Roland Electronic Keyboard XP 30 User Guide

O W N ER’S MAN UAL  
Thank you, and congratulations on your choice of the Roland XP-30 64 Voice Expandable  
Synthesizer.  
Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY  
INSTRUCTIONS” (p. 2), “USING THE UNIT SAFELY” (p. 3), and “IMPORTANT  
NOTES” (p. 5). These sections provide important information concerning the proper  
operation of the unit. Additionally, in order to feel assured that you have gained a good  
grasp of every feature provided by your new unit, Owners manual should be read in  
its entirety. The manual should be saved and kept on hand as a convenient reference.  
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* IBM PC is a registered trademark of International Business Machines Corporation.  
* SmartMedia is a trademark of Toshiba Corporation.  
Copyright © 1999 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form without the  
written permission of ROLAND CORPORATION.  
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The lightning flash with arrowhead symbol, within an  
equilateral triangle, is intended to alert the user to the  
presence of uninsulated “dangerous voltage” within the  
product’s enclosure that may be of sufficient magnitude to  
constitute a risk of electric shock to persons.  
CAUTION  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
ATTENTION: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR  
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,  
DO NOT REMOVE COVER (OR BACK).  
The exclamation point within an equilateral triangle is  
intended to alert the user to the presence of important  
operating and maintenance (servicing) instructions in the  
literature accompanying the product.  
NO USER-SERVICEABLE PARTS INSIDE.  
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.  
INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.  
IMPORTANT SAFETY INSTRUCTIONS  
SAVE THESE INSTRUCTIONS  
WARNING - When using electric products, basic precautions should always be followed, including the following:  
1. Read these instructions.  
2. Keep these instructions.  
3. Heed all warnings.  
10. Protect the power cord from being walked on or pinched  
particularly at plugs, convenience receptacles, and the  
point where they exit from the apparatus.  
4. Follow all instructions.  
5. Do not use this apparatus near water.  
6. Clean only with a dry cloth.  
7. Do not block any of the ventilation openings. Install in  
accordance with the manufacturers instructions.  
8. Do not install near any heat sources such as radiators,  
heat registers, stoves, or other apparatus (including  
amplifiers) that produce heat.  
11. Only use attachments/accessories specified by the  
manufacturer.  
12. Never use with a cart, stand, tripod, bracket,  
or table except as specified by the  
manufacturer, or sold with the apparatus.  
When a cart is used, use caution when  
moving the cart/apparatus combination to  
avoid injury from tip-over.  
9. Do not defeat the safety purpose of the polarized or  
grounding-type plug. A polarized plug has two blades with  
one wider than the other. A grounding type plug has two  
blades and a third grounding prong. The wide blade or the  
third prong are provided for your safety. When the provided  
plug does not fit into your outlet, consult an electrician for  
replacement of the obsolete outlet.  
13. Unplug this apparatus during lightning storms or when  
unused for long periods of time.  
14. Refer all servicing to qualified service personnel. Servicing  
is required when the apparatus has been damaged in any  
way, such as power-supply cord or plug is damaged, liquid  
has been spilled or objects have fallen into the apparatus,  
the apparatus has been exposed to rain or moisture, does  
not operate normally, or has been dropped.  
For the U.K.  
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.  
BLUE: NEUTRAL  
BROWN: LIVE  
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying  
the terminals in your plug, proceed as follows:  
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.  
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.  
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.  
CAUTION: Danger of explosion if battery is incorrectly replaced.  
Replace only with same or equivalent type.  
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USIN G THE UN IT SAFELY  
102b  
Always grasp only the plug on the power-supply  
cord when plugging into, or unplugging from, an  
outlet or this unit.  
..........................................................................................................  
104  
Try to prevent cords and cables from becoming  
entangled. Also, all cords and cables should be  
placed so they are out of the reach of children.  
..........................................................................................................  
106  
Never climb on top of, nor place heavy objects on  
the unit.  
..........................................................................................................  
107b  
Never handle the power cord or its plugs with wet  
hands when plugging into, or unplugging from,  
an outlet or this unit.  
..........................................................................................................  
108a  
Before moving the unit, disconnect the power plug  
from the outlet, and pull out all cords from  
external devices.  
..........................................................................................................  
109a  
Before cleaning the unit, turn off the power and  
unplug the power cord from the outlet.  
..........................................................................................................  
110a  
Whenever you suspect the possibility of lightning  
in your area, pull the plug on the power cord out  
of the outlet.  
..........................................................................................................  
115a  
Install only the specified circuit board(s) (SR-JV80  
series). Remove only the specified screws (p. 17,  
21).  
..........................................................................................................  
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Im p o rta n t N o te s  
In addition to the items listed under “IMPORTANT SAFETY  
INSTRUCTIONS” and “USING THE UNIT SAFELY” on  
pages 2 and 3, please read and observe the following:  
Ad d itio n a l Pre ca u tio n s  
Please be aware that the contents of memory can be  
irretrievably lost as a result of a malfunction, or the  
improper operation of the unit. To protect yourself against  
the risk of loosing important data, we recommend that  
you periodically save a backup copy of important data  
you have stored in the units memory on a memory card.  
Po w e r Su p p ly  
Do not use this unit on the same power circuit with any  
device that will generate line noise (such as an electric  
motor or variable lighting system).  
Unfortunately, it may be impossible to restore the  
contents of data that was stored in the units memory, a  
memory card or another MIDI device (e.g., a sequencer)  
once it has been lost. Roland Corporation assumes no  
liability concerning such loss of data.  
Before connecting this unit to other devices, turn off the  
power to all units. This will help prevent malfunctions  
and/ or damage to speakers or other devices.  
Pla ce m e n t  
Use a reasonable amount of care when using the units  
buttons, sliders, or other controls; and when using its  
jacks and connectors. Rough handling can lead to  
malfunctions.  
Using the unit near power amplifiers (or other equipment  
containing large power transformers) may induce hum. To  
alleviate the problem, change the orientation of this unit;  
or move it farther away from the source of interference.  
Never strike or apply strong pressure to the display.  
This device may interfere with radio and television  
reception. Do not use this device in the vicinity of such  
receivers.  
When connecting / disconnecting all cables, grasp the  
connector itselfnever pull on the cable. This way you  
will avoid causing shorts, or damage to the cables  
internal elements.  
Do not expose the unit to direct sunlight, place it near  
devices that radiate heat, leave it inside an enclosed  
vehicle, or otherwise subject it to temperature extremes.  
Excessive heat can deform or discolor the unit.  
A small amount of heat will radiate from the unit during  
normal operation.  
To avoid disturbing your neighbors, try to keep the units  
volume at reasonable levels. You may prefer to use  
headphones, so you do not need to be concerned about  
those around you (especially when it is late at night).  
To avoid possible breakdown, do not use the unit in a wet  
area, such as an area exposed to rain or other moisture.  
Ma in te n a n ce  
When you need to transport the unit, package it in the box  
(including padding) that it came in, if possible. Otherwise,  
you will need to use equivalent packaging materials.  
For everyday cleaning wipe the unit with a soft, dry cloth  
or one that has been slightly dampened with water. To  
remove stubborn dirt, use a cloth impregnated with a  
mild, non-abrasive detergent. Afterwards, be sure to  
wipe the unit thoroughly with a soft, dry cloth.  
Use only the specified expression pedal (EV-5; sold  
separately). By connecting any other expression pedals,  
you risk causing malfunction and/ or damage to the unit.  
Never use benzine, thinners, alcohol or solvents of any kind,  
to avoid the possibility of discoloration and/ or deformation.  
Be fo re Usin g Me m o ry Ca rd s  
Usin g Me m o ry Ca rd s  
Re p a irs a n d Da ta  
Carefully insert the Memory card all the way inuntil it  
Please be aware that all data contained in the units  
memory may be lost when the unit is sent for repairs.  
Important data should always be backed up memory  
card, or written down on paper (when possible). During  
repairs, due care is taken to avoid the loss of data.  
However, in certain cases (such as when circuitry related  
to memory itself is out of order), we regret that it may not  
be possible to restore the data, and Roland assumes no  
liability concerning such loss of data.  
is firmly in place.  
Me m o ry Ba ck u p  
This unit contains a battery which powers the units  
memory circuits while the main power is off. When this  
battery becomes weak, the message shown below will  
appear in the display. Once you see this message, have  
the battery replaced with a fresh one as soon as possible  
to avoid the loss of all data in memory. To have the  
battery replaced, consult with your retailer, the nearest  
Roland Service Center, or an authorized Roland  
Never touch the terminals of the Memory card. Also,  
avoid getting the terminals dirty.  
Ha n d lin g CD-RO Ms  
Avoid touching or scratching the shiny underside  
(encoded surface) of the disc. Damaged or dirty CD-ROM  
discs may not be read properly. Keep your discs clean  
using a commercially available CD cleaner.  
distributor, as listed on the Informationpage.  
Battery Low”  
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Ho w to Re a d Th is O w n e r’s Ma n u a l  
This owners manual is organized as follows.  
Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f  
th e XP-3 0  
Q u ick Sta rt  
This section is intended for those using the XP-30 for the first  
This chapter includes various techniques that expand the XP-  
time, and explains how to use various functions in a simple  
30s operational scope. It includes use with external MIDI  
way. Please read Quick Start and follow along by actually  
devices, live performance applications and others.  
operating the XP-30. This will help you understand most of  
what you need to know for basic operations. More advanced  
Ap p e n d ice s  
ways of using the XP-30 or details of other operations are  
explained the Advanced Use section.  
This chapter contains a troubleshooting section for use when  
the XP-30 is not functioning as expected. There is also a list of  
error messages that you can refer to if an error message  
Ad va n ce d Use  
appears on the display. A list of parameters and MIDI  
The Advanced Use section is divided into 6 chapters. But  
implementation chart are also provided.  
before you start reading it, wed like to suggest going  
through the Quick Start section.  
N o ta tio n Use d in Th is O w n e r’s  
Ma n u a l  
Ch a p te r 1 . O ve rvie w o f th e XP-3 0  
To make operation procedures easy to understand, the  
This chapter covers XP-30 sound source section  
following notation system is adopted:  
configurations, as well as basic operation. Please be sure to  
Characters and numbers in square brackets [ ] indicate  
read this chapter in order to fully understand the XP-30.  
buttons on the front panel. For example, [PATCH] represents  
the PATCH button and [ENTER] the ENTER button.  
Ch a p te r 2 . Pla y in g  
This chapter explains how to use the XP-30 in Patch,  
Performance and Rhythm Set modes. Reading it is essential  
for understanding XP-30 operational procedures.  
An asterisk (*) at the beginning of a paragraph indicates a  
note or precaution. These should not be ignored. In the Quick  
Start section, such material is indicated by (  
).  
(p. **) refers to pages within the manual.  
Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
This chapter covers creating sounds, the parameters that make  
up a Patch, Performance, or Rhythm Set, and the System  
parameters that determine global XP-30 operation, as well as  
their functions. Comprehending the information in the  
chapter is an essential prerequisite before creating your own  
sounds.  
In this manual, when any particular parameter is referred to,  
the name of the parameter is given, and this is then followed  
(in parenthesis) by information detailing its mode, display  
group, and display. For example: Key Mode parameter  
(PERFORM/ COMMON/ PERFORM COMMON).  
* The display screens printed in this owner’s manual are based on  
the factory settings. However, please be aware that in some cases  
they may differ from the actual factory settings.  
Ch a p te r 4 . Me m o ry Se ttin g s  
(Utility / Ca rd Mo d e )  
This chapter goes over the various Utility functions such as  
storing Patch, Performance or Rhythm Set data, clearing the  
internal memory, etc. Being familiar with these will  
streamline operation procedures.  
Ch a p te r 5 . Usin g th e XP-3 0 a s th e GM  
So u n d Mo d u le  
This chapter explains needed procedures and parameters for  
using the XP-30 as a General MIDI System-compatible sound  
source. Read this chapter before attempting to play back  
commercial General MIDI System score data.  
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Co n te n ts  
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Co n te n ts  
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Co n te n ts  
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Co n te n ts  
1 0  
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Ma in Fe a tu re s  
Hig h -Pe rfo rm a n ce Sy n th e size r  
Ex p a n d a b ility  
So u n d So u rce  
Allo w s Tw o W a ve Ex p a n sio n Bo a rd s  
to b e In sta lle d a t th e Sa m e Tim e  
Up to two SR-JV80 series Wave Expansion Boards can be  
installed simultaneously, allowing you to expand the range  
of available sounds (p. 16, 20).  
6 4 -Vo ice Po ly p h o n y a n d 1 6 -Pa rt  
Mu ltitim b ra lity  
The XP-30 is a 16-part multitimbral sound source that  
produces up to 64 simultaneous polyphonic notes.  
Effectively used with an external sequencer or computer, the  
XP-30s true creative potential for music production becomes  
apparent (p. 41).  
Da ta fro m Po p u la r W a ve Ex p a n sio n  
Bo a rd s Alre a d y O n b o a rd  
The data of the three popular Wave Expansion Boards, the  
SR-JV80-02 Orchestral,SR-JV80-09 Session,and SR-JV80-  
11 Techno Collectionis onboard.  
Po w e rfu l O n b o a rd Effe cts  
Advanced DSP (Digital Signal Processor) technology  
provides a wide array of studio quality effects. In addition to  
the Multi-Effects (EFX) section that features 40 different  
types of effects, the XP-30 also features an independent  
chorus unit and reverb unit (p. 61).  
This means that for practical purposes, you can have  
simultaneous access to the sounds of up to five Wave  
Expansion Boards, and can draw on a vast quantity of  
waveform data as material for creating your sounds.  
Ex te n sive To n e Stru ctu re Ra n g e  
Q u ick a n d In tu itive O p e ra tio n  
Ten different Structures are available for combining basic  
sound elements for more flexible sound making. A ring  
modulator and booster enhance creating sounds (p. 70).  
En h a n ce d O p e ra tio n a l Ea se  
operation. The group of function buttons located below the  
display allow intuitive editing (p. 43).  
An Arra y o f Arp e g g io a n d Cu ttin g  
O p tio n s  
Fe a tu rin g th e Pa tch Se a rch a n d Ph ra se  
Pre vie w Fu n ctio n s th a t w e re Po p u la r  
With the [ARPEGGIO] on, you can create various arpeggios  
and simulate cutting techniques simply by pressing a chord.  
You can even specify the rhythmical feelyou want (p. 56).  
patch you want simply by specifying a patch category. By  
pressing [PHRASE PREVIEW], you can then hear the  
selected patch play a phrase suitable for that type of patch.  
(Phrase Preview function, p. 33, 49)  
Ge n e ra l MIDI Sy ste m Co m p a tib ility  
The XP-30 provides a mode compatible with the General  
MIDI System, the standard format for desktop music (DTM)  
systems, and can play back commercially available General  
MIDI System compatible song data (p. 124).  
Use th e So u n d Pa le tte Slid e rs to Ma k e  
Q u ick Ch a n g e s in th e So u n d  
The four sliders in the PALETTE section let you make  
realtime changes in tone and volume while you play (p. 36,  
50, 54).  
Ge n e ra l MIDI Sy ste m  
The General MIDI system is a set of recommendations  
which seeks to provide a way to go beyond the  
limitations of proprietary designs, and standardize the  
MIDI capabilities of sound generating devices. Sound  
generating devices and music files that meets the  
General MIDI standard bears the General MIDI logo  
Co m p u te r In te rfa ce Co n n e cto r  
A special computer cable makes it easy for you to connect the  
XP-30 to your computer, so that you can enjoy ensemble  
playing (p. 134).  
(
). Music files bearing the General MIDI logo can be  
played back using any General MIDI sound generating  
unit to produce essentially the same musical  
performance.  
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Fro n t a n d Re a r Pa n e l  
A
B
C
D
E
H
[+O CT], [-O CT]  
Fro n t Pa n e l  
These buttons adjust the pitch of the keyboard in octave steps. p. 59  
Pressing either of these buttons while holding down [TRANSPOSE]  
allows you to set the desired amount of transposition. p. 60  
A
Vo lu m e Slid e r  
This slider adjusts the overall volume that is output from the  
D
MO DE Se ctio n  
rear panel OUTPUT jacks and PHONES jack. p. 26  
The buttons in this section select modes. The button indicator  
of the selected mode will light. p. 42  
B
PALETTE Se ctio n  
Use the four sliders to modify sounds in real time.  
[PERFO RM]/ [GM]  
Pressed to get into Performance mode. Hold down [SHIFT]  
while you press [PERFORM] to select GM mode. p. 51, 124  
[FILTER/ EN V]  
Press this button ON when modifying filter and/ or envelope  
settings in real time using the four sliders (CUTOFF/ RESO./  
ATTACK/ DECAY). p. 36, 51, 54  
[PATCH]/ [PART]  
Pressed to get into Patch mode. By holding down [PERFORM]  
and pressing [PATCH], you can modify the settings of the patch  
that is assigned to each part of the performance. p. 47, 54, 66  
[LEVEL]  
Press this button ON when adjusting volume balance in real  
time using the four sliders (1/ 2/ 3/ 4). p. 36, 51, 54  
This selects System mode. p. 108  
[CO N TRO LLER]  
Can be switched on when you wish to assign various  
parameters to the four sliders, and modify the sound as you  
play (C1/ C2/ C3/ C4). p. 34  
[RHYTHM]  
This selects Rhythm Set mode. p. 55  
[UTIL/ CARD]  
This selects Utility/ Card mode. p. 115  
C
KEY EFFECTS Se ctio n  
The buttons in this section allow you to assign various  
[EFFECTS O N / O FF]  
functions to the keys of the XP-30s keyboard.  
This button turns the internal effects (Multi-Effects, Chorus,  
Reverb) on/ off. p. 62  
[PO RTAMEN TO ]  
Switches Portamento on/ off. p. 35, 50  
[SO LO ]  
Disp la y  
Specifies playing a single note at a time. p. 35, 50  
function or operation.  
[TRAN SPO SE]  
Specifies transposing the keyboard in semitone steps. p. 60  
Press this when you wish to use phrases to audition a patch.  
[ARPEGGIO ]  
Switches Arpeggiator on/ off. p. 36, 56  
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Fro n t a n d Re a r Pa n e l  
[IN C], [DEC]  
Use these buttons to modify values. If you keep on holding  
down one button and pressing the other, the value change  
accelerates. If you press one of these buttons while holding down  
[SHIFT], the value will change in bigger increments. p. 45  
[
], [  
] (Cu rso r Bu tto n s)  
Move the cursor (underline) with these.  
F
G
[
], [ ] (Pa g e Bu tto n s)  
When the left edge of the display shows a or symbol,  
use these buttons to move to other parameter displays  
[0 ][9 ] (N u m e ric Ke y s)  
Use these to set a value. They can be used to enter numeric  
values as well as alphabetical characters. p. 45  
When [CATEGORY] is on, this becomes the button for choosing  
a category group using the Patch Search function. p. 32, 48  
[SHIFT]  
This is used in combination with other buttons. Some buttons  
on the front panel include grey-printed characters. They  
indicate the buttons function when [SHIFT] is held down.  
[EDIT]  
Press this button when you wish to adjust various settings.  
Use the function buttons to select the display screen for the  
parameter you wish to modify.  
[EN TER]/ [DIGIT HO LD]  
ENTER: Use this button to finalize a value or execute an operation.  
DIGIT HOLD: Press this button while holding down [SHIFT] to turn  
place and 10s place will be fixed and only the 1s place will change.  
This means that you can select Patches simply by pressing the  
numeric key for the 1s place, without having to press [ENTER]. The  
same applies when selecting Performances or Rhythm set. p. 48  
Fu n ctio n Bu tto n s  
The function of these buttons will depend on the operational  
mode and the status of the [EDIT] indicator. p. 43  
[1 8 / 9 1 6 ]  
Use this button to select the group (18/ 916) of Parts to be  
selected by the function buttons. p. 43  
[EXIT]/ [PAN IC]  
[CATEGO RY]/ [DEMO ]  
CATEGORY: Use the Patch Search function to select a patch.  
EXIT: Press this button when you wish to return to the Play  
display of a mode, or to cancel an operation without executing.  
PANIC: If for some reason notes are stuck and continue  
sounding, hold down the SHIFT button and press this button  
to clear the stuck notes. p. 60  
p. 32, 48  
DEMO: To hear the demo playback, hold down [SHIFT] and  
press this button. p. 28  
[UN DO / CO MPARE]  
The function of these buttons will depend on the operation  
being performed.  
G
W AVE EXPAN SIO N Se ctio n  
Here you can select sounds from a Wave Expansion. p. 31  
[EXP A], [EXP B], [EXP C]  
Select sounds from the internal Wave Expansion.  
EXP-A: Session”  
UNDO: Press this button to restore a modified value to the  
original value. p. 63, 65, 66  
COMPARE: When saving or copying Tone settings, press this to check  
EXP-B: Orchestral”  
the sound at the save destination, or at the copy source. p. 116, 118  
EXP-C: Techno Collection”  
[PALETTE EDIT]  
Press this button when you wish to use the Palette display to  
modify Patch or Performance settings. p. 63, 65  
[EXP D], [EXP E]  
H
F
Pitch Be n d / Mo d u la tio n Le ve r  
VALUE Dia l  
This allows you to control pitch bend or apply vibrato.  
Depending on the settings, other specified parameters can  
also be controlled. p. 34, 75  
This dial is used to modify values. If you hold down [SHIFT]  
as you turn the VALUE dial, the value will change in greater  
increments. p. 45  
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Fro n t a n d Re a r Pa n e l  
Re a r Pa n e l  
Po w e r Sw itch  
CO N TRO L PEDAL Ja ck  
Press to turn the power on/ off. p. 26  
assigning a desired function to a pedal, you can use it to  
select or modify sound or perform various other control. You  
can also connect optional pedal switches to sustain sound.  
p. 24, 110  
AC In le t  
Connect the AC power cable (included) to this inlet. p. 24  
* With units rated for 117V operation, the AC cable is already  
connected to the unit.  
HO LD PEDAL Ja ck  
fig.0-02a  
An optional pedal switch can be connected to this jack for  
use as a hold pedal. p. 24, 110  
fig.0-02e  
MEMO RY CARD Slo t  
An optional memory card (SmartMedia) can be inserted here.  
O UTPUT Ja ck s (L (MO N O ), R)  
These jacks output the audio signal to the connected mixer/  
amplifier system in stereo. For mono output, use the L jack.  
p. 24  
p. 115  
fig.0-02b  
PHO N ES Ja ck  
An optional set of headphones can be connected to this jack.  
p. 24  
fig.0-02f  
MIDI Co n n e cto rs (IN , O UT, THRU)  
These connectors can be connected to other MIDI devices to  
receive and transmit MIDI messages. p. 24, 119, 132  
fig.0-02c  
CO MPUTER Sw itch  
Set this switch depending on the type of computer connected  
to Computer connector, or the software you are using. Turn  
the power off before changing the setting of this switch. If  
you wish to use the MIDI connectors, set this switch to MIDI.  
p. 134  
CO MPUTER Co n n e cto r  
A special Computer cable (sold separately) can be connected  
here. The type of cable required will depend on your computer.  
When the Computer switch located at the left is set to MIDI,  
this connector cannot be used. p. 134  
fig.0-02d  
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Ge ttin g Re a d y  
In sta llin g th e W a ve Ex p a n sio n Bo a rd  
Up to two Wave Expansion Boards (SR-JV80 series; sold separately) can be  
installed in EXP-D and E Slots in the XP-30. Wave Expansion Boards contain  
Wave data, as well as Patches and Rhythm Sets that use this Wave data,  
which can be called directly into the temporary area and played.  
When playing a Patch or  
Rhythm Set that use the  
Wave data from a Wave  
Expansion Board, the  
appropriate Wave  
Cautions When Installing an Wave Expansion Board  
Expansion Board must be  
installed in the XP-30 for  
the sound to play correctly.  
To avoid the risk of damage to internal components that can be caused by  
static electricity, please carefully observe the following whenever you  
handle the board.  
Before you touch the board, always first grasp a metal object (such as  
a water pipe), so you are sure that any static electricity you might  
have been carrying has been discharged.  
When handling the board, grasp it only by its edges. Avoid touching  
any of the electronic components or connectors.  
Save the bag in which the board was originally shipped, and put the  
board back into it whenever you need to store or transport it.  
Use a Philips screwdriver that is suitable for the size of the screw (a  
number 2 screwdriver). If an unsuitable screwdriver is used, the head of  
the screw may be stripped.  
To remove a screw, rotate the screwdriver  
counter-clockwise. To tighten a screw, rotate  
the screwdriver clockwise.  
loosen  
tighten  
When installing Wave Expansion Boards,  
remove only the specified screws.  
Be careful that the screws you remove do not drop into the interior of the  
XP-30.  
Do not leave the bottom cover in a detached state. Be sure to reattach it  
after the Wave Expansion Boards have been installed.  
Do not touch any of the printed circuit pathways or connection terminals.  
Be careful not to cut your hand on the edge of the installation bay.  
Never use excessive force when installing a circuit board. If it doesnt fit  
properly on the first attempt, remove the board and try again.  
When circuit board installation is complete, double-check your work.  
To install an optional Wave Expansion Board (SR-JV80 series; sold  
separately), the units bottom cover must be removed. There are two slots  
(EXP-D and E) into which a board can be installed. Slots EXP-D and E  
correspond to the group (XP-D and E) you need to select in order to use a  
Wave, Patch or Rhythm Set from the Wave Expansion Board.  
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Ge ttin g Re a d y  
1
Before installing the Wave Expansion Board, turn off the  
power of the XP-30 and all connected devices, and disconnect  
all cables from the XP-30.  
If the same type of Wave  
Expansion Board is  
installed in the EXP-D slot  
and the EXP-E slot, it will  
only be possible to select  
data from the Wave  
2
Turn the XP-30 on its back, and remove only the screws shown  
in the following diagram.  
Expansion Board that was  
installed in the EXP-D slot.  
Also, the XP-30 already  
contains the data of the  
following three Wave  
Expansion Boards, so if one  
of these Wave Expansion  
Boards is installed, only the  
internal data (XP-AC) can  
be selected.  
fig.Q-02a.e  
Screws to be removed  
SR-JV80-09 Session”  
(XP-A)  
SR-JV80-02 Orchestral”  
(XP-B)  
SR-JV80-11 Techno  
Collection(XP-C)  
3
Inside, there are two connectors and six board holders. Insert  
the connectors of the Wave Expansion Board into the internal  
connectors, and simultaneously insert the board holders into  
the holes of the Wave Expansion Board.  
fig.Q-02b.e  
Wave Expansion Board  
EXP E  
Board holder  
Connector  
EXP D  
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Ge ttin g Re a d y  
4
Use the Installation Tool supplied with the Wave Expansion  
Board to turn the holders in the LOCK direction, so the board  
will be fastened in place.  
fig.Q-02c.e  
LOCK  
Installation tool  
5
Use the screws that you removed in step 2 to fasten the cover  
back in place.  
This completes installation of the Wave Expansion Board.  
6
7
Connect the cables that you disconnected earlier.  
Turn on the power, as described in Turning On the Power(p.  
26).  
8
Press [PATCH] to access the PATCH PLAY display.  
fig.Q-03  
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Ge ttin g Re a d y  
9
Press [EXP D] or [EXP E], and verify that you can select  
patches from Wave Expansion Boards D or E. [EXP D] or [EXP  
E] indicator will light, and the following display will appear.  
fig.Q-04  
The example here depicts  
what you would see if the  
SR-JV80-13 Vocal  
CollectionWave  
Expansion Board were  
installed in the EXP-D slot.  
If you cant choose any  
Wave Expansion Board  
patches, its possible that  
the installed Wave  
Expansion Board is not  
being recognized correctly.  
Turn off the power as  
described in Turning Off  
the Power(p. 26), and  
re-install the Wave  
Expansion Board correctly.  
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Ge ttin g Re a d y  
In sta lla tio n d e la ca rte d e x te n sio n W a ve  
(Fre n ch la n g u a g e fo r Ca n a d ia n Sa fe ty Sta n d a rd )  
Vous pouvez installer jusqu’à 2 cartes dextension Wave (en option dans la  
série SR-JV80) dans les créneaux EXP-D et E du XP-30. Les cartes dexten-  
sion Wave contiennent des données Wave, aussi bien que des morceaux  
musicaux et des ensembles rythmiques utilisant ces données, auxquelles on  
peut directement accéder dans la zone temporaire et les faire jouer.  
Quand vous faites jouer un  
morceau ou un ensemble  
rythmique qui utilise des  
données Wave de la carte  
dextension, une carte  
dextension appropriée doit  
être installée dans le XP-30  
afin que le son sorte  
Precautions lors de linstallation de la carte  
dextension Wave  
Pour éviter tout dommage des composants internes pouvant provenir de  
l’électricité statique, veuillez suivre les conseils suivants quand vous  
installez la carte.  
correctement.  
Avant de toucher la carte, saisissez toujours un objet métallique  
(tuyau deau ou autre) pour être sûr que l’électricité statique se  
décharge.  
Quand vous saisissez la carte, prenez-la par les bords. Evitez de  
toucher les composants électroniques ou les connecteurs.  
Conservez le sac dans lequel la carte était emballée et remettez la carte  
dedans pour lexpédier ou lentreposer.  
Utiliser un tournevis cruciforme correspondant à la taille de la vis (un  
tournevis numéro 2). En cas dutilisation dun tournevis inapproprié, la  
tête de la vis pourrait être endommagée.  
Pour enlever les vis, tourner le tournevis  
dans le sens contraire des aiguilles dune  
montre. Pour resserrer, tourner dans le  
sens des aiguilles dune montre.  
desserrer  
resserrer  
Lors de linsertion de la carte dextension Wave, enlevez seulement les vis  
indiquées dans les instructions.  
Veillez à ne pas laisser tomber de vis dans le châssis du XP-30.  
Ne pas laisser le panneau de protection avant détaché. Sassurer de  
lavoir rattacher après avoir installé le disque dur.  
Ne touchez aucun des circuits imprimés ni les bornes de connexion.  
Veillez à ne pas vous couper les doitgs sur le bord de louverture  
dinstallation.  
Ne jamais forcer quand vous installez une carte de circuits. Si la carte ne  
rentre pas correctement, ressortez-la et ressayez.  
Quand la carte est installée, vérifiez si linstallation est correcte.  
Pour installer une carte dextension Wave optionnelle (série SR-JV80), le  
panneau du bas de lappareil doit être enlevé. Vous trouverez 2 créneaux  
(EXP-D et E) dans lesquels vous pourrez installer une carte. Les créneaux  
EXP-D et E correspondent au groupe (XP-D et E) que vous devez  
sélectionner pour pouvoir utiliser une donnée Wave, un morceau musical  
ou un ensemble rythmique de la carte dextension.  
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Ge ttin g Re a d y  
1
Si la même sorte de carte  
dextension Wave est  
Éteindre le XP-30 et tous les appareils qui y sont reliés et  
débrancher tous les câbles du XP-30.  
installée dans les créneaux  
EXP-D et EXP-E, il ne sera  
possible de sélectionner  
que les données de la carte  
dextension Wave installée  
dans le créneau EXP-D. De  
plus, le XP-30 contient déjà  
les données des 3 cartes  
dextension Wave  
2
Retournez le XP-30 et enlevez seulement les vis indiquées sur  
la figure.  
fig.Q-02a.f  
Vis à enlever  
suivantes si bien que si une  
de ces 3 cartes est installée,  
seules les données internes  
(XP-AC) pourront être  
sélectionnées.  
SR-JV80-09 Session”  
(XP-A)  
SR-JV80-02 Orchestral”  
(XP-B)  
SR-JV80-11 Techno  
Collection(XP-C)  
3
À lintérieur, il y a 2 connecteurs et 6 supports à carte. Insérer  
les connecteurs de la carte dextension Wave dans les  
connecteurs internes tout en insérant simultanément les  
supports à carte dans les trous de celle-ci.  
fig.Q-02b.f  
Carte d'extension Wave  
EXP E  
Support à carte  
EXP D  
Connecteur  
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Ge ttin g Re a d y  
4
Pour tourner les supports en position LOCK (verrouillé),  
utilisez loutil dinstallation de la carte dextension fournie à  
cet effet. De cette façon, la carte sera bien fixée à sa place.  
fig.Q-02c.f  
LOCK  
Outil d'installation  
5
Reposez le couvercle en remettant les vis enlevées (comme  
spécifié) à l’étape 2.  
Linstallation de la carte dextension Wave est terminée.  
6
7
Rabranchez les câbles.  
Mettez le XP-30 sous tension en procédant comme indiqué  
dans Turning On the Power(p. 26).  
8
Appuyer sur [PATCH] pour accéder à la page PATCH PLAY.  
fig.Q-03  
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Ge ttin g Re a d y  
9
Appuyer sur [EXP D] ou [EXP E] et vérifier si vous pouvez  
sélectionner les morceaux musicaux des cartes dextension  
Wave D ou E. Lindicateur [EXP D] ou [EXP E] sallumera et  
laffichage suivant apparaîtra.  
fig.Q-04  
Ceci est un exemple  
daffichage lorsque la carte  
dextension Wave SR-JV80-  
13 Vocal Collectionest  
installée dans le créneau  
EXP-D.  
Si vous ne pouvez choisir  
aucun des morceaux  
musicaux de la carte  
dextension Wave, il est  
possible que la carte  
installée ne soit pas  
reconnue correctement.  
Éteignez lappareil comme  
indiqué dans Turning  
Off the Power(p. 26) et  
réinstaller la carte  
correctement.  
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Ge ttin g Re a d y  
Ma k in g Co n n e ctio n s  
The XP-30 does not contain an amp or speakers. In order to hear sound, you  
will need to connect it to a keyboard amp, audio system, or headphones.  
Refer to the following diagram and connect the XP-30 to the external  
equipment you are using.  
fig.Q-05.e  
to Power outlet  
External MIDI device  
Stereo headphones  
Roland  
Pedal switch  
Expression pedal (EV-5) or pedal switch  
Stereo set, etc.  
Speaker with built-in amp,  
keyboard amp, etc.  
1
Before you make connections, make sure that power is turned  
off for all devices.  
To prevent malfunction  
and/ or damage to speakers  
or other devices, always  
turn down the volume, and  
turn off the power on all  
devices before making any  
connections.  
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Ge ttin g Re a d y  
2
3
Connect supplied AC power cable to the XP-30, and plug the  
other end into an AC power outlet.  
On 117V models the AC  
cable is permanently  
attached to the unit.  
Connect audio cables and MIDI cables as shown in the  
diagram. If you are using headphones, plug them into the  
PHONES jack. Connect pedal switches or expression pedals as  
necessary.  
In order to take full  
advantage of the XP-30s  
performance, we  
recommend using a stereo  
amp/ speaker system, If  
you are using a mono  
system, make you  
connections to the  
OUTPUT jack L (MONO).  
CONTROL PEDAL jack  
can also accommodate  
pedal switches.  
Use only the specified  
expression pedal (EV-5;  
sold separately). By  
connecting any other  
expression pedals, you risk  
causing malfunction and/  
or damage to the unit.  
For information on making  
the connection with the  
computer, take a look at  
Connecting to Your  
Computer(p. 134).  
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Ge ttin g Re a d y  
Tu rn in g O n th e Po w e r  
Once the connections have  
been completed (p. 24),  
turn on power to your  
various devices in the order  
specified. By turning on  
devices in the wrong order,  
you risk causing  
1
Before you turn the power on, check to make sure that:  
All external devices are correctly connected to the XP-30.  
The volume controls of the XP-30 and the amp/ mixer system are turned  
down all the way.  
2
malfunction and/ or  
Turn on the power switch located on the rear panel of the XP-  
damage to speakers and  
other devices.  
30.  
fig.Q-06  
This unit is equipped with  
a protection circuit. A brief  
interval (a few seconds)  
after power up is required  
before the unit will operate  
normally.  
3
Turn the power on of your amp or audio system.  
4
Play the XP-30 and gradually raise the volume controls of the  
XP-30, your amp or mixer to an appropriate volume level.  
fig.Q-07  
Be careful not to raise the  
VOLUME slider of the XP-  
30 too much. Excessive  
volume may damage your  
amp/ speaker system or  
could cause hearing  
Turning Off the Power  
1
Before you turn power off, check to make sure that:  
The volume controls of the XP-30 and the amp/ mixer system are turned  
down all the way.  
Important data has been saved to a memory card (p. 122).  
2
Turn off your amp/ mixer system.  
3
Turn off the XP-30 power.  
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Ge ttin g Re a d y  
Re se t to De fa u lt Fa cto ry Se ttin g s  
(Fa cto ry Re se t)  
Before using XP-30 for the first time, reset it to its default factory settings  
using Factory Reset. Different settings may result in unexpected effects.  
fig.Q-08  
1
2
3 4  
1
Press [UTIL/ CARD] to make the indicator blink.  
The UTIL 1 display will appear.  
Factory Reset operation  
resets all data in the  
fig.Q-09  
internal memory and user  
memory to factory presets.  
Save any important data to  
a memory card before  
executing this operation (p.  
122).  
2
Press [ ].  
The UTIL 2 display will appear.  
fig.Q-09a  
3
Press the numeric key [4].  
The FACTORY RESET display will appear.  
fig.Q-10  
4
Press [ENTER].  
If Internal Write Protect= ONmessage is displayed, press [DEC] to turn  
the setting OFF. After pressing [ENTER] to clear the message, press  
[ENTER] again to reset to the factory preset settings.  
For more information  
about the Internal Write  
Protect, please refer to  
Preventing User  
Memory Writing  
Operation (PROTECT)”  
(p. 121).  
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Liste n in g to th e De m o So n g  
The XP-30 contains 9 demo songs and you use Demo Play to play it. Its the  
easiest introduction to the XP-30s exceptional sounds and effects.  
Demo Song  
Composer/Copyright  
TRANSFERENCE  
CHANTERELLE  
VECTORIAL  
Scott Tibbs © 1999 Roland Corporation  
Scott Tibbs © 1999 Roland Corporation  
Scott Tibbs © 1999 Roland Corporation  
Scott Wilkie © 1999 Scott Wilkie Media (ASCAP)  
All In Good Time  
All rights reserved.  
TEKKNO MILLENNIUM MASA © 1999 COPYRIGHT CONTROL  
Unauthorized use of this  
material for purposes other  
than private, personal  
enjoyment is a violation of  
applicable laws.  
A Shadows March  
Guitars Forever  
Rude99  
Steve Lu © 1999 Stephen Lu  
Gundy Keller © 1999 Gundy Keller / A-TOWN recordings  
Hans-Joerg Scheffler © 1999 Hans Scheffler  
Hans-Joerg Scheffler © 1999 Hans Scheffler  
Overtime  
fig.Q-11  
4
2
1
3
1
Hold down [SHIFT] and press [CATEGORY].  
The DEMO PLAY display will appear.  
fig.Q-12  
2
Turn the VALUE dial or press [INC]/ [DEC] to select the song  
that you wish to hear.  
If you select CHAIN-PLAY,the songs will playback successively,  
beginning from the first.  
3
Press [ENTER] to start demo song playback.  
When a demo song plays all the way to the end, it automatically returns to  
the start of the song, and playback is repeated. To interrupt playback, press  
[EXIT].  
fig.Q-13  
No data for the music that  
is played will be output  
from MIDI OUT.  
4
To return to the previous display, press [EXIT].  
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Liste n in g to th e De m o So n g  
Profile of the Composer  
Scott Tibbs  
Scott Tibbs has performed and conducted for several orchestral groups, including the Atlanta Symphony  
Orchestra, throughout the United States, Canada, Latin America, and Japan. His diverse compositional output  
ranges from numerous film, theater and television projects to the symphonic concert stage. For the past four years,  
he has been teaching music composition and theory at UCLA where he has received a Ph.D. degree in composition.  
He has performed with well-known artists Dizzy Gillespie, Bill Cosby, Jerry Sienfeld, and Bobby Shew, amongst  
numerous others.  
Gundy Keller  
Gundy Keller, a Germany-based guitarist, songwriter and producer, has been an international demonstrator for  
Roland since 1986. Gundy focuses mainly on the GR synthesizers and the V-Guitar, for international music  
conventions as well as recording sessions requesting completely unusual guitar sounds. Besides creating his own  
production company, hes the founder and director of Rocksound Music School, a private institute for music  
instruction. Check out some of his other work on the Roland VG-8 Demo CD, or the Roland GR-30 Video.  
Steve Lu  
Steve Lu is a recent graduate of Berklee College of Music, majoring in Music Production & Engineering. His recent  
musical efforts include a soundtrack album, featuring synthesized re-creations of movie themes such as Titanic”  
and The Rock,as well as production and arrangements for saxophonist Jimmy Reids self-titled album. He is  
currently working with artists Brandy and Ray-J on future projects.  
Scott Wilkie  
Scott Wilkie is a contemporary jazz recording artist, based in southern California. He tours frequently with his own  
band, and also appears as an artist for Roland in the U.S., Japan, Europe and South America. His debut solo album,  
Boundless, was released worldwide in 1999 on Narada/ Virgin Records. You can find him on-line at  
www.scottwilkie.com.  
Hans-Joerg Scheffler  
Born and raised in the Ruhr valley, the biggest industrial area in Germany, Hanss attraction to noise and rhythm  
came naturally.  
Today he runs his own company, DIGITAL AUDIO DESIGN, which produces sampling CDs and CD ROMs.  
He works for Roland as a pro audio product specialist, as a sound designer for expansion boards, and as a  
composer of demo songs. He has released several CDs that use the Roland RSS system.  
Soundclips of his work can be downloaded at: http:/ / www.united-sound.com/ usmaster/ cell2downde.htm  
MASA  
Masa has performed live, mainly at psychedelic-trance parties since the early 90s.  
In the spring of 1996, he released the album Just Insidefrom East-West. Interest in his work is increasing, and  
new releases are appearing under a variety of labels, including Tokyo Tekno Tribe Records and Psy-Harmonics.  
Web site: www.ifnet.or.jp/ ~masa-k/  
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Pla y in g th e So u n d s  
Se le ctin g Pa tch e s a n d Pla y in g th e So u n d s  
The XP-30 contains a large number of sounds ready for you to play. The  
sounds that you select and play on the XP-30 are generally called Patches.  
Heres how to select and play Patches.  
fig.Q-14  
1
3
4
1
Press [PATCH] to make the indicator light.  
The PATCH PLAY display will appear.  
fig.Q-15  
2
3
Play the keyboard and listen to the sound.  
To select a different Patch, turn the VALUE dial or press  
[INC]/ [DEC].  
By using the Phrase  
Preview function, you can  
audition patches by  
listening to a preset phrase  
suitable for the selected  
type of patch (p. 33).  
4
To change the Patch Group, hold down [SHIFT] and press any  
key from [1] through [6] on the numeric keypad.  
[SHIFT] + [1]: PR-A (Preset A)  
[SHIFT] + [2]: PR-B (Preset B)  
[SHIFT] + [3]: PR-C (Preset C)  
[SHIFT] + [4]: PR-D (GM (General MIDI))  
[SHIFT] + [5]: PR-E (Preset E)  
[SHIFT] + [6]: USER (User)  
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Pla y in g th e So u n d s  
Se le ctin g W a ve Ex p a n sio n Pa tch e s  
The XP-30 contains the patches of the following popular Wave Expansion  
Boards:  
SR-JV80-09 Session”  
SR-JV80-02 Orchestral”  
SR-JV80-11 Techno Collection”  
Heres how to select and play these patches.  
fig.Q-16  
1
4
2
1
Press [PATCH] to make the indicator light.  
The PATCH PLAY display will appear.  
fig.Q-15  
2
Press [EXP A][EXP C] to select the Wave Expansion Patch  
When a Wave Expansion  
Board of the SR-JV80 series  
(sold separately) is  
that you wish to hear.  
[EXP A]: Session”  
installed in the EXP-D or  
EXP-E Wave Expansion  
Board slot, you can press  
[EXP D] or [EXP E] to  
choose the corresponding  
patches.  
[EXP B]: Orchestral”  
[EXP C]: Techno Collection”  
fig.Q-17  
3
4
Play the keyboard and listen to the sound.  
To select a different Patch, turn the VALUE dial or press  
[INC]/ [DEC].  
By using the Phrase  
Preview function, you can  
audition patches by  
listening to a preset phrase  
suitable for the selected  
type of patch (p. 33).  
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Pla y in g th e So u n d s  
Se le ctin g Pa tch e s b y Ca te g o ry  
(Pa tch Se a rch Fu n ctio n )  
The JV-2080 provides a Patch Search Function that allows you to quickly  
find Patches of the specified type (Category). The 38 categories are  
organized into 10 groups.  
Heres an example of how to find organ-type Patches.  
fig.Q-18  
1
5
2,6 3 4  
1
Press [PATCH] to make the indicator light.  
The PATCH PLAY display will appear.  
fig.Q-15  
2
Press [CATEGORY] to make the indicator light.  
Now you can select patches  
within the specified  
The Patch Search function will be turned on, and the patch number display  
will change to the category display.  
category, either by rotating  
the VALUE dial, or by  
using [INC] or [DEC]. To  
change the category group,  
use the numeric keys.  
fig.Q-19  
3
Select the category. Hold down [CATEGORY] and press [2  
(KEY&ORG)].  
fig.Q-20  
4
For this example, select the Organ category (ORG) by pressing  
numeric key [4].  
For details on the  
categories you can select,  
refer to page 49.  
Organ-type patches can now be selected.  
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Pla y in g th e So u n d s  
5
6
Turn the VALUE dial or press [INC]/ [DEC] to select a patch.  
Press [CATEGORY] to make the indicator go dark.  
By using the Phrase  
Preview function, you can  
audition patches by  
listening to a preset phrase  
suitable for the selected  
type of patch (p. 33).  
The Patch Search function will be turned off, and the normal PATCH PLAY  
display will reappear.  
Au d itio n in g th e Pa tch e s (Ph ra se Pre vie w )  
The XP-30 allows you to preview Patches by hearing a phrase appropriate  
for each type of Patch.  
fig.Q-21  
1 2,3  
1
Press [PATCH] to make the indicator light.  
The PATCH PLAY display will appear.  
fig.Q-15  
2
Press and hold [PHRASE PREVIEW].  
If the factory settings have just been restored, the USER: 001 Temple of XP  
Patch will sound.  
3
Release your finger from [PHRASE PREVIEW], and the phrase  
will stop playing.  
You can change the phrase  
that is played by the Phrase  
Preview, and modify the  
way in which the phrase is  
played. For details, refer to  
Using Phrase Preview  
to Play Patches(p. 49),  
and Phrase Preview  
Settings (PREVIEW)”  
(p. 113).  
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Pla y in g th e So u n d s  
Try O u t Pe rfo rm a n ce Fu n ctio n s  
The XP-30 provides various controllers that can modify the sound. While  
playing patches, try out these controllers and listen to effects they can  
produce.  
The effect that the  
controllers have will  
depend on the settings of  
the selected Patch. If the  
effects of the controllers are  
difficult to detect, select  
another Patch.  
Velocity/Aftertouch  
The force with which you play the keyboard (velocity) can affect the volume  
or timbre of the sound. Aftertouch (pressure you apply to a key after playing  
a note) can also affect the sound.  
Pitch Bend/Modulation Lever  
While playing the keyboard, move the lever to the left to lower the pitch, or  
to the right to raise the pitch. This is known as Pitch Bend. You can also  
apply vibrato by manipulating the lever away from you. This is known as  
Modulation.  
