Yamaha Musical Instrument AN200 User Manual

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SPECIAL MESSAGE SECTION  
This product utilizes batteries or an external power supply (adapter).  
Battery Notice:  
DO NOT connect this product to any power supply or adapter other  
than one described in the manual, on the name plate, or specifically  
recommended by Yamaha.  
This product MAY contain a small non-rechargeable battery which (if  
applicable) is soldered in place. The average life span of this type of  
battery is approximately five years. When replacement becomes  
necessary, contact a qualified service representative to perform the  
replacement.  
WARNING: Do not place this product in a position where anyone  
could walk on, trip over ,or roll anything over power or connecting  
cords of any kind. The use of an extension cord is not recom-  
mended! IF you must use an extension cord, the minimum wire size  
for a 25' cord (or less ) is 18 AWG. NOTE: The smaller the AWG  
number ,the larger the current handling capacity. For longer exten-  
sion cords, consult a local electrician.  
This product may also use “household” type batteries. Some of  
these may be rechargeable. Make sure that the battery being  
charged is a rechargeable type and that the charger is intended for  
the battery being charged.  
When installing batteries, do not mix batteries with new, or with bat-  
teries of a different type. Batteries MUST be installed correctly. Mis-  
matches or incorrect installation may result in overheating and  
battery case rupture.  
This product should be used only with the components supplied or;  
a cart, rack, or stand that is recommended byYamaha. If a cart, etc.,  
is used, please observe all safety markings and instructions that  
accompany the accessory product.  
Warning:  
Do not attempt to disassemble, or incinerate any battery. Keep all  
batteries away from children. Dispose of used batteries promptly  
and as regulated by the laws in your area. Note: Check with any  
retailer of household type batteries in your area for battery disposal  
information.  
SPECIFICATIONS SUBJECT TO CHANGE:  
The information contained in this manual is believed to be correct at  
the time of printing. However, Yamaha reserves the right to change  
or modify any of the specifications without notice or obligation to  
update existing units.  
Disposal Notice:  
This product, either alone or in combination with an amplifier and  
headphones or speaker/s, may be capable of producing sound lev-  
els that could cause permanent hearing loss. DO NOT operate for  
long periods of time at a high volume level or at a level that is  
uncomfortable. If you experience any hearing loss or ringing in the  
ears, you should consult an audiologist.  
Should this product become damaged beyond repair, or for some  
reason its useful life is considered to be at an end, please observe  
all local, state, and federal regulations that relate to the disposal of  
products that contain lead, batteries, plastics, etc. If your dealer is  
unable to assist you, please contact Yamaha directly.  
IMPORTANT: The louder the sound, the shorter the time period  
before damage occurs.  
NAME PLATE LOCATION:  
The name plate is located on the bottom of the product. The model  
number, serial number, power requirements, etc., are located on this  
plate.You should record the model number, serial number, and the  
date of purchase in the spaces provided below and retain this man-  
ual as a permanent record of your purchase.  
Some Yamaha products may have benches and / or accessory  
mounting fixtures that are either supplied with the product or as  
optional accessories. Some of these items are designed to be  
dealer assembled or installed. Please make sure that benches are  
stable and any optional fixtures (where applicable) are well secured  
BEFORE using.  
Benches supplied by Yamaha are designed for seating only. No  
other uses are recommended.  
NOTICE:  
Model  
Service charges incurred due to a lack of knowledge relating to how  
a function or effect works (when the unit is operating as designed)  
are not covered by the manufacturer’s warranty, and are therefore  
the owners responsibility. Please study this manual carefully and  
consult your dealer before requesting service.  
Serial No.  
Purchase Date  
ENVIRONMENTAL ISSUES:  
Yamaha strives to produce products that are both user safe and  
environmentally friendly. We sincerely believe that our products and  
the production methods used to produce them, meet these goals. In  
keeping with both the letter and the spirit of the law, we want you to  
be aware of the following:  
PLEASE KEEP THIS MANUAL  
92-BP (bottom)  
2
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FCC INFORMATION (U.S.A.)  
devices. Compliance with FCC regulations  
1. IMPORTANT NOTICE: DO NOT  
MODIFY THIS UNIT!  
does not guarantee that interference will  
not occur in all installations. If this product  
is found to be the source of interference,  
which can be determined by turning the  
unit “OFF” and “ON”, please try to eliminate  
the problem by using one of the following  
measures:  
This product, when installed as indicated in  
the instructions contained in this manual,  
meets FCC requirements. Modifications  
not expressly approved by Yamaha may  
void your authority, granted by the FCC, to  
use the product.  
Relocate either this product or the device  
that is being affected by the interference.  
2. IMPORTANT:When connecting this  
product to accessories and/or another  
product use only high quality shielded  
cables. Cable/s supplied with this product  
MUST be used. Follow all installation  
instructions. Failure to follow instructions  
could void your FCC authorization to use  
this product in the USA.  
Utilize power outlets that are on different  
branch (circuit breaker or fuse) circuits or  
install AC line filter/s.  
In the case of radio or TV interference, relo-  
cate/reorient the antenna. If the antenna  
lead-in is 300 ohm ribbon lead, change the  
lead-in to co-axial type cable.  
3. NOTE:This product has been tested and  
found to comply with the requirements  
listed in FCC Regulations, Part 15 for Class  
“B” digital devices. Compliance with these  
requirements provides a reasonable level  
of assurance that your use of this product  
in a residential environment will not result  
in harmful interference with other electronic  
devices. This equipment generates/uses  
radio frequencies and, if not installed and  
used according to the instructions found in  
the users manual, may cause interference  
harmful to the operation of other electronic  
If these corrective measures do not pro-  
duce satisfactory results, please contact  
the local retailer authorized to distribute  
this type of product. If you can not locate  
the appropriate retailer, please contact  
Yamaha Corporation of America, Electronic  
Service Division, 6600 Orangethorpe Ave,  
Buena Park, CA90620  
The above statements apply ONLY to those  
products distributed by Yamaha Corpora-  
tion of America or its subsidiaries.  
(class B)  
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.  
ADVARSEL!  
Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering. Udskiftning må kun ske med bat-  
teri af samme fabrikat og type. Levér det brugte batteri tilbage til leverandoren.  
VARNING  
Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller en ekvivalent typ som  
rekommenderas av apparattillverkaren. Kassera använt batteri enligt fabrikantens instruk-  
tion.  
VAROITUS  
Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo ainoastaan laitevalm-  
istajan suosittelemaan tyyppiin. Hävitä käytetty paristo valmistajan ohjeiden mukaisesti.  
(lithium caution)  
NEDERLAND / THE NETHERLANDS  
• Dit apparaat bevat een lithium batterij voor geheugen back-up.  
• This apparatus contains a lithium battery for memory back-up.  
• Raadpleeg uw leverancier over de verwijdering van de batterij op het moment dat u het  
apparaat ann het einde van de levensduur afdankt of de volgende Yamaha Service Afdei-  
ing:  
Yamaha Music Nederland Service Afdeiing  
Kanaalweg 18-G, 3526 KL UTRECHT  
Tel. 030-2828425  
• For the removal of the battery at the moment of the disposal at the end of the service life  
please consult your retailer or Yamaha Service Center as follows:  
Yamaha Music Nederland Service Center  
Address : Kanaalweg 18-G, 3526 KL UTRECHT  
Tel  
: 030-2828425  
• Gooi de batterij niet weg, maar lever hem in als KCA.  
• Do not throw away the battery. Instead, hand it in as small chemical waste.  
(lithium disposal)  
3
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PRECAUTIONS  
PLEASE READ CAREFULLY BEFORE PROCEEDING  
* Please keep these precautions in a safe place for future reference.  
WARNING  
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock,  
short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:  
• Do not open the instrument or attempt to disassemble the internal parts or  
modify them in any way. The instrument contains no user-serviceable  
parts. If it should appear to be malfunctioning, discontinue use immedi-  
ately and have it inspected by qualified Yamaha service personnel.  
power switch, disconnect the adaptor plug from the outlet, and have the  
instrument inspected by qualified Yamaha service personnel.  
• Use the specified adaptor (PA-3B or an equivalent recommended by  
Yamaha) only. Using the wrong adaptor can result in damage to the instru-  
ment or overheating.  
• Do not expose the instrument to rain, use it near water or in damp or wet  
conditions, or place containers on it containing liquids which might spill  
into any openings.  
• Before cleaning the instrument, always remove the electric plug from the  
outlet. Never insert or remove an electric plug with wet hands.  
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a  
sudden loss of sound during use of the instrument, or if any unusual  
smells or smoke should appear to be caused by it, immediately turn off the  
• Check the electric plug periodically and remove any dirt or dust which may  
have accumulated on it.  
CAUTION  
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the  
instrument or other property. These precautions include, but are not limited to, the following:  
• Do not place the AC adaptor cord near heat sources such as heaters or  
radiators, and do not excessively bend or otherwise damage the cord,  
place heavy objects on it, or place it in a position where anyone could walk  
on, trip over, or roll anything over it.  
• Do not rest your weight on, or place heavy objects on the instrument, and  
do not use excessive force on the buttons, switches or connectors.  
• Do not operate the instrument for a long period of time at a high or uncom-  
fortable volume level, since this can cause permanent hearing loss. If you  
experience any hearing loss or ringing in the ears, consult a physician.  
• When removing the electric plug from the instrument or an outlet, always  
hold the plug itself and not the cord.  
I REPLACING THE BACKUP BATTERY  
• Do not connect the instrument to an electrical outlet using a multiple-con-  
nector. Doing so can result in lower sound quality, or possibly cause over-  
heating in the outlet.  
• This instrument contains a non rechargeable internal backup battery which  
permits internal data to remain stored even when the power is off. When  
the backup battery needs replacing, the message "Err1" appears in the dis-  
play. When this happens, immediately back up your data (using an external  
device such as the floppy disk-based Yamaha MIDI Data Filer MDF3), then  
have qualified Yamaha service personnel replace the backup battery.  
• Unplug the AC power adaptor when not using the instrument, or during  
electrical storms.  
• Before connecting the instrument to other electronic components, turn off  
the power for all components. Before turning the power on or off for all  
components, set all volume levels to minimum. Also, be sure to set the  
volumes of all components at their minimum levels and gradually raise the  
volume controls while playing the instrument to set the desired listening  
level.  
• Do not attempt to replace the backup battery yourself, in order to prevent  
the possible serious hazards. Always have qualified Yamaha service per-  
sonnel replace the backup battery.  
• Never place the backup battery in a location that a child can reach, since a  
child might accidentally swallow the battery. If this should happen, consult  
a physician immediately.  
• Do not expose the instrument to excessive dust or vibrations, or extreme  
cold or heat (such as in direct sunlight, near a heater, or in a car during the  
day) to prevent the possibility of panel disfiguration or damage to the inter-  
nal components.  
I SAVING USER DATA  
• Save all data to an external device such as the Yamaha MIDI Data Filer  
MDF3, in order to help prevent the loss of important data due to a malfunc-  
tion or user operating error.  
• Do not use the instrument near other electrical products such as televi-  
sions, radios, or speakers, since this might cause interference which can  
affect proper operation of the other products.  
• Do not place the instrument in an unstable position where it might acci-  
dentally fall over.  
Yamaha cannot be held responsible for damage caused by improper use  
or modifications to the instrument, or data that is lost or destroyed.  
• Before moving the instrument, remove all connected adaptor and other  
cables.  
Always turn the power off when the instrument is not in use.  
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thin-  
ners, solvents, cleaning fluids, or chemical-impregnated wiping cloths.  
Also, do not place vinyl, plastic or rubber objects on the instrument, since  
this might discolor the panel or keyboard.  
(3)-6  
4
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Congratulations and thank you for purchasing the Yamaha AN200 Desktop  
Control Synthesizer!  
The AN200 is a combination tone generator and sequencer that puts an enormous amount of  
sonic power and real-time performance control in an exceptionally compact and easy-to-use “desktop”  
package. As one of the Loopfactory group of instruments, it’s an amazingly high-quality and versatile  
tool for loop-based music production. Use it on your gigs, as part of your DJ setup — or as your  
secret weapon in your studio arsenal.  
With eighteen knobs and umpteen switches, many of them “dedicated” — meaning that a con-  
trol does specifically and ONLY what its name indicates — the AN200 is a synthesizer control freak’s  
dream.  
Powering the incredibly rich and huge analog-like Voices of the AN200 is the Analog Physical  
Modeling synthesis system. It not only features the same familiar oscillator, filter and other sound-  
shaping controls found on traditional analog synthesizers — it gives you the full spectrum of warm, fat,  
and punchy sounds that made those legendary instruments famous.  
Play the exceptionally high-quality analog-style Voices of the AN200 with full 5-note polyphony  
— from the built-in keyboard or from a MIDI device. Use the built-in 16-step sequencer to create your  
own synth and rhythm sequences. And power up the full-featured AN200 Editor on your computer —  
to tap into ALL the amazing sonic power the AN200 has to offer.  
There’s a lot of important, helpful information in these pages. So read through this manual  
carefully — and get the most out of your sophisticated new AN200.  
G Packing List  
The following items have been included with your AN200. Check to see that you have every-  
thing listed here.  
• Owner's Manual  
• CD-ROM  
• AC Power Adaptor*  
*Power supply recommendation may vary from country to country. Please check with  
your nearest Yamaha dealer for further details.  
* The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of  
their respective companies.  
* The screens as illustrated in this owner’s manual are for instructional purposes only, and may appear somewhat  
different from the ones of your instrument.  
5
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Contents  
Tone Generator Signal Flow &  
Chapter 1  
Tip 1  
Tip 2  
Tip 3  
Tip 4  
Tip 5  
Tip 6  
Tip 7  
Chapter 10  
Chapter 2  
Tip 8  
Chapter 3  
Tip 9  
Tip 47 Creating your own original Scenes —  
Chapter 4  
Chapter 5  
Chapter 6  
Chapter 13  
Chapter 7  
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Contents  
Chapter 14  
Chapter 19  
Tip 90 MIDI sequencer controls —  
Chapter 15  
Tip 66 Taking Patterns out of your Song —  
Error Messages .............................................114  
Troubleshooting............................................115  
Analog Physical Modeling Synthesis  
MIDI Implementation Chart...........................139  
Chapter 16  
Tip 68 Using [SHIFT] with the [DATA] knob —  
Chapter 17  
Tip 71 Adjusting the Gate Time with the [DATA]  
Chapter 18  
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How to Use This Manual  
How to USE a manual? Sounds a bit obvious, we admit. (“Open it and read it.”) But here goes:  
1 Go straight to the Quick Start Guide.  
This tells you simply and in no uncertain terms how to set up your new AN200 and get sound out of it.  
2 Work through the 92 Tips.  
These are practical, no-nonsense applications that get you actually USING the machine.  
If this is your first tone generator or synthesizer, fire up the AN200, open up the manual to Tip 1, and go  
from there. Think of it as a game — the more tips you complete, the better you know the machine, and  
the sooner you can reach your goal of becoming a true synth wizard. Pay particularly close attention to  
the Power Hints scattered throughout — they’re great for further exploration.  
If you have years of experience with analog synthesizers, and know all about cutoff frequency, reso-  
nance, pulse waves, amplitude modulation, LFOs, VCOs, EGs, and MIDI — and you even dream in hexa-  
decimal — skim through the tips anyway. There’s bound to be some interesting and helpful stuff here,  
no matter what your level of expertise. If you need some pertinent info quickly, check the Tech Talk  
boxes.  
3 Refer to the Appendix when necessary.  
Lots of helpful, convenient information in this section, too. If something doesn’t work as expected, go to  
AN200 works, see Analog Physical Modeling Synthesis and the AN200 (page 116). If you’re not sure  
where to go for help but you’ve got a key word in mind, check the Contents (page 6) or look through the  
Function Index (page 110).  
Have fun!  
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Panel Controls  
Main  
Voice  
Control  
Keyboard  
Here’s a quick way to get familiar with your AN200! The front (or top) panel of the AN200 can be roughly  
divided into four sections: Main, Control, Voice, and Keyboard. Look through the controls here, and check  
out the Tips related to each of them for more information.  
The Tip references by each control are not meant to be comprehensive. They either give the  
first (or main) Tip in which the control appears, or the group of Tips that are most closely  
related.  
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Panel Controls  
Main  
Voice  
These are the fundamental controls of the AN200 — for  
changing modes, adjusting values, exiting from func-  
tions, and so on.  
These controls are for editing and changing the sound of  
the Voices.  
[SCENE] ................................Tips 13, 14  
[FREE EG]..............................Tips 48, 49  
Display and indicators  
[SONG].................................. Tips 8, 62  
[PATTERN].....................................Tip 1  
[DATA] knob ............................ Tips 2, 68  
[SHOW VALUE] ....................... Tips 21, 22  
[STORE]........................... Tips 47, 60, 67  
[EXIT]......................................... Tip 23  
[COMMON]...................................Tip 45  
[SYNC]........................................Tip 46  
[VCO 2].......................................Tip 44  
[EFFECT/MIXER] ................. Tips 15, 16, 30  
[PORTAMENTO] .............................Tip 40  
[FM DEPTH] .................................Tip 41  
[NOISE LEVEL] ..............................Tip 43  
[VCF]................................. Tips 18 — 20  
Control  
Keyboard  
For the most part, these buttons are related to the Pat-  
terns — especially for controlling record and playback  
operations.  
The Keyboard section has several main uses:  
• Playing the Voices................... Tips 9, 86  
• Selecting Patterns...... Tips 2, 3, 31, 77, 78  
Start/Stop......................................Tip 1  
[TAP] ...........................................Tip 5  
Record ....................... Tips 48, 50, 58, 59  
[SWING] ................................ Tips 6, 27  
[REVERSE].............................. Tips 4, 25  
[SHIFT]................................. Tips 68, 69  
[OCT <<] ............................... Tips 10, 62  
[OCT >>] ............................... Tips 10, 62  
[KEYBOARD] ........................... Tips 9, 26  
[PATTERN SELECT]........... Tips 3, 31, 77, 78  
[SYNTH TRACK]............................. Tip 28  
[RHYTHM TRACK] .......................... Tip 28  
10  
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Quick Start Guide  
Once that you’ve got the AN200 out of the box and checked that all included items were indeed included, it’s  
time to set everything up and get playing.  
1 Turn the VOLUME control all the way down to the minimum.  
2 Connect the OUTPUT jacks (L/MONO and R) to the inputs of your  
recorder/mixer/amplifier.  
If you’re using a mono system, use only the L/MONO jack. If you’re using headphones, connect them to  
the PHONES jack.  
AN200  
DC IN  
OUTPUT  
PHONES  
AC outlet  
AC  
Adaptor  
Headphones  
Mixer  
Recorder  
Amplifer  
or  
or  
3 Plug in the included power adaptor — first, one end into the DC IN termi-  
nal, then the other into an AC outlet.  
4 Turn on the power with the rear panel power switch. Then, turn on the  
power of your recorder/mixer/amplifier.  
The AN200 takes a little time to “warm up” after being turned on – roughly 20 seconds. After  
the startup routine is finished, your AN200 is ready to play.  
5 Press the Start/Stop button on the AN200 to start a Pattern and slowly  
turn up the VOLUME control until the level is appropriate.  
To stop the Pattern, simply press the Start/Stop button again.  
And that’s all there is to it. Now go on to the Tips and start playing!  
11  
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Parameter Structure  
This diagram shows the structure and hierarchy of the Songs, Patterns and Voices of the AN200. As you  
work with the AN200 and explore its various functions and features, refer back to this diagram to see how all  
the pieces of the puzzle fit together.  
Pattern Select Setup  
256 Preset Patterns  
128 User Patterns  
User Pattern 128  
Preset Pattern 1  
Sequence  
System  
Synth  
Track  
Rhythm  
Track 1  
Rhythm  
Track 2  
Rhythm  
Track 3  
BPM  
Beat  
Swing  
Gate Time  
Reverse  
Step  
Step  
Step  
Step  
1
16  
1
16  
1
16  
1
16  
Synth  
Voice  
Rhythm  
Voice 1  
Rhythm  
Voice 2  
Rhythm  
Voice 3  
LFO  
EG  
Cutoff  
Resonance  
Cutoff  
Resonance  
Cutoff  
Resonance  
etc.  
Free EG  
Effect  
Pan  
Wet  
Vol  
Type  
Param  
Song 10  
10 User Songs  
Song 1  
Measure 1  
Measure 2  
Measure 256  
Pattern No.  
Pattern No.  
Pattern No.  
Pitch Offset  
Beat  
Pitch Offset  
Beat  
Pitch Offset  
Beat  
Swing  
Swing  
Swing  
Gate Time  
Reverse  
Track Mute  
Gate Time  
Reverse  
Track Mute  
Gate Time  
Reverse  
Track Mute  
12  
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Tone Generator Signal Flow & Effect Block Diagram  
Effect section  
Out  
Synth track  
Distortion  
EQ  
Rhythm track 1  
Rhythm track 2  
Rhythm track 3  
The EQ processing is accessible only with the AN200 Editor software.  
13  
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This is NOT an owner’s manual!  
At least not an ordinary one. But, then again, the AN200 is no ordinary  
instrument. It’s packed with exciting, powerful, yet easy-to-use features that  
give you complete, hands-on sonic control — plus tons of dynamic real-time  
functions that can bring an extra edge to your live performances!  
With all the digital power under this small hood, the AN200 is a stunning  
new instrument of the future. Yet it also brings you the very best of the old  
analog world — just look at all those knobs for twisting and tweaking your  
sound!  
We know you don’t like reading manuals. But you owe it to yourself to look  
through this collection of hot tips. They show you how to get the most out of  
your new AN200 in the shortest time possible.  
It’s like having an expert programmer take you by the hand and show you  
the ropes, sharing all the tricks and techniques you need to be a master on  
the instrument yourself. These tips take you from the bare-bones basics, to  
advanced power tips that get you pumping out fat sounds and happening  
tracks — in no time flat!  
So jump in …  
14  
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Chapter 1  
Pattern Basics  
Start your synthesizer apprenticeship right here. In this section, you’ll learn  
about playing Patterns, and how to use some of the AN200’s powerful tools to  
change the sound as it’s playing.  
1 Playing a Pattern  
Here’s where all the fun starts — with the pre-programmed Patterns.  
Just press the Start/Stop button, and listen to the Pattern play. The Pattern repeats (loops) until you press  
the button again to stop it.  
G What exactly are Patterns?  
The Patterns are the basic musical building blocks of the AN200 — they pro-  
vide an instrument sound (also called a “Voice”), plus a looping phrase using  
that Voice.  
Pattern Mode  
Select the Pattern mode by pressing the  
[PATTERN] button. The letter “P” in the dis-  
play indicates the Pattern mode.  
These pre-recorded Patterns give you the rhythmic and melodic foundation you  
need for laying down tracks — in your own recording or in performance. Keep  
in mind that you can create your own Patterns as well. (See page 68.)  
2 Exploring other Patterns  
The AN200 features a total of 256 specially pre-programmed Patterns. Try some of these out now.  
Use the [DATA] knob to select a different Pattern. Notice how the Pattern number in the display changes.  
Then press the Start/Stop button to play the Pattern.  
Keep in mind that you cannot select Voices  
separate from the Patterns. If you want to  
hear a certain Voice, select the Pattern con-  
taining that Voice. You can copy that Voice  
to a different Pattern; see Tip 52.  
You can also change Patterns during playback! Turn the [DATA] knob while the  
Pattern is playing — the new Pattern starts playing immediately after the previ-  
ous one is finished.  
15  
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Chapter 1 Pattern Basics  
3 Switching Patterns on the fly  
Try mixing it up now. The AN200 lets you change Patterns as easily as pressing a button...  
Thanks to the Pattern Select function, you can chain together Patterns in real time from the keyboard — as  
you perform.  
Select a Pattern, then press [PATTERN SELECT].  
The button lights.  
Start the Pattern. While the Pattern is playing, press one of the keyboard buttons (except 1, 4, and 8).  
Avoid these keys — they won’t change the Pattern.  
Notice how a new Pattern starts playing as soon as the previous one is finished. This is a great way to string  
together various Patterns in a live performance — and create your own songs on the fly. If you want, you  
can use the keys to select a Pattern before starting playback as well.  
• Repeats  
• Other octaves, more Patterns  
Unless you want the same Pattern to repeat several times, don’t press a  
keyboard button more than once. On the other hand, you can quickly  
program the Pattern sequence for an entire song if you want, without  
having wait for each Pattern to play back. The AN200 remembers all the  
buttons you press and how many times you press them, and automati-  
cally plays back the Patterns as you programmed — repeats and all.  
Before starting the Pattern, use the [OCT <<]/[OCT >>] buttons to  
change the octave range of the keys. That’ll let you select other Pat-  
terns!  
• Assign them yourself  
The Pattern-to-key assignments have been made for you. However, you  
can make your own assignments, and put the Patterns you want to use  
close together for easy access. (See page 40.)  
16  
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Chapter 1 Pattern Basics  
4 Playing it backwards  
The Reverse function lets you completely turn the Pattern around, and play all the notes backwards.  
Before you start the Pattern (or during playback, if you want), simply press the [REVERSE] button.  
5 Changing the bpm  
Now, that you’ve got a Pattern playing, try changing its speed. (This is also called “bpm” — beats per  
minute.) The AN200 gives you two ways to do this — tapping out the speed manually, or using the [DATA]  
knob to adjust it.  
1 Tap the [TAP] button three or four times at the desired speed.  
1
2
3
The new bpm is shown in the display. The [TAP] button and BPM lamp flash in time.  
2 If you want, adjust the bpm by turning the [DATA]  
knob.  
BPM  
3 Press the Start/Stop button to start the Pattern at the  
Determines the speed or tempo of a Pattern.  
new bpm.  
Operation  
Use [TAP] button to tap tempo; then adjust  
with [DATA] knob. Or hold down [SHIFT]  
and press [TAP/BPM]; then use [DATA]  
knob.  
You can also change the bpm while the Pattern is playing. To do this, simply  
start the Pattern before step #1 above.  
Range  
20.0 — 300.0 bpm  
17  
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Chapter 1 Pattern Basics  
6 Messing with the Beat  
There’s more than one way to mess with the rhythm. Actually, the AN200 gives you a truckload of ways you  
can disturb and deconstruct your beats. One of these is the (appropriately named) Beat function.  
You’ll be meeting up with this control again when you record your own Patterns. But let’s see how you can  
use it now to change the feel of a Pattern while it’s actually playing...  
1 Select a Pattern and start it by pressing the Start/Stop button.  
2 While the Pattern is running, hold down [SHIFT] and press [SWING]  
(BEAT).  
Now, you’ve got Beat called up and ready, so turn the [DATA] knob to  
change the setting.  
Beat  
You can tell from the lit number buttons how the Pattern is affected. When  
Determines the number of steps in the  
selected Pattern for playback: 16, 12, or 8.  
To set, hold [SHIFT] and press [SWING], then  
set to “16,” all 16 step buttons are lit and all 16 steps play back normally.  
Change the setting to “12,” and Steps 13 - 16 drop out. Notice how the  
Pattern not only slows down but “feels” different, too. Change Beat to “8,”  
and you’ve only got Steps 1 - 8 happening. That’s half of the original 16-  
step Pattern, and naturally, it plays back at half the speed.  
use the [DATA] knob.  
Range  
16, 12, 8 steps  
7 Double time, half time  
Here’s a dramatic way to instantly double the speed of a Pattern — or slow it down by one-half.  
Simply hold down [SHIFT] and press the [OCT <<] button — just before the beginning of the Pattern — to  
slow down the bpm by one-half. The first half of the Pattern plays at the new speed, before returning to the  
original speed.  
To double the bpm, hold down [SHIFT] and press the [OCT >>] button just before the top of the Pattern. The  
Pattern plays back twice at the new speed, then returns to normal.  
18  
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Chapter 2  
Song Playback  
As we said before, the Patterns are the basic building blocks of the AN200.  
But what can you build with them?  
Songs!  
Our team of expert programmers has created a few Songs using the various  
Patterns of the AN200. Check these out and hear just how powerful and versa-  
tile the AN200 can be for recording your own material.  
8 Playing a Song  
Let’s select a Song now and play it.  
1 Press the [SONG] button.  
2 Select the desired Song by turning the [DATA] knob.  
3 Press the Start/Stop button to play the Song.  
For more about Songs and how to create your own, see page 81.  
Pressing the [SONG] button selects the Song  
mode.  
The letter “S” indicates  
the Song mode.  
19  
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Chapter 3  
The Keyboard  
Small and compact as it is, the AN200 also features a one-octave keyboard for  
playing and recording the sounds of the instrument.  
9 Playing the keyboard  
The built-in keyboard is small — just one octave — but it lets you use all the features of the AN200 without  
having to connect a separate keyboard. Try it out now.  
1 Press [KEYBOARD].  
2 Play the keyboard.  
The button lights.  
The buttons give you a full octave, from C to C. Keep in  
mind that buttons 1, 4, and 8 don’t make any sound here —  
they’re not part of the scale.  
Db (C#)  
Eb (D#)  
Gb (F#)  
Ab (G#)  
Bb (A#)  
C
D
E
F
G
A
B
C
10 Changing octaves  
Naturally, one octave doesn’t cover a whole lot of ground. That’s why we’ve included convenient Octave but-  
tons, so you can shift the octave range of the keyboard up or down as needed — quickly and easily.  
1 While the [KEYBOARD] button is lit, press [OCT >>].  
Octave  
Determines the octave range of the built-in  
keyboard. Press [OCT <<] or [OCT >>] to  
change. ([DATA] knob can also be used after  
pressing one of these buttons.) Press both  
buttons simultaneously to restore normal  
range. Some notes may not sound for the  
maximum values.  
Range  
C-2 — C3 (normal) — C8  
The display shows “C 4,” indicating the octave. (“C 3” is normal.) Play  
the keyboard and listen to the sound. Try some other octave settings,  
pressing [OCT <<] and [OCT >>] as desired to shift the octave.  
20  
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Chapter 3 The Keyboard  
11 Playing the Rhythm track  
The AN200 also has a special Rhythm track (actually there are three.) that let you play and record drum, per-  
cussion, bass and other sounds — giving you the power to easily create your own ultra-hip beats. Naturally,  
you can play all these sounds straight from the built-in keyboard...  
1 With the [KEYBOARD] button lit, press [RHYTHM TRACK].  
The button lights.  
Press the button repeatedly to switch among the three Rhythm tracks: 1, 2, and 3.  
2 Play the keyboard.  
Remember — you can use the [OCT <<]/[OCT >>] buttons to change the range, and call up a whole dif-  
ferent set of sounds. For more details on how to use the Rhythm tracks, see page 140.  
12 Velocity  
All the keys of the built-in keyboard play at a fixed volume — no matter how hard or how soft you play them.  
However, you can set this fixed volume yourself, and make the sound as soft or as loud as you need it.  
This Velocity setting also controls how loud the sounds are, when you record your own Patterns in Real-  
time recording (page 70).  
1 Hold down [SHIFT] and press button [16], repeatedly  
if necessary, until “<EL” appears in the display.  
Velocity  
Determines the default Velocity setting for the  
built-in keyboard of the AN200. This affects  
the loudness of the Synth and Rhythm track  
sounds, when played from the keyboard. It  
also affects the loudness of Real-time  
recorded tracks, when the built-in keyboard is  
used to record notes.  
Velocity is set in the Utility parameters. Hold  
down [SHIFT] and press button [16], repeat-  
edly if necessary, until “<EL” appears in the  
display. Use the [DATA] knob to change the  
value.  
Range  
1 — 127  
2 Use the [DATA] knob to change the value.  
Make sure the [KEYBOARD] button is lit, and try out different settings.  
21  
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Chapter 4  
Scene Basics  
Scene is one of the most powerful and exciting features of the AN200. It lets  
you “morph” between two completely different sounds — in real time, as the  
Pattern is playing.  
13 Switching Scenes  
Here we’ll switch between Scenes, for instant sound changes.  
Select a Pattern and start it up. While it’s playing, press the SCENE [2] button. Hear how the sound  
changes? Press SCENE [1] to go back to the first sound. Try to do this on the beat, alternating between the  
two in rhythm.  
14 Morphing  
Let’s try something more subtle now! While playing back a Pattern, turn the [SCENE] knob slowly, back and  
forth.  
Notice how the sound gradually “morphs” between 1 and 2 — in real time as you work the knob! Do this in  
sync with the rhythm and create your own shifting textures!  
For more details on Scene, see page 59.  
22  
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Chapter 5  
Effects  
The effects of the AN200 are more than just icing on the cake — they’re pow-  
erful tools you can use to completely transform the sound, and put your tracks  
over the top.  
15 What is an Effect?  
The Effects are the last element in the sound chain — they are the last bit of processing done to the sound  
before you hear it.  
These real-time Effects — Delay, Flanger, Phaser, Overdrive/Amp — let you mangle the sound in wild and  
exciting ways. Although it’s not in the Effect section, there’s also a Distortion effect that lets you add any-  
thing from a warm grunge to a full-on metallic assault.  
The Effect controls are exceptionally simple and easy to use. Pressing the [TYPE] button changes the Effect  
type, while the [PARAM] and [WET] knobs let you adjust the sound and depth of the Effect.  
Changes the Effect  
type (Delay, Flanger,  
Phaser, Overdrive/  
Amp).  
Changes the depth or degree of the Effect.  
When set to the minimum (all the way left),  
the Effect sound cannot be heard.  
Changes the sound of the Effect. (Each  
effect lets you control a different key  
parameter.)  
[WET] knob  
Range  
0 — 127 (Same for all Effect types.)  
23  
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Chapter 5 Effects  
16 Playing with the Effects  
Let’s take a look at each of the Effects, and try applying them to the sound.  
Before you begin, set the [WET] knob up to about 2:00 or 3:00.  
Generally, you should keep the knob at this position. This ensures that you can  
properly hear the Effect. (Tweak it later as needed to adjust the Effect balance.)  
Now, try out each Effect, and use the same procedure:  
1 Select the Effect type.  
Press the [TYPE] button, then use the [DATA] knob. Thirteen different types are available.  
2 Adjust the Effect depth.  
Use the [PARAM] knob.  
G Delay  
(Delay 1 — 3)  
Delay is a popular effect that repeats the sound in rhythm. Play a Pattern and select Delay 1 (dLY1). Try  
setting the [PARAM] knob to around 3:00. Hear how the Delay sound pulses with the original sound to cre-  
ate a different, more complex yet “spacier” feel. Try the other Delay types, too.  
The key to using Delay effectively (no pun intended) is to keep it in sync with the Pattern. This is a little  
tricky and may take some practice. Slowly work the [PARAM] knob and listen carefully for changes in the  
rhythm. Keep in mind, there are no “wrong” or “right” settings here — use your ears to come up with set-  
tings that feel good.  
G Reverb  
Reverb (r<rb) is a “hidden” type in the Delay category and it lets you apply an ambient wash of reflections  
to the sound. Used subtly, it can make your tracks warmer and more natural sounding — as if they were  
being played in a concert hall. More extreme settings can drench the sound in reverb and produce spacy,  
other-worldly effects.  
Try this out on one of the Patterns. Select the Pattern and play it, then tweak the [PARAM] and [WET]  
knobs, trying different settings, and hearing how they change the sound. Lower settings result in a shorter  
reverb time as well as an overall brighter sound. Higher settings produce a longer reverb time and dampen  
the high frequencies as well for a softer, more muffled sound.  
Keep in mind that Reverb — like all the Effects — is applied to all tracks, Synth and Rhythm 1 - 3.  
24  
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Chapter 5 Effects  
G Flanger  
(Flanger 1, 2)  
This modulation-based Effect produces a “swishing” or “tunneling” sound. Play a Pattern and select Flanger  
1 (FLG1).  
Take the [PARAM] knob from minimum to maximum, and notice how the sound grows from a subtle sweep-  
ing, metallic sound — like a jet airplane taking off — to a virtually pitch-less sonic meltdown.  
G Chorus  
Chorus is another modulation effect (“hidden” in the Flanger category) that adds a subtle warmth and depth  
to the sound — although you can go for some extreme effects, too.  
Try Chorus (CHor) out on a Pattern. Play around with the [PARAM] knob, trying different settings — and  
listen for the changes.  
Start out with [PARAM] set to 7:00 (minimum). This is no Chorus modulation at all. Now, bring it up slowly  
to 8:00, then around 9:00. Hear the modulation working? Doesn’t the sound seem more animated? Even  
fatter?  
Try higher settings, as well — going to 12:00, then slowly up to 3:00 and beyond. Notice how the pitch  
wavers in strange ways — and hear how the sound even brightens up for the highest values.  
G Phaser  
(Phaser 1 - 3)  
Another modulation Effect, Phaser is similar to Flanger, but much more subtle.  
It’s perfect for adding some warm animation and movement to the sound.  
Effect  
Effect Type  
Allows you to select one of thirteen Effect  
types for processing the sound of the tracks  
(Synth and Rhythm 1 - 3). Press the [TYPE]  
button, then use the [DATA] knob.  
Play a Pattern and select (PHS1). Set the [PARAM] knob to the minimum (0)  
and gradually turn it up — and listen to how the modulation enhances the  
sound. Go on to the other Phaser types as well, for more sonic variations.  
Settings  
Delay 1 - 3, Reverb, Flanger 1 and 2, Cho-  
rus, Phaser 1 - 3, Overdrive/Amp 1 - 3  
G Overdrive/Amp  
(Amp 1 - 3)  
Parameter (PARAM)  
In general, this allows you to control the  
depth of the Effect. (The actual parameter  
differs depending on the selected Effect  
type.) Use the [PARAM] knob to adjust.  
This Effect simulates the overdriven sound of a guitar amp, and lets you apply  
varying degrees of distortion to the sound. Start a Pattern and try Amp 1  
(AmP1), and tweak the [PARAM] knob. Notice how minimum values produce  
a warm, edgy “bite,” while maximum values deliver a full, heavy metal  
onslaught.  
Range  
0 — 127  
Wet  
Try all three Overdrive/Amp types — the differences may not be dramatic, but  
they give you a variety of warm and crunch-laden distortion effects to work  
with. Some of the Patterns sound especially good with a little grunge...  
Allows you to control the volume of the Effect  
— in other words, the wet/dry balance. Use  
the [WET] knob to adjust.  
Range  
0 — 127  
25  
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Chapter 5 Effects  
17 Distortion  
The last tip introduced you to a distortion effect, the Overdrive/Amp types. Here’s yet another way to dirty  
up the sound — Distortion.  
Although not strictly part of the Effect section, Distortion is a strong effect in its own right. Compared to the  
warm Overdrive/Amp Effect types, it has more edge and bite. When applied to many of the AN200’s Voices,  
it is capable of creating very convincing guitar-like distortion effects.  
1 Press the DIST [SWITCH] button. (The lamp turns on.)  
2 Adjust the balance with the [DATA] knob.  
This lets you mix the “dry” no-Distortion sound with the “wet” Distortion-  
only sound. Try different settings and hear how they change the sound.  
Distortion  
Notice how a fully wet “U63” results in a very brittle, edgy sound.  
Allows you to apply a distortion effect to the  
Synth track. (Note that this does not affect  
any of the Rhythm tracks.) Press the DIST  
[SWITCH] button to turn Distortion on, then  
use the [DATA] knob to adjust the dry/wet  
balance. A value of “d63” has only the orig-  
inal, unprocessed sound, while a value of  
U63” has only the Distortion-processed  
sound.  
Range  
d63 (dry) — d=U (dry = wet) — U63  
(wet)  
26  
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Chapter 6  
Filter (VCF)  
The VCF or Filter section is one of the most powerful and dynamic on the  
entire instrument. Used in the right way, the VCF controls are capable of  
transforming sterile, boring sounds into something really dynamic and excit-  
ing. Try out the following Tips and see what we mean...  
18 Cutoff and Resonance  
For your Filter explorations, here’s the best place to start.  
These two Filter controls work interdependently — changing one of them affects the sound of the other.  
Turn [CUTOFF] to the left and the sound becomes darker or “muffled.” Turn it to the right and the sound  
becomes brighter. Turn [RESONANCE] to the right and the Filter peak becomes sharper and more pro-  
nounced. Turn it to the left and hear how the Filter flattens out.  
Darker  
Brighter  
Flatter  
More pronounced  
Also keep in mind that the overall effect of Cutoff and Resonance is controlled by FEG Depth (Tip 20 below).  
If FEG Depth is set too high or too low, you may hear little or no change in the sound — no matter how furi-  
ously you twist the [CUTOFF] and [RESONANCE] knobs.  
Cutoff  
Resonance  
Determines the frequency at which the Filter effect starts. The higher  
the value, the higher the frequency.  
Determines the emphasis of the resonant peak of the Filter (at the Cutoff  
frequency).  
Volume  
Volume  
Cutoff frequency  
Resonance  
Frequency (pitch)  
Frequency (pitch)  
Range  
0 — 127  
Range  
Synth track : -12 — 102  
Rhythm track 1-3 : -64 — 63  
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Chapter 6 Filter (VCF)  
19 Wild, wild filter sweeps — VCF Types  
The enormous power and versatility of the Filter section continues with the VCF Types. These hidden varia-  
tions put some really heavy-duty sonic fireworks at your fingertips — just what you need to blow the crowd  
away.  
Try these settings out for size...  
1 Call up a Pattern and press the Start/Stop button. Start out by setting  
both [RESONANCE] and [FEG DEPTH] to around 1:00.  
2 Simultaneously hold down [SHIFT] and turn the [CUTOFF] knob.  
Keep your eyes on the display as you do this — the setting will change! For starters, select “12db” —  
which should be around 11:00.  
In this shifted condition, the [CUTOFF] knob becomes the VCF Type selector. (That’s why “TYPE” is  
printed in black below the knob.)  
3 Now, take your finger from the [SHIFT] button, and the knob reverts to its  
original identity as the Cutoff control.  
Turn it very slowly — especially between 8:00 and 1:00 — as you listen to the gradual changes in the  
sound.  
4 Not wild enough for you? Let’s move onto another type then...  
Hold down [SHIFT] again and turn the [CUTOFF] knob to around 12:00, so that “bPF” is called up in the  
display.  
Is that any wilder? Still too tame? Let go of [SHIFT] and try tweaking the [CUTOFF] knob between 8:00  
and 2:00.  
5 Let’s try one more. Hold [SHIFT] and set the [CUTOFF] knob to around  
2:00, so that the “HPF” type is selected.  
Things can get kind of crazy here, too. Tweak the [CUTOFF] knob some more — especially between  
12:00 and 3:00 — and hear what kind of madness you can generate.  
Don’t forget the [RESONANCE] and [FEG DEPTH] knobs! Work with them too as you tweak the  
[CUTOFF] knob. There’s a lot of sonic variation to be had in just these three controls.  
28  
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Chapter 6 Filter (VCF)  
VCF Type  
Determines the filter type used for the VCF section. The filter passes only  
a specified range of frequencies while cutting off the rest. There are sev-  
eral completely different types, as well as a variety of filter slopes (see  
below).  
range, with a cutoff curve of 12dB/octave.  
Level  
Cutoff range Range passed Cutoff range  
Settings  
24db (Low Pass Filter 24dB/octave), 18db (LPF 18dB/octave),  
12db (LPF 12dB/octave), bPF (Band Pass Filter), HPF (High Pass  
Filter), bEF (Band Eliminate Filter)  
Center frequency  
Frequency  
24db, 18db, 12db  
The Low Pass Filter passes only those frequencies below the specified  
cutoff point. Cutoff curves of 24dB/octave, 18dB/octave and 12dB/  
octave can be selected.  
HPF  
The High Pass Filter passes only those frequencies above the specified  
cutoff point, with a cutoff curve of 12dB/octave.  
Level  
Cutoff range  
12dB/oct  
Level  
Range passed  
Cutoff range  
18dB/oct  
24dB/oct  
Cutoff frequency  
Frequency  
Cutoff frequency  
Frequency  
BPF  
The Band Pass Filter passes only those frequencies in the specified  
BEF  
The Band Eliminate Filter passes only those frequencies outside the  
specified frequency range. The Resonance setting (see page 27) deter-  
mines the eliminate range.  
Level  
Range passed  
Cutoff range  
Range passed  
29  
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Chapter 6 Filter (VCF)  
20 FEG Depth  
Technically, the FEG Depth controls how the Filter works over time. This is even shown on the panel for you:  
Indicates a “dip” in the filter,  
just at the start of each note.  
Indicates a filter “peak,just at  
the start of the note.  
With the the [CUTOFF] and [RESONANCE] knobs set respectively to 9:00 and  
3:00 (see above), slowly turn the [FEG DEPTH] knob.  
FEG Depth  
Depending on the Pattern selected, negative settings (setting the knob left of  
12:00) may result in little or no sound. But once you turn the knob past the  
halfway point (12:00), you’ll start to hear the filter “opening up.” Turn the knob  
slowly for gradual filter sweep effects. Also try working the knob in time with  
the rhythm for dynamic “wah” effects.  
Determines the degree or depth of the filter  
effect over time. Positive values result in a  
normal EG; negative values use a “reverse”  
EG — producing a filter sweep effect that  
dips and comes back up, rather than one that  
peaks and goes down.  
Range  
-128 — 127  
30  
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Chapter 7  
Nuts and Bolts  
Let’s take a break from the fun and games for a moment. Check out the fol-  
lowing functions and familiarize yourself with them — they’re very useful,  
convenient tools you’ll need as you work with the AN200.  
21 Show Value  
Sometimes you’ll want to see what value a knob or button has been set to. Remember that when you call up  
different Patterns, the knobs won’t correspond to the settings, so just looking at the knobs won’t help. And  
if you turn the knob or press the button, you’re likely to change the setting. What’s a poor knob twister to  
do?  
Use the Show Value function. This convenient tool lets you see virtually any of the Voice-related settings —  
without disturbing or changing them.  
1 While you’re editing the Voice of a Pattern, press the [SHOW VALUE] but-  
ton.  
2 Simply turn the knob of the parameter whose value you’d like to see.  
For example, to see the Portamento Time value that’s been set for the Voice, turn the [PORTAMENTO]  
knob.  
Display flashes and indi-  
cates the currently set  
value for the parameter  
(in this case, Porta-  
mento).  
Naturally, Show Value can be used with all Voice-related buttons as well. For example, to see the current  
setting of the VCO 1 Wave, press the VCO 1 [WAVE] button.  
LED next to button flashes to indi-  
cate current setting.  
For buttons that have multiple parameters (such as LFO [DETAIL] or FREE EG [MODE]), press the button  
repeatedly to call up the desired parameter.  
31  
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Chapter 7 Nuts and Bolts  
3 Press the [EXIT] button to return to normal operation.  
All of the indicated controls  
can be used with the Show  
Value function. (Original Value,  
too. — See Tip 22 below.)  
Show Value  
ting of a Voice-related parameter, without  
changing the value or setting. Press the  
[SHOW VALUE] button, then turn the appro-  
priate knob or press the appropriate button.  
The current value/setting is displayed. While  
Show Value is active, the Voice cannot be  
played and the Pattern controls cannot be  
used. Press the [EXIT] button to return to  
normal operation.  
• Trade Secrets  
Use Show Value to pick the brains of our programmers. Do you have a favorite Voice and  
would like to find out its settings? Just call up Show Value and take a peek behind the curtain.  
22 Original Value  
If you tweak and turn the knobs on a Voice for any length of time, you’re going to come up with a Voice  
that’s VERY different from the one you started out with. And at some point in the editing process, you might  
wish you could take a peek at the original settings — without erasing your new ones, of course — just to  
see how far you’ve strayed.  
