Yamaha Stereo System aw1600 User Manual

Owner’s Manual  
EN  
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PRECAUTIONS  
PLEASE READ CAREFULLY BEFORE PROCEEDING  
* Please keep this manual in a safe place for future reference.  
WARNING  
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from  
electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not  
limited to, the following:  
Power supply/Power cord  
Water warning  
• Only use the voltage specified as correct for the device. The required  
voltage is printed on the name plate of the device.  
• Do not expose the device to rain, use it near water or in damp or wet  
conditions, or place containers on it containing liquids which might spill  
into any openings.  
• Use only the specified AC power adaptor (PA-300 or an equivalent  
recommended by Yamaha).  
• Never insert or remove an electric plug with wet hands.  
• Do not place the power cord near heat sources such as heaters or  
radiators, and do not excessively bend or otherwise damage the cord,  
place heavy objects on it, or place it in a position where anyone could  
walk on, trip over, or roll anything over it.  
If you notice any abnormality  
• If the power cord or plug becomes frayed or damaged, or if there is a  
sudden loss of sound during use of the device, or if any unusual smells  
or smoke should appear to be caused by it, immediately turn off the  
power switch, disconnect the electric plug from the outlet, and have the  
device inspected by qualified Yamaha service personnel.  
Do not open  
• Do not open the device or attempt to disassemble the internal parts or  
modify them in any way. The device contains no user-serviceable parts. If  
it should appear to be malfunctioning, discontinue use immediately and  
have it inspected by qualified Yamaha service personnel.  
• If this device or the AC power adaptor should be dropped or damaged,  
immediately turn off the power switch, disconnect the electric plug from  
the outlet, and have the device inspected by qualified Yamaha service  
personnel.  
CAUTION  
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or  
damage to the device or other property. These precautions include, but are not limited to, the following:  
Power supply/Power cord  
Location  
• Remove the electric plug from the outlet when the device is not to be  
used for extended periods of time, or during electrical storms.  
• Before moving the device, remove all connected cables.  
• When setting up the device, make sure that the AC outlet you are using is  
easily accessible. If some trouble or malfunction occurs, immediately  
turn off the power switch and disconnect the plug from the outlet.  
• When removing the electric plug from the device or an outlet, always  
hold the plug itself and not the cord. Pulling by the cord can damage it.  
• Avoid setting all equalizer controls and faders to their maximum.  
Depending on the condition of the connected devices, doing so may  
cause feedback and may damage the speakers.  
• To avoid generating unwanted noise, make sure there is adequate  
distance between the AC power adaptor and the device.  
• Do not cover or wrap the AC power adaptor with a cloth or blanket.  
• Do not expose the device to excessive dust or vibrations, or extreme cold  
or heat (such as in direct sunlight, near a heater, or in a car during the  
day) to prevent the possibility of panel disfiguration or damage to the  
internal components.  
• Do not place the device in an unstable position where it might  
accidentally fall over.  
(5)-4 1/2  
3
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• Avoid locations where the unit will be subject to strong vibration.  
Excessive vibration can damage the internal hard disk and CD-RW drive.  
Handling caution  
• When turning on the AC power in your audio system, always turn on the  
power amplifier LAST, to avoid speaker damage. When turning the power  
off, the power amplifier should be turned off FIRST for the same reason.  
• Do not block the vents. This device has ventilation holes at the top to  
prevent the internal temperature from becoming too high. In particular,  
do not place the device on its side or upside down. Inadequate  
ventilation can result in overheating, possibly causing damage to the  
device(s), or even fire.  
• Do not insert your fingers or hands in any gaps or openings on the  
device (vents, disc slots, etc.).  
• Avoid inserting or dropping foreign objects (paper, plastic, metal, etc.)  
into any gaps or openings on the device (vents, disc slots, etc.) If this  
happens, turn off the power immediately and unplug the power cord from  
the AC outlet. Then have the device inspected by qualified Yamaha  
service personnel.  
• Do not use the device in the vicinity of a TV, radio, stereo equipment,  
mobile phone, or other electric devices. Doing so may result in noise,  
both in the device itself and in the TV or radio next to it.  
Connections  
• Do not use headphones for a long period of time at a high or  
uncomfortable volume level, since this can cause permanent hearing  
loss. If you experience any hearing loss or ringing in the ears, consult a  
physician.  
• Before connecting the device to other devices, turn off the power for all  
devices. Before turning the power on or off for all devices, set all volume  
levels to minimum.  
• Be sure to connect to a properly grounded power source. A ground screw  
is provided on the rear panel of this device for maximum safety and  
shock prevention. Be sure to connect the ground screw to a confirmed  
ground point before plugging the device into the mains. Improper  
grounding can result in electrical shock.  
• Do not rest your weight on the device or place heavy objects on it, and  
avoid use excessive force on the buttons, switches or connectors.  
XLR-type connectors are wired as follows (IEC60268 standard): pin 1: ground, pin 2: hot (+), and pin 3: cold (-).  
Yamaha cannot be held responsible for damage caused by improper use or modifications to the device, or data that is lost or destroyed.  
Always turn the power off when the device is not in use.  
Even when the power switch is in the “STANDBY” position, electricity is still flowing to the device at the minimum level. When you are not using the device for  
a long time, make sure you unplug the power cord from the wall AC outlet.  
The performance of components with moving contacts, such as switches, volume controls, and connectors, deteriorates over time. Consult qualied Yamaha  
service personnel about replacing defective components.  
(5)-4 2/2  
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Caution for Laser  
This product utilizes a laser.  
Use of control, adjustment or performance of procedures other than those specified herein may result in haz-  
ardous radiation exposure.  
Do not open covers and do not repair yourself. Refer servicing to qualified personnel.  
Laser properties of the Drive  
Laser Class : Class 1 (HHS and IEC 825-1)  
Wavelength : for CD 784 nm  
for DVD 662 nm  
The label shown below is located on the bottom of this product.  
CLASS 1 LASER PRODUCT  
The label shown below is located on the top of the internal CD-RW drive.  
CAUTION  
CLASS 3B VISIBLE AND INVISIBLE LASER RADIATION WHEN OPEN. AVOID EXPOSURETO BEAM.  
ATTENTION CLASSE 3B RAYONNEMENT LASER VISIBLE ET INVISIBLE EN CAS D’OUVERTURE.  
EXPOSITION DANGEREUSE AU FAISCEAU.  
VORSICHT  
KLASSE 3B SICHTBARE UND UNSICHTBARE LASERSTRAHLUNG,WENN ABDECKUNG GEÖFFNET.  
NICHT DEM STRAHL AUSSETZEN.  
ADVARSEL KLASSE 3B SYNLIG OG USYNLIG LASERSTRÅLING VED ÅBNING. UNDGÅ UDS/ETTELSE FOR STRÅLING.  
ADVARSEL KLASSE 3B SYNLIG OG USYNLIG LASERSTRÅLING NÅR DEKSEL ÅPNES. UNNGÅ EKSPONERING FOR STRÅLEN.  
VARNING  
VARO!  
KLASS 3B SYNLIG OCH OSYNLIG LASERSTRÅLNING NÄR DENNA DEL ÄR ÖPPNAD. STRÅLEN ÄR FARLIG.  
KURSSI 3B NÄKYVÄ JA NÄKYMÄTÖN AVATTAESSA OLET ALTTIINA LASERSÄTEILYLLE, ÄLÄ KATSO SÄTEESEN.  
CAUTION: CLASS 3B VISIBLE AND INVISIBLE LASER RADIATION WHEN OPEN. AVOID EXPOSURE TO BEAM.  
Handling the CD-R/RW media  
Please observe the following points when handling the disc.  
Failure to do so may cause problems such as the recorded data being lost, the drive to malfunction, or the  
printed label to become blurred.  
• Do not place the disc in locations of direct sunlight, high temperature, or high humidity.  
• Do not touch the recording surface of the disc.  
Hold the disc at the edges.  
• Gently wipe dust or dirt off of the recording surface of the disc.  
Use an air duster or cleaner to remove dust. Vigorously rubbing the surface of the disc with a dry cloth may  
scratch the disc.  
• If the disk surface needs cleaning, wipe gently from the center to the outside of the disk with a soft damp  
cloth, then gently wipe off remaining moisture in the same way with a clean dry cloth.  
• Do not write on the disc or affix labels to it.  
• Do not wipe the disc with chemicals or detergents.  
• Do not bend or drop the disc.  
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Internal Hard Disk Precautions  
• During some hard disk operations a small amount of vibration might be felt at the control panel and you  
might hear some mechanical noises. This is normal.  
• Do not subject the unit to strong physical shock. Excessive physical shock can damage the internal hard  
disk.  
• Always turn the power off when moving the unit from one location to another. Data on the internal hard disk  
can be lost or corrupted if the unit is moved while the power is on.  
Copyright Notice  
Copyright and other intellectual property laws in various countries permit reproduction of copyrighted materi-  
als under certain requirements. The observance of applicable laws for use of this product, however, is your  
responsibility. Yamaha disclaims any liability for violation of such laws in association with the use of this  
product.  
Although this product is designed for original music production, it can be utilized to make reproduction of  
copyrighted music and other sound products. While certain reproduction and use of reproduced materials are  
permitted under applicable laws, such reproduction and use without license may constitute copyright infringe-  
ment and other violation of laws. Since violation of such laws can have serious consequences, you may wish  
to consult a legal expert about your planned use of this product.  
This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or  
with respect to which it has license to use others’ copyrights. Such copyrighted materials include, without lim-  
itation, all computer software, styles files, MIDI files, WAVE data and sound recordings. Any unauthorized use  
of such programs and contents outside of personal use is not permitted under relevant laws. Any violation of  
copyright has legal consequences. DON’T MAKE, DISTRIBUTE OR USE ILLEGAL COPIES.  
The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may  
appear somewhat different from those on your instrument.  
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Contents  
Repeatedly playing a specific region  
Finding a location while you listen to the sound  
Convenient functions during  
Adding input signals or pad  
Using meters to check  
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Contents  
Types of media that  
Exchanging Song Data  
Digital input settings and  
Synchronizing the AW1600  
Recording/playing AW1600 mix  
Switching AW1600 scenes from  
TIME COMP/EXP  
Exporting WAV files and  
Importing and Exporting Audio Data  
Transferring WAV Files To and  
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Chapter 1  
Before you start  
1
This chapter explains what you should know before you begin using the  
AW1600.  
Introduction  
Check the included items  
Trademarks  
The AW1600 package contains the following items. If any  
are missing, please contact your dealer.  
• Macintosh is a registered trademark of Apple Computer,  
Inc. USA in the United States and other countries.  
• Windows is a registered trademark of Microsoft Corpora-  
tion USA in the United States and other countries.  
• The AW1600  
• AC adaptor (PA-300)  
• Owner’s manual (this book)  
• CD-ROM  
• Cubase SX and Nuendo are trademarks of Steinberg  
Media Technologies AG.  
• Logic is a registered trademark of Apple Computer, Inc.  
USA in the United States and other countries.  
• SONAR is a registered trademark of Twelve Tone Sys-  
tems, Inc.  
Copyright  
Copying of commercially available music sequence data  
and/or digital audio files for any purpose other than your  
own personal use is strictly prohibited.  
• ProTools is a trademark or registered trademark of Avid  
Technology, Inc. and affiliated companies.  
• Other company names and product names in this docu-  
ment are the trademarks or registered trademarks of  
their respective owners.  
Yamaha Website (English only)  
http://www.yamahasynth.com/  
Yamaha Manual Library  
http://www.yamaha.co.jp/manual/english/  
Remember to back up your data  
Storing produced data  
Responsibility for loss of data, etc.  
Produced data can be lost due to breakdown or mistaken  
operation. We recommend that you store all important  
data on your computer, CD-R/CD-RW discs, or other  
external storage medium.  
Yamaha will accept no responsibility for any damages  
(including consequential or incidental) incurred by the  
customer or any third party as a result of loss or impair-  
ment of the data stored on the hard disk or CD-R media,  
regardless of whether such loss could have been or actu-  
ally was foreseen by Yamaha.  
Nor does Yamaha guarantee the media against any defect  
that may render it unusable.  
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About the built-in CD-RW drive  
1
A built-in CD-RW drive is a device that lets you create or  
play audio CDs, backup and restore data from the internal  
hard disk, and read data from a CD-ROM.  
Handling  
1 Never touch the objective lens.  
IMPORTANT  
B Be careful that the objective lens does not become  
dusty or dirty.  
• Even if a CD-RW drive is operating normally, it may fail a read  
or write operation approximately once in five hundred times.  
C If the objective lens becomes dusty, use a commer-  
cially available blower etc. to blow the dust off with  
clean air.  
• Yamaha will take no responsibility for any damages, direct or  
consequential, that may result from the use of the above CD-  
RW drive.  
D Since the inside of the drive contains powerful mag-  
netic circuitry, do not allow any magnetic material to  
come near the drive. (In particular, any metallic frag-  
ments, screws, or pins that enter the drive mechanism  
will cause operation to fail.)  
Using the CD-RW drive  
To insert a disc into the CD-RW drive, press the eject  
switch. The disc tray will open. Place the disc on the tray,  
and gently push the disc tray in.  
Removing a CD in an emergency  
If you are unable to remove the disc by pressing the eject  
switch, insert a wire of less than 2 mm diameter (such as a  
straightened paper clip) into the eject hole, and push gen-  
tly. However, pressing the eject switch will not eject the  
disc when the AW1600 is in the following states, so do not  
use this method in such cases.  
NOTE  
• The disc tray is ejected electrically. If the disc tray is not ejected  
when you press the eject switch, turn on the power of the AW1600  
and press the eject switch once again.  
• When the AW1600’s power is “STANDBY”  
• When the disc is being accessed (data is being read,  
written, or erased)  
• While in CD PLAY mode  
CAUTION  
Eject hole Eject switch  
• This removal method is for use in emergencies such as when  
you cannot remove the disc due to a malfunction of the disc  
tray or a power failure. Do not use this method unnecessarily,  
since doing so will damage the CD-RW drive.  
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Connecting the AC adaptor  
When connecting the included AC adaptor (PA-300), you  
1
must first connect it to the DC IN jack of theAW1600, and  
then to the AC wall outlet. After connecting the AC adap-  
tor to the AW1600, wrap the cable around the hook as  
shown in the diagram. This will prevent the cable from  
being accidentally pulled out, causing the AW1600 to  
unexpectedly lose power.  
Turning the power on/off  
You must use the following procedure to switch the power  
of the AW1600 between ON and STANDBY. If you fail to  
follow this procedure, the internal hard disk or your exter-  
nal monitor system may be damaged.  
In the Work Navigate section located in the  
1
upper left of the top panel, press the  
[SONG] key several times to access the fol-  
lowing SHUTDOWN page.  
Turning the power on  
In a system that includes the AW1600, turn the power of  
each device on in the following order.  
1 External devices such as audio sources and effect  
processors connected to the input/output jacks of  
the AW1600  
Press the [ENTER] key located in the mid-  
dle right of the top panel.  
2
B The AW1600 itself  
A popup window will ask you whether you want to  
save the current song.  
C The monitor system connected to the AW1600’s out-  
put jacks  
CAUTION  
• Before you turn on the power, make sure that the AC adaptor is  
firmly connected to the AW1600 and to the AC outlet. If the  
power is disconnected while the AW1600 is being used, the  
AW1600 itself or the hard disk may be damaged.  
Using the CURSOR [ ]/[ ] keys located  
3
in the upper right of the top panel, move the  
cursor (the blinking area in the screen) to  
theYES button if you want to save the cur-  
rent song, or to the NO button if you do not  
want to save it.Then press the [ENTER] key.  
When you turn on the power of the AW1600, an opening  
screen will appear, and then the following screen will  
appear.  
When the “Now safe to turn off...message  
appears, turn off the [POWER] switch  
located on the rear panel.  
4
IMPORTANT  
• If you turn off the power of the AW1600 without perform-  
ing the above shutdown procedure, not only will any  
unsaved changes be lost, but you also risk damaging the  
data on the hard disk, and damaging or drastically short-  
ening the lifespan of the hard disk itself and the internal  
CD-RW drive. Please use caution.  
Turning the power off (shut down)  
In a system that includes the AW1600, turn the power of  
each device off in the following order.  
1 The monitor system connected to the AW1600’s out-  
put jacks  
CAUTION  
B The AW1600 itself  
• A small amount of electrical current is flowing even when  
the power is in STANDBY mode. If you will not be using  
the AW1600 for an extended period of time, be sure to dis-  
connect the AC adaptor from your AC outlet.  
C External devices such as audio sources and effect  
processors connected to the input/output jacks of  
the AW1600  
When turning off the power of the AW1600, you must  
perform the following “shut-down” procedure.  
11  
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1
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Chapter 2  
Introducing the AW1600  
This chapter describes the features of the AW1600, the name of each part  
and its function, and introduces terminology you need to know when using  
the AW1600.  
2
Features of the AW1600  
The AW1600 is an audio workstation that combines a digital mixer, multi-effect processor, hard  
disk recorder, sampler, and CD-RW drive.  
The following diagram shows the signal flow within the AW1600.  
Mixer  
×2  
×8  
Sound clip  
INPUT jacks 1–8  
Input channels 1–8  
Track channels 1–16  
Return channels 1/2  
Pad channels 1–4  
×2  
×2  
DIGITAL  
STEREO IN jack  
×2  
×2  
×2  
STEREO/AUX OUT jacks  
DIGITAL STEREO OUT jack  
MONITOR OUT jacks  
PHONES jack  
Buses L/R  
AUX buses 1/2  
Effect buses 1/2  
Stereo buses L/R  
Metronome  
×8  
×2  
×2  
Effect 1  
Internal effects  
Effect 2  
×2  
×2  
Stereo output channel  
×2  
×2  
Recorder input  
patching  
CD Play  
×2  
×16  
×16  
1
2
3
4
CD Write  
Quick loop sampler  
Data Backup/  
Restore  
WAV File Import  
Recorder  
CD-RW drive  
Now let’s take a more detailed look at each section of the AW1600.  
Four-band EQ and dynamics processors on  
Mixer section  
each channel  
Full-fledged mixer with 36 input channels  
Four-band full-parametric EQ and dynamics processing is  
provided on virtually every channel. You can recall the  
desired preset from the library, and use the panel knobs  
and keys to quickly adjust the settings.  
The AW1600 contains a digital mixer with a total of 36  
input channels, including analog inputs x 8, stereo digital  
input x 1, recorder tracks x 16, and effect returns x 2.  
Audio quality is guaranteed by 24-bit AD/DA and 32-bit  
internal processing. A Hi-Z input jack for directly con-  
necting an electric guitar or bass is also provided.  
Two high-quality multi-effect units are  
built-in  
The two built-in effect units deliver a wide variety of  
effects including spatial-type effects such as reverb and  
delay, modulation type effects such as chorus and flanger,  
and guitar-type effects such as distortion and amp simula-  
tion. These effects can be used either via send/return, or  
inserted into a desired channel.  
Totally redesigned operation  
The AW1600 is designed to be operated directly by the  
musician (guitarist, vocalist, drummer etc.). With a mini-  
mum number of steps, you can assign input signals to  
tracks, switch the monitor signal, and record with effects,  
EQ, and dynamics processing applied.  
13  
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Features of the AW1600  
Recorder section  
Quick Loop Sampler section  
The AW1600 has a built-in pad-type sampler. You can  
assign sixteen stereo waveforms to the four pads with  
sample banks. Audio tracks from the hard disk, or WAV  
files from a CD-ROM disc or computer can be loaded.  
The timing at which each pad is pressed can be recorded  
on a dedicated pad track, and edited later. Drum phrases  
from the sample library can be assigned to pads, and you  
can then record pad operations to use this function as a  
simple rhythm machine.  
8-track Simultaneous Recording & 16-track  
Simultaneous Playback (16-bit songs)  
You can record multiple tracks of instruments one by one,  
or set up multiple mics to record a drum set or a live per-  
formance by an entire band. A stereo track for direct mix-  
down of all 16 tracks is also provided, letting you manage  
the multi-track audio and the two-track mix as a single  
package of data.  
For the multi-tracks as well as the stereo track, you can  
use eight virtual tracks for each track. When recording  
parts or during mixdown, you can switch virtual tracks to  
record multiple takes, and select the best take later.  
The “bit depth” (number of quantization bits) of the audio  
data recorded on each track can be set to 16 or 24 bits for  
each individual song. 16-bit songs allow simultaneous  
recording of up to 8 tracks, and simultaneous playback of  
up to 16 tracks. A maximum of eight 24-bit song tracks  
can be recorded or played simultaneously (p. 143).  
2
The maximum polyphony is four stereo notes, and the  
maximum playback time is a total of approximately 47  
seconds (approximately 29 seconds in 24-bit songs) of ste-  
reo for the entire Quick Loop Sampler.  
CD-RW drive  
A dedicated CD-RW drive is installed in theAW1600.You  
can produce an audio CD from the stereo tracks of the  
songs recorded on the hard disk. Markers assigned within  
a song can also be used as the track numbers of the CD.  
You can even use advanced techniques such as assigning  
more than one track number within a single song.  
The CD-RW drive can also be used to backup/restore  
songs, to play back audio CDs, and to load WAV data  
from a CD-ROM.  
Versatile editing functionality  
Audio data recorded on a track can be copied, moved, or  
edited using a variety of commands. You can make  
detailed edits, or even make radical changes to the struc-  
ture of the song by using the same riff repeatedly or  
increasing the number of choruses.  
“Time Compression” lets you compress or expand the  
time axis of the audio data in a range of 50%–200%.  
“Pitch Change” lets you modify the pitch in a range of one  
octave upward or downward. You can use the Undo func-  
tion to reverse the results of as many as the last fifteen  
editing operations.  
Connecting to a Computer  
The AW1600 can be directly connected to a computer via  
the built-in USB interface. This allows WAV-format audio  
files to be copied between the AW1600 and computer for  
convenient management and processing in computerbased  
applications, and “backup” song files can be stored on the  
computer’s memory media.  
A variety of Locate methods, and auto  
punch-in/out  
Seven locate points (start/end, relative zero, A/B, in/out)  
and 99 markers can be assigned at any desired point in the  
song, for quick access via Locate operations. Auto punch-  
in/out and A-B repeat playback functions are also pro-  
vided. The AW1600 also has a metronome that follows the  
tempo map.  
Sound Clip function  
The Sound Clip function lets you record and play back an  
input signal without affecting the recorder tracks. You can  
use this as a sketch for your ideas for a song or arrange-  
ment.  
Vocal Editing with Pitch Fix  
A Pitch Fix function is provided to allow precise adjust-  
ment of the pitch of a vocal track as well as the generation  
of chorus parts from a main vocal line. This feature can  
also be used to change the character of a vocal sound.  
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AW1600 terminology  
AW1600 terminology  
Paired tracks  
Recorder section  
Tracks  
A location where data is recorded is called a “track.The  
AW1600’s recorder section uses the following types of  
track.  
For audio tracks 9/10–15/16, adjacent pairs of tracks are  
handled by the mixer as a single unit. These pairs of tracks  
are referred to as “paired tracks.” A paired track can be  
used to record a stereo source, or a dual-guitar perfor-  
mance, etc.  
2
Audio tracks  
Locate points/markers  
The physical tracks used to record and play back audio  
data are called “audio tracks,” or simply “tracks.” The  
AW1600 has sixteen audio tracks. You can record eight  
tracks simultaneously, and play back 16 tracks simulta-  
neously (16-bit songs).  
Locations within a song that you specified in order to exe-  
cute a function such as auto punch-in/out or A-B repeat  
playback are called “locate points.” Locate points include  
the in/out points and the A/B points, and you can use the  
keys of the Locate section to move instantly to these  
points.  
Stereo track  
Independently of the locate points, you can assign “mark-  
ers” at desired locations within a song so that you will be  
able to find these locations quickly. The AW1600 lets you  
set up to ninety-nine markers (1–99). By using the keys of  
the Locate section you can move instantly to the previous  
or next marker.  
Independently from audio tracks 1–16, the AW1600 has a  
“stereo track” that records and plays a stereo audio signal.  
The stereo track is used mainly as a dedicated mixdown  
track for recording the final mix.  
Virtual tracks  
Each audio track 1–16 and the stereo track consists of  
eight tracks. Each of these eight tracks is called a “virtual  
track.” For the audio tracks and the stereo track, only one  
virtual track can be recorded or played at any time. How-  
ever, you can switch virtual tracks to continue recording  
other takes while preserving the previously-recorded con-  
tent.  
The diagram below shows the concept of virtual tracks.  
The horizontal rows indicate audio tracks 1–16, and the  
vertical columns correspond to virtual tracks 1–8. The  
shaded areas indicate the virtual track that is currently  
selected for recording or playback.  
Mixer section  
Channels  
A signal route that processes a single signal within the  
mixer and sends it to various sections is called a “chan-  
nel.” The mixer section of the AW1600 lets you use the  
following channels.  
Input channels 1–8  
These apply EQ and dynamics processing to the signals  
that are input from MIC/LINE INPUT jacks 1–8, and send  
them to the recorder tracks or to the STEREO OUT jacks.  
Audio tracks  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
Track channels 1–16  
1
2
3
4
5
6
7
8
These channels apply EQ and dynamics processing to the  
audio playback signals from audio tracks 1–16 of the  
recorder, and send the signals to the stereo track and the  
STEREO OUT jacks. You can also perform “bounce  
recording” by sending these channels to different tracks.  
Return channels 1/2  
These channels send the return signals from the internal  
effects to the stereo track and the STEREO OUT jacks.  
Stereo track  
1
2
3
4
5
6
7
8
Pad channels 1–4  
These channels apply EQ and dynamics processing to the  
playback of Quick Loop Sampler pads 1–4, and send the  
signals to the stereo track and the STEREO OUT jacks.  
Stereo output channel  
This applies EQ and dynamics processing to the signal of  
the stereo bus (which combines the signals of the various  
channels), and sends it to the stereo track or to the STE-  
REO OUT jacks. The same signal is also output from the  
MONITOR OUT jacks and from the PHONES jack.  
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AW1600 terminology  
Paired channels  
Quick Loop Sampler section  
Sample banks and samples  
In the Quick Loop Sampler section you can assign stereo  
waveforms to the four pads, and strike the pads to play  
them back. These stereo waveforms are called “samples.”  
The memories to which the samples are assigned are  
called “sample banks,” and each pad provides four sample  
banks (A–D).  
For track channels 9/10–15/16, pad channels 1–4, and  
return channels 1/2, the parameters (except for pan and  
phase) are always linked for adjacent pairs of channels.  
These are called “paired channels.”  
2
For input channels 1–8 and track channels 1–8, you can  
also switch two adjacent odd-numbered/even-numbered  
channels to function as paired channels. The parameters  
(except for pan and phase) of paired channels will be  
linked, so that adjusting one parameter will cause the  
same parameter of the other channel to follow.  
Pad track  
The AW1600 can realtime-record and play back your  
strikes on the pads. The memory that records these pad  
operations is called the “pad track.” Unlike the tracks that  
record audio, the pad track simply records the timing at  
which you “pressed a pad” or “released a pad.”  
Buses  
A signal route that mixes the signals from multiple chan-  
nels and send them to an output jack or recorder track  
input is called a “bus.”  
Unlike channels, which handle only a single signal, a bus  
can combine multiple signals into one or two, and send  
them to a destination. (The term “bus” comes from the  
vehicle that carries numerous people simultaneously.)  
The AW1600’s mixer section lets you use the following  
buses.  
Overall  
Songs  
Stereo bus  
The smallest unit by which the AW1600 manages a com-  
position is called a “song.” When you save a song on the  
hard disk, all data necessary for reproducing that song will  
be saved; i.e., not just the audio data, but also mixer set-  
tings and the samples used by the quick loop sampler. You  
can return to the original state at any time by loading the  
saved song.  
This mixes the input signals to stereo, and sends them via  
the stereo output channel to the stereo track of the  
recorder or to the STEREO OUT jacks.  
AUX buses 1/2  
These combine the signals from the various track, input,  
return, and pad channels, and output them via the STE-  
REO/AUX OUT jacks to an external device. Use these  
when you will use an external effect processor, or to create  
a mix differing from the stereo channel for musicians to  
monitor.  
Scenes and scene memories  
A “scene” is a stored set of settings for the mixer section  
and effects. The area of memory that holds the scenes is  
called “scene memory,” and 96 scenes can be stored for  
each song. Scene memories are saved on the hard disk as  
part of the song.  
Effect buses 1/2  
These combine the signals from the track, input, return,  
and pad channels, and input them to built-in effects 1 and  
2. (However, it is not possible for the return channel 1/2  
signals to be returned to the input of the same effect.)  
Libraries  
A “library” is an area of memory that stores individual set-  
tings such as for EQ or dynamics. The AW1600 has sepa-  
rate libraries for EQ, dynamics, effect, channel, input, and  
mastering settings. Each library is saved on the hard disk  
as part of the song.  
Buses L/R  
These combine the signals of track, input channels, and  
send them to recorder track inputs.  
Tempo map  
The “tempo map” records changes in tempo and time sig-  
nature that occur during the course of a song. The tempo  
map is saved on the hard disk as part of the song.  
System data  
Various global settings that apply to all songs are collec-  
tively referred to as “system data.” System data is stored  
on the hard disk independently of the individual songs.  
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Parts of the AW1600 and what they do  
Parts of the AW1600 and what they do  
This section explains the names and functions of the various items on the AW1600’s top panel,  
rear panel, and front panel.  
2
Top panel  
Input/output section  
1
3
2
C [MONITOR/PHONES] knob  
1 [GAIN] knobs 1–8  
This knob adjusts the level of the signal that is output from  
These adjust the sensitivity of the signals that are input  
the MONITOR OUT jacks and the PHONES jack.  
from the rear panel MIC/LINE INPUT jacks 1–8.  
B [INPUT SEL] keys 1–8  
These keys select the mixer input channel that you will  
operate.  
HINT  
• Pressing and holding an [INPUT SEL] key will display the INPUT  
SETTING popup window, allowing you to make settings for the  
corresponding input channel.  
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Parts of the AW1600 and what they do  
Work Navigate section  
C [TRACK] key  
This key accesses the TRACK screen, where you can  
check whether each track contains data, and switch the  
virtual tracks that will be used for recording and playback.  
1
3
2
4
6
2
D [EDIT] key  
This key accesses the EDIT screen, where you can copy or  
erase tracks.  
5
E [REMOTE] key  
This key accesses the REMOTE screen, where you can  
use the front panel faders and [TRACK SEL] keys to con-  
trol an external MIDI device or sequencer software on  
your computer.  
1 [SONG] key  
This key accesses the SONG screen, where you can save  
or load songs, and perform the shut-down procedure.  
F [UTILITY] key  
B [CD] key  
This key accesses the UTILITY screen, where you can  
make MIDI, oscillator, and digital input settings, and for-  
mat the hard disk.  
This key accesses the CD screen, where you can write or  
play an audio CD, and backup or restore data.  
Quick Navigate section  
1 [RECORD] key  
This key accesses the RECORD screen, where you can  
quickly assign the signal to be recorded to the input of  
each track, and make settings for recording.  
1
2
B [MONITOR] key  
This key accesses the MONITOR screen, where you can  
quickly select the signal to be monitored, or switch the  
stereo track playback on/off.  
Display  
1 Access indicator  
1
This indicator indicates the access status of the internal  
hard disk. When the hard disk is being read or written, this  
indicator will light.  
CAUTION  
• Never turn off the power of the AW1600 when the access indi-  
cator is lit. Doing so will not only damage the data on the inter-  
nal hard disk, but may also damage the hard disk itself.When  
you want to turn off the power of the AW1600, you must per-  
form the shutdown procedure (p. 11).  
2
This is a backlit liquid crystal display that indicates the  
current operating status or the settings of the various  
parameters. The screens that are displayed will depend on  
the front panel keys and knobs that are operated.  
B Contrast  
Adjusts the brightness of the display.  
Quick Loop Sampler section  
1 [SELECT] key  
Hold down this key and press a pad 1–4 to select a  
pad for operations.  
B Pads 1–4  
Each of these pads plays back the sample that has  
been assigned to it.  
C [SAMPLE EDIT] key  
1
2
3
This key accesses the SAMPLE screen, where  
you can make settings and perform operations for  
the quick loop sampler.  
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Parts of the AW1600 and what they do  
Mixer section  
1
2
3
2
4
5
6
D Faders 1–8  
E Faders 9/10–15/16  
Normally, these faders adjust the playback level of each  
recorder track. By changing the internal settings, you can  
also use these faders to control the input levels of input  
channels 1–8 and pads 1–4.  
1 [TRACK SEL] keys 1–8  
B [TRACK SEL] keys 9/10–15/16  
C [STEREO SEL] key  
Use these keys to select the mixer track channels or  
recorder tracks that you want to control.  
F [STEREO] fader  
This adjusts the output level of the stereo bus.  
Selected Channel section  
C [EFFECT 1] knob  
D [EFFECT 2] knob  
Turning these knobs will adjust the amount of signal that  
is sent from the currently selected channel to the internal  
effects 1 and 2 (i.e., effect send levels 1 and 2). You can  
press these knobs to access the EFF1 or EFF2 screens,  
where you can adjust the parameters of the internal  
effects.  
1
2
3
4
5
6
7
8
9
J
E [PAN/BAL] knob  
Turning this knob will adjust the pan of the currently  
selected channel (or the balance of the stereo output chan-  
nel). You can press this knob to access the PAN screen,  
where you can adjust pan for multiple channels.  
F [HIGH] key  
G [HI-MID] key  
H [LO-MID] key  
I [LOW] key  
These keys select one of the four EQ bands (HIGH, HI-  
MID, LO-MID, LOW) to be adjusted.  
1 [EQ] knob  
Turning this knob will adjust the EQ (equalizer) gain for  
the currently selected channel. You can press this knob to  
access the EQ screen, where you can adjust all of the EQ  
settings.  
J [VIEW] key  
This key accesses the VIEW screen, where you can check  
the level of each channel, or perform on-screen adjust-  
ments to the faders and other mix parameters of each  
channel.  
B [DYN] knob  
Turning this knob will adjust the dynamics depth for the  
currently selected channel. You can press this knob to  
access the DYN screen, where you can adjust all of the  
dynamics settings.  
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Parts of the AW1600 and what they do  
Data entry/control section  
B [SCENE] key  
This key accesses the SCENE screen, where you can save  
or recall scene memories.  
1
2
4
C [JOG ON] key  
2
This key is an on/off switch for the Nudge function (→  
p. 71) which uses the [DATA/JOG] dial (5). When this  
function is on, the key will light.  
3
5
D [CURSOR] keys ([ ]/[ ]/[ ]/[ ] keys)  
These keys move the cursor in the screen (the blinking  
frame) to select a specific item.  
E [DATA/JOG] dial  
6
Use this dial to change the value of a parameter. If the  
[JOG ON] key (3) is on, this dial operates the Nudge  
function.  
1 [UNDO/REDO] key  
F [ENTER] key  
This key cancels the results of a recording or track editing  
operation (Undo), or re-executes a cancelled operation  
(Redo).  
Use this key to operate a button displayed in the screen, or  
to execute a specific function.  
HINT  
• This key will light if Undo can be performed.  
• If you press and hold this key, the UNDO LIST screen will appear.  
Here you can turn the [DATA/JOG] dial to revert as many as the  
last fifteen operations (p. 61).  
Locate section  
E [IN]/[OUT] keys  
4
These keys specify the points at which auto punch-in/out  
recording will begin (the In point) and end (the Out point).  
These keys can also be used as locate keys to move  
directly to the In point or Out point.  
1
2
3
7
8
9
F [A]/[B] keys  
These keys specify the points at which the Repeat function  
will begin (point A) and end (point B). These keys can  
also be used as locate keys to move directly to point A or  
point B.  
5
6
G [MARK] key  
This key places a mark at the current location of the song.  
H [SET] key  
Use this key in conjunction with the [IN]/[OUT] keys or  
the [A]/[B] keys to register the current location as a loca-  
ter.  
1 [SOUND CLIP] key  
This key accesses the CLIP screen, where you can record  
or play sound clips.  
B [AUTO PUNCH] key  
This key switches the audio punch-in/out function on/off,  
letting you automate recording.  
I [CANCEL] key  
Use this key in conjunction with the [IN]/[OUT] keys or  
the [A]/[B] keys to cancel a locater that you registered.  
C [REPEAT] key  
This key switches the A-B repeat function on/off, letting  
you repeatedly play a specified region.  
D MARK SEARCH [  
]/[ ] keys  
These keys search for markers placed within the song.  
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Parts of the AW1600 and what they do  
Transport section  
C FF [  
] key  
1
2
3
This key fast-forwards the current location. Each time you  
press this key, you will alternate between 8x speed and  
16x speed.  
2
D STOP [] key  
This key stops playback, recording, fast-forward, or  
rewind.  
E PLAY [ ] key  
If you press this key while the recorder is stopped, play-  
4
5
6
back will begin.  
If you press this key during fast-forward or rewind, nor-  
mal-speed playback will begin.  
If you press this key during recording, recording will stop  
and playback will resume (“punch-out”).  
1 RTZ [  
] key  
This key moves directly to the relative zero time location.  
Used in conjunction with the [SET] key, this registers the  
current location as the relative zero time.  
HINT  
F REC [] key  
• Broadly speaking, the times displayed in the AW1600’s counter  
can be either absolute time (ABS) or relative time (REL). The  
absolute time zero location is fixed, but the relative time zero loca-  
tion can be freely specified.  
If you hold down this key and press the PLAY [ ] key  
while the recorder is stopped, recording will begin.  
If you hold down this key and press the PLAY [ ] key  
during playback, you will switch from playback to record-  
ing (“punch-in”).  
B REW [  
] key  
This key rewinds the current location. Each time you press  
this key, you will alternate between 8x speed and 16x  
speed.  
Rear panel  
5
4
3
2
1
N
M
L
K
J
9
8
7
6
B MIC/LINE INPUT jack 8 (Hi-Z)  
1 MIC/LINE INPUT jacks 1–8  
This is a high impedance 1/4" phone input jack (unbal-  
anced). The nominal input level is –46 to +4 dBu. An  
instrument with high output impedance such as an electric  
guitar or bass with passive-type pickups can be connected  
here.  
(XLR/TRS Phone)  
These balanced input jacks accept both XLR-3-31 and  
TRS phone plug type connectors. Nominal input sensitiv-  
ity can be adjusted from –46 dBu to +4 dBu. Just about  
any type of balanced source can be connected here –  
microphones, direct boxes, or the output from equipment  
with balanced line-level outputs. Unbalanced lines with  
standard phone plug connectors can be directly connected  
to the TRS inputs. Connector wiring is as shown below.  
C STEREO/AUX OUT jacks  
These are 1/4" phone output jacks (unbalanced) that out-  
put the signals of the stereo bus or AUX bus 1/2.  
D MONITOR OUT jacks  
Male XLR  
connector  
These are 1/4" phone output jacks (unbalanced) for con-  
nection to your monitor setup, such as a stereo system or  
powered speakers.  
1 (ground)  
3 (cold)  
2 (hot)  
Tip (hot)  
E PHONES jack  
This is a 1/4" TRS phone output jack for connecting your  
headphones for monitoring.  
1/4" TRS  
phone plug  
Ring (cold)  
Sleeve (ground)  
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Parts of the AW1600 and what they do  
F USB Connector  
G DIGITAL STEREO IN/OUT jacks  
This connector allows the unit to be directly connected to  
a USB-equipped computer via a standard USB cable  
(compatible with USB 2.0). When the USB Storage mode  
is selected WAV les and song files can be transferred  
between the AW1600 and the computer. In the “normal”  
mode the USB connection can be used for MIDI control.  
The USB interface does not directly handle audio signals.  
These jacks allow direct transfer of digital audio between  
the AW1600 and DAT recorders, MD (MiniDisc) record-  
ers, CD recorders, and other consumer-format digital  
audio gear. These connectors conform to the IEC-60958  
standard.  
2
H FOOT SW jack  
A separately sold foot switch (Yamaha FC5) can be con-  
nected here to control transport operations such as start/  
stop, or to perform punch-in/out.  
NOTE  
• The USB interface cannot be directly connected to external hard  
disks or CD-R/RW drives.  
NOTE  
• The AW1600 can be connected to either a USB 2.0 or USB 1.1  
interface, but data transfer will be slower if a USB 1.1 interface is  
used.  
• The appropriate operation may not occur if you use a foot switch  
other than the Yamaha FC5 (or equivalent).  
• Does not function when the MTC MODE is “SLAVE” or while the  
• When connecting via USB 2.0 be sure to use a cable specified for  
USB 2.0 use.  
REW[  
• When a record track is assigned in the RECORD screen the func-  
tions are switched in the following order: PLAY[ ] Punch In  
], FF[  
], or [JOG ON] key is being used.  
• The USB MIDI driver provided on the supplied CD-ROM must be  
properly installed to allow MIDI message transmission and recep-  
tion.  
Punch Out STOP[]. When Auto Punch-in/Out is engaged,  
however, the order becomes Punch In STOP[].  
• When connecting USB cables, make sure to connect the AW1600  
directly to a computer without USB hub.  
I MIDI IN connector  
J MIDI OUT/THRU connector  
These connectors allow MIDI messages to be exchanged  
Caution when using the USB connector  
with external devices.  
MIDI IN receives MIDI messages.  
You must observe the following points when con-  
necting the AW1600 to your computer via the USB  
connector. If you fail to observe these points, your  
computer or the AW1600 may stop operating (“hang  
up”), causing data to be corrupted or lost. If the  
computer or the AW1600 stops working, turn the  
power off and then on again, and restart the com-  
puter.  
MIDI OUT/THRU can be internally switched to function  
either as a MIDI OUT jack (which transmits MIDI mes-  
sages generated within the AW1600) or MIDI THRU jack  
(which re-transmits messages that are received at the  
MIDI IN jack).  
K PHANTOM +48V CH1–4 and CH5–8 Switches  
Independent phantom power switches are provided for the  
XLR-type MIC/LINE INPUT connector groups 1 through  
4 (CH1–4) and 5 through 8 (CH5–8). Turn phantom power  
to the appropriate connectors ON when using one or more  
phantom-powered condenser microphones.  
• Before connecting the computer via the USB con-  
nector, disable the power management mode  
(suspend/sleep/standby/hibernate) on your com-  
puter.  
• Connect the USB connector to the computer  
before you power-on the AW1600.  
CAUTION  
• Execute the following before turning the power to  
the AW1600 on/off, connecting/disconnecting the  
USB cable, or turning the USB Storage mode on/  
off.  
• Be sure to turn the phantom power switches off when phan-  
tom power is not required.  
• Make sure that no equipment other than phantom-powered  
microphones is connected to the XLR inputs of the input  
group for which phantom power is turned on. Applying phan-  
tom power to devices that are not phantom-powered can  
cause damage. Balanced dynamic microphones, however,  
can usually be connected without adverse effect.  
• Close all application programs.  
• If the USB Storage mode is off, make sure that data  
is not being transmitted from the AW1600.  
• If the USB Storage mode is engaged, make sure  
that reading and writing files is not in progress.  
• If the USB Storage mode is engaged, safely remove  
the AW1600 from the Windows taskbar or drag the  
AW1600 icons from the Macintosh desktop to the  
trash after closing all AW1600 windows.  
• To prevent speakers damage turn power amplifiers (or pow-  
ered speakers) off when switching phantom power on or off.  
It’s also a good idea turn all master faders and output volume  
controls down to minimum.The noise generated when phan-  
tom power is switched on or off can damage system compo-  
nents and may even cause hearing damage if amplified to  
sufficiently high levels.  
• Leave an interval of at least six seconds between  
powering the AW1600 on and off, or between dis-  
connecting and connecting the USB cable.  
L Ground Screw  
For maximum safety the ground screw should be properly  
connected to a confirmed ground point. Proper grounding  
will also ensure minimum hum, noise, and interference.  
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Parts of the AW1600 and what they do  
M POWER switch  
This switches the power between ON and STANDBY.  
NOTE  
• When switching the power of the AW1600 between ON and  
2
N DC IN connector  
Connect the included AC adaptor (PA-300) to this connec-  
tor.  
CAUTION  
• Use only the included AC adaptor (PA-300) for this unit. Using  
other types may be a fire and electrical shock hazard.  
Front panel  
CD-RW drive  
3 2 1  
1 Eject switch  
This switch ejects the disc tray.  
B Eject hole  
This hole allows you to open the disc tray manually.  
C Access indicator  
This indicator will light while the CD inserted in the drive  
is being accessed.  
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Basic operation on the AW1600  
Basic operation on the AW1600  
This section explains basic operations on the AW1600.  
Buttons  
2
Buttons in the display are used to  
switch a parameter on/off, to select  
one of multiple choices, or to exe-  
cute a specific function. A button  
that is currently on will be dis-  
played in black with white text. A  
button that is currently off will be  
displayed in white with black text.  
Viewing the display  
The display of the AW1600 shows the following informa-  
tion.  
1
2
3
4
Knob/fader/parameter display area  
The knob/fader/parameter display area within the dis-  
play is used to edit the value of the corresponding  
parameter.  
5
1 Screen name  
This is the name of the currently selected screen.  
Knob  
fader  
parameter  
display area  
B Selected channel  
This indicates the mixer channel that is selected for opera-  
tions. The display has the following significance.  
Page display area  
Most screens are divided by func-  
tion into two or more “pages.” The  
page display area lists the pages  
that can be selected within that  
screen. The name of the currently  
selected page is highlighted.  
• TRACK 1–8.......................Track channels 1–8  
• TRACK 9/10–15/16...........Track channels 9/10–15/16  
• INPUT 1–8 ........................Input channels 1–8  
• STEREO ...........................Stereo output channel  
PAD 1–4............................Pad channels 1–4  
Operating the knobs or keys of the Selected Channel sec-  
tion will edit the parameters of the channel that is selected  
here.  
Accessing a screen/page/channel  
C Counter (left side)  
When you want to edit an internal setting of the AW1600,  
or to edit a parameter that cannot be operated by a fader or  
knob shown in the display, you will need to access the  
desired screen and page.  
This indicates the current location within the song. When  
the AW1600 is in the default state, this counter will indi-  
cate the absolute time (the time from where you began  
recording the song) in units of hours/minutes/seconds/mil-  
liseconds. At the left of this value is displayed the locate  
point or marker that was passed most recently.  
Press the key or knob for the desired  
screen.  
1
D Counter (right side)  
The keys and knobs of various sections listed below  
have their own screens, and the corresponding screen  
will be displayed when you press a key or knob.  
This indicates the current location within the song in units  
of measures/beats. The measures/beats are calculated  
according to the tempo and time signature specified in the  
tempo map for the song. The current tempo and time sig-  
nature are displayed at the left of this value.  
• All keys in the Work Navigate section  
• All keys in the Quick Navigate section  
• The [VIEW] key of the Selected Channel section  
• All knobs of the Selected Channel section  
E Main screen  
The information displayed in this area will depend on the  
key that was last pressed. The following types of object  
are displayed in the main screen.  
• The [SAMPLE EDIT] key of the Quick Loop Sampler  
section  
Cursor  
HINT  
The blinking frame within the display  
is called the “cursor.” When an object  
in the screen is enclosed by the cursor,  
that object is selected for operations.  
• When you switch screens, the page that was last used in that  
screen will be displayed.  
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Basic operation on the AW1600  
To switch pages within a screen, you can  
either repeatedly press the same key as in  
step 1, or hold down the same key as in  
step 1 and use the CURSOR [ ]/[ ] keys.  
If there are more pages than can  
be shown in one screen, an  
arrow like the following will  
appear in the page display area.  
This arrow means that one or  
more additional hidden pages  
exist in that direction.  
2
Inputting text  
When you create a new song or save a scene memory or  
library setting, a popup window will appear, allowing you  
to assign a name for the song or setting.  
2
2
1
3
4
To access a hidden page, hold down the same key as in  
step 1, and press the [CURSOR] key of the same  
direction as the arrow.  
5
6
7
In pages that display a list of parameters for multiple  
channels, the screen may be divided into a page for the  
input channels/pad channels and a page for the track  
channels, since not all of the parameters can be shown  
in a single screen. In this case, use the [INPUT SEL]  
keys, pads 1–4, or [TRACK SEL] keys to select the  
channels that you want to view.  
This popup window contains the following items and  
functions.  
1 Text input box  
This box lets you input characters, numerals, and symbols.  
When you save the data for the first time, the box will con-  
tain a default name.  
You can input a scene/library name or song name of up to  
twelve characters.  
B Text palette  
This displays the characters, numerals, and symbols that  
can be input in the text input box.  
Switching a button on/off  
C CANCEL button  
Here’s how to switch a button in the screen on/off.  
If you move the cursor to this button and press the  
[ENTER] key, you will return to the previous screen with-  
out changing the name.  
Use the [CURSOR] keys to  
1
move the cursor to the  
desired button in the  
screen.  
D OK button  
If you move the cursor to this button and press the  
[ENTER] key, the scene/library will be saved or the new  
song will be created.  
Press the [ENTER] key.  
The button will be switched on/  
off.  
2
E
button  
If you move the cursor to this button and press the  
[ENTER] key, the character that is currently selected in  
the text input box will be switched between uppercase and  
lowercase.  
If you move the cursor to a but-  
ton that executes a specific func-  
tion and then press the [ENTER]  
key, that function will be exe-  
cuted.  
F INS button  
When you move the cursor to this button and press the  
[ENTER] key, an “_” (underscore) will be inserted at the  
location of the currently selected character (underlined), and  
subsequent characters will move one character backward.  
G DEL button  
Editing a value in the display  
When you move the cursor to this button and press the  
[ENTER] key, the currently selected character (under-  
lined) will be deleted, and subsequent characters will  
move one character forward.  
Here’s how to edit the value of a fader, knob, or parameter  
shown in the display.  
Use the [CURSOR]  
1
keys to move the cur-  
sor to the desired  
fader, knob, or param-  
eter value.  
To assign a new name, use the [CURSOR] keys to move  
the cursor in the text input box to the character that you  
want to change, and turn the [DATA/JOG] dial to select a  
character.  
When you have finished inputting the name, move the cur-  
sor to the OK button and press the [ENTER] key to apply  
the new name.  
Turn the [DATA/JOG]  
dial to edit the value.  
2
NOTE  
• If you want to add characters to a name that has less than the  
maximum number of characters, move the cursor to the INS but-  
ton and press the [ENTER] key to insert “_”, then change the  
name as required.  
25  
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Basic operation on the AW1600  
NOTE  
Using the Selected Channel section  
• Simply turning the knobs of the Selected Channel section will  
not cause the screen to change.  
You can use the knobs and keys of the Selected Channel  
section to directly operate the mix parameters (EQ,  
dynamics, pan, etc.) of the currently selected channel.  
• If you turn the [DYN] knob immediately after recalling a preset  
library that includes dynamics settings, multiple dynamics  
parameters will change simultaneously, affecting the way in  
which dynamics processing is applied. The depth of this  
change will depend on the library that is recalled.  
2
Use the [TRACK SEL] keys, [INPUT SEL]  
keys, [STEREO SEL] keys, or pads 1–4 to  
select the channel that you want to operate.  
1
If you want to access the screen for a  
parameter and edit it in greater detail, press  
one of the five knobs or the [VIEW] button.  
When using the  
Selected Channel  
section, you must  
3
first select the chan-  
nel that you want to  
Pressing each knob or button will access the following  
screens.  
operate. The currently selected channel is indicated in  
the upper left of the screen.  
Press the [EQ] knob  
The EQ screen will appear.  
The channels correspond to each key or pad as fol-  
lows.  
• [TRACK SEL] keys 1–8 ....Track channels 1–8  
Press the [DYN] knob  
The DYN screen will appear.  
• [TRACK SEL]  
keys 9/10–15/16................Track channels  
9/10–15/16  
Press the [EFFECT 1] knob  
The EFF 1 screen will appear.  
• [INPUT SEL] keys 1–8......Input channels 1–8  
• [STEREO SEL] key...........Stereo output channel  
• Pads 1–4............................Pad channels 1–4  
Press the [EFFECT 2] knob  
The EFF 2 screen will appear.  
Press the [PAN/BAL] knob  
The PAN screen will appear.  
According to the parameter you want to  
edit, turn the five knobs of the Selected  
Channel section.  
2
Press the [VIEW] key  
The VIEW screen will appear.  
The following items will change when you turn each  
knob.  
EQ screen EDIT page  
Turn the [EQ] knob  
This changes the amount of boost/cut for the selected EQ  
band. To select the EQ band, use the [HIGH], [HI-MID],  
[LO-MID], and [LOW] keys located at the right.  
Turn the [DYN] knob  
This changes the depth of  
dynamics processing.  
Move the cursor in the screen to the  
desired parameter, and use the [DATA/JOG]  
dial or the [ENTER] key to operate the  
parameter.  
4
Turn the [EFFECT 1] knob  
This adjusts the level of the  
signal that is sent from that  
channel to internal effect 1.  
(If the stereo output channel  
is selected, this adjusts the  
return level from internal  
effect 1.)  
NOTE  
• If you change individual parameters in the DYN screen, the  
parameter that you operate last will be assigned to the [DYN]  
knob.  
Turn the [EFFECT 2] knob  
This adjusts the level of the  
signal that is sent from that  
channel to internal effect 2.  
(If the stereo output channel  
is selected, this adjusts the  
return level from internal  
effect 2.)  
• If you want to return to the state in which turning the [DYN]  
knob will adjust multiple parameters simultaneously, you must  
once again recall the library containing the dynamics settings  
you recalled prior to editing in the DYN screen.  
Turn the [PAN/BAL] knob  
This adjusts the pan of the signal that is sent from that channel  
to the stereo bus. (If the stereo output channel is selected, this  
adjusts the balance of the left and right channels.)  
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Chapter 3  
Listening to the demo song  
When the AW1600 is shipped from the factory, its hard disk contains a demo  
song. This chapter explains how to play back the demo song while you oper-  
ate the faders and keys of the front panel.  
3
Connect external devices and turn on the power  
The following diagram shows a typical example of connections to the AW1600. Connect your  
mics, instruments, and external devices as shown in this diagram.  
Synthesizer  
Rhythm machine  
Mics  
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
Real-time External Control Surface  
Modular Synthesis Plug-in System  
SONG SCENE  
REC  
INPUT 8  
(HI-Z)  
Electric guitar/  
Electric bass  
INPUT 1–8  
DAT recorder, MD recorder, etc.  
DIGITAL  
STEREO OUT  
00.00.00.00  
DIGITAL  
STEREO IN  
MONITOR OUT  
PHONES  
Headphones  
VOL  
VOL  
Monitor system  
When you have finished making connections, turn on the power switch of each device in the fol-  
lowing order.  
1 External devices such as audio sources or effect  
processors connected to the input/output jacks of  
the AW1600  
After the opening screen, the following screen will appear.  
B The AW1600 itself  
C The monitor system connected to the output jacks of  
the AW1600  
When you turn on the power of the AW1600, the last-used  
song will be loaded automatically. When you turn on the  
power of the AW1600 with the factory settings, a blank  
song will be loaded, so you can start recording immedi-  
ately.  
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Loading the demo song  
Loading the demo song  
Here’s how to load the demo song from the hard disk.  
In the Work Navigate section, press the  
[SONG] key.  
The SONG screen will appear, where you can save or  
load songs.  
Turn the [DATA/JOG] dial to select the song  
“The_Only_One.”  
1
2
3
3
Move the cursor to the LOAD button in the  
screen, and press the [ENTER] key.  
4
Either press the [SONG] key repeatedly or  
hold down the [SONG] key and use the  
CURSOR [ ]/[ ] keys to access the LIST  
page.  
In this page, you can select a song on the hard disk,  
and load or delete it.  
A popup window like the following will appear. This  
window asks you whether you want to save the current  
song.  
2
1
Move the cursor to eitherYES (save the cur-  
rent song) or NO (don’t save the current  
song), and press the [ENTER] key.  
5
The song data will be loaded, and “The_Only_One”  
will become the current song.  
1 List  
This area lists the songs that are saved on the hard  
disk. The line enclosed by the dotted frame in the cen-  
ter of the list indicates the song that is selected for  
operations. The highlighted line indicates the song that  
is currently loaded into the AW1600. (This is called  
the “current song.”)  
NOTE  
• If you select NO, any changes that you made to the current  
song since you last saved it will be lost.  
You’re the Only One”  
© Timothy Akers  
NOTE  
• Each row of the list will display the song name, data size, and  
bit depth (16/24 bit).  
B SORT field  
These three buttons let you select how the songs in the  
list will be sorted. Choose the NAME button (sort  
alphabetically), OLD button (sort by save date), or  
SIZE button (sort by size).  
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Playing the demo song  
Playing the demo song  
Here’s how to play back the demo song you loaded, and adjust the monitor level.  
Either press the [VIEW] key repeatedly or  
hold down the [VIEW] key and use the CUR-  
SOR [ ]/[ ] keys to access the VIEW  
screen METER page.  
Press the PLAY [ ] key.  
1
3
3
The demo song will begin playing, and the level of  
each track channel will be displayed in the METER  
page of the VIEW screen.  
To adjust the monitor level appropriately,  
use the AW1600’s [MONITOR PHONES]  
knob and the volume control of your moni-  
tor system.  
4
HINT  
• The demo song uses the Scene function to switch the settings  
of the mixer. This means that playback will occur using the  
pre-specified balance — you do not need to operate the fad-  
ers.  
The VIEW screen METER page contains meters that  
show the input level of each channel and the output  
level of the stereo output channel. It is convenient to  
display this page when you want to check the level of  
each track.  
To stop the song, press the STOP [] key.  
5
NOTE  
• Make sure that the selected channel area at the upper left of  
the METER page indicates either TRACK 1–8 or TRACK 9/  
10–15/16. If neither of these are displayed, press either the  
[TRACK SEL] key 1–8 or 9/10–15/16.  
Lower the AW1600’s [STEREO] fader to the  
– infinity position. Also make sure that the  
AW1600’s [MONITOR PHONES] knob and  
the volume of your monitor system are  
turned down.  
2
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Mixing the demo song  
Mixing the demo song  
When you play back a song, tracks 1–16 of the recorder are directly connected to track channels  
1–8 and 9/10–15/16 of the mixer. The signals that pass through track channels 1–8 and 9/10–15/  
16 are sent to the stereo bus, routed through the stereo output channel, and sent from the STE-  
REO/AUX OUT jacks or the MONITOR OUT jacks.  
3
Signal flow during song playback  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Track 9  
Track 10  
Track 11  
Track 12  
Track 13  
Track 14  
Track 15  
Track 16  
Stereo  
output  
channel  
Track  
channels  
Stereo bus  
Mixer section  
Track channels 1–8 and 9/10–15/16 are directly controlled by the faders and [TRACK SELECT]  
keys of the panel. Here’s how you can adjust the mix level of each track channel and switch it on/  
off while the song plays back.  
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Mixing the demo song  
Press the RTZ [  
] key.  
Press the [TRACK SEL] key(s) for the track  
channel(s) that you want to mute. (You may  
select more than one channel.)  
1
5
3
The demo song will be rewound to the beginning.  
For example if you press [TRACK SEL] keys 1 and 3,  
the screen will change as follows, and track channels 1  
and 3 will be muted. At this time, [TRACK SEL] keys  
1 and 3 will go dark. The graphic in the display will  
also indicate this.  
Press the PLAY [ ] button.  
The demo song will begin playing.  
2
3
While listening to the demo song, try oper-  
ating faders 1–8 and 9/10–15/16.  
Notice that the level of the corresponding track will  
change. Operating the [STEREO] fader will change  
the overall level of the song.  
NOTE  
• The [TRACK SEL] key you press last will always light orange  
regardless of the mute status. This indicates that this channel  
is the “selected channel” (p. 26).  
To mute the playback of  
a specific track, access  
the MONITOR screen  
4
ON/OFF page, either by  
repeatedly pressing the  
[MONITOR] key or by  
holding down the [MONITOR] key and using  
the CURSOR [ ]/[ ] keys.  
NOTE  
• In this page, pressing the [STEREO SEL] key will have no  
effect.  
To cancel the muted state, press the same  
[TRACK SEL] key you pressed in step 5, to  
make the indicator light green.  
6
7
The MONITOR screen ON/OFF page lets you switch  
each channel on/off. A channel that is switched off in  
this page will not be sent to the stereo bus or AUX bus,  
and will be muted.  
If you want to monitor the playback of just a  
specific track, access the MONITOR screen  
SOLO page by either repeatedly pressing  
the [MONITOR] key or by holding down the  
[MONITOR] key and using the CURSOR  
NOTE  
• This mute function switches muting on or off for the mixer  
track channels. Recorder track playback can be muted via the  
TRACK screen VIEW page (p. 48).  
[
]/[ ] keys.  
The SOLO page of the MONITOR screen lets you  
mute all other channels while listening to only a spe-  
cific channel. (This is called the “solo” function.)  
When you sol a channel in this page, the signals of the  
remaining channels will be muted, and will no longer  
be sent to the stereo bus or AUX buses.  
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Mixing the demo song  
Press the [TRACK SEL] key of the track  
channel that you want to solo.  
8
3
For example if you press [TRACK SEL] key 3, the  
screen will change as follows, and channels other than  
track channel 3 will be muted. At this time, [TRACK  
SEL] key 3 will light orange, and the other [TRACK  
SEL] keys and [INPUT SEL] keys will go dark.  
NOTE  
• Only one channel can be soloed at a time.  
To cancel soloing, press the currently  
selected [TRACK SEL] key (lit orange) once  
again.  
9
NOTE  
• While playing the demo song, the level or the on/off status of  
a channel you adjusted manually may return to its previous  
setting. This is because the Scene function has switched the  
state of the mixer settings, and is not a malfunction (→  
p. 149).You can use the Recall Safe function to temporarily  
prevent scenes from being recalled. (p. 80)  
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Chapter 4  
Recording to a sound clip  
The AW1600 has a Sound Clip function that lets you record and play back  
independently of the recorder section.You can use a sound clip to quickly  
record and play back your performances on an audio source connected to  
the AW1600 or on the pads. This is an ideal way to capture ideas for a song  
or arrangement, or to record a simple accompaniment for practicing a part.  
This chapter explains how an instrument or mic connected to an input jack  
can be recorded as a sound clip.  
4
Connecting your instrument or mic  
First, the instrument or mic that you want to record must be connected to a MIC/LINE INPUT  
jack. The various types of jack are compatible with the following sources.  
Alternatively, you can use a 1/4" phone 1/4" phone  
cable to connect an instrument with unbalanced output,  
such as a synthesizer or rhythm machine.  
MIC/LINE INPUT (XLR) jacks 1–8  
These are XLR-type balanced input jacks. Use a male  
XLR female XLR cable to connect your mic, direct  
box, or a guitar/bass preamp that has a balanced output  
jack.  
1/4" phone phone cable  
Synthesizer/  
rhythm machine  
Balanced cable  
(male XLR female XLR)  
Mic  
Preamp or effect proces-  
sor with balanced output  
Direct box  
MIC/LINE INPUT  
(TRS phone) jacks 1–8  
MIC/LINE INPUT  
(XLR) jacks 1–8  
MIC/LINE INPUT jack 8 (Hi-Z)  
Use a 1/4" phone phone cable to directly connect an  
Electric  
guitar/bass  
electric guitar/bass that has passive pickups.  
MIC/LINE INPUT (TRS phone) jacks 1–8  
These are TRS-type balanced input jacks. Use a 1/4" TRS  
phone female XLR cable to connect your mic, direct  
box, or a guitar/bass preamp that has a balanced output  
jack.  
1/4" phone phone cable  
MIC/LINE INPUT  
(HI-Z) jacks 8  
Electric guitar/bass with  
passive pickups  
Mic  
1/4" TRS phone ↔  
female XLR cable  
Preamp or effect proces-  
sor with balanced output  
Direct box  
Electric  
guitar/bass  
MIC/LINE INPUT  
(TRS phone) jacks 1–8  
33  
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Adjusting the input level  
Adjusting the input level  
The signals that are input from MIC/LINE INPUT jacks 1–8 are sent to input channels 1–8  
respectively. Here’s how to adjust the input level of the input channel, and make settings so that  
you can hear the sound from your monitor system via the stereo bus.  
Lower the [STEREO] fader to the –posi-  
tion. Also turn down the [GAIN] knob for the  
MIC/LINE INPUT jack to which your instru-  
ment/mic is connected.  
While you watch the level meter in the  
popup window, produce sound on your  
instrument, and turn the [GAIN] knob to  
adjust the input level.  
1
3
As you turn the [GAIN] knob toward the right, the  
level meter in the popup window will move more  
widely. (However, you will not yet hear anything from  
your monitor system.)  
Press and hold the [INPUT SEL] key for the  
jack to which your instrument/mic is con-  
nected.  
4
2
When you press and hold an [INPUT SEL] key, the  
INPUT SETTING popup window will appear, allow-  
ing you to make settings for the corresponding input  
channel. The following diagram is an example of the  
screen that will appear if you press and hold [INPUT  
SEL] key 1.  
For the best audio quality, adjust the level as high as  
possible without allowing the meter to clip when the  
loudest volume occurs.  
While you play your  
instrument, raise the  
[STEREO] fader to the  
0 dB position.  
4
2
The LR meters at the right  
of the screen will now  
move. As you turn the  
[MONITOR/PHONES]  
knob toward the right, you  
should begin to hear sound  
from your monitor system.  
4
1
3
NOTE  
• If you still do not hear sound after raising the [STEREO] fader,  
check the INPUT SETTING popup window to make sure that  
the stereo bus assign switch is turned on, and that the INPUT  
LEVEL knob value has not been set below 0.0 dB.  
1 INPUT LEVEL knob  
Move the cursor to this knob and turn the [DATA/  
JOG] dial to adjust the level of the input channel. Nor-  
mally you will leave this at the default setting of 0 dB.  
The current level is shown by the value (dB units)  
above the knob.  
To exit the INPUT SETTING popup window,  
move the cursor to the EXIT button and  
press the [ENTER] key.  
5
B Stereo bus assign switch  
When you move the cursor to this knob and press the  
[ENTER] key, the signal that is sent from the corre-  
sponding input channel to the stereo bus will be  
switched on/off.  
You will return to the previous screen.  
HINT  
• The level settings described above are the basic settings for  
any type of recording — not just for a sound clip. By using the  
[GAIN] knob to raise the level as far as possible without allow-  
ing distortion to occur, you can ensure that the input signal is  
converted into digital form with the highest possible quality  
before it is input to the mixer section. If the [GAIN] knob is not  
raised sufficiently, you may not be taking full advantage of the  
available dynamic range of the mixer section and recorder  
section.When the input LEVEL knob and [STEREO] fader are  
set to the 0 dB position, the input level will be output without  
change to the recorder and monitor.  
C Level meter  
This indicates the input level of the input channel. The  
symbol in the window indicates the location at  
which the level is detected.  
D EXIT button  
Move the cursor to this button and press the [ENTER]  
key to close the popup window and return to the previ-  
ous screen.  
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Recording/playing a sound clip  
Recording/playing a sound clip  
Now that preparations are complete, let’s record to a sound clip.  
The post-fader signal of the stereo output channel can be recorded directly on a sound clip. For  
playback, the signal will be sent immediately before the stereo output channel fader. (EQ and  
dynamics cannot be applied to the playback of a sound clip.)  