If you move the lever away from you and at the same time move it to the  
right or left, you can apply both effects simultaneously.  
fig.Q-22.e  
Modulation  
Pitch Bend  
C1C4 Slider  
By moving the sliders up and down while fingering the keyboard, you can  
control the various functions assigned to the sliders.  
To control them, press [CONTROLLER] to make the indicators light up,  
then move the sliders.  
At the factory default  
settings, you can use the C1  
through C4 sliders to  
control the functions  
described below.  
Additionally, if you hold down [CONTROLLER] while moving one of the  
C1C4 sliders, you can go to the ASSIGN display for that slider. There you  
can check and make settings for the function that is to be controlled with the  
C1: AFTERTAUCH  
C2: BREATH  
slider. Make changes in the settings while holding down [CONTROLLER].  
fig.Q-23  
C3: PORTA-TIME  
(Portamento time)  
C4: MODULATION  
How sound varies depends  
on the current setting. For  
details, refer to C1/C2/  
C3/C4 ASSIGN (C1/C2/  
C3/C4 Slider Assign)”  
(p. 111).  
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Pla y in g th e So u n d s  
Hold Pedal  
If an optional pedal switch is connected to the rear panel HOLD PEDAL  
jack, pressing the pedal switch will sustain (hold) the sound even if the keys  
are released.  
Expression Pedal  
If an optional expression pedal is connected to any of the rear panel  
CONTROL PEDAL jack, you can use the pedal to control the volume or  
timbre of sound.  
How sound varies depends  
on the current setting. For  
details, refer to CONTROL  
PEDAL(p. 110).  
Solo  
You can play using single notes, by pressing [SOLO] (indicator lights). This  
function is especially effective when playing a sax, flute or other  
monophonic instrument.  
Using [PORTAMENTO] with [SOLO] ON allows you to simulate  
performance techniques like violin glissandos.  
fig.Q-24  
For details, refer to  
Playing Single Notes  
(Solo)(p. 50).  
Portamento  
As you play the keyboard, you can make pitch slide smoothly from one key  
to another, by pressing [PORTAMENTO] (indicator lights).  
fig.Q-25  
For details, refer to  
Creating Smooth  
Pitch Changes  
(Portamento)(p. 50).  
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Pla y in g th e So u n d s  
Sound Palette  
While playing the keyboard, you can move the sliders up or down to modify  
volume level or sound character.  
To change sound character, press [FILTER/ ENV] to light the indicator and  
move the sliders.  
To change the volume level, press [LEVEL] to light the indicator and move  
the sliders.  
fig.Q-26  
For details, refer to Using  
the Sliders to Modify  
the Sound in Realtime  
(Sound Palette  
Function)(p. 50, 54).  
Pla y Arp e g g io s (Arp e g g ia to r)  
You can play a broken chord (arpeggio) automatically, by simply pressing a  
chord. For example, if you press a C major chord, the XP-30 plays an  
arpeggio such as C E G C E G...  
fig.Q-27  
6 2,4,5,7 1  
5
1
Press [PATCH] to make the indicator light.  
The PATCH PLAY display will appear.  
fig.Q-15  
2
Press [ARPEGGIO] to make the indicator light.  
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Pla y in g th e So u n d s  
3
Play a chord.  
XP-30 will play an arpeggio, according to the notes forming the chord you  
have just voiced.  
4
Continue holding down [ARPEGGIO], and the ARP SELECT  
display will appear.  
fig.Q-28  
In this page you can change the Style, Accent Rate, Octave Range and  
Tempo of the arpeggio. Heres how to change the Style.  
5
6
Hold down [ARPEGGIO], and press [ ] or [ ] to move the  
cursor (underline) to the Style parameter. Then rotate the  
VALUE dial to select various settings.  
For details regarding  
playing arpeggios, refer to  
Playing an Arpeggio”  
(p. 56) and Arpeggio  
Settings (ARPEGGIO)”  
(p. 108).  
Depending on the value you enter, the way arpeggios play will vary.  
Hold down [ARPEGGIO] and press [TRANSPOSE]. The  
[ARPEGGIO] indicator will begin blinking, and the arpeggio  
will continue sounding even after you take your hand off the  
keyboard (Hold).  
To stop the arpeggio from being sounded by the Hold function, hold down  
[ARPEGGIO] again and press [TRANSPOSE]. The indicator changes from  
blinking to lit.  
7
To finish playing arpeggios, press [ARPEGGIO] again so the  
indicator turns off.  
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Pla y in g th e So u n d s  
Pla y Pe rcu ssio n So u n d s fro m th e Ke y b o a rd  
The XP-30s Rhythm Sets contain a wide variety of percussion sounds and  
special effects. Heres how to select a Rhythm Set and play percussion  
sounds.  
fig.Q-29  
1
3
1
Press [RHYTHM] to make the indicator light.  
The RHYTHM PLAY display will appear.  
fig.Q-30  
2
3
Press different keys to play different percussion instruments.  
The percussion instrument  
played by each key will  
depend on the selected  
Rhythm Set. For details,  
refer to Rhythm Set  
List(p. 177).  
The display will indicate the last-pressed key (Note name) and the  
percussion instrument name (Rhythm Tone name) assigned to that key.  
To select another Rhythm Set, turn the VALUE dial or press  
[INC]/ [DEC].  
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Ad va n ce d Use  
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Ch a p te r 1 . O ve rvie w o f th e XP-3 0  
Cla ssifica tio n o f XP-3 0 So u n d  
Ty p e s  
XP-3 0 Co n fig u ra tio n  
XP-30 sounds are made up of the following types:  
Ba sic Co n fig u ra tio n  
The XP-30 consists of a sound source and controllers.  
To n e s  
fig.1-01.e  
In the XP-30, the Tone is the smallest class of sound. Each  
Tone consists of one sound. But when you play the XP-30  
you will mostly play a Patch, which is made up of several  
Tones. Tones therefore are the elements which collectively  
form a Patch.  
Sound source  
section  
Tone configuration:  
fig.1-02.e  
Play  
Tone  
LFO 1  
LFO 2  
Controller section (controllers such as  
keyboard, pitch bend lever, etc.)  
So u n d So u rce  
WG  
TVF  
TVA  
The XP-30 sound source produces sound by responding to  
commands in the form of MIDI messages received from its  
controllers. It will also produce sound by responding to  
commands received from various external devices it can be  
connected to.  
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
control signal  
audio signal  
Co n tro lle rs  
Controllers include the keyboard, front panel sliders and  
pedals which are connected to their respective rear panel  
jacks. Adjusting these controllers enable you to produce or  
modify sound.  
W G (W a ve Ge n e ra to r)  
Using the Wave Generator, you select a waveform and set its  
pitch.  
TVF (Tim e Va ria n t Filte r)  
With the Time Variant Filter, you modify the waveforms  
frequency characteristics.  
TVA (Tim e Va ria n t Am p lifie r)  
With the Time Variant Amplifier, you set volume level and  
set the sounds position in a stereo soundfield.  
En ve lo p e  
You use Envelope to initiate changes to occur to a sound over  
time. There are separate Envelopes for the WG (pitch), TVF  
(filter) and TVA (volume). For example, to modify a sounds  
attack and decay time, you would use TVA Envelope to  
adjust volume changes to the sound over time.  
LFO (Lo w Fre q u e n cy O scilla to r)  
Use the LFO to create cyclic changes (modulation) in a  
sound. The XP-30 has two LFOs. Either one or both can be  
applied to effect the WG (pitch), TVF (filter) and/ or TVA  
(volume). To illustrate this controls action, you can apply an  
LFO to modify the WG (pitch) to create vibrato. If the LFO is  
used to modify the TVA (volume), youll get tremolo.  
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Ch a p te r 1 . O ve rvie w o f th e XP-3 0  
Pa tch e s  
Rh y th m Se ts  
Patches are the basic sound configurations that you play  
during a performance. Each Patch can be configured by  
combining up to four Tones. How the four Tones are  
combined is determined on the STRUCT display (PATCH/  
A Rhythm Set is a grouping of percussion instruments  
(Rhythm Tones). Since percussion instruments generally do  
not play melodies, there is no need for a percussion  
instrument sound to be able to play a scale on the keyboard.  
It is however, more important that as many as possible  
percussion instruments be available to you at the same time.  
Therefore, each key (Note number) of a Rhythm Set will  
COMMON).  
fig.1-03.e  
Patch  
produce a different percussion instrument.  
fig.1-05.e  
Rhythm Set  
Tone 4  
Tone 3  
Note Number 98 (D7)  
Note Number 97 (C#7)  
Tone 2  
Tone 1  
LFO 1  
LFO 2  
Note Number 36 (C2)  
Note Number 35 (B1)  
Rhythm Tone (Percussion instrument sound)  
WG  
TVF  
TVA  
WG  
TVF  
TVA  
Pitch  
TVF  
TVA  
Envelope  
Envelope  
Envelope  
Pitch  
TVF  
TVA  
Envelope  
Envelope  
Envelope  
Pa rts  
When the XP-30 is used as a multitimbral sound source,  
another sound configuration called a Part comes into play. A  
Part contains a Patch or Rhythm Set. For multitimbral  
applications, the Performance consists of 16 Parts. A specific  
Patch can be assigned to each Part except Part 10 because  
Part 10 is universally set as the Drum Part to which a Rhythm  
Set (discussed above) is assigned. In a multitimbral context, it  
helps to think of a Performance as an orchestra, each Part in  
it being a musician, and the Patch or Rhythm Set that  
musicians instrument.  
Pe rfo rm a n ce s  
The next level in sound configuration. A single Performance  
groups 15 Patches and one Rhythm Set so that they can be  
combined to play ensembles or produce fabulously rich,  
thick sounds. One Performance allows a single XP-30 to  
control up to 16 instrument sounds. Because the XP-30 sound  
source can control multiple sounds (instruments) it is called a  
multitimbral sound source.”  
fig.1-04.e  
Performance  
For details regarding following items, please refer to each  
corresponding page.  
Part 16 (MIDI receive ch.)  
Part 11 (MIDI receive ch.)  
Patch  
About the Memory (p. 67)  
About the Effects (p. 61)  
Part 10 (MIDI receive ch.)  
Key-  
board,  
MIDI  
Sound  
Rhythm Set  
Part 9 (MIDI receive ch.)  
Part 1 (MIDI receive ch.)  
Patch  
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Ch a p te r 1 . O ve rvie w o f th e XP-3 0  
N u m b e r o f Sim u lta n e o u s Vo ice s  
The XP-30 is able to produce up to 64 voices simultaneously.  
The following paragraphs discuss what this means, and what  
will happen when more than 64 simultaneous voices are  
requested from the XP-30.  
Ba sic O p e ra tio n  
Sw itch in g Mo d e s  
The XP-30 contains a large number of functions. In order to  
organize these functions for easy access, they are grouped  
into the following modes. The mode that is selected will  
affect the way in which the sound source operates, how data  
is shown in the display, and how the function buttons work.  
Use the Mode buttons to select the mode. The indicator of the  
selected button will light/ blink, and the display will change  
Ca lcu la tin g th e N u m b e r o f Vo ice s  
Be in g Use d  
The XP-30 is able to produce up to 64 simultaneous voices.  
However this number is not simply the number of notes  
being played, but depends on the number of Tones used in  
each Patch. If you are playing one Patch which uses 4 Tones,  
you will be able to play 16 simultaneous notes. If you are  
using the XP-30 in Performance mode to play an ensemble,  
count the total number of Tones used by all the Parts using  
the following formula.  
according to the selected mode.  
fig.1-06  
(currently sounding notes) x (number of Tones used in the  
Patch being played)  
Ho w a Pa tch Use s N o te s  
When the XP-30 is requested to play more than 64 voices  
simultaneously, a currently-sounding note will be turned off  
to make room for the newly requested note. The note with  
the lowest priority will be turned off first. The order of  
priority is determined by the Voice Priority setting.  
Voice Priority can be set either to Last or Loudest. When Last  
is selected, a newly requested note that exceeds the 64 voice  
limit will cause the first-played of the currently sounding  
notes to be turned off. When Loudest is selected, the quietest  
of the currently sounding notes will be turned off.  
Normally you will set Voice Priority to Last.  
So u n d So u rce  
Selecting Patch mode, Performance mode, Rhythm Set mode,  
and GM mode will determine sound source operation. One  
mode always has to be selected.  
Pa tch Mo d e  
In this mode, you can play an individual Patch from the  
keyboard or modify Patch settings. If youre using an  
external MIDI device to control the XP-30 in this mode, it will  
function as a single-patch sound source.  
Pe rfo rm a n ce Mo d e  
This mode makes the XP-30 function as a multitimbral sound  
source, and Performance settings can be modified. If youre  
using an external MIDI device to control the XP-30 in this  
mode, it will function as a multitimbral sound source.  
To modify the settings of a Patch thats assigned to a Part,  
hold down [PERFORM] and press [PATCH]. Both button  
indicators will light.  
N o te Prio rity in Pe rfo rm a n ce Mo d e  
Since Performance mode is usually used to play an ensemble  
consisting of several Patches, it is important to decide which Parts  
take priority. Priority is specified by the Voice Reserve settings.  
When a note within a Patch needs to be turned off to make room  
for a new note, the Voice Priority setting of the Patch will apply.  
Vo ice Re se rve  
Rh y th m Se t Mo d e  
The XP-30 has a Voice Reserve function that lets you reserve  
a minimum number of notes that will always be available for  
each Part. For example if Voice Reserve is set to 10 for Part  
16, Part 16 will always have 10 notes of sound-producing  
capacity available to it even if a total of more than 64 notes  
(total for all Parts) are being requested. When you make  
Voice Reserve settings, you need to take into account the  
number of notes you want to play on each Part as well as the  
number of Tones used by the selected Patch.  
This is how you can play a Rhythm Set from the keyboard  
and modify the Rhythm Set settings. In this mode, the  
keyboard will play the Rhythm Set, but the XP-30 continues  
to function as a multitimbral sound source. So your effects  
settings of the currently selected Performance will be heard  
as you play the Rhythm Set. Rhythm Sets are assigned to Part  
10 of the Performance. If youre using an external MIDI  
device to control the XP-30 in this mode, it will still function  
as a multitimbral sound source.  
* It is not possible to make Voice Reserve settings that would  
cause the total of all Parts to be greater than 64 voices.  
4 2  
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Ch a p te r 1 . O ve rvie w o f th e XP-3 0  
GM Mo d e  
Ab o u t th e Fu n ctio n Bu tto n s  
Function buttons are buttons that perform a variety of  
functions. The function they perform will depend on the  
current mode, and on whether [EDIT] is on (lit) or off (dark).  
This special mode makes the XP-30 function as a GM  
compatible sound source. You should select this mode when  
you want to play back a GM score (music files created for  
GM sound source).  
[EDIT] will turn on or off each time you press it.  
To set GM mode, hold down [SHIFT] and press [PERFORM].  
[PERFORM], [PATCH] and [RHYTHM] indicators will not  
light.  
fig.1-07  
Sy ste m Mo d e  
* [EDIT] switches the function of the function buttons, but  
pressing [EDIT] will not make the display change. If you wish  
to modify a setting, press the [EDIT] to make the indicator light,  
and then press a function button to select the display group and  
switch the display. When you finish making settings, press  
[EXIT] or a mode button to switch the display.  
This mode is for determining global XP-30 settings such as  
tuning, display contrast and how MIDI messages are  
received.  
* Some System mode parameters relate to an entire Patch or an  
entire Performance. To set these parameters, press [SYSTEM]  
in the selected mode (Patch or Performance).  
In Pe rfo rm a n ce Mo d e  
([EDIT] In d ica to r is Da rk )  
fig.1-08  
Utility / Ca rd Mo d e  
Here you can save and transmit settings for the sound  
generator, and make settings related to memory cards.  
* Some Utility/Card mode parameters relate to an entire Patch,  
Performance or Rhythm Set. To set these parameters, press  
[UTIL/CARD] in the selected mode (Patch, Performance or  
Rhythm Set).  
The function buttons will act as Part buttons ([PART]) that  
switch Parts on (lit) or off (dark). Since 16 Parts are being  
controlled using only 8 buttons, use [1-8/ 9-16] to select  
which set of Parts you are controlling. When [1-8/ 9-16]  
indicator is dark, you can switch Parts 18 on/ off. When it is  
lit, you can switch Parts 916 on/ off.  
If the [EDIT] indicator is turned off in the Part setting  
display, the function buttons will act as PART buttons that  
select the Part to be edited.  
* The function of the Part on/off setting will depend on the setting  
of the Key Mode parameter (PERFORM/COMMON/  
PERFORM COMMON) (p. 83).  
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Ch a p te r 1 . O ve rvie w o f th e XP-3 0  
In Pa tch Mo d e ([EDIT] In d ica to r is Da rk )  
fig.1-09  
Ab o u t th e Cu rso r Bu tto n s  
The cursor buttons are used to move between display pages  
or to move the cursor.  
fig.1-12  
The function buttons will act as Tone Switch buttons ([TONE  
SWITCH]) and Tone Select buttons ([TONE SELECT]).  
[TONE SWITCH] allow you to turn each Tone in the Patch  
on (lit) or off (dark). When a Tone is turned on, it can be  
heard.  
Use [TONE SELECT] to select the Tone you wish to modify.  
To select a Tone to modify, turn off [EDIT] indicator in the  
Tone setting display. To select two or more Tones  
simultaneously, hold down one of [TONE SELECT] and  
press the other [TONE SELECT]. In this case, the numbers of  
Tones other than the first-selected Tone will be displayed as *  
symbols.  
Mo vin g Be tw e e n Disp la y Pa g e s  
The various displays are grouped by function button, and  
each group contains several display pages. Use the cursor  
buttons to move between these display pages and groups.  
Mo vin g Be tw e e n Pa g e s  
In Rh y th m Se t Mo d e  
An upward-pointing arrow ( ) shown in the display  
indicates that one or more pages exist before this page. A  
downward-pointing arrow ( ) shown in the display  
indicates that one or more pages exist after this page. Press  
([EDIT] In d ica to r is Da rk )  
fig.1-10  
[
] to move to the previous page, or [ ] to move to the next  
The function buttons (TONE SELECT section) will select the  
key shown in the display.  
page. Pressing [ ] while holding [SHIFT] will jump to the  
first page. Pressing [ ] while holding [SHIFT] will jump to  
If the [EDIT] indicator is turned off in the Rhythm Set setting  
display (the setting display for individual keys), the function  
buttons will select the key to be edited.  
the last page.  
fig.1-13  
[TONE SELECT 1]: move to an octave lower key  
[TONE SELECT 2]: move to the semitone below  
[TONE SELECT 3]: move to the semitone above  
[TONE SELECT 4]: move to an octave higher key  
Mo vin g Be tw e e n Gro u p s  
From one of the Play displays, hold down [SHIFT] and press  
[
] to access the left-most function button group display.  
W h e n [EDIT] In d ica to r is Lit  
In group displays that you select using the function buttons,  
you can hold down [SHIFT] and press [ ] to move to the  
group of the function button to the left, or hold down  
[SHIFT] and press [ ] to move to the group of the function  
button to the right.  
Each mode contains a large number of settable items, and  
these items are organized into groups. When [EDIT]  
indicator is lit, the function buttons are used to select display  
groups. The displays that appear will depend on the current  
mode. The groups that can be selected in each mode are  
Whenever you are in any group display, you can move to  
another group even if [EDIT] indicator is dark. In other  
words, this procedure allows you to move to a different  
group without having to turn on [EDIT] indicator, and is a  
faster and more efficient way to get around.  
printed on the front panel above the buttons.  
fig.1-11  
* For information on what the function buttons do in GM mode,  
Module” (p. 124).  
4 4  
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Ch a p te r 1 . O ve rvie w o f th e XP-3 0  
Mo vin g th e Cu rso r (u n d e rlin e )  
[0 ][9 ] (N u m e ric Ke y s)  
When two or more items are shown in a single display page,  
[0][9] (Numeric Keys) lets you directly specify a numerical  
value. When you enter the number, the value will blink. This  
indicates that the value has not yet been finalized. To finalize  
the value press the ENTER button. To reverse the sign of the  
number (+/ -), hold down [SHIFT] and press [0].  
move the cursor (underline) to the item whose value you  
wish to set. Press [ ] to move the cursor to the left, or [  
]
to move it to the right.  
fig.1-14  
* Some parameters do not require you to press [ENTER] to  
finalize the value.  
A
symbol appearing in the upper right of the display  
indicates that there are other items in this page that the  
screen has no room to show. Press [ ] to see these items,  
< Example 1: To enter a value of 38 >  
Press [3] press [8] press [ENTER]  
and press [ ] to return to the previous display.  
fig.1-15  
< Example 2: To enter a value of -60 >  
While holding down [SHIFT] press [0] press [6] press  
[0] press [ENTER]  
* You can switch from a positive to negative numerical value  
anytime before you press [ENTER].  
Sp e cia l Fu n ctio n s o f th e N u m e ric Ke y s  
You can use the numeric keys to specify non-numerical  
settings for some parameters.  
Mo d ify in g a Va lu e  
To modify a value, use the VALUE dial, [INC]/ [DEC] or [0]–  
* For the procedure of using the Numeric Keys to enter the  
characters or symbols in a name, refer to “Assigning a  
Name” (p. 46).  
[9] (numeric keys).  
fig.1-16  
Pe rfo rm a n ce / Pa tch / Rh y th m Se t Gro u p  
In the PLAY displays of Performance mode/ Patch mode/  
Rhythm Set mode, you can use the numeric keys to specify  
groups. To specify the group, hold down [SHIFT] and press  
numeric keys to specify groups.  
Buttons  
Group  
* Each parameter has a specific range, so you cannot set any value  
smaller than the minimum value or greater than the maximum  
value.  
[SHIFT]+[1]  
[SHIFT]+[2]  
[SHIFT]+[3]  
[SHIFT]+[4]  
[SHIFT]+[5]  
[SHIFT]+[6]  
PR-A (preset A)  
PR-B (preset B)  
PR-C (preset C)  
PR-D (GM (General MIDI))  
PR-E (preset E)  
USER (user)  
VALUE Dia l  
Rotating the VALUE dial clockwise increases the value,  
counterclockwise decreases the value. Holding down  
[SHIFT] as you move the VALUE dial increases value  
increments so you can make large value changes faster.  
Re sto rin g a Pre vio u s Va lu e (Un d o )  
If you wish to restore a value to its immediate previous  
value, press [UNDO/ COMPARE] to return the value to its  
pre-modified state.  
[IN C] a n d [DEC]  
Pressing [INC] increases the value, and [DEC] decreases it.  
Keep [INC] or [DEC] pressed for continuous adjustment. For  
faster value increases, keep [INC] pressed down and press  
[DEC]. For decreasing value faster, keep [DEC] pressed  
down and press [INC].  
The Undo function can be used when modifying sound  
source settings.  
If you press [INC] or [DEC] while holding down [SHIFT], the  
value increments will get bigger.  
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Ch a p te r 1 . O ve rvie w o f th e XP-3 0  
Assig n in g a N a m e  
The XP-30 lets you assign names to Patches, Performances, and  
Rhythm Sets. The procedure is the same for any type of data.  
To assign a name, use [ ]/ [ ] to move the cursor to the  
location where you wish to input a character. Then use the  
VALUE dial or [INC]/ [DEC] or the Numeric Keys to input a  
character.  
Available characters/symbols:  
space, AZ, az, 09, + - * / | = ! ? < > ( ) [ ] : ; . , “ ‘ ` # %  
& $ ¥ @ ^ _  
Usin g th e N u m e ric Ke y s  
The numeric keys are used to input the numerals printed on  
each key as well as the characters assigned to each key (see  
the table below). Each time you press a numeric key, the  
display will cycle through the numeral and characters  
printed above the key. To specify a lowercase character, hold  
down [SHIFT] as you press the numeric key.  
Numeric Key  
Character  
A B C  
D E F  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
[0]  
G H I  
J K L  
M N O  
P Q R  
S T U  
V W X  
Y Z !  
space  
Co n ve n ie n t Fu n ctio n s  
While you are holding down [SHIFT], the screen will show  
three functions that are convenient when entering a name. To  
use each function, hold down [SHIFT] and press the  
appropriate function button.  
fig.1-17  
A
a: switch between uppercase/ lowercase characters  
INS: insert a space at the cursor location  
DEL: delete the character at the cursor location  
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Ch a p te r 2 . Pla y in g  
1 . Press [PATCH] to call up the PATCH PLAY display.  
fig.2-01.e  
Pla y in g in Pa tch Mo d e  
Patch number  
Patch group  
Patches are what you normally play during a performance.  
Select a Patch before playing.  
Patch name  
Se le ctin g a Pa tch  
The 768 patches of the XP-30 are organized into six groups of  
128 patches: User, and Preset AE. In addition, the patches of  
three popular Wave Expansion Boards (Session,”  
Orchestral,and Techno Collection) are also stored  
onboard. Furthermore, you can install up to two separately  
available Wave Expansion Boards, which will allow you to  
choose from as many as 2044 patches.  
2 . Rotate the VALUE dial or press [INC]/ [DEC] to select a  
Patch.  
Se le ctin g a Pa tch Usin g N u m e ric Ke y s  
You can use numeric keys to directly select a desired Patch.  
1 . Press [PATCH] to call up the PATCH PLAY display.  
USER  
2 . Press the following buttons to select a Patch group.  
The XP-30s user memory contains 128 Patches that can be  
rewritten to create your own Patches.  
Button  
Patch Group  
[SHIFT] + [1]  
[SHIFT] + [2]  
[SHIFT] + [3]  
[SHIFT] + [4]  
[SHIFT] + [5]  
[SHIFT] + [6]  
[EXP A]  
PR-A (Preset A)  
PR-AC, E (Pre se ts AC, E)  
PR-B (Preset B)  
The XP-30 includes 512 preset Patches that are not user-  
rewritable. But you can call up preset Patch settings into the  
temporary area, modify them, and then store them in User  
memory.  
PR-C (Preset C)  
PR-D (GM (General MIDI))  
PR-E (Preset E)  
USER (User)  
XP-A (Session)  
PR-D (GM (Ge n e ra l MIDI))  
[EXP B]  
XP-B (Orchestral)  
XP-C (Techno Collection)  
XP-D (Wave Expansion Board D)  
XP-E (Wave Expansion Board E)  
GM Patches are for instruments compatible with the GM  
System. The aim of this system is to standardize MIDI  
specifications among different equipment makers or models.  
The XP-30 contains 128 GM Patches that are not user-  
rewritable. But you can call up GM Patch settings into the  
temporary area, modify them, and then store them in User  
memory.  
[EXP C]  
[EXP D]  
[EXP E]  
3 . Use numeric keys to input a Patch number.  
The patch number and name will blink. At this time, the  
Patch selection has not yet been finalized.  
XP-AC (In te rn a l W a ve Ex p a n sio n )  
The patches of three Wave Expansion Boards (766 patches)  
are already built into the XP-30, and cannot be rewritten.  
However you may modify the settings of the currently  
selected patch, and then store the modified patch in User  
memory.  
4 . Press [ENTER] to finalize the entry.  
XP-D, E (W a ve Ex p a n sio n Bo a rd s in sta lle d in  
EXP-D, E Slo ts)  
The Patches included in optional Wave Expansion Boards are  
not user-rewritable. But you can call up those Patch settings  
into the temporary area, modify them, and then store them in  
User memory.  
* A Patch XP-D, E cannot be accessed if the Wave Expansion  
Board it belongs to has not been installed.  
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Ch a p te r 2 . Pla y in g  
Se le ctin g Pa tch e s b y Ca te g o ry  
(Pa tch Se a rch Fu n ctio n )  
The XP-30 provides a Patch Search function which allows  
you to specify a type (category) of Patch so that you can  
quickly find the desired Patch. There are a total of 38  
categories.  
Ex p re ss Pa tch Se le ct (Dig it Ho ld )  
With the Digit Hold function turned on, the 100s  
position and 10s position will be fixed when the  
numeric keys are used to select a Patch. This means that  
the numeric keys will only change the 1s position, and  
you wont have to press [ENTER] for each selection.  
The same applies to selecting Performances and  
Rhythm Sets.  
1 . Press [PATCH] to call up the PATCH PLAY display.  
2 . Press [CATEGORY] to turn the Patch Search function is  
on.  
1 . Hold down [SHIFT] and press [ENTER] to turn on  
The patch number display will change to the category  
display.  
Digit Hold.  
fig.2-02  
* Now you can select patches within the currently selected  
category either by rotating the VALUE dial or by using [INC]/  
[DEC]. To change the category group, use the numeric keys.  
If you wish to select patches from a different category,  
continue with the following procedure.  
The numbers in the 100s position and 10s position will  
be displayed in a smaller size to indicate Digit Hold is  
on.  
2 . When you enter a numeric key number, the 1s  
position will change immediately without having  
to press [ENTER].  
3 . Hold down [CATEGORY] and press a key [0][9]  
(numeric keys) to select the category group.  
fig.2-03  
3 . To turn off Digit Hold, hold down [SHIFT] and  
press [ENTER] once again.  
4 . Rotate the VALUE dial or press [INC]/ [DEC] to select a  
Category.  
The selected category display will blink. At this time, the  
selected category has not yet been finalized.  
* Now if you press [ ] the following display will appear, and you  
can select patches while viewing the number of patches (a)  
included in the currently selected category, and the order of this  
patch among the patches (b) that were selected after the search.  
To change the category, use the numeric keys.  
fig.2-04  
(b) (a)  
5 . Press [ENTER] to finalize the entry.  
* In step 4, you can also select a category directly by pressing the  
corresponding numeric key.  
6 . Rotate the VALUE dial or press [INC]/ [DEC] to select a  
Patch.  
7 . Press [CATEGORY] to turn the Patch Search function is  
off.  
You will return to the normal PATCH PLAY screen.  
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Ch a p te r 2 . Pla y in g  
The following categories can be selected.  
Usin g Ph ra se Pre vie w to Pla y  
Category  
Pa tch e s  
Group  
Category  
Contents  
The XP-30 allows you to preview Patches by hearing a  
--- NO ASSIGN  
No assign  
phrase appropriate for each type of Patch.  
Piano  
PNO AC.PIANO  
EP EL.PIANO  
Acoustic Piano  
Electric Piano  
1 . Select a Patch (p. 47).  
Keys&Organ  
2 . Press and hold [PHRASE PREVIEW].  
KEY KEYBOARDS  
Other Keyboards  
(Clav, Harpsichord etc.)  
* When a Performance is selected, the Patch of the Part for which  
settings are being made will sound. When a Rhythm Set is  
selected, a drum phrase will sound.  
BEL BELL  
Bell, Bell Pad  
MLT MALLET  
ORG ORGAN  
ACD ACCORDION  
Mallet  
Electric and Church Organ  
Accordion  
* Patches of the USER group or from an optional Wave  
Expansion Board (SR-JV80 series) may not sound at the  
appropriate pitch range. In this case, use [+OCT] or [-OCT]  
(the Octave Shift function) to set an appropriate pitch range.  
HRM HARMONICA  
Harmonica, Blues Harp  
Guitar  
AGT AC.GUITAR  
EGT EL.GUITAR  
DGT DIST.GUITAR  
Acoustic Guitar  
Electric Guitar  
Distortion Guitar  
* If the range of the phrase is wider than the range of the Tones  
exceeds the range will not sound.  
Bass  
BS BASS  
Acoustic & Electric Bass  
Synth Bass  
SBS SYNTH BASS  
3 . The phrase will stop playing when you take your finger  
Orchestral  
STR STRINGS  
ORC ORCHESTRA  
HIT HIT&STAB  
WND WIND  
Strings  
off [PHRASE PREVIEW].  
Orchestra Ensemble  
Orchestra Hit, Hit  
Winds (Oboe, Clarinet etc.)  
Flute, Piccolo  
4 . Hold down [SHIFT] and press [PHRASE PREVIEW], and  
the PREVIEW SELECT display will appear. Here you can  
specify how the phrase will be played (Mode), and select  
FLT FLUTE  
the phrase that will play (Patch Category).  
Brass  
Synth  
fig.2-05  
BRS AC.BRASS  
SBR SYNTH BRASS  
SAX SAX  
Acoustic Brass  
Synth Brass  
Sax  
5 . To specify how the phrase will be played, use the cursor  
HLD HARD LEAD  
SLD SOFT LEAD  
Hard Synth Lead  
Soft Synth Lead  
buttons to move the cursor to the Mode parameter.  
TEK TECHNO SYNTH Techno Synth  
6 . Rotate the VALUE dial or press [INC]/ [DEC] to make  
PLS PULSATING  
FX SYNTH FX  
Pulsating Synth  
Synth FX (Noise etc.)  
Poly Synth  
the setting.  
SYN  
OTHER SYNTH  
Mo d e (Pre vie w So u n d Mo d e )  
SINGLE: The notes specified by Note 14 parameter  
(SYSTEM/ PREVIEW/ PREVIEW KEY) will  
sound successively one by one.  
Pad  
BPD BRIGHT PAD  
SPD SOFT PAD  
VOX VOX  
Bright Pad Synth  
Soft Pad Synth  
Vox, Choir  
CHORD: The notes specified by Note 14 parameter  
(SYSTEM/ PREVIEW/ PREVIEW KEY) will  
sound simultaneously.  
Ethnic  
PLK PLUCKED  
Plucked (Harp etc.)  
Other Ethnic  
ETH  
ETHNIC  
PHRASE: The phrase prepared for the Patch type (category)  
will sound.  
FRT FRETTED  
Fretted Inst  
(Mandolin etc.)  
Rhythm&SFX  
* This setting is linked with the Mode parameter (SYSTEM/  
PREVIEW/PREVIEW MODE).  
PRC PERCUSSION  
SFX SOUND FX  
Percussion  
Sound FX  
BTS BEAT&GROOVE Beat and Groove  
7 . If you set the Mode parameter to PHRASE, you can  
specify the phrase that will sound. Use the cursor  
buttons to move the cursor to the Patch Category  
parameter.  
DRM DRUMS  
Drum Set  
CMB COMBINATION  
Other Patches which  
use Split and Layer  
* If a rhythm set is selected, this will be fixed at DRUMS, and it  
will not be possible to change the phrase that is played.  
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Ch a p te r 2 . Pla y in g  
8 . Rotate the VALUE dial or press [INC]/ [DEC] to make  
the setting. For details on the available categories, refer to  
page 49.  
Cre a tin g Sm o o th Pitch Ch a n g e s  
(Po rta m e n to )  
Portamento ensures a smooth pitch changeover from one  
note to the next note played. When [SOLO] is on (indicator  
lights), you can simulate techniques like violin glissandos.  
* This setting is linked with the Category parameter (PATCH/  
COMMON/PATCH CATEGORY).  
1 . Make sure that the PATCH PLAY display is showing.  
Ma k in g a Pa tch So u n d Th ick o r  
Th in (Tu rn in g a To n e O n / O ff)  
Since a Patch is a combination of up to four Tones, you can  
switch unwanted (Tones out of the four) off and get just the  
sound of a specific Tone.  
2 . Press [PORTAMENTO]. Its indicator lights.  
Youre ready to play portamento.  
* This setting is linked with the Sw parameter (PATCH/  
CONTROL/PORTAMENTO).  
* This setting is linked with the Switch parameter (PATCH/  
WAVE/WAVE). If you want just one or two Tones to sound in  
a Patch, turn the others off and store that setting on a Patch.  
This cuts nonessential use of the XP-30’s simultaneous voices.  
3 . To change the portamento settings, press [EDIT] to make  
the indicator light. Then press the [CONTROL] function  
button, and press [ ] or [ ] to access the  
PORTAMENTO display.  
fig.2-06  
1 . Make sure that the PATCH PLAY display is showing.  
2 . Make sure that [EDIT] indicator is dark. If it is lit, press  
[EDIT].  
4 . Move the cursor over to Time, Mode, Type or Start  
parameter.  
At this time, the on/ off setting of each Tone in the displayed  
Patch will be shown by the indicators of TONE SWITCH [1]–  
[4]. Those that are lit are on, and those that are dark are off.  
See p. 73 for each parameters functions.  
5 . Rotate the VALUE dial or press [INC]/ [DEC] to get the  
3 . Use TONE SWITCH [1][4] to switch Tones on/ off.  
value you want.  
Pla y in g Sin g le N o te s (So lo )  
Normally, the XP-30 allows you to play chords. Pressing  
[SOLO] allows performance using single notes. This function  
is effective when performing a solo using single-note Patches  
like sax and flute.  
6 . Press [EXIT] to return to the PATCH PLAY display and  
play.  
* If you press [PORTAMENTO] when Single Performance is  
selected, the Portamento function can be switched on or off for  
the current Part. When Layer Performance is selected, the  
Portamento function can be switched on or off for the Parts with  
the Local parameter (PERFORM/MIDI/MIDI) set ON. If a  
Rhythm Set is selected, [PORTAMENTO] cannot be turned on.  
1 . Make sure that the PATCH PLAY display is showing.  
2 . Press [SOLO] so its indicator lights.  
Now you can play a solo.  
* This setting is linked with the Assign parameter (PATCH/  
CONTROL/KEY MODE & BENDER). When the [SOLO]  
indicator is turned on, the Assign parameter will be set to  
SOLO. When the indicator is dark, it will be set to POLY.  
Usin g th e Slid e rs to Mo d ify th e  
So u n d in Re a ltim e  
(So u n d Pa le tte Fu n ctio n )  
With the four sliders in the PALETTE section, you can create  
sound variations or volume changes in real time.  
3 . Play the XP-30 keyboard.  
* If you press [SOLO] when Single Performance is selected, the  
Solo function can be switched on or off for the current Part.  
When Layer Performance is selected, the Solo function can be  
switched on or off for the Parts with the Local parameter  
(PERFORM/MIDI/MIDI) set ON. If a Rhythm Set is selected,  
[SOLO] cannot be turned on.  
* Sound variations or volume changes made with the Sound  
Palette affect only the performance. They have no effect on  
current Patch settings. Change the Patch and these Sound  
Palette settings will be lost.  
* The sound character and volume changes created using the  
Sound Palette will also be transmitted to the external MIDI  
devices.  
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Ch a p te r 2 . Pla y in g  
Ch a n g in g So u n d Ch a ra cte rs  
Se le ctin g a Pe rfo rm a n ce  
The XP-30 offers three groups of Performances (User, Presets  
A and B) with each group having 32 Performances. A total of  
96 Performances is available.  
1 . Make sure that the PATCH PLAY display is showing.  
2 . Press [FILTER/ ENV] and its indicator lights.  
3 . Move the sliders while you play to vary the sound.  
To modify the brightness, move the CUTOFF slider.  
To change resonance, move the RESO. slider.  
USER  
The XP-30 user memory includes 32 Performances that can  
be rewritten to produce your own Performances.  
To change attack time, move the ATTACK slider.  
To change decay time, move the DECAY slider.  
PR-AB (Pre se t AB)  
The XP-30 contains 64 preset Performances that cannot be  
rewritten. But you can call up preset Performance settings  
into the temporary area, modify them, and then store them in  
user memory.  
Ch a n g in g th e Vo lu m e o f Ea ch To n e  
1 . Make sure that the PATCH PLAY display is showing.  
2 . Press [LEVEL] and its indicator lights.  
1 . Press [PERFORM] to call up the 52  
3 . Move the LEVEL slider as you play the keyboard to  
adjust volume as desired.  
PERFORM PLAY display.  
fig.2-07.e  
Performance number  
Sliders 1, 2, 3, and 4 are used to change the volume of Tones  
1, 2, 3, and 4, respectively.  
Performance group  
Performance name  
Pla y in g in Pe rfo rm a n ce Mo d e  
2 . Rotate the VALUE dial or press [INC]/ [DEC] to select a  
There are two types of performances: Layer performances  
and Single performances. The upper right of the display  
will indicate LAYER p* (* is the part number) for a layer  
performance, and part=* (* is the part number) for a single  
performance.  
Performance.  
Se le ctin g a Pe rfo rm a n ce Usin g  
N u m e ric Ke y s  
You can choose a Performance with direct numeric key  
Layer Performance allows playing two or more Parts  
simultaneously on the keyboard. Select Layer Performance if  
you want fat, rich sounds of two or more Patches, or play  
different Patches in a split keyboards different sections.  
Single Performance plays only the Part shown in the display  
(current Part). Select Single Performance for playing a song  
using two or more instruments.  
input.  
1 . Press [PERFORM] to call up the PERFORM PLAY  
display.  
2 . Use the following buttons to select the Performance  
group.  
Button  
Performance Group  
* Make your Performance type selection with the Key Mode  
parameter (PERFORM/COMMON/PERFORM COMMON).  
The Key Mode parameter determines how the XP-30 keyboard  
will play the internal sound source. It has no effect on how the  
XP-30 sound source is played from the built-in sequencer or an  
external MIDI device.  
[SHIFT] + [1]  
[SHIFT] + [2]  
[SHIFT] + [6]  
PR-A (Preset A)  
PR-B (Preset B)  
USER (User)  
3 . Use numeric keys to input the Performance number.  
The performance number and name will blink. At this time  
the Performance has not yet been finalized.  
* You can toggle between SINGLE and LAYER directly from the  
PERFORM PLAY display by pressing [SOLO] while holding  
down [SHIFT].  
4 . Press [ENTER] to finalize the entry.  
* Using Digit Hold, a Performance can be selected simply by  
specifying the 1’s place number (p. 48).  
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Ch a p te r 2 . Pla y in g  
Pla y in g Fa tte r a n d Rich e r  
Sp littin g th e Ke y b o a rd to Pla y  
So u n d s b y Co m b in in g Pa tch e s  
Se p a ra te Pa tch e s in Diffe re n t  
(La y e r)  
Se ctio n s (Sp lit)  
If a Layer Performance is selected, you can play all Parts with  
If youve selected a Layer Performance, you can split the  
keyboard to play separate Patches with different sections of  
the keyboard. As the note range that plays each Part can be  
specified individually, you can split the keyboard into a  
maximum of 16 sections.  
the Local parameter ON. Combining the Parts will produce,  
thicker, fatter sounds.  
fig.2-08.e  
Part 1  
Part 2  
Part 15 Part 16  
For instance, you can play strings in the lower note section,  
piano in the higher note section and both sounds in the  
Local parameters  
middle note section.  
fig.2-09.e  
Part 1: Strings  
Part 1 + Part 2:  
(Strings + Piano)  
Part 2: Piano  
1 . Make sure that PERFORM PLAY display is showing.  
2 . Make sure that the upper right of the display indicates  
LAYER p* (* is the part number). If the display  
indicates part=* (* is the part number), the  
performance is a single performance,so hold down  
[SHIFT] and press [SOLO] to change to a layer  
performance.  
* If a KEY RANG display (PATCH/COMMON) has been set,  
sounds are produced in the overlapping sections between the key  
ranges specified for the Patch and Performance.  
1 . Make sure that the PERFORM PLAY display is showing.  
2 . Make sure that the upper right of the display indicates  
LAYER p* (* is the part number). If the display  
indicates part=* (* is the part number), the  
performance is a single performance,so hold down  
[SHIFT] and press [SOLO] to change to a layer  
performance.  
* The setting here is linked to the Key Mode parameter  
(PERFORM/COMMON/PERFORM COMMON).  
3 . Press the function button for the part that you wish to  
play, to make the indicator light. When the [1-8/ 9-16]  
indicator is dark, parts 18 can be selected, and when the  
[1-8/ 9-16] indicator is lit, parts 916 can be selected.  
The Local parameter of the selected part will be ON.  
* The setting here is linked to the Key Mode parameter  
(PERFORM/COMMON/PERFORM COMMON).  
3 . Press the function button for the part that you wish to  
play, to make the indicator light. When the [1-8/ 9-16]  
indicator is dark, parts 18 can be selected, and when the  
[1-8/ 9-16] indicator is lit, parts 916 can be selected.  
The Local parameter of the selected part will be ON.  
* This setting is linked with the Local parameter (PERFORM/  
MIDI/MIDI).  
4 . Repeat step 3 to turn the Local parameter ON for each  
part that you wish to play.  
* This setting is linked with the Local parameter (PERFORM/  
MIDI/MIDI).  
4 . Repeat step 3 to turn the Local parameter ON for each  
part that you wish to play.  
5 . Press [EDIT] to make the indicator light. Then press the  
[COMMON] function button, and press [ ] or [ ] to  
access the PERFORM COMMON display.  
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Ch a p te r 2 . Pla y in g  
6 . Make sure that the Key Range parameter is ON. If it is  
OFF, use the cursor buttons to move the cursor to the  
Key Range parameter, and rotate the VALUE dial or  
press [INC]/ [DEC] to turn it ON.  
Pla y in g Alo n g w ith a So n g  
Pla y b a ck (XP-3 0 Use d a s a  
Mu ltitim b ra l So u n d So u rce )  
When a Single Performance is selected, the XP-30s keyboard  
will play only the Part you selected from the keyboard,  
convenient when you play the keyboard along with a song  
* If the Key Range parameter is OFF, the keyboard cannot be split  
even when you set the key range.  
playback.  
fig.2-11.e  
7 . Press [ ] to access the KEY RANG display.  
fig.2-10  
Part 1  
Part 2  
Part 15 Part 16  
8 . Press [EDIT] to make the indicator go dark.  
9 . Press a function button to select the part whose Local  
parameter you wish to turn ON. When the [1-8/ 9-16]  
indicator is dark, you can select parts 18. When the [1-  
8/ 9-16] indicator is lit, you can select parts 916.  
1 0 . Specify the range of notes for which the part will sound.  
Use the cursor buttons to move the cursor to the Lower  
parameter and set the lowest note of the range. Move the  
cursor to the Upper parameter and set the highest note of  
the range.  
Se le ctin g a Pa rt Yo u W a n t to Pla y o n  
th e Ke y b o a rd  
If a Single Performance is selected, press [ ] or [ ] to  
select the Part you want to play. The selected Part is called  
the Current Part.  
1 1 . Rotate the VALUE dial or press [INC]/ [DEC] to specify  
1 . Make sure that the PERFORM PLAY display is showing.  
the range of notes.  
2 . Press [ ] or [ ] to choose the Part to be played.  
* By specifying sections for different Parts so that they overlap  
each other, you can combine two or more Patches only in a  
specific section.  
The part number shown in the upper right of the display will  
change.  
fig.2-12  
1 2 . When you are finished making settings, press [EXIT] to  
return to the PERFORM PLAY display, and begin  
playing.  
* You can also press a function button to select the part that you  
wish to play. At this time, the function button indicator of the  
selected part will light.  
Mu tin g a Sp e cific Pa rt  
(Tu rn in g Re ce ive Ch a n n e l O n / O ff)  
While you play along with the playback of a song, you can  
turn on/ off any specific Part. This allows you to turn off the  
melody Part for karaoke applications or for practicing the  
muted Part.  
1 . Make sure that [EDIT] indicator is dark. If it is lit, press  
[EDIT] to turn it off.  
At this time, the function button indicators will indicate the on/  
off status of each Part. When [1-8/ 9-16] indicator is dark, the  
function button indicators will indicate the status of Parts 1-8.  
When [1-8/ 9-16] indicator is lit, the function button indicators  
will indicate the status of Parts 9-16. Lit is on, and dark is off.  
2 . Hold down [SHIFT] and press the function button to  
switch Parts on/ off.  
* This setting is linked with the Rx parameter (PERFORM/  
MIDI/MIDI).  