This is where the Original Value function can help. Similar to Show Value (in Tip 21 above), Original Value  
lets you view any of the originally programmed Voice-related settings — simply by turning a knob or press-  
ing a button.  
1 While you’re editing the Voice of a Pattern, hold down [SHIFT] and press  
the [ORIGINAL VALUE] button.  
2 Turn the knob or press the button of the parameter whose value or set-  
ting you’d like to see.  
For example, to see the original Cutoff value that’s been set for the Voice, turn the [CUTOFF] knob.  
Display flashes and indicates the  
originally set value for the param-  
eter (in this case, Cutoff).  
Original Value can be used with all the same knobs and buttons as Show Value. For details, see Tip 21  
above.  
3 Press the [EXIT] button to return to normal operation.  
32  
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Chapter 7 Nuts and Bolts  
G What’s the difference between Original Value and Show Value?  
• Show Value — Lets you view the CURRENT settings of the Voice.  
• Original Value — Lets you view the ORIGINAL PRESET PROGRAMMED settings of the Voice.  
If you haven’t done any editing to a Voice, both of these will display the same values — those of the cur-  
rently selected Pattern.  
Original Value  
• Closer to home  
While you’re editing a Voice, you may find yourself way off course — somewhere in outer  
space! You can use Original Value to retrace some of your steps and come back closer to  
Earth. For example, call up Original Value and check one of the settings — say, FEG DEPTH —  
then press [EXIT] and adjust the [FEG DEPTH] knob to bring the value closer to the original.  
Keep doing this with other parameters as well, until you get the sound you want.  
Allows you to check the originally pro-  
grammed value or setting of a Voice-related  
parameter, without changing the value or set-  
ting. Hold [SHIFT] and press the [ORIGINAL  
VALUE] button, then turn the appropriate  
knob or press the appropriate button. The  
original value/setting is displayed. While  
Original Value is active, the Voice cannot be  
played and the Pattern controls cannot be  
used. Press the [EXIT] button to return to  
normal operation.  
• Current and original values  
Want to easily see how far your edited values are from the original? Just switch between  
Show Value and Original Value. To alternate between the two functions, simply press the  
appropriate button(s): [SHOW VALUE] for Show, [SHIFT] and [ORIGINAL VALUE] for Original.  
No need to exit beforehand — just toggle between the two, turning the knob each time you  
switch to check the settings.  
23 Panic! (or “Uh-oh...What do I do now?”)  
As you’ve undoubtedly discovered by now, the AN200 is a wonderfully deep and extraordinarily versatile  
synthesizer. Sonically, it can take you places you’ve never dreamed of.  
Unfortunately, that can be part of the problem. While you’re tweaking a Voice, you may end up drifting in a  
synthesized never-never land, or come across nothing but silence or muffled noises, or — maybe worst of  
all — meet up face to face with a monster sound that can’t be tamed.  
Until you know exactly how the controls work and how they affect the sound, you’ll ocassionally find the  
AN200 to be an unpredictable, sometimes uncontrollable beast. Before you unplug it and try to stuff it back  
in its box, try these common-sense workarounds and solutions.  
G Select a different Pattern.  
Or select the same Pattern again. Yes, this will automatically erase any edits you’ve made. But at least  
you can come back to square one and start over.  
G Press the [EXIT] button.  
This won’t always work as you expect. Keep in mind, [EXIT] is mainly used to leave a function or opera-  
tion. Use it when you find yourself inadvertently doing something you don’t really want to do — such as  
ations where there is no sound or many buttons just don’t seem to work — such as in Show Value (page  
G Turn off the power.  
When all else fails... Actually, we don’t recommend doing this, especially if you’ve got speakers con-  
nected. But it IS a quick and sure way to reset everything.  
33  
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Chapter 7 Nuts and Bolts  
G Do a Factory Reset operation. (See Tip 24.)  
Use this only if you suspect something is actually wrong with the AN200. (For the most part, many of  
the confusing things about the instrument may just be things that you don’t quite understand yet.)  
Remember, this will COMPLETELY ERASE any original work you’ve done or saved — so be careful!  
G Check the Troubleshooting section (page 115).  
We mean it. The next time you find yourself scratching your head (or tearing your hair out), save your-  
self a whole lot of grief and read through this section. It’ll make you feel better.  
24 Factory Reset  
If the AN200 freezes in an operation, crashes, or otherwise behaves erratically, the Factory Reset operation  
can usually be counted on to bring things back to normal.  
Factory Reset is also used to restore all the factory-programmed Pattern and Song data. For example, if  
you’ve created your own Pattern and Song data (and saved it, of course) but want to use the original Pat-  
terns and Songs of the AN200, just perform a Factory Reset.  
This operation automatically erases any and all of your original Patterns and Songs. If possible,  
make sure to save any important data (page 108) before using Factory Reset.  
1 Turn the power off.  
2 Simultaneously hold down the [SHOW VALUE], [PATTERN] and [EXIT] but-  
tons, and turn on the power again.  
34  
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Chapter 8  
Pattern Playback  
We’re going to pick up where we left off in Chapter 1, and give you some more  
Pattern Tips. These are simple things you can do to change the sound, pitch,  
rhythmic feel, and other aspects of the Patterns — even the Patterns them-  
selves — in real time.  
25 Adjusting the Gate Time  
Try this simple, fast and cool tool — and change the feel of your tracks.  
Select and start a Pattern. Any Pattern will do.  
While the Pattern is playing, simultaneously hold down [SHIFT] and press [GATE TIME] ([REVERSE]).  
The lamp flashes to indicate Gate Time is active.  
Turn the [DATA] knob to change the Gate Time. Notice how the length of the  
notes changes as you work the knob.  
Gate Time  
When you’re done, don’t forget to press [EXIT] (or [SHIFT] + [GATE TIME]) to  
Determines the length of each note. The  
leave the function.  
higher the value, the longer the gate time.  
Shorter values produce a clipped sound,  
longer ones produce a sustained sound.  
Range  
1 — 100 (normal) — 200  
35  
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Chapter 8 Pattern Playback  
26 Transposing the key  
The Transpose function lets you change the pitch or key of the Pattern as it plays back. With this, you can  
change chords on the fly, and create your own chord progressions — instantly, as you perform.  
Let’s try it out. Select a Pattern and start it up. Now, hold down [SHIFT] and press [KEYBOARD].  
The button flashes.  
As the Pattern plays, try pressing various keys. For example, press [12] — and hear how the key changes.  
Press [9], and you’re back to the original pitch. (Remember that buttons 1, 4, and 8 don’t have any effect  
here.)  
The trick to using this effectively is hitting the pitch changes right on the beat. To get the hang of it, try this  
simple example — counting “one, two, three, four” with the Pattern — and stay in time with the rhythm.  
one  
two  
three  
four  
ONE  
two  
three  
four  
ONE  
two  
three  
four  
ONE  
two  
three  
four  
Try changing pitch on other beats in the Pattern as well — for example, not just on the “one,” but hitting the  
“one” and “three” both. Or on all four beats, for some unusual, “busy” changes. And did you know that you  
can use the [OCT <<]/[OCT >>] buttons, too? This next example may take a little practice...  
one  
two THREE four  
ONE  
two  
three  
four  
ONE  
two THREE four  
ONE  
two  
three  
four  
Notice that the octave doesn’t actually change until you hit the number button  
on the keyboard.  
Transpose  
Experiment with other Patterns as well. And when you’re done, don’t forget to  
press the [EXIT] button to leave the function.  
Determines the key of Pattern playback. To  
enable, hold down [SHIFT] and press [KEY-  
BOARD], then press appropriate buttons on  
keyboard. Use [OCT <<]/[OCT >>] to change  
octave. The number of semitones that the  
pitch has been transposed is indicated in the  
display.  
Range  
-24 — 24  
36  
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Chapter 8 Pattern Playback  
27 Swing  
Here’s an instant way to change the rhythmic feel of a Pattern. Play it straight,  
or give it some swing.  
Call up a Pattern and start it up. While it’s playing, press the [SWING] button  
and turn the [DATA] knob.  
Try a setting of about 65 - 70 and notice how the Pattern takes on a “bouncy”  
feel. Experiment with different settings and different Patterns. Judicious use  
of Swing can make the Patterns sound less mechanical — and give your tracks  
a more “human,” natural feel.  
Swing  
Determines the amount of swing or triplet  
feel in Pattern playback. (Does not change  
the actual recorded data.) While a Pattern is  
playing, press the [SWING] button and turn  
the [DATA] knob to change the value.  
The Swing effect differs depending on the selected Pattern. For certain Patterns with few  
notes (such as only quarter notes), Swing may have little to no effect.  
Range  
50 (straight) — 83 (maximum swing)  
When the Beat parameter (page 18) is set to “12,” Swing has no effect on the Pattern.  
28 Muting tracks  
The Patterns of the AN200 contain and play back up to four separate tracks — the Synth track and three  
Rhythm tracks. The convenient Track Mute feature lets you selectively mute these tracks — even during  
playback.  
Track Mute actually has two main applications: one in recording, the other in live performance. When  
recording several tracks to a Pattern (page 70), it’s often useful to hear only one or two of your previously  
recorded tracks — and Track Mute is ideal for this.  
However, where Track Mute REALLY shines is in live performance. Pro DJs and dance music artists can  
whip the crowd into a frenzy by dropping parts out and bringing parts in. For example, bringing everything  
down to the drums is a great dynamic trick that keeps the dancers grooving. From there, you can gradually  
build things up, adding track by track until you have the whole mix cooking. Or bring everything in all at  
once, and watch the crowd explode.  
1 Call up and start one of the Patterns.  
2 Let’s start by muting the Synth track. While holding down [SHIFT], press  
[1] on the keyboard.  
37  
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Chapter 8 Pattern Playback  
Notice how buttons [1], [2], [3], and [4] light while you hold down [SHIFT]  
— this means all four tracks are on. Button [1] corresponds to the Synth  
track; when you press this, the Synth track cuts out. To bring the Synth  
track back in, simply hold down [SHIFT] and press [1] again.  
Track Mute  
Allows selective muting of the four tracks:  
Synth and Rhythm 1 - 3. Two methods are  
available:  
3 Now, do the same with Rhythm tracks 1, 2, and 3 —  
which are assigned to buttons [2], [3], and [4], respec-  
tively.  
Method 1  
Holding down [SHIFT] and pressing num-  
ber buttons [1], [2], [3], and [4].  
While the Pattern is playing, try muting and unmuting the tracks in time  
with the rhythm. The lighted buttons let you see at a glance which tracks  
are active — a great help when doing this live.  
Method 2  
Holding down [SHIFT] and pressing  
[SYNTH TRACK] or [RHYTHM TRACK].  
In Method 2, [RHYTHM TRACK] is an eight-  
way toggle switch. Each button press (as  
you hold down [SHIFT]) steps through all  
Track Mute settings.  
For both methods, the LED next to the track  
number lights to indicate that the track is on.  
29 Muting notes during playback  
Here’s a Tip that’s useful both in live performance AND in creating Patterns. It’s called Step Mute and it lets  
you modify an existing Pattern by taking out specific notes — while the Pattern is playing.  
Step Mute is another great way to change the rhythmic feel and melodic content of a Pattern — without per-  
manently changing the original data. Let’s try it out...  
1 Select a Pattern and start it up.  
2 Make sure the Synth track is on (press [SYNTH TRACK] if necessary), then  
press one of the keyboard buttons.  
The button lamp turns off, indicating the note is  
muted.  
Hear how the selected note drops out? You can press the same button again to put the note back in. Try  
pressing some other buttons and listen to how their presence or absence affects the feel of the Pattern.  
3 Do the same with the Rhythm Tracks as well.  
Press [RHYTHM TRACK] repeatedly to select the desired Rhythm Track: 1, 2, or 3. Then, press the key-  
board buttons — just as you did in Step 2 above.  
38  
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Chapter 8 Pattern Playback  
Step Mute  
• Adding and subtracting beats  
Did you notice that you can add sounds, too? This is especially effective in the Rhythm tracks.  
If the selected Rhythm track has some unlit buttons — meaning there are spaces in the track  
— try pressing some of those buttons to add more drum/percussion hits to the track. Or try  
taking some of the lit buttons’ sounds out, and hear what kind of rhythm you come up with.  
Allows you to mute and unmute specific  
steps in a Pattern during playback. Select  
and start a Pattern, then select the track you  
wish to control: Synth or Rhythm 1, 2, or 3.  
Then, press the desired buttons to mute/  
unmute the steps.  
• Save your edits  
saved along with the stored Pattern; yet the original data is not changed.  
30 Mixer controls — Pan and Volume  
Try these bread-and-butter controls out, and change the mix of the Patterns. Pan and Volume only affect the  
Synth track — the Rhythm tracks remain unchanged.  
1 Select a Pattern and start it.  
2 Let’s try changing the Pan position first.  
Hold down the [SHIFT] button, and turn the [PARAM] (PAN) knob.  
Pan  
Determines the position of the Synth track  
sound in the stereo image. Hold down  
[SHIFT], and turn the [PARAM] (PAN) knob  
to adjust.  
Range  
L63 (full left) — Cntr (center) —  
r63 (full right)  
Notice how the Synth track sound moves from left to right and back again  
as you turn the knob? (We assume you’re listening to this with stereo  
headphones or on a stereo speaker system...)  
3 Now, work with the Volume.  
Hold down the [SHIFT] button, and turn the [WET] (VOL) knob.  
Volume  
Determines the volume of the Synth track.  
Hold down [SHIFT], and turn the [WET]  
(VOL) knob to adjust.  
Range  
0 — 127  
Hear how the Synth sound fades in and out as you tweak the knob?  
Remember, this only affects the Synth track — unlike the master [VOLUME]  
knob, which controls the overall sound of the AN200.  
39  
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Chapter 8 Pattern Playback  
31 Assigning Patterns to the keyboard buttons  
Remember in Tip 3 how you selected Patterns on the fly, as they were playing? Here’s where you can set  
which Patterns are triggered by which keyboard buttons. Any Pattern — even the User Patterns — can go  
to any button. Plus, you can use a key range of three octaves, from C2 to B4 — that’s 36 different Pattern  
Select locations.  
1 Hold down [SHIFT] and press [PATTERN SELECT].  
2 Use the [OCT <<]/[OCT >>] buttons to select the  
The button flashes. All key-  
board buttons turn off.  
desired octave range.  
3 Press the desired keyboard button. (Remember, [1],  
[4], and [8] can’t be used.)  
4 Select the Pattern with the [DATA] knob. Your original User Patterns are  
fair game as well.  
5 Repeat Steps 2 - 4 as often as you want, until you’ve made all the desired  
Pattern-to-key assignments.  
Once you’re finished, press [EXIT] (or [SHIFT] and [PATTERN SELECT] again) to leave the function.  
Now, try using Pattern Select to play the newly assigned Patterns. (Need a  
refresher course? See Tip 3 again.)  
Pattern Select Assign  
G Storing Pattern Select assignments  
Determines the Pattern-to-key assignment  
There’s no need to store! All your Pattern Select Assign settings are stored  
automatically as you make them.  
for Pattern Select. Hold down [SHIFT] and  
press [PATTERN SELECT]. Select octave  
range, then press desired keyboard button  
and use [DATA] knob to select Pattern. Pat-  
tern assignments are stored automatically.  
40  
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Chapter 9  
LFO Modulation  
Here’s another crucial cornerstone in synthesizer sound — the LFO.  
Although LFO modulation can be used to make the sound warmer and more  
natural, its strong forte is in creating wild and extreme special effects.  
Explore the following Tips and you’ll soon build up a huge arsenal of power-  
ful tools for mangling the sound in awesome ways.  
32 Modulating the volume  
Get to know your LFO.  
This Tip takes you through the basics in setting up and using the LFO. It also introduces you to one of the  
more popular LFO applications — modulating volume. Used with some of the other sound shaping controls  
on the AN200, this is responsible for the machine gun effects, helicopter-like sounds and a slew of other  
industrial noises you hear in a lot of techno, electronica and dance music today.  
1 Call up a Pattern.  
2 Press [DETAIL], several times if necessary, until “Amd”  
(Amplitude Modulation Depth) appears briefly in the  
display.  
3 Use the [DATA] knob to set the value to “63.”  
This is the Amplitude Modulation Depth setting — “amplitude” meaning  
“volume.” Setting Amplitude Modulation Depth to 63 puts the LFO in maxi-  
mum control over the volume of the sound.  
Amplitude Modulation Depth  
Determines the amplitude (volume) depth for  
the LFO. A value of “63” results in no vol-  
ume change. To set, press [DETAIL] repeat-  
edly (until “Amd” appears), and use [DATA]  
knob to set value. (Pressing [DETAIL]  
repeatedly steps through the other LFO Detail  
parameters; see page 42.)  
4 Press [KEYBOARD] to use the keyboard, and hold  
down one of the keys.  
Hear how the the sound wavers in and out, in a tremolo effect?  
5 As the note sounds, tweak the LFO [SPEED] knob —  
and hear how the modulation alternately speeds up  
and slows down.  
Range  
-64 (maximum negative) — 0 (no change)  
— 63 (maximum positive)  
Speed  
Determines the speed of the LFO modulation.  
Range  
Stop (no modulation), 1 — 255  
41  
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Chapter 9 LFO Modulation  
33 Modulating the Filter  
Now, let’s apply the LFO to the Filter — and create some interesting wah-wah effects.  
1 Press [DETAIL] until “Fmd” (Filter Modulation Depth) appears briefly in  
the display.  
2 Use the [DATA] knob to set the value to around “-34.”  
This is the Filter Modulation Depth setting. Setting Filter Depth to -34 gives the LFO some control over  
the timbre or tonal quality of the sound.  
3 Press [KEYBOARD] to use the keyboard, and hold down one of the keys.  
Can you hear the wah-wah sound? Try tweaking the [DATA] knob in the range of -64 to -24 and listen to  
the changes in Filter modulation. Also try tweaking the sound at the positive end of the spectrum (16 to  
46) as well, and listen for the difference.  
Filter Modulation Depth  
If you’ve come to this Tip directly from Tip 32 above, you’re hearing the LFO applied to both  
Determines the Filter modulation depth for  
the LFO. A value of “0” results in no Filter  
change. Values toward -64 produce a nega-  
tive Filter depth; values toward 63 produce a  
positive depth. To set, press [DETAIL]  
repeatedly (until “Fmd” appears), and use  
[DATA] knob.  
Amplitude and Filter. To hear the Filter effect all alone by itself, set Amplitude back to normal  
(0).  
For more fun:  
Try tweaking the VCF controls. Naturally, if the LFO is being applied to the Fil-  
ter, any changes you make to the Filter section will affect the LFO-modulated  
sound as well.  
Range  
-64 (maximum negative) — 0 (no change)  
— 63 (maximum positive)  
34 Modulating the pitch  
Try using the LFO to warp the pitch — and discover some more awesome modulation effects.  
1 Press [DETAIL] until “Pmd1” (Pitch Modulation Depth 1) appears briefly in  
the display.  
2 Use the [DATA] knob to set the value to around “0.”  
This is Pitch Modulation Depth 1 (for VCO 1). Start out with this minimum value.  
3 Press [KEYBOARD] to use the keyboard, and hold down one of the keys.  
As the sound sustains, slowly turn the knob counter-clockwise, and bring the value down toward  
-127.” Notice how the pitch becomes less and less distinct the further you get from “0.” (This is true  
for positive values as well.) For some Voices, the pitch may stay distinct but change radically — over an  
octave or more!  
Try experimenting with different LFO Speed settings, and also try holding down more than one note.  
42  
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Chapter 9 LFO Modulation  
Pitch Modulation Depth 1, 2  
If you’ve come to this Tip directly from the other LFO Tips above, you may want to hear the Pitch  
Determines the two Pitch Modulation Depth  
settings for the LFO. Setting 1 (“Pmd1”)  
affects VCO 1, while setting 2 (“Pmd2”)  
affects VCO 2. A value of “0” results in no  
Pitch change. To set, press [DETAIL] (until  
Pmd1” or “Pmd2” appears), and use  
[DATA] knob.  
modulation by itself. To do this, set both Amplitude and Filter back to normal (0).  
• Double up  
Range  
Once you start working with VCO 2 (in Tip 57), experiment with the two independent Pitch  
Modulation Depth settings (PMD1 and PMD2) for even more interesting textures and pitch  
changes.  
-127 (maximum negative) —  
0 (no change) — 127 (maximum positive)  
35 Changing the LFO wave  
The LFO uses one of 21 different waveforms to modulate the sound. The particular wave you select has a  
huge effect on the final sound. Try out some of these and see what kind of chaos you can create.  
1 Press [DETAIL] until “UA<E” (Wave) appears briefly in  
the display.  
2 Use the [DATA] knob to set the Wave to “trGL” (Trian-  
gle).  
This selects the Triangle wave. Try some of the other Wave settings and  
hear how they change the sound.  
• Sample and hold  
Use the Sample-and-hold waves (“S-H” 1 - 4) mainly for Pitch modulation effects. Unlike the  
other Wave settings, these generate random fluctuations. They’re less suited to modulating  
the Amplitude or Filter, since the random differences may be less apparent. Especially with  
Amplitude, they may result in unwanted dropouts in the sound. However, they can be very  
effective with Pitch, particularly in creating “electronic” sounds and sci-fi effects.  
43  
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Chapter 9 LFO Modulation  
Wave  
Determines the LFO waveform.  
Settings  
G Triangle (trGL), 2, 3, 4, 5  
G Sine (SinE), 2, 3, 4, 5  
Triangle  
Sine  
Triangle 2  
Sine 2  
Sine 3  
Sine 4  
Sine 5  
Triangle 3  
Triangle 4  
Triangle 5  
44  
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Chapter 9 LFO Modulation  
G Square (Squr), 2, 3  
G Sample-and-hold 1 (S-H1), 2, 3, 4  
Square  
S-H 1  
Square 2  
S-H 2  
Square 3  
S-H 3  
G Saw 1 (SAU1), 2, 3, 4  
Saw 1  
S-H 4  
Saw 2  
Saw 3  
Saw 4  
45  
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Chapter 10  
EG Basics  
Shape the volume, shape the tone. Use the EG (Envelope Generator) section  
to control how your sound moves, grows and evolves.  
36 Shaping the sound with EG  
One of the most important aspects in analog synthesizer sound is how that sound is controlled over time.  
The AN200 gives you some very powerful and flexible ways to do this. One of them is the EG section.  
EG stands for Envelope Generator — “envelope” here being the control that shapes the sound as it evolves  
over time. The EG effectively tells the synthesizer when to bring the volume up or down.  
Like most analog synthesizers, the AN200 has four EG controls: Attack, Decay, Sustain, and Release. The  
AN200 also lets you use the EG to control the filter — to shape the tone in time.  
Let’s take a look at how these work — and hear them in action.  
1 Call up a Pattern, and press [KEYBOARD] to enable  
the keyboard buttons.  
2 Press the [SELECT] button in the EG section so that  
the AEG lamp lights.  
Indicates AEG  
is selected.  
Doing this lets you control only the AEG (Amplitude EG), which affects the volume.  
3 As you play the buttons, turn the [ATTACK] knob. Try setting it to around  
12:00 and tap the buttons repeatedly.  
Notice how the attack of the sound is a little slow? Now, set the knob to its minimum (7:00), and hear  
how the attack is instantaneous. Next, try setting the knob to around 2:00 and hear how the sound very  
slowly grows louder as you hold the key.  
4 Let’s try the [SUSTAIN] knob now.  
Keep in mind that Sustain is the ONLY level control in the bunch — the rest of the knobs control time or  
rate.  
Start with [SUSTAIN] set to around 9:00 (a value of 15 - 20). Then play and hold down a note. Do the  
same with successively higher settings as well — 12:00 (64), 2:00 (95), and 5:00 (127).  
Hear how the sustain or “held” sound of the Voice gets louder with each setting above? For the 5:00 set-  
ting, the volume reaches maximum and stays there as long as you hold the note.  
46  
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Chapter 10 EG Basics  
5 Next, play with the [DECAY] knob and hear how that affects the sound.  
Make sure to reset [SUSTAIN] to around 10:00 or 11:00 — if Sustain is too high, Decay won’t work!  
Experiment with the [DECAY] knob. Depending on the Voice and the other EG settings, a short Decay  
value (knob around 9:00) may result in a weak, percussive sound. Try adjusting the knob around 11:00  
or 12:00 and then slowly move upwards from that as you repeatedly play the key.  
6 Now, on to the [RELEASE] knob.  
Start by resetting [ATTACK] to 7:00, [DECAY] to 11:00, and [SUSTAIN] to 1:00. Then experiment with  
different [RELEASE] knob settings, such as 1:00, 3:00 and 5:00.  
Notice that the sound sustains — longer and longer for each setting — after you release the note.  
Before you go on to Step 7 below, bring [RELEASE] back to around 1:00, and leave the other knobs  
unchanged.  
7 To make things more interesting, press [SELECT] to turn on the FEG con-  
trols, and use the EG knobs to play around with the filter. (We’ll do more  
exploring with the filter in the next tip, too.)  
Indicates FEG  
is selected.  
Play around with the four EG knobs and hear what kinds of sonic mayhem you can create.  
behavior of the EG. We’ll warn you, though — the results can be complex and unpredicatable. But we  
guarantee you’ll discover a whole truckload of sounds you never thought possible.  
G What is an EG? What does it do?  
To explain by example, let’s take a look at an acoustic instrument — the piano.  
The piano doesn’t actually have any EGs inside, but the basic principle is the  
same.  
DECAY  
SUSTAIN  
RELEASE  
ATTACK  
When you hit a key on the piano, the sound starts sharply (Attack), but goes  
down soon (Decay) to a softer level (Sustain) as the note is held, and quickly  
dies out to complete silence (Release) when you lift your finger from the key.  
47  
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Chapter 10 EG Basics  
EG Select — FEG and AEG  
• Tweak them together  
When you start out tweaking the EG, you may want to set [SELECT] to both FEG and AEG.  
This eliminates a lot of confusion about which EG is doing what. For example, if you have sep-  
arate settings and the FEG opens up long after the AEG has already shut down, you’ll probably  
not hear much of the sound. Similarly, if the AEG takes its sweet time to unfold — by which  
time the FEG has already come and gone — the sound may never come through.  
Determines the EG settings for the filter  
(FEG) and amplitude or volume (AEG).  
Press [SELECT] to enable FEG, AEG or both  
(ALL), then use the EG controls (see below)  
to change the EG settings.  
• Tweak them separately  
Settings  
FEG  
Adjusting both FEG and AEG together (see hint above) is convenient and easy — but it also  
results in relatively boring, static Voices. To make really interesting, organic sounds with shift-  
ing textures, the trick is to adjust the Filter and Amplitude EGs separately, yet make sure that  
they coincide with each other often enough to keep the sound from dropping out entirely.  
There are no diagrams to help you with this — you’ll have to use your ears!  
AEG  
ALL (both FEG and AEG)  
EG Controls  
Attack  
Determines the time it takes for the sound to  
reach full volume when a note is played.  
Decay  
Determines the time it takes for the sound  
volume to reach the Sustain level. This is  
similar to the natural decay heard in acoustic  
instruments.  
Sustain  
Determines the level of the sound for when a  
note is held. If this is at or near minimum,  
the sound will die out as the note is held. If  
this is at or near maximum, Decay will have  
no effect and the sound will remain at maxi-  
mum level as long as the note is held.  
Release  
Determines the time it takes for the sound to  
reach minimum volume (or silence) after a  
note is released. If Sustain is set too low, this  
may have little to no effect on the sound.  
Range  
0 — 127 (for each knob)  
48  
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Chapter 10 EG Basics  
37 Using EG to control the Filter (FEG)  
let’s take a look at what the EG can do with the Filter.  
These specific FEG setting examples will get you started, and give you a definite feel for how to use EG to  
change the tonal quality of the sound. In the process, you’ll learn more about how the Filter works, too —  
and how you can get it to work for you.  
Try out these settings, experiment with them, go wild, go mad! There’s so much you can do with these con-  
trols, so many sonic possibilities — this barely scratches the surface.  
1 Select a Pattern, then select FEG.  
Press the [SELECT] button repeatedly until FEG is lit.  
Indicates FEG  
is selected.  
2 Start by setting a slow Attack on the Filter.  
Set [ATTACK] to around 12:00 (value of 65).  
3 Play around with the [CUTOFF] knob as you play the keys.  
Tweak the knob slowly in the range of 10:00 - 5:00 (30 - 127) as you play single notes in succession.  
Listen to how the sound changes. Finally, set the knob to around 8:00 or 9:00 (1 - 15).  
4 Now, experiment with the [SUSTAIN] knob.  
Try tweaking this to different settings as you play the keys. Make sure you hold the key or keys down —  
the sound will change as you hold. Before you go on to the next steps, set this to around 11:00 (50).  
5 Before we try out the [RELEASE] knob with the Filter, we’ll need to stretch  
out the volume a bit.  
Press [SELECT] to call up AEG, then set the AEG’s [RELEASE] to about 2:00 (90 - 95).  
6 Now, go back to the FEG (press [SELECT]), and work with the FEG’s  
[RELEASE] knob.  
Play a series of single notes, and tweak the knob between 11:00 and 4:00 (45 and 120).  
Notice how the FEG Release setting determines how much of the sound is heard after key is released. If  
the Filter Release is too short, little or none of the sound will come through.  
Finally, set this to around 12:00 or 1:00 (65 - 80).  
49  
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Chapter 10 EG Basics  
7 Just for good measure, play around with the [DECAY] knob a bit.  
As with the other controls, tweak this to various settings as you play the keys. Finally, set this to around  
1:00 or 2:00 (80 - 90).  
8 You’re on your own now!  
With the above settings as a starting point, go back to each of the EG knobs and play around with them  
some more. Take a crack at using other controls as well — and hear how they change the sound. And  
while you’re at it, go on to Tip 38 below — for further FEG explorations.  
38 More about FEG Depth  
In Tip 37, you learned about the FEG Depth control. Let’s take a closer look (and listen) to it in this Tip —  
and the next.  
1 If possible, continue with the sound you’ve created in Tip 37 above.  
Select a Pattern, and tweak the controls to the basic settings shown below.  
FEG  
AEG  
2 Now, play around with the [FEG DEPTH] knob.  
First, set it to around 12:00 and slowly turn it clockwise while you play the keys. Listen for the sound  
changes — some of them will probably be quite subtle.  
Tweak the knob the other way, and hear how the sound drops out for the negative values (7:00 - 12:00).  
Don’t worry about this — we’ll see in Tip 39 below how to effectively use the negative settings.  
Finally, set the knob to about 2:00 (50). Experiment with the [RESONANCE] knob, too. Try out a variety  
of settings — especially around 1:00 - 4:00 — and hear how they alter the tone.  
50  
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Chapter 10 EG Basics  
39 Going negative — with FEG Depth  
As we promised in the last Tip, here’s a sound-creating pointer that takes advantage of the negative values of  
FEG Depth. Try these settings out — and hear what it’s like on the “minus” side of the sound.  
1 First, get everything set up with the following settings:  
EG [SELECT]...........to “ALL” (both FEG and AEG)  
[ATTACK] ................to around 2:00 (90 - 100)  
[DECAY]..................to around 1:00 (80)  
[SUSTAIN] ..............to around 3:00 - 4:00 (100 - 120)  
[RELEASE]..............to around 1:00 - 2:00 (80 - 90)  
[CUTOFF]................to around 2:00 (100)  
[RESONANCE] ........to around 2:00 (70)  
2 Finally, set the [FEG DEPTH] knob to 7:00 (-128) — the maximum negative  
value.  
3 Now, play several single notes, slightly apart, and listen for the very slow  
attack and the long sustain. Hear how the filter slowly sweeps and grows  
with the sound?  
A negative FEG Depth setting reverses the FEG operation — producing a filter sweep effect that dips down  
instead of peaks. This means the sound gets softer and more muffled, until the end — when the filter  
sweeps back up again.  
Try these, too  
Experiment with higher Cutoff and Resonance settings than the ones shown above.  
Adjust the FM Depth, Sync Pitch, and Noise Level settings — to give the Filter some richer  
harmonics to work with, and make the sound more interesting.  
For even greater degrees of weirdness, try some long Portamento settings, too (for example,  
around 90 - 110).  
51  
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Chapter 11  
AdvancedSound  
Shaping Controls  
By this point, you’re well on your way to becoming a master synthesizer pro-  
grammer. You’ve learned about the Patterns, the Scenes, Effects, the Filter,  
LFO, EG, and so on — but your education’s not over yet. The AN200 has  
actually got quite few more sonic tricks up its sleeve. Let’s try some of them  
out now...  
40 Portamento — the famous gliding pitch effect.  
You’ve heard the sound before. Although singers and instrumentalists use it to bend up or down to a central  
pitch, Portamento is one of the defining features of analog synthesizers and electronic music.  
Portamento packs enormous power. On the one hand, it lets you add subtle sliding “grace notes.” On the  
other, it can completely subvert the pitch and give you atonal glides. Ultimately, the effect is dependent on  
what notes you play and how far apart you space them. Try it out and see what madness you can come up  
with.  
1 Call up a Pattern, and set the [PORTAMENTO] knob to about 10:00  
(around 25 in the display).  
2 Enable the keyboard with [KEYBOARD], then play notes [9] and [16] alter-  
nately.  
3 Try other settings, too, and hear how the Portamento  
effect changes.  
Bring Portamento up to about 12:00 (64), then 2:00 (95), and finally the  
maximum of 5:00 (127).  
Portamento  
Determines the Portamento time, or how  
long it takes to glide the pitch from one note  
to the next. Higher values result in a longer  
pitch glide time.  
Experiment. Try the effect out on some of your other favorite Voices. Also  
try tweaking Portamento while the Pattern is playing — and listen to the  
resulting sonic mayhem.  
Range  
0 — 127  
52  
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Chapter 11 Advanced Sound Shaping Controls  
41 Metallic sounds and more — with FM Depth  
Like the vintage synthesizers of the past, the AN200 is absolutely loaded with modulation options — giving  
you the power to mangle the sound in wild and unique ways. Yet it also gives you some intriguing digital  
twists — like FM Depth.  
Depending on the other Voice settings, FM Depth can be very subtle, adding harmonics or changing the  
pitch — almost imperceptibly at times. It can also create harsh, metallic, non-pitched sounds — perfect  
when you want to add some industrial edge or noise percussion to your tracks.  
1 To start out, select a Pattern.  
Try to select a Pattern with a soft, warm Voice that lets you hear some of the more subtle qualities of FM  
Depth.  
2 Turn the [VCO 1/2] knob all the way left.  
This lets you hear only VCO 1 — important because FM Depth only modulates VCO 1.  
3 Set the [FM DEPTH] knob to 12:00 (around 0).  
This is center or zero for FM Depth — turn the knob in either direction from this point to change the  
sound.  
Turn it very slowly as you play the keyboard and hear how the Voice changes.  
Try this out with a variety of Voices. Depending on the other Voice settings, FM Depth changes can be  
very subtle — or extreme and harsh.  
FM Depth  
• Fine tuning  
Since the sound and pitch can radically shift with even the slightest knob tweak, you may want  
to use the [DATA] knob instead. This lets you control FM Depth much more slowly. Make sure  
you turn [FM DEPTH] first, so that FM Depth is called up for the [DATA] knob.  
Determines the amount of modulation cre-  
ated by the FM function. The further the  
value is from midpoint (64), the greater the  
modulation depth. Some settings can result  
in a metallic sound with no discernable pitch;  
some settings completely change the pitch.  
• In sync — and out  
together with FM Depth in modulating VCO 1, and can dramatically alter the character of the  
sound.  
Range  
-64 — 63  
53  
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Chapter 11 Advanced Sound Shaping Controls  
42 Balancing the waves — VCO 1 and 2  
One of the easiest knobs on the AN200 to understand, VCO 1/2 is a simple balance control. It lets you adjust  
the relative volume of the two oscillators, VCO 1 and VCO 2. However, the simplicity is deceiving — there’s  
a whole lot of power here, too.  
Along with the VCO 1 and VCO 2 Wave controls (see Tip 56), this is where you lay the very foundation of the  
sound — upon which everything else on the AN200 is built.  
1 Select and play a Pattern.  
2 Turn the [VCO 1/2] knob all the way left and play the  
keyboard.  
Now, you’re hearing only VCO 1.  
3 Next, turn [VCO 1/2] all the way in the other direction — so that only VCO  
2 sounds this time.  
Play around with this knob as you hold down a note, and listen to how the two waves blend together.  
Notice that the knob features a convenient center detent, letting you easily feel your way back to zero —  
which is a 50-50 mix of the two VCOs.  
VCO 1/2 Balance  
• Soloing VCO 1  
Crafting an original Voice from scratch? Soloing VCO 1 (7:00 position) is one of the best ways  
to start. Listening only to VCO 1 makes it easier to set the VCO 1 Wave (page 56). It’s essen-  
the modulation that’s happening.  
This determines the volume balance of the  
Range  
-64 (VCO 1 only) — 0 (equal balance) —  
63 (VCO 2 only)  
54  
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Chapter 11 Advanced Sound Shaping Controls  
43 Noise Level  
Here’s another nifty little knob. This one’s great for throwing some grunge and  
bite into the basic wave — letting you dirty up the Voice with some noise.  
Why add noise? Why not use the Distortion effect? And what good is “dirt” in  
the sound, anyway? (We could hear those questions coming...)  
Well, besides the obvious Lo-fi and Industrial music applications — such as  
making noise percussion — noise is great for adding harmonic content all  
along the frequency spectrum. And that harmonic content added at the begin-  
ning of the signal flow makes the sound more interesting when you work with  
the filter (VCF) section later on. Much more interesting, in fact.  
Use it judiciously, however — too much noise can mask the basic pitch and  
character of the sound.  
Noise Level  
Try selecting a Pattern with a relatively “pure” and soft Voice. Then, work the  
[NOISE LEVEL] knob to hear how different degrees of noise affect the sound.  
Determines the level of the noise signal  
added to the VCOs.  
Range  
0 — 127  
44 Making waves — VCO 1 and VCO 2  
Here’s where the sound begins. All of the awesome, amazing sonic stuff on the AN200 starts with the waves  
— generated by VCOs 1 and 2.  
The AN200 gives you a wide variety of waveforms — not to mention enormous flexibility in combining,  
modulating, and processing them.  
The subject of waves can be fairly complicated, and you undoubtedly don’t want to read about it. As always,  
use your ears! Give a listen to the various waves here and experiment with them. Try them out with the pro-  
cessing sections — especially VCF — and hear how they sound. That’s the best and only way to start creat-  
ing your own Voices.  
I VCO 1 • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
1 Select a Pattern.  
2 Solo VCO 1 by turning the [VCO 1/2] knob all the way  
left.  
3 Set Sync Mode to OFF by pressing [MODE].  
4 Press the VCO 1 [WAVE] button repeatedly to select different waves.  
Better yet, press [WAVE] and turn the [DATA] knob. That lets you access ALL of the waveforms —  
including the “hidden” waves.  
The actual waves that are available differ depending on the Sync Mode setting. After trying the waves  
that are available when Sync Mode is set to “OFF,” select one of the other two modes, then try out the  
new group of waves. (See Tech Talk below and the Wave List on page 56 for details.)  
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Chapter 11 Advanced Sound Shaping Controls  
I VCO 2 • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
1 Make sure the same Pattern you selected above is still called up.  
2 Solo VCO 2 by turning the [VCO 1/2] knob all the way  
right.  
3 Press the VCO 2 [WAVE] button and use the [DATA]  
knob to select the waves.  
Unlike with VCO 1, there is only one “hidden” wave in the VCO 2 section (Saw 2), and the  
available waves are the same, no matter what the Sync Mode setting is.  
In vintage analog synthesizers, the basic waves were generated by “oscillators.” The AN200  
does it a bit differently — yet the sound is exactly the same. That’s why we’ve kept the name  
“VCO”: Voltage Controlled Oscillator.  
VCO 1, VCO 2 Wave  
Determines the waveform for the VCO 1 or VCO 2 oscillator. Press the  
[WAVE] button (in VCO 1 or VCO 2) repeatedly; use [DATA] knob to select  
“hidden” waves (indicated by asterisks below).  
VCO 2 Wave  
Settings  
(Asterisks (*) indicate “hidden” waves, selectable by [DATA] knob.)  
Saw ( SAU)  
* Saw 2 ( SAU2)  
Pulse ( PuLS)  
Mix ( mi$)  
Triangle ( tri)  
Sine ( SinE)  
VCO 1 Wave  
Settings  
(Available waves depend on Sync Mode setting; page 58. Asterisks (*)  
indicate “hidden” waves, selectable by [DATA] knob.)  
When Sync Mode is off:  
Saw ( SAU)  
* Saw 2 ( SAU2)  
Pulse ( PuLS)  
Mix ( mi$)  
Multi Saw ( mSAU)  
When SYNC is on (“VCO 1 M>S” or “VCO 2 > 1”):  
Saw ( SAU)  
Pulse ( PuLS)  
Inner1 (inr1)  
* Inner2 (inr2)  
* Inner3 (inr3)  
Square ( Squ)  
* Noise ( niSE)  
56  
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Chapter 11 Advanced Sound Shaping Controls  
45 Fat, phatter and phattest!  
How phat do you want to get?  
The Key Assign settings let you switch the AN200 between Poly and Mono operation. And, with Unison,  
they bring back the humongously phat sounds of vintage synthesizers — letting you beef up the Voices the  
old analog way.  
1 Call up a Pattern and press [KEYBOARD].  
Try to select a Pattern that has a fairly big and fat Voice. Let’s see where we can take it.  
2 Right now, POLY should be lit. If not, press [KEY  
ASGN] until it is lit, and “PoLY“ is shown in the dis-  
play.  
With the Poly setting, you can play and hold full chords — up to five notes  
at the same time.  
3 Press [KEY ASGN] again to call up Legato (LGto).  
Legato is one of the Mono settings, meaning you can’t play chords here — just one-note lines. But that’s  
just fine, because Legato is ideal for leads and solos as well as bass lines.  
Play some notes and listen for the effect. Try holding down one note with your left hand while you  
quickly play and release others with your right.  
Notice how the notes trade off with each other? This is great for rapid trills — yet it keeps the EG consis-  
tent throughout, as long as you hold the first note down. Try playing melodies in a smooth, legato style,  
too — not releasing one note until you’ve pressed the next.  
4 Use the [DATA] knob to call up the “hidden” Mono  
(mono) setting.  
Key Assign  
Play some notes. Try playing them smoothly in legato like you did above.  
Notice how each note has a sharp attack, no matter how smoothly you try  
to play?  
Determines how the Voices respond to the  
keyboard (or MIDI), and how they use the  
available five-note polyphony. To set, press  
[KEY ASGN] and use the [DATA] knob.  
Settings  
Poly (PoLY)  
Plays Voices with full five-note polyph-  
ony.  
Mono is similar to Legato in that you can play only one note at a time. How-  
ever, the EG is retriggered, or started from the top, for each new note you  
play — whether you play in legato or not.  
Legato (LGto)  
Plays Voices monophonically, maximum  
one note at a time. Successively played  
notes do not retrigger the PEG, FEG, or  
AEG — resulting in a smoother note-to-  
note sound.  
5 Let’s give the sound some serious attitude now! Call  
up the Unison (unSn) setting, with [KEY ASGN] or the  
[DATA] knob.  
Unison is the same as Legato, except for one very important difference —  
it’s incredibly phat. Unison takes maximum advantage of the AN200’s  
polyphony by ganging four of the “notes” together in one huge, fat mono-  
phonic layer.  
Mono (mono)  
Plays Voices monophonically, maximum  
one note at a time. PEG, FEG, and AEG  
are retriggered for each new note played.  
Unison (unSn)  
Plays four polyphonic notes in unison, or  
a one-note layer. In other words, the  
response to the keyboard is monopho-  
nic, but the number of notes actually  
sounding is polyphonic.  
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Chapter 11 Advanced Sound Shaping Controls  
46 Sync Mode and Sync Pitch  
Here are two more important additions to your arsenal of sound-shaping power tools. Try them out and  
hear how they change the pitch and brighten the sound.  
1 Call up a Pattern and start it up.  
2 Set the [VCO 1/2] knob all the way left, so that you hear only VCO 1.  
3 Press the [SYNC MODE] button to select VCO M>S (<m-5).  
4 Work the [SYNC PITCH] knob, especially between 11:00 and 4:00.  
Notice how the basic pitch and the harmonics shift radically as you tweak the knob.  
5 Change the SYNC MODE setting to VCO 2>1 and play with SYNC PITCH  
again.  
• Other waves  
Try selecting different waveform for VCO 1, then with Sync Mode set to one of the “on” set-  
tings, tweak Sync Pitch. The Noise wave in particular is a good candidate for creating unique  
non-pitched effects in which the harmonics are shifted.  
• Bring in the highs  
When using Sync Mode and Sync Pitch to craft a Voice, make sure to adjust the VCF controls  
to appropriate settings, so that you can hear all of the high harmonics being generated.  
Remember, you can always back off on the knobs later if the sound is too “edgy.”  
Sync Mode  
Sync Pitch  
The AN200 tone generator has two oscillator sections: VCO 1 (which actually contains two oscilla-  
tors), and VCO 2 (which has one). Sync Mode determines how the oscillators are synchronized —  
one being a controlling “master,” the other a “slave.” The master oscillator determines the overall  
pitch of the sound, and the slave oscillator controls the tone by adding harmonics.  
Determines the pitch of the “slave” oscillator  
in semitones, available only when Sync Mode  
(above) is set to on. This lets you create a  
difference in pitch between master and slave  
oscillators and control the resulting harmonic  
interval. At the “0” setting, the pitch is the  
same as the master oscillator. Higher values  
increase the interval for a more clangorous  
sound. To properly hear the effect, make  
sure the VCO 1 level is set high enough (see  
page 54).  
When set to “OFF,” there is no synchronization. When set to “VCO 1 M>S,” the two VCO 1 oscilla-  
tors are separated inside of the VCO1 and synchronized, with one designated as the controlling  
“master” and the other the “slave.” When this is set to “VCO 2>1,” the VCO 1 oscillators are syn-  
chronized to VCO 2, with the VCO 2 designated as the “master.”  
To set, press [SYNC MODE].  
Settings  
OFF  
Results in no synchronization.  
Range  
-64 — 63  
VCO 1 M>S (VCO 1 master into slave)  
The two VCO 1 oscillators are separated inside of the VCO1 and synchronized, one controlling  
the other. This allows you to use Sync Pitch (below) to control the master/slave sound, yet  
still have another oscillator (VCO 2) remaining.  
VCO 2 > 1 (VCO 2 into VCO 1)  
The two VCO 1 oscillators are synchronized to VCO 2, with the VCO 2 designated as the “mas-  
ter.”  
58  
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Chapter 11 Advanced Sound Shaping Controls  
47 Creating your own original Scenes — and saving  
them  
The exciting and powerful Scene feature lets you create and use two different Voices within a single Pattern.  
Most importantly, it lets you instantly switch between them or gradually “morph” from one to the other — all  
in real time.  
function can be. Now, it’s time for you to create a Scene or two of your own.  
1 Press SCENE button [1]. This is the Scene you’ll be  
working on first.  
2 Work the controls and get the sound you want for  
Scene 1. Any and all of the Synth knobs can be used.  