Signal flow when using a sound clip  
4
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
Real-time External Control Surface  
Modular Synthesis Plug-in System  
SONG SCENE  
REC  
Metronome  
MIC/LINE  
INPUT jacks  
Sound  
clip  
Input  
channels  
Stereo  
output  
channel  
Stereo bus  
Mixer section  
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Recording/playing a sound clip  
In the Transport section, hold down the  
REC [] key and press the PLAY [ ] key.  
The metronome will begin sounding, and the counter  
display will advance. The counter in the CLIP screen  
always starts from 0, and indicates the current time in  
minutes/seconds/milliseconds. This counter is separate  
from the counter of a conventional song.  
4
5
Recording a sound clip  
In the Locate section, press the [SOUND  
CLIP] key.  
1
The CLIP screen will appear, where you can record  
and play sound clips.  
Play your instrument in time with the metro-  
nome.  
HINT  
• The metronome sound will not be recorded in the sound clip.  
If necessary, you can move the cursor to the metronome knob  
and turn the [DATA/JOG] dial to adjust the volume level of the  
metronome sound.  
4
1
2
3 4  
5
• In addition to an instrument connected to the MIC/LINE  
INPUT jacks, your performance on the quick loop sampler  
pads can also be recorded.  
1 Metronome button  
Switches the metronome on/off.  
• The knobs/keys of the selected channel are active even while  
the CLIP screen is displayed. If necessary, you can record the  
signal processed by EQ and dynamics (p. 50).  
B Metronome knob  
Adjusts the volume level of the metronome. The value  
shown above the knob shows the current setting in dB  
units.  
To stop recording, press the STOP [] key.  
The display will show S and E symbols to indicate the  
start point and end point.  
6
C START button  
Specifies the current location as the start point of the  
sound clip (the location at which playback will begin).  
The current location is shown in minutes/seconds/mil-  
liseconds at the left.  
D END button  
Specifies the current location as the end point of the  
sound clip (the location at which playback will end).  
The current location is shown in minutes/seconds/mil-  
liseconds at the left.  
HINT  
• With the default settings of the AW1600, a maximum of 30  
seconds can be recorded in a sound clip. If you continue  
recording for longer than 30 seconds, the last 30 seconds of  
your playing before you stopped recording will be recorded.  
(However, the counter display during recording will continue  
to advance.)  
E CLIP button  
When you turn this button on, the START button (3)  
and END button (4) settings will be enabled.  
NOTE  
• In the UTILITY screen PREFER page, you can specify up to  
180 seconds as the maximum length that can be recorded in  
a sound clip.You are free to make this setting before creating  
a new song, but this cannot be changed once the song has  
been created. (p. 169)  
• Recording and playback in the Recorder section cannot be  
performed while the CLIP screen is displayed.  
If you want to use the metronome, move the  
cursor to the metronome button and press  
the [ENTER] key.  
The time signature and tempo used by the metronome  
are displayed above the metronome button.  
2
3
To change the tempo of the metronome,  
move the cursor to the tempo value and  
turn the [DATA/JOG] dial.  
NOTE  
• The time signature of the metronome is determined by the  
tempo map setting immediately prior to accessing the CLIP  
screen. Please be aware that the setting cannot be edited  
from this screen. (For details on tempo map settings →  
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Recording/playing a sound clip  
Stop playback, move the cursor to the CLIP  
button, and press the [ENTER] key.  
The CLIP button will turn on, and the specified Start  
point and End point will be enabled.  
4
5
Playing a sound clip  
To hear the content that you recorded in the  
sound clip, press the PLAY [ ] key.  
1
NOTE  
The region from where you began recording to where  
you stopped recording will play repeatedly. To stop,  
press the STOP [] key. If you record again, the previ-  
ous data will be overwritten.  
• The START button, END button, and CLIP button are disabled  
while the sound clip is playing.  
HINT  
In the CLIP screen, the keys of the Transport section  
will have the following functions.  
• The region of data between the specified Start point and End  
point can be copied to an audio track of the Recorder section  
by using the EDIT screen COPY command (p. 132).  
Key  
Function  
4
Returns to the location at which you  
began recording. If the CLIP button is on,  
this returns to the Start point.  
RTZ [  
REW [  
FF [  
] key  
To exit the CLIP screen, press the [SOUND  
CLIP] key.  
A popup window will ask you for confirmation. Move  
the cursor to the OK button to exit the CLIP screen or  
to the CANCEL button to cancel, and press the  
[ENTER] key.  
Rewinds the current location toward the  
beginning.You will stop when you reach  
the location at which you began recording  
or the Start point.  
] key  
Fast-forwards the current location.You will  
stop when you reach the location at which  
you stopped recording or the End point.  
] key  
When you exit the CLIP screen, you will return to the  
TRACK screen VIEW page. However you can press  
the [SOUND CLIP] key at any time to play back the  
previously recorded content or record a new perfor-  
mance.  
Stops playback, recording, rewind, or fast-  
forward.  
STOP [] key  
Starts playback. Pressing this key during  
playback does nothing.  
PLAY [  
] key  
If you hold down this key while stopped  
and press the PLAY [  
] key, recording  
REC [] key  
will begin. Pressing this key during play-  
back does nothing.  
NOTE  
• When you record a sound clip, the previous recording will be  
lost. Please be aware that the Undo function cannot be used  
to recover a deleted sound clip. Even if you save the song  
immediately prior to recording a new sound clip, the previous  
sound clip will not be restored if you recall the song data.  
HINT  
You will not hear the metronome and pads 1–4 while a sound  
clip is playing. However, you can still monitor the signals of  
input channels 1–8.  
HINT  
• A popup window will also ask you to confirm that you want to  
exit the CLIP screen if you press a key in the Work Navigate  
section or Quick Navigate section while playback is stopped  
in the CLIP screen.  
If you want to change the playback region  
of the sound clip, stop at the location that  
you want to specify as the Start point, move  
the cursor to the START button, and press  
the [ENTER] key.  
2
3
• The recorded contents of the sound clip are stored for each  
song.  
The current location will be registered as the Start  
point.  
In the same way, stop at the location that  
you want to specify as the End point, move  
the cursor to the END button, and press the  
[ENTER] key.  
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Chapter 5  
Track recording  
This chapter explains how to create a new song, and record the audio signal  
from an instrument or mic connected to the AW1600 onto the first track of  
your song.  
Creating a new song  
In order to begin recording on the AW1600, you must first create a new song.  
HINT  
5
• When you start up the AW1600 for the first time, an empty song will be loaded automatically.  
If you use this automatically-loaded song, the procedure described here is not necessary.  
In the Work Navigate section, either press  
the [SONG] key repeatedly or hold down the  
Select either 16 BIT or 24 BIT, move the cur-  
sor to the OK button, and press the  
[ENTER] key.  
Next, a popup window will appear, allowing you to  
specify the items whose settings will be carried over  
from the current song.  
1
4
[SONG] key and use the CURSOR [ ]/[  
keys to access the LIST page.  
]
Move the cursor to the NEW button and  
press the [ENTER] key.  
A popup window will ask you whether you want to  
save the current song.  
You may choose one or more of the following items if  
desired.  
2
3
• SCENE button........... Scene memories  
• LIBRARY button ....... EQ, dynamics, effects, and  
channel libraries  
• TEMPO button .......... Tempo map  
For example if you have saved effect settings in a  
library for the current song and would like to use these  
settings for the new song as well, you would turn on  
the LIBRARY button.  
Move the cursor toYES (to save the current  
song) or NO (if you don’t want to save the  
current song) and press the [ENTER] key.  
HINT  
The song bit depth selection window will then appear.  
You may also import these settings from another song later  
Use the buttons to choose the items that  
will be carried over from the current song.  
Then move the cursor to the OK button and  
press the [ENTER] key.  
5
NOTE  
The TITLE EDIT popup window will appear, allowing  
you to assign a name to the song.  
See page 143 for more information on song bit depth (quanti-  
zation bits).  
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Assign a name to the song (for details on  
assigning a name p. 25).  
To create the new song, move the cursor to  
the OK button and press the [ENTER] key.  
6
7
A new song will be created, and you will return to the  
SONG screen LIST page.  
HINT  
• If you move the cursor to the CANCEL button (instead of the  
OK button) and press the [ENTER] key, you will return to the  
SONG screen LIST page without creating a new song.  
You may also edit the song name later (p. 145).  
Direct recording and Bus recording  
Instruments/mics connected to the AW1600 can be assigned to tracks in one of the following two  
ways.  
5
Direct recording  
With this method, input channels are assigned to tracks in a one-to-one correspondence.  
This method requires the same number of tracks as the number of input channels you  
use. However, this method has the advantage that you will be free to adjust the volume,  
pan (stereo position), and tone of each instrument after it has been recorded.  
Synthesizer/rhythm machine  
MIC/LINE  
INPUT jacks  
Input  
channels  
Stereo output  
channel  
Recorder section  
Mixer section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
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Direct recording and Bus recording  
Bus recording  
With this method, you can send multiple input channels to the L/R bus, and assign the  
mixed signal to one or two tracks. This method requires fewer tracks. However, you will  
need to decide on the final volume, pan, and tone of each instrument at the time of  
recording. (You will not be able to adjust these independently after recording.)  
Synthesizer/rhythm machine  
MIC/LINE  
INPUT jacks  
5
Stereo  
output  
channel  
Input  
channels  
Recorder section  
Track 1  
L/R bus  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Mixer section  
NOTE  
• The way in which you assign the input signals to tracks will depend  
on the method you choose.  
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Assigning input signals to tracks (Direct recording)  
Assigning input signals to tracks (Direct recording)  
C 1–8 button  
Lower the [STEREO] fader to the –posi-  
1
2
3
If you move the cursor to this button and press the  
[ENTER] key, input channels 1–8 will be connected to  
tracks 1–8.  
tion.  
Connect instruments/mics to MIC/LINE  
INPUT jacks 1–8.  
D 9–16 button  
If you move the cursor to this button and press the  
[ENTER] key, input channels 1–8 will be connected to  
tracks 9–16.  
In the Quick Navigate section, either press  
the [RECORD] key repeatedly or hold down  
the [RECORD] key and use the CURSOR  
[
]/[ ] keys to access the DIRECT page of  
E SAFE button  
If you move the cursor to this button and press the  
the RECORD screen.  
[ENTER] key, all connections will be cancelled.  
5
Press the [INPUT SEL] key for the input  
channel to which your instrument/mic is  
connected.  
4
The corresponding [INPUT SEL] key will light red,  
and the remaining [INPUT SEL] keys will go dark. If  
this input channel is not yet assigned to a track, all  
[TRACK SEL] keys will blink red. This blinking indi-  
cates that the tracks can be selected as the recording  
destination.  
The [INPUT SEL] keys and [TRACK SEL] keys will  
blink red.  
The screen will indicate how input channels are con-  
nected to tracks.  
1
In the screen, the symbol for  
that input channel will be high-  
lighted.  
HINT  
3 4 5 2  
You can also select an input channel by moving the cursor to  
the  
symbol of the desired input channel and pressing the  
[ENTER] key.  
1 INPUT  
Indicates the connection status of input channels 1–8.  
• If you select an input channel to which a track is already  
assigned, only the corresponding [TRACK SEL] key will blink  
red.  
If you move the cursor to numbers 1–8 and press the  
[ENTER] key, the INPUT SETTING popup window  
will appear, allowing you to make settings for the cor-  
responding input channel.  
• If you press and hold the [INPUT SEL] key of an input chan-  
nel, the INPUT SETTING popup window will appear, allowing  
you to make settings for the corresponding input channel. To  
exit this window and return to the previous screen, move the  
cursor to the EXIT button and press the [ENTER] key.  
If you move the cursor to the symbol and press the  
[ENTER] key, the symbol will be highlighted, and the  
corresponding input channel will be selected as a  
recording source.  
B TRACK  
Indicates the connection status of tracks 1–16.  
If you move the cursor to the symbol and press the  
[ENTER] key, the symbol will be highlighted, and the  
corresponding track will be selected as a recording  
destination.  
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Assigning input signals to tracks (Direct recording)  
Press the [TRACK SEL] key of the track on  
which you want to record.  
The selected input channel and track will be connected  
internally. At this time, only the selected [INPUT  
SEL] key and [TRACK SEL] key will be blinking red.  
The blinking [TRACK SEL] key indicates that the cor-  
responding track is in record-ready mode.  
5
To change the recording destination, press the [INPUT SEL]  
key to make it light red, and then press the [TRACK SEL] key  
of a different track.  
• If both the recording-source inputs and the recording-destina-  
tion tracks are paired and connected using the [INPUT SEL]/  
[TRACK SEL] keys, two adjacent odd-numbered/even-num-  
bered channels will be simultaneously assigned to two adja-  
cent odd-numbered/even-numbered tracks.  
Press and hold the [INPUT SEL] key for the  
recording-source input channel, to access  
the INPUT SETTING popup window.  
7
8
HINT  
You can also access the INPUT SETTING popup window by  
moving the cursor to an input channel number in the  
RECORD screen DIRECT page, and pressing the [ENTER]  
key.  
5
In the screen, a line will be  
drawn to indicate the connec-  
tion.  
Use the [GAIN] knob to adjust the input  
level of the signal.  
For details on adjusting the input level, refer to  
HINT  
You can also select a track by moving the cursor to the  
symbol of the desired track and pressing the [ENTER] key.  
• The input channel and track will be internally connected even  
if you first press the [TRACK SEL] key and then press the  
[INPUT SEL] key afterward.  
• When an input channel is selected as a recording source, its  
assignment to the stereo bus will automatically be turned off,  
and it will be connected to allow monitoring via the track chan-  
nel.  
If an input channel is connected to a recording-desti-  
nation, that recording-destination and the METER but-  
ton will be added to the display in the INPUT  
SETTING popup window.  
• EQ and dynamics settings will be flat for a track channel that  
is selected as the recording destination.  
By moving the cursor to the METER button and press-  
ing the [ENTER] key, you can switch the location at  
which the level is detected between “pre-fader”  
(default setting; immediately after A/D) and “post-  
fader” (after the signal has passed through EQ,  
dynamics, and the level knob). Check that the increase  
in level after passing through EQ and dynamics does  
not cause the signal to clip.  
NOTE  
• The track numbers of muted tracks will be displayed as “M”  
(mute), but you can still record to muted tracks.  
• Since 24-bit songs can have a maximum of 8 play tracks (→  
p. 143), tracks 9 – 16 are muted and will not play back.  
• The bit depth of a song can be verified via the SONG screen  
LIST page.  
Raise the [STEREO] fader to the 0 dB posi-  
tion.  
9
If you want to record more than one instru-  
ment or mic simultaneously, assign other  
input channels to tracks in the same way.  
6
To monitor the signal that you are record-  
ing, raise the fader of the track channel that  
you selected as the recording destination.  
10  
Normally when recording, you do not monitor the  
input channel signal before it is recorded, but rather  
the signal after passing through the recorder, via the  
track channel. This lets you monitor the signal that is  
actually being recorded, and also lets you adjust the  
volume and tone of the monitor signal without affect-  
ing the signal that is being recorded.  
HINT  
To cancel a connection that you made, press the [INPUT SEL]  
key to make it light red, and then press the [TRACK SEL] key  
of the track that is selected as the recording destination. To  
cancel all connections, move the cursor to the SAFE button  
and press the [ENTER] key.  
If the track channel fader for the recording-destination  
track is set to the 0 dB position, the monitor level dur-  
ing recording will be the same as the playback level  
after recording.  
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Assigning input signals to tracks (Direct recording)  
Monitor signal flow during recording  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
from the input  
channels  
5
Stereo  
output  
channel  
Track  
channels  
Stereo bus  
Mixer section  
To adjust the pan of the monitor signal,  
press the [TRACK SEL] key for the corre-  
sponding track channel, and turn the [PAN/  
BAL] knob of the Selected Channel section.  
11  
NOTE  
• The pan setting of an input channel will have no effect if that  
input channel is assigned to a track by direct recording.  
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Assigning input signals to tracks (Bus recording)  
Assigning input signals to tracks (Bus recording)  
Lower the [STEREO] fader to the –posi-  
Press the [INPUT SEL] key for the input  
channel to which you connected your  
instrument or mic.  
The current setting [INPUT SEL] key will light  
orange, and that input channel will be selected for  
operations.  
1
2
3
4
tion.  
Connect instruments/mics to MIC/LINE  
INPUT jacks 1–8.  
In the Quick Navigate section, either press  
the [RECORD] key repeatedly or hold down  
the [RECORD] key and use the CURSOR  
[
]/[ ] keys to access the MIXED page of  
the RECORD screen.  
In the MIXED page of the RECORD screen, you can  
assign the input channel signals to any one or two  
tracks via the L/R bus.  
5
In the screen, the symbol for  
the corresponding input channel  
will be highlighted, and a line will  
appear, indicating that this chan-  
nel is connected to the bus.  
1
2
HINT  
You can also select an input channel by moving the cursor to  
the  
symbol for the desired input channel and pressing the  
[ENTER] key.  
• If you press and hold the [INPUT SEL] key of an input chan-  
nel, the INPUT SETTING popup window will appear, allowing  
you to make settings for the corresponding input channel. To  
close this popup window and return to the previous screen,  
move the cursor to the EXIT button and press the [ENTER]  
key.  
5 4 3  
1 INPUT  
Selects the record-source input channel.  
B L/R bus  
The two horizontal lines indicate the bus L/R signal  
route.You can check the on/off status of the signal that  
is sent from the record-source input channel(s) to bus  
L or R, and check the tracks that will be the record-  
destination of the L/R bus.  
Repeatedly press the  
same [INPUT SEL] key as  
in step 4, and the signal  
sent from that input chan-  
nel to the L/R bus will be  
switched on/off.  
Each time you press the  
[INPUT SEL] key, the screen  
will change as follows.  
5
C TRACK  
Selects the track(s) that will be the record-destination  
of the L/R bus signal.  
D SAFE button  
To cancel all record-sources and record-destinations,  
move the cursor to this button and press the [ENTER]  
key.  
HINT  
• For an input channel that is  
selected as a record-source, the  
assignment to the stereo bus will  
automatically be turned off, and  
connections will be made so that  
the signal can be monitored via  
the track channel.  
E BUS button  
When you move the cursor to this button and press the  
[ENTER] key, a dedicated fader and level meter for  
the L/R bus will appear in the right of the screen. You  
can use this to adjust the master level of the L/R bus.  
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Assigning input signals to tracks (Bus recording)  
As necessary, use the same procedure to  
specify other input channels as recording-  
sources.  
To set the pan of each input channel, use  
the [INPUT SEL] key to select a channel,  
and turn the [PAN/BAL] knob of the  
Selected Channel section.  
When you use bus recording, it will not be possible to  
adjust the pan or volume balance for individual instru-  
ments after they have been recorded on the track(s).  
This means that you must finalize the pan and volume  
balance when you send the signals from the input  
channels to the L/R bus.  
6
11  
12  
Press the [TRACK SEL] key(s) for the  
record-destination track(s).  
You can select up to two tracks as the record-destina-  
tion.  
7
If you select track 1, 3, 5, or 7, the signal will be con-  
nected to bus L. If you select track 2, 4, 6, or 8, the sig-  
nal will be connected to bus R. If you select tracks 9/  
10–15/16, odd-numbered tracks will be connected to  
bus L, and even-numbered tracks will be connected to  
bus R.  
To adjust the volume balance of each input  
channel, repeatedly press the [VIEW] key in  
the Selected Channel section to access the  
FADER page.  
When you want to set the volume balance of the input  
channels, it is convenient to use the FADER page of  
the VIEW screen. Here you can adjust the on/off status  
and input levels for the input channels, pad channels,  
and track channels — all in one page.  
The screen will display lines to indicate how the sig-  
nals are connected to the track(s).  
5
HINT  
• EQ and dynamics settings will be flat for a track channel  
whose track has been selected as a record-destination.  
• If a single track is selected, the pan of the track channel will  
be centered. If a paired track (p. 49) is selected, the odd-  
numbered/even-numbered track channels will be panned to  
left and right respectively.  
While producing sound on your instru-  
ments, use the [INPUT SEL] keys or CUR-  
SOR [ ]/[ ] keys to move the cursor to the  
input channel that you want to control, and  
turn the [DATA/JOG] dial to adjust the vol-  
ume balance.  
13  
• The connection will be cancelled if you once again press the  
[TRACK SEL] key of a currently selected track.  
NOTE  
• The track numbers of muted tracks will be displayed as “M”  
(mute), but you can still record to muted tracks.  
NOTE  
• We recommend that you not use the [GAIN] knob to adjust  
the volume balance of the input channels. This will degrade  
the S/N ratio, and may cause the sound to distort.  
• Since 24-bit songs can have a maximum of 8 play tracks (→  
p. 143), tracks 9 – 16 are muted and will not play back.  
• The bit depth of a song can be verified via the SONG screen  
LIST page.  
HINT  
You can also use the INPUT LEVEL knob in the INPUT SET-  
TING popup window to adjust the volume balance of the input  
channels.  
For each input channel to which you con-  
8
nected an instrument or mic, press and  
hold the [INPUT SEL] key to access the  
INPUT SETTING popup window, and use  
the [GAIN] knob to adjust the input level of  
the signal.  
• Normally, the panel faders are dedicated to the track chan-  
nels. However by changing an internal setting, you can use  
the faders to control the input levels of the input channels. (→  
For details on adjusting the input level, refer to  
Raise the [STEREO] fader to the 0 dB posi-  
tion.  
9
Raise the track channel fader for the  
record-destination track, so that the moni-  
tor level is appropriate.  
10  
Now you will be able to monitor the signal that is  
being sent to the track(s) via the L/R bus.  
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Enabling the metronome  
Enabling the metronome  
Before you begin recording, set the tempo and volume of the metronome. If you will not be using  
the metronome while recording, you can skip the following procedure.  
In the Work Navigate section, repeatedly  
press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the VIEW page.  
In the Work Navigate section, repeatedly  
press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the TEMPO page.  
1
4
]
]
The TEMPO page lets you create a tempo map that  
specifies the tempo and time signature of the song.  
The tempo and time signature that you specify here  
will be the basis for the measure/beat display counter,  
the internal metronome, and the MIDI clock messages  
generated by the AW1600.  
5
1
2
1 Metronome button  
Switches the metronome on/off.  
B Metronome knob  
Adjusts the metronome volume level. The current  
1
value is shown above the knob in dB units.  
1 Tempo map events  
Move the cursor to the metronome button  
and press the [ENTER] key.  
The metronome will be turned on.  
2
3
These are the events recorded in the tempo map. When  
you create a new song, a tempo map event of time sig-  
nature = 4/4 and tempo = 120 will be created at the  
beginning of the song (measure 1, beat 1).  
When you press the [PLAY] key to begin  
playback, the metronome will begin sound-  
ing. As necessary, move the cursor to the  
metronome knob and turn the [DATA/JOG]  
dial to adjust the metronome level.  
If you want to change the tempo or time signature,  
press the [STOP] key to stop playback, and perform  
the following procedure.  
Move the cursor to the TEMPO field of the  
event, and turn the [DATA/JOG] dial to set  
the tempo value.  
5
6
You can set a tempo in a range of 30–250 (BPM).  
If necessary, move the cursor to the METER  
field and turn the [DATA/JOG] dial to  
change the time signature.  
You can set a time signature in a range of 1/4–8/4.  
HINT  
• It is also possible to change the tempo or time signature dur-  
ing a song. For details, refer to “Song management” (→  
• It is also possible to use the Quick Loop Sampler as a rhythm  
machine, instead of the metronome. For details, refer to  
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Recording on a track  
Recording on a track  
Now that you have completed your preparations, let’s record on a track.  
In the Work Navigate section, repeatedly  
press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the VIEW screen.  
In the Transport section, hold down the  
REC [] key and press the PLAY [ ] key.  
The metronome will begin sounding, and the counter  
display will advance.  
1
2
]
In the track view within the screen, the vertical line  
that indicates the current location will advance toward  
the right.  
2
3
1
Play your instrument in time with the metro-  
nome.  
The metronome sound will not be recorded on the  
track. If necessary, move the cursor to the metronome  
knob and turn the [DATA/JOG] dial to adjust the met-  
ronome volume level.  
3
4
5
4 5  
1 Track view  
6
To stop recording, press the STOP [] key.  
I (In point) and O (Out point) symbols will appear in  
the track view of the VIEW page, indicating the loca-  
tion of the most recent recording operation.  
Graphically indicates the presence of data and markers  
in tracks 1–16, pad tracks 1–4, and the stereo track.  
B TRACK field  
The [UNDO/REDO] key of the data entry/control sec-  
tion will light. This indicates that you can press the  
[UNDO/REDO] key to execute the Undo function.  
Selects the track that you want to operate in the screen.  
You can select 1–16 (audio track 1–16), ST (stereo  
track), or PAD 1–4 (pad track 1–4).  
To hear the recorded content from the  
5
6
7
NOTE  
beginning, press the RTZ [  
] key to return  
• Changing the track here will not change the track to be  
recorded.  
the counter display to zero, and press the  
PLAY [ ] key.  
C MUTE button  
When you move the cursor to this button and press the  
[ENTER] key to mute the currently selected track.  
If you want to redo the recording, press the  
[UNDO/REDO] key.  
The [UNDO/REDO] key will go dark, and you will  
return to the state prior to recording. Repeat steps 2–5.  
NOTE  
• This mute function switches muting on or off for the recorder  
track playback. This also affects the number of simultaneous  
playback tracks in the recorder section (p. 143). It’s a good  
idea to mute all unused tracks.  
When you finish recording, press the Quick  
Navigate Section [RECORD] key once  
again, move the cursor to the SAFE button,  
and press the [ENTER] key.  
A popup window will ask you for confirmation, so  
move the cursor to the OK button and press the  
[ENTER] key. Assignments of the input signals to  
tracks will be cancelled. It will no longer be possible  
to press the [REC] key, and this will prevent recording  
from occurring accidentally.  
• Since 24-bit songs allow a maximum of 8 playback tracks (→  
p. 143), mute cannot be disengaged for tracks 9 – 16.  
• Mixer track channels can be muted via the MONITOR screen  
ON/OFF page (p. 31).  
D Track name  
If you selected 1-16 or ST in the TRACK field, this  
area displays the name that has been assigned to the  
virtual track. If nothing has been recorded, a name of  
“-NO REC-” will be assigned.  
If you are satisfied with the recorded con-  
tent, save the song. (For details on saving  
8
E WAVE button  
When you move the cursor to this button and press the  
[ENTER] key, the waveform of the currently selected  
track will be displayed. This button will appear only if  
you have selected 1–16 or ST in the TRACK field.  
Please be aware that the recorded content will be lost  
if you turn off the power of the AW1600 before saving  
the song.  
F NAME button  
When you move the cursor to this button and press the  
[ENTER] key, the TITLE EDIT popup window will  
appear, allowing you to assign a name to the track.  
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Pairing input channels/track channels  
Pairing input channels/track channels  
Pad tracks 1–4 and track channels 9/10–15/16 are permanently paired.  
However, you may also specify pairing for adjacent odd-numbered/even-numbered input chan-  
nels (1/2, 3/4, 5/6, 7/8) or track channels (1/2, 3/4, 5/6, 7/8).When two channels are paired, most  
of their parameters will be linked, so that operating one of the channels will cause the same set-  
ting to occur on the other channel as well.  
This is convenient when you are recording a stereo audio source, or when you want to play back  
two bus-recorded tracks as a single stereo track.  
Hold down the [INPUT SEL] key (or [TRACK  
SEL] key) of one channel that you want to  
pair, and then press the other [INPUT SEL]  
key (or [TRACK SEL] key).  
To defeat pairing, hold down the [INPUT  
SEL] key (or [TRACK SEL] key) of one of  
the channels, and press the other [INPUT  
SEL] key (or [TRACK SEL] key).  
A popup window will ask you to confirm that you  
want to cancel pairing.  
1
3
4
5
To cancel pairing, press the OK button. If  
you decide not to cancel pairing, move the  
cursor to the CANCEL button and press the  
[ENTER] key.  
HINT  
• In the case of paired channels, setting the pan to far left or far  
right will produce nominal level. (The levels before and after  
passing through Pan will be the same.) In the case of paired  
channels, setting the pan to center will produce nominal level.  
A popup window will appear, asking you to confirm  
the pairing.  
Move the cursor to one of the following but-  
tons and press the [ENTER] key.  
2
• INPUT (TRACK) x y  
(x= odd number, y= even number)  
...........Copy the settings of input (track) channel x  
to y, and pair them.  
• INPUT (TRACK) y x  
(x= odd number, y= even number)  
...........Copy the settings of input (track) channel y  
to x, and pair them.  
• RESET BOTH  
...........Initialize both input (track) channels, and  
pair them.  
• CANCEL  
...........Cancel pairing.  
When input channels are paired, all mix parameters  
other than the [GAIN] knob and phase/pan settings  
will be linked.  
When track channels are paired, all mix parameters  
other than the phase/pan settings will be paired. Oper-  
ating just the odd-numbered fader will adjust the level  
of both odd-numbered/even-numbered channels.  
(While channels are paired, the even-numbered fader  
has no effect.)  
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Using the input library  
Using the input library  
The input library is a library of settings used to apply internal effects, EQ, or dynamics settings to  
the input signal when you want to record the processed signal. Here’s how to apply input library  
settings to the signal of an input channel.  
Press and hold the [INPUT SEL] key of the  
input channel for which you want to use the  
input library, to access the INPUT SETTING  
popup window.  
Turn the [DATA/JOG] dial to select the  
desired input library data.  
The input library data is organized into the following  
categories.  
1
4
Number Abbreviation  
00  
Category  
Data for initializing the input channel.  
Data suitable for electric guitar.  
Data suitable for acoustic guitar.  
Data suitable for bass.  
01–25  
26–30  
31–35  
36–40  
EG  
AG  
BA  
VO  
5
Data suitable for vocals.  
Move the cursor to the LIBRARY button,  
and press the [ENTER] key.  
NOTE  
2
• All input library data is read-only.  
The following popup window will appear.  
Select the desired data, and press the  
[ENTER] key.  
A popup window will ask you to confirm the recall  
operation.  
5
6
In this popup window, you can select whether the  
internal effect 1 or 2 will be patched to the input chan-  
nel.  
NOTE  
• When you use the input library, internal effect 1 or 2 will be  
disconnected from the send/return of the mixer, and patched  
to a specific input channel. For this reason, you can use the  
internal effects on a maximum of two channels.  
Move the cursor to the OK button and press  
the [ENTER] key.  
The data of the selected library will be loaded, and the  
internal effect, EQ (or speaker simulator), and dynam-  
ics effect will be applied to the input signal.  
Move the cursor to the EFF1 button or EFF2  
button, and press the [ENTER] key.  
3
The INPUT LIBRARY popup window will appear,  
allowing you to select an input library.  
1
2
3
1 List  
This is the library list. The line surrounded by a dotted  
line in the middle of the list is the data that is selected  
for loading. When you turn the [DATA/JOG] dial, the  
data in the list will scroll upward or downward.  
B RECALL button  
Move the cursor to this button and press the [ENTER]  
key to load the currently selected data.  
C EXIT button  
Move the cursor to this button and press the [ENTER]  
key to close the popup window.  
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Using the input library  
Input library  
MIC/LINE  
INPUT jack  
Speaker  
simulator  
Internal effect  
to the bus  
Dynamics  
EQ  
INPUT LEVEL  
Input channel  
5
NOTE  
• If the input channel is paired, the same settings will be applied to both channels.  
If you want to adjust the effect, use the  
[INPUT SEL] key to select the input chan-  
nel. While you produce sound on your  
instrument, adjust the [EQ] knob, [DYN]  
knob, or [EFFECT 1]/[EFFECT 2] knobs of  
the Selected Channel section.  
In the same way, select input library set-  
tings for the other input channels.  
However, a maximum of two input channels can use  
the internal effects at the same time.  
7
8
Immediately after you select an input library, turning  
the knobs of the Selected Channel section will control  
the following items.  
Turning the [EQ] knob  
...........Adjusts the amount of boost/cut for each  
EQ band. To select the band that will be  
adjusted, use the [HIGH] key, [HI-MID] key,  
[LO-MID] key, or [LOW] key located at the  
right.  
Turning the [DYN] knob  
...........Simultaneously adjusts multiple dynamics  
parameters to adjust the dynamics effect.  
The result will depend on the library that  
you selected.  
Turning the [EFFECT 1] knob  
...........Adjusts the balance of direct sound and pro-  
cessed sound for internal effect 1.  
Turning the [EFFECT 2] knob  
...........Adjusts the balance of direct sound and pro-  
cessed sound for internal effect 2.  
NOTE  
• Depending on the input library you select, the level of the  
input channel may change. Re-adjust the volume balance  
using the INPUT LEVEL knob in the INPUT SETTING popup  
window.  
HINT  
• If turning the [EQ] knob or [DYN] knob does not produce the  
desired result, you can reload new settings from the EQ  
library or dynamics library (p. 77, 78).  
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Using the EQ library  
Using the EQ library  
The EQ library contains EQ settings appropriate for a variety of instruments. Use these when you  
want to apply EQ to an input channel while you record, or when you want to modify the EQ set-  
tings after recalling an input library.  
Press and hold the [INPUT SEL] key of the  
input channel for which you want to use the  
EQ library, to access the INPUT SETTING  
popup window.  
Turn the [DATA/JOG] dial to select the  
library that you want to use, and press the  
[ENTER] key.  
A popup window will ask you to confirm the library  
recall operation.  
1
3
5
Move the cursor to the OK button and press  
the [ENTER] key.  
The selected library will be loaded.  
4
Move the cursor to the EQ button in the  
screen, and press the [ENTER] key.  
The EQ library will appear.  
2
Move the cursor to the EXIT button and  
press the [ENTER] key.  
5
6
1
If you want to adjust the EQ settings, press  
the [HIGH] key, [HI-MID] key, [LO-MID] key,  
or [LOW] key of the Selected Channel sec-  
tion to select the band, and turn the EQ  
knob to adjust the amount of boost/cut.  
2
3
1 List  
NOTE  
This is the library list. The line surrounded by a dotted  
line in the middle of the list is the data that is selected  
for loading. When you turn the [DATA/JOG] dial, the  
data in the list will scroll upward or downward.  
• If turning the EQ knob does not change the tone, check  
whether EQ may have been turned off for that channel  
HINT  
B RECALL button  
Move the cursor to this button and press the [ENTER]  
key to load the currently selected data.  
• If necessary, you can also adjust the frequency and Q param-  
eters of each band. For details, refer to “Using libraries and  
C EXIT button  
Move the cursor to this button and press the [ENTER]  
key to close the popup window.  
HINT  
You can also access the EQ library by pressing the [EQ] knob  
of the Selected Channel section. For details, refer to “Using  
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Using the dynamics library  
Using the dynamics library  
The dynamics library contains dynamics settings suitable for a variety of instruments. As for the  
EQ library, you can use this to apply dynamics processing to an input channel while you record,  
or when you want to modify the dynamics settings after recalling an input library.  
Press and hold the [INPUT SEL] key of the  
input channel for which you want to use the  
dynamics library, to access the INPUT SET-  
TING popup window.  
Turn the [DATA/JOG] dial to select the  
library that you want to use, and press the  
[ENTER] key.  
A popup window will ask you to confirm the library  
recall operation.  
1
3
5
Move the cursor to the OK button and press  
the [ENTER] key.  
The selected dynamics library will be loaded.  
4
Move the cursor to the DYN button in the  
screen, and press the [ENTER] key.  
The dynamics library will appear.  
2
Move the cursor to the EXIT button and  
press the [ENTER] key.  
5
6
1
If you want to adjust the dynamics settings,  
turn the [DYN] knob of the Selected Chan-  
nel section.  
2
3
Turning the [DYN] knob immediately after a library  
has been recalled will simultaneously adjust multiple  
dynamics parameters to control the dynamics effect.  
(The result will depend on the library that you select.)  
1 List  
This is the library list. The line surrounded by a dotted  
line in the middle of the list is the data that is selected  
for loading. When you turn the [DATA/JOG] dial, the  
data in the list will scroll upward or downward.  
NOTE  
• If turning the [DYN] knob does not change the tone, check  
whether dynamics may have been turned off for that channel  
B RECALL button  
Move the cursor to this button and press the [ENTER]  
key to load the currently selected data.  
HINT  
• If necessary, you can also make detailed adjustments to the  
individual dynamics parameters. For details, refer to “Using  
C EXIT button  
Move the cursor to this button and press the [ENTER]  
key to close the popup window.  
HINT  
You can also access the dynamics library by pressing the  
[DYN] knob of the Selected Channel section. For details, refer  
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Chapter 6  
Overdubbing  
This chapter explains how you can record additional performances on other  
tracks while you listen to the previously-recorded tracks. This chapter also  
explains how to switch virtual tracks and save songs.  
About overdubbing  
“Overdubbing” is the process of recording additional performances on other tracks while you  
monitor the playback of previously-recorded tracks.  
The diagram below shows the signal flow when you play back tracks 1–4 and overdub track 5. In  
this example, the signal that is input from MIC/LINE INPUT jack 1 is routed through recorder  
track 5 and sent to track channel 5.This signal is then sent to the stereo bus, mixed with the play-  
back sound of track channels 1–4, and output from the STEREO/AUX OUT jacks and the MONI-  
TOR OUT jacks / PHONES jack.  
6
Signal flow when overdubbing  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
MIC/LINE input  
jacks  
Input  
channels  
Track  
channels  
Stereo output  
channel  
Stereo bus  
Mixer section  
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Assigning the input signal to a track  
In order to overdub, you must first assign the mic or instrument to a new track. The basic proce-  
dure is the same as when recording the first track.  
Lower the [STEREO] fader to the –posi-  
Assign the input channel to which your  
instrument/mic is connected to a new track,  
and adjust the level.  
For details on this step, refer to “Track recording” (→  
p. 39). The diagram below shows an example of when  
input channel 1 is assigned to track 5.  
1
2
3
4
tion.  
Connect your instrument or mic to a MIC/  
LINE INPUT jack.  
In the Quick Navigate section, repeatedly  
press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/  
[
] keys to access the DIRECT page of the  
RECORD screen.  
The [INPUT SEL] keys and [TRACK SEL] keys will  
blink red.  
6
NOTE  
• The number of tracks that can be assigned in a 24-bit song is  
HINT  
• In this example we will use “direct recording,in which one  
input channel is assigned to one track. However, you may  
also use “bus recording,in which multiple input channels are  
sent to the L/R bus and recorded on one or two tracks.  
Instantly recalling an EQ library  
The chapter entitled “Track recording” explained how to access the LIBRARY page of the EQ  
screen and load an EQ library to change the EQ. This section explains how you can instantly  
recall an EQ library.  
When you turn the [EQ] knob to left or right while  
pressing it, the LIBRARY page of the EQ screen will  
appear.  
Press the [INPUT SEL] key of the input  
channel for which you want to use a library.  
The corresponding input channel will be selected for  
operations.  
1
In the Selected Channel section, press  
down the [EQ] knob and turn it.  
2
Turn while  
pressing  
Turn the [DATA/JOG] dial to select an EQ  
library.Then move the cursor to the  
RECALL button and press the [ENTER] key.  
3
4
The selected library will be loaded.  
If you want to adjust the EQ settings, use  
the [HIGH] key, [HI-MID] key, [LO-MID] key,  
and [LOW] key of the Selected Channel sec-  
tion to select the EQ band, and turn the  
[EQ] knob to adjust the amount of boost or  
cut.  
HINT  
• If necessary, you can make detailed adjustments to EQ  
parameters such as the center frequency and Q (p. 95).  
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Instantly recalling a dynamics library  
A dynamics library can be instantly recalled in the same way as an EQ library.  
When you turn the [DYN] knob to left or right while  
pressing it, the LIBRARY page of the DYN screen  
will appear.  
In the Selected Channel section, press  
down the [DYN] knob and turn it.  
1
Turn while  
pressing  
Turn the [DATA/JOG] dial to select a DYN  
library.Then move the cursor to the  
RECALL button and press the [ENTER] key.  
2
3
The selected library will be loaded.  
6
If you want to adjust the dynamics effect,  
turn the [DYN] knob in the Selected Chan-  
nel section.  
HINT  
• In the same way, you can press and turn the [EFFECT 1]  
knob or [EFFECT 2] knob in the Selected Channel to recall an  
effect library.  
• If necessary, you can make detailed adjustments to the  
dynamics parameters (p. 96).  
Setting the mix balance and pan  
Here’s how to set the volume balance and pan for the previously-recorded tracks and the tracks  
that you now will be overdubbing.  
While you play back the song, raise the  
track channel faders for the previously-  
recorded tracks to an appropriate monitor-  
1
HINT  
• The position of the track channel faders will not affect the  
recording level. However if you set the faders to 0 dB, the  
playback volume will be the same as when you recorded the  
tracks.  
ing level.  
Press the track channel [TRACK SEL] key  
for a previously-recorded track, and use the  
2
Press the [TRACK SEL] key for the record-  
ing-destination track channel, and use the  
[PAN/BAL] knob of the Selected Channel  
section to set the pan.  
In the same way as for the input channel signal, you  
can also use EQ and dynamics to process the track  
channel. To do this, press the [TRACK SEL] key to  
select the track channel, and use the [EQ] knob or  
[DYN] knob of the Selected Channel section to recall  
a library and adjust the settings. This procedure will  
not affect the signal that is recorded on the track.  
[PAN/BAL] knob of the Selected Channel  
section to set the pan.  
4
Stop the recorder, and while producing  
sound on your instrument, adjust the fader  
of the recording-destination track channel  
so that the monitoring level is appropriate.  
The track channel for the recording-destination track  
will send the input signal to the stereo bus while  
recording or stopped, and will send the track playback  
signal to the stereo bus during playback. This means  
that in order to monitor the input signal, you must stop  
the recorder.  
3
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Overdubbing  
Overdubbing  
Now you can overdub onto the track that you selected as the recording-destination.  
In the Work Navigate section, repeatedly  
press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the VIEW page.  
While monitoring the previously-recorded  
tracks, play the instrument that you want to  
overdub.  
1
4
5
6
]
To stop recording, press the STOP [] key.  
The [UNDO/REDO] key in the data entry / control  
section will light.  
To listen to the recorded performance from  
the beginning, press the RTZ [  
] key to  
return the counter display to zero, and  
press the PLAY [ ] key.  
Move the cursor to the metronome button,  
and press the [ENTER] key to switch the  
setting on or off as desired.  
You can perform overdubbing whether the metronome  
is on or off.  
2
3
HINT  
• If you recorded from the middle of the song, you can press the  
[IN] key to move to the location at which you began recording.  
6
If you are satisfied with the recorded perfor-  
mance, save the song. (For details on sav-  
If you decide to re-do the recording, press the [UNDO/  
REDO] key to cancel the recording, and repeat steps  
3–7.  
7
In the transport section, hold down the REC  
[] key and press the PLAY [ ] key.  
The metronome will begin sounding, and the counter  
display will advance.  
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Punch-in/out  
Punch-in/out  
If you make a mistake while overdubbing, you can re-record just the region in which you made  
the mistake. This process is called “punch-in/out.”  
Punch-in/out can be performed either as “manual punch-in/out” in which you switch between  
recording and playback manually, or as “auto punch-in/out” in which recording and playback will  
switch automatically when you reach the locations you specify beforehand.  
To stop playback, press the STOP [] key  
(or press the foot switch).  
7
Manual punch-in/out  
Here’s how to perform punch-in/out using the keys of the  
transport section or a foot switch.  
To listen to the newly-recorded content,  
locate to a point just before the punch-in  
point, and press the PLAY [ ] key.  
8
If you want to perform punch-in/out using a  
1
foot switch, connect a separately sold foot  
switch (Yamaha FC5 or equivalent) to the  
rear panel FOOT SW jack.  
If you are satisfied with the newly-recorded  
content, save the song. (For details on sav-  
9
If you decide to re-do the recording, press the [UNDO/  
REDO] key to cancel the recording, and repeat steps  
4–9.  
The following diagram shows the manual punch-in/out  
procedure.  
6
Access the DIRECT page of the RECORD  
2
screen, and make sure that your instru-  
ment/mic is assigned to the track on which  
you want to punch-in.  
At this time, the [INPUT SEL] key of the recording-  
source and the [TRACK SEL] key of the recording-  
destination will blink red.  
1
2
3
4
5
16  
play  
record  
play  
Locate to a point earlier than where you  
want to punch-in.  
3
You may find it convenient to register a marker at a loca-  
tion one or two measures earlier than the point at which  
you want to punch-in, so you can quickly return to that  
punch-in  
punch-out  
point. (For details on registering a marker  
In the transport section, press the PLAY  
4
5
[
] key. (Alternatively, press the foot  
Auto punch-in/out  
switch.)  
The song will begin playing. At this time, the track  
playback sound of the recording-destination track  
channel will be sent to the stereo bus, so you will not  
be able to monitor the input signal.  
Auto punch-in/out is a function that performs the punch-in  
and punch-out operations automatically. In order to use  
this function, you must first specify the punch-in location  
(the In point) and the punch-out location (the Out point).  
At the point where you want to begin  
recording, hold down the PLAY [ ] key  
and press the REC [] key (or press the  
foot switch once again), and begin playing  
your instrument.  
Access the DIRECT page of the RECORD  
1
screen, and make sure that your instru-  
ment/mic is assigned to the track on which  
you want to punch-in.  
The recording-destination track will switch from play-  
back to recording (“punch-in”).  
The recording-source [INPUT SEL] key and the  
recording-destination [TRACK SEL] key will light  
red, and the signal of the corresponding track channel  
will switch from the track playback to the input signal.  
The recording-source [INPUT SEL] key and the  
recording-destination [TRACK SEL] key will blink  
red.  
At the point where you want to stop record-  
ing, press the PLAY [ ] key (or press the  
foot switch).  
6
The recording-destination track will switch from  
recording back to playback (“punch-out”).  
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Punch-in/out  
Locate to the point at which you want to  
punch-in.  
To perform the actual auto punch-in/out,  
stop the recorder, then hold down the REC  
[] key and press the PLAY [ ] key.  
2
3
8
In the Locate section, hold down the [SET]  
key and press the [IN] key.  
The current location will be registered as the In point.  
1 Only the PLAY [ ] key will light, and playback  
will begin from the pre-roll point.  
B When you reach the auto punch-in point, the REC  
[] key will light, and recording will begin  
(“punch-in”).  
Locate to the point at which you want to  
punch-out.  
4
5
C When you reach the auto punch-out point, the  
REC [] key will go dark, recording will stop, and  
you will return to playback mode (“punch-out”).  
In the Locate section, hold down the [SET]  
key and press the [OUT] key.  
The current location will be registered as the Out  
point.  
D When you reach the post-roll point, you will return  
to the pre-roll point and stop.  
HINT  
To check the newly-recorded content, press  
the [AUTO PUNCH] key to make it go dark,  
and then press the PLAY [ ] key.  
9
• If you want to set the In and Out points more precisely, you  
can use the Nudge function (p. 71) which repeatedly plays  
a short region before or after the current location, or use the  
WAVE DISPLAY popup window (p. 72) which lets you view  
the contents of the track as a waveform.  
6
If you are satisfied with the newly-recorded  
content, save the song. (For the Save pro-  
If you decide to re-do the recording, you can go back  
to the best take using the Undo list after performing  
several overdubs by repeating steps 6–9 (p. 61).  
10  
• The In point and Out point will be updated each time you  
record.The location at which you last started recording will be  
registered as the In point, and the location at which you last  
stopped recording will be registered as the Out point.  
In the Locate section, press the [AUTO  
PUNCH] key.  
The [AUTO PUNCH] key will light, and the Auto  
Punch-in/out function will be enabled. You will auto-  
matically locate to a point a specific distance (the “pre-  
roll time”) ahead of the In point. This point is called  
the “pre-roll point.”  
The following diagram shows the auto punch-in/out  
procedure.  
6
7
Pre-roll  
point  
Auto punch-in Auto punch-out Post-roll  
point  
point  
point  
1
2
3
4
5
To rehearse the auto punch-in/out, press  
the PLAY [ ] key.  
16  
locate  
play  
rehearsal  
play  
1 The PLAY [ ] key will light, and playback will  
begin from the pre-roll point.  
B When you reach the auto punch-in point, the REC  
[] key will begin blinking, and the signal that you  
are monitoring from the recording-destination  
track channel will switch from the track playback  
to the input signal (recording-source). (However,  
recording will not actually occur.)  
rehearsal  
punch-in  
punch-out  
C When you reach the auto punch-out point, the  
REC [] key will go dark, and the signal that you  
are monitoring from the recording-destination  
track channel will return to the track playback.  
actual recording  
D When you reach a point that is a specific distance  
(the “post-roll time”) after the Out point (this point  
is called the “post-roll point”), you will return to  
the pre-roll point and stop.  
HINT  
• If you turn the Locate section [REPEAT] key on before step 7,  
operations 14 of step 7 will be repeated up to fifteen times.  
(The A-B Repeat function is disabled during this time.) If you  
want to stop repeating the rehearsal, press the [REPEAT] key  
once again or press the STOP [] key.  
• With the initial settings of the AW1600, the pre-roll and post-  
roll times are each set to four seconds.You can adjust these  
values in a range of 0–5 seconds (p. 169).  
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Using the Undo List  
Using the Undo List  
By using the AW1600’s Undo list, you can not only cancel the most recent recording or editing  
operation, but can even backtrack through your work for as many as fifteen previous steps. This  
is convenient when, for example, after performing several overdubs, you decide that you would  
rather go back to the state immediately after you had recorded the third solo.  
Press and hold the [UNDO/REDO] key.  
The UNDO LIST popup window will appear.  
Turn the [DATA/JOG] dial to select a step  
number.  
1
2
3
Move the cursor to the OK button and press  
the [ENTER] key.  
The current song will revert to the state of the step you  
selected.  
1
1 Undo list  
This is a list of the previously-performed recording  
and editing operations.  
6
From the left, the list shows a step number that indi-  
cates the order in which the operations were per-  
formed, the content of the operation, and the track/  
virtual track that was affected by the recording or edit-  
ing operation.  
Move the cursor to the EXIT button and  
press the [ENTER] key.  
The popup window will close, and you will return to  
the previous screen.  
4
The current song is now in the state of the step that is  
highlighted.  
NOTE  
The step enclosed by a dotted frame indicates the step  
to which the Undo function will return the song.  
• Please note that if you perform recording or editing after  
“undoing” back to a certain step, the undo/redo data subse-  
quent to that step will be erased. For example if you “undo”  
the previous three steps, and then perform a recording or  
editing operation, the undo/redo data for the previous steps 1  
and 2 will be erased.  
NOTE  
• If you have already cancelled recent operations using the  
Undo function before displaying the Undo list, previous steps  
may not remain at all.  
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Switching virtual tracks  
Switching virtual tracks  
Each audio track 1–16 contains eight virtual tracks. After overdubbing a solo part, you can switch  
the virtual track for that track, and record a different take while preserving the previously-  
recorded content. Here’s how to switch the virtual track that is selected for a track.  
In the Work Navigate section, repeatedly  
press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the V.TR page.  
In the V.TR page you can switch the virtual track (1–8)  
that will be used for recording/playback by each audio  
track 1–16.  
Use the CURSOR [ ]/[ ]/[ ]/[ ] keys to  
select the virtual track number that you  
want to assign to the desired track.  
1
2
3
]
Press the [ENTER] key.  
The “” symbol will be displayed at the position of  
the newly-selected virtual track. This virtual track will  
now be used for recording/playback.  
1
6
If you want to assign a name to each virtual  
track, repeatedly press the Work Navigate  
[TRACK] key or hold down the [TRACK] key  
and use the CURSOR [ ]/[ ] keys to  
access the VIEW page.  
4
2
1 TRACK  
Indicates the track number 1–16.  
B V.TR  
Indicates the status of virtual tracks 1–8. The virtual  
track that is currently selected for each track is indi-  
cated by a “” symbol. Of the virtual tracks that are  
currently not selected, those that have been recorded  
are indicated by “ ”, and those that have not yet been  
recorded are indicated as “–”.  
Move the cursor to the TRACK field, and  
turn the [DATA/JOG] dial to select a track  
number.  
5
6
Move the cursor to the NAME button and  
press the [ENTER] key.  
The TITLE EDIT popup window will appear, allowing  
you to assign a name to the virtual track.  
Assign a new name to the virtual track.  
For details on how to assign a name, refer to page 25.  
7
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Saving the current song  
Saving the current song  
This section explains how to save the current song to the hard disk. If you accidentally turn off  
the power of the AW1600 without saving the song, all recordings or operations that you per-  
formed since last saving the song will be lost.You should make a habit of saving the song at  
appropriate breaks in your work.  
In the Work Navigate section, repeatedly  
press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the LIST page.  
Move the cursor to the SAVE button and  
press the [ENTER] key.  
A popup window will ask you to confirm that you  
want to save the current song.  
1
2
]
In this page you can select a song on the hard disk, and  
load or delete it.  
2
1
To save the song, move the cursor to the  
OK button and press the [ENTER] key.  
If you move the cursor to the CANCEL button  
(instead of the OK button) and press the [ENTER] key,  
the Save operation will be cancelled.  
3
6
NOTE  
3
• The song save operation always saves the current song,  
regardless of the song that is selected in the list.  
1 List  
You cannot save a song that is protected. If for example you  
have edited the mixer settings and need to save the song, you  
must disable the protect setting and then save the song.  
(Making various settings for a song p. 146)  
This is a list of the songs saved on the hard disk. The  
line enclosed by a dotted frame in the center of the list  
is the song to which your operation you perform will  
apply. The highlighted line is the song that is currently  
loaded into the AW1600. (This is referred to as the  
“current song.”)  
HINT  
• If necessary, you can change the name of the song before  
you save it (p. 145).  
B SORT field  
Use these three buttons to select how the songs in the  
list will be sorted. You can choose NAME (sort alpha-  
betically), OLD (sort by date of saving), or SIZE (sort  
by size).  
• In the following situations, a popup window will ask whether  
you want to save the current song; when you load an existing  
song from the hard disk, when you create a new song, or  
when you shut-down the AW1600.  
However, we recommend that you frequently save the song  
you are working on, as a safeguard against accidents such as  
the AW1600’s power cable being accidentally disconnected.  
C SAVE button  
When you move the cursor to this button and press the  
[ENTER] key, the current song will be saved.  
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Loading an existing song  
Loading an existing song  
Here’s how to load an existing song from the hard disk.  
In the Work Navigate section, repeatedly  
press the [SONG] key or hold down the  
1
[SONG] key and use the CURSOR [ ]/[  
keys to access the LIST page.  
]
Turn the [DATA/JOG] dial to select a song.  
2
3
6
Move the cursor to the LOAD button in the  
screen, and press the [ENTER] key.  
A popup window will ask you whether you want to  
save the current song.  
Move the cursor to eitherYES (if you want  
to save the current song) or NO (if you do  
not want to save the current song), and  
press the [ENTER] key.  
4
The song you selected will be loaded.  
NOTE  
• If you select NO, all changes you made after last saving the  
current song will be lost.  
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Chapter 7  
Various types of playback  
This chapter explains how to use the locator and marker functions, and vari-  
ous other playback methods provided by the AW1600.  
Using the locator  
“Locate points” are locations you specify within a song in order to execute functions such as auto  
punch-in/out and A-B repeat.You can use this function to “locate” (move the current location of  
the song) to one of these points just by pressing a single key. On the AW1600, you can use the  
following locate points.  
In/out points  
These locate points are used to specify the region for auto  
punch-in/out (p. 59). Normally, the beginning and end  
of the recording you last performed will be automatically  
set as the In point and Out point. However, you may  
change these points as desired.  
Start point = 00:00:00:00.00  
Counter  
display format  
00:00:00:00.00  
00:00:00:00.00  
00:00:00:00.00  
00:00:05:00.00  
00:00:05:00.00  
00:00:05:00.00  
00:00:10:00.00  
00:00:10:00.00  
00:00:10:00.00  
ABS  
SEC  
T.C  
7
A/B points  
S
These locate points are used to specify the region for the  
A-B Repeat function (p. 70). The A point and B point  
can be set to any point in a song, either by pressing a key  
or by operations in the screen.  
= 00:00:05:00.00  
Start point  
Counter  
display format  
00:00:00:00.00  
00:00:05:00.00  
00:00:10:00.00  
00:00:05:00.00  
00:00:05:00.00  
ABS  
SEC  
T.C  
Start/end points  
–00:00:05:00.00 00:00:00:00.00  
These locate points normally correspond to the beginning  
and end of the song. When you create a new song, the  
Start point will initially be set to absolute time  
00:00:00.000. When you record, the end of the song will  
automatically be set as the End point. If you record past  
the previously-set End point, the End point will automati-  
cally move back.  
23:59:55:00.00  
00:00:00:00.00  
S
HINT  
• When the AW1600 transmits MTC to an external device, the Start  
point will be the basis (the zero point) of the time code that is gen-  
erated.The Start point will also be the basis (measure 1 beat 1) for  
the measures displayed in the counter.  
If you select SEC or T.C. as the counter display format,  
the Start point will be the basis (the zero point) of the time  
and time code that are displayed. This means that if you  
change the Start point, the display will change as follows,  
depending on the counter display format.  
Relative zero point  
This locate point stores the relative zero position. When  
HINT  
• When you create an audio CD, the Start and End points can be  
used to specify the region of the stereo track that will be written to  
the audio CD (p. 102).  
you press the RTZ [  
] key in the transport section, you  
will move to this location. If the song is in the initial state,  
the relative zero point will be the same as absolute time  
00:00:00.000, but you can change this if desired by using  
key operations or operations in the screen.  
If you select REL as the counter display format, the cur-  
rent location will be displayed with the Relative Zero  
point as 0.  
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Using the locator  
The following procedure shows how to register the current  
location in one of the locate points, and then move the  
song to that locate point.  
To move to a locate point you registered,  
press the corresponding key while the song  
is stopped or playing.  
3
The song will move to that location, and an icon will  
appear at the left side of the counter to indicate the  
currently selected locate point.  
Move the song to the point that you want to  
register as a locate point.  
You can set a locate point whether the song is playing  
or stopped.  
1
Locator icon  
Hold down the [SET] key and press the key  
for the desired locate point.  
2
This icon will remain visible until you play or rewind/  
fast-forward past the previous or next locate point or  
marker location.  
Locate points that you register are displayed in the  
TRACK screen VIEW page or PAD page as shown  
below.  
The locate points correspond to the following keys.  
7
In point  
Out point  
A point  
Locator icon  
HINT  
B point  
• Locate point settings are stored on the hard disk as part of  
the song.  
Relative  
Zero point  
• Locate points can be adjusted as desired (p. 68). Locate  
points other than the Start point and End point may also be  
• [IN] key.......................In point  
• [OUT] key...................Out point  
• [A] key........................A point  
• [B] key........................B point  
• RTZ [  
] key ............Relative Zero point  
NOTE  
• If you want to change the Start point or End point, use the  
SONG screen POINT page. These points cannot be set by  
key operations.  
• The In point and Out point will be updated automatically when  
you perform a recording operation.  
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Using markers  
Using markers  
“Markers” are symbols that you assign at desired locations in a song, so that you can move  
quickly to a desired point.You can assign up to 99 markers in each song. Use the [ ]/[ ] keys  
to find and move to markers.  
Move to the position in the song at which  
you want to assign a marker.  
You can assign a marker whether the song is playing  
or stopped.  
Press the [ ] key to locate to the previous  
marker, or press the [ ] key to locate to  
the next marker.  
1
3
Press the [MARK] key.  
2
The song will move to that location, and an icon will  
appear at the left of the counter to indicate the cur-  
rently selected marker number.  
7
The top line of the display will briefly indicate  
“MARK POINT SET.” This indicates that a marker  
has been set. A new marker will be added each time  
you press the [MARK] key.  
Marker icon  
Markers are automatically numbered 1–99 starting at  
the beginning of the song. If you register a new marker  
between two existing markers, subsequent markers  
will be automatically renumbered upward.  
This icon will remain visible until you play or rewind/  
fast-forward past the previous or next locate point or  
marker location.  
Register a new marker  
Markers that you register are displayed in the TRACK  
screen VIEW page or PAD page as shown below.  
Marker icon  
HINT  
NOTE  
• Marker settings are stored on the hard disk as part of the  
song.  
• Markers other than the marker displayed at the left of the  
counter are shown as icons without a number, and indicate  
their approximate location.  
• Markers can be deleted (p. 69) or moved (p. 68) as  
desired.  
• If you press the [MARK] key at a location in which a marker  
has already been registered, the display will indicate “CAN-  
NOT SET MARK,and a new marker will not be created.  
HINT  
• When creating an audio CD, you can use markers to divide  
the stereo track into the tracks that will be written to the audio  
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Adjusting the position of a locate point or marker  
Adjusting the position of a locate point or marker  
Here’s how you can adjust the position of a previously-registered locate point or marker.  
In the Work Navigate section, repeatedly  
Locate point  
POSITION field  
Time code  
MEAS field  
1
press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the POINT page.  
In the POINT page you can adjust the time location of  
each locate point and marker.  
REL.ZERO  
]
START  
END  
IN  
Time code  
Measure/beat  
Measure/beat  
Measure/beat  
Measure/beat  
Measure/beat  
Measure/beat  
Time code  
Counter display format  
Counter display format  
Counter display format  
Counter display format  
OUT  
A
B
HINT  
• If a locate point has not been registered, the numerical field  
will indicate “--.”  
1
2
3
Move the cursor to the locate point value  
that you want to adjust, and turn the [DATA/  
JOG] dial to change the value.  
Only in the case of the Start point, a “Change START  
Position?” popup window will ask you for confirma-  
tion when you attempt to change the value. Move the  
cursor to the OK button and press the [ENTER] key,  
and then change the value.  
3
4
1 LOCATOR button  
B MARKER button  
These buttons select whether the screen will show  
locate points or markers. The button that is currently  
turned on will be highlighted.  
7
C Locator point/marker display area  
This area shows a list of the locate points or markers,  
depending on whether you have selected the LOCA-  
TOR button or the MARKER button.  
NOTE  
• Changing the Start point will mean that locations already  
recorded in a track will move relative to the measure lines  
defined by the tempo map. Please be aware of this if you are  
using measure display for the metronome or for the quick loop  
sampler.  
If you want to adjust the position of a locate  
point, make sure that the LOCATE button is  
turned on (highlighted) in the display.  
When the LOCATOR button is on, the POINT page  
will display the positions of each locate point.  
2
To adjust the location of a marker, move the  
cursor to the MARKER button in the display  
and press the [ENTER] key.  
When the MARKER button is on, the POINT page  
will list the markers that have been registered.  
1
2
3
2
3
4
5
1
1 Locate points  
Shows the type of locate point and its abbreviation.  
1 List  
Lists the markers that have been registered. The line  
that is enclosed by a dotted frame is selected for oper-  
ations.  
B POSITION  
Shows the position of each locate point as time code or  
the counter display format.  
C MEAS  
B MARKER  
These are the marker numbers 01–99.  
Shows the position of each locate point as measures/  
beats. This value is calculated according to the tempo  
and time signature of the tempo map (p. 149).  
C POSITION  
Shows the position of each marker, in the counter dis-  
play format.  
The format in which the position is displayed will  
depend on the locate point. The following table shows  
the display format for each locate point.  
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D MEAS  
Shows the position of each marker, in measure/beat  
units.  
E DELETE button  
To delete the currently selected marker, move the cur-  
sor to this button and press the [ENTER] key.  
Move the cursor to the MARKER area, and  
turn the [DATA/JOG] dial to scroll the list so  
that the dotted frame encloses the marker  
number that you want to edit.  
5
6
Move the cursor to the value that you want  
to edit, and turn the [DATA/JOG] dial to edit  
the value.  
NOTE  
You cannot change the location beyond the next or previous  
marker.  
7
Erasing a locate point or marker  
If necessary, you can erase a previously-registered locate point (except for the Relative Zero,  
Start, and End points) or marker.  
NOTE  
• A locate point that you erase cannot be recovered.  
Erasing a locate point  
Erasing a marker  
You can erase a marker in one of two ways; using key  
operations, or in the screen.  
To erase a marker using key operations, locate to the  
marker that you want to erase. Then hold down the [CAN-  
CEL] key of the Locate section and press the [MARK]  
key. The corresponding marker will be erased, and a mes-  
sage of “MARK POINT ERASED” will be displayed for  
a time.  
To erase a locate point, hold down the [CANCEL] key in  
the Locate section, and press the corresponding locate key  
([IN]/[OUT] key, [A]/[B] key). That locate point will be  
erased, and a message of “LOCATE POINT ERASED”  
will be displayed for a time.  
To erase a marker by operations in the screen, access the  
list of markers in the POINT page of the SONG screen,  
select the marker that you want to erase, move the cursor  
to the DELETE button and press the [ENTER] key.  
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Repeatedly playing a specific region (the A-B Repeat function)  
Repeatedly playing a specific region (the A-B Repeat function)  
The AW1600 provides an “A-B Repeat” function that repeatedly plays the region between the A  
point and B point. This is useful when you want to repeatedly play back a certain region of the  
song while you adjust the mix.  
Register the A point and B point to the loca-  
tions at which you want the repeated play-  
back to start and end.  
For details on how to set the A point and B point, refer  
To begin repeat playback, press the PLAY  
1
3
[
] key.  
Playback will begin from the A point. When you reach  
the B point, you will automatically return to the A  
point and continue playback.  
HINT  
HINT  
• Playback will stop automatically when the A/B region has  
been repeated 99 times.  
• If you set the B point earlier than the A point, the B A  
region will play repeatedly.  
• If you press the [REPEAT] key while the song is playing,  
repeat playback between the A and B points will begin auto-  
matically, regardless of the current position.  
While the transport is stopped, press the  
[REPEAT] key.  
2
The [REPEAT] key will light, and the A-B Repeat  
function will be on. The song will automatically locate  
to the A point.  
To stop playback, press the STOP [] key.  
Playback will stop, but the A-B Repeat function will  
remain turned on.  
4
5
7
NOTE  
When the A-B Repeat function is on, pressing the  
PLAY [ ] key will immediately resume repeat play-  
back, regardless of the current position.  
• The A and B points must be at least one second apart. If they  
are closer than this, a message of “REPEAT POINTS TOO  
CLOSE” will appear when you press the [REPEAT] key, and  
repeat playback will not be possible.  
To cancel repeat playback, press the  
[REPEAT] key.  
The [REPEAT] key will go dark, and the A-B Repeat  
function will be cancelled. If you cancel the A-B  
Repeat function during repeat playback, normal play-  
back will occur from that point.  
HINT  
• If you perform a recording operation while the A-B Repeat  
function is on, the A-B Repeat function will be temporarily dis-  
abled.  
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Finding a location while you listen to the sound (the Nudge function)  
Finding a location while you listen to the sound (the Nudge function)  
“Nudge” is a function that repeatedly plays a short region before or after the current location. By  
using the Nudge function, you can find a precise location while listening to the playback. This is  
useful when you need to specify a location precisely, such as when specifying the auto punch-in/  
out points, or when editing the contents of a track.  
Locate to the vicinity of the point you want  
to find.  
1
12  
With the transport stopped, press the [JOG  
ON] key.  
2
The [JOG ON] key will light, and the Nudge function  
will be turned on. A fixed region (referred to as the  
“nudge time”) starting at the current location will play  
repeatedly.  