5 3  
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Ch a p te r 2 . Pla y in g  
3 . Move the sliders while you play the XP-30s keyboard to  
vary the sound.  
Assig n in g a Diffe re n t Pa tch to a  
Pa rt  
To change brightness, move the CUTOFF slider.  
To change resonance, move the RESO slider.  
To change attack time, move the ATTACK slider.  
To change decay time, move the DECAY slider.  
The Patch assigned to each Part can be stored as a  
Performance parameter.  
1 . Make sure that the PERFORM PLAY display is showing.  
2 . Press [ ] or [ ] to choose the Part to which you want  
Ch a n g in g th e Le ve l (Vo lu m e ) o f Ea ch Pa rt  
1 . Make sure that the PERFORM PLAY display is showing.  
2 . Press [LEVEL] to light its indicator.  
to assign a different Patch.  
3 . While holding down [PERFORM], press [PATCH] to call  
up the PLAY display (PART PLAY) of the Patch assigned  
to a specific Part.  
3 . Press [ ] or [ ] to select the Part whose level (volume)  
you want to change.  
fig.2-13  
If youve selected any of Parts 14, sliders 1, 2, 3, and 4 adjust  
Parts 1, 2, 3, and 4, respectively.  
The upper right of the display will indicate the number of the  
currently selected part (the current part).  
If youve selected any of Parts 58, sliders 1, 2, 3, and 4 adjust  
Parts 5, 6, 7, and 8, respectively.  
4 . Use the same procedure as in Patch mode to select a  
If youve selected any of Parts 912, sliders 1, 2, 3, and 4  
adjust Parts 9, 10, 11, and 12, respectively.  
Patch (p. 47).  
If youve selected any of Parts 1316, sliders 1, 2, 3, and 4  
adjust Parts 13, 14, 15, and 16, respectively.  
* This setting is linked with the Group parameter and Number  
parameter (PERFORM/PART/PATCH).  
4 . Move the slider as you play to adjust the level (volume)  
5 . Press [PERFORM] or [EXIT] to return to the PERFORM  
of each Part as desired.  
PLAY display.  
Usin g th e Slid e rs to Mo d ify th e  
So u n d in Re a ltim e  
(So u n d Pa le tte Fu n ctio n )  
Using the Sound Palette function, you can modify sound  
characters of the Patch assigned to a Part or adjust the  
volume level of each Part.  
* Sound variations or volume changes made with the Sound  
Palette function affect only the performance. They have no effect  
on the currently selected Performance, so the Sound Palette  
settings cannot be saved. If you change the Performance, these  
settings will be lost.  
* The sound character and volume changes created using the  
Sound Palette will also be transmitted to the external MIDI  
devices.  
Ch a n g in g So u n d Ch a ra cte rs  
* If Single Performance is selected, the effect applies only to the  
current Part. With Layer Performance selected, this affects only  
the Parts with Local parameter (PERFORM/MIDI/MIDI) set  
ON.  
1 . Make sure that the PERFORM PLAY display is showing.  
2 . Press [FILTER/ ENV] to light its indicator.  
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Ch a p te r 2 . Pla y in g  
1 . Press [RHYTHM] to call up the RHYTHM PLAY display.  
fig.2-14.e  
Pla y in g in Rh y th m Se t Mo d e  
Rhythm Set number  
In Rhythm Set mode, you can play percussion instruments  
(Rhythm Tones) on the keyboard. As the Rhythm Tone  
assigned to each key varies by the Rhythm Set selected, you  
can play a wide range of percussion instruments.  
Rhythm Set group  
Rhythm Set name  
2 . Rotate the VALUE dial or press [INC]/ [DEC] to select a  
Se le ctin g a Rh y th m Se t  
Rhythm Set.  
The XP-30 contains a total of twelve rhythm sets, organized  
into six groups (User and Preset AE) with two rhythm sets  
in each group. In addition, the rhythm sets of two popular  
Wave Expansion Boards (Sessionand Techno Collection)  
are onboard. Furthermore, you can install up to two  
separately sold Wave Expansion Boards, giving you access to  
an even larger number of percussion instruments.  
* Here, pressing [0] (on the numeric key) while holding down  
[CATEGORY] takes you to the display shown below, where you  
can verify the total number of selectable Rhythm Sets (a), and  
the number within the sequence of the currently selected  
Rhythm Set (b), and choose a Rhythm Set.  
fig.2-14a  
USER  
The XP-30s user memory contains two Rhythm Sets that can  
be rewritten to make up your own Rhythm Sets.  
(b) (a)  
PR-AC, E (Pre se t AC, E)  
Se le ctin g a Rh y th m Se t Usin g N u m e ric  
Ke y s  
The XP-30 includes eight preset Rhythm Sets that are not  
user-rewritable. But you can call up preset Rhythm Set  
settings into the temporary area, modify them, and then store  
them in user memory.  
Using numeric keys, you can direct input a desired Rhythm  
Set.  
1 . Press [RHYTHM] to call up the RHYTHM PLAY display.  
PR-D (GM (Ge n e ra l MIDI))  
2 . Press the following buttons to select a Rhythm Set group.  
GM Rhythm Sets are for instruments compatible with the  
General MIDI System intended to standardize MIDI  
specifications among different equipment makers or models.  
The XP-30 offers two GM Rhythm Sets that are not user-  
rewritable. But you can call up GM Rhythm Set settings into  
the temporary area, modify them, and then store them in  
user memory.  
Button  
Rhythm Set Group  
[SHIFT] + [1]  
[SHIFT] + [2]  
[SHIFT] + [3]  
[SHIFT] + [4]  
[SHIFT] + [5]  
[SHIFT] + [6]  
[EXP A]  
PR-A (Preset A)  
PR-B (Preset B)  
PR-C (Preset C)  
PR-D (GM (General MIDI))  
PR-E (Preset E)  
XP-A a n d C (In te rn a l W a ve Ex p a n sio n )  
USER (User)  
The rhythm sets of two Wave Expansion Boards (16 rhythm  
sets) are already built-in, and cannot be rewritten. However,  
you can modify the settings of the currently selected rhythm  
set, and then save the modified settings in User memory.  
XP-A (Session)  
[EXP C]  
XP-C (Techno Collection)  
XP-D (Wave Expansion Board D)  
XP-E (Wave Expansion Board E)  
[EXP D]  
[EXP E]  
XP-D, E (W a ve Ex p a n sio n Bo a rd s in sta lle d in  
EXP-D, E Slo ts)  
These Rhythm Sets are included in optional Wave Expansion  
Boards and are not user-rewritable. But you can call up  
Rhythm Set settings into the temporary area, modify them,  
and then store them in user memory.  
3 . Use numeric keys to input a Rhythm Set number.  
The rhythm set number and name will blink. At this point  
the Rhythm Set has not yet been finalized.  
4 . Press [ENTER] to finalize the entry.  
* Using Digit Hold, a Rhythm Set can be selected simply by  
specifying the 1’s place number (p. 48).  
* A Patch XP-D, E cannot be accessed if the Wave Expansion  
Board it belongs to has not been installed.  
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Ch a p te r 2 . Pla y in g  
Pla y in g Pe rcu ssio n In stru m e n ts  
1 . Press [RHYTHM] to call up the RHYTHM PLAY display.  
Pla y in g a n Arp e g g io  
The XP-30s Arpeggiator lets you produce an arpeggio  
(broken chord) simply by playing a chord. In addition to  
normal arpeggios, you can also accurately simulate guitar  
cutting or strumming techniques depending on the  
Arpeggiator settings. The Arpeggiator can in fact be used as  
a handy automatic arranger.  
2 . Select a desired Rhythm Set.  
3 . Press a key on the keyboard to play a percussion  
instrument.  
The key (Note name) you press and its percussion  
instrument name (Rhythm Tone name, the same as the Wave  
By pressing [ARPEGGIO], the indicator lights and allows  
playing arpeggios from the XP-30 keyboard.  
it uses) will be displayed below the Rhythm Set name.  
fig.2-15.e  
* If you press [ARPEGGIO] to turn this function on when Single  
Performance is selected, the current Part will play arpeggios.  
When a Layer Performance is selected, an arpeggio will sound  
for the Part specified by the Part parameter (SYSTEM/  
ARPEGGIO/ARPEGGIO).  
Note name  
Rhythm Tone name  
You can also use the TONE SELECT buttons to select the  
displayed key.  
* The arpeggios played by the arpeggiator are also transmitted  
from the MIDI OUT connector to external MIDI devices.  
[TONE SELECT 1]: move to an octave lower key  
[TONE SELECT 2]: move to the semitone below  
[TONE SELECT 3]: move to the semitone above  
[TONE SELECT 4]: move to an octave higher key  
1 . Make sure that the PLAY display of the sound source  
mode (PERFORM, PATCH, RHYTHM, GM) is  
displayed.  
* When you want to play the percussive instrument sound  
assigned to the B1 key, first push [-OCT] once, then press the  
B2 key. Similarly, push [+OCT] once then press the C#6 or D6  
key to play the percussive instrument sound assigned to the C#7  
or D7 key. (On the XP-30, the leftmost white key is C2, and  
rightmost white key is C7.)  
2 . Press [ARPEGGIO] to turn the Arpeggiator on.  
3 . If you wish to change how the arpeggio is played, hold  
down [ARPEGGIO] to access the ARP SELECT display,  
move the cursor to the Style parameter, and change the  
setting.  
For details, refer to Transposing the Keyboard in Octave  
Units (Octave Shift)(p. 59).  
* The selection you make here will also affect the Style parameter  
(SYSTEM/ARPEGGIO/ARPEGGIO) settings.  
There are 43 arpeggio styles available. For selection, refer to  
the following guideline.  
Pla y in g a n Arp e g g io Acco rd in g to th e Tim in g  
In te rva l o f a N o te  
1/ 41/ 32  
Pla y in g a Glissa n d o  
GLISSANDO  
Pla y in g a Ba ss Pa rt  
SYNTH BASS, SLAP BASS A, SLAP BASS B, WALK BASS  
Pla y in g a Gu ita r  
RHYTHM GTR A, RHYTHM GTR B, RHYTHM GTR C,  
RHYTHM GTR D, RHYTHM GTR E, 3FINGER GTR,  
STRUMMING GTR  
Pla y in g a Ke y b o a rd In stru m e n t  
KBD COMPING A, KBD COMPING B  
Pla y in g a W a ltz  
KBD COMPING C, KBD COMPING D  
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Ch a p te r 2 . Pla y in g  
Pla y in g in Re g g a e Sty le  
KBD COMPING E  
Pla y in g a n Arp e g g io O ve r a  
Pre se t Ke y b o a rd Are a  
As soon as you press [ARPEGGIO] to turn the Arpeggiator  
on, the keyboard will be set to play arpeggios so  
conventional keyboard playing is no longer possible.  
If you split the keyboard into two different areas, you can use  
one area for normal playing and the other for playing  
arpeggios. This setting, for instance, allows you to play  
arpeggios with the left hand and a melody with the right  
hand.  
Pla y in g Pe rcu ssio n In stru m e n ts  
PERCUSSION  
* There are also other styles besides the above, including those  
used for random play and for creating your own styles. For  
details regarding each style, refer to “Arpeggio Settings  
(ARPEGGIO)” (p. 108).  
4 . To change the groovefeel of the arpeggio, hold down  
[ARPEGGIO] to access the ARP SELECT display, move the  
1 . Press [PERFORM] to call up the PERFORM PLAY  
cursor to the Accent parameter, and change the setting.  
display.  
fig.2-16a  
2 . If you have selected a Single Performance, set the Key  
Mode parameter (PERFORM/ COMMON/ PREFROM  
COMMON) to LAYER (p. 52).  
A setting of 100% will produce the most pronounced groove  
feel.  
3 . Make sure that the Key Range parameter (PERFORM/  
COMMON/ PERFORM COMMON) is ON. If it is OFF,  
turn it ON (p. 53).  
* This setting will also affect the Accent Rate parameter  
(SYSTEM/ARPEGGIO/ARPEGGIO) settings.  
5 . To change the range in which the arpeggio is played,  
hold down [ARPEGGIO] to access the ARP SELECT  
display, move the cursor to the Oct parameter, and  
4 . Set the Local parameter (PERFORM/ MIDI/ MIDI) ON  
for the Part you want to hear (p. 52).  
change the setting.  
5 . After pressing [SYSTEM] to make the indicator light up,  
fig.2-17  
press the [ARPEGGIO] function button followed by [  
]
to display an Arpeggio screen like the one shown below.  
fig.2-18  
If you want the arpeggio to sound using only the notes that  
you actually play, set this to 0. With a +1 setting, arpeggio will  
take place over a range up to 1 octave higher than the notes  
you play. A -1 setting will result in arpeggio occurring over  
the range down to 1 octave lower than the notes you play.  
6 . Use the cursor buttons to move the cursor to the Part  
parameter.  
7 . Rotate the VALUE dial or press [INC]/ [DEC] to set the  
* This setting will also affect the Octave Range parameter  
(SYSTEM/ARPEGGIO/ARPEGGIO) settings.  
part that will play the arpeggio.  
8 . Set the Lower or Upper parameter (PERFORM/  
COMMON/ KEY RANG) to specify the note range of the  
part that will play the arpeggio (p. 53).  
6 . To change the tempo in which the arpeggio is played,  
hold down [ARPEGGIO] to access the ARP SELECT  
display, move the cursor to the Tempo parameter, and  
change the setting.  
fig.2-17a  
9 . Set the key range of parts other than the arpeggio part so  
that they do not overlap the range in which the arpeggio  
is played.  
1 0 . After you finish settings, press [EXIT] to call up the  
* This setting will also affect the Tempo parameter (SYSTEM/  
ARPEGGIO/ARPEGGIO) settings.  
PERFORM PLAY display again and play a chord.  
* If you play an arpeggio using Layer Performance but without  
setting key range, the chords will sound for all Parts except for  
the specified Part.  
7 . Play a chord to produce an arpeggio.  
8 . To stop the arpeggio, press [ARPEGGIO] to turn off the  
indicator.  
* If you hold down [SHIFT] when you press [ARPEGGIO], the  
ARP SELECT display will continue being displayed, without  
you having to hold down [ARPEGGIO]. To go back to the  
previous display, press [EXIT].  
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Ch a p te r 2 . Pla y in g  
Ho ld in g a n Arp e g g io  
If you hold down [ARPEGGIO] and press [TRANSPOSE],  
and get the indicator to start blinking, the arpeggio will  
continue to be played even if you release the chord.  
Pla y in g a n Arp e g g io fro m a n  
Ex te rn a l MIDI De vice  
The XP-30 can also produce arpeggios with incoming Note  
messages from an external MIDI device.  
1 . Hold down [ARPEGGIO] and press [TRANSPOSE] to  
1 . Connect the XP-30s MIDI IN connector and the MIDI  
OUT connector of an external MIDI device with a MIDI  
cable.  
make the indicator blink.  
2 . Play a chord.  
2 . Press [PERFORM] to call up the PERFORM PLAY  
3 . If you play a different chord or notes while the arpeggio  
display.  
is being held, the arpeggio will change accordingly.  
3 . Press [SYSTEM] to make the indicator lit, press the  
4 . To cancel Arpeggio Hold, hold down [ARPEGGIO] and  
[MIDI] function button, and then press [ ] to access the  
press [TRANSPOSE] simultaneously once again.  
PERFORM MIDI display.  
fig.2-19  
Usin g a Ho ld Pe d a l  
If you play an arpeggio while pressing the hold pedal, the  
arpeggio will continue to be played even if you release the  
chord.  
4 . Use the cursor buttons to move the cursor to the Remote  
parameter.  
1 . Connect an optional pedal switch to the HOLD PEDAL  
jack.  
5 . Rotate the VALUE dial or press [INC]/ [DEC] to turn the  
setting ON.  
2 . Play a chord while pressing the hold pedal.  
6 . Play the external MIDI device.  
3 . To play another chord, release the pedal, press it again as  
you play the next chord.  
Cre a tin g a n Arp e g g io Pa tte rn  
There are a total of 9 parameters that can be set for the  
Arpeggiator, but the most important is the Style parameter  
setting. The arpeggio pattern is largely determined by this  
setting.  
Sim u la tin g a Gu ita r Cu ttin g  
Te ch n iq u e  
You can simulate a guitar cutting technique by following the  
procedure below. By using the Sound Palette, it is also  
possible to apply a wah effect as you play.  
When you set the Style parameter, the Motif, Beat Pattern,  
Accent Rate and Shuffle Rate parameters will automatically  
be set to optimum settings. After selecting the style, you can  
also set Octave Range and Key Velocity parameters, etc.  
If this selection does not provide the pattern you want,  
modify the settings of the Motif, Beat Pattern, Accent Rate  
and Shuffle Rate parameters to add variations to the style as  
desired.  
1 . Select a guitar Patch.  
2 . Set the Style parameter (SYSTEM/ ARPEGGIO/  
ARPEGGIO) to RHYTHM GTR B, RHYTHM GTR C,  
RHYTHM GTR D or RHYTHM GTR E.  
3 . Press [FILTER/ ENV] so the indicator lights.  
* Motif, Beat Pattern, Accent Rate and Shuffle Rate settings will  
be lost if you select another style and then turn the power off.  
4 . Move the CUTOFF slider or RESO slider while you play  
a chord.  
* The values you can set with the Motif or Beat Pattern  
parameters are normally limited by the selected style. Only  
when the Style parameter is set to LIMITLESS will all values be  
acceptable.  
5 8  
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Ch a p te r 2 . Pla y in g  
1 . Press [SYSTEM] to make the indicator lit, and then press  
Co n ve n ie n t Fu n ctio n s fo r  
the [ARPEGGIO] function button to access the  
Pe rfo rm a n ce  
ARPEGGIO display.  
fig.2-20  
Tra n sp o sin g th e Ke y b o a rd in  
O cta ve Un its (O cta ve Sh ift)  
keyboard in 1 octave units (-3+3 octaves).  
* For details regarding each parameter, refer to “Arpeggio  
Settings (ARPEGGIO)” (p. 108)  
For playing a bass part more easily using your right hand,  
transpose the keyboard down by 1 or 2 octaves.  
2 . Move the cursor to Styleand specify the style you  
want.  
1 . Press [+OCT] or [-OCT] and its indicator will light.  
Pressing [+OCT] once will raise the keyboard 1 octave and  
pressing [-OCT] once will lower it 1 octave.  
3 . Move the cursor to Octave Rangeand specify the key  
range over which you want arpeggio.  
4 . Press [ ], move the cursor to Motif,and specify the  
The specified Octave Shift setting will be shown in the  
center=C4indication of each Play screen. For example if  
you press [+OCT] once to raise the keyboard one octave, the  
display will indicate center=C5.This means that when you  
order in which the notes of the chord will be sounded.  
* The available choices depend on the Style parameter setting. For  
details, refer to “Arpeggio Style List” (p. 182).  
press the C4 key, the C5 note will sound.  
fig.2-21  
5 . Move the cursor to Beat Patternto change the beat  
(rhythm).  
* The available choices depend on the Style parameter setting. For  
details, refer to “Arpeggio Style List” (p. 182).  
valid even if you select a different Patch, Performance or  
Rhythm Set or turn power off.  
6 . Press [ ], move the cursor to Accent Rate,and specify  
the groove ratio.  
A 100% setting will result in the most pronounced groove”  
2 . To turn off the Octave Shift function, press the other  
button [+OCT] or [-OCT] of that pressed in step 1 the  
same number of times. The indicator will go off.  
feel.  
7 . Move the cursor to Shuffle Rateand specify the swing  
rate.  
With a setting of 50%, the notes will be spaced evenly. As the  
value increases, the note timing will have more of a swing”  
feel.  
8 . Press [ ], move the cursor to Key Velocity,and specify  
the strength with which the notes of the chord will be  
sounded.  
Move the cursor to Key Velocityand specify the force of  
the chord.  
When REAL is selected, the velocity at which the notes are  
actually played will be used. With a setting of 1127, the  
specified velocity value will be used regardless of the force  
with which you play the chord.  
9 . If you want to play an arpeggio using Layer  
Performance, move the cursor to Partand specify the  
Part for which you want arpeggio.  
* Parts other than that specified here will not sound as arpeggios,  
and the notes of the chord will sound as you play.  
1 0 . Move the cursor to Tempoand specify the speed of an  
arpeggio.  
1 1 . After you finish settings, press [EXIT].  
5 9  
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Ch a p te r 2 . Pla y in g  
Tra n sp o sin g th e Ke y b o a rd in  
Se m ito n e Ste p s (Tra n sp o se )  
Transpose changes keyboard pitch in units of semitones (-5–  
+6 semitones).  
If Stu ck N o te s O ccu r o r a  
N o te Do e s N o t So u n d (Pa n ic)  
If a note played on the XP-30 or from an external device  
locksor keeps sounding and you cant shut it off, hit the  
Panic button. Do the same if a note does not sound.  
This function is useful when you play transposed  
instruments such as trumpet or clarinet following a printed  
score.  
W h e n Stu ck N o te s O ccu r  
1 . Hold down [SHIFT] and press [EXIT].  
MIDI messages for Note Off and Hold Off will be  
transmitted to the Parts (MIDI channels) receiving Note On/  
Hold On messages.  
1 . Press [TRANSPOSE] to light indicator.  
This turns Transpose on.  
2 . While holding down [TRANSPOSE], press [+OCT] or [-  
OCT] to transpose the keyboard.  
2 . The display will indicate Panic! Now Muting.while  
the Panic function is being executed. When this message  
goes off, you can start playing.  
Pressing [+OCT] once while holding down [TRANSPOSE]  
will raise the keyboard one semitone. Pressing [-OCT] once  
while holding down [TRANSPOSE] will lower the keyboard  
one semitone.  
W h e n a N o te Do e s N o t So u n d  
The specified Transpose setting will be added to the Octave  
Shift value. For example, if you hold down [TRANSPOSE]  
and press [+OCT] once to raise the keyboard a semitone, the  
display will indicate center=C#4.So when C4 is pressed,  
the C#4 note will sound.  
1 . Hold down [SHIFT] and press [EXIT] for more than a  
second.  
MIDI messages for Volume (127), All Note Off, Pitch Bend  
(center), Channel Aftertouch (0), Modulation (0), and Hold 1  
(0) will be transmitted to all Parts (MIDI channels).  
3 . To turn off Transpose, press [TRANSPOSE] once again  
so that its indicator goes off.  
2 . The display will indicate Panic! Now Transmitting.”  
while the Panic function is being executed. When this  
message goes off, you can start playing.  
The Transpose setting you make will be maintained.  
* The Transpose setting you make here will also change the  
Transpose parameter (SYSTEM/CONTROL/KEYBOARD).  
* The setting you make will be maintained even if you select a  
different Patch, Performance or Rhythm Set, or turn the power  
off.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
In Pe rfo rm a n ce Mo d e / GM Mo d e  
The Multi-Effects, Chorus and Reverb effects can be set  
Re g a rd in g Effe cts  
The XP-30 contains three independent effects units.  
individually for each Performance and GM mode. The  
intensity of each effect will be set for each Part (Fig. 1), but  
the Send Level setting for each Tone can also influence effect  
intensity (Fig. 2). Effects settings of the Patch assigned to  
each Part will be ignored, but Multi-Effects applied to a Patch  
assigned to a given Part can also be applied to the entire  
Mu lti-Effe cts (EFX)  
The Multi-Effects offers 40 different effects ranging from  
single effects such as distortion and delay to powerful  
combination effects. The Multi-Effects also includes chorus  
and reverb effects which are independent of the Chorus and  
Reverb outlined below.  
Performance.  
fig.3-02.e  
Ch o ru s  
Fig.1 When Output Assign is set to EFXin the Performance  
mode (the output settings for Tone are ignored)  
Chorus adds depth and spaciousness to the sound.  
Performance  
Re ve rb  
Part 1  
Reverb adds reverberation characteristics of hall or  
auditorium ambiences.  
Patch  
Part16  
Connection of the three effects units depend on the mode  
youve selected.  
TONE  
Multi-Effects  
Chorus  
Reverb  
Ho w Effe cts Un its W o rk in  
Diffe re n t Mo d e s  
In Pa tch Mo d e  
The Multi-Effects, Chorus and Reverb effects can be set  
individually for each Patch. Adjusting the signal level to be  
sent to each effects unit (Send Level) provides control over  
fig.3-03.e  
Fig.2 When Output Assign is set to PATCHin the Performance  
mode (the output settings for Tone are valid)  
Performance  
the effect intensity thats applied to each Tone.  
fig.3-01  
Part 1  
Patch  
Patch  
Part16  
TONE  
Multi-Effects  
TONE  
Multi-Effects  
Chorus  
Chorus  
Reverb  
Reverb  
In Rh y th m Se t Mo d e  
Because in Rhythm Set mode, only Part 10 of a Performance  
is called up, the effects settings of a Performance in the  
temporary area will be used.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Tu rn in g Effe cts O n / O ff  
So u n d Ed itin g Pro ce d u re s  
Built-in effects units (Multi-Effects, Chorus and Reverb) can  
be turned on/ off for the XP-30 as a whole. Turn them off if  
you want to edit sound while listening to the original sound  
or if you want to use external effects units.  
With the XP-30, you have total control over various settings.  
Each item to be set is a parameter. Editing refers to  
modifying any parameter value. This section goes over  
editing procedures for Patches, Performances and Rhythm  
Sets.  
1 . Press [EFFECTS ON/ OFF] to call up the EFFECTS ON/  
OFF display.  
fig.3-04  
Ed itin g a Pa tch  
Start by editing a preexisting Patch to create a new one. Since  
a Patch is a combination of up to any four Tones, you should  
listen to how the individual Tones sound before you edit.  
2 . Press [ ] or [ ] to move the cursor to the effect that  
you wish to modify.  
Fo u r Tip s fo r Ed itin g Pa tch e s  
3 . Rotate the VALUE dial or press [INC]/ [DEC] to switch it  
Start with a Patch thats somewhat familiar sounding  
Its hard to create a new sound thats exactly what you  
want if you just select a Patch and modify its  
on/ off.  
4 . When you finish making settings, press [EFFECTS ON/  
OFF] or [EXIT] to return to the previous display.  
parameters at random. It makes sense to start with a  
Patch whose sound is related to what you have in mind.  
* When the EFX (multi-effects), Chorus, and Reverb processors  
are all off, the [EFFECTS ON/OFF] indicator goes out, showing  
that the onboard effects processors are not used.  
Deciding on the Tone to use  
When creating a Patch, deciding on the Tones youll use  
is crucial. For each Tone, use the TONE SWITCH [1][4]  
to decide whether to turn it on (have it sound) or off.  
Turn off Tones you dont need to avoid using more  
voices than required. A Tone switches on/ off each time  
its respective button is pressed. When a Tones  
indicator lights, itll sound.  
Check the Structure setting  
The important Type parameter (PATCH/ COMMON/  
STRUCT) determines how the four Tones combine.  
Before editing Tones, make sure you really understand  
how they work together.  
Turn off effects  
Since XP-30 effects really influence the sound, turn  
them off to listen to the sound itself so you can better  
evaluate the changes youre making. Sometimes just  
changing effects settings can give you the sound you  
want.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
1 . Press [PATCH] to access the PATCH PLAY display, and  
select the Patch whose settings you wish to modify (p.  
47).  
An asterisk (*) will be displayed at the left of the Patch group.  
fig.3-07  
2 . Press [EDIT] to make the indicator light.  
*
If you select another Patch in the group with an asterisk (*), the  
modified Patch settings will be lost. If you wish to keep these  
modified settings, you must write them into user memory (p. 68).  
3 . Use the function buttons to select the display group.  
The button indicator of the selected display group will blink.  
fig.3-05  
Ed itin g Pa tch e s Usin g th e Pa le tte Disp la y  
When editing a Tone in a Patch, the parameter values of the  
four Tones can be displayed together on a single display called  
the Palette display. Use it when you want to modify  
4 . Use [ ] or [ ] to select a display page.  
5 . If you have selected a parameter display that can be set  
independently for each Tone, the number of the Tone  
selected for editing will be shown in the display. To  
select a different Tone, press [EDIT] to temporarily turn  
off the indicator, and use TONE SELECT [1][4] (located  
parameter values as you compare the settings of the four Tones.  
1 . When modifying a Tone, use [ ] or [ ] to move the  
cursor to the parameter you wish to modify.  
2 . Press [PALETTE EDIT] to call up the Palette display.  
fig.3-08  
in the row of function buttons) to select a Part.  
fig.3-06  
For simultaneously modifying the same parameter for two or  
more Tones, hold down one of TONE SELECT [1][4]  
buttons and press another TONE SELECT [1][4] button,  
then another if so desired. An asterisk (*) will be indicated for  
Tones other than the first-selected Tone.  
3 . Press a TONE SELECT [1][4] buttons, [ ] or [ ] to  
choose the Tone to modify.  
* To switch Tones on/off, turn off [EDIT] indicator and then use  
the TONE SWITCH [1]–[4] located in the row of function  
buttons.  
The button indicator for the selected Tone will light and the  
Tone number and Wave name appear in the display.  
For modifying the same parameter of two or more Tones  
simultaneously, hold down one of TONE SELECT [1][4]  
buttons and press another.  
6 . Use [ ] or [ ] to move the cursor to the parameter  
you wish to modify.  
7 . Use the VALUE dial, [INC]/ [DEC] or numeric keys and  
4 . Use the VALUE dial, [INC]/ [DEC] or numeric keys to  
change the parameter value.  
modify the parameter value.  
* If you’ve selected two or more Tones, your editing will modify  
the parameter values for all selected Tones by the same amount.  
If youve selected two or more Tones, your editing will  
modify the parameter values for all selected Tones by the  
same amount.  
* If you’ve made a mistake in setting the parameter value or you  
don’t like the changes, just press [UNDO/COMPARE] to  
restore the value to what it was.  
If you want to set all selected Tones to the same value, select  
the Tone having that value by pressing [ ] or [ ] and  
while holding down [SHIFT], press [ENTER].  
8 . If you wish to move to another display group, press  
[EDIT] to make the indicator light, and use the function  
buttons.  
* If you’ve made a mistake in setting the parameter value or you  
don’t like the changes, press [UNDO/COMPARE] to restore  
the value to what it was.  
* You can also move to another display group by holding down  
[SHIFT] and using [ ] or [ ]. Since this can be done even  
when [EDIT] indicator is dark, it is a faster way to get around  
because you don’t have to turn on [EDIT] indicator each time.  
5 . If you wish to edit other parameters, press [ ] or [ ] to  
select the parameter that you wish to edit.  
6 . Repeat steps 35 to complete a Patch.  
9 . Repeat steps 38 to complete a Patch.  
7 . To cancel the palette display, press [PALETTE EDIT] to  
1 0 . When you finish making settings, press [EXIT] or  
make the button indicator go dark.  
[PATCH] to return to the PATCH PLAY display.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
N o te s fo r Ed itin g Lo o p e d W a ve fo rm s  
N o te o n To n e Ed itin g  
With many acoustic instruments like piano and sax, radical  
timbral changes occur during the first few moments of the  
note. This initial attack is what defines much of the  
instruments character. The XP-30 provides a variety of  
waveforms containing realistic acoustic instrument attacks.  
To obtain the maximum realism when using these  
Because the XP-30 is designed to create wholly realistic  
sounds, editing necessarily affects the complex PCM  
waveforms sound are based on. So if you try to create a  
sound which is totally different from the original waveform,  
the results may not be what you want. XP-30 waveforms are  
divided into:  
waveforms, it is best to leave the filter wide open during the  
attack. This way, all the complex timbral changes can be  
heard. For the decay portion of the sound, you can use the  
envelope to produce the desired changes. If you use the  
envelope to modify the attack portion as well, the natural  
attack contained in the waveform itself will not be heard to  
One-Shot: These waveforms contain sounds that have short  
decays. A one-shot waveform records the initial  
rise and fall of the sound. Some of the XP-30s  
one-shot waveforms are sounds that are  
complete in themselves, such as percussive  
instrument sounds. The XP-30, however,  
contains many other one-shot waveforms that  
are only partial elements of sounds. These  
include attack components such as piano  
hammer sounds and guitar fret noises.  
full advantage, and you may not achieve the result you want.  
fig.3-10.e  
Looped Portion  
Tone change stored  
with the wave  
Looped: These waveforms contain sounds with long  
decays or sustained sounds. With looped  
waveforms, the latter part of the sound is  
generated repeatedly over a specified portion of  
the waveform for as long as the note is held  
(allowing wave memory to be used more  
efficiently). The XP-30s looped waveforms  
include such sound components as piano string  
vibrations and hollow sounds of brass  
Envelope  
for the TVF filter  
Resulting tone change  
instruments.  
The following diagram shows an example of sound (electric  
If you try to make just the attack brighter and subdue just the  
decay using the TVF filter, you need to keep in mind the  
timbral characters of the original waveform. And particularly  
if youre making a part of the sound brighter than the  
original waveform, you should first generate upper  
harmonics (not present in the original waveform) using  
Color and Depth parameters (PATCH/ WAVE/ FXM) before  
filtering. If you dont, the results will be disappointing. To  
make the entire sound brighter than the original waveform,  
try adjusting effects such as enhancer and equalizer before  
modifying the TVF parameter (PATCH/ TVF).  
organ) that combines one-shot and looped waveforms.  
fig.3-09.e  
TVA ENV for looped Organ  
waveform (sustain portion)  
TVA ENV for one-shot Key-  
click waveform (attack portion)  
Resulting TVA ENV change  
+
=
Key-off  
Key-off  
N o te s fo r Ed itin g O n e -Sh o t W a ve fo rm s  
An envelope cannot be used for giving a one-shot waveform  
a longer decay than the original waveforms, or make it a  
sustaining sound. Even if you were to make such envelope  
settings, you would simply be controlling a non-existent  
portion of the sound, so such settings would have no  
meaning.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
An asterisk (*) will be displayed at the left of the Performance  
Ed itin g a Pe rfo rm a n ce  
group. This shows Performance settings have been modified.  
fig.3-13  
Start with an existing Performance and edit it to create a new  
Performance. But before you do, try to envision what the  
entire Performance will sound like and decide which Patch to  
assign to each of 16 Parts.  
* If you select another Performance in the group with an asterisk  
(*), the modified Performance settings will be lost. If you wish to  
keep these modified settings, you must write them into user  
memory (p. 68).  
1 . Press [PERFORM] to access the PERFORM PLAY  
display, and select the Performance whose settings you  
wish to modify (p. 51).  
2 . Press [EDIT] to make the indicator light.  
Ed itin g Pe rfo rm a n ce Usin g th e Pa le tte  
Disp la y  
3 . Use the function buttons to select the display group.  
The button indicator of the selected display group will blink.  
fig.3-11  
You can also edit a Performance using the Palette display in  
Performance mode. When modifying Part settings for a  
Performance, the values for eight Parts (Part 18 or Part 916)  
will be displayed together on a single display. This is useful  
when you wish to change parameter values while comparing  
each Part settings.  
4 . Use [ ] or [ ] to select a display page.  
1 . When modifying a Part, use [ ] or [ ] to move the  
5 . If you have selected a parameter display that can be set  
independently for each Part, the number of the Part  
selected for editing will be shown in the display. To  
select a different Part, press [EDIT] to temporarily turn  
off the indicator, and use [1-8/ 9-16] and the function  
cursor to the parameter you wish to modify.  
2 . Press [PALETTE EDIT] to call up the Palette display.  
fig.3-14  
buttons to select a Part.  
fig.3-12  
6 . Use [ ] or [ ] to move the cursor to the parameter  
you wish to modify.  
3 . Press [ ] or [ ] to choose the Part to modify.  
The Part number and the Patch name assigned to the Part  
will be shown in the display.  
7 . Use the VALUE dial, [INC]/ [DEC] or numeric keys and  
modify the parameter value.  
* If you’ve selected two or more Tones, your editing will modify  
the parameter values for all selected Tones by the same amount.  
* To switch between the palette page for parts 1–8 and the palette  
page for parts 9–16, press [1-8/9-16].  
* If you’ve made a mistake in setting the parameter value or you  
don’t like the changes, just press [UNDO/COMPARE] to  
restore the value to what it was.  
4 . Use the VALUE dial, [INC]/ [DEC] or numeric keys to  
change the parameter value.  
* If you’ve made a mistake in setting the parameter value or you  
don’t like the changes, press [UNDO/COMPARE] to restore  
the value to what it was.  
8 . If you wish to move to another display group, press  
[EDIT] to make the indicator light, and use the function  
buttons.  
* You can also move to another display group by holding down  
[SHIFT] and using [ ] or [ ]. Since this can be done even  
when [EDIT] indicator is dark, it is a faster way to get around  
because you don’t have to turn on [EDIT] indicator each time.  
5 . If you wish to edit other parameters, press [ ] or [ ] to  
select the parameter that you wish to edit.  
6 . Repeat steps 35 to complete a Performance.  
7 . To cancel the palette display, press [PALETTE EDIT] to  
9 . Repeat steps 38 to complete a Performance.  
make the button indicator go dark.  
1 0 . When you finish making settings, press [EXIT] or  
[PERFORM] to return to the PERFORM PLAY display.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
4 . Use [ ] or [ ] to select a display page.  
Mo d ify in g th e Pa tch Assig n e d to a Pa rt  
When using Patches in Performance mode, some settings  
such as effects settings will be affected by Performance  
settings. If you wish to edit a Patch while hearing how it will  
sound in the Performance, use this procedure:  
5 . If you have selected a parameter display that can be set  
independently for each key, the key selected for editing  
will be shown in the display. To select a different key,  
play the desired key on the keyboard.  
fig.3-17  
1 . Make sure that the PERFORM PLAY display is showing.  
2 . Press [ ] or [ ] to select the Part to which the selected  
Patch is assigned.  
* If [EDIT] indicator is turned off, you can also use the TONE  
SELECT [1]–[4] (located in the row of function buttons) to  
select the displayed key.  
3 . While holding down [PERFORM], press [PATCH].  
Both button indicators will light. This will call up the PLAY  
TONE SELECT [1]: move to an octave lower key  
TONE SELECT [2]: move to the semitone below  
TONE SELECT [3]: move to the semitone above  
TONE SELECT [4]: move to an octave higher key  
display of the Patch assigned to the currently selected Part.  
fig.3-15  
6 . Use [ ] or [ ] to move the cursor to the parameter  
4 . The following steps are the same as when you modify a  
you wish to modify.  
Patch in Patch mode.  
7 . Use the VALUE dial, [INC]/ [DEC] or numeric keys and  
5 . When you finish making settings, press [EXIT] to call up  
the PLAY display of the Patch assigned to the Part.  
modify the parameter value.  
An asterisk (*) will be displayed at the left of the Patch group.  
This indicates the Patch settings have been modified.  
* If you’ve made a mistake in setting the parameter value or you  
don’t like the changes, just press [UNDO/COMPARE] to  
restore the value to what it was.  
6 . To return to the PERFORM PLAY display, press  
[PERFORM] or [EXIT].  
8 . If you wish to move to another display group, press  
[EDIT] to make the indicator light, and use the function  
buttons.  
* If you select another Patch in the group with an asterisk (*), the  
modified Patch settings will be lost. To keep these modified  
settings, you must write them into user memory (p. 68).  
[SHIFT] and using [ ] or [ ]. Since this can be done even  
when [EDIT] indicator is dark, it is a faster way to get around  
because you don’t have to turn on [EDIT] indicator each time.  
Ed itin g a Rh y th m Se t  
You can change the percussion instrument assigned to each  
key. As each percussion instrument consists of a single  
Rhythm Tone, there is no Palette display.  
9 . Repeat steps 38 to complete a Rhythm Set.  
1 0 . When you finish making settings, press [EXIT] or  
[RHYTHM] to return to the RHYTHM PLAY display.  
An asterisk (*) will be displayed at the left of the Rhythm Set  
1 . Press [RHYTHM] to access the RHYTHM PLAY display,  
and select the Rhythm Set whose settings you wish to  
modify (p. 55).  
group. This shows Rhythm Set settings have been modified.  
fig.3-18  
2 . Press [EDIT] to make the indicator light.  
3 . Use the function buttons to select the display group.  
The button indicator of the selected display group will blink.  
fig.3-16  
* If you select another Rhythm Set in the group with an asterisk  
(*), the modified Rhythm Set settings will be lost. If you wish to  
keep these modified settings, you must write them into user  
memory (p. 68).  
* Since Rhythm Sets do not have an LFO, it will not be possible to  
select the LFO group.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Re w rita b le Me m o ry  
Ke e p in g Ed ite d So u n d  
Sy ste m Me m o ry  
System memory stores system parameter settings that  
determine how the XP-30 functions. When you modify these  
settings, the system memory settings are rewritten directly.  
These settings are non-volatile, being retained even when the  
power is turned off.  
Me m o ry a n d Da ta Sto ra g e  
The location where Patch and Performance settings, etc. are  
stored is Memory. There are three memory types: temporary  
memory, rewritable memory and non-rewritable memory.  
fig.3-19.e  
XP-30 Sound  
Preset E (PR-E)  
Use r Me m o ry  
Preset D (GM)  
User memory contains data for 32 Performances, 128 Patches  
and two Rhythm Sets.  
Preset C (PR-C)  
User (USER)  
Preset B (PR-B)  
XP-C  
Performance  
Preset A (PR-A)  
Me m o ry Ca rd (o p tio n a l: Sm a rtMe d ia )  
These are read/ write cards which can store data from  
internal system memory and user memory. You can use  
memory cards to store data for which there is no room in  
internal user memory, or data which you wish to use on  
another XP-30.  
32  
XP-B  
XP-A  
Performance  
32  
Patch  
128  
Patch  
128  
Patch  
Rhythm Set  
2
Rhythm Set  
2
Rhythm Set  
Write  
Before a memory card can be used, it must be formatted (p.  
122).  
Temporary Area  
Save  
* Either “S2M-5” or “S4M-5” memory cards can be used.  
Memory cards are not included, but may be purchased from  
your dealer.  
Load  
N o n -Re w rita b le Me m o ry  
Expansion Board  
EXP-E Slot (XP-E)  
Data File (.SVD)  
Pre se t Me m o ry  
EXP-D Slot (XP-D)  
Patch  
Performance  
32  
Data in Preset memory (Patch: PR-AC, E, GM, XP-AC,  
Performance: PR-A, B, Rhythm Set: PR-AC, E, GM, XP-A, C)  
cannot be rewritten. However, you can call up settings from  
preset memory into the temporary area, modify them and  
then store the modified data in rewritable memory.  
Patch  
128  
Rhythm Set  
Rhythm Set  
2
System  
Memory Card  
W a ve Ex p a n sio n Bo a rd s  
(o p tio n a l: SR-JV8 0 Se rie s)  
Te m p o ra ry Me m o ry  
Up to four Wave Expansion Boards can be installed in EXP-  
D, E Slots in the XP-30. Wave Expansion Boards contain  
Wave data, as well as Patches and Rhythm Sets that use this  
Wave data, which can be called directly into the temporary  
area and played.  
Te m p o ra ry Are a  
This area holds data for the Performance, Patch, and Rhythm  
Set you select using the front panel buttons, etc. When you  
play the keyboard or play back an external sequence, sound  
is produced based on data in the temporary area. When you  
modify a Performance, Patch or Rhythm Set, you are  
modifying the data that has been called into the temporary  
area instead of the data in memory.  
Settings in the temporary area are temporary, and will be lost  
when the power is turned off or when you select another  
Performance/ Patch/ Rhythm Set. To keep the settings you  
have modified, you must write them into rewritable  
memory.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Sto rin g a So u n d Yo u Mo d ify  
Fu n ctio n s o f Pa tch Pa ra m e te rs  
in to Use r Me m o ry  
fig.3-05  
The modified settings you make are only temporary, and will  
be lost if you turn the power off or select another Patch,  
Performance or Rhythm Set. To keep the modified settings,  
you must write them into user memory.  
Se ttin g s Co m m o n to th e En tire  
1 . In Patch mode (when storing a Patch), Performance  
mode (when storing a Performance) or in Rhythm Set  
mode (when storing a Rhythm Set), press [UTIL/ CARD].  
Pa tch (CO MMO N )  
On this display you can assign a name to a Patch and set the  
volume and pan of the entire Patch.  
The UTIL 1 display will appear.  
fig.3-20  
PATCH N AME  
You can assign a name of up to 12 characters to the Patch.  
* For details on assigning names, refer to “Assigning a Name”  
2 . Use [ ] or [ ] to make 1: WRITEblink. Then press  
(p. 46).  
[ENTER].  
The WRITE display will appear.  
fig.3-21.e  
PATCH CATEGO RY  
Ca te g o ry  
Specify the type (category) of the Patch.  
The Patch Search function uses this setting. This setting also  
determines the phrase that will be sounded by the Phrase  
Preview function.  
Writing destination  
3 . Use the VALUE dial, [INC]/ [DEC] or numeric keys to  
specify the Patch, Performance or Rhythm Set number of  
the destination of writing.  
* For details on the category names, refer to p. 49.  
PATCH CLO CK  
4 . Press [ENTER].  
Some parameters allow you to set a time value in terms of a  
note length which is determined by a tempo setting or tempo  
source you specify; Rate parameters (PATCH/ LFO/ LFO1,  
2), Time parameter (PATCH/ WAVE/ TONE DELAY), and  
some Multi-Effects parameters. This Patch Clock setting sets  
the tempo which can be used by these parameters.  
If Internal Write Protect is turned off, the specified writing  
destination Patch, Performance or Rhythm Set will be  
overwritten.  
5 . If Internal Write Protect (p. 121) is turned on, the  
following display will appear. Change the ON setting to  
OFF, and press [ENTER]. Internal Write Protect will be  
turned off, and you will return to the display of step 2.  
Press [ENTER] once again and the selected Patch will be  
* When using a Patch in Performance mode, the setting of this  
parameter will be ignored, and the setting of the PERFORM  
CLOCK display (PERFORM/COMMON) will be used instead.  
overwritten.  
So u rce (Pa tch Clo ck So u rce )  
fig.3-22  
Select the source of the Patch Clock.  
PATCH: Synchronize to the Patch Tempo setting.  
SYSTEM: Synchronize to the tempo clock of the sequencer.  
* Internal Write Protect is automatically turned ON when the  
XP-30’s power is turned on.  
* The Patch Clock does not transmit clock messages from MIDI  
OUT connector.  
Te m p o (Pa tch Te m p o )  
Set the Patch Tempo setting.  
* When Source (Patch Clock Source) is set to SYSTEM,  
synchronization will be according to the tempo clock of the  
system, so it will not be possible to set the tempo value. The  
tempo of the system will be displayed in parentheses ( ).  
PATCH CO MMO N  
Le ve l  
Adjust the volume level of the Patch.  
6 8  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Pa n  
Prio rity (Vo ice Prio rity )  
Adjust the stereo position of the Patch. A setting of L64 is far  
left, 0 is center, and 63R is far right.  
Specify which currently-sounding notes will take priority  
when notes are turned off to make room for newly-requested  
notes that would exceed the limit of 64 simultaneous voices.  
An a lo g Fe e l (An a lo g Fe e l De p th )  
Adjust the depth at which 1/ f modulation is applied to the Patch.  
LAST:  
Notes played later will take priority. When the  
65th voice is requested, the first-played of the  
currently sounding notes will be turned off.  
1 / f Mo d u la tio n  
LOUDEST: Louder notes will take priority. When the 65th  
voice is requested, the softest of the currently  
sounding notes will be turned off.  
