used to describe each router link. Each  
router link is typed. The Type field indicates the kind of link  
being described. It may be a link to a transit network, to  
another router or to a stub network. The values of all the other  
fields describing a router link depend on the link’s Type. For  
example, each link has an associated 32-bit data field. For  
links to stub networks this field specifies the network’s IP  
address mask. For other link types the Link Data specifies the  
router’s associated IP interface address.  
Field  
Description  
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Type  
A quick classification of  
the router link. One of  
the following:  
Type  
1
Description  
Point-to-point  
connection  
to  
another router.  
2
3
4
Connection to a  
transit network.  
Connection to a  
stub network.  
Virtual link.  
Link ID  
Identifies the object that  
this router link connects  
to. Value depends on the  
link’s  
Type.  
When  
connecting to an object  
that also originates a link  
state advertisement (i.e.  
another router or  
a
transit network) the Link  
ID is equal to the  
neighboring  
advertisement’s  
Link  
State ID. This provides  
the key for looking up an  
advertisement in the link  
state database.  
Type  
1
Link ID  
Neighboring  
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router’s Router ID.  
IP address of  
Designated  
Router.  
2
3
4
IP  
network/subnet  
number.  
Neighboring  
router’s Router ID  
Link Data  
Contents again depend on  
the link’s Type field. For  
connections  
networks, it specifies the  
network’s IP address  
to  
stub  
mask. For unnumbered  
point-to-point connection,  
it specifies the interface’s  
MIB-II ifIndex value. For  
other  
specifies  
link  
the  
types  
it  
router’s  
associated IP interface  
address. This latter piece  
of information is needed  
during the routing table  
build  
process,  
when  
calculating the IP address  
of the next hop.  
No. of TOS  
The number of different  
Type of Service (TOS)  
metrics given for this link,  
not counting the required  
metric for TOS 0. If no  
additional TOS metrics  
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are  
given,  
this  
field  
should be set to 0.  
TOS 0 Metric  
The cost of using this  
router link for TOS 0.  
Table 5-21. Routers Links Advertisements Continued  
For each link, separate metrics may be specified for each Type  
of Service (TOS). The metric for TOS 0 must always be  
included, and was discussed above. Metrics for non-zero TOS  
are described below. Note that the cost for non-zero TOS  
values that are not specified defaults to the TOS 0 cost.  
Metrics must be listed in order of increasing TOS encoding.  
For example, the metric for TOS 16 must always follow the  
metric for TOS 8 when both are specified.  
Field  
Description  
IP Type of Service that  
TOS  
this metric refers to.  
Metric  
The cost of using this  
outbound router link, for  
traffic of the specified  
TOS.  
Table 5-22. Routers Links Advertisement Continued  
Network Links Advertisements  
Network links advertisements are Type  
2
link state  
advertisements. A network links advertisement is originated  
for each transit network in the area. A transit network is a  
multi-access network that has more than one attached router.  
The network links advertisement is originated by the network’s  
Designated router. The advertisement describes all routers  
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attached to the network, including the Designated Router itself.  
The advertisement’s Link State ID field lists the IP interface  
address of the Designated Router.  
The distance form the network to all attached routers is zero,  
for all TOS. This is why the TOS and metric fields need not be  
specified in the network links advertisement.  
The format of the Network Links Advertisement is shown below:  
Network Link Advertisements  
2
Link-State Age  
Options  
Link-State ID  
Advertising Router  
Link-State Sequence Number  
Link-State Checksum  
Network Mask  
Attached Router  
Length  
Figure 5-30. Network Link Advertisement  
Field  
Description  
Network Mask  
The IP address mask for  
the network.  
Attached Router  
The Router Ids of each of  
the routers attached to  
the network. Only those  
routers that are fully  
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adjacent  
Designated Router (DR)  
are listed. The DR  
includes itself in this list.  
to  
the  
Table 5-23. Network Link Advertisement  
Summary Link Advertisements  
Summary link advertisements are Type 3 and 4 link state  
advertisements. These advertisements are originated by Area  
Border routers. A separate summary link advertisement is  
made for each destination known to the router, that belongs to  
the Autonomous System (AS), yet is outside the area.  
Type 3 link state advertisements are used when the destination  
is an IP network. In this case the advertisement’s Link State ID  
field is an IP network number. When the destination is an AS  
boundary router, a Type 4 advertisement is used, and the Link  
State ID field is the AS boundary router’s OSPF Router ID.  
Other that the difference in the Link State ID field, the format  
of Type 3 and 4 link state advertisements is identical.  
Summary Link Advertisements  
2
Link-State Age  
Options  
Link-State ID  
Advertising Router  
Link-State Sequence Number  
Link-State Checksum  
Network Mask  
Metric  
Length  
TOS  
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Figure 5-31. Summary Link Advertisement  
For stub area, Type 3 summary link advertisements can also be  
used to describe a default route on a per-area basis. Default  
summary routes are used in stub area instead of flooding a  
complete set of external routes. When describing a default  
summary route, the advertisement’s Link State ID is always set  
to the Default Destination 0.0.0.0, and the Network Mask is  
set to 0.0.0.0.  
Separate costs may be advertised for each IP Type of Service.  
Note that the cost for TOS 0 must be included, and is always  
listed first. If the T-bit is reset in the advertisement’s Option  
field, only a route for TOS 0 is described by the advertisement.  
Otherwise, routes for the other TOS values are also described.  
If a cost for a certain TOS is not included, its cost defaults to  
that specified for TOS 0.  
Field  
Description  
Network Mask  
For Type 3 link state  
advertisements, this  
indicates the destination  
network’s  
mask.  
when  
IP  
For example,  
advertising the  
location of a class A  
address  
network  
the  
value  
0xff000000  
TOS  
The Type of Service that  
the following cost is  
relevant to.  
Metric  
The cost of this route.  
Expressed in the same  
units as the interface  
costs in the router links  
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advertisements.  
Table 5-24. Summary Link Advertisement  
Autonomous Systems External Link Advertisements  
Autonomous Systems (AS) link advertisements are Type 5 link  
state advertisements. These advertisements are originated by  
AS boundary routers. A separate advertisement is made for  
each destination known to the router, that is external to the AS.  
AS external link advertisements usually describe a particular  
external destination. For these advertisements the Link State  
ID field specifies an IP network number. AS external link  
advertisements are also used to describe a default route.  
Default routes are used when no specific route exists to the  
destination. When describing a default route, the Link Stat ID  
is always set the Default Destination address (0.0.0.0) and the  
Network Mask is set to 0.0.0.0.  
The format of the AS External Link Advertisement is shown  
below:  
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AS External Link Advertisements  
5
Link-State Age  
Options  
Link-State ID  
Advertising Router  
Link-State Sequence Number  
Link-State Checksum  
Network Mask  
Metric  
Length  
E
TOS  
Forwarding Address  
External Route Tag  
Figure 5-32. AS External Link Advertisement  
Field  
Description  
Network Mask  
The IP address mask for  
the  
advertised  
destination.  
E – bit  
The type of external  
metric. If the E – bit is  
set, the metric specified is  
a Type 2 external metric.  
This means the metric is  
considered larger than  
any link state path. If the  
E
bit is zero, the  
specified metric is a Type  
1 external metric. This  
means that is comparable  
directly to the link state  
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metric.  
Forwarding Address  
Data  
traffic  
for  
the  
advertised destination will  
be forwarded to this  
address.  
If  
the  
Forwarding Address is set  
to 0.0.0.0, data traffic will  
be forwarded instead to  
the  
advertisement’s  
originator.  
TOS  
The Type of Service that  
the following cost is  
relevant to.  
Metric  
The cost of this route.  
The interpretation of this  
metric depends on the  
external type indication  
(the E – bit above).  
External Route Tag  
A 32-bit field attached to  
each external route. This  
is not used by the OSPF  
protocol itself.  
Table 5-25. AS External System Advertisement  
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6
WEB-BASED SWITCH  
MANAGEMENT  
Introduction  
The DES-3226 offers an embedded Web-based (HTML) interface  
allowing users to manage the switch from anywhere on the  
network through a standard browser such as Netscape  
Navigator/Communicator or Microsoft Internet Explorer. The  
Web browser acts as a universal access tool and can  
communicate directly with the Switch using the HTTP protocol.  
The Web-based management module and the Console program  
(and Telnet) are different ways to access the same internal  
switching software and configure it. Thus, all settings  
encountered in web-based management are the same as those  
found in the console program.  
This Web-based Management Module does  
not accept Chinese language input (or  
other languages requiring 2 bytes per  
character).  
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Before You Start  
The DES-3326S Layer 3 Switch supports a wide array of  
functions and gives great flexibility and increased network  
performance by eliminating the routing bottleneck between the  
WAN or Internet and the Intranet. Its function in a network  
can be thought of as a new generation of router that performs  
routing functions in hardware, rather than software. It is a  
router that also has up to 24+2 independent Ethernet collision  
domains – each of which can be assigned an IP subnet.  
This flexibility and rich feature set requires a bit of thought to  
arrive at a deployment strategy that will maximize the potential  
of the DES-3326S Layer 3 switch.  
General Deployment Strategy  
1. Determine how the network would be best segmented.  
This is probably done using VLANs in an existing layer  
2 switched network.  
2. Develop an IP addressing scheme.  
This involves  
allocating a block of IP addresses to each network  
segment. Each network subnet is then assigned a  
network address and a subnet mask. See Chapter 5,  
Switch Management Concepts section titled IP  
Addressing and Subnetting for more information.  
3. Determine which network resources must be shared by  
the subnets.  
Shared resources may be connected  
directly to the Layer 3 switch, if need be. Static routes  
to each of the shared resources should be determined.  
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4. Determine how each subnet will communicate with the  
WAN or Internet.  
Again, static routes should be  
determined and default gateways identified.  
5. Develop a security scheme. Some subnets on the  
network need more security or should be isolated from  
the other subnets. IP or MAC filtering can be used.  
Also, one or more VLANs on the Layer 3 switch can be  
configured without an IP subnet – in which case, these  
VLANs will function as a layer 2 VLAN and would  
require an external router to connect to the rest of the  
network.  
6. Develop a policy scheme. Some subnets will have a  
greater need for multicasting bandwidth, for example. A  
policy is a mechanism to alter the normal packet  
forwarding in a network device, and can be used to  
intelligently  
allocate  
bandwidth  
to  
time-critical  
applications such as the integration of voice, video, and  
data on the network.  
7. Develop a redundancy scheme. Planning redundant  
links and routes to network critical resources can save  
valuable time in case of a link or device failure. The  
DES-3326S Spanning Tree function can be used to  
block the redundant link until it is needed.  
VLAN Layout  
VLANs on the DES-3326S have rather more functions than on  
a traditional layer 2 switch, and must therefore be laid-out and  
configured with a bit more care. Layer 3 VLANs (VLANs with  
an IP interface assigned to them) could be thought of as  
network links – not just as a collection of associated end users.  
Further, Layer 3 VLANs are assigned an IP network address  
and subnet mask to enable IP routing between them.  
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Layer 3 VLANs must be configured on the switch before they  
can be assigned IP subnets.  
Further, the static VLAN  
configuration is specified on a per port basis. On the DES-  
3326S, a VLAN can consist of end-nodes – just like a  
traditional layer 2 switch, but a VLAN can also consist of one or  
more layer 2 switches – each of which is connected to multiple  
end-nodes or network resources.  
So, a Layer 3 VLAN, consisting of 4 ports, could be connected  
to 4 layer 2 switches. If these layer 2 switches each have 24  
ports, then the Layer 3 VLAN would contain 4 x 24 = 96 end  
nodes. Assigning an IP subnet to the Layer 3 VLAN would  
allow wire-speed IP routing from the WAN to each end node  
and between end nodes.  
So, the IP subnets for a network must be determined first, and  
the VLANs configured on the switch to accommodate the IP  
subnets. Finally, the IP subnets can be assigned to the VLANs.  
Assigning IP Network Addresses and  
Subnet Masks to VLANs  
The DES-3326S allows the assignment of IP subnets to  
individual VLANs. Any VLAN configured on the switch that is  
not assigned an IP subnet, will behave as a layer 2 VLAN and  
will not be capable of IP routing – even if the switch is in IP  
Routing mode.  
Developing an IP addressing scheme is a complex subject, but  
it is sufficient here to mention that the total number of  
anticipated end nodes – for each Layer 3 VLAN – must be  
accommodated with an unique IP address. It should be noted  
that the switch regards a VLAN with an IP network address and  
corresponding subnet mask assigned as an IP interface in IP  
Routing mode.  
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Defining Static Routes  
Routes between the IP interfaces and a default gateway or other  
router with a WAN connection should be determined  
beforehand and entered into the static/default routing table on  
the DES-3326S.  
Getting Started  
The first step in getting started in using web-based  
management for your Switch is to secure a browser. A Web  
browser is a program which allows a person to read hypertext,  
for example, Netscape Navigator or Microsoft Internet Explorer.  
Follow the installation instructions for the browser.  
The second and last step is to configure the IP interface of the  
Switch. This can be done manually through the console or  
automatically using BOOTP/DHCP.  
Management  
To begin managing your Switch simply run the browser you  
have installed on your computer and point it to the IP address  
you have defined for the device. The URL in the address bar  
should read something like: http://123.123.123.123, where  
the numbers 123 represent the IP address of the switch.  
Note: The Factory default IP address for the switch is  
10.90.90.90.  
In the page that opens, click on the Login to DES-3326S  
Manager button:  
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Figure 6-1. Login Button  
This opens the management module’s main page.  
The switch management features available in the web-based  
are explained below.  
Configuring the Switch  
User Accounts Management  
From the Main Menu, highlight Setup User Accounts and  
press Enter, then the User Account Management menu  
appears.  
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Figure 6-2. User Accounts Control Table  
Click New to add a user.  
Figure 6-3. User Accounts Control Table - Edit  
1. Enter the new user name, assign an initial password,  
and then confirm the new password. Determine whether  
the new user should have Root, User+, or User  
privileges.  
2. Click on APPLY to make the user addition effective.  
3. A listing of all user accounts and access levels is shown  
on the user accounts control table. This list is updated  
when Apply is executed.  
4. Please remember that Apply makes changes to the  
switch configuration for the current session only. All  
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changes (including User additions or updates) must be  
entered into non-volatile ram using the Save Changes  
command on the Main Menu - if you want these  
changes to be permanent.  
Admin and User Privileges  
There are two levels of user privileges: Admin and User. Some  
menu selections available to users with Admin privileges may  
not be available to those with User privileges.  
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The following table summarizes the Root, User+ and User  
privileges:  
Switch Configuration  
Management  
Privilege  
Admin  
User  
Configuration  
Yes  
Yes  
Yes  
Read Only  
Read Only  
Read Only  
Network Monitoring  
Community Strings and Trap  
Stations  
Update Firmware and Configuration  
Files  
Yes  
No  
System Utilities  
Factory Reset  
Reboot Switch  
Yes  
Yes  
Yes  
Ping Only  
No  
No  
User Account Management  
Add/Update/Delete User Accounts  
View User Accounts  
Yes  
Yes  
No  
No  
Table 6-1. Root, User+, and User Privileges  
After establishing a User Account with Admin-level privileges,  
highlight Save Changes and press Enter (see below). The  
switch will save any changes to its non-volatile ram and reboot.  
You can logon again and are now ready to continue configuring  
the Switch.  
Saving Changes  
The DES-3326Ss has two levels of memory; normal RAM and  
non-volatile or NV-RAM. Configuration changes are made  
effective by highlighting Apply and pressing the Apply button.  
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When this is done, the settings will be immediately applied to  
the switching software in RAM, and will immediately take effect.  
Some settings, though, require you to restart the switch before  
they will take effect. Restarting the switch erases all settings in  
RAM and reloads the stored settings from the NV-RAM. Thus, it  
is necessary to save all setting changes to NV-RAM before  
rebooting the switch.  
To retain any configuration changes permanently, highlight  
Save Changes from the Main Menu. The following screen will  
appear:  
Figure 6-4. Save Changes Screen  
Click the Save Configuration button to save the current  
switch configuration in NV-RAM. The following dialog box will  
confirm that the configuration has been saved:  
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Figure 6-5. Save Configuration Confirmation  
Click the OK button to continue.  