1 NUDGE MODE  
Specifies the region of sound (before or after the cur-  
rent location) that will be played by the Nudge func-  
tion.  
To move the current location forward, turn  
the [DATA/JOG] dial toward the right.To  
move the current location backward, turn  
3
B NUDGE TIME  
the [DATA/JOG] dial toward the left.  
Specifies the duration of the region that will be played  
by the Nudge function.  
7
If time display is selected as the counter display for-  
mat, you can move the current location forward or  
backward in millisecond units. If time code display is  
selected, you can move in sub-frame units.  
To change the playback duration (nudge  
time), move the cursor to the value of the  
NUDGE TIME field, and use the [DATA/JOG]  
dial to set the nudge time.  
You can set the nudge time in a range of 25 ms – 800  
ms. (Default = 500 ms).  
6
7
Current  
location  
Song  
track  
To change the playback position (nudge  
mode), move the cursor to the NUDGE  
MODE button, and press the [ENTER] key to  
switch between the following two nudge  
modes.  
Nudge time  
AFTER  
Repeatedly play for the duration of the nudge time,  
starting at the current location (default).  
HINT  
• Even while using the Nudge function, you can use locate  
points or markers to change the location, or register locate  
points or markers (p. 65).  
BEFORE  
Repeatedly play for the duration of the nudge time,  
ending at the current location.  
To turn off the Nudge function, press the  
[JOG ON] key or the transport section  
STOP [] key.  
The [JOG ON] key will go dark, and the Nudge func-  
tion will be turned off.  
4
5
NUDGE MODE: BEFORE  
NUDGE MODE: AFTER  
Current location  
Current location  
If you want to change the playback duration  
or the playback mode, repeatedly press the  
Work Navigate section [UTILITY] key or  
hold down the [UTILITY] key and use the  
CURSOR [ ]/[ ] keys to access the PRE-  
FER page of the UTILITY screen.  
NOTE  
You cannot change the nudge time or nudge mode while  
using the Nudge function.You must turn off the Nudge func-  
tion, and change these settings while the [JOG ON] key is  
dark.  
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Finding a location while you view the waveform  
Finding a location while you view the waveform  
The AW1600 lets you find a location while viewing the waveform of the sound recorded on the  
track.  
D AMP  
Locate to the vicinity of the point you want  
to find.  
1
2
By moving the cursor to this area and turning the  
[DATA/JOG] dial, you can expand or shrink the wave-  
form display in the amplitude axis. The value of this  
field indicates the level range of the waveform dis-  
played in the WAVE DISPLAY popup window. If you  
select 0 dB, the top and bottom edges of the screen  
will correspond to the maximum level.  
Repeatedly press the Work Navigate sec-  
tion [TRACK] key or hold down the [TRACK]  
key and use the CURSOR[ ]/[ ] keys to  
access the VIEW page of theTRACK screen.  
E LISTEN button  
If you move the cursor to this button and press the  
[ENTER] key, the waveform in the display area of the  
WAVE DISPLAY popup window will be played once.  
During playback, the vertical line (pointer) that indi-  
cates the current location will move, and the counter  
value will also change.  
Move the cursor to the TRACK field, and  
turn the [DATA/JOG] dial to select the num-  
ber of the track whose waveform you want  
to view.  
3
4
You cannot perform conventional transport operations  
when playing back by pressing the LISTEN button.  
7
F EXIT button  
Move the cursor to the WAVE button and  
press the [ENTER] key.  
The WAVE DISPLAY popup window will appear.  
This popup window displays the waveform of the  
audio data recorded in the current track of the track  
(1–16) you selected in step 3.  
If you move the cursor to this button and press the  
[ENTER] key, you will exit the WAVE DISPLAY  
popup window and return to the previous VIEW page.  
HINT  
• Even after displaying the WAVE DISPLAY popup window, you  
can use the [TRACK SEL] keys to switch the track for viewing.  
1 2  
3
As necessary, move the cursor to the TIME/  
AMP fields and turn the [DATA/JOG] dial to  
adjust the vertical and horizontal scale of  
the waveform display.  
5
6
To specify a location within the popup win-  
dow, move the cursor to the counter and  
turn the [DATA/JOG] dial.  
5 6 4  
Turning the dial toward the right will move the pointer  
forward, and turning the dial toward the left will move  
it backward. If necessary, you can use the LISTEN  
button to play the waveform region shown in the  
WAVE DISPLAY popup window, and check the loca-  
tion by listening.  
1 TRACK  
Indicates the currently selected track number. You can  
also move the cursor to this field and turn the [DATA/  
JOG] dial to switch tracks.  
B Counter  
Displays the location of the vertical line (pointer) indi-  
cating the current location in the WAVE DISPLAY  
popup window. You can move the cursor to this field  
and turn the [DATA/JOG] dial to move the current  
location forward or backward.  
HINT  
You can also change the pointer position by using the locate  
points or markers that are registered in the song (p. 65,  
• The position displayed in the counter can be registered as a  
locate point or marker (p. 65, 67).  
C TIME  
By moving the cursor to this area and turning the  
[DATA/JOG] dial, you can expand or shrink the wave-  
form display in the time axis. The value of this field  
indicates the length of time displayed in the WAVE  
DISPLAY popup window.  
When you have finished specifying the  
location, move the cursor to the EXIT but-  
ton and press the [ENTER] key.  
You will return to the previous VIEW page, and the  
location that you specified in the popup window will  
remain the current location. As desired, register the  
location as a locate point or marker.  
7
If you select 1SEC, the distance from the left edge to  
the right edge of the screen will correspond to one sec-  
ond. Selecting SAMPLE will produce the highest  
magnification, and each horizontal pixel will corre-  
spond to one sample (1/44,100 second).  
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Chapter 8  
Using libraries and scene memories  
This chapter explains how to use libraries and scene memories.  
About the libraries  
Memory areas that store settings for sections such as EQ, dynamics, and effects are called  
“libraries.By recalling (loading) data from a library, you can instantly use the desired set of set-  
tings. Most types of library also let you store the current settings. The AW1600 provides the fol-  
lowing libraries.  
Input channel library  
Mastering library  
EQ, dynamics, and internal effect settings can be loaded  
from this library into the currently selected input channel.  
This library is read-only, and cannot be used to store your  
own settings.  
EQ and dynamics settings can be loaded from this library  
into the stereo channel. This library is read-only, and can-  
not be used to store your own settings.  
Sample library  
Sets of samples can be loaded from this library into the  
Quick Loop Sampler.  
EQ library  
EQ settings can be loaded from this library into the cur-  
rently selected channel.  
Channel library  
Major mix parameters can be loaded from this library into  
a channel.  
8
Dynamics library  
Dynamics settings can be loaded from this library into the  
currently selected channel.  
Effect library  
Effect settings can be loaded from this library into internal  
effects 1/2.  
About scene memories  
On the AW1600, settings for the mix parame-  
ters of all channels and the effect parameters  
etc. can be stored in internal memory as a  
“scene” with the name you specify.  
Current scene  
EQ/dynamics/effects for an input  
Input library  
channel  
When you recall one of the various libraries  
described above, the library settings you  
recall will be loaded into the settings that you  
are currently using (referred to as the “current  
scene”).You can then save the current set-  
tings as a scene memory, which will contain  
the settings that you loaded from a library.  
Libraries and scene memories are saved on  
the hard disk as part of the song.  
EQ library  
EQ for the selected channel  
Dynamics for the selected  
Dynamics library  
channel  
Internal effects 1/2  
Effect library  
EQ/dynamics for the stereo  
output  
Mastering library  
Sample data for the Quick Loop  
Sampler  
Sample library  
Channel library  
The following diagram shows how libraries,  
scene, and the song are related to each other  
on the AW1600.  
Mix parameters for each  
channel  
Scene memory  
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Basic operation for libraries and scene memories  
Basic operation for libraries and scene memories  
Here are the basic procedures for recalling and storing a library or scene.  
Turn the [DATA/JOG] dial to scroll the list so  
that the dotted frame encloses the library or  
scene to which you want to store the data.  
Regardless of where the cursor is located, turning the  
[DATA/JOG] dial will scroll the list.  
2
Storing library or scene data  
Here’s how to store the current settings in a library or  
scene memory.  
NOTE  
• The input library and mastering library, and the EQ, dynamics, or  
effect libraries accessed from the INPUT SETTING popup window  
are all read-only, and therefore have no STORE button.  
Move the cursor to the STORE button and  
press the [ENTER] key.  
3
The TITLE EDIT popup window will appear, allowing  
you to assign a name to the data.  
Access the desired library page or the  
scene memory page.  
1
For details on how to access each library or scene  
memory page, refer to the explanations on page 77 and  
following. The illustration below shows an example of  
when you have selected the LIBRARY page of the EQ  
screen.  
NOTE  
• If you selected read-only data (indicated by a “lock” icon) in  
step 2, a message of “Read Only” will appear, and it will not  
be possible to execute the Store operation.  
8
• Scene number 00 is read-only data used to initialize the cur-  
rent scene. Scene numbers 01–96 are writable data.  
4 5  
3
2
1
Assign a name to the data as desired.Then  
move the cursor to the OK button and press  
the [ENTER] key. (For details on how to  
assign a name p. 25)  
4
1 List  
This area lists the data stored in the library or scene  
memory. The line enclosed by the dotted frame indi-  
cates the data that is selected for operations. Read-  
only data is indicated by a “lock” icon.  
The library or scene will be stored.  
HINT  
You have the option of making settings so that the TITLE  
EDIT popup window does not appear when you perform the  
Store operation. For details, refer to “Overall settings for the  
B RECALL button  
Recalls the library data or scene that is selected in the  
list.  
C STORE button  
Stores the current settings into the location selected in  
the list.  
D CLEAR button  
Deletes the library or scene that is selected in the list.  
E TITLE button  
Accesses the TITLE EDIT popup window, where you  
can edit the name of the library or scene selected in the  
list.  
HINT  
• For some libraries or scene memories, buttons other than  
those listed here may appear, or some of these buttons may  
not appear. For details, refer to the explanations on page 77  
and following.  
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Basic operation for libraries and scene memories  
Recalling library or scene data  
Deleting library or scene data  
Here’s how to recall (load) settings from a library or  
scene.  
Here’s how you can delete unwanted library or scene  
memory data.  
NOTE  
Access the desired library or scene mem-  
ory page.  
1
• The input library and mastering library, and the EQ, dynamics, and  
effect libraries accessed from the INPUT SETTING popup window  
are all read-only, and do not have a CLEAR button.  
For details on how to access each library or scene  
memory page, refer to the explanations on page 77 and  
following.  
Access the page for the desired library or  
scene memory.  
1
The illustration below shows an example of when you  
have selected the LIBRARY page of the EQ screen.  
The illustration below shows an example of when you  
have selected the LIBRARY page of the EQ screen.  
Turn the [DATA/JOG] dial to scroll the list so  
that the library data or scene you want to  
recall is enclosed by the dotted frame.  
2
Turn the [DATA/JOG] dial to scroll the list so  
that the library data or scene you want to  
delete is enclosed by the dotted frame.  
2
Move the cursor to the RECALL button, and  
press the [ENTER] key.  
3
8
Move the cursor to the CLEAR button and  
press the [ENTER] key.  
3
A popup window will ask you to confirm the Recall  
operation.  
A popup window will appear, asking you to confirm  
the Delete operation.  
To execute the recall, move the cursor to  
the OK button and press the [ENTER] key.  
4
NOTE  
The library or scene will be recalled.  
• If you selected read-only data (indicated by a “lock” icon) in  
step 2, a message will indicate “Read Only,” and the Delete  
operation will not be executed.  
HINT  
You have the option of making settings so that the confirma-  
tion popup window does not appear when you perform the  
Recall operation. For details, refer to “Overall settings for the  
To execute the Delete operation, move the  
cursor to the OK button and press the  
[ENTER] key.  
4
The library or scene will be deleted.  
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Basic operation for libraries and scene memories  
Naming library or scene data  
Here’s how you can assign a new name to existing library  
or scene data.  
NOTE  
• The input library and mastering library, and the EQ, dynamics, or  
effect libraries accessed from the INPUT SETTING popup window  
are all read-only, and therefore have no TITLE button.  
Access the page for the desired library or  
scene memory.  
1
The illustration below shows an example of when you  
have selected the LIBRARY page of the EQ screen.  
Turn the [DATA/JOG] dial to scroll the list so  
that the library data or scene you want to  
rename is enclosed by the dotted frame.  
2
8
Move the cursor to the TITLE button and  
press the [ENTER] key.  
The TITLE EDIT popup window will appear.  
3
NOTE  
• If you selected read-only data (indicated by a “lock” icon) in  
step 2, a message of “Read Only” will appear, and you will be  
unable to edit the name.  
Assign a name to the data.Then move the  
4
cursor to the OK button and press the  
[ENTER] key. (For details on assigning a  
The edited name will be finalized.  
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Details on libraries and scene memory  
Details on libraries and scene memory  
This section explains how to access each type of library or scene memory, and describes the  
functions that are unique to each of these screens.  
Move the cursor to the EFF1 or EFF2 button  
and press the [ENTER] key.  
The corresponding internal effect will be inserted into  
3
Input library  
From this library you can recall EQ, dynamics, and inter-  
the input channel, and the INPUT LIBRARY popup  
nal effect settings to the currently selected input channel.  
window will appear.  
Use this when you want to apply EQ, dynamics, and inter-  
nal effects to the input signal that you are recording.  
Library numbers 00–40 are all read-only, and 00 is data  
for initializing an input channel.  
In order to use the input library, you will need to insert  
internal effect 1 or 2 into that input channel.  
1
1 EXIT button  
Closes the popup window and returns to the previous  
Recalling input library data  
Press and hold the [INPUT SEL] key for the  
desired input channel.  
The INPUT SETTING popup window will appear.  
INPUT SETTING popup window.  
1
2
EQ library  
From this library you can recall EQ settings to the cur-  
rently selected channel. Of library numbers 001–128,  
numbers 001–040 are read-only, and 041–128 can be writ-  
ten.  
8
Move the cursor to the LIBRARY button and  
press the [ENTER] key.  
A popup window will ask you whether you want to  
insert internal effect 1 or 2 into that input channel.  
Recalling EQ library data  
Use the [INPUT SEL] keys, [TRACK SEL]  
1
keys, [STEREO SEL] key, or pads 1–4 to  
select the channel into which you want to  
recall the EQ settings.  
This popup window will change as follows, depending  
on how internal effects 1/2 are being used.  
Perform one of the following actions to  
access the LIBRARY page of the EQ screen  
2
If the song is in the default state  
• Press the [EQ] knob repeatedly  
• Hold down the [EQ] knob and press the CURSOR  
[
]/[ ] keys  
• Hold down the [EQ] knob and turn it to left or right  
If effect 1 is already inserted into a spe-  
cific input channel  
You can also recall EQ library data into an input chan-  
nel directly from the INPUT SETTING popup win-  
dow. To do so, move the cursor to the EQ button in the  
window and press the [ENTER] key.  
If effects 1 and 2 are already inserted into  
specific input channels  
HINT  
• If an effect has already been inserted into that input channel,  
the INPUT LIBRARY popup window will appear immediately.  
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Details on libraries and scene memory  
NOTE  
Dynamics library  
• The [M] symbol indicates monaural input, and [S] indicates that  
From this library you can recall dynamics settings to the  
currently selected channel. Of library numbers 001–128,  
numbers 001–040 are read-only, and 041–128 can be writ-  
ten.  
stereo input is supported. If an effect indicated by [M] is inserted  
into paired channels (such as the stereo output channel), the  
sense of stereo will be lost.  
• 019. HQ.Pitch cannot be recalled to effect 1.  
Recalling dynamics library data  
Use the [INPUT SEL] keys, [TRACK SEL]  
1
Mastering library  
keys, [STEREO SEL] key, or pads 1–4 to  
select the channel into which you want to  
recall the dynamics settings.  
This library contains settings used to apply EQ and  
dynamics processing to the stereo output channel during  
mixdown. It contains EQ and dynamics settings suitable  
for processing the final mix. All library numbers 00–13  
are read-only, and 00 is data for initializing the stereo out-  
put channel.  
Perform one of the following actions to  
access the LIBRARY page of the DYN  
screen  
2
• Press the [DYN] knob repeatedly  
• Hold down the [DNY] knob and press the CURSOR  
Recalling mastering library data  
[
]/[ ] keys  
Repeatedly press the [RECORD] key or  
• Hold down the [DYN] knob and turn it to left or right  
1
hold down the [RECORD] key and use the  
CURSOR [ ]/[ ] keys to access the MIX-  
DOWN page of the RECORD screen.  
Move the cursor to the LIBRARY button in  
the screen, and press the [ENTER] key.  
The MASTERING LIBRARY popup window will  
appear.  
2
8
You can also recall dynamics library data into an input  
channel directly from the INPUT SETTING popup  
window. To do so, move the cursor to the DYN button  
in the window and press the [ENTER] key.  
1
Effect library  
This library is used by internal effects 1/2. Of library num-  
bers 001–128, numbers 001–041 are read-only, and 042–  
128 can be written.  
1 EXIT button  
Closes the popup window and returns to the previous  
MIXDOWN page.  
Recalling effect library data  
Perform one of the following actions to  
access the LIBRARY page of the EFF 1/2  
screen  
1
Sample library  
This library contains sets of up to sixteen samples for use  
with the Quick Loop Sampler. Sets of drum loop or sound-  
effect samples are saved on the hard disk as sample librar-  
ies. When you recall one of these, those samples will be  
assigned to the pads and sample banks, so you can imme-  
diately play them from the pads.  
• Press the [EFFECT 1] or [EFFECT 2] knob repeatedly  
• Hold down the [EFFECT 1] or [EFFECT 2] knob and  
press the CURSOR [ ]/[ ] keys  
• Hold down the [EFFECT 1] or [EFFECT 2] knob and  
turn it to left or right  
NOTE  
• Unlike the other libraries, the sample library data is shared by all  
songs.  
You can also recall library data for an effect that has  
been inserted in the input channel directly from the  
INPUT SETTING popup window. To do so, move the  
cursor to the EFF1 or EFF2 button in the window and  
press the [ENTER] key.  
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Details on libraries and scene memory  
Recalling sample library data  
Recalling channel library data  
Repeatedly press the Selected Channel section [VIEW]  
key or hold down the [VIEW] key and use the CURSOR  
Repeatedly press the Quick Loop Sampler section [SAM-  
PLE EDIT] key or hold down the [SAMPLE EDIT] key  
and use the CURSOR [ ]/[ ] keys to access the  
LIBRARY page of the SAMPLE screen.  
[
]/[ ] keys to access the CH LIB page of the VIEW  
screen.  
1
HINT  
• Data for parameters that do not exist in the recall-destination  
channel will be ignored.  
23 4  
5
• If the recall-destination is the stereo output channel or a paired  
channel, the parameters will be the same for the L and R chan-  
nels, with the exception of Phase and Pan (phase and pan set-  
tings will not change).  
1 SORT field  
Use these three buttons to specify how the library data in  
the list will be sorted. You can choose NAME (sort alpha-  
betically), OLD (sort by save date), or SIZE (sort by size).  
B LISTEN button  
If you move the cursor to this button, press the [ENTER]  
key, and then press a pad, the sample assigned to sample  
bank A of the library will play.  
Scene memories  
Scene memories recall the effect parameter and mix  
parameter settings of all channels.  
8
C DELETE button  
Deletes the selected library data from the hard disk.  
Scene number 00 is read-only data used to initialize the  
current scene. Scene numbers 01–96 are writable data.  
D PROTECT button  
When you move the cursor to this button and press the  
[ENTER] key, the Protect setting will be switched on/off  
for the library data selected in the list. Library data for  
which Protect is turned on is indicated by a “lock” icon,  
and cannot be edited or deleted.  
Recalling a scene memory  
In the data entry/control section, repeatedly press the  
[SCENE] key or hold down the [SCENE] key and use the  
CURSOR [ ]/[ ] keys to access the LIBRARY page of  
the SCENE screen.  
E NEW button  
Creates new library data on the hard disk.  
Channel library  
This library contains mix parameter settings that can be  
loaded into a channel. It is convenient to use this library  
when you want to use the settings of a specific channel for  
another channel. Library numbers 00–01 are read-only  
data for initializing a channel, and 02–64 can be written.  
Channel library data contains the following parameters.  
• Channel on/off  
1
1 PROTECT button  
When you move the cursor to this button and press the  
[ENTER] key, the Protect setting will be switched on/off  
for the scene selected in the list. Scene data for which Pro-  
tect is turned on is indicated by a “lock” icon, and cannot  
be edited or deleted.  
• Attenuator  
• EQ on/off  
• EQ parameter settings  
• Dynamics processor on/off  
• Dynamics processor parameter settings  
• Fader position  
• Aux buses 1/2 pre-fader/post-fader setting  
• Send levels to Aux buses 1/2  
• Effect buses 1/2 pre-fader/post-fader setting  
• Send levels to effect buses 1/2  
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Using the Recall Safe function  
Using the Recall Safe function  
You can specify that specific faders or specific channels will be excluded from Recall operations  
when the scene is changed either manually or from an external MIDI device. This function is  
called “Recall Safe.”  
For example, this is convenient if you are performing a mixdown while switching scenes, but want  
to control specific channels manually.  
In the data entry/control section, repeatedly  
press the [SCENE] key or hold down the  
Select the fader(s) or channel(s) that you  
want to set to Recall Safe, and turn the cor-  
responding button(s) on (highlighted).  
1
2
3
[SCENE] key and use the CURSOR [ ]/[  
keys to access the RCL SAFE page of the  
SCENE screen.  
]
If you selected a fader in step 2, move the  
cursor to the ENABLE/DISABLE button and  
press the [ENTER] key to switch the display  
to ENABLE.  
1
2
3
Fader or channel Recall Safe has now been enabled.  
The selected fader(s) and/or channel(s) will not be  
affected by scene recall operations until you change  
this setting.  
HINT  
• The settings of the RCL SAFE page are shared by all songs.  
1 FADER RECALL SAFE  
Here you can select the fader(s) for which recall safe  
will be enabled. The fader(s) you select here will not  
change even when another scene is recalled. These  
buttons correspond to the faders as follows.  
8
PAD 1–4................Pad channel 1–4 faders  
• INPUT 1–8 ............Input channel 1–8 faders  
• TRACK 1–8,  
9-10–15-16............Track channel 1–8 and 9/10–15/  
16 faders  
B ENABLE/DISABLE button  
This button switches Fader Recall Safe between  
ENABLE and DISABLE states. Move the cursor to  
this button and press the [ENTER] key to switch the  
display between ENABLE and DISABLE.  
C CH RECALL SAFE  
Selects the channel(s) for which Recall Safe will be  
enabled. Mix parameters of the selected channel(s)  
will not change even when another scene is recalled.  
The buttons correspond to the following channels.  
PAD.......................All pad channels  
• INPUT ...................All input channels  
• TRACK..................All track channels  
• RTN.......................Return channels 1/2  
• ST OUT.................Stereo output channel  
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Chapter 9  
Mixdown and bounce operations  
This chapter explains mixdown operations, in which you mix previously-  
recorded tracks and record the result on the stereo track. This chapter also  
covers “bouncing” or “ping-pong recording” of multiple tracks to a mono track  
or stereo tracks, as well as operation of the Pitch Fix function to polish up a  
vocal track.  
About mixdown and bouncing  
“Mixdown” is the process by which the signals recorded on the recorder tracks are mixed to ste-  
reo, and recorded on the internal stereo track to complete the song. The contents of the stereo  
track can be used without further processing as material to create an audio CD.  
The diagram below shows the signal flow during mix-  
down. The playback of each track is sent to the stereo bus,  
passes through the stereo output channel, and is recorded  
on the stereo track. At this time you also add the signals  
from pad channels 1–4 and input channels 1–8.  
Signal flow during mixdown  
Recorder section  
9
Track 1  
Track 2  
Track 3  
Track 4  
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
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face  
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REC  
MIC/LINE  
INPUT jacks  
Sound clip  
1
2
3
4
Pad  
channels  
1–4  
Input  
channels  
1–8  
Track  
channels  
1–16  
Stereo  
output  
channel  
Stereo bus  
Mixer section  
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About mixdown and bouncing  
“Bounce” is the process by which the signals recorded on  
multiple tracks are mixed to the stereo bus, and re-  
recorded on one or two other tracks. (This process is also  
called “ping-pong recording.”)  
The diagram below shows the signal flow during bounc-  
ing. This process differs from mixdown in several points;  
you use the L/R bus instead of the stereo bus, only the  
track channels are the recording sources, and that the  
recording-destination is one or two vacant tracks. This  
diagram shows an example in which the track 1–8 signals  
are bounced to tracks 9/10. After bouncing, you can  
switch the virtual tracks for tracks 1–8, and use these  
tracks to record other instrumental performances.  
Signal flow during bouncing  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Track 9  
Track 10  
9
Stereo  
output  
channel  
Track  
channels  
Buses L/R  
Mixer section  
The Pitch Fix function can be used to edit and correct the  
pitch and other properties of vocal tracks. Pitch Fix is dif-  
ferent from Bounce in that only one source and destina-  
tion track can be selected, and that no other effects can be  
used while the Pitch Fix function is active.  
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Preparing for mixdown  
Preparing for mixdown  
To prepare for mixdown, select the track channels that you will mix down, and adjust the balance  
and tone of each track.  
Lower the [STEREO] fader to the –posi-  
Use the [INPUT SEL] keys,  
[TRACK SEL] keys, and pad  
keys 1–4 to select the chan-  
nels that you want to send to  
the stereo bus.  
The screen will change as follows  
each time you press a key or pad  
repeatedly.  
1
2
3
tion.  
In the Quick Navigate section, repeatedly  
press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/  
[
] keys to access the MIXDOWN page of  
the RECORD screen.  
The MIXDOWN page is where you can perform mix-  
down operations. In this page you can select the chan-  
nels that will be recorded via the stereo bus onto the  
stereo track.  
NOTE  
• The track numbers of muted tracks will be displayed as “M”  
(mute), but you can still record to muted tracks.  
• Since 24-bit songs can have a maximum of 8 play tracks (→  
2
1
3
p. 143), tracks 9 – 16 are muted and will not play back.  
HINT  
• All channels will be turned on by default. However in order to  
obtain the best S/N ratio, you should turn off any channels  
that you are not using.  
You can also add the signals of the input channels or pad  
channels to the mixdown (p. 92).  
If you want to use the mastering library,  
move the cursor to the LIBRARY button and  
press the [ENTER] key.  
The MASTERING LIBRARY popup window will  
appear. Turn the [DATA/JOG] dial to select the desired  
library data, then move the cursor to the RECALL but-  
ton and press the [ENTER] key.  
4
4
9
1 REC button  
Puts the stereo track in record-ready mode.  
B SAFE button  
Defeats the record-ready state of the stereo track.  
C LIBRARY button  
Accesses the mastering library.  
D Stereo bus  
Indicates the on/off status of the channels being sent to  
the stereo bus. The numbers within the screen corre-  
spond to the following channels.  
• INPUT 1–8 ..................Input channels 1–8  
• P1–P4 .........................Pad channels 1–4  
• TRACK 1–16...............Track channels 1–16  
HINT  
• The mastering library contains data for loading EQ/dynamics  
settings into the stereo output channel. (For details, refer to →  
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Preparing for mixdown  
If you want to adjust the pan of each track  
Move the cursor to the PAN knob of each  
track channel, and turn the [DATA/JOG] dial  
to adjust the pan setting.  
5
6
channel, repeatedly press the Selected  
Channel section [PAN/BAL] knob or hold  
down the [PAN/BAL] knob and use the CUR-  
SOR [ ]/[ ] keys to access the PAN page  
of the PAN screen.  
HINT  
• Another way of adjusting the pan is to press a [TRACK SEL]  
key to select a track channel, and then turn the [PAN/BAL]  
knob in the Selected Channel section. This method is conve-  
nient when you want to adjust the pan without displaying a dif-  
ferent screen.  
In this page you can set pairing, phase, and pan for  
each channel.  
If you use the [PAN/BAL] knob to adjust the pan of track chan-  
nels 9/10–15/16, moving the knob will initially cause only the  
pan value of one side to change. When that pan value  
reaches the far right or left, the other pan value will then begin  
to change.  
1
Raise the [STEREO] fader to the 0 dB posi-  
tion.  
7
8
While you play back the song, raise the  
track channel faders to an appropriate level.  
If necessary, adjust the EQ and dynamics of  
each track channel.  
2
3
1 PAIR  
Indicates the paired status of adjacent odd-numbered/  
even-numbered channels. A heart symbol indicates  
channels that are paired, and a broken heart symbol  
indicates channels that are not paired.You can also set  
or defeat pairing in this page by moving the cursor to a  
heart symbol and pressing the [ENTER] key.  
You can adjust the track channel EQ/dynamics in a  
similar way as for the input channels; press a [TRACK  
SEL] key to select a track channel, and use the  
Selected Channel section [EQ] knob and [DYN] knob.  
NOTE  
Track channels 9/10–15/16 and pad channels 1–4 always  
function as paired channels. Pairing cannot be defeated for  
these channels.  
9
B PHASE  
Switches the phase of the signal of each channel  
between normal and reversed. Move the cursor to this  
location and press the [ENTER] key to switch between  
N (Normal) and R (Reverse) phase.  
C PAN  
Adjusts the pan (the left/right position when the signal  
is sent to the stereo bus or L/R bus) of each channel.  
NOTE  
• If the page is different than shown above, make sure that you  
have selected track channels as the object of operations.  
(This is indicated in the upper left of the screen.) If input chan-  
nels and pad channels are selected, press any one of the  
[TRACK SEL] keys.  
• Even if channels are paired, their phase and pan are not  
linked. Set these parameters individually for each channel.  
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Using the internal effects via send/return  
Using the internal effects via send/return  
You can use the internal effects via send/return to add effects to the mixdown. As an example,  
here’s how to use internal effect 1 in this way.  
Internally connecting an  
Adjusting the effect send level  
Here’s how to load an effect library into internal effect 1,  
and adjust the level (effect send level) of the signal that is  
sent from each channel via effect bus 1 to internal effect 1.  
internal effect via send/return  
The “Track recording” chapter explained how to insert an  
internal effect into an input channel by using the input  
library. If an insert effect has been inserted in a channel,  
you must first “un-insert” that effect (cancel the insertion)  
before you can use it in a send/return configuration.  
Repeatedly press the [EFFECT 1] knob or  
1
hold down the [EFFECT 1] knob and use the  
CURSOR [ ]/[ ] keys to access the  
LIBRARY page of the EFF1 screen.  
Press any [INPUT SEL] key to select an  
input channel for operations.  
1
Select the effect library that you want to  
use, and load it into internal effect 1.  
2
Repeatedly press the [EFFECT 1] knob or  
2
hold down the [EFFECT 1] knob and use the  
CURSOR [ ]/[ ] keys to access the SEND  
page of the EFF1 screen.  
In this example, we will select a reverb-type library.  
The SEND page of the EFF1 screen will appear.  
1
Press the [EFFECT 1] knob once to access  
the SEND page of the EFF1 screen.  
3
9
If insert effect 1 is connected via the mixer section  
send/return, the following items will be added to the  
SEND page of the EFF1 screen.  
1
1 EFF INSERT  
Inserts/cancels an insert effect for a specific channel.  
The display will indicate “on” for a channel into which  
an effect is currently inserted.  
HINT  
• If the page you see is different than shown above, make sure  
that input channels are selected as the object of your opera-  
tions. (This is shown in the upper left of the screen.) If track  
channels are selected, press one of the [INPUT SEL] keys.  
2
1 EFF  
Move the cursor to the EFF INSERT field of  
the channel into which effect 1 is inserted,  
and press the [ENTER] key.  
3
Adjusts the send level of the signal that is sent from  
each channel to insert effect 1.  
A popup window will ask you to confirm that you  
want to cancel (release) the effect insertion.  
B PRE/POST  
Selects the location from which the signal from each  
channel will be sent to insert effect 1. Move the cursor  
to this area and press the [ENTER] key to switch  
between the following two settings.  
• PRE (pre-fader)......... The signal from immediately  
before the fader will be sent.  
• POST (post-fader)..... The signal from immediately  
Move the cursor to the OK button and press  
the [ENTER] key.  
4
after the fader will be sent.  
Insertion of insert effect 1 into that channel will be  
cancelled, and now you are free to use this effect in the  
mixer section via send/return.  
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Using the internal effects via send/return  
B PRE/POST button  
NOTE  
This selects whether the level meters of the BUS page  
will indicate the pre-fader level (PRE) or the post-  
fader level (POST). This setting is independent from  
the METER page of the VIEW screen.  
• If the page you see is different than shown above, make sure  
that track channels are selected as the object of your opera-  
tions. (This is shown in the upper left of the screen.) If input  
channels/pad channels are selected, press one of the  
[TRACK SEL] keys.  
C AUX  
D EFF  
E BUS  
Move the cursor to the PRE/POST field in  
4
Use these faders to adjust the master levels of AUX  
buses 1/2, effect buses 1/2, and the L/R bus. The level  
of each bus is indicated by the level meters at the right  
of each fader.  
the screen, and press the [ENTER] key to  
specify the location from which the signal  
will be sent from each channel to internal  
effect 1.  
Select POST if you want the volume of the effect  
sound to be affected by the fader position. Select PRE  
if you want to set the volume of the effect sound inde-  
pendently of the fader position.  
Move the cursor to the fader for effect bus  
1, and use the [DATA/JOG] dial to raise or  
lower it.  
7
HINT  
While you play back the song, move the  
5
You can also adjust the level of the return signal that is  
returned from the internal effect to the mixer section. For  
cursor to the EFF knobs in the screen, and  
adjust the level of the signal that is sent  
from each channel to internal effect 1.  
HINT  
• Another way of adjusting the send level to internal effect 1 is  
to press a [TRACK SEL] key to select a track channel, and  
then turn the [EFFECT 1] knob of the Selected Channel sec-  
tion.This method is convenient if you want to adjust the effect  
level without displaying a different screen.  
9
To adjust the master level of the effect  
send, repeatedly press the Selected Chan-  
nel section [VIEW] key or hold down the  
6
[VIEW] key and use the CURSOR [ ]/[  
]
keys to access the BUS page of the VIEW  
screen.  
The BUS page of the VIEW screen lets you use on-  
screen faders to adjust the master level of each bus.  
1 2  
3
4
5
1 PEAK button  
This is an on/off switch for the peak hold function of  
the level meters. If this button is on, a peak indicator  
will show the level meter peaks, and will remain  
displayed. To reset this indicator, you can temporarily  
switch the PEAK button off. This setting is shared  
with the METER page of the VIEW screen.  
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Recording on the stereo track  
Recording on the stereo track  
Here’s how to record the final mix on the stereo track.  
In the Quick Navigate section, repeatedly  
press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/  
1 ST.TRACK ON/OFF button  
Switches stereo track playback on/off.  
1
B Virtual track  
[
] keys to access the MIXDOWN page of  
Selects the virtual track that is assigned to the stereo  
track. The currently selected virtual track is indicated  
by a “.” Of the other virtual tracks, those that have  
already been recorded are indicated by “ ,” and the  
unrecorded tracks are indicated by “–”.  
the RECORD screen.  
C Track view  
In this area, markers and the presence or absence of  
track data are displayed graphically.  
D PRE/POST buttons  
Move the cursor to the REC button of the  
MIXDOWN page, and press the [ENTER] key  
to turn the button on.  
The panel [STEREO] key will blink red. This blinking  
indicates that the stereo track is in record-ready mode.  
2
3
These buttons select whether the level meter in the  
ST.TRACK page will indicate the pre-fader level  
(PRE) or the post-fader level (POST). This setting is  
shared with the BUS page of the VIEW screen.  
E Level meter  
This indicates the output level of the stereo track.  
Press the RTZ [  
] key to rewind the song.  
Then hold down the REC [] key and press  
the PLAY [ ] key.  
The song will begin playing, and the playback will be  
recorded on the stereo track.  
Switch the ST.TRACK ON/OFF button ON.  
6
When this button is on, the stereo track output will be  
sent to a point directly before the [STEREO] fader,  
and can be monitored from the STEREO/AUX OUT  
jacks or the MONITOR OUT jacks. At this time, the  
record-ready status of all tracks will be cancelled.  
9
HINT  
• The data that is recorded here on the stereo track will be the  
data that is used to create an audio CD. If you want to pre-  
cisely specify the beginning or end of the song, it is conve-  
nient to use Auto Punch-in/out (p. 59).  
HINT  
• Even while the stereo track is playing, you can still monitor the  
signals from the input channels.  
When you reach the end of the song, move  
the cursor to the SAFE button in the screen  
and press the [ENTER] key.  
A popup window will ask you to confirm that you  
want to cancel record-ready mode. Move the cursor to  
the OK button and press the [ENTER] key.  
4
5
NOTE  
• EQ and dynamics processing are applied to the playback of  
the stereo track.  
Press the RTZ [  
and press the PLAY [ ] key.  
The stereo track will be played back. Use the [STE-  
REO] fader to adjust the monitor level.  
] key to rewind the song,  
7
8
To play back the stereo track, repeatedly  
press the Quick Navigate section [MONI-  
TOR] key or hold down the [MONITOR] key  
and use the CURSOR [ ]/[ ] keys to  
access the ST.TRACK page of the MONI-  
TOR screen.  
When playback ends and you want to move to a differ-  
ent screen, switch the ST.TRACK ON/OFF button  
OFF.  
HINT  
2
1
3
• If desired, you can use the [UNDO/REDO] button to cancel  
the recording that was made on the stereo track (p. 61), or  
use the ST.TRACK page to switch virtual tracks and record  
another take (p. 62).  
Save the song.  
If the song is not saved after it has been recorded as a  
stereo track, it cannot be selected for burning to a CD.  
4
5
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Bounce (ping-pong) recording procedure  
Bounce (ping-pong) recording procedure  
Here’s how to perform the bounce (ping-pong) recording procedure, which lets you combine mul-  
tiple tracks onto one or two tracks.  
HINT  
• If you plan to add an effect to a specific track, be sure to insert the effect you plan to use into  
the appropriate track channel beforehand (p. 99).  
Lower the [STEREO] fader to the –posi-  
In the upper TRACK area,  
select a bounce-source  
track, move the cursor to  
the symbol for that track,  
and press the [ENTER] key.  
Each time you press the [ENTER]  
key, the screen will change as fol-  
lows.  
1
2
3
tion.  
In the Quick Navigate section, repeatedly  
press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/  
[
] keys to access the BOUNCE page of  
the RECORD screen.  
In the BOUNCE page you can select the bounce-  
source tracks, and record them via the L/R bus onto  
one or two bounce-destination tracks.  
HINT  
• If a track channel is selected as a  
bounce-source, its assignment to  
the L/R bus will automatically be  
turned off.  
F 5 1  
2
NOTE  
• The track numbers of muted tracks  
will be displayed as “M” (mute), but  
you can still record to muted tracks.  
• Since 24-bit songs can have a maxi-  
mum of 8 play tracks (p. 143),  
tracks 9 – 16 are muted and will not  
play back.  
9
4 3  
1 TRACK (upper line)  
Selects the bounce-source tracks.  
Select other bounce-source tracks in the  
same way.  
4
5
B Bus L/R  
Use the [TRACK SEL] keys to select a  
bounce-destination track.  
The [TRACK SEL] key will blink red, indicates that  
the corresponding track is selected as the bounce-des-  
tination. A line will appear in the screen to indicate the  
connection to the track. (To cancel your selection,  
press the same key once again.)  
The two horizontal lines indicate the L/R bus signal  
route. This lets you see the on/off status of the signals  
that are sent from the bounce-source tracks, and see  
the selected bounce-destination track(s).  
C TRACK (lower line)  
Here you can select the bounce-destination track(s).  
D SAFE button  
When you move the cursor to this button and press the  
[ENTER] key, all bounce-source and bounce-destina-  
tion assignments will be cancelled.  
E BUS button  
When you move the cursor to this button and press the  
[ENTER] key, the right side of the screen will show a  
fader for adjusting the output level of the L/R bus, and  
a dedicated level meter for the L/R bus.  
You can select up to two bounce-destination tracks. If  
you select track 1, 3, 5, or 7, bus L will be connected.  
If you select track 2, 4, 6, or 8, bus R will be con-  
nected. If you select track 9/10–15/16, bus L will be  
connected to the odd-numbered track, and bus R will  
be connected to the even-numbered track.  
F PITCH FIX button  
Position the cursor at this button and press [ENTER]  
to engage the PITCH FIX mode. Use PITCH FIX to  
correct the pitch and other properties of a vocal track  
HINT  
• If you move the cursor to the SAFE button and press the  
[ENTER] key, all connections will be cancelled.  
• EQ and dynamics settings will be “flat” for the track channels  
of the tracks you select as the recording-destination.  
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• If you select an unpaired track, the pan of the track channel  
HINT  
will be at the center position. If you select paired tracks, the  
pan of adjacent odd-numbered/even-numbered track chan-  
nels will be spread to left and right respectively.  
• When Auto Punch-in/out is engaged, you can monitor the  
bounce source track channels during playback even when not  
recording.  
Raise the [STEREO] fader and the faders of  
the track channel(s) you selected as the  
bounce-destination to the 0 dB position.  
When you reach the end of the song, stop  
6
7
9
the song and press the RTZ [  
rewind.  
] key to  
Press the RTZ [  
] key to rewind the song.  
HINT  
Then hold down the REC [] key and press  
the PLAY [ ] key.  
The song will begin playing back, and will be  
recorded on the bounce-destination track(s).  
• If you’re not satisfied with what has been recorded, press the  
[UNDO/REDO] button to undo the recording and go back to  
step 7.  
To check the recorded result, move the cur-  
sor to the SAFE button and press the  
[ENTER] key to cancel the recording settings.  
10  
11  
While you record the song, raise the faders  
of the bounce-source track channels to an  
appropriate level. Adjust the pan, EQ, and  
dynamics of each track channel as neces-  
sary.  
8
Access the ON/OFF page of the MONITOR  
screen (p. 31), turn off all track channels  
other than the bounce-destination, and  
press the PLAY [ ] key.  
NOTE  
HINT  
• The bounce-destination faders will not affect the content that  
is recorded. However, the bounce-source faders specify the  
volume balance that will be recorded.  
• If you attempt to change the screen or page without using the  
SAFE button, a popup window asking “Clear Current REC  
Setting?” will appear, asking you whether it is ok to clear the  
current recording settings. Move the cursor to the OK button  
and press the [ENTER] key.  
• If desired, you can use the [UNDO/REDO] button to cancel the  
bounce-recording operation (  
of the bounce-destination and record another take (  
p. 61), or switch the virtual track  
9
Correcting a Vocal Track (Pitch Fix)  
The Pitch Fix function can be used to “fix” the pitch of a vocal track, or create chorus parts based  
on a main vocal part. An Auto Punch-in/out function is also provided which allows a specified  
segment of a vocal track to be processed and replaced. Pitch Fix can be useful in the following  
situations:  
• Correct the pitch of slightly flat or sharp vocals.  
• Correct the pitch of a specified segment or phrase of a vocal track using the Auto Punch-in/out function.  
• Create a chorus part using an external MIDI keyboard to specify the pitch of the chorus part – a third  
above the main vocal, for example.  
• Change the key of a vocal track.  
NOTE  
• If you will be using to an external MIDI keyboard to specify the pitch for vocal pitch correction or a chorus part, the MIDI OUT con-  
nector of an appropriate MIDI keyboard must be connected to the AW1600 MIDI IN connector via a standard MIDI cable. In this  
case the UTILITY MIDI 1 page IN PORT parameter must be set to MIDI. Keyboard connection can also be made via the USB port.  
When you want to specify a segment of a  
vocal track to be processed, it is necessary  
to set up the Auto Punch-in/out function.  
In the Quick Navigate section, repeatedly  
press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/  
1
2
[
] keys to access the BOUNCE page of  
Details on setting up the Auto Punch-in/out function  
can be found in steps 1 through 7 under “Auto punch-  
the RECORD screen.  
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Correcting a Vocal Track (Pitch Fix)  
B BYPASS button  
To monitor the vocal track prior to pitch correction,  
move the cursor to this button and press [ENTER].  
Move the cursor to the PITCH FIX button  
and press the [ENTER] key.  
A popup window will appear which allows you to  
select the source edit track.  
3
C From TR  
Indicates the track to be edited (the source track). This  
field is only for display, and cannot be edited.  
D To TR/V.TR  
Indicates the track and virtual track to which the pro-  
cessed source track will be recorded (the destination  
track). This field is only for display, and cannot be  
edited.  
Specify the source edit track in the TRACK  
filed, then move the cursor to the OK button  
and press the [ENTER] key.  
A popup window will appear which allows you to  
select the record destination track and the virtual track.  
4
E CTRL  
Selects the method of pitch correction/shift from the  
three ways below.  
• SCALE ........Specify the scale via received MIDI  
notes to adjust the pitch. For example,  
if you play a chord on a connected  
MIDI keyboard, the pitch is shifted by  
the notes included in the chord.  
• NOTE...........The pitch is changed according to the  
received MIDI note.  
PANEL.........This lets you adjust the pitch by speci-  
fying a scale from the keyboard on the  
display.  
NOTE  
• Different tracks must be specified for the source and destina-  
tion.  
F TYPE  
Sets this to an appropriate value to maximize the accu-  
racy of the pitch change of the original signal. Gener-  
ally, this should be set to Normal; however, for low  
vocals, set this to Male, and for high vocals, set it to  
Female.  
Specify the record destination track in the  
5
9
TRACK field and the virtual track in theV.TR  
filed, then move the cursor to the OK button  
and press the [ENTER] key.  
G DETECT  
This will select the PITCH FIX display.  
This determines the time resolution for pitch change.  
The shorter the setting, the more quickly the pitch  
change is recognized. The longer the setting, the more  
slowly pitch changes are made, resulting in more  
abrupt, step-like pitch changes.  
H G C  
1 D 2 F E  
H RATE  
This determines the speed resolution for pitch change.  
The faster the setting, the more quickly the pitch is  
changed, increasing the apparent effectiveness of the  
pitch change function. When this is set to “000,” there  
is no pitch change.  
I J  
K
I FORMANT  
NOTE  
This determines the vocal quality (character) of the  
pitch-adjusted signal. Positive (+) values result in a  
higher voice quality and negative (–) values result in a  
lower voice quality.  
The following occur when the PITCH FIX mode is  
engaged :  
• No other display can be selected from the panel keys.  
• Record track assignments are ignored.  
J PITCH  
• No internal effects other than Pitch fix can be accessed.  
• The Tempo Map (scene numbers) is temporarily ignored.  
This determines the octave setting of the pitch-  
adjusted signal. The range is from –2 to 2 octaves in  
semitone steps. The integer and fraction segments of  
the value are set separately.  
• MIDI program and control change messages cannot be  
received.  
K Keyboard  
1 EXIT button  
The graphic keyboard can be used to specify notes  
when the CTRL parameter is set to PANEL. To turn a  
note on or off, move the cursor to the desired note and  
press [ENTER].  
Move the cursor to the EXIT button and press  
[ENTER] to exit from the PITCH FIX mode and  
return to the BOUNCE page.  
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Correcting a Vocal Track (Pitch Fix)  
Raise the [STEREO] fader and the fader of  
the destination track channel to about 0dB  
on the scale.  
When the end of the song is reached, stop  
6
7
11  
12  
the song and press the RTZ [  
rewind.  
] key to  
HINT  
Press the RTZ [  
] key to rewind the song  
to the beginning, then press the PLAY [  
]
• If you’re not satisfied with what has been recorded, press the  
[UNDO/REDO] button to undo the recording and go back to  
step 7.  
key while holding the REC [] key.  
Song playback will begin and the processed data will  
be recorded to the destination track.  
Move the cursor to the EXIT button and  
press [ENTER].  
A popup window will appear asking you to confirm  
that it’s OK to exit from the PITCH FIX mode.  
If the CTRL mode is set to SCALE or NOTE and you  
have an external MIDI keyboard connected, use the  
keyboard to play the required harmony notes for the  
chorus parts while listening to the vocal track.  
Set the channel fader for the source track to  
an appropriate level while listening to play-  
back of the song.  
8
9
NOTE  
To return to the BOUNCE page move the  
cursor to the OK button and press the  
[ENTER] key.  
13  
• The fader of the destination track – the track to which the pro-  
cessed vocal track will be recorded – has no effect on the  
recorded signal. The source track fader determines the final  
balance, so set it with care.  
The PITCH FIX mode will be exited and the  
BOUNCE display will appear.  
HINT  
• When Auto Punch-in/out is engaged, you can monitor the  
source track channels during playback even when not record-  
ing.  
Move the cursor to RATE and use the  
[DATA/JOG] dial to increase the pitch cor-  
rection level while listening to song play-  
back.  
9
The pitch of notes in the source vocal track will be  
corrected to the pitch of the nearest note.  
NOTE  
• If you know the which notes should and should not be used  
for correction, you can turn them on or off via the graphic key-  
board, or change the CTRL mode as required and turn notes  
on or off via the corresponding method.  
Set the sound and pitch parameters as  
required while listening to song playback.  
10  
If you want to change the key of a vocal track, set the  
PITCH parameter. If you want to create a chorus part,  
set the CTRL parameter to NOTE.  
NOTE  
• While making the required correction setting you can select  
the BYPASS mode to monitor the pre-correction display set-  
tings and sound.  
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Convenient functions during mixdown/bounce operations  
Convenient functions during mixdown/bounce operations  
Here are some convenient functions that you can use during mixdown or bounce operations.  
In the Selected Channel section, repeatedly  
press the [VIEW] key or hold down the  
5
Adding input signals or pad  
[VIEW] key and use the CURSOR [ ]/[  
]
performances during mixdown  
keys to access the FADER page of theVIEW  
screen.  
In the FADER page of the VIEW screen, you can use  
on-screen faders to adjust the faders (input level) of  
each channel.  
During mixdown, you can add signals from the input  
channels or pad channels. For example, you could add a  
performance from a workstation-type synthesizer (with  
built-in sequencer) that is synchronized to the AW1600  
song, or add sound effects that have been assigned to the  
pads. To do this, perform the following steps after you  
1
In the Quick Navigate section, repeatedly  
press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/  
1
[
] keys to access the MIXDOWN page of  
the RECORD screen.  
2
Press the [INPUT SEL] key or pad that cor-  
responds to the input channel or pad chan-  
nel you want to use, to add that channel as  
a mixdown-source.  
2
3
1 ON/OFF buttons  
These buttons switch each channel on/off.  
B Faders  
These faders adjust the input level of each channel.  
9
While you play back the song, move the  
cursor to the on-screen faders and turn the  
[DATA/JOG] dial to adjust the level of the  
input channels/pad channels that you want  
to use.  
6
7
In the Selected Channel section, repeatedly  
press the [PAN/BAL] knob or hold down the  
[PAN/BAL] knob and use the CURSOR [ ]/  
If necessary, adjust EQ, dynamics, and the  
send level to the internal effects for each  
input channel or pad channel.  
Now you have completed the preparations for adding  
input channel or pad channel signals to the mixdown.  
Record the mixdown on the stereo channel as  
[
] keys to access the PAN page of the PAN  
screen.  
NOTE  
• If the page you see is different than shown above, make sure  
that input channels/pad channels are selected as the object  
of your operations. (This is shown in the upper left of the  
screen.) If track channels are selected, press one of the  
[INPUT SEL] keys or pads.  
Move the cursor to the PAN knob of the  
channel you want to use, and turn the  
[DATA/JOG] dial to adjust the pan setting.  
4
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Convenient functions during mixdown/bounce operations  
Using meters to check  
the level of each channel  
During mixdown or bouncing, you can watch meters that  
indicate the input levels in a single screen. To do so,  
repeatedly press the Selected Channel section [VIEW] key  
or hold down the [VIEW] key and use the CURSOR [ ]/  
Viewing all parameters for a  
certain channel  
Sometimes you will want to see all mix parameters for a  
certain channel in a single screen. To do this, repeatedly  
press the Selected Channel section [VIEW] key or hold  
down the [VIEW] key and use the CURSOR [ ]/[  
]
[
] keys to access the METER page of the VIEW screen.  
keys to access the CH VIEW page of the VIEW screen.  
(Some items can also be edited from this page.)  
The display in the CH VIEW page will change depending  
on the currently selected channel (shown in the upper left  
of the screen). Use the [INPUT SEL] keys, pads 1–4,  
[TRACK SEL] keys, and [STEREO SEL] key to select the  
channel that you want to view.  
In the METER page, the display will change depending on  
the channel that is currently selected (shown in the upper  
left of the screen). Press an [INPUT SEL] key to view the  
meters for the input channels/pad channels, or press a  
[TRACK SEL] key to view the meters for the track chan-  
nels.  
If a track channel is selected  
If an input channel, pad channel, or track  
channel is selected  
2 1  
3
1
J89  
If an input channel/pad channel is selected  
2 3 4 5 6 7 M K L  
2 1  
3
9
If the stereo output channel is selected  
1 PEAK button  
This button switches the level meter peak hold function  
on/off. When this button is on, a indicator will show  
2
4 5 6 7 N L  
the peaks of the level meters, and this indicator will be  
held. To reset the indicator, temporarily turn off the PEAK  
button. This setting is shared with the BUS page of the  
VIEW screen.  
1 Pairing  
Indicates the pairing status of adjacent odd-numbered/  
even-numbered channels. Paired channels are indicated by  
a heart-shaped symbol, and unpaired channels are indi-  
cated by a broken heart.  
Move the cursor here and press the [ENTER] key to  
switch pairing on/off.  
B PRE/POST buttons  
These buttons select whether the level meters in the  
METER page will indicate the pre-fader levels (PRE) or  
the post-fader levels (POST). This setting is independent  
from the BUS page of the VIEW screen.  
NOTE  
• Pairing cannot be switched off for track channels 9/10–15/16, pad  
channels 1–4, and the stereo channel.  
C Level meters  
These indicate the input level of each channel.  
B ATT knob  
Move the cursor to this knob and turn the [DATA/JOG]  
dial to adjust the attenuation of the signal over a range of 0  
to –96 dB before it enters the EQ. This is the same func-  
tion as the ATT. knob in the EDIT page of the EQ screen.  
C Phase (except for the stereo output channel)  
Move the cursor here and press the [ENTER] key to  
switch the phase of the signal between N (Normal) and R  
(Reverse).  
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Convenient functions during mixdown/bounce operations  
D Effect insert  
This lets you insert an internal effect into the channel.  
When you move the cursor here and press the [ENTER]  
key, a popup window will appear, allowing you to select  
internal effect 1 or 2.  
Initializing a channel  
The mix parameters (EQ, dynamics, pan, etc.) of a chan-  
nel can be reset to their default settings in a single opera-  
tion. This function lets you start mixdown or bounce  
operations with the track channels “zeroed,” and provides  
an easy way to reset the levels back to the nominal setting  
if you can no longer hear any sound.  
E EQ  
Move the cursor here and press the [ENTER] key to  
switch EQ on/off.  
F DYN  
In the Quick Navigate section, repeatedly  
press the [MONITOR] key or hold down the  
[MONITOR] key and use the CURSOR [ ]/  
1
Move the cursor here and press the [ENTER] key to  
switch dynamics on/off.  
G ON/OFF  
Move the cursor here and press the [ENTER] key to  
[
] keys to access the INIT page.  
switch the channel on/off.  
H EFF1 (except for the stereo output channel)  
I EFF2 (except for the stereo output channel)  
J AUX1 (except for the stereo output channel)  
K AUX2 (except for the stereo output channel)  
Move the cursor to these knobs and turn the [DATA/JOG]  
dial to adjust the send levels to effect buses 1/2 and AUX  
buses 1/2.  
By moving the cursor to the left of the knob and pressing  
the [ENTER] key, you can switch between pre-fader (send  
the pre-fader signal to the bus) and post-fader (send the  
post-fader signal to the bus).  
In this page you can separately initialize the mix  
parameters of input channels 1–8, pad channels 1–4,  
or track channels 1–16.  
Press the [INPUT SEL] key, pad, or [TRACK  
SEL] key for the channel that you want to  
initialize.  
When you press a key or pad, the upper line of the  
screen will indicate “CH.PARAMETER INITIAL-  
IZED,” and the corresponding channel will be initial-  
ized. (Channel library 00 will be recalled.)  
2
L PAN/BALANCE knob  
Move the cursor to this knob and turn the [DATA/JOG]  
dial to adjust the pan (or balance, in the case of the stereo  
output channel) of the signal that is sent from the channel  
to the stereo bus or L/R bus.  
9
An initialized channel will have the following mix  
parameter settings.  
M FADER knob  
(except for the stereo output channel)  
Move the cursor to this knob and turn the [DATA/JOG]  
dial to adjust the level of the signal that is sent from the  
channel to the stereo bus or L/R bus. The range is to  
+6 dB.  
Input channel  
no change  
0 dB  
Pad channel  
no change  
0 dB  
Track channel  
no change  
0 dB  
Phase  
Attenuation  
EQ  
ON  
ON  
ON  
EQ  
parameters  
default (flat)  
OFF  
default (flat)  
OFF  
default (flat)  
OFF  
NOTE  
• The FADER knob of a track channel will follow the operation of the  
corresponding panel fader 1–8 or 9/10–15/16. However, please  
note that if you adjust an on-screen knob and then operate the  
panel fader, the value will not change until the fader passes the  
current value.  
Dynamics  
on/off  
Dynamics  
type  
COMP  
COMP  
COMP  
Dynamics  
parameters  
no effect  
no effect  
no effect  
N OUTPUT LEVEL  
If paired:  
If paired:  
(only for the stereo output channel)  
Move the cursor to this knob and turn the [DATA/JOG]  
dial to adjust the output level of the signal that is sent from  
the stereo output channel to the STEREO/AUX OUT  
jacks and MONITOR OUT jacks. The range is to 0  
dB.  
L channel = L16,  
R channel = R16  
L channel = L16,  
R channel = R16  
L channel = L16  
R channel = R16  
Pan  
If unpaired: center  
0 dB*  
If unpaired: center  
no change*  
Fader  
0 dB  
* If FADER FLIP is set to TRACK in the UTILITY screen PREFER page.  
NOTE  
• The OUTPUT LEVEL knob will follow the operation of the panel  
[STEREO FADER]. However, please note that if you adjust the on-  
screen knob and then operate the panel fader, the value will not  
change until the fader passes the current value.  
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Convenient functions during mixdown/bounce operations  
Move the cursor to the parameter that you  
want to edit, and use the [DATA/JOG] dial to  
adjust the value.  
4
Editing the EQ parameters  
The chapters entitled “Track recording” and “Overdub-  
bing” explained how to load an EQ library and use the  
Selected Channel section [EQ] knob to make adjustments.  
Here’s how you can make more detailed adjustments to  
the EQ parameters.  
To switch the LOW band type, move the cur-  
sor to the LOW band Q knob and turn the  
[DATA/JOG] dial toward the left.  
5
With the default EQ settings, the LOW band is a shelv-  
ing type. (The value field for the Q knob will indicate  
“L.SHL”.)  
Press an [INPUT SEL] key, a pad 1–4, a  
1
[TRACK SEL] key, or the [STEREO SEL] key  
to select the channel whose EQ you want to  
adjust.  
If you turn the Q knob toward the left, the Q knob  
value field will change to a numerical value, and will  
switch to the same boost/cut type as the HI-MID and  
LO-MID bands.  
If desired, load library data from the EQ  
library.  
2
If you continue turning the Q knob toward the left, the  
Q knob value field will indicate “HPF,” and the LOW  
band will function as a high-pass filter. If “HPF” is  
selected, you can use the LOW band G knob to switch  
the high-pass filter on/off.  
Repeatedly press the Selected Channel  
3
section [EQ] knob or hold down the [EQ]  
knob and use the CURSOR [ ]/[ ] keys to  
access the EDIT page of the EQ screen.  
The EDIT page of the EQ screen lets you edit all of  
the EQ parameters.  
To switch the HIGH band type, turn the  
HIGH band Q knob all the way to the left.  
6
With the default EQ settings, the HIGH band is a  
shelving type. (The value field for the Q knob will  
indicate “H.SHL”.)  
6
2
3
4
5
If you turn the Q knob toward the left, the Q knob  
value field will change to a numerical value, and will  
switch to the same boost/cut type as the HI-MID and  
LO-MID bands.  
9
If you continue turning the Q knob toward the left, the  
Q knob value field will indicate “LPF,” and the HIGH  
band will function as a low-pass filter. If “LPF” is  
selected, you can use the HIGH band G knob to switch  
the low-pass filter on/off.  
1 78  
1 ON/OFF button  
Switches the EQ on/off.  
B Response curve  
Graphically indicates the approximate response of the  
EQ.  
To switch the EQ on/off, press the [ENTER]  
key.  
In the EDIT page, you can press the [ENTER] key to  
switch the EQ on/off (except when the cursor is  
located at the FLAT button).  
7
C FLAT button  
Move the cursor to this button and press the [ENTER]  
key to reset the boost/cut amount of all bands to 0 dB.  
HINT  
D ATT. (Attenuation) knob  
• If the meter display clips because you boosted a certain band,  
lower the ATT. knob to attenuate the signal.  
Attenuates the signal immediately before it is input to  
the EQ, over a range of –96 to 0 dB. This is used  
mainly to prevent the signal from clipping when you  
use the EQ to boost a specific frequency region.  
• The [EQ] knob of the Selected Channel section will still oper-  
ate even while the EDIT page of the EQ screen is displayed.  
E Output meter  
Indicates the level of the signal after it has passed  
through the EQ.  
F Q knobs  
Specify the Q (steepness) at which each band (HIGH,  
HI-MID, LO-MID, LOW) will be boosted or cut. The  
range is 10–0.10, and higher settings will produce a  
steeper curve.  
G F (Frequency) knobs  
Specify the center frequency of the boost/cut, over a  
range of 21.2 Hz–20.0 kHz.  
H G (Gain) knobs  
Specify the amount of boost/cut, over a range of –18.0  
dB to +18.0 dB.  
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Convenient functions during mixdown/bounce operations  
C Response curve  
Editing the dynamics parameters  
This graph indicates the approximate response of  
dynamics settings. The horizontal axis of the graph is  
the input level, and the vertical axis is the output level.  
You can perform detailed editing of the dynamics parame-  
ters in the same way as for the EQ parameters.  
D KEYIN SOURCE  
Selects one of the following as the trigger signal (key-  
Press an [INPUT SEL] key, a pad 1–4, a  
1
in signal) that will control dynamics processing.  
[TRACK SEL] key, or the [STEREO SEL] key  
to select the channel whose dynamics  
parameters you want to edit.  
• SELF .............. The post-EQ signal of the currently  
selected channel  
• LEFT .............. The post-EQ signal of the adjacent  
From the dynamics library, recall the set-  
channel to the left  
2
tings that are closest to what you have in  
mind.  
• AUX1.............. The signal immediately before the  
master send level of the AUX 1 bus  
• AUX2.............. The signal immediately before the  
Repeatedly press the Selected Channel  
3
master send level of the AUX 2 bus  
section [DYN] knob or hold down the [DYN]  
knob and use the CURSOR [ ]/[ ] keys to  
access the EDIT page of the DYN screen.  
NOTE  
You will not be able to select LEFT if you have selected input  
channel 1, pad channel 1, track channel 1, or the stereo out-  
put channel.  
2
4
HINT  
• Dynamics settings and operation are linked for paired chan-  
nels and for the stereo output channel. In this case, dynamics  
processing will operate simultaneously for both channels if  
either channel exceeds the threshold level.  
E GR (Gain Reduction)  
Indicates the amount of gain reduction produced by  
1
3
7
56  
the dynamics processor, in a range of –18 dB to 0 dB.  
9
1 ON/OFF button  
Switches dynamics on/off.  
F Output meter  
Indicates the level of the signal after it has passed  
through the dynamics processor.  
B TYPE  
Indicates the currently selected dynamics type. The  
displayed indication has the following meaning.  
G Parameters  
Here you can edit the parameters of the dynamics pro-  
cessor. The type of parameters and their ranges will  
differ depending on the dynamics processor type. For  
details on the types of parameter and their function,  
refer to the appendix.  
• COMP .........................Compressor  
• EXPAND .....................Expander  
• GATE ..........................Gate  
• COMPAND-H..............Compander (hard)  
• COMPAND-S ..............Compander (soft)  
• DUCKING ...................Ducking  
Move the cursor to the parameter that you  
want to edit, and use the [DATA/JOG] dial to  
edit the value.  
4
5
NOTE  
You cannot change the dynamics type in this page. If you  
want to use a different type, you must recall library settings  
that use the desired type.  
To switch dynamics on/off, press the  
[ENTER] key.  
In the EDIT page, you can press the [ENTER] key to  
switch dynamics on/off regardless of the cursor loca-  
tion.  
Please be aware that if you edit even one parameter in  
the EDIT page of the DYN screen, the operation of the  
Selected Channel section [DYN] knob will change as  
follows for that channel.  
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Convenient functions during mixdown/bounce operations  
1 Immediately after recalling a read-only library that  
contains dynamics settings, turning the [DYN]  
knob will simultaneously adjust multiple parame-  
ters to affect the dynamics processing. (The  
amount of change will depend on the last-recalled  
library.)  
Editing the parameters of an  
internal effect  
By using the EDIT page of the EFF1 screen or EFF2  
screen, you can make detailed edits to the effect parame-  
ters of the internal effects 1 and 2.  
If an effect is internally connected via send/return in the  
mixer section, the parameters (EQ, pan, AUX send, etc.)  
of the return channel that processes the return signal can  
also be edited in this page.  
As an example, here’s how you can edit the settings of  
internal effect 1, internally connected via send/return.  
For internal effect 1, recall an effect library  
that uses the desired effect type.  
1
You cannot change the effect type (e.g., reverb, delay)  
in the EDIT page. You must first recall library settings  
that use the desired type.  
In the Selected Channel section, repeatedly  
press the [EFFECT 1] knob or hold down  
the [EFFECT 1] knob and use the CURSOR  
2
[
]/[ ] keys to access the EDIT page of the  
EFF1 screen.  
The EDIT page lets you edit all of the effect parame-  
ters.  
B For a channel for which you edited even one  
parameter in the EDIT page of the DYN screen,  
turning the [DYN] knob will adjust only the last-  
edited parameter. (The last-edited parameter is  
remembered for each channel.)  
2
3
4
9
1
5
1 BYPASS ON/OFF button  
Switches effect bypass on/off. For effects connected to  
the send/return loop, however, this function mutes or  
un-mutes the effect rather than turning bypass on or  
off.  
B TYPE  
Indicates the type of the currently selected effect.  
NOTE  
You cannot change the effect type in this page. If you want to  
use a different type, you must recall library settings that use  
the desired effect type.  
C STEREO/MONO  
Indicates whether the effect is stereo or monaural. A  
stereo-input effect is indicated by , and a monaural-  
C If you once again recall a read-only library that  
contains dynamics settings, turning the [DYN]  
knob will again simultaneously adjust multiple  
parameters.  
input effect is indicated by  
.
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Convenient functions during mixdown/bounce operations  
D USED AS  
1
2
3
Indicates how this effect is being used. If the effect is  
internally connected to the mixer section via send/  
return, this will indicate “EFF1” or “EFF2.” If the  
effect is inserted into a specific channel, this will indi-  
cate the name of the channel into which the effect is  
inserted (e.g., “INPUT 1”).  