1/ fis a mathematical ratio that expresses the amount  
of predictable randomnessoccurring in natural  
sounds that the human ear finds pleasing, such as soft  
breezes or gentle brooks. The XP-30 is able to modulate  
the pitch and volume of sounds by this ratio to create  
the warmth characteristic of early analog synthesizers.  
Ve lRa n g (Ve lo city Ra n g e Sw itch )  
Specify whether the Velocity Range setting (see following  
display) will be used or not. The Velocity Range setting will  
be used when the VelRange parameter is ON.  
O cta ve (O cta ve Sh ift)  
Specify the transposition of the Patch when played on the  
keyboard, in units of one octave (-3+3 octaves).  
VELO CITY (Ve lo city Ra n g e )  
These parameters specify the range of velocities that will  
play the Tone. This can be used to make notes of different  
strengths play different Tones.  
Stre tch (Stre tch Tu n in g De p th )  
Select the stretch tuning curve. The selected curve will affect the  
way in which notes of a chord sound with each other. The diagram  
below shows the tuning curves which can be selected. In the  
tuning curve,the horizontal axis represents the scale, and the  
vertical axis represents pitch difference relative to equal  
temperament. When OFF is selected for this parameter, the notes of  
the keyboard will be in mathematically equal temperament. With a  
* To make Velocity Range settings, the Velocity Range Switch in  
the previous display must be turned ON.  
Lo w e r (Ve lo city Ra n g e Lo w e r)  
Specify the lower velocity limit. Although it also depends on  
the Cross Fade settings, notes played softer than this limit will  
not sound the Tone, or will produce extremely quiet sounds.  
Up p e r (Ve lo city Ra n g e Up p e r)  
setting of 3, the high and low note ranges will be stretched the most.  
fig.3-23.e  
Specify the upper velocity limit. Although it also depends on  
the Cross Fade settings, notes played more strongly than this  
limit will not sound the Tone, or will produce extremely  
quiet sounds.  
Pitch difference from  
equal temperament  
Parameter value  
3
2
1
* It is not possible to set Lower to a value greater than Upper, nor  
Upper to a value less than Lower. If you attempt to do so, the  
two values will change together.  
OFF  
OFF  
1
Cro ss Fa d e (Ve lo city Cro ss Fa d e )  
Specify the way in which the volume of the Tone will change  
when the velocity of a note falls outside of the specified Velocity  
Range. Higher settings will result in a more gradual change in  
volume. If you do not want the Tone to sound at all for  
2
3
velocities outside the specified range, set this parameter to 0.  
fig.3-24.e  
High note range  
Low note range  
Level  
Stre tch e d Tu n in g  
Acoustic pianos are normally tuned so that the high note  
range is a bit sharper and the low note range is a bit flatter  
than a mathematically calculated equal temperament (i.e.,  
where each octave would be precisely double the  
Velocity  
1
Lower  
Upper  
frequency of the previous octave). This is done simply  
because pianos sound better when tuned this way.  
parameter value  
parameter value  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
fig.3-25e  
KEY RAN G (Ke y Ra n g e )  
TYPE 5  
These parameters specify the range of notes that will play the  
Tone. This can be used to make notes in different areas of the  
keyboard play different Tones.  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
R
Lo w e r (Ke y Ra n g e Lo w e r)  
Specify the lowest note that will play the Tone.  
TVF TVA  
TVF TVA  
TVF TVA  
TVF TVA  
TVA  
Up p e r (Ke y Ra n g e Up p e r)  
Specify the highest note that will play the Tone.  
fig.3-25f  
TYPE 6  
* It is not possible to set Lower to a value greater than Upper, nor  
Upper to a value less than Lower. If you attempt to do so, the  
two values will change together.  
TONE 1 (3) WG  
TVA  
TVF  
R
* If you have used Octave Shift (System) or the Transpose  
parameter (SYSTEM/CONTROL/KEYBOARD) to transpose  
the pitch of the XP-30’s keyboard, the keyboard area specified by  
Key Range will also be shifted.  
TONE 2 (4) WG  
fig.3-25g  
TYPE 7  
STRUCT (Stru ctu re )  
TONE 1 (3) WG  
TVF TVA  
Ty p e (Stru ctu re Ty p e )  
The Structure parameter determines how Tones 1 and 2 (and  
R
TONE 2 (4) WG  
3 and 4) are connected.  
fig.3-25a  
fig.3-25h  
TYPE 1  
TYPE 8  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF  
TVF  
TVA  
TVA  
TONE 1 (3) WG  
TVF TVA  
R
TONE 2 (4) WG  
fig.3-25b  
fig.3-25i  
TYPE 2  
TYPE 9  
TONE 1 (3) WG  
TVA  
TVA  
TVA  
TVF  
TONE 1 (3) WG  
TVF TVA  
TVF  
R
TONE 2 (4) WG  
TVF TVA  
TVF TVA  
TVF TVA  
TONE 2 (4) WG  
fig.3-25c  
fig.3-25j  
TYPE 3  
TYPE 10  
TONE 1 (3) WG  
TVF  
TONE 1 (3) WG  
TVF TVA  
TVF  
B
R
TONE 2 (4) WG  
TONE 2 (4) WG  
TVA  
fig.3-25d  
TYPE 4  
TONE 1 (3) WG  
TVF  
B
TONE 2 (4) WG  
7 0  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
The display will graphically indicate the selected Structure.  
The symbols displayed have the following meanings.  
W1 (WG1), W2 (WG2), F1 (TVF1), F2 (TVF2), A1 (TVA1), A2  
(TVA2), B (booster), R (ring modulator)  
Se ttin g Effe cts fo r a Pa tch  
(EFFECTS)  
This group contains settings for the Multi-Effects/ Chorus/  
Reverb effects used by a Patch.  
* If you select a Tone while in the Structure display, the Tone that  
is paired with the selected Tone will also be selected.  
* If an “x” mark is displayed at the right of the display name, the  
effect for that display has been turned off. Turn the  
* If a Structure 2–10 is selected, turning off one Tone will cause  
the other Tone to be connected in the simple order of WG/TVF/  
TVA.  
corresponding effect on before you make settings (p. 62).  
O UTPUT  
These parameters specify how the output of each Tone will  
Bo o ste r (Bo o ste r Ga in )  
be sent to the effects.  
If the Type parameter has been set to 3 or 4, you can adjust  
how strongly the Booster will function. The Booster amplifies  
the incoming signal, causing it to distort. This creates an  
effect similar to the distortion often used on an electric  
guitar.  
* When the Type parameter (PATCH/COMMON/STRUCT) has  
a setting of 2–10, the outputs of Tones 1 (3) and 2 (4) will be  
combined with Tone 2 (4). This means that the setting for Tone  
1 (3) will be ignored.  
O u tp u t Assig n (O u tp u t Assig n / O u tp u t Le ve l)  
Select whether or not the output of each Tone will be sent  
through Multi-Effects, and adjust the volume of each Tone.  
MIX: Output the Tone to the OUTPUT jack without passing  
through Multi-Effects.  
Rin g Mo d u la to r  
The Ring Modulator multiplies two Tones together,  
creating a new sound that includes overtones  
(inharmonic overtones) that were not present in either  
of the two original Tones. Since the pitch difference  
between the two Tones will change the overtone  
structure, the result will be an unpitched metallic  
sound. This is especially suitable for creating bells and  
EFX: Output the Tone to the OUTPUT jack through Multi-  
Effects.  
* If you select MIX, the settings in the PATCH EFX OUT  
display (PATCH/EFFECTS) will be ignored.  
other metallic sounds.  
fig.3-26  
Ch o ru s (Ch o ru s Se n d Le ve l)  
Adjust the amount of Chorus for each Tone.  
Re ve rb (Re ve rb Se n d Le ve l)  
Adjust the amount of Reverb for each Tone.  
PATCH EFX TYPE  
Specify the Patch Multi-Effects.  
Ty p e (EFX Ty p e )  
Select the type of Multi-Effects. For details refer to Multi-  
PATCH EFX PRM (Pa tch EFX Pa ra m e te rs)  
Set the various parameters of the selected EFX type. For  
93).  
7 1  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
PATCH EFX O UT (Pa tch EFX O u tp u t)  
These parameters specify the output for the Tone for which  
EFX was selected in Output Assign.  
PATCH CHO RUS  
These parameters control the Chorus effect of the Patch.  
Ra te (Ch o ru s Ra te )  
* For Tones which have an Output Assign setting of MIX, the  
settings of this display will be ignored.  
Adjust the speed of modulation for the Chorus effect.  
De p th (Ch o ru s De p th )  
Mix O u t (EFX O u tp u t Le ve l)  
Adjust the volume level of the original sound and the Multi-  
Effects sound.  
Adjust the depth of modulation for the Chorus effect.  
De la y (Ch o ru s Pre De la y )  
Adjust the time delay after the original sound begins until  
the Chorus effect begins to apply. Higher settings result in a  
more spacious effect.  
Ch o ru s (Ch o ru s Se n d Le ve l)  
Adjust the amount of Chorus for the sound that passes  
through Multi-Effects.  
Fb k (Ch o ru s Fe e d b a ck Le ve l)  
Re ve rb (Re ve rb Se n d Le ve l)  
Adjust the amount of Reverb for the sound that passes  
through Multi-Effects.  
Adjust the amount of sound from the Chorus output that is  
returned (fed back) to the Chorus. Higher settings result in a  
more intense effect.  
Le ve l (Ch o ru s Le ve l)  
Adjust the volume of the Chorus effect.  
PATCH EFX CTRL (Pa tch EFX Co n tro l)  
Use this setting when you wish to use a specific controller to  
control an EFX parameter. The EFX parameters available for  
control will depend on the selected EFX type. For details  
upper line of the display will show the EFX parameters that  
can be controlled. For each EFX parameter, you can specify  
the EFX Control Source and the EFX Control Depth.  
O u t (Ch o ru s O u tp u t Assig n )  
Select the way in which the Chorus and Reverb are  
MIX: The Chorus sound and the Reverb sound are mixed.  
fig.3-27.e  
Chorus input  
Reverb  
EFX Co n tro l So u rce 1 , 2  
The following MIDI controllers can be used. If you wish to  
use a controller that will apply to all Patches, or a controller  
that cannot be directly specified here, select SYS-CTRL1 or  
SYS-CTRL2, and then select the controller using the Control  
1/ 2 parameter (SYSTEM/ CONTROL/ SYS-CTRL ASSIGN).  
OUTPUT  
Reverb input  
Chorus  
REV:Apply reverb to the chorus sound.  
fig.3-28.e  
OFF:  
controller not used  
SYS-CTRL1:  
SYS-CTRL2:  
System controller (control 1)  
System controller (control 2)  
Chorus  
input  
Chorus  
Reverb  
OUTPUT  
MODULATION: Modulation (MIDI controller number 1)  
BREATH:  
FOOT:  
Breath (MIDI controller number 2)  
Foot (MIDI controller number 4)  
Volume (MIDI controller number 7)  
Pan (MIDI controller number 10)  
Reverb  
input  
VOLUME:  
PAN:  
M+R: Mix the chorus sound to which reverb is not applied  
and the chorus sound to which reverb is applied.  
EXPRESSION: Expression (MIDI controller number 11)  
BENDER: Pitch bend  
fig.3-29.e  
AFTERTOUCH: Aftertouch  
Reverb  
input  
EFX Co n tro l De p th 1 , 2  
Reverb  
OUTPUT  
Chorus  
Adjust the amount of change that will occur in response to  
controller movements. Higher settings will result in greater  
change. Negative (-) settings will reverse the direction of  
change.  
Chorus  
input  
7 2  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
PATCH REVERB  
These parameters control the Reverb effect of the Patch.  
Usin g Co n tro lle rs to Ch a n g e Ho w  
So u n d s Are Pla y e d (CO N TRO L)  
The parameters in this group determine how the controllers  
Ty p e (Re ve rb / De la y Ty p e )  
Select the type of Reverb effect.  
will function.  
ROOM1: dense reverb with short decay  
ROOM2: sparse reverb with short decay  
STAGE1: reverb with greater late reverberation  
STAGE2: reverb with strong early reflections  
KEY MO DE & BEN DER  
(Ke y Assig n Mo d e & Be n d e r)  
Assig n (Ke y Assig n Mo d e )  
Specify how notes will be played. When playing a solo instrument  
Patch (such as sax or flute) it is effective to use a setting of SOLO.  
POLY: Two or more notes can be played simultaneously.  
SOLO: Only one note will sound at a time.  
HALL1:  
HALL2:  
DELAY:  
reverb with clear reverberance  
reverb with rich reverberance  
a conventional delay  
PAN-DLY: a delay with echoes that move left and right  
Le g a to (So lo Le g a to Sw itch )  
Tim e (Re ve rb / De la y Tim e )  
Turn this parameter ON when you use Solo Legato, and OFF when  
you do not. Solo Legato is a function that works only when the Key  
Assign Mode is SOLO. When Solo Legato is ON, pressing a key  
while a previous key is already pressed will cause the note to  
change pitch to the pitch of the newly pressed key while continuing  
to sound. This is effective when you wish to simulate performance  
techniques such as a guitarists hammering on and pulling off.  
Adjust the time of reverberation. If you have selected DELAY  
or PAN-DLY, this parameter will adjust the time delay from  
the original sound until the first echo will sound.  
Fb k (De la y Fe e d b a ck Le ve l)  
Adjust the amount of delayed sound that is returned (fed  
back) to the delay. Higher values result in more delay  
repeats.  
Be n d Ra n g e  
* If you have selected any one of the Reverb types (ROOM1–  
HALL2), this parameter has no effect.  
Specify the amount of pitch change that will occur when you  
move the Pitch Bend Lever. The left value specifies the pitch  
change that will occur when the lever is moved fully left. The  
right value specifies the pitch change that will occur when the  
lever is moved fully right. The left value has a range of -480 (-4–  
0 octaves), and the right value has a range of 0+12 (01 octaves).  
HF Da m p (Re ve rb / De la y HF Da m p )  
Adjust the frequency above which the reverberant sound will  
be cut. As the frequency is set lower, more of the high  
frequencies will be cut, resulting in a softer and more muted  
reverberance. If you do not want the high frequencies to be  
cut, set this parameter to BYPASS.  
PO RTAMEN TO  
Portamento is a function that causes the pitch to change  
smoothly from one note to the next played note. When the  
Key Assign Mode is SOLO, this is effective when simulating  
performance techniques such as a violinists glissando.  
Le ve l (Re ve rb / De la y Le ve l)  
Adjust the volume of the reverberant (or delayed) sound.  
Sw (Po rta m e n to Sw itch )  
Set this to ON when you wish to use Portamento.  
Tim e (Po rta m e n to Tim e )  
Adjust the time over which the pitch will change to the new pitch.  
Mo d e (Po rta m e n to Mo d e )  
Select the way in which Portamento will be applied.  
NORMAL: Portamento will always be applied.  
LEGATO: Portamento will be applied only for notes played  
legato (i.e., when you press the next key before  
releasing the previous key.  
Ty p e (Po rta m e n to Ty p e )  
Select the way in which the pitch difference between the two  
notes will be related to the time of movement.  
RATE: Time of movement will change in relation to the  
pitch difference.  
TIME: Time of movement will be constant, regardless of the  
pitch difference.  
7 3  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Sta rt (Po rta m e n to Sta rt Pitch )  
Pa n (Re ce ive Pa n Co n tro l Sw itch )  
Portamento will begin anew if you press another key during  
a pitch movement. This setting specifies how the new  
portamento will start.  
Specify how Pan messages will be received.  
OFF:  
Not received.  
CONT:  
Whenever a Pan message is received, it will  
immediately change the stereo location of the  
sound.  
PITCH: Pitch will begin changing when the new key is  
pressed.  
fig.3-30.e  
KEY-ON: The stereo location of the sound will be changed  
when the next note is played. If a Pan message is  
received while a note is sounding, the current  
stereo location will not change until the next note.  
In this case, the stereo location will change only  
for the note played later, and the currently  
sounding note will not move.  
Pitch  
C5  
D4  
C4  
Pitch Be n d (Re ce ive Pitch Be n d Sw itch )  
If you want Pitch Bend messages to be received, turn this  
parameter ON. If not, turn it OFF.  
Time  
press D4 key  
press C5 key  
press C4 key  
DAMPER  
NOTE: Pitch will begin changing from the destination of the  
Specify how Hold 1 (sustain pedal) messages will be received  
current movement.  
by each Tone.  
fig.3-31.e  
Ho ld -1 Rx Sw itch (Re ce ive Ho ld 1 Sw itch )  
If you want Hold 1 messages to be received, turn this  
parameter ON. If not, turn it OFF.  
Pitch  
C5  
Re d a m p e r (Re d a m p e r Sw itch )  
If a Hold 1 message is received during the time between a  
note-off (when you release the key) until when the sound  
disappears, the currently sounding sounds will be sustained  
if this Redamper setting is ON. If you use this function, you  
must also turn on the Receive Hold 1 switch.  
D4  
C4  
Time  
press D4 key  
press C5 key  
press C4 key  
PEAK & HO LD  
Hold messages (Hold 1, Hold 2, Sostenuto, Soft) are used to  
sustain the sound. The XP-30 allows you to use these Hold  
messages to hold the values of specific parameters.  
Rx SW ITCH (Re ce ive Sw itch )  
These parameters determine how Volume/ Pan/ Pitch Bend  
MIDI messages will be received by each Tone.  
* If you use this function, you must also turn on the Receive Hold  
1 switch for the Patch (previous screen).  
* In general, Volume messages control the volume, Pan messages  
control the stereo location, and Pitch Bend messages control the  
pitch of. However the XP-30 allows you to use these MIDI  
messages to control other parameters that you specify. Thus, if  
you are using a message to control another (i.e., a non-standard)  
parameter, you should turn off reception for that MIDI message.  
If reception is turned on, that MIDI message will control its  
standard function in addition to the special assignment you  
have made.  
* If you select HOLD for the following parameters, you must also  
set the Hold parameter (SYSTEM/CONTROL/CONTROL  
SOURCE) to the type of Hold message being controlled.  
* If you select PEAK for the following parameters, you must also  
set the Peak parameter (SYSTEM/CONTROL/CONTROL  
SOURCE) to the type of Hold message being controlled.  
Vo lu m e (Re ce ive Vo lu m e Sw itch )  
If you want Volume messages to be received, turn this  
parameter ON. If not, turn it OFF.  
7 4  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
AFTERTOUCH: Aftertouch  
Efx Ctrl (EFX Co n tro l Pe a k / Ho ld )  
Specify how Hold messages will affect the parameters you  
specify in the PATCH EFX CTRL display (PATCH/  
EFFECTS).  
LFO1:  
LFO1 rate  
LFO2 rate  
Velocity  
LFO2:  
VELOCITY:  
KEYFOLLOW: Key follow (adjust the parameter value  
depending on the keyboard location, relative  
to a standard value (0) at the C4 key)  
OFF: Parameter values will not be held even if Hold  
messages are received.  
HOLD: Parameter values will be held when Hold messages  
are received.  
PLAYMATE:  
Playmate (adjust the parameter value  
depending on the time length that the key is  
pressed)  
PEAK: Parameter values will be held when Hold messages  
are received. However if a parameter value higher  
than the current one is received while Hold is still  
on, that new value will be held.  
Co n tro l 3 (Co n tro l So u rce 3 )  
Assign a controller to Control Source 3. The controllers  
available for selection are the same as for Control Source 2.  
Ctrl 1 (Co n tro l 1 Pe a k / Ho ld )  
Specify how Hold messages will affect the parameters  
controlled by Control Source 1 (Modulation: MIDI controller  
number 1). The settings are the same as for EFX Control.  
CO N TRO L 1 3  
Specify the parameters to be controlled by Control Sources 13  
and the depth of each parameter. The upper line of the display  
will show the Control Source selected in the previous display.  
Ctrl 2 (Co n tro l 2 Pe a k / Ho ld )  
This parameter specifies the way in which Hold messages  
will control the parameter selected as Control Source 2 in the  
following display. The range of values is the same as for EFX  
control.  
* From the PATCH PLAY display you can switch directly to the  
CONTROL1 display by pressing [CONTROLLER] while  
holding down [SHIFT].  
De stin a tio n 1 4  
Ctrl 3 (Co n tro l 3 Pe a k / Ho ld )  
Select the parameters to be controlled. Up to four parameters can  
be specified for each controller, and controlled simultaneously.  
OFF: no control  
This parameter specifies the way in which Hold messages  
will control the parameter selected as Control Source 3 in the  
following display. The range of values is the same as for EFX  
control.  
PCH: WG Pitch  
CUT: TVF Cutoff Frequency  
RES: TVF Resonance  
CO N TRO L SO URCE  
LEV: TVA Level  
If you wish to use controllers to control a specific Tone  
parameter, select the controller in this display. Each Patch  
can have up to 3 control source assigned to it, but the  
function of control source 1 is fixed at Modulation (MIDI  
controller number 1).  
PAN: TVA Pan  
MIX: Output level of Tone  
CHO: Chorus Send level of Tone  
REV: Reverb Send level of Tone  
PL1: LFO1 depth of WG Pitch  
PL2: LFO2 depth of WG Pitch  
FL1: LFO1 depth of TVF Cutoff Frequency  
FL2: LFO2 depth of TVF Cutoff Frequency  
AL1: LFO1 depth of TVA Level  
AL2: LFO2 depth of TVA Level  
pL1: LFO1 depth of TVA Pan  
pL2: LFO2 depth of TVA Pan  
L1R: LFO1 rate  
Co n tro l 2 (Co n tro l So u rce 2 )  
Assign one of the following controllers to Control Source 2. If  
you want to use a controller that will be common to all  
Patches, or to use a controller that is not available for  
selection here, first select SYS-CTRL 1 or SYS-CTRL 2 then set  
the Control 1/ 2 parameter (SYSTEM/ CONTROL/ SYS-CTRL  
ASSIGN) to select the controller.  
OFF:  
a controller will not be used  
System controller (Control 1)  
System controller (Control 2)  
SYS-CTRL1:  
SYS-CTRL2:  
L2R: LFO2 rate  
De p th 1 4  
MODULATION: Modulation (MIDI controller number 1)  
Adjust the amount of change that will occur in response to  
controller movement. Higher value will cause greater  
change. Negative (-) values will reverse the direction of the  
change. For LFO rates, negative (-) values will lengthen the  
period (causing slower modulation), and positive (+) values  
will shorten the period (causing faster modulation).  
BREATH:  
FOOT:  
Breath (MIDI controller number 2)  
Foot (MIDI controller number 4)  
Volume (MIDI controller number 7)  
Pan (MIDI controller number 10)  
VOLUME:  
PAN:  
EXPRESSION: Expression (MIDI controller number 11)  
BENDER: Pitch bend  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Mo d e (To n e De la y Mo d e )  
Select the way in which the Tone will sound.  
Mo d ify in g W a ve fo rm (W AVE)  
This group contains parameters related to the basic  
waveform (Wave) of the Tone.  
NORMAL:  
The Tone will sound after the specified  
Delay Time.  
fig.3-32.e  
W AVE  
Gro u p (W a ve Gro u p )  
Select the Group of the Wave.  
INT-A, B: Internal A, B  
Delay Time  
EXP-AE: Wave Expansion Boards AE  
press key  
HOLD:  
release key  
* It is not possible to select a Group of a Wave Expansion Board  
that is not installed.  
If the key is pressed for longer than the  
specified Delay Time, the Tone will sound after  
the Delay Time. If the key is released earlier  
than the Delay Time, the Tone will not sound.  
N u m b e r (W a ve N u m b e r)  
Select the Wave number. The name of the Wave will be  
displayed in parentheses ( ).  
fig.3-33.e  
Ga in (W a ve Ga in )  
Adjust the gain (volume boost) of the Wave. The setting  
range is -6+12 dB, in steps of 6 dB. An increase of 6 dB  
doubles the gain. When using the Booster to distort the  
sound, it is effective to use the maximum Gain setting.  
Delay  
Time  
Delay Time  
Tone does  
not sound  
press key  
release key press key release key  
Sw itch (To n e Sw itch )  
PLAYMATE:  
If 2 seconds or more pass before the next key is  
pressed, the Tone will sound after the Delay  
Time. If less than 2 seconds pass before the next  
key is pressed, that interval will become the  
Delay Time after which the Tone will sound.  
When you wish to use the Tone, set this ON. When not using  
the Tone, set this OFF. In order to make best use of the  
available number of simultaneous voices, unused Tones  
should be turned off.  
* When you use TONE SWITCH [1]–[4] to turn Tones on/off,  
this is the parameter that is being set.  
CLOCK-SYNC: Synchronize the Delay Time to either the Patch  
Tempo (PATCH/ COMMON/ PATCH  
CLOCK), the Performance Tempo  
FXM (Fre q u e n cy cro ss m o d u la tio n )  
FXM is a function that uses frequency modulation to add  
new harmonic components to the sound. It can be used as a  
simple ring modulator in order to add a metallic flavor.  
(PERFORM/ COMMON/ PERFORM CLOCK),  
or the tempo clock of the XP-30s system.  
If you want to use a fixed tempo in Patch  
mode (Tempo parameter setting), set the  
Source parameter (PATCH/ COMMON/  
PATCH CLOCK) to PATCH and set the  
desired tempo.  
Sw itch (FXM Sw itch )  
When you wish to use FXM turn this ON. If not, turn it OFF.  
Co lo r (FXM Co lo r)  
If you want to use the systems tempo clock  
in Patch mode, set the Source parameter  
(PATCH/ COMMON/ PATCH CLOCK) to  
SYSTEM.  
Select one of four ways in which FXM will use frequency  
modulation.  
De p th (FXM De p th )  
Adjust the depth of the frequency modulation created by  
FXM.  
If you want to use a fixed tempo in  
Performance mode (Tempo parameter  
setting), set the Source parameter  
(PERFORM/ COMMON/ PERFORM  
CLOCK) to PERFORM and set the desired  
tempo.  
TO N E DELAY  
This parameter produces a time delay from the moment the  
key is pressed (or released) until when the Tone begins to  
sound. Since you can adjust the timing of each Tone, you can  
create effects in which pressing a single key produces two or  
more sounds at different times.  
If you want to use the systems tempo clock  
in Performance mode, set the Source  
parameter (PERFORM/ COMMON/  
PERFORM CLOCK) to SYSTEM.  
* If you do not wish to use Tone Delay, set Mode to NORMAL  
and Delay Time to 0.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
KEY-OFF-N:  
The Tone will not sound while the key is  
being pressed, but will sound after the  
Delay Time when the key is released.  
Tim e (To n e De la y Tim e )  
Specify the time after when the Tone will sound when using  
Tone Delay.  
fig.3-34.e  
If PLAYMATE has been selected in Tone Delay mode, a  
setting of 64 will mean that the delay time will be set to the  
interval between the previous Note On and the current Note  
On. A setting of 127 will result in a time that is twice as long  
as for a setting of 64, and a setting of 32 will result in a time  
that is 1/ 2 as long.  
Delay  
Time  
press key  
release key  
If the Tone Delay Mode is set to CLOCK-SYNC, the setting  
will be in quarter-note steps, and the corresponding note  
value symbol will also be displayed. This lets you specify the  
delay time in note lengths relative to the synchronization  
tempo.  
KEY-OFF-D:  
The Tone will not sound while the key is  
being pressed, but will sound after the  
Delay Time when the key is released.  
However for this setting, the TVA envelope  
of the Tone will begin when the key is  
pressed, so in most cases only the decay  
portion of the sound will be heard.  
* If the Type parameter (PATCH/COMMON/STRUCT) is set to  
a selection of 2–10, the outputs of Tone 1 (3) and 2 (4) will be  
combined into Tone 2 (4). This means that the settings of Tone 1  
(3) will be ignored.  
fig.3-35.e  
Delay  
Time  
press key  
release key  
* If you have selected a Wave that is a decay-type sound (i.e., a  
sound that fades away naturally even if the key is not released),  
selecting KEY-OFF-N or KEY-OFF-D may result in no sound  
being heard.  
TEMPO-SYNC: If you select a Wave with tempo (BPM)  
being displayed, the Tone will synchronize  
to the tempo clock of the system regardless  
of which key is pressed. This is most  
effective when playing phrase loops in sync  
with the tempo of a song (p. 130).  
If you want to sync to the tempo of a system  
in Patch mode, set the Source parameter  
(PATCH/ COMMON/ PATCH CLOCK) to  
SYSTEM.  
If you want to sync to the tempo of a system  
in Performance mode, set the Source  
parameter (PERFORM/ COMMON/  
PERFORM CLOCK) to SYSTEM.  
* When TEMPO-SYNC is selected, pitch and FXM settings will  
be ignored.  
* When selecting TEMPO-SYNC, also set the Time parameter to  
0. If other values are set, Tone Delay will be activated.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Ex tSy n c (LFO Ex te rn a l Sy n c)  
Select how the LFO will be synchronized.  
Mo d u la tin g So u n d s (LFO )  
The LFO (Low Frequency Oscillator) creates cyclic change.  
Each Tone has two LFOs, and these can be used to apply  
change to the WG Pitch/ TVF Cutoff Frequency/ TVA Level/  
TVA Pan.  
OFF:  
Unsynchronized  
CLOCK: Synchronize the LFO to the Patch Tempo,  
Performance Tempo, or the tempo clock of the XP-  
30s system.  
If you want to use a fixed tempo in Patch mode  
(Tempo parameter setting), set the Source  
parameter (PATCH/ COMMON/ PATCH  
CLOCK) to PATCH and set the desired tempo.  
If you want to use the systems tempo clock in  
Patch mode, set the Source parameter (PATCH/  
COMMON/ PATCH CLOCK) to SYSTEM.  
If you want to use a fixed tempo in Performance  
mode (Tempo parameter setting), set the Source  
parameter (PERFORM/ COMMON/ PERFORM  
CLOCK) to PERFORM and set the desired tempo.  
If you want to use the systems tempo clock in  
Performance mode, set the Source parameter  
(PERFORM/ COMMON/ PERFORM CLOCK) to  
SYSTEM.  
Ho w to Use th e LFO  
Applying LFO to the Pitch creates vibrato, applying it to  
TVF Cutoff Frequency creates wah, and applying it to TVA  
Level creates tremolo. When LFO is applied to the TVA  
Pan, the stereo location of the sound will change cyclically.  
Depending on the settings, LFO can be used to cyclically  
exchange two Tones. For example if you wish to shift  
back and forth between Tones 1 and 2, select the same  
LFO settings for both, but make LFO Depth settings of  
opposite polarity (+/ -) for their TVA Level settings.  
LFO 1 / LFO 2  
Since both LFOs have the same parameters, there are  
explained here together.  
Mo d e (LFO Fa d e Mo d e )  
Select how the LFO will be applied.  
Fo rm (LFO Fo rm )  
ON-IN:  
The LFO will fade in after the key is pressed.  
Select the waveform of the LFO.  
fig.3-37.e  
fig.3-36.e  
Delay  
Time  
Fade  
Time  
TRI  
SIN  
SAW  
SQR  
high (more)  
WG Pitch /  
Depth  
TVF Cutoff Frequency /  
TVA Level / TVA Pan  
key is  
pressed  
triangle wave  
sine wave  
sawtooth wave square wave  
low (less)  
TRP  
S&H  
RND  
CHS  
ON-OUT: The LFO will be immediately applied when the  
key is pressed, and will then fade out.  
fig.3-38.e  
high (more)  
Delay Time  
Fade Time  
Depth  
trapezoidal wave  
sample &  
hold wave  
random wave chaos wave  
WG Pitch /  
TVF Cutoff Frequency /  
TVA Level / TVA Pan  
Ke y Sy n c (LFO Ke y Sy n c)  
key is  
pressed  
low (less)  
Specifies whether you want the LFO cycle to start in sync  
with the timing of a key press (ON) or not (OFF).  
OFF-IN: The LFO will fade in after the key is released.  
fig.3-39.e  
Ra te (LFO Ra te )  
Delay  
Time  
Fade  
Time  
Adjust the modulation rate of the LFO.  
high (more)  
* If you have set the External Sync value to CLOCK, this  
parameter will indicate a note value in multiples of a quarter  
note, and the corresponding note value symbol will also be  
displayed. This allows you to set the LFO rate in terms of a note  
length in the synchronization tempo.  
Depth  
WG Pitch /  
TVF Cutoff Frequency /  
TVA Level / TVA Pan  
key is  
key is  
pressed released  
low (less)  
* The Chaos waveform has no wavelength. When the Chaos  
waveform is selected, the Rate setting has no effect.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
OFF-OUT:The LFO will be immediately applied when the  
Mo d ify in g Pitch (PITCH)  
The parameters in this group affect the WG Pitch of each  
Tone.  
key is pressed, and will begin fading out when the  
key is released.  
fig.3-40.e  
Delay  
Time  
Fade  
Time  
PITCH  
high (more)  
Specify the basic pitch of each Tone.  
Depth  
WG Pitch /  
TVF Cutoff Frequency /  
TVA Level / TVA Pan  
Co a rse (Co a rse Tu n e )  
Adjust the pitch in semitone steps (-4+4 octaves).  
key is  
pressed  
key is  
released  
low (less)  
Fin e (Fin e Tu n e )  
Adjust the pitch in 1-cent steps (-50+50 cents).  
De la y (LFO De la y Tim e )  
Adjust the time from when the key is pressed (or released)  
until the LFO begins to take effect. (Refer to the diagrams for  
Fade Mode.)  
* One cent is 1/100th of a semitone.  
Ra n d o m (Ra n d o m Pitch De p th )  
If you want the pitch of the Tone to change randomly each  
time the key is pressed, set the desired amount of pitch  
change here. If you do not want the pitch to change  
randomly, set this to 0. The value is in units of 1 cent.  
Fa d e (LFO Fa d e Tim e )  
Adjust the time over which the LFO rises to its full effect (or  
diminishes). (Refer to the diagrams for Fade Mode.)  
O ffse t (LFO O ffse t)  
Ke y fo llo w (Pitch Ke y Fo llo w )  
Adjust the basic value of the LFO waveform upward or  
downward.  
This parameter sets the amount of pitch change that will  
occur when you move one octave on the keyboard. If you  
want the pitch to change 1 octave when the keyboard position  
rises 1 octave (as on normal keyboard instruments), set this  
parameter to +100. If you want the pitch to rise 2 octaves  
when the keyboard position rises 1 octave, set this parameter  
to +200. Negative (-) settings will make the pitch become  
lower as you play up the keyboard. If you want all keys of the  
LFO DEPTH 1 :2  
These parameters adjust the way in which the LFO affects  
each parameter. Two values are displayed for each  
parameter. The left one is for LFO1, and the right one is for  
LFO2.  
keyboard to produce the same pitch, set this parameter to 0.  
Pitch (Pitch LFO De p th 1 , 2 )  
Adjust how much the LFO will affect the WG Pitch.  
fig.3-41.e  
+200 +150  
+120  
TVF (TVF LFO De p th 1 , 2 )  
Adjust how much the LFO will affect the TVF Cutoff  
Frequency.  
Pitch  
+100  
+70  
+50  
+40  
+30  
+20  
+10  
0
TVA (TVA LFO De p th 1 , 2 )  
Adjust how much the LFO will affect the TVA Level.  
10  
30  
Pa n (Pa n LFO De p th 1 , 2 )  
50  
70  
100  
Adjust how much the LFO will affect the TVA Pan.  
C2  
C3  
C4  
C5  
C6  
C7  
Keyboard position  
PCH EN VELO PE (Pitch En ve lo p e )  
These parameters determine how the Pitch Envelope affects  
the pitch.  
En ve lo p e De p th (Pitch En ve lo p e De p th )  
Adjust the amount of the Pitch Envelope. Higher settings  
will result in greater change. Negative (-) settings will invert  
the direction of the envelope.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Ve lo city Se n s (Pitch En ve lo p e Ve lo city Se n sitivity )  
Set this parameter when you want your keyboard playing dynamics  
to affect the amount of pitch change. For higher settings, there will  
be a greater difference between softly and strongly played notes.  
Negative (-) settings will invert the direction of change.  
Mo d ify in g th e Brig h tn e ss o f  
So u n d w ith a Filte r (TVF)  
The parameters in this group allow you to use the TVF (Time  
Variant Filter) to modify the frequency characteristics of the sound.  
FILTER  
PCH TIME EN V (Pitch Tim e En ve lo p e )  
These parameters determine how keyboard playing  
dynamics will affect the times of the Pitch Envelope.  
These parameters are the TVF filter settings.  
Ty p e (Filte r Ty p e )  
Select the filter type.  
V-T1 (Pitch En ve lo p e Tim e 1 Ve lo city Se n sitivity )  
Use this parameter when you want keyboard playing  
dynamics (velocity) to affect T1 (time) of the Pitch Envelope.  
For higher settings, there will be a greater difference between  
softly and strongly played notes. For positive (+) settings,  
keyboard velocity will speed up the T1 time. For negative (-)  
settings, keyboard velocity will slow down the T1 time.  
OFF:  
filter not used.  
LPF (Low Pass Filter): Cut the frequencies above the  
Cutoff Frequency. This is the most  
common type of filter used in  
synthesizers.  
BPF (Band Pass Filter): Pass only the frequencies in the  
area of the Cutoff Frequency.  
HPF (High Pass Filter): Cut the frequencies below the  
Cutoff Frequency.  
V-T4 (Pitch En ve lo p e Tim e 4 Ve lo city Se n sitivity )  
Use this parameter when you want keyboard playing  
dynamics (velocity) to affect T4 (time) of the Pitch Envelope.  
For higher settings, there will be a greater difference between  
softly and strongly played notes. For positive (+) settings,  
keyboard velocity will speed up the T4 time. For negative (-)  
settings, keyboard velocity will slow down the T4 time.  
PKG (Peaking Filter): Emphasize the frequencies in the  
area of the Cutoff Frequency.  
Cu t (Cu to ff Fre q u e n cy )  
Set the frequency of the filter.  
Re s (Re so n a n ce )  
Emphasize the frequencies in the area of the Cutoff  
Frequency. For some settings, excessive levels can cause  
Tim e Ke y fo llo w (Pitch En ve lo p e Tim e Ke y Fo llo w )  
Use this parameter when you want the keyboard location of the  
note to affect the times (T2T4) of the Pitch Envelope. Higher  
settings of this parameter will cause greater time change  
relative to the envelope time at middle C (C4). Positive (+)  
settings will cause the time change to become shorter for notes  
to the right of middle C. Negative (-) settings will cause the  
time change to become longer for notes to the right of middle C.  
oscillation and distortion.  
fig.3-43.e  
LPF  
BPF  
HPF  
PKG  
Level  
High  
Frequency  
Cutoff frequency  
PCH EN VELO PE (Pitch En ve lo p e )  
These parameters set the Pitch Envelope (the shape of the  
pitch change over time).  
fig.3-42.e  
T1  
T2  
T3  
T4  
L1  
Low  
L3  
Ke y fo llo w (Cu to ff Fre q u e n cy Ke y Fo llo w )  
Use this parameter when you want the Cutoff Frequency to  
be affected by the keyboard position.  
Pitch  
Time  
key is  
pressed  
key is  
released  
Higher values will result in greater change relative to middle  
C (C4). Positive (+) settings will make the Cutoff Frequency  
rise as you play further the right of the keyboard. Negative (-  
) settings will make the Cutoff Frequency fall.  
L2  
L4  
T1 4 (Pitch En ve lo p e Tim e 1 4 )  
Set the times over which the pitch will change from one point  
to the next.  
En vDe p th (TVF En ve lo p e De p th )  
Adjust the depth of the TVF envelope. Higher settings will  
result in greater change. Negative (-) values will invert the  
envelope.  
L1 L4 (Pitch En ve lo p e Le ve l 1 4 )  
Set the amount of pitch change (relative to the basic pitch) for  
each point.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
TVF VELO CITY  
TVF EN VELO PE  
These parameters determine how keyboard velocity will  
These parameters set the TVF envelope (the way in which the  
affect TVF Envelope/ Cutoff Frequency/ Resonance.  
cutoff frequency will change over time).  
fig.3-44.e  
V-Se n s (TVF En ve lo p e Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect the TVF  
Envelope. Higher settings will result in a greater difference  
between strongly and softly played notes. Negative (-)  
settings will invert the effect.  
T1  
T2  
T3  
T4  
L1  
L3  
L2  
Cutoff  
Frequency  
L4  
V-Cu rve (TVF En ve lo p e Ve lo city Cu rve )  
Select one of 7 types of curve with which velocity will affect  
the Cutoff Frequency. The curve is displayed graphically at  
the right of the value.  
Time  
key is pressed  
key is released  
T1 T4 (TVF En ve lo p e Tim e 1 4 )  
Set the times over which the cutoff frequency will move from  
one point to the next.  
V-Re so n a n ce (Re so n a n ce Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect the  
Resonance. Higher settings will result in a greater difference  
between strongly and softly played notes. Negative (-)  
settings will invert the effect.  
L1 L4 (TVF En ve lo p e Le ve l 1 4 )  
Set the cutoff frequency levels for each point, relative to the  
basic  
cutoff frequency.  
TVF TIME EN V (TVF Tim e En ve lo p e )  
These parameters determine how keyboard velocity will  
affect the times of the TVF envelope.  
Ch a n g in g th e So u n d s Vo lu m e  
a n d Ste re o Lo ca tio n (TVA)  
The TVA (Time Variant Amplifier) controls volume changes  
and stereo location.  
V-T1 (TVF En ve lo p e Tim e 1 Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect T1  
(time) of the TVF envelope. Higher settings will result in a  
greater difference between strongly and softly played notes.  
If you want higher keyboard velocities to speed up the T1  
time, use positive (+) settings. To slow down the T1 time, use  
negative (-) settings.  
TVA  
Le ve l  
Adjust the basic volume of the Tone. Use this parameter to  
adjust the volume balance between Tones.  
Pa n  
V-T4 (TVF En ve lo p e Tim e 4 Ve lo city Se n sitivity )  
Use this parameter when you want Key Off Velocity (the  
speed at which you release a key) to affect T4 (time) of the  
TVF envelope. Higher settings will result in a greater  
difference between quickly and slowly released notes. If you  
want a quicker release to speed up the T4 time, use positive  
(+) settings. To slow down the T4 time, use negative (-)  
settings.  
Adjust the pan (stereo location) of the Tone. L64 is full left, 0  
is center, and 63R is full right.  
V-Se n s (TVA En ve lo p e Ve lo city Se n sitivity )  
Use this parameter when you want keyboard velocity to  
affect the amount of change produced by the TVA envelope.  
Higher settings will result in a greater difference between  
strongly and softly played notes. Negative (-) settings will  
invert the effect.  
Tim e Ke y fo llo w (TVF En ve lo p e Tim e Ke y Fo llo w )  
Use this parameter when you want keyboard position to  
affect the times (T2T4) of the TVF envelope. Higher settings  
will result in greater changes relative to middle C (C4).  
Positive (+) settings will result in shorter times as you play  
toward the right of the keyboard. Negative (-) settings will  
conversely result in longer times.  
V-Cu rve (TVA En ve lo p e Ve lo city Cu rve )  
Select one of 7 curves that will determine how keyboard  
playing dynamics will affect the TVA envelope. The selected  
curve will be displayed at the right of the numerical value.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
L or R values can be set, and this will reverse the left/ right  
order of the panning. If you want to alternate the pan  
position of two Tones, set them to opposite L and R settings.  
BIAS  
Use the Bias parameter when you want keyboard position to  
affect the TVA level.  
fig.3-45.e  
TVA TIME EN V (TVA Tim e En ve lo p e )  
These parameters determine how the keyboard will affect the  
time changes of the TVA envelope.  
LOWER  
Level  
UPPER  
Level  
+
0
+
0
Key  
Key  
V-T1 (TVF En ve lo p e Tim e 1 Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect T1  
(time) of the TVA envelope. Higher settings will result in a  
greater difference between strongly and softly played notes.  
If you want higher velocities to speed up T1 time, use  
positive (+) values. If you want higher velocities to slow  
down T1 time, use negative (-) values.  
C-1  
G9  
C-1  
G9  
Bias Point  
Bias Point  
LOWER&UPPER  
ALL  
+
+
0
+
0
Level  
Level  
0
0
+
Key  
Key  
C-1  
G9  
C-1  
G9  
Bias Point  
Bias Point  
V-T4 (TVA En ve lo p e Tim e 4 Ve lo city Se n sitivity )  
Use this parameter when you want Key Off Velocity (the  
speed at which you release a key) to affect T4 (time) of the  
TVA envelope. Higher settings will result in a greater  
difference between quickly and slowly released notes. If you  
want a quicker release to speed up the T4 time, use positive  
(+) settings. If you want a quicker release to slow down the  
T4 time, use negative (-) settings.  
Bia s (Bia s Le ve l)  
Adjust the angle of the volume change that will occur in the  
selected Bias Direction. Higher settings will result in greater  
change. Negative (-) values will invert the change.  
Po in t (Bia s Po in t)  
Select the key at which the volume will begin to change.  
Tim e Ke y fo llo w (TVA En ve lo p e Tim e Ke y Fo llo w )  
Use this parameter when you want keyboard position to  
affect TVA envelope times (T2T4). Higher values will result  
in a greater change relative to middle C (C4). Positive (+)  
settings will result in shorter times as you play toward the  
right of the keyboard. Negative (-) settings will result in  
longer times as you play toward the right of the keyboard.  
Dire ctio n (Bia s Dire ctio n )  
Select the direction in which change will occur starting from  
the Bias Point.  
LOWER:  
UPPER:  
the range below the Bias Point  
the range above the Bias Point  
LOWER&UPPER: the ranges both above and below the Bias  
Point  
ALL:  
the entire keyboard will be biased at the  
angle determined by the Bias Level,  
relative to the Bias Point  
TVA EN VELO PE (TVA En ve lo p e )  
These parameters make settings for the TVA envelope  
(changes over time in the TVA level).  
fig.3-46.e  
PAN MO DULATE  
T1  
T2  
T3  
T4  
Use these parameters to affect the location of the TVA Pan.  
Level  
L1  
L2  
Ke y fo llo w (Pa n Ke y Fo llo w )  
L3  
Use this parameter when you want the keyboard position to  
change the stereo location. Higher values will result in  
greater change relative to middle C (C4). Positive (+) settings  
will cause notes played toward the right of the keyboard to  
be panned right. Negative (-) settings will cause the opposite.  
Time  
key is pressed  
key is released  
T1 T4 (TVA En ve lo p e 1 4 )  
Ra n d o m (Ra n d o m Pa n De p th )  
Adjust the time over which the volume changes from one  
point to the next.  
Use this parameter when you want the stereo location to  
change randomly each time you press a key. Higher values  
will result in a greater width of change.  
L1 L3 (TVA En ve lo p e 1 3 )  
Adjust the volume level of each point relative to the basic  
TVA level.  
Alte rn a te (Alte rn a te Pa n De p th )  
Use this parameter when you want the stereo location to  
alternate between left and right each time you press a key.  
Higher values will result in a greater width of change.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
SINGLE: When you play the keyboard, only the specified  
Part (the Part shown in the display) will sound.  
MIDI messages will be transmitted from the  
controller section to the external MIDI devices  
even if the Local parameter and Tx parameter  
settings for each Part (PERFORM/ MIDI/ MIDI)  
are turned off.  
Fu n ctio n s o f Pe rfo rm a n ce  
Pa ra m e te rs  
fig.3-11  
* If you have selected a Layer-type Performance, the upper right of  
the PERFORM PLAY display will indicate “LAYER p*(* is  
the part number). If you have selected a Single-type  
Performance, the number of the Part that can be played from the  
keyboard will be displayed.  