Once the switch configuration settings have been saved to NV-  
RAM, they become the default settings for the switch. These  
settings will be used every time the switch is rebooted.  
Factory Reset  
The following menu is used to restart the switch using only the  
configuration that was supplied by the factory. A factory reset  
returns all configuration options to their default values and  
restores the switch’s configuration to the factory settings.  
All user-entered configuration information will be lost.  
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Figure 6-6. Factory Reset Screen  
Click Yes if you want the switch to retain its current IP address.  
Click No to reset the switch’s IP address to the factory default,  
10.90.90.90 (with a Subnet Mask of 255.0.0.0 and Default  
Gateway 0.0.0.0)  
Click the Apply button to restart the switch.  
USING WEB-BASED MANAGEMENT  
Setting Up Web Management  
Before running Web-based management, some basic  
configuration of the switch may need to be performed. The  
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following at a minimum must be configured or known for the  
switch to be managed:  
IP Address  
Subnet Mask  
Administrator password  
In addition, several other parameters may need to be  
configured or known to properly communicate with the switch  
or allow full management capability. These include:  
Default Gateway  
Trap Destination and Community Name  
Configuration of these items may be made from the User  
Interface, which is accessible via either the serial console or  
Telnet. Refer to the User Guide that came with your system for  
more  
information  
subsection  
describe  
the  
required  
configuration.  
Setting an IP Address  
The IP address for the switch must be set before it can be  
managed with the web-based manager. The switch IP address  
may be automatically set using BOOTP or DHCP protocols, in  
which case the actual address assigned to the switch must be  
known.  
The IP address may alternatively be set using the  
Command Line Interface (CLI) over the console serial port  
as follows:  
3. Starting at the command line prompt DES3326S4#  
enter the commands config ipif System  
ipaddress  
xxx.xxx.xxx.xxx/yyy.yyy.yyy.yyy.  
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Where the x’s represent the IP address to be  
assigned to the IP interface named System and the  
y’s represent the corresponding subnet mask.  
4. Alternatively, you can enter DES3326S4# enter  
the commands config ipif System ipaddress  
xxx.xxx.xxx.xxx/z. Where the x’s represent the IP  
address to be assigned to the IP interface named  
System and the z represents the corresponding  
number of subnets in CIDR notation.  
Using this method, the switch can be assigned an IP address  
and subnet mask which can then be used to connect a  
management station to the switch’s web-based management  
agent.  
Saving Configuration Changes  
Clicking the Apply button makes any configuration change  
active, but only for the current session. If the switch is  
restarted (rebooted) without entering the configuration changes  
into the non-volatile RAM (NV-RAM), the configuration changes  
will be lost.  
To enter configuration changes into the switch’s non-volatile  
RAM, select Save Changes from the main screen. Click on the  
Save Configuration button to enter the current configuration  
into NV-RAM. The configuration will then be loaded into the  
switch’s memory when it is restarted.  
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Figure 6-7. Save Changes Screen  
Starting and Stopping the Web-based Manager  
Do the following to use the web-based manager:  
1. Start a Java-enabled Web browser from any  
machine with network access to the switch.  
(Preferred browsers include Internet Explorer 4.0 or  
above, or Netscape Navigator 4.0 or above.)  
2. Enter the IP address for the switch you want to  
manage in the URL field of the browser.  
3. The screen below will appear, prompting you to  
enter the user name and password for management  
access.  
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Figure 6-8. Password Dialog Box  
1. Thers is no default User Name or Password. Click  
the OK button to continue. The default user has  
Admin privileges.  
2. The full application will now launch. A three-frame  
page will display with a switch graphic located in  
the upper right hand frame.  
3. To stop the web-based manager, simply close the  
Web browser application.  
Web-based Manager’s User Interface  
The user interface provides access to various switch  
configuration and management screens, allows you to view  
performance statistics, and permits you to graphically monitor  
the system status.  
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Areas of the User Interface  
The figure below shows the user interface. The user interface  
is divided into 3 distinct areas as described in the table.  
Area 1  
Area 2  
Area 3  
Figure 6-9. Main Web-Manager Screen  
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Area  
Function  
1
Presents a graphical near real-time image of the  
front panel of the switch. This area displays the  
switch’s ports and expansion modules, showing  
port activity, duplex mode, or flow control,  
depending on the specified mode.  
Various areas of the graphic can be selected for  
performing management functions, including the  
ports, expansion modules, management module,  
or the case.  
2
3
Allows the selection of commands.  
Presents switch information based on your  
selection and the entry of configuration data.  
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This section, arranged by topic, describes how to perform  
common monitoring and configuration tasks on the DES-  
3326Ss switch using the Web-based Manager, you can perform  
any of the tasks described in the following sections.  
Setting Up The Switch  
Basic Setup  
This section will help prepare the Switch user by describing the  
Switch Information – Basic Settings, IP Address, Configure Port,  
and Switch Settings windows.  
Switch Information  
Click the Switch Information link in the Configuration menu.  
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Figure 6-10. Switch Information – Basic Settings  
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The Switch Information window shows which (if any) external  
modules are installed, and the switch’s MAC Address (assigned  
by the factory and unchangeable). In addition, the Boot PROM  
and Firmware Version numbers are shown. This information  
is helpful to keep track of PROM and Firmware updates and to  
obtain the switch’s MAC address for entry into another network  
device’s address table – if necessary.  
You can also enter the name of the System, its location, and  
the name and telephone number of the System Administrator.  
It is recommended that the person responsible for the  
maintenance of the network system that this Layer 3 switch is  
installed on be listed here.  
IP Address  
Configuring the Switch’s IP Address  
The Switch needs to have an IP address assigned to it so that  
an In-Band network management system (for example, the Web  
Manager or Telnet) client can find it on the network. The Basic  
Switch Setup window allows you to change the settings for the  
Ethernet interface used for in-band communication.  
The fields listed under the Current IP Settings heading are  
those that are currently being used by the switch. Those fields  
listed under the New Switch IP Setting heading are those that  
will be used after clicking on the Apply button.  
To set the switch’s IP address:  
Click the Basic Switch Setup link from the Main Menu to  
open the following dialog box.  
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Figure 6-11. Basic Switch Setup  
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The switch’s factory default IP address is  
10.90.90.90 with a subnet mask of 255.0.0.0 and  
a default gateway of 0.0.0.0.  
To manually assign the switch’s IP address, subnet mask,  
and default gateway address:  
Select Manual from the Get IP From drop-down menu.  
Enter the appropriate IP address and subnet mask.  
If you want to access the switch from a different subnet from  
the one it is installed on, enter the IP address of the gateway. If  
you will manage the switch from the subnet on which it is  
installed, you can leave the default address in this field.  
If no VLANs have been previously configured on the switch, you  
can use the default VLAN named default. The default VLAN  
contains all of the switch ports as members. If VLANs have  
been previously configured on the switch, you will need to enter  
the VLAN name of the VLAN that contains the port that the  
management station will access the switch on.  
To use the BOOTP or DHCP protocols to assign the switch  
an IP address, subnet mask, and default gateway address:  
Use the Get IP From: <Manual> pull-down menu to choose  
from Manual, BOOTP, or DHCP. This selects how the switch will  
be assigned an IP address on the next reboot (or startup).  
The New Switch IP Settings options are:  
Parameter  
Description  
BOOTP  
The switch will send out a BOOTP  
broadcast request when it is powered  
up. The BOOTP protocol allows IP  
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addresses, network masks, and default  
gateways to be assigned by a central  
BOOTP server. If this option is set, the  
Switch will first look for a BOOTP  
server to provide it with this  
information before using the default or  
previously entered settings.  
DHCP  
The switch will send out a DHCP  
broadcast request when it is powered  
up. The DHCP protocol allows IP  
addresses, network masks, and default  
gateways to be assigned by a DHCP  
server. If this option is set, the switch  
will first look for a DHCP server to  
provide it with this information before  
using the default or previously entered  
settings.  
Manual  
Allows the entry of an IP address,  
Subnet Mask, and a Default Gateway  
for the switch. These fields should be  
of the form xxx.xxx.xxx.xxx, where each  
xxx is a number (represented in  
decimal form) between 0 and 255. This  
address should be a unique address  
on the network assigned for use by the  
network administrator. The fields  
which require entries under this option  
are as follows:  
Subnet Mask  
A Bitmask that determines the extent  
of the subnet that the Switch is on.  
Should be of the form xxx.xxx.xxx.xxx,  
where each xxx is  
a
number  
(represented in decimal) between 0 and  
255. The value should be 255.0.0.0 for  
a Class A network, 255.255.0.0 for a  
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Class B network, and 255.255.255.0  
for a Class C network, but custom  
subnet masks are allowed.  
Default Gateway  
IP address that determines where  
packets with a destination address  
outside the current subnet should be  
sent. This is usually the address of a  
router or a host acting as an IP  
gateway. If your network is not part of  
an intranet, or you do not want the  
Switch to be accessible outside your  
local network, you can leave this field  
unchanged.  
VLAN Name  
This allows the entry of a VLAN name  
from which a management station (a  
computer) will be allowed to manage  
the switch using TCP/IP (in-band, or  
over the network).  
Management  
stations that are on VLANs other than  
the one entered in the VLAN Name  
field will not be able to manage the  
switch in-band unless their IP  
addresses  
Management Station IP Addresses  
field. The default VLAN is named  
are  
entered  
in  
the  
default and contains all of the switch’s  
ports. There are no entries in the  
Management Station IP Addresses  
table, by default so any management  
station can access the switch.  
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SNMP Settings  
Some settings must be entered to allow the switch to be  
managed from an SNMP-based Network Management System  
such as SNMP v1 or to be able to access the Switch using the  
Telnet protocol or the Web Manager.  
To setup the switch for remote management:  
Click the Management Station IP link in the Management  
menu. The following screen appears:  
Figure 6-12. Management Station IP Settings  
Management stations are computers on the network that will  
be used to manage the switch. You can limit the number of  
possible management stations by entering up to three IP  
addresses. If the three IP Address fields contain all zeros (“0”),  
then any station with any IP address can access the switch to  
manage and configure it. If there is one or more IP addresses  
entered in the IP Address fields, then only stations with the IP  
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addresses entered will be allowed to access the switch to  
manage or configure it.  
Configuring Community Strings  
To configure SNMP Community strings, click on the SNMP  
Community Setup link.  
This window is used to create an SNMP community string and  
to specify the string as having read only or read-write privileges  
for the SNMP management host.  
A community sting is an alphanumeric string of up to 32  
characters used to authentication of users wanting access to  
the switch’s SNMP agent.  
Read  
read only allows the user using the above  
community string to have read only access to the switch’s  
SNMP agent. The default read only community string is public.  
R/W read/write allows the user using the above  
community string to have read and write access to the switch’s  
SNMP agent. The default read write community string is  
private.  
Only administrator-level users can configure community  
strings. A maximum of 4 community strings can be specified.  
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Figure 6-13. SNMP Community Setup  
Setting Up Trap Receivers  
This allows the switch to send traps (messages about errors,  
etc.) to management stations on the network. Click the SNMP  
Trap Recipients link in the Network Management folder. The  
trap recipients can be setup from the following window:  
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Figure 6-14. Trap Receivers  
The IP Address field is the IP address of a management station  
(a computer) that is configured to receive the SNMP traps from  
the switch.  
The SNMP Community String is similar to a password in that  
stations that do not know the correct string cannot receive or  
request SNMP information from the switch.  
The Status field can be toggled between Enabled and Disabled  
to enable or disable the receipt of SNMP traps by the listed  
management stations.  
Stacking Information  
As of the firmware release current at the time of the writing of  
this manual (1.00-B09,) a switch stack configuration cannot be  
changed from the default configuration using the Web-based  
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management agent. To change a switch’s order in the stack,  
you must use the console Command Line Interface.  
The number of switches in the switch stack (up to 6 total) are  
displayed in the upper right-hand corner of you web-browser.  
The icons are in the same order as their respective Unit  
numbers, with the Unit 1 switch corresponding to the icon in  
the upper left-most corner of the icon group.  
Figure 6-15. Switch Stack Display  
In this case, there are two switches in the switch stack. The  
Unit 1 (master) switch is on top and highlighted in blue. The  
Unit 2 (slave) switch is below and not highlighted. To select a  
switch in the switch stack to configure, simply click on the  
corresponding switch’s icon.  
Figure 6-16. Switch Stack Icons  
Here, the switch Unit 2 (slave) has been selected.  
When the up to 6 DES-3326S switches are properly  
interconnected through their optional Stacking Modules,  
information about the resulting switch stack is displayed under  
the Stack Information link. This link is visible only when a  
switch stack has been connected and the optional Stacking  
Modules are active.  
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To view the stacking information, click on the Stacking  
Information link from the Basic Setup folder:  
Figure 6-17. Stacking Information  
The Unit ID field displays the switch’s order in the stack. The  
switch with a Unit ID of 1 is the Master Switch.  
The MAC Address field displays the unique address of the  
switch assigned by the factory.  
The Start Port field displays the first port assigned to the  
corresponding switch in the switch stack.  
The Port Range field displays the total number of ports on the  
switch. Note that the stacking port is included in the total  
count.  
Mode displays the method used to determine the stacking  
order of the switches in the switch stack.  
The Version field displays the version number of the stacking  
firmware.  
The switch’s current order in the switch stack is also displayed  
on the Stacking Module’s front panel under the STACK NO.  
heading:  
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Figure 6-18. The Stacking Module’s Front Panel  
Notice the Link and Act LEDs. These LEDs have the same  
function as the corresponding LEDs for the switch’s Ethernet  
ports. The Link LED lights to confirm a valid link, while the  
ACT LED blinks to indicate activity on the link.  
The Stack No. seven-segment LED displays the Unit number  
assigned to the switch. A 0 (a zero) in the display indicates  
that the stacking module is in the process of determining the  
stack status and has not yet resolved the switch’s Unit number.  
The stacking order can be automatically configured using the  
switch’s MAC address the lower the numerical value of a  
given switch’s MAC address, the lower the number in the  
stacking order the switch will be assigned. The switch with the  
lowest MAC address, will then become the Master Switch.  
Alternatively, the stacking order can be manually assigned  
using the console’s Command Line Interface (CLI).  
You can use the show stacking command to display the  
current switch stack information. The syntax of the show  
stacking command is as follows:  
show stacking {mode/version}  
Using the optional parameter mode displays only the stacking  
mode of the switches in the switch stack.  
Using the optional parameter version displays only the  
stacking firmware version of the switches in the switch stack.  
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Entering the show stacking command with no parameters  
returns all of the relevant stacking information for all of the  
switches in the stack:  
Figure 6-19. Console CLI show stack Command  
The same switch stack information is displayed in the console  
as is displayed in the Web-based management agent.  
The config stack command allows you to configure the switch  
stack manually.  
The syntax of the config stacking command is as follows:  
config  
stacking  
mode  
[auto/master/slave/standalone]  
One of the parameters auto/master/slave/standalone must  
be entered along with the config stacking mode command.  
These parameters have the following effects:  
auto  
Switches in the stack will be assigned a unit ID  
sing a comparison of the numerical value of the  
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switch’s MAC address. The lowest MAC address  
in the switch stack will become Unit 1 (the  
Master Switch), the next highest MAC address  
will become Unit 2, and so on. This is the  
switch’s default mode.  
master  
slave  
The switch that the management station is  
connected to (via the switch’s serial port) will  
become Unit 1 the master switch. This switch  
will then be used to configure the switch stack.  
The switch that the management station is  
connected to (via the switch’s serial port) will  
never become the Master Switch and will always  
be Unit 2 or higher. If multiple switches in the  
stack are configured as slave switches, their  
unit numbers are determined by the numerical  
value of their respective MAC addresses.  
standalone This command effectively removes the switch  
connected to the management station (via the  
switch’s serial port) from the switch stack. The  
switch will be assigned a Unit number of 1 and  
cannot be managed as part of the switch stack.  
When a switch in a switch stack is configured as  
standalone, stacking information is still passed  
over the stacking link to other switches in the  
stack.  