Only button [1] is lit.  
Only the Voice-related panel knobs can be used for recording to the Scenes; button switch  
settings (such as LFO Detail and Key Assign) are ignored.  
Octave cannot be changed for the Scenes. In other words, both Scenes will always be  
kept at the same octave setting.  
Remember that you’ll need to store your first Scene before you can create the second  
Scene. Switching or morphing to a new scene automatically and irrevocably erases any  
changes you’ve made.  
3 While holding down [STORE], press SCENE button [1].  
Scene 1 has just been stored. Now let’s go on to Scene 2.  
Make sure keep holding [STORE] until you’ve pressed SCENE button [1] or [2]. Otherwise,  
the AN200 will switch to the Store Pattern operation (page 79).  
Indicates new settings have  
been stored to Scene 1.  
4 Do the same operation for Scene 2 — repeating Steps  
1 - 3 above with SCENE button [2] this time.  
Scene Recording  
Allows you to program two different synth  
sounds as Scenes, and use the SCENE con-  
trols to switch or crossfade between them.  
Press SCENE [1] to select Scene 1, and  
change the sound as desired. Store Scene 1  
by holding down [STORE] and pressing  
SCENE [1]. Repeat the operation for Scene 2,  
using SCENE [2]. When finished, store the  
Pattern (page 79).  
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Chapter 12  
Free EG  
Here’s another ultra-cool power tool for the control freak in you. The AN200  
is packed with an endless supply of sonic mayhem and wild, shifting synthe-  
sizer textures, but you can keep it all under control — with Free EG.  
48 Free EG  
The AN200 has so many real-time control features, it’s hard to get a grip on them all. Feel you need an extra  
pair of hands? Or maybe an extra two? No problem. Just use the amazing Free EG feature. The AN200 is  
packed with a lot of powerful recording functions — but none are quite as impressive as this.  
Free EG gives you up to four tracks for recording your knob moves — letting you incorporate real-time  
sound changes and knob moves as a part of the Pattern. So every time you play the Pattern, your knob  
changes play right along with it — just as you recorded them.  
We call this “Free EG” because it allows you to create unique, complex, continuous parameter changes that  
would be impossible to achieve with conventional EGs.  
1 Call up the desired Pattern, and press the red Record  
button.  
Record button, however; Length cannot be set during Free EG recording.  
Indicates recording is in standby.  
2 Select the Free EG track you want to record.  
Press the appropriate FREE EG button, [1] - [4]. The button lights to indicate the track is ready for  
recording.  
Normally, [1] will be lit — so if you want to record to Track 1, you don’t have to do anything here. If any  
track buttons you DON’T want to record to are lit, press them to turn them off.  
Remember, you can record to more than one track simultaneously by pressing the appropriate buttons.  
(See Power Hints below.)  
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Chapter 12 Free EG  
3 Start the Pattern, and make your moves.  
Press the Start/Stop button.  
Free EG — Type and Trigger  
The metronome clicks to lead you into the recording, so you can start your  
knob moves right with the start of the Pattern.  
Type  
Determines the type of loop for Free EG play-  
back. Press the [MODE] button repeatedly  
until “tYPE” appears, then use the [DATA]  
knob to change the setting.  
Remember the rule: One knob, one track. Once you record a certain knob,  
no other knob can be recorded to the track (unless you start the whole Free  
EG recording again). Any tweaking of other knobs is ignored.  
Settings  
oFF  
No loop.  
FUd (Forward)  
Free EG sequence loops from start to  
end.  
The display number indicates the current measure number. If you’ve set Length (see Tip 63  
below) to “2,” the Pattern loops two times for recording, and the display changes accord-  
ingly.  
FUdH (Forward Half)  
Free EG sequence loops from the middle  
to the end.  
ALt (Alternate)  
Free EG sequence loops from start to  
end, then end to start.  
4 To stop recording, press the Start/Stop button.  
If you want to re-record the track or record moves to other tracks, go back  
to Step 2 above and start all over again.  
ALtH (Alternate Half)  
Free EG sequence loops from middle to  
end, then end to middle.  
5 To hear your Free EG recording, make sure that the  
appropriate track buttons are on, then press the  
Start/Stop button to play the Pattern.  
Trigger (“triG”)  
Determines how playback of the Free EG  
tracks is triggered. Normally, this should be  
set to Free (“FrEE”), so that the tracks play  
back when the Pattern is started. Setting this  
to MIDI (“midi”) lets you start Free EG  
playback from a connected MIDI keyboard or  
sequencer.  
Remember to save your newly edited Pattern! (See Tip 60.) All your Free  
EG track recordings will be saved right along with it.  
Press the [MODE] button repeatedly until  
triG” appears, then use the DATA knob to  
change the setting.  
• Recording to more than one track at a time  
Press the appropriate Free EG Track buttons. During recording, the AN200 automatically  
assigns each knob you move to the next available track. For example, let’s say you’re record-  
ing to Tracks 1 and 2. You move the CUTOFF knob first, and that’s recorded to Track 1. Then,  
while tweaking Cutoff, you move [FEG DEPTH] — which records to Track 2.  
Settings  
FrEE (Free)  
Triggers playback of the Free EG tracks  
from a random start point, when a Note  
On message is received from a con-  
nected MIDI device, or when a key on the  
AN200 is played, or when the Pattern is  
started.  
• Take your time and let the Pattern loop!  
In a variation of the above hint, you can set all the tracks to record, then tweak each one sepa-  
rately as the Pattern loops. Each of your moves is properly recorded to a separate track, and  
you can hear the effect of your last knob tweak as you record the next.  
midi (MIDI in Notes)  
• Use the four tracks to your advantage  
Triggers playback of the Free EG tracks  
from the start, when a Note On message  
is received from a connected MIDI  
device, or when a key on the AN200 is  
played.  
Record your tweaking of one certain knob to all four tracks, then choose the best “take” from  
the four. Just make sure to turn off each button after you record to it — so it doesn’t play back  
and disturb your recording of the next button. Listen to each track in turn by turning the  
appropriate button on.  
• Change the way your Free EG tracks play back  
ALL (All Notes)  
The Type parameter (see Tech Talk below) gives you four different ways to loop the Free EG  
tracks. Try these out when playing your Pattern and hear the interesting things they do to your  
tracks.  
Triggers playback of the Free EG tracks  
from the start, when a Note On message  
is received from a connected MIDI  
device, or when a key on the AN200 is  
played, or at the first recorded note of  
the Pattern (which may or may not be  
the start of the Pattern).  
Strt (Sequencer Start)  
Triggers playback of the Free EG tracks  
from the start, only when the Pattern is  
started.  
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Chapter 12 Free EG  
49 Changing the Length of your Free EG tracks  
The flexible little Length feature works both ways — both in recording and playback. It lets you set how long  
(in measures) your Free EG moves are recorded for, and it lets you separately set how long it takes for them  
to play back.  
Set Length before recording any Free EG tracks. Specifically, set it BEFORE you press the red Record button  
(but after you’ve selected the Pattern) in Step 1 of Tip 48 above.  
Press the [LENGTH] button repeatedly to step through the settings. (Or press [LENGTH] and use the [DATA]  
knob.) The number in the display indicates the Length in measures.  
If you want to record your knob moves over two measures (two repeats of the Pattern), set this to “2.” If  
you want your tweaking to stretch over eight measures, set it to “8.”  
Once your tracks have been recorded, you can set Length again just before playback. This controls how  
long all four tracks take to play.  
Free EG Length  
• Take your time  
Want to make some really slow changes? How about a gradual filter sweep that builds to a cli-  
max over several measures? Set a low Length for recording (for example, “05”), then before  
you play back the Pattern, set a high Length, such as “8.”  
Determines the time of the Free EG — for  
both recording and playback. Each track can  
be set independently for recording; however,  
the playback setting affects all tracks  
together. Since Free EG is based in mea-  
sures, changing the playback bpm (tempo)  
automatically changes the actual time of the  
Free EG as well. To set, press [LENGTH]  
repeatedly.  
• Make it snappy  
For really fast changes, just do the opposite of the above. Set a high Length for recording and  
a low Length for playback. Keep in mind that each track can be recorded with a separate  
Length.  
Settings  
0.5, 1, 1.5, 2, 3, 4, 6, 8 (measures)  
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Chapter 13  
PatternPower  
Tips  
It’s time to put your AN200 know-how and experience to work — and delve  
into these Pattern Power Tips.  
The first couple of Tips introduce you to some important tools for working  
with the Patterns, such as copying and erasing data. They’re basic nuts-and-  
bolts stuff, but don’t ignore them. You’ll need them for the fun things to follow  
— like creating your own original Patterns!  
50 Hit the top of the Pattern!  
Here’s an effect that’s long been a staple in dance and techno music. The Top function lets you instantly  
retrigger the entire Pattern from the top — so you can produce all those cool stutter effects and create awe-  
some dynamic hits and accents.  
Select and start a Pattern. Then, while the Pattern is playing, hold down [SHIFT] and hit the red Record  
([TOP]) button.  
Keep holding [SHIFT]  
while you hit (press  
and release) the  
Record button.  
Play the button in time with the rhythm, on every beat — like this:  
ONE  
two  
three  
four  
Watch your timing and keep the beat! Of course, you can get different effects  
by playing the button way ahead or way behind the beat, if you want. (We’ll  
show you some fancy rhythmic tricks with this in later Tips, too!)  
Top  
Instantly returns to beginning (top) of Pattern  
during playback. Ideal for creating “stutter”  
effects, partial measures, hits, and accents.  
Still, it’s best to hit the button right on the downbeats (“one,” “two,” “three,”  
and “four”), and stay in the groove. When you’ve got it right, you’ll feel it.  
While Pattern is playing, hold down [SHIFT]  
and press red Record (TOP) button. Release  
button and repeat for each time you want Pat-  
tern to start from the top.  
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Chapter 13 Pattern Power Tips  
51 Shake, Retrigger, and Roll!  
In Tip 50, you saw how to use the Top function to play your own stutter hits. Here’s a nifty variation on that  
function — it’s called Retrigger & Roll.  
Retrigger & Roll does just as its name suggests. It retriggers notes of the Synth track, and repeats them —  
like a drum roll.  
Select a Pattern and start it up. As the Pattern’s running, hold down [SHIFT] and simultaneously press and  
hold the Start/Stop button.  
Hear the “roll”? And did you notice how the Rhythm tracks keep chugging along, while the Synth track  
spins its wheels?  
Try this function at various points in the Pattern — the top, the end, the middle — and listen to what hap-  
pens. Just keep holding down [SHIFT], and press/hold the Start/Stop button at different points in playback.  
Keep in mind, Retrigger & Roll differs from Top in three important ways:  
1) It only affects the Synth track.  
2) It grabs and hits only a few notes — depending where in the Pattern you  
press the button.  
3) It automatically repeats the hits for you while you hold the button down.  
Retrigger & Roll  
During Pattern playback, this stops the Synth  
track at the point of execution and loops one,  
two, or four notes (depending on the Roll  
type below). The Rhythm tracks are not  
affected. While a Pattern is playing, simulta-  
neously hold [SHIFT] and press/hold the  
Start/Stop button.  
You’ll find that Retrigger & Roll is a slick way to break the rhythm up a bit,  
without losing the flow. It’s also great for throwing hip, “what-was-THAT?”  
glitches and stutters into your tracks.  
Roll Types  
Retrigger & Roll has three different settings. To change the setting:  
1) Keep the Roll going (simultaneously hold down [SHIFT] and Start/Stop  
button).  
Determines how many notes are used for  
Retrigger & Roll — one, two, or four. The  
more notes used, the slower the roll effect.  
While the Pattern is playing and while holding  
down both [SHIFT] and the Start/Stop button,  
use the DATA knob to change the setting.  
2) Grab the DATA knob. Make sure you keep holding [SHIFT] and Start/  
Stop — and turn the knob to change the setting.  
Settings  
Lo (Lo)  
One note or step (corresponds to 16th  
notes).  
mid (Mid)  
Two notes (corresponds to two 16th  
notes, or half of a beat). However, when  
Beat (page 18) is set to “12,” this  
becomes three notes.  
Hi (Hi)  
Four notes (corresponds to a full beat in  
a measure).  
Roll Types (in Utility)  
The default Roll setting can also be changed  
from the Utility parameters. Hold down  
[SHIFT] and press button [16], repeatedly if  
necessary, until “roLL” appears in the dis-  
play. Use the [DATA] knob to change the set-  
ting. (Settings are same as above.)  
While the Pattern is cycling, hear how the different settings affect the sound.  
And try changing the settings in time with the Pattern as well. There are a lot of  
cool rhythmic tricks you can create — just by hitting different settings on the  
beat.  
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Chapter 13 Pattern Power Tips  
52 Selecting a Voice (Copy Voice)  
One important step you can take in creating a Pattern is to select the Voice you’ll be using for it.  
Keep in mind that each Pattern includes a Voice, and that strictly speaking, Voices CANNOT be selected sep-  
arate from their Patterns. However, this function lets you select a Voice that you like from one Pattern, and  
copy it to another Pattern.  
1 First, select the source Pattern — the one that has the Voice you like.  
2 Simultaneously hold down [SHIFT] and press [12]  
(COPY SEQ/VOICE).  
You may have to press the button more than once to call up the “CPY<”  
display.  
3 Next, select the destination Pattern.  
This is the Pattern you’ll be copying the Voice to. Use the DATA knob.  
Copy Voice  
4 Copy the Voice.  
Allows you to copy a Voice from one Pattern  
to another. Select the source Pattern, then  
use [SHIFT] and [12] to call up “CPY<”  
The [12] button should be flashing. Press it once again (the button stops  
flashing and stays lit). At the “Y£n” (“Yes or no?”) prompt, press it a third  
time to actually copy the Voice to the selected Pattern number, or press  
[EXIT] to cancel.  
(Copy Voice). Select the destination Pattern,  
and press [12] twice to execute.  
53 Starting a Pattern on a different note  
Here’s an interesting way to change the character of a Pattern — without actually changing any of the notes!  
The Move Note function simply lets you start playback from any individual step in the Pattern.  
For example, in a 16-step Pattern, selecting a value of “-4” moves the Pattern “back” four steps — making  
Step 5 the starting point of the Pattern.  
1 While the Pattern is stopped, simultaneously hold  
down [SHIFT] and press [13] (MOVE/PITCH).  
You may have to press the button more than once to call up the “mo<E”  
(Move Note) display.  
2 If you want, select the particular track (Synth or  
Rhythm) you want to move.  
Each track can be set independently — just hold down [SHIFT] and press  
the appropriate number button [1], [2], [3], or [4].  
Move Step  
Determines the starting step of the Pattern,  
shifting the Pattern back or forward by the  
specified number of steps. All steps of the  
Pattern play as normal; only the starting point  
changes. Use [SHIFT] and [13] to call up  
mo<E” (Move Step). If desired, select the  
track to be moved; hold down [SHIFT] and  
press the appropriate number button [1], [2],  
[3], or [4]. (Skipping this step automatically  
selects all tracks.) Use the DATA knob to  
change the value and press [13] twice to exe-  
cute.  
3 Release [SHIFT] and press [13] once again (the button  
stops flashing and stays lit).  
At the “Y£n” (“Yes or no?”) prompt, press it a third time to actually change  
the value, or press [EXIT] to cancel.  
4 Start the Pattern to hear the changes you’ve made.  
Range  
-15 — 0 — 15 (steps)  
Keep in mind that any changes you make to the Pattern with this function are cumulative.  
For example, if you change the setting by -4, then make a second setting of -3, the actual  
value (compared to the original Pattern) will be -7.  
This CANNOT be used while the Pattern is playing back.  
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Chapter 13 Pattern Power Tips  
54 Transposing the pitch of a Pattern  
Try this cool editing tool on your tracks. The Transpose Pattern function lets you change the overall key  
(pitch) of a Pattern — including the Rhythm tracks. Shift the pitch way up, or bring it way down — there’s  
a lot of range here to work with.  
1 While the Pattern is stopped, simultaneously hold down [SHIFT] and  
press [13] (MOVE/PITCH).  
You may have to press the button more than once to call up the “PtCH” (Transpose Pattern) display.  
2 If you want, select the particular track (Synth or Rhythm) you want to  
transpose.  
Each track can be set independently — just hold down [SHIFT] and press the appropriate number button  
[1], [2], [3], or [4].  
3 Set the pitch change of the tracks by using the [DATA] knob.  
The pitch change value is in semitones. (There are 12 semitones in an octave.) For example, if the orig-  
inal Pattern is in the key of C, a setting of “5” would change the key to F.  
Keep in mind that this changes the pitch of the Rhythm tracks as well as the Synth track.  
4 Transpose the Pattern.  
Press [13] (the button stops flashing and stays lit). At the “Y£n” (“Yes or  
no?”) prompt, press it again to actually change the value, or press [EXIT] to  
cancel.  
Transpose Pattern  
Determines the overall key of the Pattern,  
shifting all notes in all tracks of the Pattern up  
or down in pitch by the specified number of  
semitones. Use [SHIFT] and [13] to call up  
PtCH” (Transpose Pattern). If desired,  
select the track to be transposed; hold down  
[SHIFT] and press the appropriate number  
button [1], [2], [3], or [4]. (Skipping this  
step automatically selects all tracks.) Use the  
DATA knob to change the value and press  
[13] twice to execute.  
5 Start the Pattern to hear the changes you’ve made.  
Keep in mind that any changes you make to the Pattern with this function are cumulative.  
For example, if you change the setting by -4, then make a second setting of -3, the actual  
value (compared to the original Pattern) will be -7.  
This CANNOT be used while the Pattern is playing back.  
Range  
-24 — 0 — 24 (semitones)  
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Chapter 13 Pattern Power Tips  
55 Copying a Pattern (Sequence)  
Earlier in this section, in Tip 52, you learned how to copy a Voice from one Pattern to another. Here you’ll  
learn how to copy a Sequence (the Pattern’s notes) from one Pattern to another.  
1 First, select the source Pattern — the one that has the Sequence you like.  
The word “Sequence” is used here to describe the recorded notes or steps of a Pattern.  
(“Pattern” actually is a blanket term that refers not only to the recorded notes, but the Voice,  
the Scenes, and the Free EG settings as well.)  
2 Simultaneously hold down [SHIFT] and press [12] (COPY SEQ/VOICE).  
You may have to press the button more than once to call up the “CPYS” (Copy Sequence) display.  
3 Next, select the destination Pattern.  
This is the Pattern you’ll be copying the Sequence to. Use the DATA knob.  
Copy Sequence  
4 Copy the Sequence.  
Allows you to copy a Sequence from one Pat-  
The [12] button should be flashing. Press it once again (the button stops  
flashing and stays lit). At the “Y£n” (“Yes or no?”) prompt, press it a third  
time to actually copy the Sequence to the selected Pattern number, or press  
[EXIT] to cancel.  
tern to another. Select the source Pattern,  
then use [SHIFT] and [12] to call up “CPYS”  
(Copy Sequence). Select the destination Pat-  
tern, and press [12] twice to execute.  
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Chapter 14  
Pattern Recording  
By this point, you’ve built up a lot of experience twisting and tweaking the  
Voices, and playing around with the Patterns. Now it’s time to strike out on  
your own — and create some Patterns yourself. Let’s get started...  
56 Erasing a Pattern — and starting from scratch  
The first thing you’ll need to do when you make your own Pattern is to make room for it on the AN200. To  
do that, you’ll have to erase or clear one of the factory preset Patterns.  
Don’t worry, you won’t be permanently erasing this Pattern. All this operation does is give you a blank slate  
on which to create your own Pattern. You can restore the original Pattern by simply re-selecting it (with the  
[DATA] knob), or by turning the AN200 off and back on again.  
1 Select the Pattern to be cleared.  
2 Simultaneously hold down [SHIFT] and press [11] (CLEAR SEQ).  
The button flashes, and “CLr” (Clear) briefly appears in the display.  
We’ve labeled this function “CLEAR SEQ” (Clear Sequence) on the panel to distinguish it  
from the DEL PTN (Delete Pattern) function, at button [10].  
Clear Sequence — Deletes the note data from a Pattern.  
Delete Pattern — Deletes the Pattern number from a Song (see Tip 89).  
3 Release [SHIFT] and press [11] once again.  
The button stops flashing and stays lit; the display prompts you by asking “Yes or no?” (“Y£n”). Press  
it a third time to actually clear the Pattern, or press [EXIT] to cancel.  
Clear Sequence (Pattern)  
• Tweak an existing Pattern  
Naturally, if there’s a preset Pattern you like and simply needs a bit of tweaking to fit your  
specifications, you don’t need to completely clear the Pattern — just edit it, using the tools  
described in Tip 59, Step Recording.  
Allows you to clear the note data of a Pattern.  
Select the Pattern, then use [SHIFT] and [11]  
to call up “CLr” (Clear). Press [12] twice to  
execute.  
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Chapter 14 Pattern Recording  
57 Setting the Metronome lead-in  
When you record your parts in real time, you’ll need a rhythmic guide — a metronome click — to lead you  
into the recording, and keep you in time. Here, you can set the length of the Metronome lead-in — in other  
words, how long the Metronome clicks before Real-time recording actually starts.  
1 Simultaneously hold down [SHIFT] and press [16] (UTILITY SETUP).  
You may have to press the button more than once to call up the “mtro” display.  
2 Use the DATA knob to change the setting.  
For a one-measure lead-in before recording starts, set this to “on1.” For a  
two-measure lead-in, set this to “on2.”  
Metronome  
Determines the length of the Metronome  
lead-in for Real-time recording. To turn the  
Metronome (and the lead-in) off, set this to  
oFF.” Set this to “on1” for a one-measure  
lead-in, and “on2” for two measures.  
You can also turn the Metronome off here, by setting this to “oFF” — in  
which case, recording starts immediately (without a lead-in), as soon as  
you press the Start/Stop button.  
When done, press [EXIT] to return to normal operation.  
Metronome is set in the Utility parameters.  
Hold down [SHIFT] and press button [16],  
repeatedly if necessary, until “mtro”  
appears in the display. Use the [DATA] knob  
to change the setting.  
Settings  
oFF  
No lead-in metronome click.  
on1  
A one-measure lead-in before recording.  
on2  
A two-measure lead-in before recording.  
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Chapter 14 Pattern Recording  
58 Recording a Pattern in real time  
Up until this point, you’ve been working with the preset Patterns of the AN200. Now, here’s your chance to  
create some Pattern magic yourself — by recording your own original Patterns.  
We’ll give you the basic procedure to get you started. You supply the creative ideas and talent. And the  
AN200 will provide the sonic horsepower you need to produce some truly hip and happening tracks.  
1 Select a blank Pattern — a clean slate for recording your own notes.  
(Have you cleared a Pattern for this yet? If not, go back to Tip 56 and do  
it now.)  
2 Make the Beat setting for the new Pattern: 16, 12, or  
8.  
Hold down [SHIFT] and press [SWING] (BEAT). Then, turn the DATA knob  
to change the setting.  
You should make this setting BEFORE recording, since it determines the number of steps you’ll have  
available in the Pattern.  
A setting of “16” gives you sixteen steps or spaces you can record notes to; a setting of “8” is obviously  
half that — eight steps. The “12” setting gives you twelve steps, of course, but also lets you create a  
triplet feel — count: “ONE, two, three, TWO, two, three,” etc.  
3 Select the track for recording — Synth or one of the  
three Rhythm tracks. Press [SYNTH TRACK] for Synth,  
or [RHYTHM TRACK] (repeatedly) for Rhythm tracks 1,  
2, or 3.  
4 Set a comfortable bpm for recording.  
Hold [SHIFT] and press the [TAP] button, then use the [DATA] knob.  
Keep in mind, you can always change the bpm later. Right now, it’s impor-  
tant to set the bpm so that it’s fast enough to capture the feel you’re after,  
yet slow enough to let you easily enter the notes. (Make sure to press [EXIT] when you’re done.)  
5 Press [KEYBOARD] to enable the AN200’s keyboard.  
Did you know you can use a MIDI keyboard to record the notes? If you’ve  
6 Enable recording — press the red Record button.  
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Chapter 14 Pattern Recording  
7 Start recording.  
Now, let’s get down to business. Press the Start/Stop button. While listening to the metronome, play the  
keys on the keyboard.  
The AN200 has a nifty “Loop Recording” feature that immediately and automatically plays each note you  
record as the Pattern repeats (loops). This lets you hear the Pattern as you’re recording — making it  
much easier to “feel” your way to a great recording.  
What’s more, the AN200 automatically corrects the timing of the notes you play. This may not always  
give you the results you expect — but it will ensure that ALL your notes play back in perfect sync with  
the rhythm.  
8 Delete your mistakes or unwanted notes.  
We know, you probably didn’t make any any mistakes. But just in case you want to know, here’s how you  
can patch up your tracks.  
While the Pattern is still recording, simultaneously hold down [SHIFT] and press one of the Step buttons.  
(Again, avoid Step buttons [1], [4], and [8] — they won’t have any effect.) Listen closely to the playback  
and press the appropriate Step button at the right time — right as the note plays. You can erase more  
than one note by continuing to hold down [SHIFT] and the Step button — for as long as you want to  
erase. Since it may be difficult to precisely erase the offending notes, try slowing down the bpm (page  
9 Stop recording.  
Press the Start/Stop button.  
10 Finally, save your precious work to the AN200’s internal memory — with  
the Store function.  
running out of space here... Besides, the Store function deserves it’s own  
Tip.)  
Real-time Recording  
Allows you to record the notes to a Pattern in  
real time, as opposed to entering them one-  
by-one (in Step recording; see page 72).  
• Lay down the drums  
Select a blank Pattern and set the Beat  
(below). Select a track with [SYNTH TRACK]  
and [RHYTHM TRACK], and press [KEY-  
BOARD]. Press red Record button to enable  
recording, then press Start/Stop button to  
start, and play the keyboard.  
Generally, it’s a good idea to record your Rhythm track first. In fact, you may want to record  
just a very simple drum pattern to start with, and build up from there. You can later embellish  
that basic track, or even erase it and come up with an entirely new drum part — once your  
other tracks start to take shape.  
• Loop Recording  
Take advantage of the Loop Recording feature and play just one note or sound at a time. For  
example, when building a Rhythm track, start out with just a kick drum sound (select octave  
C2 with [OCT <<], and press [9]) — and play it on the “one” and “three” beats. With the kick  
looping, play button [3] for a snare drum. Then, go back to octave C3 and use buttons [14]  
and [7] to add a rapid-fire hi-hat pattern.  
Beat  
Determines the number of steps for the Pat-  
tern. Hold down [SHIFT] and press [SWING],  
and use the DATA knob to change.  
Get the idea? Keep building your tracks part by part in this way until you’ve got just what you  
want.  
• MIDI keys  
Settings  
16, 12, 8 steps  
Have you bought yourself a MIDI keyboard yet? One that’s at least five octaves long, has  
touch sensitive keys, and features Pitch Bend and Modulation wheels? If you haven’t, you’re  
missing out on a very easy and powerful way to record! Just hook one up (see Tip 86) — and  
lay down your best keyboard licks.  
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Chapter 14 Pattern Recording  
59 Step Recording  
tern was looping. Now, you’ll learn a completely different method — Step recording.  
Real-time recording is like using a tape recorder — whatever you play is recorded as you play it. Step  
recording, on the other hand, allows you to enter each note individually — like writing down the notes on a  
sheet of music paper.  
With Step recording, you not only enter the note itself (Pitch), but its length (Gate Time) and its loudness  
(Velocity) as well.  
Step recording is ideal for precision — making the placement, rhythmic value, and velocity of each note  
exact and consistent. This is great for recording individual drum parts in a rhythm pattern, or single notes in  
a syncopated synth bass part. Step also gives you precise control in recording fast or complex passages  
that would be difficult or impossible to record in real time.  
Last but not least, use Step Recording to edit Patterns. This is a great way to customize existing Patterns  
and tweak them to fit your needs — or twist them into completely new tracks.  
There’s a lot to be learned here, so take a deep breath — and dive in!  
I Setting Up• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
The first three steps below show you how to set up a Pattern for Step Recording.  
1 Select a Pattern and clear it.  
Call up a Pattern that has the Voice you want to use for your new, original  
Pattern. Clear the Pattern by holding down [SHIFT] and pressing [11], then  
pressing only [11] twice again.  
1
Remember that the Pattern isn’t really erased — you can get it back by sim-  
2
ply turning the AN200 off and back on again.  
2 Make the Beat setting for the new Pattern: 16, 12, or  
8.  
Hold down [SHIFT] and press [SWING] (BEAT). Then, turn the DATA knob  
to change the setting.  
You should make this setting BEFORE recording, since it determines the  
number of steps you’ll have available in the Pattern.  
3 Here, you’ll be recording the Synth part, so select the  
Synth track.  
Press [SYNTH TRACK] (the button lights).  
By the way, you can also step-record the Rhythm tracks — but we’ll show you  
how to do that a little later on.  
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Chapter 14 Pattern Recording  
I Entering the Notes • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
In this section, you’ll be entering the notes (pitches) for each of the sixteen steps. We’re going to show you  
a quick way to do this. The results here may not be very musical — but they’ll get you started fast and point  
you in the right direction.  
4 Turn all the Steps on.  
In this condition, all the buttons are probably off. (Remember? You cleared the Pattern...) Go down the  
line, and press each button so that they are all lit.  
Why do this? Generally, when you’re recording the Synth track, it’ll be easier to create a Pattern if all  
Steps 1 - 16 are on. This will create a busy Pattern, but you can always take out notes later.  
5 While holding down [SHIFT], press [STEP 1-8].  
Do this repeatedly, if necessary, to select Pitch entry.  
This operation actually accomplishes two things:  
1) It selects Steps 1 - 8 for recording.  
2) It selects the event type (in this case, Pitch).  
Also, notice the flashing [1] button. This indicates that Step 1 is ready for recording.  
6 Now, with the PITCH indicator selected, use the knobs above the buttons  
to set the Pitch for each Step, 1 - 8.  
Each knob corresponds to the Step directly below it. For example, the PORTAMENTO knob controls  
entry for Step 1, the VCO 1/2 knob for Step 2, and so on.  
Set the knobs (roughly) to the positions indicated above. No, you don’t have to be exact. In fact, you can  
set these any way you want. We just figured that twiddling them around 11:00 to 1:00 is easy to do. You  
won’t wind up with an earthshakingly memorable melody, but it should at least give you a listenable set  
of pitches to work with.  
Notice that when you tweak a knob, the corresponding Step button flashes.  
7 Now, let’s work with Steps 9 - 16.  
Press button [9].  
We just showed you the fast way to select Steps 9 - 16 for editing:  
1) Edit Steps 1 - 8 first, then  
2) Press button [9] to edit the same parameter for Steps 9 -16.  
An alternate way is to hold [SHIFT] and press [STEP 9-16], repeatedly if  
necessary (like you did in instruction Step 5 above).  
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Chapter 14 Pattern Recording  
Enter the notes for these Steps in the same way as you did with Steps 1 - 8 above, but use the setting  
guide below:  
Again, this is ONLY a guide — make your own settings, if you want.  
8 Finally, press the Start/Stop button — and hear your new masterpiece.  
I Gate Time • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
In the next few steps, let’s work with Gate Time and lengthen some of the notes.  
9 Hold down [SHIFT] and press [STEP 1-8], until the GATE TIME indicator is  
lit.  
10 Set the knobs as shown.  
Set knobs [1] and [5] to around 12:00. (The display value should be around 200.)  
Set knobs [2], [3], [4], [6], [7], and [8] to around 9:00. (The display value should be around 70 - 75.)  
11 Do the same again for Steps 9 - 16.  
Press any one of the bottom row buttons (this automatically selects Steps 9 - 16 for editing the same  
parameter, Gate Time), then set the knobs to roughly the same positions as shown above.  
12 Press the Start/Stop button to hear your stunning new arrangement.  
I Velocity• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
No matter what unnatural, machine-like melody you’ve programmed above, you can make it sound much  
better by putting in a few choice accents — with Velocity.  
13 Hold down [SHIFT] and press [STEP 1-8], until VELOCITY is selected.  
14 Maybe you’ve noticed that you can change any and all of the events  
while the Pattern is running. If you HAVEN’T noticed this, press the Start/  
Stop button to play the Pattern, and make the changes below.  
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Chapter 14 Pattern Recording  
15 Set the knobs as shown.  
Set knobs [1] and [5] to around 2:00. (The display value should be around 90 - 100.)  
Set knobs [2], [3], [4], [6], [7], and [8] to around 11:00. (The display value should be around 40 - 50.)  
Or, make your own settings. After all, you’ve mastered the process now. Plus, since you can hear what  
you’re doing — AS you’re doing it — you can come up with some amazing ideas of your own.  
I Step Mute • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
We’ve covered this function before (in Tip 29), but let’s check it out again. It’s a handy editing tool that helps  
you create great sounding tracks.  
16 Is the Pattern still going? If not press the Start/Stop button again.  
17 Press some of the Step buttons to mute certain Steps. Try out the exam-  
ples below, then experiment with your own settings.  
Press buttons [5], [7], [11], and [13]. Listen to the sound of the Pattern as these Steps drop out.  
Now, turn them all back on and mute these: [6], [7], [12], [14], and [16].  
You’ve got your basic Synth track — now, continue crafting and adding to the Pattern by working on the  
Rhythm tracks below.  
• Fine tuning  
• Copy Pattern  
Here’s a smart and easy way to work! Use the “Step” knobs (above  
each Step button) to select the Step and make a rough, ‘round about’  
setting, then use the DATA knob to tweak and fine-tune the setting.  
If you’ve crafted a really hip Pattern, and you’d like to make a few more  
variations — use the Copy Sequence operation (page 67). Once you  
have some copies of the Pattern, you can tweak them and change them  
around, until you’ve got a whole palette of similar beats and riffs to  
work with — for live performance (page 95), or for Song recording  
(page 82).  
• Swing  
Don’t forget to use Swing. It might not be right for all of your Patterns,  
but it doesn’t hurt to try it out. A little Swing may be just what the doc-  
tor ordered... Remember, the Swing setting affects all tracks equally.  
(See page 37.)  
• Mix your methods  
Real-time and Step recording are two separate methods — but they can  
also be used together. Not at the same time, of course, but in tandem.  
For example, you could record a basic beat to Rhythm Track 1 with  
Step, then use Real-time to improvise a bass line on the Synth Track.  
Or you could combine both methods on a single track — recording a  
basic part with Real-time, then using Step to edit it. Which method you  
use and how you use it depends partly on the type of music you wish to  
create and partly on your own personal preference.  
• Other tools  
Feel like hearing a different Voice? Call up the Copy Voice function  
(page 65), and dial in a new Voice for your Pattern. Pattern Move (page  
your tracks.  
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Chapter 14 Pattern Recording  
Rhythm Tracks  
The AN200 is filled to the brim with an enormous variety of drum, percussion, and special effects sounds.  
Put these to good use with the Step Recording features — and create your own awesome beats and smokin’  
rhythms.  
I The Basics — Rhythm Track 1 • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
In the next few steps, we’ll walk you through the basics — and give you a quick way to edit. Get these steps  
down, and you’ll be whizzing through the tracks in no time.  
18 Turn on the Steps you want to record.  
Press the buttons shown to turn them on.  
19 Select the Instrument Select parameter.  
While holding down [SHIFT], press [STEP 1-8]. Do this repeatedly, if necessary, to call up Instrument  
Select. (The “INST SEL” indicator lights.)  
Instrument Select is only available for the Rhythm tracks. As you may recall from Tip 11, the Rhythm  
tracks contain a huge variety of bass, drum, percussion and other sounds — each assigned to a different  
key. Instrument Select is the place you go to choose these sounds for Step recording.  
Notice that a cryptic name appears in the display. This indicates the  
selected sound. For example, the display below indicates that Snare Drum  
#14 is called up.  
For a complete list of the sounds and their display abbreviations, see page 140.  
20 Enter a bass drum sound for all the steps.  
Press button [1], then hold down [SHIFT] and turn the [PORTAMENTO] knob to select “bd05.” All  
steps 1 - 16 are instantly and automatically set to the same value.  
Remember, you can use the [DATA] knob instead for finer control. Just press the appropriate number  
button, then tweak the [DATA] knob to dial up the desired sound.  
Press the Start/Stop button to hear the new track — a bass drum pulse that will be the foundation of this  
new rhythm.  
In the Fast Lane — Working Smart  
Once you get to know your way around the controls, you can Step Record While editing you may want to turn other Steps on or off. To do this  
your tracks fairly quickly. The trick is in getting the system down to a rou- quickly and return to editing:  
tine. So, here’s the routine!  
1) Press [EXIT] (to leave the current parameter).  
2) Turn the desired Steps on or off.  
3) Press [STEP 1-8] or [STEP 9-16] (to return to current parameter).  
1) Select the desired track.  
Press [SYNTH TRACK] or [RHYTHM TRACK].  
2) Turn on the desired Steps.  
Press the appropriate Step buttons, so that they light.  
3) Call up the desired parameter.  
Hold [SHIFT] and press [STEP 1-8] to call up Instrument Select, Pitch,  
Gate Time, or Velocity.  
And remember — at any point in the operation, you can:  
• Select a different track.  
Press [SYNTH TRACK] or [RHYTHM TRACK].  
• Play the Pattern to hear your edits.  
Press the Start/Stop button.  
4) Press the desired number button and change the value.  
Use the knob directly above it, or use the [DATA] knob.  
• Mute or un-mute individual tracks.  
Hold [SHIFT] and press [1], [2], [3], or [4].  
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Chapter 14 Pattern Recording  
I Overdubbing the Hi-hat — Rhythm Track 2 • • • • • • • • • • • • • • • • • • • • • • • • •  
Now, let’s flesh out the rhythm a bit with some hi-hat parts — and add a turntable scratch at the end.  
21 Using the “In the Fast Lane” box above as a guide, go on to Rhythm  
Track 2, and make the settings as described here.  
Turn the indicated buttons on and set them to the instruments shown.  
While you’re programming the instruments, let the Pattern play. Hearing the sounds as you  
enter them is a great help in constructing hip tracks.  
I Snare and Ethnic Spice — Rhythm Track 3 • • • • • • • • • • • • • • • • • • • • • • • • •  
For the final mix, we’ll record a snare backbeat — and throw in some Indian tabla and other percussion for  
good measure.  
22 Have you got the hang of the things by now? Use “In the Fast Lane” above as a  
cheat sheet if necessary, and program Rhythm Track 3 as shown.  
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Chapter 14 Pattern Recording  
I Fine TuningYour Tracks — Pitch, Gate Time, and Velocity • • • • • • • • • • • • • •  
Before you run off, remember that the Rhythm Tracks can be edited some more with the Pitch, Gate Time,  
and Velocity parameters.  
23 We won’t tell you exactly what to do — you can explore these on your  
own. However, here are some guidelines and paths to follow:  
G Pitch  
Yes, the drum and percussion sounds can be pitch-changed. So can all the scratches and sound  
effects. Everything’s fair game and nothing’s safe. This is your chance to go wild with the rhythm!  
G Gate Time  
Experiment with the length of each note — clipping some here, extending some there. Typical uses  
include stretching out the sound of a cymbal, so you hear the full decay, or cutting off the sustain of a  
tom sound, for a short, sharp chop.  
G Velocity  
Accentuate the positive. Bring out certain important instruments in the mix by boosting their veloci-  
ties. Similarly, turn the velocity down for instruments that seem too loud.  
24 Last and certainly not least — save your work.  
Now that you have the slamming basic track for your new Grammy-winning, Platinum-selling Techno/  
Dance hit — you’d better save it. (For information on saving, see Tip 60.)  
And that’s it! Unless of course you want to go back and re-edit everything to your own exacting specifi-  
cations. After all, you’re the boss.  
Rhythm Tracks  
Step Recording  
• Start with the beat  
When you record a Pattern, it’s best to start out with the Rhythm tracks. In fact, you might  
want to record just a temporary rhythm “scratch track” (for example, bass drum and snare) to  
Rhythm Track 1, and build the rest of the Pattern on top of that — erasing or modifying the  
scratch track later.  
Allows you to enter the notes to a Pattern in  
one-by-one, as opposed to recording them in  
real time (in Real-time Recording; see page  
70).  
Of course, it’s all up to you! Depending on what style of music you record and your own per-  
sonal preferences, you may want to start with the Synth track instead.  
1. Clear a Pattern and set the Beat (hold  
[SHIFT] and press [SWING]).  
2. Select a track with [SYNTH TRACK] and  
[RHYTHM TRACK].  
3. Turn all desired Steps on by pressing each  
Step button.  
4. Simultaneously hold [SHIFT] and press  
[STEP 1-8] to select Steps 1 - 8 for editing;  
press repeatedly to toggle through event  
types. (Use [STEP 9-16] in the same way  
to select and edit Steps 9 - 16. Or simply  
press button [9] after editing Steps 1 - 8.)  
5. With event type selected, use knobs above  
the Step buttons (and the DATA knob) to  
adjust value.  
• Play with Gate Time  
Remember Gate Time can also be a “global” effect. Playing back the rhythm you’ve just pro-  
grammed, mute the Synth track and experiment with different Gate Time settings. (Hold  
[SHIFT] and press [REVERSE]; use [DATA] knob to change.) Try settings of 30, 50, and 200  
on all three Rhythm tracks — and hear what happens!  
• Swing  
For an instant hip-hop approach, try changing the Swing! While the Pattern is playing, press  
[SWING] and use the [DATA] knob to set the value to 65 or 70.  
6. Turn steps on/off by pressing [EXIT] (to  
leave editing), then pressing appropriate  
Step button.  
7. Press Start/Stop button to play back. (Can  
be done at any point in procedure.)  
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Chapter 14 Pattern Recording  
Event Parameters — Synth and Rhythm Tracks  
Pitch  
Velocity  
Determines the pitch of the selected note. For the Synth track, this is  
expressed as note names; for the Rhythm tracks, it is expressed as num-  
ber of semitone steps. (The small “o” in the note name display designates  
Determines the volume of the selected note. Use this parameter especially  
to create accents in the Pattern.  
Range  
0 — 127  
accidentals. For example, “  
” corresponds to G#.)  
Range  
Instrument Select  
C-2 — G8 (-64 — 24 for Rhythm tracks)  
Determines the instrument sound for the selected note. This parameter is  
available only for the Rhythm tracks.  
Gate Time  
Determines the length of the selected note. The higher the value, the  
longer the note length. For sounds that have a short decay, higher values  
may have little to no effect.  
Range  
(Refer to list on page 140.)  
Range  
1 — 1600  
60 Storing your new Pattern  
Now that you’ve created a new Pattern, you’ll want to save it for future recall. The Store function lets you do  
this quickly and easily. And remember, any and all changes you’ve made to the accompanying Voice —  
including your knob and button settings, Free EG moves, and Effect edits — are stored with the Pattern, too.  
The AN200 gives you 128 User memory spaces for saving your original Patterns.  
Once you’ve created a Pattern (or Voice) you want to save, DO NOT select another Pattern until  
you’ve stored it. Selecting another Pattern (or Song) automatically wipes clean any changes or  
edits you’ve made!  
I Turn Memory Protect Off • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
Before you store, make sure the Memory Protect function is off. If it is on, you won’t be able to store your  
Pattern.  
1 Simultaneously hold down [SHIFT] and press [16]  
(UTILITY SETUP).  
You may have to press the button more than once to call up the “Prot”  
(Memory Protect) display below.  
2 If Memory Protect is set to on, use the DATA knob to change it to off  
(“oFF”).  
Unless you’ve changed the setting yourself, Memory Protect will probably be off.  
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Chapter 14 Pattern Recording  
I Store the Pattern • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
Storing your original Pattern is as easy as 1-2-3.  
1 First, make sure your new Pattern is selected and that  
Memory Protect is off. Then, press [STORE]. (“PStr”  
briefly appears to indicate the Store operation.)  
2 Select the desired User Pattern number (1 - 128) with  
the DATA knob.  
3 Press [STORE] again to actually store the Pattern, or press [EXIT] to can-  
cel.  
I Selecting User Patterns• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
Now that your Pattern is properly saved to memory, you can call it up any time you want. Select it the same  
way you select the preset Patterns — pressing [PATTERN] and using the DATA knob. The User Patterns  
come after preset Pattern 256.  
For a quick way to select User Patterns, hold down [SHIFT] and press the [PAT-  
TERN] button. This toggles between the Preset Patterns and the User Patterns.  
Memory Protect  
• Save your Patterns in bulk  
If you have a sequencer or MIDI data filer, you can use the AN200’s Bulk Send function (page  
108) to save your valuable Pattern and Voice data in multiple “banks” of 128 Patterns. Load  
each bank of 128 back to the AN200 when you need it — or share your banks with your  
AN200-equipped friends and bandmates. Keep in mind too that you can use Bulk Send with  
the computer-based AN200 Editor (page 106) to further edit your Voices.  
Determines whether you can store Patterns  
to memory or not. Set this to ON when you  
want to avoid inadvertently erasing or replac-  
ing any previously stored User Patterns.  
Hold down [SHIFT] and press [16] until  
Prot” (Protect) appears briefly in the dis-  
play. Use the DATA knob to change the set-  
ting.  
• Make it a habit  
Did we mention that you should save? Save, save, and keep saving! Even if you’re still work-  
ing on a Pattern or Voice and don’t consider it finished, save it anyway.  
Why? Doing this gives you an archive of the changes you’ve made along the way — in case  
you want to call one of them up again. You can always delete those archive Patterns later  
(page 68) if you need extra memory space. Or, if you’re a “pack rat,” you can use Bulk Send  
(see hint above) to save every single thing you’ve ever created.  
Settings  
Off (“oFF”), On (“on”)  
Store Pattern  
Allows you to save Pattern and Voice data to  
one of 128 User memory locations.  
With the new Pattern still active and Memory  
Protect off, press [STORE]. Select the  
desired User number with the DATA knob,  
and press [STORE] again to execute, or press  
[EXIT] to cancel.  
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Chapter 15  
Song Recording  
You’ve got a humongous selection of Patterns at your disposal. It’s time now  
to put them together and make some Songs.  
61 Erasing a Song — and starting from scratch  
The first thing you’ll need to do when you create your own Song is to make room for it on the AN200. To do  
that, you’ll have to erase or clear one of the existing Songs.  
1 Make sure the Song mode is selected.  
Press the [SONG] button.  
Indicates Song  
mode is active.  
2 Select the Song to be cleared.  
Make sure that it’s a Song you don’t mind getting rid of. Actually, this  
doesn’t really erase the Song right away. The Song data still stays in mem-  
ory — until you save your new Song to that number.  
3 Simultaneously hold down [SHIFT] and press [9]  
(CLEAR SONG).  
4 Clear the Song.  
Release [SHIFT] and press [9] once again (the button stops flashing and  
stays lit). At the “Y£n” (“Yes or no?”) prompt, press it a third time to actu-  
ally clear the Song, or press [EXIT] to cancel.  
Clear Song  
• Don’t erase... Edit a Song!  
Remember, you don’t need to put a Song together from scratch. If there’s a preset Song you  
like and simply needs a little customizing to make it your own, just call it up and edit it instead.  
Take Patterns out, put new Patterns in, and perform a variety of transformations on the Pattern  
data — the info starts on page 84.  
Allows you to clear Pattern assignments and  
other edits of a Song. (Remember, this does  
NOT affect the actual data of any Patterns.)  
Select the Song, then use [SHIFT] and [9] to  
call up “CLr” (Clear). Press [9] twice to  
execute.  