Se ttin g s Co m m o n to th e En tire  
Pe rfo rm a n ce (CO MMO N )  
This display is used when setting parameters that are not part of  
other groups. These include Performance Name and Key Mode.  
* If LAYER has been selected and you try to play Patches of all  
Parts, you probably won’t be able to play many simultaneous  
voices. When layering Patches, be aware of the number of voices  
settings for each Part allows you to split the keyboard to play  
different Parts in separate sections.  
PERFO RM N AME (Pe rfo rm a n ce N a m e )  
You can assign a name to the Performance of up to 12 characters.  
* For details on assigning names, refer to “Assigning a Name”  
(p. 46).  
PERFO RM CLO CK  
* To switch between SINGLE and LAYER from the PERFORM  
PLAY display, hold down [SHIFT] while you press [SOLO].  
Some parameters allow you to set a time value in terms of a  
note length which is determined by a specified tempo; Rate  
parameters (PATCH/ LFO/ LFO1, 2), Time parameter  
(PATCH/ WAVE/ TONE DELAY), and some Multi-Effects  
parameters. The specified tempo used by these parameters  
can be set for each Patch. However when a Patch is used in  
Performance mode, the Patch settings will be ignored, and  
the settings of this display will be used instead.  
Ke y Ra n g e (Ke y Ra n g e Sw itch )  
This parameter determines whether or not the Key Range  
settings (next display) will be applied or not. If you want  
them to be applied, turn this ON.  
KEY RAN G (Ke y Ra n g e )  
Set the range in which each Part will sound. Use this when  
you wish to play different Patches in different areas of the  
keyboard.  
So u rce (Pe rfo rm a n ce Clo ck So u rce )  
Select the source of the Performance Clock.  
PERFORM: Synchronize to the Performance Tempo setting.  
SYSTEM:  
Synchronize to the tempo clock of the ststem.  
Lo w e r (Ke y Ra n g e Lo w e r)  
Set the lowest note that the Part will play.  
* The Performance Clock does not transmit clock messages from  
MIDI OUT connector.  
Up p e r (Ke y Ra n g e Up p e r)  
Set the highest note that the Part will play.  
Te m p o (Pe rfo rm a n ce Te m p o )  
Set the Performance Tempo setting.  
* If Key Range settings have been made for the Patch, only the  
notes for which the Key Range settings of the Patch and  
Performance overlap will play.  
* When Source (Performance Clock Source) is set to SYSTEM,  
synchronization will be according to the tempo clock of the  
system, so it will not be possible to set the tempo value. The  
tempo of the system will be displayed in parentheses ( ).  
* It is not possible to set Lower to a value greater than Upper, nor  
Upper to a value less than Lower. If you attempt to do so, both  
values will change together.  
PERFO RM CO MMO N  
* If you have used Octave Shift (System) or the Transpose  
parameter (SYSTEM/CONTROL/KEYBOARD) to transpose  
the pitch of the XP-30’s keyboard, the keyboard area specified by  
Key Range will also be shifted.  
Ke y Mo d e  
This parameter determines how the sound source will be  
played from the XP-30s keyboard.  
LAYER: When you play the keyboard, all Parts whose Local  
parameter (PERFORM/ MIDI/ MIDI) is turned on  
will sound. Transmission of MIDI messages from  
the controller section to external MIDI devices will  
be determined by the Tx parameter setting  
(PERFORM/ MIDI/ MIDI) of each Part.  
KEYBO ARD  
O cta ve Sh ift  
This parameter adjusts the pitch of each Part in units of an  
octave (-3+3 octaves).  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Se ttin g Effe cts fo r a  
Pe rfo rm a n ce (EFFECTS)  
This group contains settings for the Multi-Effects/ Chorus/  
Reverb effects used by a Performance.  
W h e n th e EFX Pa ra m e te r Se ttin g s o f a  
Pa tch Are Se le cte d  
When the EFX parameter settings of a Patch are  
selected, those settings will be displayed in the EFX  
parameter setting display of the Performance, and you  
will be able to modify them. If you wish to keep the  
Patch EFX parameter settings that you modify, rewrite  
the Patch settings. The modified Patch EFX parameter  
settings will be lost if you select a different Patch.  
O UTPUT  
Specify how each Part will be output.  
O u tp u t Assig n (O u tp u t Assig n / O u tp u t Le ve l)  
Select whether the output of each Part will be sent through  
Multi-Effects, and adjust the volume level of each Part.  
MIX:  
output to the OUTPUT jack without passing  
through Multi-Effects.  
PERFO RM EFX PRM  
EFX:  
output to the OUTPUT jack through Multi-Effects.  
(Pe rfo rm a n ce EFX Pa ra m e te rs)  
The EFX parameters for the selected EFX Type will be  
displayed. For details refer to Multi-Effects Types (EFX  
Parameter)(p. 93).  
PATCH: use the Output Assign settings (for each Tone) of  
the Patch assigned to each Part.  
* If you select MIX or EFX, the setting of the Output Assign  
parameter (PATCH/EFFECTS/OUTPUT) will be ignored.  
* If EFX Source has been set to use the EFX parameter settings of  
the Patch assigned to one of the Parts, the Part number will be  
shown in the upper left of the display.  
Ch o ru s (Ch o ru s Se n d Le ve l)  
Adjust the amount of Chorus that is applied to each Part.  
Re ve rb (Re ve rb Se n d Le ve l)  
Adjust the amount of Reverb that is applied to each Part.  
PERFO RM EFX O UT  
(Pe rfo rm a n ce EFX O u tp u t)  
These parameters specify the output for the Part for which  
EFX was selected in Output Assign.  
PERFO RM EFX TYPE  
(Pe rfo rm a n ce EFX TYPE)  
These parameters set the Performance Multi-Effects.  
* For Parts which have an Output Assign setting of MIX, the  
settings of this display will be ignored.  
* If EFX Source has been set to use the EFX settings of the Patch  
assigned to one of the Parts, the Part number will be shown in  
* For Parts which have an Output Assign setting of PATCH, the  
Output Assign settings of each Tone of the Patch will be used.  
In other words, the settings of this display will apply only to  
Tones for which EFX is selected.  
the upper left of the display.  
fig.3-47  
Mix O u t (EFX O u tp u t Le ve l)  
Adjust the volume of the direct sound and Multi-Effects sound.  
Ty p e (EFX Ty p e )  
Select the type of Multi-Effects. For details refer to Multi-  
Adjust the amount of Chorus applied to the sound that  
passes through Multi-Effects.  
* If you have selected the EFX parameter settings of one of the  
Patches assigned to a Part as the EFX Source, the EFX Type of  
that Patch will be displayed.  
Re ve rb (Re ve rb Se n d Le ve l)  
Adjust the amount of Reverb applied to the sound that  
passes through Multi-Effects.  
So u rce (EFX So u rce )  
Select the EFX parameter settings that will be used by the  
Performance. If you wish to use the EFX parameter settings  
of the Performance, select PERFORM. If you wish to use the  
EFX parameter settings of the Patch assigned to one of the  
Parts, select the Part number. Since the Rhythm Set does not  
have EFX parameter settings, it is not possible to select Part  
10.  
PERFO RM EFX CTRL  
(Pe rfo rm a n ce EFX Co n tro l)  
Use this parameter when you wish to use a specific controller  
to control an EFX parameter. The types of EFX parameters  
available for control will depend on the EFX type. For details  
The upper line of the display will show the EFX parameter to  
be controlled. For each EFX parameter you can specify the  
EFX Control Source and the EFX Control Depth.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
EFX Co n tro l So u rce 1 , 2  
O u t (Ch o ru s O u tp u t Assig n )  
Select the way in which the Chorus and Reverb are  
connected.  
The MIDI controllers that can be used are shown below. If  
you wish to use a controller that is common to all Patches, or  
a controller that cannot be selected here, first select SYS-  
CTRL1 or SYS-CTRL2, and then use the Control 1/ 2  
parameter (SYSTEM/ CONTROL/ SYS-CTRL ASSIGN) to  
select the controller.  
MIX: The Chorus sound and the Reverb sound are mixed.  
fig.3-27.e  
Chorus input  
Reverb  
OFF:  
a controller will not be used  
System controller (Control 1)  
System controller (Control 2)  
OUTPUT  
SYS-CTRL1:  
SYS-CTRL2:  
Reverb input  
Chorus  
MODULATION: Modulation (MIDI controller number 1)  
BREATH:  
FOOT:  
Breath (MIDI controller number 2)  
Foot (MIDI controller number 4)  
Volume (MIDI controller number 7)  
Pan (MIDI controller number 10)  
REV:Apply reverb to the chorus sound.  
fig.3-28.e  
VOLUME:  
PAN:  
Chorus  
input  
Chorus  
Reverb  
OUTPUT  
EXPRESSION: Expression (MIDI controller number 11)  
PITCH BEND: Pitch bend  
Reverb  
input  
AFTERTOUCH: Aftertouch  
EFX Co n tro l De p th 1 , 2  
M+R: Mix the chorus sound to which reverb is not applied  
Adjust the amount of change that will occur in response to  
controller movement. Higher values will result in greater  
change. Negative (-) values will invert the direction of the  
change.  
and the chorus sound to which reverb is applied.  
fig.3-29.e  
Reverb  
input  
PERFO RM CHO RUS  
Reverb  
OUTPUT  
Chorus  
Make settings for the Chorus effect of the Performance.  
Chorus  
input  
* In Performance mode, the Chorus settings of the Patches used  
by each Part will be ignored (except for the Send Level  
parameter).  
PERFO RM REVERB  
Make settings for the Reverb effect of the Performance.  
Ra te (Ch o ru s Ra te )  
Adjust the speed of modulation for the chorus.  
* In Performance mode, the Reverb settings of the Patches used by  
each Part will be ignored (except for the Send Level parameter).  
De p th (Ch o ru s De p th )  
Adjust the depth of modulation for the chorus.  
Ty p e (Re ve rb / De la y Ty p e )  
Select the type of Reverb effect.  
De la y (Ch o ru s Pre De la y )  
ROOM1: dense reverb with short decay  
ROOM2: sparse reverb with short decay  
STAGE1: reverb with greater late reverberation  
STAGE2: reverb with strong early reflections  
HALL1: reverb with clear reverberance  
HALL2: reverb with rich reverberance  
DELAY: a conventional delay  
Adjust the time delay from when the direct sound begins  
until the chorus sound is heard. Higher values will create a  
more spacious sound.  
Fb k (Ch o ru s Fe e d b a ck Le ve l)  
Adjust the amount of chorus sound that is returned (fed  
back) into the chorus. Higher values will create a more  
intense effect.  
PAN-DLY: a delay with echoes that move left and right  
Le ve l (Ch o ru s Le ve l)  
Adjust the volume level of the chorus sound.  
Tim e (Re ve rb / De la y Tim e )  
Adjust the time of reverberation. If you have selected DELAY  
or PAN-DLY, this parameter will adjust the time delay from  
the original sound until the first echo will sound.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Fb k (De la y Fe e d b a ck Le ve l)  
Lo ca l (Lo ca l Sw itch )  
Adjust the amount of delayed sound that is returned (fed  
back) to the delay. Higher values result in more delay repeats.  
Specify for each Part whether or not you want to disconnect  
the controller section from the internal sound source when  
the Key Mode parameter (PERFORM/ COMMON/  
PERFORM COMMON) is set to LAYER..  
* If you have selected any one of the Reverb types (ROOM1–  
HALL2), this parameter has no effect.  
Normally you will leave this ON, but you can turn it OFF  
when you want to use the XP-30 only to control an external  
sound source.  
HF Da m p (Re ve rb / De la y HF Da m p )  
Adjust the frequency above which the reverberant sound will  
be cut. As the frequency is set lower, more of the high  
frequencies will be cut, resulting in a softer and more muted  
reverberance. If you do not want the high frequencies to be  
cut, set this parameter to BYPASS.  
* To switch between ON and OFF from the PERFORM PLAY  
display, press the function button for the Part you want to alter.  
* When the Key Mode parameter (PERFORM/COMMON/  
PERFORM COMMON) is at SINGLE, the setting for the  
Local parameter is deactivated, and when you finger the  
keyboard, only the patch for the current Part sounds.  
Le ve l (Re ve rb / De la y Le ve l)  
Adjust the volume of the reverberant (or delayed) sound.  
Ma k in g MIDI Se ttin g s fo r a Pa rt  
Rx SW ITCH (Re ce ive Sw itch )  
Specify whether each Part will receive certain MIDI messages  
or not.  
(MIDI)  
MIDI  
These parameters determine how each Part will transmit and  
Vo lu m e (Re ce ive Vo lu m e Sw itch )  
If you want the Part to receive Volume messages, turn this  
ON. If not, turn this OFF.  
receive MIDI messages.  
Ch a n n e l (MIDI Ch a n n e l)  
Set the MIDI channel of each Part.  
Ho ld -1 (Re ce ive Ho ld 1 Sw itch )  
If you want the Part to receive Hold 1 messages, turn this  
ON. If not, turn this OFF.  
* If this is set to the same channel as the Control Channel  
parameter (SYSTEM/MIDI/PERFORM MIDI), attempting to  
use MIDI messages (Program Change and Bank Select) from an  
external device to select Patches will select Performances  
instead. If you want to select Patches, change the Control  
Channel to a different setting.  
Pro g ra m Ch a n g e  
(Re ce ive Pro g ra m Ch a n g e Sw itch )  
If you want the Part to receive Program Change messages,  
turn this ON. If not, turn this OFF.  
* If you want a Part to receive Program Change messages, you  
must also turn the Program Change parameter ON (SYSTEM/  
MIDI/RECEIVE MIDI).  
Rx (Re ce ive Sw itch )  
Specify whether or not you want each Part to receive MIDI  
messages from the external MIDI devices.  
Normally you will leave this ON, but you can turn it OFF  
when you do not want a specific Part to be playing during a  
song playback.  
TRAN SMIT (Tra n sm it Ba n k Se le ct)  
Ba n k Se le ctGro u p (Tra n sm it Ba n k Se le ct Gro u p )  
When you select a Performance, Bank Select and Program  
Change messages will be transmitted for the Patch or Rhythm  
Set assigned to each Part as determined by this setting.  
PATCH: When you select a Performance, Bank Select  
messages and Program Change messages for the  
Patch/ Rhythm Set that is assigned to each Part will  
not be transmitted.  
* To switch between ON and OFF from the PERFORM PLAY  
display, hold down [SHIFT] while you press the function button  
for the Part you want to alter.  
Tx (Tra n sm it Sw itch )  
This determines, for each Part, whether or not data generated  
by the controller section is sent as MIDI messages from the  
MIDI OUT connector when the Key Mode parameter  
(PERFORM/ COMMON/ PERFORM COMMON) is set to  
LAYER.  
BS1-7: When you select a Performance, Bank Select and  
Program Change messages will be transmitted for  
the Patch/ Rhythm Set that is assigned to each Part.  
In this case, the Bank Select Number that is  
Normally you will leave this ON, but you can turn it OFF when  
you do not want the XP-30 to control external sound sources.  
transmitted will be determined by the Bank Select  
Group (BS17) setting. In the BANK SEL GROUP  
display (SYSTEM/ MIDI) you can set the Bank  
Select number for each Bank Select Group.  
* When the Key Mode parameter (PERFORM/COMMON/  
PERFORM COMMON) is set to SINGLE, the setting for the  
Tx parameter is deactivated, and only the MIDI messages of the  
current Part are sent from the MIDI OUT connector.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
* Bank Select and Program Change messages will not be  
transmitted for Parts whose Tx parameter (PERFORM/MIDI/  
MIDI) is turned off.  
Co n firm in g MIDI In fo rm a tio n  
fo r Ea ch Pa rt (IN FO )  
IN FO (Pa rt In fo rm a tio n )  
Tra n sm it Vo lu m e  
The displays in this group allow you to check various  
settings such as MIDI message reception status for each Part.  
This is convenient when you need to check that the sound  
source is responding correctly to messages from the  
keyboard or external MIDI controller.  
If you want Volume messages to also be transmitted when you  
select a Performance, specify the desired volume here. If you do  
not want Volume messages to be transmitted, set this to OFF.  
Ma k in g Se ttin g s fo r Ea ch Pa rt  
(PART)  
Mo d (Mo d u la tio n In fo rm a tio n )  
Bre a th (Bre a th In fo rm a tio n )  
Fo o t (Fo o t In fo rm a tio n )  
PATCH  
Select the Patch for each Part.  
Vo l (Vo lu m e In fo rm a tio n )  
Pa n (Pa n In fo rm a tio n )  
Gro u p (Pa tch Gro u p )  
Select the group of the Patch (or Rhythm Set for Part 10).  
USER:  
User memory  
Ex p (Ex p re ssio n In fo rm a tio n )  
Ho ld (Ho ld 1 In fo rm a tio n )  
Be n d (Be n d e r In fo rm a tio n )  
Aft (Afte rto u ch In fo rm a tio n )  
PR-AC, E: Preset memory AC, E  
GM:  
Preset memory GM  
XP-AE:  
Wave Expansion Board AE  
* It is not possible to select a group for a Wave Expansion Board  
that has not been installed.  
Sy s1 (Sy ste m Co n tro lle r 1 In fo rm a tio n )  
The MIDI message specified as the Control 1 parameter  
(SYSTEM/ CONTROL/ SYS-CTRL ASSIGN)  
N u m b e r (Pa tch N u m b e r)  
Specify the number of the Patch. The Patch name will be  
displayed in parentheses ( ).  
Sy s2 (Sy ste m Co n tro lle r 2 In fo rm a tio n )  
The MIDI message specified as the Control 2 parameter  
(SYSTEM/ CONTROL/ SYS-CTRL ASSIGN)  
SETTIN G  
Make volume, pan, and pitch settings for each Part.  
Vo ice s (Vo ice In fo rm a tio n )  
Le ve l  
The number of voices used  
Adjust the volume of each Part. Use this parameter to adjust  
the volume balance between Parts.  
MIDI Me ssa g e Tra n sm issio n  
Pa n  
When you modify a value (other than Voice) in the  
INFO display, the MIDI message of the modified value  
will be transmitted to the internal sound source and to  
external MIDI devices. The way in which the message  
will be transmitted will depend on the settings of the  
currently selected Performance.  
Adjust the stereo location of the Part. L64 is full left, 0 is  
center, and 63R is full right.  
Co a rse (Co a rse Tu n e )  
Adjust the pitch of the Part in semitone steps (-4+4 octaves).  
Fin e (Fin e Tu n e )  
If you have selected a Single-type Performance, the  
MIDI message will be transmitted to the specified Part,  
and will simultaneously be transmitted to external  
MIDI devices on the MIDI channel of that Part.  
If you have selected a Layer-type Performance, the  
MIDI message will be transmitted to all Parts whose Tx  
parameter (PERFORM/ MIDI/ MIDI) is turned on, and  
will also be transmitted to external MIDI devices on the  
MIDI channel of each of these Parts.  
Adjust the pitch of the Part in 1-cent steps (-50+50 cents).  
* One cent is 1/100th of a semitone.  
RESERVE (Vo ice Re se rve )  
Vo ice Re se rve  
This setting determine how many voices will be reserved for  
each Part when more than 64 simultaneous voices are  
requested.  
*
It is not possible to make Voice Reserve settings that would cause  
the total of all Parts to be greater than 64 voices. The number of  
remaining voices available is indicated at the right of the  
parameter name (rest=). Keep this in mind as you make settings.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Ty p e (EFX Ty p e )  
Select the type of EFX. For details refer to Multi-Effects  
Types (EFX Parameter)(p. 93).  
Fu n ctio n s o f Rh y th m Se t  
Pa ra m e te rs  
fig.3-16  
* If you have selected the EFX parameter settings of one of the  
Patches assigned to a Part as the EFX Source, the EFX Type of  
that Patch will be displayed.  
So u rce (EFX So u rce )  
N a m in g a Rh y th m Se t  
Select the EFX parameter settings that will be used by the  
Performance. If you wish to use the EFX parameter settings  
of the Performance, select PERFORM. If you wish to use the  
EFX parameter settings of the Patch assigned to one of the  
Parts, select the Part number.  
(CO MMO N )  
RHYTHM N AME (Rh y th m Se t N a m e )  
You can assign a name of up to 12 characters to a Rhythm  
Set.  
* For details on assigning names, refer to “Assigning a Name”  
Pa tch Are Se le cte d  
(p. 46).  
When the EFX parameter settings of a Patch are  
selected, those settings will be displayed in the EFX  
parameter setting display of the Performance, and you  
will be able to modify them. If you wish to keep the  
Patch EFX parameter settings that you modify, rewrite  
the Patch settings. The modified Patch EFX parameter  
settings will be lost if you select a different Patch.  
Se ttin g Effe cts fo r a Rh y th m To n e  
(EFFECTS)  
* Rhythm Sets use the effect settings of the Performance currently  
selected in Performance mode. You can modify the Performance  
effect settings from inside Rhythm Set mode, but they are not  
stored as Rhythm Set settings. If you wish to keep the effect  
settings, you need to store them as Performance settings.  
O UTPUT  
Specify the output for each key.  
PERFO RM EFX PRM  
(Pe rfo rm a n ce EFX Pa ra m e te rs)  
The EFX parameters for the selected EFX Type will be  
displayed. For details refer to Multi-Effects Types (EFX  
Parameter)(p. 93).  
O u tp u t Assig n (O u tp u t Assig n / O u tp u t Le ve l)  
For the output of each key, specify whether or not it will be  
sent through Multi-Effects, and adjust the volume level.  
MIX: output to the OUTPUT jack without passing through  
Multi-Effects.  
* If EFX Source has been set to use the EFX parameter settings of  
the Patch assigned to one of the Parts, the Part number will be  
shown in the upper left of the display.  
EFX: output to the OUTPUT jack after passing through  
Multi-Effects.  
PERFO RM EFX O UT  
Ch o ru s (Ch o ru s Se n d Le ve l)  
(Pe rfo rm a n ce EFX O u tp u t)  
These parameters specify the output for the keys for which  
EFX was selected in Output Assign.  
Adjust the amount of Chorus for each key.  
Re ve rb (Re ve rb Se n d Le ve l)  
Adjust the amount of Reverb for each key.  
* For keys which have an Output Assign setting of MIX, the  
settings of this display will be ignored.  
PERFO RM EFX TYPE  
(Pe rfo rm a n ce EFX Ty p e )  
Mix O u t (EFX O u tp u t Le ve l)  
Adjust the volume of the direct sound and Multi-Effects  
sound.  
* If EFX Source has been set to use the EFX parameter settings of  
the Patch assigned to one of the Parts, the Part number will be  
shown in the upper left of the display.  
Ch o ru s (Ch o ru s Se n d Le ve l)  
Adjust the amount of Chorus applied to the sound that  
passes through Multi-Effects.  
Re ve rb (Re ve rb Se n d Le ve l)  
Adjust the amount of Reverb applied to the sound that  
passes through Multi-Effects.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Le ve l (Ch o ru s Le ve l)  
Adjust the volume level of the chorus sound.  
PERFO RM EFX CTRL  
(Pe rfo rm a n ce EFX co n tro l)  
Use this parameter when you wish to use a specific controller  
to control an EFX parameter. The types of EFX parameters  
available for control will depend on the EFX type. For details  
The upper line of the display will show the EFX parameter to  
be controlled. For each EFX parameter you can specify the  
EFX Control Source and the EFX Control Depth.  
O u t (Ch o ru s O u tp u t Assig n )  
Select the way in which the Chorus and Reverb are  
connected.  
MIX: The Chorus sound and the Reverb sound are mixed.  
fig.3-27.e  
Chorus input  
Reverb  
EFX Co n tro l So u rce 1 , 2  
OUTPUT  
The MIDI controllers that can be used are shown below. If  
you wish to use a controller that is common to all Patches, or  
a controller that cannot be selected here, first select SYS-  
CTRL1 or SYS-CTRL2, and then use the Control 1/ 2  
parameter (SYSTEM/ CONTROL/ SYS-CTRL ASSIGN) to  
select the controller.  
Reverb input  
Chorus  
REV:Apply reverb to the chorus sound.  
fig.3-28.e  
Chorus  
input  
OFF:  
a controller will not be used  
System controller (Control 1)  
System controller (Control 2)  
Chorus  
Reverb  
OUTPUT  
SYS-CTRL1:  
SYS-CTRL2:  
Reverb  
input  
MODULATION: Modulation (MIDI controller number 1)  
BREATH:  
FOOT:  
Breath (MIDI controller number 2)  
Foot (MIDI controller number 4)  
Volume (MIDI controller number 7)  
Pan (MIDI controller number 10)  
M+R: Mix the chorus sound to which reverb is not applied  
and the chorus sound to which reverb is applied.  
VOLUME:  
PAN:  
fig.3-29.e  
EXPRESSION: Expression (MIDI controller number 11)  
PITCH BEND: Pitch bend  
Reverb  
input  
AFTERTOUCH: Aftertouch  
Reverb  
OUTPUT  
Chorus  
EFX Co n tro l De p th 1 , 2  
Chorus  
input  
Adjust the amount of change that will occur in response to  
controller movement. Higher values will result in greater  
change. Negative (-) values will invert the direction of the  
change.  
PERFO RM REVERB  
Make settings for the Reverb effect of the Performance.  
Ty p e (Re ve rb / De la y Ty p e )  
Select the type of Reverb effect.  
PERFO RM CHO RUS  
Make settings for the Chorus effect of the Performance.  
ROOM1: dense reverb with short decay  
ROOM2: sparse reverb with short decay  
STAGE1: reverb with greater late reverberation  
STAGE2: reverb with strong early reflections  
Ra te (Ch o ru s Ra te )  
Adjust the speed of modulation for the chorus.  
De p th (Ch o ru s De p th )  
HALL1:  
HALL2:  
DELAY:  
reverb with clear reverberance  
reverb with rich reverberance  
a conventional delay  
Adjust the depth of modulation for the chorus.  
De la y (Ch o ru s Pre De la y )  
Adjust the time delay from when the direct sound begins  
until the chorus sound is heard. Higher values will create a  
more spacious sound.  
PAN-DLY: a delay with echoes that move left and right  
Tim e (Re ve rb / De la y Tim e )  
Adjust the time of the reverberation. If you have selected  
DELAY or PAN-DLY, this parameter will adjust the time  
delay from the original sound until the first echo will sound.  
Fb k (Ch o ru s Fe e d b a ck Le ve l)  
Adjust the amount of chorus sound that is returned (fed back)  
into the chorus. Higher values will create a more intense  
effect.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Fb k (De la y Fe e d b a ck Le ve l)  
Adjust the amount of delayed sound that is returned (fed  
back) to the delay. Higher values result in more delay repeats.  
Vo lu m e (Re ce ive Vo lu m e Sw itch )  
If you want Volume messages to be received, turn this  
parameter ON. If not, turn it OFF.  
* If you have selected any one of the Reverb types (ROOM1–  
HALL2), this parameter has no effect.  
* In order for Volume messages to be received, the Volume  
parameter (PERFORM/MIDI/RxSWITCH) must also be  
turned ON for Part 10 of the currently selected Performance.  
HF Da m p (Re ve rb / De la y HF Da m p )  
Adjust the frequency above which the reverberant sound will  
be cut. As the frequency is set lower, more of the high  
frequencies will be cut, resulting in a softer and more muted  
reverberance. If you do not want the high frequencies to be  
cut, set this parameter to BYPASS.  
Pa n (Re ce ive Pa n Co n tro l Sw itch )  
Specify how Pan messages will be received.  
OFF:  
Not received.  
CONT:  
Whenever a Pan message is received, it will  
immediately change the stereo location of the sound.  
KEY-ON: The stereo location of the sound will be changed  
when the next note is played. If a Pan message is  
received while a note is sounding, the current  
stereo location will not change until the next note.  
In this case, the stereo location will change only  
for the note played later, and the currently  
sounding note will not move.  
Le ve l (Re ve rb / De la y Le ve l)  
Adjust the volume of the reverberant (or delayed) sound.  
Co n tro llin g Ho w a Rh y th m  
To n e w ill So u n d w ith  
Co n tro lle rs (CO N TRO L)  
The parameters in this group determine how the controllers  
Ho ld -1 (Re ce ive Ho ld 1 Sw itch )  
If you want Hold 1 messages to be received, turn this  
parameter ON. If not, turn it OFF.  
function and how instruments in a Rhythm Set will sound.  
CO N TRO L  
These parameters determine how each note is controlled.  
* In order for Hold 1 messages to be received, the Hold-1  
parameter (PERFORM/MIDI/RxSWITCH) must also be  
turned ON for Part 10 of the currently selected Performance.  
Be n d Ra n g e  
Specify the amount of pitch change (in semitones) that will occur  
when the Pitch Bend Lever is moved (maximum +1 octave).  
Mo d ify in g W a ve fo rm o f a  
Rh y th m To n e (W AVE)  
Make settings for the basic waveform (Wave) of the Rhythm  
Tone assigned to each key.  
En v Mo d e (En ve lo p e Mo d e )  
When a loop-type Wave is selected, it will normally continue  
to sound as long as the key is pressed. If you want it to decay  
naturally even if the key remains pressed, set this to NO-SUS.  
* If a one-shot type Wave is selected, it will not sustain even if  
this parameter is set to SUSTAIN.  
W AVE  
Gro u p (W a ve Gro u p )  
Select the Group of the Wave.  
INT-A, B: Internal A, B  
Mu te Gro u p  
The Mute Group function lets you specify that certain Rhythm  
Tones not be allowed to sound simultaneously. Taking the  
example of an acoustic drum set, it is obviously impossible for  
an open hi-hat and a closed hi-hat sound to occur  
simultaneously. To simulate this type of situation on the XP-  
30, set each hi-hat sound to the same Mute Group number.  
Up to 31 Mute Groups can be used. If you do not want a  
Rhythm Tone to use a Mute Group, turn it OFF.  
EXP-AE: Wave Expansion Boards AE  
* It is not possible to select a Group of a Wave Expansion Board  
that is not installed.  
N u m b e r (W a ve N u m b e r)  
Select the Wave number. The name of the Wave will be  
displayed in parentheses ( ).  
Ga in (W a ve Ga in )  
Rx SW ITCH (Re ce ive Sw itch )  
These parameters determine how each key will receive  
Volume / Pan / Hold 1 MIDI messages.  
Adjust the gain (volume boost) of the Wave. The setting  
range is -6+12 dB, in steps of 6 dB. An increase of 6 dB  
doubles the gain.  
Sw itch (Ke y Sw itch )  
Turn this ON for keys you wish to sound, and OFF for keys  
you do not wish to sound.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
T1 4 (Pitch En ve lo p e Tim e 1 4 )  
Specify the time over which the pitch will change from one  
point to the next.  
Mo d ify in g Pitch o f a Rh y th m  
To n e (PITCH)  
This group contains parameters that affect the pitch of the  
Rhythm Tone for each key.  
L1 4 (Pitch En ve lo p e Le ve l 1 4 )  
Specify the pitch change for each point relative to the basic  
pitch.  
PITCH  
Specify the basic pitch for the Rhythm Tone.  
Ch a n g in g th e To n e (Filte r) o f a  
Co a rse (Co a rse Tu n e )  
Select the key corresponding to the pitch at which you wish  
to sound the Rhythm Tone.  
Rh y th m To n e (TVF)  
The TVF (Time Variant Filter) uses a filter to modify the  
frequency characteristics of the sound.  
Fin e (Fin e Tu n e )  
Adjust the pitch in 1-cent steps (-50+50 cents).  
FILTER  
* One cent is 1/100th of a semitone.  
Make TVF filter settings.  
Ra n d o m (Ra n d o m Pitch De p th )  
Ty p e (Filte r Ty p e )  
If you want the pitch to change randomly each time you  
press a key, specify the width of the change. If you do not  
want random pitch change, set this parameter to 0. The value  
is in units of 1 cent.  
Select the filter type.  
OFF:  
filter not used.  
LPF (Low Pass Filter): Cut the frequencies above the  
Cutoff Frequency. This is the most  
common type of filter used in  
En v De p th (Pitch En ve lo p e De p th )  
Adjust the effect of the Pitch Envelope. Higher settings will result  
in greater change. Negative (-) settings will invert the envelope.  
synthesizers.  
BPF (Band Pass Filter): Pass only the frequencies in the  
area of the Cutoff Frequency.  
HPF (High Pass Filter): Cut the frequencies below the  
Cutoff Frequency.  
PCH VELO CITY  
Specify how key velocity will change the effect of the Pitch  
PKG (Peaking Filter): Emphasize the frequencies in the  
area of the Cutoff Frequency.  
Envelope.  
Ve lo city Se n s (Pitch En ve lo p e Ve lo city Se n sitivity )  
Use this parameter if you want key velocity to change the  
effect of the Pitch Envelope. Higher settings will result in a  
greater difference between strongly and softly played notes.  
Negative (-) settings will invert the change.  
Cu to ff (Cu to ff Fre q u e n cy )  
Set the basic frequency of the filter.  
Re so n a n ce  
Emphasize the frequencies in the area of the Cutoff  
Frequency. For some settings, excessive levels can cause  
Ve lo city Tim e  
oscillation and distortion.  
fig.3-43.e  
(Pitch En ve lo p e Tim e Ve lo city Se n sitivity )  
Use this parameter if you want key velocity to change the  
overall time of the Pitch Envelope. Higher settings will result  
in a greater time difference between strongly and softly  
played notes. Negative (-) settings will invert the change.  
LPF  
BPF  
HPF  
PKG  
Level  
High  
Frequency  
Cutoff frequency  
PCH EN VELO PE  
Make settings for the Pitch Envelope (changes in pitch over time).  
fig.3-42.e  
T1  
T2  
T3  
T4  
L1  
L3  
Low  
Pitch  
En v De p th (TVF En ve lo p e De p th )  
Time  
Adjust the depth of the TVF envelope. Higher settings will  
result in greater change. Negative (-) values will invert the  
envelope.  
key is  
pressed  
key is  
released  
L2  
L4  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
TVF VELO CITY  
Pa n  
Adjust the pan (stereo location) of the Rhythm Tone. L64 is  
full left, 0 is center, and 63R is full right.  
V-Se n s (TVF En ve lo p e Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect the TVF  
Envelope. Higher settings will result in a greater difference  
between strongly and softly played notes. Negative (-)  
settings will invert the effect.  
Ra n d o m (Ra n d o m Pa n De p th )  
Use this parameter when you want the stereo location to  
change randomly each time you press a key. If you do not  
want the stereo location to change randomly, set this to 0.  
V-Tim e (TVF En ve lo p e Tim e Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect the time  
of the TVF envelope. Higher settings will result in a greater  
time difference between strongly and softly played notes.  
Negative (-) settings will invert the effect.  
Alte rn a te (Alte rn a te Pa n De p th )  
Use this parameter when you want the stereo location to  
alternate between left and right each time you press a key.  
Higher values will result in a greater width of change. L or R  
values can be set, and this will reverse the left/ right order of  
the panning. If you want to alternate the pan position of two  
Rhythm Tones, set them to opposite L and R settings.  
V-Re so n a n ce (Re so n a n ce Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect the  
Resonance. Higher settings will result in a greater difference  
between strongly and softly played notes. Negative (-)  
settings will invert the effect.  
TVA VELO CITY  
Specify how keyboard velocity will affect the time of the  
TVA envelope.  
TVF EN VELO PE  
These parameters set the TVF envelope (the way in which the  
Ve lo city Se n s (TVA En ve lo p e Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect the TVA  
Envelope. Higher settings will result in a greater difference  
between strongly and softly played notes. Negative (-)  
settings will invert the effect.  
cutoff frequency will change over time).  
fig.3-44.e  
T1  
T2  
T3  
T4  
L1  
L3  
L2  
Ve lo city Tim e  
Cutoff  
Frequency  
(TVA En ve lo p e Tim e Ve lo city Se n sitivity )  
Use this parameter when you want velocity to affect the time  
of the TVA envelope. Higher settings will result in a greater  
time difference between strongly and softly played notes.  
Negative (-) settings will invert the effect.  
L4  
Time  
key is pressed  
key is released  
T1 T4 (TVF En ve lo p e Tim e 1 4 )  
Set the times over which the cutoff frequency will move from  
one point to the next.  
TVA EN VELO PE  
These parameters make settings for the TVA envelope  
(changes over time in the TVA level).  
fig.3-46.e  
L1 L4 (TVF En ve lo p e Le ve l 1 4 )  
Set the cutoff frequency levels for each point, relative to the  
basic cutoff frequency.  
T1  
T2  
T3  
T4  
Level  
L1  
L2  
Ch a n g in g th e Vo lu m e a n d  
L3  
Ste re o Lo ca tio n o f a Rh y th m  
To n e (TVA)  
The TVA (Time Variant Amplifier) controls volume changes  
Time  
key is pressed  
key is released  
and stereo location.  
T1 T4 (TVA En ve lo p e Tim e 1 4 )  
Adjust the time over which the volume changes from one  
point to the next.  
TVA  
Le ve l  
Adjust the basic volume of the Rhythm Tone. Use this  
parameter to adjust the volume balance between Rhythm  
Tones.  
L1 L3 (TVA En ve lo p e Le ve l 1 3 )  
Adjust the volume level of each point relative to the basic  
TVA level.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
P2 Ga in (Pe a k in g 2 Ga in )  
Adjust the gain for the area specified by the Peaking 2  
Frequency and Q settings.  
Mu lti-Effe cts Ty p e s  
(EFX Pa ra m e te r)  
Multi-Effects provides 40 types of effect. Some of these  
Le ve l (O u tp u t Le ve l) #  
consist of two different effects connected in series or parallel.  
Adjust the output level.  
* Parameters marked with a sharp “#” can be controlled using a  
specified controller (Two setting items will change  
2 : O VERDRIVE  
This effect creates a soft distortion similar to that produced  
simultaneously for “#1” and “#2”). Settings in the Patch or  
Performance EFX Control display (PATCH/EFFECTS/PATCH  
EFX CTRL or PERFORM/EFFECTS/PERFORM EFX CTRL)  
will determine how these parameters are controlled.  
by vacuum tube amplifiers.  
fig.3-49  
L in  
L out  
Pan L  
Over  
drive  
Amp  
Simulator  
2-Band  
EQ  
Pan R  
1 : STEREO -EQ (Ste re o Eq u a lize r)  
R in  
R out  
This is a four-band stereo equalizer (low, mid x 2, high).  
fig.3-48  
Drive #  
L in  
L out  
R out  
4-Band EQ  
4-Band EQ  
Adjust the degree of distortion. The volume will change  
together with the degree of distortion.  
Le ve l (O u tp u t Le ve l)  
R in  
Adjust the output level.  
Lo w Fre q (Lo w Fre q u e n cy )  
Select the frequency of the low range (200 Hz/ 400 Hz).  
Lo w Ga in (Lo w Ga in )  
Adjust the gain of the low frequency range.  
Lo w Ga in (Lo w Ga in )  
Adjust the gain of the low frequency.  
Hi Ga in (Hig h Ga in )  
Adjust the gain of the high frequency range.  
Hi Fre q (Hig h Fre q u e n cy )  
Select the frequency of the high range (4000 Hz/ 8000 Hz).  
Am p Ty p e (Am p Sim u la to r Ty p e )  
Select the type of guitar amp.  
Hi Ga in (Hig h Ga in )  
SMALL:  
small amp  
Adjust the gain of the high frequency.  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
P1 Fre q (Pe a k in g 1 Fre q u e n cy )  
Adjust the frequency of Peaking 1 (mid range).  
Pa n (O u tp u t Pa n ) #  
P1 Q (Pe a k in g 1 Q )  
Adjust the stereo location of the output sound. L64 is far left,  
0 is center, and 63R is far right.  
This parameter adjusts the width of the area around the  
Peaking 1 Frequency that will be affected by the Gain setting.  
Higher values of Q will result in a narrower area being  
affected.  
3 : DISTO RTIO N  
This effect produces a more intense distortion than  
P1 Ga in (Pe a k in g 1 Ga in )  
Overdrive.  
Adjust the gain for the area specified by the Peaking 1  
Frequency and Q settings.  
fig.3-50  
L in  
L out  
Pan L  
Amp  
Simulator  
2-Band  
EQ  
Distortion  
P2 Fre q (Pe a k in g 2 Fre q u e n cy )  
Adjust the frequency of Peaking 2 (mid range).  
Pan R  
R in  
R out  
P2 Q (Pe a k in g 2 Q )  
Drive #  
This parameter adjusts the width of the area around the  
Peaking 2 Frequency that will be affected by the Gain setting.  
Higher values of Q will result in a narrower area being  
affected.  
Adjust the degree of distortion. The volume will change  
together with the degree of distortion.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
Lo w Ga in (Lo w Ga in )  
Adjust the gain of the low frequency range.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Hi Ga in (Hig h Ga in )  
Adjust the gain of the high frequency range.  
5 : SPECTRUM  
Spectrum is a type of filter which modifies the timbre by  
boosting or cutting the level at specific frequencies. It is  
similar to an equalizer, but has 8 frequency points fixed at  
Am p Ty p e (Am p Sim u la to r Ty p e )  
Select the type of guitar amp.  
locations most suitable for adding character to the sound.  
fig.3-52  
SMALL:  
small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
L in  
L out  
Pan L  
Spectrum  
Pan R  
R in  
R out  
Pa n (O u tp u t Pa n ) #  
Adjust the stereo location of the output sound. L64 is far left,  
0 is center, and 63R is far right.  
Ba n d 1 (Ba n d 1 Ga in )  
Adjust the 250 Hz level.  
Ba n d 2 (Ba n d 2 Ga in )  
Adjust the 500 Hz level.  
4 : PHASER  
A phaser adds a phase-shifted sound to the original sound,  
producing a twisting modulation that creates spaciousness  
Ba n d 3 (Ba n d 3 Ga in )  
and depth.  
Adjust the 1000 Hz level.  
fig.3-51  
Ba n d 4 (Ba n d 4 Ga in )  
L in  
L out  
Pan L  
Adjust the 1250 Hz level.  
Phaser  
Mix  
Pan R  
Ba n d 5 (Ba n d 5 Ga in )  
Adjust the 2000 Hz level.  
R in  
Resonance  
R out  
Ma n u a l #  
Ba n d 6 (Ba n d 6 Ga in )  
Adjust the 3150 Hz level.  
Adjust the basic frequency from which the sound will be  
modulated.  
Ba n d 7 (Ba n d 7 Ga in )  
Adjust the 4000 Hz level.  
Ra te #  
Adjust the frequency (period) of modulation.  
Ba n d 8 (Ba n d 8 Ga in )  
Adjust the 8000 Hz level.  
De p th  
Adjust the depth of modulation.  
Q
Re s (Re so n a n ce )  
Simultaneously adjust the width of the adjusted areas for all  
the frequency bands.  
Adjust the amount of feedback for the phaser.  
Mix (Mix Le ve l)  
Adjust the ratio with which the phase-shifted sound is  
combined with the direct sound.  
Pa n (O u tp u t Pa n ) #  
Adjust the stereo location of the output sound. L64 is far left,  
0 is center, and 63R is far right.  
Pa n (O u tp u t Pa n )  
Adjust the stereo location of the output sound. L64 is far left,  
0 is center, and 63R is far right.  
Le ve l (O u tp u t Le ve l) #  
Adjust the output level.  
6 : EN HAN CER  
Le ve l (O u tp u t Le ve l)  
The Enhancer controls the overtone structure of the high  
Adjust the output level.  
frequencies, adding sparkle and tightness to the sound.  
fig.3-53  
2-Band  
EQ  
L in  
L out  
R out  
Enhancer  
Enhancer  
Mix  
Mix  
2-Band  
EQ  
R in  
Se n s (Se n sitivity ) #  
Adjust the sensitivity of the enhancer.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Mix (Mix Le ve l) #  
Adjust the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
8 : RO TARY  
The Rotary effect simulates the sound of the rotary speakers  
often used with the electric organs of the past. Since the  
movement of the high range and low range rotors can be set  
independently, the unique type of modulation characteristic  
of these speakers can be simulated quite closely. This effect is  
Lo w Ga in (Lo w Ga in )  
Adjust the gain of the low frequency range.  
Hi Ga in (Hig h Ga in )  
Adjust the gain of the high frequency range.  
most suitable for electric organ Patches.  
fig.3-55  
L in  
L out  
R out  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
Rotary  
R in  
7 : AUTO -W AH  
The Auto Wah cyclically controls a filter to create cyclic  
Lo w Slo w (Lo w Fre q u e n cy Slo w Ra te )  
Adjust the slow speed (SLOW) of the low frequency rotor.  
change in timbre.  
fig.3-54  
Lo w Fa st (Lo w Fre q u e n cy Fa st Ra te )  
Adjust the fast speed (FAST) of the low frequency rotor.  
L in  
L out  
R out  
Auto Wah  
Lo w Accl (Lo w Fre q u e n cy Acce le ra tio n )  
R in  
Adjust the time it takes the low frequency rotor to reach the  
newly selected speed when switching from fast to slow (or  
slow to fast) speed. Lower values will require longer times.  
Filte r (Filte r Ty p e )  
Select the type of filter.  
LPF: The wah effect will be applied over a wide frequency  
Lo w Lvl (Lo w Fre q u e n cy Le ve l)  
Adjust the volume of the low frequency rotor.  
range.  
BPF: The wah effect will be applied over a narrow  
frequency range.  
Hi Slo w (Hig h Fre q u e n cy Slo w Ra te )  
Adjust the slow speed (SLOW) of the high frequency rotor.  
Se n s  
Hi Fa st (Hig h Fre q u e n cy Fa st Ra te )  
Adjust the fast speed (FAST) of the high frequency rotor.  
Adjust the sensitivity with which the filter is controlled.  
Ma n u a l #  
Hi Accl (Hig h Fre q u e n cy Acce le ra tio n )  
Adjust the center frequency from which the effect is applied.  
Adjust the time it takes the high frequency rotor to reach the  
newly selected speed when switching from fast to slow (or  
slow to fast) speed. Lower values will require longer times.  
Pe a k  
Adjust the amount of the wah effect that will occur in the  
area of the center frequency. Lower settings will cause the  
effect to be applied in a broad area around the center  
frequency. Higher settings will cause the effect to be applied  
in a more narrow range.  
Hi Lvl (Hig h Fre q u e n cy Le ve l)  
Adjust the volume of the high frequency rotor.  
Se p a ra tio n  
Adjust the spatial dispersion of the sound.  
Ra te #  
Adjust the frequency of the modulation.  
Sp e e d #  
Simultaneously switch the rotational speed of the low  
frequency rotor and high frequency rotor.  
SLOW: Slow down the rotation to the specified speed (the  
Low Slow / Hi Slow values).  
De p th  
Adjust the depth of the modulation.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
FAST: Speed up the rotation to the specified speed (the  
Low Fast / Hi Fast values).  
Le ve l (O u tp u t Le ve l) #  
Adjust the output level.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Pa n (O u tp u t Pa n ) #  
9 : CO MPRESSO R  
Adjust the stereo location of the output sound. L64 is far left,  
0 is center, and 63R is far right.  
The Compressor flattens out high levels and boosts low  
levels, smoothing out unevenness in volume.  
fig.3-56  
Le ve l (O u tp u t Le ve l) #  
Adjust the output level.  