The following example configures the two switches in a two-  
switch stack to give the switch with the lowest MAC address a  
Unit number greater than 1 (configured as a slave). The  
second switch is configured to always have a Unit number of 1  
(configured as the master):  
With the management station’s console connected to the serial  
port of the switch with the lowest MAC address, enter the  
following command at the prompt:  
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config stacking mode slave  
This will configure the switch with MAC address 00-00-00-22-  
22-00 to always have a Unit number greater than 1 (as a slave).  
Now you will have to move the management stations’s console  
connection (via the serial port) to the switch with MAC address  
00-11-33-44-55-60, and enter the following command:  
config stacking mode master  
This will configure the switch with MAC address 00-11-33-44-  
55-60 to always have a Unit number of 1 (as the master).  
You can then use the show stacking command to verify the  
stacking configuration, as shown below:  
Figure 6-20. Config Stacking Command  
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Configure Ports  
Click the Port Configurations link from the Basic Setup folder:  
Figure 6-21. Port Configurations  
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Click on the port you want to configure on the Port  
Configurations menu and then click the Edit button. This will  
open the following dialog box:  
Figure 6-22. Port Configurations Edit  
The Unit drop-down dialog box allows you to select different  
switches in a switch stack, if you have the optional stacking  
module installed and the switches in the stack are properly  
interconnected.  
The Port drop-down dialog box allows different ports (on the  
currently selected Unit) to be selected for configuration.  
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Use the State<Enabled> pull-down menu to either enable or  
disable a given port.  
Use the Speed/Duplex<Auto> pull-down menu to either select  
the speed and duplex/half-duplex state of the port. Auto –  
auto-negotiation between 10 and 100 Mbps devices, full- or  
half-duplex. The Auto setting allows the port to automatically  
determine the fastest settings the device the port is connected  
to can handle, and then to use those settings. The other  
options are 100M/Full, 100M/Half, 10M/Full, and 10M/Half.  
There is no automatic adjustment of port settings with any  
option other than Auto.  
Locking a Port’s MAC Address Learning  
A given port’s (or a range of port’s) dynamic MAC address  
learning can be locked such that the current source MAC  
addresses entered into the MAC address forwarding table can  
not be changed once the port lock is enabled. The port can be  
locked by using the Learn <Disabled> pull-down menu to  
Enabled, and clicking Apply.  
This is a security feature that prevents unauthorized  
computers (with source MAC addresses unknown to the switch  
prior to locking the port (or ports) from connecting to the  
switch’s locked ports and gaining access to the network.  
The following fields can be set:  
Parameter  
Description  
State <Enabled>  
Toggle the State <Enabled> field to  
either enable or disable a given port.  
Speed/Duplex  
<Auto>  
Toggle the Speed/Duplex <Auto> field  
to either select the speed and  
duplex/half-duplex state of the port.  
Auto – auto-negotiation between 10  
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and 100 Mbps devices, full- or half-  
duplex. The Auto setting allows the  
port to automatically determine the  
fastest settings the device the port is  
connected to can handle, and then to  
use those settings. The other options  
are 100M/Full, 100M/Half, 10M/Full,  
and 10M/Half. There is no automatic  
adjustment of port settings with any  
option other than Auto.  
Flow Control: Auto  
Displays the flow control scheme used  
for the various port configurations.  
Ports configured for full-duplex use  
802.3x flow control, half-duplex ports  
use backpressure flow control, and  
Auto ports use an automatic selection  
of the two.  
Allows the selected port (or port’s)  
dynamic MAC address learning to be  
locked such that new source MAC  
addresses can not be entered into the  
MAC address table for the locked port.  
It can be changed by toggling between  
Disabled and Enabled.  
Lock <Disabled>  
Serial Port Settings  
The Serial Port Settings window allows the configuration of  
the switch’s serial port and out-of-band TCP/IP  
communications using SLIP.  
Click on the Serial Port Settings link from the Basic Setup  
folder.  
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Figure 6-23. Serial Port Settings  
Use the Select Protocol <Console> pull-down menu to select  
either the Console or the SLIP protocol.  
The following fields can then be set:  
Console Settings  
Parameter  
Description  
Baud Rate  
Displays the serial bit rate used to  
communicate with a management  
station. The console baud rate is  
9600 bits per second.  
Data Bits  
Displays the number of bits that  
make  
communicating  
up  
a
word  
with  
when  
the  
management station. The console  
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interface uses 8 data bits.  
Stop Bits  
Displays the number of bits used to  
indicate that a word has been  
completely transmitted. The console  
interface uses 1 stop bit.  
Auto-Logout  
This sets the time the interface can  
be  
idle  
before  
the  
switch  
automatically logs-out the user. The  
options are 2 mins, 5 mins, 10 mins,  
15 mins, or Never.  
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Advanced Setup  
Changing switch operation mode setting changes some of the  
menus and configuration options for the Advanced Setup of the  
switch. The configuration data for each mode is, however,  
saved when the switch’s operating mode is changed.  
Configuring VLANs  
The switch allows the assignment of  
an IP interface to each VLAN, in IP  
Routing mode. The VLANs must be  
configured prior to setting up the IP  
interfaces.  
To create a new 802.1Q VLAN:  
The VLAN menu adds an entry to edit the VLAN definitions and  
to configure the port settings for IEEE 802.1Q VLAN support.  
Go to the Advanced Setup folder, select VLAN Configurations,  
and click the 802.1Q VLANs link to open the following dialog  
box:  
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Figure 6-24. 802.1Q VLANs  
To delete an existing 802.1Q VLAN, click the corresponding  
click-box to the left of the VLAN you want to delete from the  
switch and then click the Delete button.  
To create a new 802.1Q VLAN, click the New button:  
Figure 6-25. 802.1Q Static VLANs Entry Settings – Add  
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To edit an existing 802.1Q VLAN, click the corresponding  
click-box and then click the Edit icon to open the  
following dialog box:  
Figure 6-26. 802.1Q Static VLANs Entry Settings – Edit  
The following fields can then be set in either the Add or Edit  
dialog boxes:  
Parameter  
Description  
VLAN ID (VID)  
Allows the entry of a VLAN ID in the  
Add dialog box, or displays the VLAN  
ID of an existing VLAN in the Edit  
dialog box. VLANs can be identified  
by either the VID or the VLAN name.  
The Auto Assign click box will  
instruct the switch to assign VLAN  
IDs in ascending numerical order  
starting with 1 to each VLAN as it  
is created.  
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VLAN Name  
Allows the entry of a name for the  
new VLAN in the Add dialog box, or  
for editing the VLAN name in the  
Edit dialog box.  
Port  
Allows an individual port to be  
specified as member of a VLAN.  
Tagged/Untagged  
Allows an individual port to be  
specified as Tagging. A Check in the  
Tagged field specifies the port as a  
Tagging member of the VLAN. When  
an untagged packet is transmitted by  
the port, the packet header is  
changed to include the 32-bit tag  
associated with the VID (VLAN  
Identifier – see below). When a  
tagged packet exits the port, the  
packet header is unchanged.  
Untagged  
Allows an individual port to be  
specified as Untagged. When an  
untagged packet is transmitted by  
the port, the packet header remains  
unchanged. When a tagged packet  
exits the port, the tag is stripped and  
the packet is changed to an  
untagged packet.  
Egress  
Egress Member - specifies the port  
as being a static member of the  
VLAN. Egress Member Ports are  
ports that will be transmitting traffic  
for the VLAN. These ports can be  
either tagged or untagged.  
Forbidden  
Forbidden Non-Member - specifies  
the port as not being a member of  
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the VLAN and that the port is  
forbidden from becoming a member  
of the VLAN dynamically.  
The Port VLAN ID (PVID) dialog box, shown below, allows you  
to determine whether the switch will share its VLAN  
configuration information with other Group VLAN Registration  
Protocol (GVRP) enabled switches.  
In addition, Ingress  
Checking can be used to limit traffic by filtering incoming  
packets whose PVID does not match the PVID of the port.  
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Figure 6-27. Port VLAN ID (PVID)  
The following field can be set:  
Parameter  
Description  
PVID  
A
Port VLAN Identifier is  
a
classification  
mechanism  
that  
associates a port with a specific  
VLAN and is used to make  
forwarding decisions for untagged  
packets received by the port. For  
example, if port #2 is assigned a  
PVID of 3, then all untagged packets  
received on port #2 will be assigned  
to VLAN 3. This number is generally  
the same as the VID# number  
assigned to the port in the Edit  
802.1Q VLANs menu above.  
The  
Group  
VLAN  
Registration  
GVRP <Disabled>  
Protocol (GVRP) enables the port to  
dynamically become a member of a  
VLAN.  
Ingress Filter  
<Disabled>  
This field can be toggled using the  
space bar between Enabled and  
Disabled. Enabled enables the port  
to compare the VID tag of an  
incoming packet with the PVID  
number assigned to the port. If the  
two are different, the port filters  
(drops) the packet. Disabled disables  
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Ingress filtering.  
To enable or disable GVRP, globally, on the switch:  
Go to the VLAN Configurations link and click on the Switch  
GVRP link:  
Figure 6-28. – Switch GVRP  
Parameter  
Description  
Group VLAN Registration Protocol  
(GVRP) – this enables and disables  
GVRP on the switch without  
changing the port GVRP settings.  
GVRP <disabled>  
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Layer 3 IP Networking  
To access the Layer 3 IP Networking links, select Configure  
Layer 3 - IP Networking from the Advanced Setup folder.  
Setting Up IP Interfaces  
Each VLAN must be configured prior to setting up the VLAN’s  
corresponding IP interface.  
An example is presented below:  
VLAN Name  
System (default)  
Engineer  
VID  
1
Switch Ports  
5, 6, 7, 8, 21, 22, 23, 24  
9, 10, 11, 12  
13, 14, 15, 16  
17, 18, 19, 20  
1, 2, 3, 4  
2
Marketing  
Finance  
3
4
Sales  
5
Backbone  
6
25, 26  
Table 6-3. VLAN Example – Assigned Ports  
In this case, 6 IP interfaces are required, so a CIDR notation of  
10.32.0.0/11 (or a 11-bit) addressing scheme will work. This  
addressing  
scheme  
will  
give  
a
subnet  
mask  
of  
11111111.11100000.00000000.00000000  
255.224.0.0 (decimal).  
(binary)  
or  
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Using a 10.xxx.xxx.xxx IP address notation, the above example  
would give 6 network addresses and 6 subnets.  
Any IP address from the allowed range of IP addresses for each  
subnet can be chosen as an IP address for an IP interface on  
the switch.  
For this example, we have chosen the next IP address above  
the network address for the IP interface’s IP Address:  
VLAN Name  
System (default)  
Engineer  
VID  
1
Network Number  
10.32.0.0  
IP Address  
10.32.0.1  
10.64.0.1  
10.96.0.1  
10.128.0.1  
10.160.0.1  
10.192.0.1  
2
10.64.0.0  
Marketing  
Finance  
3
10.96.0.0  
4
10.128.0.0  
10.160.0.0  
10.192.0.0  
Sales  
5
Backbone  
6
Table 6-4. VLAN Example – Assigned IP Interfaces  
The 6 IP interfaces, each with an IP address (listed in the table  
above), and a subnet mask of 255.224.0.0 can be entered into  
the Setup IP Interface window.  
To setup IP Interfaces on the switch:  
Go to the Advanced Setup folder, and click on the Layer 3 IP  
Networking link, and then click on the Setup IP Interfaces  
link to open the following dialog box:  
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Figure 6-29. Setup IP Interface  
To setup an new IP interface, click the New button:  
Figure 6-30. Setup IP Interface – Add  
To edit an existing IP interface, click on the Edit button:  
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Figure 6-31. Setup IP Interface – Edit  
Choose a name for the interface to be added and enter it in the  
Interface Name field (if you are editing an IP Interface, the  
Interface Name will already be in the top field as seen in the  
window above). Enter the interface’s IP address and subnet  
mask in the corresponding fields. Pull the Active pull-down  
menu to Yes and click Apply to enter to make the IP interface  
effective. Use the Save Changes dialog box from the Basic  
Setup folder to enter the changes into NV-RAM.  
The following fields can be set:  
Parameter  
Description  
Interface Name  
This field displays the name for the  
IP interface. The default IP interface  
is named “System”.  
IP Address  
This field allows the entry of an IP  
address to be assigned to this IP  
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interface.  
Subnet Mask  
VLAN Name  
Active <Yes>  
This field allows the entry of a  
subnet mask to be applied to this IP  
interface.  
This field allows the entry of the  
VLAN Name for the VLAN the IP  
interface belongs to.  
This field is toggled between Yes and  
No using the space bar. This entry  
determines whether the interface will  
be active or not.  
Switch  
This drop-down menu allows the  
selection of an individual switch from  
a switch stack, if you have the  
optional stacking module and have  
properly interconnected the switches  
in the stack.  
Port/Member  
Allows you to specify which of the  
ports on the switch will be a member  
of this VLAN.  
Setup the Routing Information Protocol (RIP)  
Click on the Setup IP Interfaces link and then click on the  
RIP Settings folder. Then click on the RIP State link to open  
the following dialog box:  
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Figure 6-32. RIP Status  
This window allows RIP to be globally enabled and disabled on  
the switch without changing the RIP configuration.  
To configure RIP on the switch, highlight Setup RIP from the  
RIP Settings folder (under the Layer 3 IP Networking folder).  
This will open the following dialog box:  
Figure 6-33. RIP Interface Settings  
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To edit a RIP configuration, click the corresponding  
Interface Name click-box and then click the Edit button:  
Figure 6-34. Setup RIP – Edit  
The following fields can be set:  
Parameter  
Description  
Interface Name  
The name of the IP interface on  
which RIP is to be setup. This  
interface  
must  
be  
previously  
configured on the Switch.  
TX Mode  
<Disabled>  
Toggle among Disabled, V1 Only, V1  
Compatible, and V2 Only. This entry  
specifies which version of the RIP  
protocol will be used to transmit RIP  
packets. Disabled prevents the  
transmission of RIP packets.  
RX Mode  
Toggle among Disabled, V1 Only, V2  
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<Disabled>  
Only, and V1 and V2. This entry  
specifies which version of the RIP  
protocol will be used to interpret  
received RIP packets. Disabled  
prevents the reception of RIP  
packets.  
Password  
A
password  
authenticate  
between routers on the network.  
to  
be  
used  
to  
communication  
Authentication  
Toggle  
between  
Disabled  
and  
Enabled to specify that routers on  
the network should us the Password  
above to authenticate router table  
exchanges.  
OSPF  
MD5 Key Table Configuration  
The MD5 Key Table Configuration menu allows the entry of a  
16 character Message Digest version 5 (MD5) key which can  
be used to authenticate every packet exchanged between OSPF  
routers. It is used as a security mechanism to limit the  
exchange of network topology information to the OSPF routing  
domain.  
MD5 Keys created here can be used in the OSPF Interface  
Configuration menu below.  
To configure an MD5 Key, click the MD5 Key Table  
Configuration link to open the following dialog box:  
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Figure 6-35. MD5 Key Table  
The following fields can be set:  
Parameter  
Description  
Key ID  
A number from 1 to 255 used to  
identify the MD5 Key.  
Key  
A alphanumeric string of between 1  
and 16 case-sensitive characters  
used to generate the Message Digest  
which  
is  
in  
turn,  
used  
to  
authenticate OSPF packets within  
the OSPF routing domain.  
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Setup OSPF  
The OSPF General Setup dialog box allows OSPF to be enabled  
or disabled on the switch without changing the switch’s OSPF  
configuration. In addition, the switch can be designated as an  
Autonomous System (AS) Border Router or not.  
From the Layer 3 IP Networking folder, click on the OSPF  
folder and then click on the General link:  
Figure 6-36. Setup OSPF  
The following parameters can be set or are displayed:  
Parameter  
Description  
OSPF Route ID  
A 32-bit number (in the same format  
as an IP address xxx.xxx.xxx.xxx)  
that uniquely identifies the switch in  
the OSPF domain. It is common to  
assign the highest IP address  
assigned to the switch (router). In  
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this  
case,  
it  
would  
be  
10.255.255.255, but any unique 32-  
bit number will do. If 0.0.0.0 is  
entered, the highest IP address  
assigned to the switch will become  
the OSPF Route ID.  