E Parameter page/Return channel page  
In this area you can edit the various effect parameters.  
The content and range of the parameters will depend  
on the currently-used effect type.  
4
5
6
If the effect is internally connected to the mixer sec-  
tion via send/return, this area will show the mix  
parameters of the return channel, allowing you to edit  
them.  
1 EFF2SEND  
Adjusts the level at which the signal is sent from the  
return channel to the other internal effect.  
NOTE  
Move the cursor to the effect parameter that  
you want to edit, and turn the [DATA/JOG]  
dial to edit the value.  
Depending on the effect type, this area may be used to  
show multiple parameter pages. In this case, repeat-  
edly press the CURSOR [ ] key to access the param-  
eter page that contains the parameter you want to edit.  
You cannot send the signal from return channel 1 to insert  
effect 1 (since this would mean sending the signal back to the  
same effect itself). For this reason, the EDIT page of the  
EFF1 screen has no send level to effect 1. For the same rea-  
son, the EDIT page of the EFF2 screen has no send level to  
effect 2.  
3
B AUX1SEND  
C AUX2SEND  
These adjust the send level of the signal that is sent  
For example, the illustration below shows the parame-  
ter pages for the STEREO DELAY effect type.  
from the return channel to AUX buses 1/2.  
D EFF2 PRE/POST  
Switches the signal that is sent from the return channel  
to the other effect bus between pre-fader and post-  
fader.  
9
E AUX1 PRE/POST  
F AUX2 PRE/POST  
These switch the signals that are sent from the return  
channel to AUX buses 1/2 between pre-fader and post-  
fader.  
MIX BAL. parameter  
1
2
3
HINT  
• The parameter pages show the parameters that are specific  
to that effect type. However for all effect types, the lower right  
of the last parameter page will have a MIX BAL. parameter  
which sets the mix balance between the effect sound and the  
original sound.  
4
5
6
To edit the mix parameters of the return  
4
channel, access the last parameter page,  
and then press the CURSOR [ ] key once  
again.  
If the effect is internally connected to the mixer sec-  
tion via send/return, you can repeatedly press the  
CURSOR [ ] key to access the mix parameters of the  
return channel. The following pages are the same for  
all effect types.  
1 EQ HIGH GAIN  
B EQ HIGH FREQ  
C EQ HIGH Q  
D EQ H-MID GAIN  
E EQ H-MID FREQ  
F EQ H-MID Q  
These specify the gain, frequency, and Q for the HIGH  
and HI-MID bands of the return channel EQ. The  
range of each parameter is the same as in the EDIT  
page of the EQ screen.  
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Convenient functions during mixdown/bounce operations  
1
2
3
Inserting an effect into a track  
channel  
The chapter “Track recording” explained how to insert an  
internal effect into an input channel. In the same way, you  
can also insert an effect into a track channel or pad chan-  
nel. As an example, here’s how to insert internal effect 1  
into a track channel for use during mixdown or bouncing.  
4
5
6
In the Selected Channel section, repeatedly  
press the [EFFECT 1] knob or hold down  
the [EFFECT 1] knob and use the CURSOR  
1
1 EQ L-MID GAIN  
B EQ L-MID FREQ  
C EQ L-MID Q  
D EQ LOW GAIN  
E EQ LOW FREQ  
F EQ LOW Q  
[
]/[ ] keys to access the SEND page of  
the EFF1 screen.  
These specify the gain, frequency, and Q for the LO-  
MID and LOW bands of the return channel EQ. The  
range of each parameter is the same as in the EDIT  
page of the EQ screen.  
NOTE  
• If the displayed page is different than shown above, make  
sure that a track channel is selected as the object of opera-  
tions. (This is indicated in the upper left of the screen.) If an  
input channel/pad channel is selected, press any one of the  
[TRACK SEL] keys.  
1
2
3
9
Move the cursor to the EFF INSERT field of  
the track channel into which you want to  
insert an effect, and press the [ENTER] key.  
A popup window will appear, asking whether it is ok  
to release internal effect 1 from the send/return con-  
nection.  
2
1 PAN L  
B PAN R  
Independently specify the return channel panning for  
the L and R channels.  
C RETURN  
Adjusts the input level for return channel 1.  
Access the desired return channel page,  
move the cursor to a parameter, and turn  
the [DATA/JOG] dial.  
5
6
Move the cursor to the OK button and press  
the [ENTER] key.  
Internal effect 1 will be inserted into the selected track  
channel.  
3
4
To switch effect BYPASS on/off, press the  
[ENTER] key.  
In the EDIT page, you can press the [ENTER] key to  
switch BYPASS on/off regardless of the current loca-  
tion.  
Press the [EFFECT 1] knob twice to access  
the LIBRARY page of the EFF1 screen.  
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Convenient functions during mixdown/bounce operations  
Select the library that you want to use for  
that channel.  
5
NOTE  
• If you insert an internal effect into a channel, the SEND page  
of the EFF1 screen will no longer show return channel pages  
1–4. To adjust the balance between the original sound and  
the effect sound, use the MIX BAL. parameter that is shown in  
the last parameter page.  
HINT  
You can also insert an effect by using the effect insert field in  
the CH VIEW page of the VIEW screen (p. 94).  
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Chapter 10  
Creating an audio CD  
This chapter explains how you can use the CD-RW drive to create an audio  
CD, and how to play back an audio CD.  
Creating an audio CD  
On the AW1600, you can select one or more songs on the hard disk, and write the audio data  
from the stereo track of each song to a CD-R/RW disc in CD-DA format. The CD-R/RW media to  
which you write this data can be played by the CD-RW drive or a conventional CD player in the  
same way as any audio CD.  
NOTE  
• Some CD players that do not support CD-R/RW media may not be able to play  
back a CD you create.  
In order to create a CD, you must first register one or more  
songs in a “track list,” and then write the virtual track cur-  
rently selected for the stereo track of each song (the “cur-  
rent track”) to the CD in the order specified by the track  
list.  
A maximum of 99 tracks (areas on CD media to which  
audio data can be written individually) can be written to  
one volume of CD-R/RW media, and each track must be  
at least four seconds long. The maximum length of time  
that can be written is approximately 74 minutes for  
650 MB media, or approximately 80 minutes for 700 MB  
media.  
HINT  
• The total size of audio data that can be written is 746 MB (approx-  
imately 74 minutes) for 650 MB media, or 807 MB (approximately  
80 minutes) for 700 MB media.  
10  
Types of media that you can use with the CD-RW drive  
The CD-RW drive of the AW1600 can use two types of media: “CD-R” which lets you record and  
add data, and “CD-RW” which lets you erase previously-recorded data and rewrite it. Each type  
of media has the following characteristics.  
CD-R  
CD-RW  
You can write data to this media, and add additional data  
later. You cannot erase and rewrite data that has already  
been written. Once you perform a process known as  
“finalizing the disc,” the audio data written to the CD-R  
can be played by the CD-RW drive or by most CD players.  
In addition to writing and adding data, this media lets you  
erase all recorded data and rewrite it. Audio data written to  
a CD-RW can be played back by the CD-RW or by CD  
players that support CD-RW media.  
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Methods of writing an audio CD  
Methods of writing an audio CD  
There are two ways in which you can write audio data to CD-R/RW media.  
Track At Once  
Disc At Once  
This method writes the data in units of CD tracks. The  
advantage of this method is that you can add new data to  
media that already contains existing data.  
With the Track At Once method, the data from the begin-  
ning to the end of the stereo track of a song is written to  
the CD as one track. (Even if there is a portion during the  
song that contains no data, it will be written as silent audio  
data.)  
This method writes all tracks at once. Similarly to when  
using the Track At Once method, the data from the begin-  
ning to the end of the stereo track of each song is written  
to the CD as one track.  
However since writing does not stop until all data has been  
written, there will be no gap between the tracks.  
Start  
End  
Since each track is written individually when you use this  
method, an interval of approximately two seconds will be  
created between each track.  
Song A  
Marker = off  
Start  
End  
Song B  
Marker = off  
Start  
Song A  
End  
Start  
End  
Audio CD  
Track 1  
Track 2  
Song B  
no gap  
Audio CD  
When using Disc At Once to write a CD, you can use the  
start point, end point and markers that were assigned  
within the AW1600 song to divide a single continuous  
song into multiple tracks for writing.  
Track 1  
Track 2  
interval (2 seconds)  
In order for a disc written using Track At Once to be play-  
able by the CD-RW drive or a CD player, you must per-  
form a process known as “finalizing” to write track  
information to the disc. Once you have finalized a disc,  
you cannot write any more data to it.  
For example, this is convenient when you have recorded a  
live performance as a single song, and want to assign track  
numbers while leaving the playback in continuous form.  
10  
Start  
1
2
End  
Song A  
Marker = on  
Start  
1
2
End  
Song B  
Marker = off  
Audio CD  
Track 1 Track 2 Track 3  
Track 4  
NOTE  
• A track shorter than four seconds cannot be written to an audio  
CD. If you use start point/end point/markers to divide a song into  
multiple tracks, make sure that each track is at least four seconds  
long.  
• If the length of the stereo track exceeds the writable length of the  
media, you can create an audio CD by adjusting the start point/  
end point so that the region is within the allowable length. (→  
Media that you write using Disc At Once will be finalized  
automatically, and can be played back by a CD-RW drive  
or CD player that supports that type of media. However,  
no further data can be written to a disc that was written  
using Disc At Once.  
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Basic settings for the CD-RW drive  
Basic settings for the CD-RW drive  
Before you actually write data to a CD, you will need to make basic settings for the CD-RW drive.  
In the Work Navigate section, repeatedly  
press the [CD] key or hold down the [CD]  
key and use the CURSOR [ ]/[ ] keys to  
access the SETTING page of the CD screen.  
Move the cursor to the AUDIO WRITE  
SPEED field, and turn the [DATA/JOG] dial  
to select the writing speed.  
You can select either x8 (eight times as fast as audio  
playback) or x4 (four times as fast as audio playback).  
Normally you should use x8, and drop down to x4 if  
errors occur during writing.  
1
2
1
2
6
Use the TEST button and WRITE button to  
select the writing operation(s).  
3
The TEST button and WRITE button specify whether  
a writing test and/or the actual writing operation will  
be performed. The combination of buttons that are on  
will determine the operation(s) that will occur, as fol-  
lows.  
5 4 3  
7
• Only the TEST button on  
1 CD-RW MEDIA ERASE  
Erases the data that was written to CD-RW media. For  
........... Only a writing test will be performed.  
• Only the WRITE button on  
........... Writing will occur immediately.  
B AUDIO WRITE SPEED  
Selects the speed at which audio data will be written to  
CD-R/RW media.  
• Both the WRITE button and TEST button on  
........... First a writing test will be performed,  
and then the actual writing will be  
performed.  
C TEST button  
Depending on the media and the state of the hard disk,  
it is possible that an error may occur while the data is  
being written. (If you are using a CD-R, this will make  
the media unusable.) Thus, you can turn on the TEST  
button to check whether an error will occur before you  
actually write the disc. If an error occurs during the  
test, halt the procedure, and either lower the writing  
speed or set the UNDERRUN PROTECT button to  
ENABLE.  
Specifies whether a writing test will be performed  
when you execute writing.  
D WRITE button  
Specifies whether the actual writing operation will be  
performed.  
10  
E UNDERRUN PROTECT button  
Enables/disables the function that prevents buffer  
underrun (an error that can occur when data transfer  
cannot keep up with writing speed).  
If desired, set the UNDERRUN PROTECT  
button to ENABLE.  
The CD-RW drive of the AW1600 has a function to  
prevent “buffer underrun” errors which can occur if  
data transfer cannot keep up with the writing speed.  
4
F DATA WRITE SPEED  
This indicates the speed at which data other than CD  
audio (e.g., backup data or WAV les) is written to  
CD-R/RW media. Normally this will indicate x8. This  
will indicate x4 if the media supports a maximum  
writing speed of x4. This field is for display only, and  
cannot be edited.  
If you switch the UNDERRUN PROTECT button to  
the “ENABLE” setting, this function will be enabled,  
and buffer underruns will be prevented.  
G COMPARE button  
NOTE  
If this button is on, the original data will be compared  
with the backed-up data or the exported WAV le after  
a backup or export operation is performed, to check  
whether any errors occurred while writing the data.  
• If this button is set to ENABLE, the TEST button will automati-  
cally be turned off. Also, if the TEST button is turned on, this  
button will automatically be set to DISABLE.  
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Writing audio data (Track At Once)  
Writing audio data (Track At Once)  
Here’s how to use the Track At Once method to write stereo tracks from songs saved on the hard  
disk to CD-R/RW media. Use this method if you expect to be adding tracks to the disc later, or if  
you want a two-second gap between tracks.  
Make sure that the appropriate virtual track  
is selected for the stereo track of the  
song(s) you want to write.  
Insert CD-R/RW media in the drive, move  
the cursor to the TRACK AT ONCE button,  
and press the [ENTER] key.  
1
3
Only the virtual track that can be played by the stereo  
track (i.e., the “current track”) will be written to disc.  
If the correct virtual track is not selected, load that  
song, use the ST.TRACK page of the MONITOR  
screen to switch to the correct virtual track, and then  
save the song.  
A display like the following will appear.  
3
1
Repeatedly press the [CD] key or hold down  
2
the [CD] key and use the CURSOR [ ]/[  
keys to access the CD WRITE page of the  
CD screen.  
]
2
6
5 4  
Immediately after you access this page, the following  
two buttons will appear in the display.  
1 Song list  
1 2  
This is a list of the songs containing stereo tracks that  
will be written to the CD-R/RW media. The line  
enclosed by a dotted frame is currently selected for  
operations. If no songs have been registered, this will  
indicate “-NO TRACK-”.  
If audio data has already been written to the inserted  
CD-R/RW media but the media has not yet been final-  
ized, a title of “--EXIST--” will be displayed for the  
already-written data.  
10  
1 TRACK AT ONCE button  
Creates an audio CD using the Track At Once method.  
B FINALIZE button  
Finalizes the inserted media by writing track informa-  
tion to it.  
B DISC AT ONCE button  
Creates an audio CD using the Disc At Once method.  
C INS button  
Inserts a new song in front of the song currently  
selected in the list.  
D NEW button  
Adds a song at the end of the song list.  
E DEL button  
Deletes the selected song from the list.  
F EXECUTE button  
Executes writing to the CD media.  
HINT  
• If you have inserted CD-RW media that contains data written  
using other than the Track At Once method, a popup window  
will appear immediately after step 3, asking whether you want  
to erase the data. If you want to erase the entire media, move  
the cursor to the OK button. If you want to cancel creation of  
an audio CD, move the cursor to the CANCEL button. Then  
press the [ENTER] key.  
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Writing audio data (Track At Once)  
Move the cursor to the NEW button, and  
press the [ENTER] key.  
The song list will show information (track number/  
song name/size of the stereo track) for the song that  
will be written to track 1 of the CD.  
To begin writing, move the cursor to the OK  
8
button and press the [ENTER] key.  
4
5
While data is being written to the media, a popup win-  
dow will indicate “CD Writing...” When writing is  
completed, a popup window will ask you whether you  
want to finalize.  
Move the cursor to the dotted frame in the  
song list, and turn the [DATA/JOG] dial to  
select the song that will be written to track  
1.  
NOTE  
• If an error message of “BUFFER UNDERRUN!” appears while  
writing, a buffer underrun has occurred. In this case, either  
decrease the writing speed to 4x or set the UNDERRUN  
PROTECT button to the ENABLE position (p. 103).  
RW drive” (p. 103), a writing test will be performed before  
the data is actually written. If a problem occurs during the  
writing test, an error message will appear.  
• Copy-prohibit data will automatically be written into the CD  
that is created.  
To finalize the disc, move the cursor to the  
OK button and press the [ENTER] key.  
If you do not want to finalize the disc, move the cursor  
to the CANCEL button and press the [ENTER] key.  
9
NOTE  
• When you turn the [DATA/JOG] dial, you will see only songs  
for which the current stereo track contains data.  
This completes the writing process.  
• Songs with a stereo track shorter than four seconds will not  
be displayed.  
Repeat steps 4 and 5 to select the songs  
that will be written to track 2 and following.  
6
10  
HINT  
• When you move the cursor to the NEW button and press the  
[ENTER] key, a new song will be added at the end of the  
existing songs.  
• By using the INS button instead of the NEW button, you can  
insert a new song immediately before the song that is  
selected in the list.  
You can use the DEL button to delete the currently selected  
song from the song list.  
NOTE  
• When you add a song to the song list, the same song will  
always be initially selected. Change this as desired.  
Move the cursor to the EXECUTE button  
and press the [ENTER] key.  
7
A popup window will ask you to confirm.  
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Writing audio data (Disc At Once)  
Writing audio data (Disc At Once)  
Here’s how to use the Disc At Once method to write stereo tracks from songs saved on the hard  
disk to CD-R/RW media. Use this method if you do not want to create silence between each track  
of the CD, or if you want to write a single song divided into multiple tracks on the CD.  
Make sure that the appropriate virtual track  
is selected for the stereo track of the  
song(s) you want to write.  
Move the cursor to DISC AT ONCE and  
press the [ENTER] key.  
The following screen will appear.  
1
2
4
3
1
If you want to divide the song into CD  
tracks at the marker locations specified  
within the song, check that markers have  
been set at the appropriate locations.  
Repeatedly press the [CD] key or hold down  
3
the [CD] key and use the CURSOR [ ]/[  
keys to access the CD WRITE page of the  
CD screen.  
]
2
6
5 4  
1 Song list  
This is a list of the songs containing stereo tracks that  
will be written to the CD-R/RW media. The line  
enclosed by a dotted frame is currently selected for  
operations. If no songs have been registered, this will  
indicate “-NO TRACK-”.  
B MARKER button  
For each stereo track, this enables or disables the  
markers that have been set within that song.  
When you move the cursor to this button and press the  
[ENTER] key, the start pint, end point and markers  
within the currently selected stereo track will be  
enabled. (A “flag” icon will appear at the left of the  
list.) If markers are enabled for a stereo track, a track  
number will be written to the CD at the location of  
each marker. Regardless of any areas of silence, the  
entire region from the Start point to the End point will  
be written.  
10  
C INS button  
Inserts a new song in front of the song currently  
selected in the list.  
D NEW button  
Adds a song at the end of the song list.  
E DEL button  
Deletes the selected song from the list.  
F EXECUTE button  
Executes writing to the CD media.  
HINT  
• If data has already been written on the CD-RW media that  
you insert, a popup window will appear immediately after step  
3, asking whether you want to erase the data. Move the cur-  
sor to the OK button if you want to erase the entire media, or  
to the CANCEL button if you want to cancel execution. Then  
press the [ENTER] key.  
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Writing audio data (Disc At Once)  
Move the cursor to the NEW button, and  
press the [ENTER] key.  
The song list will show information (track number/  
song name/size of the stereo track) for the song that  
will be written to track 1 of the CD.  
Repeat steps 5–7 to select the songs that  
will be written to track 2 and following.  
5
6
8
HINT  
• When you move the cursor to the NEW button and press the  
[ENTER] key, a new song will be added at the end of the  
existing songs.  
Move the cursor to the dotted frame in the  
song list, and turn the [DATA/JOG] dial to  
select the song that will be written to track  
1.  
• By using the INS button instead of the NEW button, you can  
insert a new song immediately before the song that is  
selected in the list.  
You can use the DEL button to delete the currently selected  
song from the song list.  
NOTE  
• When you add a song to the song list, the same song will  
always be initially selected. Change this as desired.  
Move the cursor to the EXECUTE button  
and press the [ENTER] key.  
9
A popup window will ask you to confirm.  
NOTE  
To begin writing, move the cursor to the OK  
button and press the [ENTER] key.  
10  
• When you turn the [DATA/JOG] dial, you will see only songs  
for which the current stereo track contains data.  
• Songs with a stereo track shorter than four seconds will not  
be displayed.  
While data is being written to the media, a popup win-  
dow will indicate “CD Writing...” When writing is  
completed, the CD-R/RW media will be ejected, and  
the following popup window will appear.  
If you want the stereo track of the selected  
song to be divided into CD tracks at the  
location of each marker, move the cursor to  
the MARKER button and press the [ENTER]  
key.  
7
10  
Markers will be enabled for that song, and a “flag”  
icon will appear at the right of the list.  
NOTE  
RW drive” (p. 103), a writing test will be performed before  
the data is actually written. If a problem occurs during the  
writing test, an error message will appear.  
HINT  
• Markers can be enabled/disabled independently for each  
song.  
• When you use markers to divide a stereo track, the location of  
the divisions will be specified in units of 1/75 second.  
• Copy-prohibit data will automatically be written into the CD  
that is created.  
NOTE  
If you want to create another CD with the  
identical contents, insert a new volume of  
media, and move the cursor to the OK but-  
ton and press the [ENTER] key.  
11  
• Note that if markers are enabled, the track numbers shown in  
the list will not match the number of tracks written to the CD.  
• A maximum of 99 tracks can be written to an audio CD. If, for  
example, markers are enabled for the song you write to CD  
track 1, and this song contains 98 markers, it will not be possi-  
ble to write any more songs to that CD-R/RW media.  
Writing will begin again.  
Alternatively, you can move the cursor to the CAN-  
CEL button and press the [ENTER] key to exit the  
writing process.  
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Finalizing CD-R/RW media  
Finalizing CD-R/RW media  
Here’s how to finalize CD-R/RW media that you wrote using Track At Once, so that the disc can  
be played by a CD-RW drive or a CD player.  
HINT  
• CD-R/RW media written by the AW1600 using Track At Once (and not yet finalized) cannot be  
played by another CD-RW drive or a CD player, but it can be played by the AW1600’s CD Play  
function. (p. 110)  
Insert the CD-R/RW media that you want to  
finalize into the CD-RW drive.  
Move the cursor to the FINALIZE button,  
and press the [ENTER] key.  
A popup window will ask you to confirm the finalize  
operation.  
1
2
4
5
Repeatedly press the [CD] key or hold down  
the [CD] key and use the CURSOR [ ]/[  
keys to access the CD WRITE page of the  
CD screen.  
]
Move the cursor to the TRACK AT ONCE  
button, and press the [ENTER] key.  
The following screen will appear, and the track list  
will show the content that has been written to that CD-  
R/RW media. Already-recorded tracks will be dis-  
played as “--EXIST--”.  
3
To finalize the disc, move the cursor to the  
OK button and press the [ENTER] key.  
If you decide not to finalize the disc, move the cursor  
to the CANCEL button and press the [ENTER] key.  
NOTE  
• The finalize operation cannot be halted once it has been  
started. Perform this operation with care.  
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Erasing CD-RW media  
Erasing CD-RW media  
Here’s how to erase all data that has been written to CD-RW media, so that the CD-RW disc can  
be used as a blank disc.You will need to perform this operation on a disc that has been used to  
store computer data etc. if you want to use that disc on the AW1600.  
HINT  
• Since data is erased as necessary when you back up AW1600 data to CD-RW media or when you  
write audio data to CD-RW media, you do not need to perform the following procedure each time  
you re-use the disc.  
NOTE  
• The erased data cannot be recovered. Perform this operation with care.  
If you turn on the SIMPLY button  
In the Work Navigate section, repeatedly  
press the [CD] key or hold down the [CD]  
key and use the CURSOR [ ]/[ ] keys to  
access the SETTING page of the CD screen.  
1
2
If you turn on the PERFECTLY button  
Move the cursor to the CD-RW MEDIA  
ERASE field, and press the [ENTER] key to  
select the desired erasure method.  
To execute the erasure, move the cursor to  
the OK button. If you decide not to erase  
the disc, move the cursor to the CANCEL  
button.Then press the [ENTER] key.  
If you selected the OK button, erasure will begin.  
(This operation cannot be halted.)  
3
Each button selects the following erasure method.  
10  
• SIMPLY button...........Only the TOC (Table Of Con-  
tents) data written to the CD-  
RW media will be erased. If  
you select this method, it will  
take only a short time to  
erase the CD-RW media.  
• PERFECTLY button...All data written to the CD-  
RW media will be erased  
completely. Since this  
method erases all data from  
the media, it will take a  
longer time than SIMPLY.  
Move the cursor to the desired button, and press the  
[ENTER] key. A popup window will ask you to con-  
firm the erasure.  
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Playing an audio CD  
Playing an audio CD  
You can use the CD-RW drive to play back a conventional audio CD or CD-R/RW media to which  
audio data has been written. This is referred to as the CD Play function.  
HINT  
• The CD Play function can also play audio data from a mixed-mode CD-ROM (only track 2 and fol-  
lowing) or CD Extra (only the first session).  
In the Work Navigate section, repeatedly  
press the [CD] key or hold down the [CD]  
key and use the CURSOR [ ]/[ ] keys to  
access the CD PLAY page of the CD screen.  
In this page you can play back an audio CD inserted in  
the CD-RW drive.  
To play the CD tracks, press the PLAY [  
key.To stop, press the STOP [] key.  
During playback, the audio output of the CD-RW  
drive will be sent directly to the stereo output channel.  
Use the STEREO fader to adjust the volume.  
]
1
4
When the CD Play function is on, the keys of the  
transport section will have the following functions.  
Key  
Operation  
PLAY [  
STOP [] key  
REW [ ] key/FF [  
] key  
Play  
Stop  
] key  
Rewind/Fast-forward  
Select tracks  
[DATA/JOG] dial  
] key/[ ] key  
(Press the [ENTER] key  
to confirm the selection)  
2 1  
3
[
Select tracks  
1 CD PLAY button  
Switches the CD Play function on/off.  
HINT  
• When the cursor is located in the list, you can turn the [DATA/  
JOG] dial and press the [ENTER] key to select tracks.  
B INPUT CH MUTE/MIX button  
Use this button to specify whether the signals of input  
channels 1–8 will be output together with the CD play-  
back (MIX button), or whether only the CD signal will  
be output (MUTE button).  
• While an audio CD is playing, the access indicator on the CD-  
RW drive will blink.  
10  
To exit the CD Play function, move the cur-  
sor to the CD PLAY button and press the  
[ENTER] key.  
5
C List  
Displays the tracks of the audio CD that is inserted in  
the CD-RW drive.  
NOTE  
Insert the audio CD that you want to play  
into the CD-RW drive.  
2
3
• The CD PLAY button can be switched on/off only while the  
CD is stopped.  
• While the CD PLAY button is on, the CD-RW drive will be  
locked, and it will not be possible to eject the disc.  
Move the cursor to the CD PLAY button and  
press the [ENTER] key.  
The CD Play function will be turned on, and the CD  
track data will be read.  
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Chapter 11  
Quick loop sampler  
This chapter explains how to use the Quick Loop Sampler section.  
About the quick loop sampler  
The AW1600 contains a quick loop sampler that lets you play stereo waveforms (samples) by  
striking the four pads.  
Each pad 1–4 has four sample banks (A–D) to which you  
can assign samples. By switching the sample bank for  
each pad, you can use up to sixteen different samples.  
Signal flow when using the Quick Loop  
Sampler  
Pad 1  
Pad 2  
Pad 3  
Pad 4  
A
B
C
D
A
B
C
D
A
B
C
D
A
B
C
D
Sample banks  
Pads  
1
2
3
4
When you strike a pad 1–4, the assigned sample will be  
sent via pad channel 1–4 to the stereo bus. For each pad  
channel, you can adjust the EQ, dynamics, and effects 1/2  
send levels just as you can for the track channels or input  
channels.  
11  
Stereo  
output  
channel  
Pad  
channels  
Stereo bus  
Mixer section  
You can load samples into the pads from the sample  
library (a library for the Quick Loop Sampler), load a por-  
tion of an audio track or audio CD, or load a WAV le.  
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About the quick loop sampler  
A sample can be played back in one of two ways. “One  
shot mode” plays the sample once from start to end.  
“Loop mode” plays the sample repeatedly from start to  
end.  
In addition, you can choose either “Gate mode” which  
plays the sample only while you continue holding down  
the pad, or “Trigger mode” which plays the sample all the  
way to the end when you press the pad once.  
Original sample  
ONE SHOT/GATE  
ONE SHOT/TRIGGER  
Start playback  
Stop  
Start playback  
Stop  
Pad = dark  
Pad = lit  
Pad = dark  
Pad = lit  
Original  
LOOP/GATE  
LOOP/TRIGGER  
sample  
Start playback  
Stop  
Start playback  
Stop  
Pad = lit  
Pad = dark  
Pad = lit  
Pad = dark  
11  
Your pad operations can be recorded in an area of memory  
called the Pad Tracks. The pad tracks always operates in  
synchronization with the recorder. By recording your pad  
operations in the pad tracks while you listen to the song  
play back, you can use the pad tracks as supplementary  
audio track.  
NOTE  
• Be aware that the pad tracks do not record the sample or audio  
data itself, but merely the pad on/off data. (Each such piece of  
data is called a “pad event.) The playback produced by a pad track  
will change if you switch to other samples after recording pad  
events, or if you change the playback mode.  
Pad events  
The AW1600 also provides a “Slice function” that divides  
a sample into eight to sixteen segments, and adjusts the  
playback timing of each segment according to the tempo  
of the song.  
Pad track 1  
Pad track 2  
Pad track 3  
By using the Slice function you can change only the  
tempo of a phrase without affecting its pitch.  
For example, a sampled drum pattern can be played back  
at the tempo specified by the song’s tempo map. (For  
details on using the Slice function p. 124)  
Pad track 4  
HINT  
• The settings of the Quick Loop Sampler and the sample data  
assigned to each pad are saved as part of the song.  
Attack (pad = on)  
Release (pad = off)  
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Using sample libraries  
Using sample libraries  
Sample libraries contain sets of up to sixteen different samples that can be used by the Quick  
Loop Sampler.  
When the AW1600 is shipped from the factory, sets of samples such as drum loops and sounds  
effects are stored on the hard disk as sample libraries. When you load one of these libraries,  
samples will be assigned to each pad/sample bank, and you can use the pads to play the sam-  
ples immediately. Here’s how to load a sample library and try it out.  
In the Quick Loop Sampler section, either  
repeatedly press the [SAMPLE EDIT] key or  
hold down the [SAMPLE EDIT] key and use  
the CURSOR [ ]/[ ] keys to access the  
LIBRARY page of the SAMPLE screen.  
Move the cursor into the list, and turn the  
[DATA/JOG] dial to select the library that  
you want to load.  
By turning on the LISTEN button and pressing a pad  
1–4, you can audition the samples that are assigned to  
sample bank A for each pad in that library. For details  
on the library contents, refer to Appendix.”  
1
2
3
2
4
1
NOTE  
• All sample libraries initially supplied with the unit use 16-bit  
samples and cannot be read into 24-bit songs.  
Move the cursor to the RECALL button and  
press the [ENTER] key. A popup window  
will open. Move the cursor to the ALL but-  
ton, and press the [ENTER] key.  
When the library has been loaded, the popup window  
will automatically close.  
3
5
1 List  
7
8 6  
This area displays a list of the sample libraries saved  
on the hard disk.  
HINT  
B SORT field  
• When the popup window is open, you can move the cursor to  
the 1SAMPLE button and press the [ENTER] key to select  
and load just a single sample from the library.  
These buttons sort the sample libraries shown in the  
list, either alphabetically (NAME), by when they were  
saved (OLD), or by their size (SIZE).  
C LISTEN button  
Raise the [STEREO] fader to the 0 dB posi-  
tion.  
4
5
11  
When you move the cursor to this button and press the  
[ENTER] key, the button will be highlighted. If you  
now press a pad 1–4, the sample assigned to sample  
bank A of the currently selected sample library will  
play repeatedly. Playback will stop when you press the  
pad once again.  
Strike pads 1–4.  
You can play the samples that are assigned to sample  
bank A of each pad.  
HINT  
D RECALL button  
This button recalls the library that is selected in the  
list, and assigns the samples to each pad/sample bank.  
• Of the sample libraries saved on the hard disk when the  
AW1600 is shipped, most drum pattern libraries that are set  
to Loop mode have the Slice function turned on. If you load  
this type of library, you only need to press the pad, and the  
tempo of the drum pattern will match the tempo of the song.  
This lets you use the Quick Loop Sampler similarly to a drum  
machine.  
E DELETE button  
This button deletes the library selected in the list from  
the hard disk.  
F STORE button  
This button stores a library that you edited.  
G PROTECT button  
Move the cursor to this button and press the [ENTER]  
key to switch the Protect setting on/off for the library  
selected in the list. A lock icon will be displayed to  
indicate a library that is protected, and it will not be  
possible to edit or delete this library.  
H NEW button  
This button creates a new library on the hard disk.  
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C Bank  
NOTE  
This selects the sample bank (A–D) used by each pad.  
The name of the sample assigned to that bank is dis-  
played at the right.  
• If a sample is assigned to a pad, that pad will light while the  
sample plays when you press it. However if no sample is  
assigned, nothing will play and the pad will not light.You can  
either assign a sample to the pad, or switch the sample bank.  
HINT  
• If the pad lights when you strike a pad but you hear no sound,  
access the METER page of the VIEW screen, and check  
whether the meter of the corresponding pad channel (P1–P4)  
is moving (p. 93).  
• If no sample is assigned to the selected bank, the sample  
name area will indicate [-NO REC-].  
• If the meter moves when you strike a pad, make sure that the  
[STEREO] fader has not been lowered, and that your monitor  
system is connected correctly and that its volume is set  
appropriately.  
NOTE  
• Sample banks recorded in and played back with a song are  
specified via the Tempo Map. Check the Tempo Map setup (→  
p. 149) when recording phrases played on the pads to a song.  
• If you hear no sound even after raising the [STEREO] fader,  
access the INIT page of the MONITOR screen and press that  
pad. This will initialize the pad channel so that it will produce  
Move the cursor to the bank area for the  
desired pad, and turn the [DATA/JOG] dial.  
7
The sample bank will change, and the sample name  
will change accordingly.  
To switch the sample bank for each pad,  
repeatedly press the [SAMPLE EDIT] key to  
access the SETUP page of the SAMPLE  
screen.  
6
As desired, use the knobs and keys of the  
Selected Channel section to process the  
sound of pads 1–4.  
EQ, dynamics, and effect send 1/2 levels can be  
adjusted for the pad channels in the same way as for  
the track channels or input channels. Press a pad 1–4  
to select the pad channel that you want to control, and  
use the knobs and keys of the Selected Channel sec-  
tion.  
8
1 2 3  
HINT  
1 One shot/loop mode  
An icon indicates whether the sample assigned to the  
pad is set to One Shot mode ( ) or Loop mode ( ).  
• When you press a pad 1–4, the assigned sample will always  
sound. If you want to select a pad for operations without mak-  
ing it sound, hold down the [SELECT] key and press a pad 1–  
4.  
B Pad number  
This indicates the pad number 1–4.  
• The playback sounds of pads 1–4 are sent via pad channels  
1–4 to the stereo bus. By using the MIXDOWN page of the  
RECORD screen, you can record your pad performance on  
the stereo track (p. 92). A recording on the stereo track can  
also be moved to an audio track (p. 132).  
11  
Recording/playing a pad performance  
Here’s how you can record your pad performance (pad events) onto the pad tracks.  
In the Quick Navigation section, repeatedly  
press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/  
1
1 2  
3
4
[
] keys to access the PAD page of the  
RECORD screen.  
In the PAD page you can record pad events on the pad  
tracks.  
E
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Recording/playing a pad performance  
1 One Shot/Loop mode  
An icon indicates whether the sample assigned to the  
pad is set to One Shot mode ( ) or Loop mode ( ).  
Play the pads while you listen to the audio  
tracks play back.  
Pad events will be recorded on the pad tracks. The pad  
events that are recorded will appear in the pad track  
view in realtime.  
6
B Pad track number  
This shows the pad track number 1–4. At the right is  
shown the name of the sample for the sample bank  
selected for that pad.  
HINT  
• Pad tracks record only the pad on/off status.  
NOTE  
• Sample banks recorded in and played back with a song are  
specified via the Tempo Map. Check the Tempo Map setup (→  
p. 149) when recording phrases played on the pads to a song.  
To stop recording, press the STOP [] key.  
The recorder will stop.  
7
8
To play back the events that were recorded  
on the pad tracks, move the cursor to the  
track status button and press the [ENTER]  
key several times to switch the display to  
.
C Track status button  
This indicates the operating state of the track. If you  
move the cursor to this button and press the [ENTER]  
key, the following two displays will alternate.  
.............The pad track can be recorded.  
.............The pad track can be played.  
Locate to the point from which you want to  
9
start playing back, and press the PLAY [  
key.  
]
NOTE  
The pad track(s) will play back in synchronization  
with the recorder. If you want to re-do the recording,  
repeat steps 6–9.  
• Depending on the settings in the PAD page of the TRACK  
screen, this may also indicate (muted).  
It is also possible to re-record just a specific region of  
a pad track. In this case, the newly recorded pad events  
will overwrite the previously-recorded events. How-  
ever, you need to be careful, since this will also affect  
any overlapping pad events before or after the re-  
recorded region.  
D Pad track view  
In this area, the pad events recorded in the pad track  
are shown as a bar graph. Locator positions are shown  
as icons in the lower part of the screen.  
E GRID button  
Grid-records (step-records) pad performances in one-  
HINT  
measure increments (p. 116).  
• The contents of a recorded pad track can be edited in a vari-  
ety of ways using editing commands. For details, refer to  
Move the cursor to the track status button,  
and press the [ENTER] key several times to  
2
3
switch the button display to  
(ready to  
11  
record). (You may select more than one pad  
track.)  
If you want to mute a specific pad track,  
press the Work Navigate section [TRACK]  
key repeatedly or hold down the [TRACK]  
key and use the CURSOR [ ]/[ ] keys to  
access the PAD page of the TRACK screen.  
10  
HINT  
• The track status button can be switched only when the  
recorder is stopped.  
In the PAD page of the TRACK screen you can switch  
muting on/off for each pad track.  
Use the track channel faders and the [STE-  
REO] fader to set the audio tracks to an  
appropriate level for monitoring.  
1 2  
3
Locate the song to the point at which you  
want to begin recording.  
4
5
To begin recording on the pad track, press  
the PLAY [ ] key.  
The recording will begin running, and pad event  
recording will begin.  
1 One Shot/Loop mode  
An icon indicates whether the sample assigned to the  
pad is set to One Shot mode ( ) or Loop mode ( ).  
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B Pad track number  
Move the cursor to the track mute button for  
the track that you want to mute, and press  
the [ENTER] key to switch the button to  
(muted).  
11  
This indicates the pad track number 1–4.At the right is  
displayed the name of the sample assigned to the sam-  
ple bank selected for that pad.  
To cancel muting, move the cursor to the track mute  
button and press the [ENTER] key once again.  
C Track mute button  
This button switches muting on/off for each track.  
Move the cursor to this button and press the [ENTER]  
key to switch between the following two settings.  
HINT  
• If a pad track is muted and the pad is set to LOOP/TRIGGER,  
the pad will play if you simply press the [PLAY] key to play  
back the recorder. This means that you can use this feature  
as a rhythm machine even without recording on a pad track.  
.............The pad track can be played.  
.............The pad track is muted.  
Grid Recording (Step Recording) the Pads  
Here we’ll describe how pad performances (pad events) can be recorded to the pad track via  
offline (non-realtime) operation. Since pad events can be recorded at the beginning of each mea-  
sure, this method is useful when you want to align pad timing with the top of each measure.  
Either press the Quick Navigate section  
[RECORD] key repeatedly, or use the CUR-  
SOR [ ]/[ ] keys while holding the  
[RECORD] key to select the RECORD  
screen PAD page.  
To enter a pad event, move the cursor to the  
measure on the grid for which you want to  
enter the event, then press the appropriate  
pad.  
1
3
” will appear on the grid at the corresponding mea-  
sure and pad track.  
11  
Move the cursor to the GRID button and  
press [ENTER].  
2
The GRID REC popup window will appear. The pad  
tracks will be displayed on a measure grid.  
Press the pad a second time to turn the  
event off.  
The symbol at the corresponding grid point will disap-  
pear (blank). If a previously-recorded pad event exists  
at that point, however, pressing the pad will sequen-  
tially select Blank.  
4
5
The grid symbols have the following meanings:  
.................. Measure in which a pad event is  
already recorded.  
.................. Measure in which a pad event has  
When you have finished editing, move the  
cursor to EXEC and press [ENTER].  
been recorded via grid recording.  
• Blank ........... Measure in which no pad event is  
The grid recording will be executed, and the popup  
window will close.  
recorded.  
NOTE  
NOTE  
• A maximum of 999 measures can be displayed/edited in the  
GRID REC popup window.  
• Grid recording will not be executed until you move the cursor  
to the EXEC button and press the [ENTER] key.  
• If you edit a measure in which a pad event has already been  
recorded, the results may not always be shown correctly on  
the display.  
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Importing from an audio CD/WAV file to a pad  
Importing from an audio CD/WAV file to a pad  
Here’s how you can import CD audio data (CD-DA) or a WAV file from a CD-ROM/CD-R into a  
sample bank for pads 1–4.  
When importing from an audio CD/CD-Extra  
Switch the internal settings of the AW1600  
to enable digital recording.  
For details on digital recording settings, refer to page  
1
1
2
3
Insert a CD into the CD-RW drive.  
You can load audio data (CD-DA) or WAV les from  
the following types of media.  
2
Audio data (CD-DA)  
• Audio CD  
5
6
7
4
• CD-Extra (only the first session of CD-DA)  
• Mixed Mode CD (only CD-DA data of the second  
and later tracks)  
1 From CD TRACK  
Specifies the number (01–99) of the audio track that  
will be imported from the source CD.  
WAV files  
• ISO9660 Level 1 format CD-ROM, CD-R, CD-RW*  
• Mixed Mode CD  
B From Start  
Specifies the starting location of the data that will be  
imported, in units of minutes/seconds/frames (1/75th  
of a second).  
* The directory name and file name cannot use characters  
other than uppercase alphanumeric characters and the “_”  
(underscore) character.  
C From End  
In the Quick Loop Sampler section, repeat-  
edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the CD  
IMPORT page of the SAMPLE screen.  
Specifies the ending location of the data that will be  
imported, in units of minutes/seconds/frames (1/75th  
of a second).  
3
4
HINT  
• The “frames” here are the smallest unit of time used by a CD  
track. Do not confuse them with the frames used in MTC or  
SMPTE.  
D LISTEN button  
11  
If you move the cursor to this button and press the  
[ENTER] key, the specified region of the currently  
selected CD track will be played back repeatedly.  
Make sure that the cursor is located at the  
READ CD INFO button, and press the  
[ENTER] key.  
The display will indicate “READ CD INFO...”, and  
the AW1600 will begin reading the CD that is inserted  
in the CD-RW drive.  
E To PAD  
Selects the pad number (1–4) to which the audio mate-  
rial will be imported.  
F To BANK  
Selects the sample bank (A–D) to which the audio  
material will be imported.  
Depending on the source from which data is read, the  
screen will change as follows.  
G To NAME  
Indicates the name of the sample that is currently  
assigned to the import-destination sample bank. If  
nothing is assigned, this will indicate [-NO REC-].  
This field is only for display, and cannot be edited.  
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Importing from an audio CD/WAV file to a pad  
When importing from a WAV file  
• If you import a monaural WAV file, the same sample will be  
assigned to the L and R channels.  
2
1
3
• When you move the cursor to the LISTEN button and press  
the [ENTER] key, there will be a slight interval of time before  
you hear the sound, since the data is being read from CD.  
If you are importing a WAV file, move the  
cursor to the From WAVE file field, and turn  
the [DATA/JOG] dial to select the WAV file  
that you want to import.  
5
5
6
7
4
To move to a lower-level folder, display the ( ) icon  
in this area, move the cursor to the ENTER button in  
the screen, and press the [ENTER] key.  
1 From WAV File  
Specifies the WAV le that will be imported. If the  
media contains folders (directories), move to the  
folder that contains the WAV le you want to import,  
and then specify the desired WAV le.  
To move to the folder above, display the ( ) in this  
area, move the cursor to the UP button in the screen,  
and press the [ENTER] key.  
The following icons will be displayed.  
If you are importing from an audio CD or  
CD-Extra, use the From Start/From End  
fields to specify the region that you want to  
import.  
6
7
.............Indicates that a WAV file is selected.  
.............Indicates that a folder in the same level  
is selected.  
.............Indicates that the folder for the next  
higher level is selected.  
Use the To PAD and To BANK fields to spec-  
ify the pad/sample bank into which the data  
will be imported.  
B Mono/Stereo  
Indicates whether the WAV le selected for importing  
is monaural (M) or stereo (S). This field is only for  
display, and cannot be edited.  
NOTE  
• If the import destination already contains data, the existing  
sample will be overwritten by the newly imported sample. Be  
careful that you do not accidentally erase a sample that you  
want to keep.  
C Size  
Indicates the size (length in msec units) of the WAV  
file selected for importing. This field is only for dis-  
play, and cannot be edited.  
D LISTEN/ENTER/UP buttons  
When you have finished specifying the data  
to be imported, move the cursor to the  
EXEC button and press the [ENTER] key.  
A popup window will appear, asking you to confirm  
the operation.  
8
9
The name and function of the button displayed here  
will depend on the item that you select for the From  
WAV File parameter.  
11  
If WAV file ( ) is selected  
The LISTEN button will be displayed, allowing you to  
hear the WAV le repeatedly.  
If a folder in the same level is selected  
The ENTER button will be displayed, allowing you to  
move into that folder.  
If the next higher folder ( ) is selected  
The UP button will be displayed, allowing you to move  
to the folder above.  
To execute the import, move the cursor to  
the OK button and press the [ENTER] key.  
Importing will begin. If you decide to cancel the  
import, move the cursor to the CANCEL button and  
press the [ENTER] key.  
E To PAD  
F To BANK  
G To NAME  
These have the same function as when importing from  
HINT  
an audio CD/CD-Extra.  
• When you import from CD-DA, a name of “PAD_x_y” (x= pad  
number, y= sample bank) will automatically be assigned to  
the sample.You are free to change this name later (p. 121).  
HINT  
• When you import a WAV file, the first eight characters (not  
including the extension) of that filename will be assigned as  
the name of the sample.  
• If a mixed mode format CD-ROM is inserted in the CD-RW  
drive, a popup window will appear, allowing you to select  
AUDIO (CD-DA) or WAVE (WAV files) for importing. Move the  
cursor to the button for the type of data that you want to  
import, and press the [ENTER] key.  
• The imported sample will be saved together with the current  
song.  
• Only 16-bit or 24-bit, 44.1 kHz, mono or stereo WAV files can  
be imported. Also, WAV files having a different bit depth from  
the song cannot be imported.  
NOTE  
• It is not possible to import samples while the AW1600 is run-  
ning.  
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Importing from an audio track/stereo track to a pad  
Importing from an audio track/stereo track to a pad  
Here’s how a region of an already-recorded track of the current song can be imported into a sam-  
ple bank for pads 1–4.  
Play back the song, and find the track and  
region that you want to import.  
1
HINT  
• If you import monaural audio from a track 1–16, the same  
sample will be assigned to the left and right channels.  
In the Quick Loop Sampler section, repeat-  
edly press the [SAMPLE EDIT] key or hold  
2
Move the cursor to the V.TR field, and turn  
the [DATA/JOG] dial to select a virtual track  
1–8 as the import destination.  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the TR  
IMPORT page of the SAMPLE screen.  
4
5
1
2
3
4
Move the cursor to the From Start and From  
End fields, and turn the [DATA/JOG] dial to  
specify the start and end of the region that  
will be imported.  
The units by which you specify the location will  
depend on the current counter display method. For  
details on the counter display, refer to page 146.  
Move the cursor to theTo PAD andTo BANK  
fields, and turn the [DATA/JOG] dial to  
specify the pad number and sample bank  
into which the data will be imported.  
6
7
5
6
7
This page contains the following items.  
1 From TR  
Specifies the track from which the data will be  
When you have finished making the set-  
tings, move the cursor to the EXEC button  
and press the [ENTER] key.  
imported.  
B From V.TR  
Specifies the virtual track from which the data will be  
imported.  
A popup window will ask you to confirm the opera-  
tion.  
C From Start  
Specifies the beginning of the region that will be  
imported.  
To execute the import, move the cursor to  
the OK button and press the [ENTER] key.  
8
11  
The data will begin being read from the track. If you  
decide to cancel the import operation, move the cursor  
to the CANCEL button and press the [ENTER] key.  
D From End  
Specifies the end of the region that will be imported.  
E To PAD  
Selects the pad (1–4) to which the data will be  
HINT  
imported.  
• The imported sample will be assigned the same name as the  
track from which the data was imported.You are free to edit  
this name later (p. 121).  
F To BANK  
Selects the sample bank (A–D) to which the data will  
• The imported sample is saved together with the current song.  
be imported.  
G NAME  
NOTE  
Indicates the name of the sample that is currently  
assigned to the sample bank you specified as the  
import destination. If no sample is currently assigned,  
this will indicate [-NO REC-]. This item is for display  
only, and cannot be edited.  
• A total of up to approximately 47 seconds (approximately 29  
seconds in 24-bit songs) of samples can be imported into the  
Quick Loop Sampler. If you specify a region that exceeds this  
amount, an error message will be displayed, and the import  
operation cannot be executed.  
• If you import once again into the same pad and sample bank,  
that sample will be overwritten by the newly imported data. If  
you want to keep the previously-imported sample, you must  
import the new data into a different pad or sample bank.  
Move the cursor to the From TR field, and  
turn the [DATA/JOG] dial to select one of  
the following as the import source track.  
3
• It is not possible to import samples while the AW1600 is run-  
ning.  
• 1–16................Import monaural audio from a track  
1–16.  
• 1/2–15/16........Import stereo audio from tracks 1/2–  
15/16.  
• ST ...................Import stereo audio from the stereo  
track.  
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Importing From a Computer To the Pads  
Importing From a Computer To the Pads  
WAV files imported into the AW1600 from a computer via the USB interface can be assigned to  
the pads.  
Move the cursor to the From WAVE File  
field, and turn the [DATA/JOG] dial to select  
the WAV file that you want to import.  
WAV les to be imported must first be copied from the  
computer’s hard disk to the “Transport” folder on the  
AW1600 internal hard disk. WAV les stored in sub-  
folders within the Transport folder can also be used.  
2
Importing WAV files from a computer  
With the AW1600 connected to a computer via a USB  
cable, copy the required file(s) from the computer’s hard  
disk to the “Transport” folder in the AW1600. For details  
Assigning WAV files to the pads  
Use the To PAD and To BANK fields to spec-  
ify the pad/sample bank into which the data  
will be imported.  
In the Quick Loop Sampler section, repeat-  
3
4
1
edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the WAV  
IMPORT page of the SAMPLE screen.  
When you have finished specifying the data  
to be imported, move the cursor to the  
EXEC button and press the [ENTER] key.  
1
2
A popup window will appear, asking you to confirm  
the operation.  
To execute the import, move the cursor to  
the OK button and press the [ENTER] key.  
5
3
4
E
Importing will begin. If you decide to cancel the  
import, move the cursor to the CANCEL button and  
press the [ENTER] key.  
This page contains the following items.  
1 From WAVE File  
11  
Specifies the WAV le that will be imported.  
HINT  
B LISTEN button  
• The imported sample will be assigned the same name as the  
WAV file from which the data was imported.You are free to  
edit this name later (p. 121).  
If you move the cursor to this button and press the  
[ENTER] key, the currently selected WAV le will be  
played back repeatedly.  
• The imported sample will be saved together with the current  
song.  
C To PAD  
Selects the pad number (1–4) to which the WAV le  
NOTE  
will be imported.  
• A total of up to approximately 47 seconds (approximately 29  
seconds in 24-bit songs) of samples can be imported into the  
Quick Loop Sampler. If you specify a WAV file that exceeds  
this amount, an error message will be displayed, and the  
import operation cannot be executed.  
D To BANK  
Selects the sample bank (A–D) to which the WAV le  
will be imported.  
• If you import once again into the same pad and sample bank,  
that sample will be overwritten by the newly imported data. If  
you want to keep the previously-imported sample, you must  
import the new data into a different pad or sample bank.  
E NAME  
Indicates the name of the sample that is currently  
assigned to the import-destination sample bank. If  
nothing is assigned, this will indicate [-NO REC-].  
This field is only for display, and cannot be edited.  
• It is not possible to import samples while the AW1600 is run-  
ning.  
NOTE  
• Only 16-bit or 24-bit, 44.1 kHz, mono or stereo WAV files can  
be imported. Also, WAV files having a different bit depth from  
the song cannot be imported.  
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Editing the sample name  
Editing the sample name  
Here’s how you can edit the sample name that is assigned when you import from an audio CD or  
WAV file.  
In the Quick Loop Sampler section, repeat-  
edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use CUR-  
SOR [ ]/[ ] keys to access the SETUP  
page of the SAMPLE screen.  
Move the cursor to the Bank field, and turn  
the [DATA/JOG] dial to select the sample  
bank whose name you want to edit.  
1
2
3
The sample name is displayed at the right.  
Move the cursor to the NAME button and  
press the [ENTER] key.  
1
2
3
The TITLE EDIT popup window will appear.  
1 Bank  
Selects the sample bank that will be used for each pad.  
You may use only capital letters, numerals, and the  
underscore “_” character.  
B Sample name  
Indicates the name of the sample that is assigned to the  
currently selected sample bank.  
When you have finished editing the name,  
move the cursor to the OK button and press  
the [ENTER] key.  
The popup window will close, and the new name will  
be applied.  
4
C NAME button  
Opens the TITLE EDIT popup window, where you  
can edit the name of the sample.  
11  
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Trimming the playback region  
Trimming the playback region  
Here’s how you can view the waveform of the sample assigned to a sample bank, and adjust the  
playback start and end points.  
D Waveform display  
Displays the waveform of the selected sample.  
In the Quick Sampler Section, repeatedly  
press the [SAMPLE EDIT] key or hold down  
the [SAMPLE EDIT] key and use the CUR-  
SOR [ ]/[ ] keys to access the SETUP  
page of the SAMPLE screen.  
1
E TIME  
Specifies the range of time that will be displayed for  
the waveform. If you select 1SEC, the distance from  
the left edge of the screen to the right edge will corre-  
spond to one second. If you select SAMPLE, the dis-  
play will be at maximum magnification, and each  
pixel in the horizontal direction will correspond to one  
sample (1/44,100 second).  
1
2
F AMP  
Specifies the range of levels that will be displayed for  
the waveform. If you select 0 dB, the top and bottom  
edges of the screen will be the maximum level.  
1 Bank  
Selects the sample bank used for each pad.  
G button  
Displays the area near the Start point of the waveform.  
B TRIM button  
Accesses a popup window that displays the waveform  
of the sample.  
H button  
Displays the area near the End point of the waveform.  
I EXIT button  
Applies the settings and closes the popup window.  
Move the cursor to the bank field for the  
pad whose playback region you want to  
adjust, and select the sample bank.  
2
3
Move the cursor to the Start point, and turn  
the [DATA/JOG] dial to adjust the playback  
start point of the sample.  
If you expand or shrink the time axis of the waveform  
display, the movement that occurs when you turn the  
[DATA/JOG] dial will change accordingly. It is a good  
idea to start with a lower magnification, set the loca-  
tion approximately, and then zoom in to a higher mag-  
nification and make detailed adjustments.  
4
Move the cursor to the TRIM button for the  
pad whose playback region you want to  
adjust, and press the [ENTER] key.  
The WAVE DISPLAY popup window will appear. In  
this popup window you can view the waveform of the  
selected sample, and specify the start point (playback  
start location) and end point (playback end location).  
11  
1
2
3
5 6  
In the same way, move the cursor to the end  
point and adjust the playback end point of  
the sample.  
5
6
HINT  
• The unused region before the Start point and after the End  
point can be deleted later if you wish. For details, refer to  
4
7
9 8  
When you have finished making settings,  
move the cursor to the EXIT button and  
press the [ENTER] key.  
1 PAD  
Indicates the currently selected pad and sample bank.  
Use the [DATA/JOG] dial to specify whether the L or  
the R channel will be displayed.  
The popup window will close.  
B Start point  
Specifies the start point of the sample.  
C End point  
Specifies the end point of the sample.  
HINT  
• In the WAVE DISPLAY popup window, the start point and end  
point are indicated by vertical dotted lines.  
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Switching the playback mode for each pad  
Switching the playback mode for each pad  
Here’s how you can switch the playback mode for each pad between One Shot or Loop modes,  
and between Trigger and Gate modes.  
In the Quick Loop Sampler section, repeat-  
edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the  
SETUP page of the SAMPLE screen.  
Move the cursor to the item that you want to  
set, and turn the [DATA/JOG] dial to select  
the setting.  
1
3
NOTE  
• Playback mode settings are made for each pad.The playback  
mode of a pad will not change when you switch the sample  
bank of that pad.  
Repeatedly press the CURSOR [ ] key to  
access the second page of the SETUP  
page.  
2
1
2
Since the SETUP page contains numerous settings, it  
is divided into two pages. (To return to the first page,  
press the CURSOR [ ] key repeatedly.) The second  
page contains the following items.  
1 One Shot/Loop mode  
Selects one of the following two modes to specify how  
the sample assigned to the pad will play back.  
• ONE SHOT ...........The playback region of the sam-  
ple will be played only once.  
• LOOP....................The playback region will be  
played repeatedly.  
11  
NOTE  
• If you select LOOP, the playback will automatically follow the  
time signature and tempo that are specified in the TEMPO  
MAP page of the SONG screen. In this case, the way in which  
the sample plays back will depend on the SLICE setting.  
B Trigger/Gate  
Selects one of the following two types of operation for  
when the pad is pressed.  
• GATE ....................The sample will play only while  
you hold down the pad.  
• TRIGGER..............The sample will play to the end  
when you press the pad once.  
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Using the Slice function  
Using the Slice function  
Slice is a function that divides a sample (whose playback mode is set to Loop) into eight to six-  
teen segments, and adjusts the timing of each segment so that it can be played at a different  
tempo without affecting the pitch.  
Here’s how you can use the Slice function to play a sampled phrase at the tempo of the current  
song.  
HINT  
• The Slice function always handles the playback region of the sample as one measure. Before using the  
Slice function, you must trim the playback region of the sample so that it is one measure long.  
In the Quick Loop Sampler section, repeat-  
edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the  
SETUP page of the SAMPLE screen.  
Move the cursor to the SLICE field of the  
pad for which you want to use the Slice  
function, and select one of the following as  
the slice setting.  
1
3
• OFF ................ The Slice function will not be used.  
• 8 ..................... The playback region of the sample  
will be divided into eight equal seg-  
ments.  
1
2
• 12 ................... The playback region of the sample  
will be divided into twelve equal seg-  
ments.  
• 16 ................... The playback region of the sample  
will be divided into sixteen equal  
segments.  
3
HINT  
• Normally when you use the Slice function, you will select the  
number of segments based on the shortest note value in the  
original phrase. For example you would use a setting of 16 if  
the shortest note value in the original phrase is a sixteenth  
note, a setting of 12 for eighth note triplets, or a setting of 8 for  
eighth notes.  
1 SLICE  
Turns the Slice function on/off. If this is on, you can  
specify the number of segments into which the sample  
will be divided. If the playback mode is not set to  
Loop mode, this will be displayed as “–” and cannot  
be changed.  
11  
• If the Slice function is OFF, the waveform will play from the  
beginning of the measure without being divided. If the wave-  
form is longer than one measure, it may not play completely.  
B BPM  
Indicates the tempo calculated by considering the  
playback region of the sample as one measure. This  
field is for display only, and cannot be edited.  
Move the cursor to the MONITOR TEMPO  
field, and turn the [DATA/JOG] dial to select  
SONG.  
The MONITOR TEMPO field selects one of the fol-  
lowing as the basic tempo at which the phrase will be  
played if you play the sample while the recorder is  
stopped.  
4
C MONITOR TEMPO  
Selects the basic tempo that will be used for playing  
the phrase sample when the recorder is stopped. This  
item only affects a sample whose playback mode is set  
to LOOP. While the recorder is running, the tempo of  
the song will be used.  
• ORIGINAL...... The original tempo of the sample,  
shown in the BPM field  
Move the cursor to the bank field of the pad  
for which you want to use the Slice func-  
tion, and select the sample bank.  
2
• SONG............. The tempo specified by the tempo  
map  
• 30–250 ........... The numerically specified tempo  
If you select SONG, the playback timing of each seg-  
ment will be adjusted according to the tempo that is  
specified by the tempo map for the current location.  
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Using the Slice function  
The following diagram shows how, for a sample with  
an original tempo of 100 BPM, the playback timing of  
each segment will change at a song tempo of 120 BPM  
or 80 BPM.  
When song tempo = 120  
Original sample (tempo = 100)  
When song tempo = 80  
segment  
Strike the pad to hear the result.  
5
If the playback of the sample is broken in an unnatural  
way, go back to step 3 and try changing the number of  
segments into which the sample is divided. However,  
this may not improve the result if there is too great a  
difference between the tempo of the sample and the  
tempo of the current song.  
Repeatedly press the [TRACK] key or hold  
down the [TRACK] key and use the CUR-  
SOR [ ]/[ ] keys to access the VIEW page  
of the TRACK screen.  
6
7
11  
Play back the song, and press the pad for  
which you turned the Slice function on.  
The phrase of the sample assigned to the pad will play  
in synchronization with the tempo of the current song.  
If you have input data in the tempo map to change the  
tempo during the song, the sample phrase will follow  
the change. (For details on tempo map settings →  
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Deleting an unwanted sample  
Deleting an unwanted sample  
Here’s how you can delete unused data (before the start point and after the end point) from a  
specific sample, or completely erase an individual sample.  
The procedure after this point will depend on the function  
that you want to execute.  
In the Quick Loop Sampler section, repeat-  
edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the MEM-  
ORY page of the SAMPLE screen.  
1
To erase the entire sample  
To erase the entire selected sample, move  
the cursor to the ERASE button and press  
the [ENTER] key.  
1
In this page you can delete the unused portion of a  
sample, or erase an unwanted sample.  
A popup window will ask you to confirm that you  
want to erase the sample.  
12  
3
4
56  
To execute the erasure, move the cursor to  
the OK button and press the [ENTER] key.  
2
If you decide to cancel, move the cursor to the CAN-  
CEL button and press the [ENTER] key.  
7
8
To delete the unused  
1 One Shot/Loop mode  
portions of the selected sample  
This icon indicates whether One Shot mode ( ) or  
Loop Mode ( ) is selected for the sample assigned to  
the pad.  
Move the cursor to the EXTRACT button  
and press the [ENTER] key.  
1
B Pad number  
Indicates the pad number 1–4.  
A popup window will ask you to confirm that you  
want to delete the data.  
C Size  
To execute the deletion, move the cursor to  
the OK button and press the [ENTER] key.  
If you decide to cancel, move the cursor to the CAN-  
CEL button and press the [ENTER] key.  
2
This area graphically indicates the memory size of  
each sample. The horizontal line indicates the amount  
of memory used by each pad.  
11  
D PAD  
E BANK  
These select the pad (1–4) and sample bank (A–D) to  
which the operation will apply.  
F Sample name  
Indicates the name of the sample for the pad and sam-  
ple selected in 4 and 5.  
G ERASE button  
Erases the specified sample.  
H EXTRACT button  
Discards the unused portions (before the start point  
and after the end point) of the specified sample.  
HINT  
• For details on how to adjust the start point and end point of a  
Move the cursor to the PAD/BANK fields,  
and turn the [DATA/JOG] dial to select the  
pad and sample bank.  
2
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Chapter 12  
Track editing  
This chapter explains how you can edit the audio data recorded in an audio  
track, and how to edit the pad events recorded in a pad track.  
What you can do using editing commands  
The AW1600 provides various editing commands for editing the recorded audio tracks and pad  
tracks. Editing commands are functions that let you specify a track or region, and delete or move  
the data of that track or region.  
The AW1600 provides the following editing commands.  
Here are some ways in which you can use these editing  
commands.  
ERASE  
1 Erase unwanted regions  
Erases the data of the specified region.  
You can use the ERASE command to erase just a specific  
region of a specific track. For example, this provides a  
convenient way to erase a few wrong notes from a perfor-  
mance, or to eliminate noise that occurred while an instru-  
ment was not playing.  
DELETE  
Deletes the data of the specified region. Any data that fol-  
lows the deleted region will be moved forward by the cor-  
responding distance.  
INSERT  
Inserts blank space into the specified region.  
B Change the structure of the tracks  
You can use the EXCHANGE command to exchange an  
entire track with another track. By using this command  
you can bring tracks of widely separated track numbers  
closer to each other for easier operation during mixdown.  
You can use the COPY or MOVE commands to copy/  
move the specified region of a track to a different track.  
This is convenient when you have recorded a solo part  
among two or more virtual tracks, and want to assemble  
the best parts into a single track.  
COPY  
Copies the data from the specified region to the desired  
location of the desired track.  
MOVE  
Moves the data from the specified region to the desired  
location of the desired track. The move-source data will be  
erased.  
EXCHANGE  
Exchanges data between the specified tracks.  
C Change the structure of the song  
You can use the DELETE or COPY commands to delete/  
copy entire tracks, changing the structure of the song  
itself. Even after all parts of the song have been recorded,  
you can use this method to adjust the length of the song,  
for example by shortening the number of measures or  
increasing the number of choruses.  
12  
TIME COMP/EXP  
(Time Compression/Expansion)  
Adjusts the length of the specified region of an audio track  
without affecting its pitch.  
PITCH CHANGE  
Adjusts the pitch of the specified region of an audio track  
without affecting its length.  
D Create special effects  
You can also use editing commands to create special  
effects. For example, you can copy a guitar or vocal solo  
part to another track and use the PITCH CHANGE com-  
mand to slightly detune one of these tracks, creating a  
chorus effect without using the internal effect processor.  
By applying the PITCH CHANGE command to a drum  
track to lower the pitch, you can create a unique lo-fi  
effect.  
EXPORT  
Writes the specified region of an audio track to a WAV  
file.  
HINT  
• The EXCHANGE, TIME COMP/EXP, PITCH CHANGE, and  
EXPORT commands can only be used on audio tracks. The  
remaining commands can be used on either audio tracks or pad  
tracks.  
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What you can do using editing commands  
Select the track(s) to edit  
After you choose an editing command, the next step is to  
specify the track(s) that will be edited.  
Basic procedure for  
track editing  
Here is the basic procedure for using a track editing com-  
mand. The procedure is essentially the same for all track  
editing commands.  
To select the track for editing, move the cur-  
3
sor to theTR (Track) field in the lower left of  
the EDIT screen, and turn the [DATA/JOG]  
dial.  
For any command, the TR (Track) field will appear in  
the lower left of the screen, allowing you to select the  
track(s).  
Select the editing command  
In the Work Navigate section, repeatedly  
press the [EDIT] key.  
1
The EDIT screen will appear. This screen displays the  
following information.  
Track number  
1
2
In the TR field you can select the following types of  
data.  
• CLIP .............Sound clip  
• 1–16 .............An audio track  
• 1/2–15/16 .....A pair of adjacent odd-numbered/  
4
3
even-numbered audio tracks  
• ST.................The stereo track  
1 Editing command  
Indicates the currently selected editing command.  
PAD ..............A pad track  
• ALL ..............Audio tracks 1–16 and pad tracks 1–4  
B Locator/marker  
Indicates the approximate location of the currently set  
NOTE  
locate points and markers.  