L in  
L out  
Pan L  
2-Band  
EQ  
Compressor  
Pan R  
1 1 : HEXA-CHO RUS  
R in  
R out  
Hexa-chorus uses a six-phase chorus (six layers of chorused  
Atta ck  
sound) to give richness and spatial spread to the sound.  
fig.3-58  
Adjust the attack time of an input sound.  
L in  
L out  
Su sta in  
Balance D  
Balance W  
Adjust the time over which low level sounds are boosted  
until they reach the specified volume.  
Hexa Chorus  
Balance W  
R in  
R out  
Po st Ga in  
Adjust the output gain.  
Balance D  
Pre Dly (Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the chorus sound is heard.  
Lo w Ga in  
Adjust the low frequency gain.  
Hi Ga in  
Adjust the high frequency gain.  
Ra te #  
Adjust the rate of modulation.  
Pa n (O u tp u t Pa n ) #  
Adjust the stereo location of the output sound. L64 is far left,  
0 is center, and 63R is far right.  
De p th  
Adjust the depth of modulation.  
Dly De v (Pre De la y De via tio n )  
Le ve l (O u tp u t Le ve l) #  
Pre Delay determines the time from when the direct sound  
begins until the processed sound is heard. Pre Delay  
Deviation adjusts the differences in Pre Delay between each  
chorus sound.  
Adjust the output level.  
1 0 : LIMITER  
The Limiter compresses signals that exceed a specified  
volume level, preventing distortion from occurring.  
fig.3-57  
Dp t De v (De p th De via tio n )  
Adjust the difference in modulation depth between each  
chorus sound.  
L in  
L out  
Pan L  
2-Band  
EQ  
Limiter  
Pa n De v (Pa n De via tio n )  
Pan R  
R in  
R out  
Adjust the difference in stereo location between each chorus  
sound. With a setting of 0, all chorus sounds will be in the  
center. With a setting of 20, each chorus sound will be spaced  
at 60 degree intervals relative to the center.  
Th re sh (Th re sh o ld Le ve l)  
Adjust the volume at which compression will begin.  
Ra tio (Co m p re ssio n Ra tio )  
Adjust the compression ratio.  
Ba la n ce (Effe ct Ba la n ce ) #  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
chorus sound will be output.  
Re le a se (Re le a se Tim e )  
Adjust the time from when the volume falls below the  
Threshold Level until compression is no longer applied.  
Ga in (Po st Ga in )  
Adjust the output gain.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
Lo w Ga in  
Adjust the low frequency gain.  
Hi Ga in  
Adjust the high frequency gain.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Ph a se  
1 2 : TREMO LO -CHO RUS  
Adjust the spatial spread of the sound.  
Tremolo Chorus is a chorus effect with added Tremolo  
(cyclic modulation of volume).  
fig.3-59  
Lo w Ga in  
Adjust the gain of the low frequency range.  
L in  
L out  
Balance D  
Hi Ga in  
Balance W  
Adjust the gain of the high frequency range.  
Tremolo Chorus  
Balance W  
Ba la n ce (Effe ct Ba la n ce ) #  
R in  
R out  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
chorus sound will be output.  
Balance D  
Pre Dly (Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the chorus sound is heard.  
Le ve l (O u tp u t Le ve l)  
Ch o Ra te (Ch o ru s Ra te )  
Adjust the output level.  
Adjust the modulation speed of the chorus effect.  
1 4 : STEREO -CHO RUS  
This is a stereo chorus. A filter is provided so that you can  
h o Dp t (Ch o ru s De p th )  
Adjust the modulation depth of the chorus effect.  
adjust the timbre of the chorus sound.  
Ph a se (Tre m o lo Ph a se )  
Adjust the spread of the tremolo effect.  
fig.3-61  
Balance D  
2-Band  
L in  
L out  
R out  
EQ  
Trm Ra te (Tre m o lo Ra te ) #  
Adjust the modulation speed of the tremolo effect.  
Balance W  
Chorus  
Chorus  
Balance W  
Trm Se p (Tre m o lo Se p a ra tio n )  
Adjust the spread of the tremolo effect.  
2-Band  
EQ  
R in  
Balance D  
Ba la n ce (Effe ct Ba la n ce ) #  
Pre Dly (Pre De la y Tim e )  
Adjust the volume balance between the direct sound and the  
tremolo chorus sound. With a setting of D100:0W only the  
direct sound will be output, and with a setting of D0:100W  
only the tremolo chorus sound will be output.  
Adjust the time delay from when the direct sound begins  
until the processed sound is heard.  
Ra te #  
Adjust the rate of modulation.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
De p th  
Adjust the depth of modulation.  
Ph a se  
1 3 : SPACE-D  
Space-D is a multiple chorus that applies two-phase  
Adjust the spatial spread of the sound.  
modulation in stereo. It gives no impression of modulation,  
Filte r (Filte r Ty p e )  
Select the type of filter.  
but produces a transparent chorus effect.  
fig.3-60  
OFF: a filter will not be used  
Balance D  
2-Band  
LPF: cut the frequency range above the cutoff frequency  
HPF: cut the frequency range below the cutoff frequency  
L in  
L out  
R out  
EQ  
Balance W  
Space D  
Space D  
Cu to ff (Cu to ff Fre q u e n cy )  
Adjust the basic frequency of the filter.  
Balance W  
2-Band  
EQ  
R in  
Balance D  
Lo w Ga in  
Adjust the gain of the low frequency range.  
Pre Dly (Pre De la y Tim e )  
Hi Ga in  
Adjust the time delay from when the direct sound begins  
until the processed sound is heard.  
Adjust the gain of the high frequency range.  
Ba la n ce (Effe ct Ba la n ce ) #  
Ra te #  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
chorus sound will be output.  
Adjust the rate of modulation.  
De p th  
Adjust the depth of modulation.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
1 6 : STEP-FLAN GER  
The Step Flanger effect is a flanger in which the flanger pitch  
changes in steps. The speed at which the pitch changes can  
1 5 : STEREO -FLAN GER  
also be specified in terms of a note-value of a specified tempo.  
This is a stereo flanger. (The LFO has the same phase for left  
and right.) It produces a metallic resonance that rises and falls  
like a jet airplane taking off or landing. A filter is provided so  
fig.3-62a  
Balance D  
2-Band  
L in  
L out  
EQ  
Step Flanger  
Balance W  
that you can adjust the timbre of the flanged sound.  
fig.3-62  
Feedback  
Feedback  
Balance D  
2-Band  
L in  
L out  
EQ  
Balance W  
Step Flanger  
Flanger  
Balance W  
2-Band  
EQ  
R in  
R out  
Feedback  
Feedback  
Balance D  
Pre Dly (Pre De la y Tim e )  
Balance W  
Flanger  
Adjust the time delay from when the direct sound begins  
until the flanger sound is heard.  
2-Band  
EQ  
R in  
R out  
Balance D  
Ra te  
Pre Dly (Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the flanger sound is heard.  
Adjust the rate of modulation.  
De p th  
Adjust the depth of modulation.  
Ra te #  
Fb k (Fe e d b a ck Le ve l) #  
Adjust the rate of modulation.  
Adjust the amount (%) of the flanger sound that is returned  
(fed back) into the input. Negative (-) settings will invert the  
phase.  
De p th  
Adjust the depth of modulation.  
Fb k (Fe e d b a ck Le ve l) #  
Ph a se  
Adjust the amount (%) of the processed sound that is  
returned (fed back) into the input. Positive (+) settings will  
return the sound in phase, and negative (-) settings will  
return the sound in reverse phase.  
Adjust the spatial spread of the sound.  
Ste p Ra te #  
Adjust the rate (period) of pitch change. This parameter can  
be set as a note-value of a specified tempo. In this case,  
specify the value of the desired note.  
Ph a se  
Adjust the spatial spread of the sound.  
Filte r Ty p e  
Select the type of filter.  
W h e n Ste p Ra te is Se t a s a N o te Va lu e  
As the specified tempo, you may use either the Patch  
Tempo, Performance Tempo, or the tempo clock of the  
XP-30s system.  
OFF: a filter will not be used  
LPF: cut the frequency range above the cutoff frequency  
HPF: cut the frequency range below the cutoff frequency  
If you want to use a fixed tempo in Patch mode (Tempo  
parameter setting), set the Source parameter (PATCH/  
COMMON/ PATCH CLOCK) to PATCH and set the  
desired tempo.  
Cu to ff (Cu to ff Fre q u e n cy )  
Adjust the basic frequency of the filter.  
Lo w Ga in  
If you want to use the systems tempo clock in Patch  
mode, set the Source parameter (PATCH/ COMMON/  
PATCH CLOCK) to SYSTEM.  
Adjust the gain of the low frequency range.  
Hi Ga in  
Adjust the gain of the high frequency range.  
If you want to use a fixed tempo in Performance mode  
(Tempo parameter setting), set the Source parameter  
(PERFORM/ COMMON/ PERFORM CLOCK) to  
PERFORM and set the desired tempo.  
Ba la n ce (Effe ct Ba la n ce )  
Adjust the volume balance between the direct sound and the  
flanger sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
flanger sound will be output.  
If you want to use the systems tempo clock in  
Performance mode, set the Source parameter (PERFORM/  
COMMON/ PERFORM CLOCK) to SYSTEM.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Lo w Ga in  
Adjust the gain of the low frequency range.  
Ph a se L (Fe e d b a ck Ph a se Le ft)  
Select the phase of the left delay sound.  
NORMAL: Phase is not changed.  
INVERT: Phase is inverted.  
Hi Ga in  
Adjust the gain of the high frequency range.  
Ph a se R (Fe e d b a ck Ph a se Rig h t)  
Select the phase of the right delay sound.  
NORMAL: Phase is not changed.  
INVERT: Phase is inverted.  
Ba la n ce (Effe ct Ba la n ce )  
Adjust the volume balance between the direct sound and the  
flanger sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
chorus sound will be output.  
HF Da m p  
Adjust the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
1 7 : STEREO -DELAY  
Lo w Ga in  
This is a stereo delay.  
Adjust the gain of the low frequency range.  
When Feedback Mode is NORMAL:  
Hi Ga in  
fig.3-63a  
Balance D  
2-Band  
Adjust the gain of the high frequency range.  
L in  
L out  
EQ  
Ba la n ce (Effe ct Ba la n ce ) #  
Balance W  
Delay  
Adjust the volume balance between the direct sound and the  
delay sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the delay  
sound will be output.  
Feedback  
Feedback  
Balance W  
Delay  
2-Band  
EQ  
R in  
R out  
L out  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
Balance D  
When Feedback Mode is CROSS:  
fig.3-63b  
Balance D  
1 8 : MO DULATIO N -DELAY  
This effect adds modulation to the delayed sound, producing  
an effect similar to a flanger.  
2-Band  
EQ  
L in  
Balance W  
Delay  
When Feedback Mode is NORMAL:  
Feedback  
Feedback  
fig.3-63c  
Balance D  
2-Band  
L in  
L out  
Balance W  
Delay  
EQ  
2-Band  
EQ  
Balance W  
Delay  
Modulation  
R in  
R out  
Balance D  
Feedback  
Feedback  
De la y L (De la y Tim e Le ft)  
Adjust the time from the original sound until when the left  
delay sound is heard.  
Balance W  
Delay  
Modulation  
Balance D  
2-Band  
EQ  
R in  
R out  
L out  
De la y R (De la y Tim e Rig h t)  
Adjust the time from the original sound until when the right  
delay sound is heard.  
When Feedback Mode is CROSS:  
fig.3-63d  
Balance D  
2-Band  
EQ  
L in  
Fb k (Fe e d b a ck Le ve l) #  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Delay  
Modulation  
Balance W  
Feedback  
Feedback  
Mo d e (Fe e d b a ck Mo d e )  
Select the way in which delay sound is fed back into the  
effect.  
Delay  
Modulation  
Balance D  
Balance W  
2-Band  
EQ  
R in  
R out  
NORMAL: The left delay sound will be fed back into the left  
delay, and the right delay sound into the right delay.  
CROSS: The left delay sound will be fed back into the right  
delay, and the right delay sound into the left delay.  
De la y L (De la y Tim e Le ft)  
Adjust the time from the original sound until when the left  
delay sound is heard.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
De la y R (De la y Tim e Rig h t)  
De la y C (De la y Tim e Ce n te r)  
De la y L (De la y Tim e Le ft)  
De la y R (De la y Tim e Rig h t)  
Adjust the time from the original sound until when the right  
delay sound is heard.  
Adjust the time delay from the direct sound until when the  
delay sound is heard. This parameter can be set as a note-  
value of a specified tempo. In this case, specify the value of  
the desired note.  
Fb k (Fe e d b a ck Le ve l)  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Mo d e (Fe e d b a ck Mo d e )  
Select the way in which delay sound is fed back into the  
effect.  
W h e n Ste p Ra te is Se t a s a N o te Va lu e  
As the specified tempo, you may use either the Patch  
Tempo, Performance Tempo, or the tempo clock of the  
XP-30s system.  
NORMAL: The left delay sound will be fed back into the left  
delay, and the right delay sound into the right delay.  
CROSS: The left delay sound will be fed back into the right  
delay, and the right delay sound into the left delay.  
If you want to use a fixed tempo in Patch mode (Tempo  
parameter setting), set the Source parameter (PATCH/  
COMMON/ PATCH CLOCK) to PATCH and set the  
desired tempo.  
Ra te #  
Adjust the speed of the modulation.  
If you want to use the systems tempo clock in Patch  
mode, set the Source parameter (PATCH/ COMMON/  
PATCH CLOCK) to SYSTEM.  
De p th  
Adjust the depth of the modulation.  
Ph a se  
If you want to use a fixed tempo in Performance mode  
(Tempo parameter setting), set the Source parameter  
(PERFORM/ COMMON/ PERFORM CLOCK) to  
PERFORM and set the desired tempo.  
Adjust the spatial spread of the sound.  
HF Da m p  
Adjust the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
If you want to use the systems tempo clock in  
Performance mode, set the Source parameter  
(PERFORM/ COMMON/ PERFORM CLOCK) to  
SYSTEM.  
Lo w Ga in  
Adjust the gain of the low frequency range.  
Hi Ga in  
Fb k (Fe e d b a ck Le ve l) #  
Adjust the gain of the high frequency range.  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Ba la n ce (Effe ct Ba la n ce ) #  
Adjust the volume balance between the direct sound and the  
modulation delay sound. With a setting of D100:0W only the  
direct sound will be output, and with a setting of D0:100W  
only the modulation delay sound will be output.  
Le ve l C (Ce n te r Le ve l)  
Le ve l L (Le ft Le ve l)  
Le ve l R (Rig h t Le ve l)  
Adjust the volume of each delay sound.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
HF Da m p  
Adjust the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
1 9 : TRIPLE-TAP-DELAY  
The Triple Tap Delay produces three delay sounds; center,  
Lo w Ga in  
left and right. The center delay time can be specified as a note  
Adjust the gain of the low frequency range.  
value of a specified tempo.  
fig.3-64  
Hi Ga in  
Balance D  
2-Band  
Adjust the gain of the high frequency range.  
L in  
L out  
EQ  
Balance W  
Left Tap  
Ba la n ce (Effe ct Ba la n ce ) #  
Adjust the volume balance between the direct sound and the  
delay sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the delay  
sound will be output.  
Triple Tap Delay  
Feedback  
Center Tap  
Balance W  
Right Tap  
2-Band  
EQ  
R in  
R out  
Balance D  
1 0 0  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Le ve l (O u tp u t Le ve l)  
Le ve l 1  
Le ve l 2  
Adjust the output level.  
Le ve l 3  
Le ve l 4  
2 0 : Q UADRUPLE-TAP-DELAY  
The Quadruple Tap Delay has four delays. Each of the Delay  
Time parameters can be specified as a note length of the  
selected tempo.  
Adjust the volume of each delay sound.  
Fb k (Fe e d b a ck Le ve l) #  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
fig.3-65a  
Balance D  
L in  
L out  
HF Da m p  
Delay 1  
Delay 2  
Balance W  
Feedback  
Adjust the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
Quadruple Tap Delay  
Delay 3  
Balance W  
R out  
Ba la n ce (Effe ct Ba la n ce ) #  
Delay 4  
Adjust the volume balance between the direct sound and the  
delay sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the delay  
sound will be output.  
R in  
Balance D  
The stereo location of each delay sound is as follows.  
fig.3-65b  
2
3
Le ve l (O u tp u t Le ve l)  
4
1
Adjust the output level.  
R
L
2 1 : TIME-CO N TRO L-DELAY  
De la y 1 (De la y Tim e 1 )  
This effect allows you to use a specified controller (the  
controller selected in EFX Control Source) to control the  
delay time and pitch in realtime. Lengthening the delay will  
De la y 2 (De la y Tim e 2 )  
De la y 3 (De la y Tim e 3 )  
De la y 4 (De la y Tim e 4 )  
Adjust the time delay from the direct sound until when each  
delay sound is heard. These parameters can be set as a note-  
value of a specified tempo. In this case, specify the value of  
the desired note.  
lower the pitch, and shortening it will raise the pitch.  
fig.3-66  
2-Band  
EQ  
L in  
L out  
Balance D  
Balance W  
Time Control Delay  
Balance W  
Feedback  
Balance D  
W h e n Ste p Ra te is Se t a s a N o te Va lu e  
As the specified tempo, you may use either the Patch  
Tempo, Performance Tempo, or the tempo clock of the  
XP-30s system.  
2-Band  
EQ  
R in  
R out  
De la y (De la y tim e ) #  
Adjust the time delay from the direct sound until when each  
delay sound is heard.  
If you want to use a fixed tempo in Patch mode (Tempo  
parameter setting), set the Source parameter (PATCH/  
COMMON/ PATCH CLOCK) to PATCH and set the  
desired tempo.  
Acce l (Acce le ra tio n )  
This parameter adjusts the time over which the Delay Time  
will change from the current setting to a newly specified  
setting. The rate of change for the Delay Time directly affects  
the rate of pitch change.  
If you want to use the systems tempo clock in Patch  
mode, set the Source parameter (PATCH/ COMMON/  
PATCH CLOCK) to SYSTEM.  
Fb k (Fe e d b a ck Le ve l) #  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
If you want to use a fixed tempo in Performance mode  
(Tempo parameter setting), set the Source parameter  
(PERFORM/ COMMON/ PERFORM CLOCK) to  
PERFORM and set the desired tempo.  
HF Da m p  
If you want to use the systems tempo clock in  
Performance mode, set the Source parameter  
(PERFORM/ COMMON/ PERFORM CLOCK) to  
SYSTEM.  
Adjust the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
Pa n (O u tp u t Pa n )  
Adjust the stereo location of the delay sound. L64 is far left, 0  
is center, and 63R is far right.  
1 0 1  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Lo w Ga in  
Pre Dly B (Pre De la y Tim e B)  
Adjust the gain of the low frequency range.  
Adjust the time delay from when the direct sound begins  
until the Pitch Shift A sound is heard.  
Hi Ga in  
Mo d e (Pitch Sh ifte r Mo d e )  
Adjust the gain of the high frequency range.  
Higher settings of this parameter will result in slower  
response, but steadier pitch.  
Ba la n ce (Effe ct Ba la n ce )  
Adjust the volume balance between the direct sound and the  
delay sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the delay  
sound will be output.  
Lvl Ba l (Le ve l Ba la n ce )  
Adjust the volume balance between the Pitch Shift A and  
Pitch Shift B sounds.  
Ba la n ce (Effe ct Ba la n ce )  
Le ve l (O u tp u t Le ve l)  
Adjust the volume balance between the direct sound and the  
pitch shift sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
pitch shift sound will be output.  
Adjust the output level.  
2 2 : 2 VO ICE-PITCH-SHIFTER  
A Pitch Shifter shifts the pitch of the original sound. This 2-  
voice pitch shifter has two pitch shifters, and can add two  
pitch shifted sounds to the original sound.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
fig.3-67  
Balance D  
2 3 : FBK-PITCH-SHIFTER  
L in  
L out  
Level Balance A  
(Fe e d b a ck Pitch Sh ifte r)  
This pitch shifter allows the pitch shifted sound to be fed  
PanA L  
PanA R  
Balance W  
2Voice Pitch Shifter  
Level Balance B  
back into the effect.  
PanB L  
fig.3-68  
2-Band  
EQ  
Balance W  
Balance W  
R out  
PanB R  
L in  
L out  
R out  
Balance D  
R in  
Balance D  
Pitch Shifter  
Balance W  
Co a rse A (Co a rse Pitch A) # 1  
Adjust the pitch of Pitch Shift A in semitone steps (-2+1  
Feedback  
Balance D  
2-Band  
EQ  
R in  
octaves).  
Co a rse (Co a rse Pitch ) # 1  
Fin e A (Fin e Pitch A) # 1  
Adjust the pitch of the pitch shifted sound in semitone steps  
Make fine adjustments to the pitch of Pitch Shift A in 2-cent  
steps (-100+100 cents).  
(-2+1 octaves).  
Fin e (Fin e Pitch ) # 1  
Make fine adjustments to the pitch of the pitch shifted sound  
in 2-cent steps (-100+100 cents).  
* One cent is 1/100th of a semitone.  
Pa n A (O u tp u t Pa n A)  
Adjust the stereo location of the Pitch Shift A sound. L64 is  
far left, 0 is center, and 63R is far right.  
* One cent is 1/100th of a semitone.  
Fb k (Fe e d b a ck Le ve l) #  
Pre Dly A (Pre De la y Tim e A)  
Adjust the time delay from when the direct sound begins  
until the Pitch Shift A sound is heard.  
Adjust the proportion (%) of the processed sound that is fed  
back into the effect. Negative (-) settings will invert the phase.  
Pre Dly (Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the pitch shifted sound is heard.  
Co a rse B (Co a rse Pitch B) # 2  
Adjust the pitch of Pitch Shift B in semitone steps (-2+1  
octaves).  
Mo d e (Pitch Sh ifte r Mo d e )  
Higher settings of this parameter will result in slower  
response, but steadier pitch.  
Fin e B (Fin e Pitch B) # 2  
Make fine adjustments to the pitch of Pitch Shift B in 2-cent  
steps (-100+100 cents).  
Pa n (O u tp u t Pa n )  
Adjust the stereo location of the pitch shifted sound. L64 is  
far left, 0 is center, and 63R is far right.  
* One cent is 1/100th of a semitone.  
Pa n B (O u tp u t Pa n B)  
Lo w Ga in  
Adjust the gain of the low frequency range.  
Adjust the stereo location of the Pitch Shift B sound. L64 is  
far left, 0 is center, and 63R is far right.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Hi Ga in  
2 5 : GATE-REVERB  
Gate Reverb is a special type of reverb in which the  
Adjust the gain of the high frequency range.  
reverberant sound is cut off before its natural length.  
Ba la n ce (Effe ct Ba la n ce )  
fig.3-70  
Adjust the volume balance between the direct sound and the  
pitch shift sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
pitch shift sound will be output.  
2-Band  
EQ  
Balance W  
L in  
L out  
Balance D  
Gate Reverb  
Balance W  
2-Band  
EQ  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
R in  
R out  
Balance D  
Ty p e (Ga te Re ve rb Ty p e )  
Select the type of reverb.  
2 4 : REVERB  
NORMAL: conventional gate reverb  
REVERSE: backwards reverb  
The Reverb effect adds reverberation to the sound,  
simulating an acoustic space.  
fig.3-69  
SWEEP1: the reverberant sound moves from right to left  
2-Band  
EQ  
Balance W  
L in  
L out  
R out  
SWEEP2: the reverberant sound moves from left to right  
Balance D  
Reverb  
Pre Dly (Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
Balance W  
until the reverb sound is heard.  
2-Band  
EQ  
R in  
Balance D  
Ga te Tim e  
Ty p e (Re ve rb Ty p e )  
Adjust the time from when the reverb is heard until when it  
Select the type of Reverb effect.  
disappears.  
ROOM1:dense reverb with short decay  
Lo w Ga in  
Adjust the gain of the low frequency range.  
ROOM2:sparse reverb with short decay  
STAGE1:reverb with greater late reverberation  
STAGE2:reverb with strong early reflections  
HALL1:reverb with clear reverberance  
HALL2:reverb with rich reverberance  
Hi Ga in  
Adjust the gain of the high frequency range.  
Ba la n ce (Effe ct Ba la n ce ) #  
Adjust the volume balance between the direct sound and the  
reverb sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
reverb sound will be output.  
Pre Dly (Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the reverb sound is heard.  
Tim e (Re ve rb Tim e ) #  
Adjust the time length of reverberation.  
Le ve l (O u tp u t Le ve l) #  
Adjust the output level.  
HF Da m p  
2 6 : O VERDRIVECHO RUS  
Adjust the frequency above which the reverberant sound will  
be cut. As the frequency is set lower, more of the high  
frequencies will be cut, resulting in a softer and more muted  
reverberance. If you do not want the high frequencies to be  
cut, set this parameter to BYPASS.  
This effect connects an overdrive and a chorus in series.  
fig.3-71  
L out  
L in  
Balance D  
Chorus  
Balance W  
Overdrive  
Balance W  
R out  
Lo w Ga in  
Adjust the gain of the low frequency range.  
R in  
Balance D  
Hi Ga in  
O D Drive  
Adjust the gain of the high frequency range.  
Adjust the degree of overdrive distortion. The volume will  
change together with the degree of distortion.  
Ba la n ce (Effe ct Ba la n ce ) #  
Adjust the volume balance between the direct sound and the  
reverb sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
reverb sound will be output.  
O D Pa n (O ve rd rive Pa n ) #  
Adjust the stereo location of the overdrive sound. L64 is far  
left, 0 is center, and 63R is far right.  
Ch o Dly (Ch o ru s Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the chorus sound is heard.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
1 0 3  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Ch o Ra te (Ch o ru s Ra te )  
Adjust the modulation speed of the chorus effect.  
2 8 : O VERDRIVEDELAY  
This effect connects an overdrive and a delay in series.  
fig.3-73  
Ch o ru s De p th  
Adjust the modulation depth of the chorus effect.  
L out  
L in  
Balance D  
Delay  
Balance W  
Ch o ru s Ba la n ce #  
Overdrive  
Balance W  
R out  
Adjust the volume balance between the overdrive sound that  
is sent through the chorus and the overdrive sound that is  
not sent through the chorus. With a setting of D100: 0W,”  
only the overdrive sound will be output. With a setting of  
D0: 100W,only the overdrive sound that is sent through  
the chorus will be output.  
Feedback  
Balance D  
R in  
O D Drive  
Adjust the degree of overdrive distortion. The volume will  
change together with the degree of distortion.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
O D Pa n (O ve rd rive Pa n ) #  
Adjust the stereo location of the overdrive sound. L64 is far  
left, 0 is center, and 63R is far right.  
2 7 : O VERDRIVEFLAN GER  
This effect connects an overdrive and a flanger in series.  
Dly Tim e (De la y Tim e )  
fig.3-72  
Adjust the time delay from when the direct sound begins  
until the delay sound is heard.  
Balance D  
L out  
L in  
Feedback  
Flanger  
Dly Fb k (De la y Fe e d b a ck Le ve l)  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Balance W  
Overdrive  
Balance W  
R out  
R in  
De la y HF Da m p  
Balance D  
Adjust the frequency above which delayed sound fed back to  
the effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
O D Drive  
Adjust the degree of overdrive distortion. The volume will  
change together with the degree of distortion.  
De la y Ba la n ce (De la y Ba la n ce ) #  
O D Pa n (O ve rd rive Pa n ) #  
Adjust the stereo location of the overdrive sound. L64 is far  
left, 0 is center, and 63R is far right.  
Adjust the volume balance between the overdrive sound that  
is sent through the delay and the overdrive sound that is not  
sent through the delay. With a setting of D100: 0W,only  
the overdrive sound will be output. With a setting of D0:  
100W,only the overdrive sound that is sent through the  
delay will be output.  
Flg Dly (Fla n g e r Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the flanger sound is heard.  
Flg Ra te (Fla n g e r Ra te )  
Le ve l (O u tp u t Le ve l)  
Adjust the modulation speed of the flanger effect.  
Adjust the output level.  
Flg Dp t (Fla n g e r De p th )  
Adjust the modulation depth of the flanger effect.  
2 9 : DISTO RTIO N CHO RUS  
This effect connects distortion and chorus in series. The  
parameters are essentially the same as 26:  
OVERDRIVECHORUS,with the exception of the  
following two.  
Flg Fb k (Fla n g e r Fe e d b a ck Le ve l)  
Adjust the proportion (%) of the flanger sound that is fed  
back into the effect. Negative (-) settings will invert the phase.  
Fla n g e r Ba la n ce #  
OD Drive Dist Drive (Specify the amount of distortion.)  
OD Pan Dist Pan (Specify the stereo location of the  
Adjust the volume balance between the overdrive sound that  
is sent through the flanger and the overdrive sound that is  
not sent through the flanger. With a setting of D100: 0W,”  
only the overdrive sound will be output. With a setting of  
D0: 100W,only the overdrive sound that is sent through  
the flanger will be output.  
distortion sound.)  
fig.3-74  
L out  
L in  
Balance D  
Chorus  
Balance W  
Distortion  
Balance W  
R out  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
R in  
Balance D  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Ch o ru s De p th  
Adjust the modulation depth of the chorus effect.  
3 0 : DISTO RTIO N FLAN GER  
This effect connects distortion and flanger in series. The  
parameters are essentially the same as in 27:  
OVERDRIVEFLANGER,with the exception of the  
following two.  
Ch o ru s Ba la n ce #  
Adjust the volume balance between the enhancer sound that  
is sent through the chorus and the enhancer sound that is not  
sent through the chorus. With a setting of D100: 0W,only  
the enhancer sound will be output. With a setting of D0:  
100W,only the enhancer sound that is sent through the  
chorus will be output.  
OD Drive Dist Drive (Specify the amount of distortion.)  
OD Pan Dist Pan (Specify the stereo location of the  
distortion sound.)  
fig.3-75  
Balance D  
L out  
L in  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
Feedback  
Flanger  
Balance W  
Distortion  
Balance W  
R out  
3 3 : EN HAN CERFLAN GER  
R in  
This effect connects an enhancer and a flanger in series.  
Balance D  
fig.3-78  
Balance D  
3 1 : DISTO RTIO N DELAY  
L in  
L out  
Enhancer  
Mix  
Mix  
Feedback  
Flanger  
This effect connects distortion and delay in series. The  
parameters are essentially the same as in 28:  
OVERDRIVEDELAY,with the exception of the following  
two.  
Balance W  
Balance W  
R out  
R in  
Enhancer  
Balance D  
OD Drive Dist Drive (Specify the amount of distortion.)  
OD Pan Dist Pan (Specify the stereo location of the  
En h a n ce r Se n s #  
distortion sound.)  
Adjust the sensitivity of the enhancer.  
fig.3-76  
En h a n ce r Mix (En h a n ce r Mix Le ve l)  
Adjust the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
L out  
L in  
Balance D  
Delay  
Balance W  
Distortion  
Balance W  
R out  
Flg Dly (Fla n g e r Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the flanger sound is heard.  
Feedback  
Balance D  
R in  
3 2 : EN HAN CERCHO RUS  
Flg Ra te (Fla n g e r Ra te )  
Adjust the modulation speed of the flanger effect.  
This effect connects an enhancer and a chorus in series.  
fig.3-77  
L in  
L out  
Flg Dp t (Fla n g e r De p th )  
Adjust the modulation depth of the flanger effect.  
Enhancer  
Balance D  
Chorus  
Mix  
Balance W  
Flg Fb k (Fla n g e r Fe e d b a ck Le ve l)  
Adjust the proportion (%) of the flanger sound that is fed  
back into the effect. Negative (-) settings will invert the  
phase.  
Balance W  
R out  
R in  
Enhancer  
Balance D  
Mix  
En h a n ce r Se n s #  
Fla n g e r Ba la n ce #  
Adjust the sensitivity of the enhancer.  
Adjust the volume balance between the enhancer sound that  
is sent through the flanger and the enhancer sound that is not  
sent through the flanger. With a setting of D100: 0W,only  
the enhancer sound will be output. With a setting of D0:  
100W,only the enhancer sound that is sent through the  
flanger will be output.  
En h a n ce r Mix (En h a n ce r Mix Le ve l)  
Adjust the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
Ch o Dly (Ch o ru s Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the chorus sound is heard.  
Le ve l (O u tp u t Le ve l)  
Ch o Ra te (Ch o ru s Ra te )  
Adjust the output level.  
Adjust the modulation speed of the chorus effect.  
1 0 5  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Ch o Ba l (Ch o ru s Ba la n ce ) #  
3 4 : EN HAN CERDELAY  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of D100: 0W,only the direct  
sound will be output. With a setting of D0: 100W,only the  
chorus sound will be output.  
This effect connects an enhancer and a delay in series.  
fig.3-79  
L in  
L out  
Enhancer  
Balance D  
Mix  
Balance W  
Delay  
Feedback  
Balance D  
Balance W  
R out  
Dly Tim e (De la y Tim e )  
Adjust the time delay from when the direct sound begins  
R in  
Enhancer  
Mix  
until the delay sound is heard.  
En h a n ce r Se n s #  
Dly Fb k (De la y Fe e d b a ck Le ve l)  
Adjust the proportion (%) of the delay sound that is fed back  
Adjust the sensitivity of the enhancer.  
into the delay input. Negative (-) settings will invert the phase.  
En h a n ce r Mix (En h a n ce r Mix Le ve l)  
De la y HF Da m p  
Adjust the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
Adjust the frequency above which delayed sound fed back to  
the delay input will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
Dly Tim e (De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the delay sound is heard.  
De la y Ba la n ce #  
Adjust the volume balance between the chorus sound that is  
sent through the delay and the chorus sound that is not sent  
through the delay. With a setting of D100: 0W,only the  
chorus sound will be output. With a setting of D0: 100W,only  
the chorus sound that is sent through the delay will be output.  
Dly Fb k (De la y Fe e d b a ck Le ve l)  
Adjust the proportion (%) of the delay sound that is fed back  
into the delay input. Negative (-) settings will invert the phase.  
De la y HF Da m p  
Adjust the frequency above which delayed sound fed back to  
the delay input will be cut. If you do not want to cut the high  
frequencies of the delay feedback, set this parameter to BYPASS.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
3 6 : FLAN GERDELAY  
De la y Ba la n ce #  
This effect connects a flanger and a delay in series.  
Adjust the volume balance between the enhancer sound that  
is sent through the delay and the enhancer sound that is not  
sent through the delay. With a setting of D100: 0W,only  
the enhancer sound will be output. With a setting of D0:  
100W,only the enhancer sound that is sent through the  
delay will be output.  
fig.3-81  
Balance D  
L in  
L out  
Balance D  
Feedback  
Flanger  
Balance W  
Balance W  
Balance W  
Delay  
Feedback  
Balance D  
Balance W  
R out  
R in  
Balance D  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
Flg Dly (Fla n g e r Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the flanger sound is heard.  
3 5 : CHO RUSDELAY  
Flg Ra te (Fla n g e r Ra te )  
Adjust the modulation speed of the flanger effect.  
This effect connects a chorus and a delay unit in series.  
fig.3-80  
Balance D  
L in  
L out  
Flg Dp t (Fla n g e r De p th )  
Adjust the modulation depth of the flanger effect.  
Balance D  
Balance W  
Balance W  
Chorus  
Balance W  
Delay  
Feedback  
Balance D  
Flg Fb k (Fla n g e r Fe e d b a ck Le ve l)  
Adjust the proportion (%) of the flanger sound that is fed  
Balance W  
R out  
R in  
back into the effect. Negative (-) settings will invert the phase.  
Balance D  
Flg Ba l (Fla n g e r Ba la n ce ) #  
Ch o Dly (Ch o ru s Pre De la y Tim e )  
Adjust the volume balance between the direct sound and the  
flanger sound. With a setting of D100: 0W,only the direct  
sound will be output. With a setting of D0: 100W,only the  
flanger sound will be output.  
Adjust the time delay from when the direct sound begins  
until the chorus sound is heard.  
Ch o Ra te (Ch o ru s Ra te )  
Adjust the modulation speed of the chorus effect.  
Dly Tim e (De la y Tim e )  
Adjust the time delay from when the direct sound begins  
Ch o Dp t (Ch o ru s De p th )  
until the delay sound is heard.  
Adjust the modulation depth of the chorus effect.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Dly Fb k (De la y Fe e d b a ck Le ve l)  
Fla n g e r Ba la n ce #  
Adjust the proportion (%) of the delay sound that is fed back  
into the delay input. Negative (-) settings will invert the phase.  
Adjust the volume balance between the chorus sound and  
the chorus sound that is passed through the flanger. With a  
setting of D100: 0W,only the chorus sound will be output.  
With a setting of D0: 100W,only the chorus sound that  
passes through the flanger will be output.  
HF Da m p  
Adjust the frequency above which delayed sound fed back to  
the delay input will be cut. If you do not want to cut the high  
frequencies of the delay feedback, set this parameter to BYPASS.  
Le ve l (O u tp u t Le ve l)  
Adjust the output level.  
De la y Ba la n ce #  
Adjust the volume balance between the flanger sound that is  
sent through the delay and the flanger sound that is not sent  
through the delay. With a setting of D100: 0W,only the  
flanger sound will be output. With a setting of D0: 100W,only  
the flanger sound that is sent through the delay will be output.  
3 8 : CHO RUS/ DELAY  
This effect connects a chorus and a delay in parallel. The  
parameters are the same as for 35: CHORUSDELAY.”  
However, the Delay Balance parameter adjusts the volume  
balance between the direct sound and the delay sound.  
fig.3-83  
Le ve l (O u tp u t Le ve l)  
Balance D  
Adjust the output level.  
L in  
L out  
Balance W  
Chorus  
3 7 : CHO RUSFLAN GER  
This effect connects a chorus and a flanger in series.  
Feedback  
fig.3-82  
Balance W  
Delay  
Balance D  
Feedback  
Flanger  
Balance D  
L in  
L out  
R in  
R out  
Balance D  
Balance W  
Chorus  
Balance W  
3 9 : FLAN GER/ DELAY  
Balance W  
R out  
Balance W  
This effect connects a flanger and a delay in parallel. The  
parameters are the same as for 36: FLANGERDELAY.”  
However, the Delay Balance parameter adjusts the volume  
balance between the direct sound and the delay sound.  
R in  
Balance D  
Balance D  
Ch o Dly (Ch o ru s Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the chorus sound is heard.  
fig.3-84  
Balance D  
L in  
L out  
Ch o Ra te (Ch o ru s Ra te )  
Adjust the modulation speed of the chorus effect.  
Balance W  
Flanger  
Feedback  
Feedback  
Ch o Dp t (Ch o ru s De p th )  
Adjust the modulation depth of the chorus effect.  
Balance W  
Delay  
Ch o Ba l (Ch o ru s Ba la n ce ) #  
R in  
R out  
Balance D  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of D100: 0W,only the direct  
sound will be output. With a setting of D0: 100W,only the  
chorus sound will be output.  
4 0 : CHO RUS/ FLAN GER  
This effect connects a chorus and a flanger in parallel. The  
parameters are the same as for 37: CHORUSFLANGER.”  
However, the Flanger Balance parameter adjusts the volume  
balance between the direct sound and the flanger sound.  
Flg Dly (Fla n g e r Pre De la y Tim e )  
Adjust the time delay from when the direct sound begins  
until the flanger sound is heard.  
fig.3-85  
Balance D  
L in  
L out  
Flg Ra te (Fla n g e r Ra te )  
Adjust the modulation speed of the flanger effect.  
Balance W  
Chorus  
Feedback  
Flg Dp t (Fla n g e r De p th )  
Adjust the modulation depth of the flanger effect.  
Balance W  
Flanger  
R in  
R out  
Flg Fb k (Fla n g e r Fe e d b a ck Le ve l)  
Adjust the proportion (%) of the flanger sound that is fed  
back into the effect. Negative (-) settings will invert the phase.  
Balance D  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Arp e g g io Se ttin g s (ARPEGGIO )  
XP-3 0 O p e ra tin g En viro n m e n t  
Se tu p (Sy ste m Pa ra m e te rs  
a n d Th e ir Fu n ctio n s)  
fig.3-86  
This is where to set Arpeggiator parameters.  
ARPEGGIO  
Sty le  
Sets the style of the arpeggio. Select from the following 43  
options. For creating your own style, choose LIMITLESS.  
1/4: The rhythm will be divided in quarter notes.  
1/6: The rhythm will be divided in quarter note triplets.  
1/8: The rhythm will be divided in eighth notes.  
1/12: The rhythm will be divided in eighth note triplets.  
1/16: The rhythm will be divided in 16th notes.  
1/32: The rhythm will be divided in 32nd notes.  
PORTAMENTO A, B: A style using the portamento effect.  
GLISSANDO: A glissando style.  
Disp la y Scre e n Co n tra st a n d  
Clo ck Se ttin g s (SETUP)  
SYSTEM SETUP  
LCD Co n tra st  
Adjust the contrast (brighthess) of the display.  
SEQUENCE AD: Styles for sequenced patterns.  
ECHO: An echo-like style.  
Po w e r Up Mo d e  
Select the condition that the XP-30 will be in when the power  
is turned on.  
SYNTH BASS, SLAP BASS A, SLAP BASS B, WALK BASS:  
Styles appropriate for bass playing.  
LAST-SET: The XP-30 will be in the condition it was in  
when power was last turned off.  
DEFAULT: The XP-30 will be ready to play Patch  
USER:001.”  
RHYTHM GTR AE: Styles for guitar cutting. Styles BE are  
effective when 34 notes are held.  
3 FINGER GTR: Three-finger guitar style.  
STRUMMING GTR: A style simulating a guitar chord  
strummed upward (downward).  
Pa tch Re m a in (Pa tch Re m a in Sw itch )  
If you want currently-sounding notes to be turned off when a  
new Patch (Rhythm Set) is selected, set this parameter OFF.  
Effective when 56 notes are held.  
KBD COMPING A, B: Styles for keyboard instrument  
backing.  
* Effects settings change as soon as you switch to a new Patch or  
Rhythm Set, without being influenced by the Patch Remain  
setting. Because of this, certain effects settings can cause notes  
that were until then sounding to no longer be heard, even  
though Patch Remain has been set to on.  
KBD COMPING C, D: Styles in triple meter.  
KBD COMPING E: A reggae-type style. Effective when 3  
notes are held.  
PERCUSSION: A style suitable for percussive instrument  
sounds.  
Clo ck So u rce  
HARP: The playing style of a harp.  
Specify the tempo clock of the system.  
SHAMISEN: The playing style of a Shamisen.  
BOUND BALL: A style suggestive of a bouncing ball.  
RANDOM: A style in which the notes sound in random order.  
BOSSANOVA: A style with bossanova guitar cutting. Hold  
34 notes for best results. You can increase  
the tempo and use this as a Samba.  
INT: The internal clock will be the tempo clock for the  
system.  
MIDI: An external clock will be the tempo clock for the  
system.  
Sy ste m Te m p o  
Set the system tempo.  
SALSA: Typical salsa style. Hold 34 notes for best results.  
MAMBO: Typical mambo style. Hold 34 notes for best  
results.  
* When Clock Source is set to MIDI, the tempo will synchronize  
to the clock messages received from an external MIDI device, so  
it will not be possible to set the tempo value. The tempo of the  
external clock will be displayed in parentheses.  
LATIN PERCUSION: A rhythm style with Latin percussion  
instruments such as Clave, Cowbell,  
Clap, Bongo, Conga, Agogo etc.  
Ca te g o ry Se le ct Mo d e  
SAMBA: Typical samba style. Use for rhythm patterns or  
bass lines.  
When searching for patches, specify the patch that will be  
selected when you press the numeric key.  
LAST-SET: The patch last-selected during the previous  
patch search will be selected.  
TANGO: Typical tango rhythm style. Hold the root, 3rd and  
5th of a triad etc. for best results.  
HOUSE: A style for house piano backing. Hold 34 notes for  
best results.  
DEFAULT: The patch specified as the factory default will be  
selected.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
LIMITLESS: The settings of all parameters can be freely  
GLISSANDO:  
CHORD:  
Notes will be played in an ascending  
and descending chromatic scale  
between the lowest and the highest  
keys that are pressed. Simply press  
two notes, the lowest and highest.  
All notes that are pressed will sound  
simultaneously.  
combined without restriction.  
* Choices can be set for the Motif, Beat Pattern, Shuffle Rate and  
Accent Rate parameters for each style. Refer to the “Arpeggio  
Style List” (p. 182).  
O cta ve Ra n g e  
Sets the key range in octaves over which arpeggio will take  
place. If you want the arpeggio to sound using only the notes  
that you actually play, set this parameter to 0. To have the  
arpeggio sound using the notes you play and notes 1 octave  
higher, set this parameter to +1. A setting of -1 will make the  
arpeggio sound using the notes you play and notes l octave  
lower.  
BASS+CHORD15: The lowest note that is pressed and  
other notes will sound as a chord.  
BASS+UP18:  
The lowest note that is pressed and  
other notes will sound as an  
arpeggio.  
BASS+RANDOM13: The lowest note that is pressed and  
other notes will sound randomly.  
TOP+UP16:  
The highest note that is pressed and  
other notes will sound as an  
arpeggio.  
Mo tif  
Sets the order in which notes of the chord will sound. Some  
settings will not be available depending on the Style  
parameter setting.  
BASS+UP+TOP:  
Simulated fingering of folk guitars  
three-finger picking technique.  
SINGLE UP:  
Notes will sound singly, starting  
from the lowest key pressed.  
Notes will sound singly, starting  
from the highest key pressed.  
Be a t Pa tte rn  
SINGLE DOWN:  
Select the beat pattern from the choices below. This setting  
will affect the location of the accent and length of the notes to  
determine the beat (rhythm).  
SINGLE UP&DOWN: Notes will sound singly, starting  
from the lowest key pressed, going  
Some settings will not be available depending on the Style  
parameter setting.  
up and then back down.  
SINGLE RANDOM:  
DUAL UP:  
Notes will sound singly in random  
order.  
1/4, 1/6, 1/8, 1/12, 1/16 13, 1/32 13, PORTA-A 0111,  
PORTA-B 0115, SEQ-A 17, SEQ-B 15, SEQ-C 12,  
SEQ-D 18, ECHO 13, MUTE 0116, STRUM18,  
REGGAE12, REFRAIN12, PERC14, WALKBS, HARP,  
BOUND, RANDOM, BOSSA NOVA, SALSA 14, MAMBO  
12, CLAVE, REV CLA, GUIRO, AGOGO, SAMBA, TANGO  
14, HOUSE 12  
Notes will sound in pairs, starting  
from the lowest key pressed.  
Notes will sound in pairs, starting  
from the highest key pressed.  
Notes will sound in pairs, starting  
from the lowest key pressed, going  
up and then back down.  
DUAL DOWN:  
DUAL UP&DOWN:  
Acce n t Ra te  
Modifies the strength of accents and the length of the notes to  
adjust the groovefeel of the arpeggio. A setting of 100%  
will produce the most pronounced groove feel.  
DUAL RANDOM:  
TRIPLE UP:  
Notes will sound in pairs, in random  
order.  
Notes you press will sound three at a  
time, from low to high.  
Sh u ffle Ra te  
TRIPLE DOWN:  
Notes you press will sound three at a  
time, from high to low.  
This parameter allows you to modify the timing of an up-  
beat between two down-notes next to each other, to create  
shuffle rhythms. With a setting of 50%, the notes will be  
spaced evenly. Higher values will give more of a dotted”  
(shuffle) feel.  