Current Route ID  
Displays the OSPF Route ID  
currently in use by the switch. This  
Route ID is displayed as  
a
convenience to the user when  
changing the switch’s OSPF Route  
ID.  
AS Border Router  
State  
Autonomous System Border Router −  
determines whether or not the switch  
is configured as an AS Border  
Router.  
Allows OSPF to be enabled or  
disabled globally on the switch  
without  
changing  
the  
OSPF  
configuration.  
OSPF Area Setting  
This menu allows the configuration of OSPF Area IDs and to  
designate these areas as either Normal or Stub. Normal OSPF  
areas allow Link-State Database (LSDB) advertisements of  
routes to networks that are external to the area, Stub areas do  
not allow the LSDB advertisement of external routes. Stub  
areas use a default summary external route (0.0.0.0 or Area 0)  
to reach external destination.  
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Figure 6-37. OSPF Area Setting  
The following fields can be set or are displayed:  
Parameter  
Description  
Area ID  
A 32-bit number in the form of an IP  
address  
(xxx.xxx.xxx.xxx)  
that  
uniquely identifies the OSPF area in  
the OSPF domain.  
Type  
This field can be toggled between  
Normal and Stub using the space  
bar. When it is toggled to Stub,  
additional fields appear Stub  
Import Summary LSA, and Stub  
Default Cost.  
Stub Import  
Summary LSA  
Displays whether or not the selected  
Area will allow Summary Link-State  
Advertisements (Summary LSAs) to  
be imported into the area from other  
areas.  
Stub Default Cost  
Displays the default cost for the  
route to the stub of between 0 and  
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65,535. The default is None (0).  
Remove  
Allows for the removal of the selected  
OSPF Area from the list.  
OSPF Interface Configuration  
To configure an OSPF Interface, click on the OSPF  
Interface Configuration link:  
Figure 6-38. OSPF Interface Configuration  
All of the IP Interfaces currently configured on the switch will  
be displayed. Select the IP interface you want to configure  
OSPF for, and then click the Edit button. This will open the  
following dialog box:  
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Figure 6-39. OSPF Interface Configuration  
The following fields can be set:  
Parameter  
Description  
Interface Name  
Displays the of an IP interface  
previously configured on the switch.  
Area ID  
Allows the entry of an OSPF Area ID  
configured above.  
Router Priority  
Allows the entry of  
a
number  
between 0 and 255 representing the  
OSPF priority of the selected area. If  
a Router Priority of 0 is selected, the  
switch cannot be elected as the  
Designated Router for the network.  
Hello Interval  
Allows the specification of the  
interval between the transmission of  
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OSPF Hello packets, in seconds.  
Between 5 and 65535 seconds can  
be specified. The Hello Interval,  
Dead Interval, Authorization Type,  
and Authorization Key should be the  
same for all routers on the same  
network.  
Dead Interval  
Allows the specification of the length  
of time between the receipt of Hello  
packets from a neighbor router  
before the selected area declares that  
router down. An interval between 5  
and 65535 seconds can be specified.  
The Dead Interval must be evenly  
divisable by the Hello Interval.  
State  
Allows the OSPF interface to be  
disabled for the selected area  
without changing the configuration  
for that area.  
Auth Type  
This field can be toggled between  
None, Simple, and MD5 using the  
space bar. This allows a choice of  
authorization schemes for OSPF  
packets that may be exchanged over  
the OSPF routing domain.  
None  
specifies no authorization. Simple  
uses a simple password to determine  
if the packets are from an authorized  
OSPF router.  
selected, the Auth Key:[  
When Simple is  
] field  
allows the entry of a 8 character  
password that must be the same as  
a password configured on a neighbor  
OSPF router.  
MD5 uses  
a
cryptographic key entered in the  
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MD5 Key Table Configuration  
menu. When MD5 is selected, the  
Auth Key ID:[  
] field allows the  
specification of the Key ID as defined  
in the MD5 configuration above.  
This must be the same MD5 Key as  
used by the neighboring router.  
Metric  
This field allows the entry of a  
number between 1 and 65,535 that  
is representative of the OSPF cost of  
reaching the selected OSPF interface.  
The default metric is 1.  
OSPF Interface Configuration Monitor  
To view the current configuration of any OSPF Interface  
on the switch, click the corresponding Interface’s click-  
box and then click the Monitor button to open the  
following dialog box:  
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Figure 6-40. OSPF Interface Configuration Monitor  
Virtual Interface Configuration  
Virtual Interfaces are used by OSPF to link areas that do not  
have a physical connection to the backbone (also called Area 0)  
or to link areas of the backbone itself that are discontinuous.  
This allows routing information to flow from an area that is  
physically disconnected from area 0 into area 0 by configuring  
an interface across one of the areas previously defined above.  
To setup an OSPF Virtual Interface on the switch, click  
the Virtual Interface Configuration link under the OSPF  
folder:  
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Figure 6-41. Virtual Interface Configuration  
The following fields can be set or are displayed:  
Parameter  
Description  
Transit Area ID  
Allows the entry of an OSPF Area ID  
previously defined on the switch −  
that allows  
a
remote area to  
communicate with the  
backbone  
(area 0). A Transit Area cannot be a  
Stub Area or a Backbone Area.  
Neighbor Router  
The OSPF router ID for the remote  
router. This is a 32-bit number in  
the  
form  
of  
an  
IP  
address  
(xxx.xxx.xxx.xxx)  
that  
uniquely  
identifies the remote area’s Area  
Border Router.  
Status  
Displays the current status (UP or  
DOWN) of the corresponding OSPF  
Virtual Interface.  
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Area Aggregation Configuration  
Area Aggregation allows all of the routing information that may  
be contained within an area to be aggregated into a summary  
LSDB advertisement of just the network address and subnet  
mask. This allows for a reduction in the volume of LSDB  
advertisement traffic as well as a reduction in the memory  
overhead in the switch used to maintain routing tables.  
To configure OSPF Area Aggregation on the switch, click  
the Area Aggregation Configuration link under the OSPF  
folder:  
Figure 6-42. OSPF Area Aggregation Configuration  
The following fields can be set or are displayed:  
Parameter  
Description  
Area ID  
Allows the entry the OSPF Area ID  
for which the routing information will  
be aggregated. This Area ID must be  
previously defined on the switch.  
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Network Number  
Advertisement  
Sometimes  
Address. The 32-bit number in the  
form of an IP address that uniquely  
called  
the  
Network  
identifies  
the  
network  
that  
corresponds to the OSPF Area above.  
This field can be toggled between Yes  
and No using the space bar.  
It  
determines whether or not the  
selected OSPF Area will advertise it’s  
summary LSDB (Network-Number  
and Network-Mask) or not.  
Route Redistribution Settings  
Route redistribution allows routers on the network that are  
running different routing protocols to exchange routing  
information. This is accomplished by comparing the routes  
stored in the various router’s routing tables and assigning  
appropriate metrics.  
This information is then exchanged  
among the various routers according to the individual routers  
current routing protocol. The DES-3326Ss can redistribute  
routing information between the OSPF and RIP routing  
protocols to all routers on the network that are running OSPF  
or RIP. Routing information entered into the Static Routing  
Table on the local DES-3326Ss switch is also redistributed.  
To configure Route Redistribution on the switch, click on  
the Route Redistribution link under the Layer 3 IP  
Network folder.  
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Figure 6-43. Route Redistribution Settings  
The following fields can be set or are displayed:  
Parameter  
Description  
Source Protocol  
Allows the selection of the protocol of  
the source device. Available choices  
are RIP, OSPF, or Static.  
Destination  
Protocol  
Allows the selection of the protocol of  
the destination device.  
choices are RIP and OSPF.  
Available  
Metric Type  
Allows the selection of one of two  
methods for calculating the metric  
value. Type-1 calculates the metric  
(for RIP to OSPF) by adding the  
destination’s interface cost to the  
metric entered in the Metric field.  
Type-2 uses the metric entered in the  
Metric field without change. This  
field  
applies  
only  
when  
the  
destination field is OSPF.  
Metric  
Allows the entry of an OSPF interface  
cost. This is analogous to a Hop  
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Count in the RIP routing protocol.  
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IP Multicasting  
The functions supporting IP multicasting are added found  
under the IP Multicast Routing Protocols folder, from the  
Layer 3 IP Networking folder.  
IGMP Snooping, DVMRP, and PIM-DM can be enabled or  
disabled on the switch without changing the individual  
protocol’s configuration.  
To enable or disable IGMP Snooping, DVMRP, and PIM-DM  
globally on the switch:  
From the Layer 3 IP Networking folder, click on the IP  
Mulitcast Routing Protocols link and then click on the  
Multicast Global Configurations link to open the following  
dialog box:  
Figure 6-44. Multicast Global Configurations  
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IGMP Snooping, DVMRP, and PIM-DM routing protocols can  
be individually enabled or disabled, globally on the switch −  
without changing the individual protocol’s configuration from  
the above window.  
IGMP Snooping Settings  
To configure IGMP Snooping:  
From the Layer 3 IP Networking folder, select the IP  
Multicast Routing Protocols folder, and click IGMP Snooping  
Configurations to open the following dialog box:  
Figure 6-45. IGMP Control Setup  
The following fields can be set:  
Parameter  
Description  
VID  
Allows the entry of the VLAN ID (VID)  
for which IGMP Snooping is to be  
configured.  
This field can be switched using the  
State <Disabled>  
pull-down menu between Disabled  
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and Enabled. This is used to enable  
or disable IGMP Snooping for the  
specified VID.  
Query  
Allows the entry of a value between 1  
and 65500 seconds, with a default of  
125 seconds. This specifies the  
length of time between sending IGMP  
queries.  
Max Response  
Robustness Var  
Sets the maximum amount of time  
allowed before sending an IGMP  
response report. A value between 1  
and 25 seconds can be entered, with  
a default of 10 seconds.  
A tuning variable to allow for sub-  
networks that are expected to lose a  
large number of packets. A value  
between 2 and 255 can be entered,  
with larger values being specified for  
sub-networks that are expected to  
lose larger numbers of packets.  
IGMP Interface Configuration  
To configure an IGMP Interface on the switch, click on the  
IGMP Interface Configuration link under the IP Multicast  
Routing Protocols folder:  
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Figure 6-46. IGMP Interface Setup  
The Internet Group Multicasting Protocol (IGMP) can be  
configured on the switch on a per-IP interface basis. Each IP  
interface configured on the switch is displayed in the above  
IGMP Interface Configuration dialog box. To configure IGMP  
for a particular interface, click the corresponding click-box for  
that IP interface and click the Edit button. This will open the  
following dialog box:  
Figure 6-47. IGMP Interface Configuration Edit  
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This dialog box allows the configuration of IGMP for each IP  
interface configured on the switch. IGMP can be configured as  
Version 1 or 2 by toggling the Version field using the pull-down  
menu. The length of time between queries can be varied by  
entering a value between 1 and 65,500 seconds in the Query  
Interval field. The maximum length of time between the  
receipt of a query and the sending of an IGMP response report  
can be varied by entering a value in the Max Response Time  
field.  
The Robustness Variable field allows IGMP to be ‘tuned’ for  
sub-networks that are expected to lose a lot of packets. A high  
value (max. 255) for the robustness variable will help  
compensate for ‘lossy’ sub-networks. A low value (min. 2)  
should be used for less ‘lossy’ sub-networks.  
The following fields can be set:  
Parameter  
Description  
Interface Name  
<System>  
Displays the name of the IP interface  
that is to be configured for IGMP.  
This must be a previously configured  
IP interface.  
IP Address  
Displays  
the  
IP  
address  
corresponding to the IP interface  
name above.  
Enter the IGMP version (1 or 2) that  
will be used to interpret IGMP  
queries on the interface.  
Version <2>  
Query Interval  
Allows the entry of a value between 1  
<125>  
and 65535 seconds, with a default of  
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125 seconds. This specifies the  
length of time between sending IGMP  
queries.  
<125>  
Max Response  
Time <10>  
Sets the maximum amount of time  
allowed before sending an IGMP  
response report. A value between 1  
and 25 seconds can be entered, with  
a default of 10 seconds.  
Robustness  
A
tuning variable to allow for  
Variable <2>  
subnetworks that are expected to  
lose a large number of packets. A  
value between 2 and 255 can be  
entered, with larger values being  
specified for subnetworks that are  
expected to lose larger numbers of  
packets.  
DVMRP Interface Configuration  
To configure DVMRP for an IP interface, Click the DVMRP  
Interface Configurations link from the  
Routing Protocols folder:  
IP Multicast  
Figure 6-48. DVMRP Interface Configuration  
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Figure 6-49. DVMRP Interface Configuration Edit  
This menu allows the Distance-Vector Multicast Routing  
Protocol to be configured for each IP interface defined on the  
switch.  
The Distance Vector Multicast Routing Protocol (DVMRP) is a  
hop-based method of building multicast delivery trees from  
multicast sources to all nodes of a network. Because the  
delivery trees are ‘pruned’ and ‘shortest path’, DVMRP is  
relatively efficient. Because multicast group membership  
information is forwarded by a distance-vector algorithm,  
propagation is slow. DVMRP is optimized for high delay (high  
latency) relatively low bandwidth networks, and can be  
considered as a ‘best-effort’ multicasting protocol.  
DVMRP resembles the Routing Information Protocol (RIP), but  
is extended for multicast delivery. It relies upon RIP hop counts  
to calculate ‘shortest paths’ back to the source of a multicast  
message, but defines a ‘route cost’ to calculate which branches  
of a multicast delivery tree should be ‘pruned’ – once the  
delivery tree is established.  
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When a sender initiates a multicast, DVMRP initially assumes  
that all users on the network will want to receive the multicast  
message. When an adjacent router receives the message, it  
checks its unicast routing table to determine the interface that  
gives the shortest path (lowest cost) back to the source. If the  
multicast was received over the shortest path, then the  
adjacent router enters the information into its tables and  
forwards the message. If the message is not received on the  
shortest path back to the source, the message is dropped.  
Route cost is a relative number that is used by DVMRP to  
calculate which branches of a multicast delivery tree should be  
‘pruned’. The ‘cost’ is relative to other costs assigned to other  
DVMRP routes throughout the network.  
The higher the route cost, the lower the probability that the  
current route will be chosen to be an active branch of the  
multicast delivery tree (not ‘pruned’) – if there is an alternative  
route.  
The following fields can be set:  
Parameter  
Description  
Interface  
Name<System>  
Displays the name of the IP interface  
for which DVMRP is to be configured.  
This must be a previously defined IP  
interface.  
IP Address  
Displays  
the  
IP  
address  
corresponding to the IP Interface  
name entered above.  
Probe Interval  
<10>  
This field allows an entry between 0  
and 65,535 seconds and defines the  
interval between ‘probes’. The default  
is 10.  
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Neighbor Timeout  
Interval <35>  
This field allows an entry between 1  
and 65,535 seconds and defines the  
time period for DVMRP will hold  
Neighbor Router reports before  
issuing poison route messages. The  
default is 35 seconds.  
Metric <1>  
This field allows an entry between 1  
and 31 and defines the route cost for  
the IP interface. The DVMRP route  
cost is a relative number that  
represents the real cost of using this  
route in the construction of a  
multicast delivery tree. It is similar  
to, but not defined as, the hop count  
in RIP. The default cost is 1.  
This field can be toggled between  
Enabled and Disabled and enables or  
disables DVMRP for the IP interface.  
The default is Disabled.  
State <Disabled>  
PIM-DM Settings  
The Protocol Independent Multicast – Dense Mode (PIM-DM)  
protocol should be used in networks with a low delay (low  
latency) and high bandwidth as PIM-DM is optimized to  
guarantee delivery of multicast packets, not to reduce overhead.  
The PIM-DM multicast routing protocol is assumes that all  
downstream routers want to receive multicast messages and  
relies upon explicit prune messages from downstream routers  
to remove branches from the multicast delivery tree that do not  
contain multicast group members.  
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PIM-DM has no explicit ‘join’ messages. It relies upon periodic  
flooding of multicast messages to all interfaces and then either  
waiting for a timer to expire (the Join/Prune Interval) or for  
the downstream routers to transmit explicit ‘prune’ messages  
indicating that there are no multicast members on their  
respective branches. PIM-DM then removes these branches  
(‘prunes’ them) from the multicast delivery tree.  