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Chapter 15 Song Recording  
62 Creating a Song  
Finally, we come to the culminating feature of the AN200. This is the place where you bring together all the  
Voices, Scenes, Free EG moves and Patterns you’ve made — and use them to create your own original  
Songs.  
1 Call up the Song mode and clear a Song.  
Give yourself a blank slate for putting together your own Song. (Have you tried clearing a Song yet? If  
not, go back to Tip 61 and do it now.)  
2 Call up the Song Edit mode.  
You’ll need to enter the Song Edit mode to do any Song recording or edit-  
ing. To do this, simultaneously hold down [SHIFT] and press the [SONG]  
button.  
The PATTERN indicator should flash. If PATTERN is NOT flashing, press  
[PATTERN SELECT] to get it flashing and enable Pattern number entry.  
3 Select the measure to which you want to record.  
Simultaneously hold down [SHIFT] and use the [OCT <<]/[OCT >>] ([BWD]/[FWD]) buttons to move for-  
ward or backward in the Song, measure-by-measure.  
Also, try this alternate method below — and move more quickly and easily through the measures.  
1) Hold down [SHIFT] and press either of the [BWD]/[FWD] buttons.  
2) Then, release the buttons, and use the [DATA] knob.  
In this condition, turning the [DATA] knob steps through the measures. For even speedier selection, hold  
down [SHIFT] while turning the [DATA] knob — and jump through the Song ten measures at a click.  
4 Press the Start/Stop button.  
Doing this loops the currently selected Pattern at the currently selected measure. This allows you to hear  
your Song edits in the steps below — in real time.  
If you want, you can stop playback by pressing the Start/Stop button before going on to Step 5 below.  
Or keep it going and continue editing while the Pattern loops.  
5 Select the Pattern number to be assigned (to the measure selected  
above).  
Use the DATA knob. Any of the Patterns can be selected — Preset or User. Remember that you can eas-  
ily switch between the Preset Patterns and the User Patterns by holding down [SHIFT] and pressing the  
[PATTERN] button. (See page 80.)  
You may also want to record an initial BPM setting at the first measure of your Song. This  
determines the basic tempo for the entire Song. For more information, see Tip 63.)  
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Chapter 15 Song Recording  
6 Keep assigning Patterns in this way, repeating Steps 3 - 5 above, until  
you’ve created a new Song.  
In most cases, you’ll want to repeat a Pattern over several measures, rather than having a different Pat-  
tern every measure. To do this, first set the Pattern you want to repeat. Then, in the following measures,  
turn the DATA knob counter-clockwise until “----” appears in the display.  
This setting selects no new Pattern, and keeps the previous Pattern playing through the measures  
assigned this way.  
By the way, if you’re creating a Song from scratch, you may not need to enter “----” at all. Just skip  
over the measures that you want to stay the same — the AN200 automatically repeats the last Pattern,  
until the next new entry.  
7 To end the Song, record the “End” mark.  
Select the measure FOLLOWING the final measure in the Song, then turn the DATA knob counter-clock-  
wise until “End” appears in the display.  
For example, if you recorded the “End” mark to measure 33, the Song plays up through measure 32, then  
stops.  
8 Press [EXIT] (or the [SONG] button) to leave Song editing.  
9 Play back your new Song by pressing the Start/Stop button.  
However, you’ll have to use the [BWD]/[FWD] buttons ([SHIFT] + [OCT <<]/[OCT >>] buttons) to select  
the starting measure. Make sure to return to the beginning measure — if you want to hear the Song all  
the way through.  
10 Last and most important — don’t forget to store your new Song.  
Song Edit Mode  
• Recording other data  
In addition to Pattern numbers, a variety of other data types can be recorded to the measures  
of a Song — such as BPM, Gate Time, Swing, and Reverse. (See page 85.) These let you  
change various playback characteristics of the Patterns to suit your Song — without actually  
having to change the Pattern data itself!  
Call up this mode for recording and editing  
[SONG]. (The S” in the display indicates the  
Song mode.)  
Measure Select  
Determines the measure for recording, edit-  
ing, and playback. Hold down [SHIFT] and  
use the [OCT <<]/[OCT >>] buttons.  
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Chapter 15 Song Recording  
63 Setting the BPM (tempo) for your new Song  
In addition to the Patterns, a variety of other settings can be programmed into your Song. One of these is  
BPM. It lets you set the playback speed or tempo — for each and every measure, if you want.  
Normally, you’ll use this at the start of the Song (see Tip 62, Steps 3 - 5) to make sure the entire Song plays  
back at the proper tempo. However, it can also be used to change tempo in middle of the a Song as well.  
Work through these steps, and master the procedure. You’ll be using the same method in Tip 64 to program  
other settings, too.  
1 Enter the Song Edit mode.  
Hold down [SHIFT] and press the [SONG] button.  
2 Select the desired measure.  
Hold down [SHIFT] and use the [OCT <<]/[OCT >>] buttons.  
3 Play back the Pattern.  
Press the Start/Stop button to loop the Pattern at the selected measure.  
4 Call up the BPM setting.  
Hold down [SHIFT] and press [BPM] ([TAP]).  
5 Set the desired BPM value with the DATA knob.  
6 Repeat Steps 2 - 5 above as often as you want, for as  
many measures as needed.  
In most cases, you’ll want to keep the same BPM setting over several measures, or even over the entire  
Song. To do this, enter the “----” setting for as many measures as needed. Or, if you’re programming  
the Song from scratch, just skip over the measures that you want to stay the same — the AN200 automati-  
cally maintains the last setting, until the next new entry.  
Song Edit — BPM (Tempo)  
• Fine tempo changes  
The BPM value has an extremely fine resolution of 1/10 beats per minute — for precise control  
over the tempo. Use this to set up very gradual speed changes.  
Determines the speed of Pattern playback (in  
beats per minute, or bpm), for the selected  
measure. First, select the measure by hold-  
ing down [SHIFT] and using the [OCT <<]/  
[OCT >>] buttons. Then, hold down [SHIFT]  
and press [BPM] ([TAP]), and use the DATA  
knob to set the value.  
• Speed up, slow down  
If your Song fits the conventional verse/chorus structure, you might want to play around with  
changing the BPM at the beginning of each section. For example, some artists make their cho-  
ruses slightly faster than the verses, to generate more excitement each time the chorus  
comes. Other songs might benefit from the completely opposite approach — slowing down  
the chorus to make it sound more dramatic.  
Range  
Whichever approach you take, make sure to keep the changes consistent from section to sec-  
tion, and keep them small — you want your listeners to FEEL the changes, not consciously  
HEAR them.  
20.0 — 300.0 bpm  
A setting of “----” maintains the pre-  
vious measure’s value (no change).  
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Chapter 15 Song Recording  
64 More Song editing features  
Song. But that’s not all you can do. In this Tip, we’ll show you how to use the rest of the powerful Song  
editing features in your tunes.  
By the way, we’ll keep these instructions to the bare-bones minimum. Read about these cool tools, then try  
using them in your own Songs and see what you come up with.  
Remember, the basic method is the same for all:  
1) Enter the Song Edit mode.  
(In the Song mode, hold down [SHIFT] and press the [SONG] button.)  
2) Select the desired measure.  
(Hold down [SHIFT] and use the [OCT <<]/[OCT >>] buttons.)  
3) Play back the Pattern.  
(Press the Start/Stop button.)  
4) Select the event type you want to edit.  
(See instructions for each event below.)  
5) Set the value.  
(Use the DATA knob. In the case of Track Mute below, follow the relevant instructions.)  
Naturally, repeat Steps 2 - 5 as often as needed. Press [EXIT] when you’re done editing. And don’t forget to  
store your new creation. (See page 89.)  
Pattern  
(Described in Tip 62 above.)  
To select:  
Press the [PATTERN SELECT] button.  
Pitch Offset  
By making different settings throughout various measures in the Song, you can program your own chord  
progressions, and have the Patterns change key.  
To select:  
Hold down [SHIFT] and press the [KEYBOARD] button.  
Both the [KEYBOARD] button and the PITCH lamp flash, indicating Pitch Offset is selected.  
BPM  
(Described in Tip 63 above.)  
To select:  
Hold down [SHIFT] and press the [TAP] button.  
Beat  
This lets you change the total number of steps in the Pattern at the selected measure. (For details, see  
Pattern at the measure, setting this to “8” would effectively cut the Pattern in half. If you’re only aiming  
for a brief change, remember to reset the Beat in the next measure or so!  
To select:  
Hold down [SHIFT] and press the [BEAT] ([SWING]) button.  
Both the [SWING] button and the BEAT lamp flash, indicating Beat is selected.  
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Chapter 15 Song Recording  
Swing  
This lets you introduce a swing feel to the Pattern at the selected measure. (See Tip 27 for more infor-  
mation.)  
To select:  
Press the [SWING] button.  
The [SWING] button lights, indicating Swing is selected.  
Gate Time  
This lets you control the length of the notes for the Pattern at the selected  
measure. (See Tip 25 for more information.) You could use this to create  
tracks in which the notes grow progressively longer as the Pattern cycles  
— by programming successively higher Gate Time values in the measures.  
Or have the notes become more and more clipped (staccato) — by making  
Gate Time lower and lower in successive measures.  
Song Edit — Event Select  
This lets you select the particular event to be  
recorded or edited in a Song. Eight event  
types are available: Pattern Select, Pitch Off-  
set, BPM (page 84), Beat, Swing, Gate Time,  
Reverse, and Track Mute. To select, make  
sure Song Edit mode is active ([SHIFT] +  
[SONG]), then press the appropriate button  
(using [SHIFT] if necessary). Alternately,  
hold down [SHIFT] and press [SONG] repeat-  
edly to toggle through all eight event types.  
To select:  
Hold down [SHIFT] and press the [GATE TIME] ([REVERSE]) button.  
Both the [REVERSE] button and the GATE TIME lamp flash, indicating Gate Time  
is selected.  
Pattern Select  
Press [PATTERN SELECT].  
Reverse  
By setting this to Reverse (“bAC)”), you can have the Pattern at the  
selected measure play backwards. (See Tip 25 for more information.)  
Alternate between forward and reverse Patterns for special effects. Or pro-  
gram three forward, one reverse — for an interesting four-bar phrase.  
Range  
P.001 — P.256 (Preset Patterns)  
U.001 — U.128 (User Patterns)  
Pitch Offset  
Hold [SHIFT] and press [KEYBOARD].  
To select:  
Range  
-24 — 0 (no change) — 24 semitones  
Press the [REVERSE] button.  
The [REVERSE] button lights, indicating Reverse is selected.  
BPM  
Hold [SHIFT] and press [TAP].  
Track Mute  
Range  
20.0 — 300.0 bpm  
Add some texture to your Song with this function. By recording Track Mute  
events you can have tracks drop in and out of your arrangements, for excit-  
ing dynamic changes.  
Beat  
Hold [SHIFT] and press [SWING].  
Range  
16, 12, 8 steps  
To select and edit:  
Hold down [SHIFT] and press either the [SYNTH TRACK] or [RHYTHM TRACK]  
button. Then, press the appropriate Step button: [1] for the Synth track, and  
[2], [3], and [4] for the Rhythm tracks. The status for each track is shown in the  
display.  
Swing  
Press [SWING].  
Range  
50 — 83  
Gate Time  
Hold [SHIFT] and press [REVERSE].  
Range  
1 — 200  
Indicates Synth track  
is on.  
Indicates Rhythm track 1  
is muted.  
Reverse  
Press [REVERSE].  
Settings  
Forward (For)  
Reverse (bAC))  
• Easier way  
Track Mute  
Keep in mind — there is an alternate way to select the various event types. You may find it  
easier to remember — AND easier to use! Simply hold down [SHIFT] and press [SONG]  
repeatedly. This toggles through all of the event settings in order: Pattern Select, Pitch Offset,  
BPM (Tempo), Beat, Swing, Gate Time, Reverse, and Track Mute.  
Hold [SHIFT] and press the [SYNTH TRACK]  
button or the [RHYTHM TRACK] button.  
Then, press [1], [2], [3], or [4] (for Synth  
track and Rhythm tracks 1 - 3). The mute on/  
off status for each track is shown in the dis-  
play.  
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Chapter 15 Song Recording  
65 Adding Patterns to your Song — Insert Pattern  
Naturally, you can add Patterns to your existing Songs — by using the Insert Pattern function. This puts a  
new Pattern in the Song at the measure you specify.  
It doesn’t matter whether you’re in the Song mode or the Song Edit mode — you can insert a Pattern from  
either.  
1 First, select the measure you want to insert the Pattern to, by holding  
[SHIFT] and using the [OCT <<]/[OCT >>] buttons.  
2 Call up the Insert Pattern function.  
Hold down [SHIFT] and press [10] (INS/DEL PTN). You may have to press  
the button more than once to call up the “inS” (Insert Pattern) display.  
3 Next, select the Pattern you want to add to your Song.  
Use the DATA knob.  
4 Insert the selected Pattern.  
The [10] button should be flashing. Press it once again (the button stops flashing and stays lit). At the  
Y£n” (“Yes or no?”) prompt, press it a third time to actually insert the Pattern to the selected measure,  
or press [EXIT] to cancel.  
Take a look at the illustration below and see what happens when you insert a Pattern.  
Measure 1  
Measure 2  
Measure 3  
Measure 4  
Pattern 012  
Pattern 012  
Pattern 013  
Pattern 014  
Here, Pattern 144 is inserted to  
Measure 3, and all following Pat-  
terns are moved over to make  
space for the new Pattern.  
Pattern 144  
Measure 1  
Measure 2  
Measure 3  
Pattern 144  
Measure 4  
Measure 5  
Pattern 014  
Pattern 012  
Pattern 012  
Pattern 013  
Don’t forget to store your newly edited Song, or you’ll lose any edits you’ve made once you turn the power  
off or select another Song or Pattern.  
Insert Pattern  
• Replacing a Pattern  
If you want to replace a Pattern — in other words, erasing one and putting a new one in its  
Pattern to put the new one in.  
Allows you insert a Pattern to any measure  
within an existing Song. All subsequent Pat-  
terns/measures are displaced.  
With Song (or Song Edit) mode active, hold  
[SHIFT] and use [OCT <<]/[OCT >>] buttons  
to select desired measure. Hold [SHIFT] and  
press [10] to call up “inS” (Insert), select  
the desired Pattern number with the DATA  
knob, and press [10] twice to execute.  
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Chapter 15 Song Recording  
66 Taking Patterns out of your Song — Delete Pattern  
If you’ve made a mistake in creating your Song, you can always clear it (page 81) and start over. Or you can  
use Delete Pattern to erase the offending entry, and keep the other Patterns intact.  
Delete Pattern lets you take Patterns out of specific measures in your existing Songs. Keep in mind, how-  
ever, it makes your Song shorter by one measure AND it doesn’t leave an empty space — any Patterns that  
follow the deleted one move back to fill the vacated measure.  
Delete Pattern can be used in either the Song mode or the Song Edit mode.  
1 First, select the measure that contains the Pattern you want to delete.  
Hold [SHIFT] and use the [OCT <<]/[OCT >>] buttons.  
2 Call up the Delete Pattern function.  
Hold down [SHIFT] and press [10] (INS/DEL PTN). You may have to press  
the button more than once to call up the “dEL” (Delete Pattern) display.  
3 Delete the Pattern.  
The [10] button should be flashing. Press it once again (the button stops flashing and stays lit). At the  
Y£n” (“Yes or no?”) prompt, press it a third time to actually delete the Pattern from the selected mea-  
sure, or press [EXIT] to cancel.  
Here’s an example of what happens when you use Pattern Delete. In the illustration below, we’ll delete  
Pattern 013 at Measure 3.  
Measure 1  
Measure 2  
Measure 3  
Measure 4  
Pattern 012  
Pattern 012  
Pattern 013  
Pattern 014  
Here, Pattern 013 is deleted from  
Measure 3, and Pattern 014 moves  
over to take its place.  
Measure 1  
Measure 2  
Measure 3  
Pattern 012  
Pattern 012  
Pattern 014  
Don’t forget to store your newly edited Song, or you’ll lose any edits you’ve  
made once you turn the power off or select another Song or Pattern.  
Delete Pattern  
Allows you delete a Pattern from any mea-  
sure within an existing Song. All subsequent  
Patterns/measures move back to fill the  
vacant measure.  
With Song (or Song Edit) mode active, hold  
[SHIFT] and use [OCT <<]/[OCT >>] buttons  
to select desired measure. Hold [SHIFT] and  
press [10] to call up “dEL” (Delete), and  
press [10] twice to execute.  
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Chapter 15 Song Recording  
67 Storing your new Song  
Now that you’ve created and arranged a new Song, you’ll want to save it for future recall. The AN200 gives  
you a total of 10 memory spaces for saving your original Songs.  
Once youve created a Song you want to save, DO NOT select another Song and DO NOT leave  
the Song mode until youve stored it. Selecting another Song (or Pattern) automatically wipes  
clean any changes or edits youve made!  
Delete Pattern can be used in either the Song mode or the Song Edit mode.  
1 Make sure Memory Protect is turned off.  
Hold down [SHIFT] and press [16] until the “Prot” (Protect) display is shown. Then, set Memory Pro-  
tect to OFF with the DATA knob.  
Press the [EXIT] button to leave Memory Protect.  
2 With your new Song still up and waiting, press  
[STORE].  
SStr” briefly appears to indicate Store operation.  
3 Select the desired Song number (01 - 10) with the  
DATA knob.  
4 Press [STORE] again to actually store the Pattern, or press [EXIT] to can-  
cel.  
Store Song  
• Keep on saving  
Save ALL of your Songs — memory is cheap! If you have a sequencer or MIDI data filer, you  
ple “banks” of 10 Songs to disk — and build up a whole library of tunes.  
Allows you to save Song data to one of 10  
Song memory locations.  
With the new Song still active and Memory  
Protect off, press [STORE]. Select the  
desired Song number with the DATA knob,  
and press [STORE] again to execute, or press  
[EXIT] to cancel.  
However, make sure to save any relevant Pattern data with the Songs and load them together.  
If you don’t do this, your Songs and Patterns may not match each other!  
• Song backup  
You may want to use Store to save different versions of your Song — even as you’re working  
on it. This gives you an archive of the changes you’ve made along the way — in case you want  
to call one of them up again. You can erase the unneeded versions later if you want.  
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Chapter 16  
Speed Tips for  
Power Users  
Work smarter, not harder!  
In this section, we’ll show you some nifty ways to put your editing in high gear  
— so you can get MORE out of your AN200 in LESS time.  
68 Using [SHIFT] with the [DATA] knob — for leaps  
and bounds!  
The [DATA] knob is really useful for narrowing in on a value and fine-tuning the parameter settings. How-  
ever, if you’re in a hurry and want to quickly jump through the available values, it can be cumbersome.  
Not when you use the [SHIFT] button, however. To speed up the [DATA] knob, hold down [SHIFT] while you  
turn it.  
Use this operation especially:  
• For selecting Patterns  
This speed operation lets you jump 10 Patterns for every click of the [DATA] knob.  
• For setting the BPM  
Holding [SHIFT] lets you go 10 times faster through the BPM values (1 bpm/click).  
• For Instrument Select (in Step Recording, Rhythm Track)  
Jump among the instrument selections, then take your finger off [SHIFT] and narrow your selection  
down.  
Actually, this [SHIFT]-[DATA] knob shortcut is useful for just about ANY value-changing operation. Use it  
for the synth-related knobs, and use it to jump around on playback controls, such as Gate Time and Trans-  
pose.  
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Chapter 16 Speed Tips for Power Users  
69 Using [SHIFT] to “hold” a setting  
Editing on the AN200 is quick and easy — you press a button or turn a knob, and the setting/value changes.  
However, convenient as it is, there are times when you want to select a parameter without changing it.  
Here’s an example. Let’s say you’ve selected the “hidden” Reverb Effect in your editing session, and you go  
on to edit something else. Wanting to come back to edit Reverb again, you press the EFFECT [TYPE] button.  
Whoops... You’ve just changed the Effect Type to Flanger!  
To get around this, use [SHIFT]. Hold down [SHIFT], then press EFFECT [TYPE]. Doing this calls up the cur-  
rent Effect Type — without changing it.  
Use this operation with ALL of the Voice “button” settings — such as LFO Detail, EG Select, Key Assign, and  
so on.  
70 Gang-editing a group of Steps  
No, we’re not advocating the use of violence here... This convenient Step Recording shortcut lets you  
change the setting for up to 16 Steps — instantly and all at the same time.  
1 In Step Recording, select the desired parameter for editing: Pitch, Gate  
Time, or Velocity. (Or Instrument Select, if you’re working on a Rhythm  
track.)  
2 Select the Step row you want to start the group from.  
For example, if you want to group Steps 5 -16 for editing, select row 1 - 8 (by pressing any button in this  
row). If you want to group-edit Steps 11 - 16, select row 9 - 16.  
3 Hold down [SHIFT] and turn the knob corresponding  
to the first step in the group.  
If you’ve selected the top row (1 - 8) in Step #2 above, this will instantly  
and automatically set all Steps 5 - 16 to the same value. If you’ve  
selected the bottom row (9 - 16), turning the NOISE LEVEL knob will set  
Steps 13 - 16 to the same value.  
Typical uses of this include:  
• Setting all Steps to the same instrument (in the Rhythm tracks).  
• Setting all Steps to the same Velocity or Gate Time, then slightly tweaking individual Steps for varia-  
tion.  
• For when several Steps have the same value — you can set all Steps at once, then go back and change  
only the Steps you want to have different values.  
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Chapter 17  
Real World Tips  
This chapter is a grab bag full of various practical tips that solidify your pro-  
gramming chops and put you on the way to truly mastering the instrument.  
You’ve seen all these features before. Now, try them out in these real-world  
examples — and explore some new, uncharted sound-shaping paths on your  
own.  
71 Adjusting the Gate Time with the [DATA] knob  
Gate Time is a simple, yet effective way to change both the sound and feel of a Pattern. Try this tip in real  
time, as the Pattern is playing — for dramatic, dynamic shifts.  
1 Select and play a Pattern.  
2 Call up Gate Time.  
Hold [SHIFT] and press [GATE TIME] ([REVERSE]).  
3 Tweak the [DATA] knob slowly to the left.  
Very gradually, start turning Gate Time down — from 100, down to 40, 20, then even 10 or 1.  
Hear what this does to all the tracks? Hear how everything — including the drums — is clipped, creat-  
ing a tight, muted sound and producing a drop in dynamics.  
4 Now, as quickly as you can, bring Gate Time back up to 60, 80 or 100 — or  
more.  
Hold [SHIFT] while you turn the [DATA] knob — that lets you jump through the values, and instanta-  
neously bring the dynamics back up. Try to do it right before the first beat of a measure — and kick  
everything back in on the “one.”  
72 Adjusting the pitch with the [DATA] knob  
Let’s do some more work with the [DATA] knob. This time we’ll play around with the pitch — using the  
Transpose function.  
1 Select and play a Pattern.  
2 Call up Transpose.  
Hold [SHIFT] and press [TRANSPOSE] ([KEYBOARD]).  
3 While the Pattern is playing, use the [DATA] knob to  
bring the pitch up and down.  
For wild pitch changes, hold down [SHIFT] while you work the knob. Try alternating on beat between two  
widely different values (for example, “-20” and “30”). Try also whipping the pitch way up in 60s  
range, then bringing down to the 40s. Try random pitch changes, too, as the Pattern cycles. Lots of fun  
stuff here!  
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Chapter 17 Real World Tips  
73 Changing the pitch with the keyboard  
gressions on the fly. But you can get really wild and crazy with this feature, too — and come up with some  
truly mad techno mayhem.  
1 Select and play a Pattern.  
2 Call up Transpose.  
Hold [SHIFT] and press [TRANSPOSE] ([KEYBOARD]).  
3 Now, “play” the pitch changes from the keyboard.  
Try out these specific exercises and see where they take you!  
• Starting with button [9] (low C on the keyboard), go up chromatically — pressing each successive key  
in turn. Try it in rhythm, pressing a different key every other beat, like this:  
ONE two THREE four ONE two THREE four ONE two THREE four ONE two THREE four ONE two THREE four ONE two THREE four  
Count “ONE-two-THREE-four,” hitting the buttons on “ONE” and “THREE.”  
• Use the [OCT <<]/[OCT >>] buttons, too! Try selecting different octaves on the fly, and pressing vari-  
ous keys.  
• Can you play a two-finger trill? (A trill is two notes played alternately — very quickly.) If you can’t do  
it with one hand, try two. For example, alternate between buttons [10] and [12] (D and F), like this:  
ONE  
AND  
TWO  
AND  
THREE  
AND  
FOUR  
AND  
Here, you play two keys on every beat — count “ONE-AND-TWO-AND-THREE-AND-FOUR-AND,” and hit  
each count!  
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Chapter 17 Real World Tips  
74 Stutter fill-in 1  
Remember in Tip 50 how you hit the top of a Pattern? In this Tip, and the two that follow, let’s try some spe-  
cific “stutter” rhythm examples.  
Select and play a Pattern. Then, hold down [SHIFT] and hit the [TOP] (Record) button in the following  
rhythm.  
ONE  
TWO  
THREE  
FOUR  
ONE  
Start !  
Hit it here...  
... and here !  
Use your left hand to hold down [SHIFT], while your right hand  
hits [TOP]. This gives you greater control over the rhythm!  
75 Stutter fill-in 2  
Select and play a Pattern. Then, hold down [SHIFT] and hit the [TOP] (Record) button in the following  
rhythm. Use both hands. This one’s a bit tricky...  
Count as shown, and hit each  
count indicated by the arrows.  
ONE  
ONE  
ONE  
TWO  
THREE  
FOUR  
AND  
TWO  
AND  
THREE  
AND  
FOUR  
AND  
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Chapter 17 Real World Tips  
76 Stutter fill-in 3  
Select and play a Pattern. Then, hold down [SHIFT] and hit the [TOP] (Record) button in the following  
rhythm. Use both hands on this one too. This could take a little practice before you nail it...  
ONE  
TWO  
THREE  
FOUR  
ONE  
... and  
here !  
... and  
here !  
... and  
here !  
Start !  
Hit it here...  
... and here !  
... and here !  
77 Assigning Patterns for your gig  
When you perform live, you need to think quick and move fast. So keep things simple — and use this tip to  
help you streamline your onstage work.  
form. If you’ve got a lot of Patterns to trigger during a performance, it makes sense to lay them out in the  
order you’ll use them. That’s what Pattern Assign is for.  
First, make a list of the Patterns you’ll need, in the order you’ll use them. Then, go down the list and assign  
the appropriate Pattern to each number button. (Remember how? Hold down [SHIFT] and press [PATTERN  
ASSIGN], then press a number button and use the [DATA] knob to select the Pattern.)  
78 Chord progressions with Pattern Assign  
If you work with chord progressions, you can create copies of a Pattern select setup to different pitches, and  
play those Patterns from the keys.  
needed with the Pitch function (page 66). Finally, use Pattern Assign (page 40) to assign the Patterns to the  
appropriate keys.  
Keep things simple and logical. Assign a Pattern to the matching key. In other words, if your Pattern is in  
the key of C, assign it to button [9]. If the Pattern’s in F, assign it to [12]. A Pattern in G would go to button  
[13], and so on.  
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Chapter 18  
Master Class 1 —  
Onstage  
Now that you’ve got the hang of the instrument, it’s time to start strutting your  
AN200 chops onstage. There are a lot of truly amazing things you can do with  
the AN200 — especially once you put it together with some other MIDI gear.  
Here are some ideas to get you started...  
79 Sync the AN200 to your sequencer  
The sophisticated sync features of the AN200 let you lock it in step with the rhythm of just about any other  
MIDI device, such as a computer, rhythm machine or external sequencer. No drift, no glitching, no slipping  
out of sync — the two machines stay perfectly in the same groove.  
This is great for live situations. For example, you could use a computer or sequencer for your main tracks  
and fly in some AN200 Patterns as you perform — while everything stays in perfect sync.  
In this application, the sequencer is the “master,” or controlling device, and the AN200 is the “slave.”  
1 Set up the AN200 and the sequencer.  
Connect the two as shown with a standard MIDI cable.  
Speaker  
Speaker  
MIDI clock  
Amplifier  
OUTPUT  
MIDI IN  
MIDI OUT  
OUTPUT  
INPUT  
External sequencer  
(RM1x, etc.)  
AN200  
Mixer  
2 Call up the Clock setting on the AN200.  
Hold down [SHIFT] and press button [14] (MIDI SETUP), repeatedly if necessary, until “CLo)” appears  
in the display.  
3 Set Clock to “External.”  
Turn the [DATA] knob until “E$t” is shown.  
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Chapter 18 Master Class 1 — Onstage  
4 Start song or sequence playback on the other device.  
When you start and stop playback on the connected MIDI device, the Pat-  
tern or Song on the AN200 starts and stops at the same time. Naturally,  
you can change the bpm on the other device, and the AN200 will instantly  
and automatically follow right along.  
Clock  
Sets the AN200 to either send or receive MIDI  
clock messages. This determines whether  
the AN200 functions as the master or slave in  
MIDI sync applications. When using the  
AN200 alone or to control a connected  
device, set this to Internal (“int”). When  
controlling the AN200 from a connected  
device, set this to External (“E$t”). Keep in  
mind, the Patterns or Songs cannot be  
nal.  
If you want, you can use the AN200 as the master device. Just make sure  
the Clock on the AN200 is set to “Internal” — otherwise, you won’t be able  
to start the Patterns or Songs from the AN200, nor control the other device.  
For settings on the other device, refer to the relevant owner’s manual. (For  
an example showing the AN200 as the master, see Tip 82.)  
Hold down [SHIFT] and press button [14]  
(MIDI SETUP), repeatedly if necessary, until  
CLo)” appears in the display, then use the  
[DATA] knob to make the desired setting.  
Settings  
int (Internal)  
Sends MIDI clock messages, for control-  
ling the sync of another device.  
E$t (External)  
Receives MIDI clock messages, for sync-  
ing to another device.  
80 Changing the MIDI channels  
In general, you won’t need to fool with these settings. But they’re here if you ever DO need them.  
The four tracks of the AN200 — Synth and Rhythm 1 - 3 — are fixed to receive  
data over MIDI Channels 1 through 4, respectively. To match the tracks to a  
controlling MIDI keyboard or sequencer, you may have to change these set-  
tings. Each track also features an “off” setting, so you can disable a track’s  
MIDI reception if you want.  
MIDI Receive Channel — Synth  
Track, Rhythm Tracks 1 - 3  
Determines the MIDI channel over which the  
appropriate track receives MIDI data. Make  
sure the Receive Channel of the desired track  
matches the Transmit Channel setting on the  
controlling keyboard or sequencer.  
Here, we’ll show you how to change the MIDI Receive Channel for the Synth  
track. The Rhythm tracks can be changed in the same way.  
Hold down [SHIFT] and press button [14],  
repeatedly if necessary, until the desired set-  
ting is shown:  
1 Hold down [SHIFT] and press button [14] (MIDI  
SETUP), repeatedly if necessary, until “SYu1 ” appears  
in the display.  
SYu1 ” — Synth Track (set to default of  
Channel 1)  
r1u2 ” — Rhythm Track 1 (set to default  
of Channel 2)  
r1u3 ” — Rhythm Track 1 (set to default  
of Channel 3)  
r1u4 ” — Rhythm Track 1 (set to default  
of Channel 4)  
Use the [DATA] knob to change the value.  
The “----” setting corresponds to “off.”  
Settings  
1 — 16, “----” (off)  
2 Change the channel with the [DATA] knob.  
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Chapter 18 Master Class 1 — Onstage  
81 Loopfactory setup — with the SU200  
As part of Yamaha’s new Loopfactory series, the AN200 is not just a great analog-style synthesizer — it also  
excels in loop-based music production systems. In this Tip and the ones that follow, we’ll take a look at  
some of ways you can use the powerful and versatile Loopfactory line to shake up the dance floor.  
In this simple setup, the AN200 is paired with the SU200 Sampling Unit — a small phrase sampler with a  
special Loop Track feature that time-stretches your samples and keeps them all in sync.  
Here, the AN200 is the controlling “master” and the SU200 is the “slave.” (For more about masters and  
Job mode). Naturally, the AN200 must be set to Internal Sync (page 96).  
Speaker  
Speaker  
Amplifier  
MIDI clock  
LINE  
OUTPUT  
MIDI OUT  
MIDI IN  
INPUT  
AN200  
SU200  
AUDIO IN  
With this playback sync system, you can have the samples on the SU200 sync up perfectly to the Patterns of  
the AN200 — thanks to Loop Track Play. Use the the AN200 as a master “switch” for the whole system —  
starting the Patterns and the SU200 tracks simultaneously with the Start/Stop button. And as an added  
bonus, the SU200 serves double duty as an audio mixer — outputting the sound of both the AN200 and  
SU200.  
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Chapter 18 Master Class 1 — Onstage  
82 Loopfactory sync system — with the DX200  
In case you didn’t know, the AN200 has a sister synthesizer — almost a twin sister, actually. The DX200 has  
many of the same sound-shaping controls, plus all of the Pattern and Song features that are found on the AN200.  
Yet, as similar as these siblings are, their actual sound is VERY different. The DX200 is a recreation of the  
enormously popular DX7 synthesizer, and features a full implementation of the FM Synthesis system that  
powered the DX7 — not to mention a stunning array of incredibly dynamic digital FM Voices.  
Side by side in a MIDI sequencing environment, these two give you the best of the analog and digital worlds,  
and provide an enormous amount of sonic versatility.  
But even without a computer or sequencer, you can still get a lot out of these two units, especially in live per-  
formance situations — just hook them together and sync them up. With one as the “master” and the other  
the “slave,” you can have them play their respective Patterns in perfect sync with each other. Add a DJ  
mixer, and you’ve got a compact yet powerful DJ setup for laying down some slammin’ beats.  
1 Connect the AN200 and the DX200 as shown.  
Here, we’ll use the AN200 as the “master,” to control the DX200.  
MIDI clock  
MIDI OUT  
OUTPUT  
INPUT  
OUTPUT  
MIDI IN  
DJ  
Mixer  
MIDI clock master  
AN200  
Slave  
DX200  
Amplifier  
Speaker  
Speaker  
2 Set the Clock on the AN200 to Internal.  
Hold down [SHIFT] and press button [14] (MIDI SETUP), repeatedly if necessary, until “CLo)” appears  
in the display. Use the [DATA] knob to select “int.”  
3 Set the Clock on the DX200 to External.  
Move over to the DX200 now. Hold down [SHIFT] on the DX200’s panel and press button [14] (MIDI  
SETUP), repeatedly if necessary, until “CLo)” appears in the display. Use the [DATA] knob to select  
E$t.”  
4 Select the desired Patterns on both the AN200 and the DX200.  
5 Finally, press the Start/Stop button on the AN200.  
If you’ve hooked everything up correctly and made the proper settings, both machines should go through  
their motions the instant you press Start/Stop on the AN200. Press it again, and they’ll stop together on a  
dime.  
Work the fader on your DJ mixer to switch between the two units as they play, to mix up your rhythms and  
create some truly happening tracks.  
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Chapter 18 Master Class 1 — Onstage  
• Syncing Songs  
• Bulk Send your music  
Naturally, you can also play Songs on both machines in perfect sync  
with each other. For best results, you should make sure that:  
To help out in the Power Hint above, try using the Bulk Send function  
example, program a Song on the AN200, then transfer just the Song  
data to the DX200. Keep in mind, this will keep your Songs in sync —  
however, the Patterns on the respective machines could be wildly differ-  
ent. If you want to keep everything consistent on both devices, Bulk  
Send ALL the data from one machine to the other.  
* The Songs on both the AN200 and the DX200 are of the same length.  
* The Patterns on both machines work well with each other.  
* Both Songs have the same Beat settings throughout.  
* Both Songs don’t deviate too much from each other in the Swing set-  
tings, either — unless you’re aiming for some special, weird effects.  
83 Loopfactory sampling  
external mixer — to pump the sounds out to the crowd. Then, use the Aux Send on the mixer to feed the  
AN200 sound to the sampling input on the SU200 — and sample the Patterns of the AN200.  
Speaker  
Speaker  
To sample the AN200, route the mixer’s Aux Send  
to the SU200’s LINE INPUT.  
Amplifier  
MIDI clock  
MIDI  
IN  
LINE  
INPUT  
AUX  
SEND  
OUTPUT  
MIDI OUT  
OUTPUT  
INPUT  
AN200  
SU200  
Mixer  
Things can get a little wild and wooly here. Naturally, this system lets you sync the SU200 to the AN200.  
However, the sampling function really makes this setup special. Sample some different AN200 Patterns to  
the SU200 and have the AN200 play one Pattern while you fly in samples of other Patterns — in perfect  
sync, of course. And use the real-time control features on BOTH machines to mess up your beats on the fly  
and create some chaos.  
Be smart and do your sampling before you take the stage, so you have everything all set up. Or live danger-  
ously, and sample your AN200 beats while you perform.  
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Chapter 18 Master Class 1 — Onstage  
84 Full DJ system — turntable and all!  
Bring the Loopfactory into your DJ setup — for the best of the analog and digital worlds. This builds on the  
setup in Tip 83 above by adding a turntable and/or CD player. (Make sure your turntable has line-level out-  
puts, or that your mixer can boost phono signals.)  
Speaker  
Speaker  
To sample, route the Aux Send to the SU200’s LINE  
INPUT, and use the appropriate channel(s) on the  
mixer.  
Amplifier  
MIDI clock  
MIDI  
IN  
LINE  
INPUT  
AUX  
SEND  
OUTPUT  
MIDI OUT  
OUTPUT  
INPUT  
AN200  
Mixer  
TAP  
SU200  
LINE OUT  
Turntable with line out or  
CD player  
Use the Tap feature on the AN200 to sync both the AN200 and SU200 to your turntable beats. This is tricky  
to pull off — but if you get it in the groove, it can be pretty powerful stuff.  
Do some sampling here, too. Sample your vinyl or CD beats to the SU200, and mix them in as you play.  
samples — without missing a beat.  
85 Loopfactory megasetup — with MIDI Thru  
Here’s where you can take the Loopfactory to the max. Start the system with the RM1x Sequence Remixer,  
a mixer (you’ll need at least eight input channels), and your AN200. Then bring the DX200 and SU200 into  
the fracas, and get things really smoking.  
Use your sequencer data on the RM1x to play the Voices of the AN200 and DX200 (NOT the Patterns). This  
way you can take advantage of the special characteristics of each of these synthesizers — playing the analog  
sound of the AN200 in 5-note polyphony, and the FM synthesis sounds of the DX200 in 16-note polyphony.  
Plus, with the SU200 locked in sync, you can play the samples on that unit using the Loop Track feature —  
and keep everything right in the pocket.  
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Chapter 18 Master Class 1 — Onstage  
MIDI clock  
MIDI clock  
MIDI clock  
MIDI OUT  
MIDI IN  
MIDI OUT  
MIDI IN  
MIDI OUT  
MIDI IN  
OUTPUT  
OUTPUT  
OUTPUT  
MIDI center  
RM1x  
AN200  
DX200  
MIDI Thru set to “on.”  
MIDI Thru set to “on.”  
OUTPUT  
SU200  
INPUT  
INPUT  
Amplifier  
Speaker  
Speaker  
Mixer  
In this system, all the MIDI devices are connected in “daisy-chain” fashion.  
This setup trick can help when you find yourself with too many synthesizers —  
and not enough ways to connect them.  
MIDI Thru  
Determines whether the MIDI OUT terminal  
on the rear panel of the AN200 functions as a  
true MIDI Out, or is switched to function as  
MIDI Thru. When this is set to “on,” any  
MIDI data received at MIDI IN is passed on  
without change to the MIDI OUT terminal.  
This allows you to connect other MIDI  
devices in“daisy-chain” fashion, and have the  
first device in the chain feed data to the oth-  
ers.  
The key to making this work is the AN200’s MIDI Thru function (see Tech Talk  
box below). MIDI Thru lets you change how the MIDI OUT terminal behaves,  
allowing you to chain together an additional tone generator or two to the  
AN200 — and have a connected computer or sequencer control the whole lot.  
Make sure that you set MIDI Thru to “on” for BOTH the AN200 and the DX200.  
In this condition, any data sent to and received via the AN200’s MIDI IN termi-  
nal, is immediately and directly relayed to the MIDI OUT terminal — allowing  
the DX200 and SU200 to be controlled by the RM1x.  
Hold down [SHIFT] and press button [14]  
(MIDI SETUP), repeatedly if necessary, until  
tHru” appears in the display. Use the  
[DATA] knob to change the setting.  
Settings  
On (on)  
• Sampling madness  
Enables MIDI Thru operation (for the  
MIDI OUT terminal).  
For additional sonic mayhem, route the Aux Send on the mixer back to the SU200 input (as in  
Off (oFF)  
• The more, the merrier  
Enables MIDI Out operation (for the MIDI  
OUT terminal).  
Naturally, if you have other synthesizers with MIDI THRU terminals, you can extend the chain  
and have them join in on the fun. However, be careful not to “daisy-chain” too many devices in  
this way — otherwise a MIDI delay may result.  
• More instruments, more parts  
If you’re careful in setting the MIDI channels on all the connected devices, you can play several  
different, independent sounds on each device. For example, if you’ve connected a DX200 to  
the MIDI Thru (OUT) terminal, you should set the MIDI Receive Channels (page 97) on the  
DX200 to values different than the AN200. If the AN200 is set to receive over Channels 1, 2, 3,  
and 4, set the DX200 to receive over 5, 6, 7, and 8.  
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Chapter 19  
Master Class 2 —  
Advanced Music  
Production  
Take your skills up to the next level. Explore these advanced operations and appli-  
cations — and get the absolute most out of your AN200 in your home studio.  
86 Playing the AN200 as a synthesizer  
The AN200 is an extremely powerful and versatile synthesizer, with truly vintage analog-like sound. And one  
of the best ways to harness that power is to hook up a MIDI keyboard. Do this, and explore the wealth of  
Voices and the full 5-note polyphony of the AN200.  
Setting up the keyboard couldn’t be easier — just plug it in, and connect the MIDI OUT on the keyboard to  
the MIDI IN on the AN200.  
AN200  
MIDI keyboard  
MIDI IN  
MIDI OUT  
To check that everything’s set up properly, play the keyboard — you should hear the synth sound of the  
AN200. (If you don’t, see “X-tra Details” below.)  
• MIDI Channels  
More than likely, your MIDI keyboard is probably set to send data over  
channel 1 — which will let you play and record the Synth track.  
Rhythm Track 1 — MIDI channel 2  
Rhythm Track 2 — MIDI channel 3  
Rhythm Track 3 — MIDI channel 4  
However, if you want to play or record any of the Rhythm tracks, you’ll  
You can also change these assignments on the AN200 — see Tip 80.  
have to change the channel on the keyboard to match the appropriate  
For instructions on changing the MIDI channel of the keyboard, refer to  
track:  
the owner’s manual of that instrument.  
• What keyboard should I get?  
* After Touch — Another expression control, After Touch lets you  
Naturally, any MIDI keyboard will do the job for you. As long as it’s got  
change the sound (most commonly LFO modulation; Tips 32 — 35)  
keys (preferably both black and white) and a MIDI OUT terminal, you’re  
by pressing down hard on the keys after you play them. A really  
in business.  
good keyboard will let you change the MIDI Control Change assign-  
However, to get the most out of your extraordinarily versatile AN200,  
you’ll need an equally versatile MIDI keyboard. Here’s what you should  
look for:  
ment on this, so you can control anything you want — such as Cutoff  
or Effect Depth (Wet). (For details on MIDI Control Change mes-  
sages, refer to the MIDI Data Format section in the Appendix.)  
* Five-octave (61-key) keyboard — There are some very good desk-  
top keyboards (such as the Yamaha CBX-K1) that have fewer keys,  
but you’ll probably want at least five octaves to play with... so you  
can use both hands.  
* Pitch Bend and Modulation wheels — Most keyboards have these.  
Pitch Bend lets you bend the pitch (obviously). The Modulation  
wheel usually affects the LFO, but on a good keyboard this too can be  
changed.  
* Velocity sensitivity — This feature lets you control the dynamics of  
the sound by how softly or strongly you play the keyboard. Plus, it  
also affects the FEG, so you can add some filter bite just by playing  
harder. If you want expressive sounding tracks, there’s really no sub-  
stitute for this.  
* Extra (assignable) MIDI controllers — This is a luxury item. If you  
can afford it, go for it. Some keyboards (such as the Yamaha CS2x)  
give you an extra set of knobs or faders that you can assign to many  
of the AN200’s controls. (For more about MIDI controllers, refer to  
the MIDI Data Format section in the Appendix.)  
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Chapter 19 Master Class 2 — Advanced Music Production  
87 Recording to a sequencer  
As a “desktop” synthesizer, the AN200 is absolutely perfect for computer recording applications. In fact, if  
you DON’T have a computer or a hardware sequencer, you’re leaving a good portion of the AN200’s incredi-  
ble potential untapped.  
You’ve already worked with the step sequencer on the AN200 itself for recording Patterns and Songs. How-  
ever, with a separate sequencer or a computer, you can take advantage of even greater recording power and  
editing flexibility. Use one of the example setups below to record songs to a sequencer and play them back  
with the sounds of the AN200.  
MIDI  
OUT  
MIDI  
IN  
MIDI  
OUT  
MIDI  
IN  
MIDI keyboard  
Computer  
with MIDI interface  
AN200  
MIDI  
OUT  
MIDI  
IN  
MIDI  
OUT  
MIDI  
IN  
MIDI keyboard  
RM1x  
AN200  
In the top example, the computer has a MIDI interface and is running sequencing software, such as  
XGworks lite — which you can find in the included CD-ROM. In the bottom example, the RM1x Sequence  
Remixer is used for recording.  
A few important points:  
• Make sure all MIDI connections are correct — the INs go to the OUTs, and the OUTs to the INs.  
• Set the MIDI keyboard to match the receive channel of the AN200. (This may be controllable from the  
computer. You can also change the receive setting on the AN200; see page 97.)  
• Make sure that MIDI Thru (or MIDI Echo) on the computer or sequencer is set to “on.” This lets you  
hear the sound of the AN200 as you play the keyboard.  
• Since the Synth Voices of the AN200 play on Channel 1, make sure that any recorded tracks on the  
sequencer are set to play via MIDI Channel 1.  
• Remember that the AN200 has Rhythm tracks, and that you can use these in recording, too. Just be  
careful to make the correct channel settings. (The Rhythm tracks normally receive on Channels 2, 3,  
and 4. If you want to change these, see Tip 80.)  
Other settings may be necessary as well; refer to the relevant owner’s manuals.  
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Chapter 19 Master Class 2 — Advanced Music Production  
88 Recording AN200 knob moves to a sequencer  
Have you got an external sequencer or computer? And are you using the AN200 as a synthesizer (as we  
covered in Tip 86) to play back your sequencer tracks? If so, here’s a power-user Tip for you that will give  
you undreamed-of control over the sound.  
Here, you’ll learn how to record all your knob moves and button presses to your sequencer. Which means  
when you play back your song, all the changes you make to the Voice automatically play back, too. It’s like  
The following procedure is a bit complicated — in that many of the instructions depend on the settings and  
capabilities of your particular sequencer, and how familiar you are with them. If you find yourself in deep  
water, refer to the relevant owner’s manual.  