TRIPLE UP&DOWN: Notes you press will sound three at a  
time, from low to high and then back  
down from high to low.  
TRIPLE RANDOM:  
Notes you press will sound three at a  
time, in random order.  
Ke y Ve lo city  
Sets the force of the chord. If you wish to use the velocity at  
which the notes are actually played, set this parameter to  
REAL. To use a constant velocity regardless of the force with  
which you play the keyboard, choose a desired value from 1–  
127.  
NOTE ORDER:  
Notes will sound in the order that  
they were pressed. Up to 32 notes can  
be stored, so you can create melody  
lines by pressing keys in the  
appropriate order.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Pa rt (Arp e g g io Pa rt)  
HO LD PEDAL  
When using a Layer performance, you can use this parameter  
to specify the Part for playing an arpeggio. Parts other than  
that you specify will sound as you play on the keyboard.  
Set the function of the pedal connected to the HOLD PEDAL  
jack.  
O u tp u t (Pe d a l O u tp u t)  
* This setting will be invalid if Single performance, Patch mode or  
Rhythm Set mode is selected.  
Select the sound source(s) (the internal sound source and/ or  
external sound sources connected to MIDI OUT connector)  
which will be controlled by the pedal.  
Te m p o  
OFF: Neither will be controlled.  
Sets the speed of the arpeggio. This setting is the same as the  
tempo of the song. Changing this setting will also affect the  
songs playback tempo.  
INT:  
Only the internal sound source will be controlled.  
MIDI: Only external sound sources will be controlled.  
BOTH: Both the internal sound source and external sound  
sources will be controlled.  
When the Clock Source parameter (SYSTEM/ SETUP/  
SYSTEM SETUP) is set to INT, the display will indicate  
Tempo(=SYS), and this will be the same value as the system  
tempo. With a setting of MIDI, the display will indicate  
Tempo(=EXT), and you will be synchronized to the clock of  
the external MIDI device.  
Po la rity (Pe d a l Po la rity )  
This parameter switches the polarity of the Hold pedal. On  
some pedals, the electrical signal output by the pedal when it  
is pressed or released is the opposite of other pedals. If your  
pedal has an effect opposite of what you expect, set this  
parameter to REVERSE. If you are using a Roland pedal (that  
Ke y b o a rd a n d Co n tro lle rs  
Se ttin g s (CO N TRO L)  
has no polarity switch), set this parameter to STANDARD  
.
KEYBO ARD  
CO N TRO L PEDAL  
Assign the function of the pedals connected to the  
Tra n sp o se (Tra n sp o se Sw itch / Va lu e )  
If you wish to transpose the range of the keyboard, turn this  
switch ON and set the desired amount of transposition (in  
semitone steps). Tonic is indicated in parentheses ( ).  
CONTROL PEDAL jack.  
Assig n (Pe d a l Assig n )  
Select the function controlled by the pedal.  
* The transposed note name will be shown in the lower right of the  
Performance/Patch/Rhythm Set play display.  
CC0195:  
Controller numbers 195 (except for 6, 3263).  
PITCH BEND: Pitch bend  
* When transposing the keyboard range, press [TRANSPOSE]  
and indicator lights.  
AFTERTOUCH: Aftertouch  
PROG-UP:  
Every press of the pedal selects the next  
Performance number, Patch number, or  
Rhythm Set.  
* To change transpose amount on a PLAY display, hold down  
[TRANSPOSE] and press [-OCT] or [+OCT].  
PROG-DOWN: Every press of the pedal selects the  
previous Performance number, Patch  
number, or Rhythm Set.  
Se n s (Ke y b o a rd Se n sitivity )  
Select the keyboard sensitivity.  
LIGHT: light  
TAP-TEMPO:  
Tap tempo (a tempo specified by the  
interval at which you press the pedal).  
Each pedal press raises the key range in  
octave steps (up to 3 octaves higher).  
Each pedal press lowers the key range in  
octave steps (up to 3 octaves lower).  
MEDIUM: normal  
HEAVY: heavy  
OCT-UP:  
Ve l (Ke y b o a rd Ve lo city )  
Specify the velocity value that will be transmitted when you  
play the keyboard. If you want the actual keyboard velocity  
to be transmitted, set this to REAL. If you want a fixed  
velocity value to be transmitted regardless of how you play,  
specify the desired value.  
OCT-DOWN:  
O u tp u t (Pe d a l O u tp u t)  
Select the sound source(s) (the internal sound source and/ or  
external sound sources connected to MIDI OUT connector)  
which will be controlled by the pedals.  
Aft (Afte rto u ch Se n sitivity )  
Specify the Aftertouch sensitivity. Higher values will allow  
Aftertouch to be applied more easily. Normally you should  
leave this set to 100.  
OFF: Neither will be controlled.  
INT:  
Only the internal sound source will be controlled.  
MIDI: Only external sound sources will be controlled.  
BOTH: Both the internal sound source and external sound  
sources will be controlled.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Po la rity (Pe d a l Po la rity )  
CO N TRO L SO URCE  
This parameter switches the polarity of the pedals. On some  
pedals, the electrical signal output by the pedal when it is  
pressed or released is the opposite of other pedals. If your  
pedal has an effect opposite of what you expect, set this  
parameter to REVERSE. If you are using a Roland pedal (that  
Select the type of MIDI message that will be used to control  
each of the following functions.  
Ho ld (Ho ld Co n tro l So u rce )  
Select the type of pedal message that will be used to hold the  
current parameter values.  
has no polarity switch), set this parameter to STANDARD  
.
OFF:  
not used  
HOLD1: Hold 1 (controller number 64)  
C1 / C2 / C3 / C4 ASSIGN  
(C1 / C2 / C3 / C4 Slid e r Assig n )  
SOST:  
SOFT:  
Sostenuto (controller number 66)  
Soft pedal (controller number 67)  
These parameters set the functions controlled by the C1C4  
HOLD2: Hold 2 (controller number 69)  
sliders.  
Pe a k (Pe a k Co n tro l So u rce )  
Select the type of pedal message that will used to hold the  
highest received parameter values.  
Assig n (C1 / C2 / C3 / C4 Slid e r Assig n )  
Select the function controlled by each slider.  
CC0195:  
Controller numbers 195 (except for 6, 3263).  
OFF:  
not used  
PITCH BEND: Pitch bend  
HOLD1: Hold 1 (controller number 64)  
AFTERTOUCH: Aftertouch  
SOST:  
SOFT:  
Sostenuto (controller number 66)  
Soft pedal (controller number 67)  
* Depending on the functions being controlled, the value may  
remain unchanged when the slider is moved, even if the Patch or  
Performance is switched.  
HOLD2: Hold 2 (controller number 69)  
Vo lu m e (Vo lu m e Co n tro l So u rce )  
Specify whether or not Expression messages (controller  
number 11) will affect the volume of a Patch or Part as well  
as Volume messages (controller number 7).  
VOLUME: Only Volume messages and not Expression  
messages will affect the volume.  
O u tp u t (C1 / C2 / C3 / C4 Slid e r O u tp u t)  
Select the sound source(s) (the internal sound source and/ or  
external sound sources connected to MIDI OUT connector)  
which will be controlled by the sliders.  
OFF: Neither will be controlled.  
INT:  
Only the internal sound source will be controlled.  
VOL&EXP: Both Volume messages and Expression  
messages will affect the volume.  
MIDI: Only external sound sources will be controlled.  
BOTH: Both the internal sound source and external sound  
sources will be controlled.  
Afte rto u ch (Afte rto u ch Co n tro l So u rce )  
Specify the type(s) of aftertouch message that will affect the  
internal sound source.  
SYS-CTRL ASSIGN (Sy ste m Co n tro l Assig n )  
CHANNEL: Channel pressure  
Co n tro l 1 / 2 (Sy ste m Co n tro l Assig n 1 / 2 )  
These settings allow you to choose two controllers for  
common use when controlling the parameters of a Patch or  
Performance. The settings in each Patch (or Performance)  
will determine whether the two controllers you choose here  
will actually be used. You will also need to specify for each  
Patch (or Performance) the parameters that will be  
controlled.  
(the aftertouch that applies equally to all keys)  
POLY:  
Polyphonic key pressure (the aftertouch that  
applies independently to each key)  
CH&POLY: Channel pressure and Polyphonic key pressure  
* The XP-30’s keyboard is not able to transmit Polyphonic Key  
Pressure messages.  
CC0195:  
Controller numbers 195 (except for 6, 3263).  
PITCH BEND: Pitch bend  
AFTERTOUCH: Aftertouch  
* To use the selected controllers, you need to make System  
settings and Patch/Performance settings so that the MIDI  
messages transmitted by the selected controllers will be received.  
* For many control change messages, the function performed by  
each number is defined in the MIDI specification. These settings  
allow you to use control change messages without regard to  
their officially defined function, so please be aware of what you  
are doing.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Tx -Ch (Pa tch Mo d e Tra n sm it Ch a n n e l)  
MIDI Se ttin g s (MIDI)  
These parameters determine MIDI channel settings and how  
exclusive data is handled.  
This parameter selects the transmit channel for MIDI  
messages in Patch mode. If you do not want to transmit  
MIDI messages to external MIDI devices, turn this parameter  
off. If you want the transmit channel to always match the  
Patch Mode Receive Channel, set this parameter to Rx-Ch.  
* The first display of the MIDI group will be different depending  
on the mode you were in when you pressed [SYSTEM] (Patch  
mode/Performance mode/GM mode).  
Lo ca l (Lo ca l Sw itch )  
PERFO RM MIDI (Pe rfo rm a n ce MIDI)  
Make MIDI settings for Performance mode. To make these  
settings, press [SYSTEM] when you are in Performance mode,  
and then press [MIDI] located in the row of function buttons.  
Specify whether or not the controller section will be  
connected to the internal sound source (all Parts). Normally  
you will leave this ON, but if you wish to use the XP-30s  
keyboard and controllers to control only external sound  
sources, turn this OFF.  
Co n tro l Ch a n n e l (Pe rfo rm a n ce Co n tro l Ch a n n e l)  
Select the receive channel used for selecting Performances via  
MIDI (Program Change and Bank Select messages). If you do  
not wish to use MIDI messages to select Performances, turn  
this OFF. If you set this to the same channel as the receive  
channel of a Part, Performance selection will take priority and  
it will not be possible to select Patches on that Part via MIDI.  
Re m o te (Re m o te Ke y b o a rd Sw itch )  
Turn this parameter on when you want to use an external  
MIDI keyboard in place of the XP-30s keyboard. In this case,  
the transmit channel of the external MIDI keyboard can be  
set to any channel. Normally you will leave this parameter  
off.  
* The MIDI Receive Channel of each Part is set independently for  
each Performance.  
GM MIDI  
Make MIDI settings for GM mode. To make these settings,  
press [SYSTEM] when you are in GM mode, and then press  
[MIDI] located in the row of function buttons.  
Lo ca l (Lo ca l Sw itch )  
Specify whether or not the controller section will be  
connected to the internal sound source (all Parts). Normally  
you will leave this ON, but if you wish to use the XP-30s  
keyboard and controllers to control only external sound  
sources, turn this OFF.  
Lo ca l (Lo ca l Sw itch )  
Specify whether or not the controller section will be  
connected to the internal sound source (all Parts). Normally  
you will leave this ON, but if you wish to use the XP-30s  
keyboard and controllers to control only external sound  
sources, turn this OFF.  
* If you want the keyboard controller section to be disconnected  
only from a specific Part or Parts, use the Local parameter  
(PERFORM/MIDI/MIDI).  
RECEIVE MIDI  
Re m o te (Re m o te Ke y b o a rd Sw itch )  
Turn this parameter on when you want to use an external  
MIDI keyboard in place of the XP-30s keyboard. In this case,  
the transmit channel of the external MIDI keyboard can be set  
to any channel. Normally you will leave this parameter off.  
Select whether or not to receive MIDI messages to select  
Patches, Rhythm Sets, or Performances.  
Pro g ra m Ch a n g e  
(Re ce ive Pro g ra m Ch a n g e Sw itch )  
If you want Program Change messages to be received, turn  
this ON. If not, turn it OFF.  
* Set this parameter ON if you want performance using the  
Arpeggiator to be controlled by an external MIDI device.  
* When the Remote keyboard switch is on, all messages that arrive  
at MIDI IN are output from MIDI OUT.  
Ba n k Se le ct (Re ce ive Ba n k Se le ct Sw itch )  
If you want Bank Select messages to be received, turn this  
ON. If not, turn it OFF.  
PATCH MIDI  
Make MIDI settings for Patch mode. To make these settings,  
press [SYSTEM] when you are in Patch mode, and then press  
[MIDI] located in the row of function buttons.  
TRAN SMIT MIDI  
Specify how MIDI messages will be transmitted.  
Pro g ra m (Tra n sm it Pro g ra m Ch a n g e Sw itch )  
If you want Program Change messages to be transmitted,  
turn this ON. If not, turn it OFF.  
Rx -Ch (Pa tch Mo d e Re ce ive Ch a n n e l)  
Select the channel on which MIDI messages will be received  
in Patch mode.  
Ba n k Se l (Tra n sm it Ba n k Se le ct Sw itch )  
If you want Bank Select messages to be transmitted, turn this  
ON. If not, turn it OFF.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
Active Se n sin g (Tra n sm it Active Se n sin g Sw itch )  
If you want Active Sensing messages to be transmitted, turn  
this ON. If not, turn it OFF.  
Ph ra se Pre vie w Se ttin g s  
(PREVIEW )  
Specify how the phrase will play when you press [PHRASE  
PREVIEW].  
SYS-EXC MIDI (Ex clu sive MIDI)  
Specify how Exclusive messages will be transmitted and  
received.  
PREVIEW MO DE  
Mo d e (Pre vie w So u n d Mo d e )  
SINGLE: The notes specified by Note 14 will sound  
successively one by one.  
De vice # (Ex clu sive De vice ID N u m b e r)  
When you want to transmit or receive Exclusive messages,  
set this parameter to match the Device ID number of the  
other MIDI device.  
CHORD: The notes specified by Note 14 will sound  
simultaneously.  
PHRASE: The phrase prepared for the Patch type (category)  
will sound.  
Rx .Ex c (Re ce ive Ex clu sive Sw itch )  
If you want Exclusive messages to be received, turn this ON.  
If not, turn it OFF.  
PREVIEW KEY  
Tx .Ed it (Tra n sm it Ed it Da ta Sw itch )  
N o te 1 4 (Pre vie w N o te Se t 1 4 )  
Specify the pitch (C-1G9) of the four notes that will sound  
when Mode (Preview Sound Mode) is set to either SINGLE  
or CHORD.  
If you want Exclusive messages to be transmitted for each  
change you make while editing a Patch, Performance, or  
Rhythm Set, turn this ON. If not, turn it OFF.  
Rx .GM (Re ce ive GM Ex clu sive Sw itch )  
If you want GM-related Exclusive messages to be received,  
turn this ON. If not, turn it OFF.  
* If PHRASE is selected for Mode, these settings will have no  
effect.  
* For details on the GM MIDI messages, refer to “Chapter 5.  
Specify the velocity (0127) of the four notes that will sound  
when Mode (Preview Sound Mode) is set to either SINGLE  
or CHORD.  
BAN K-SEL GRO UP (Ba n k Se le ct Gro u p )  
Each Performance has a Bank Select Group setting  
(PERFORM/ MIDI/ TRANSMIT). The Bank Select Group  
parameter of each Performance specifies how Bank Select  
messages are transmitted when the Performance is selected.  
Here, you can specify the actual Bank Select Number that is  
transmitted for each of the BS17 selections that were made  
in Performance mode.  
* If PHRASE is selected for Mode, these settings will have no  
effect.  
Ad ju stin g Tu n in g (TUN E)  
Parameters in this group adjust the tuning of the internal  
sound source, or change the temperament of the keyboard.  
* The SCALE display of TUNE group will be different depending  
on the mode you were in when you pressed [SYSTEM].  
N u m b e r (Ba n k Se le ct Gro u p N u m b e r)  
Select the Bank select group you wish to set. The contents of  
each BS number are determined by the following settings for  
Switch, MSB and LSB.  
TUN E  
Ma ste r (Ma ste r Tu n e )  
This parameter tunes the internal sound source. The  
displayed value indicates the pitch (frequency) of the A4 key.  
Sw itch (Ba ck Se le ct Tra n sm it Sw itch )  
If you want the selected Bank select group to transmit its  
assigned Bank Select number, turn this ON. If you do not  
want the selected BS number to transmit a Bank Select  
message, turn this OFF.  
Ke y Sh ift  
Adjust the pitch of the internal sound source in semitone  
steps.  
MSB (Ba n k Se le ct MSB)  
Sca le Tu n e (Sca le Tu n e Sw itch )  
Specify the MSB of the Bank Select number transmitted by  
the selected BS number.  
Turn this ON when you wish to play a scale other than equal  
temperament. You can specify one scale for Patch mode and  
one scale for Performance mode/ GM mode. To set the tuning  
of each note in the scale, use the following SCALE display.  
LSB (Ba n k Se le ct LSB)  
Specify the LSB of the Bank Select number transmitted by the  
selected BS number.  
* The selected scale is used even for MIDI messages received from  
an external MIDI device.  
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Ch a p te r 3 . Cre a tin g Yo u r O w n So u n d s  
PATCH SCALE  
KEY SCALE  
Pro g ra m Ch a n g e (PGM CHN G)  
TRAN SMIT P.C  
If you wish to define a scale for use in Patch mode, press  
[SYSTEM] while in Patch mode, and then press [TUNE] located  
in the row of function buttons. to access the PATCH SCALE  
display. If you wish to define a scale for use in Performance  
mode/ GM mode, press [SYSTEM] while in Performance mode,  
and then press [TUNE] located in the row of function buttons  
to access the KEY SCALE display. To make settings for another  
Part, use the cursor buttons to select the desired Part.  
Define a scale by specifying how much the pitch will differ  
from the equal tempered pitch (in steps of 1 cent). In Patch  
mode there are separate screens for the white keys and black  
keys, and the settings for one octave (CG) will determine  
the tuning for all octaves. In Performance mode/ GM mode,  
you can make settings for each key in each Part.  
(Tra n sm it Pro g ra m Ch a n g e )  
When you want to transmit MIDI messages (Program  
Change and Bank Select) to select sounds on an external  
MIDI device, make settings in this display and then press the  
ENTER button.  
Ch a n n e l (Tra n sm it MIDI Ch a n n e l)  
Select the channel on which the MIDI message will be  
transmitted.  
P.C# (Tra n sm it Pro g ra m Ch a n g e )  
Select the Program Number you wish to transmit.  
Bn k -MSB (Tra n sm it Ba n k Se le ct MSB)  
Select the MSB (control number 0) of the Bank Select number  
you wish to transmit.  
* One cent is 1/100th of a semitone.  
Bn k -LSB (Tra n sm it Ba n k Se le ct LSB)  
Select the LSB (control number 32) of the Bank Select number  
you wish to transmit.  
Eq u a l Te m p e ra m e n t  
This scale divides an octave into 12 equal parts for the  
tuning system that is most widely used in Western  
music. The XP-30 employs equal temperament when  
the Scale Tune Switch is set OFF.  
Ch e ck in g Th in g s Su ch a s th e  
In sta lla tio n Sta tu s o f W a ve  
Ex p a n sio n Bo a rd s (IN FO )  
Pu re Te m p e ra m e n t (To n ic is C)  
With this tuning, the three fundamental chords sound richer  
compared to equal temperament. This effect only applies to  
one key, and transposition makes the chord ambiguous.  
IN FO EXP (In fo rm a tio n Ex p a n sio n Bo a rd )  
The names of Wave Expansion Boards installed in slots EXP-  
D and E are displayed. Slots without any boards installed are  
indicated ----------------.”  
Ara b ia n Sca le  
In this scale, E and B are a quarter-note lower and C#, F#  
and G# are quarter-note higher compared to equal  
temperament. The intervals between G and B, C and E, F  
and G#, A# and C#, and D# and F# have a natural third (the  
interval between a major third and a minor third). With the  
XP-30, you can play Arabian scale in G, C and F keys.  
* If for both Expansion D: and Expansion E: an identically named  
Wave Expansion Board is displayed, it will be possible to select  
data only from the Wave Expansion Board installed in the EXP-  
D slot. Also, the XP-30 already contains the data of the three  
Wave Expansion Boards listed below, and if the names of any of  
these Wave Expansion Boards are displayed, it will be possible  
to select only the onboard data (XP-A–C).  
<Examples>  
-
-
-
SR-JV80-09 Session(XP-A)  
Note  
Equal  
Puretemperament Arabian scale  
(tonic C)  
name temperament  
SR-JV80-02 Orchestral(XP-B)  
SR-JV80-11 Techno Collection(XP-C)  
C
0
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
C#  
D
-8  
BATTERY CHECK  
+4  
The XP-30 contains a battery that backs up the data in  
internal memory. This display allows you to check the  
battery voltage. If the display indicates OK, there is sufficient  
battery voltage. If the display indicates LOW, the battery  
voltage has run down. Contact your nearby Roland service  
station to have the battery replaced.  
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
F
F#  
G
-10  
+2  
+43  
-4  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
Bb  
B
-10  
-49  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
The Utility mode allows you to store Patch/ Performance/  
Ba sic Pro ce d u re in Utility /  
Rhythm Set settings (Write), and transmit data (Data  
Ca rd Mo d e  
Transfer), as well as other global XP-30 memory settings.  
* In order to use a memory card, you must first turn off the  
power, and then insert a memory card into the card slot.  
Ab o u t Utility / Ca rd Mo d e  
fig.4-02  
The XP-30 goes into Utility/ Card mode if you press [UTIL/  
CARD]. The indicator will blink.  
Utility/ Card mode offers nine functions categorized into two  
groupsUTIL 1 and UTIL 2.  
UTIL 1 (Utility 1 )  
fig.3-20  
W RITE  
1 . Press [UTIL/ CARD] so its indicator blinks.  
This function writes Patch, Performance or Rhythm Set  
The XP-30 will switch to Utility/ Card mode.  
fig.3-20  
settings youve modified into user memory (p. 116).  
CO PY  
This function copies data from a Patch, Performance or  
* The type of data that will be written, copied and initialize  
Rhythm Set into the current Patch, Performance or Rhythm  
depends on the mode you are in when you press [UTIL/CARD].  
Set (p. 117).  
2 . Press [ ] or [ ] to select the group (UTIL 1, UTIL 2)  
IN IT (In itia lize )  
This resets parameters of the current Patch, Performance or  
containing the function you want.  
Rhythm Set to default factory settings (p. 119).  
3 . Use [ ] or [ ] to select the desired function (the  
function name will blink), and press [ENTER].  
XFER (Da ta Tra n sfe r)  
This function transmits Patch, Performance, Rhythm Set or  
System settings to an external MIDI device (p. 119).  
The display of the function youve selected will appear.  
numeric keys or function buttons to specify the number of the  
function.  
PRO TECT (Use r Me m o ry Pro te ct)  
This function prevents user memory from being accidentally  
rewritten (p. 121).  
* If you selected the UTIL 2 group function “1: CARD,” the  
CARD display will appear. Here you can once again select the  
desired function.  
UTIL 2 (Utility 2 )  
fig.4-01  
4 . Set parameters as necessary on each functions display.  
* To cancel the operation, press [EXIT].  
5 . Press [ENTER] to execute the function.  
When the operation is completed, the display will briefly  
indicate COMPLETED.”  
CARD  
Here you can make settings related to memory cards (p. 121).  
LO AD  
6 . To return to the UTIL 1 or UTIL 2 displays, press [EXIT].  
To return to the display of the previous mode, press  
[UTIL/ CARD] to make the indicator go dark.  
This function loads data from memory card into the XP-30s  
memory (p. 122).  
SAVE  
This function saves data to memory card (p. 122).  
FACTO RY RESET  
This function resets all the settings stored in the XP-30 to the  
factory default settings (p. 123).  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
Sto rin g So u n d Da ta in Use r  
Me m o ry (W RITE)  
Th e Co m p a re Fu n ctio n  
The Compare function allows you to play the Patch  
currently occupying the writing destination, so that you  
can check whether you really want to overwrite it. To  
play the Patch of the writing destination, press  
[UNDO/ COMPARE] to access the PATCH COMPARE  
display. You can select the writing destination Patch in  
this display as well. After selecting the writing  
destination Patch, press [EXIT] to return to the previous  
If you turn the power off or select another Patch,  
Performance, or Rhythm Set after you have modified a Patch,  
Performance, or Rhythm Set settings, the modified data will  
be lost. If you wish to keep the data, store it into user  
memory.  
In te rn a l W rite Pro te ct  
display.  
fig.4-05.e[  
An Internal Write Protect setting is provided to  
prevent the settings in user memory from being  
overwritten accidentally. When rewriting user memory  
settings, you need to turn off Internal Write Protect. If  
you attempt to write data when Internal Write Protect is  
Writing destination Patch (group, number, name)  
* Please be aware that when the Compare function is used to  
on, the following display will appear.  
fig.3-22  
play a Patch, it may sound slightly different than when it  
is played normally.  
Change the displayed ON to OFF and press [ENTER] to  
turn Internal Write Protect off. Press [ENTER] once  
again, and the data will be written into user memory.  
Once you turn Internal Write Protect off, it will remain  
off until the XP-30s power is turned off.  
Rh y th m Se t W rite  
The settings of the current Rhythm Set will be written into  
user memory. Press [UTIL/ CARD] in Rhythm Set mode,  
then perform Write operation.  
fig.4-06.e  
Pe rfo rm a n ce W rite  
The settings of the current Performance will be written into  
user memory. Press [UTIL/ CARD] in Performance mode,  
Writing destination Rhythm Set (group, number, name)  
* By holding down [SHIFT] and pressing [UTIL/CARD], you  
can move directly to the RHYTHM WRITE display.  
and perform Write operation.  
fig.4-03.e  
Th e Co m p a re Fu n ctio n  
The Compare function allows you to play the Rhythm  
Set currently occupying the writing destination, so that  
you can check whether you really want to overwrite it.  
To play the Rhythm Set of the writing destination, press  
[UNDO/ COMPARE] to access the RHYTHM  
COMPARE display. You can select the writing  
destination Rhythm Set in this display as well. After  
selecting the writing destination Rhythm Set, press  
Writing destination Performance (group, number, name)  
* By holding down [SHIFT] and pressing [UTIL/CARD], you  
can move directly to the PERFORM WRITE display.  
Pa tch W rite  
The settings of the current Patch will be written into user  
memory. Press [UTIL/ CARD] in Patch mode, then perform  
Write operation.  
[EXIT] to return to the previous display.  
fig.4-04.e  
fig.4-07.e  
Writing destination Patch (group, number, name)  
* By holding down [SHIFT] and pressing [UTIL/CARD], you  
can move directly to the PATCH WRITE display.  
Writing destination Rhythm Set (group, number, name)  
* Please be aware that when the Compare function is used to  
play a Rhythm Set, it may sound slightly different than  
when it is played normally.  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
Pe rfo rm a n ce N a m e Co p y  
The name of a Performance will be copied to the current  
Co p y in g So u n d So u rce  
Se ttin g s (CO PY)  
Performance.  
fig.4-11.e  
This function lets you copy data of any Patch, Performance,  
or Rhythm Set into the current Patch, Performance, or  
Rhythm Set. Using this function effectively makes editing  
easier.  
Copy source Performance (group, number, name)  
Pa tch Co p y  
When you want to copy Patch settings to the current Patch,  
press [UTIL/ CARD] in Patch mode and perform Copy  
operation.  
Pe rfo rm a n ce Co p y  
To copy the settings of a Performance, press [UTIL/ CARD]  
in Performance mode, then perform Copy operation.  
Pe rfo rm a n ce Pa rt Co p y  
The Part settings of a Performance will be copied to the Part  
Pa tch To n e Co p y  
Tone settings of a Patch will be copied to the Tone you  
you specify of the current Performance.  
fig.4-08.e  
specify of the current Patch.  
fig.4-12.e  
Copy source Performance  
(group, number)  
Copy source  
Performance name  
Copy source Patch  
(group, number)  
Copy source Patch name  
Copy destination Tone  
Copy source Part Copy destination Part  
* To specify the currently selected Performance as the copy source,  
set Source to TEMP.  
Copy source Tone  
* To specify the currently selected Patch as the copy source, set  
Source to TEMP.  
* When the Copy operation is executed, an “*will be displayed  
in front of the copy-destination part name.  
* When the Copy operation is executed, an “*will be displayed  
in front of the copy-destination tone.  
Pe rfo rm a n ce Effe cts Co p y  
The effects settings of a Performance or Patch will be copied  
Pa tch Effe cts Co p y  
The effects settings of a Patch or Performance will be copied  
to the current Performance.  
fig.4-09.e  
to the current Patch.  
fig.4-13.e  
Copy source Copy source Patch/Performance  
(group, number, name)  
Copy source Copy source Patch/Performance  
(group, number, name)  
Press [ ] to move to the next display, and then select the  
Press [ ] to move to the next display, and then select the  
contents of the effect that you wish to copy.  
fig.4-10.e  
contents of the effect that you wish to copy.  
fig.4-14.e  
Copy type  
Copy type  
ALL:  
EFX:  
Multi-effects, chorus, and reverb settings  
Multi-effects settings  
ALL:  
EFX:  
Multi-effects, chorus, and reverb settings  
Multi-effects settings  
CHORUS: Chorus settings  
CHORUS: Chorus settings  
REVERB: Reverb settings  
REVERB: Reverb settings  
CHO&REV: Chorus and reverb settings  
CHO&REV: Chorus and reverb settings  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
Rh y th m Se t Co p y  
Th e Co m p a re Fu n ctio n  
When you want to copy Rhythm Set settings to the current  
Rhythm Set, press [UTIL/ CARD] in Rhythm Set mode and  
perform Copy operation.  
For the Patch Tone Copy and Patch Effect Copy  
operations, you can use the Compare function.  
The Compare function allows you to play the Patch  
currently occupying the copy source. To play the Patch  
of the copy source, press [UNDO/ COMPARE] to access  
the PATCH COMPARE display. The copy-source Patch  
can be changed in this display as well, but it is not  
possible to select patches from XP-AE. After selecting  
the copy source Patch, press [EXIT] to return to the  
Rh y th m Ke y Co p y  
Individual key settings in a Rhythm Set will be copied to  
each key in the current Rhythm Set.  
fig.4-17.e  
previous display.  
fig.4-15.e  
Copy source Rhythm Set  
(group, number)  
Copy source  
Rhythm Set name  
Copy source Key  
Copy destination Key  
* The copy source and copy destination Key parameters can also  
be set by pressing a key on the keyboard.  
Copy source Patch (group, number, name)  
* The Compare function cannot be used with Patch Tone  
* When the Copy operation is executed, an “*will be displayed  
in front of the copy-destination key.  
Copy if either TEMP or an XP-A–E patch is selected as  
the copy source patch (Source).  
* The Compare function cannot be used with Patch Effect  
Copy if PERFORM is selected as the copy source (Source).  
Th e Co m p a re Fu n ctio n  
The Compare function can be used during the Rhythm  
Key Copy operation.  
* Please be aware that when the Compare function is used to  
play a Patch, it may sound slightly different than when it  
is played normally.  
The Compare function allows you to play the Rhythm  
Set currently occupying the copy source. To play the  
Rhythm Set of the copy source, press [UNDO/  
COMPARE] to access the RHYTHM COMPARE  
display. The copy-source Rhythm Set can be changed in  
this display as well, but it is not possible to select  
patches from XP-AE. After selecting the copy source  
Rhythm Set, press [EXIT] to return to the previous  
Pa tch N a m e Co p y  
The name of a Patch will be copied to the current Patch.  
fig.4-16.e  
display.  
fig.4-18.e  
Copy source Patch (group, number, name)  
Copy source Rhythm Set (group, number, name)  
* If one of the XP-A–E Rhythm Sets is selected as the copy-  
source Rhythm Set (Source), the Compare function is not  
available.  
* Please be aware that when the Compare function is used to  
play a Rhythm Set, it may sound slightly different than  
when it is played normally.  
Rh y th m Se t N a m e Co p y  
The name of a Rhythm Set will be copied to the current  
Rhythm Set.  
fig.4-19.e  
Copy source Rhythm Set (group, number, name)  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
Rh y th m Se t In itia lize  
To initialize Rhythm Set settings, press [UTIL/ CARD] in  
Rhythm Set mode and execute initialization.  
In itia lizin g So u n d So u rce  
Se ttin g s (IN IT)  
The Rhythm Set Initialize operation can also be used to  
initialize the settings of only an individual percussion  
instrument sound (key) that you specify. In this case, move  
the cursor to Key, and select the percussion instrument  
sound that you wish to initialize. You can specify the  
percussion instrument sound either from the keyboard, or by  
This function resets settings of the current Patch,  
Performance, or Rhythm Set to a standard value or to factory  
default settings.  
* Only current data will be initialized, and data resident in user  
memory will not be rewritten. To reset all settings to factory  
defaults, execute Factory Reset (UTILITY/UTIL 2/FACTORY  
RESET).  
pressing TONE SELECT [1][4].  
fig.4-22  
Data can be initialized in two ways depending on the  
application.  
Mo d e (In itia lize Mo d e )  
DEFAULT: Resets current data to the standard values called  
Initial data(INIT PATCH, INIT PERFORM or  
INIT SET). This mode is selected when creating  
sound from scratches.  
Tra n sm ittin g So u n d Se ttin g s  
(XFER)  
PRESET: Resets the current data in user memory to the  
factory settings.  
This function lets you transmit sound source or System  
settings that are in the XP-30s memory or stored on memory  
card to an external MIDI device or User memory.  
* If the current data is a Patch, Performance or Rhythm Set in  
preset memory (PR-A–PR-C, E, GM), and initialization is  
performed with PRESET specified, the data will be reset to the  
value of the correspondingly numbered user memory.  
Tra n sm ittin g Da ta to a n  
Ex te rn a l MIDI De vice  
Pe rfo rm a n ce In itia lize  
To initialize Performance settings, press [UTIL/ CARD] in  
The process of transmitting Patch, Performance, Rhythm Set  
or System data to an external MIDI device is called Bulk  
dump. This process is used when two XP-30s with the same  
Patch, Performance and/ or Rhythm Set settings are  
connected for performance or when recording Patch,  
Performance, Rhythm Set or System data into an external  
Performance mode and execute initialization.  
fig.4-20  
Pa tch In itia lize  
To initialize Patch settings, press [UTIL/ CARD] in Patch  
MIDI device as a backup for accidental data deletion.  
fig.4-23.e  
mode and execute initialization.  
fig.4-21  
Data type  
Source block  
Destination  
While data is being transmitted, the following display will  
appear.  
fig.4-24  
* To cancel data transmission, press [EXIT].  
* If you expect to successfully use settings that stipulate the use of  
XP-A/B/C waves and patches after they’ve been sent to another  
unit (XP-50/60/80; or JV-1010/1080/2080), you first need to  
make sure that the relevant Wave Expansion Boards are  
installed in the other unit.  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
Specifies the data to be transmitted through the combinations  
as shown below.  
Specifies the data to be transmitted through the combinations  
as shown below.  
For example, if you wish to transmit the USER group Patches  
001020, you would specify PATCH USER:001-020.”  
For example if you wish to transmit only the PR-A group  
Patch 001, specify PATCH PR-A:001-001”  
* If the specified data will not fit completely into the transmission  
destination, as much of the data as will fit will be transmitted,  
starting at the first number of the specified transmission  
destination.  
Type  
Block  
ALL  
USER  
TEMP  
PERFORM  
USER  
TEMP  
0132  
(Example)  
-PATCH  
+PATCH  
*1  
*2  
Block  
PATCH PR-A:001005  
Destination  
User:127  
CTRL  
PATCH  
USER  
TEMP  
001128  
If the above settings are made and transmission is  
executed, only the two PR-A group Patches 01 and 02 will  
be transmitted to USER group Patches 127 and 128.  
RHYTHM  
USER  
TEMP  
001002  
Type  
Block  
SYSTEM  
USER  
ALL  
PR-A  
PR-B  
*1  
*2  
The current Performance  
The current Performance and the Patch or Rhythm Set  
assigned to each Part of the Performance  
PERFORM  
USER  
0132  
0132  
**  
PR-A, B  
CARD  
*1  
Ty p e (Da ta Ty p e )  
Specify the type of data to be transmitted.  
PATCH  
USER  
001128  
001128  
001255  
001256  
001***  
**  
ALL:  
PERFORM: Performance  
PATCH: Patch  
Performance, Patch, and Rhythm Set  
PR-AC, GM, PR-E  
XP-A, B  
XP-C  
RHYTHM: Rhythm Set  
XP-D, E  
*2  
*1  
SYSTEM: System  
CARD  
RHYTHM  
SYSTEM  
USER  
001002  
001002  
001008  
001***  
**  
Blo ck (So u rce Blo ck )  
PR-AC, GM, PR-E  
XP-A, C  
Specify the source of the data to be transmitted.  
USER: Transmit the data from user memory.  
TEMP: Transmit the data from the temporary area.  
CTRL: Transmit messages for Performance bank select,  
Performance program change, and Volume and Pan  
messages for the Parts whose Rx parameter  
(PERFORM/ MIDI/ MIDI) is turned ON.  
XP-D, E  
*2  
*1  
CARD  
Card  
**  
*1  
*1  
*2  
Specified by file number  
Depends on the Wave Expansion Board installed  
De stin a tio n  
Ty p e (Da ta Ty p e )  
Set the transmission destination to MIDI.  
Specify the type of data to be transmitted.  
ALL:  
PERFORM: Performance  
PATCH: Patch  
Performance, Patch, and Rhythm Set  
Tra n sm ittin g Da ta to Use r  
Me m o ry  
You can transmit Patch, Performance or Rhythm Set settings  
to the user memory and System settings to the system  
memory. By loading sound data from memory card or Wave  
Expansion Boards to user memory, you can add many  
RHYTHM: Rhythm Set  
SYSTEM: System (other than sequencer section)  
different sounds to your performance.  
fig.4-27.e  
Data type  
Source block  
Destination  
1 2 0  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
Blo ck (So u rce Blo ck )  
Specify the source of the data to be transmitted.  
Me m o ry Ca rd -Re la te d  
Se ttin g s (CARD)  
USER:  
Data from user memory will be transmitted.  
PR-AC, E: Preset A/ B/ C/ E data will be transmitted.  
XP-30 can use an optional memory card (S2M-5 (2MByte) or  
S4M-5 (4MByte)).  
GM:  
GM data will be transmitted.  
Data from an Wave Expansion Board will be  
transmitted.  
XP-AE:  
Use this card when you wish to save data for which there is  
no more space in the internal USER group, or so that the data  
you created can be used on another XP-30.  
* XP-D, E can be selected only if the corresponding Wave  
Expansion Board is installed.  
Memory card must be formatted before they can be used.  
CARD:  
Performance/ Patch/ Rhythm Set/ System data  
stored on memory card will be transmitted.  
* When you select “1: CARD” in the UTIL 2 group, the following  
CARD display will appear. Select the function you wish to  
fig.4-29.e  
execute.  
fig.4-31  
File number File name  
De stin a tio n  
Set the transmission destination to USER.  
Be fo re Usin g a Me m o ry Ca rd  
* The power of the XP-30 must be turned off before inserting or  
removing a memory card. If a memory card is inserted when the  
power is turned on, the data in the memory card may be  
destroyed, or the memory card may become unusable.  
* If the Type parameter has been set to PERFORM, PATCH, or  
RHYTHM, specify the first number of the transmission  
destination.  
* Be sure to insert the memory card all the way into the slot.  
Pre ve n tin g Use r Me m o ry  
W ritin g O p e ra tio n (PRO TECT)  
* Do not touch the contacts of the memory card, or allow them to  
become soiled.  
* Never remove the memory card or turn off the power while an  
operation (formatting, or data read/write) is being performed on  
the memory card. Doing so will destroy the data in the memory  
card and/or render the memory card unusable.  
This function prevents user memory from being rewritten to  
ensure Patch, Performance or Rhythm Set data will not  
accidentally be lost.  
fig.4-30  
* If you affix the write protect label to the write protect area of the  
memory card, it will be impossible to format the card or write  
data to it. If you wish to format the card or write data to it, do so  
without the label affixed. For details on the write protect label,  
refer to the instruction included with your memory card.  
In te rn a l (In te rn a l W rite Pro te ct)  
The Internal write Protect setting prevents the Write  
operation from rewriting user memory. When this setting is  
ON, the data cannot be rewritten. When this is OFF, the data  
can be rewritten. When the XP-30s power is turned on, this  
setting is always turned ON, so you will need to turn it OFF  
before rewriting user memory settings. It is also possible to  
turn this setting OFF as part of the Write procedure.  
If you attempt to format the card or write data to it when the  
write protect label is affixed, the following message will  
appear.  
fig.4-32  
Ex clu sive (Ex clu sive Pro te ct)  
The Exclusive Protect setting prevents System Exclusive  
messages received from an external MIDI device from  
rewriting user memory settings. When this setting is ON, the  
data cannot be rewritten. When this is OFF, the data can be  
rewritten by an incoming exclusive message, even if the  
Internal Write Protect setting is ON.  
1 2 1  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
Fo rm a ttin g th e Me m o ry Ca rd  
Lo a d in g a File fro m Me m o ry  
Ca rd in to th e XP-3 0 (LO AD)  
fo r th e XP-3 0 (FO RMAT)  
This function initializes (formats) a memory card so that XP-  
30 data can be saved to it. Before a new memory card or a  
memory card used on another device can be used on the XP-  
30, it must be formatted on the XP-30.  
A data file containing Patch, Performance, Rhythm Set  
settings and System settings will be loaded into internal  
memory.  
* Loading a new file will rewrite data currently resident in  
memory. To keep existing data, save it to memory card before  
* Please be aware that formatting will erase all the data already  
resident on the memory card.  
fig.4-33  
loading new data.  
fig.4-38  
Re n a m in g a File (REN AME)  
This function changes the name of a file on the memory card.  
* If you wish to load only a portion of data from the file, refer to  
* A file name of up to eight characters can be assigned. For details  
on assigning a name, refer to “Assigning a Name” (p. 46).  
(SAVE)  
* File name extensions cannot be changed.  
fig.4-34.e  
Original file name  
New file name  
The Patch, Performance, Rhythm Set, and System settings in  
internal memory will be saved as a single file to memory  
card, with the name you specify.  
To overwrite a previously existing file on the memory card,  
select the file number of that file.  
fig.4-39  
De le tin g Un w a n te d File s  
(DELETE)  
Use this function to delete unwanted files from memory  
* Data files contain an entire set of parameter settings for the  
sound source. It is not possible to save individual Patches or  
Performances to memory card.  
card.  
fig.4-35  
* A file name of up to eight characters can be assigned. For details  
on assigning a name, refer to “Assigning a Name” (p. 46).  
The number of files that can be saved will depend on the  
memory card you use.  
Ch e ck in g th e Co n te n ts Me m o ry  
Ca rd (IN FO )  
S2M-5 (2MB type): approximately 29 files  
S4M-5 (4MB type): approximately 59 files  
This function displays the number of files on the memory  
card, the free area of the disk, and the size of each file.  
fig.4-36.e  
File number File name  
File size  
Number of files on memory card  
Free area  
1 2 2  
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Ch a p te r 4 . Me m o ry Se ttin g s (Utility / Ca rd Mo d e )  
Re ca llin g Fa cto ry De fa u lt  
Se ttin g s (FACTO RY RESET)  
This operation will restore all the data in the XP-30 to the  
factory settings.  
* If the XP-30 internal memory already contains important data  
that you have created, this operation will cause all of this data to  
be lost. If you wish to keep the data, you must save it on an  
optional memory card (p. 122) or on an external MIDI  
sequencer (p. 119).  
fig.4-40  
* If Internal Write Protect is turned ON, the following display  
will appear, and the Factory Reset operation will not be  
executed.  
fig.3-22  
Change the displayed ON to OFF and press [ENTER] to turn  
Internal Write Protect off.  
Are You Sure?will be displayed, press [ENTER].  
1 2 3  
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Ch a p te r 5 . Usin g th e XP-3 0 a s th e GM So u n d Mo d u le  
The XP-30 features a GM modea convenient way to play  
back or create GM score data (music files for GM sound  
GM Sy ste m O n Me ssa g e  
module). Youre able to play back commercial GM score data  
The GM System On message puts the unit in a state that  
releases and even modify various parameter settings for  
conforms to the GM System and initializes a GM-  
enhanced musical expression.  
compatible sound module.  
* If the Rx GM parameter (SYSTEM/MIDI/SYS-EXC  
En te rin g GM Mo d e  
MIDI) is set OFF, GM System On messages cannot be  
received.  
Use GM mode to place the XP-30s sound source in GM  
System compatible mode. Basically GM mode is similar to a  
special kind of Performance in which a GM System Rhythm  
Pla y in g Ba ck a GM Sco re  
Set is assigned to Part 10, and GM System Patches are  
When the XP-30 is in GM mode, it plays back GM scores  
assigned to other Parts. But however, you cant store GM  
correctly. But beyond this, the XP-30 provides many  
mode settings in user memory.  
extended features not defined in GM System specifications,  
fig.5-01.e  
and if you create music files using these extended features,  
your song may not play back correctly on other GM-  
compatible sound modules.  
GM Patch/Rhythm Set (number, group)  
Part number  
* The XP-30 is not compatible with the GS format (standard  
format for multitimbral sound sources advocated by Roland).  
Music files bearing the GS logo (GS music data) may therefore  
not play back correctly on the XP-30.  
The GM PLAY display shows a Patch or Rhythm Set  
assigned to each Part. Each time you enter GM mode, the GM  
Drum Set is assigned to Part 10, and Piano 1 is assigned to  
other Parts. You can also select other GM Patches and GM  
Drum Sets for each Part to match the performance.  
* The beginning of a GM score normally contains a GM System  
On message. So if you play back a GM score starting in the top  
of a song, XP-30 will switch itself to GM mode. But if you play  
back a GM score starting in the middle of a song, XP-30 may  
not switch itself to GM mode, and the GM score may not play  
back correctly. So to be safe, it’s recommended to manually set  
the XP-30 to GM mode before playing back a GM score.  
1 . Hold down [SHIFT] and press [PERFORM] to call up the  
GM PLAY display.  
When you switch the XP-30 into GM mode, the sound source  
initializes itself for basic GM System settings.  
2 . To change the current Part, press [ ] or [ ].  
3 . To change the GM Patch or GM Rhythm Set assigned to  
the Part, perform the same procedure as you do when  
you select a Patch or Rhythm Set.  
Mu tin g a Sp e cific Pa rt  
When you switch over to GM mode, all Parts will be set to  
receive MIDI messages. To turn off a specific Part so that it  
will not sound, set the Recieve Switch to OFF for the Part.  
In itia lizin g th e So u n d So u rce  
1 . Make sure that [EDIT] indicator is dark. If it is lit, press  
[EDIT] to turn it off.  
fo r GM Sy ste m Ba sic Se ttin g s  
To play back a GM score correctly, the sound source must  
first be initialized to basic GM system settings. The XP-30s  
sound source is initialized in the following situations:  
At this time, the function button indicators will indicate the  
on/ off status of each Part. When [1-8/ 9-16] indicator is dark,  
the function button indicators will indicate the status of Parts  
1-8. When [1-8/ 9-16] indicator is lit, the function button  
indicators will indicate the status of Parts 9-16. Lit is on, and  
dark is off.  