• The data that can actually be selected will depend on the  
command.  
If the current track is selected as the virtual track to be  
edited, the approximate range(s) of recorded data will  
also be displayed.  
Select the virtual track or pad that you want  
to edit.  
If you selected an audio track (1–16,1/2–15/16, STE-  
REO) in step 3, the V (V.TRACK) field will appear at  
the right, allowing you to select the virtual track num-  
ber. Move the cursor to this field and select a virtual  
track number 1–8.  
4
C Parameters  
Sets various parameters (track/virtual track number,  
editing region, etc.) required in order to execute the  
command. The type of parameters and the ranges of  
the settings will depend on the command that is  
selected.  
12  
D EXEC button  
Virtual track number  
Move the cursor to this button and press the [ENTER]  
key to execute the editing command.  
Repeatedly press the [EDIT] key or hold  
down the [EDIT] key and use the CURSOR  
2
[
]/[ ] keys to select the desired editing  
If you selected PAD in step 3, a field allowing you to  
select pad number will appear at the right. Move the  
cursor to this field and select a number 1–4.  
command.  
The EDIT screen is divided into pages for each editing  
command. For example, a screen like the one shown  
below will appear if you choose the ERASE com-  
mand.  
Pad number  
NOTE  
• For some commands, you will need to specify both source  
and destination tracks.  
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What you can do using editing commands  
Specify the editing region  
Execute the command  
When you have finished setting parameters, execute the  
command.  
For most commands, you will need to set the Start (the  
beginning of the edited region) and End (the end of the  
edited region) parameters to specify the region that will be  
affected by the command.  
Move the cursor to the EXEC button, and  
press the [ENTER] key.  
7
To specify the beginning of the region to be  
5
A popup window will ask you to confirm the opera-  
tion.  
edited, move the cursor to the desired digit  
of the Start field, and turn the [DATA/JOG]  
dial.  
The Start/End parameters are displayed at the right of  
the TR field.  
Start parameter  
(beginning of the region to be edited)  
Move the cursor to the OK button to exe-  
8
cute the command, or move the cursor to  
the CANCEL button to cancel without exe-  
cuting.Then press the [ENTER] key.  
HINT  
End parameter  
• Even after you press the [ENTER] key to execute the com-  
mand, you can press the [UNDO/REDO] key to return to the  
state prior to executing the command.You can use this func-  
tion to compare the original data with the results produced by  
executing the command.  
(end of the region to be edited)  
You can set the Start/End parameters in terms of the  
counter display format (the value at the left) or in units  
of measures/beats (the value at the right). Move the  
cursor to the digit that you want to change, and turn  
the [DATA/JOG] dial to set the value.  
NOTE  
• If as a result of executing a command, a track no longer con-  
tains any recorded data, the name of that track will change to  
“-NO REC-”.  
To specify the end of the region to be  
6
edited, move the cursor to the desired digit  
of the End field, and turn the [DATA/JOG]  
dial.  
HINT  
• If you move the cursor to the Start or End parameter and  
press the [ENTER] key, the current counter location will be  
input. Alternatively, you can recall a locate point or marker to  
move to that location in the song, and then press the [ENTER]  
key to input that location as the value of the Start or End  
parameter.  
12  
NOTE  
• For some commands, you will also need to specify a location  
in the editing-destination track. In the same way as described  
above, move the cursor to the counter display format field or  
the measure/beat field, and specify the location.  
129  
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List of editing commands  
List of editing commands  
This section lists all the commands that are provided in the EDIT screen, and explains their  
parameters.  
Parameter list  
ERASE  
Erases the data in the specified region (between Start and  
End) of the specified track(s).  
Parameter  
Range  
1–16  
Explanation  
A single audio track  
7/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
1 23  
4
1 TR  
ST  
The stereo track  
PAD  
ALL  
1–8  
1–4  
A single pad track  
Tracks 1–16 + Pad tracks 1–4  
Virtual track number  
Pad number  
2 V.TR *1  
3 PAD *2  
4 Start  
5 End  
Specify a point Beginning of the edited region  
Specify a point End of the edited region  
5
*1. 2 V.TR can be selected only if TR=1–16, 1/2–15/16, or ST.  
*2. 3 PAD can be selected only if TR=PAD.  
For an audio track  
Start  
End  
End  
End  
1
1
2
3
3
4
5
6
7
7
8
ERASE  
2
8
For a pad track (loop)  
Start  
ERASE  
12  
For a pad track (one shot)  
Start  
ERASE  
NOTE  
• If you select the pad track of a pad that is set to one-shot mode, all  
pad events whose attack falls within the Start/End region will be  
erased.  
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List of editing commands  
DELETE  
INSERT  
Deletes the data from the specified region of the specified  
track(s).  
Inserts blank space into the specified region. Data follow-  
ing the location of the Start parameter will be moved  
backward to make room.  
This command is similar to ERASE, but differs in that the  
data that follows the specified region will move forward to  
fill the gap.  
1 23  
4
1 23  
4
5
5
For an audio track  
Start  
For an audio track  
1
1
2
3
4
5
Start  
End  
End  
End  
INSERT  
1
1
2
3
4
7
5
8
6
7
8
2
3
4
5
DELETE  
Size  
2
3
For a pad track (loop)  
For a pad track (loop)  
Start  
Start  
INSERT  
DELETE  
Size  
For a pad track (one shot)  
12  
For a pad track (one shot)  
Start  
Start  
DELETE  
INSERT  
Size  
NOTE  
• If you select the pad track of a pad that is set to one-shot  
mode, all pad events whose attack falls within the Start/End  
region will be erased.  
Parameter list  
The parameters are the same as for the ERASE command.  
However instead of 5 End, use 5 Size to specify the  
region that will be inserted.  
Parameter list  
The parameters are the same as for the ERASE command.  
131  
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List of editing commands  
For a pad track (one shot)  
COPY  
From Start  
From End  
Copies the specified region of data to the specified loca-  
tion of the specified track.  
From  
PAD  
1 23  
4
6
To  
PAD  
To Start  
COPY  
From  
PAD  
To  
PAD  
8 9J  
K
5
L M 7  
Parameter list  
For an audio track  
Start  
End  
Parameter  
Range  
CLIP  
Explanation  
From  
Track  
Content recorded in a sound clip  
(the region specified by CLIP)  
1
2
3
4
5
6
F
7
8
1–16  
A single audio track  
To  
Track  
1/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
A
B
C
D
E
G
H
To Start  
ST  
The stereo track  
COPY  
1 From TR  
PAD  
A single pad track  
From  
Track  
1
2
3
4
4
5
5
6
6
7
8
ALL (OVER)  
Tracks 1–16 + Pad tracks 1–4  
(overwrite onto the copy-destina-  
tion)  
To  
Track  
A
B
F
G
H
ALL (INS)  
Tracks 1–16 + Pad tracks 1–4  
(insert into the copy-destination)  
2 From V.TR*1 1–8  
Copy-source virtual track number  
Copy-source pad number  
3 From PAD*2  
4 From Start  
5 From End  
1–4  
For a pad track (loop)  
Specify a point Copy-source starting location  
Specify a point Copy-source ending location  
From Start  
From End  
6 Start Mea-  
sure Lock*3  
7 EndMeasure  
Lock*3  
On/off (indi-  
cated by “lock” for From Start/From End  
icon)  
Switch the measure lock function  
From  
PAD  
To  
PAD  
1–16  
A single audio track  
1/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
To Start  
12  
COPY  
8 To TR*4  
From  
PAD  
ST  
The stereo track  
PAD  
1–8  
A single pad track  
Copy-destination virtual track  
number  
9 To V.TR*1  
To  
PAD  
J To PAD*2  
K To Start  
L To Times  
1–4  
Copy-destination pad number  
Specify a point Copy-destination starting location  
1–99 Number of copies  
NOTE  
ON/OFF (indi- Switch the grid function  
cated by high-  
lighted GRID  
• If you set A From TR to other than ALL (INS), the copy-destina-  
tion track will be overwritten, and the data that follows the copied  
region will not be moved backward.  
M GRID*5  
text when on)  
If you set A From TR to ALL (INS), the copy-destination track will  
be moved backward by the size of the copied region. Note that this  
may cause the bar lines specified by the tempo map to change  
their location relative to the audio data.  
*1. 2 From V.TR and 9 To V.TR can be selected only if From TR=1–  
16, 1/2–15/16, or ST.  
*2. 3 From PAD and J To PAD can be selected only if TR=PAD.  
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List of editing commands  
*3. Measure lock function (6 Start Measure Lock, 7 End Measure  
Lock)  
For an audio track  
Measure Lock allows a measure/beat to be specified within a region  
to be copied so that it aligns with the specified measure/beat in the  
copy destination. For example, in a situation in which you have an  
abstract or rubato segment before the in-tempo performance begins,  
you can “Measure Lock” the beginning of the in-tempo segment so  
that it is copied to the appropriate location in the destination.  
To use the measure lock function,  
Start  
End  
From  
Track  
1
2
3
4
5
6
F
7
8
To  
Track  
A
B
C
D
E
G
H
move the cursor to the measure dis-  
play field of From Start or From End,  
specify the measure/beat location that  
To Start  
MOVE  
will be the reference point for the  
matching, and press the [ENTER] key.  
From  
Track  
1
2
3
4
5
6
7
8
A “lock” icon will appear beside the value that you specified, and the  
measure lock function will be turned on for From Start or From End.  
(This can be turned on for either Start or End, not both.)  
While the measure lock function is on, the value of that measure dis-  
play format setting will be fixed, and cannot be modified. In this state  
if you use the counter display format field to specify the From Start  
and From End locations, and execute the copy, the location you  
specified in the measure display format field will be aligned with the  
copy-destination To Start setting.  
To  
Track  
A
B
F
G
H
For a pad track (loop)  
From Start  
From End  
When measure lock = on  
From  
PAD  
Measure Lock  
Start  
End  
To  
From  
Track  
1
2
3
4
5
6
F
7
8
PAD  
To Start  
MOVE  
To  
Track  
From  
PAD  
A
B
C
D
4
E
G
H
To Start  
COPY  
To  
PAD  
From  
Track  
1
2
3
5
6
7
8
To  
Track  
A
4
5
6
E
F
G
H
For a pad track (one shot)  
To Start  
From Start  
From End  
*4. The possible choices for 8 To TR (copy-destination track) will  
depend on your selection for 1 From TR (copy-source track).  
If 1 From TR is a single audio track 1–16, you will be able to select  
only a single audio track 1–16.  
From  
PAD  
If 1 From TR is CLIP, ST, 1/2–15/16 (a pair of adjacent audio  
tracks), you will be able to select only ST or 1/2–15/16 (a pair of  
adjacent audio tracks).  
To  
PAD  
To Start  
If 1 From TR is PAD, you will be able to select only PAD.  
MOVE  
If 1 From TR is ALL (OVER) or ALL (INS), you cannot select TO  
TR.  
From  
PAD  
12  
*5. Grid function (M GRID)  
When this function is on, the To Start location cannot be specified in  
counter-display format; it can be specified only in measure/beat  
units.  
To  
PAD  
By using the Grid function in conjunction with the Measure Lock  
function, you can easily copy measure/beat-length segments of data  
whose divisions do not fall precisely on the measure or beat.  
Parameter list  
The parameters are the same as for the COPY command.  
However, you cannot select CLIP for 1 From TR. Also,  
there is no L To Times setting.  
MOVE  
Moves the specified region of data to the specified loca-  
tion of the specified track. This is similar to COPY, but  
differs in that the move-source data will be deleted.  
1 23  
4
6
8 9J  
K
5
M
7
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List of editing commands  
EXCHANGE  
TIME COMP/EXP  
Exchanges data between the specified tracks.  
(Time Compression/Expansion)  
1 2  
3
Adjusts the length of the specified region of an audio  
track, without changing the pitch.  
1
2
3
4
4 5  
6
For an audio track  
5
6
From  
Track  
1
2
3
4
5
6
If you set Ratio = 50%  
To  
A
A
B
B
C
C
D
D
E
F
From Start  
From End  
Track  
EXCHANGE  
1
1
2
3
4
A
B
C
D
From  
Track  
TIME  
COMP/EXP  
E
F
To  
Track  
2 3 4  
A
B
C
D
1
2
3
4
5
6
To END  
Parameter list  
If you set Ratio = 200%  
From Start  
From End  
Parameter  
Range  
Explanation  
A single audio track  
1–16  
1
1
2
3
4
A
B
C
C
D
D
1/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
1 From TR  
TIME  
COMP/EXP  
ST  
The stereo track  
2
3
4
1–8  
Exchange-source virtual track  
number  
2 From V.TR  
3 Name  
To END  
Up to eight  
alphanumeric name (display only)  
characters  
Exchange-source virtual track  
Parameter list  
1–16  
A single audio track  
12  
4 To TR*1  
1/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
Parameter  
Range  
Explanation  
1–8  
Exchange-destination virtual  
track number  
1–16  
A single audio track  
5 To V.TR  
6 Name  
1/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
1 From TR  
Up to eight  
alphanumeric track name (display only)  
characters  
Exchange-destination virtual  
ST  
The stereo track  
2 From V.TR  
3 From Start  
4 From End  
1–8  
Virtual track number  
*1. The items that you can select in 4 To TR (copy-destination track)  
will depend on the 1 From TR (copy-source track) setting.  
If 1 From TR is a single audio track 1–16, you can select only a sin-  
gle audio track 1–16.  
Specify a point Beginning of the edited region  
Specify a point End of the edited region  
Specify a point Specify the length to which the  
selected region will be com-  
If 1 From TR is ST or 1/2–15/16 (a pair of adjacent audio tracks),  
you can select only 1/2–15/16 (a pair of adjacent audio tracks).  
5 To End  
pressed or expanded  
50–200%  
Specify the percentage by which  
the selected region will be com-  
pressed or expanded  
NOTE  
6 To Ratio  
• The track names will not be exchanged.  
NOTE  
To End and To Ratio are linked, so that editing one field will cause  
the other field to change.  
You cannot set To End or To Ratio to a value that would cause the  
ratio to exceed 50–200 percent.  
• From Start value and From End value must be at least 45 msec  
apart. These cannot be set to a shorter interval.  
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List of editing commands  
PITCH CHANGE  
EXPORT  
Adjusts the pitch of the specified region of an audio track,  
without changing the length.  
Writes the specified region of an audio track to a WAV  
file.  
Use this when you want to transfer audio data to your  
computer so that you can edit the data using a waveform  
editing program.  
1
2
3
4
5
6
For details on the parameters and procedure for the Export  
From Start  
From End  
PITCH  
CHANGE  
MERGE  
Audio playback performance can be improved by using  
this command to merge a number of separate regions (sec-  
tions of audio data created in separate recording passes) in  
a specified track into one continuous region.  
From Start  
From End  
The merge command creates a continuous region from the  
beginning of the track to the end of the last region on the  
track, and sections of the track that contained no regions  
are replaced with audio silence.  
PITCH  
CHANGE  
1
2
Parameter list  
Parameter  
Range  
Explanation  
1–16  
A single audio track  
1/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
1 From TR  
ST  
The stereo track  
2 From V.TR  
3 From Start  
4 From End  
1–8  
Virtual track number  
12  
Specify a point Beginning of the edited region  
Specify a point End of the edited region  
–12 to +12  
semitones  
Specify the amount of pitch  
change in semitone units  
MERGE  
5 Pitch  
–50 to +50  
cents  
Specify the amount of pitch  
change in one-cent units (1/100th  
of a semitone)  
6 Fine  
Parameter list  
Parameter  
Range  
Explanation  
1–16  
A single audio track  
1 From TR  
1/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
2 From V.TR  
1–8  
Virtual track number  
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Exporting WAV files and importing audio CD or WAV files  
Exporting WAV files and importing audio CD or WAV files  
In this section we’ll discuss transferring (exporting) audio data from the AW1600 tracks to a com-  
puter in WAV file format, and transferring (importing) audio data in WAV file format from a com-  
puter or CD into the AW1600 audio tracks or pads. It is also possible to directly access the internal  
hard disk from a computer and edit the audio data using appropriate audio editor software.  
NOTE  
Importing and Exporting Audio  
• Either the Windows XP SP1 or Mac OS X 10.3 or higher operating  
system is required for computer WAV file management with the  
Data From and To a Computer  
Computer WAV le operations can be carried out either  
via an import/export folder, or by directly accessing the  
audio track or pad data.  
When transferring via an import/export folder, the files  
must first be written to the folder named “Transport” pro-  
vided specifically for import and export. The AW1600 can  
then be connected to the computer via a USB cable, and  
to transfer to a computer must first be exported to the  
the Transport folder can be opened from the computer.  
The required WAV les can then be copied from the  
Transport folder to the computer, or WAV les to be used  
Exporting WAV files  
The WAV les corresponding to the audio tracks you want  
“Transport” folder on the internal hard disk drive. Once  
these files have been transferred to the computer they can  
be edited using appropriate waveform editing software, or  
in the AW1600 audio tracks or pads can be copied from  
imported into a DAW application for further processing or  
the computer to the folder from which they can be  
integration with other projects.  
imported to the appropriate locations.  
To directly access audio track or pad data the AW1600  
must be connected to the computer via a USB cable, after  
which the WAV les can be directly accessed inside the  
appropriate folders in the AW1600. You can use a wave-  
In the Work Navigate section, press the  
[EDIT] key.  
The EDIT screen will appear.  
1
form editor application running on your computer to  
directly edit the AW1600 audio data. For operational  
organized.  
Repeatedly press the [EDIT] key or hold  
down the [EDIT] key and use the CURSOR  
2
[
]/[ ] keys to access the EXPORT page.  
This page shows the following information.  
1
2
3
4
12  
WAV files via  
USB cable  
AW1600  
5
Parameter  
Range  
Explanation  
1–16  
A single audio track  
Transport” folder  
for WAV files  
1/2–15/16  
A pair of adjacent odd-numbered/  
even-numbered audio tracks  
1 From TR  
ST  
The stereo track  
1–16  
1–8  
The current track of tracks 1–16  
Virtual track number  
Quick Loop  
Sampler  
(sample data)  
2 From V.TR  
3 From Start  
Specify a point Beginning of the audio track  
region that will be written  
Audio tracks  
Specify a point End of the audio track region that  
will be written  
4 From End  
Internal  
hard disk  
Up to eight  
Displays the name of the file to  
5 File Name*1  
alphanumeric which the data will be written  
characters  
WAV files/  
Audio CD  
*1. The name of the individual source track (or odd-numbered track in  
the case of a pair) will be assigned by default.  
CD-RW drive  
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Exporting WAV files and importing audio CD or WAV files  
Move the cursor to the From TR field, and  
select the audio track that you want to  
write.  
If you select “1–16,” the current tracks of tracks 1–16  
will be written as separate monaural WAV les.  
3
4
5
NOTE  
• Since the AW1600 does not have a concept of the real-world  
date and time, dummy values will be written as the file cre-  
ation date and time of the WAV files.  
Tracks that do not contain data in the specified region will not  
be exported.  
If you select “1”–“16,” the single specified track will  
be written as a monaural WAV le.  
Connect to a computer using a USB cable,  
If you select “1/2”–“15/16” or ST, the specified pair of  
tracks (or the STEREO track) will be written as a ste-  
reo WAV le.  
8
and copy the WAV files that have been  
exported to the Transport folder to the com-  
puter.  
If you selected 1–16, 1/2–15/16, or ST as the  
source for exporting, move the cursor to  
the From V.TR, From Start, and From End  
fields, and specify the virtual track number  
and region that will be exported.  
Transferring WAV Files To and  
From a Computer  
Connect the AW1600 to the computer using a USB cable,  
and copy the WAV les that have been exported to the  
Transport folder to the computer, or copy files from the  
computer to the Transport folder. It is also possible to  
directly access and edit audio data using waveform editing  
software, and backup complete songs to the computer.  
NOTE  
• If you selected “1–16” as the export-source, the current tracks  
for all sixteen tracks will be exported automatically. It is not  
possible to specify the virtual track number for each.  
When you have finished setting the param-  
eters, move the cursor to the EXEC button  
and press the [ENTER] key.  
If select a source other than “1–16” the TITLE EDIT  
popup window will appear, allowing you to enter a file  
name.  
Make sure that your computer meets the  
following requirements.  
• OS ........................ Windows XP Professional/Home  
Edition SP1 or higher, or Mac  
1
OSX 10.3 or higher.  
• USB Interface...... USB 2.0  
NOTE  
• A USB 1.1 interface can also be used, but in that case file  
transfer will occur at USB 1.1 speed.  
If you select “1–16” as the source the TITLE EDIT  
popup window will appear, allowing you to enter a  
folder name. The WAV les (“TRACK_01.WAV” –  
“TRACK_16.WAV”) will be stored in the new folder,  
which will be created inside the “Transport” folder.  
Make sure the POWER switch on the AW1600  
is set to STANDBY, then connect the AW1600  
to the computer via a USB cable.  
2
Turn on the AW1600.  
3
No driver installation is necessary for WAV le trans-  
fer. If it is the first time you have connected a USB  
cable on a Windows machine, however, you may see a  
message prompting you to install a USB MIDI driver.  
Even if you will not send and receive MIDI messages  
via the USB cable, install the USB MIDI driver as  
described on page 209.  
12  
Enter an appropriate file or folder name via  
the TITLE EDIT popup window, as required.  
For details on how to enter a name, refer to page 25.  
6
7
Repeatedly press the Work Navigate sec-  
4
tion [UTILITY] key or hold down the [UTIL-  
ITY] key and use the CURSOR [ ]/[ ] keys  
to access the USB page of the UTILITY  
screen.  
NOTE  
• Characters that can be used in folder names are: the letters of  
the alphabet, numbers, “., “-“, and “_”. Characters that can e  
used in file names are: the capital letters of the alphabet,  
numbers, and “_”.  
To execute the export, move the cursor to  
the OK button and press the [ENTER] key.  
Exporting will begin. If you move the cursor to the  
CANCEL button (instead of the OK button) and press  
the [ENTER] key, the export operation will be can-  
celled. (However, it is not possible to abort the export  
process once it has been started.)  
NOTE  
• Before turning the Storage mode on, make sure that no MIDI  
data is being transferred via the USB connection from and to  
your computer.  
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Exporting WAV files and importing audio CD or WAV files  
Move the cursor to the CONNECT button,  
and press the [ENTER] key.  
The USB file transfer mode (USB Storage mode) will  
be engaged and the display shown below will appear.  
Most of the AW1600 functions are temporarily off  
while this mode is engaged.  
Open the appropriate drive/folder and copy  
the required WAV files or directly edit the  
WAV files using a waveform editor applica-  
tion.  
To access the Transport folder open the “AW1600-2”  
drive.  
5
7
To directly access WAV les on the AW1600 open the  
“Song1” folder on the “AW1600-1” drive and the  
“Song2” folder on the “AW1600-2” drive. These fold-  
ers contain folders bearing the names of the recorded  
songs (extension .AWS), and those folders further con-  
tain folders labeled “Audio” that contain the actual  
audio data. To backup a complete song to the com-  
puter simply copy the folder bearing the name of the  
song you want to backup to the computer.  
Display the AW1600 internal hard disk on  
the computer screen.  
6
information on how the folders are organized.  
In the case of Windows XP:  
The two windows will appear.  
HINT  
• Verification and repair of the internal hard disk can be carried  
out from the computer. From a Windows computer enter the  
“chkdsk” command at the command prompt, or from a Macin-  
tosh computer running OS X use the Disk Utility First Aid  
function.  
NOTE  
• For 24-bit songs, the audio data contained in the “Audio” fold-  
ers is stored in 32-bit WAV format. If your waveform editor  
application cannot handle 32-bit data, first export the WAV  
file(s) to the “Transport” folder.WAV files imported or exported  
via the “Transport” folder are automatically converted to 24-bit  
format that can be edited using most waveform editor soft-  
ware.  
• Do not change the names of any folders/files other than those  
in the Transport folder. Any folder/file names that have been  
added or changed outside the Transport folder from the com-  
puter will be automatically deleted. Be especially careful not  
to change a song folder or song file name.  
• Files larger than 4 GB cannot be copied.  
NOTE  
Once the required WAV file transfer and/or  
editing operations have been finished, be  
sure the “unmount” the AW1600 hard disk  
from your computer after closing all  
AW1600 windows.  
8
• If the windows shown above do not appear, choose to display  
the “AW1600-1” and “AW1600-2” drives from the Windows →  
Start My Computer menu.  
12  
In the case of Mac OS X:  
In the case of Windows XP:  
The “AW1600-1” and “AW1600-2” drive icons will  
appear on the desktop.  
Click the “Safely Remove Hardware ” icon in the task-  
bar and remove the corresponding two “USB mass  
storage devices”.  
NOTE  
NOTE  
• If the icons are not displayed properly, use the Disk Utility to  
temporarily un-mount the appropriate volume, and then  
mount it again.  
• If an error message appears, execute “Safely Remove Hard-  
ware” one or two more times.You should then be able to  
remove the device without seeing an error message.  
In the case of Mac OSX:  
Drag the “AW1600-1” and “AW1600-2” icons from  
the desktop to the trash.  
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Exporting WAV files and importing audio CD or WAV files  
...........Indicates that a WAV file is selected.  
In the AW1600 screen, move the cursor to  
the CANCEL button and press the [ENTER]  
key.  
9
...........Indicates that a folder in the same level is  
selected.  
...........Indicates that the folder in the next higher  
level is selected.  
A popup window confirming whether the AW1600 has  
been safely removed from the computer will appear.  
B Mono/stereo  
Indicates whether the WAV le selected for importing  
is monaural (M) or stereo (S). This field is for display  
only, and cannot be changed.  
C Size  
To return to the normal mode move the cur-  
sor to the OK button and press the [ENTER]  
key.  
10  
Indicates the playback length (in msec) of the WAV  
file selected for importing. This field is for display  
only, and cannot be changed.  
D LISTEN button  
You can move the cursor to this button and press the  
[ENTER] key to repeatedly hear the currently selected  
WAV le.  
Importing WAV Files  
This procedure allows you to import WAV les transferred  
from a computer to the “Transport” folder to be imported  
into specified audio tracks. This is useful when importing  
WAV les you have edited on your computer into the  
AW1600.  
E To TR  
Selects the track number into which the WAV le will  
be imported.  
F To V.TR  
Selects the virtual track number (1–8) into which the  
WAV le will be imported.  
NOTE  
• For information on importing WAV file data into the AW1600 pads,  
G To Start  
Specifies the starting location (in counter-display for-  
mat) of the import-destination to which the WAV le  
will be imported.  
Begin by transferring the requiredWAV files  
1
from your computer to the AW1600 “Trans-  
port” folder (p. 137).  
NOTE  
• Only 16-bit or 24-bit, 44.1 kHz, mono or stereo WAV files can  
be imported. Also, WAV files having a different bit depth from  
the song cannot be imported.  
In the Work Navigate section, repeatedly  
press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the TRACK screen WAV  
IMPORT page.  
2
]
Move the cursor to the FromWAVE file field,  
and turn the [DATA/JOG] dial to select the  
WAV file that you want to import.  
The WAV les stored in the “Transport” folder will be  
displayed (p. 144).  
3
4
This page shows the following information.  
2
1
3
4
12  
NOTE  
• The maximum number of WAV files that can be displayed is  
100.  
Use theToTR,To V.TR, andTo Start fields to  
specify the track number, virtual track num-  
ber, and starting location into which the  
WAV file will be imported.  
5 6  
7
NOTE  
1 From WAVE File  
Selects the WAV le that will be imported.  
• If the import-destination already contains data, it will be over-  
written. Be careful not to accidentally overwrite important  
data.  
If the media contains folders (directories), move to the  
folder that contains the WAV le you want to import,  
and then specify the desired WAV le.  
The icons shown here have the following meaning.  
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Exporting WAV files and importing audio CD or WAV files  
When you have finished making settings,  
move the cursor to the EXEC button and  
press the [ENTER] key.  
A popup window will ask you to confirm the opera-  
tion.  
and if you accept these terms, move the  
cursor to the OK button and press the  
[ENTER] key.  
The button display will change from OFF to ON, and  
digital recording and importing from a CD will be  
enabled.  
5
3
4
NOTE  
• The DIGITAL REC button will return to the OFF setting each  
time you turn on the power.  
To execute the import operation, move the  
cursor to the OK button and press the  
[ENTER] key.  
Importing will begin. If you move the cursor to the  
CANCEL button and press the [ENTER] key, import-  
ing will be cancelled.  
6
Insert a CD into the CD-RW drive.  
You can import data from the following types of  
media.  
Audio data (CD-DA)  
• Audio CD  
HINT  
• CD-Extra (only the first session of CD-DA)  
• Even after you press the [ENTER] key, you can press the  
[UNDO/REDO] key to return to the state prior to importing, as  
long as you have not executed any editing or recording opera-  
tion since the import.  
• Mixed Mode CD (only CD-DA data of the second  
and later tracks)  
WAV files  
NOTE  
• ISO9660 Level 1 format CD-ROM, CD-R,  
CD-RW*  
You cannot execute the Import operation while the AW1600 is  
running.  
• Mixed Mode CD  
* The directory name and file name cannot use charac-  
ters other than uppercase alphanumeric characters  
and the “_” (underscore) character.  
Importing from the CD-RW drive  
In the Work Navigate section, repeatedly  
press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the CD IMPORT page of the  
TRACK screen.  
The READ CD INFO button will appear in the center  
of the display.  
5
6
CD audio data (CD-DA) or a WAV le from a CD-ROM  
or CD-R can be imported (loaded) into an AW1600 audio  
track. After being imported, this data can be handled in the  
same way as any recorded audio track.  
]
If you want to import from an audio CD,  
1
repeatedly press the Work Navigate section  
[UTILITY] key or hold down the [UTILITY]  
key and use the CURSOR [ ]/[ ] keys to  
access the D.IN • HDD page of the UTILITY  
screen.  
12  
Immediately after the AW1600 is powered-on, it will  
be set to prohibit digital recording from an external  
source or importing from a CD. Before you can  
import, you will need to disable this prohibition in the  
D.IN • HDD page of the UTILITY screen.  
Press the [ENTER] key.  
The display will indicate “Read CD Info...,” and infor-  
mation will be read from the CD inserted in the CD-  
RW drive.  
Depending on the import-source data, the screen will  
change as follows.  
When importing from audio CD/CD-Extra  
1
2
3
4
Move the cursor to the DIGITAL REC button,  
2
and press the [ENTER] key.  
A message will ask you to confirm that you will  
observe the applicable copyright laws.  
5 6  
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Exporting WAV files and importing audio CD or WAV files  
B Mono/stereo  
1 From CD TRACK  
Indicates whether the WAV le selected for importing  
is monaural (M) or stereo (S). This field is for display  
only, and cannot be changed.  
Specifies the audio track number (01–99) of the  
import-source CD.  
B From Start  
C Size  
Specifies the beginning of the data that will be  
Indicates the playback length (in msec) of the WAV  
file selected for importing. This field is for display  
only, and cannot be changed.  
imported, in minutes/seconds/frames (1/75 second).  
C From End  
Specifies the end of the data that will be imported, in  
D LISTEN/ENTER/UP button  
minutes/seconds/frames (1/75 second).  
The name and function of the button displayed here  
will change depending on the item that is selected by  
the From WAVE file parameter.  
HINT  
• The “frames” referred to here are the minimum time-axis units  
used in CD-DA. Do not confuse them with the frames used in  
MTC or SMPTE.  
If a WAV file ( ) is selected  
The LISTEN button will be displayed, allowing you  
to hear the WAV file repeatedly.  
D LISTEN button  
You can move the cursor to this button and press the  
[ENTER] key to repeatedly hear the currently selected  
region of the CD-DA.  
If a folder in the same level ( ) is selected  
The ENTER button will be displayed, allowing you  
to move into that folder.  
E To TR  
If the next higher folder ( ) is selected  
Selects the track number into which the data will be  
imported. If the import-source is an audio CD or a ste-  
reo WAV le, you will only be able to select a pair of  
tracks 1/2–15/16.  
The UP button will be displayed, allowing you to  
move to the next higher folder.  
E To TR  
F To V.TR  
G To Start  
F To V.TR  
Selects the virtual track number (1–8) into which the  
These fields are the same as when you are importing  
data will be imported.  
from audio CD or CD-Extra.  
G To Start  
NOTE  
Specifies the starting location (in counter-display for-  
mat) of the import-destination to which the data will  
be imported.  
• If a Mixed Mode CD is inserted in the CD-RW drive, a popup  
window will appear, allowing you to select AUDIO (CD-DA) or  
WAVE (WAV files) to import. Move the cursor to the button for  
the data that you want to import, and press the [ENTER] key.  
• Only 16-bit or 24-bit, 44.1 kHz, mono or stereo WAV files can  
be imported.  
When importing a WAV file  
• When the import source is an audio CD or CD Extra disc and  
the song is 24-bit, the audio data will be automatically con-  
verted to 24-bit format during the import operation.  
2
1
3
4
• When you move the cursor to the LISTEN button and press  
the [ENTER] key, there will be a slight time lag while the data  
is read from the CD before you hear it.  
12  
If you are importing a WAV file, move the  
7
cursor to the From WAVE file field, and turn  
the [DATA/JOG] dial to select the WAV file  
that you want to import.  
5
6
7
1 From WAVE file  
Selects the WAV le that will be imported.  
To move to a lower level, display the  
field, then move the cursor to the ENTER button in the  
screen and press the [ENTER] key.  
icon in this  
If the media contains folders (directories), move to the  
folder that contains the WAV le you want to import,  
and then specify the desired WAV le.  
To move to the next higher level, display the  
in this area, then move the cursor to the UP button and  
press the [ENTER] key.  
icon  
The icons shown here have the following meaning.  
.......... Indicates that a WAV file is selected.  
If you are importing from audio CD or CD-  
Extra, use the From Start and From End  
fields to specify the region that will be  
imported.  
8
.......... Indicates that a folder in the same level is  
selected.  
.......... Indicates that the folder in the next higher  
level is selected.  
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Exporting WAV files and importing audio CD or WAV files  
Use theToTR,To V.TR, andTo Start fields to  
9
specify the track number, virtual track num-  
ber, and starting location into which the  
data will be imported.  
When you have finished making settings,  
move the cursor to the EXEC button and  
press the [ENTER] key.  
10  
A popup window will ask you to confirm the opera-  
tion.  
To execute the import operation, move the  
cursor to the OK button and press the  
[ENTER] key.  
11  
Importing will begin. If you move the cursor to the  
CANCEL button and press the [ENTER] key, import-  
ing will be cancelled.  
HINT  
• Even after you press the [ENTER] key, you can press the  
[UNDO/REDO] key to return to the state prior to importing, as  
long as you have not executed any editing or recording opera-  
tion since the import.  
NOTE  
You cannot execute the Import operation while the AW1600 is  
running.  
12  
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Chapter 13  
Song management  
This chapter explains how to perform song management operations such as  
copying, deleting, backing up, and restoring songs.  
About songs  
Song Organization  
Song Bit Depth  
On theAW1600, your recorded compositions are managed  
in units called “songs.” When you save a song on the hard  
disk, the audio data, the sample data used by the quick  
loop sampler, scene memories, and the data for each  
library are all stored together. By loading a saved song,  
you can return it to the original condition at any time.  
You can store as many songs on the internal hard disk as  
its capacity allows. Songs stored on hard disk are divided  
into a song file containing all the basic setup information  
for the song, and WAV les containing the audio data.  
The AW1600 allows the bit depth of individual songs to be  
set to either 16 or 24 bits. 24-bit songs are capable of pro-  
viding higher audio quality than 16-bit songs, but the fol-  
lowing limitations on the number of simultaneous record/  
playback tracks apply.  
Max. Simultaneous  
Record Tracks  
Max. Simultaneous  
Play Tracks  
Song Bit Depth  
8
:
8
:
16 bits  
1
0*  
8
:
15  
16*  
0
:
24 bits  
1
0*  
7
8*  
* For mixdown the number of simultaneous record tracks is two, and the  
number of simultaneous playback tracks is 16 for 16-bit songs, or 8 for  
24-bit songs.  
Only 24-bit audio data can be used in 24-bit songs. 16-bit  
WAV les cannot be imported from a computer or CD-  
RW drive. Audio data imported from audio CDs, however,  
will be automatically converted to 24-bit format. In the  
same way, only 16-bit audio data can be used in 16-bit  
songs.  
HINT  
13  
• The bit depth of a song can be checked via the SONG screen  
LIST page.  
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About songs  
Song Folder Organization  
Song and related data stored on hard disk can be accessed from a computer  
connected via USB in the same way as the hierarchical files and folders on the  
computer’s hard disk. The folders are organized as follows:  
“AW1600-1” Drive  
“AW1600-2” Drive  
Song1  
001 Song Name.AWS 001 Song Name.AWS  
Song2  
002 Song Name.AWS  
004 Song Name.AWS  
0.WAV  
1.WAV  
2.WAV  
3.WAV  
Audio  
Lib  
001 Library Name.AWL 001 Library Name.AWL  
0L.WAV  
Audio  
0R.WAV  
Render  
1L.WAV  
1R.WAV  
002 Library Name.AWL  
003 Library Name.AWL  
003 Song Name.AWS  
005 Song Name.AWS  
2L.WAV  
2R.WAV  
Transport  
File Name1.WAV  
File Name2.WAV  
AW1600_SYS.BIN  
“Song1” Folder  
“Song2” Folder  
Songs are stored in either the “Song1” or “Song2” folder.  
Songs are stored in either the “Song1” or “Song2” folder.  
Individual Song Folders  
“Lib” Folder  
Each song is stored in a folder bearing the song’s name  
Sample library data is stored in the “Lib” folder.  
(extension .AWS).  
Individual Sample Library Folders  
Sample library data is stored in a folder bearing the name  
Song Files  
The following song settings are stored in a file bearing  
of the sample library (extension .AWL).  
the name of the song (extension .AWS):  
Sample Library Files  
Sample library settings are stored in a file bearing the  
name of the sample library (extension .AWL).  
• Recorder section settings (SONG screen, TRACK screen).  
• Mixer section settings (channels, effects).  
• Quick loop sampler settings.  
13  
• Library settings (excluding the sample library).  
• REMOTE screen settings.  
“Audio” Folder  
Sample library samples are stored as WAV files. The  
pads use stereo samples which are stored as separate  
left- and right-channel mono files: “*L.WAV”, “*R.WAV”.  
For 24-bit songs the samples are saved as 32-bit WAV  
files.  
• Pad track event data.  
“Audio” Folder  
The following song audio data is saved in WAV file for-  
mat. File names are automatically created in the order of  
recording, as in: “0.WAV”, “1.WAV”, “2.WAV”, etc. 24-bit  
song data is saved as 32-bit WAV files.  
“Transport” Folder  
This folder is used to store WAV files for import and export.  
Data is stored as 16-bit or 24-bit WAV files.  
• 16 + 2 (stereo track) audio x 8 virtual tracks.  
• Quick loop sampler sample data.  
• Sound clip audio data.  
• Audio data for undo and redo operations.  
System File (AW1600_SYS.BIN)  
Stores UTILITY screen settings and information for data man-  
agement.  
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The following operations are possible by directly access-  
ing the data on the internal hard disk from a computer. For  
detailed operating procedures refer to “Exporting WAV  
• Specified audio data on the internal hard disk can be  
directly edited from a computer using an appropriate  
waveform editor application. The song will become  
unplayable if you change the sampling frequency or  
quantization of the audio data, but you can change the  
length of the waveforms without problems.  
NOTE  
• For 24-bit songs, the audio data contained in the “Audio” folders is  
stored in 32-bit WAV format. If your waveform editor application  
cannot handle 32-bit data, first export the WAV file(s) to the “Trans-  
port” folder. WAV files imported or exported via the “Transport”  
folder are automatically converted to 24-bit format that can be  
edited using most waveform editor software.  
• Song data is created in either the “Song1” or “Song2” folder.You  
may have to check both of these folders to locate a specific song.  
To restore the sample library data to it’s initial factory state, restore  
the sample library data from the supplied CD-ROM.  
• WAV files transferred from a computer to the “Transport”  
folder can be imported to the AW1600 audio tracks or  
pads as required, and specified regions of audio data  
can be exported to the computer as WAV files which can  
then be imported into computer-based DAW applica-  
tions.  
• If you initialize the AW1600 hard disk from your computer it will  
become unreadable by the AW1600. Always use the UTILITY  
screen D.IN • HDD page to initialize the AW1600 hard disk.  
• The song folders also contain audio data for undo and redo opera-  
tions that is not normally used.The undo/redo data can be deleted  
by performing an Optimize operation (p. 148).  
• The entire contents of the internal hard disk or individual  
songs can be backed up to the computer.  
Editing the song name  
Here’s how to edit the song name that is assigned when you create a new song.  
NOTE  
• This setting applies only to the current song. Before you perform this procedure, load the song  
whose name you want to edit.  
In the Work Navigate section, press the  
[SONG] key.  
The SONG screen will appear.  
To edit the song name, move the cursor to  
the NAME button and press the [ENTER]  
key.  
The TITLE EDIT popup window will appear, allowing  
you to edit the song name.  
1
2
3
4
Repeatedly press the [SONG] key or hold  
down the [SONG] key and use the CURSOR  
[
]/[ ] keys to access the SETUP page.  
13  
Input the new name.Then move the cursor  
to the OK button and press the [ENTER]  
key.  
The new name will be applied, and the popup window  
will close. (For details on inputting a name p. 25)  
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Editing various settings for the song  
Editing various settings for the song  
Here’s how to make various settings for a song, such as switching protect on/off and selecting  
the counter display format and time code format.  
NOTE  
• These settings apply only to the current song. Before you perform this proce-  
dure, load the song whose settings you want to edit.  
• The counter display mode (with the exception of REMAIN) and timecode frame  
rate changes will be saved with the song data when the song is saved.  
In the COUNTER DISPLAY area, use the following  
buttons to select the display format for the counter that  
is shown in the center of the top line in the display.  
In the Work Navigate section, press the  
[SONG] key.  
The SONG screen will appear.  
1
2
• ABS (absolute time)  
............ Display the current location in hours/  
minutes/seconds/milliseconds, with the  
absolute time zero location as 0.  
Repeatedly press the [SONG] key or hold  
down the [SONG] key and use the CURSOR  
[
]/[ ] keys to access the SETUP page.  
• REL (relative time)  
1
............ Display the current location in hours/  
minutes/seconds/milliseconds, with the  
relative time zero location as 0.  
• SEC.......... Display the current location in hours/  
minutes/seconds/milliseconds, with the  
Start point as 0.  
• T.C............ Display the current location in time code  
(hours/minutes/seconds/frames), with  
the Start point as 0.  
• REMAIN ... When this button is on, the remaining  
recordable time with the selected num-  
ber of recording tracks will be displayed  
instead of the current location.  
3
2
This page contains the following items.  
1 PROTECT button  
Switches protect on/off.  
NOTE  
• The counter in the upper right of the display always shows the  
current location in measure/beat units, relative to the Start  
point.  
B COUNTER DISPLAY  
Selects the display format for the counter that appears  
in the center of the top line in the display.  
• The measure/beat display will depend on the settings in the  
TEMPO page of the SONG screen. For details, refer to “Cre-  
C TIME CODE BASE  
Selects the format (the number of frames per second)  
for the time code used by the AW1600.  
To change the time code frame rate, move  
the cursor to one of the buttons in theTIME  
CODE BASE area, and press the [ENTER]  
key.  
5
To switch the protect setting on/off, move  
the cursor to the PROTECT button and  
press the [ENTER] key.  
3
4
13  
In the TIME CODE BASE area you can choose one of  
the following frame rates to specify the minimum unit  
of time code.  
Protect is a setting that prohibits any change to the  
song data. If protect is turned on, the PROTECT but-  
ton will be highlighted, and it will not be possible to  
perform additional recording or editing, or to erase the  
song.  
• 24 ............ 24 frames/second  
• 25 ............ 25 frames/second  
• 30 ............ 30 frames/second (30 non-drop frame)  
• 30D........... 29.97 frames/second (30 drop-frame)  
HINT  
• We recommend that you turn protect on for important songs.  
• Even if protect is on, you can still copy the song (p. 147)  
and adjust the mixer settings.  
HINT  
• This setting affects both the counter time code display and the  
MTC that the AW1600 transmits and receives. If the AW1600  
is sending or receiving MTC to or from an external device, you  
must set both devices to the same frame rate.  
To change the counter display format, move  
the cursor to one of the buttons in the  
COUNTER DISPLAY area and press the  
[ENTER] key.  
NOTE  
• With the exception of COUNTER DISPLAY, the settings in the  
SETUP page of the SONG screen cannot be changed while  
the AW1600 is running.  
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Copying or deleting a song  
Copying or deleting a song  
Here’s how to copy or delete a song in the hard disk.  
NOTE  
You cannot copy or delete a song while the AW1600 is running.  
• A deleted song will be lost forever. Use great caution when deleting a song.  
You cannot delete a song for which protect is on, or delete the current song (the highlighted song). If you  
want to delete such a song, you must first turn off the protect setting or switch the current song.  
In the Work Navigate section, press the  
[SONG] key.  
The SONG screen will appear.  
To execute the copy, move the cursor to the  
OK button and press the [ENTER] key.  
A popup window will prompt you to enter new song  
name.  
1
2
5
6
Repeatedly press the [SONG] key or hold  
down the [SONG] key and use the CURSOR  
[
]/[ ] keys to access the LIST page.  
Enter a new song title, move the cursor to  
the OK button and press the [ENTER] key.  
The song you selected in step 3 will be copied, and  
you will return to step 2. If you move the cursor to the  
CANCEL button and press the [ENTER] key, the copy  
operation will be cancelled.  
1 2  
This page contains the following items.  
1 DELETE button  
Displays a popup window that allows you to delete a  
song.  
To delete a song  
Following step 3, move the cursor to the  
DELETE button and press the [ENTER] key.  
B COPY button  
Displays a popup window that allows you to copy a  
4
song.  
A popup window will ask you to confirm the delete  
operation.  
Turn the [DATA/JOG] dial to select the song  
that you want to copy or delete.  
3
The line that is enclosed by a dotted frame indicates  
the selected song.  
To delete the song, move the cursor to the  
OK button and press the [ENTER] key.  
The song you selected in step 3 will be deleted, and  
you will return to step 2. If you move the cursor to the  
CANCEL button and press the [ENTER] key, the  
delete operation will be cancelled.  
5
13  
To copy a song  
Move the cursor to the COPY button and  
press the [ENTER] key.  
4
A popup window will ask you to confirm the copy  
operation.  
NOTE  
• If you have selected the current song as the song to be  
deleted, a popup window will warn you that it is not possible to  
delete the current song.  
HINT  
• If you have selected the current song as the song to be cop-  
ied, a popup window will ask you whether you want to save  
the current song. Move the cursor to either the YES button (if  
you want to save) or the NO button (if you don’t want to save),  
and then press the [ENTER] key.  
147  
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Optimizing a song  
Optimizing a song  
“Optimize” is an operation that deletes the undo/redo audio data and the unused sample data  
maintained within the song. When you have finished recording and editing a song, you can exe-  
cute the Optimize operation on that song to increase the amount of free space on the hard disk.  
NOTE  
• The deleted undo/redo audio data will be lost forever. Use this operation with caution.  
In the Work Navigate section, repeatedly  
press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
To execute the optimize operation, move  
the cursor to the OK button and press the  
[ENTER] key.  
1
4
]
keys to access the LIST page of the SONG  
screen.  
The undo/redo audio data and unused sample data of  
the song you selected in step 2 will be deleted, and you  
will return to step 1. If you decide not to execute the  
optimize operation, move the cursor to the CANCEL  
button and press the [ENTER] key.  
Turn the [DATA/JOG] dial to select the song  
that you want to optimize.  
The line enclosed by the dotted frame indicates the  
selected song.  
2
3
Move the cursor to the OPTIMZ button, and  
press the [ENTER] key.  
A popup window will ask you to confirm the optimize  
operation.  
HINT  
You may select the current song to be optimized. In this case,  
a popup window will ask you whether you want to save the  
current song. Move the cursor to the OK button (if you want to  
save) or the CANCEL button (if you don’t want to save), and  
press the [ENTER] key.  
13  
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Creating a tempo map  
Creating a tempo map  
The “tempo map” contains data to change the tempo or time signature at the beginning of the  
song or at any measure or beat within the song. The measure/beat display counter, the Quick  
Loop Sampler, the internal metronome, and the MIDI clock data generated within the AW1600  
are all based on this tempo map.  
The AW1600’s tempo map can also record data to switch scenes (p. 73) or Pad sample banks  
(p. 111).You can use this to switch scenes as the song progresses, or to switch the sounds  
that are played by the Quick Loop Sampler.  
HINT  
• The Start point of the song corresponds to the starting location of the tempo map.  
• The data (“tempo map events”) recorded in the tempo map will continue to apply until the  
location at which the next event of the same type has been input.  
NOTE  
• If you modify the tempo map after recording on an audio track, the measure/beat counter  
display values will be affected. For this reason if you want to use MIDI clock to synchro-  
nize with an external MIDI device, or if you want to control the song in measure units, you  
should create the tempo map before you record. If you modify the tempo map after a  
track has already been recorded, a popup window will ask you for confirmation.  
This page contains the following items.  
Editing a tempo map event  
When you create a new song, the following tempo map  
event will be input at the beginning of the tempo map (the  
first beat of the first measure).  
1 List  
This area lists the tempo map events that have been  
input for the current song. The line enclosed by a dot-  
ted frame is the currently selected tempo map event.  
• Time signature: 4/4  
Tempo: 120.0  
B LOCATE button  
By moving the cursor to this button and pressing the  
[ENTER] key, you can move the song to the location  
of the tempo map event currently selected in the list.  
• Pad sample bank: Pad 1=A, Pad 2=A,  
Pad 3=A, Pad 4=A  
• Scene number: not assigned  
C DELETE button  
Here’s how to edit the values of this tempo map event.  
To delete the tempo map event currently selected in  
the list, move the cursor to this button and press the  
[ENTER] key.  
In the Work Navigate section, press the  
[SONG] key.  
1
The SONG screen will appear.  
D INSERT button  
To insert a blank event at the step preceding the tempo  
map event currently selected in the list, move the cur-  
sor to this button and press the [ENTER] key.  
Repeatedly press the [SONG] key or hold  
down the [SONG] key and use the CURSOR  
2
13  
[
]/[ ] keys to access the TEMPO page.  
E NEW button  
In this page you can input or edit tempo map events  
for the current song.  
To create an event at the beginning of the measure fol-  
lowing the last step, move the cursor to this button and  
press the [ENTER] key.  
2 6 7  
8
9
J
K
F STEP  
Indicates the step number of the tempo map event.  
G MEAS  
Indicates the location (measure/beat) at which the  
tempo map event is input.  
H METER  
I TEMPO  
J PAD BANK 1–4  
34 5  
1
K SCENE  
These fields show the time signature, tempo, pad sam-  
ple bank, and scene number of each tempo map event.  
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Creating a tempo map  
Move the cursor to the item that you want to  
edit, and turn the [DATA/JOG] dial to edit  
the value.  
If the METER, TEMPO, PAD BANK 1–4, or SCENE  
value is “–”, move the cursor to the item and press the  
[ENTER] key before you edit the value.  
3
Adding a tempo map event  
Access the TEMPO page, move the cursor  
to the NEW button, and press the [ENTER]  
key.  
1
A blank tempo map event will be created after the last  
step that is currently input.  
NOTE  
HINT  
• The METER, TEMPO, and PAD BANK 1–4 at the beginning of  
the song cannot be set to “–”.  
• If you use the INSERT button instead of the NEW button, a  
blank tempo map event will be inserted before the currently  
selected step. However, you cannot insert an event before the  
tempo map event at the beginning of the song (i.e., the tempo  
map event that is input when you create the song).  
You cannot change the METER value to other than “–” for a  
step that is not located at beat 1.  
The range for each item is as follows.  
Event  
Range  
Content  
Make sure that the cursor is outside the list,  
and turn the [DATA/JOG] dial to select a  
tempo map event that you created.  
When the cursor is located outside the list, you can  
turn the [DATA/JOG] dial to scroll the contents of the  
list.  
2
1/4 to 8/4, –  
Specifies the time signature of the  
song.  
METER  
30.0 to 250.0, – Specifies the tempo of the song.  
You can set the tempo in units of  
0.1 over a range of 30.0–250.0  
BPM.  
TEMPO  
PAD  
BANK 1–4  
A to D, –  
Selects the sample bank that will  
be used for each pad 1–4.  
Move the cursor to the MEAS field of the  
3
00 to 96, –  
Switches the scene number used  
by the song.  
SCENE  
event that is selected in the list, and turn  
the [DATA/JOG] dial to specify the location  
of the event.  
HINT  
You can adjust the location of a tempo map event in  
units of measures or beats. However, you cannot move  
an event past the preceding or following event.  
You cannot delete the tempo map event located at the begin-  
ning of the song, or change its location. If you want to change  
the tempo or time signature during the song, you can insert a  
new event.  
• If you set METER, TEMPO, PAD BANK 1–4, or SCENE to a  
value of “–”, that event will be disabled. For example if you  
want to specify only the time signature and tempo, you should  
set the pad bank and scene to “–”.  
Move the cursor to the item that you want to  
edit, and turn the [DATA/JOG] dial to adjust  
the value.  
4
If necessary, you can play back the song to check that  
the tempo map event works as you expect.  
In the same way, use the NEW or INSERT  
button to add new events, and set their  
parameters.  
5
Deleting a tempo map event  
Here’s how to delete an unwanted event from the tempo  
map. (However, you cannot delete the event that is located  
at the beginning of the song.)  
13  
Access the TEMPO page, and scroll the list  
to select the tempo map event that you  
want to delete.  
1
Move the cursor to the DELETE button and  
press the [ENTER] key.  
2
The selected event will be deleted.  
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Importing data from an existing song  
Importing data from an existing song  
Here’s how selected items of data such as scenes, libraries, or individual tracks of audio data  
from a song saved on the hard disk can be imported into the current song.  
NOTE  
• When you execute this import operation, the previous data (for that item) in the current  
song will be lost. Use this procedure with caution.  
Selecting the song from  
Importing library/  
which you will import data  
scene/tempo map data  
In the Work Navigate section, press the  
[SONG] key.  
The SONG screen will appear.  
Move the cursor to either the LIBRARY,  
SCENE, or TEMPO MAP button, and press  
the [ENTER] key.  
1
4
A popup window will ask you to confirm the import  
operation.  
Repeatedly press the [SONG] key or hold  
down the [SONG] key and use the CURSOR  
2
[
]/[ ] keys to access the IMPORT page.  
1 2  
To execute the import, move the cursor to  
the OK button and press the [ENTER] key.  
5
Importing will begin. When the data has been  
imported, you will return to the screen of step 2.  
3
4
Importing a specific track  
This page contains the following items.  
Move the cursor to the TRACK button and  
press the [ENTER] key.  
1 LIBRARY button  
Imports all libraries into the current song.  
4
A popup window will ask you to select the track to be  
imported.  
B SCENE button  
Imports all scenes into the current song.  
C TRACK button  
Imports the audio data of a single track into the current  
1
song.  
D TEMPO MAP button  
Imports the tempo map into the current song.  
13  
2
3
Turn the [DATA/JOG] dial to select the song  
from which you want to import data.  
3
The line enclosed by the dotted frame is the song you  
have selected as the import-source.  
1 TRACK  
Specify the import-source track number.  
NOTE  
B V.TR  
• The songs whose bit depth differs from the current song can-  
not be imported.  
Specify the import-source virtual track number.  
C NAME  
Displays the name of the currently selected virtual  
track.  
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Move the cursor to the TRACK field and  
V.TR field, and turn the [DATA/JOG] dial to  
specify the track number and virtual track  
number.  
The name of the selected import-source track will be  
displayed in the NAME field.  
1 TRACK  
Specify the import-destination track number.  
5
6
B V.TR  
Specify the import-destination virtual track number.  
C NAME  
Displays the name of the virtual track that you selected  
as the import-destination.  
NOTE  
You can import only one track at a time.  
NOTE  
• When ST (stereo track) is selected as the import source, the  
destination track will also be ST (stereo track).  
Move the cursor to the OK button and press  
the [ENTER] key.  
A popup window will ask you to select the import-des-  
tination track.  
Move the cursor to the TRACK field and  
V.TR field, and turn the [DATA/JOG] dial to  
specify the track number and virtual track  
number for the import-destination.  
7
8
1
To execute the import, move the cursor to  
the OK button and press the [ENTER] key.  
Importing will begin. When the track has been  
imported, you will return to the state of step 2.  
2
3
Backing up songs and sample libraries  
Here’s how you can back up songs or sample libraries from the internal hard disk to CD-R/RW  
media.  
NOTE  
To backup AW1600 data to a computer, connect the AW1600 to the computer via a USB cable  
and copy the song folders directly from the internal AW1600 hard disk to the computer. For  
This page contains the following items.  
Insert CD-R/RW media into the CD-RW  
drive.  
1
2
1 List  
This area lists the songs or sample libraries that are  
saved on the hard disk. The symbols at the right of the  
list indicate whether an item of data has been selected  
() or disabled ( ) for backup.  
In theWork Navigate section, press the [CD]  
key.  
The CD screen will appear.  
13  
B PAD button  
Repeatedly press the [CD] key or hold down  
3
When this button is off, the list will show the songs  
that are saved on the hard disk. When this button is on,  
the list will show the sample libraries that are saved on  
the hard disk.  
the [CD] key and use the CURSOR [ ]/[  
keys to access the BACKUP page.  
]
In this page you can back up songs or sample libraries  
from the internal hard disk to CD-R/RW media.  
C ALL button  
3
2
1
If you turn this button on and then turn the ENABLE/  
DISABLE button on, all data displayed in the list will  
be selected for backup.  
D ENABLE/DISABLE button  
Selects whether an item of data will be selected for  
backup (ENABLE) or not selected (DISABLE).  
5 6  
4
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Backing up songs and sample libraries  
E AS AW2816 button  
Backs up the audio tracks within a song in the format  
of an AW2816 backup file.  
Move the cursor to the OK button and press  
the [ENTER] key.  
Writing to the CD-R/RW media will begin. If you  
decide to cancel the backup operation, move the cursor  
to the CANCEL button and press the [ENTER] key.  
6
Select this format when restoring data on aYamaha  
AW-series Audio Workstation other than the AW1600  
(AW4416, AW2816, AW2400, AW16G). This format  
can only be used with 16-bit songs.  
While the backup operation is being executed, a popup  
window will indicate the progress. When the backup  
has been completed, you will return to step 3.  
If you turn this button on, you will be able to back up  
only one song at a time.  
If the backup data does not fit on a single volume of  
media, a message of “Number Ejected Media, Insert  
Blank Media.” will appear, and the media will be  
ejected. Insert a new volume of media. Then move the  
cursor to the OK button and press the [ENTER] key.  
F EXECUTE button  
Executes the backup operation for the selected song(s)  
or sample library(ies).  
Turn the [DATA/JOG] dial to select the song  
or sample library data that you want to back  
up.Then move the cursor to the ENABLE/  
DISABLE button and press the [ENTER]  
key.  
The symbol for the selected data will change to the ●  
symbol, indicating that this data has been selected for  
backup. You can repeat this step to select multiple  
items of data for backup.  
4
NOTE  
You cannot execute the backup operation without selecting  
data.  
• If you execute the backup operation with the AS AW2816 but-  
ton turned off, system data (the settings you make in the  
UTILITY screen) will be backed up on the media together with  
the selected data.  
• If you execute the backup operation with the AS AW2816 but-  
ton turned on, data other than audio tracks will not be backed  
up. All virtual tracks for tracks 1–16 will be backed up. For the  
stereo track, only the current track will be backed up. 24-bit  
songs are not compatible.  
If you turn on the ALL button and then move the cur-  
sor to the ENABLE/DISABLE button and press the  
[ENTER] key, you can select all data in the list in one  
step.  
• When you restore data that was backed up to more than one  
volume of media, you must insert the media in the order in  
which it was backed up. Be sure to make a note of the backup  
sequence on the label surface of each CD-R/RW media.  
HINT  
• If you turn on the NAME or OLD button, the data in the list will  
be sorted alphabetically or by the order in which it was saved.  
To execute the backup, move the cursor to  
the EXECUTE button and press the  
[ENTER] key.  
5
A popup window will ask you to confirm the opera-  
tion.  
NOTE  
13  
• If previously-recorded CD-RW media is inserted in the CD-  
RW drive, a popup window will ask you if it is OK to erase the  
media first. Move the cursor to the OK button and press the  
[ENTER] key, and the media will be erased.  
• If a CD-ROM or previously-recorded CD-R media is inserted  
in the CD-RW drive, a popup window with a message of  
“Change Media, Please” will appear, and the media will be  
ejected. Remove the media, and replace it with writable  
media.  
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Restoring songs or sample libraries  
Restoring songs or sample libraries  
Here’s how data that you backed up to CD-R/RW media can be restored to the hard disk of the  
AW1600.  
E SYSTEM button  
Selects the system data (AW1600 settings you make in  
the UTILITY screen) for restoring.  
Insert the CD-R/RW media containing the  
backup data into the CD-RW drive.  
If the backup data occupies more than one volume of  
media, insert the first volume.  
1
F EXECUTE button  
Executes the restore operation  
In theWork Navigate section, press the [CD]  
key.  
2
3
NOTE  
The CD screen will appear.  
You cannot operate the items in the RESTORE page until the  
inserted CD-R/RW media has been read.  
Repeatedly press the [CD] key or hold down  
the [CD] key and use the CURSOR [ ]/[  
keys to access the RESTORE page.  
In this page, data that you backed up to CD-R/RW  
media can be restored to the internal hard disk.  
]
Turn the [DATA/JOG] dial to select the data  
that you want to restore.Then move the  
cursor to the ENABLE/DISABLE button and  
press the [ENTER] key.  
5
The symbol at the right will change to the symbol,  
indicating that this data has been selected for restor-  
ing.  
Make sure that the cursor is located at the  
READ CD INFO button, and press the  
[ENTER] key.  
Information will be read from the inserted CD-R/RW  
media. When the information has been read, a display  
like the following will appear.  
4
If you turn on the ALL button and then move the cur-  
sor to the ENABLE/DISABLE button and press the  
[ENTER] key, all data shown in the list will be  
selected in one step.  
3
2
1
NOTE  
• The maximum number of songs or sample libraries that can  
be displayed is 100.  
If you want to restore the system data,  
move the cursor to the SYSTEM button and  
press the [ENTER] key.  
The button will be turned on, and the system data will  
be selected for restoring.  
6
7
6
54  
To execute the restore operation, move the  
cursor to the EXECUTE button and press  
the [ENTER] key.  
1 List  
This area lists the data that has been backed up on the  
CD-R/RW media. The symbols at the right of the list  
indicate whether an item of data has been selected ()  
or disabled ( ) for restore.  
A popup window will ask you to confirm the opera-  
tion.  
13  
B PAD button  
When this button is off, the list will show the songs  
that were backed up on the CD-R/RW media. When  
this button is on, the list will show the sample libraries  
that were backed up on the CD-R/RW media.  
C ALL button  
You can use this button to select all the data that  
appears in the list. If you turn this button on and then  
turn the ENABLE/DISABLE button on, all data dis-  
played in the list will be selected for restore.  
D ENABLE/DISABLE button  
Selects whether an item of data will be selected for  
restore (ENABLE) or not selected (DISABLE).  
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Move the cursor to the OK button if you  
want to execute the restore operation (or to  
the CANCEL button if you decide not to  
8
NOTE  
• When a song or sample library with the same name already  
exists, the name of the restored song or sample library will  
automatically be changed. For example, if “001_Song”  
already exists, the song name will be altered as in:  
“001_Song0”, “001_Song1” … etc.  
restore), and press the [ENTER] key.  
The current song will be saved automatically, and the  
restore operation will begin.  
A popup window will indicate the progress of the  
restore operation. When the operation is finished, you  
will return to step 3.  
If the backup occupied more than one volume of CD-  
R/RW media, a message of “Exchange Next Media  
#XXX” (where XXX is a number) will be displayed  
during the restore process. Exchange the CD-R/RW  
media for the media of the corresponding number.  
Then move the cursor to the OK button and press the  
[ENTER] key.  
Exchanging Song Data With Other AW-series Audio Workstations  
You can back up an AW1600 song in a format that is compatible with the other AW-series  
(AW4416/AW2816/AW2400/AW16G). Conversely, a song that was backed up by the other AW-  
series can be restored into the AW1600.  
NOTE  
• Only the audio data recorded in a song can be exchanged with the other AW-series. Mix  
parameters, libraries, and system data cannot be backed-up/restored in this way.  
Backing up an AW1600 song in a format  
Restoring the other AW-series songs  
compatible with the other AW-series  
Insert CD-R/RW media containing the other  
AW-series song backup into the AW1600.  
1
If you turn on the AS AW2816 button in the BACKUP  
page of the CD screen, the data will be saved in the  
AW2816 backup file format.  
An AW2816 backup file can be restored into the other  
AW-series (version 2.0 or later for AW4416).  
For the procedure, refer to “Backing up songs and sample  
libraries,” earlier in this manual.  
In theWork Navigate section, press the [CD]  
key.  
2
The CD screen will appear.  
13  
Repeatedly press the [CD] key or hold down  
the [CD] key and use the CURSOR [ ]/[  
keys to access the RESTORE page.  
3
]
NOTE  
• Backup in the AW2816 backup file format is limited to one song at  
a time.  
Make sure that the cursor is located at the  
READ CD INFO button, and press the  
[ENTER] key.  
4
• When you perform a backup in the AW2816 backup file format,  
data other than the audio tracks will not be backed up. All virtual  
tracks of tracks 1–16 will be backed up. For the stereo track, only  
the current track will be backed up. 24-bit songs are not compati-  
ble.  
Data will be read from the inserted CD-R/RW media.  
When the data has been read, a screen like the follow-  
ing will appear.  
• Depending on the data size, some songs can’t be saved as  
AW2816 backup files. If this problem occurs use the Optimize  
function to reduce the data size.  
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Exchanging Song Data With Other AW-series Audio Workstations  
Turn the [DATA/JOG] dial to select a song  
that you want to restore.  
5
Move the cursor to the ENABLE/DISABLE  
button and press the [ENTER] key.  
6
The symbol at the right of the data will change to ,  
and the data will be selected for restoring.  
NOTE  
• The list will show all the songs that were backed up to CD-R/  
RW media, but you can execute the restore operation only for  
44.1 kHz/16-bit songs.  
Repeat steps 5 and 6 to select all of the  
other AW-series songs that you want to  
restore.  
7
To execute the restore operation, move the  
cursor to the EXECUTE button and press  
the [ENTER] key.  
8
The restore operation will begin. While the song data  
is being loaded, a popup window will indicate the  
progress.  
NOTE  
• When a song with the same name already exists, the name of  
the restored song will automatically be changed. For exam-  
ple, if “001_Song” already exists, the song name will be  
altered as in: “001_Song0”, “001_Song1” … etc.  
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Chapter 14  
MIDI and utility functions  
This chapter explains basic MIDI-related settings, functions that use MIDI,  
and various utility functions.  
What you can do using MIDI  
On the AW1600, you can use MIDI to do the following things.  