Because a member of a pruned branch of a multicast delivery  
tree may want to join a multicast delivery group (at some point  
in the future), the protocol periodically removes the ‘prune’  
information from its database and floods multicast messages to  
all interfaces on that branch. The interval for removing ‘prune’  
information is the Join/Prune Interval.  
To configure PIMDM for an IP interface, click the PIMDM  
Interface Configuration link under the IP Multicast  
Routing Protocols folder:  
Figure 6-50. PIM-DM Interface Configuration  
The Protocol Independent Multicast Dense Mode (PIM-DM)  
protocol can be individually configured for each IP interface on  
the switch. The PIM-DM Interface Configurations dialog box  
will display all of the IP interfaces currently configured on the  
switch.  
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To configure PIM-DM for a given IP Interface, click the  
corresponding click-box and then click the Edit button:  
Figure 6-51. PIM-DM Interface Configuration Edit  
The following fields can be set:  
Parameter  
Description  
Interface Name  
Allows the entry of the name of the  
IP interface for which PIM-DM is to  
be configured.  
This must be a  
previously defined IP interface.  
IP Address  
Displays the IP address for the IP  
interface named above.  
This field allows an entry of between  
Hello Interval <30>  
0
and  
18724  
seconds  
and  
determines the interval between  
sending Hello packets to other  
routers on the network. The default  
is 30 seconds.  
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Join/Prune  
Interval <60 >  
This field allows an entry of between  
0 and 18724 seconds. This interval  
also determines the time interval the  
router uses to automatically remove  
prune information from a branch of a  
multicast delivery tree and begin to  
flood multicast messages to all  
branches of that delivery tree. These  
two actions are equivalent. The  
default is 60 seconds.  
This field can be toggled between  
Enabled and Disabled using the pull-  
down menu, and is used to enable or  
disable PIM-DM for the IP interface.  
The default is Disabled.  
State <Disabled>  
Static Router Port Settings  
A static router port is a port that has a multicast router  
attached to it. Generally, this router would have a connection  
to a WAN or to the Internet. Establishing a router port will  
allow multicast packets coming from the router to be  
propagated through the network, as well as allowing multicast  
messages (IGMP) coming from the network to be propagated to  
the router.  
A router port has the following behavior:  
All IGMP Report packets will be forwarded to the router  
port.  
IGMP queries (from the router port) will be flooded to all  
ports.  
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All UDP multicast packets will be forwarded to the  
router port. Because routers do not send IGMP reports  
or implement IGMP snooping, a multicast router  
connected to the router port of the Layer 3 switch would  
not be able to receive UDP data streams unless the UDP  
multicast packets were all forwarded to the router port.  
A router port will be dynamically configured when IGMP  
query packets, RIPv2 multicast, DVMRP multicast, PIM-  
DM multicast packets are detected flowing into a port.  
To setup a static router port:  
Click the Static Router Port Settings link under the IP  
Multicast Routing Protocols folder:  
Figure 6-52. Static Router Port Settings  
Ports that have been configured as a Static Router Port will be  
displayed under the Router Port heading and signified by a  
capital M, as shown above (port 8 M is for Multicast enabled  
router).  
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To add a static router port configuration, click the Edit button  
to open the following dialog box:  
Figure 6-53. Static Router Port Settings Add  
The following fields can be set:  
Parameter  
Description  
VLAN Name  
Displays the name of the VLAN the  
static router port belongs to.  
Port  
Each port can be set individually as  
a router port by clicking the port’s  
click-box entry.  
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Port Mirroring  
To configure a port for port mirroring:  
Click the Mirroring link and then the Target Port Selection  
link:  
Figure 6-54. Target Port Selection  
The target port is the port where information will be duplicated  
and sent for capture and network analysis. This is the port  
where a network analyzer would be attached to capture packets  
duplicated from the source port.  
Up to 25 entries can be made to the port mirroring table, but it  
should be noted that a faster port (a 1000 Mbps Gigabit  
Ethernet port, for example) should not be mirrored to a slower  
port (one of the 24 100 Mbps Fast Ethernet port), because  
many packets will be dropped.  
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The following fields can be set:  
Parameter  
Description  
Source Port  
Allows the entry of the port number  
of the port to be mirrored. This port  
is the source of the packets to be  
duplicated and forwarded to the  
Target port.  
This field can be toggled between  
Either, Ingress and Egress. Ingress  
mirrors only received packets, while  
Egress mirrors only transmitted  
packets.  
Direction <Ingress>  
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Priority  
To configure a forwarding priority for a given MAC  
address:  
Click the Priority link on the Configuration menu:  
Figure 6-55. Setup MAC Address Priority  
To add a MAC Address to the MAC Address Priority table,  
click the New button:  
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Figure 6-56. MAC Address Priority Add  
To edit the priority configuration for a given MAC Address  
entry to the MAC Address Priority table, click the  
corresponding click-box for the MAC Address entry, and  
click the Edit button:  
Figure 6-57. MAC Address Priority Edit  
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The following fields can be set:  
Parameter  
Description  
MAC Address  
Allows the entry of the MAC address  
of the station for which priority  
queuing is to be specified when  
adding a MAC address to the priority  
table.  
When editing an existing  
entry, the MAC Address is displayed.  
VLAN Name  
Allows the entry of the VLAN Name  
the MAC address above is a member  
of. When editing and existing entry,  
displays the name of the VLAN to  
which the MAC address above is a  
member of.  
This field can be toggled using the  
pull-down menu between 0 and 7,  
where 0 is the highest priority and 7  
is the lowest priority.  
User Priority <0>  
Source/Destinatio  
This field can be toggled using the  
n <Source>  
pull-down menu between Source,  
Destination,  
and  
Either,  
corresponding to whether the MAC  
address entered above will be  
transmitting packets (a source),  
receiving packets (a destination) or  
both (either).  
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Filtering  
IP Address Filtering  
With the switch configured to Layer 3 Operation mode, both  
MAC and IP addresses can be entered into the filtering table,  
using their respective entry menus. To enter an address, open  
Configuration, select Filtering, choose MAC Filtering, and  
then click MAC Address Filtering:  
Figure 6-58. Filter Address Setup  
To add a new IP address to the filtering table, click the  
New button:  
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Figure 6-59. IP Address Filtering Add  
To edit an existing IP address entry in the filtering table,  
click the Edit button.  
Figure 6-60. IP Address Filtering Edit  
The following fields can be set:  
Parameter  
Description  
IP Address  
<0.0.0.0>  
Allows the entry of an IP address to  
be filtered from the switch when  
adding displays the corresponding  
IP address when editing and entry.  
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Source/Destinatio  
n <Source>  
This field can be toggled between  
Source, Destination, and Either. The  
IP address entered into the filtering  
table can be filtered as a source  
(packets will not be received from the  
IP address), as a destination (packets  
will not be transmitted to the IP  
address), or as either a source or  
destination (packets will not be  
received from or transmitted to the IP  
address.  
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Forwarding  
MAC Address Aging Time  
The MAC Address Aging Time specifies the length of time a  
learned MAC Address will remain in the forwarding table  
without being accessed (that is, how long a learned MAC  
Address is allowed to remain idle). The Aging Time can be set  
to any value between 10 and 1,000,000 seconds.  
To configure the MAC Address Aging Time, click on the  
Forwarding folder and then the MAC Forwarding folder,  
then click on the MAC Address Aging Time link:  
Figure 6-61. MAC Address Aging Time  
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Unicast MAC Address Forwarding  
MAC addresses can be statically entered into the switch’s MAC  
Address Forwarding Table. These addresses will never age out.  
To enter a MAC address into the switch’s forwarding table,  
click on the Forwarding folder and then the MAC  
Forwarding folder and then click the Unicast MAC  
Address Setting:  
Figure 6-62. Unicast MAC Address Settings  
To add a new MAC address to the MAC Address  
Forwarding Table, click the New button:  
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Figure 6-63. Unicast MAC Address Settings Add  
To edit an existing entry in the MAC address in the MAC  
Address Forwarding Table, click the Edit button:  
Figure 6-64. Unicast MAC Address Settings Edit  
The following fields can be set:  
Parameter  
Description  
MAC Address  
Allows the entry of the MAC address  
of an end station that will be entered  
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of an end station that will be entered  
into the switch’s static forwarding  
table when adding a new entry.  
Displays the currently selected MAC  
address when editing.  
VLAN Name  
Allows the entry of the VLAN Name of  
the VLAN the MAC address below is  
a
member of  
when editing.  
Displays the VLAN the currently  
selected MAC address is a member of  
when editing an existing entry.  
Unit  
Port  
Allows the selection of a given switch  
from a switch stack if you have the  
optional stacking module installed  
and have properly interconnected the  
switches in a switch stack.  
Allows the entry of the port number  
on which the MAC address entered  
above resides.  
Multicast MAC Address Forwarding  
Multicast MAC addresses can be statically entered into the  
switch’s MAC Address Forwarding Table. These addresses will  
never age out.  
To enter a Multicast MAC address into the switch’s  
forwarding table, click on the Forwarding folder and then  
the MAC Forwarding folder and then click on the  
Multicast MAC Address Settings link:  
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Figure 6-65. Multicast MAC Address Settings  
To add a new multicast MAC address to the switch’s  
forwarding table, click the New button:  
Figure 6-66. Multicast MAC Address Settings Add  
To edit an existing entry to the switch’s forwarding table,  
click the entry’s corresponding click-box and then click  
the edit button:  
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Figure 6-67. Multicast MAC Address Settings Edit  
The following fields can be set:  
Parameter  
Description  
MAC Address:[  
]
Allows the entry of the MAC address  
of an end station that will be entered  
into the switch’s static forwarding  
table.  
VLAN Name  
Allows the entry of the VLAN name of  
the VLAN the MAC address below is  
a member of when adding a new  
entry to the table.  
Displays the  
VLAN name of the VLAN the MAC  
address is a member of when  
editing an existing entry.  
Port: [  
]
Allows the entry of the port number  
on which the MAC address entered  
above resides.  
None  
Specifies the port as being none.  
Egress  
Specifies the port as being a source  
of multicast packets originating from  
the MAC address specified above.  
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Forbidden  
Forbidden Non-Member - specifies  
the port as not being a member of  
the VLAN and that the port is  
forbidden from becoming a member  
of the VLAN dynamically.  
IP Forwarding  
Entries into the switch’s forwarding table can be made using  
both MAC addresses and IP addresses. Static IP forwarding is  
accomplished by the entry of an IP address into the switch’s  
Static IP Routing table.  
To enter an IP address into the switch’s IP Forwarding  
Table, click the Forwarding Folder and then the IP  
Forwarding folder, and the click the Static/Default Routes  
link:  
Figure 6-68. Static/Default Routes  
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To delete an existing static/default route, click corresponding  
click-box and the click the Delete button.  
To add a new static/default route, click the New button:  
Figure 6-69. Static/Default Routes – Add  
The following fields can be set:  
Parameter  
Description  
IP Address  
<0.0.0.0>  
Allows the entry of an IP address  
that will be a static entry into the  
switch’s Routing Table.  
Subnet Mask  
<0.0.0.0>  
Allows the entry of a subnet mask  
corresponding to the IP address  
above.  
Gateway IP  
Allows the entry of an IP address of a  
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gateway for the IP address above.  
<0.0.0.0>  
Allows the entry of a routing protocol  
metric representing the number of  
routers between the switch and the  
IP address above.  
Metric <1 >  
Static ARP  
To make a static ARP entry, click the IP Forwarding folder  
and then the Static ARP link:  
Figure 6-70. Static ARP  
To delete an existing static ARP entry, click corresponding  
click-box and then click the Delete button.  
To add a new static ARP entry, click the New button:  
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Figure 6-71. Static ARP Add  
The following fields can be set:  
Parameter  
Description  
IP Address  
The IP address of the ARP entry.  
The MAC address of the ARP entry.  
MAC Address  
Spanning Tree  
STP Switch Settings  
The Spanning Tree Protocol (STP) operates on two levels: on the  
switch level, the settings are globally implemented. On the port  
level, the settings are implemented on a per user-defined  
Group of ports basis.  
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To globally configure STP on the switch, click the  
Spanning Tree folder, and then the STP Switch Settings  
link:  
Figure 6-72. STP Switch Settings  
The factory default setting should  
cover the majority of installations. It  
is advisable to keep the default  
settings as set at the factory unless it  
is absolutely necessary to change them.  
The following fields can be set:  
Parameter  
Description  
This field can be toggled between  
Status <Enabled>  
Enabled and Disabled using the pull-  
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down menu.  
This will enable or  
disable the Spanning Tree Protocol  
(STP), globally, for the switch.  
Max Age: (6 .. 40  
sec) <20 >  
The Max. Age can be set from 6 to 40  
seconds. At the end of the Max. Age,  
if a BPDU has still not been received  
from the Root Bridge, your Switch  
will start sending its own BPDU to all  
other Switches for permission to  
become the Root Bridge. If it turns  
out that your Switch has the lowest  
Bridge Identifier, it will become the  
Root Bridge.  
Hello Time: (1 .. 10  
sec) < 2 >  
The Hello Time can be set from 1 to  
10 seconds. This is the interval  
between two transmissions of BPDU  
packets sent by the Root Bridge to  
tell all other Switches that it is  
indeed the Root Bridge.  
Forward Delay:  
(4 .. 30 sec) <15 >  
The Forward Delay can be from 4 to  
30 seconds. This is the time any port  
on the Switch spends in the listening  
state while moving from the blocking  
state to the forwarding state.  
Priority: (0 ..  
65535) <32768>  
A Priority for the switch can be set  
from 0 to 65535. This number is  
used in the voting process between  
switches  
on  
the  
network  
to  
determine which switch will be the  
root switch. A low number indicates  
a
high priority, and  
a
high  
probability that this switch will be  
elected as the root switch.  
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The Hello Time cannot be longer than the Max.  
Age. Otherwise, a configuration error will occur.  
Observe the following formulas when setting the  
above parameters:  
Max. Age 2 x (Forward Delay - 1 second)  
Max. Age 2 x (Hello Time + 1 second)  
STP Port Settings  
The Spanning Tree Protocol (STP) operates on two levels: on the  
switch level, the settings are globally implemented. On the port  
level, the settings are implemented on a per user-defined  
Group of ports basis.  
To configure STP on a per user-defined group of ports  
basis, click on the Spanning Tree folder and then click on  
the STP Port Settings link:  
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Figure 6-73. STP Port Settings  
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In addition to setting Spanning Tree parameters for use on the  
switch level, the switch allows for the configuration of groups of  
ports, each port-group of which will have its own spanning tree,  
and will require some of its own configuration settings. An STP  
Group will use the switch-level parameters entered above, with  
the addition of Port Priority and Port Cost.  
An STP Group spanning tree works in the same way as the  
switch-level spanning tree, but the root bridge concept is  
replaced with a root port concept. A root port is a port of the  
group that is elected on the basis of port priority and port cost,  
to be the connection to the network for the group. Redundant  
links will be blocked, just as redundant links are blocked on  
the switch level.  
The STP on the switch level blocks redundant links between  
switches (and similar network devices). The port level STP will  
block redundant links within an STP Group.  
It is advisable to define an STP Group to correspond to a VLAN  
group of ports.  
The following fields can be set:  
Parameter  
Description  
Cost  
A Port Cost can be set from 1 to  
65535. The lower the number, the  
greater the probability the port will  
be chosen to forward packets.  
Priority  
A Port Priority can be from 0 to 255.  
The lower the number, the greater  
the probability the port will be  
chosen as the Root Port.  
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Link Aggregation  
Link aggregation allows several ports to be grouped together  
and to act as a single link. This gives a bandwidth that is a  
multiple of a single link’s bandwidth.  
Link aggregation is most commonly used to link a bandwidth  
intensive network device or devices – such as a server – to the  
backbone of a network.  
The switch allows the creation of up to 6 link aggregation  
groups, each group consisting of up of up to 8 links (ports). The  
aggregated links must be contiguous (they must have  
sequential port numbers) except the two (optional) Gigabit  
ports – which can only belong to a single link aggregation group.  