1 Connect the AN200 and the external sequencer as shown.  
AN200  
Computer  
Sequence  
software  
MIDI  
IN  
MIDI  
OUT  
MIDI  
OUT  
MIDI  
IN  
2 Set up the sequencer appropriately for receiving the control data and for  
playing the AN200.  
Specifically, make sure that:  
• All MIDI channel settings are correct. The tracks for playing the AN200 should be set to the same  
MIDI channel as the Synth track. By default, the Synth track is set to receive over Channel 1, though  
this can be changed on the AN200 (see page 97).  
• The track or tracks having note data are properly set to play, and that a new track (for the knob moves)  
is set to record.  
3 While listening to the playback, tweak the knobs of  
the AN200.  
If everything’s been set up properly, every move you make will be recorded  
as Control Change data. (For information on the parameters and their cor-  
responding Control Change numbers, refer to the MIDI Data Format.)  
Control Change In/Out  
Determines whether the AN200 uses a limited  
set of parameters for sending and receiving  
Control Change data, or a full set. (For details  
on available parameters and their assign-  
ments, refer to the MIDI Data Format.)  
The AN200 also lets you choose between having a full parameter set for  
control, or a limited one. (See Tech Talk below.)  
Hold down [SHIFT] and press button [14]  
(MIDI SETUP), repeatedly if necessary, until  
CCio” appears in the display. Use the  
[DATA] knob to change the setting.  
4 Stop the song and play it back to hear your recorded  
changes.  
Go on to record more knob moves to additional tracks on the sequencer, if  
you want.  
Settings  
norm (Normal)  
Enables Control Change in/out for the  
limited parameter set.  
ALL (All)  
Enables Control Change in/out for the full  
parameter set.  
Any function called “MIDI Thru” or “MIDI Echo” on the sequencer is set to “off.” If the  
sequencer’s MIDI Thru is on, you could get unwanted double data.  
If you’re recording the same knob to different tracks, you may want to mute previous  
tracks as you go along. Also, be aware that too many knob moves and button presses  
could clog the data flow and result in glitches or undesirable changes in the sound.  
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Chapter 19 Master Class 2 — Advanced Music Production  
89 Editing the AN200 from a computer  
If you’ve worked through most or all of the Tips in this book, you can rightfully consider yourself a master  
programmer and expert user of the AN200.  
Well, almost.  
Actually, we hate to break it to you — but you’ve only scratched the surface of the enormous sound-shaping  
potential of the AN200...  
This instrument is deep — much, much deeper than just what’s available on the front panel. However, you  
can have all that editing power and depth right at your fingertips — with the AN200 Editor.  
The AN200 Editor is special software that works on your Macintosh or PC-compatible computer. It allows  
you to directly edit all of the AN200 Voice settings and parameters — right from your computer. It’s also  
extraordinarily intuitive, with a virtual front panel that gives you at-a-glance, full control over your AN200.  
AN200  
Computer  
MIDI  
IN  
MIDI  
OUT  
MIDI  
interface  
MIDI  
OUT  
MIDI  
IN  
AN200 Editor  
All the necessary software is contained in the included CD-ROM. For more information on installing the  
software to your particular computer, refer to page 112.  
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Chapter 19 Master Class 2 — Advanced Music Production  
90 MIDI sequencer controls — Start, Continue, Stop  
This function gives you detailed control over how the AN200 handles MIDI  
sequencer control messages — Start, Continue, and Stop.  
MIDI Control  
The major use for this minor function is to keep the AN200 from starting its  
Determines whether or not the AN200  
receives and/or sends sequencer control  
(System Real Time) messages. The Start  
own Patterns (or from starting a connected sequencer). This comes in handy  
when using the AN200 strictly as a tone generator in a larger MIDI system.  
message (FA hexadecimal) tells a MIDI device  
to go to the beginning of its song and start  
For example, if you are using the song data on a sequencer to play the AN200’s  
Voices, you wouldn’t want the Patterns to play when you clicked PLAY. Simi-  
larly, there may be times when you want to play a Pattern on the AN200, yet  
want to avoid starting the sequencer at the same time.  
playing. Continue (FB hexadecimal) is similar  
to Start, except that the device will play from  
the current location — not necessarily the  
beginning. The Stop message (FC hexadeci-  
mal) tells the device to stop playing the song.  
Hold down [SHIFT] and press button [14]  
(MIDI SETUP), repeatedly if necessary, until  
mCtL” appears in the display, then use the  
[DATA] knob to make the desired setting.  
1 With the AN200 properly connected in a MIDI system,  
call up the MIDI Control setting on the AN200.  
Hold down [SHIFT] and press button [14] (MIDI SETUP), repeatedly if nec-  
essary, until “mCtL” appears in the display.  
Settings  
on  
Messages both sent and received; full  
control both directions.  
2 Use the [DATA] knob to make the desired setting: On,  
Out, In, or Off.  
out  
Messages sent, but not received; AN200  
starts and stops connected device, but  
cannot be remotely controlled .  
See “Tech Talk” below for details on the settings.  
in  
Messages received, but not sent; AN200  
can be remotely controlled, but will not  
affect connected device.  
oFF  
Messages neither sent nor received; no  
control either direction.  
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Chapter 19 Master Class 2 — Advanced Music Production  
91 Saving Patterns and Songs to a MIDI data filer  
Another fantastic thing about MIDI is all the data storage options it gives you. With the use of a MIDI data  
filer (such as the Yamaha MDF3) or MIDI sequencing software (such as the included XGworks lite), you can  
save all your valuable Song and User Pattern data for future recall — any time you need it. Plus, you can  
amass a whole library’s worth of Songs and Patterns on just a few floppy disks.  
The technological magic that makes this possible goes by the mundane name of “Bulk Send.” In this Tip,  
you’ll learn how to use Bulk Send to save your precious data. Then in Tip 92 below, you’ll learn how to load  
it all back to the AN200.  
1 Set up the AN200 and the recording device.  
Connect the two as shown with a standard MIDI cable.  
Send and save your  
Song/Pattern data to  
the connected device.  
AN200  
Yamaha MDF3, or computer  
with MIDI interface  
MIDI OUT  
MIDI IN  
Setting up the other device for recording data may involve some additional steps; refer to the relevant  
owner’s manual for details.  
2 Call up the Bulk Send setting on the AN200.  
Hold down [SHIFT] and press button [15] (MIDI BULK).  
Bulk Send  
3 Select the type of data to be saved — Pattern, Song, or  
Allows you to save Pattern, Song, and/or  
System data of the AN200 to a MIDI data filer  
or sequencer.  
All.  
Continue to hold [SHIFT] and press button [15] repeatedly to select the  
desired type. To save all three data types, select “ALL.”  
Set up the AN200 and the recording device.  
Hold [SHIFT] and press button [15] (MIDI  
BULK), repeatedly if necessary, to select the  
desired data type. Start recording on the  
other device, then press [15] twice to send  
the data.  
4 Go back to the connected device and start recording.  
This operation too may differ depending on your particular device. On most  
sequencing software (such as XGworks lite), this can be as simple as click-  
ing the Record button.  
Settings  
Pttn (Pattern)  
Sends only User Pattern data (up to 128  
Patterns) via MIDI OUT.  
5 Execute the Bulk Send operation.  
SonG (Song)  
Sends only Song data (up to 10 Songs)  
via MIDI OUT.  
Press the flashing [15] button once to enable Bulk Send, then once more to  
actually start the operation. (To cancel, press [EXIT].)  
ALL (All)  
Sends all three types of data above (Pat-  
tern, Song, System) via MIDI OUT.  
108  
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Chapter 19 Master Class 2 — Advanced Music Production  
92 Loading back your saved Patterns and Songs  
Once you’ve saved your valuable data, you can bring it all back to your AN200 — with this simple operation.  
1 Set up the AN200 and the recording device.  
Connect the two as shown with a standard MIDI cable.  
Load your Song/Pattern  
data from the connected  
device.  
AN200  
Yamaha MDF3, or computer  
with MIDI interface  
MIDI IN  
MIDI OUT  
Make the proper connections and make sure the connected device has the appropriate data on disk.  
(Setup for Bulk Send on the other device may involve some additional steps; refer to the relevant owner’s  
manual for details.)  
2 Make sure the AN200 is set to Pattern mode.  
Press the [PATTERN] button if necessary.  
BEFORE you load anything to the AN200, make sure you have no important unsaved data  
remaining on the instrument it will all be erased in the operation! Best thing to do is use Bulk  
Send to rst save the existing data (as a temporary le), then go ahead and load the data.  
3 Start the Bulk Send (or other appropriate) operation on the connected  
device.  
This operation too may differ depending on your particular device. On most sequencing software (such  
as XGworks lite), this can be as simple as clicking the Play button.  
That’s all there is to it! The AN200 automatically receives the data and loads it to the proper memory loca-  
tion.  
• Lifesaver for live applications  
• Be a pack rat  
Bulk Send is real handy for performers. If you’re gigging and the  
AN200 is your main workhorse, you may need more than the 10 User  
Songs to get by. Fortunately, you can save your data in 10-Song banks  
(might as well save your Pattern data, too) — then load each bank as  
you need it, between sets.  
You really ought to save everything you’ve ever created on the AN200.  
Floppy disks are small and cheap, and you’ll be glad you archived all  
your precious masterworks.  
109  
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Appendix  
Function Index  
This index lets you quickly find information on the various functions and parameters of  
the AN200. All the references here are to Tip numbers, except for a few page references  
(for Tips that stretch over several pages).  
Free EG recording.................................................................Tip 48  
A
AEG.......................................................................................Tip 36  
Amplitude Modulation Depth ................................................Tip 32  
AN200 Editor ........................................................................Tip 89  
Attack....................................................................................Tip 36  
G
Gate Time......................................................................Tips 25, 71  
Gate Time (Song Edit)...........................................................Tip 64  
B
Beat.................................................................................Tips 6, 58  
Beat (Song Edit)....................................................................Tip 64  
bpm ........................................................................................Tip 5  
bpm (Song Edit) ...................................................................Tip 63  
Bulk Send......................................................................Tips 91, 92  
I
Instrument Select (Step Recording) ................... Tip 59 (p. 76, 79)  
C
K
Chorus..................................................................................Tip 16  
Clear Sequence.....................................................................Tip 56  
Clear Song ............................................................................Tip 61  
Clock.............................................................................Tips 79, 83  
Control Change In/Out ..........................................................Tip 88  
Copy Sequence.....................................................................Tip 55  
Copy Voice............................................................................Tip 52  
Cutoff....................................................................................Tip 18  
L
loading data (from MIDI data filer, etc.)................................Tip 91  
D
M
Decay....................................................................................Tip 36  
Delay.....................................................................................Tip 16  
Delete Pattern .......................................................................Tip 66  
Distortion..............................................................................Tip 17  
MIDI Control (Sequencer).....................................................Tip 90  
MIDI Receive Channel...........................................................Tip 81  
E
Effect Parameter ...................................................................Tip 16  
Effect Type ............................................................................Tip 16  
Effect Wet .....................................................................Tips 15, 16  
Effects..........................................................................Tips 15 - 17  
EG.........................................................................................Tip 36  
[EXIT] button ........................................................................Tip 23  
N
notes, entering for Step Recording (Pitch) ......... Tip 59 (p. 73, 79)  
F
O
Factory Reset........................................................................Tip 24  
FEG .......................................................................................Tip 36  
FEG Depth...............................................................Tips 20, 38, 39  
Filter.............................................................................Tips 18 - 20  
Filter Modulation Depth.........................................................Tip 33  
Flanger..................................................................................Tip 16  
FM Depth ..............................................................................Tip 41  
Free EG .........................................................................Tips 48, 49  
Free EG Length .....................................................................Tip 49  
octaves, changing.................................................................Tip 10  
P
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FunAcptiponenInddixex  
Pattern Select (Song Edit).............................................Tips 62, 64  
Pattern Select Assign............................................................Tip 31  
Pattern speed, doubling/halving..............................................Tip 7  
Patterns ..................................................................................Tip 1  
Patterns, copying..................................................................Tip 55  
Patterns, erasing (clearing)...................................................Tip 56  
Patterns, recording .......................................................Tips 58, 59  
Patterns, selecting ....................................................Tips 2, 77, 78  
Patterns, storing ...................................................................Tip 60  
Phaser...................................................................................Tip 16  
Pitch Modulation Depth ........................................................Tip 34  
Pitch offset (Song Edit).........................................................Tip 64  
Portamento...........................................................................Tip 40  
T
Track Mute (Song Edit).........................................................Tip 64  
Transpose Pattern.................................................................Tip 54  
U
User Patterns........................................................................Tip 60  
R
V
Real-time Recording.............................................................Tip 58  
recording (Free EG tracks)....................................................Tip 48  
recording (Patterns)......................................................Tips 58, 59  
recording (Scenes) ...............................................................Tip 47  
recording (Songs).................................................................Tip 62  
recording to a sequencer ..............................................Tips 87, 88  
Release .................................................................................Tip 36  
Resonance............................................................................Tip 18  
Retrigger and Roll.................................................................Tip 51  
Reverb ..................................................................................Tip 16  
Reverse...................................................................................Tip 4  
Reverse (Song Edit)..............................................................Tip 64  
Rhythm tracks ......................................................................Tip 11  
Rhythm tracks (Step Recording) ..............................Tip 59 (p. 76)  
Velocity (Step Recording)................................... Tip 59 (p. 74, 79)  
W
Wave (VCO 1, 2) ...................................................................Tip 44  
S
saving data (to MIDI data filer, etc.)......................................Tip 91  
Scene......................................................................Tips 13, 14, 47  
Scenes, morphing between...................................................Tip 14  
Show Value...........................................................................Tip 21  
Song Edit mode ....................................................................Tip 62  
Song mode .....................................................................Tips 8, 62  
Songs, erasing (clearing)......................................................Tip 61  
Songs, recording ..................................................................Tip 62  
Songs, selecting .....................................................................Tip 8  
Songs, storing ......................................................................Tip 67  
Start/Stop button ....................................................................Tip 1  
Step Mute .............................................................................Tip 29  
Step Mute (Step Recording) .....................................Tip 59 (p. 75)  
Step Recording.....................................................................Tip 59  
Storing Patterns....................................................................Tip 60  
Storing Songs.......................................................................Tip 67  
Sustain..................................................................................Tip 36  
Swing....................................................................................Tip 27  
Swing (Song Edit).................................................................Tip 64  
sync.........................................................................Tips 79, 82,83  
Sync Mode............................................................................Tip 46  
Sync Pitch.............................................................................Tip 46  
111  
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Appendix  
About the Included CD-ROM  
For Windows Me/98/95 Users  
I XGworks lite • • • • • • • • • • • • • • • • • • • • • • •  
In addition to sequencer function, XGworks lite can be used as  
convenient voice editors once the Plug-in applications men-  
tioned below are installed.  
This CD-ROM contains the following;  
• Acrobat Reader 4.0  
• XGworks lite  
• AN200 Editor  
XGworks lite Plug-in software  
• PLG150-AN Preset Voice Files  
These are Preset Voice Files for the PLG150-AN. These are  
compatible with the AN200, so can be edited with the AN200  
Editor.  
PDF manual of the XGworks lite (entry version) is the same  
as the one for the XGworks. Please be aware that some of the  
windows/functions described in the manual are not available  
with the XGworks lite. Unavailable Windows/Functions Staff  
Window, Drum Window, Control section of Piano Roll Window,  
Printing of Staff Window, Plug-in software (Voice To score R,  
Auto Arranger, Guitar Arranger, SW1000XG Mixer, Auto Play,  
Importer) Jobs (Voice To score, XF Information Editor)  
File names are “PlgAnP1.AN2” and “PlgAnP2.AN2.”  
Although the PDF manual of the XGworks lite includes the  
explanations on the package contents and software installa-  
tion procedure, those are obsolete. Please refer to those of  
this Installation Guide.  
Some voices of the PLG150-AN may sound different when  
played on the AN200.  
Minimum System Requirement  
1 Double-click on the “XGworks” folder.  
“Japanese” and “International” folders will be displayed.  
XGworks lite V3.0A  
OS:  
CPU:  
Windows Me/98/95  
2 Double-click on the “International” folder.  
Various files like “Setup.exe” will be displayed.  
Pentium/75MHz or faster (Pentium/  
166MHz or faster is recommended)  
16MB or more  
3 Double-click on the “Setup.exe.”  
XGworks lite Ver.3.0 Setup Dialog box will be displayed.  
Available Memory:  
(32MB or more is recommended)  
Free space in Hard Disk: 30MB or more  
Display: 800 x 600, 256 colors or more  
4 Execute the installation by following the directions appear-  
ing on the screen.  
After the installation, select <Restart>.  
Installing Softwares  
After restarting the Windows, you will find the YAMAHA folder  
on your PC (Program Files as the default) and XGworksLite  
folder in the YAMAHA folder.  
Refer to the “XGworks Manual” (XGworks.pdf) and online man-  
uals how to use the application.  
I Acrobat Reader 4.0 • • • • • • • • • • • • • • • • •  
You need to install Acrobat Reader to view the PDF manuals  
accompanied with each application in advance.  
If you have installed an older version of Acrobat Reader on  
your PC, first you need to execute “Uninstall” before proceed-  
ing.  
I AN200 Editor • • • • • • • • • • • • • • • • • • • • • •  
You can use the AN200 Editor Plug-in applications of XGworks  
lite to edit the Patterns of the AN200.  
1 Double-click on the “Acroread” folder.  
Four different language folders will be displayed.  
2 Select the language you want to use and double-click on its  
folder.  
“ar40***.exe” file will be displayed. (“***” indicates the  
selected language.)  
1 Double-click on the “Plug” folder.  
Various files like “Setup.exe” will be displayed.  
2 Double-click on the “Setup.exe.”  
YAMAHA AN200 Editor Setup Dialog box will be displayed.  
3 Double-click on the “ar40***.exe.”  
Acrobat Reader Setup Dialog box will be displayed.  
3 Execute the installation by following the directions appear-  
ing on the screen.  
4 Execute the installation by following the directions appear-  
ing on the screen.  
After completing the installation procedure, you will find the  
AN200 Editor Plug-in software in the “XGworksLite” folder and  
find that AN200 Editor Plug-in application is added to the  
[Plug-in] menu on the XGworks lite.  
Refer to the online help/PDFmanuals how to use the applica-  
tion.  
After completing the installation procedure, you will find the  
Acrobat folder on your PC (Program Files as the default).  
Refer to the [Reader Guide] in the [Help] menu how to use the  
Acrobat Reader.  
112  
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Appendix  
About the Included CD-ROM  
For Macintosh Users  
on your computer (Hard Disk as the default).  
Refer to the [Reader Guide] in the [Help] menu how to use the  
Acrobat Reader.  
This CD-ROM contains the following;  
The CD-ROM includes two folders: “Internatiotal” and “Japa-  
nese.”  
Double-click on the “International” folder to open it. You will  
find a variety of applications and data files packed in the follow-  
ing four folders.  
I Open Music System (OMS) 2.3.8 • • • • • • • •  
OMS allows you to use several MIDI applications on the Mac  
OS at the same time.  
• Acrobat Reader 4.0  
• Open Music System (OMS) 2.3.8  
• AN200 Editor  
• PLG150-AN Preset Voice Files  
These are Preset Voice Files for the PLG150-AN. These are  
compatible with the AN200, so can be edited with the AN200  
Editor.  
1 Double-click on the “OMS” folder (English version only).  
“Install OMS 2.3.8” will be displayed.  
2 Double-click on the “Install OMS 2.3.8.” OMS Setup Dia-  
log will be displayed.  
3 Execute the installation by following the directions appear-  
ing on the screen.  
After the installation, select <Restart>.  
After restarting the Macintosh, you will find the “Opcode”/  
“OMS Applications” folder on your computer (Hard Disk as  
the default).  
File names are “PlgAnP1.AN2” and “PlgAnP2.AN2.”  
Some voices of the PLG150-AN may sound different when  
played on the AN200.  
4 Copy the “OMS_2.3_Mac.pdf” in the “OMS” folder in the  
CD-ROM to the “OMS Applications” folder by drag & drop  
operation.  
Refer to the “OMS_2.3_Mac.pdf” (English version only) how  
to use the application.  
Minimum System Requirement  
AN200 Editor  
OS:  
CPU:  
Mac OS8.0 to 9.04  
PowerPC604, 100MHz or faster (G3,  
300MHz or faster is recommended)  
15MB or more  
5 Copy the “OMS Setup for YAMAHA” folder in the “OMS”  
folder in the CD-ROM to the hard disk on your computer by  
drag & drop operation. In the “OMS Setup for YAMAHA”  
folder you will find the OMS Setup files for the AN200 Desk-  
top Control Synthesizer, which you can use them as the  
template.  
Available memory:  
Free space in Hard Disk: 8MB or more (excluding the OMS)  
Display: 800 x 600, 256 colors or more  
Installing Softwares  
I Acrobat Reader 4.0 • • • • • • • • • • • • • • • • •  
You need to install Acrobat Reader to view the PDF manuals  
accompanied with each application in advance.  
I AN200 Editor • • • • • • • • • • • • • • • • • • • • • •  
AN200 Editor allows you to edit the AN200 Patterns on your  
computer.  
1 Double-click on the “Acrobat” folder.  
Three different language folders will be displayed: English,  
German and French.  
1 Double-click on the “AN200 Editor” folder.  
“Install AN200 Editor” will be displayed.  
2 Double-click on the “Install AN200 Editor.”  
AN200 Installation Dialog will be displayed.  
2 Select the language you want to use and double-click on its  
folder.  
3 Execute the installation by following the directions appear-  
ing on the screen.  
“Reader Installer” will be displayed.  
The Installer name may differ depending on the language you  
select.  
After the installation, you will find the “AN200 Editor for Macin-  
tosh” folder on your computer (Hard Disk as the default).If you  
use French or German MacOS, French or German manual are  
automatically installed.  
Refer to the “AN200Editor.pdf” in the same folder how to use  
the application.  
3 Double-click on the “Reader Installer.”  
Acrobat Reader Setup Dialog will be displayed.  
4 Execute the installation by following the directions appear-  
ing on the screen.  
After the installation, you will find the “Adobe Acrobat” folder  
113  
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Appendix  
Specifications  
1.FUNCTIONS  
4.DISPLAY  
7SEG LED  
Tone Generator Analog Physical Modeling  
(2VCO(Osc.Sync, FM), Noise, RingMod., Filter(FEG), Amp(AEG),  
2LFO, PEG) + AWM2  
x 4  
5.CONNECTORS  
OUTPUT L(MONO)/R  
MIDI IN/OUT  
DC IN  
Phone x 2  
Din x 2  
Timber  
1 (AN) + 3 (AWM2) parts  
5 (AN) + 32 (AWM2) Notes  
Polyphony  
Effector  
PHONES  
Stereo phone  
Distortion, 3-Band EQ (only AN)  
+ 1 Effector (Tempo Delay/Reverb, Flanger/Cho-  
rus, Phaser, Amp.Simulator)  
6.MAXIMUM OUTPUT LEVEL  
Phones  
+0.5dBm (33ohm)  
+9.0dBm (10kohm)  
Stereo Output  
Pattern  
Preset Pattern x 256, User Pattern x 128  
2 Scene/Pattern  
7.DIMENSIONS,WEIGHT  
338.0(W) x 208.9(D) x 51.7(H) mm, 1600 g  
Scene  
8.ACCESSORIES  
Step Sequencer  
Others  
MIDI Sync, MIDI Transmit  
Free EG (4 tracks)  
CD ROM (for Windows and Macintosh) x 1  
Owner's Manual  
AC Adaptor  
(Power supply recommendation may vary from country to country.  
Please check with your nearest Yamaha dealer for further details.)  
x 1  
x 1  
2.CONTROLLERS  
Sound Control Knob  
x 16  
(Cutoff/Filter Type, Resonance, FEG Depth, VCO1/2 Balance, FM  
Depth, Sync Pitch, Noise Level, EG Attack, EG Decay, EG Sustain,  
EG Release, Portamento Time, Effect Param/Pan, Effect Wet/Vol,  
LFO Speed, Scene Control)  
• Specifications and descriptions in this owner’s manual are for information pur-  
poses only.Yamaha Corp. reserves the right to change or modify products or  
specifications at any time without prior notice. Since specifications, equipment or  
options may not be the same in every locale, please check with your Yamaha  
dealer.  
Master Volume Knob  
Rotary Encorder  
x 1  
x 1  
• Die technischen Daten und Beschreibungen in dieser Bedienungsanleitung  
dienen nur der Information.Yamaha Corp. behält sich das Recht vor, Produkte  
oder deren technische Daten jederzeit ohne vorherige Ankündigung zu  
verändern oder zu modifizieren. Da die technischen Daten, das Gerät selbst oder  
Sonderzubehör nicht in jedem Land gleich sind, setzen Sie sich im Zweifel bitte  
mit Ihrem Yamaha-Händler in Verbindung.  
3.PANEL SWITCHES  
Sound Control Sw.  
x 8  
(LFO Detail, Key Assign, VCO1 Wave, Sync Mode, VCO2 Wave,  
Effect Type, EG Select, Dist Sw )  
Scene x 2, Sequencer. Sw x 2, Mode x 2, Pattern Select x 1,  
Keyboard Mode x 1, Step Select x 16, Step Group Select x 2,  
Track Select x 2, Play Effect x 2, Octave x 2, Tap Tempo x 1,  
Free EG Sw. x 4, Free EG Mode x 1, Free EG Length x 1, Store x 1,  
Show Value x 1, Shift x 1, Exit x 1  
• Les caractéristiques techniques et les descriptions du mode d’emploi ne sont  
données que pour information.Yamaha Corp. se réserve le droit de changer ou  
modifier les produits et leurs caractéristiques techniques à tout moment sans  
aucun avis. Du fait que les caractéristiques techniques, les équipements et les  
options peuvent différer d’un pays à l’autre, adressez-vous au distributeur  
Yamaha le plus proche.  
Appendix  
Error Messages  
Display indication  
Message  
Comment  
This appears when the voltage of the internal backup battery  
becomes low. Have the battery replaced by your local Yamaha  
dealer or any Yamaha-authorized service personnel.  
Err1 (flashes)  
Battery Low  
This appears when too much MIDI data has been received at one  
time, causing the unit to stop processing data.  
Err2 (flashes)  
Err3 (flashes)  
Err4 (flashes)  
MIDI Buffer Full  
This appears when the received MIDI data is incorrect or contains  
errors.  
MIDI Data Error  
This appears when checksum of the received System Exclusive data  
is incorrect.  
MIDI Checksum Error  
114  
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Appendix  
Troubleshooting  
Problem  
Possible cause/Solution  
No power.  
Is the adaptor properly plugged into both the AN200 and the AC outlet?  
(Page 11)  
No sound.  
• Is the panel volume control set to an appropriate level?  
• Are other volume-related parameters set to appropriate levels? (Page  
39)  
• Is the EG Attack Time appropriately short, for short percus-sive  
sounds? (Page 46)  
• Is the Velocity of keyboard is appropriate? (Page 21)  
No sound from a particular track.  
• Is the track set to a proper Volume? (Page 39)  
• Is the Track Mute setting appropriate? In other words, is the track  
unmuted? (Page 37)  
• Are all recorded steps on? (Step Mute, page 38)  
• Is Cutoff set to a proper level? (Page 27)  
No sound when playing the keyboard.  
Is the [KEYBOARD] button lit? If not press it to enable the keyboard.  
(Page 20)  
No sound when playing a connected MIDI keyboard or  
other device.  
• Have you connected the MIDI cables properly?  
• Are all MIDI channel settings appropriate? (Page 97)  
The knobs and other Voice controls have no effect on  
the sound.  
• Is the Synth track selected? (If one of the Rhythm tracks is selected,  
some knobs may affect the Rhythm sound instead.)  
• Is the Step Edit mode active? In other words, are either of the buttons  
[STEP 1-8] or [STEP 9-16] on? (If so, turning some of the knobs may  
unexpectedly change some of the recorded steps.) (Page 73)  
The Sequence doesn’t play back.  
• Is Show Value active? (Page 31) Is Original Value active? (Page 32)  
Make sure these are off.  
• Have you selected any of these modes — Pattern Job, MIDI Setup, or  
Utility?  
• When syncing to another MIDI device, have you made sure that the  
MIDI connections and relevant settings are correct? (Page 96)  
• Is the MIDI clock set to “Internal”? (Page 97)  
Recording (either Sequence or Free EG) doesn’t work.  
Is the Pattern mode active? Press [PATTERN] to make sure you’re in  
Pattern mode.  
Free EG tracks can’t be recorded.  
Are any of the Free EG tracks selected (on)? (Page 60)  
Is the Synth track selected?  
Turning Free EG tracks on or off has no effect.  
The length of the notes of the Sequence sounds wrong.  
Has the playback Gate Time been set to a value other than “100”? (Page  
35)  
The pitch of the Sequence sounds wrong.  
Has the Transpose Pattern setting been changed? Call up this function  
to check the value, and change it if necessary. (Page 66)  
When playing by the external sequencer, the Step  
Sequencer of the AN200 starts.  
Is the MIDI control set to “Out” or “Off”? (Page 107)  
When playing the AN200 by the AN200 Editor, the Step  
Sequencer of the AN200 does not play correctly even if  
pressing the [PLAY] button.  
• Is the MIDI control set to “On” or “In”? (Page 107)  
• Is the MIDI clock set to “Internal”? (Page 97)  
The bulk data cannot be received by the AN200 Editor.  
Are the MIDI IN/OUT jacks of the AN200 and the MIDI OUT/IN jacks of  
the computer (or MIDI interface) are properly connected? (Page 106)  
115  
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Appendix  
Analog Physical Modeling Synthesis and the AN200  
At the heart of the AN200’s stunning, dynamic analog-like sound is a highly sophisticated  
and versatile tone generating method — the Analog Physical Modeling Synthesis system.  
We won’t try to explain how Analog Physical Modeling works — that would take several  
pages. Besides, you can hear for yourself the enormous power and punch this system  
delivers. In this section, we’ll just briefly outline the structure of the AN200, and show you  
what happens to the sound within the AN200 system as it’s generated, processed and  
enhanced.  
I Oscillators, Filters and Ampliers • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
Very simply, there are three basic elements of sound: pitch, tone (or timbre) and volume (or “amplitude” in  
synth-speak). Within the AN200, these three elements are created or controlled by the VCO (oscillator), VCF  
(filter), and VCA (amplifier).  
VCO  
VCF  
VCA  
OUT  
The amplifier determines the volume  
The filter controls the timbre  
The oscillator creates the source pitch  
(and also the basic timbre, depending on the waveform)  
And that’s basically how the AN200 creates sound. Of course, there are a few other elements in the system  
— as you can see here:  
PEG  
LFO1, LFO2  
FEG  
VCF  
AEG  
VCA  
Effects  
VCO1  
Oscillator Sync  
Distortion  
3-Band EQ  
Master  
Slave  
Ring  
Modulator  
Oscillator  
Sync  
FM  
MIXER  
VCO2  
Noise  
Feedback  
Control blocks in italics are functions that can only be changed or adjusted by using the  
included AN200 Editor software. They cannot be controlled from the panel of the AN200  
itself.  
116  
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Analog Physical Modeling Synthesis andAtphpeeAnNd2i0x0  
I VCO 1 and VCO 2• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
Here is where the sound begins. The VCO generates a waveform — usually relatively simple ones, such as  
sine, saw, and square waves. The AN200 features two independent VCOs, each with an extensive wave set,  
providing sound-creating capabilities that are exceptionally complex and flexible — for a dynamic, rich  
sound that would be impossible with just one VCO. (Also see Tips 42, 44, and 46.)  
What’s more, VCO 1 is actually made up of two oscillators, which can be configured as “master” and “slave.”  
Plus, VCO 2 can be used to modulate VCO 1, for even greater sonic complexity.  
well — for creating a variety of special tremolo, wah, and vibrato effects.  
I VCF • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
Here’s where the sound is processed. The VCF takes the sound of the VCOs and filters out certain frequency  
ranges. The more complex the sound generated by the VCOs, the greater the sound-shaping potential of  
this section.  
VCF includes a comprehensive set of different filter types (such as Low Pass, High Pass, Band Pass, and  
Band Eliminate), and provides controls for adjusting the Cutoff frequency of the filter, and the Resonance (or  
emphasis) of the frequency cutoff point. (Also see Tips 18 - 20.)  
I VCA • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •  
Finally, here’s where the sound level is controlled. The VCA (controlled over time by the AEG block; see Tip  
36) outputs the sound, before it is sent to the Effect block for more processing. (Also see Tips 15 - 17.)  
117  
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Appendix  
MIDI Data Format  
Since this is a relative change parameter in Rhythm track, it specifies an increase or decrease relative  
to 64. Increasing this value will lengthen the release time that follows a note-off.  
1. Channel messages  
1.1 Note on/note off  
These messages convey keyboard performance data.  
1.2.12 Attack Time  
This message adjusts the EG attack time that was specified by the sound data.  
Range of note numbers transmitted and received = C-2...G8  
Velocity range = 1...127 (Velocity is received only for note-on)  
Control#  
73  
Parameter  
Attack Time  
Data Range  
0...127  
Synth Track only  
1.2 Control changes  
0...64...127  
(-64...0...+63)  
Rhythm Track only  
These messages convey control operation information for volume or pan etc.  
Their functions are differentiated by the control number (Ctrl#).  
Since this is a relative change parameter in Rhythm track, it specifies an increase or decrease relative  
to 64. Increasing this value will make the attack more gradual, and decreasing this value will make  
the attack sharper.  
1.2.1 Bank Select  
This message selects the voice bank.  
Control#  
0
32  
Parameter  
Bank Select MSB  
Bank Select LSB  
Data Range  
0...127  
0...127  
1.2.13 Brightness  
This message adjusts the cutoff frequency of the low pass filter specified by the sound data.  
The Bank Select data will be processed only after a Program Change is received, and then voice bank  
will change at that time. If you wish to change the voice bank as well as the voice, you must transmit  
Bank Select and Program Change messages as a set, in the following order: Bank Select MSB, LSB,  
and Program Change.  
Control#  
74  
Parameter  
Brightness  
Data Range  
0...127  
0...64...127  
(-64...0...+63)  
Synth Track only  
Rhythm Track only  
1.2.2 Modulation  
This message controls the depth of modulation.  
Since this is a relative change parameter in Rhythm track, it specifies an increase or decrease relative  
to 64. Lower values will produce a more mellow sound.  
For some sounds, the effective range may be less than the possible range of settings.  
Control#  
1
Parameter  
Modulation  
Data Range  
0...127  
1.2.14 Decay Time  
This message adjusts the EG decay time that was specified by sound data.  
1.2.3 Portamento Time  
This message controls the degree of Portamento (see 1.2.9).  
Control#  
75  
Parameter  
Decay Time  
Data Range  
0...127  
Synth Track only  
Control#  
5
Parameter  
Portamento Time  
Data Range  
0...127  
It determines how long it takes for the sound changes from maximum level to sustain level.  
1.2.15 Effect4 Depth  
This message adjusts the Send level to Effect.  
A value of 0 is no effect, and 127 is the longest Portamento time. No effect in Rhythm tracks.  
1.2.4 Data Entry  
This message sets the value of the parameter which was specified by RPN (see 1.2.17) and NRPN  
(see 1.2.16) (Rhythm Track only).  
Control#  
94  
Parameter  
Effect4 Depth  
Data Range  
0...127  
Control#  
6
38  
Parameter  
Data Entry MSB  
Data Entry LSB  
Data Range  
0...127  
0...127  
Increasing this value will more effective.  
1.2.16 NRPN (Non-registered parameter number)  
Use NRPN MSB and NRPN LSB to specify the parameter that you wish to modify, and then use Data  
Entry (see 1.2.4) to set the value for the specified parameter. (Rhythm Track only).  
1.2.5 Main Volume  
This message controls the volume of each part. (It is used to adjust the volume balance between  
parts.)  
NRPN  
Data Entry*1  
MSB LSB  
Parameter Name and Data Range  
Drum Instrument Pitch Coarse  
MSB LSB  
Control#  
7
Parameter  
Main Volume  
Data Range  
0...127  
18H rrH  
mm  
--  
rr : drum instrument note number  
mm : 00H - 40H - 7FH (-64...0...+63)  
With a value of 0 there will be no sound, and a value of 127 will produce the maximum volume.  
*1 See 1.2.4  
1.2.6 Panpot  
This message controls the panning (stereo location) of each part.  
1.2.17 RPN (Registered parameter number)  
Use RPN MSB and RPN LSB to specify the parameter that you wish to modify.  
Control#  
10  
Parameter  
Pan  
Data Range  
0...64...127  
RPN  
MSB LSB  
Data Entry *1  
MSB LSB  
0 is left, 64 is center, and 127 is right.  
Parameter Name and Value Range  
RPN Null  
1.2.7 Expression  
This message controls expression for each part. (It is used to create volume changes during a song.)  
This empties settings from RPN and NRPN  
numbers.  
Internal data is not affected.  
7FH 7FH  
--  
--  
Control#  
1l  
Parameter  
Expression  
Data Range  
0...127  
*1 See 1.2.4  
1.2.8 Holdl  
This message controls sustain pedal on/off.  
1.2.18 Others  
If the Control Change IN/OUT = ALL, all following Control Change Number are transmitted and  
received.  
Control#  
64  
Parameter  
Hold1  
Data Range  
0...63, 64...127  
(OFF, ON)  
If the Control Change IN/OUT = NORM, the following Control Change Number in  
mitted and received.  
are trans-  
When this is ON, currently-sounding notes will continue to sound even if note-off messages are  
received.  
CC#  
category  
SCENE  
param  
SYNTH  
3
RHYTHM  
1.2.9 Portamento  
scene  
wave  
pmd  
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
This message controls Portamento pedal on/off.  
LFO  
15  
Control#  
65  
Parameter  
Portamento  
Data Range  
0...63, 64...127  
(OFF, ON)  
18  
*
*
*
pmd2  
fmd  
57  
19  
When ON, Portamento produces a smooth glide connecting two notes of different pitch. The time  
over which the pitch changes is adjusted by Portamento Time (see 1.2.3). No effect in Rhythm tracks.  
amd  
80  
speed  
attack  
decay  
16  
AEG  
73*  
75*  
31  
1.2.10 Harmonic Content  
This message adjusts the resonance of the filter that is specified for the sound.  
sustain  
release  
attack  
Control#  
71  
Parameter  
Harmonic Content  
Data Range  
0...127  
72*  
82  
Synth Track only  
FEG  
0...64...127  
(-64...0...+63)  
Rhythm Track only  
decay  
83  
sustain  
release  
key assign  
28  
Since this is a relative change parameter in Rhythm track, it specifies an increase or decrease relative  
to 64. Higher values will produce a more distinctive sound.  
For some sounds, the effective range may be less than the possible range of settings.  
29  
Common  
8
9
1.2.11 Release Time  
This message adjusts the EG release time that was specified by the sound data.  
portamento  
wave  
5*  
VCO1  
SYNC  
VCO2  
50  
*
*
Control#  
72  
Parameter  
Release Time  
Data Range  
0...127  
mode  
34  
Synth Track only  
wave  
51  
0...64...127  
(-64...0...+63)  
Rhythm Track only  
118  
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MIDI DAatpapFeonrdmixat  
2. System exclusive messages  
2.1 Parameter changes  
CC#  
category  
param  
vco 1/2  
SYNTH  
68  
RHYTHM  
This device uses the following parameter changes.  
[ UNIVERSAL REALTIME MESSAGE ]  
1) Master Volume  
misc  
-
-
fm depth  
sync pitch  
noise level  
type  
35  
22  
-
[ UNIVERSAL NON REALTIME MESSAGE ]  
1) Identity Request (INQUIRY MESSAGE)  
2) Identity Reply (INQUIRY MESSAGE)  
39  
-
EFFECT  
88  
-
89  
-
[ AN200 NATIVE PARAMETER CHANGE ]  
1) AN200 System parameter change  
param  
48  
-
*
*
wet ( send )  
switch  
94  
94  
-
2) Current Voice Common parameter change  
3) Current Voice Additional parameter change  
4) Current Voice Element parameter change  
5) Currnet Voice Step Seq. parameter change  
6) Currnet Rhythm Step Seq. parameter change  
7) Current Effect parameter change  
DISTORTION  
VCF  
49  
cutoff  
74*  
74*  
-
filter type  
resonance  
59  
71*  
8) Current Mulit Part parameter change  
71*  
-
2.1.1 Universal realtime messages  
2.1.1.1 Master Volume  
FEG depth  
pan  
81  
10*  
7*  
MIXER  
10*  
7*  
volume  
11110000  
01111111  
01111111  
00000100  
00000001  
* 0sssssss  
0ttttttt  
11110111  
or  
F0H  
7FH  
7FH  
04H  
01H  
SSH  
TTH  
F7H  
= Exclusive status  
= Universal Real Time  
= ID of target device  
= Sub-ID #1=Device Control Message  
= Sub-ID #2=Master Volume  
= Volume LSB  
1.3 Channel mode messages  
These messages specify the basic operation of a part.  
1.3.1 All Sound Off  
= Volume MSB  
= End of Exclusive  
This message silences all notes being played on the corresponding channel.  
However, channel messages such as Note-on and Hold-on will be maintained in their present state.  
11110000  
01111111  
0xxxnnnn  
00000100  
00000001  
0sssssss  
0ttttttt  
11110111  
F0H  
7FH  
XNH  
04H  
01H  
SSH  
TTH  
F7H  
= Exclusive status  
Control#  
120  
Parameter  
All Sound Off  
Data Range  
0
= Universal Real Time  
= Device Number, xxx = don't care  
= Sub-ID #1=Device Control Message  
= Sub-ID #2=Master Volume  
= Volume LSB  
1.3.2 Reset All Controllers  
This message changes the settings of the following controllers.  
= Volume MSB  
= End of Exclusive  
Controller  
Value  
Pitch bend change  
Channel pressure  
Modulation  
Expression  
0 (Center)  
0 (OFF)  
When received, the Volume MSB is reflected in the System Parameter MASTER VOLUME.  
0 (OFF)  
* The binary expression 0sssssss is expressed in hexadecimal as SSH.  
The same applies elsewhere.  
127 (Max.)  
0 (OFF)  
Hold  
Portamento  
0 (OFF)  
2.1.2 Universal non-realtime messages  
2.1.2.1 Identity Request  
The following data is not changed  
Parameter values specified for program change, bank select MSB/LSB, volume, pan, effect send level  
4.  
11110000  
01111110  
0xxxnnnn  
00000110  
00000001  
11110111  
F0H  
7EH  
XNH  
06H  
01H  
F7H  
= Exclusive status  
= Universal Non-Real Time  
= ID of target device  
= Sub-ID #1=General Information  
= Sub-ID #2=Identity Request  
= End of Exclusive  
Control#  
121  
Parameter  
Reset All Controllers  
Data Range  
0
1.3.3 All Note Off  
This message turns off all notes which are currently on for the corresponding part.  
However, if Hold 1 or Sostenuto are on, notes will continue to sound until these are turned off.  
When this message is received, the Identity Reply Message (2.1.2.2, below) is transmitted.  
2.1.2.2 Identity Reply  
Control#  
123  
Parameter  
All Note Off  
Data Range  
0
11110000  
01111110  
0xxxnnnn  
00000110  
00000010  
01000011  
00000000  
01000001  
00000010  
00000101  
00000000  
00000000  
00000000  
00000001  
11110111  
F0H  
7EH  
XNH  
06H  
02H  
43H  
00H  
41H  
02H  
05H  
00H  
00H  
00H  
01H  
F7H  
= Exclusive status  
= Universal Non-Real Time  
= ID of target device  
= Sub-ID #1=General Information  
= Sub-ID #2=Identity Reply  
1.3.4 Omni Off  
Works the same as when All Note Off is received.  
Control#  
124  
Parameter  
Omni Off  
Data Range  
0
= YAMAHA ID  
1.3.5 Omni On  
Works the same as when All Note Off is received.  
= Device Family Code LSB AN200 ID #1  
= Device Family Code MSB AN200 ID #2  
= Device Number Code LSB AN200 ID #3  
= Device Number Code MSB AN200 ID #4  
Control#  
125  
Parameter  
Omni On  
Data Range  
0
1.3.6 Mono  
Works the same as when All Sound Off is received, and if the value (mono number) is in the range of  
0... 16, sets the corresponding channel to Mode4* (m = 1).  
= End of Exclusive  
Control#  
126  
Parameter  
Mono  
Data Range  
0 ... 16  
When the Identity Request message (2.1.2.1, above) is received, this message is transmitted.  
* Mode4 is a state in which only channel messages on the specified channel will be received, and  
notes will be played individually (monophonically).  
2.1.3 AN200 Native parameter change  
This message sets parameters unique to the AN200.  
1.3.7 Poly  
Each message can set a single parameter. The message format is as follows.  
Works the same as when All Sound Off is received, and sets the corresponding channel to Mode3*.  
11110000  
01000011  
0001nnnn  
01011100  
0ggggggg  
0mmmmmmm  
0lllllll  
0vvvvvvv  
:
F0H  
43H  
1NH  
5CH  
GGH  
MMH  
LLH  
VVH  
:
Exclusive status  
YAMAHA ID  
N:Device Number  
Model ID  
Address High  
Address Mid  
Address Low  
Data  
Control#  
127  
Parameter  
Poly  
Data Range  
0
* Mode3 is when channel messages will be received only on the specified channel, and notes will be  
sounded polyphonically.  
1.4 Program change  
This message is used to switch voices.  
It changes the program number on the receiving channel. When the change is to include the voice  
bank, transmit the program change after sending the Bank Select message (see 1.2.1).  
11110111  
or  
F7H  
End of Exclusive  
11110000  
01000011  
0001nnnn  
01101101  
0ggggggg  
0mmmmmmm  
0lllllll  
F0H  
43H  
Exclusive status  
YAMAHA ID  
N:Device Number  
Model ID  
Address High  
Address Mid  
Address Low  
1.5 Pitch bend  
This message conveys information on pitch bend operations.  
1NH  
6DH  
GGH  
MMH  
LLH  
1.6 Channel aftertouch  
This message conveys the pressure after the key is played on the keyboard (for an entire MIDI chan-  
nel). The pressure can be controlled for each part. This message will affect the notes currently play-  
ing.  
119  
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Appendix  
MIDI Data Format  
0vvvvvvv  
:
11110111  
VVH  
:
F7H  
Data  
Address and Byte Count are given in tables <1-n>.  
Byte Count is indicated by the total size of the Data in tables <1-n>.  
Bulk dump is received when the beginning of the block is specified in "Address."  
"Block" indicates the unit of the data string that is indicated in tables <1-n> as "Total Size."  
Check sum is the value that produces a lower 7 bits of 0 when ths Start Address, Byte Count,  
Data, and the Check sum itself are added.  
End of Exclusive  
For parameters whose Data Size is 2 or 4, the appropriate amount of data will be transmitted as  
indicated by Size.  
2.1.3.1 System parameter change  
2.2.1.1 System bulk dump  
This message sets the System block (see Tables <2-1> and <2-2>).  
This message sets the System block (see Tables <2-1> and <2-2>).  
2.1.3.2 Current Voice Common parameter change  
2.2.1.2 Current Voice Common bulk dump  
This message sets the Common block of the voice is sounding currently (see Tables <1-1> and  
<1-2>).  
This message sets the Common block of the voice is sounding currently (see Tables <1-1> and  
<1-2>).  