Synchronize operation with an external  
Automate scene changes and mix parame-  
device  
ter operations  
You can synchronize an AW1600 song with the playback  
of an external device (such as a MIDI sequencer) by  
exchanging synchronization messages such as MTC  
(MIDI Time Code) or MIDI Clock with the external  
device.  
When you recall a scene on theAW1600 or operate its mix  
parameters, the corresponding messages (program  
changes or control changes) can be transmitted to an  
external device.  
If you record these messages on a MIDI sequencer that is  
synchronized to the AW1600 song, these scene recall  
operations or realtime mix parameter operations can be  
reproduced whenever you want.  
Remote control of the transport  
You can transmit MMC (MIDI Machine Control) mes-  
sages from a MIDI sequencer or other external MIDI  
device to the AW1600 to remotely control the AW1600’s  
transport. Conversely, you can also transmit MMC from  
the AW1600 to an external device to control its transport.  
• Example of recording/playing scene selections and  
mix parameter operations on a MIDI sequencer  
(computer)  
Control changes  
Program changes  
• Example of using MTC/MMC to synchronize the  
operation of the AW1600 and a MIDI sequencer  
(computer)  
MIDI OUT/  
THRU connector  
MIDI IN  
MIDI IN  
connector  
MIDI OUT  
MIDI OUT/  
MTC  
THRU connector  
MIDI IN  
Control changes  
Program changes  
MIDI IN  
connector  
MMC  
MIDI OUT  
or  
AW1600  
or  
External MIDI  
device  
(e.g., computer)  
MTC/MMC  
USB cable  
AW1600  
External MIDI  
device  
USB cable  
(e.g., computer)  
MIDI Remote  
“MIDI Remote” is a function that lets you use the  
AW1600 as a physical controller for an external device.  
You can assign the desired MIDI messages to the faders  
and [TRACK SEL] keys of the top panel, and use them to  
remotely control a MIDI device or computer program.  
14  
• Example of using the AW1600 as a physical con-  
troller for a MIDI sound module  
Control changes  
System exclusive messages, etc.  
MIDI OUT/THRU  
connector  
MIDI IN  
or  
Control changes  
System exclusive  
messages, etc.  
AW1600  
External MIDI  
device  
USB cable  
(e.g., computer)  
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Basic MIDI Settings  
The UTILITY screen MIDI 1 page lets you specify the connector/port to be used for MIDI mes-  
sage transmission and reception to and from external MIDI devices.  
To access this page, repeatedly press the Work Navigation  
section [UTILITY] key or hold down the [UTILITY] key  
and use the CURSOR [ ]/[ ] keys.  
C THRU  
Selects the THRU input/output connector/port separately  
from the IN PORT and OUT PORT listed left. When this  
setting is enabled, no internally generated AW1600 MIDI  
data is transmitted.  
3 2 1  
• MIDI USB 1  
..........MIDI messages received via the MIDI IN  
connector are retransmitted via USB output  
port 1, and MIDI messages received via  
USB connector input port 1 are retransmitted  
via the MIDI OUT/THRU connector.  
• MIDI USB 2  
..........MIDI messages received via the MIDI IN  
connector are retransmitted via USB output  
port 2, and MIDI messages received via  
USB connector input port 2 are retransmitted  
via the MIDI OUT/THRU connector.  
This page contains the following items.  
1 IN PORT  
Selects the input connector/port to be used for MIDI mes-  
sage reception.  
• USB 1 USB 2  
• MIDI ......................MIDI IN connector.  
• USB 1 ...................USB connector input port 1.  
• USB 2 ...................USB connector input port 2.  
• --- ..........................Disabled.  
..........MIDI messages received via the USB con-  
nector input port 1 are retransmitted via USB  
output port 2, and MIDI messages received  
via USB connector input port 2 are retrans-  
mitted via the USB connector output port 1.  
B OUT PORT  
• --- ---....No THRU settings.  
Selects the output connector/port to be used for MIDI  
transmission. MIDI data internally generated by the  
AW1600 is transmitted via this connector/port.  
NOTE  
• It may be necessary to install an appropriate USB MIDI driver in  
order to use the USB connector for MIDI communication on com-  
• MIDI ......................MIDI OUT/THRU connector.  
• USB 1 ...................USB connector output port 1.  
• USB 2 ...................USB connector output port 2.  
• --- ..........................Disabled.  
Setting MIDI messages  
In the MIDI 2 page of the UTILITY screen, you can make various MIDI-related settings such as  
selecting the MIDI messages that will be output from the MIDI OUT/THRU or USB connector,  
and specifying MTC/MMC transmission and reception.  
14  
To access this page, repeatedly press the Work Navigation  
section [UTILITY] key or hold down the [UTILITY] key  
and use the CURSOR [ ]/[ ] keys.  
This page contains the following items.  
1 SYNC OUT  
Selects the type of MIDI messages that will be output  
from the MIDI OUT/THRU connector or USB connector.  
1
2
4
7
• CLK button........If this button is on, MIDI Clock (and  
Start, Stop, Continue, and Song Posi-  
tion Pointer) messages will be trans-  
mitted while the recorder is running. If  
you turn this button on, the MTC but-  
ton will be defeated.  
• MTC button........If this button is on, MTC (MIDI Time  
Code) will be transmit while the  
recorder is running. If you turn this  
button on, the CLK button will be  
defeated.  
3
6
5
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Setting MIDI messages  
B MMC MODE  
E AVRG (Average)  
Specifies how MMC will be transmitted/received.  
Select one of the following to specify how closely the  
AW1600 will follow the incoming MTC data when func-  
tioning as an MTC slave.  
• MASTER button....If this button is on, the AW1600 will  
be the MMC master. When you  
operate the transport, the corre-  
sponding MMC command will be  
transmitted from the MIDI OUT/  
THRU or USB connector. Use this  
setting when you want to remotely  
control an external MIDI device  
from the AW1600.  
• 0 ............... The AW1600 will synchronize to the incom-  
ing MTC data at the highest precision. How-  
ever if the incoming MTC has significant  
instability, synchronization may be inter-  
rupted or become unreliable.  
• 1 ............... This setting allows more tolerance of MTC  
instability than the “0” setting.  
• SLAVE button .......If this button is on, the AW1600 will  
be the MTC slave, and will follow  
MMC commands that it receives at  
the MIDI IN or USB connector. Use  
this setting when you want to  
• 2 ............... This setting allows the maximum tolerance.  
Use this setting if the MTC master is an  
external MIDI device that has significant  
instability.  
remotely control the transport of the  
AW1600 from an external MIDI  
device.  
HINT  
• When the AW1600 is functioning as an MTC slave and is operat-  
ing in synchronization to an external MIDI device, and the accu-  
racy of the incoming MTC becomes unstable, the AW1600 will  
make slight adjustments in its playback pitch in an attempt to fol-  
low. The AVRG parameter specifies the range of MTC variance  
that will be tolerated.  
C DEV (device number)  
Specifies the MMC device number (1–127) that the  
AW1600 will receive.  
NOTE  
F OFST (Offset)  
• The MMC device number is an identifying number used to distin-  
guish devices that transmit and receive MMC commands. When  
using MMC, the AW1600 and the external MIDI device must be set  
to the same MMC device number.  
When using the AW1600 as an MTC slave, this parameter  
shifts the absolute time within the AW1600 forward or  
backward relative to the incoming MTC. The range is  
–24:00:00:00.00 to +24:00:00:00.00.  
• The MMC device number is displayed as a decimal number start-  
ing from one. Some devices display the MMC device number as a  
hexadecimal number starting from zero. In this case, the numbers  
will correspond as follows.  
OFST = 00:00:00:00.00  
AW1600 display hexadecimal display  
Incoming time  
code  
00:00:10:00.00  
00:00:10:00.00  
00:00:15:00.00  
00:00:15:00.00  
00:00:20:00.00  
00:00:20:00.00  
1 00h  
127 7Eh  
Time code  
display (ABS)  
• The AW1600 always transmits MMC commands using the “All”  
device number (7Fh in hexadecimal).  
Song  
D MTC MODE  
OFST = +00:00:05:00.00  
Specifies how the AW1600 operate when synchronized  
with an external MIDI device using MTC (MIDI Time  
Code).  
Incoming time  
00:00:10:00.00  
code  
00:00:15:00.00  
00:00:20:00.00  
00:00:20:00.00  
00:00:25:00.00  
Time code  
display (ABS)  
00:00:15:00.00  
• MASTER button....If this button is on, the AW1600 will  
be the MTC master. When you  
Song  
operate the transport of the  
AW1600, MTC will be transmitted  
from the MIDI OUT/THRU or USB  
connector. Use this setting if you  
want to the external MIDI device to  
follow the AW1600, or if you are  
using the AW1600 by itself.  
OFST = 00:00:05:00.00  
Incoming time  
code  
00:00:10:00.00  
00:00:15:00.00  
00:00:10:00.00  
00:00:20:00.00  
00:00:15:00.00  
14  
Time code  
display (ABS)  
00:00:05:00.00  
• SLAVE button .......If this button is on, the AW1600 will  
be an MTC slave, and will follow  
Song  
MTC data it receives at the MIDI IN  
or USB connector. Use this setting  
if you want to synchronize with a  
second AW1600 unit, or if you want  
to synchronize the AW1600 with an  
external MIDI device that can func-  
tion only as the MTC master.  
HINT  
• The OFST setting has no effect on the MTC that is transmitted  
from the AW1600’s MIDI OUT/THRU or USB connector.  
HINT  
• When using the AW1600 as the MTC master, make sure that the  
MTC button in the SYNC OUT area is turned on.  
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Setting MIDI messages  
G MIDI CH  
HINT  
Selects the MIDI channel that will be used to transmit and  
receive MIDI messages such as program changes and con-  
trol changes. This area contains the following two items.  
• For details on the mix parameters that correspond to each control  
change, refer to the tables that follow.  
• When you operate a mix parameter of track channel 9/10–15/16  
on the AW1600, two types of control changes will be transmitted.  
• TX .............Selects the transmit MIDI channel, in a  
range of 1–16. While MIDI messages are  
being transmitted, the characters “TX” will  
be highlighted.  
• RX.............Selects the receive MIDI channel, in a  
range of 1–16 or ALL. If you select ALL,  
MIDI messages of all MIDI channels will be  
received (Omni mode). While MIDI mes-  
sages are being received, the characters  
“RX” will be highlighted.  
When CTRL CHG MODE = 1  
MIDI CH  
CC#  
7
PARAMETER  
FADER  
PAN  
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
7
10  
91  
93  
1
TRACK CHANNEL 1  
TRACK CHANNEL 2  
TRACK CHANNEL 3  
TRACK CHANNEL 4  
TRACK CHANNEL 5  
TRACK CHANNEL 6  
TRACK CHANNEL 7  
TRACK CHANNEL 8  
TRACK CHANNEL 9  
TRACK CHANNEL 10  
TRACK CHANNEL 11  
TRACK CHANNEL 12  
TRACK CHANNEL 13  
TRACK CHANNEL 14  
TRACK CHANNEL 15  
TRACK CHANNEL 16  
H PGM CHG MODE  
Switches program change transmission and reception on/  
off.  
If program change reception is on, the AW1600 will recall  
the corresponding scene when it receives a program  
change at the MIDI IN or USB connector. If program  
change transmission is on, the AW1600 will transmit the  
corresponding program change from the MIDI OUT/  
THRU or USB connector when a scene is recalled on the  
AW1600.  
PAN  
2
3
EFF1 SEND  
EFF2 SEND  
FADER  
PAN  
EFF1 SEND  
EFF2 SEND  
FADER  
PAN  
4
EFF1 SEND  
EFF2 SEND  
FADER  
You can select the following choices.  
PAN  
5
• OFF...........Program changes will not be transmitted or  
EFF1 SEND  
EFF2 SEND  
FADER  
received.  
• TX .............Program changes will only be transmitted.  
• RX.............Program change will only be received.  
PAN  
6
EFF1 SEND  
EFF2 SEND  
FADER  
• TX-RX .......Program changes will be transmitted and  
received.  
PAN  
7
EFF1 SEND  
EFF2 SEND  
FADER  
HINT  
• In the SCENE screen PC TABLE page you can specify the scene  
number that will correspond to each program change number (→  
PAN  
8
EFF1 SEND  
EFF2 SEND  
FADER  
PAN  
I CTRL CHG MODE  
Specifies how control changes will be transmitted and  
received.  
If control change transmission and reception are enabled,  
the corresponding control change will be transmitted  
when you operate a mix parameter (fader, pan, effect send,  
etc.) for track channel 1–16 on the AW1600.  
When a control change is received, the corresponding mix  
parameter will change.  
9
EFF1 SEND  
EFF2 SEND  
FADER  
PAN  
10  
11  
12  
13  
14  
15  
16  
EFF1 SEND  
EFF2 SEND  
FADER  
PAN  
EFF1 SEND  
EFF2 SEND  
FADER  
You can select one of the following choices.  
PAN  
• OFF...........Control changes will not be transmitted or  
EFF1 SEND  
EFF2 SEND  
FADER  
14  
received.  
1................Control changes will be transmitted and  
received on MIDI channels 1–16. (MIDI  
channels 1–16 will correspond to AW1600  
track channels 1–16.)  
PAN  
EFF1 SEND  
EFF2 SEND  
FADER  
PAN  
2................Control changes will be transmitted and  
received only on the MIDI channel that is  
selected in the MIDI CH field. (This mapping  
is compatible with the other AW-series.)  
EFF1 SEND  
EFF2 SEND  
FADER  
PAN  
3................This is the same as 2 in that control  
changes of only one MIDI channel are  
received and transmitted, but the parameter  
mapping differs from 2. (A single MIDI chan-  
nel will correspond to AW1600 track chan-  
nels 1–16.)  
EFF1 SEND  
EFF2 SEND  
FADER  
PAN  
EFF1 SEND  
EFF2 SEND  
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Setting MIDI messages  
When CTRL CHG MODE = 2  
CC#  
0
1
2
3
4
5
6
7
PARAMETER  
NO ASSIGN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
CHANNEL  
CHANNEL  
MASTER  
CC#  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
PARAMETER  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
BALANCE  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
NO ASSIGN  
EFF1 SEND  
NO ASSIGN  
EFF1 SEND  
NO ASSIGN  
EFF1 SEND  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
INPUT 1  
INPUT 2  
INPUT 3  
INPUT 4  
INPUT 5  
INPUT 6  
INPUT 7  
INPUT 8  
PAD 1 L  
PAD 1 R  
PAD 2 L  
PAD 2 R  
PAD 3 L  
PAD 3 R  
PAD 4 L  
PAD 4 R  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
INPUT 1  
INPUT 2  
INPUT 3  
INPUT 4  
INPUT 5  
INPUT 6  
INPUT 7  
INPUT 8  
PAD 1  
8
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
FADER  
FADER  
FADER  
PAD 2  
PAD 3  
PAD 4  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
RETURN 1  
RETURN 2  
STEREO OUT  
AUX 1  
MASTER  
MASTER  
MASTER  
MASTER  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
MASTER  
AUX 2  
EFF 1  
EFF 2  
PAN  
STEREO OUT  
96  
97  
98  
99  
FADER  
BUS  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
MASTER  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
INPUT 1  
INPUT 2  
INPUT 3  
INPUT 4  
INPUT 5  
INPUT 6  
INPUT 7  
INPUT 8  
PAD 1  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
INPUT 1  
INPUT 2  
INPUT 3  
INPUT 4  
INPUT 5  
INPUT 6  
INPUT 7  
INPUT 8  
PAD 1  
FADER  
FADER  
FADER  
PAD 2  
PAD 3  
PAD 4  
ON  
ON  
ON  
PAD 2  
PAD 3  
PAD 4  
14  
ON  
STEREO OUT  
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Setting MIDI messages  
When CTRL CHG MODE = 3  
CC#  
0
1
2
3
4
5
6
7
PARAMETER  
NO ASSIGN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
CHANNEL  
CHANNEL  
MASTER  
CC#  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
PARAMETER  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
BALANCE  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
8
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
RETURN 1  
RETURN 2  
STEREO OUT  
AUX 1  
MASTER  
MASTER  
MASTER  
MASTER  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
MASTER  
AUX 2  
EFF 1  
EFF 2  
PAN  
STEREO OUT  
96  
97  
98  
99  
FADER  
BUS  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
MASTER  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
14  
ON  
STEREO OUT  
AW1600 Owner’s Manual  
162  
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Using the MIDI Remote function  
Using the MIDI Remote function  
Control change  
number 64 (value= 127)  
Control change  
number 64 (value= 0)  
About the MIDI Remote function  
transmit  
transmit  
The AW1600 provides a MIDI Remote function that lets  
you use the controls of the top panel to transmit the  
desired MIDI messages.  
By using the MIDI Remote function, you can use the  
AW1600 as a physical controller for a computer program  
or MIDI tone generator.  
MIDI messages can be assigned to the following controls.  
Alternatively, you can specify that a MIDI message with a  
fixed value is transmitted only when you press the  
[TRACK SEL] key to turn it on (lit). For example if you  
assign program change #1, the program change of that  
number will be transmitted each time you turn on the  
[TRACK SEL] key.  
Mixer section  
• Faders 1–8, 9/10–15/16  
• [TRACK SEL] keys 1–8, 9/10–15/16  
Transport section  
• RTZ [ ] key  
• FF [ ] key  
• PLAY [ ] key  
• REW [  
] key  
Program change  
number 1  
Program change  
number 1  
• STOP [] key  
• REC [] key  
transmit  
transmit  
Of these, the MIDI messages assigned to the faders and  
[TRACK SEL] keys can be freely reassigned. You can  
assign the following types of message.  
Messages that can  
be assigned to faders  
A MIDI message whose value  
changes in a range of 0–127 can be  
assigned to each fader. For exam-  
ple if you assign control change #7  
(volume) to a fader, you can move  
the fader to control the volume of a  
MIDI tone generator.  
Control change  
number 7  
transmit  
Using the MIDI Remote function  
presets  
Value = 127  
The PRESET page of the REMOTE screen provides ten  
different MIDI Remote presets. These presets have been  
created with specific devices and computer sequencer pro-  
grams in mind, and assign the necessary messages to the  
AW1600’s faders and [TRACK SEL] keys. You can use  
the MIDI Remote function immediately, just by selecting  
a preset in this page and connecting the appropriate exter-  
nal MIDI device.  
Value =0  
Sequencer programs that are supported  
Messages that can be  
Windows  
Macintosh  
assigned to the [TRACK SEL] keys  
• Cubase SX 3.0.1  
• Logic Platinum 5.5.1(*1)  
• Nuendo 3.0.1  
• Cubase SX 3.0.1  
• Logic Pro 7.0.1(*1)  
• Nuendo 3.0.1  
14  
A MIDI message whose value changes between the two  
states of 0 or 127 can be assigned to each [TRACK SEL]  
key. For example if you assign control change #64 (hold)  
to a [TRACK SEL] key and specify that the control  
change value alternates between 0 and 127, pressing the  
[TRACK SEL] key to turn it on (lit) will transmit control  
change #64 with a value of 127 (Hold on), and turning it  
off (dark) will transmit control change #64 with a value of  
0 (Hold off).  
• Sonar 4.0.1 Producer  
Edition  
• Protools TDM 6.7(*2)  
*1 Use the setting file from the included CD-ROM to map the  
AW1600’s faders/[TRACK SEL] keys/transport keys to the Logic  
key commands. Track assignments must be made within Logic as  
appropriate for your system.  
*2 Select the CS-10 settings as the MIDI controller type. For details  
on the CS-10 settings, ask Digidesign.  
163  
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Using the MIDI Remote function  
To access the PRESET page of the REMOTE screen,  
repeatedly press the Work Navigate section [REMOTE]  
key or hold down the [REMOTE] key and use the CUR-  
SOR [ ]/[ ] keys.  
05 Volume  
Use this preset to control the volume of an external tone  
generator.  
• [TRACK SEL] key operations will transmit Volume  
control change messages (CC#=07).  
HINT  
• When you turn a [TRACK SEL] key off (dark), volume  
= 0 will be transmitted.  
• The MIDI Remote function will automatically be on while this page  
is displayed. The track channel faders and [TRACK SEL] keys will  
not perform their usual functions, but will work as specified by the  
preset you have selected in the PRESET page.  
• When you turn a [TRACK SEL] key on (lit green), the  
volume value corresponding to the fader position will  
be transmitted.  
• When a [TRACK SEL] key is on operating the fader  
will transmit Volume control change messages  
(CC#=07).  
2
3
1
06 XG 1-16  
07 XG 17-32  
08 XG 33-48  
09 XG 49-64  
These presets let you use the AW1600 as a volume con-  
troller for an XG tone generator. Each preset will control  
the XG-compatible tone generator’s parts 1–16, 17–32,  
33–48, and 49–64 respectively.  
This page contains the following items.  
1 List  
Select one of the ten presets shown in this list. The line  
enclosed in the dotted frame is the currently selected pre-  
set. When you turn the [DATA/JOG] dial to select another  
preset, the MIDI message assignments will be switched  
immediately.  
• [TRACK SEL] key operations will switch the part on/  
off.  
• Fader operations will control the volume of the part.  
If you select preset 07–09, the button indications will  
change as follows.  
The AW1600 provides the following presets.  
Preset 07  
00 Cubase  
01 Logic  
02 Sonar  
03 ProTools  
These presets let you use the AW1600 as a physical con-  
troller for various software sequencers.  
1-16 button 17-32 button  
1-12 button 17-28 button  
9-16 button 25-32 button  
Preset 08  
1-16 button 33-48 button  
1-12 button 33-44 button  
9-16 button 41-48 button  
• [TRACK SEL] key operations will control mute on/off  
operations on the sequencer software.  
• Fader operations will control the volume of the  
sequencer software tracks.  
You will need to install the appropriate setting file into  
your sequencer software, and make the necessary settings.  
For details, refer to the “Appendix” section “About the  
Preset 09  
1-16 button 49-64 button  
1-12 button 49-60 button  
9-16 button 57-64 button  
B CH  
Choose one of these buttons to select the MIDI channels  
that will be assigned to the faders and the [TRACK SEL]  
keys, as shown in the following tables.  
04 Volume/RecTr  
Use this preset to control the volume of an external tone  
generator or the recording tracks of an external recorder.  
14  
• [TRACK SEL] key operations will transmit MMC com-  
mands to select recording tracks.  
• Fader operations will transmitVolume control changes  
(CC#=07).  
AW1600 Owner’s Manual  
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Using the MIDI Remote function  
When the 1-16 button is selected  
Faders/[TRACK SEL] keys  
MIDI channel  
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9/10  
9/10  
11/12  
11/12  
13/14  
13/14  
15/16  
15/16  
When the 1-12 button is selected  
Faders/[TRACK SEL] keys  
MIDI channel  
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9/10  
9
11/12  
10  
13/14  
11  
15/16  
12  
When the 9-16 button is selected  
Faders/[TRACK SEL] keys  
MIDI channel  
1
9
2
3
4
5
6
7
8
9/10  
11/12  
13/14  
15/16  
10  
11  
12  
13  
14  
15  
16  
HINT  
Using the user-defined Remote  
function  
• When the 1-16 button is on, operating a fader 9/10–15/16 or a  
[TRACK SEL] key 9/10–15/16 will transmit two channels of MIDI  
messages.  
The USER page of the REMOTE screen lets you assign  
your own MIDI messages to each fader and [TRACK  
SEL] key.  
To access this page, repeatedly press the Work Navigate  
section [REMOTE] key or hold down the [REMOTE] key  
and use the CURSOR [ ]/[ ] keys.  
C TRANSPORT  
Select one of the following to specify what will happen  
when you operate the keys of the transport section while  
using the MIDI Remote function.  
• NORMAL button........The transport keys will perform  
the same operations as nor-  
HINT  
mally; play, stop, or locate etc.  
the current song. MTC/MMC/  
MIDI Clock messages will be  
transmitted and received as  
• The MIDI Remote function will automatically be on while this page  
is displayed. The track channel faders and [TRACK SEL] keys will  
not perform their usual functions, but will work as specified by the  
settings you have made in the USER page.  
specified in the MIDI page of the  
UTILITY screen.  
1
2
3
4
5
• LOCAL button............The transport keys will play,  
stop, or locate the current song.  
However, MTC/MMC/MIDI Clock  
messages will not be transmit-  
ted or received.  
• REMOTE button.........The transport keys will not oper-  
ate the recorder, but will only  
transmit the MIDI messages that  
have been preset for each key.  
6
7
8
9 J  
HINT  
This page contains the following items.  
• These settings will also apply if you use a foot switch to operate  
the song transport.  
1 TRANSPORT  
Selects what will happen when you operate the keys of the  
transport section while using the MIDI Remote function.  
B Selected channel  
Indicates the name of the channel that is currently selected  
for operations.  
14  
HINT  
• When you operate a fader 1–8 or 9/10–15/16 or a [TRACK SEL]  
key 1–8 or 9/10–15/16, the displayed contents of the page will  
change to the corresponding channel.  
C Fader/[TRACK SEL] key function name  
Displays the name that is assigned to the currently dis-  
played fader or [TRACK SEL] key.  
D NAME button  
Edits the name that is assigned to the fader/[TRACK SEL]  
key. Move the cursor to the button and press the [ENTER]  
key, and the TITLE EDIT popup window will appear.  
165  
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Using the MIDI Remote function  
E ALL INIT button  
J MIDI message  
Resets all MIDI messages assigned to the faders/[TRACK  
SEL] keys to the initial settings. To initialize, move the  
cursor to this button and press the [ENTER] key.  
This area displays (in hexadecimal form) the MIDI mes-  
sage that is assigned to the currently selected fader or  
[TRACK SEL] key.  
You can move the cursor to each numeric box and turn the  
[DATA/JOG] dial to edit the value of each byte (two-digi-  
tal hexadecimal number).You can select the following val-  
ues.  
F FADER button  
If you turn this button on, the MIDI message assigned to  
the fader of the currently selected channel will be dis-  
played.  
This button will automatically be turned on when you  
operate the fader of a track channel.  
• 00–FF (hexadecimal)  
..............Corresponds to the actual value of the  
MIDI message that is transmitted.  
G SEL SW button  
• END.............Indicates the end of the MIDI message.  
When you operate a fader or [TRACK  
If you turn this button on, the MIDI message assigned to  
the [TRACK SEL] key of the currently selected channel  
will be displayed.  
This button will automatically be turned on when you  
operate the [TRACK SEL] key of a track channel.  
SEL] key, the MIDI message starting with  
the first byte and ending with the byte that  
precedes END will be transmitted.  
• SW ([TRACK SEL] key only)  
..............Indicates the on/off status of the [TRACK  
SEL] key. The byte you specify as SW will  
be transmitted as 7F (hexadecimal) when  
the key is turned on, or 00 (hexadecimal)  
when the key is turned off.  
H LATCH/UNLATCH button  
Selects how the [TRACK SEL] key of a track channel will  
operate when pressed.  
• LATCH ............The setting will alternate on/off each  
time you press the [TRACK SEL] key.  
• FAD .............Indicates the current position of the fader.  
If the message is assigned to a fader, the  
byte you specify as FAD will be transmit-  
ted as a value of 00–7F (hexadecimal)  
corresponding to the fader position when  
you operate the fader.  
MIDI data transmitted  
(SW=7F)  
MIDI data  
transmitted (SW=00)  
on  
off  
off  
If the message is assigned to a [TRACK  
SEL] key, this byte will be transmitted as a  
value corresponding to the current posi-  
tion of the fader when the [TRACK SEL]  
key is turned on, and will be transmitted as  
a value of 00 (hexadecimal) when the  
[TRACK SEL] key is turned off.  
• UNLATCH.......The setting will be on while you hold  
down the [TRACK SEL] key, and will  
turn off when you release the key.  
HINT  
• The MIDI message assigned to a single fader or key cannot be  
longer than sixteen bytes.  
MIDI data  
transmitted (SW=7F)  
MIDI data  
transmitted (SW=00)  
• If a SW byte is not assigned to a [TRACK SEL] key, the MIDI mes-  
sage you input will be transmitted only when you turn the key on.  
(In this case you will normally use the UNLATCH setting.)  
on  
off  
off  
• When you use the LEARN button to assign a control change to a  
fader, the END byte will automatically be input at the end of the  
MIDI message.  
• When you use the LEARN button to assign a control change to a  
fader, the FAD byte will be automatically input as the variable  
value.  
I LEARN button  
When this button is on, the MIDI message received from  
the MIDI IN connector will be assigned to the currently  
selected fader or [TRACK SEL] key. This is a convenient  
way to assign MIDI messages quickly.  
NOTE  
14  
• If you assign a MIDI message manually, be sure to input END at  
the end of the MIDI message.  
• When you assign a MIDI message to a fader, FAD must be input  
for one of the bytes. If FAD is not input, operating the fader will not  
do anything.  
HINT  
• If two or more MIDI messages are received while the LEARN but-  
ton is on, the last-received MIDI message will be input in the MIDI  
message field.  
• If you input the values manually, it is possible that an invalid MIDI  
message will be input. For this reason, you should use the 9  
LEARN button to assign MIDI messages whenever possible.  
• If a system exclusive message longer than sixteen bytes is  
received, the first sixteen bytes will be displayed.  
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Using the test tone oscillator  
Using the test tone oscillator  
The OSC page of the UTILITY screen lets you send the signal of the AW1600’s built-in test oscil-  
lator (the test tone oscillator) to the desired bus.  
To access this page, repeatedly press the Work Navigate  
section [UTILITY] key or hold down the [UTILITY] key  
and use the CURSOR [ ]/[ ] keys.  
B LEVEL knob  
Adjusts the output level of the oscillator.  
C AUX 1/2 buttons  
Send the oscillator output to AUX buses 1/2.  
1
2
34  
D EFF 1/2 buttons  
Send the oscillator output to effect buses 1/2.  
E BUS L R button  
Sends the oscillator output to the L/R bus.  
F ST L R button  
Sends the oscillator output to the stereo bus.  
G Level meter  
Indicates the output level of AUX 1/2, effect bus 1/2, and  
6 5  
7
the L/R bus.  
This page contains the following items.  
NOTE  
1 WAVEFORM  
• Sine waves and white noise have a higher sound pressure than  
they perceptually appear. These signals may damage your speak-  
ers if played at a high volume, so please use caution.  
Selects one of the following signals for output from the  
oscillator.  
• OFF button.......................Oscillator is off  
• 100Hz button ...................100 Hz sine wave  
• 440Hz button ...................440 Hz sine wave  
• 1kHz button .....................1 kHz sine wave  
• 10 kHz button ..................10 kHz sine wave  
• NOISE button...................White noise  
When you turn on a button, the oscillator output will  
immediately be sent to the specified bus. Use the 36  
buttons to specify the bus to which the signal will be sent.  
HINT  
• If the LEVEL knob is raised when you output the oscillator signal,  
a high volume level may be produced suddenly. Be sure to lower  
the LEVEL knob before you switch on the oscillator.  
14  
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Digital input settings and Initializing the internal hard disk  
Digital input settings and Initializing the internal hard disk  
In the D.IN HDD page of the UTILITY screen you can make settings for digital input, and initialize  
the internal hard disk.  
To access this page, repeatedly press the Work Navigation  
section [UTILITY] key or hold down the [UTILITY] key  
and use the CURSOR [ ]/[ ] keys.  
B ATT knob  
Adjusts the level of the signal that is sent from the DIGI-  
TAL STEREO IN jack to the stereo bus.  
HINT  
1
4
6
• The ATT knob is meaningful only if DIGITAL IN PATCH is set to  
STEREO BUS.  
C DIGITAL REC ON/OFF button  
Enables (ON) or disables (OFF) digital recording from the  
DIGITAL IN jack, and importing of digital audio data  
from an audio CD or WAV le inserted in the CD-RW  
drive.  
When you switch this setting ON, the following message  
will be displayed.  
2
3
5
G
This page contains the following items.  
OBSERVE Copyright Notice  
Written in Owner’s Manual?  
[Cancel] [OK]  
1 DIGITAL IN PATCH  
Selects one of the following as the destination to which  
the signal from the DIGITAL IN jack will be sent.  
If you agree to the conditions described in “Copyright  
Notice” (p. 6), select [OK]. When you select [OK],  
recording and importing of digital audio data will be  
enabled.  
• DISABLE ................The DIGITAL STEREO IN jack will  
be disabled.  
• INPUT 1/2–7/8 ........The signal will be sent to input  
channels 1/2–7/8. If you select this  
setting, the MIC/LINE input jacks  
for the corresponding input chan-  
nels will be disabled.  
HINT  
• The DIGITAL REC ON/OFF button is always set to OFF when you  
turn on the power.  
• STEREO BUS.........The signal will be sent to the ste-  
reo bus.  
D VARI PITCH ON/OFF button  
Selects whether the sampling frequency will be adjustable  
(Vari-pitch function) when DIGITAL IN PATCH is set to  
DISABLE. If you turn this button on, vari-pitch will be  
enabled, and you can use the VARI PITCH knob to adjust  
the sampling frequency.  
HINT  
• If you select DISABLE, the AW1600 will operate using its own  
internal clock. If you select any other setting, the AW1600 will syn-  
chronize to the clock contained in the input signal from the DIGI-  
TAL STEREO IN jack. However when playing an audio CD, the  
AW1600 always operates using its own clock.  
E VARI PITCH knob  
Adjusts the sampling frequency of the current song in a  
range of –5.97 to +6.00%.  
NOTE  
You cannot switch this setting while the recorder is running.  
NOTE  
• If you select a setting other than DISABLE, a message of  
“((((WRONG WORD CLOCK!!))))” will be displayed if appropriate  
clock data is not being sent to the DIGITAL STEREO IN jack.  
While this message is displayed, all channels will be muted and  
the recorder section will not operate. To make the AW1600 oper-  
ate, you must either input the correct clock signal or switch the  
DIGITAL IN PATCH setting to DISABLE.  
• Vari-pitch is not available if DIGITAL IN PATCH is set to other than  
DISABLE, or if you have selected MTC Slave in the MIDI 2 page of  
the UTILITY screen.  
14  
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F FORMAT button  
G AUTO SAVE button  
Formats (initializes) the internal hard disk. When you  
move the cursor to this button and press the [ENTER] key,  
the hard disk will be formatted. During execution, a popup  
window will indicate the progress. When formatting has  
been completed, the popup window will close automati-  
cally.  
Enables or disables the Auto Save function. When the  
Auto Save function is enabled the current song state will  
be backed up to temporary memory when the following  
operation occurs. If the power is accidentally turned off  
before the unit is properly shut down, the song will be  
restored from the backup data in temporary memory the  
next time the power is turned on.  
NOTE  
• Recording is stopped.  
Track editing is ended.  
• Import from the CD-RW drive is completed.  
• Import of a WAV file is completed.  
• Executing the Format operation will erase all data from the internal  
hard disk, and the data cannot be recovered. We recommend you  
to backup all data on the internal hard disk to a computer before  
executing the Format operation.  
You cannot abort the Format operation once it has been started.  
• Never turn off or disconnect the power during formatting, since this  
may damage the hard disk and cause malfunctions.  
Overall settings for the AW1600  
In the PREFER page of the UTILITY screen, you can make settings that affect the overall opera-  
tion of the AW1600, such as specifying whether or not popup windows will appear, and switching  
copy protect on/off.  
When copy protect is enabled  
To access this page, repeatedly press the Work Navigate  
section [UTILITY] key or hold down the [UTILITY] key  
and use the CURSOR [ ]/[ ] keys.  
AW1600  
D.OUT COPYRIGHT= ON  
12  
6 78  
DIGITAL STEREO OUT jack  
Digital recording  
possible  
3 5 4  
J 9  
This page contains the following items.  
1 STORE CONFIRM ON/OFF button  
Specifies whether the TITLE EDIT popup window (allow-  
ing you to assign a name) will appear when you store a  
scene/library.  
Digital recording  
not possible  
DAT or MD, etc.  
14  
B RECALL CONFIRM ON/OFF button  
Specifies whether a popup window will ask you to confirm  
the operation when you recall a scene or library.  
D PARAM DISP TIME  
C D.OUT COPYRIGHT ON/OFF button  
Specifies whether SCMS (Serial Copy Management Sys-  
tem) copy protect flags will be written into the digital sig-  
nal that is output from the DIGITAL STEREO OUT jack.  
Protect is enabled if the button is on, and disabled if the  
button is off.  
Adjusts the duration for which the value will be displayed  
in the upper right of the screen when you use the knobs of  
the Selected Channel section to edit a parameter. This set-  
ting has a range of 0–9 (seconds).  
If copy protect is enabled, you will be able to copy the sig-  
nal from the DIGITAL STEREO OUT jack on an MD or  
DAT recorder, but it will not be possible to make a second-  
generation digital copy from that data.  
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Overall settings for the AW1600  
E FADER FLIP  
Specifies whether faders 1–8 and 9/10–15/16 will adjust  
the track channel levels (TRACK) or the input channel/  
pad levels (INPUT). When the power is turned on, this set-  
ting will always return to TRACK.  
NOTE  
• Even if you select INPUT, the function of the [TRACK SEL] keys  
will not be affected.  
F NUDGE MODE  
Selects the playback method that will be used by the  
Nudge function (a function that lets you use the [JOG ON]  
key and [DATA/JOG] dial to search for a location).  
• AFTER............Play back repeatedly, starting at the cur-  
rent location, for the duration specified  
by the NUDGE TIME.  
• BEFORE.........Play back repeatedly, ending at the cur-  
rent location, for the duration specified  
by the NUDGE TIME.  
NUDGE MODE: BEFORE  
NUDGE MODE: AFTER  
Current location  
Current location  
G NUDGE TIME  
Specifies the duration (Nudge Time) that will be played  
repeatedly by the Nudge function. The nudge time can be  
set in a range of 25–800 ms in 1 ms (millisecond) steps.  
H SOUND CLIP TIME  
Selects the recording time for the Sound Clip function.  
This can be set in a range of 30 sec–180 sec, in 30 sec  
(second) steps.  
NOTE  
• The SOUND CLIP TIME setting is used when you create a new  
song.You cannot change the recording time for the sound clip  
function after the song has been created.  
I PREROLL TIME  
Specifies the duration (preroll time) that will be played  
back before the punch-in point when you use Auto Punch-  
in. This can be set in a range of 0–5 seconds.  
14  
J POSTROLL TIME  
Specifies the duration (postroll time) that will be played  
back after the punch-out point when you use Auto Punch-  
in. This can be set in a range of 0–5 seconds.  
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Chapter 15  
Using the AW1600 with external devices  
This chapter describes various examples of how you can use the AW1600 in  
conjunction with external devices.  
Using the AW1600 with a “workstation synth”  
There are numerous ways in which you can use the AW1600 together with a workstation synthe-  
sizer (a synthesizer that has a built-in sequencer).  
In the Work Navigate section, use the  
[SONG] key to access the SETUP page of  
the SONG screen, and select a frame rate in  
5
Synchronizing the AW1600 with  
the workstation’s sequencer  
the TIME CODE BASE area.  
Here’s how you can use MTC to synchronize the AW1600  
song with the sequencer built into your workstation synth.  
In this example we will also use MMC to remotely control  
the transport of the AW1600 from your workstation synth.  
Refer to the following diagram, and connect  
the AW1600 to your workstation synthe-  
sizer.  
1
HINT  
• The frame rate you specify here will affect not only synchroni-  
zation with the external device, but also the time code that is  
MTC  
displayed in the counter, etc.  
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
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MIDI OUT  
MIDI IN  
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MIDI IN  
MIDI OUT  
Set your workstation synth to function as  
MMC master and MTC slave, and set its  
MMC device number and MTC frame rate to  
the same settings as the AW1600.  
For details on how to make these settings, refer to the  
manual for your workstation synth.  
6
7
Synthesizer with  
built-in sequencer  
MMC  
AW1600  
In the Work Navigate section, use the [UTIL-  
ITY] key to access the MIDI 1 page of the  
UTILITY screen. Set the IN PORT and OUT  
PORT to MIDI.  
2
3
Play back the sequencer (of your worksta-  
tion synth).  
When you play back the sequencer of your worksta-  
tion synth, the corresponding MMC commands will be  
sent to the AW1600, and the AW1600 will begin run-  
ning.  
In the Work Navigate section, use the [UTIL-  
ITY] key to access the MIDI 2 page of the  
UTILITY screen.Turn on the SLAVE button  
in the MMC MODE field, and turn on the  
MASTER button in the MTC MODE field.  
At the same time, the AW1600 will transmit MTC to  
your workstation synth, and the sequencer will run in  
synchronization with it.  
TheAW1600 will be set to function as MMC slave and  
MTC master.  
Example settings for synchronization using  
MTC and MMC  
HINT  
You can synchronize using MIDI Clock and Start/Stop/Con-  
tinue messages instead of using MTC and MMC. For details  
on the settings in this case, refer to the section that follows,  
“Recording/playing AW1600 mix operations on the worksta-  
tion’s sequencer.”  
15  
Move the cursor to the DEV field, and set  
the value to match the device number of  
your workstation synthesizer.  
4
When using MMC, you must set the AW1600 and the  
external MIDI device to the same MMC device num-  
ber. For details on the device numbers that your work-  
station synth can use, refer to its owner’s manual.  
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Using the AW1600 with a “workstation synth”  
Make settings on your workstation synth so  
that its built-in sequencer will follow exter-  
nal MIDI Clock messages. Also set the  
sequencer to record-ready mode.  
For details on how to make these settings, refer to the  
manual for your workstation synth.  
4
Recording/playing AW1600 mix  
operations on the workstation’s  
sequencer  
Here’s how you can synchronize the AW1600 and the  
built-in sequencer of your workstation synth, and use the  
sequencer to record/play the fader and pan operations you  
perform on the AW1600.  
Since operating the AW1600’s mix parameters will cause  
a large number of control change messages to be transmit-  
ted, we will use MIDI Clock (which uses less data) as the  
synchronization signal rather than MTC.  
NOTE  
• If your workstation synth has a function by which MIDI mes-  
sages received at its MIDI IN connector are retransmitted  
from its MIDI OUT connector (a function called “MIDI Echo” or  
“MIDI Thru”), you must turn it off. If this function is turned on  
while you are recording, the control change messages trans-  
mitted when you operate the AW1600 will be immediately  
returned to the AW1600, causing malfunctions.  
Connect the AW1600 and your workstation  
as shown in the following diagram.  
1
Play back the AW1600 song from the begin-  
ning.  
When the AW1600 begins playing, it will transmit a  
Start message and MIDI Clock messages to the  
sequencer, and the sequencer will begin running in  
synchronization with the AW1600.  
5
6
MIDI Clock  
Control change  
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
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MIDI IN  
MIDI IN  
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MIDI OUT  
Synthesizer with  
built-in sequencer  
Operate the AW1600’s mix parameters such  
as fader and pan.  
Control change  
AW1600  
The control changes assigned to each parameter will  
be recorded on the sequencer.  
In the Work Navigate section, use the [UTIL-  
ITY] key to access the MIDI 2 page of the  
UTILITY screen.Turn on the MASTER but-  
ton in the MTC MODE area, and turn on the  
CLK button in the SYNC OUT area.  
With these settings, the AW1600 will transmit MIDI  
Clock, Start/Stop/Continue, and Song Position Pointer  
messages from its MIDI OUT/THRU connector when  
it is running.  
2
The type of mix parameters that can be recorded will  
depend on the setting of the CTRL CHG MODE field  
When you are finished recording, stop the  
AW1600 song.  
7
8
Switch the workstation’s sequencer to play-  
back-ready mode, and play back the  
AW1600 song from the beginning.  
The recorded control changes will be transmitted to  
the AW1600, and the corresponding mix parameters  
will change.  
Example settings for synchronization using  
MIDI Clock and Start/Stop/Continue  
If necessary, you can use the editing functionality of  
your sequencer to edit the values and timing of the  
control changes that were recorded.  
NOTE  
• If you set CTRL CHG MODE to 1, operating track channels 1–  
16 will transmit control changes on the corresponding MIDI  
channel 1–16. For this reason, you should normally record  
operations only for a single channel at a time, unless your  
sequencer is able to record multiple MIDI channels simulta-  
neously.  
Move the cursor to the CTRL CHG MODE  
area, and turn the [DATA/JOG] dial to select  
1 out of the possible range of 1–3.  
The CTRL CHG MODE lets you choose one of three  
combinations (1–3) that specify how control changes  
will correspond to the mix parameters of the AW1600.  
(For details on the contents of each choice, refer to  
3
15  
If you want to divide your operations into a separate  
MIDI channel for each of the AW1600’s track chan-  
nels, choose 1. If you want all track channels to be  
controlled on a single MIDI channel, choose 2 or 3.  
If you chose 2 or 3, you will also need to set the MIDI  
CH field to specify the MIDI channel that will be used  
to transmit and receive the control changes.  
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Using the AW1600 with a “workstation synth”  
Repeat steps 3–4 to assign the desired  
scenes to other program change numbers.  
4
Switching AW1600 scenes from  
the workstation’s sequencer  
Here’s how you can transmit program changes from the  
built-in sequencer of your workstation to switch scenes on  
the AW1600.  
HINT  
• If you want to reset the scene assignments to the initial set-  
ting, move the cursor to the INITIALIZE button and press the  
[ENTER] key.  
Assign scenes to program changes  
Transmit program  
In the Control section, use the [SCENE] key  
to access the PCTABLE page of the SCENE  
screen.  
1
changes to switch scenes  
Connect the AW1600 and your workstation  
1
This page lets you assign a scene number to each pro-  
gram change.  
synth as shown in the diagram below.  
1
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
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MIDI IN  
MIDI OUT  
Synthesizer with  
built-in sequencer  
Program  
change  
AW1600  
In the Work Navigate section, use the [UTIL-  
ITY] key to access the MIDI 2 page of the  
UTILITY screen.  
2
4
2
3
1 List  
This lists the scenes of the current song. The line  
enclosed by a dotted frame is the scene currently  
selected for operations.  
B Program change number  
This indicates the program change number 001–128.  
Move the cursor to this number and turn the [DATA/  
JOG] dial to scroll the list upward or downward.  
Set the PGM CHG MODE field to RX.  
With this setting, the AW1600 will receive program  
changes.  
3
4
5
C Scene  
Move the cursor to this area and turn the [DATA/JOG]  
dial to select the scene that you want to assign to the  
corresponding program number.  
Move the cursor to RX in the MIDI CH area,  
and select the MIDI channel on which MIDI  
messages will be received.  
D INITIALIZE button  
Returns the program change assignments to the initial  
state.  
Transmit a program change message from  
your workstation synth to the AW1600 on  
the MIDI channel that you selected.  
HINT  
The scene assigned to that program change number  
will be recalled.  
• With the initial settings, program changes 1–96 correspond to  
scenes 1–96, and program changes 97–128 are set to NO  
ASSIGN (no assignment).  
HINT  
• If you insert program changes into the appropriate locations  
of your sequencer track, scenes will be recalled automatically  
as the AW1600 and your sequencer run in synchronization.  
15  
Move the cursor to the program change  
number, and turn the [DATA/JOG] dial to  
select the program change number whose  
assignment you want to change.  
2
3
Move the cursor to the scene in the list, and  
turn the [DATA/JOG] dial to select the scene  
that you want to assign to the correspond-  
ing program change number.  
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Remotely controlling a tone generator module  
Remotely controlling a tone generator module  
Here’s how you can use the AW1600’s MIDI Remote function to remotely control a tone genera-  
tor module.  
Connect the AW1600 to your tone generator  
module as shown in the following diagram.  
Turn the [DATA/JOG] dial to select the pre-  
set that you want to use.  
1
3
For example if you select preset 06 (XG 1-16), the  
AW1600’s faders will control the volume of parts 1–  
16 of your XG tone generator, and [TRACK SEL]  
keys 1–16 will control the on/off status of parts 1–16.  
Control changes  
MIDI OUT  
MIDI IN  
Tone generator  
module  
If necessary, use the buttons in the CH area  
to select the MIDI channels to which the  
faders and [TRACK SEL] keys will corre-  
spond.  
The buttons in the CH area select the combination of  
MIDI channels that are assigned to the faders and  
[TRACK SEL] keys. For the combination of MIDI  
channels used when each button is on, refer to “MIDI  
4
AW1600  
Use the Work Navigate section [REMOTE]  
key to access the PRESET page of the  
REMOTE screen.  
2
The Remote function will be enabled.  
Operate the faders and [TRACK SEL] keys  
of the AW1600.  
5
The messages assigned to the faders and [TRACK  
SEL] keys will be transmitted from the MIDI OUT/  
THRU connector, and the parameters of your tone  
generator module will change accordingly.  
HINT  
• While the REMOTE screen is displayed, the functions of the  
faders and [TRACK SEL] keys will be disabled; the faders and  
keys will function as controllers that transmit MIDI messages.  
HINT  
• It is also possible to assign your own MIDI messages to the  
AW1600’s faders and [TRACK SEL] keys. For details, refer to  
• The MIDI Remote function is enabled whenever the REMOTE  
screen is displayed.  
15  
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Using external effects  
Using external effects  
As an alternative to using the internal effects, you can use an external effect processor con-  
nected to the STEREO/AUX OUT jacks. As an example, here’s how you can use AUX bus 1 to  
apply a mono-in stereo-out reverb to the track channels during mixdown.  
Lower the [STEREO] fader to the –posi-  
1 AUX 1 knobs  
Adjust the send level of the signals that are sent from  
each channel to AUX bus 1.  
1
2
tion.  
In the Selected Channel section, repeatedly  
press the [PAN/BAL] knob or hold down the  
[PAN/BAL] knob and use the CURSOR [ ]/  
B PRE/POST (upper line)  
Select the location from which the signal is sent from  
each channel to AUX bus 1. Move the cursor to the  
desired channel and press the [ENTER] key to switch  
between the following two settings.  
[
] keys to access the AUX OUT page of  
the PAN screen.  
In this page you can select one of the following as the  
signal that will be output from the STEREO/AUX  
OUT jacks.  
• PRE (pre-fader)......... The signal immediately  
before the fader will be sent.  
• POST (post-fader)..... The signal immediately after  
• STEREO .....................Stereo bus (default)  
• AUX 1/2.......................AUX bus 1/2  
the fader will be sent.  
C AUX2 knobs  
Adjust the send level of the signals that are sent from  
each channel to AUX bus 2.  
Move the cursor to the AUX 1/2 button and  
press the [ENTER] key.  
The AUX bus 1 signal will be output from the L chan-  
nel of the STEREO/AUX OUT jacks, and the AUX  
bus 2 signal will be output from the R channel of the  
STEREO/AUX OUT jacks.  
3
4
D PRE/POST (lower line)  
Select the location from which the signal is sent from  
each channel to AUX bus 2. Move the cursor and press  
the [ENTER] key to switch between PRE and POST.  
Raise the AUX knob 1 of each channel to an  
appropriate level, and switch the PRE/POST  
setting in the upper line as desired.  
With the settings so far, the signal from the track chan-  
nel will be sent from AUX bus 1 via the STEREO/  
AUX OUT jack to the external effect processor.  
6
7
As shown in the following diagram, connect  
your external effect processor to the  
AW1600.  
Effect processor  
MIC/LINE  
INPUT 3/4  
STEREO/  
AUX OUT (L)  
Use the Quick Navigate section [RECORD]  
key to access the MIXDOWN page of the  
RECORD screen, and make the settings  
shown below.  
MONITOR  
OUT  
AW1600  
NOTE  
• If you make the above connection with the [STEREO] fader  
raised before performing steps 2 and 3, oscillation may occur.  
Please use caution.  
With these settings, the unprocessed sound of track  
channels 1–16 and the effect sound returned to input  
channels 3/4 will be sent to the stereo bus and mixed.  
You can monitor these signals via the MONITOR  
OUT jacks.  
Press the [PAN/BAL] knob twice to access  
the AUX page of the PAN screen.  
5
15  
21  
34  
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Using external effects  
Signal flow when using an external effect processor  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Effect processor  
Stereo  
output  
channel  
Input  
channels  
Track  
channels  
AUX bus 1  
master  
AUX bus  
Stereo bus  
Mixer section  
In the Selected Channel section, repeatedly  
press the [PAN/BAL] knob to access the  
PAN page of the PAN screen, and spread  
apart the pan settings of input channels 3/4.  
The effect sound will be heard in stereo. If desired,  
you can specify input channels 3/4 as a pair.  
Raise the [STEREO] fader to the 0 dB posi-  
tion, and while playing back the song,  
adjust the input level of your external effect  
processor and use the [GAIN] knobs to  
adjust the input level of input channels 3/4.  
If desired, return to step 5 and readjust the send level  
to AUX bus 1 for each track channel. If you want to  
adjust the AUX bus 1 master level, use the BUS page  
of the VIEW screen (or the AUX OUT page of the  
PAN screen).  
8
9
NOTE  
• If you use these settings, leave the AUX 1 knob and AUX 2  
knob of input channels 3/4 set all the way to the left  
(–dB). If you raise these levels, the signal will loop, creating  
oscillation.  
15  
In the MIXDOWN page of the RECORD  
screen, switch the REC button on, and per-  
form the mixdown.  
10  
NOTE  
• When you are finished with the mixdown, turn the PAN screen  
AUX OUT page setting back to its original setting of STEREO.  
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Connecting a digital recorder such as MD or DAT  
Connecting a digital recorder such as MD or DAT  
By connecting a digital recorder to the AW1600’s DIGITAL STEREO IN or DIGITAL STEREO  
OUT jack, you can mixdown to the digital recorder such as MD or DAT while keeping the signal in  
the digital domain, or record an audio signal from the digital recorder into the AW1600.  
Use the Quick Navigation section [RECORD]  
key to access the MIXDOWN page of the  
RECORD screen, and select the channels  
that you want to send to the stereo bus.  
3
Mixing down to a digital recorder  
Here’s how you can connect a digital recorder to the  
AW1600’s DIGITAL STEREO OUT jack and mix down.  
The DIGITAL STEREO OUT jack always outputs the  
same signal as is recorded on the stereo track. This means  
that the procedure is essentially the same as for normal  
mixdown.  
Lower the [STEREO] fader to the –posi-  
1
tion.  
Raise the [STEREO] fader to the 0 dB posi-  
tion, and while you play back the song,  
adjust the level, pan, EQ, and dynamics for  
each track channel.  
4
5
As shown in the diagram below, connect  
the AW1600 to your digital recorder.  
2
Digital recorder  
(MD or DAT)  
If desired, you can also use the mastering library.  
When you have finished adjusting the  
sound and the levels, put your digital  
recorder in record mode, then play the  
AW1600 from the beginning and perform  
the mixdown.  
DIGITAL  
DIGITAL  
STEREO OUT  
STEREO IN  
DIGITAL  
DIGITAL  
STEREO IN  
STEREO OUT  
You do not need to turn on the REC button in the  
MIXDOWN page at this time.  
MONITOR  
OUT  
When you have finished the mixdown, stop  
the AW1600 and your digital recorder.  
6
AW1600  
Signal flow when mixing down to a digital recorder  
Digital recorder  
(MD or DAT)  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
15  
Track  
channels  
Stereo output  
channel  
Stereo bus  
Mixer section  
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Connecting a digital recorder such as MD or DAT  
To play back your digital recorder and listen to the  
recorded result, connect the DIGITAL STEREO OUT  
jack of your digital recorder to the AW1600’s DIGI-  
TAL STEREO IN jack, and perform the following  
steps.  
As shown in the diagram below, connect  
your digital recorder to the AW1600.  
2
Digital recorder  
(MD or DAT)  
DIGITAL  
STEREO OUT  
If you want to hear the result that was  
7
recorded on the digital recorder, lower the  
[STEREO] fader to the –position, and  
use the [UTILITY] key to access the D.IN -  
HDD page of the UTILITY screen.  
DIGITAL  
STEREO IN  
MONITOR  
OUT  
AW1600  
Use the [UTILITY] key to access the D.IN •  
HDD page of the UTILITY screen.  
3
4
Move the cursor to the DIGITAL REC ON/  
OFF button, and press the [ENTER] key.  
Move the cursor to the DIGITAL REC ON/  
OFF button, and press the [ENTER] key.  
8
A message will ask you to confirm your observance of  
copyright laws. If you accept the conditions described  
OK button and press the [ENTER] key. The DIGITAL  
REC ON/OFF button will be switched ON, and digital  
audio data input will be enabled.  
A message will ask you to confirm your observance of  
copyright laws. If you accept the conditions described  
OK button and press the [ENTER] key. The DIGITAL  
REC ON/OFF button will be switched ON, and digital  
audio data input will be enabled.  
Move the cursor to the DIGITAL PATCH IN  
field, and turn the [DATA/JOG] dial to select  
“1/2(input channels 1/2) as the destination  
for the input signal from the DIGITAL STE-  
REO IN jack.  
5
6
Move the cursor to the DIGITAL PATCH IN  
9
field, and turn the [DATA/JOG] dial to select  
“STEREO BUS” as the destination for the  
input signal from the DIGITAL STEREO IN  
jack.  
With this setting, the input signal from the DIGITAL  
STEREO IN jack will be connected directly to the ste-  
reo bus.  
NOTE  
• If necessary, use the INIT page of the MONITOR screen to  
initialize the input channels.  
NOTE  
Use the Quick Navigation section  
• Please note that the EQ and dynamics settings you made for  
the stereo output channel during mixdown are still valid at this  
point. If necessary, turn off EQ and dynamics.  
[RECORD] key to access the DIRECT page  
of the RECORD screen, and connect input  
channels 1/2 directly to tracks 1/2.  
Raise the [STEREO] fader to the 0 dB posi-  
tion, and play back your digital recorder.  
10  
Recording audio data from  
a digital recorder  
Here’s how the signal from a digital recorder connected to  
the DIGITAL STEREO IN jack can be recorded on an  
AW1600 track while still in the digital domain.  
Raise the [STEREO] fader, play back your  
digital recorder, and check the recording  
level and monitor level.  
7
8
15  
NOTE  
• If you want to lower the recording level, access the FADER  
page of the VIEW screen and lower the on-screen faders for  
input channels 1/2. (The [GAIN] knobs have no effect on input  
signals from the DIGITAL STEREO INPUT jack.)  
Lower the [STEREO] fader to the –posi-  
1
tion.  
When you are finished setting the levels,  
put the AW1600 in record mode, and play  
back your digital recorder.  
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Appendix  
Input library list  
No.  
Name  
Initial Data  
Effect Type  
Description  
00  
Initialize to a default state in which EQ, DYN, and EFFECT are not applied.  
EG: Electric guitar  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
Multi Drive  
Light Crunch  
Studio Lead  
Clean Lead  
Hard Blues  
Melody Drive  
Pop Ryhthm  
Heavy Rock  
Stack Lead  
Funk Cut  
AmpSimulate  
AmpSimulate  
Dist->Delay  
Rev->Sympho  
AmpSimulate  
Dist->Delay  
Mono Delay  
AmpSimulate  
AmpSimulate  
Dyna.Phaser  
AmpSimulate  
Dist->Delay  
Delay+Rev  
Mod.Delay  
Drive sound usable in a wide range of situations from backing to lead.  
Light crunch sound suitable for chords (that are allowed to ring).  
Lead with delay sound, with an amp-like character.  
Clean and transparent sound.  
Hard blues sound with rich distortion.  
Long sustaining sound suitable for melodies or ballades.  
Clean backing sound with doubling.  
Heavy rock sound with all frequency ranges distorted.  
Sound that simulates an old amp stack.  
Phase sound that adds an effect to the picking attack.  
Simulation of a traditional blues guitar sound.  
Trad Blues  
NeoRockabily  
Air Clean  
Rockabilly sound using a short delay, warped by adding distortion.  
Clean sound with a sense of air.  
City Lead  
Combination sound with lightly applied modulation and delay.  
Chorus sound suitable for a wide range of uses, from chording to arpeggios.  
A useful and original fuzz sound.  
Pop Chorus  
Fuzzy Drive  
Jazzy Night  
Retro Phase  
Mistic Chord  
Drive Amp  
Smooth Lead  
Crunch Box  
Double Drive  
Comp Driver  
Rotary  
Chorus  
AmpSimulate  
Reverb Room  
Phaser  
Comp sound that lets you express nuances by your picking dynamics.  
Simulation of a classic compact phaser.  
Dual Pitch  
SFX sound that produces a mystical effect from chords or harmonics.  
Natural-sounding overdrive that simulates overdriving a combo amp.  
Smooth distortion lead with a smooth playing feel.  
Crunch sound with a nice amount of distortion, usable for anything from backing to lead.  
Heavy distortion with doubling.  
AmpSimulate  
AmpSimulate  
AmpSimulate  
Dist->Delay  
AmpSimulate  
Rotary  
Overdrive with compressor to bring out the nuances of your picking.  
The familiar rotary speaker sound, optimized for guitar.  
AG: Acoustic guitar  
26  
27  
28  
29  
30  
Arppegio  
Chorus  
Lead  
Rev+Sympho  
Chorus  
Graceful arpeggio sound with good definition.  
Deep chorus sound usable in any situation.  
Mod.Delay  
ReverbRoom  
Symphonic  
Light modulation sound, suitable for lead guitar.  
Suitable for finger strumming or walking-bass phrases.  
Symphonic sound effective on single-note melodic playing.  
Finger Cut  
Stroke  
BA: Bass  
31  
32  
33  
34  
35  
Pick Drive  
AmpSimulate  
AmpSimulate  
AmpSimulate  
AmpSimulate  
Rev->Chorus  
A sound ideal for root-note picking.  
Finger Pick  
Rock Boost  
Best Slap  
Melody  
Sound suitable for finger-picking, with emphasis on response.  
Heavy and solid distortion sound.  
Slap bass sound for everyone (reminiscent of when slap became fashionable).  
Sweet-toned sound for lead melodies.  
VO: Vocal  
36  
37  
38  
39  
40  
Pop Vocal  
ReverbPlate  
MonoDelay  
MonoDelay  
Symphonic  
RingMod  
Clear and transparent effect for vocal, that cuts the low range.  
Effect for rock vocal that uses doubling to create depth.  
Vocal effect that uses a basic delay.  
Rock Vocal  
Delay Vocal  
Ballad Vocal  
ROBOT  
Vocal effect with symphonic, effective on ballades etc.  
SFX sound for vocal and speech, also usable as a sound-effect.  
Speaker simulation  
01  
02  
03  
04  
05  
SMALL TYPE  
REAL FEEL  
HIGH RANGE  
STACK TYPE  
MID RANGE  
Small cabinet simulation.  
Creates realism (picking produces grit).  
Cabinet with boosted highs.  
Large cabinet simulation.  
Simulation of a cabinet with distinctive mid-range.  
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Mastering library list  
Mastering library list  
No.  
00  
Name  
Initial Data  
Description  
Initialize to a state in which EQ and DYN are not applied.  
01  
VITAL MIX  
Standard mastering effect that enhances the overall loudness, creating a mix with extended low and high ranges.  
Use on the two-track mix for any type of song.  
02  
03  
04  
SOFT COMP  
HARD ATTACKY  
SOFT ATTACKY  
Soft compressor that enhances the overall loudness without greatly changing the original nuances (dynamics).  
Ideal for songs in which the mid and low ranges are important.  
Limiter that emphasizes the attacks and produces an overall “flattened” feel. Ideal for songs that emphasize the  
rhythm.  
Soft compressor that enhances the overall loudness and emphasizes the attacks without greatly changing the origi-  
nal nuances (dynamics). Ideal for songs in which the low and mid ranges are important, and that emphasize the  
rhythm.  
05  
06  
LO-FI  
Limiter that produces a “lo-fi” character.  
DARK/SOFT  
Soft limiter that produces the slightly flattened feel characteristic of the 60’s and 70’s.  
(Ideal for Beatles-type rock of the 60’s and 70’s, or more recently for a Vincent Gallo feel.)  
07  
DARK/HARD  
Hard limiter that produces a strongly flattened feel characteristic of the 60’s and 70’s.  
(Ideal when you want to make the song sound like 60’s or 70’s rock such as the Beatles.)  
08  
09  
10  
11  
12  
13  
BRIGHT  
Compressor that produces a boosted high range.  
LO BOOST  
HARD LIMIT  
LIMITER  
NARROW  
DIST  
Compressor that produces a boosted low range.  
Limiter that produces an extremely flattened feel. Ideal for hard-edged songs.  
Limiter without EQ. Ideal when you need only limiting.  
Limiter that produces a sound like that of a small AM radio.  
Limiter that distorts the sound within the effect.  
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EQ library list  
EQ library list  
These are the preset equalizer settings provided by the library.  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041–128  
Name  
Bass Drum 1  
Bass Drum 2  
Snare Drum 1  
Snare Drum 2  
Tom-tom 1  
Cymbal  
Description  
Emphasizes the low range of the bass drum and the attack created by the beater.  
Creates a peak around 80Hz, producing a tight, stiff sound.  
Emphasizes snapping and rimshot sounds.  
Emphasizes the ranges of that classic rock snare drum sound.  
Emphasizes the attack of tom-toms, and creates a long, “leathery” decay.  
Emphasizes the attack of crash cymbals, extending the “sparkling” decay.  
Use on a tight high-hat, emphasizing the mid to high range.  
High Hat  
Percussion  
E.Bass 1  
Emphasizes the attack and clarifies the high-range of instruments, such as shakers, cabasas, and congas.  
Makes a tight electric bass sound by cutting very low frequencies.  
Unlike program 009, this emphasizes the low range of the electric bass.  
Use on a synth bass with emphasized low range.  
E.Bass 2  
Syn.Bass 1  
Syn.Bass 2  
Piano 1  
Emphasizes the attack that is peculiar to a synth bass.  
This is used to make a piano sound brighter.  
Piano 2  
Emphasize the attack and low range of the piano sound by using a compressor.  
Use for line-recording an electric guitar or semi-acoustic guitar to get a slightly hard sound.  
Adjusts the tonal quality of a slightly distorted guitar sound.  
This is a variation on program 016.  
E.G.Clean  
E.G.Crunch 1  
E.G.Crunch 2  
E.G.Dist 1  
Makes a heavily distorted guitar sound clearer.  
E.G.Dist 2  
This is a variation on program 018.  
A.G.Stroke 1  
A.G.Stroke 2  
A.G.Arpeg. 1  
A.G.Arpeg. 2  
BrassSection  
Male Vocal 1  
Male Vocal 2  
Female Vo. 1  
Female Vo. 2  
Chorus&Harmo  
Total EQ 1  
Total EQ 2  
Total EQ 3  
Bass Drum 3  
Snare Drum 3  
Tom-tom 2  
Piano 3  
Emphasizes the bright tones of an acoustic guitar.  
This is a variation on program 020.You can also use it for the electric gut guitar.  
Corrects arpeggio technique of an acoustic guitar.  
This is a variation on program 022.  
Use with trumpets, trombones, or sax. With one instrument, adjust the HIGH or H-MID frequency.  
Use as a template for male vocal. Adjust the HIGH or H-MID setting according to the voice quality.  
This is a variation on program 025.  
Use as a template for female vocal. Adjust the HIGH or H-MID setting according to the voice quality.  
This is a variation on program 027.  
Use as a template for a chorus. It makes the entire chorus much brighter.  
Use on the STEREO bus during mixdown. For more effect, try it with a compressor.  
This is a variation on program 030.  
This is a variation on program 030. Also use these programs for stereo inputs or external effect returns.  
This is a variation on program 001. The low and mid range is removed.  