A link aggregation group may not cross an 8-port boundary,  
starting with port 1 (a group may not contain ports 8 and 9, for  
example) and all of the ports in the group must be members of  
the same VLAN. Further, the aggregated links must all be of  
the same speed and should be configured as full-duplex.  
The configuration of the lowest numbered port in the group  
becomes the configuration for all of the ports in the aggregation  
group. This port is called the Master Port of the group, and all  
configuration options – including the VLAN configuration – that  
can be applied to the Master Port are applied to the entire link  
aggregation group.  
Load balancing is automatically applied to the ports in the  
aggregated group, and a link failure within the group causes  
the network traffic to be directed to the remaining links in the  
group.  
The Spanning Tree Protocol will treat a link aggregation group  
as a single link, on the switch level. On the port level, the STP  
will use the port parameters of the Master Port in the  
calculation of port cost and in determining the state of the link  
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aggregation group. If two redundant link aggregation groups  
are configured on the switch, STP will block one entire group –  
in the same way STP will block a single port that has a  
redundant link.  
To configure a link aggregation group, click on the Link  
Aggregation link from the Advanced Setup folder:  
Figure 6-74. Link Aggregation  
To add a new multicast MAC address to the switch’s  
forwarding table, click the New button:  
Figure 6-75. Link Aggregation New  
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To edit an existing entry to the switch’s forwarding table,  
click the entry’s corresponding click-box and then click  
the edit button:  
Figure 6-76. Link Aggregation Edit  
The following fields can be set:  
Parameter  
Description  
Group ID  
Allows the entry of a number used to  
identify the link aggregation group −  
when adding a new group. Displays  
the Group ID of the currently  
selected link aggregation group −  
when editing and existing entry.  
The Master port of link aggregation  
group.  
Master Port <1>  
Unit  
Allows the selection of a particular  
switch in a switch stack, if you have  
the  
installed  
optional  
and  
stacking  
have  
module  
properly  
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interconnected the switches in the  
switch stack.  
Port Member  
Allows the specification of the ports  
that will make up the link  
aggregation group.  
This field can be toggled between  
Enabled and Disabled. This is used  
to turn a link aggregation group on  
or off. This is useful for diagnostics,  
State <Disabled>  
to quickly isolate  
a
bandwidth  
intensive network device or to have  
an absolute backup link aggregation  
group that is not under automatic  
control.  
Utilities  
TFTP Utilities  
Trivial File Transfer Protocol (TFTP) services allow the switch  
firmware to be upgraded by transferring a new firmware file  
from a TFTP server to the switch. A configuration file can also  
be loaded into the switch from a TFTP server, switch settings  
can be saved to the TFTP server, and a history log can be  
uploaded from the switch to the TFTP server.  
Update Firmware from Server  
To update the switch’s firmware, click on the Basic Setup  
folder and then the Switch Utilities folder and then the  
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TFTP Services folder and finally click on the Download  
Firmware from TFTP Server link:  
Figure 6-77. Download Firmware from Server  
Select which switch of a switch stack you want to update the  
firmware on. This allows the selection of a particular switch  
from a switch stack if you have installed the optional stacking  
module and have properly interconnected the switches.  
Enter the IP address of the TFTP server in the Server IP  
Address field.  
The TFTP server must be on the same IP subnet as the switch.  
Enter the path and the filename to the firmware file on the  
TFTP server. Note that in the above example, the firmware file  
is in the root directory of the D drive of the TFTP server.  
The TFTP server must be running TFTP server software to  
perform the file transfer. TFTP server software is a part of many  
network management software packages – such as NetSight, or  
can be obtained as a separate program.  
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Click Download to record the IP address of the TFTP server.  
Use the Save Settings to enter the address into NV-RAM.  
Click Start to initiate the file transfer.  
Use Configuration File on Server  
To download a configuration file for the switch’s, click on  
the Basic Setup folder and then the Switch Utilities folder  
and then the TFTP Services folder and finally click on the  
Download Configuration from TFTP Server link:  
Figure 6-78. Use Configuration File on Server  
Enter the IP address of the TFTP server and specify the location  
of the switch configuration file on the TFTP server.  
Click Apply to record the IP address of the TFTP server. Use  
Save Changes from the Maintenance menu to enter the  
address into NV-RAM  
Click Start to initiate the file transfer.  
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Save Settings To Server  
To download a configuration file for the switch’s, click on  
the Basic Setup folder and then the Switch Utilities folder  
and then the TFTP Services folder and finally click on the  
Upload Settings to TFTP Server link:  
Figure 6-79. Save Settings To TFTP Server  
Enter the IP address of the TFTP server and the path and  
filename of the settings file on the TFTP server and click Apply.  
Highlight Start to initiate the file transfer.  
Save History Log to Server  
To download a configuration file for the switch’s, click on  
the Basic Setup folder and then the Switch Utilities folder  
and then the TFTP Services folder and finally click on the  
Upload history Log to TFTP Server link:  
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Figure 6-80. Save Switch History To TFTP Server  
Enter the IP address of the TFTP server and the path and  
filename for the history log on the TFTP server. Click Apply to  
make the changes current. Click Start to initiate the file  
transfer.  
Utilities  
BOOTP/DHCP Relay  
BOOTP/DHCP Relay can be configured on both the switch level,  
or on a per-IP interface level. The BOOTP/DHCP Relay link  
allows for switch-level configuration, and the BOOTP/DHCP  
Relay Interface Configurations link allows for configuration  
on a per-IP interface basis.  
To enable and configure BOOTP or DHCP on the switch,  
click on the Others folder from the Switch Utilities folder  
and then click on the BOOTP/DHCP Relay link:  
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Figure 6-81. BOOTP/DHCP Relay  
The following fields can be set:  
Parameter  
Description  
BOOTP/DHCP  
Relay Status  
<Disabled>  
This field can be toggled between  
Enabled and Disabled using the pull-  
down menu. It is used to enable or  
disable the BOOTP/DHCP Relay  
service on the switch. The default is  
Disabled  
BOOTP HOPS  
Count Limit [4 ]  
This field allows an entry between 1  
and 16 to define the maximum  
number of router hops BOOTP  
messages can be forwarded across.  
The default hop count is 4.  
BOOTP/DHCP  
Relay Time  
Threshold [0 ]  
Allows an entry between 0 and  
65535 seconds, and defines the  
maximum time limit for routing a  
BOOTP/DHCP packet. If a value of 0  
is entered, the switch will not  
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process the value in the seconds field  
of the BOOTP or DHCP packet. If a  
non-zero value is entered, the switch  
will use that value, along with the  
hop count to determine whether to  
forward a given BOOTP or DHCP  
packet.  
To configure the BOOTP/DHCP Relay interface, click on  
the BOOTP/DHCP Relay Interface Configuration link:  
Figure 6-82. BOOTP/DHCP Relay Interface Configuration  
To add a new entry, click the New button:  
Figure 6-83. BOOT/DHCP Relay Interface Configuration Add  
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The following fields can be set:  
Parameter  
Description  
Interface Name  
The interface name of the IP interface  
on which the BOOTP or DHCP  
servers reside on.  
BOOTP/DHCP  
Server <0.0.0.0>  
Allows the entry of IP addresses for  
up to four BOOTP or DHCP servers.  
DNS Relay  
To configure DNS Relay, click on the DNS Relay link:  
Figure 6-84. DNS Relay  
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The following fields can be set:  
Parameter  
Description  
DNS Relay State  
<Disabled>  
This field can be toggled between  
Disabled and Enabled using the pull-  
down menu, and is used to enable or  
disable the DNS Relay service on the  
switch.  
Name Server (1)  
Allows the entry of the IP address of  
<0.0.0.0>  
a
primary domain name server  
(DNS).  
Name Server (2)  
<0.0.0.0>  
Allows the entry of the IP address of  
a secondary domain name server  
(DNS).  
DNSR Relay Cache  
Server Status  
<Disabled>  
This can be toggled between Disabled  
and Enabled. This determines if a  
DNS cache will be enabled on the  
switch.  
DNS Relay Static  
Table Lookup  
Status <Disabled>  
This field can be toggled using the  
pull-down menu between Disabled  
and Enabled. This determines if the  
static DNS table will be used or not.  
To make a static DNS table entry, click on the DNS Relay  
Static Table Configurations link:  
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Figure 6-85. DNS Relay Static Table Configuration  
To add a new entry to the table, click on the New button:  
Figure 6-86. DNS Relay Static Table Configuration Add  
The following fields can be set:  
Parameter  
Description  
Domain Name  
The domain name of the static DNS  
table entry.  
IP  
Address  
The IP address of the domain name  
above.  
<0.0.0.0>  
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Network Monitoring  
The SR24i provides extensive network monitoring capabilities  
that can be viewed from the under Network Monitoring menu.  
Network monitoring on the switch is divided into Layer 2 and  
Layer 3 functions, depending upon which operating mode the  
switch is in. Layer 2 network monitoring functions are visible  
on the console when the switch is in Layer 2 Only operating  
mode. Layer 3 network monitoring functions are added to the  
console when the switch is in IP Routing operating mode.  
Port Utilization  
The Port Utilization window shows the percentage of the total  
available bandwidth being used on the port.  
To view the port utilization, click on the Network  
Monitoring folder and then the Statistics folder and then  
the Port Utilization link:  
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Figure 6-87. Port Utilization window  
Select the desired port by clicking on the front panel display.  
The Update Interval field sets the interval at which the error  
statistics are updated.  
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The following field can be set:  
Parameter  
Description  
Update  
<Suspend>  
Interval  
The time between updates received  
from the switch, in seconds. Suspend  
stops the updates. The default is  
Suspend.  
Port Error Statistics  
The Port Error Packet Statistics window displays the packet  
errors that the switch can detect and displays the results on a  
per port basis.  
To view the error statistics for a port, click on the Port  
Error Packets link:  
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Figure 6-88. Port Error Packet Statistics window  
Select the desired port by clicking on the front panel display.  
The Update Interval field sets the interval at which the error  
statistics are updated.  
The following fields from above are described in more detail:  
Parameter  
Description  
Unit  
Allows the selection of a particular  
switch in a switch stack if you have  
installed  
module  
the  
and  
optional  
have  
stacking  
properly  
interconnected the switches.  
Port  
Allows the selection of a particular  
port on the switch  
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port on the switch.  
Update Interval  
<Suspend>  
The interval (in seconds) that the  
table is updated. The default is  
Suspend.  
RX Frames  
CRC Error  
Received packets.  
For 10 Mbps ports, the counter  
records  
CRC  
errors  
(FCS  
or  
alignment errors). For 100 Mbps  
ports, the counter records the sum of  
CRC errors and code errors (frames  
received with rxerror signal).  
Undersize  
Oversize  
Fragment  
Jabber  
The total number of frames received  
that were less than 64 octets long  
(excluding  
framing  
bits,  
but  
including FCS octets) and were  
otherwise well formed.  
The total number of frames received  
that were longer than 1518 octets  
(excluding  
framing  
bits,  
but  
including FCS octets) and were  
otherwise well formed.  
The total number of frames received  
that were less that 64 octets in  
length (excluding framing bits, but  
including FCS octets) and had either  
an FCS or an alignment error.  
The total number of frames received  
that were longer than 1518 octets  
(excluding  
framing  
bits,  
but  
including FCS octets), and had either  
an FCS or an alignment error.  
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Drop Packets  
The total number of events in which  
packets were dropped due to a lack  
of resources.  
TX Frames  
Transmitted packets.  
Excessive Deferral  
The number of frames for which the  
first transmission attempt on a  
particular interface was delayed  
because the medium was busy.  
CRC Error  
For 10 Mbps ports, the counter  
records  
CRC  
errors  
(FCS  
or  
alignment errors). For 100 Mbps  
ports, the counter records the sum of  
CRC errors and code errors (frames  
received with rxerror signal).  
Late Collision  
Late Collisions. The number of times  
that a collision is detected later than  
512 bit-times into the transmission  
of a packet.  
Excessive Collision  
Single Collision  
Excessive Collisions. The number of  
frames for which transmission failed  
due to excessive collisions.  
Single Collision Frames. The number  
of successfully transmitted frames  
for which transmission is inhibited  
by more than one collision.  
Collision  
An estimate of the total number of  
collisions on this network segment.  
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Port Packet Analysis  
The Port Packet Analysis window displays the size of packets  
received or transmitted by a given switch port. In addition,  
statistics on the number and rate of unicast, multicast, and  
broadcast packets received by the switch are displayed.  
To view an analysis of packets received or transmitted by  
a port, click on the Port Packet Analysis link:  
Figure 6-89. Port Packet Analysis window  
The following fields from above are described in more detail:  
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Parameter  
Description  
Update Interval  
<Suspend>  
The interval (in seconds) that the  
table is updated. The default is 2  
seconds.  
Frames  
The number of packets (or frames)  
received or transmitted by the switch  
with the size, in octets, given by the  
column on the right.  
Frames/sec  
Unicast RX  
The number of packets (or frames)  
transmitted or received, per second,  
by the switch.  
Displays the number of unicast  
packets received by the switch in  
total number (Frames) and the rate  
(Frames/sec).  
Multicast RX  
Broadcast RX  
RX Bytes  
Displays the number of multicast  
packets received by the switch in  
total number (Frames) and the rate  
(Frames/sec).  
Displays the number of broadcast  
packets received by the switch in  
total number (Frames) and the rate  
(Frames/sec).  
Displays the number of bytes (octets)  
received by the switch in total  
number  
(Total),  
and  
rate  
(Total/sec).  
RX Frames  
Displays the number of packets  
(frames) received by the switch in  
total number (Total), and rate  
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(Total/sec).  
TX Bytes  
Displays the number of bytes (octets)  
transmitted by the switch in total  
number  
(Total),  
and  
rate  
(Total/sec).  
TX Frames  
Displays the number of packets  
(frames) transmitted by the switch in  
total number (Total), and rate  
(Total/sec).  
MAC Address Table  
This allows the switch’s dynamic MAC address forwarding table  
to be viewed. When the switch learns an association between a  
MAC address and a port number, it makes an entry into its  
forwarding table. These entries are then used to forward  
packets through the switch.  
To view the MAC address forwarding table, from the  
Address Tables folder, click the MAC Address Table link:  
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Figure 6-90. Browse Address Table – sequential window  
IP Address Table  
To view the contents of the IP Routing table, click on the  
IP Address Table link:  
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Figure 6-91. IP Address Table  
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The following fields are displayed:  
Parameter  
Description  
Destination  
Address  
IP address of a learned or statically  
entered destionation.  
Mask  
Displays  
corresponding  
the  
subnet  
the  
mask  
above  
to  
destination IP address.  
Gateway  
Jump  
Displays the default or next hop  
gateway to reach the destination.  
Click the Jump button to go to a  
particular combination of destination  
IP address, subnet mask, and  
gateway address.  
Interface Name  
Hops  
Displays the IP interface name the  
destination resides on.  
Displays the number of hops  
(routers) between the switch and the  
destination.  
Protocol  
Displays the routing protocol in use  
by the link to the destination.  
Routing Table  
To view the switch’s routing table, click the Routing Table  
link:  
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Figure 6-92. Routing Table  
Parameter  
Description  
IP Address  
Netmask  
The IP address of the router.  
The subnet mask corresponding to  
the IP address above.  
Gateway  
Interface Name  
Hops  
The IP address of the gateway  
between the switch and this router.  
The name of the IP interface on  
which this router resides.  
The number of routers between the  
switch and this router.  
Protocol  
The routing protocol in use by this  
router.  
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ARP Table  
To view the switch’s ARP table, click on the ARP Table  
link:  
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Figure 6-93. ARP Table  
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OSPF Link State Database Table  
The switch maintains two OSPF Link State Databases (LSDB) −  
Internal and External. The Internal LSDB describes the Link  
State Advertisements (LSA) for OSPF Antonymous Systems (AS).  
The External LSDB describes the LSAa for those ASs not  
belonging to OSPF.  
The internal OSPF Link State Database (LSDB) table can be  
viewed using the Web-based manager.  
To view the switch’s OSPF LSDB table, from the Network  
Monitoring folder, click on the OSPF folder and then click  
on the OSPF LSDB Table link:  
Figure 6-94. Monitor LSDB Table  
The following fields can be set or are displayed:  
Parameter  
Description  
Area ID  
Displays the OSPF Area ID.  