2.1.3.3 Current Voice Additional parameter change  
2.2.1.3 Current Voice Additional bulk dump  
This message sets the Additional block of the voice is sounding currently (see Tables <1-1> and  
<1-4>).  
This message sets the Additional block of the voice is sounding currently (see Tables <1-1> and  
<1-4>).  
2.1.3.4 Current Voice Element parameter change  
2.2.1.4 Current Voice Element bulk dump  
This message sets the Element block of the voice is sounding currently (see Tables <1-1> and <1-  
3>).  
This message sets the Element block of the voice is sounding currently (see Tables <1-1> and <1-  
3>).  
2.1.3.5 Current Voice Scene1 parameter change  
2.2.1.5 Current Scene1 bulk dump  
This message sets the Scene1 block of the voice is sounding currently (see Tables <1-1> and <1-  
5>).  
This message sets the Scene1 block of the voice is sounding currently (see Tables <1-1> and <1-  
5>).  
2.1.3.6 Current Voice Scene2 parameter change  
2.2.1.6 Current Scene2 bulk dump  
This message sets the Scene2 block of the voice is sounding currently (see Tables <1-1> and <1-  
6>).  
This message sets the Scene2 block of the voice is sounding currently (see Tables <1-1> and <1-  
6>).  
2.1.3.7 Current Voice Step Seq parameter change  
2.2.1.7 Current Voice Step Seq bulk dump  
This message sets the Step Seq block of the voice(SYNTH Track) is sounding currently (see  
Tables <1-1> and <1-7>).  
This message sets the Step Seq block of the voice(SYNTH Track) is sounding currently (see  
Tables <1-1> and <1-7>).  
2.1.3.8 Currnet Rhythm Step Seq parameter change  
2.2.1.8 Current Rhythm Step Seq bulk dump  
This message sets the Step Seq block of the Rhythm Track (see Tables <2-1> and <2-8>).  
This message sets the Step Seq block of the Rhythm Track is sounding currently (see Tables <2-  
1> and <2-8>).  
2.1.3.9 Current Effect parameter change  
This message sets the Effect block (see Tables <2-1> and <2-3>).  
2.2.1.9 Current Effect bulk dump  
This message sets the Effect block (see Tables <2-1> and <2-3>).  
2.1.3.10 Current Mulit Part parameter change  
This message sets the Multi Part block (see Tables <2-1> and <2-6>).  
2.2.1.10 Current Multi Part bulk dump  
This message sets the Multi Part block (see Tables <2-1> and <2-6>).  
2.2 Bulk dump  
2.2.1.11 User Pattern Voice bulk dump  
This device uses only the following bulk dump receiving messages.  
This message sets the User Pattern Voice block (see Tables <1-1> and <1-8>).  
[ AN200 NATIVE BULK DUMP ]  
1) System bulk dump  
2.2.1.12 User Pattern Voice Additional bulk dump  
This message sets the User Pattern Voice Additional block (see Tables <1-1> and <1-9>).  
2) Current Voice Common bulk dump  
3) Current Voice Additional bulk dump  
4) Current Voice Element bulk dump  
5) Current Voice Scene1 bulk dump  
6) Current Voice Scene2 bulk dump  
7) Currnet Voice Step Seq. bulk dump  
8) Currnet Rhythm Step Seq. bulk dump  
9) Current Effect bulk dump  
2.2.1.13 User Pattern Voice Scene1 bulk dump  
This message sets the User Pattern Voice Scene1 block (see Tables <1-1> and <1-10>).  
2.2.1.14 User Pattern Voice Scene2 bulk dump  
This message sets the User Pattern Voice Scene2 block (see Tables <1-1> and <1-11>).  
10) Current Mulit Part bulk dump  
11) User Pattern Voice 1...128  
2.2.1.15 User Pattern Effect bulk dump  
12) User Pattern Voice Additional 1...128  
13) User Pattern Voice Scene1 1...128  
14) User Pattern Voice Scene2 1...128  
15) User Pattern Multi Part 1 ... 128  
16) User Pattern Rhythm Step Seq 1 ... 128  
17) User Song 1 ... 10  
This message sets the User Pattern Voice Effect block (see Tables <2-1> and <2-9>).  
2.2.1.16 User Pattern Multi Part bulk dump  
This message sets the User Pattern Voice Multi Part block (see Tables <2-1> and <2-8>).  
2.2.1.17 User Pattern Rhythm Step Seq bulk dump  
This message sets the User Pattern Rhythm Step Seq block (see Tables <2-1> and <2-8>).  
And the following bulk dump messages are received and changed as data of the AN200.  
2.2.1.18 User Song bulk dump  
[ AN1x BULK DUMP ]  
1) AN1x Current Common bulk dump  
2) AN1x Current Scene bulk dump  
3) AN1x Current Step Seq Pattern bulk dump  
4) AN1x User Voice 1 ... 128  
This message sets the User Song block (see Tables <2-1> and <2-8>).  
2.2.2 AN1x bulk dump  
The AN1x bulk dump messages are received and changed as data of the AN200.  
2.2.1 AN200 Native Bulk Dump  
11110000  
01000011  
0000nnnn  
01011100  
0sssssss  
0ttttttt  
0ggggggg  
0mmmmmmm  
0lllllll  
0vvvvvvv  
:
F0H  
43H  
0NH  
5CH  
SSH  
TTH  
GGH  
MMH  
LLH  
VVH  
:
Exclusive status  
YAMAHA ID  
N:Device Number  
Model ID  
ByteCountMSB  
ByteCountLSB  
Address High  
Address Mid  
Address Low  
Data  
This message sets the special parameters for AN200.  
Unlike Parameter change, one message can modify multiple parameters.  
11110000  
01000011  
0000nnnn  
01011100  
0sssssss  
0ttttttt  
0ggggggg  
0mmmmmmm  
0lllllll  
0vvvvvvv  
:
F0H  
43H  
0NH  
5CH  
SSH  
TTH  
GGH  
MMH  
LLH  
VVH  
:
Exclusive status  
YAMAHA ID  
N:Device Number  
Model ID  
ByteCountMSB  
ByteCountLSB  
Address High  
Address Mid  
Address Low  
Data  
0kkkkkkk  
11110111  
KKH  
F7H  
Check-sum  
End of Exclusive  
The details are the same as for 2.2.1 (AN200 Native Bulk Dump). However, see Table <3-1> for  
the Base address.  
More details (Address, Byte Count, etc.), see the AN1x parameter list included with the AN1x.  
0kkkkkkk  
11110111  
KKH  
F7H  
Check-sum  
End of Exclusive  
120  
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MIDI DAatpapFeonrdmixat  
2.2.2.1 AN1x Current Common bulk dump  
3. Realtime Messages  
When the Common block bulk data of the voice sounds currenly is received from the AN1x, the  
AN200 responds to it (see the Table <3-1>).  
3.1 Active Sensing  
11111110  
FEH  
The following parameters are invalid on the AN200, or affect differently compared with the ones  
applied to the AN1x.  
Scene Select (Always "Scene1" is fixed.)  
This is transmitted by 200msec.  
After FE is received one time, if the MIDI signal does not come within 400 msec, AN200 will act  
the same as when ALL SOUND OFF, ALL NOTE OFF, and RESET ALL CONTROLLERS are  
received, and return to the condition where has not been received once.  
Layer Mode ("Single" or "Unison")  
Layer Pan, Layer Separation  
Common Vtrl Matrix 1—2 Data (Source, Parameter, Depth)  
Vari-Ef Type (Always "Gutar Amp.Simulator" is fixed.)  
Dly-Ef, Rev-Ef Data (Type, Return, Parameter 1—7)  
Arpeggio/StepSEQ Scene Sw. ("Off" or "On (only Scene1-side)")  
FreeEG Track Scene Switch ("Off or "On (only Scene1-side)")  
Parameters in connection with Arpeggio.  
3.2 Timing Clock  
11111000  
ON/OFF of the transmitting and receiving can be set.  
F8H  
3.3 Start  
11111010  
ON/OFF of the transmitting and receiving can be set.  
FAH  
2.2.2.2 AN1x Current Scene1 bulk dump  
When the Scene1 block bulk data of the voice sounds currenly is received from the AN1x, the  
AN200 responds to it (see the Table <3-1>).  
3.4 Continue  
11111011  
ON/OFF of the transmitting and receiving can be set.  
The following parameters are reacted by the AN200.  
Ctrl Matrix 16 Data (Source, Parameter, Depth)  
FBH  
2.2.2.3 AN1x Current Step Seq Pattern bulk dump  
When the Step SEQ block of the voice sounds currenly is received from the AN1x, the AN200  
responds to it (see the Table <3-1>).  
3.5 Stop  
11111100  
ON/OFF of the transmitting and receiving can be set.  
FCH  
The Following parameters are invalid on the AN200, or affect differently compared with the ones  
applied to the AN1x.  
Step Seq Base Unit  
Step Seq Length  
Step Seq CtrlChange Value1...16  
4. System Common Messages  
4.1 Song Position Pointer  
2.2.2.4 AN1x User Voice bulk dump  
11110010  
0vvvvvvv  
0vvvvvvv  
F2H  
When the User Voice block bulk data is received from the AN1x, the AN200 responds to it (see  
the Table <3-1>).  
SONG POSITION LSB  
SONG POSITION MSB  
The following parameters are invalid on the AN200, or affect differently compared with the ones  
applied to the AN1x.  
Data of Scene 2  
ON/OFF of the transmitting and receiving can be set.  
Common Data (See 2.2.2.1)  
Scene1 Data (See 2.2.2.2)  
<1-1>  
Parameter Base Address  
MODEL ID = 5C (AN1x)  
Parameter  
Address  
(H)  
10  
Description  
(M)  
00  
(L)  
00  
00  
00  
00  
00  
00  
Curret Voice  
Current Voice Common  
AN200 Current Voice Add  
Current Voice Step Seq  
10  
0D  
0E  
10  
10  
10  
Current Voice Element  
10  
30  
AN200 Current Voice Scene1  
AN200 Current Voice Scene2  
10  
31  
AN200 User Pattern Voice  
20  
:
00  
:
00  
:
AN200 User Pattern Voice 1  
:
20  
7F  
00  
AN200 User Pattern Voice 128  
AN200 User Pattern Voice Add  
AN200 User Pattern Voice Scene-1  
AN200 User Pattern Voice Scene-2  
22  
:
22  
00  
:
7F  
00  
:
00  
AN200 User Pattern Voice Add 1  
:
AN200 User Pattern Voice Add 128  
40  
:
40  
00  
:
7F  
00  
:
00  
AN200 User Pattern Voice Scene-1 1  
:
AN200 User Pattern Voice Scene-1 128  
41  
:
00  
:
00  
:
AN200 User Pattern Voice Scene-2 1  
:
41  
7F  
00  
AN200 User Pattern Voice Scene-2 128  
<1-2>  
MIDI Parameter Change table ( Current Voice Common Buffer)  
Address  
(H)  
10 00 00  
Size  
(H)  
1
1
1
1
1
1
1
1
1
1
1
Data  
(H)  
Prameter Name  
Description  
Default  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
00...16  
Voice Name 1  
Voice Name 2  
Voice Name 3  
Voice Name 4  
Voice Name 5  
Voice Name 6  
Voice Name 7  
Voice Name 8  
Voice Name 9  
Voice Name 10  
Voice Category  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
--,Pf...Wv  
I
n
I
t
01  
02  
03  
04  
05  
06  
07  
08  
09  
0a  
P
t
n
--  
0b  
0c  
0d  
0e  
0f  
1
1
1
1
1
NOT USED (AN1x : Scene Select)  
Unison Sw. (AN1x : Layer Mode)  
NOT USED  
NOT USED  
Unison Detune  
Scene1(1):fixed  
off(0),on(1)  
1(scene1)  
00(off)  
--  
--  
6
00...01  
01...20  
1...32  
121  
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Appendix  
MIDI Data Format  
10  
12  
13  
14  
15  
16  
17  
18  
19  
2
1
1
1
1
1
1
1
1
27...F0  
Common BPM  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
20(14h) ... 40(28h) ... 240(F0h) ... 300(12Ch)  
*3  
8C(140)  
--  
--  
--  
--  
--  
--  
--  
--  
1a  
1b  
1c  
1e  
20  
22  
24  
26  
1
1
2
2
2
2
2
2
NOT USED (AN1x : Var-Ef Type)  
Output Gain (AN1x : reserve)  
Gutar Amp.Simulator : Dist Drive  
Gutar Amp.Simulator : Amp.Type  
Gutar Amp.Simulator : LPF  
Gutar Amp.Simulator : Dist Out Level  
NOT USED  
Gutar Amp.Simulator:fixed  
+0dB(0), +6dB(1), +12dB(2)  
0...100  
off(0) ,stack(1) ,combo(2) ,tube(3)  
1.0k~Thru  
0d (Amp.Sim.)  
00(+0dB)  
64(100)  
01(stack)  
30(5.0kHz)  
3c(60)  
00...02  
00...64  
00...03  
22...3C  
00...64  
0~100  
--  
--  
NOT USED  
28  
29  
2a  
2b  
2c  
2d  
2e  
1
1
1
1
1
1
1
04...28  
34...4C  
0E...36  
34...4C  
0A...78  
1C...3A  
34...4C  
3-Band EQ Low Freq  
3-Band EQ Low Gain  
3-Band EQ Mid Freq  
3-Band EQ Mid Gain  
3-Band EQ Mid Resonance(Q)  
3-Band EQ High Freq  
3-Band EQ High Gain  
32Hz(04)...2.0kHz(28)  
11(140Hz)  
40(+0dB)  
28(2.0kHz)  
40(+0dB)  
0A(1.0)  
-12dB(34)...0(40)...+12dB(76)  
100Hz(0E)...10.0kHz(36)  
-12dB(34)...0(40)...+12dB(4C)  
1.0(10)...12.0(78)  
500Hz(1C)...16.0kHz(3A)  
-12dB(34)...0(40)...+12dB(4C)  
34(8.0kHz)  
40(+0dB)  
2f  
1
1
1
2
2
2
2
2
2
2
1
1
2
2
2
2
2
2
2
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
30  
31  
32  
34  
36  
38  
3a  
3c  
3e  
40  
41  
42  
44  
46  
48  
4a  
4c  
4e  
50  
51  
52  
53  
54  
55  
56  
1
1
1
1
1
1
1
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
--  
--  
--  
--  
--  
--  
--  
57  
58  
5a  
1
2
2
NOT USED  
NOT USED  
NOT USED  
--  
--  
--  
5c  
5d  
1
1
00...03  
00...04  
Free EG Trigger  
Free EG Loop Type  
free(0),midi in notes(1),all notes(2),seq start(3)  
off(0),forwardd(1),forwardd-half(2),  
alternate(3),alternate-half(4)  
03(seq start)  
01(forward)  
5e  
1
02...60  
Free EG Length  
1/2bar(2),1bar(3),3/2bars(4),  
05(2bars)  
2bars(5),3bars(6),4bars(7),6bars(8),  
8bars(9),1.0sec(0A)...8.0sec(50)  
...16.0sec(60)  
5f  
1
1
1
1
1
1
1
1
1
2
NOT USED  
Free EG Trk Param 1  
Free EG Trk Scene Switch 1  
Free EG Trk Param 2  
Free EG Trk Scene Switch 2  
Free EG Trk Param 3  
--  
60  
61  
62  
63  
64  
65  
66  
67  
68  
00...40  
00...01  
00...40  
00...01  
00...40  
00...01  
00...40  
00...01  
00...01  
00...7F  
00...01  
00...7F  
off(0)...Track Level(40)  
off(0),on(1)  
off(0)...Track Level(40)  
off(0),on(1)  
off(0)...Track Level(40)  
off(0),on(1)  
off(0)...Track Level(40)  
off(0),on(1)  
0...1  
0...127  
0...1  
0...127  
*1  
*1  
*1  
*1  
00(off)  
00(off)  
00(off)  
00(off)  
00(off)  
00(off)  
00(off)  
00(off)  
1
Free EG Trk Scene Switch 3  
Free EG Trk Param 4  
Free EG Trk Scene Switch 4  
Free EG Trk1 Data1 MSB  
Free EG Trk1 Data1 LSB  
Free EG Trk1 Data2 MSB  
Free EG Trk1 Data2 LSB  
*2  
*2  
*2  
*2  
0
1
0
6a  
:
2
:
:
03 66  
03 68  
03 6a  
2
00...01  
00...7F  
00...01  
00...7F  
00...01  
00...7F  
Free EG Trk1 Data192 MSB  
Free EG Trk1 Data192 LSB  
Free EG Trk2 Data1 MSB  
Free EG Trk2 Data1 LSB  
Free EG Trk2 Data2 MSB  
Free EG Trk2 Data2 LSB  
0...1  
0...127  
0...1  
0...127  
0...1  
0...127  
*2  
*2  
*2  
*2  
*2  
*2  
1
0
1
0
1
0
2
2
:
:
:
06 66  
06 68  
06 6a  
2
00...01  
00...7F  
00...01  
00...7F  
00...01  
00...7F  
Free EG Trk2 Data192 MSB  
Free EG Trk2 Data192 LSB  
Free EG Trk3 Data1 MSB  
Free EG Trk3 Data1 LSB  
Free EG Trk3 Data2 MSB  
Free EG Trk3 Data2 LSB  
0...1  
0...127  
0...1  
0...127  
0...1  
0...127  
*2  
*2  
*2  
*2  
*2  
*2  
1
0
1
0
1
0
2
2
:
:
:
09 66  
09 68  
09 6a  
2
00...01  
00...7F  
00...01  
00...7F  
00...01  
Free EG Trk3 Data192 MSB  
Free EG Trk3 Data192 LSB  
Free EG Trk4 Data1 MSB  
Free EG Trk4 Data1 LSB  
Free EG Trk4 Data2 MSB  
0...1  
0...127  
0...1  
0...127  
0...1  
*2  
*2  
*2  
*2  
1
0
1
0
2
2
122  
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MIDI DAatpapFeonrdmixat  
00...7F  
Free EG Trk4 Data2 LSB  
0...127  
*2  
0
:
:
:
0C 66  
2
00...01  
00...7F  
Free EG Trk4 Data192 MSB  
Free EG Trk4 Data192 LSB  
0...1  
0...127  
*2  
*2  
1
0
TOTAL SIZE 668  
*1 : see other table (Free EG Track Paramter List)  
*2 : only Bulk Dump (not received as parameter change)  
*3 : BPM = ((1st & 03h) * 128 + 2nd) + ((1st & 78h)/8)/10  
<1-3>  
MIDI Parameter Change table ( Current Voice Element Buffer )  
Address  
(H)  
10 10 00  
Size  
(H)  
1
1
1
1
1
1
1
Data  
(H)  
Prameter Name  
Description  
Default  
00...02  
28...58  
28...58  
00...7F  
00...7F  
01...03  
00...01  
Key Assign Mode  
Pich Up (PB Range +)  
Pich Down (PB Range -)  
PEG Decay  
PEG Depth  
PEG Switch  
poly(0),mono(1),legato(2)  
-24(28)...+24(58)  
-24(28)...+24(58)  
00(poly)  
42(+2)  
3E(-2)  
0
40(+0)  
03(both)  
00(normal)  
01  
02  
03  
04  
05  
06  
0...127  
-64...+63 semitones  
VCO1(1),VCO2(2),both(3)  
normal(0),sustain-key(1)  
full-time(0),fingered(1)  
0...127  
off(0),key-on(1)  
sine(0)...offset-s/h2(14)  
1(0)...256(FF)  
0...127  
1(0)...256(FF)  
off(0),vco1 mastter to slave(1), vco2 to vco1(2)  
-64...+63  
-64...+63  
Portamento Mode  
*1  
*2  
07  
08  
09  
0a  
0c  
0d  
0f  
10  
11  
12  
1
1
1
2
1
2
1
1
1
1
00...7F  
00...01  
00...14  
00...FF  
00...7F  
00...FF  
00...02  
00...7F  
00...7F  
00...04  
Portamento Time  
LFO Reset Mode  
LFO1 Wave  
LFO1 Speed  
LFO1 Delay  
LFO2 Speed  
Sync Mode  
Sync Pitch  
Sync Pitch Depth  
Sync Pitch Source  
2C(44)  
00(off)  
00(sine)  
53(84)  
0
1F(32)  
0(off)  
40(+0)  
40(+0)  
00(fixed)  
fixed(0),PEG(1),FEG(2),LFO1(3),  
LFO2(4)  
13  
14  
15  
1
1
1
01...03  
00...7F  
00...04  
Sync Pitch Mod Switch  
FM Depth  
FM Source 1  
master(1),slave(2),both(3)  
-64...+63  
fixed(0),PEG(1),FEG(2),LFO1(3),  
LFO2(4)  
*5  
03(both)  
40(+0)  
00(fixed)  
16  
17  
1
1
00...07  
00...04  
00...06  
FM Source 2  
VCO1 Wave  
VCO1 Wave  
VCO2 freq(0),VCO1(1),VCO1-sub(2),  
PEG(3),FEG(4),LFO1(5),LFO2(6),VCO2 output(7)  
saw(0),pulse(1),saw2(2),mix(3)  
multi-saw(4)  
saw(0),pulse(1),inner1(2),  
inner2(3),inner3(4),square(5),noise(6)  
-64...+63 semitone  
00(VCO2 freq)  
00(saw)  
*3  
*4  
18  
19  
1
1
00...7F  
0E...72  
VCO1 Pitch Coarse  
VCO1 Pitch Fine  
40(+0)  
40(+0)  
-50...+50 cent  
1a  
1b  
1
1
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...07  
VCO1 Edge  
VCO1 Pulse Width  
VCO1 Mix  
VCO1 PWM Depth  
Detune  
VCO1 PWM Source  
0...127  
64(100)  
40(50%)  
0%(0)...50%(40)...99%(7F)  
0...127  
-64...+63  
*7  
*8  
*7  
*8  
*7  
1c  
1d  
1
1
40(+0)  
0...127  
fixed(0),PEG(1),FEG(2),  
LFO1(3),LFO2(4),LFO2-phase(5),  
LFO2-fast(6),VCO2(7)  
-127...+127  
saw(0),pulse(1),saw2(2),mix(3)  
triangle(4),sine(5)  
-64...+63 semitone  
-50(0E)...+50 cent(72)  
0...127  
0%(0)...50%(40)...99%(7F)  
-64...+63  
-64...+63  
fixed(0),PEG(1),FEG(2),  
LFO1(3),LFO2(4),LFO2-phase(5),  
LFO2-fast(6),VCO1(7)  
fixed(0),PEG(1),FEG(2),  
LFO1(3),LFO2(4)  
-127...+127  
04(LFO2)  
1e  
20  
2
1
01...FF  
00...05  
VCO1 Pitch Mod Depth  
VCO2 Wave  
80(+0)  
00(saw)  
21  
22  
23  
24  
25  
1
1
1
1
1
00...7F  
0E...72  
00...7F  
00...7F  
00...7F  
00...7F  
00...07  
VCO2 Pitch Coarse  
VCO2 Pitch Fine  
VCO2 Edge  
VCO2 Pulse Width  
VCO2 PWM Depth  
VCO2 X-MOD Depth  
VCO2 PWM Source  
40(+0)  
40(+0)  
7F(127)  
40(50%)  
40(+0)  
*9  
*9  
*9  
*10  
*9  
26  
1
04(LFO2)  
00...04  
VCO2 X-MOD Source  
*10  
27  
29  
2a  
2b  
2c  
2
1
1
1
1
01...FF  
00...7F  
00...7F  
00...7F  
00...7F  
VCO2 Pitch Mod Depth  
Mixer VCO1 Level  
Mixer VCO2 Level  
Mixer Ring Mod Level  
Mixer Noise Level  
80(+0)  
7F(127)  
0
0
0
0...127  
0...127  
0...127  
0...127  
2d  
2e  
2f  
30  
31  
32  
1
1
1
1
1
1
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...05  
FilterEG Attack Time  
FilterEG Decay Time  
FilterEG Sustain Level  
FilterEG Release Time  
HPF Cutoff Freq  
0...127  
0...127  
0...127  
0...127  
0
40(64)  
7F(127)  
55(85)  
00(thru)  
00(LPF-24dB)  
0(thru)...127  
LPF-24dB(0),LFP-18dB(1),  
VCF Filter Type  
LPF-12dB(2),BPF(3),HPF-12dB(4),  
BEF(5)  
33  
34  
35  
37  
38  
39  
3a  
3b  
3c  
3d  
3e  
3f  
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
00...7F  
0D...7F  
00...FF  
00...7F  
20...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...8F  
VCF Filter Cutoff  
VCF Filter Resonance  
FilterEG Depth  
0...127  
-12(0D)...0(19)...+102(7F)  
-128...+127  
-64...+63  
-32...+63  
-64...+63  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
-64...+63  
-64...+63  
64(100)  
19(+0)  
A0(+32)  
40(+0)  
40(+0)  
40(+0)  
0
40(64)  
7F(127)  
24(36)  
0
FillrEG Velocity Sens  
VCF Keyboard Track  
VCF Filter Mod Depth  
AmpEG Attack Time  
AmpEG Decay Time  
AmpEG Sustain Level  
AmpEG Release Time  
VCA Feedback Level  
VCA Volume  
69(105)  
40(+0)  
40(+0)  
01(D63>W)  
40  
41  
42  
AmpEG Velocity Sens  
VCA Amp Mod Depth  
Gutitar Amp.Simulator Dry/Wet  
D63>W(1)...D=W(40)...D<W63(7F)  
123  
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Appendix  
MIDI Data Format  
43  
1
00... 00  
Distortion Switch  
0(off),1(on)  
1(on)  
44  
45  
46  
47  
48  
49  
4a  
4b  
4c  
4d  
4e  
4f  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
5a  
5b  
5c  
5d  
5e  
5f  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
6a  
6b  
6c  
6d  
6e  
6f  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
Ctrl Matrix Source1  
Ctrl Matrix Param 1  
Ctrl Matrix Depth 1  
Ctrl Matrix Source2  
Ctrl Matrix Param 2  
Ctrl Matrix Depth 2  
Ctrl Matrix Source3  
Ctrl Matrix Param 3  
Ctrl Matrix Depth 3  
Ctrl Matrix Source4  
Ctrl Matrix Param 4  
Ctrl Matrix Depth 4  
Ctrl Matrix Source5  
Ctrl Matrix Param 5  
Ctrl Matrix Depth 5  
Ctrl Matrix Source6  
Ctrl Matrix Param 6  
Ctrl Matrix Depth 6  
Ctrl Matrix Source7  
Ctrl Matrix Param 7  
Ctrl Matrix Depth 7  
Ctrl Matrix Source8  
Ctrl Matrix Param 8  
Ctrl Matrix Depth 8  
Ctrl Matrix Source9  
Ctrl Matrix Param 9  
Ctrl Matrix Depth 9  
Ctrl Matrix Source10  
Ctrl Matrix Param 10  
Ctrl Matrix Depth 10  
Ctrl Matrix Source11  
Ctrl Matrix Param 11  
Ctrl Matrix Depth 11  
Ctrl Matrix Source12  
Ctrl Matrix Param 12  
Ctrl Matrix Depth 12  
Ctrl Matrix Source13  
Ctrl Matrix Param 13  
Ctrl Matrix Depth 13  
Ctrl Matrix Source14  
Ctrl Matrix Param 14  
Ctrl Matrix Depth 14  
Ctrl Matrix Source15  
Ctrl Matrix Param 15  
Ctrl Matrix Depth 15  
NOT USED  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
*6,11  
*6  
*6  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
--  
70  
71  
72  
73  
Depends on Ctrl Matrix Param  
NOT USED  
NOT USED  
--  
--  
74  
75  
76  
1
1
1
NOT USED  
Oct Shift  
PEG Attack  
--  
3E...42  
00...7F  
-2(3E), 0(40),+2(42)  
0...127  
40(+0)  
0
77  
78  
1
1
00...14  
00...0F  
LFO2 Wave  
LFO Assign Group  
sine(0)...offset-s/h2(14)  
VCO1(bit3),VCO2(bit2),VCA(bit1),  
VCF(bit0)  
05(triangle)  
00(LFO1 to All)  
79  
1
01..03  
FM Algorithm  
both(1),master(2),slave(3)  
*5  
03(slave)  
TOTAL SIZE 7A  
*1 : Key Assign Mode = poly  
*2 : Key Assign Mode = mono,legato  
*3 : Oscillator Sync Mode = off  
*4 : Oscillator Sync Mode = on ('VCO1 master to slave' or 'VCO2 to VC1')  
*5 : Oscillator Sync Mode = 'VCO1 master to slave'  
*6 : see other table (Ctrl Matrix Paramter List)  
*7 : VCO1 Wave is not MultiSaw.  
*8 : VCO1 Wave is MultiSaw.  
*9 : VCO2 Wave is not Triangle or Sine.  
*10 : VCO1 Wave is Triangle or Sine.  
*11 : CC# 3,5,7,8,9,10,15,16,18,19,22,28,29,31,34,35,39,48,49,50,51,57,59,68,71,72,73,74,75,80,81,82,83,88,89,MW~AC8 cannot be set.  
<1-4>  
MIDI Parameter Change table ( AN200 Current Voice Additional Buffer)  
Address  
(H)  
10 0d 00  
01  
Size  
(H)  
1
Data  
(H)  
0...7F  
00...7F  
Prameter Name  
Description  
Default  
Scene Control Param  
VCO1/2 Balance  
0...127  
-64...0...+63  
0
1
40(+0)  
<1-5>  
MIDI Bulk Dump Parameter table ( AN200 Current Scene-1 )  
Address  
(H)  
10 30 00  
Size  
(H)  
2
1
1
1
1
1
1
Data  
(H)  
Prameter Name  
Description  
Default  
00...FF  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
LFO1 Speed  
1(0)...256(FF)  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
53(84)  
0
40(64)  
7F(127)  
24(36)  
0
40(64)  
7F(127)  
55(85)  
2C(44)  
02  
03  
04  
05  
06  
07  
08  
09  
0A  
AmpEG Attack Time  
AmpEG Decay Time  
AmpEG Sustain Level  
AmpEG Release Time  
FilterEG Attack Time  
FilterEG Decay Time  
FilterEG Sustain Level  
FilterEG Release Time  
Portamento Time  
1
1
1
0...127  
124  
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MIDI DAatpapFeonrdmixat  
0B  
0C  
0D  
0E  
1
1
1
1
00...7F  
00...7F  
00...7F  
00...05  
Sync Pitch  
FM Depth  
Mixer Noise Level  
VCF Filter Type  
-64...+63  
-64...+63  
0...127  
40(+0)  
40(+0)  
0
LPF-24dB(0),LFP-18dB(1),  
00(LPF-24dB)  
LPF-12dB(2),BPF(3),HPF-12dB(4),  
BEF(5)  
0F  
10  
11  
13  
14  
15  
16  
17  
1
1
2
1
1
1
1
1
00...7F  
0D...7F  
00...FF  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
VCF Filter Cutoff  
VCF Filter Resonance  
FilterEG Depth  
VCO1/2 Balance  
Volume  
Pan  
Effect Send  
Effect parameter  
0...127  
-12(0D)...0(19)...+102(7F)  
-128...+127  
-64...0...+63  
0...127  
CENTER(0),L63...C...R63(1...64...127)  
0...127  
refer to Effect Type List <Table 2-4>  
64(100)  
19(+0)  
A0(+32)  
40(+0)  
64(100)  
40(64)  
0
0
TOTAL SIZE 18  
mm = 00 ~ 7F : User Voice Scene-1 No.1 ~ User Voice Scene-1 No.128  
<1-6>  
MIDI Bulk Dump Parameter table ( AN200 Current Scene-2 )  
Address  
(H)  
10 31 00  
Size  
(H)  
2
1
1
1
1
1
1
1
1
1
1
1
1
1
Data  
(H)  
Prameter Name  
Description  
Default  
00...FF  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...05  
LFO1 Speed  
1(0)...256(FF)  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
-64...+63  
-64...+63  
53(84)  
0
40(64)  
7F(127)  
24(36)  
0
40(64)  
7F(127)  
55(85)  
2C(44)  
40(+0)  
40(+0)  
0
02  
03  
04  
05  
06  
07  
08  
09  
0A  
0B  
0C  
0D  
0E  
AmpEG Attack Time  
AmpEG Decay Time  
AmpEG Sustain Level  
AmpEG Release Time  
FilterEG Attack Time  
FilterEG Decay Time  
FilterEG Sustain Level  
FilterEG Release Time  
Portamento Time  
Sync Pitch  
FM Depth  
Mixer Noise Level  
VCF Filter Type  
0...127  
LPF-24dB(0),LFP-18dB(1),  
00(LPF-24dB)  
LPF-12dB(2),BPF(3),HPF-12dB(4),  
BEF(5)  
0F  
10  
11  
13  
14  
15  
16  
17  
1
1
2
1
1
1
1
1
00...7F  
0D...7F  
00...FF  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
VCF Filter Cutoff  
VCF Filter Resonance  
FilterEG Depth  
VCO1/2 Balance  
Volume  
Pan  
Effect Send  
Effect parameter  
0...127  
-12(0D)...0(19)...+102(7F)  
-128...+127  
-64...0...+63  
0...127  
CENTER(0),L63...C...R63(1...64...127)  
0...127  
refer to Effect Type List <Table 2-4>  
64(100)  
19(+0)  
A0(+32)  
40(+0)  
64(100)  
40(64)  
0
0
TOTAL SIZE 18  
mm = 00 ~ 7F : User Voice Scene-2 No.1 ~ User Voice Scene-2 No.128  
<1-7>  
MIDI Bulk Dump Parameter table ( Current Step Seq )  
Address  
(H)  
10 0e 00  
01  
Size  
(H)  
1
Data  
(H)  
04,06,07  
08,0C,10  
Prameter Name  
Description  
Default  
Step Seq Base Unit  
Step Seq Length  
1/8(4)...1/12(6)...1/16(7)  
8step(8),12step(C),16steps(10)  
07(1/16)  
10  
1
02  
1
NOT USED  
--  
03  
1
NOT USED  
--  
04  
1
NOT USED  
--  
05  
1
NOT USED  
--  
06  
07  
08  
09  
0A  
0B  
0C  
0D  
0E  
0F  
10  
11  
12  
13  
14  
15  
16  
17  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
Step Seq Note No 1  
Step Seq Note No 2  
Step Seq Note No 3  
Step Seq Note No 4  
Step Seq Note No 5  
Step Seq Note No 6  
Step Seq Note No 7  
Step Seq Note No 8  
Step Seq Note No 9  
Step Seq Note No 10  
Step Seq Note No 11  
Step Seq Note No 12  
Step Seq Note No 13  
Step Seq Note No 14  
Step Seq Note No 15  
Step Seq Note No 16  
Step Seq Velocity 1  
Step Seq Velocity 2  
Step Seq Velocity 3  
Step Seq Velocity 4  
Step Seq Velocity 5  
Step Seq Velocity 6  
Step Seq Velocity 7  
Step Seq Velocity 8  
Step Seq Velocity 9  
Step Seq Velocity 10  
Step Seq Velocity 11  
Step Seq Velocity 12  
Step Seq Velocity 13  
Step Seq Velocity 14  
Step Seq Velocity 15  
Step Seq Velocity 16  
Step Seq Gate Time LSB 1  
Step Seq Gate Time LSB 2  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
94%(3C)  
94%(3C)  
18  
19  
1A  
1B  
1C  
1D  
1E  
1F  
20  
21  
22  
23  
24  
25  
26  
27  
1
1
*1  
*1  
125  
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Appendix  
MIDI Data Format  
28  
29  
2A  
2B  
2C  
2D  
2E  
2F  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
3A  
3B  
3C  
3D  
3E  
3F  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
4A  
4B  
4C  
4D  
4E  
4F  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
5A  
5B  
5C  
5D  
5E  
5F  
60  
61  
62  
63  
64  
65  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
Step Seq Gate Time LSB 3  
Step Seq Gate Time LSB 4  
Step Seq Gate Time LSB 5  
Step Seq Gate Time LSB 6  
Step Seq Gate Time LSB 7  
Step Seq Gate Time LSB 8  
Step Seq Gate Time LSB 9  
Step Seq Gate Time LSB 10  
Step Seq Gate Time LSB 11  
Step Seq Gate Time LSB 12  
Step Seq Gate Time LSB 13  
Step Seq Gate Time LSB 14  
Step Seq Gate Time LSB 15  
Step Seq Gate Time LSB 16  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
Step Seq Gate Time MSB 1  
Step Seq Gate Time MSB 2  
Step Seq Gate Time MSB 3  
Step Seq Gate Time MSB 4  
Step Seq Gate Time MSB 5  
Step Seq Gate Time MSB 6  
Step Seq Gate Time MSB 7  
Step Seq Gate Time MSB 8  
Step Seq Gate Time MSB 9  
Step Seq Gate Time MSB 10  
Step Seq Gate Time MSB 11  
Step Seq Gate Time MSB 12  
Step Seq Gate Time MSB 13  
Step Seq Gate Time MSB 14  
Step Seq Gate Time MSB 15  
Step Seq Gate Time MSB 16  
Step Seq Mute 1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
Step Seq Mute 2  
Step Seq Mute 3  
Step Seq Mute 4  
Step Seq Mute 5  
Step Seq Mute 6  
Step Seq Mute 7  
Step Seq Mute 8  
Step Seq Mute 9  
Step Seq Mute 10  
Step Seq Mute 11  
Step Seq Mute 12  
Step Seq Mute 13  
Step Seq Mute 14  
Step Seq Mute 15  
Step Seq Mute 16  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
TOTAL SIZE 66  
*1 : MSB bit 2-0 -> bit 9-7  
LSB bit 6 -0 -> bit 6-0  
*2 : This should be transmitted after sending Step Seq Gate Time LSB n.  
<1-8>  
MIDI Bulk Dump Parameter table ( User Pattern Voice )  
Address  
(H)  
20 mm 00  
Size  
(H)  
1
1
1
1
1
1
1
1
1
1
1
Data  
(H)  
Prameter Name  
Description  
Default  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
20...7F  
00...16  
Voice Name 1  
Voice Name 2  
Voice Name 3  
Voice Name 4  
Voice Name 5  
Voice Name 6  
Voice Name 7  
Voice Name 8  
Voice Name 9  
Voice Name 10  
Voice Category  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
Ascii Code  
--,Pf...Wv  
I
n
I
t
01  
02  
03  
04  
05  
06  
07  
08  
09  
0a  
P
t
n
--  
0b  
0c  
0d  
0e  
0f  
10  
12  
13  
14  
15  
16  
1
1
1
1
1
2
1
1
1
1
1
NOT USED (AN1x : Scene Select)  
Unison Sw. (AN1x : Layer Mode)  
NOT USED  
NOT USED  
Unison Detune  
Common Tempo  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
Scene1(1):fixed  
off(0),on(1)  
1(scene1)  
00(off)  
--  
--  
00...01  
01...20  
27...F0  
1...32  
6
20(14h) ... 40(28h) ... 240(F0h) ... 300(12Ch)  
8C(140)  
--  
--  
--  
--  
--  
NOT USED  
126  
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MIDI DAatpapFeonrdmixat  
17  
18  
19  
1
1
1
NOT USED  
NOT USED  
NOT USED  
--  
--  
--  
1a  
1b  
1c  
1e  
20  
22  
24  
26  
1
1
2
2
2
2
2
2
NOT USED (AN1x : Var-Ef Type)  
Output Gain (AN1x : reserve)  
Gutar Amp.Simulator : Dist Drive  
Gutar Amp.Simulator : Amp.Type  
Gutar Amp.Simulator : LPF  
Gutar Amp.Simulator : Dist Out Level  
NOT USED  
Gutar Amp.Simulator:fixed  
+0dB(0), +6dB(1), +12dB(2)  
0...100  
off(0) ,stack(1) ,combo(2) ,tube(3)  
1.0k~Thru  
0d (Amp.Sim.)  