This is a variation on program 003. It creates rather thick sound.  
This is a variation on program 005. Emphasizes the mid and high range.  
This is a variation on program 013.  
Piano Low  
Piano High  
Fine-EQ Cass  
Narrator  
Use for the low range of the piano sound when it is recorded in stereo. Use with program 038.  
Use for the high range of the piano sound when it is recorded in stereo. Use with program 037.  
Use for recording to or from cassette tape to make the sound clearer.  
Use for recording a voice reading a text.  
[
No Data!  
]
User area.  
HINT  
• The EQ programs were programmed for recording acoustic musical instruments. If you are  
using them for a sampler, synthesizer, or rhythm machine, adjust the parameters accordingly.  
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Dynamics Parameters  
Dynamics Parameters  
Dynamics processors are generally used to correct or control signal levels. However, you can  
also use them creatively to shape the volume envelope of a sound. The AW1600 features com-  
prehensive dynamics processors for all the input channels, tape returns, and the bus and stereo  
outputs. These processors allow you to compress, expand, compress-expand (compand), gate,  
or duck the signals passing through the mixer, giving you unparalleled sonic quality and flexibil-  
ity.  
Out Gain — sets the compressor’s output signal level.  
Compressor  
Compression tends to reduce the average signal level. Out  
Gain can be used to counter this level reduction and set an  
appropriate level for the next stage in the audio path.  
dB  
+20  
+10  
0
Knee — sets the transition of the signal at the threshold.  
With a hard knee, the transition between uncompressed  
and compressed signal is immediate. With the softest  
knee, knee5, the transition starts before the signal reaches  
the threshold and gradually ends above the threshold.  
Compression ratio = 2:1  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
Threshold = –20dB  
Knee = hard  
Release — determines how soon the compressor returns  
to its normal gain once the trigger signal level drops below  
the threshold. If the release time is too short, the gain will  
recover too quickly causing level pumping-noticeable gain  
fluctuations. If it is set too long, the compressor may not  
have time to recover before the next high level signal  
appears, and it will be compressed incorrectly.  
dB  
–70 –60 –50 –40 –30 –20 –10  
0
+10 +20  
Input Level  
A compressor provides a form of automatic level control.  
By attenuating high levels, thus effectively reducing the  
dynamic range, the compressor makes it much easier to  
control signals and set appropriate fader levels. Reducing  
the dynamic range also means that recording levels can be  
set higher, therefore improving the signal-to-noise perfor-  
mance.  
Compressor (CMP) parameters:  
Parameter  
Threshold (dB)  
Ratio  
Value  
–54 to 0 (55 points)  
1.0, 1.1, 1.3, 1.5, 1.7, 2.0, 2.5, 3.0, 3.5, 4.0, 5.0,  
6.0, 8.0, 10, 20, (16 points)  
Attack (ms)  
Outgain (dB)  
Knee  
0 to 120 (121 points)  
0 to +18 (36 points)  
hard,1,2,3,4,5 (6 points)  
6 ms to 46.1 sec (160 points)  
Release (ms)  
Threshold — determines the level of input signal  
required to trigger the compressor. Signals at a level below  
the threshold pass through unaffected. Signals at and  
above the threshold level are compressed by the amount  
specified using the Ratio parameter. The trigger signal is  
determined using the KEYIN SOURCE parameter.  
Ratio — controls the amount of compression-the change  
in output signal level relative to change in input signal  
level. With a 2:1 ratio, for example, a 10 dB change in  
input level (above the threshold) results in a 5 dB change  
in output level. For a 5:1 ratio, a 10 dB change in input  
level (above the threshold) results in a 2 dB change in out-  
put level.  
Attack — controls how soon the signal is compressed  
once the compressor has been triggered. With a fast attack  
time, the signal is compressed almost immediately. With a  
slow attack time, the initial transient of a sound passes  
through unaffected.  
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Dynamics Parameters  
Expander  
Compander  
dB  
dB  
+20  
+10  
0
+20  
+10  
0
Expansion ratio = 2:1  
Width  
Knee = knee5  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
Threshold = –10dB  
Threshold  
dB  
dB  
–70 –60 –50 –40 –30 –20 –10  
0
+10 +20  
–70 –60 –50 –40 –30 –20 –10  
0
+10 +20  
Input Level  
Input Level  
An expander is another form of automatic level control.  
By attenuating the signal below the threshold, the  
expander reduces low-level noise and effectively increases  
the dynamic range of the recorded material.  
A compander is a compressor-expander-a combination of  
signal compression and expansion. The compander attenu-  
ates the input signal above the threshold as well as the  
level below the width. For very dynamic material, this  
program allows you to retain the dynamic range without  
having to be concerned with excessive output signal levels  
and clipping.  
Expander (EXP) parameters:  
Parameter  
Threshold (dB)  
Ratio  
Value  
–54 to 0 (55 points)  
CompanderH (CPH) and  
CompanderS (CPS) parameters:  
1.0, 1.1, 1.3, 1.5, 1.7, 2.0, 2.5, 3.0, 3.5, 4.0, 5.0,  
6.0, 8.0, 10, 20, (16 points)  
Attack (ms)  
Outgain (dB)  
Knee  
0 to 120 (121 points)  
Parameter  
Threshold (dB)  
Ratio  
Value  
0 to +18 (36 points)  
–54 to 0 (55 points)  
hard,1,2,3,4,5 (6 points)  
6 ms to 46.1 sec (160 points)  
1.0, 1.1, 1.3, 1.5, 1.7, 2.0, 2.5, 3.0, 3.5, 4.0, 5.0,  
6.0, 8.0, 10, 20 (15 points)  
Release (ms)  
Attack (ms)  
Outgain (dB)  
Width (dB)  
0 to 120 (121 points)  
–18 to 0 (36 points)  
Threshold — determines the level of input signal  
required to trigger the expander. Signals above the thresh-  
old pass through unaffected. Signals at and below the  
threshold level are attenuated by the amount specified  
using the Ratio parameter. The trigger signal is deter-  
mined using the KEYIN SOURCE parameter.  
1 to 90 (90 points)  
Release (ms)  
6 ms to 46.1 sec (160 points)  
Threshold — determines the level of input signal  
required to trigger the compander. Signals above the  
threshold pass through unaffected. Signals at and below  
the threshold level are attenuated by the amount specified  
using the Ratio parameter. The trigger signal is deter-  
mined using the KEYIN SOURCE parameter.  
Ratio — controls the amount of expansion-the change in  
output signal level relative to change in input signal level.  
With a 1:2 ratio, for example, a 5 dB change in input level  
(below the threshold) results in a 10 dB change in output  
level. For a 1:5 ratio, a 2 dB change in input level (below  
the threshold) results in a 10 dB change in output level.  
Ratio — controls the amount of companding-the change  
in output signal level relative to change in input signal  
level. With a 2:1 ratio, for example, a 10 dB change in  
input level (above the threshold) results in a 5 dB change  
in output level. The hard compander (CPH) has a fixed  
ratio of 5:1 for expansion and the soft compander (CPS)  
has a fixed ratio of 1.5:1 for expansion.  
Attack — controls how soon the signal is expanded once  
the expander has been triggered. With a fast attack time,  
the signal is expanded almost immediately. With a slow  
attack time, the initial transient of a sound passes through  
unaffected.  
Attack — controls how soon the signal is companded  
once the compander has been triggered. With a fast attack  
time, the signal is companded almost immediately. With a  
slow attack time, the initial transient of a sound passes  
through unaffected.  
Out Gain — sets the expander’s output signal level.  
Knee — sets the transition of the signal at the threshold.  
With a hard knee, the transition between unexpanded and  
expanded signal is immediate. With the softest knee,  
knee5, the transition starts before the signal reaches the  
threshold and gradually ends above the threshold.  
Out Gain — sets the compander’s output signal level.  
Width — is used to determine the distance, in decibels,  
between the expander and the compressor. With a width of  
90 dB, the expander is effectively switched off and the  
compander is simply a compressor-limiter. With a smaller  
width (30dB) and a high threshold (0dB), the compander  
is an expander-compressor-limiter.  
Release — determines how soon the expander returns to  
its normal gain once the trigger signal level drops below  
the threshold.  
Release — determines how soon the compander returns  
to its normal gain once the trigger signal level drops below  
the threshold.  
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Dynamics Parameters  
Range — controls the level to which the gate closes. It  
can be used to reduce the signal level rather than cut it  
completely. At a setting of –70 dB, the gate closes com-  
pletely when the input signal falls below the threshold. At  
a setting of –30 dB, the gate only closes so far allowing an  
attenuated signal through. At a setting of 0 dB, the gate  
has no effect. When signals are gated abruptly, the sudden  
cutoff can sound odd.  
Gate and Ducking  
dB  
+20  
+10  
0
Threshold = –10dB  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
For ducking, a setting of –70 dB causes the signal to be  
virtually cutoff. At a setting of –30 dB the signal is ducked  
by 30 dB. At a setting of 0 dB, the duck has no effect.  
Range = –30dB  
Range = –70dB  
dB  
Attack — determines how fast the gate opens when the  
signal exceeds the threshold level. Slow attack times can  
be used to remove the initial transient edge of percussive  
sounds. Too slow an attack time makes some signals  
sound backwards.  
For ducking, this controls how soon the signal is ducked  
once the duck has been triggered. With a fast attack time,  
the signal is ducked almost immediately. With a slow  
attack time, ducking fades the signal. Too fast an attack  
time may sound abrupt.  
–70 –60 –50 –40 –30 –20 –10  
0
+10 +20  
Input Level  
dB  
+20  
+10  
0
–10  
–20  
–30  
–40  
–50  
–60  
–70  
Threshold = –20dB  
Hold — sets how long the gate stays open or the ducking  
remains active once the trigger signal has fallen below the  
threshold level.  
Range = –30dB  
dB  
–70 –60 –50 –40 –30 –20 –10  
0
+10 +20  
Decay — controls how fast the gate closes once the hold  
time has expired. A longer decay time produces a more  
natural gating effect, allowing the natural decay of an  
instrument to pass through.  
For ducking, this determines how soon the ducker returns  
to its normal gain after the hold time has expired.  
Input Level  
A gate, or noise gate is an audio switch used to mute sig-  
nals below a set threshold level. It can be used to suppress  
background noise and hiss from valve (tube) amps, effects  
pedals, and microphones.  
Ducking is used to automatically reduce the levels of one  
signal when the level of a source signal exceeds a speci-  
fied threshold. It is used for voice-over applications  
where, for example, level of background music is auto-  
matically reduced, allowing an announcer to be heard  
clearly.  
Gate (GAT) and Ducking (DUK) parameters:  
Parameter  
Threshold (dB)  
Range (dB)  
Attack (ms)  
Hold (ms)  
Value  
–54 to 0 (55 points)  
–70 to 0 (71 points)  
0 to 120 (121 points)  
0.02 ms to 2.14 sec (216 points)  
6 ms to 46.1 sec (160 points)  
Decay (ms)  
Threshold — sets the level at which the gate closes, cut-  
ting off the signal. Signals above the threshold level pass  
through unaffected. Signals at or below the threshold  
cause the gate to close.  
For ducking, trigger signal levels at and above the thresh-  
old level activate ducking, and the signal level is reduced  
to a level set by the Range parameter.  
The trigger signal is determined using the KEYIN  
SOURCE parameter.  
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Dynamics library list  
Dynamics library list  
These are the preset dynamics settings provided by the AW1600. For details on the function of  
each parameter, refer to page 182.  
001 A.Dr.BD (CMP)  
021 BrassSection (CMP)  
Compressor intended for brass sounds with fast and strong  
attack.  
002 A.Dr.BD (EXP)  
003 A.Dr.BD (GAT)  
004 A.Dr.BD (CPH)  
Use these presets to apply CMP, EXP, GAT, or CPH respec-  
tively to the bass drum of an acoustic drum kit.  
022 Syn.Pad (CMP)  
This has a restraining effect on sounds that tend to become  
diffuse. For example, this is ideal for some rich-sounding  
synth pads that conversely lack definition.  
005 A.Dr.SN (CMP)  
006 A.Dr.SN (EXP)  
007 A.Dr.SN (GAT)  
023 SamplingPerc (CPS)  
008 A.Dr.SN (CPS)  
024 Sampling BD (CMP)  
These presets modify preset programs 1 – 4 for use with a  
snare drum.  
025 Sampling SN (CMP)  
026 Hip Comp (CPS)  
It is effective to apply these programs to sampled sounds  
(such as from a CD-ROM) that are used among acoustic  
instruments, so that they will not seem to lack power and clar-  
ity. Four variations are provided; for Perc, BD, SN, and for  
looped materials (Hip Comp).  
009 A.Dr.Tom (EXP)  
Expander for acoustic toms automatically reduces the volume  
when the toms are not played, helping to differentiate the  
bass and snare drums clearly.  
010 A.Dr.OverTop (CPS)  
027 Solo Vocal1 (CMP)  
Soft compander to emphasize the attack and ambience of  
cymbals using overhead microphones. It automatically  
reduces the volume when the cymbals are not played, helping  
differentiate the bass and snare drums clearly.  
028 Solo Vocal2 (CMP)  
These are variations that are suitable for solo vocal sources.  
029 Chorus (CMP)  
This variation of Vocal is suitable for choruses.  
011 E.B.finger (CMP)  
Compressor to equalize the attack and volume level of a fin-  
ger-picked electric bass guitar.  
030 Compander(H) (CPH)  
031 Compander(S) (CPS)  
A template for the compander program.  
012 E.B.slap (CMP)  
Compressor to equalize the attack and volume level of a slap  
032 Click Erase (EXP)  
electric bass guitar.  
Expander to remove click track sounds that may bleed out of  
the monitor headphones the musicians are using.  
013 Syn.Bass (CMP)  
Compressor to adjust and/or emphasize the level of a synth  
033 Announcer (CPH)  
bass.  
Hard compander reduces the level during the interval  
between the words, making the voice sound even.  
014 Piano1 (CMP)  
015 Piano2 (CMP)  
034 Easy Gate (GAT)  
Piano1 brightens the sound to make it stand out slightly.  
Piano2 uses a deeper threshold setting, producing a more  
consistent overall level and sense of attack.  
A template for the gate program.  
035 BGM Ducking (DUK)  
Ducking background music for voiceovers, typically keyed  
from the announcer’s channel.  
016 E.Guitar (CMP)  
Suitable for electric guitar chording or arpeggios. Try various  
adjustments depending on your tone or playing style.  
036 Limiter 1 (CPS)  
037 Limiter 2 (CMP)  
017 A.Guitar (CMP)  
A limiter template. 1 has a slow release, and 2 is a peak stop-  
Compressor intended for acoustic guitar playing rhythm  
ping type.  
chords or arpeggios.  
038 Total Comp1 (CMP)  
039 Total Comp2 (CMP)  
018 Strings1 (CMP)  
040 Total Comp3 (CMP)  
019 Strings2 (CMP)  
020 Strings3 (CMP)  
Since these presets are effective in restraining the overall  
level or improving the overall definition, it is useful to apply  
them to the stereo output during mixdown. You can apply the-  
ses presets to a stereo source, and adjust them to create inter-  
esting effects.  
Compressor suitable for strings. Numbers 19 and 20 can also  
be used on low-range instruments (cello, contrabass).  
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Effects library list  
Effects library list  
The following table lists the preset effects programs. See “Effects Parameters” (p. 188) for  
detailed parameter information. Effects programs that use the HQ. PITCH effect can be used  
only with Effect 2.  
Reverb-type Effects  
No.  
01  
02  
03  
04  
05  
Title  
Reverb Hall  
Reverb Room  
Reverb Stage  
Reverb Plate  
Early Ref.  
Type  
Description  
REVERB HALL  
REVERB ROOM  
REVERB STAGE  
REVERB PLATE  
EARLY REF.  
Reverb simulating a large space such as a concert hall.  
Reverb simulating the acoustics of a smaller space (room) than REVERB HALL.  
Reverb designed with vocals in mind.  
Simulation of a metal-plate reverb unit, producing a feeling of hard-edged reverberation.  
An effect which isolates only the early reflection (ER) component from reverberation.  
A flashier effect than reverb is produced.  
06  
07  
Gate Reverb  
Reverse Gate  
GATE REVERB  
REVERSE GATE  
A type of ER designed for use as gated reverb.  
A reverse-playback type ER.  
Delays  
No.  
Title  
Type  
Description  
08  
Mono Delay  
MONO DELAY  
Mono delay with simple operation. Use when you don’t need to use complex parameter  
settings.  
09  
10  
11  
12  
Stereo Delay  
Mod.delay  
Delay LCR  
Echo  
STEREO DELAY  
MOD.DELAY  
DELAY LCR  
ECHO  
Stereo delay with independent left and right.  
Mono delay with modulation.  
Three-tap delay (L, C, R).  
Stereo delay with additional parameters for more detailed control. The signal can be fed back  
from left to right, and right to left.  
Modulation-type Effects  
No.  
13  
14  
15  
16  
17  
18  
19  
Title  
Type  
CHORUS  
Description  
Three-phase stereo chorus.  
Chorus  
Flange  
FLANGE  
The well-known flanging effect.  
Symphonic  
Phaser  
SYMPHONIC  
PHASER  
A Yamaha proprietary effect that produces a richer and more complex modulation than chorus.  
Stereo phaser with 2–16 stages of phase shift.  
An effect which cyclically moves the sound between left and right.  
Tremolo.  
Auto Pan  
Tremolo  
AUTO PAN  
TREMOLO  
HQ.Pitch  
HQ.PITCH  
(Effect 2 only)  
Only one note is pitch-shifted, but a stable effect is produced.  
20  
21  
22  
Dual Pitch  
Rotary  
DUAL PITCH  
ROTARY  
Stereo pitch shift with left and right pitches set independently.  
Simulation of a rotary speaker.  
Ring Mod.  
RING MOD.  
An effect that modifies the pitch by applying amplitude modulation to the frequency of the input.  
On the AW1600, even the modulation frequency can be controlled by modulation.  
23  
Mod.Filter  
MOD.FILTER  
An effect which uses an LFO to modulate the frequency of the filter.  
Distortion-type Effects  
No.  
24  
Title  
Type  
Description  
Distortion  
Amp Simulate  
DISTORTION  
AMP SIMULATE  
Distortion.  
25  
Guitar Amp Simulator.  
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Effects library list  
Dynamic Effects  
No.  
26  
Title  
Dyna.Filter  
Type  
Description  
DYNA.FILTER  
DYNA.FLANGE  
DYNA.PHASER  
Dynamically controlled filter. Responds to MIDI Note On velocity when SOURCE set to MIDI.  
Dynamically controlled flanger. Responds to MIDI Note On velocity when SOURCE set to MIDI.  
27  
Dyna.Flange  
Dyna.Phaser  
28  
Dynamically controlled phase shifter. Responds to MIDI Note On velocity when SOURCE set to  
MIDI.  
Combined Effects  
No.  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
Title  
Rev+Chorus  
Rev->Chorus  
Rev+Flange  
Rev->Flange  
Rev+Sympho.  
Rev->Sympho.  
Rev->Pan  
Type  
REV+CHORUS  
REV->CHORUS  
REV+FLANGE  
REV->FLANGE  
REV+SYMPHO.  
REV->SYMPHO.  
REV->PAN  
Description  
Reverb and chorus in parallel.  
Reverb and chorus in series.  
Reverb and flanger in parallel.  
Reverb and flanger in series.  
Reverb and symphonic in parallel.  
Reverb and symphonic in series.  
Reverb and auto-pan in parallel.  
Delay and early reflections in parallel.  
Delay and early reflections in series.  
Delay and reverb in parallel.  
Delay+ER.  
DELAY+ER.  
Delay->ER.  
Delay+Rev  
DELAY->ER.  
DELAY+REV  
DELAY->REV  
DIST->DELAY  
Delay->Rev  
Dist->Delay  
Delay and reverb in series.  
Distortion and delay in series.  
Other Effects  
No.  
Title  
Multi.Filter  
Type  
Description  
41  
MULTI.FILTER  
Three-band parallel filter (24 dB/octave).  
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Effects Parameters  
Effects Parameters  
REVERB HALL, REVERB ROOM, REVERB STAGE, REVERB PLATE  
Parameter  
REV TIME  
Range  
0.3 – 99.0 s  
Description  
Reverb time  
INI.DLY  
HI.RATIO  
LO.RATIO  
DIFF.  
0.0 – 500.0 ms  
0.1 – 1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Low-frequency reverb time ratio  
Reverb diffusion (left–right reverb spread)  
Reverb density  
0.1 – 2.4  
0 – 10  
DENSITY  
E/R DLY  
E/R BAL.  
HPF  
0 – 100%  
0.0 – 100.0 ms  
0 – 100%  
Delay between early reflections and reverb  
Balance of early reflections and reverb (0% = ER, 100% = reverb)  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Level at which gate kicks in  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
OFF, 60 to 0 dB  
0 – 120 ms  
LPF  
GATE LVL  
ATTACK  
HOLD  
Gate opening speed  
0.02 ms – 2.13 s  
6.0 ms – 46.0 s  
0 – 100 [%]  
Gate open time  
DECAY  
MIX BAL.  
Gate closing speed  
Mix balance of the effects and dry sounds  
EARLY REF.  
Parameter  
Range  
Description  
TYPE  
S-Hall, L-Hall, Random,  
Revers, Plate, Spring  
Type of early reflection simulation  
ROOMSIZE  
LIVENESS  
INI.DLY  
0.1 – 20.0  
Reflection spacing  
0 – 10  
Early reflections decay characteristics (0 = dead, 10 = live)  
Initial delay before reverb begins  
Reverb diffusion (left–right reverb spread)  
Reverb density  
0.0 – 500.0 ms  
0 – 10  
DIFF.  
DENSITY  
ER NUM.  
FB.GAIN  
HI.RATIO  
HPF  
0 – 100%  
1 – 19  
Number of early reflections  
–99 to +99%  
0.1 – 1.0  
Feedback gain  
High-frequency feedback ratio  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100 [%]  
LPF  
MIX BAL.  
GATE REVERB, REVERSE GATE  
Parameter  
TYPE  
Range  
Type-A, Type-B  
Description  
Type of early reflection simulation  
Reflection spacing  
ROOMSIZE  
LIVENESS  
INI.DLY  
0.1 – 20.0  
0 – 10  
Early reflections decay characteristics (0 = dead, 10 = live)  
Initial delay before reverb begins  
Reverb diffusion (left–right reverb spread)  
Reverb density  
0.0 – 500.0 ms  
0 – 10  
DIFF.  
DENSITY  
ER NUM.  
FB.GAIN  
HI.RATIO  
HPF  
0 – 100%  
1 – 19  
Number of early reflections  
–99 to +99%  
0.1 – 1.0  
Feedback gain  
High-frequency feedback ratio  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
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Effects Parameters  
MONO DELAY  
Parameter  
Range  
0.0 – 2730.0 ms  
–99 to +99%  
Description  
DELAY  
FB.GAIN  
HI.RATIO  
HPF  
Delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
High-frequency feedback ratio  
0.1 – 1.0  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100 [%]  
High-pass filter cutoff frequency  
LPF  
Low-pass filter cutoff frequency  
MIX BAL.  
Mix balance of the effects and dry sounds  
STEREO DELAY  
Parameter  
Range  
0.0 – 1350.0 ms  
–99 to +99%  
Description  
DELAY L  
FB.G L  
Left channel delay time  
Left channel feedback (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
DELAY R  
FB.G R  
0.0 – 1350.0 ms  
–99 to +99%  
Right channel delay time  
Right channel feedback (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
HI.RATIO  
HPF  
0.1 – 1.0  
High-frequency feedback ratio  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
MOD.DELAY  
Parameter  
Range  
0.0 – 2725.0 ms  
–99 to +99%  
Description  
DELAY  
FB.GAIN  
HI.RATIO  
FREQ.  
DEPTH  
WAVE  
Delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
0.1 – 1.0  
High-frequency feedback ratio  
Modulation speed  
0.05 – 40.00 Hz  
0 – 100%  
Modulation depth  
Sine, Tri  
Modulation waveform  
HPF  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
DELAY LCR  
Parameter  
Range  
0.0 – 2730.0 ms  
0.0 – 2730.0 ms  
Description  
Left channel delay time  
DELAY L  
DELAY C  
DELAY R  
LEVEL L  
LEVEL C  
LEVEL R  
FB.DLY  
Center channel delay time  
0.0 – 2730.0 ms  
–100 to +100%  
–100 to +100%  
–100 to +100%  
0.0 – 2730.0 ms  
–99 to +99%  
Right channel delay time  
Left channel delay level  
Center channel delay level  
Right channel delay level  
Feedback delay time  
FB.GAIN  
HI.RATIO  
HPF  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
High-frequency feedback ratio  
0.1 – 1.0  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100 [%]  
High-pass filter cutoff frequency  
LPF  
Low-pass filter cutoff frequency  
MIX BAL.  
Mix balance of the effects and dry sounds  
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Effects Parameters  
ECHO  
Parameter  
Range  
0.0 – 1350.0 ms  
0.0 – 1350.0 ms  
Description  
DELAY L  
FB.DLY L  
FB.G L  
Left channel delay time  
Left channel feedback delay time  
–99 to +99%  
Left channel feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
DELAY R  
FB.DLY R  
FB.G R  
0.0 – 1350.0 ms  
0.0 – 1350.0 ms  
–99 to +99%  
Right channel delay time  
Right channel feedback delay time  
Right channel feedback gain (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
L->R FBG  
R->L FBG  
–99 to +99%  
–99 to +99%  
Left to right channel feedback gain (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
Right to left channel feedback gain (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
HI.RATIO  
HPF  
0.1 – 1.0  
High-frequency feedback ratio  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
CHORUS  
Parameter  
FREQ.  
Range  
0.05 – 40.00 Hz  
0 – 100%  
Description  
Modulation speed  
PM DEP.  
AM DEP.  
MOD.DLY  
WAVE  
Pitch modulation depth  
0 – 100%  
Amp modulation depth  
0.0 – 500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
LSH F  
21.2 – 8.00 k [Hz]  
–12 to +12 [dB]  
100 – 8.00 k [Hz]  
–12 to +12 [dB]  
10 – 0.10  
Low-shelving filter frequency  
Low-shelving filter gain  
LSH G  
EQ F  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
HSH F  
50.0 – 16.0 k [Hz]  
–12 to +12 [dB]  
0 – 100 [%]  
HSH G  
MIX BAL.  
Mix balance of the effects and dry sounds  
FLANGE  
Parameter  
FREQ.  
Range  
0.05 – 40.00 Hz  
0 – 100%  
Description  
Modulation speed  
DEPTH  
MOD.DLY  
FB.GAIN  
WAVE  
Modulation depth  
0.0 – 500.0 ms  
–99 to +99%  
Modulation delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Modulation waveform  
Sine, Tri  
LSH F  
21.2 – 8.00 k [Hz]  
–12 to +12 [dB]  
100 – 8.00 k [Hz]  
–12 to +12 [dB]  
10 – 0.10  
Low-shelving filter frequency  
LSH G  
Low-shelving filter gain  
EQ F  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
HSH F  
50.0 – 16.0 k [Hz]  
–12 to +12 [dB]  
0 – 100 [%]  
HSH G  
MIX BAL.  
High-shelving filter gain  
Mix balance of the effects and dry sounds  
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Effects Parameters  
SYMPHONIC  
Parameter  
Range  
0.05 – 40.00 Hz  
0 – 100%  
Description  
FREQ.  
DEPTH  
MOD.DLY  
WAVE  
LSH F  
LSH G  
EQ F  
Modulation speed  
Modulation depth  
0.0 – 500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
21.2 – 8.00 k [Hz]  
–12 to +12 [dB]  
100 – 8.00 k [Hz]  
–12 to +12 [dB]  
10 – 0.10  
Low-shelving filter frequency  
Low-shelving filter gain  
Parametric equalizer center frequency  
Parametric equalizer gain  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
EQ G  
EQ Q  
HSH F  
HSH G  
MIX BAL.  
50.0 – 16.0 k [Hz]  
–12 to +12 [dB]  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
PHASER  
Parameter  
FREQ.  
Range  
0.05 – 40.00 Hz  
0 – 100%  
Description  
Modulation speed  
Modulation depth  
DEPTH  
FB.GAIN  
OFFSET  
STAGE  
–99 to +99%  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Lowest phase-shifted frequency offset  
Number of phase shift stages  
0 – 100  
2, 4, 6, 8, 10, 12, 14, 16  
21.2 – 8.00 k [Hz]  
–12 to +12 [dB]  
50.0 – 16.0 k [Hz]  
–12 to +12 [dB]  
0 – 100 [%]  
LSH F  
Low-shelving filter frequency  
LSH G  
Low-shelving filter gain  
HSH F  
High-shelving filter frequency  
HSH G  
High-shelving filter gain  
MIX BAL.  
Mix balance of the effects and dry sounds  
AUTOPAN  
Parameter  
FREQ.  
Range  
0.05 – 40.00 Hz  
0 – 100%  
Description  
Modulation speed  
DEPTH  
DIR.  
Modulation depth  
L<->R, L—>R, L<—R, Turn L, Panning direction  
Turn R  
WAVE  
LSH F  
LSH G  
EQ F  
Sine, Tri, Square  
21.2 – 8.00 k [Hz]  
–12 to +12 [dB]  
100 – 8.00 k [Hz]  
–12 to +12 [dB]  
10 – 0.10  
Modulation waveform  
Low-shelving filter frequency  
Low-shelving filter gain  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
HSH F  
HSH G  
MIX BAL.  
50.0 – 16.0 k [Hz]  
–12 to +12 [dB]  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
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Effects Parameters  
TREMOLO  
Parameter  
Range  
0.05 – 40.00 Hz  
0 – 100%  
Description  
FREQ.  
DEPTH  
WAVE  
LSH F  
LSH G  
EQ F  
Modulation speed  
Modulation depth  
Sine, Tri, Square  
21.2 – 8.00 k [Hz]  
–12 to +12 [dB]  
100 – 8.00 k [Hz]  
–12 to +12 [dB]  
10 – 0.10  
Modulation waveform  
Low-shelving filter frequency  
Low-shelving filter gain  
Parametric equalizer center frequency  
Parametric equalizer gain  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
EQ G  
EQ Q  
HSH F  
HSH G  
MIX BAL.  
50.0 – 16.0 k [Hz]  
–12 to +12 [dB]  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
HQ.PITCH (Effect 2 only)  
Parameter  
PITCH  
Range  
–12 to +12 semitones  
–50 to +50 cents  
0.0 – 1000.0 ms  
–99 to +99%  
Description  
Pitch shift  
FINE  
Pitch shift fine  
Delay time  
DELAY  
FB.GAIN  
MODE  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Pitch shift precision  
1 – 10  
MIX BAL.  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
DUAL PITCH  
Parameter  
Range  
Description  
Channel 1 pitch shift  
PITCH 1  
FINE 1  
PAN 1  
–24 to +24 semitones  
–50 to +50 cents  
L16–1, C, R1–16  
0.0 – 1000.0 ms  
–99 to +99%  
Channel 1 pitch shift fine  
Channel 1 panpot  
DELAY 1  
FB.G 1  
Channel 1 delay time  
Channel 1 feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
LEVEL 1  
PITCH 2  
FINE 2  
–100 to +100%  
–24 to +24 semitones  
–50 to +50 cents  
L16–1, C, R1–16  
0.0 – 1000.0 ms  
–99 to +99%  
Channel 1 level (plus values for normal phase, minus values for reverse phase)  
Channel 2 pitch shift  
Channel 2 pitch shift fine  
Channel 2 panpot  
PAN 2  
DELAY 2  
FB.G 2  
Channel 2 delay time  
Channel 2 feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
LEVEL 2  
MODE  
–100 to +100%  
1 – 10  
Channel 2 level (plus values for normal phase, minus values for reverse phase)  
Pitch shift precision  
MIX BAL.  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
ROTARY  
Parameter  
ROTATE  
SPEED  
DRIVE  
Range  
STOP, START  
SLOW, FAST  
0 – 100  
Description  
Rotation stop, start  
Rotation speed (see SLOW and FAST parameters)  
Overdrive level  
ACCEL  
LOW  
0 – 10  
Accelation at speed changes  
Low-frequency filter  
0 – 100  
HIGH  
0 – 100  
High-frequency filter  
SLOW  
0.05 – 10.00 Hz  
0.05 – 10.00 Hz  
0 – 100 [%]  
SLOW rotation speed  
FAST  
FAST rotation speed  
MIX BAL.  
Mix balance of the effects and dry sounds  
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Effects Parameters  
RING MOD.  
Parameter  
Range  
OSC, SELF  
0.0 – 5000.0 Hz  
Description  
SOURCE  
OSC FREQ  
FM FREQ  
FM DEPTH  
MIX BAL.  
Modulation source: oscillator or input signal  
Oscillator frequency  
0.05 – 40.00 Hz  
0 – 100%  
Oscillator frequency modulation speed  
Oscillator frequency modulation depth  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
MOD.FILTER  
Parameter  
Range  
0.05 – 40.00 Hz  
0 – 100%  
Description  
FREQ.  
DEPTH  
TYPE  
Modulation speed  
Modulation depth  
LPF, HPF, BPF  
0 – 100  
Filter type: low pass, high pass, band pass  
Filter frequency offset  
Filter resonance  
OFFSET  
RESO.  
PHASE  
LEVEL  
MIX BAL.  
0 – 20  
0.00 – 354.38°  
0 – 100  
Left-channel modulation and right-channel modulation phase difference  
Output level  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
DISTORTION  
Parameter  
Range  
Description  
DST TYPE  
DST1, DST2, OVD1, OVD2,  
CRUNCH  
Distortion type (DST = distortion, OVD = overdrive)  
DRIVE  
0 – 100  
Distortion drive  
MASTER  
TONE  
0 – 100  
Master volume  
–10 to +10  
0 – 20  
Tone  
N.GATE  
MIX BAL.  
Noise reduction  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
AMP SIMULATE  
Parameter  
Range  
Description  
AMP TYPE  
STK-M1, STK-M2, THRASH, Guitar amp simulation type  
MIDBST, CMB-PG, CMB-VR,  
CMB-DX, CMB-TW, MINI,  
FLAT  
DST TYPE  
DST1, DST2, OVD1, OVD2,  
CRUNCH  
Distortion type (DST = distortion, OVD = overdrive)  
N.GATE  
DRIVE  
0 – 20  
Noise reduction  
0 – 100  
Distortion drive  
MASTER  
CAB DEP  
BASS  
0 – 100  
Master volume  
0 – 100%  
0 – 100  
Speaker cabinet simulation depth  
Bass tone control  
MIDDLE  
TREBLE  
EQ F  
0 – 100  
Middle tone control  
0 – 100  
High tone control  
99 – 8.0 kHz  
–12 to +12 dB  
10.0 – 0.10  
0 – 100 [%]  
Parametric equalizer frequency  
Parametric equalizer gain  
Parametric equalizer bandwidth  
Mix balance of the effects and dry sounds  
EQ G  
EQ Q  
MIX BAL.  
193  
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Effects Parameters  
DYNA.FILTER  
Parameter  
Range  
INPUT, MIDI  
0 – 100  
Description  
Control source: input signal or MIDI note on velocity  
SOURCE  
SENSE  
TYPE  
Sensitivity  
LPF, HPF, BPF  
0 – 100  
Filter type  
OFFSET  
RESO.  
DIR.  
Filter frequency offset  
Filter resonance  
0 – 20  
UP, DOWN  
6.0 ms – 46.0 s  
0 – 100  
Upward or downward frequency change  
Filter frequency change decay speed  
Output Level  
DECAY  
LEVEL  
MIX BAL.  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
DYNA.FLANGE  
Parameter  
Range  
INPUT, MIDI  
0 – 100  
Description  
SOURCE  
SENSE  
FB.GAIN  
OFFSET  
DIR.  
Control source: input signal or MIDI note on velocity  
Sensitivity  
–99 to +99%  
0 – 100  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Delay time offset  
UP, DOWN  
Upward or downward frequency change  
Decay speed  
DECAY  
LSH F  
6.0 ms – 46.0 s  
21.2 – 8.00 k [Hz]  
–12 to +12 [dB]  
100 – 8.00 k [Hz]  
–12 to +12 [dB]  
10 – 0.10  
Low-shelving filter frequency  
LSH G  
EQ F  
Low-shelving filter gain  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
HSH F  
HSH G  
MIX BAL.  
50.0 – 16.0 k [Hz]  
–12 to +12 [dB]  
0 – 100 [%]  
High-shelving filter gain  
Mix balance of the effects and dry sounds  
DYNA.PHASER  
Parameter  
Range  
INPUT, MIDI  
0 – 100  
Description  
Control source: input signal or MIDI note on velocity  
Sensitivity  
SOURCE  
SENSE  
FB.GAIN  
OFFSET  
STAGE  
DIR.  
–99 to +99%  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Lowest phase-shifted frequency offset  
Number of phase shift stages  
0 – 100  
2, 4, 6, 8, 10, 12, 14, 16  
UP, DOWN  
Upward or downward frequency change  
Decay speed  
DECAY  
LSH F  
6.0 ms – 46.0 s  
21.2 – 8.00 k [Hz]  
–12 to +12 [dB]  
50.0 – 16.0 k [Hz]  
–12 to +12 [dB]  
0 – 100 [%]  
Low-shelving filter frequency  
LSH G  
Low-shelving filter gain  
HSH F  
High-shelving filter frequency  
HSH G  
MIX BAL.  
High-shelving filter gain  
Mix balance of the effects and dry sounds  
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Effects Parameters  
REV+CHORUS  
Parameter  
Range  
0.3 – 99.9 s  
0.0 – 500.0 ms  
Description  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Reverb time  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0.1 – 1.0  
0 – 10  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0.05 – 40.00 Hz  
0 – 100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
PM DEP.  
AM DEP.  
MOD.DLY  
WAVE  
Pitch modulation depth  
Amp modulation depth  
0 – 100%  
0.0 – 500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
REV/CHO  
MIX BAL.  
0 – 100%  
Reverb and chorus balance (0% = chorus, 100% = reverb)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
REV->CHORUS  
Parameter  
Range  
0.3 – 99.9 s  
0.0 – 500.0 ms  
Description  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Reverb time  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0.1 – 1.0  
0 – 10  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0.05 – 40.00 Hz  
0 – 100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
PM DEP.  
AM DEP.  
MOD.DLY  
WAVE  
Pitch modulation depth  
0 – 100%  
Amp modulation depth  
0.0 – 500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
REV.BAL  
MIX BAL.  
0 – 100%  
Reverb and chorused reverb balance (0% = chorused reverb, 100% = reverb)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
REV+FLANGE  
Parameter  
Range  
0.3 – 99.9 s  
0.0 – 500.0 ms  
Description  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Reverb time  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0.1 – 1.0  
0 – 10  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0.05 – 40.00 Hz  
0 – 100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
MOD.DLY  
FB.GAIN  
WAVE  
Modulation depth  
0.0 – 500.0 ms  
–99 to +99%  
Sine, Tri  
Modulation delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Modulation waveform  
REV/FLG  
MIX BAL.  
0 – 100%  
Reverb and flange balance (0% = flange, 100% = reverb)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
195  
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Effects Parameters  
REV->FLANGE  
Parameter  
Range  
0.3 – 99.9 s  
0.0 – 500.0 ms  
Description  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Reverb time  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0.1 – 1.0  
0 – 10  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0.05 – 40.00 Hz  
0 – 100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
MOD.DLY  
FB.GAIN  
WAVE  
Modulation depth  
0.0 – 500.0 ms  
–99 to +99%  
Sine, Tri  
Modulation delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Modulation waveform  
REV.BAL  
MIX BAL.  
0 – 100%  
Reverb and flanged reverb balance (0% = flanged reverb, 100% = reverb)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
REV+SYMPHO.  
Parameter  
Range  
0.3 – 99.9 s  
0.0 – 500.0 ms  
Description  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Reverb time  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0.1 – 1.0  
0 – 10  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0.05 – 40.00 Hz  
0 – 100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
MOD.DLY  
WAVE  
Modulation depth  
0.0 – 500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
REV/SYM  
MIX BAL.  
0 – 100%  
Reverb and symphonic balance (0% = symphonic, 100% = reverb)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
REV->SYMPHO.  
Parameter  
Range  
0.3 – 99.9 s  
0.0 – 500.0 ms  
Description  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Reverb time  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0.1 – 1.0  
0 – 10  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0.05 – 40.00 Hz  
0 – 100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
MOD.DLY  
WAVE  
Modulation depth  
0.0 – 500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
REV.BAL  
MIX BAL.  
0 – 100%  
Reverb and symphonic reverb balance (0% = symphonic reverb, 100% = reverb)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
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Effects Parameters  
REV->PAN  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Range  
0.3 – 99.9 s  
Description  
Reverb time  
0.0 – 500.0 ms  
0.1 – 1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0 – 10  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0.05 – 40.00 Hz  
0 – 100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
DIR.  
Modulation depth  
L<->R, L—>R, L<—R, Turn L, Panning direction  
Turn R  
WAVE  
Sine, Tri, Square  
0 – 100%  
Modulation waveform  
REV BAL.  
MIX BAL.  
Reverb and panned reverb balance (0% = panned reverb, 100% = reverb)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
DELAY+ER.  
Parameter  
Range  
0.0 – 1000.0 ms  
0.0 – 1000.0 ms  
Description  
Left channel delay time  
DELAY L  
DELAY R  
FB.DLY  
Right channel delay time  
0.0 – 1000.0 ms  
–99 to +99%  
0.1 – 1.0  
Feedback delay time  
FB.GAIN  
HI.RATIO  
TYPE  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
High-frequency feedback ratio  
S-Hall, L-Hall, Random,  
Revers, Plate, Spring  
Type of early reflection simulation  
ROOMSIZE  
LIVENESS  
INI.DLY  
DIFF.  
0.1 – 20.0  
Reflection spacing  
0 – 10  
Early reflections decay characteristics (0 = dead, 10 = live)  
Initial delay before reverb begins  
0.0 – 500.0 ms  
0 – 10  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
DENSITY  
ER NUM.  
HPF  
0 – 100%  
1 – 19  
Number of early reflections  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100%  
High-pass filter cutoff frequency  
LPF  
Low-pass filter cutoff frequency  
DLY/ER  
MIX BAL.  
Delay and early reflections balance (0% = early reflections, 100% = delay)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
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Effects Parameters  
DELAY->ER.  
Parameter  
Range  
0.0 – 1000.0 ms  
0.0 – 1000.0 ms  
Description  
DELAY L  
DELAY R  
FB.DLY  
Left channel delay time  
Right channel delay time  
Feedback delay time  
0.0 – 1000.0 ms  
–99 to +99%  
0.1 – 1.0  
FB.GAIN  
HI.RATIO  
TYPE  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
High-frequency feedback ratio  
S-Hall, L-Hall, Random,  
Revers, Plate, Spring  
Type of early reflection simulation  
ROOMSIZE  
LIVENESS  
INI.DLY  
DIFF.  
0.1 – 20.0  
Reflection spacing  
0 – 10  
Early reflections decay characteristics (0 = dead, 10 = live)  
Initial delay before reverb begins  
0.0 – 500.0 ms  
0 – 10  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
DENSITY  
ER NUM.  
HPF  
0 – 100%  
1 – 19  
Number of early reflections  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100%  
High-pass filter cutoff frequency  
LPF  
Low-pass filter cutoff frequency  
DLY.BAL  
MIX BAL.  
Delay and early reflected delay balance (0% = early reflected delay, 100% = delay)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
DELAY+REV  
Parameter  
Range  
0.0 – 1000.0 ms  
0.0 – 1000.0 ms  
Description  
Left channel delay time  
DELAY L  
DELAY R  
FB.DLY  
FB.GAIN  
DELAY HI  
REV TIME  
INI.DLY  
REV HI  
DIFF.  
Right channel delay time  
0.0 – 1000.0 ms  
–99 to +99%  
0.1 – 1.0  
Feedback delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Delay high-frequency feedback ratio  
Reverb time  
0.3 – 99.9 s  
0.0 – 500.0 ms  
0.1 – 1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
0 – 10  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100%  
High-pass filter cutoff frequency  
LPF  
Low-pass filter cutoff frequency  
DLY/REV  
MIX BAL.  
Delay and reverb balance (0% = reverb, 100% = delay)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
DELAY->REV  
Parameter  
Range  
0.0 – 1000.0 ms  
0.0 – 1000.0 ms  
Description  
Left channel delay time  
DELAY L  
DELAY R  
FB.DLY  
FB.GAIN  
DELAY HI  
REV TIME  
INI.DLY  
REV HI  
DIFF.  
Right channel delay time  
0.0 – 1000.0 ms  
–99 to +99%  
0.1 – 1.0  
Feedback delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
Delay high-frequency feedback ratio  
Reverb time  
0.3 – 99.9 s  
0.0 – 500.0 ms  
0.1 – 1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
0 – 10  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
DENSITY  
HPF  
0 – 100%  
Thru, 21.2 Hz – 8.0 kHz  
50 Hz – 16.0 kHz, Thru  
0 – 100%  
High-pass filter cutoff frequency  
LPF  
Low-pass filter cutoff frequency  
DLY.BAL  
MIX BAL.  
Delay and delayed reverb balance (0% = delayed reverb, 100% = delay)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
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Effects Parameters  
DIST->DELAY  
Parameter  
Range  
Description  
Distortion type (DST = distortion, OVD = overdrive)  
DST TYPE  
DST1, DST2, OVD1, OVD2,  
CRUNCH  
DRIVE  
0 – 100  
Distortion drive  
Master volume  
Tone control  
MASTER  
TONE  
0 – 100  
–10 to +10  
0 – 20  
N.GATE  
DELAY  
Noise reduction  
Delay time  
0.0 – 2725.0 ms  
–99 to +99%  
0.1 – 1.0  
FB.GAIN  
HI.RATIO  
FREQ.  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback)  
High-frequency feedback ratio  
0.05 – 40.00 Hz  
0 – 100%  
Modulation speed  
DEPTH  
DLY BAL  
MIX BAL.  
Modulation depth  
0 – 100%  
Distortion and delay balance (0% = distortion, 100% = delayed distortion)  
Mix balance of the effects and dry sounds  
0 – 100 [%]  
MULTI FILTER  
Parameter  
Range  
HPF, LPF, BPF  
HPF, LPF, BPF  
Description  
Filter 1 type: low pass, high pass, band pass  
Filter 2 type: low pass, high pass, band pass  
Filter 3 type: low pass, high pass, band pass  
Filter 1 frequency  
TYPE 1  
TYPE 2  
TYPE 3  
HPF, LPF, BPF  
28 Hz – 16.0 kHz  
28 Hz – 16.0 kHz  
28 Hz – 16.0 kHz  
0 – 100  
FREQ. 1  
FREQ. 2  
FREQ. 3  
LEVEL 1  
LEVEL 2  
LEVEL 3  
RESO. 1  
RESO. 2  
RESO. 3  
MIX BAL.  
Filter 2 frequency  
Filter 3 frequency  
Filter 1 level  
0 – 100  
Filter 2 level  
0 – 100  
Filter 3 level  
0 – 20  
Filter 1 resonance  
0 – 20  
Filter 2 resonance  
0 – 20  
Filter 3 resonance  
0 – 100 [%]  
Mix balance of the effects and dry sounds  
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Sample library list  
Sample library list  
This is a list of the sample libraries that are installed on the internal hard disk when the AW1600  
is shipped from the factory.  
L : LOOP  
O : ONESHOT  
– : No assigns  
PAD1  
PAD2  
PAD3  
PAD4  
Name  
A
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
B
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
C
D
A
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
B
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
C
D
A
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
B
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
C
D
A
O
O
O
O
O
L
B
O
O
O
O
O
C
D
060Normal16  
060Normal8  
060NormShffl  
064RnBsmooth  
065Triplet  
080Latin16  
089Syncopatn  
090MedSlow8  
093Bounce8  
093Southern  
094Gangsta  
096Hip  
O
O
O
O
O
O
L
O
O
O
O
O
O
L
102OldSkool2  
106BreakRock  
106HipFunk  
106OldSkool  
108Funk1  
L
L
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
108Funk2  
110Med8  
110NJS  
114Simple16  
118LoudFunk  
120Normal16  
120Normal8  
120NormShffl  
125Simple8  
126BigBeat  
126LatinRock  
127Shffle16  
128FlipHop  
128GarageHs  
129Detroit  
O
130Latin8  
L
130Shuffle8  
134TecLectro  
135_2Step  
O
L
O
L
L
L
135Ibiza  
L
L
135TrncHouse  
137SambaEns  
L
L
L
L
AW1600 Owner’s Manual  
200  
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Sample library list  
PAD1  
PAD2  
PAD3  
PAD4  
Name  
A
L
B
L
C
D
A
L
B
L
C
D
A
L
B
L
C
D
A
O
O
L
B
O
O
L
C
D
140MedFast8  
140Techno  
147Drumn_Bs  
154LatinSwng  
170Fast8  
Bang_Explosn  
Bell_Beep  
Birds  
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
O
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
O
O
O
L
O
O
L
O
O
L
O
O
L
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
Car_Action  
City_Noise  
Dog_Cat  
O
L
O
L
O
L
O
L
O
O
O
O
L
O
O
O
O
O
O
O
O
L
O
O
O
O
Door_Action  
Female_Dry  
Female_Wet  
Fire  
Guns  
O
O
O
L
O
O
O
O
O
O
L
O
O
O
O
O
O
L
O
O
O
O
O
O
L
O
O
O
Hit_Swish  
Human_Action  
Jungle_Amb  
Laser_Buzz  
Male_Dry  
Night_Amb  
Other_Rides  
Punch_Swish  
Rain1  
O
O
O
O
O
L
O
O
O
O
O
O
O
L
O
O
L
O
O
L
O
O
O
O
L
O
O
O
O
L
O
O
O
O
L
O
O
O
O
L
O
O
Rain2  
L
L
L
O
L
River  
L
L
L
L
L
L
L
Robot_Voice  
Scratch1  
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
L
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
L
O
O
O
O
O
O
L
Scratch2  
SE_Analog  
SE_Beep  
SE_SFX  
Sea  
Stock_Farm  
Storm  
O
L
O
L
O
L
O
L
201  
AW1600 Owner’s Manual  
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Troubleshooting  
Troubleshooting  
Input sound is not output  
Power does not turn on, operation not  
possible  
• Is the signal from the external device being input?  
• The connection cable from the external device may be  
broken.  
Power does not turn on  
• Is the AC adaptor connected to an AC outlet of the correct  
voltage?  
• Are cables connected to both the MIC/LINE INPUT 8  
XLR/TRS connector and the HI-Z connector?  
• Is the POWER switch turned ON?  
• Is the [GAIN] knob set to an appropriate level?  
• Is the input channel fader raised? Is it turned on?  
• The input channel may have been set to DIGITAL IN.  
• If the power still does not turn on, please contact your  
Yamaha dealer.  
• When recording, is the recording-destination track fader  
(which adjusts the monitor level) raised?  
LCD display is dim or dark  
• Use the contrast knob located at the lower right of the  
screen to adjust the contrast.  
If you are recording, the sound of that input channel will not  
be heard during playback.  
Can’t use the [DATA/JOG] dial to control on-  
screen parameters  
• The [JOG ON] key may be on.  
Recorded sound is not output  
• Has audio data been recorded on the recorder?  
• Is the virtual track set to the track that was recorded?  
• Some parameters cannot be operated in certain states,  
such as while the recorder is running.  
• A recorded region shorter than 10 msec will not be played  
back.  
• Tracks 1–16 will not play back if the AW1600 is in Stereo  
Track, Sound Clip, or Audio CD playback mode.  
No sound  
No sound, or sound is too faint  
Can’t play back the STEREO track  
• Is the stereo track turned on in the MONITOR screen  
ST.TRACK page?  
• Are speakers or headphones connected correctly?  
• Is your amp and other external devices turned on?  
• Are you using connection cables with built-in resistors?  
• Does the stereo output channel meter move?  
Metronome cannot be heard  
• The metronome sound is normally sent only to the MONI-  
TOR OUT and headphones.  
• Is the stereo output channel fader raised? Is it turned on?  
• The EQ gain may be set to an extremely low value.  
• The metronome will not sound while the recorder is  
stopped.  
• The dynamics processor may be set to an extreme thresh-  
old or ratio.  
• In Sound Clip mode, the metronome will sound only dur-  
ing recording.  
• If you are connecting an electric guitar, is it connected to  
the Hi-Z jack?  
• Is the attenuator of the EQ screen or VIEW screen raised?  
Can’t record, something is wrong with  
the recorded sound  
Check the level (meter movement) in the METER page of  
the VIEW screen.  
If you press the [SEL] key in the MONITOR screen INIT  
page, that channel will be initialized to default values that  
allow sound to be output.  
Can’t record  
• Is there sufficient free space on the internal hard disk?  
You can check the remaining recordable time by setting the  
counter display to REMAIN in the SONG screen SETUP  
page.  
If DIGITAL IN is set to other than DISABLE in the UTILITY  
screen D.IN HDD page, and no signal is being input to the  
DIGITAL INPUT jack, a message of “WRONG WORD  
CLOCK” will appear, and sound will not be output.  
• The song may be protected.  
• The stereo track may be in playback mode.  
• Is the input signal routed appropriately to the recorder?  
• Check the recording-source and recording-destination in  
the QUICK NAVIGATE page RECORD screen?  
• DIGITAL REC may have been turned OFF in the UTIL-  
ITY screen D.IN•HDD page.  
• Please read and understand the copyright warning (p. 6)  
before using digital input signals.  
Can’t record on the STEREO track  
• It is not possible to record on the STEREO track while  
recording on other tracks.  
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Troubleshooting  
• The fader may be set to PRE FADE in AUX.  
Noise is present in the recorded signal  
• The oscillator may be functioning.  
Pairing was specified, but the signal is mon-  
aural  
• Is the odd-numbered channel panned far left and the even-  
numbered channel panned far right?  
• Does the word clock setting match for the AW1600 and  
the external device(s)?  
• Go to the RECORD screen in the Quick Navigate section  
and check the recording-source and recording-destination.  
Pairing was specified, but the signal phase  
does not match  
• Even when channels are paired, the phase setting is not  
linked.  
Can’t select a record track  
• The number of 24-bit song tracks that can be recorded or  
played simultaneously is limited.  
Signal is delayed  
• An effect such as delay may be inserted.  
Something wrong with the sound  
Signal from the INPUT 8 jack is too loud  
• A conventional line-level signal may be connected to the  
Hi-Z jack.  
Can’t use the internal effects  
• Effect BYPASS may be turned ON.  
• The effect may have been inserted into a different channel.  
• Are the level of EFF.RTN 1, 2 faders raised?  
Sound is distorted  
• Is the [GAIN] knob set correctly?  
• 019. HQ. Pitch can be used only with EFFECT 2.  
• The connection cable from the external device may be  
broken.  
• These do not affect the stereo track, sound clip, or audio  
CD playback.  
• The fader of the input channel or monitor channel may be  
raised excessively.  
Playback pitch is wrong  
VARI PITCH may be adjusted.  
• The stereo output channel fader may be raised excessively.  
• Is the synchronized external device operating on the same  
sampling frequency (44.1 kHz)?  
• The stereo output channel attenuator may be raised exces-  
sively.  
• Is the master device operating in a stable way?  
• The EQ or dynamics processor may have been set to pro-  
duce an extreme gain boost.  
You may have executed the EDIT screen PITCH com-  
mand.  
• Did you record at an appropriate level?  
• Is an effect such as HQ.Pitch or Dual Pitch selected for a  
monitor channel?  
Go to the VIEW screen METER page and check the level  
(meter movement).  
• Is the word clock setting correct for both the AW1600 and  
the external device(s)?  
A small amount of noise is produced when a  
song is played back on a different AW1600  
unit  
• A small amount of noise may be heard at the beginnings  
and ends of audio regions when a song created on an  
AW1600 unit with Version 1.1 firmware is played back on  
an AW1600 with Version 1.0 firmware. Please update all  
AW1600 units you are using to the latest firmware ver-  
sion. Information on the latest firmware version as well as  
update procedure can be found at the internet address  
below.  
• An effect such as Distortion or Amp Simulate may be in  
use.  
The volume of a particular channel  
increases or decreases  
• Are the dynamics processor settings appropriate?  
• A scene recall may be specified in the SONG screen  
TEMPO page.  
Can’t store a scene  
• The store-destination scene may be protected.  
http://www.yamahasynth.com/  
• A scene cannot be stored in scene number 00.  
Recorder operations  
Can’t reproduce a scene  
• One or more channels may be set to Recall Safe.  
When you press the [PLAY] key it blinks,  
and playback does not occur  
• Is the AW1600 set to MTC SLAVE?  
Can’t save to a library  
• It is not possible to save to the factory-preset libraries.  
Access the UTILITY screen MIDI 2 page, and check the set-  
Meters move even though the faders are  
lowered  
ting.  
Something goes wrong with the sound  
when you use the [FF] key or [REW] key  
• Differences in the number of simultaneously played tracks  
will affect the way in which the sound is heard when these  
controls are operated.  
• The meter display may be set to PRE FADER.  
Moving a fader does not change the level  
• In the VIEW screen FADER page, check whether the dis-  
play moves in correspondence with fader operations.  
You cannot control the level until the panel fader position  
Can’t edit a recorded track  
matches the position shown in the display.  
• The song may be protected.  
• In the UTILITY screen PREFER page, is FADER FLIP  
set appropriately?  
• Have you selected the virtual track that you recorded?  
When the power is turned on, FADER FLIP will be set to  
TRACK.  
203  
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Troubleshooting  
Editing results are not heard in the sound  
• Have you selected the virtual track that you recorded?  
The display indicates MEMORY FULL, and  
you can’t import  
• Access the SAMPLE screen MEMORY page, and check  
the amount of used memory. Execute ERASE or  
EXTRACT to increase the amount of free memory.  
• Are you using the appropriate editing command?  
Counter display is not 0 when you return to  
the beginning of the song  
• The display mode may be set to REMAIN (remaining  
recording time).  
WAV files to be imported are not displayed  
• Have you copied WAV les with a different bit depth from  
the song? 16-bit WAV les will not be displayed for a 24-  
bit song, and 24-bit WAV les will not be displayed for a  
16-bit song. WAV les with sampling frequency other than  
44.1 kHz will also not be displayed.  
• If the display mode is set to REL (relative time), the start  
point may be specified.  
Go to the SONG screen SETUP, POINT page and check the  
settings.  
Display indicates DISK FULL, MEMORY  
FULL, or REGION FULL, and you cannot  
record or edit  
• There is insufficient free space, or too many recording  
regions. Erase unneeded tracks and then perform the Opti-  
mize operation to obtain more free space.  
MIDI operations  
Can’t exchange MIDI data  
• Are the MIDI cables or USB cables connected correctly?  
• A MIDI cable or USB cable may be broken.  
• Is the power turned on for the transmitting and receiving  
devices?  
• If the “DISK FULL” message appears, erase unneeded  
songs, sample libraries, or WAV les located under the  
“Transport” folder. The WAV les under the “Transport”  
folder can be erased from your computer when the USB  
Storage mode is engaged.  
• Do the channel settings match for the transmitted and  
receiving devices?  
• Have the appropriate settings been made in the UTILITY  
screen MIDI 1/2 pages?  
The display indicates DISK BUSY during  
playback  
Select the connector and port to be used (MIDI connector,  
USB connector port 1/2) in the MIDI 1 page.  
• The recorded data might be so fragmented that the read  
speed is significantly reduced. It might be necessary to  
backup all hard disk data to your computer and then re-ini-  
tialize the hard disk.  
• Is a scene assigned to the program change number being  
transmitted?  
• If a USB connection is being used, is the required USB-  
MIDI driver properly installed on your computer?  
MTC messages are not transmitted  
• In the UTILITY screen MIDI 2 page, has the MTC button  
been turned on?  
Sampler operations  
When you press a pad there is no sound, or  
the wrong bank is heard  
• Is MTC SYNC set to MASTER?  
• Have you selected a bank to which the waveform is  
assigned?  
The AW1600 does not synchronize to  
incoming MTC messages  
• A bank change may have been specified in the SONG  
screen TEMPO page.  
• Is the MIDI cable connected to the MIDI IN connector?  
• In the UTILITY screen MIDI 2 page, has MTC MODE  
been set to SLAVE?  
The sound is not what you loaded, or the  
sound is different depending on whether  
you are stopped or playing  
• If the playback mode is set to LOOP, the sound will play  
according to the monitor tempo specified in the SAMPLE  
screen SETUP page while the recorder is stopped, and  
will play according to the song tempo while the recorder is  
playing.  
• Is the connector and port to be used (MIDI connector,  
USB connector port 1/2) selected in the UTILITY screen  
MIDI 1 page?  
MTC synchronization drifts  
• Is a large amount of MIDI data (notes etc.) being received  
together with the MTC messages?  
• Does the frame rate match between the AW1600 and the  
external device?  
The sound you loaded only plays part of the  
way  
• In the UTILITY screen MIDI 2 page, the OFST (offset)  
may have been set.  
• Have you made trim settings to shorten the Start–End  
region?  
• If jumps occur in the synchronized time, change the  
AVRG setting in the UTILITY screen MIDI 2 page, and  
try again.  
• If the playback mode is set to GATE, the sample will play  
only while you continue pressing the pad.  
• If the playback mode is set to LOOP and Slice is turned  
off, the sample will play only for the length of a measure.  
MMC messages is not transmitted  
• Is the MIDI cable connected to the MIDI OUT connector?  
• In the UTILITY screen MIDI 1 page, has MMC MODE  
been set to MASTER? Does the DEVICE NO. match?  
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Troubleshooting  
Can’t receive MMC messages  
WAV File Transfer To and From a  
Computer  
• Is the MIDI cable connected to the MIDI IN connector?  
• In the UTILITY screen MIDI 2 page, has MMC MODE  
been set to SLAVE? Does the DEVICE NO. match?  
The computer doesn’t recognize the  
AW1600 hard disk  
• Is the USB cable properly connected?  
Can’t use the preset remote settings  
• Depending on the sequencer that you want to control, you  
may need to make settings on the sequencer. For details,  
• Is your computer running the appropriate operating sys-  
tem?  
Windows XP Professional/Home Edition SP1 or higher, or  
Mac OS X 10.3 or higher. Operation is not guaranteed with  
other operating systems.  
• Select the connector and port to be used (MIDI connector,  
USB connector port 1/2) in the UTILITY screen MIDI 1  
page.  
• Is the USB storage mode turned ON?  
Can’t find WAV files copied from the com-  
puter to the Transport folder  
Song operations  
• Have you copied WAV les with a different bit depth from  
the song? Have you copied WAV les with sampling fre-  
quency other than 44.1 kHz?  
Can’t save a file  
• Is there sufficient space on the internal hard disk to create  
a new song?  
• Did you perform the correct shut-down procedure when  
you last turned off the power?  
Can’t find WAV files copied from the com-  
puter to the Audio folder  
Disconnecting the power without performing the shutdown  
operation will shorten the lifespan of the hard disk and CD-  
RW drive, may damage the hard disk and CD-RW drive and  
disc, and may result in loss of data.  
• Did you change the bit depth of the WAV le when editing  
it with waveform editing software?  
For 24-bit songs audio data is saved in the Audio folder in  
32-bit WAV file format.  
• Is the internal hard disk be subjected to strong physical  
shock?  
• Have you changed the file name?  
• Did you copy the file(s) to a different folder?  
AW2816 backup files cannot be saved  
• Songs with a large data size cannot be saved. Try execut-  
ing the Optimize function from the SONG screen LIST  
page.  
Can’t copy files from the computer  
• Files larger than 4 GB cannot be copied.  
An error message appears when discon-  
necting the AW1600 from a Windows com-  
puter  
• Before turning the USB storage mode OFF, remove the  
device via the “Safely Remove Hardware” icon in the  
taskbar.  
Song file size is unnaturally large  
• Even after you use recorder editing operations to erase a  
track or other data, that sound file will remain on the disk.  
Execute the Optimize command in the SONG screen LIST  
page.  
• Close all AW1600 windows before removing the device  
via the “Safely Remove Hardware” icon.  
CD operations  
Can’t create an audio CD  
• Is CD-R/RW media inserted?  
Pitch Fix operations  
• The inserted CD-R may have already been finalized.  
• Is a signal recorded on the stereo track?  
Can’t hear any pitch change?  
• Make sure that RATE is NOT set to “000.”  
• Make sure that BYPASS is off.  
• The stereo track must be at least four seconds long.  
• Have you saved a song after the stereo track has been  
recorded?  
The voice is not recognized  
• When the voice is high, set TYPE to FEMALE; when it is  
low, set TYPE to MALE.  
An audio CD you created does not play back  
on a conventional player  
• An audio CD you created you not play back on a conven-  
tional player unless the disc has been finalized.  
Pitch correction doesn’t sound right  
• In some cases, pitch correction may sound unnatural —  
especially for parts sung with vibrato. To make the pitch-  
corrected vocal sound more natural and subtle, set  
DETECT to a relatively short value and set RATE to a rel-  
atively slow value.  
Audio recorded on CD-RW media does not  
play back on some players  
• In order for audio data recorded on CD-RW media to be  
played back, the player must support CD-RW. Contact the  
manufacturer of the player regarding CD-RW support.  
The sound skips while playing an audio CD  
that you created  
• Depending on the CD-R media you use, there may be dif-  
ferences in the quality of the completed CD.  
205  
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Display message list  
Display message list  
Messages  
A/B POINTS NOT FOUND  
CANNOT DEFEAT MUTE  
Repeat Playback cannot be performed because A/B points are not specified.  
Mute cannot be disengaged because the simultaneous playback limit will be  
exceedced.  
CANNOT REDO!  
Redo (re-execution of an operation) is not possible.  
CANNOT SET MARK  
CANNOT UNDO!  
It is not possible to specify a mark at an already-specified position.  
Undo (cancellation of an operation) is not possible.  
CD PLAY MODE NOW  
CH. PARAMETER INITIALIZED  
DIFFERENT TC FRAME TYPE  
DISK BUSY!!  
Since the AW1600 is in CD Play mode, this operation cannot be executed.  
The mixer parameters of the channel have been initialized.  
MTC of a different frame type than the internal setting is being received.  
The reading speed of the internal hard disk is not fast enough, or the reading  
speed has slowed down because the recorded data has become fragmented.  
DISK FULL!!  
There is insufficient space on the internal hard disk.  
IN/OUT POINTS NOT FOUND  
Auto-punch recording cannot be performed because in/out points are not specified.  
IN/OUT POINTS REVERSE ORDER In/out points are set in wrong order.  
IN/OUT POINTSTOO CLOSE  
The auto punch-in/out interval is too short. It cannot be set less than approximately  
100 msec.  
LIBRARY: FOR EFFECT2 ONLY.  
LIBRARY: PROTECTED.  
LIBRARY: READ ONLY.  
LOCATE POINT ERASED  
LOCATE POINT SET  
The selected parameter is for Effect 2 only.  
The selected parameter is protected.  
The selected parameter is read-only.  
The locate point has been erased.  
The locate point has been set.  
MARK POINT ERASED  
MARK POINT SET  
The mark has been erased.  
The mark has been set.  
MEMORY FULL!!  
There is no more free space in sampling pad memory.  
Invalid MIDI data may have been received.  