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LSDB Type  
Displays which one of four types of link  
advertisements by which the current link  
was discovered by the switch Router  
link (RTRLink), Network link (NETLink),  
Summary link (Summary), Autonomous  
System link (ASSummary).  
Adv Router ID  
Link State ID  
Displays the Advertising Router’s ID.  
This field identifies the portion of the  
internet environment that is being  
described by the advertisement. The  
contents of this field depend on the  
advertisement's LS type.  
LS Type Link State ID  
_________________________________________  
5
The  
destination network’s IP  
address.  
Mask  
Displays  
the  
network  
mask  
in  
hexadecimal format.  
For example,  
255.0.0.0 is displayed as FF000000.  
Cost  
Displays the routing metric associated  
with the link.  
Sequence  
Displays  
a
sequence  
number  
corresponding to number of times the  
current link has been advertised as  
changed.  
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OSPF Neighbor Table  
Figure 6-95. OSPF Neighbor Table  
The following fields are displayed.  
Parameter  
Description  
Neighbor ID  
IP Address  
The router ID of a neighboring router.  
The IP address of the neighboring router.  
Neighbor  
Options  
This field indicates whether the neighbor  
router can accept OSPF optional operation  
within its OSPF domain. For example,  
TOS routing.  
Neighbor  
Priority  
The priority value of the neighboring  
router.  
Neighbor State  
Indicates the relationship between the  
switch and the neighbor router.  
State Changes  
The number of times the neighbor router  
has changed state.  
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OSPF Virtual Neighbor Table  
Figure 6-96. OSPF Virtual Neighbor Table  
The following fields can be set or are displayed.  
Parameter  
Description  
Transit Area  
ID  
The area ID of the transit area that the  
virtual link resides on.  
Virtual  
Neighbor ID  
The router ID of the neighboring router via  
the virtual link.  
IP Address  
The IP address of the neighboring router.  
Virtual  
Neighbor  
Options  
This field indicates whether the neighbor  
router can accept OSPF optional operation  
within its OSPF domain. For example,  
TOS routing.  
Virtual  
Neighbor State  
Indicates the relationship between the  
switch and the neighbor router.  
State Changes  
The number of times the neighbor router  
has changed state.  
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DVMRP Neighbor Address Table  
To view the DVMRP neighbor address table, click on the  
DVMRP Neighbor Address Table link:  
Figure 6-97. DVMRP Routing Table  
The Source Address and Source Mask fields allow the entry of  
an IP address and corresponding subnet mask to search the  
table for. Click Jump and the DVMRP Routing table will be  
searched for the IP address and subnet mask above.  
The following fields are displayed.  
Parameter  
Description  
Source  
The IP address of the DVMRP router.  
Address  
Source Mask  
The subnet mask corresponding to the IP  
address above.  
Next Hop  
Router  
The IP address of the next hop router.  
Hop  
The number of hops (routers) that are  
between the switch and the listed router  
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between the switch and the listed router.  
Learned  
Indicates whether this entry is dynamic  
(learned) or not.  
Interface  
Name  
The name of the IP interface the router  
resides on.  
Expire  
The total number of routers that the  
packets can cross.  
GVRP Status  
This allows the GVRP status for each of the switch’s ports to be  
viewed by VLAN. The GVRP status screen displays the ports on  
the switch that are currently Egress or Untagged ports.  
To view the GVRP status table, click on the GVRP Status  
link:  
Figure 6-98. GVRP Status  
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Router Ports  
This displays which of the switch’s ports are currently  
configured as router ports. A router port configured by a user  
(using the console or Web-based management interfaces) is  
displayed as a static router port, designated by S. A router port  
that is dynamically configured by the switch is designated by D.  
To view the Router Port table, click on the Router Ports  
link:  
Figure 6-99. Browse Router Port  
S signifies a static router port, configured by the user.  
D signifies a dynamically assigned router port, configured by  
the switch.  
IGMP Snooping Status  
This allows the switch’s IGMP Snooping table to be viewed.  
IGMP Snooping allows the switch to read the Multicast Group  
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IP address and the corresponding MAC address from IGMP  
packets that pass through the switch. The ports where the  
IGMP packets were snooped are displayed, signified with an M.  
The number of IGMP reports that were snooped is also  
displayed in the Reports field.  
To view the IGMP Snooping table, click on the IGMP  
Snooping Status link:  
Figure 6-100. IGMP Snooping Table  
The following fields can be set or are displayed.  
Parameter  
Description  
Multicast  
Group  
The IP address of the multicast group.  
MAC Address  
Reports  
The MAC address of the multicast group.  
The total number of reports received for  
this group.  
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IP Multicast Forwarding Table  
To view the switch’s IP multicast forwarding table, click  
on the IP Multicast Forwarding Table link:  
Figure 6-101. IP Multicast Forwarding Table  
Parameter  
Description  
Multicast  
Group  
The IP address of the multicast group.  
Source IP  
Address  
The IP address of the multicast source.  
Source Mask  
The subnet mask corresponding to the IP  
address above.  
Upstream  
Neighbor  
The IP address of the next router on the  
path from the switch to the multicast  
source.  
Expire Time  
The number of hops (routers) the packets  
are allowed to cross.  
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Protocol  
The routing protocol in use.  
IGMP Group Table  
To view the switch’s IGMP group table, click on the IGMP  
Group Table link:  
Figure 6-102. IGMP Group Table  
Parameter  
Description  
Interface  
Name  
The name of the IP interface the IGMP  
Group resides on.  
Multicast  
Group  
The IP address of the multicast group.  
Last Reporter  
IP  
The IP address of the last IGMP report  
sender.  
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Querier IP  
Expire  
The IP address of the IGMP querier.  
The total number of hops (routers) packets  
are allowed to cross.  
DVMRP Routing Table  
To view the switch’s DVMRP routing table, click on the  
DVMRP Routing Table link:  
Figure 6-103. DVMRP Routing Table  
Parameter  
Description  
Source  
The IP address of the DVMRP router.  
Address  
Source Mask  
The subnet mask corresponding to the IP  
address above.  
Next Hop  
Router  
The IP address of the next hop router.  
Hop  
The number of hops (routers) that are  
between the switch and the listed router  
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between the switch and the listed router.  
Learned  
Indicates whether this entry is dynamic  
(learned) or not.  
Interface  
Name  
The name of the IP interface the router  
resides on.  
Expire  
The total number of routers that the  
packets can cross.  
Switch History  
This allows the Switch History Log to be viewed. The switch  
records all traps, in sequence, that identify events on the  
switch. The time since the last cold start of the switch is also  
recorded.  
To view the switch history log:  
Click the Switch History link on the Applications menu:  
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Figure 6-104. Switch History  
Web-Based Switch Management  
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A
TECHNICAL  
SPECIFICATIONS  
General  
Standards:  
IEEE 802.3 10BASE-T Ethernet  
IEEE 802.3u 100BASE-TX Fast Ethernet  
IEEE 802.3z 1000BASE-SX Gigabit Ethernet  
IEEE 802.3ab 1000BASE-T Gigabit Ethernet  
IEEE 802.1 P/Q VLAN  
IEEE 802.3x Full-duplex Flow Control  
ANSI/IEEE 802.3 Nway auto-negotiation  
CSMA/CD  
Protocols:  
Data Transfer  
Rates:  
Half-duplex  
Full-duplex  
10 Mbps  
100Mbps  
n/a  
20Mbps  
Ethernet  
200Mbps  
2000Mbps  
Fast Ethernet  
Gigabit Ethernet  
Topology:  
Star  
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General  
Network Cables:  
10BASE-T:  
2-pair UTP Cat. 3,4,5 (100 m)  
EIA/TIA- 568 100-ohm STP (100 m)  
100BASE-TX:  
2-pair UTP Cat. 5 (100 m)  
EIA/TIA-568 100-ohm STP (100 m)  
Fiber Optic:  
IEC 793-2:1992  
Type A1a - 50/125um multimode  
Type A1b - 62.5/125um multimode  
Both types use MTRJ or SC optical connector  
24 x 10/100 Mbps NWay ports  
2 Gigabit Ethernet (optional)  
Number of Ports:  
Physical and Environmental  
AC inputs:  
100 - 240 VAC, 50/60 Hz (internal universal  
power supply)  
Power  
29 watts maximum  
Consumptio  
n:  
DC fans:  
2 built-in 40 x 40 x10 mm fan  
0 to 50 degrees Celsius  
Operating  
Temperatur  
e:  
Storage  
Temperatur  
e:  
-25 to 55 degrees Celsius  
Humidity:  
Operating: 5% to 95% RH non-condensing;  
Storage: 0% to 95% RH non-condensing  
Dimensions:  
441 mm x 207 mm x 44 mm (1U), 19 inch rack-  
mount width  
Technical Specifications  
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Physical and Environmental  
Weight:  
EMI:  
2.5 kg  
FCC Class A, CE Class A, VCCI Class A, BSMI  
Class A, C-Tick Class A  
FCC Part 15/IECES-003 (Canada), VCCI Class  
A ITE, EN55022/EN50082-1 or EN%%o24, C-  
Tick (AS/NZS3548, BSMI (CNS 13438)  
Safety:  
CSA International, CE Mark,  
CSA 60950, UL60950, IEC60950, EN60950  
Performance  
Transmission Method:  
RAM Buffer:  
Store-and-forward  
8 MB per device  
Filtering Address  
Table:  
8K MAC address per device  
Packet Filtering/  
Forwarding Rate:  
Full-wire speed for all connections.  
148,800 pps per port (for 100Mbps)  
1,488,000 pps per port (for  
1000Mbps)  
MAC Address Learning:  
Automatic update.  
Forwarding Table Age  
Time:  
Max age:10–9999 seconds.  
Default = 300.  
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B
UNDERSTANDING AND  
TROUBLESHOOTING THE  
SPANNING TREE  
PROTOCOL  
When the spanning-tree algorithm determines a port should be  
transitioned to the forwarding state, the following occurs:  
The port is put into the listening state where it receives  
BPDUs and passes them to the switch’s CPU. BPDU  
packets from the CPU are processed. If no BPDUs that  
suggest the port should go to the blocking state are  
received:  
The port waits for the expiration of the forward delay  
timer. It then moves to the learning state.  
In the learning state, the port learns station location  
information from the source address of packets and  
adds this information to its forwarding database.  
The expiration of forwarding delay timer moves the port  
to the forwarding state, where both learning and  
forwarding are enabled. At this point, packets are  
forwarded by the port.  
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Blocking State  
A port in the blocking state does not forward packets. When  
the switch is booted, a BPDU is sent to each port in the switch  
putting these ports into the blocking state. A switch initially  
assumes it is the root, and then begins the exchange of BPDUs  
with other switches. This will determine which switch in the  
network is the best choice for the root switch. If there is only  
one switch on the network, no BPDU exchange occurs, the  
forward delay timer expires, and the ports move to the  
listening state. All STP enabled ports enter the blocking state  
following switch boot.  
A port in the blocking state does the following:  
Discards packets received from the network segment to  
which it is attached.  
Discards packets sent from another port on the switch  
for forwarding.  
Does not add addresses to its forwarding database  
Receives BPDUs and directs them to the CPU.  
Does not transmit BPDUs received from the CPU.  
Receives and responds to network management  
messages.  
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Listening State  
The listening state is the first transition for a port from the  
blocking state. Listening is an opportunity for the switch to  
receive BPDUs that may tell the switch that the port should  
not continue to transition to the forwarding state, but should  
return to the blocking state (that is, a different port is a better  
choice).  
There is no address learning or packet forwarding from a port  
in the listening state.  
A port in the listening state does the following:  
Discards frames received from the network segment to  
which it is attached.  
Discards packets sent from another port on the switch  
for forwarding.  
Does not add addresses to its forwarding database  
Receives BPDUs and directs them to the CPU.  
Processes BPDUs received from the CPU.  
Receives and responds to network management  
messages.  
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Learning State  
A port in the learning state prepares to participate in frame  
forwarding.  
The port enters the learning state from the  
listening state.  
A port in the learning state does the following:  
Discards frames received from the network segment to  
which it is attached.  
Discards packets sent from another port on the switch  
for forwarding.  
Adds addresses to its forwarding database.  
Receives BPDUs and directs them to the CPU.  
Processes and transmits BPDUs received from the CPU.  
Receives and responds to network management  
messages.  
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Forwarding State  
A port in the forwarding state forwards packets. The port  
enters the forwarding state from the learning state when the  
forward delay timer expires.  
A port in the forwarding state does the following:  
Forwards packets received from the network segment to  
which it is attached.  
Forwards packets sent from another port on the switch  
for forwarding.  
Incorporates station location information into its  
address database.  
Receives BPDUs and directs them to the system CPU.  
Receives and responds to network management  
messages.  
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Disabled State  
A port in the disabled state does not participate in frame  
forwarding or STP. A port in the disabled state is virtually  
non-operational.  
A disabled port does the following:  
Discards packets received from the network segment to  
which it is attached.  
Discards packets sent from another port on the switch  
for forwarding.  
Does not add addresses to its forwarding database.  
Receives BPDUs, but does not direct them to the  
system CPU.  
Does not receive BPDUs for transmission from the  
system CPU.  
Receives and responds to network management  
messages.  
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Troubleshooting STP  
Spanning Tree Protocol Failure  
A failure in the STA generally leads to a bridging loop.  
A
bridging loop in an STP environment comes from a port that  
should be in the blocking state, but is forwarding packets.  
In this example, B has been elected as the designated bridge  
and port 2 on C is in the blocking state. The election of B as  
the designated bridge is determined by the exchange of BPDUs  
between B and C. B had a better BPDU than C. B continues  
sending BPDUs advertising its superiority over the other  
bridges on this LAN. Should C fail to receive these BPDUs for  
longer than the MAX AGE (default of 20 seconds), it could start  
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to transition its port 2 from the blocking state to the  
forwarding state.  
It should be noted: A port must continue to receive BPDUs  
advertising superior paths to remain in the blocking state.  
There are a number of circumstances in which the STA can  
fail – mostly related to the loss of a large number of BPDUs.  
These situations will cause a port in the blocking state to  
transition to the forwarding state.  
Full/Half Duplex Mismatch  
A mismatch in the duplex state of two ports is a very common  
configuration error for a point-to-point link. If one port is  
configured as a full duplex, and the other port is left in auto-  
negotiation mode, the second port will end up in half-duplex  
because ports configured as half- or full-duplex do not  
negotiate.  
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In the above example, port 1 on B is configured as a full-  
duplex port and port 1 on A is either configured as a half-  
duplex port, or left in auto-negotiation mode. Because port 1  
on B is configured as a full-duplex port, it does not do the  
carrier sense when accessing the link. B will then start  
sending packets even if A is using the link. A will then detect  
collisions and begin to run the flow control algorithm. If there  
is enough traffic between B and A, all packets (including  
BPDUs) will be dropped. If the BPDUs sent from A to B are  
dropped for longer than the MAX AGE, B will lose its  
connection to the root (A) and will unblock its connection to C.  
This will lead to a data loop.  
Unidirectional Link  
Unidirectional links can be caused by an undetected failure in  
one side of a fiber cable, or a problem with a ports transceiver.  
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Any failure that allows a link to remain up while providing one-  
way communication is very dangerous for STP.  
In this example, port 2 on B can receive but not transmit  
packets. Port 2 on C should be in the blocking state, but since  
it can no longer receive BPDUs from port 2 on B, it will  
transition to the forwarding state. If the failure exists at boot,  
STP will not converge and rebooting the bridges will have no  
effect.  
(Note:  
Rebooting would help temporarily in the  
previous example).  
This type of failure is difficult to detect because the Link-state  
LEDs for Ethernet links rely on the transmit side of the cable  
to detect a link. If a unidirectional failure on a link is  
suspected, it is usually required to go to the console or other  
management software and look at the packets received and  
transmitted for the port. A unidirectional port will have many  
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packets transmitted but none received, or vice versa, for  
example.  
Packet Corruption  
Packet corruption can lead to the same type of failure. If a link  
is experiencing a high rate of physical errors, a large number of  
consecutive BPDUs can be dropped and a port in the blocking  
state would transition to the forwarding state. The blocking  
port would have to have the BPDUs dropped for 50 seconds (at  
the default settings) and a single BPDU would reset the timer.  