00(+0dB)  
64(100)  
01(stack)  
30(5.0kHz)  
3c(60)  
00...02  
00...64  
00...03  
22...3C  
00...64  
0~100  
--  
--  
NOT USED  
28  
29  
2a  
2b  
2c  
2d  
2e  
1
1
1
1
1
1
1
04...28  
34...4C  
0E...36  
34...4C  
0A...78  
1C...3A  
34...4C  
3-Band EQ Low Freq  
3-Band EQ Low Gain  
3-Band EQ Mid Freq  
3-Band EQ Mid Gain  
3-Band EQ Mid Resonance(Q)  
3-Band EQ High Freq  
3-Band EQ High Gain  
32Hz(04)...2.0kHz(28)  
11(140Hz)  
40(+0dB)  
28(2.0kHz)  
40(+0dB)  
0A(1.0)  
-12dB(34)...0(40)...+12dB(76)  
100Hz(0E)...10.0kHz(36)  
-12dB(34)...0(40)...+12dB(4C)  
1.0(10)...12.0(78)  
500Hz(1C)...16.0kHz(3A)  
-12dB(34)...0(40)...+12dB(4C)  
34(8.0kHz)  
40(+0dB)  
2f  
1
1
1
2
2
2
2
2
2
2
1
1
2
2
2
2
2
2
2
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
30  
31  
32  
34  
36  
38  
3a  
3c  
3e  
40  
41  
42  
44  
46  
48  
4a  
4c  
4e  
50  
51  
52  
53  
54  
55  
56  
57  
58  
5a  
5c  
5d  
1
1
1
1
1
1
1
1
2
2
1
1
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
Free EG Trigger  
Free EG Loop Type  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
00...03  
00...04  
free(0),midi in notes(1),all notes(2),seq start(3)  
off(0),forwardd(1),forwardd-half(2),  
alternate(3),alternate-half(4)  
03(seq start)  
01(forward)  
5e  
1
02...60  
Free EG Length  
1/2bar(2),1bar(3),3/2bars(4),  
05(2bars)  
2bars(5),3bars(6),4bars(7),6bars(8),  
8bars(9),1.0sec(0A)...8.0sec(50)  
...16.0sec(60)  
5f  
1
1
1
1
1
1
1
1
1
2
NOT USED  
Free EG Trk Param 1  
Free EG Trk Scene Switch 1  
Free EG Trk Param 2  
Free EG Trk Scene Switch 2  
Free EG Trk Param 3  
--  
60  
61  
62  
63  
64  
65  
66  
67  
68  
00...40  
00...01  
00...40  
00...01  
00...40  
00...01  
00...40  
00...01  
00...01  
00...7F  
00...01  
00...7F  
off(0)...Track Level(40)  
off(0),on(1)  
off(0)...Track Level(40)  
off(0),on(1)  
off(0)...Track Level(40)  
off(0),on(1)  
off(0)...Track Level(40)  
off(0),on(1)  
0...1  
0...127  
0...1  
0...127  
*7  
*7  
*7  
*7  
00(off)  
00(off)  
00(off)  
00(off)  
00(off)  
00(off)  
00(off)  
00(off)  
1
Free EG Trk Scene Switch 3  
Free EG Trk Param 4  
Free EG Trk Scene Switch 4  
Free EG Trk1 Data1 MSB  
Free EG Trk1 Data1 LSB  
Free EG Trk1 Data2 MSB  
Free EG Trk1 Data2 LSB  
*8  
*8  
*8  
*8  
0
1
0
6a  
:
2
:
:
03 66  
03 68  
03 6a  
2
00...01  
00...7F  
00...01  
00...7F  
00...01  
00...7F  
Free EG Trk1 Data192 MSB  
Free EG Trk1 Data192 LSB  
Free EG Trk2 Data1 MSB  
Free EG Trk2 Data1 LSB  
Free EG Trk2 Data2 MSB  
Free EG Trk2 Data2 LSB  
0...1  
0...127  
0...1  
0...127  
0...1  
0...127  
*8  
*8  
*8  
*8  
*8  
*8  
1
0
1
0
1
0
2
2
:
:
:
06 66  
06 68  
06 6a  
2
00...01  
00...7F  
00...01  
00...7F  
00...01  
00...7F  
Free EG Trk2 Data192 MSB  
Free EG Trk2 Data192 LSB  
Free EG Trk3 Data1 MSB  
Free EG Trk3 Data1 LSB  
Free EG Trk3 Data2 MSB  
Free EG Trk3 Data2 LSB  
0...1  
0...127  
0...1  
0...127  
0...1  
0...127  
*8  
*8  
*8  
*8  
*8  
*8  
1
0
1
0
1
0
2
2
:
:
:
09 66  
09 68  
09 6a  
2
00...01  
00...7F  
00...01  
00...7F  
00...01  
00...7F  
Free EG Trk3 Data192 MSB  
Free EG Trk3 Data192 LSB  
Free EG Trk4 Data1 MSB  
Free EG Trk4 Data1 LSB  
Free EG Trk4 Data2 MSB  
Free EG Trk4 Data2 LSB  
0...1  
0...127  
0...1  
0...127  
0...1  
0...127  
*8  
*8  
*8  
*8  
1
0
1
0
2
2
*8  
0
:
:
:
0C 66  
2
00...01  
00...7F  
Free EG Trk4 Data192 MSB  
Free EG Trk4 Data192 LSB  
0...1  
0...127  
*8  
*8  
1
0
( from Here : User Voice Scene's Data )  
1
1
00...02  
28...58  
Key Assign Mode  
Pich Up (PB Range +)  
poly(0),mono(1),legato(2)  
-24(28)...+24(58)  
00(poly)  
42(+2)  
127  
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Appendix  
MIDI Data Format  
1
1
1
1
1
28...58  
00...7F  
00...7F  
01...03  
00...01  
Pich Down (PB Range -)  
PEG Decay  
PEG Depth  
PEG Switch  
Portamento Mode  
-24(28)...+24(58)  
0...127  
3E(-2)  
0
40(+0)  
03(both)  
00(normal)  
-64...+63 semitones  
VCO1(1),VCO2(2),both(3)  
normal(0),sustain-key(1)  
full-time(0),fingered(1)  
0...127  
off(0),key-on(1)  
sine(0)...offset-s/h2(14)  
1(0)...256(FF)  
0...127  
1(0)...256(FF)  
off(0),vco1 mastter to slave(1), vco2 to vco1(2)  
-64...+63  
-64...+63  
*9  
*10  
1
1
1
2
1
2
1
1
1
1
00...7F  
00...01  
00...14  
00...FF  
00...7F  
00...FF  
00...02  
00...7F  
00...7F  
00...04  
Portamento Time  
LFO Reset Mode  
LFO1 Wave  
LFO1 Speed  
LFO1 Delay  
LFO2 Speed  
Sync Mode  
Sync Pitch  
Sync Pitch Depth  
Sync Pitch Source  
2C(44)  
00(off)  
00(sine)  
53(84)  
0
1F(32)  
0(off)  
40(+0)  
40(+0)  
00(fixed)  
fixed(0),PEG(1),FEG(2),LFO1(3),  
LFO2(4)  
1
1
1
01...03  
00...7F  
00...04  
Sync Pitch Mod Switch  
FM Depth  
FM Source 1  
master(1),slave(2),both(3)  
-64...+63  
fixed(0),PEG(1),FEG(2),LFO1(3),  
LFO2(4)  
03(both)  
40(+0)  
00(fixed)  
1
1
00...07  
00...04  
00...06  
FM Source 2  
VCO1 Wave  
VCO1 Wave  
VCO2 freq(0),VCO1(1),VCO1-sub(2),  
PEG(3),FEG(4),LFO1(5),LFO2(6),VCO2 output(7)  
saw(0),pulse(1),saw2(2),mix(3)  
multi-saw(4)  
saw(0),pulse(1),inner1(2),  
inner2(3),inner3(4),square(5),noise(6)  
-64...+63 semitone  
00(VCO2 freq)  
00(saw)  
*11  
*12  
1
1
00...7F  
0E...72  
VCO1 Pitch Coarse  
VCO1 Pitch Fine  
40(+0)  
40(+0)  
-50...+50 cent  
1
1
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...07  
VCO1 Edge  
VCO1 Pulse Width  
VCO1 Mix  
VCO1 PWM Depth  
Detune  
VCO1 PWM Source  
0...127  
64(100)  
40(50%)  
0%(0)...50%(40)...99%(7F)  
0...127  
-64...+63  
*15  
*16  
*15  
*16  
*15  
1
1
40(+0)  
0...127  
fixed(0),PEG(1),FEG(2),  
LFO1(3),LFO2(4),LFO2-phase(5),  
LFO2-fast(6),VCO2(7)  
-127...+127  
saw(0),pulse(1),saw2(2),mix(3)  
triangle(4),sine(5)  
-64...+63 semitone  
-50(0E)...+50 cent(72)  
0...127  
0%(0)...50%(40)...99%(7F)  
-64...+63  
-64...+63  
fixed(0),PEG(1),FEG(2),  
LFO1(3),LFO2(4),LFO2-phase(5),  
LFO2-fast(6),VCO1(7)  
fixed(0),PEG(1),FEG(2),  
LFO1(3),LFO2(4)  
-127...+127  
04(LFO2)  
2
1
01...FF  
00...05  
VCO1 Pitch Mod Depth  
VCO2 Wave  
80(+0)  
00(saw)  
1
1
1
1
1
00...7F  
0E...72  
00...7F  
00...7F  
00...7F  
00...7F  
00...07  
VCO2 Pitch Coarse  
VCO2 Pitch Fine  
VCO2 Edge  
VCO2 Pulse Width  
VCO2 PWM Depth  
VCO2 X-MOD Depth  
VCO2 PWM Source  
40(+0)  
40(+0)  
7F(127)  
40(50%)  
40(+0)  
*17  
*17  
*17  
*18  
*17  
1
04(LFO2)  
00...04  
VCO2 X-MOD Source  
*18  
2
1
1
1
1
01...FF  
00...7F  
00...7F  
00...7F  
00...7F  
VCO2 Pitch Mod Depth  
Mixer VCO1 Level  
Mixer VCO2 Level  
Mixer Ring Mod Level  
Mixer Noise Level  
80(+0)  
7F(127)  
0
0
0
0...127  
0...127  
0...127  
0...127  
1
1
1
1
1
1
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...05  
FilterEG Attack Time  
FilterEG Decay Time  
FilterEG Sustain Level  
FilterEG Release Time  
HPF Cutoff Freq  
0...127  
0...127  
0...127  
0...127  
0
40(64)  
7F(127)  
55(85)  
00(thru)  
00(LPF-24dB)  
0(thru)...127  
LPF-24dB(0),LFP-18dB(1),  
VCF Filter Type  
LPF-12dB(2),BPF(3),HPF-12dB(4),  
BEF(5)  
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
00...7F  
0D...7F  
00...FF  
00...7F  
20...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
01...7F  
00... 00  
VCF Filter Cutoff  
VCF Filter Resonance  
FilterEG Depth  
0...127  
-12(0D)...0(19)...+102(7F)  
-128...+127  
-64...+63  
-32...+63  
-64...+63  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
-64...+63  
-64...+63  
64(100)  
19(+0)  
A0(+32)  
40(+0)  
40(+0)  
40(+0)  
0
40(64)  
7F(127)  
24(36)  
0
69(105)  
40(+0)  
40(+0)  
01(D63>W)  
1(on)  
FillrEG Velocity Sens  
VCF Keyboard Track  
VCF Filter Mod Depth  
AmpEG Attack Time  
AmpEG Decay Time  
AmpEG Sustain Level  
AmpEG Release Time  
VCA Feedback Level  
VCA Volume  
AmpEG Velocity Sens  
VCA Amp Mod Depth  
Gutitar Amp.Simulator Dry/Wet  
Distortion Switch  
D63>W(1)...D=W(40)...D<W63(7F)  
0(off),1(on)  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
Ctrl Matrix Source1  
Ctrl Matrix Param 1  
Ctrl Matrix Depth 1  
Ctrl Matrix Source2  
Ctrl Matrix Param 2  
Ctrl Matrix Depth 2  
Ctrl Matrix Source3  
Ctrl Matrix Param 3  
Ctrl Matrix Depth 3  
Ctrl Matrix Source4  
Ctrl Matrix Param 4  
Ctrl Matrix Depth 4  
Ctrl Matrix Source5  
Ctrl Matrix Param 5  
Ctrl Matrix Depth 5  
Ctrl Matrix Source6  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
*14,19  
*14  
*14  
*14,19  
128  
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MIDI DAatpapFeonrdmixat  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
00...72  
00...2E  
00...7F  
Ctrl Matrix Param 6  
Ctrl Matrix Depth 6  
Ctrl Matrix Source7  
Ctrl Matrix Param 7  
Ctrl Matrix Depth 7  
Ctrl Matrix Source8  
Ctrl Matrix Param 8  
Ctrl Matrix Depth 8  
Ctrl Matrix Source9  
Ctrl Matrix Param 9  
Ctrl Matrix Depth 9  
Ctrl Matrix Source10  
Ctrl Matrix Param 10  
Ctrl Matrix Depth 10  
Ctrl Matrix Source11  
Ctrl Matrix Param 11  
Ctrl Matrix Depth 11  
Ctrl Matrix Source12  
Ctrl Matrix Param 12  
Ctrl Matrix Depth 12  
Ctrl Matrix Source13  
Ctrl Matrix Param 13  
Ctrl Matrix Depth 13  
Ctrl Matrix Source14  
Ctrl Matrix Param 14  
Ctrl Matrix Depth 14  
Ctrl Matrix Source15  
Ctrl Matrix Param 15  
Ctrl Matrix Depth 15  
NOT USED  
off...PEG Attack(2E)  
*14  
*14  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
0(off)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
0(off)  
0(off)  
40(+0)  
--  
*14,19  
*14  
*14  
*14,19  
*14  
*14  
Depends on Ctrl Matrix Param  
off(0)...Assign Knob8(72)  
off...PEG Attack(2E)  
Depends on Ctrl Matrix Param  
NOT USED  
NOT USED  
--  
--  
1
1
1
NOT USED  
Oct Shift  
PEG Attack  
--  
3E...42  
00...7F  
-2(3E), 0(40),+2(42)  
0...127  
40(+0)  
0
1
1
00...14  
00...0F  
LFO2 Wave  
LFO Assign Group  
sine(0)...offset-s/h2(14)  
VCO1(bit3),VCO2(bit2),VCA(bit1),  
VCF(bit0)  
05(triangle)  
00(LFO1 to All)  
1
01..03  
FM Algorithm  
both(1),master(2),slave(3)  
*13  
03(slave)  
( from Here : User Voice StepSEQ's Data )  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
04,06,07  
08,0C,10  
00...03  
Step Seq Base Unit  
Step Seq Length  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
1/8(4)...1/12(6)...1/16(7)  
8step(8),12step(C),16steps(10)  
07(1/16)  
10  
--  
--  
--  
--  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
Step Seq Note No 1  
Step Seq Note No 2  
Step Seq Note No 3  
Step Seq Note No 4  
Step Seq Note No 5  
Step Seq Note No 6  
Step Seq Note No 7  
Step Seq Note No 8  
Step Seq Note No 9  
Step Seq Note No 10  
Step Seq Note No 11  
Step Seq Note No 12  
Step Seq Note No 13  
Step Seq Note No 14  
Step Seq Note No 15  
Step Seq Note No 16  
Step Seq Velocity 1  
Step Seq Velocity 2  
Step Seq Velocity 3  
Step Seq Velocity 4  
Step Seq Velocity 5  
Step Seq Velocity 6  
Step Seq Velocity 7  
Step Seq Velocity 8  
Step Seq Velocity 9  
Step Seq Velocity 10  
Step Seq Velocity 11  
Step Seq Velocity 12  
Step Seq Velocity 13  
Step Seq Velocity 14  
Step Seq Velocity 15  
Step Seq Velocity 16  
Step Seq Gate Time LSB 1  
Step Seq Gate Time LSB 2  
Step Seq Gate Time LSB 3  
Step Seq Gate Time LSB 4  
Step Seq Gate Time LSB 5  
Step Seq Gate Time LSB 6  
Step Seq Gate Time LSB 7  
Step Seq Gate Time LSB 8  
Step Seq Gate Time LSB 9  
Step Seq Gate Time LSB 10  
Step Seq Gate Time LSB 11  
Step Seq Gate Time LSB 12  
Step Seq Gate Time LSB 13  
Step Seq Gate Time LSB 14  
Step Seq Gate Time LSB 15  
Step Seq Gate Time LSB 16  
NOT USED  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
C-2(0)...G8(7F)  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
C3(3C)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
--  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
NOT USED  
--  
129  
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Appendix  
MIDI Data Format  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
Step Seq Gate Time MSB 1  
Step Seq Gate Time MSB 2  
Step Seq Gate Time MSB 3  
Step Seq Gate Time MSB 4  
Step Seq Gate Time MSB 5  
Step Seq Gate Time MSB 6  
Step Seq Gate Time MSB 7  
Step Seq Gate Time MSB 8  
Step Seq Gate Time MSB 9  
Step Seq Gate Time MSB 10  
Step Seq Gate Time MSB 11  
Step Seq Gate Time MSB 12  
Step Seq Gate Time MSB 13  
Step Seq Gate Time MSB 14  
Step Seq Gate Time MSB 15  
Step Seq Gate Time MSB 16  
Step Seq Mute 1  
Step Seq Mute 2  
Step Seq Mute 3  
Step Seq Mute 4  
Step Seq Mute 5  
Step Seq Mute 6  
Step Seq Mute 7  
Step Seq Mute 8  
Step Seq Mute 9  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
*20  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
Step Seq Mute 10  
Step Seq Mute 11  
Step Seq Mute 12  
Step Seq Mute 13  
Step Seq Mute 14  
Step Seq Mute 15  
Step Seq Mute 16  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
TOTAL SIZE 748  
mm = 00 ~ 7F : User Voice No.1 ~ User Voice No.128  
*1 : see other table(Arpeggio Type List)  
*2 : see other table(Ctrl Matrix Parameter List)  
*3 : become available only when Step Seq is selected and Kbd Mode='ptn-sel&norm' or 'ptn-sel&note-shift'  
*4 : only when Arpeggio is selected  
*5 : only when Step Seq is selected  
*6 : except *3  
*7 : see other table (Free EG Track Paramter List)  
*8 : only Bulk Dump (not received as parameter change)  
*9 : Key Assign Mode = poly  
*10 : Key Assign Mode = mono,legato  
*11 : Oscillator Sync Mode = off  
*12 : Oscillator Sync Mode = on ('VCO1 master to slave' or 'VCO2 to VC1')  
*13 : Oscillator Sync Mode = 'VCO1 master to slave'  
*14 : see other table (Ctrl Matrix Paramter List)  
*15 : VCO1 Wave is not MultiSaw.  
*16 : VCO1 Wave is MultiSaw.  
*17 : VCO2 Wave is not Triangle or Sine.  
*18 : VCO1 Wave is Triangle or Sine.  
*19 : CC# 3,5,7,8,9,10,15,16,18,19,22,28,29,31,34,35,39,48,49,50,51,57,59,68,71,72,73,74,75,80,81,82,83,88,89,MW~AC8 cannot be set.  
*20 : MSB bit 2-0 -> bit 9-7  
LSB bit 6 -0 -> bit 6-0  
<1-9>  
MIDI Bulk Dump Parameter table ( User Pattern Voice additional )  
Address  
(H)  
22 mm 00  
01  
Size  
(H)  
1
Data  
(H)  
0...7F  
0...7F  
Prameter Name  
Description  
Default  
Scene Control Param  
VCO1/2 Balance  
0...127  
-64...0...+63  
0
1
40(+0)  
TOTAL SIZE  
2
mm = 00 ~ 7F : User Voice Add No.1 ~ User Voice Add No.128  
This Bulk Dump should be transmitted after sending User Voice Bulk (20 mm 00).  
*
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MIDI DAatpapFeonrdmixat  
<1-10>  
MIDI Bulk Dump Parameter table ( User Pattern Voice Scene-1 )  
Address  
(H)  
40 mm 00  
Size  
(H)  
2
1
1
1
1
1
1
1
1
1
1
1
1
1
Data  
(H)  
Prameter Name  
Description  
Default  
00...FF  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...05  
LFO1 Speed  
1(0)...256(FF)  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
-64...+63  
-64...+63  
53(84)  
0
40(64)  
7F(127)  
24(36)  
0
40(64)  
7F(127)  
55(85)  
2C(44)  
40(+0)  
40(+0)  
0
02  
03  
04  
05  
06  
07  
08  
09  
0A  
0B  
0C  
0D  
0E  
AmpEG Attack Time  
AmpEG Decay Time  
AmpEG Sustain Level  
AmpEG Release Time  
FilterEG Attack Time  
FilterEG Decay Time  
FilterEG Sustain Level  
FilterEG Release Time  
Portamento Time  
Sync Pitch  
FM Depth  
Mixer Noise Level  
VCF Filter Type  
0...127  
LPF-24dB(0),LFP-18dB(1),  
00(LPF-24dB)  
LPF-12dB(2),BPF(3),HPF-12dB(4),  
BEF(5)  
0F  
10  
11  
13  
14  
15  
16  
17  
1
1
2
1
1
1
1
1
00...7F  
0D...7F  
00...FF  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
VCF Filter Cutoff  
VCF Filter Resonance  
FilterEG Depth  
VCO1/2 Balance  
Volume  
Pan  
Effect Send  
Effect parameter  
0...127  
-12(0D)...0(19)...+102(7F)  
-128...+127  
-64...0...+63  
0...127  
CENTER(0),L63...C...R63(1...64...127)  
0...127  
refer to Effect Type List <Table 2-4>  
64(100)  
19(+0)  
A0(+32)  
40(+0)  
64(100)  
40(64)  
0
0
TOTAL SIZE 18  
mm = 00 ~ 7F : User Voice Scene-1 No.1 ~ User Voice Scene-1 No.128  
<1-11>  
MIDI Bulk Dump Parameter table ( User Pattern Voice Scene-2 )  
Address  
(H)  
41 mm 00  
Size  
(H)  
2
1
1
1
1
1
1
1
1
1
1
1
1
1
Data  
(H)  
Prameter Name  
Description  
Default  
00...FF  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...05  
LFO1 Speed  
1(0)...256(FF)  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
-64...+63  
-64...+63  
53(84)  
0
40(64)  
7F(127)  
24(36)  
0
40(64)  
7F(127)  
55(85)  
2C(44)  
40(+0)  
40(+0)  
0
02  
03  
04  
05  
06  
07  
08  
09  
0A  
0B  
0C  
0D  
0E  
AmpEG Attack Time  
AmpEG Decay Time  
AmpEG Sustain Level  
AmpEG Release Time  
FilterEG Attack Time  
FilterEG Decay Time  
FilterEG Sustain Level  
FilterEG Release Time  
Portamento Time  
Sync Pitch  
FM Depth  
Mixer Noise Level  
VCF Filter Type  
0...127  
LPF-24dB(0),LFP-18dB(1),  
00(LPF-24dB)  
LPF-12dB(2),BPF(3),HPF-12dB(4),  
BEF(5)  
0F  
10  
11  
13  
14  
15  
16  
17  
1
1
2
1
1
1
1
1
00...7F  
0D...7F  
00...FF  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
VCF Filter Cutoff  
VCF Filter Resonance  
FilterEG Depth  
VCO1/2 Balance  
Volume  
Pan  
Effect Send  
Effect parameter  
0...127  
-12(0D)...0(19)...+102(7F)  
-128...+127  
-64...0...+63  
0...127  
CENTER(0),L63...C...R63(1...64...127)  
0...127  
refer to Effect Type List <Table 2-4>  
64(100)  
19(+0)  
A0(+32)  
40(+0)  
64(100)  
40(64)  
0
0
TOTAL SIZE 18  
mm = 00 ~ 7F : User Voice Scene-2 No.1 ~ User Voice Scene-2 No.128  
This Bulk Dump should be transmitted after sending User Voice Bulk (20 mm 00).  
*
131  
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Appendix  
MIDI Data Format  
<1-12>  
AN200 Control Matrix & Free EG Track Parameter List  
Ctrl Matrix :  
Parameter  
Ctrl Matrix :  
Calc. Method  
Free EG :  
Trk Param  
Parameter Name  
Group Param Name  
Ctrl Matrix : Source  
Multiply  
CC  
AT  
Vel  
Data Value  
Data Range  
Data Range  
KeyTrk  
Data Range  
Data Value  
or Add *1  
KeyRnd  
---  
---  
off  
0
---  
---  
---  
---  
0
Total Tune  
Pitch Up  
Pitch Down  
1
2
3
add  
add  
add  
x
O
O
O
x
x
(-64) - (+63)  
x
x
x
(-24) - (+24)  
(-24) - (+24)  
PEG  
LFO  
PEG Decay  
PEG Depth  
PEG Switch  
Portmnt Time  
4
5
add *2  
mul  
O
O
x
(-64) - (+63)  
(-64) - (+63)  
O
O
x
(-64) - (+63)  
(-64) - (+63)  
O
O
x
(-64) - (+63)  
(-64) - (+63)  
1
2
3
4
6
add  
O
(-64) - (+63)  
O
(-64) - (+63)  
O
(-64) - (+63)  
LFO1 Wave  
LFO1 Speed  
LFO1 Delay  
LFO2 Speed  
x
x
x
5
6
7
8
7
8
9
add  
add  
add  
O
O
O
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
O
O
O
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
O
O
O
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
SYNC Sync Mode  
Sync Pitch  
x
O
O
x
x
O
O
x
x
O
O
x
9
10  
11  
add  
mul  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-32) - (+32)  
(-64) - (+63)  
10  
11  
12  
13  
SyncPit Dp  
Sync Pitch Src  
Sync Pmod Sw  
x
x
x
FM  
FM Depth  
FM Source1  
FM Source2  
12  
mul  
O
x
x
(-64) - (+63)  
O
x
x
(-64) - (+63)  
O
x
x
(-64) - (+63)  
14  
15  
16  
VCO1 VCO1 Wave  
VCO1 Pitch  
x
x
x
O
O
O
x
x
x
x
O
x
O
x
x
O
O
O
x
O
x
x
17  
18  
19  
20  
21  
22  
23  
24  
13  
14  
15  
16  
17  
add  
add  
add  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
VCO1 Fine  
VCO1 Edge  
PW1/Mix  
PWM1/Detune  
PWM1 Src  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
add  
mul  
(-64) - (+63)  
(LFO) VCO1 Pmod Dp  
18  
add  
O
(-63) - (+63)  
x
VCO2 VCO2 Wave  
VCO2 Pitch  
x
x
x
O
O
O
x
x
x
x
O
x
O
x
x
O
O
O
x
O
x
x
25  
26  
27  
28  
29  
30  
31  
32  
19  
20  
21  
22  
23  
add  
add  
add  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
VCO2 Fine  
VCO2 Edge  
PW2  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
add  
PWM2/Xmod Dp  
PWM2/Xmod Src  
(LFO) VCO2 Pmod Dp  
mul  
(-64) - (+63)  
24  
add  
O
(-63) - (+63)  
x
MIXER VCO1 Lvl  
VCO2 Lvl  
25  
26  
27  
28  
mul  
mul  
mul  
mul  
O
O
O
O
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
O
O
O
O
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
O
O
O
O
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
33  
34  
35  
36  
Ring Mod Lvl  
Noise Lvl  
VCF  
FEG Attack  
FEG Decay  
FEG Sustain  
FEG Release  
HPF Cutoff  
VCF Type  
VCF Cutoff  
Resonance  
FEG Depth  
29  
30  
31  
32  
33  
add *2  
add *2  
add  
add *2  
add  
O
O
O
O
O
x
O
O
O
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
O
O
x
O
O
x
O
O
(-64) - (+63)  
(-64) - (+63)  
O
O
x
O
O
x
(x)  
O
O
(-64) - (+63)  
(-64) - (+63)  
37  
38  
39  
40  
41  
42  
43  
44  
45  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
34  
35  
36  
add  
add  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
FEG VelSns  
(-64) - (+63)  
VCF KeyTrk  
(-64) - (+63)  
(-64) - (+63)  
mul  
(Vel x)  
KeyRnd  
FEG Vel Sens  
VCF Key Trk  
(LFO) VCF FMod Dp  
x
x
O
x
x
x
x
x
x
46  
47  
48  
37  
add  
(-64) - (+63)  
VCA  
AEG Attack  
AEG Decay  
AEG Sustain  
AEG Release  
38  
39  
40  
41  
42  
43  
add *2  
add *2  
add  
O
O
O
O
O
O
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
O
O
x
O
(-64) - (+63)  
(-64) - (+63)  
O
O
x
O
x
(-64) - (+63)  
(-64) - (+63)  
49  
50  
51  
52  
53  
54  
add *2  
mul  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
(MIXER) VCA F.B.  
VCA Volume  
x
(Vel x)  
KeyRnd  
x
mul  
AEG VelSns  
(-64) - (+63)  
O
AEG Vel Sns  
x
O
x
x
55  
56  
(LFO) VCA Mod Dp  
44  
45  
46  
add  
(-64) - (+63)  
(-64) - (+63)  
(-64) - (+63)  
x
Dist.  
Dry/Wet  
O
x
x
---  
PLG-AN PEG Attack  
LFO2 Wave  
add *2  
O
x
x
O
x
x
(-64) - (+63)  
O
x
x
(-64) - (+63)  
57  
58  
59  
FM Algorithm  
AN200 VCO 1/2 Balance  
Effect Param  
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
60  
61  
62  
63  
64  
Effect Wet Level  
Track Pan  
Track Level  
*1. The effect of the controller on the parameter value is either added or multiplied as indicated. Also, when two or more different controllers are simultaneously assigned  
and applied to the same parameter, the combined effect of the controllers on the parameter value follows the same rule (is either added or multiplied).  
*2. For these parameters, positive values decrease the time, making the EG rate faster.  
132  
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MIDI DAatpapFeonrdmixat  
<2-1>  
Rhythm Track Parameter Base Address  
MODEL ID = 6D  
Parameter  
Address  
(M)  
Description  
System  
(H)  
(L)  
00  
System  
00  
02  
00  
Current Effects  
Current Multi Part  
01  
00  
Cuttnet Effect  
08  
:
00  
:
00  
:
Rhythm Track 1 Part Parameter  
:
02  
08  
00  
00  
Rhythm Track 3 Part Parameter  
Synth Track Part Parameter  
Current Rhythm StepSeq  
10  
:
00  
:
00  
:
Current Rhythm Trk1 Step Seq  
:
02  
00  
Current Rhythm Trk3 Step Seq  
User Pattern Rhythm Step Seq  
20  
:
00  
:
00  
:
User Pattern Rhythm Trk1 Step Seq 1  
:
7f  
00  
User Pattern Rhythm Trk1 Step Seq 128  
21  
:
00  
:
00  
:
User Pattern Rhythm Trk2 Step Seq 1  
:
7f  
00  
User Pattern Rhythm Trk2 Step Seq 128  
22  
:
00  
:
00  
:
User Pattern Rhythm Trk3 Step Seq 1  
:
7f  
00  
User Pattern Rhythm Trk3 Step Seq 128  
User Pattern Effect  
30  
:
00  
:
00  
:
User Pattern Effect 1  
:
7f  
00  
User Pattern Effect 128  
User Pattern Multi Part  
40  
:
00  
:
00  
:
Rhythm Trk 1 User Pattern Part 1  
:
7f  
00  
Rhythm Trk 1 User Pattern Part 128  
41  
:
00  
:
00  
:
Rhythm Trk 2 User Pattern Part 1  
:
7f  
00  
Rhythm Trk 2 User Pattern Part 128  
42  
:
00  
:
00  
:
Rhythm Trk 3 User Pattern Part 1  
:
7f  
00  
Rhythm Trk 3 User Pattern Part 128  
48  
:
00  
:
00  
:
Synth Track User Pattern Part 1  
:
7f  
00  
Synth Track User Pattern Part 128  
User Song  
60  
:
00  
:
00  
:
Song1 measure1  
:
7f  
00  
Song1 measure128  
:
:
:
:
69  
:
00  
:
00  
:
Song10 measure1  
:
7f  
00  
Song10 measure128  
70  
:
00  
:
00  
:
Song1 measure129  
:
7f  
00  
Song1 measure256  
:
:
:
:
79  
:
00  
:
00  
:
Song10 measure129  
:
7f  
00  
Song10 measure256  
<2-2>  
MIDI Parameter Change table ( SYSTEM )  
Address  
(H)  
00 00 00  
Size  
(H)  
4
Data  
(H)  
Prameter Name  
Description  
Default  
(H)  
--  
(RESERVED)  
04  
05  
06  
07  
09  
1
(RESERVED)  
(NOT USED)  
(RESERVED)  
Play Effect Gate Time  
Step Seq Loop Type  
alternateB(3)  
--  
--  
--  
1
2
1
01...C8  
00...03  
1%(1)...200%(C8)  
forward(0),backward(1),alternateA(2),  
64(100%)  
00(forward)  
TOTAL SIZE 09  
<2-3>  
MIDI Parameter Change table (CURRENT EFFECT)  
Address  
(H)  
02 01 00  
Size  
(H)  
1
1
1
Data  
(H)  
00 - 03  
00 - 02  
00 - 7F  
Prameter Name  
Description  
Default  
(H)  
00  
00  
00  
EFFECT TYPE MSB  
EFFECT TYPE LSB  
EFFECT PARAMETER  
refer to Effect Type List <Table 2-4>  
refer to Effect Type List <Table 2-4>  
refer to Effect Type List <Table 2-4>  
01  
02  
TOTAL SIZE  
3
133  
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Appendix  
MIDI Data Format  
<2-4>  
Effect Type List  
Type MSB  
Type LSB  
00  
01  
02  
03  
00  
01  
02  
03  
Delay1(mono)  
Flanger1  
Delay2(stereo)  
Flanger2  
Delay3(cross)  
Chorus  
Reverb  
--  
--  
--  
Phaser1  
Phaser2  
Phaser3  
AmpSim1  
AmpSim2  
AmpSim3  
<2-4-1>  
Effect type  
Delay 1 (mono)  
Delay 2 (stereo)  
Delay 3 (cross)  
Reverb  
Control Paramater  
Tempo Sync Resolution  
Tempo Sync Resolution  
Tempo Sync Resolution  
Reverb Time  
LFO Speed  
Value  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
table#3  
table#3  
table#3  
table#2  
table#1  
table#1  
table#1  
table#1  
table#1  
table#1  
0.3 s - 16.0 s  
Flanger 1  
0.00Hz - 39.7Hz  
0.00Hz - 39.7Hz  
0.00Hz - 39.7Hz  
0.00Hz - 39.7Hz  
0.00Hz - 39.7Hz  
0.00Hz - 39.7Hz  
Flanger 2  
LFO Speed  
Chorus  
LFO Speed  
Phaser 1  
LFO Speed  
Phaser 2  
LFO Speed  
Phaser 3  
LFO Speed  
AmpSim 1  
AmpSim 2  
AmpSim 3  
Drive  
Drive  
Drive  
table#1  
LFO Frequency  
table#2  
table#3  
Reverb time  
Tempo resolution  
Data  
0
Value  
0.00  
0.04  
0.08  
0.12  
0.16  
0.21  
0.25  
0.29  
0.33  
0.37  
0.42  
0.46  
0.50  
0.54  
0.58  
0.63  
0.67  
0.71  
0.75  
0.79  
0.84  
0.88  
0.92  
0.96  
1.00  
1.05  
1.09  
1.13  
1.17  
1.22  
1.26  
1.30  
Data  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
Value  
1.34  
1.38  
1.43  
1.47  
1.51  
1.55  
1.59  
1.64  
1.68  
1.72  
1.76  
1.80  
1.85  
1.89  
1.93  
1.97  
2.01  
2.06  
2.10  
2.14  
2.18  
2.22  
2.27  
2.31  
2.35  
2.39  
2.43  
2.48  
2.52  
2.56  
2.60  
2.65  
Data  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
Value  
Data  
96  
Value  
Data  
0,1  
Value  
Data  
64,65  
Value  
3.5  
3.6  
3.7  
3.8  
3.9  
4.0  
4.1  
4.2  
4.3  
4.4  
4.5  
4.6  
4.7  
4.8  
4.9  
5.0  
5.5  
6.0  
6.5  
7.0  
7.5  
8.0  
8.5  
9.0  
9.5  
Data  
0~7  
Value  
1/32  
1/24  
1/16  
1/12  
3/32  
1/8  
0.69  
2.77  
2.86  
2.94  
3.02  
3.11  
3.19  
3.28  
3.36  
3.44  
3.53  
3.61  
3.70  
3.86  
4.03  
4.20  
4.37  
4.54  
4.71  
4.87  
5.04  
5.21  
5.38  
5.55  
5.72  
6.05  
6.39  
6.72  
7.06  
7.40  
7.73  
8.07  
8.41  
8.74  
9.08  
9.42  
9.75  
10.0  
10.7  
11.4  
12.1  
12.7  
13.4  
14.1  
14.8  
15.4  
16.1  
16.8  
17.5  
18.1  
19.5  
20.8  
22.2  
23.5  
24.8  
26.2  
27.5  
28.9  
30.2  
31.6  
32.9  
34.3  
37.0  
39.7  
0.3  
0.4  
0.5  
0.6  
0.7  
0.8  
0.9  
1.0  
1.1  
1.2  
1.3  
1.4  
1.5  
1.6  
1.7  
1.8  
1.9  
2.0  
2.1  
2.2  
2.3  
2.4  
2.5  
2.6  
2.7  
2.8  
2.9  
3.0  
3.1  
3.2  
3.3  
3.4  
1
97  
2,3  
66,67  
8~15  
2
98  
4,5  
68,69  
16~23  
24~31  
32~39  
40~47  
48~55  
56~63  
64~71  
72~79  
80~95  
96~127  
3
99  
6,7  
70,71  
4
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
8,9  
72,73  
5
10,11  
12,13  
14,15  
16,17  
18,19  
20,21  
22,23  
24,25  
26,27  
28,29  
30,31  
32,33  
34,35  
36,37  
38,39  
40,41  
42,43  
44,45  
46,47  
48,49  
50,51  
52,53  
54,55  
56,57  
58,59  
60,61  
62,63  
74,75  
6
76,77  
1/6  
7
78,79  
3/16  
1/4  
8
80,81  
9
82,83  
1/3  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
84,85  
3/8  
86,87  
1/2  
88,89  
90,91  
92,93  
94,95  
96,97  
98,99  
100,101  
102,103  
104,105  
106,107  
108,109  
110,111  
112,113  
114,115 10.0  
116,117 11.0  
118,119 12.0  
120,121 13.0  
122,123 14.0  
124,125 15.0  
126,127 16.0  
134  
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MIDI DAatpapFeonrdmixat  
<2-5>  
MIDI Parameter Change table (User Voice EFFECT)  
Address  
(H)  
30 nn 00  
Size  
(H)  
1
1
1
Data  
(H)  
00 - 03  
00 - 02  
00 - 7F  
Prameter Name  
Description  
Default  
(H)  
00  
00  
00  
EFFECT TYPE MSB  
EFFECT TYPE LSB  
EFFECT PARAMETER  
refer to Effect Type List <Table 2-4>  
refer to Effect Type List <Table 2-4>  
refer to Effect Type List <Table 2-4>  
01  
02  
TOTAL SIZE  
3
nn = Pattern Number  
<2-6>  
MIDI Parameter Change table ( MULTI PART )  
Address  
Size  
(H)  
1
Data  
(H)  
Prameter Name  
Description  
Default  
(H)  
--  
(H)  
08 pp 00  
01  
(RESERVED)  
(RESERVED)  
1
--  
02  
1
(RESERVED)  
--  
03  
1
(RESERVED)  
--  
04  
1
(RESERVED)  
--  
05  
06  
07  
08  
1
1
1
1
00 - 7F  
00 - 7F  
00 - 7F  
VOLUME  
PAN  
EFFECT1 SEND  
(RESERVED)  
0 - 127  
64  
40  
00  
--  
CENTER/RANDOM (*1) (0),L63...C...R63(1...64...127)  
0 - 127  
09  
1
(RESERVED)  
--  
0A  
0B  
0C  
1
1
1
00 - 7F  
00 - 7F  
FILTER CUTOFF FREQUENCY (*2)  
FILTER RESONANCE (*2)  
(RESERVED)  
-64 - +63  
-64 - +63  
40  
40  
--  
0D  
0E  
1
1
(RESERVED)  
(RESERVED)  
--  
--  
TOTAL SIZE 0F  
pp = Part Number ( 00 - 02 : Rhythm Track 1 - 3, 08 : Synth Track )  
*1 CENTER when pp = 08(Synth Track), RANDOM when pp = 0,1,2(Rhythm Track)  
*2 reserved when pp = 08(Synth Track)  
<2-7>  
MIDI Parameter Change table (User Voice MULTI PART )  
Address  
Size  
(H)  
1
Data  
(H)  
Prameter Name  
Description  
Default  
(H)  
--  
(H)  
4p nn 00  
01  
(RESERVED)  
(RESERVED)  
1
--  
02  
1
(RESERVED)  
--  
03  
1
(RESERVED)  
--  
04  
1
(RESERVED)  
--  
05  
06  
07  
08  
09  
0A  
0B  
1
1
1
1
1
1
1
1
00 - 7F  
00 - 7F  
00 - 7F  
VOLUME  
PAN  
EFFECT1 SEND  
(RESERVED)  
(RESERVED)  
FILTER CUTOFF FREQUENCY (*2)  
FILTER RESONANCE (*2)  
(RESERVED)  
0 - 127  
64  
40  
00  
28  
00  
40  
40  
--  
CENTER/RANDOM (*1) (0),L63...C...R63(1...64...127)  
0 - 127  
00 - 7F  
00 - 7F  
-64 - +63  
-64 - +63  
0C  
0D  
0E  
1
1
(RESERVED)  
(RESERVED)  
--  
--  
TOTAL SIZE 0F  
nn = Pattern Number  
p = Part Number ( 0 - 2 : Rhythm Track 1 - 3, 8 : Synth Track )  
*1 CENTER when pp = 08(Synth Track), RANDOM when pp = 0,1,2(Rhythm Track)  
*2 reserved when pp = 08(Synth Track)  
<2-8>  
MIDI Parameter Change table ( Rhythm Track Current Step Seq Pattern )  
Address  
(H)  
10 0p 00  
01  
Size  
(H)  
1
Data  
(H)  
Prameter Name  
Description  
Default  
NOT USED  
NOT USED  
--  
--  
1
02  
1
NOT USED  
--  
03  
1
NOT USED  
--  
04  
1
NOT USED  
--  
05  
1
NOT USED  
--  
06  
07  
08  
09  
0A  
0B  
0C  
0D  
0E  
0F  
10  
11  
12  
13  
14  
15  
16  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...7F  
00...7F  
00...7F  
Step Seq Inst 1  
Step Seq Inst 2  
Step Seq Inst 3  
Step Seq Inst 4  
Step Seq Inst 5  
Step Seq Inst 6  
Step Seq Inst 7  
Step Seq Inst 8  
Step Seq Inst 9  
Step Seq Inst 10  
Step Seq Inst 11  
Step Seq Inst 12  
Step Seq Inst 13  
Step Seq Inst 14  
Step Seq Inst 15  
Step Seq Inst 16  
Step Seq Velocity 1  
Step Seq Velocity 2  
Step Seq Velocity 3  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
rest(0),1...127  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
100(64)  
100(64)  
100(64)  
1
1
1
17  
18  
rest(0),1...127  
rest(0),1...127  
135  
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Appendix  
MIDI Data Format  
19  
1A  
1B  
1C  
1D  
1E  
1F  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
2A  
2B  
2C  
2D  
2E  
2F  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
3A  
3B  
3C  
3D  
3E  
3F  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
4A  
4B  
4C  
4D  
4E  
4F  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
5A  
5B  
5C  
5D  
5E  
5F  
60  
61  
62  
63  
64  
65  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
Step Seq Velocity 4  
Step Seq Velocity 5  
Step Seq Velocity 6  
Step Seq Velocity 7  
Step Seq Velocity 8  
Step Seq Velocity 9  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0
Step Seq Velocity 10  
Step Seq Velocity 11  
Step Seq Velocity 12  
Step Seq Velocity 13  
Step Seq Velocity 14  
Step Seq Velocity 15  
Step Seq Velocity 16  
Step Seq Gate Time LSB 1  
Step Seq Gate Time LSB 2  
Step Seq Gate Time LSB 3  
Step Seq Gate Time LSB 4  
Step Seq Gate Time LSB 5  
Step Seq Gate Time LSB 6  
Step Seq Gate Time LSB 7  
Step Seq Gate Time LSB 8  
Step Seq Gate Time LSB 9  
Step Seq Gate Time LSB 10  
Step Seq Gate Time LSB 11  
Step Seq Gate Time LSB 12  
Step Seq Gate Time LSB 13  
Step Seq Gate Time LSB 14  
Step Seq Gate Time LSB 15  
Step Seq Gate Time LSB 16  
Step Seq Pitch 1  
Step Seq Pitch 2  
Step Seq Pitch 3  
Step Seq Pitch 4  
Step Seq Pitch 5  
Step Seq Pitch 6  
Step Seq Pitch 7  
Step Seq Pitch 8  
Step Seq Pitch 9  
Step Seq Pitch10  
Step Seq Pitch11  
Step Seq Pitch12  
Step Seq Pitch13  
Step Seq Pitch14  
Step Seq Pitch15  
Step Seq Pitch16  
Step Seq Gate Time MSB 1  
Step Seq Gate Time MSB 2  
Step Seq Gate Time MSB 3  
Step Seq Gate Time MSB 4  
Step Seq Gate Time MSB 5  
Step Seq Gate Time MSB 6  
Step Seq Gate Time MSB 7  
Step Seq Gate Time MSB 8  
Step Seq Gate Time MSB 9  
Step Seq Gate Time MSB 10  
Step Seq Gate Time MSB 11  
Step Seq Gate Time MSB 12  
Step Seq Gate Time MSB 13  
Step Seq Gate Time MSB 14  
Step Seq Gate Time MSB 15  
Step Seq Gate Time MSB 16  
Step Seq Mute 1  
Step Seq Mute 2  
Step Seq Mute 3  
Step Seq Mute 4  
Step Seq Mute 5  
Step Seq Mute 6  
Step Seq Mute 7  
Step Seq Mute 8  
Step Seq Mute 9  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
Step Seq Mute 10  
Step Seq Mute 11  
Step Seq Mute 12  
Step Seq Mute 13  
Step Seq Mute 14  
Step Seq Mute 15  
Step Seq Mute 16  
TOTAL SIZE 66  
p = Part Number ( 0 - 2 : Rhythm Track 1 - 3 )  
*1 : MSB bit 2-0 -> bit 9-7  
LSB bit 6 -0 -> bit 6-0  
*2 : This should be transmitted after sending Step Seq Gate Time LSB n.  
<2-9>  
MIDI Bulk Dump Parameter table ( Rhythm Track User Step Seq Pattern )  
Address  
(H)  
2p nn 00  
Size  
(H)  
1
1
1
1
1
1
1
Data  
(H)  
Prameter Name  
Description  
Default  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
NOT USED  
Step Seq Inst 1  
Step Seq Inst 2  
--  
--  
--  
--  
--  
--  
SD10  
SD10  
00...78  
00...78  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
1
136  
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MIDI DAatpapFeonrdmixat  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...78  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...7F  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...07  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
00...01  
Step Seq Inst 3  
Step Seq Inst 4  
Step Seq Inst 5  
Step Seq Inst 6  
Step Seq Inst 7  
Step Seq Inst 8  
Step Seq Inst 9  
Step Seq Inst 10  
Step Seq Inst 11  
Step Seq Inst 12  
Step Seq Inst 13  
Step Seq Inst 14  
Step Seq Inst 15  
Step Seq Inst 16  
Step Seq Velocity 1  
Step Seq Velocity 2  
Step Seq Velocity 3  
Step Seq Velocity 4  
Step Seq Velocity 5  
Step Seq Velocity 6  
Step Seq Velocity 7  
Step Seq Velocity 8  
Step Seq Velocity 9  
Step Seq Velocity 10  
Step Seq Velocity 11  
Step Seq Velocity 12  
Step Seq Velocity 13  
Step Seq Velocity 14  
Step Seq Velocity 15  
Step Seq Velocity 16  
Step Seq Gate Time LSB 1  
Step Seq Gate Time LSB 2  
Step Seq Gate Time LSB 3  
Step Seq Gate Time LSB 4  
Step Seq Gate Time LSB 5  
Step Seq Gate Time LSB 6  
Step Seq Gate Time LSB 7  
Step Seq Gate Time LSB 8  
Step Seq Gate Time LSB 9  
Step Seq Gate Time LSB 10  
Step Seq Gate Time LSB 11  
Step Seq Gate Time LSB 12  
Step Seq Gate Time LSB 13  
Step Seq Gate Time LSB 14  
Step Seq Gate Time LSB 15  
Step Seq Gate Time LSB 16  
Step Seq Pitch 1  
Step Seq Pitch 2  
Step Seq Pitch 3  
Step Seq Pitch 4  
Step Seq Pitch 5  
Step Seq Pitch 6  
Step Seq Pitch 7  
Step Seq Pitch 8  
Step Seq Pitch 9  
Step Seq Pitch10  
Step Seq Pitch11  
Step Seq Pitch12  
Step Seq Pitch13  
Step Seq Pitch14  
Step Seq Pitch15  
Step Seq Pitch16  
Step Seq Gate Time MSB 1  
Step Seq Gate Time MSB 2  
Step Seq Gate Time MSB 3  
Step Seq Gate Time MSB 4  
Step Seq Gate Time MSB 5  
Step Seq Gate Time MSB 6  
Step Seq Gate Time MSB 7  
Step Seq Gate Time MSB 8  
Step Seq Gate Time MSB 9  
Step Seq Gate Time MSB 10  
Step Seq Gate Time MSB 11  
Step Seq Gate Time MSB 12  
Step Seq Gate Time MSB 13  
Step Seq Gate Time MSB 14  
Step Seq Gate Time MSB 15  
Step Seq Gate Time MSB 16  
Step Seq Mute 1  
Step Seq Mute 2  
Step Seq Mute 3  
Step Seq Mute 4  
Step Seq Mute 5  
Step Seq Mute 6  
Step Seq Mute 7  
Step Seq Mute 8  
Step Seq Mute 9  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
Ba1C(0)...DgW7(78)  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
SD10  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
100(64)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
94%(3C)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0(00)  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
rest(0),1...127  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
0...127  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
1%(0)...100%(40)...200%(7F)...1600%(3FF)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
MuteOFF(0),MuteON(1)  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
*1,2  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
MuteOFF(0)  
Step Seq Mute 10  
Step Seq Mute 11  
Step Seq Mute 12  
Step Seq Mute 13  
Step Seq Mute 14  
Step Seq Mute 15  
Step Seq Mute 16  
TOTAL SIZE 66  
p
= Part Number ( 0 - 2 : Rhythm Track 1 - 3 )  
nn = User Pattern Number ( 0 - 7F )  
137  
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Appendix  
MIDI Data Format  
*1 : MSB bit 2-0 -> bit 9-7  
LSB bit 6 -0 -> bit 6-0  
*2 : This should be transmitted after sending Step Seq Gate Time LSB n.  
<2-10>  
MIDI Parameter Change table (User Song)  
Address  
(H)  
6s mm 00  
Size  
(H)  
2
Data  
(H)  
00 - FF, 100-17F,  
3FFE, 3FFF  
14 - 12C, 3FFF  
01-C8, FF  
Prameter  
Description  
Default  
P.001  
PATTERN NUM  
P.001-P.256, U.001-U128, End, ----  
02  
04  
2
2
BPM  
20.0 - 300.0, ----  
01-200, ----  
140.0  
100  
PLAY FX GATETIME  
06  
07  
08  
09  
0A  
1
1
1
1
1
00 - 03, 7F  
32 - 53, 7F  
28 - 58, 7F  
00 - 01, 7F  
00-0F, 7F (*1)  
BEAT  
SWING  
PITCH  
LOOP TYPE  
TRACK MUTE  
16, 12, 8, ----  
16  
50  
0
For  
oooo  
-24 - 24, ----  
For, bACk, ----  
oooo-____, ----  
TOTAL SIZE 0B  
s = song number  
mm = measure (0:1st, 1:2nd... 7f:128th)  
Address  
(H)  
7s mm 00  
Size  
(H)  
2
Data  
(H)  
00 - FF, 100-17F,  
3FFE, 3FFF  
14 - 12C, 3FFF  
01-C8, FF  
Prameter  
Description  
Default  
P.001  
PATTERN NUM  
P.001-P.256, U.001-U128, End, ----  
02  
04  
2
2
BPM  
20.0 - 300.0, ----  
01-200, ----  
*2  
140.0  
100  
PLAY FX GATETIME  
06  
07  
08  
09  
0A  
1
1
1
1
1
00 - 03, 7F  
32 - 53, 7F  
28 - 58, 7F  
00 - 01, 7F  
00-0F, 7F (*1)  
BEAT  
SWING  
PITCH  
LOOP TYPE  
TRACK MUTE  
16, 12, 8, ----  
16  
50  
0
For  
oooo  
-24 - 24, ----  
For, bACk, ----  
oooo-____, ----  
TOTAL SIZE 0B  
s = song number  
mm = measure (0:129th, 1:130th... 7f:256th)  
*1 bit 0: Synth Track, bit1: Rhythm Track 1, bit2:Rhythm Track 2, bit3:Rhythm Track 3, Track(n) is muted when bit(n) = 1.  
*2 BPM = ((1st & 03h) * 128 + 2nd) + ((1st & 78h)/8)/10  
<3-1>  
AN1x Parameter Base Address  
MODEL ID = 5C (AN1x)  
Parameter  
Address  
(H)  
10  
Description  
(M)  
00  
(L)  
00  
00  
00  
Current Voice  
AN1x Current Voice Common  
AN1x Current Voice Step Seq Pattern  
AN1x Current Voice Scene1  
10  
0E  
10  
10  
User Voice  
11  
:
00  
:
00  
:
AN1x User Voice 1  
:
11  
7F  
00  
AN1x User Voice 128  
138  
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MIDI Implementation Chart  
YAMAHA  
[ DESKTOP CONTROL SYNTHESIZER ]  
Model AN200 MIDI Implementation Chart  
Date:20-DEC-2000  
Version : 1.0  
Transmitted  
Recognized  
Remarks  
Function...  