MIDI IN: DATA FRAMING ERROR!  
MIDI IN: DATA OVERRUN!  
MIDI: RX BUFFER FULL!  
MIDI:TX BUFFER FULL!  
MTC SLAVE MODE NOW  
NO MARK LEFT  
Invalid MIDI data may have been received.  
Receiving more MIDI data than it can handle.  
Attempting to transmit more MIDI data than it can handle.  
Since the AW1600 is in MTC Slave mode, this operation cannot be executed.  
The allowable number of marks has been exceeded.  
Recording cannot be performed because you have not selected a record track.  
The operation cannot be executed because the recorder is operating.  
Since the recorder is recording or playing, this operation cannot be executed.  
Redo (re-execution of the previous operation) has been completed.  
The repeat interval is too short. It cannot be set to less than one second.  
No sample is assigned to the selected pad.  
RECORD TRACK NOT SELECTED  
RECORDER BUSY!  
RECORDER RUNNING NOW  
REDO COMPLETED  
REPEAT POINTS TOO CLOSE  
SELECTED PAD NOT ASSIGNED.  
SOUND CLIP MODE NOW  
Since the AW1600 is in Sound Clip mode, this operation cannot be executed.  
STEREO TRACK PLAYBACK MODE Since the AW1600 is in Stereo Track Playback mode, this operation cannot be exe-  
cuted.  
THIS SONG IS PROTECTED.  
TOO MANY REGIONS!!  
UNDO COMPLETED  
This song is protected, and cannot be edited or recorded.  
The maximum allowable number of regions* has been exceeded.  
Undo (cancellation of the previous operation) has been executed.  
Since the AW1600 is in USB Storage mode, this operation cannot be executed.  
USB STORAGE MODE NOW  
WRONG WORD CLOCK  
An inappropriate word clock is being received from the connected device to which  
you are synchronizing.  
* A “region” is a continuous segment of audio data recorded on one track.  
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Display message list  
Popup messages  
ALL Song Data Corrupt!  
Format INT.HDD.  
The file system is corrupt. The internal hard disk will be initialized.  
Audio Data Too Short!  
Buffer Underrun!  
The sample is too short.  
A buffer underrun error was encountered while writing to the CD.  
Can’t import from a CD because DIGITAL REC is prohibited.  
CD Import Prohibited!  
Enable DIGITAL REC.  
CD or HD Access Error!  
CD-RW Drive Not Found!  
An error was encountered while accessing the internal hard disk or CD-RW drive.  
A problem occurred with the CD-RW drive.  
Change Media,  
The medium contains the wrong backup file. Insert the correct medium.  
Different Archive ID!  
Change Media,  
Please exchange the media. The order of media volumes is incorrect.  
Wrong Media Order!  
Compare Error!  
The data was not written correctly.  
Corrupt File!  
The file is corrupt.  
Data Mismatch Found!  
Data Too Long!  
A data mismatch has been found in the song.  
No more data can be written because the capacity of the CD has been exceeded.  
The end of the backup file cannot be located.  
End of Archive File Not Found!  
End Range Over!  
The operation could not be executed, since the end of the song would be later than  
24 hours.  
Erase CD-RW Media?  
File in Use!  
Is it OK to erase the CD-RW media?  
Can’t save, erase, or edit the title because the file is in use.  
The file list is full and cannot be appended.  
File List Full!  
File Name Already Exists!  
File Number Full!  
The specified file name already exists. Use a different file name.  
No more songs can be created or restored, since this would exceed the maximum  
number of files.  
File Size Exceeds Limit!  
HD Full!  
The file is too large to be saved.  
The internal hard disk is full and can accept no more data.  
HD Status is Out Of Range!  
The hard disk reliability status (the number of past errors) has exceeded the  
threshold. Back up your data and have the hard disk replaced as soon as possible.  
HDD Error!  
A problem occurred with the internal hard disk.  
An unrecognized or unsupported medium has been inserted.  
Insert medium number ***.  
Illegal/Unsupported Media!  
Insert Next Media #***.  
Invalid Parameter!  
The parameter setting exceeds the allowable range.  
An invalid region has been specified.  
Invalid Region!  
Marker Interval Under 4 sec!  
Since the song length divided by the markers would be less than four seconds, you  
cannot divide it with a marker.  
Media Too Small. Cannot Save!  
No Data!  
The medium does not have enough space available to save the data.  
The selected region does not contain data.  
No File!  
Can’t save, erase, or edit the title because no file is found.  
Media has not been inserted.  
No Media!  
No Pad Memory!  
No Region!  
There is no more free space in sampling pad memory.  
No region* is found.  
No Song to Write!  
No Stereo Track!  
Not 44.1kHz/16Bit Song!  
No songs to write to the CD have been selected.  
There is no song that includes a master track longer than four seconds.  
The song cannot be restored since it is not a 44.1 kHz/16-bit song.  
Number Ejected Media,  
Insert Blank Media.  
Make a note of the number of the medium which has been writen to, then insert a  
blank medium.  
Number of Media Exceeds Limit!  
The maximum numberof media that can be handled at the same time has been  
exceeded.  
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Display message list  
Protected!  
Can’t edit the file because it is protected.  
Read-Only File!  
Region Full!  
Can’t save, erase, or edit the title because the file is read-only.  
The maximum allowable number of regions* has been exceeded.  
No sample is assigned to the selected pad.  
Selected Pad Not Assigned.  
Song Data Corrupt!  
Load Another Song.  
The song data is corrupt. A different song will be loaded.  
Song Too Large to Export!  
System Error!  
The song file is too large to be exported.  
An internal system error has occurred.  
This Song is Protected!  
Too Many CD Tracks!  
Can’t save, erase, or edit the title because the song is protected.  
No new tracks can be added because the maximum number of allowable tracks  
has been exceeded.  
Track Not Recorded!  
The track you selected does not contain any recorded data.  
Wav File Link Error!  
Delete Wrong Data?  
A portion of the song data is corrupt. Erase the corrupt data?  
If you move the cursor to the OK button and press the [ENTER] key, the corrupt  
portion of the song will be erased. If you move the cursor to the CANCEL button  
and press the [ENTER] key, another song will be loaded instead.  
Wave File Link Error!  
Wrong Bit Depth!  
A WAV file link error has been found.  
The bit depth of the selected file is incorrect.  
The selected file is not PCM format.  
Wrong File Format!  
Wrong HD Format!  
The internal hard disk is incorrectly formatted.The disk cannot be formatted from a  
computer.  
Wrong Number of Channels!  
Wrong Sampling Frequency!  
Wrong Wav Chunk Data!  
Wrong Wav File!  
The number of channels in the selected file is incorrect.  
The sampling rate of the selected file is incorrect.  
The WAV file’s chunk data is incorrect.  
The WAV file cannot be used.  
* A “region” is a continuous segment of audio data recorded on one track.  
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About the CD-ROM included with the AW1600  
About the CD-ROM included with the AW1600  
Special Notices  
• The software and this owner’s manual are the exclusive  
copyrights of Yamaha Corporation.  
Installing USB MIDI driver  
If you are connecting the AW1600 to your computer via a  
USB cable for MIDI message transmission and reception,  
you need to install the Yamaha USB MIDI driver.  
• Use of the software and this manual is governed by the  
license agreement which the purchaser fully agrees to  
upon breaking the seal of the software packaging.  
(Please read carefully the Software Licensing Agree-  
ment at the end of this manual before installing the  
application.)  
System Requirements  
OS: Windows XP Professional/Home Edition SP1 or  
higher, or Mac OS X 10.3 or higher  
• Copying of the software or reproduction of this manual  
in whole or in part by any means is expressly forbidden  
without the written consent of the manufacturer.  
Installing on Windows XP  
Start your computer to launch Windows, then  
log in as Administrator.  
1
Yamaha makes no representations or warranties with  
regard to the use of the software and documentation and  
cannot be held responsible for the results of the use of  
this manual and the software.  
Click the [Start] button, and then click [Con-  
trol Panel].  
2
• This disk is a CD-ROM. Do not attempt to play the disk  
on an audio CD player. Doing so may result in irrepara-  
ble damage to your audio CD player.  
If the control panel appears as “Pick a category”, click  
“Switch to Classic View” in the upper left of the win-  
dow. All control panels and icons will be displayed.  
• Future upgrades of application and system software and  
any changes in specifications and functions will be  
announced separately.  
Go to [System Hardware] [Driver signa-  
3
tures] [Driver signature options], select  
“Ignore — Install software without asking for  
confirmation,and then click [OK].  
Click [OK] to close the “System Properties”  
window, and then click the Close button to  
close the “Control Panel” window.  
4
Contents of the CD-ROM  
The included CD-ROM contains a backup file that you  
can use to restore the AW1600 to its factory-set condition,  
setting files that let you use the AW1600’s MIDI Remote  
function with various DAW software, and a USB MIDI  
driver that is necessary to allow MIDI message transmis-  
sion and reception via the USB connector.  
Insert the included CD-ROM into the CD-ROM  
drive.  
5
First, make sure the POWER switch on the  
6
AW1600 is set to STANDBY, then use a USB  
cable to connect the USB connector of the  
computer to the USB connector of the  
AW1600. When the AW1600 is turned on, the  
computer automatically displays the “Found  
New Hardware Wizard.”  
Folder/  
file name  
Software name  
Contents  
Demo song  
Backup file for restoring the  
internal hard disk to its fac-  
tory-set condition.  
AW16_000.TAR  
Sample library  
Cubase/Nuendo  
remote setup file  
Setting file for remotely con-  
trolling the Cubase/Nuendo  
software from the AW1600.  
If the “Can Windows connect to Windows  
7
Update to search for software?” is displayed,  
select “No, not this time”, and then click  
[Next].  
Logic preference file Setting file for remotely con-  
trolling the Logic software  
Remote  
from the AW1600.  
Select “Install software automatically (recom-  
mended) (I),and then click [Next].  
The system starts the installation.  
SONAR template file Setting file for remotely  
8
(Windows only)  
controlling the SONAR soft-  
ware from the AW1600.  
Yamaha USB MIDI  
Driver  
Driver file for exchanging  
MIDI messages between  
the AW1600 and a com-  
puter via a USB cable.  
USBdrv_  
NOTE  
• Some computers may take a few minutes to show this screen.  
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About the CD-ROM included with the AW1600  
When the installation is complete, the system  
displays “Completing the Found New Hard-  
ware Wizard.Click [Finish].  
Click [Continue].  
The “Select a Destination” is displayed.  
9
5
NOTE  
• Some computers may take about a few minutes to show this  
screen after the installation is complete.  
Restart the computer.  
The driver has been installed.  
10  
Installing on Macintosh computer  
Start your computer, then log in as Adminis-  
trator.  
1
To confirm that the Administrator account is available,  
select [System Preferences], then [Users (Account)].  
Select a destination for the driver installation,  
then click [Continue].  
The message “Installing this software requires 100MB  
of disk space” may appear. However, the actual  
required free disk space is 2MB.  
6
7
Double-click the “USBdrv_” folder on the  
included CD-ROM.  
2
Double-click “YAMAHA USB-MIDI Driver  
v1.*****.mpkg” (***** represents the version  
number).  
An “Authenticate” window opens, prompting the pass-  
word.  
3
A window opens, displaying the message  
“Click install to perform a basic installation of  
this software.Click [Install].  
If the driver has already been installed, the [Upgrade]  
button is displayed instead of the [Install] button.  
If the window does not prompt you to enter the pass-  
word, click the lock icon.  
The driver is installed, and message “The software  
was successfully installed” is displayed.  
Click the [Close] button.  
The driver installation is complete.  
8
You can check the following locations to confirm that  
the driver has been installed:  
• Library Audio MIDI Drivers ➝  
YAMAHAUSBMIDIDriver.plugin  
• Library PreferencePanes ➝  
YAMAHAUSBMIDIPatch.prefPane  
Enter the password for the Administrator’s  
account. If you have not set the password,  
click [OK].  
4
The “Welcome to the YAMAHA USBMIDI Driver  
Installer” window is displayed.  
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About the CD-ROM included with the AW1600  
Move the cursor to the PAD button and press  
the [ENTER] key.  
Once again, loading from the CD-ROM will begin.  
When loading is finished, the contents of the display  
will change as follows.  
5
Restoring the internal hard disk to the  
factory-set condition  
In order to restore the internal hard disk to the factory-set  
condition, you will need to perform the following two pro-  
cedures.  
A Initialize the internal hard disk  
B Load the demo song and sample library  
Initializing the internal hard disk  
Initialize the internal hard disk. (p. 168)  
When you initialize the internal hard disk, the system set-  
tings will return to their factory-set state.  
Move the cursor to the ALL button and press  
the [ENTER] key.  
6
7
Move the cursor to the DISABLE button and  
press the [ENTER] key.  
NOTE  
• Executing this operation will erase all data from the internal hard  
disk, and the data cannot be recovered. We recommend you to  
backup all data on the internal hard disk to a computer before exe-  
cuting this operation.  
The DISPLAY button will change to ENABLE, and all  
symbols at the right of the list will change to .  
This selects all songs and sample libraries.  
Move the cursor to the EXECUTE button and  
press the [ENTER] key.  
8
9
Loading the demo song and sample library  
You can load the demo song and sample library from the  
included CD-ROM to restore the AW1600 to its factory-  
set condition.  
A popup window will ask you for confirma-  
tion, so move the cursor to the OK button or  
CANCEL button, and press the [ENTER] key.  
While the Restore operation is being executed, the  
state of progress will be shown in a popup window.  
When this popup window closes, the operation has  
been completed.  
Insert the included CD-ROM into the CD-RW  
drive of the AW1600.  
1
In the Work Navigate section, repeatedly  
press the [CD] key to access the CD screen  
RESTORE page.  
2
Installing a remote file  
Make sure that the cursor is located at the  
READ CD INFO button, and press the  
[ENTER] key.  
Loading from the CD-ROM will begin. When loading  
is finished, the contents of the display will change as  
follows.  
3
Supported DAW software  
• Windows  
(*1)  
• Logic Platinum 5.5.1  
• Cubase SX 3.0.1  
• Nuendo 3.0.1  
• Sonar 4.0.1 Producer Edition  
• Macintosh  
(*1)  
• Logic Pro 7.0.1  
• Cubase SX 3.0.1  
• Nuendo 3.0.1  
(*2)  
• Protools TDM 6.7  
Move the cursor to the DISABLE button and  
press the [ENTER] key.  
4
*1 Use the setting file from the included CD-ROM to map the  
AW1600’s faders/[TRACK SEL] keys/transport keys to the  
Logic key commands. Track assignments must be made  
within Logic as appropriate for your system.  
The DISABLE button will change to ENABLE, and  
the symbol at the right of the list will change to .  
*2 Select the CS-10 settings as the MIDI controller type. For  
details on the CS-10 settings, ask Digidesign.  
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About the CD-ROM included with the AW1600  
Click the [Import] button.  
5
6
Windows users  
A dialog box like the following will appear.  
Select the Cubase/Nuendo remote setup file  
(Yamaha AW1600 Remote.xml) from the  
included CD-ROM, and click the [Open] but-  
ton.  
NOTE  
• In order to use a remote file, the corresponding software must be  
installed.  
• Please be aware that the menu names and screens that appear in  
the explanation below may differ depending on the software you  
are using.  
Installing the Cubase/Nuendo remote  
setup file  
Start up Cubase/Nuendo.  
1
2
In the menu bar, select [Devices] menu ➝  
[Device Setup...].  
The Device Setup window will appear. Select  
[Add Device] [Generic Remote].  
3
Close the Device Setup window.  
7
Fader and [TRACK SEL] key operations can be used  
to control Cubase/Nuendo audio tracks. Create new  
projects with more than 16 audio tracks.  
Installing the Logic preference file  
Start up Logic.  
1
In the menu bar, select [Options] menu ➝  
[Preferences] [Key Commands...].  
2
The Generic Remote setting display will  
appear. Set the “MIDI Input” and “MIDI Out-  
put” filed.  
The Key Commands window will open. In the  
menu bar, select [Options] [Import Key  
Commands...].  
4
3
MIDI Output : your MIDI output device  
MIDI Input : your MIDI input device  
A dialog box will appear. Select the Logic  
4
preference file (Logic32.prf) from the included  
CD-ROM, and click the [Open] button.  
When you import the file, the following settings will  
be made.  
NOTE  
• The content that is shown for “MIDI Input” and “MIDI Output”  
will depend on the MIDI device(s) you are using. For details,  
refer to the owner’s manual for the MIDI device(s) you are  
using.  
* Please note that all the previously-specified key com-  
mands will be initialized. If you do not want to change  
your existing user key command settings, you can manu-  
ally make the MIDI channel and CC# settings shown  
above.  
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About the CD-ROM included with the AW1600  
Installing the SONAR template file  
Macintosh users  
Copy the SONAR template file from the  
included CD-ROM to the folder in which  
SONAR is installed.  
1
NOTE  
• In order to use a remote file, the corresponding software must be  
installed.  
Start up SONAR.  
• Please be aware that the menu names and screens that appear in  
the explanation below may differ depending on the software you  
are using.  
2
3
4
In the menu bar, select [File] menu [Open].  
The “Open file” dialog box will appear.  
Installing the Cubase/Nuendo remote  
Choose Cakewalk template files as the type of  
file to be loaded. From the list in the dialog  
box, choose “Yamaha AW1600 Remote” and  
click the [OK] button.  
setup file  
For Cubase/Nuendo, the procedure is the same as for  
the Windows version. (p. 212).  
In the menu bar, select [Option] ➝  
[MIDI Devices].  
5
Installing the Logic Pro preference file  
Start up Logic Pro.  
1
2
The MIDI Ports window will open. In the Input  
Ports field, assign the MIDI device that you  
are using.  
6
In the menu bar, select [Logic Pro] menu ➝  
[Preferences] [Key Commands...].  
The Key Commands window will open. In the  
menu bar, select [Options] [Import Key  
Commands].  
3
If you changed the track structure from the  
default settings of the template ...  
With the Yamaha AW1600 Remote template started,  
click the [CONFIG] button in the StudioWare panel  
window. A cluster will open at the right.  
Drag the [SET MIDI First Track] knob to the first  
track number of the MIDI tracks.  
A dialog box will appear. Select the Logic  
preference file (Logic Preferences) from the  
included CD-ROM, and click the [Open] but-  
ton.  
When you import the file, the following settings will  
be made.  
4
* If you use this template, you will not be able to control  
the tracks correctly from the AW1600 unless the MIDI  
tracks are continuous from 1 – 16.  
* If you set the value to an invalid track (an unused track),  
the panel knobs, buttons, or sliders may be shaded. If  
this occurs, set the value back to the correct track.  
* Please note that all the previously-specified key com-  
mands will be initialized. If you do not want to change  
your existing user key command settings, you can manu-  
ally make the MIDI channel and CC# settings shown  
above.  
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About the CD-ROM included with the AW1600  
Setting Pro Tools remote control  
You can remotely control the Pro Tools software from the  
AW1600. No special setting file is required. Use the fol-  
lowing procedure to make settings.  
In the menu bar, select [Setup] ➝  
[Peripherals...].  
1
The Peripherals window will open. Click the  
[MIDI Controllers] button.  
2
In the MIDI Controllers window, make the following  
settings. In the Receive From field and the Send To  
field, specify the MIDI device you are using.  
Type  
Receive From  
Send To  
#ch’s  
Your MIDI input  
device  
Your MIDI output  
device  
#1  
CS-10  
16  
This completes preparations for using the AW1600’s  
MIDI Remote function to control the Pro Tools software.  
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MIDI data format  
MIDI data format  
1. Functions  
2. MIDI data flow diagram  
1.1. Scene Change  
The settings of the [MIDI PROGRAM CHANGE TABLE] specify  
the scene that is recalled when a Program Change message is  
received.  
MTC SLAVE  
USB-1 IN  
MTC (MTC Slave)  
USB-2 IN  
MIDI IN  
EFF MIDI  
PGM CHG  
CTRL CHG  
MMC SLAVE  
LEARN  
NOTE ON/OFF (Effect Control)  
The settings of the [MIDI PROGRAM CHANGE TABLE] specify  
the program number that is transmitted when a scene is recalled. If  
more than one program number has been assigned to that scene  
memory number, the lowest-numbered program number will be  
transmitted.  
PROGRAM CHANGE (Scene Recall)  
CONTROL CHANGE (Parameter Edit)  
MMC (Transport Control)  
1.2. MMC Control  
These messages allow basic recorder operations such as STOP/  
PLAY/REC/LOCATE.  
Channel Message/Exclusive Message  
(MIDI REMOTE Learn)  
THRU  
USB-1 OUT  
If you select the MIDI SETUP menu item MMC MASTER, MMC  
commands will be transmitted according to the operation of the  
transport. If you select MMC SLAVE, the internal recorder will oper-  
ate according to the received MMC commands.  
USB-2 OUT  
MIDI OUT  
PGM CHG  
CTRL CHG  
SW1  
MIDI OUT  
PROGRAM  
CHANGE  
CONTROL  
CHANGE  
1.3. Effect Control  
Depending on the type of effect, note-on/off messages can be used  
for control.  
SW2  
SW3  
SW4  
REMOTE  
Transport  
These settings are made for the parameters of each effect.  
REMOTE  
Fader/Sel  
1.4. Pitch Fix Control  
When the Pitch Fix mode is engaged, note-on/off messages can be  
used to control pitches.  
MMC MASTER  
MMC  
1.5. MIDI Clock transmission  
If you set MIDI OUT to MIDI CLOCK, MIDI clock messages can be  
transmitted during playback or recording.  
In MIDI Clock transmission mode, Song Position Pointer and Start/  
Stop/Continue commands will also be issued, and during playback or  
recording, MIDI Clock will be transmitted according to the MIDI  
Tempo Map.  
MIDI OUT (MTC)  
MIDI OUT (CLK)  
MIDI  
CLOCK  
SW4  
MTC  
SW1 : REMOTE OFF  
SW2 : REMOTE ON (Remote)  
SW3 : REMOTE ON  
SW4 : REMOTE OFF or  
REMOTE ON (Normal)  
1.6. MTC transmission (MTC Master)  
If you set MIDI OUT to MTC, MTC can be transmitted during play-  
back or recording.  
3. AW1600 settings and operation  
3.1. MIDI Setup  
Set basic MIDI operation.  
1.7. MTC reception (MTC Slave)  
If you set MTC MODE to SLAVE, the internal recorder will operate  
in synchronization with MTC messages received from the MIDI IN  
connector.  
3.1.1. MIDI OUT  
Turn on/off the MIDI output other than MTC/MIDI CLOCK.  
3.1.2. IN PORT  
Specify the input port for MIDI communication.  
1.8. Realtime control of parameters  
Control changes can be used to send/receive internal parameters in  
realtime.  
3.1.3. OUT PORT  
Specify the output port for MIDI communication.  
1.9. MIDI Remote  
3.1.4.THRU  
The faders, SEL keys, and RTZ / FF / REW / STOP / PLAY / REC  
keys can be used to control an external MIDI device.  
In PRESET mode, operating the above controllers will transmit  
MIDI data according to the preset settings of the AW1600.  
In USER mode, operating the above controllers will transmit the  
MIDI data that you specify.  
Set the MIDI through function.  
3.1.5. SYNC OUT  
Turn on/off the output of MTC/MIDI CLOCK.  
3.1.6. MMC MODE  
Select whether the AW1600 will be the MMC MASTER or SLAVE.  
3.1.7. MMC Dev.  
Specify the ID number that will be used when transmitting or receiv-  
ing MMC commands.  
3.1.8. MTC SYNC MODE  
Select whether the AW1600 will be the MTC MASTER or SLAVE.  
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MIDI data format  
3.1.9. MTC SYNC AVERAGE  
5. MIDI format details  
5.1. NOTE OFF (8n)  
< Reception >  
Received when [Rx CH] matches.  
When the AW1600 is functioning as a MTC SLAVE, this setting  
specifies how it will follow the MTC data. Set this to 0 if the incom-  
ing MTC data has a highly accurate timing; set this to 1 or 2 if the  
timing of the incoming MTC data is not as accurate (such as when  
receiving MTC from a software sequencer).  
Used to control Effects/Pitch Fix. Refer NOTE ON for details.  
Note Off Message  
Note No.  
STATUS  
DATA  
1000nnnn 8n  
0nnnnnnn nn  
0vvvvvvv vv  
3.1.10. MTC SYNC OFFSET  
When the AW1600 is functioning as a MTC SLAVE, this setting  
adds an offset to the received MTC data. The received time code  
value shifted by this amount will correspond to the location indicated  
by the internal time code of the AW1600.  
Velocity (ignored)  
5.2. NOTE ON (9n)  
< Reception >  
Received when [Rx CH] matches.  
Used to control Effects/Pitch Fix. Refer below for details.  
Velocity of 0x00 is equivalent to Note-Off.  
3.1.11. MIDI Tx Ch  
This sets the MIDI channel that will normally be used.  
3.1.12. MIDI Rx Ch  
This sets the MIDI channel that will be used for reception. If this is  
set to ALL, data of all MIDI channels will be received.  
Note On Message  
Note No.  
STATUS  
DATA  
1001nnnn 9n  
0nnnnnnn nn  
0vvvvvvv vv  
Velocity (1-127:On, 0:Off)  
3.1.13. Program Change Mode  
Enable/disable reception and transmission. If MIDI Rx Ch is set to  
ALL, these messages will be received regardless of their MIDI chan-  
nel.  
* Effect control by Note  
1: Dynamic Flange/Dynamic Phase/Dynamic Filter  
When the SOURCE parameter is set to MIDI, the note velocity (both  
note-on and note-off) is used to control the Modulation frequency  
width.  
3.1.14. Control Change Mode  
Enable/disable reception and transmission. If this is enabled, you can  
specify the correspondence between control numbers and operations  
of the mixer section. Three modes are available for correspondence  
with control numbers. For mode 1, transmission and reception will  
occur without regard to the MIDI Tx Ch and MIDI Rx Ch settings.  
For modes 2 and 3, reception will occur without regard to MIDI  
channel if you set MIDI Rx Ch to ALL.  
5.3. CONTROL CHANGE (Bn)  
< Reception >  
If [Control Change Mode] is mode 1, control change messages will  
be received and transmitted regardless of the MIDI Tx Ch and MIDI  
Rx Ch settings. For modes 2 and 3, reception will occur regardless of  
MIDI channel if MIDI Rx Ch is set to ALL.  
< Transmission >  
4. MIDI format list  
4.1. CHANNEL MESSAGE  
If [Control Change Mode] is TX or TX/RX, control change messages  
will be transmitted on the [MIDI Tx Ch] channel when you operate a  
parameter.  
Command  
Rx/Tx  
function  
Control the internal effect  
Control the internal effect  
Edit parameters  
8n NOTE OFF  
Rx  
Control Change  
STATUS  
DATA  
1011nnnn Bn  
0ccccccc cc  
0vvvvvvv vv  
9n NOTE ON  
Rx  
Control No. (0-95, 102-119)  
Control Value (0-127)  
Bn CONTROL CHANGE  
Cn PROGRAM CHANGE  
Rx/Tx  
Rx/Tx  
Switch scene memories  
The control value is converted into a parameter value according to  
the following equation.  
4.2. SYSTEM COMMON MESSAGE  
Command  
Rx/Tx  
function  
MTC transmission  
Song position transmission  
S= total number of steps in the parameter’s variable range  
128 / S = X remainder Y  
INT((Y+1)/2) = Z  
F1 MIDI TIME CODE  
Rx/Tx  
F2 SONG POSITION POINTER Tx  
If (MIDI DATA - Z) < 0, then Value = 0  
If ((MIDI DATA - Z)/X) > MAX, then Value = MAX  
Otherwise, Value = INT ((MIDI DATA -Z)/X)  
4.3. SYSTEM REALTIME MESSAGE  
Command  
Rx/Tx  
function  
F8 TIMING CLOCK  
Tx  
MIDI Clock transmission  
Start command transmission  
Continue command transmission  
Stop command transmit  
Check MIDI cable connections  
Clear running status  
5.4. PROGRAM CHANGE (Cn)  
< Reception >  
Program change messages will be received if the [Program Change  
Mode] is RX or TX/RX and the [MIDI Rx Ch] matches. However if  
[MIDI Rx Ch] is ALL, this message is received regardless of the  
channel.  
FA START  
Tx  
Tx  
Tx  
Rx  
Rx  
FB CONTINUE  
FC STOP  
FE ACTIVE SENSING  
FF RESET  
A scene memory will be recalled according to the [PROGRAM  
CHANGE TABLE] settings.  
4.4. SYSTEM EXCLUSIVE MESSAGE  
4.4.1. REALTIME SYSTEM EXCLUSIVE  
4.4.1.1. MMC  
< Transmission >  
If [Program Change Mode] is TX or TX/RX, a program change will  
be transmitted on the [MIDI Tx Ch] according to the [PROGRAM  
CHANGE TABLE] settings when you recall a memory number. If  
the recalled memory number has been assigned to more than one pro-  
gram number, the lowest-numbered program number will be trans-  
mitted.  
Command  
Rx/Tx  
Rx/Tx  
Rx  
function  
Transport stop  
01 STOP  
02 PLAY  
Transport play  
03 DEFERRED PLAY  
04 FAST FORWARD  
05 REWIND  
Rx/Tx  
Rx/TX  
Rx/Tx  
Rx  
Transport play  
Transport fast-forward  
Transport rewind  
Transport punch-in record  
Transport punch-out  
MMC reset  
Program Change  
STATUS  
DATA  
1100nnnn Cn  
0nnnnnnn nn  
06 RECORD STROBE  
07 RECORD EXIT  
0F RESET  
Program No. ( 0-127)  
Rx  
Rx/Tx  
Rx/Tx  
44 LOCATE  
Transport locate  
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MIDI data format  
5.5. MIDI TIME CODE QUARTER FRAME (F1)  
5.13. EXCLUSIVE MESSAGE (F0-F7)  
< Transmission >  
5.13.1. MMC  
5.13.1.1. MMC STOP  
< Transmission >  
When the STOP key is pressed, this message is transmitted with a  
If [MIDI OUT] is set to MTC, Quarter Frame messages will be trans-  
mitted according to the time code movements of the recorder when  
the recorder is playing or recording.  
< Reception >  
device number of 7F.  
This message is received if [MTC SYNC MODE] is set to SLAVE.  
Quarter Frame messages received in realtime are internally assem-  
bled into time code that controls the recorder.  
< Reception >  
If the AW1600 is operating as an MMC Slave, the transport will stop  
when this message is received with a matching device number or a  
device number of 7F.  
Quarter Frame Message  
STATUS  
DATA  
11110001 F1  
0nnndddd dd  
nnn = message type (0-7) dddd = data  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Stop (MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
5.6. SONG POSITION POINTER (F2)  
< Transmission >  
If [MIDI OUT] is set to CLK, a song position message will be trans-  
mitted when STOP or LOCATE is performed on the recorder, to indi-  
cate the song position from which the song should start at the next  
START or CONTINUE message.  
Device ID 0ddddddd dd  
Command  
EOX  
00000110 06  
00000001 01  
11110111 F7  
End Of Exclusive  
5.13.1.2. MMC PLAY  
< Reception >  
Song Position Pointer  
STATUS  
DATA  
11110010 F2  
0ddddddd dd0  
0ddddddd dd1  
data ( H) high 7 bits of 14 bits data  
data ( L) low 7 bits of 14 bits data  
If the AW1600 is operating as an MMC Slave, the transport will  
begin playback when this message is received with a matching  
device number or a device number of 7F.  
5.7. TIMING CLOCK (F8)  
< Transmission >  
If [MIDI CLK] is ON, this message is transmitted according to the  
MIDI Tempo Map from when the recorder begins playing or record-  
ing, until it stops.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Play (MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
Command  
00000110 06  
00000010 02  
11110111 F7  
End Of Exclusive  
EOX  
Timing Clock  
11111000 F8  
STATUS  
5.13.1.3. MMC DEFERRED PLAY  
< Transmission >  
This message is transmitted with a device number of 7F when the  
PLAY key is pressed.  
5.8. START (FA)  
< Transmission >  
If [MIDI CLK] is ON, this message is transmitted when the recorder  
begins playing or recording at a location other than the first measure.  
< Reception >  
Start  
11111010 FA  
STATUS  
If the AW1600 is operating as an MMC Slave, the transport will  
begin playback when this message is received with a matching  
device number or a device number of 7F.  
5.9. CONTINUE (FB)  
< Transmission >  
If [MIDI CLK] is ON, this message is transmitted when the recorder  
begins playing or recording at a location other than the first measure.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Deferred play (MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
Continue  
11111011 FB  
Command  
00000110 06  
00000011 03  
11110111 F7  
STATUS  
End Of Exclusive  
EOX  
5.10. STOP (FC)  
< Transmission >  
If [MIDI CLK] is ON, this message is transmitted when the recorder  
5.13.1.4. MMC FAST FORWARD  
< Transmission >  
stops.  
This message is transmitted with a device number of 7F when the FF  
key is pressed.  
Stop  
11111100 FC  
STATUS  
< Reception >  
5.11. ACTIVE SENSING (FE)  
If the AW1600 is operating as an MMC Slave, the transport will  
begin fast-forward when this message is received with a matching  
device number or a device number of 7F.  
< Reception >  
Once this message is received, subsequent failure to receive any mes-  
sage for a period of 300 ms will cause Running Status to be cleared,  
and MIDI communications to be initialized.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Fast Forward (MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Active Sensing  
11111110 FE  
STATUS  
Device ID 0ddddddd dd  
Command  
00000110 06  
00000110 04  
11110111 F7  
5.12. RESET (FF)  
< Reception >  
End Of Exclusive  
EOX  
When a Reset message is received, MIDI communications will be  
initialized by clearing Running Status etc.  
Reset  
11111111 FF  
STATUS  
217  
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MIDI data format  
5.13.1.5. MMC REWIND  
5.13.1.9. MMC LOCATE (TARGET)  
< Transmission >  
< Transmission >  
This message is transmitted with a device number of 7F when the  
REWIND key is pressed.  
This message is transmitted with a device number of 7F when a  
locate-related key such as MARK SEARCH/IN/OUT is pressed, a  
FF/REW operation is performed, when the transport returns to the  
auto-punch pre-roll point, or when repeating.  
< Reception >  
If the AW1600 is operating as an MMC Slave, the transport will  
begin rewind when this message is received with a matching device  
number or a device number of 7F.  
< Reception >  
This message is received if the AW1600 is operating as an MMC  
Slave and the device number matches. The transport will locate to the  
time code position specified within the command data.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Rewind (MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Locate  
Device ID 0ddddddd dd  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Command  
EOX  
00000110 06  
00000101 05  
11110111 F7  
Device ID 0ddddddd dd  
End Of Exclusive  
Command  
00000110 06  
01000100 44  
00000110 06  
00000001 01  
0hhhhhhh hh  
0mmmmmmm mm  
0sssssss ss  
0fffffff ff  
0sssssss ss  
11110111 F7  
byte count  
5.13.1.6. MMC RECORD STROBE  
< Reception >  
This message is received if the AW1600 is operating as an MMC  
Slave and the device number matches or is 7F. If the transport is  
stopped, then recording will begin. If the transport is playing, then  
punch-in will occur.  
“target” sub command  
hour (Standard Time Code)  
minute  
second  
frame  
sub-frame  
End Of Exclusive  
EOX  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Record strobe  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
Command  
EOX  
00000110 06  
00000110 06  
11110111 F7  
End Of Exclusive  
5.13.1.7. MMC RECORD EXIT  
< Reception >  
This message is received if the AW1600 is operating as an MMC  
Slave and the device number matches or is 7F. If the transport is  
recording, then punch-out will occur.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Record Exit  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
Command  
00000110 06  
00000111 07  
11110111 F7  
End Of Exclusive  
EOX  
5.13.1.8. MMC RESET  
< Transmission >  
This message is transmitted with a device number of 7F when song  
loading is finished.  
< Reception >  
This message is received if the AW1600 is operating as an MMC  
Slave and the device number matches or is 7F. MMC-related internal  
settings will be reset to the power-on state.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command (mcc) sub-id  
Reset  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
Command  
00000110 06  
00001101 0D  
11110111 F7  
End Of Exclusive  
EOX  
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MIDI Implementation Chart  
MIDI Implementation Chart  
YAMAHA  
Basic  
[ Professional Audio Workstation ]  
Model AW1600 MIDI Implementation Chart  
Date :21-JUL-2004  
Version : 1.0  
Transmitted  
Recognized  
Remarks  
Function...  
Default  
1 - 16  
1 - 16  
1 - 16  
1 - 16  
Memorized  
Memorized  
Channel Changed  
Default  
x
1, 3  
Mode  
Note  
Messages x  
Altered  
x
x
**************  
x
0 - 127  
x
Number : True voice **************  
Velocity Note ON  
x
x
x
Note OFF x  
After  
Touch  
Key's  
Ch's  
x
x
x
x
Pitch Bend  
x
x
1-16 o  
21-27 o  
33-34 o  
41-56 o  
63-79 o  
91-93 o  
o
o
o
o
o
o
o
Assignable Cntrl  
Assignable Cntrl  
Assignable Cntrl  
Assignable Cntrl  
Assignable Cntrl  
Assignable Cntrl  
Assignable Cntrl  
Control  
Change  
102-117 o  
Prog  
o 0 - 127  
o 0 - 127  
Assignable  
Change : True #  
**************  
System Exclusive  
o
o
*1  
*2  
: Song Pos. o  
Common : Song Sel. x  
x
x
x
: Tune  
x
System :Clock  
Real Time:Commands o  
o
x
x
*2  
*2  
:All Sound Off x  
x
x
x
x
o
o
Aux :Reset All Cntrls x  
:Local ON/OFF  
x
Mes- :All Notes OFF x  
sages:Active Sense  
:Reset  
x
x
Notes:  
MTC quarter frame message is transmitted.  
MTC quarter frame message is recognized.(When MTC Slave mode)  
*1 :MMC  
*2 :When BCLK Sync mode  
For MIDI remote, ALL messages can be transmitted.  
Mode 1 : OMNI ON , POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON ,MONO  
Mode 4 : OMNI OFF,MONO  
o : Yes  
x : No  
219  
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Specifications  
Specifications  
Built-in Hard Disk Drive  
40 GB, 3.5" IDE  
General Specifications  
Frequency Response  
0 +1/–3 dB @20Hz – 20kHz  
(MIC/LINE INPUT to STEREO/AUX OUT, GAIN: min.)  
Maximum Number of Songs  
100 Songs  
Recording Resolution  
16-bit/24-bit Linear (non-compressed)  
Total Harmonic Distortion (measured with 20kHz LPF)  
Less than 0.03 % @1kHz/–10dBV  
(MIC/LINE INPUT to STEREO/AUX OUT, GAIN: min.)  
Maximum Number of Simultaneous Recording/  
Playback Tracks  
8 Recording Tracks/16 Playback Tracks (16-bit)  
Dynamic Range (measured with IHF-A)  
109 dB typ. : DA Converter (STEREO/AUX OUT)  
8 Recording or Playback Tracks (24-bit)  
103 dB min. : DA Converter (STEREO/AUX OUT,  
INPUT CH SEL: all off)  
Number of Tracks  
144 Tracks  
(16 Tracks + Stereo Tracks) x 8 Virtual  
103 dB typ. : AD+DA (MIC/LINE INPUT to  
STEREO/AUX OUT)  
97 dB min. : AD+DA (MIC/LINE INPUT to  
STEREO/AUX OUT, GAIN: min.)  
Faders  
45 mm x 13  
AD Converter  
24-bit Linear, 64-times Oversampling  
Display  
240 x 650 dot LCD (with contrast control)  
DA Converter  
24-bit Linear, 128-times Oversampling  
MIDI  
MTC (Master/Slave), MIDI Clock (Master),  
MMC (Master/Slave), Program Change,  
Control Change  
Internal Processing  
32-bit  
Sampling Frequency  
Memory  
Internal : 44.1 kHz (–6% – +6%)  
Scene Memory, EQ Library, Dynamics Library,  
Effect Library, Channel Library, Sample Library  
External : 44.1 kHz (–10% – +6%)  
AC Adaptor  
PA-300  
Audio Input Section  
MIC/LINE INPUT  
: 8 CH (XLR/phone combo)  
DIGITAL STEREO IN : 2 CH (coaxial stereo x 1)  
Dimensions (W x H x D)  
455 x 107 x 349 mm  
Audio Output Section  
MONITOR OUT  
: 2 CH (stereo x 1)  
: 2 CH (stereo x 1)  
: 2 CH (stereo x 1)  
Net Weight  
6.2 kg  
PHONES  
STEREO/AUX OUT  
Operating Temperature  
5 – 35 °C  
DIGITAL STEREO OUT : 2 CH (coaxial stereo x 1)  
Mixer Input Section (Total 36 CH)  
Optional Accessories  
Foot switch Yamaha FC5  
MIC/LINE INPUT  
Internal Effect Return : 4 CH (stereo x 2)  
Track : 16 CH  
: 8 CH  
Quick Loop Sampler : 8 CH (stereo x 4)  
Internal Effect Section  
2 Built-in Multi-Effect Processors  
Master Section (Total 8 Bus)  
BUS  
: 2 CH  
AUX  
: 2 CH  
STEREO : 2 CH (stereo x 1)  
EFFECT : 2 CH  
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Specifications  
Mixer Section  
Recorder Section  
Input/Output  
Overview  
Recording Resolution : 16-bit/24-bit  
MIC/LINE INPUT 1 – 8 (balanced XLR/phone combo)  
Phantom Power Supply : +48 3V  
Sampling Frequency : 44.1 kHz  
Input Impedance  
: 3 k  
Edit Functions  
Song Edit : OPTIMIZE, DELETE, COPY, IMPORT  
Nominal Input Level  
Minimum Input Level  
Maximum Input Level  
: –46 dBu to + 4 dBu  
: –52 dBu  
Track Edit : ERASE, DELETE, INSERT,  
COPY, MOVE, EXCHANGE,  
TIME COMP/EXPAND,  
: +18 dBu  
MIC/LINE INPUT (Hi-Z) 8 (unbalanced phone)  
PITCH CHANGE, EXPORT,  
CD IMPORT, WAV IMPORT  
Input Impedance  
: 500 kΩ  
Nominal Input Level  
Minimum Input Level  
Maximum Input Level  
: –46 dBu to + 4 dBu  
: –52 dBu  
Other Functions  
Locate/Marker  
: +18 dBu  
Locate  
: RTZ, A/B, LAST REC IN/OUT  
Marker  
: 1 – 99  
STEREO/AUX OUT L, R (unbalanced phone)  
Output Impedance : 150 Ω  
Nominal Load Impedance : 10 kΩ  
Punch-In/Out : Manual, Auto  
Pitch Fix  
Nominal Output Level  
: –10 dBV  
CD-RW Drive  
Data Backup, Audio CD Burning and Playback,  
WAV File Import, Audio CD Import  
Maximum Output Level : +4 dBV  
MONITOR OUT L, R (unbalanced phone)  
Output Impedance  
: 150 Ω  
Nominal Load Impedance : 10 kΩ  
Nominal Output Level  
: –10 dBV  
Quick Loop Sampler  
Maximum Output Level : +4 dBV  
Polyphony  
4 voices (stereo)  
PHONES (unbalancedTRS phone)  
Nominal Load Impedance : 8 – 40Ω  
Recordable Time  
Total 47 seconds (16-bit stereo)  
Maximum Output Level  
: 25 mW (8 load)  
35 mW (40 load)  
Total 29 seconds (24-bit stereo)  
DIGITAL STEREO IN/OUT (coaxial)  
* 0 dBu = 0.775 Vrms, 0 dBV = 1 Vrms  
Edit Functions  
NAME, TRIM, PLAYBACK MODE, ERASE,  
EXTRACT, CD IMPORT, TRACK IMPORT,  
WAV IMPORT  
Digital Mixing Functions  
Input Channels (INPUT 1-8,Track 1-16, PAD 1-4)  
Attenuation, Phase (Normal/Reverse),  
Equalizer (4-Band PEQ), Dynamics,  
Pan, Bus Assign (STEREO, BUS, AUX, EFF)  
External Control  
MIDI IN  
MIDI OUT/THRU : 5-pin DIN  
FOOT SW  
USB  
: 5-pin DIN  
Internal Effect Return Channels  
Equalizer (4-Band PEQ), Pan,  
Bus Assign (STEREO, AUX)  
: phone  
: USB 2.0  
Master Channels  
STEREO L, R : Attenuation,  
Equalizer (4-Band PEQ),  
Dynamics, Balance  
BUS L, R  
AUX 1 – 2  
EFF 1 – 2  
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Dimensions  
Dimensions  
107  
98  
5
455  
Unit: mm  
* Specifications and descriptions in this owner’s manual are for information purposes only.  
Yamaha Corp. reserves the right to change or modify products or specifications at any time  
without prior notice. Since specifications, equipment or options may not be the same in every  
locale, please check with yourYamaha dealer.  
For European models  
Purchaser/User Information specified in EN55103-1 and EN55103-2.  
Inrush Current: 13A  
Conforms to Environments: E1, E2, E3 and E4  
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Index  
Index  
Bus  
A
D
D.OUT COPYRIGHT  
C
Accessing a  
CD-R/RW drive  
Handling the media ......................5  
Assigning input signals  
DIGITAL IN jack  
DIGITAL IN PATCH..................168  
CD-ROM included  
Assigning input signals  
B
PAN/BALANCE knob................. 94  
E
Accessing a  
dynamics parameters .................96  
parameters of an internal effect...97  
screen/page/channel ............... 24  
controlling a tone  
Editing a value in the display...... 25  
Switching a button on/off............ 25  
Using the Selected  
Edit command  
COUNTER DISPLAY ...............146  
Viewing the display.................... 24  
Convenient functions ................. 92  
TIME COMP/EXP (Time  
Compression/Expansion)........134  
buck up  
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Index  
G
H
Adjusting the position..................68  
Hard disk  
folder organization....................144  
I
Locator point/marker  
Relative zero point......................65  
Locator point/marker  
Exporting WAV files and  
WAV files................................... 136  
tone generator module............. 174  
M
F
Adjusting the position..................68  
J
Locator point/marker  
Quick Loop Sampler section....... 14  
L
PRE/POST buttons ....................93  
MASTERING LIBRARY  
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Index  
Switching the playback mode....123  
Assigning the input signal...........56  
Manual punch-in/out...................59  
DEV (device number)............... 159  
P
R
RECALL CONFIRM  
Paired channels  
user-defined Remote function... 165  
S
Convenient functions ................. 92  
Viewing all parameters............... 93  
Sample bank and sample  
popup window  
INPUT LIBRARY popup window .77  
INPUT SETTING popup window.77  
Sampling  
Editing the sample name...........121  
scene  
Recall Safe function....................80  
Q
N
Editing the sample name ..........121  
O
Importing from  
an audio track/stereo track .....119  
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Index  
Sample bank and sample ...........16  
Scene and scene memory..........16  
AUTO SAVE button..................169  
D.OUT COPYRIGHT  
Digital input settings..................168  
Editing the song name ............. 145  
folder organization ................... 144  
initializing the internal  
RECALL CONFIRM  
STORE CONFIRM  
Data entry/control section...........20  
Input/output section....................17  
Quick Loop Sampler section.......18  
Selected Channel section...........19  
Work Navigate section................18  
V
Creating a new song ..................39  
W
WAV file  
STORE CONFIRM  
System data  
T
Tempo map  
U
Locate point/marker ................... 15  
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Block diagram  
Block diagram  
In  
In  
BSUL  
BSUR  
t
ETURN1(.30)  
E1F(.2)  
AXU1(.2)  
STREOL  
SETOR  
F
FECT1(.2)R  
FCET  
[
[MNIROUT]  
[
L
L
R
 L
R
S
SoundClip  
[GDIALSREOUT]  
C
  U
CODERINPUT  
M
MTER  
C
Slect  
BAL  
M
MTER  
M
MTER  
VEL  
(
(EF)  
M
MTER  
ON  
D
D
M
PHONES  
X2  
D
DA  
FCET  
VLE  
V
VEL  
1
8
mdoe  
CDPLAY  
NBALE  
S E L E C T  
S E L E C T  
S E L E C T  
S E L E C T  
INSERT  
L
AT  
R
O
2
2
2
2
8
8
2
ON  
Otu  
30  
D
DY-  
(aGReduction)  
METR  
N
NAMICS  
S
SoundClip  
CDPlyBack  
(QE)  
(QE)  
E1F(.2)  
BSUL/R  
O
OUT1(.8)  
AXU1(.2)  
M
MTER  
S
STEOL/R  
STREOL  
STEOR  
ITRSEND  
TRNOME  
4
4BANDEQ  
H
HDIRECT  
CDOER  
A
AT  
CW-DRIVE  
E F F 2  
E F F 1  
A U X 2  
A U X 1  
S T E R E O R  
S T E R E O L  
B U S R  
B U S L  
EF  
EF  
OTU  
A
AUX  
A
EF  
A
EF  
M
M
AT  
M
MTER  
O
VEL  
ON  
HDIRECT  
ON  
ON  
T
MTER  
ON  
NABLE  
P
PAN  
P
PAN  
P
PAN  
 T
RE/POST  
L
R
P
P
P
POST  
VLE  
VLE  
VLE  
VEL  
ON  
SCILATOR  
O
O
ON  
(BUSCADE)  
DGALSTREOIN  
D-Y  
D
DY-  
METR  
NMAICS  
(aGReduction)  
METR  
(aGReduction)  
N
NAMICS  
(QE)  
DY-  
METR  
(aGReduction)  
NMAICS  
(QE)  
(QE)  
M
MTER  
METR  
(QE)  
METR  
4ABNDEQ  
4ABNDEQ  
4ABNDEQ  
T
TUNRcbasnigedtoE2F  
SrteoinX4  
4
B
M
StreoinX4(90-5/16)  
4
I
INSERT  
SrteoinX2  
MoinX8  
ISNERT  
INSERT  
A
AT  
QUCIKOSALMPER1(.)4  
AT  
CEDMNITOR(.16)  
AT  
INPUT1(.8)  
ILAFCETURN1(.2)  
H
   )
  T
SLECOUT1(.8)  
I
MNITOR  
I N P U T S E L E C T  
 E
CDPlyback  
L
R
C
   u
SondClipOut  
I
MNITOR  
I
MNITOR  
2
2
16  
AD  
P
PAD1(.4)  
(otBUSCADE)  
C
EPRO(.16)  
2
GIAN  
+
(14/CH5-8)  
LPO  
DIRVE  
QIUCK  
C-DRW  
SMAPLER  
CDOER  
L
PHANTOM  
2
16  
CXOIAL  
CBMO  
FCET1(.2)  
FCET1(.2)R  
OLNY  
I
1-8  
[MC/LEINPUT]  
FCET  
H
INPUT8  
[GDALSTREOIN]  
C
  )
 R
   n
SoudClipIn  
227  
AW1600 Owner’s Manual  
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authorizedYamaha dealer within fourteen days with a copy of the  
receipt.Yamaha is not responsible for replacing media damaged by acci-  
dent, abuse or misapplication. TO THE FULLEST EXTENT PERMIT-  
TED BY LAW,YAMAHA EXPRESSLY DISCLAIMSANY IMPLIED  
WARRANTIES ON THE TANGIBLE MEDIA, INCLUDING THE  
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS  
FOR A PARTICULAR PURPOSE.  
ATTENTION  
SOFTWARE LICENSE AGREEMENT  
PLEASE READ THIS SOFTWARE LICENSE AGREEMENT  
(“AGREEMENT”) CAREFULLY BEFORE USING THIS SOFT-  
WARE. YOU ARE ONLY PERMITTED TO USE THIS SOFTWARE  
PURSUANT TO THE TERMS AND CONDITIONS OF THIS  
AGREEMENT. THIS AGREEMENT IS BETWEENYOU (AS AN  
INDIVIDUAL OR LEGAL ENTITY) AND YAMAHA CORPORA-  
TION (“YAMAHA”).  
BY BREAKING THE SEAL OF THIS PACKAGEYOU ARE AGREE-  
ING TO BE BOUND BY THE TERMS OF THIS LICENSE. IFYOU  
DO NOT AGREE WITH THE TERMS, DO NOT INSTALL, COPY,  
OR OTHERWISE USE THIS SOFTWARE.  
5. DISCLAIMER OF WARRANTY ON SOFTWARE  
You expressly acknowledge and agree that use of the SOFTWARE is at  
your sole risk. The SOFTWARE and related documentation are pro-  
vided “AS IS” and without warranty of any kind. NOTWITHSTAND-  
ING ANY OTHER PROVISION OF THIS AGREEMENT, YAMAHA  
EXPRESSLY DISCLAIMS ALL WARRANTIES AS TO THE SOFT-  
WARE, EXPRESS, AND IMPLIED, INCLUDING BUT NOT LIM-  
ITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY,  
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGE-  
MENT OF THIRD PARTY RIGHTS. SPECIFICALLY, BUT WITH-  
OUT LIMITING THE FOREGOING,YAMAHA DOES NOT  
WARRANT THAT THE SOFTWARE WILL MEETYOUR  
1. GRANT OF LICENSE AND COPYRIGHT  
Yamaha hereby grants you the right to use one copy of the software pro-  
gram(s) and data (“SOFTWARE”) accompanying this Agreement. The  
term SOFTWARE shall encompass any updates to the accompanying  
software and data. The SOFTWARE is owned byYamaha and/or  
Yamaha’s licensor(s), and is protected by relevant copyright laws and all  
applicable treaty provisions. While you are entitled to claim ownership  
of the data created with the use of SOFTWARE, the SOFTWARE will  
continue to be protected under relevant copyrights.  
REQUIREMENTS, THAT THE OPERATION OF THE SOFTWARE  
WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT  
DEFECTS IN THE SOFTWARE WILL BE CORRECTED.  
6. LIMITATION OF LIABILITY  
You may use the SOFTWARE on a single computer.  
YAMAHAS ENTIRE OBLIGATION HEREUNDER SHALL BE TO  
PERMIT USE OF THE SOFTWARE UNDER THE TERMS HEREOF.  
IN NO EVENT SHALLYAMAHA BE LIABLE TO YOU OR ANY  
OTHER PERSON FOR ANY DAMAGES, INCLUDING, WITHOUT  
LIMITATION, ANY DIRECT, INDIRECT, INCIDENTAL OR CON-  
SEQUENTIAL DAMAGES, EXPENSES, LOST PROFITS, LOST  
DATA OR OTHER DAMAGES ARISING OUT OF THE USE, MIS-  
USE OR INABILITY TO USE THE SOFTWARE, EVEN IF  
YAMAHA OR AN AUTHORIZED DEALER HAS BEENADVISED  
OF THE POSSIBILITY OF SUCH DAMAGES. In no event shall  
Yamaha’s total liability to you for all damages, losses and causes of  
action (whether in contract, tort or otherwise) exceed the amount paid  
for the SOFTWARE.  
You may make one copy of the SOFTWARE in machine-readable  
form for backup purposes only, if the SOFTWARE is on media  
where such backup copy is permitted. On the backup copy, you  
must reproduce Yamaha’s copyright notice and any other propri-  
etary legends that were on the original copy of the SOFTWARE.  
You may permanently transfer to a third party all your rights in the  
SOFTWARE, provided that you do not retain any copies and the  
recipient reads and agrees to the terms of this Agreement.  
2. RESTRICTIONS  
You may not engage in reverse engineering, disassembly, decompi-  
lation or otherwise deriving a source code form of the SOFTWARE  
by any method whatsoever.  
7. THIRD PARTY SOFTWARE  
You may not reproduce, modify, change, rent, lease, or distribute  
the SOFTWARE in whole or in part, or create derivative works of  
the SOFTWARE.  
Third party software and data (“THIRD PARTY SOFTWARE”) may be  
attached to the SOFTWARE. If, in the written materials or the electronic  
data accompanying the Software, Yamaha identifies any software and  
data as THIRD PARTY SOFTWARE, you acknowledge and agree that  
you must abide by the provisions of any Agreement provided with the  
THIRD PARTY SOFTWARE and that the party providing the THIRD  
PARTY SOFTWARE is responsible for any warranty or liability related  
to or arising from the THIRD PARTY SOFTWARE. Yamaha is not  
responsible in any way for the THIRD PARTY SOFTWARE or your use  
thereof.  
You may not electronically transmit the SOFTWARE from one  
computer to another or share the SOFTWARE in a network with  
other computers.  
You may not use the SOFTWARE to distribute illegal data or data  
that violates public policy.  
You may not initiate services based on the use of the SOFTWARE  
without permission by Yamaha Corporation.  
Yamaha provides no express warranties as to the THIRD PARTY  
SOFTWARE. IN ADDITION, YAMAHA EXPRESSLY DIS-  
CLAIMS ALL IMPLIED WARRANTIES, INCLUDING BUT  
NOT LIMITED TO THE IMPLIED WARRANTIES OF MER-  
CHANTABILITY AND FITNESS FOR A PARTICULAR PUR-  
POSE, as to the THIRD PARTY SOFTWARE.  
Copyrighted data, including but not limited to MIDI data for songs,  
obtained by means of the SOFTWARE, are subject to the following  
restrictions which you must observe.  
• Data received by means of the SOFTWARE may not be used for  
any commercial purposes without permission of the copyright  
owner.  
Yamaha shall not provide you with any service or maintenance as to  
the THIRD PARTY SOFTWARE.  
• Data received by means of the SOFTWARE may not be duplicated,  
transferred, or distributed, or played back or performed for listeners  
in public without permission of the copyright owner.  
Yamaha is not liable to you or any other person for any damages,  
including, without limitation, any direct, indirect, incidental or con-  
sequential damages, expenses, lost profits, lost data or other dam-  
ages arising out of the use, misuse or inability to use the THIRD  
PARTY SOFTWARE.  
• The encryption of data received by means of the SOFTWARE may  
not be removed nor may the electronic watermark be modified with-  
out permission of the copyright owner.  
3. TERMINATION  
8. GENERAL  
This Agreement becomes effective on the day that you receive the  
SOFTWARE and remains effective until terminated. If any copyright  
law or provisions of this Agreement is violated, the Agreement shall ter-  
minate automatically and immediately without notice fromYamaha.  
Upon such termination, you must immediately destroy the licensed  
SOFTWARE, any accompanying written documents and all copies  
thereof.  
This Agreement shall be interpreted according to and governed by Japa-  
nese law without reference to principles of conflict of laws. Any dispute  
or procedure shall be heard before the Tokyo District Court in Japan. If  
for any reason a court of competent jurisdiction finds any portion of this  
Agreement to be unenforceable, the remainder of thisAgreement shall  
continue in full force and effect.  
9. COMPLETE AGREEMENT  
4. LIMITED WARRANTY ON MEDIA  
This Agreement constitutes the entire agreement between the parties  
with respect to use of the SOFTWARE and any accompanying written  
materials and supersedes all prior or contemporaneous understandings  
or agreements, written or oral, regarding the subject matter of this  
Agreement. No amendment or revision of this Agreement will be bind-  
ing unless in writing and signed by a fully authorized representative of  
Yamaha.  
As to SOFTWARE sold on tangible media,Yamaha warrants that the  
tangible media on which the SOFTWARE is recorded will be free from  
defects in materials and workmanship under normal use for a period of  
fourteen (14) days from the date of receipt, as evidenced by a copy of  
the receipt. Yamaha’s entire liability and your exclusive remedy will be  
replacement of the defective media if it is returned toYamaha or an  
AW1600 Owner’s Manual  
228  
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MEMO  
229  
AW1600 Owner’s Manual  
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MEMO  
AW1600 Owner’s Manual  
230  
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For details of products, please contact your nearest Yamaha  
representative or the authorized distributor listed below.  
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführ-  
ten Niederlassung und bei Yamaha Vertragshändlern in den  
jeweiligen Bestimmungsländern erhältlich.  
Pour plus de détails sur les produits, veuillez-vous adresser à  
Yamaha ou au distributeur le plus proche de vous figurant dans  
la liste suivante.  
Para detalles sobre productos, contacte su tienda Yamaha más  
cercana o el distribuidor autorizado que se lista debajo.  
THE NETHERLANDS  
NORTH AMERICA  
CANADA  
Yamaha Canada Music Ltd.  
135 Milner Avenue, Scarborough, Ontario,  
M1S 3R1, Canada  
ASIA  
Yamaha Music Central Europe,  
THE PEOPLE’S REPUBLIC OF  
Branch Nederland  
Clarissenhof 5-b, 4133 AB Vianen,  
The Netherlands  
CHINA  
Yamaha Music & Electronics (China)  
Co.,Ltd.  
25/F., United Plaza, 1468 Nanjing Road  
(West), Jingan, Shanghai, China  
Tel: 021-6247-2211  
Tel: 0347-358 040  
Tel: 416-298-1311  
BELGIUM/LUXEMBOURG  
Yamaha Music Central Europe GmbH,  
Branch Belgium  
Rue de Geneve (Genevastraat) 10,  
1140 - Brussels, Belgium  
Tel: 02-726 6032  
U.S.A.  
Yamaha Corporation of America  
6600 Orangethorpe Ave., Buena Park,  
Calif. 90620, U.S.A.  
INDONESIA  
PT. Yamaha Music Indonesia (Distributor)  
PT. Nusantik  
Gedung Yamaha Music Center, Jalan Jend.  
Gatot Subroto Kav. 4, Jakarta 12930, Indonesia  
Tel: 21-520-2577  
Tel: 714-522-9011  
FRANCE  
Yamaha Musique France  
BP 70-77312 Marne-la-Vallée Cedex 2, France  
Tel: 01-64-61-4000  
CENTRAL & SOUTH AMERICA  
MEXICO  
Yamaha de México S.A. de C.V.  
Calz. Javier Rojo Gómez #1149,  
Col. Guadalupe del Moral  
KOREA  
Yamaha Music Korea Ltd.  
ITALY  
Yamaha Musica Italia S.P.A.  
Combo Division  
Viale Italia 88, 20020 Lainate (Milano), Italy  
Tel: 02-935-771  
Tong-Yang Securities Bldg. 16F 23-8  
Yoido-dong, Youngdungpo-ku, Seoul, Korea  
Tel: 02-3770-0660  
C.P. 09300, México, D.F., México  
Tel: 55-5804-0600  
MALAYSIA  
BRAZIL  
Yamaha Music Malaysia, Sdn., Bhd.  
Lot 8, Jalan Perbandaran, 47301 Kelana Jaya,  
Petaling Jaya, Selangor, Malaysia  
Tel: 3-78030900  
Yamaha Musical do Brasil Ltda.  
Av. Reboucas 2636-Pinheiros CEP: 05402-400  
Sao Paulo-SP. Brasil  
SPAIN/PORTUGAL  
Yamaha-Hazen Música, S.A.  
Ctra. de la Coruna km. 17, 200, 28230  
Las Rozas (Madrid), Spain  
Tel: 91-639-8888  
Tel: 011-3085-1377  
SINGAPORE  
ARGENTINA  
Yamaha Music Latin America, S.A.  
Sucursal de Argentina  
Viamonte 1145 Piso2-B 1053,  
Buenos Aires, Argentina  
Tel: 1-4371-7021  
Yamaha Music Asia Pte., Ltd.  
#03-11 A-Z Building  
140 Paya Lebor Road, Singapore 409015  
Tel: 747-4374  
SWEDEN  
Yamaha Scandinavia AB  
J. A. Wettergrens Gata 1  
Box 30053  
S-400 43 Göteborg, Sweden  
Tel: 031 89 34 00  
TAIWAN  
Yamaha KHS Music Co., Ltd.  
3F, #6, Sec.2, Nan Jing E. Rd. Taipei.  
Taiwan 104, R.O.C.  
PANAMA AND OTHER LATIN  
AMERICAN COUNTRIES/  
CARIBBEAN COUNTRIES  
Yamaha Music Latin America, S.A.  
Torre Banco General, Piso 7, Urbanización  
Marbella, Calle 47 y Aquilino de la Guardia,  
Ciudad de Panamá, Panamá  
DENMARK  
YS Copenhagen Liaison Office  
Generatorvej 6A  
DK-2730 Herlev, Denmark  
Tel: 44 92 49 00  
Tel: 02-2511-8688  
THAILAND  
Siam Music Yamaha Co., Ltd.  
891/1 Siam Motors Building, 15-16 floor  
Rama 1 road, Wangmai, Pathumwan  
Bangkok 10330, Thailand  
NORWAY  
Norsk filial av Yamaha Scandinavia AB  
Grini Næringspark 1  
N-1345 Østerås, Norway  
Tel: 67 16 77 70  
Tel: +507-269-5311  
Tel: 02-215-2626  
EUROPE  
THE UNITED KINGDOM  
Yamaha-Kemble Music (U.K.) Ltd.  
Sherbourne Drive, Tilbrook, Milton Keynes,  
MK7 8BL, England  
OTHER ASIAN COUNTRIES  
Yamaha Corporation,  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu,  
Japan 430-8650  
OTHER EUROPEAN COUNTRIES  
Yamaha Music Central Europe GmbH  
Siemensstraße 22-34, 25462 Rellingen,  
Germany  
Tel: 01908-366700  
Tel: +81-53-460-2317  
Tel: +49-4101-3030  
GERMANY  
Yamaha Music Central Europe GmbH  
Siemensstraße 22-34, 25462 Rellingen,  
Germany  
OCEANIA  
AFRICA  
AUSTRALIA  
Yamaha Corporation,  
Yamaha Music Australia Pty. Ltd.  
Level 1, 99 Queensbridge Street, Southbank,  
Victoria 3006, Australia  
Tel: 04101-3030  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu,  
Japan 430-8650  
SWITZERLAND/LIECHTENSTEIN  
Yamaha Music Central Europe GmbH,  
Branch Switzerland  
Seefeldstrasse 94, 8008 Zürich, Switzerland  
Tel: 01-383 3990  
Tel: 3-9693-5111  
Tel: +81-53-460-2313  
COUNTRIES AND TRUST  
TERRITORIES IN PACIFIC OCEAN  
MIDDLE EAST  
TURKEY/CYPRUS  
Yamaha Music Central Europe GmbH  
Siemensstraße 22-34, 25462 Rellingen,  
Germany  
Yamaha Corporation,  
AUSTRIA  
Yamaha Music Central Europe GmbH,  
Branch Austria  
Schleiergasse 20, A-1100 Wien, Austria  
Tel: 01-60203900  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu,  
Japan 430-8650  
Tel: +81-53-460-2313  
Tel: 04101-3030  
POLAND  
OTHER COUNTRIES  
Yamaha Music Central Europe GmbH  
Sp.z. o.o. Oddzial w Polsce  
ul. 17 Stycznia 56, PL-02-146 Warszawa,  
Poland  
Yamaha Music Gulf FZE  
LB21-128 Jebel Ali Freezone  
P.O.Box 17328, Dubai, U.A.E.  
Tel: +971-4-881-5868  
Tel: 022-868-07-57  
HEAD OFFICE  
Yamaha Corporation, Pro Audio & Digital Musical Instrument Division  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: +81-53-460-2441  
PA12  
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Yamaha Web Site (English only)  
http://www.yamahasynth.com/  
Yamaha Manual Library  
http://www.yamaha.co.jp/manual/  
U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation  
© 2005 Yamaha Corporation  
511POCP2.3-02B0  
This document is printed on chlorine free (ECF) paper with soy ink.  
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WE23260 Printed in Japan  

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