If the MAX AGE is set too low, this time is reduced.  
Resource Errors  
The DES-3326S Layer 3 switch performs its switching and  
routing functions primarily in hardware, using specialized  
ASICs. STP is implemented in software and is thus reliant  
upon the speed of the CPU and other factors to converge. If  
the CPU is over-utilized, it is possible that BPDUs may not be  
sent in a timely fashion. STP is generally not very CPU  
intensive and is given priority over other processes, so this  
type of error is rare.  
It can be seen that very low values for the MAX AGE and the  
FORWARD DELAY can result in an unstable spanning tree.  
The loss of BPDUs can lead to data loops. The diameter of the  
network can also cause problems. The default values for STP  
give a maximum network diameter of about seven. This means  
that two switches in the network cannot be more than seven  
hops apart. Part of this diameter restriction is the BPDU age  
field. As BPDUs are propagated from the root bridge to the  
leaves of the spanning tree, each bridge increments the age  
field. When this field is beyond the maximum age, the packet  
is discarded. For large diameter networks, STP convergence  
can be very slow.  
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Identifying a Data Loop  
Broadcast storms have a very similar effect on the network to  
data loops, but broadcast storm controls in modern switches  
have (along with subnetting and other network practices) have  
been very effective in controlling broadcast storms. The best  
way to determine if a data loop exists is to capture traffic on a  
saturated link and check if similar packets are seen multiple  
times.  
Generally, if all the users of a given domain are having trouble  
connecting to the network at the same time, a data loop can be  
suspected. The port utilization data in the switch’s console will  
give unusually high values in this case.  
The priority for most cases is to restore connectivity as soon as  
possible. The simplest remedy is to manually disable all of the  
ports that provide redundant links. Disabling ports one at a  
time, and then checking for a restoration of the user’s  
connectivity will identify the link that is causing the problem, if  
time allows. Connectivity will be restored immediately after  
disabling a data loop.  
Avoiding Trouble  
Know where the root is located.  
Although the STP can elect a root bridge, a well-designed  
network will have an identifiable root for each VLAN. Careful  
setup of the STP parameters will lead to the selection of this  
best switch as the root for each VLAN. Redundant links can  
then be built into the network.  
STP is well suited to  
maintaining connectivity in the event of a device failure or  
removal, but is poorly suited to designing networks.  
Know which links are redundant.  
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Organize the redundant links and tune the port cost parameter  
of STP to force those ports to be in the blocking state.  
For each VLAN, know which ports should be blocking in a  
stable network. A network diagram that shows each physical  
loop in the network and which ports break which loops is  
extremely helpful.  
Minimize the number of ports in the blocking state.  
A single blocking port transitioning to the forwarding state at  
an inappropriate time can cause a large part of a network to  
fail. Limiting the number of blocked ports help to limit the risk  
of an inappropriate transition.  
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This is a common network design. The switches C and D have  
redundant links to the backbone switches A and B using  
trunks. Trunks, by default, carry all the VLAN traffic from  
VLAN 1 and VLAN 2. So switch C is not only receiving traffic  
for VLAN 1, but it is also receiving unnecessary broadcast and  
multicast traffic for VLAN 2. It is also blocking one port for  
VLAN 2. Thus, there are three redundant paths between  
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switches A and B and two blocked ports per VLAN. This  
increases the chance of a data loop.  
In this example, the VLAN definitions are extended to switches  
A and B. This gives only a single blocked port per VLAN and  
allows the removal of all redundant links by removing switch A  
or B from the network.  
338  
Understanding and Troubleshooting the Spanning Tree Protocol  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Impact of Layer 3 Switching.  
The IP routing operational mode of the DES-3326S Layer 3  
switch can accomplish the following:  
Building  
a
forwarding table, and exchanging  
information with its peers using routing protocols.  
Receiving packets and forwarding them to the correct  
interface based upon their destination address  
With layer 3 switching, there is no performance penalty to  
introducing a routing hop and creating an additional segment  
of the network.  
Understanding and Troubleshooting the Spanning Tree Protocol  
339  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Using layer 3 switches and IP routing eliminates the need for  
STP port blocking because the packets are routed by  
destination addresses. The link redundancy remains, and  
relying on the routing protocols gives a faster convergence than  
with STP.  
The drawback is that the introduction of layer 3 switching  
usually requires a new addressing scheme.  
340  
Understanding and Troubleshooting the Spanning Tree Protocol  
DES-3326S Layer 3 Fast Ethernet Switch User’s Guide  
Understanding and Troubleshooting the Spanning Tree Protocol  
341  
C
BRIEF REVIEW OF  
BITWISE LOGICAL  
OPERATIONS  
AND  
The logical AND operation compares 2 bits and if they are both  
1”, then the result is “1”, otherwise, the result is “0”.  
0
0
0
1
0
1
0
1
OR  
The logical OR operation compares 2 bits and if either or both  
bits are “1”, then the result is “1”, otherwise, the result is “0”.  
0
0
1
1
1
1
0
1
XOR  
The logical XOR (exclusive OR) operation compares 2 bits and if  
exactly one of them is a “1”, then the result is “1”, otherwise the  
result is “0”.  
0
1
 
0
1
0
1
1
0
NOT  
The logical NOT operation simply changes the value of a single  
bit. If it is a “1”, the result is “0”, if it is a “0”, the result is “1”. This  
operation is carried out on a single bit.  
0
1
1
0
INDEX  
console port ....................... 14, 25  
Console port (RS-232 DCE).... 42  
Console port settings............... 42  
Console Timeout ................... 199  
1
1000BASE-SX Gigabit Module  
..............................................31  
100BASE-FX Fiber (MTRJ Type)  
Module..................................30  
100BASE-FX Fiber Module...28,  
29  
100BASE-TX Device ..............40  
100BASE-TX Module .............28  
10BASE-T Device ...................39  
D
Data filtering ........................... 15  
Data filtering rate..................... 15  
Data forwarding....................... 15  
Data forwarding rate................ 15  
Default Gateway.................... 184  
Diagnostic port ........................ 14  
Dimensions................................ 308  
Dynamic filtering ................... 54  
A
AC inputs ..................................308  
AC power cord.........................20  
Accessory pack ........................20  
Aging Time, definition of ........53  
Aging Time, range of...............53  
Auto polarity detection.............15  
Automatic learning ................54  
auto-negotiate...........................14  
E
Egress port ............................. 68  
End Node................................. 36  
Enterasys WebView User  
Interface ............................. 175  
Ethernet protocol..................... 19  
B
F
BOOTP protocol....................182  
BOOTP server........................182  
Bridge Forward Delay ...........63  
Bridge Hello Time..........62, 261  
Bridge Max. Age.............62, 261  
Bridge Priority .......................62  
Browse the Routing Table......288  
Filtering ................................... 54  
Flash memory.......................... 17  
Forwarding .............................. 53  
Front Panel .............................. 25  
Full-duplex .............................. 14  
G
General User.......................... 167  
Gigabit Ethernet ...................... 19  
C
Configuration .......................178  
Connections  
H
half-duplex .............................. 14  
Humidity................................... 308  
Switch to End Node..............36  
Switch to Hub or Switch.......37  
Console....................................34  
 
I
P
IEEE 802.1Q tagging...............68  
IEEE 802.1Q VLANs ..............68  
Illustration of STA ...................63  
Ingress port.......................68, 73  
IP Address................................46  
IP Addresses and SNMP  
password................................ 172  
Port Priority........................... 63  
port-based VLANs .................. 68  
ports......................................... 14  
Power...................................... 34  
Power Consumption..................... 308  
Community Names ...............46  
IP Configuration ..................180  
R
RAM...................................... 168  
RAM Buffer .............................. 309  
Rear Panel ............................... 26  
RS-232..................................... 14  
L
LED Indicators.........................34  
load-balancing..........................67  
M
S
MAC address filtering ...........55  
MAC Address Learning.................309  
MAC-based VLANs ................68  
Management.............................17  
Management Information Base  
(MIB)....................................52  
master port ...............................66  
Max. Age ..................62, 261, 262  
MIB..........................................52  
MIB objects..............................52  
MIB-II......................................52  
MIB-II (RFC 1213)..................17  
MIBs ........................................52  
module................................14, 26  
Modules ...................................27  
Saving Changes..................... 168  
Setting an IP Address ...... 46, 172  
Setting Up The Switch .......... 178  
Setting Up Web Management 171  
Setup........................................ 21  
Single Coll ............................ 283  
Spanning Tree Algorithm........ 17  
Spanning Tree Algorithm (STA)  
.............................................. 55  
Spanning Tree Protocol....... 54  
Storage Temperature .................... 308  
Store and forward switching.... 14  
Subnet Mask.......................... 183  
Super User............................. 167  
Switch Stacking  
determining stack order........ 44  
managing Switch stacks ....... 43  
placing in equipment rack .... 18  
N
Network Classes  
Class A, B, C for Subnet Mask  
.........................................183  
NV-RAM ...............................169  
NWay.......................................14  
T
tagging..................................... 68  
Tagging................................... 68  
TCP/IP Settings..................... 180  
Third-party vendors’ SNMP  
software................................ 53  
Transmission Methods.................. 309  
Trap managers................... 47, 50  
Trap Type  
O
Operating Temperature..................308  
Out-of-Band/Console Setting  
menu ...................................197  
Authentication Failure ....48, 51  
Broadcast Storm....................52  
Cold Start........................48, 51  
Link Change Event .........49, 51  
New Root..............................48  
Port Partition.........................51  
Topology Change............48, 51  
Warm Start......................48, 51  
Traps ..................................47, 50  
trunk group...............................66  
untagging................................. 68  
Untagging............................... 68  
V
VLAN ...................................... 55  
W
web-based management......... 160  
Web-based management module  
............................................ 160  
Weight ..................................... 309  
U
Unpacking................................20  
Offices  
AUSTRALIA  
CANADA  
D-LINK AUSTRALASIA  
Unit 16, 390 Eastern Valley Way, Roseville, NSW 2069, Australia  
TEL: 61-2-9417-7100 FAX: 61-2-9417-1077  
TOLL FREE: 1800-177-100 (Australia), 0800-900900 (New Zealand)  
WEB: www.dlink.com.au E-MAIL: [email protected]  
D-LINK CANADA  
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TEL: 1-905-829-5033 FAX: 1-905-829-5223  
WEB: www.dlink.ca FTP: ftp.dlinknet.com E-MAIL: [email protected]  
CHILE  
CHINA  
D-LINK SOUTH AMERICA  
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TEL: 56-2-2323185 FAX: 56-2-2320923 WEB: www.dlink.cl  
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15th Floor, Science & Technology Tower,  
No. 11, Baishiqiao Road, Haidian District, Beijing 100081 China  
TEL: 86-10-68467106-9 FAX: 86-10-68467110 WEB: www.dlink.co.cn  
DENMARK  
EGYPT  
D-LINK DENMARK  
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TEL:45-43-969-040 FAX:45-43-424-347 WEB: www.dlink.dk  
D-LINK MIDDLE EAST  
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TEL: 202-2456176 FAX: 202-2456192 WEB: www.dlink-me.com  
FRANCE  
D-LINK FRANCE  
Le FLORILEGE #2, Allee de la Fresnerie  
78330 Fontenay Le Fleury France  
TEL: 33-1-3023-8688 FAX: 33-1-3023-8689  
WEB: www.dlink-france.fr E-MAIL: [email protected]  
GERMANY  
INDIA  
D-LINK GERMANY  
Bachstr. 22, D/65830 Kriftel Germany  
TEL: 49-(0)6192-97110 FAX: 49-(0)6192-971111  
WEB: www.dlink.de BBS: 49-(0)6192-971199 (Analog) 49-(0)6192-9711 98 (ISDN)  
INFO: 00800-7250-0000 (toll free) HELP: 00800-7250-4000 (toll free)  
D-LINK INDIA  
Plot No.5, Kurla-Bandra Complex Road,  
Off Cst Road, Santacruz (E), Bombay - 400 098 India  
TEL: 91-22-6526578 FAX: 91-22-6528476 WEB: www.dlink.india.com  
ITALY  
D-LINK ITALY  
Via Nino Bonnet No. 6, 20154 Milano, Italy  
TEL: 39-2-2900-0676 FAX: 39-2-2900-1723 E-Mail: [email protected]  
JAPAN  
D-LINK JAPAN  
10F, 8-8-15 Nishi-Gotanda, Shinagawa-ku, Tokyo 141 Japan  
TEL: 81-3-5434-9678 FAX: 81-3-5434-9868 WEB: www.d-link.co.jp  
SINGAPORE  
D-LINK INTERNATIONAL  
1 International Business Park, #03-12 The Synergy, Singapore 609917  
TEL: 65-774-6233 FAX: 65-774-6322  
SWEDEN  
TAIWAN  
U.K.  
D-LINK SWEDEN  
World Trade Centre P. O. Box 70396, 107 24 Stockholm Sweden  
TEL: 46-8-700-6211 FAX: 46-8-219-640 E-MAIL: [email protected]  
D-LINK TAIWAN  
2F, No. 119 Pao-Chung Road, Hsin-Tien, Taipei, Taiwan  
TEL: 886-2-2910-2626 FAX: 886-2-2910-1515 WEB: www.dlinktw.com.tw  
D-LINK EUROPE  
D-Link House, 6 Garland Road, Stanmore, London HA7 1DP U.K.  
TEL: 44-181-235-5555 FAX: 44-181-235-5500  
U.S.A.  
D-LINK U.S.A.  
53 Discovery Drive, Irvine, CA 92618 USA  
TEL: 1-949-788-0805 FAX: 1-949-753-7033  
WEB: www.dlink.com E-MAIL: [email protected]  
Registration Card  
Print, type or use block letters.  
Your name: Mr./Ms_____________________________________________________________________________  
Organization: ________________________________________________ Dept. ____________________________  
Your title at organization: ________________________________________________________________________  
Telephone:_______________________________________ Fax:________________________________________  
Organization's full address: ______________________________________________________________________  
____________________________________________________________________________________________  
Country: _____________________________________________________________________________________  
Date of purchase (Month/Day/Year): _______________________________________________________________  
Product Model  
Product Serial  
No.  
* Product installed in type of  
computer (e.g., Compaq 486)  
* Product installed in  
computer serial No.  
(* Applies to adapters only)  
Product was purchased from:  
Reseller's name: ______________________________________________________________________________  
Telephone:_______________________________________ Fax:________________________________________  
Reseller's full address: _________________________________________________________________________  
_________________________________________________________________________  
_________________________________________________________________________  
Answers to the following questions help us to support your product:  
1. Where and how will the product primarily be used?  
Home Office Travel Company Business Home Business Personal Use  
2. How many employees work at installation site?  
1 employee 2-9 10-49 50-99 100-499 500-999 1000 or more  
3. What network protocol(s) does your organization use ?  
XNS/IPX TCP/IP DECnet Others_____________________________  
4. What network operating system(s) does your organization use ?  
D-Link LANsmart Novell NetWare NetWare Lite SCO Unix/Xenix PC NFS 3Com 3+Open  
Banyan Vines DECnet Pathwork Windows NT Windows NTAS Windows '95  
Others__________________________________________  
5. What network management program does your organization use ?  
D-View HP OpenView/Windows HP OpenView/Unix SunNet Manager Novell NMS  
NetView 6000 Others________________________________________  
6. What network medium/media does your organization use ?  
Fiber-optics Thick coax Ethernet Thin coax Ethernet 10BASE-T UTP/STP  
100BASE-TX 100BASE-T4 100VGAnyLAN Others_________________  
7. What applications are used on your network?  
Desktop publishing Spreadsheet Word processing CAD/CAM  
Database management Accounting Others_____________________  
8. What category best describes your company?  
Aerospace Engineering Education Finance Hospital Legal Insurance/Real Estate Manufacturing  
Retail/Chainstore/Wholesale Government Transportation/Utilities/Communication VAR  
System house/company Other________________________________  
9. Would you recommend your D-Link product to a friend?  
Yes No Don't know yet  
10.Your comments on this product?  
__________________________________________________________________________________________  
__________________________________________________________________________________________  

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