Default  
Basic  
1 - 4  
1 - 4  
Channel Changed  
1 - 16  
1 - 16  
Default  
3
3
Mode  
Note  
Messages x  
Altered  
3,4 (m=1)  
x
*1  
**************  
1 - 127  
0 - 127  
0 - 127  
Number : True voice **************  
Velocity Note ON o 9nH,v=1-127  
o 9nH,v=1-127  
x
Note OFF o 9nH,v=0  
After  
Touch  
Key's  
Ch's  
x
x
x
o
Pitch Bend  
x
o 0-24 semi  
0,32 x  
1,5,7,10 o  
11 x  
o
o
o
o
o
o
o
o
o
Bank Select  
Data Entry  
6,38 o  
64,65 x  
71-75 o  
94 o  
Control  
Change  
Sound Controller  
Effect Depth  
NRPN LSB,MSB  
Knob Control  
98-99 o  
16,18,19,80-83 o  
Prog  
o
o 0 - 127  
0 - 127  
Change : True #  
**************  
System Exclusive  
o
o
: Song Pos. o  
Common : Song Sel. x  
*3 o  
*2  
x
x
: Tune  
x
System :Clock  
Real Time:Commands o  
o
*3 o  
*3 o  
*4  
*2  
Aux :All Sound off x  
:Reset All Cntrls x  
o(120,126,127)  
o(121)  
:Local ON/OFF x  
x
:All Notes OFF x  
Mes- :Active Sense o  
o(123-125)  
o
x
sages:Reset  
Notes:  
x
*1 m is always treated as "1" regardless of its value.  
*2 if MIDI control is in or in/out  
*3 if MIDI control is out or in/out  
*4 if MIDI sync is external  
Mode 1 : OMNI ON , POLY  
Mode 3 : OMNI OFF, PDOowLnYload from WMwow.dSoema4nua:ls.coOmM. ANllIMaOnuFalFs ,SeMaOrcNh OAnd Download.  
Mode 2 : OMNI ON ,MONO  
o : Yes  
x : No  
139  
Appendix  
Rhythm Track Instrument List  
Note No. Note  
Voice Name  
-2 PulseBass C  
C# -2 PulseBass C#  
-2 PulseBass D  
D# -2 PulseBass D#  
Display  
bA1C  
b1C  
Description  
Note No. Note  
Voice Name  
SD D&B  
Display  
Sd11  
Sd12  
Sd13  
Sd14  
rim1  
rim2  
HHC1  
HHo1  
HHC2  
HHo2  
HHC3  
HHo3  
HHC4  
HHo4  
tom1  
tom2  
tom3  
tom4  
tom5  
CCYm  
rdC1  
rdC2  
tmbr  
tbL1  
tbL2  
tbL3  
udu1  
udu2  
udu3  
CLA<  
mrCs  
SH)r  
CLAp  
SCr1  
SCr2  
SCr3  
SCr4  
rppr  
2Ap1  
2Ap2  
r<LU  
SY<b  
mEtL  
CLC)  
GtAt  
GtPU  
Stor  
bA4  
Description  
0
C
61  
62  
C#  
D
3
3
3
3
3
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
4
4
4
5
5
5
5
5
5
5
5
5
5
5
5
6
6
6
6
6
6
6
6
6
6
6
7
7
7
7
7
7
7
7
7
7
7
7
7
8
Bright smash snare  
090 distorted snare  
090 house snare  
090 tight snare  
1
SD Dist  
2
D
bA1d  
b1d  
63  
D#  
E
SD Elec 1  
SD Elec 2  
SD Rim 1  
SD Rim 2  
HH D&B Cls  
HH D&B Opn  
HH Ana Cls 1  
HH Ana Opn 1  
HH Syn Cls  
HH Syn Opn  
HH Ana Cls 2  
HH Ana Cls 2  
Tom Dist  
3
64  
4
E
-2 PulseBass E  
bA1E  
bA1F  
b1F  
65  
F
Heavily struck rim shot  
Lightly struck rim shot  
Pedal hi-hat  
5
F
-2 PulseBass F  
66  
F#  
G
Filtered square wave synth bass  
6
F# -2 PulseBass F#  
-2 PulseBass G  
G# -2 PulseBass G#  
-2 PulseBass A  
A# -2 PulseBass A#  
67  
7
G
bA1G  
b1G  
68  
G#  
A
Hi-hat open and closed  
090 tight closed hi-hat  
080 analog open hi-hat  
Electric beat box hi-hat (closed)  
Electric beat box hi-hat (open)  
090 house hi-hat (closed)  
090 house hi-hat (open)  
090 overdriven tom  
8
69  
9
A
bA1A  
b1A  
70  
A#  
B
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
71  
B
-2 PulseBass B  
bA1b  
bA2C  
b2C  
72  
C
C
-1 SineBass C  
73  
C#  
D
C# -1 SineBass C#  
-1 SineBass D  
D# -1 SineBass D#  
74  
D
bA2d  
b2d  
75  
D#  
E
76  
Tom Ana 1  
Tom Ana 2  
Tom Synth  
Tom Sine  
Crush Cym  
Ride Cym  
Ride Bell  
80’s electro tom  
E
-1 SineBass E  
bA2E  
bA2F  
b2F  
77  
F
090 house tom  
F
-1 SineBass F  
78  
F#  
G
Resonant synthesizer zap  
High-pitched synthesized tom  
Loud crash cymbal  
Super low sine wave bass  
F# -1 SineBass F#  
-1 SineBass G  
G# -1 SineBass G#  
-1 SineBass A  
A# -1 SineBass A#  
79  
G
bA2G  
b2G  
80  
G#  
A
81  
Ride cymbal struck on edge  
Ride cymbal struck on bell  
Palm-struck tambourine  
Open tabla  
A
bA2A  
b2A  
82  
A#  
B
83  
Tambourine  
Tabla Open  
Tabla Mute  
Tabla Nah  
Udu Low  
B
-1 SineBass B  
bA2b  
bA3C  
b3C  
84  
C
C
0
0
0
0
0
0
0
0
0
0
0
0
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
3
PickBass C  
PickBass C#  
PickBass D  
PickBass D#  
PickBass E  
PickBass F  
PickBass F#  
PickBass G  
PickBass G#  
PickBass A  
PickBass A#  
PickBass B  
BD Analog  
BD R&B 1  
BD R&B 2  
BD Lo-Fi  
85  
C#  
D
Muted tabla  
C#  
D
86  
Nah tabla  
bA3d  
b3d  
87  
D#  
E
African Udu drum low  
African Udu drum high  
African Udu finger  
D#  
E
88  
Udu High  
Udu Finger  
Clave  
bA3E  
bA3F  
b3F  
89  
F
F
90  
F#  
G
080 claves  
Pick bass  
F#  
G
91  
Maracas  
Latin maracas  
bA3G  
b3G  
92  
G#  
A
Shaker  
Samba shaker  
G#  
A
93  
Clap  
090 house clap  
bA3A  
b3A  
94  
A#  
B
Scratch 1  
Scratch 2  
Scratch 3  
Scratch 4  
Ripper  
Forward record scratch  
Backward record scratch  
Record scratch back and forth 1  
Record scratch back and forth 2  
Over-blown mic distortion  
Scratchy synth zap  
A#  
B
95  
bA3b  
bd01  
bd02  
bd03  
bd04  
bd05  
bd06  
bd07  
bd08  
bd09  
bd10  
bd11  
bd12  
bd13  
bd14  
bd15  
Sd01  
Sd02  
Sd03  
Sd04  
Sd05  
Sd06  
Sd07  
Sd08  
Sd09  
Sd10  
96  
C
C
080 boom kick  
97  
C#  
D
C#  
D
Dry kick drum  
98  
Sliced kick  
99  
D#  
E
Zap 1  
D#  
E
Loose gated kick  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
Zap 2  
Hi-res laser zap  
BD Jungle  
BD Hip 1  
Tight gated kick  
F
Rev Low  
Eerie reverse reverb effect  
Fluttering whistle-like noise  
Percussive metallic sound  
Squishy percussive noise  
Electric guitar with wah effect  
Sustaining distorted guitar chord  
Synth chord stab  
F
Thumping kick drum with boosted low end  
Gated kick with harmonic overtones  
Hard electric kick  
F#  
G
Synth Vibra  
Metal  
F#  
G
BD Hip 2  
BD Tech  
G#  
A
Click  
G#  
A
BD Dist 1  
BD Dist 2  
BD Human 1  
BD Human 2  
BD Elec 1  
BD Elec 2  
BD Elec 3  
SD Live  
Heavily distorted kick  
Punchy kick with overdrive  
Voice drum “Tuh”  
Gt Attack  
A#  
B
Gt Power  
Stab Organ  
SlowBass  
FingerBass  
SynthBass 1  
SynthBass 2  
SynthBass 3  
SynthBass 4  
Digi Wave 1  
Digi Wave 2  
Digi Wave 3  
Digi Wave 4  
Digi Wave 5  
Digi Wave 6  
Digi Wave 7  
A#  
B
Voice drum “Buh”  
C
Drone bass slow attack  
Drone bass fast attack  
030 saw wave (closed filter)  
030 saw wave (half-open filter)  
030 saw wave (open filter)  
030 saw wave (high resonance)  
Falling synth note modulated with LFO  
Sitar-like sound with long filter decay  
Sitar-like sound with vibrato  
High-pitched UFO (looped)  
Synth note with a quick rise in pitch  
Bell sound with a slight drop in pitch  
Metal can struck with mallet  
C
Trans kick  
C#  
D
bA5  
C#  
D
090 distorted kick  
Sbs1  
Sbs2  
Sbs3  
Sbs4  
dGU1  
dGU2  
dGU3  
dGU4  
dGU5  
dGU6  
dGU7  
090 house kick  
D#  
E
D#  
E
Tight snare with slight room reverb  
Snare with sharp attack  
Snappy hip-hop snare  
080 analog snare  
SD R&B 1  
SD R&B 2  
SD Analog  
SD Hip 1  
F
F
F#  
G
F#  
G
Loose snare with a gated effect  
Slightly muffled lo-fi snare  
Hard smashing gated snare  
Jungle snare  
G#  
A
G#  
A
SD Hip 2  
SD Hip 3  
A#  
B
A#  
B
SD Cut  
SD Dodge  
SD Timbre  
Fast sample hit  
C
C
Industrial hammer-like sound  
140  
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Appendix  
Pattern List  
Preset Bank 1 (Bank MSB=63, LSB=0, Pgm#1-64)  
Preset Bank 1 (Bank MSB=63, LSB=0, Pgm#65-128)  
Preset Bank 2 (Bank MSB=63, LSB=1, Pgm#1-64)  
No.  
Pgm#  
1
Pattern Name  
Phatty  
Group  
BPM  
138  
135  
125  
140  
134  
170  
136  
142  
134  
134  
135  
135  
135  
145  
150  
170  
140  
126  
118  
128  
132  
129  
135  
127  
130  
122  
138  
139  
140  
130  
132  
136  
132  
142  
130  
135  
132  
128  
140  
140  
135  
142  
135  
125  
145  
116  
121  
125  
125  
140  
120  
130  
140  
120  
110  
130  
128  
125  
135  
135  
128  
105  
115  
95  
No  
Pgm#  
65  
Pattern Name  
Induction  
Moon GAZA  
Pick-Sweep  
SwillJoker  
HONNOU  
NippingSIN  
Break-Qoo  
Inter Step  
Guri Guri  
Cyber Punk  
Xmod Fuzz  
Hood Lead  
Whirlwind  
One Stomp  
Rhino  
Group  
BPM  
100  
120  
105  
130  
115  
128  
140  
147  
143  
130  
127  
132  
157  
165  
130  
135  
109  
118  
120  
130  
130  
130  
114  
125  
132  
130  
132  
137  
132  
132  
102  
107  
120  
138  
140  
141  
135  
142  
150  
142  
132  
140  
135  
139  
134  
138  
135  
134  
150  
140  
140  
128  
134  
139  
130  
141  
145  
145  
127  
140  
130  
135  
134  
140  
No.  
Pgm#  
1
Pattern Name  
New Boyz  
Naja  
Group  
BPM  
104  
90  
P001  
P002  
P003  
P004  
P005  
P006  
P007  
P008  
P009  
P010  
P011  
P012  
P013  
P014  
P015  
P016  
P017  
P018  
P019  
P020  
P021  
P022  
P023  
P024  
P025  
P026  
P027  
P028  
P029  
P030  
P031  
P032  
P033  
P034  
P035  
P036  
P037  
P038  
P039  
P040  
P041  
P042  
P043  
P044  
P045  
P046  
P047  
P048  
P049  
P050  
P051  
P052  
P053  
P054  
P055  
P056  
P057  
P058  
P059  
P060  
P061  
P062  
P063  
P064  
P065  
P066  
P067  
P068  
P069  
P070  
P071  
P072  
P073  
P074  
P075  
P076  
P077  
P078  
P079  
P080  
P081  
P082  
P083  
P084  
P085  
P086  
P087  
P088  
P089  
P090  
P091  
P092  
P093  
P094  
P095  
P096  
P097  
P098  
P099  
P100  
P101  
P102  
P103  
P104  
P105  
P106  
P107  
P108  
P109  
P110  
P111  
P112  
P113  
P114  
P115  
P116  
P117  
P118  
P119  
P120  
P121  
P122  
P123  
P124  
P125  
P126  
P127  
P128  
P129  
P130  
P131  
P132  
P133  
P134  
P135  
P136  
P137  
P138  
P139  
P140  
P141  
P142  
P143  
P144  
P145  
P146  
P147  
P148  
P149  
P150  
P151  
P152  
P153  
P154  
P155  
P156  
P157  
P158  
P159  
P160  
P161  
P162  
P163  
P164  
P165  
P166  
P167  
P168  
P169  
P170  
P171  
P172  
P173  
P174  
P175  
P176  
P177  
P178  
P179  
P180  
P181  
P182  
P183  
P184  
P185  
P186  
P187  
P188  
P189  
P190  
P191  
P192  
2
Fat 5th  
66  
2
3
Acid EG-O  
Noize On  
Joshin  
67  
3
Homies  
Waz Up  
G Money  
New York  
Old Fool  
Booty  
92  
4
68  
4
102  
99  
5
69  
5
6
Flabber  
70  
6
105  
96  
7
Bad Sign  
3rd Love  
5th Morf  
Short Saw  
Noizz  
71  
7
8
72  
8
102  
96  
9
73  
9
Free Hip  
Hold Up  
Duh Funk  
Sealant  
hiphop  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
74  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
74  
75  
100  
95  
Nu Basic  
The Race  
DarkTemple  
Maneki  
76  
77  
Layin  
110  
102  
80  
78  
OooNo  
79  
Ghost  
Gabbler  
80  
Vegas  
Trippin  
70  
No. 1  
81  
Dane  
breaks 1  
Creepers  
Magnetizer  
Elec Hop  
Generation  
Equuleus  
Musca  
76  
Electra  
techno  
82  
Carina  
89  
Come Back  
Power X  
Crossfire  
Happy Joe  
Elitdance  
90s Line  
Mappet  
83  
Hard Hop  
Science  
90  
84  
96  
85  
Blackbooty  
Mechanoid  
Springy  
86  
86  
84  
87  
Cetus  
67  
88  
Arnee  
Uproar  
78  
89  
Punch Bass  
HPF Move  
Raw Saw  
HiPassFire  
Uni Pluck  
MiniAttack  
Wiggin  
Flippin  
86  
Last Dance  
HiPassLead  
Hook Time  
Voco Cry  
Fifth  
90  
Oranges  
Old Skool  
Trigger-D  
Trick  
100  
65  
91  
92  
triphop  
69  
93  
76  
94  
Code Break  
CircuitBrk  
BttlString  
No Way Out  
Kick Rocks  
AJ  
90  
Tech Fade  
Comicstrip  
Finger  
95  
114  
110  
95  
96  
TribeGathr  
Basix  
97  
Drip Drop  
Drib Hop  
Pulse Step  
Hybridz  
98  
Satori  
102  
100  
96  
99  
Not Cheap!  
Boolee  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Future Hop  
Cyber  
ElecHopper  
Israel  
95  
Gyroscope  
Cuneiform  
MinimalOrg  
Silver BO  
Crazy Acid  
Willis  
Krank  
96  
Neko  
Irie  
165  
170  
170  
170  
150  
160  
180  
165  
164  
170  
170  
180  
175  
160  
160  
135  
88  
Xmod Line  
Trance Saw  
Drifter  
Orion  
Pass Out  
Feynmenn  
Inca  
2 Grey  
Inter  
Sharp Cut  
Runner  
DumbNbayc  
MowLowCow  
Kristel  
Up There  
3rd Wave  
Millennia  
Snarly  
house  
Rising  
Long Rezz  
Solid  
Ghosting  
Tech Step  
Optician  
BurtonsFin  
All Dark  
Rider  
Afterhours  
Velocity  
Diedsloppy  
Big Mix  
trance  
drum'n bass  
Orbitron  
Mai  
B-Tech  
Tech Tron  
DesertRave  
Denter  
Hard House  
HypnoHouse  
Hello 2001  
Ideo-Gram  
OWN-Q-Beat  
Overabound  
ExtensionD  
Dawn OFF  
Bug Filter  
Digi-FANG  
DarkWalker  
Sam-u-Rai  
Devilfish  
Beestee  
Monoceros  
Lynx  
Syncer  
T-World  
GOA  
88  
Hydrus  
88  
Karate  
Centaurus  
Cygnus  
129  
122  
82  
Polarity-X  
Dendo-Girl  
Junop  
breaks 1  
Mars  
Mushroom  
Jazzwonka  
Dark Trip  
Stranger  
135  
125  
100  
132  
Kami  
Playerz  
breaks 2  
Toddy  
141  
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PAatptpeernndLiisxt  
Preset Bank 2 (Bank MSB=63, LSB=1, Pgm#65-128)  
User Bank (Bank MSB=63, LSB=2, Pgm#1-64)  
User Bank (Bank MSB=63, LSB=2, Pgm#65-128)  
No.  
Pgm#  
65  
Pattern Name  
Crazy Hip  
Dark Hip  
Tripnotic  
BeatAnthem  
Beat O  
Group  
BPM  
98  
No.  
Pre.#  
P099  
P064  
P132  
P006  
P192  
P038  
P071  
P147  
P014  
P185  
P105  
P060  
P191  
P002  
P190  
P098  
P092  
P129  
P041  
P214  
P126  
P067  
P164  
P003  
P171  
P113  
P069  
P194  
P004  
P177  
P242  
P205  
P101  
P078  
P130  
P025  
P230  
P043  
P081  
P149  
P035  
P178  
P119  
P055  
P224  
P023  
P189  
P046  
P057  
P138  
P032  
P215  
P128  
P075  
P159  
P010  
P175  
P102  
P063  
P221  
P036  
P183  
P244  
P226  
Pattern Name  
Not Cheap!  
Digi-FANG  
Waz Up  
Group  
BPM  
140  
105  
102  
170  
132  
128  
140  
90  
No.  
Pre.#  
P125  
P088  
P134  
P018  
P187  
P037  
P066  
P131  
P005  
P176  
P104  
P094  
P213  
P007  
P169  
P123  
P073  
P135  
P040  
P231  
P110  
P083  
P160  
P034  
P188  
P121  
P064  
P211  
P049  
P152  
P251  
P234  
P111  
P089  
P137  
P021  
P209  
P054  
P090  
P154  
P001  
P167  
P114  
P244  
P241  
P026  
P182  
P112  
P193  
P140  
P039  
P204  
P117  
P093  
P161  
P017  
P186  
P240  
P146  
P163  
P100  
P120  
P059  
P072  
Pattern Name  
Junop  
Group  
BPM  
130  
125  
105  
126  
122  
132  
120  
92  
P193  
P194  
P195  
P196  
P197  
P198  
P199  
P200  
P201  
P202  
P203  
P204  
P205  
P206  
P207  
P208  
P209  
P210  
P211  
P212  
P213  
P214  
P215  
P216  
P217  
P218  
P219  
P220  
P221  
P222  
P223  
P224  
P225  
P226  
P227  
P228  
P229  
P230  
P231  
P232  
P233  
P234  
P235  
P236  
P237  
P238  
P239  
P240  
P241  
P242  
P243  
P244  
P245  
P246  
P247  
P248  
P249  
P250  
P251  
P252  
P253  
P254  
P255  
P256  
U001  
U002  
U003  
U004  
U005  
U006  
U007  
U008  
U009  
U010  
U011  
U012  
U013  
U014  
U015  
U016  
U017  
U018  
U019  
U020  
U021  
U022  
U023  
U024  
U025  
U026  
U027  
U028  
U029  
U030  
U031  
U032  
U033  
U034  
U035  
U036  
U037  
U038  
U039  
U040  
U041  
U042  
U043  
U044  
U045  
U046  
U047  
U048  
U049  
U050  
U051  
U052  
U053  
U054  
U055  
U056  
U057  
U058  
U059  
U060  
U061  
U062  
U063  
U064  
trance  
U065  
U066  
U067  
U068  
U069  
U070  
U071  
U072  
U073  
U074  
U075  
U076  
U077  
U078  
U079  
U080  
U081  
U082  
U083  
U084  
U085  
U086  
U087  
U088  
U089  
U090  
U091  
U092  
U093  
U094  
U095  
U096  
U097  
U098  
U099  
U100  
U101  
U102  
U103  
U104  
U105  
U106  
U107  
U108  
U109  
U110  
U111  
U112  
U113  
U114  
U115  
U116  
U117  
U118  
U119  
U120  
U121  
U122  
U123  
U124  
U125  
U126  
U127  
U128  
trance  
66  
98  
breaks 1  
hiphop  
Arnee  
breaks 1  
hiphop  
67  
110  
120  
130  
122  
123  
115  
118  
125  
136  
130  
125  
116  
123  
132  
128  
126  
126  
132  
122  
122  
94  
New York  
Electra  
68  
Flabber  
techno  
techno  
69  
Stranger  
Gyroscope  
Break-Qoo  
Elec Hop  
DarkTemple  
Hydrus  
breaks 2  
house  
Cygnus  
drum'n bass  
house  
70  
Cheekz  
Hybridz  
71  
Scene Bass  
Hood Bass  
Ruffy  
breaks 1  
triphop  
Moon GAZA  
Homies  
breaks 1  
hiphop  
72  
73  
techno  
145  
88  
Joshin  
techno  
134  
170  
142  
132  
122  
136  
170  
127  
143  
96  
74  
Drug Dist  
Sync Pulse  
Step Rezz  
Wild Scene  
Hyper Saw  
Dark Line  
Pulse Gruv  
Phanki  
drum'n bass  
trance  
Tech Step  
Xmod Line  
MiniAttack  
Big Three  
Bad Sign  
Pass Out  
Polarity-X  
Guri Guri  
Old Fool  
MinimalOrg  
ElectroBrk  
Rising  
drum'n bass  
trance  
75  
Trance Saw  
Dawn OFF  
Dark Trip  
Fat 5th  
132  
135  
100  
135  
125  
138  
137  
104  
135  
122  
135  
105  
96  
76  
breaks 1  
breaks 2  
techno  
breaks 1  
breaks 2  
techno  
77  
78  
79  
Jazzwonka  
Satori  
drum'n bass  
trance  
drum'n bass  
trance  
80  
81  
HiPassFire  
New Boyz  
Silver BO  
Hardy  
breaks 1  
hiphop  
breaks 1  
hiphop  
82  
E-Blub  
83  
Bleach  
house  
house  
140  
120  
138  
120  
110  
142  
82  
84  
Hard Step  
Big Three  
Hardy  
breaks 2  
trance  
breaks 2  
trance  
85  
Kami  
86  
Pick-Sweep  
Future Hop  
Acid EG-O  
Inca  
breaks 1  
triphop  
Hard Hop  
BttlString  
Drip Drop  
Mars  
breaks 1  
triphop  
techno  
87  
Livin 12  
Lionbar  
88  
135  
96  
techno  
125  
150  
150  
115  
98  
89  
Claw  
breaks 2  
drum'n bass  
trance  
drum'n bass  
trance  
90  
Dirty Dog  
Full Reso  
Funky  
96  
Diedsloppy  
HONNOU  
Dark Hop  
Noize On  
Optician  
GOA  
145  
95  
91  
96  
breaks 1  
breaks 2  
techno  
Sam-u-Rai  
Blech  
breaks 1  
breaks 2  
house  
92  
114  
125  
122  
124  
150  
138  
170  
136  
132  
126  
165  
120  
135  
150  
160  
155  
104  
80  
126  
125  
78  
93  
Tinkly  
140  
170  
49  
Afterhours  
Uproar  
94  
Porkyscrat  
Rowntree  
Granulator  
Mute Rezz  
Bungraa5va  
StormStack  
Norma  
drum'n bass  
ambient  
breaks 2  
trance  
triphop  
ambient  
breaks 2  
trance  
95  
Velpecula  
Wild Scene  
ElecHopper  
One Stomp  
Naja  
Ambi Fade  
Facevalue  
Long Rezz  
Punch Bass  
Free Hip  
Crossfire  
Phanki  
98  
96  
125  
135  
165  
90  
160  
135  
132  
96  
97  
98  
breaks 1  
hiphop  
breaks 1  
hiphop  
99  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Mappet  
techno  
130  
165  
135  
109  
86  
techno  
132  
128  
120  
130  
100  
138  
165  
140  
105  
64  
AWA-dance  
Shandy  
Shandy  
breaks 2  
house  
breaks 2  
house  
Willis  
HypnoHouse  
HPF Move  
Oranges  
Phatty  
ElectroBrk  
Rutger  
Dane  
breaks 1  
triphop  
breaks 1  
triphop  
techno  
Equuleus  
Drib Hop  
BurtonsFin  
Syncer  
Fat Ohm  
Facevalue  
Seepy  
techno  
130  
180  
130  
110  
150  
135  
135  
116  
128  
74  
drum'n bass  
trance  
Irie  
drum'n bass  
trance  
Big Mix  
Draco  
Hello 2001  
Granulator  
Elitdance  
Mushroom  
3rd Wave  
OWN-Q-Beat  
Hold Up  
breaks 1  
breaks 2  
techno  
Pyxis  
ambient  
breaks 2  
techno  
Smoked  
Stealthy  
Strain  
Dorado  
108  
112  
105  
64  
Last Dance  
Beestee  
122  
135  
134  
98  
drum'n bass  
house  
drum'n bass  
trance  
Tribal  
Solid  
Dorado  
breaks 1  
hiphop  
Crazy Hip  
Sealant  
breaks 2  
hiphop  
Velpecula  
Pyxis  
49  
95  
35  
Comicstrip  
Livin 12  
techno  
136  
94  
Cuneiform  
Step Rezz  
DesertRave  
Uni Pluck  
No Way Out  
No. 1  
house  
140  
130  
134  
132  
95  
Carm Down  
Subliminal  
Okyou  
105  
106  
40  
breaks 2  
trance  
breaks 2  
trance  
Toddy  
140  
127  
114  
134  
164  
142  
115  
125  
135  
88  
Xmod Fuzz  
CircuitBrk  
Short Saw  
Ghosting  
Israel  
breaks 1  
triphop  
breaks 1  
triphop  
techno  
Chacra  
115  
120  
105  
102  
98  
Paranoia  
Burning  
Back Door  
Ambi Fade  
Bootes  
techno  
140  
129  
105  
89  
ambient  
drum'n bass  
trance  
Centaurus  
Tribal  
drum'n bass  
breaks 2  
triphop  
triphop  
trance  
DarkWalker  
Tinkly  
breaks 1  
breaks 2  
house  
Magnitizer  
AJ  
92  
100  
141  
141  
135  
147  
Sagitarius  
Aquarius  
Lacerta  
75  
Pulse Step  
Monoceros  
Carm Down  
Bungraa5va  
Boolee  
68  
drum'n bass  
ambient  
breaks 2  
T-World  
ExtensionD  
Inter Step  
trance  
44  
105  
170  
breaks 1  
breaks 1  
Fornax  
55  
Song 1 : Demo 1 ( trance/breaks )  
Song 2 : Demo 2 ( triphop )  
Song 3 : Demo 3 ( ambient )  
AN200:U123,U124 & SU200:BANK A (Trip Hop Demo)  
AN200:U125,U126 & SU200:BANK B (Trance Demo)  
AN200:U127,U128 & SU200:BANK C (Break Beats Demo)  
AN200:U123,U124 & DX200:U123,U124 (Trip Hop Demo)  
AN200:U125,U126 & DX200:U125,U126 (Trance Demo)  
AN200:U127,U128 & DX200:U127,U128 (Break Beats Demo)  
142  
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SOFTWARE LICENSING AGREEMENT  
The following is a legal agreement between you, the end user, and Yamaha Corporation (“Yamaha”). The enclosed Yamaha software program is  
licensed by Yamaha to the original purchaser for use only on the terms set forth herein. Please read this licensing agreement with care. Opening this  
package indicates that you accept all terms outlined herein. If you do not agree to the terms, return this package unopened to Yamaha for a full  
refund.  
1. GRANT OF LICENSE AND COPYRIGHT  
Yamaha grants you, the original purchaser, the right to use one copy of the enclosed software program and data (“SOFTWARE”) on a single-user  
computer system. You may not use it on more than one computer or computer terminal. The SOFTWARE is owned by Yamaha and is protected by  
Japanese copyright laws and all applicable international treaty provisions. You are entitled to claim ownership of the media in which the SOFTWARE  
is included. Therefore, you must treat the SOFTWARE like any other copyrighted materials.  
2. RESTRICTIONS  
The SOFTWARE program is copyrighted. You may not engage in reverse engineering or reproduction of the SOFTWARE by other conceivable  
methods. You may not reproduce, modify, change, rent, lease, resell, or distribute the SOFTWARE in whole or in part, or create derivative works  
from the SOFTWARE. You may not transmit or network the SOFTWARE with other computers.  
You may transfer ownership of the SOFTWARE and the accompanying written materials on a permanent basis provided that you retain no copies and  
the recipient agrees to the terms of the licensing agreement.  
3.TERMINATION  
The licensing condition of the software program becomes effective on the day that you receive the SOFTWARE. If any one of the copyright laws or  
clauses of the licensing conditions is violated, the licensing agreement shall be terminated automatically without notice from Yamaha. In this case,  
you must destroy the licensed SOFTWARE and its copies immediately.  
4. PRODUCT WARRANTY  
Yamaha warrants to the original purchaser that if the SOFTWARE, when used in normal conditions, will not perform the functions described in the  
manual provided by Yamaha, the sole remedy will be that Yamaha will replace any media which proves defective in materials or workmanship on an  
exchange basis without charge. Except as expressly set forth above, the SOFTWARE is provided “as is,” and no other warranties, either expressed or  
implied, are made with respect to this software, including, without limitation the implied warranties of merchantability and fitness for a particular  
purpose.  
5. LIMITED LIABILITY  
Your sole remedies andYamaha’s entire liability are as set forth above. In no event willYamaha be liable to you or any other person for any damages,  
including without limitation any incidental or consequential damages, expenses, lost profits, lost savings or other damages arising out of the use or  
inability to use such SOFTWARE even ifYamaha or an authorized dealer has been advised of the possibility of such damages, or for any claim by any  
other party.  
6. GENERAL  
This license agreement shall be interpreted according to and governed by Japanese laws.  
143  
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SOFTWARE-LIZENZVEREINBARUNG  
Die folgende Vereinbarung ist eine rechtsgültige Vereinbarung zwischen Ihnen, dem Endanwender, und der Yamaha Corporation („Yamaha”).  
Yamaha erteilt dem ursprünglichen Käufer für das beiliegende Yamaha-Softwareprogramm ausschließlich zu den hier ausgeführten Bedingungen  
eine Lizenz zur Verwendung. Bitte lesen Sie diese Lizenzvereinbarung sorgfältig. Durch das Öffnen dieser Packung bringen Sie zum Ausdruck, daß  
Sie alle darin enthaltenen Bedingungen akzeptieren. Wenn Sie nicht mit den Bedingungen einverstanden sind, können Sie die Packung ungeöffnet an  
Yamaha zurückgeben; der Kaufpreis wird in voller Höhe zurückerstattet.  
1. ERETILUNG VON LIZENZ UND COPYRIGHT  
Yamaha erteilt Ihnen, dem ursprünglichen Käufer, das Recht, ein Exemplar des beiliegenden Softwareprogramms und der darin enthaltenen Daten  
(„SOFTWARE”) als Einzelperson auf jeweils einem Computer zu verwenden. Sie dürfen sie nicht auf mehr als einem Computer bzw. einer  
Computerstation verwenden. Die SOFTWARE bleibt im Besitz von Yamaha und ist durch japanische Copyrightgesetze sowie alle anwendbaren  
internationalen Vertragsbestimmungen geschützt. Sie haben ein Anspruchsrecht auf das Eigentum an den Medien, denen die SOFTWARE beiliegt.  
Daher müssen Sie die SOFTWARE wie alle anderen durch Copyright geschützten Materialien behandeln.  
2. EINSCHRÄNKUNGEN  
Die SOFTWARE ist durch Copyright geschützt. Sie dürfen Sie weder analysieren noch durch anderweitige Methoden reproduzieren. Sie dürfen die  
SOFTWARE weder ganz noch teilweise reproduzieren, modifizieren, verändern, gegen Entgelt oder unentgeltlich verleihen, verkaufen oder  
vertreiben, und Sie dürfen auf der Grundlage der SOFTWARE keine Ableitungen erstellen. Sie dürfen die SOFTWARE nicht an andere Computer  
senden oder in Netzwerke einspeisen. Sie dürfen das Eigentum an der SOFTWARE und den schriftlichen Begleitmaterialien auf unbefristeter Basis  
unter den Voraussetzungen übertragen, daß Sie keine Kopien zurückbehalten und sich der Empfänger mit den Bedingungen der Lizenzvereinbarung  
einverstanden erklärt.  
3. BEENDIGUNG  
Die Lizenzbedingung des Softwareprogramms wird am Tag, an dem Sie die SOFTWARE erhalten, wirksam. Falls ein Copyrightgesetz oder eine  
Bestimmung der Lizenzbedingungen verletzt wird, wird automatisch und ohne Benachrichtigung durch Yamaha die Lizenzvereinbarung beendet. In  
diesem Fall müssen Sie die lizensierte SOFTWARE und ihre Kopien unverzüglich vernichten.  
4. PRODUKTGARANTIE  
Yamaha garantiert dem ursprünglichen Käufer, daß, falls die SOFTWARE bei Verwendung unter normalen Bedingungen nicht die in der von Yamaha  
bereitgestellten Anleitung beschriebenen Funktionen erfüllt, die einzige Abhilfe darin bestehen wird, daß Yamaha auf Austauschbasis kostenlos jedes  
Medium ersetzen wird, das Material- oder Verarbeitungsfehler aufweist. Abgesehen von dem oben Ausgeführten wird die SOFTWARE „wie die Ware  
liegt und steht” geliefert, und es werden keine anderen ausdrücklichen oder stillschweigenden Garantien hinsichtlich dieser Software übernommen,  
einschließlich, aber nicht beschränkt auf, die stillschweigenden Garantien für handelsübliche Qualität und Eignung für einen bestimmten  
Einsatzzweck.  
5. BESCHRÄNKTE HAFTUNG  
Ihre einzige Abhilfe und die gesamte Haftung Yamahas bestehen in dem oben Ausgeführten. Keinesfalls haftet Yamaha Ihnen oder einer anderen  
Person gegenüber für etwaige Schäden, einschließlich, aber nicht beschränkt auf, zufällige Schäden oder Folgeschäden, Kosten, Verdienstausfall,  
verlorene Ersparnisse oder andere Schadenersatzansprüche, die aus der Verwendung der SOFTWARE oder aus der Tatsach hervorgehen, daß diese  
SOFTWARE nicht verwendet werden konnte, selbst wenn Yamaha oder ein autorisierter Händler über die Möglichkeit derartiger  
Schadenersatzansprüche informiert wurde, oder für etwaige andere Ansprüche einer anderen Partei.  
6. ALLGEMEINES  
Diese Lizenzvereinbarung soll gemäß und in Übereinstimmung mit den japanischen Gesetzen ausgelegt werden.  
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CONTRAT DE LICENCE DE LOGICIEL  
Ceci est un contrat entre vous-même, l’utilisateur final, etYamaha Corporation (“Yamaha”). Le logicielYamaha ci-inclus est concédé sous licence par  
Yamaha à l’acheteur original et ne peut être utilisé que dans les conditions prévues aux présentes. Veuillez lire attentivement ce contrat de licence. Le  
fait d’ouvrir ce coffret indique que vous acceptez l’ensemble des termes du contrat. Si vous n’acceptez pas lesdits termes, renvoyez le coffret non  
ouvert à Yamaha pour en obtenir le remboursement intégral.  
1. CONCESSION DE LICENCE ET DROITS DAUTEUR  
Yamaha vous concède le droit d’utiliser, en tant qu’acheteur original, un exemplaire du logiciel et des données afférentes à celui-ci (“LOGICIEL”)  
sur un ordinateur pour utilisateur unique. Vous n’êtes pas autorisé à utiliser ces éléments sur plus d’un ordinateur ou terminal d’ordinateur. Le  
LOGICIEL est la propriété de Yamaha. Il est protégé par les dispositions relatives au droit d’auteur contenues dans la législation japonaise et les  
traités internationaux. Vous êtes en droit de revendiquer l’appartenance du support du LOGICIEL. A ce titre, vous devez traiter le LOGICIEL comme  
tout autre élément protégé par le droit d’auteur.  
2. RESTRICTIONS  
Le LOGICIEL est protégé par le droit d’auteur. Vous n’êtes pas autorisé à reconstituer la logique du LOGICIEL ou à reproduire ce dernier par  
quelque autre moyen que ce soit. Vous n’êtes pas en droit de reproduire, modifier, prêter, louer, revendre ou distribuer le LOGICIEL en tout ou partie,  
ou d’utiliser le LOGICIEL à des fins de création dérivée. Vous n’êtes pas autorisé à transmettre le LOGICIEL à d’autres ordinateurs ou à l’utiliser en  
réseau.  
Vous êtes en droit de céder, à titre permanent, le LOGICIEL et la documentation imprimée qui l’accompagne, sous réserve que vous n’en conserviez  
aucun exemplaire et que le bénéficiaire accepte les termes du présent contrat.  
3. RESILIATION  
Les conditions énoncées dans le présent contrat de licence prennent effet à compter du jour où le LOGICIEL vous est remis. Si l’une quelconque des  
dispositions relatives au droit d’auteur ou des clauses du contrat ne sont pas respectées, le contrat de licence sera résilié de plein droit par Yamaha, ce  
sans préavis. Dans ce cas, vous devrez immédiatement détruire le LOGICIEL concédé sous licence ainsi que les copies réalisées.  
4. GARANTIE PRODUIT  
Si, dans des conditions normales d’utilisation, le LOGICIEL ne remplit pas les fonctions décrites dans le manuel fourni, Yamaha s’engage vis-à-vis  
de l’acheteur original à remplacer gratuitement, sur la base d’un échange, tout support reconnu défectueux par suite d’un défaut de matière première  
ou d’un vice de fabrication. Ceci constitue le seul recours opposable à Yamaha. Hormis dans les cas expressément énoncés plus haut, le LOGICIEL  
est livré “en l’état” et toute autre garantie expresse ou implicite le concernant, y compris, de manière non limitative, toute garantie implicite de qualité  
marchande et d’adéquation à un usage particulier, est exclue.  
5. RESPONSABILITE LIMITEE  
Votre unique recours et la seule responsabilité de Yamaha sont tels qu’énoncés précédemment. En aucun cas Yamaha ne pourra être tenu responsable,  
par vous-même ou une autre personne, de quelques dommages que ce soit, notamment et de manière non limitative, de dommages indirects, frais,  
pertes de bénéfices, pertes de fonds ou d’autres dommages résultant de l’utilisation ou de l’impossibilité d’utiliser le LOGICIEL, même siYamaha ou  
un distributeur agréé ont été prévenus de l’éventualité de tels dommages, ou de quelque autre revendication formulée par une tierce partie.  
6. REMARQUE GENERALE  
Le présent contrat de licence est régi par le droit japonais, à la lumière duquel il doit être interprété.  
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For details of products, please contact your nearest Yamaha or the  
authorized distributor listed below.  
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten  
Niederlassung und bei Yamaha Vertragshändlern in den jeweiligen  
Bestimmungsländern erhältlich.  
Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou  
au distributeur le plus proche de vous figurant dans la liste suivante.  
Para detalles sobre productos, contacte su tiendaYamaha más cercana  
o el distribuidor autorizado que se lista debajo.  
ITALY  
Yamaha Musica Italia S.P.A.,  
Combo Division  
Viale Italia 88, 20020 Lainate (Milano), Italy  
Tel: 02-935-771  
NORTH AMERICA  
ASIA  
CANADA  
HONG KONG  
Yamaha Canada Music Ltd.  
135 Milner Avenue, Scarborough, Ontario,  
M1S 3R1, Canada  
Tom Lee Music Co., Ltd.  
11/F., Silvercord Tower 1, 30 Canton Road,  
Tsimshatsui, Kowloon, Hong Kong  
Tel: 2737-7688  
Tel: 416-298-1311  
SPAIN/PORTUGAL  
Yamaha-Hazen Electronica Musical, S.A.  
Ctra. de la Coruna km. 17, 200, 28230  
Las Rozas (Madrid) Spain  
U.S.A.  
INDONESIA  
PT. Yamaha Music Indonesia (Distributor)  
PT. Nusantik  
Gedung Yamaha Music Center, Jalan Jend. Gatot  
Subroto Kav. 4, Jakarta 12930, Indonesia  
Tel: 21-520-2577  
Yamaha Corporation of America  
6600 Orangethorpe Ave., Buena Park, Calif. 90620,  
U.S.A.  
Tel: 91-201-0700  
Tel: 714-522-9011  
GREECE  
Philippe Nakas S.A.  
Navarinou Street 13, P.Code 10680, Athens, Greece  
Tel: 01-364-7111  
KOREA  
CENTRAL & SOUTH AMERICA  
MEXICO  
Yamaha de Mexico S.A. De C.V.,  
Departamento de ventas  
Javier Rojo Gomez No.1149, Col. Gpe Del  
Moral, Deleg. Iztapalapa, 09300 Mexico, D.F.  
Tel: 686-00-33  
Cosmos Corporation  
SWEDEN  
Yamaha Scandinavia AB  
J. A. Wettergrens Gata 1  
Box 30053  
S-400 43 Göteborg, Sweden  
Tel: 031 89 34 00  
1461-9, Seocho Dong, Seocho Gu, Seoul, Korea  
Tel: 02-3486-0011  
MALAYSIA  
Yamaha Music Malaysia, Sdn., Bhd.  
Lot 8, Jalan Perbandaran, 47301 Kelana Jaya,  
Petaling Jaya, Selangor, Malaysia  
Tel: 3-703-0900  
BRAZIL  
Yamaha Musical do Brasil LTDA.  
Av. Rebouças 2636, São Paulo, Brasil  
Tel: 011-853-1377  
DENMARK  
YS Copenhagen Liaison Office  
Generatorvej 8B  
DK-2730 Herlev, Denmark  
Tel: 44 92 49 00  
PHILIPPINES  
Yupangco Music Corporation  
339 Gil J. Puyat Avenue, P.O. Box 885 MCPO,  
Makati, Metro Manila, Philippines  
Tel: 819-7551  
ARGENTINA  
Yamaha Music Argentina S.A.  
Viamonte 1145 Piso2-B 1053,  
Buenos Aires, Argentina  
Tel: 1-4371-7021  
FINLAND  
F-Musiikki Oy  
Kluuvikatu 6, P.O. Box 260,  
SF-00101 Helsinki, Finland  
Tel: 09 618511  
SINGAPORE  
Yamaha Music Asia Pte., Ltd.  
11 Ubi Road #06-00, Meiban Industrial Building,  
Singapore  
PANAMA AND OTHER LATIN  
AMERICAN COUNTRIES/  
CARIBBEAN COUNTRIES  
NORWAY  
Norsk filial av Yamaha Scandinavia AB  
Grini Næringspark 1  
N-1345 Østerås, Norway  
Tel: 67 16 77 70  
Tel: 65-747-4374  
TAIWAN  
Yamaha KHS Music Co., Ltd.  
10F, 150, Tun-Hwa Northroad,  
Taipei, Taiwan, R.O.C.  
Yamaha de Panama S.A.  
Torre Banco General, Piso 7, Urbanización Marbella,  
Calle 47 y Aquilino de la Guardia,  
Ciudad de Panamá, Panamá  
ICELAND  
Skifan HF  
Skeifan 17 P.O. Box 8120  
IS-128 Reykjavik, Iceland  
Tel: 525 5000  
Tel: 02-2713-8999  
Tel: 507-269-5311  
THAILAND  
Siam Music Yamaha Co., Ltd.  
121/60-61 RS Tower 17th Floor,  
Ratchadaphisek RD., Dindaeng,  
Bangkok 10320, Thailand  
Tel: 02-641-2951  
EUROPE  
THE UNITED KINGDOM  
Yamaha-Kemble Music (U.K.) Ltd.  
Sherbourne Drive, Tilbrook, Milton Keynes,  
MK7 8BL, England  
OTHER EUROPEAN COUNTRIES  
Yamaha Europa GmbH.  
Siemensstraße 22-34, 25462 Rellingen,  
F.R. of Germany  
THE PEOPLE’S REPUBLIC OF CHINA  
AND OTHER ASIAN COUNTRIES  
Yamaha Corporation,  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: 053-460-2317  
Tel: 01908-366700  
Tel: 04101-3030  
IRELAND  
Danfay Ltd.  
61D, Sallynoggin Road, Dun Laoghaire, Co. Dublin  
Tel: 01-2859177  
AFRICA  
Yamaha Corporation,  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: 053-460-2312  
GERMANY/SWITZERLAND  
Yamaha Europa GmbH.  
Siemensstraße 22-34, 25462 Rellingen,  
F.R. of Germany  
OCEANIA  
AUSTRALIA  
Yamaha Music Australia Pty. Ltd.  
Level 1, 99 Queensbridge Street, Southbank,Victoria  
3006, Australia  
Tel: 04101-3030  
MIDDLE EAST  
TURKEY/CYPRUS  
Yamaha Europa GmbH.  
Siemensstraße 22-34, 25462 Rellingen,  
F.R. of Germany  
AUSTRIA  
Yamaha Music Austria  
Schleiergasse 20, A-1100 Wien Austria  
Tel: 01-60203900  
Tel: 3-9693-5111  
NEW ZEALAND  
Music Houses of N.Z. Ltd.  
146/148 Captain Springs Road, Te Papapa,  
Auckland, New Zealand  
THE NETHERLANDS  
Yamaha Music Nederland  
Kanaalweg 18G, 3526KL, Utrecht, The Netherlands  
Tel: 030-2828411  
Tel: 04101-3030  
OTHER COUNTRIES  
Tel: 9-634-0099  
Yamaha Music Gulf FZE  
LB21-128 Jebel Ali Freezone  
P.O.Box 17328, Dubai, U.A.E.  
Tel: 971-4-881-5868  
COUNTRIES AND TRUST  
BELGIUM  
Yamaha Music Belgium  
Keiberg Imperiastraat 8, 1930 Zaventem, Belgium  
Tel: 02-7258220  
TERRITORIES IN PACIFIC OCEAN  
Yamaha Corporation,  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: 053-460-2312  
FRANCE  
Yamaha Musique France,  
Division Professionnelle  
BP 70-77312 Marne-la-Vallée Cedex 2, France  
Tel: 01-64-61-4000  
HEAD OFFICE Yamaha Corporation, Pro Audio & Digital Musical Instrument Division  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: 053-460-2445  
SY22  
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