-
-
When the XP-30 is switched to GM mode  
When it receives a GM System On message from an  
external MIDI device  
-
When a GM System On message is encountered in the  
song data being played back  
2 . Press the function button to switch Parts on/ off.  
At power on  
When you execute the GM Initialize function (p. 128).  
-
* Because effects settings are not defined in the GM System, they  
will not initialize to factory settings unless the GM Initialize  
(DEFAULT) or Factory Reset is executed.  
1 2 4  
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Ch a p te r 5 . Usin g th e XP-3 0 a s th e GM So u n d Mo d u le  
Ma k in g Effe cts Se ttin g s in GM  
Mo d ify in g GM Mo d e Se ttin g s  
Mo d e (EFFECTS)  
GM mode also offers parameters that you can modify for  
each Part. You can modify settings like effects, pan and level  
to customize a GM score playback to your preference.  
Parameter configurations of GM effects and Performance  
effects are almost the same. For details refer to Setting  
Make settings for the Multi-Effects/ Chorus/ Reverb effects  
used in GM mode.  
* When GM mode is initialized (p. 128), all these settings will be  
lost.  
* If an “x” mark is displayed at the right of the display name, the  
effect for that display has been turned off. Turn the  
1 . Hold down [SHIFT] and press [PERFORM] to call up the  
GM PLAY display.  
corresponding effect on before you make settings (p. 62).  
2 . Press [EDIT] to make the indicator light.  
O UTPUT  
3 . Use the function buttons to select a display group.  
Make settings to specify how each Part will be output.  
The button indicator of the selected display group will blink.  
fig.5-02  
O u tp u t Assig n (O u tp u t Assig n / O u tp u t Le ve l)  
When the Output Assign parameter is set to MIX, the output  
of each Part will be sent to the OUTPUT jacks without  
passing through Multi-Effects. If this parameter is set to EFX,  
the output will be passed through Multi-Effects. If PATCH is  
selected, the output assign settings of the GM Patch assigned  
to the Part will be used.  
* In GM mode, you can press the function buttons [2/  
10(EFFECTS)], [4/12(PART)], and [8/16(INFO)].  
4 . Use [ ] or [ ] to select a display page.  
The Output Level parameter adjusts the volume of each Part.  
5 . If you have selected a parameter display that can be set  
independently for each Part, the number of the Part  
selected for editing will be shown in the display. To  
select a different Part, press [EDIT] to temporarily turn  
off the indicator, and use [1-8/ 9-16] and the function  
buttons to select a Part.  
Ch o ru s (Ch o ru s Se n d Le ve l)  
Adjust the amount of chorus for each Part.  
Re ve rb (Re ve rb Se n d Le ve l)  
Adjust the amount of reverb for each Part.  
GM EFX TYPE (EFX Ty p e )  
6 . Use [ ] or [ ] to move the cursor to the parameter  
Specify the type of Multi-Effects that will be used in GM mode.  
you wish to modify.  
Ty p e (EFX Ty p e )  
7 . Use the VALUE dial, [INC]/ [DEC] or numeric keys and  
Select the type of Multi-Effects. For details refer to Multi-  
modify the parameter value.  
* If you’ve made a mistake in setting the parameter value or you  
don’t like the changes, just press [UNDO/COMPARE] to  
restore the value to what it was.  
GM EFX PRM (GM EFX Pa ra m e te rs)  
Make parameter settings for the EFX type selected by the  
Type parameter. For details refer to Multi-Effects Types  
(EFX Parameter)(p. 93).  
8 . If you wish to move to another display group, press  
[EDIT] to make the indicator light, and use the function  
buttons.  
GM EFX O UT (GM EFX O u tp u t)  
Specify the output routing for Parts whose Output Assign is  
set to EFX.  
* You can also move to another display group by holding down  
[SHIFT] and using [ ] or [ ]. Since this can be done even  
when [EDIT] indicator is dark, it is a faster way to get around  
because you don’t have to turn on [EDIT] indicator each time.  
* The settings in this display have no effect on Parts whose  
Output Assign is set to MIX.  
9 . Repeat steps 38 to complete a GM mode settings.  
Mix O u t (EFX O u tp u t Le ve l)  
Adjust the volume balance of the direct sound and the Multi-  
Effects sound.  
1 0 . When you finish making settings, press [EXIT] to return  
to the GM PLAY display.  
* You can also use the Palette display in the same manner when  
you edit in Performance mode (p. 65).  
Ch o ru s (Ch o ru s Se n d Le ve l)  
Adjust the amount of chorus applied to the sound that  
passed through Multi-Effects.  
1 2 5  
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Ch a p te r 5 . Usin g th e XP-3 0 a s th e GM So u n d Mo d u le  
Re ve rb (Re ve rb Se n d Le ve l)  
GM REVERB  
Make GM mode reverb settings.  
Adjust the amount of reverb applied to the sound that  
passed through Multi-Effects.  
* In GM mode, the reverb effect settings for the GM Patch  
assigned to each Part will be ignored (except for the Send Level  
parameter).  
GM CHO RUS  
Make settings for the chorus effect used in GM mode.  
Ty p e (Re ve rb / De la y Ty p e )  
Select the type of Reverb effect.  
*
In GM mode, the chorus effect settings for the GM Patch assigned  
to each Part will be ignored (except for the Send Level parameter).  
ROOM1: dense reverb with short decay  
ROOM2: sparse reverb with short decay  
STAGE1: reverb with greater late reverberation  
STAGE2: reverb with strong early reflections  
Ra te (Ch o ru s Ra te )  
Adjust the speed of modulation for the chorus sound.  
De p th (Ch o ru s De p th )  
HALL1:  
HALL2:  
DELAY:  
reverb with clear reverberance  
reverb with rich reverberance  
a conventional delay  
Adjust the depth of modulation for the chorus sound.  
De la y (Ch o ru s Pre De la y )  
Adjust the time delay from the original sound until when the  
chorus sound is heard. Higher settings will create a more  
spacious sound.  
PAN-DLY: a delay with echoes that move left and right  
Tim e (Re ve rb / De la y Tim e )  
Adjust the time of reverberation. If the Type parameter is set  
to DELAY or PAN-DLY, this parameter will adjust the time  
delay from the original sound until when the first echo will  
sound.  
Fb k (Ch o ru s Fe e d b a ck Le ve l)  
Adjust the amount of sound from the chorus that is returned  
(fed back) to the input of the chorus. Higher settings will  
result in a more intense effect.  
Fb k (De la y Fe e d b a ck Le ve l)  
Adjust the amount of delayed sound that is returned (fed  
back) to the delay. Higher values result in more delay  
repeats.  
Le ve l (Ch o ru s Le ve l)  
Adjust the volume of the chorus sound.  
O u t (Ch o ru s O u tp u t Assig n )  
Select the way in which the Chorus and Reverb are connected.  
* If you have selected any one of the Reverb types (ROOM1–  
HALL2), this parameter has no effect.  
MIX: The Chorus sound and the Reverb sound are mixed.  
fig.3-27.e  
HF Da m p (Re ve rb / De la y HF Da m p )  
Chorus input  
Reverb  
Adjust the frequency above which the reverberant sound will  
be cut. As the frequency is set lower, more of the high  
frequencies will be cut, resulting in a softer and more muted  
reverberance. If you do not want the high frequencies to be  
cut, set this parameter to BYPASS.  
OUTPUT  
Reverb input  
Chorus  
Le ve l (Re ve rb / De la y Le ve l)  
Adjust the volume of the reverberant (or delayed) sound.  
REV: Apply reverb to the chorus sound.  
fig.3-28.e  
Chorus  
input  
Ab o u t Effe cts fo r GM-Co m p a tib le So u n d  
Mo d u le s  
Chorus  
Reverb  
OUTPUT  
Reverb  
input  
Most GM-compatible sound sources provide effects  
such as reverb and chorus, but the use of effects is not  
included in the GM System Level 1 guidelines. This  
means that song data created for the XP-30s GM mode  
that uses Multi-Effects/ Reverb/ Chorus may not  
playback correctly on other GM-compatible sound  
sources.  
M+R: Mix the chorus sound to which reverb is not applied  
and the chorus sound to which reverb is applied.  
fig.3-29.e  
Reverb  
input  
Reverb  
OUTPUT  
Chorus  
Chorus  
input  
1 2 6  
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Ch a p te r 5 . Usin g th e XP-3 0 a s th e GM So u n d Mo d u le  
Se ttin g a Pa rt (PART)  
Co n ve n ie n t Fu n ctio n s in GM  
Mo d e (GM Utility )  
PATCH  
Select the GM Patch assigned to each Part.  
In the GM mode, you can copy effects settings, initialize GM  
mode, and transmit GM mode settings, using the Utility  
functions.  
N u m b e r (GM Pa tch N u m b e r)  
Select the number (001128) of the GM Patch.  
* In GM mode it is not possible to select USER or PRESET A/B/  
C/E Patches.  
Ba sic Pro ce d u re  
1 . In the GM mode, press [UTIL/ CARD] so its indicator  
blinks.  
SETTIN G  
The XP-30 will switch to Utility/ Card mode.  
Make settings for the volume, pan, and pitch of each Part.  
Vo lu m e  
Adjust the volume of each Part.  
2 . Press [ ] or [ ] to select the UTIL 1 group.  
fig.5-03  
Pa n  
Adjust the stereo position of each Part. L64 is full left, 0 is  
center, and 63R is full right.  
* The functions of the UTIL 2 group can also be executed from  
GM mode. The operation is the same as in other modes.  
*
If you modify the settings of the Volume parameter or Pan parameter,  
they will be reflected in the following INFO group displays.  
3 . Press [ ] or [ ] to select the desired function (the  
function name will blink), and press [ENTER].  
Co a rse (Co a rse Tu n e )  
The display of the function youve selected will appear.  
Adjust the pitch of each Part in semitone steps (-4+4 octaves).  
* You can also access the desired function display by using the  
numeric keys or function buttons to specify the number of the  
function.  
Fin e (Fin e Tu n e )  
Make fine adjustments in 1-cent steps to the pitch specified in  
Coarse Tune. (-50+50 cents)  
4 . Set parameters as necessary on each functions display.  
* 1 cent is 1/100th of a semitone.  
* To cancel the operation, press [EXIT].  
5 . Press [ENTER] to execute the function.  
When the operation is completed, the display will briefly  
indicate COMPLETED.”  
Co n firm in g MIDI In fo rm a tio n o f  
Ea ch Pa rt (IN FO )  
In this display you can check the receive status of various  
types of MIDI message for each Part. This is a convenient  
way to check that the sound source is responding correctly to  
messages from the keyboard or external MIDI controllers.  
For items other than Voice, you may modify the values.  
When you do so, a MIDI message will be transmitted, and  
can be recorded on the sequencer, etc.  
6 . To return to the UTIL 1 display, press [EXIT]. To return  
to the GM PLAY display, press [UTIL/ CARD] to make  
the indicator go dark.  
Mo d (Mo d u la tio n In fo rm a tio n )  
Bre a th (Bre a th In fo rm a tio n )  
Fo o t (Fo o t In fo rm a tio n )  
Vo l (Vo lu m e In fo rm a tio n )  
Pa n (Pa n In fo rm a tio n )  
Ex p (Ex p re ssio n In fo rm a tio n )  
Ho ld (Ho ld 1 In fo rm a tio n )  
Be n d (Pitch Be n d In fo rm a tio n )  
Afte rto u ch (Afte rto u ch In fo rm a tio n )  
Vo ice s (Vo ice In fo rm a tio n )  
The number of voices used.  
1 2 7  
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Ch a p te r 5 . Usin g th e XP-3 0 a s th e GM So u n d Mo d u le  
Co p y in g Effe cts Se ttin g s (CO PY)  
Tra n sm ittin g GM Mo d e Se ttin g s  
This function copies effects settings from a Patch or  
(XFER)  
fig.5-07  
Performance to the GM mode.  
fig.5-04.e  
It is not possible to store GM mode settings in user memory.  
If you wish to keep your GM mode settings, you can transmit  
them as a MIDI message to an external MIDI device.  
Prepare the external MIDI device to record data, and press  
[ENTER].  
Copy source Copy source Patch/Performance  
(group, number, name)  
Press [ ] to move to the next display, and then select the  
contents of the effect that you wish to copy.  
The following GM mode settings for each Part are  
transmitted.  
fig.5-05.e  
-
-
Program number of the GM Patch  
Volume (control number 7)  
Copy type  
-
Pan (control number 10)  
ALL:  
EFX:  
Multi-effects, chorus, and reverb settings  
Multi-effects settings  
-
-
-
-
-
Reverb send level (control number 91)  
Chorus send level (control number 93)  
Pitch bend sensitivity  
CHORUS: Chorus settings  
REVERB: Reverb settings  
Fine tune  
CHO&REV: Chorus and reverb settings  
Coarse tune  
* If you do not want the settings of a specific Part to be  
In itia lizin g GM Mo d e (IN IT)  
transmitted, turn off the Recieve Switch for that Part (p. 124).  
fig.5-06  
* As GM Initialize initializes only GM mode data, data stored in  
user memory will not be initialized. To initialize all settings to  
factory settings, use Factory Reset (UTILITY/UTIL 2/  
FACTORY RESET) (p. 27).  
There are two initialize methods.  
GM-ON:  
Initializes GM mode settings using a GM System  
On message.  
DEFAULT: Initializes all GM mode settings including effects  
settings to factory settings.  
1 2 8  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
This section discusses various techniques for effectively  
Ho ld in g a N o te w ith  
using the XP-30 for specific applications. The more you use  
Mo d u la tio n Re ta in e d  
the XP-30, the faster youll appreciate the real power of this  
In general, pressing the Hold pedal makes a note continue to  
unit.  
sound. However, other effects will go off. To keep other  
effects effective as well, perform the following procedure.  
Te ch n iq u e s fo r Usin g Pa tch e s  
1 . Connect an optional pedal switch to the HOLD PEDAL  
jack.  
Re in fo rcin g Filte r Ch a ra cte ristics  
If you want to reinforce filter characteristics, set the Type  
parameter (PATCH/ COMMON/ STRUCT) to 2, and series-  
connect the TVFs of Tones 1 and 2.  
2 . Select a Patch (PR-C:110 Crash Pad, etc.) to which an  
effect will be applied when the modulation lever is  
moved on the PATCH PLAY display.  
This example shows how to boost the effectiveness of the  
filter for PR-C:014 MKS-80 Brass.”  
3 . Set the Hold parameter (SYSTEM/ CONTROL/  
CONTROL SOURCE) to HOLD1.  
1 . Select PR-C:014 MKS-80 Brass on the Play display  
4 . Call up the PEAK & HOLD display (PATCH/  
(PATCH).  
CONTROL) and set Ctrl 1 parameter to HOLD.  
2 . Press [FILTER/ ENV] to light the indicator.  
5 . Press a note and press the pedal switch as you move the  
modulation lever forward.  
3 . Move the CUTOFF and RESO. sliders while you play  
notes and hear how sound changes.  
6 . When the note and modulation lever are released, both  
the note and the effect produced by the modulation lever  
will be held.  
4 . Set the Type parameter (PATCH/ COMMON/ STRUCT)  
to 2.  
5 . Again, move the CUTOFF and RESO. sliders and hear  
how the sound changes.  
Sy n cin g th e LFO Cy cle to  
Sy ste m Te m p o  
Notice the effectiveness of the filter has changed.  
1 . Select PR-B:052 Blade Racer on the PATCH PLAY  
* If the result is difficult to hear, press [EFFECTS ON/OFF] to  
turn off each effect unit (Multi-Effects, Chorus, Reverb) (p. 62).  
display.  
2 . Set the Source parameter (PATCH/ COMMON/ PATCH  
CLOCK) to SYSTEM.  
Ma k in g th e Up -Be a t N o te  
So u n d a t th e Sa m e Tim e Yo u  
Pla y a Do w n -Be a t N o te  
3 . Make sure that each Tones EXTSync parameter  
(PATCH/ LFO/ LFO 1, 2) is set to CLOCK. If not, reset.  
1 . Select PR-A:087 Music Bells on the PATCH PLAY  
4 . Set the Clock Source parameter (SYSTEM/ SETUP/  
display and listen to the sound.  
SYSTEM SETUP) to INT.  
* When the Clock Source parameter is set to MIDI, you can  
achieve synchronization with the tempo of an external MIDI  
device.  
2 . Call up the TONE DELAY display (PATCH/ WAVE).  
3 . Select Tone 1.  
4 . Set Tone 1s Mode parameter to PLAYMATE and the  
5 . Try playing the keyboard while you change the System  
Tempo parameter (SYSTEM/ SETUP/ SYSTEM SETUP)  
to various values.  
Time parameter to 32.  
5 . Play the XP-30s keyboard keeping a constant tempo.  
Tones 1 and 2 sound alternately. Tone 1 will sound at the  
timing point exactly between a note you press and the  
following note. Try various settings, for instance use  
different wave or modify the pitch.  
6 . Set the modulation depth as desired using LFO  
DEPTH1:2 display (PATCH/ LFO) of each Tone.  
* When you have selected PR-B:047, 049, 051–056, 069, PR-  
C:034, 093, 097, 099, or 123, it is also possible to synchronize  
the LFO to the system’s tempo clock by setting the Source  
parameter (PATCH/COMMON/PATCH CLOCK) to  
SYSTEM. Try it.  
* Tone 1 will not sound if the two keys are pressed at an interval  
of 2 seconds or longer.  
1 2 9  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
Mo d ify in g Mu lti-Effe cts to  
Pla y in g Ph ra se Lo o p s a t a  
Ma tch th e Sy ste m s Te m p o  
Sy ste m s Te m p o  
The internal wave expansion XP-C group contains Patches  
derived from waveforms with tempo (BPM) indication  
(phrase loops). You can play these phrase loops in sync with  
the systems tempo.  
1 . Select PR-C:094 Albion on the PATCH PLAY display.  
2 . Set the Source parameter (PATCH/ COMMON/ PATCH  
CLOCK) to SYSTEM.  
3 . Make sure that the Type parameter (PATCH/ EFFECTS/  
1 . Select XP-C:001 Teknoperator on the PATCH PLAY  
PATCH EFX TYPE) is set to STEP-FLANGER. If not, reset.  
display.  
4 . Make sure that the Step Rate parameter (PATCH/  
EFFECTS/ PATCH EFX PRM) is set as a note value. If  
not, reset using a note value.  
2 . Set the Source parameter (PATCH/ COMMON/ PATCH  
CLOCK) to SYSTEM.  
3 . Call up the WAVE display (PATCH/ WAVE).  
5 . Set the Clock Source parameter (SYSTEM/ SETUP/  
4 . Change the Tone by pressing TONE SELECT [1][4] and  
look for the Tone that uses waveforms with BPM  
indication.  
SYSTEM SETUP) to INT.  
6 . Try playing the keyboard while you change the System  
Tempo parameter (SYSTEM/ SETUP/ SYSTEM SETUP)  
to various values.  
The wave name will appear in parentheses ( ) below the  
Number parameter. Youll notice that for this example, Patch  
Tone 1 uses a phrase loop called 132:Detroit.  
Youll notice that the tempo of the Patchs modulation  
changes in accordance to the tempo clock of the XP-30s  
system.  
5 . Call up the TONE DELAY display (PATCH/ WAVE).  
You can modify EFX parameter values in accordance to the  
systems tempo clock, when you have selected the following  
types for the EFX Type parameter.  
6 . Set the Tone 1s Mode parameter to TEMPO-SYNC.  
7 . Set the Clock Source parameter (SYSTEM/ SETUP/  
SYSTEM SETUP) to INT.  
Type  
EFX Parameter  
8 . Try playing the keyboard while you change the System  
Tempo parameter (SYSTEM/ SETUP/ SYSTEM SETUP)  
to various values.  
16: STEP-FLANGER  
Step Rate parameter  
Delay LR parameter  
Delay 14 parameter  
19: TRIPLE-TAP-DELAY  
20: QUADRUPLE-TAP-DELAY  
The phrase loop speed will change in accordance to the  
systems tempo clock.  
*
When you have selected PR-B:057, 065, 068, PR-C:094, 096, and  
098, it is also possible to sync the EFX parameter variations of the  
sequencer’s tempo clock by setting the Source parameter (PATCH/  
COMMON/PATCH CLOCK) to SYSTEM. Try it and see.  
* The phrase loop will sound with the system’s tempo regardless  
of which key you press. The settings for pitch and FXM will be  
ignored.  
Usin g a Pe d a l Sw itch to Mo d ify  
th e Ro ta ry Sp e e d o f th e Ro ta ry  
Effe ct  
1 . Call up the CONTROL PEDAL display (SYSTEM/  
CONTROL) and set the Assign parameter to  
CC04:FOOT-TYPE.  
2 . Select PR-A:054 Rocker Spin on the PATCH PLAY  
display.  
This Patch uses ROTARY as the EFX type.  
3 . Call up the PATCH EFX CTRL display (PATCH/  
EFFECTS), then set the Speed parameter to FOOT:+63.  
4 . Connect an optional pedal switch to the CONTROL  
PEDAL jack.  
5 . When you wish to speed up the rotary effect, press the  
pedal switch. Releasing the pedal switch will slow down  
the rotary effect.  
1 3 0  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
6 . Call up the PATCH display (PERFORM/ PART) and set  
the Number parameter to the same number as the  
Program number of the sound you wish to play from the  
external MIDI device.  
Usin g th e Slid e r to Pa n So u n d s  
in Re a l Tim e  
You can assign various functions to the C1 slider. In this  
example, the stereo location (pan position) of a Patch will  
change by moving the C1 sliders up or down.  
* If the Program number of the external MIDI device reads 0–127,  
set the P.C Number parameter by adding 1 to the external MIDI  
device’s value.  
1 . Call up the C1 ASSIGN display (SYSTEM/ CONTROL).  
2 . Set the Assign parameter to CC10:PANPOT.  
7 . Save the Performance.  
* With other Assign parameter settings, you can try different  
variations.  
8 . Try changing from another Performance to the  
Performance just saved, and see if the sound of the  
external MIDI device changes to what you want. If not,  
check your settings and the external MIDI device.  
3 . Select a Patch on the PATCH PLAY display.  
4 . Press [CONTROLLER] to light the indicator.  
5 . Move the C1 slider while you play the keyboard.  
Ch a n g in g So u n d s w ith a Pe d a l  
Youll notice that sound will pan right and left.  
Sw itch  
* If the stereo location of the sound is difficult to hear, press  
[EFFECTS ON/OFF] to turn off each effect unit (Multi-Effects,  
Chorus, Reverb) (p. 62).  
You can change Patch/ Performance/ Rhythm Set in  
succession using a pedal switch.  
1 . Connect a pedal switch to a CONTROL PEDAL jack.  
2 . Call up the CONTROL PEDAL display (SYSTEM/  
CONTROL) and set the Assign parameter to 98:PROG-  
UP.  
Usin g th e XP-3 0 to Pla y Live  
Ch a n g in g Mu ltip le So u n d s o f  
3 . Call up the PLAY display of a sound source.  
a n Ex te rn a l MIDI De vice  
Sim u lta n e o u sly  
4 . Each time you press the pedal, you call up the next Patch,  
Performance or Rhythm Set.  
When a different Performance is selected, the sound  
corresponding to the Bank Select number and Program  
number of the selected Performance will usually be chosen  
on the external MIDI device.  
Once you have set the Bank Select number and Program  
number for each Part to match the desired sound of the  
external MIDI device, you can select several sounds on the  
external MIDI device by changing the Performance.  
1 . Select the Part to be used to control the external MIDI  
device.  
2 . Call up the BANK-SEL GROUP display (SYSTEM/  
MIDI).  
3 . Set the Number parameter to select the appropriate bank  
select group to match the bank select of your external  
MIDI device, turn the Switch parameter ON for that  
group, and set the LSB and MSB parameters.  
4 . After switching to the MIDI display (PERFORM/ MIDI)  
for the part that will control the external MIDI device, set  
the Channel parameter to match the receive channel of  
the external MIDI device, and turn the Tx parameter ON.  
5 . Select the TRANSMIT (PERFORM/ MIDI) display, and  
set the Bank Select Group parameter to the bank select  
group that you selected in step 3.  
1 3 1  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
* If you “daisy-chain” three or more MIDI devices using IN  
THRU IN THRU ..., the MIDI signal may become  
garbled, and data errors may occur. In such cases, use a MIDI  
Thru Box. MIDI Thru Boxes are devices that allow a single  
stream of MIDI data to be sent to a large number of MIDI  
devices without causing data errors.  
Usin g Ex te rn a l MIDI De vice s  
Usin g th e XP-3 0 to Co n tro l  
Ex te rn a l MIDI De vice s  
1 . Use a MIDI cable to connect the MIDI OUT connector of the  
XP-30 to the MIDI IN connector of the external MIDI device.  
fig.6-01.e  
Pla y in g th e XP-3 0 s So u n d  
So u rce fro m a n Ex te rn a l MIDI  
De vice  
MIDI OUT  
1 . Use a MIDI cable to connect the external MIDI devices  
MIDI OUT connector to the XP-30s MIDI IN connector.  
fig.6-03.e  
XP-30  
MIDI IN  
MIDI IN  
MIDI Keyboard  
XP-30  
MIDI OUT  
2 . Set the XP-30s transmit channel to match the external  
MIDI devices receive channel.  
The transmit channel is determined by the following  
parameters.  
MIDI Keyboard  
-
Patch mode  
Tx-Ch parameter (SYSTEM/ MIDI/ PATCH MIDI)  
Performance mode  
2 . Set the XP-30s receive channel to match the external  
MIDI devices transmit channel.  
-
Channel parameter (PERFORM/ MIDI/ MIDI)  
The receive channel is determined by the following  
parameters.  
Turn the Tx parameter (PERFORM/ MIDI/ MIDI) to ON.  
-
Patch mode  
Rx-Ch parameter (SYSTEM/ MIDI/ PATCH MIDI)  
Performance mode  
3 . If you want to play only the sound source of the external  
MIDI device, set the Local parameter (SYSTEM/ MIDI/  
PATCH MIDI) / (SYSTEM/ MIDI/ PERFORM MIDI) to OFF.  
If you wish to connect two or more external MIDI devices,  
-
Channel parameter (PERFORM/ MIDI/ MIDI)  
Turn the Rx parameter (PERFORM/ MIDI/ MIDI) to ON.  
use the MIDI THRU connector of the external MIDI device.  
fig.6-02.e  
Se le ctin g XP-3 0 So u n d s fro m  
a n Ex te rn a l MIDI De vice  
MIDI OUT  
By transmitting Bank Select messages (controller number 0  
and 32) and Program Change messages from the external  
MIDI device to the XP-30, you can select Patches,  
Performances, or Rhythm Sets. In other words, when you  
select sounds on an external MIDI keyboard, the  
MIDI  
THRU  
XP-30  
MIDI IN  
corresponding MIDI message will be transmitted to the XP-  
30, causing the XP-30 to select the appropriate Patch, etc.  
* If the XP-30 receives only Program Change messages without  
receiving Bank Select messages, it will select sounds only from  
the currently selected group such as PR-A or USER.  
MIDI Keyboard  
MIDI IN  
MIDI Keyboard  
1 3 2  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
Se le ctin g Pa tch e s  
Se le ctin g Rh y th m Se ts  
The MIDI messages transmitted by the external MIDI device  
will be received by the XP-30 to select Patches as shown in  
the following table.  
The MIDI messages transmitted by the external MIDI device  
will be received by the XP-30 to select Rhythm Sets as shown  
in the following table.  
Gro u p  
N u m b e r  
Ba n k Se le ct  
MSB LSB  
Pro g ra m N u m b e r  
Gro u p  
N u m b e r  
Ba n k Se le ct  
MSB LSB  
Pro g ra m N u m b e r  
USER  
PR-A  
PR-B  
PR-C  
1128  
1128  
1128  
1128  
80  
81  
81  
81  
81  
81  
84  
84  
84  
84  
84  
84  
84  
84  
84  
84  
0
0
1
2
3
4
0
1
2
3
4
5
6
7
8
9
1128  
1128  
1128  
1128  
1128  
1128  
1128  
1127  
1128  
1127  
1128  
1128  
1128  
1128  
1128  
1128  
USER  
PR-A  
PR-B  
PR-C  
1, 2  
1, 2  
1, 2  
1, 2  
80  
81  
81  
81  
81  
81  
84  
84  
84  
84  
84  
84  
0
0
1
2
3
4
0
4
6
7
8
9
1, 2  
1, 2  
1, 2  
1, 2  
PR-D (GM) 1128  
PR-D (GM) 1, 2  
1, 2  
PR-E  
XP-A  
XP-A  
XP-B  
XP-B  
XP-C  
XP-C  
XP-D  
XP-D  
XP-E  
XP-E  
1128  
PR-E  
XP-A  
XP-C  
XP-D  
XP-D  
XP-E  
XP-E  
1, 2  
1, 2  
1128  
18  
18  
129255  
1128  
18  
18  
1128  
129256  
1128  
129256  
1128  
1128  
1128  
1128  
129255  
1128  
129256  
1128  
In order to select Rhythm Sets, the MIDI channel of the  
transmitting device must match the receive channel of Part  
10 of the Performance. When the XP-30 is shipped, Part 10 is  
set to MIDI channel 10.  
129256  
1128  
129256  
<Example>  
Selecting PR-B Patch number 10 from an external MIDI  
device  
Transmit data to the XP-30 in the following order. (Values  
are in decimal.)  
Controller number 0 (Bank Select MSB button), value 81  
Controller number 32 (Bank Select LSB button), value 1  
Program number 10  
Se le ctin g Pe rfo rm a n ce s  
The MIDI messages transmitted by the external MIDI device  
will be received by the XP-30 to select Performances as  
shown in the following table.  
Gro u p  
N u m b e r  
Ba n k Se le ct  
MSB LSB  
Pro g ra m N u m b e r  
USER  
PR-A  
PR-B  
132  
132  
132  
80  
81  
81  
0
0
1
132  
132  
132  
In order to select a Performance, the MIDI channel of the  
transmitting device must match the XP-30s Control Channel  
parameter (SYSTEM/ MIDI/ PERFORM MIDI). In order to  
select the Patch or Rhythm Set of a Part, the transmit channel  
must match the receive channel of the Part. However if the  
Control Channel parameter and the receive channel of a Part  
have the same setting, the Control Channel parameter setting  
will take priority so that messages received on this channel  
will select Performances.  
1 3 3  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
* This setting determines the transmission speed (baud rate)  
between your computer and the MIDI sound module (the XP-  
30), and the setting used by the computer must match the  
setting on the XP-30. Here we explained how to make the  
setting on the XP-30. To make settings on your computer, you  
will need to make settings for your software. If you are using  
Windows, settings may be different than the above, depending  
on your driver settings. If so, carefully read the owner’s manual  
that was included with your driver.  
En jo y in g De sk to p Mu sic  
The XP-30 can be controlled by music software running on a  
computer. This will allow you to create your own songs, and  
also to select sounds or edit sounds from the computer  
display. The features available to you when using a  
computer will vary greatly, depending on the software you  
use, so it is important that you choose software suited to  
your needs.  
* The PC-1 baud rate is 31.25 (kbit/sec), and the PC-2 baud rate is  
38.4 (kbit/sec).  
Co n n e ctin g to Yo u r Co m p u te r  
In step 3, the connections will be slightly different depending  
on the type of computer you are using, so read the section  
(3a, 3b) that applies to you.  
Tw o Co n n e ctio n Me th o d s  
There are two ways to connect the XP-30 to your computer:  
by means of the Computer connector, or by using the MIDI  
connectors.  
3 a . If youre using a PC, connect the computer cable to the  
serial port (RS-232C) connector on the rear of the  
computer.  
To make connections via the Computer connector, use a  
Computer cable to connect the serial port (RS-232C  
connector) of your computer to the Computer connector of  
the XP-30.  
Computer cable: RSC-15AT (sold separately)  
This is a 9 pin cable. If you need a 25 pin cable, refer to  
an appropriate cable.  
To make connections via MIDI, you will need a MIDI  
interface (such as the Roland Super MPU64, etc.). Use MIDI  
cables to connect the XP-30s MIDI connectors to the MIDI  
connectors of the MIDI interface, after it has been connected  
to your computer.  
3 b . If youre using an Apple Macintosh computer, connect  
the computer cable to the modem port or printer port on  
the rear of the computer.  
Connect the XP-30 to your computer using the method that is  
appropriate for your setup.  
Computer cable: RSC-15APL (sold separately)  
If you are making connections using MIDI, read from p. (p.  
135).  
Co n n e ctin g w ith Co m p u te r Co n n e cto r  
1 . Turn off the XP-30, your computer and all peripheral  
devices.  
* To prevent malfunction and/or damage to speakers or other  
devices, always turn down the volume, and turn off the power  
on all devices before making any connections.  
2 . Set the COMPUTER switch on the rear panel of the XP-30  
as the following figure.  
In general, set the switch to PC-2 for PC, and to Mac for  
Apple Macintosh series.  
fig.6-04.e  
Apple Macintosh  
PC  
* Before changing the setting of the Computer switch, you must  
first turn off the power on the XP-30.  
1 3 4  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
4 . Connect the other end of the Computer cable to the COMPUTER connector on the left side of the  
XP-30.  
fig.6-05.e  
Apple Macintosh  
Modem Port or  
Printer Port  
XP-30 Rear Panel  
PC  
Optional computer cable  
RSC-15APL  
Serial Port (|O|O|)  
Optional computer cable  
RSC-15AT  
* In order to hear the sounds of the XP-30, you will also need to connect an AC cord, and audio cables or  
headphones. If you have not yet made connections, please read “Making Connections” (p. 24). If you are  
finished making connections, read from the “Turning On the Power” (p. 26).  
Co n n e ctin g w ith MIDI Co n n e cto rs  
If a MIDI interface (Roland Super MPU64, etc.) is connected to your computer, or if a MIDI interface  
adaptor is connected, you can use the MIDI connectors to make connections.  
* For details on how to install the MIDI interface, refer to the owner’s manual for your MIDI interface.  
1 . Turn off the XP-30, your computer and all peripheral devices.  
* To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn  
off the power on all devices before making any connections.  
2 . Set the COMPUTER switch on the rear panel of the XP-30 to MIDI.  
fig.6-06  
* Before changing the setting of the Computer switch, you must first turn off the power on the XP-30.  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
3 . Use a MIDI cable (sold separately) to connect the MIDI OUT connector of the MIDI interface to  
the MIDI IN connector of the XP-30.  
4 . Use a MIDI cable to connect the MIDI IN connector on the MIDI interface to the MIDI OUT  
connector on the XP-30.  
* This connection is necessary in order to use the controller section (keyboard section) of the XP-30.  
fig.6-07.e  
Apple Macintosh  
XP-30 Rear Panel  
Modem or  
T
U
Printer Port  
O
MIDI  
IN  
The setting  
is MIDI  
MIDI Interface Adapter  
PC  
Super MPU64  
XP-30 Rear Panel  
USB  
Connector  
The setting  
is MIDI  
USB  
Cable  
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Ch a p te r 6 . Ge ttin g th e Fu ll Po te n tia l o f th e XP-3 0  
Tu rn o n th e Th ru Fu n ctio n o f Yo u r  
Se q u e n ce r So ftw a re  
Disco n n e ctin g th e Ke y b o a rd  
fro m th e In te rn a l So u n d So u rce  
In order for the musical data received by the computer from  
the XP-30 to be transmitted back to the XP-30, the Thru  
function of the sequencing program must be turned on.  
When the Thru function of the sequencing program is turned  
on, MIDI messages received at MIDI IN will be re-  
transmitted without change from MIDI OUT.  
(Lo ca l O FF)  
The XP-30 contains a controller section (keyboard section)  
and sound generating section, packaged as a single unit. This  
means that you can make a setting (Local Control) that  
specifies whether or not the performance data from the  
keyboard will be transmitted directly to the sound source.  
When you use the XP-30 by itself, you will normally set it to  
Local ON. However, when you are using it as a sound  
generator for a DTM (desktop music) system, you should set  
the Local parameter (SYSTEM/ MIDI/ PERFORM MIDI) to  
OFF so that the keyboard will be disconnected from the  
For details on whether or not your sequencing program has a  
Thru function, and how to set the Thru function, refer to the  
owners manual for your sequencing program.  
* If your sequencing program does not have a Thru function, set  
the XP-30’s Local Control to ON.  
internal sound generator.  
fig.6-08.e  
* For some sequencing programs, System Exclusive messages are  
not transmitted by the Thru function. If you are using such  
software and wish to record System Exclusive messages, turn  
the XP-30’s Local Control setting ON.  
Sequencer  
Recording  
All performance data  
that arrives at MIDI IN  
will be output from  
Set to Thru  
Function On.  
MIDI OUT.  
MIDI IN  
MIDI OUT  
MIDI IN  
MIDI OUT  
Sound Generating  
Section  
Set to  
Local Off.  
While at this setting,  
the XP-30s keyboard  
and controllers are  
disconnected from  
the sound generating  
section, so they will not  
directly control it.  
Keyboard Controller  
Section  
XP-30  
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Ap p e n d ice s  
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Tro u b le sh o o tin g  
If the this unit does not function in the way you expect, first  
check the following points. If this does not resolve the  
problem, consult your dealer or a nearby Roland Service  
Station (listed at the end of this manual).  
-
Has the volume been lowered by pedal operations or by  
MIDI messages (volume messages or expression  
messages) received from an external MIDI device?  
Use the Panic function to raise the volume (p. 60).  
If you are in Performance mode, access the INFO display  
(PERFORM/ INFO) to check the settings of the Volume  
message (Vol) and Expression message (Exp) parameters,  
and make the appropriate settings.  
* If a message appears during operation, consult the following  
section “Error Messages” (p. 142)  
Ca n n o t Tu rn th e Po w e r O n  
-
Is the power cable correctly plugged into an outlet?  
-
Is the rear panel COMPUTER switch set to the correct  
position?  
N o So u n d  
-
If you are using the XP-30 while connected to a computer,  
make settings as appropriate for the connection method, the  
type of computer, and the settings of the driver (p. 134).  
Is the power turned on for the other devices connected to  
the this unit?  
-
-
Is the VOLUME slider turned all the way down?  
Are the connections correct?  
* Turn off the XP-30’s power before changing the position of the  
COMPUTER switch.  
When using the XP-30 by itself, connect audio cables or  
headphones (p. 24).  
So n g Do e s N o t Pla y b a ck Co rre ctly  
-
Are you playing a GS format song?  
When using the XP-30 with a computer, use a Computer  
cable or MIDI cables to connect it to the computer (p. 134).  
You will also need to connect audio cables or headphones (p.  
24).  
The XP-30 is compatible with the General MIDI System, but  
not with the GS format, so a GS format song will not play  
back correctly on the XP-30.  
-
When playing back a GM score, is the sound source set to  
GM mode?  
-
Can you hear sound through headphones?  
If you can hear sound through headphones, the problem may  
be that the audio cable transmitting the sound to the other  
devices is broken or incorrectly connected, or that there is a  
problem with your mixer/ amp/ speaker system.  
Enter GM Mode (p. 124).  
-
Has the Receive GM Exclusive switch been turned ON?  
Set the Rx.GM parameter (SYSTEM/ MIDI/ SYS-EXC MIDI)  
to ON (p. 113).  
-
If you do not hear sound when you play the keyboard,  
check whether the Local Switch, a System parameter, is  
turned OFF.  
A Sp e cific Pa rt Do e s N o t So u n d  
-
Has the volume level of the part been lowered?  
Set the Local parameter (SYSTEM/ MIDI/ PATCH MIDI,  
PERFORM MIDI, GM MIDI) to ON (p. 112).  
Adjust the Level parameter (PERFORM/ PART/ SETTING) to  
raise the volume of the part that is not heard (p. 87).  
-
If a layer-type performance is selected, has the Local  
switch of the part been turned off?  
-
Is the instrument set to receive MIDI messages?  
Set the Local parameter (PERFORM/ MIDI/ MIDI) to ON (p.  
86).  
86).  
-
Have all tones in the patch been turned off?  
-
Does the MIDI Receive channel of the Part match the  
MIDI Transmit channel of the connected MIDI device?  
Press the TONE SWITCH [1][4] buttons to make the  
indicators light.  
Set the Channel parameter (PERFORM/ MIDI/ MIDI) to  
specify the MIDI receive channel (p. 86).  
-
If you have selected settings that use an XP-D or E Wave,  
Patch, or Rhythm Set, is the specified Wave Expansion  
Board installed correctly? (p. 16, 20)  
N o So u n d fro m Co n n e cte d MIDI De vice  
-
Is the instrument set to transmit MIDI messages?  
In the Patch mode, make the setting for the Tx-Ch parameter  
(SYSTEM/ MIDI/ PATCH MIDI) (p. 112).  
In the Performance mode, set the Tx parameter (PERFORM/  
MIDI/ MIDI) to ON (p. 86).  
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Tro u b le sh o o tin g  
-
Does the MIDI send channel for the XP-30s controller  
match the MIDI receive channel for the connected MIDI  
instrument?  
So u n d s Are In te rru p te d  
-
If you attempt to play more than 64 voices at once, sounds  
will be interrupted (p. 42).  
In the Patch mode, make the setting for the Tx-Ch parameter  
(SYSTEM/ MIDI/ PATCH MIDI) (p. 112).  
Reduce the number of Tones that you are using (p. 50, 76).  
drop out (p. 87).  
In the Performance mode, set the MIDI send channel with the  
Channel parameter (PERFORM/ MIDI/ MIDI) (p. 86).  
Ex clu sive Me ssa g e s Are N o t Re ce ive d  
A Sp e cific Ke y b o a rd Are a Do e s N o t  
So u n d  
-
Does the Device ID number of the transmitted exclusive  
message match the Device ID number of this unit?  
-
Has a restricted range of notes been set?  
Check the Device# parameter (SYSTEM/ MIDI/ SYS-EXC  
MIDI) (p. 113).  
If a specific range of notes does not sound, check the Key  
Range settings for the patch and performance in the KEY  
RANG display (PATCH/ COMMON) and KEY RANG  
display (PERFORM/ COMMON). If both key ranges have  
been set, only the notes specified in both settings will sound.  
Th is Un it Do e s N o t Tra n sm it MIDI Da ta  
-
If you wish to transmit this unit data via the Computer  
connector, set the COMPUTER switch to PC-1, PC-2 or  
Mac, depending on the computer or software you are  
using (p. 134).  
So u n d Is Disto rte d  
-
Is an effect which distorts the sound being applied? (p. 93)  
-
this unit will not transmit data from the COMPUTER  
MIDI OUT connector.  
-
If the sound is distorted for specific patches or parts,  
lower the volume level of those patches or parts (p. 81, 87).  
-
If all sounds are distorted, use the VOLUME slider to  
lower the volume level.  
W h e n Usin g Se q u e n cin g So ftw a re ,  
O p e ra tin g th e Slid e rs o r O th e r  
Co n tro ls Do e s N o t Affe ct th e So u n d  
Pitch Is In co rre ct  
-
Is the tuning of the XP-30 incorrect?  
-
Some sequencer software does not soft-thrusystem  
exclusive messages. If you are using this type of sequencer  
software and wish to record system exclusive messages,  
turn the XP-30s Local parameter ON (p. 112).  
Check the Master parameter (SYSTEM/ TUNE/ TUNE) (p.  
113).  
-
Has the pitch been changed by pedal operations or by  
pitch change messages received from an external MIDI  
device?  
Use the Panic function to reset the original values (p. 60).  
If you are in Performance mode, access the INFO display  
(PERFORM/ INFO) to check the settings of the Pitch Bend  
Message parameter (Bend), and make the appropriate  
settings (p. 87).  
-
Have the Coarse Tune or Fine Tune parameters been set  
for specific parts?  
Check the Coarse parameter and Fine parameter  
(PERFORM/ PART/ SETTING) (p. 87).  
Effe cts Do N o t Ap p ly  
-
Is the effect switch turned OFF for Multi-Effects, Chorus,  
or Reverb?  
To check these settings, press [EFFECTS ON/ OFF] (p. 62).  
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Erro r Me ssa g e s  
If there has been a mistake in operation, or if the XP-30 is  
unable to continue processing as you directed, an error  
message will appear in the display. Take the appropriate  
action for the displayed error message. This section gives the  
error messages in alphabetical order.  
Me m o ry Ca rd n o t Re a d y  
Situation: A memory card is not inserted in the MEMORY  
CARD slot.  
Action:  
Turn off the power, and insert a memory card.  
Me m o ry Ca rd W rite Pro te cte d  
Situation: Since a write protect sticker is affixed to the  
memory card, data cannot be saved to the card  
bank.  
Ba tte ry Lo w  
Situation: The internal backup battery that is preserving  
the contents of user memory has run down.  
Action:  
Consult your dealer or a nearby Roland service  
station to have the battery replaced.  
Action:  
Remove the write protect sticker from the  
memory card.  
File Fo rm a t Erro r  
Situation: The XP-30 cannot handle this file.  
MIDI Bu ffe r Fu ll  
Situation: Due to an inordinate volume of MIDI messages  
received, the XP-30 has failed to process them  
properly.  
File I/ O Erro r  
Situation: It was not possible to save/ load a file.  
Action:  
Reduce the amount of MIDI messages to be  
transmitted.  
Action:  
Try the operation once again. If the same  
message appears, that file has been damaged.  
Delete the damaged file.  
MIDI Co m m u n ica tio n Erro r  
Situation: A problem has occurred with the MIDI cable  
connections.  
File N a m e Du p lica te  
Situation: A file of the same name exists on the memory  
Action:  
Check that MIDI cables are not broken or pulled  
out.  
card.  
Action:  
Use a different file name.  
Re ce ive Da ta Erro r  
Situation: A MIDI message was received incorrectly.  
File N a m e Fo rm a t Erro r  
Situation: A file name has not been assigned.  
Action:  
If the same error message is displayed  
repeatedly, there is a problem with the MIDI  
messages that are being transmitted to the XP-  
30.  
Action:  
Assign a file name.  
File n o t Fo u n d  
Situation: The specified file was not found.  
Action:  
Insert the memory card that contains the  
Un fo rm a tte d Me m o ry Ca rd  
Situation: This memory card cannot be used by the XP-30.  
specified file, and try the operation once again.  
Action:  
Format the memory card on the XP-30.  
Me m o ry Ca rd Fu ll  
Situation: There is insufficient space available on the  
Use r Me m o ry Da m a g e d  
Situation: The data in user memory has been lost.  
memory card to save the data.  
Action:  
Either insert a different memory card, or delete  
unnecessary data and try the operation once  
again.  
Action:  
Use the Factor Reset function (UTILITY/ UTIL  
2/ FACTORY RESET) to initialize the memory to  
the factory settings.  
Me m o ry Ca rd I/ O Erro r  
Situation: It is possible that the memory card has been  
Use r Me m o ry W rite Pro te cte d  
Situation 1: The Internal parameter (UTILITY/ UTIL 1/  
PROTECT/ WRITE PROTECT) is turned ON.  
Action 1: Turn the Internal parameter OFF.  
Situation 2: The Exclusive parameter (UTILITY/ UTIL 1/  
PROTECT/ WRITE PROTECT) is turned ON,  
and Exclusive messages cannot be received.  
scratched or otherwise damaged.  
Action:  
If the memory card has been damaged, do not  
use that memory card. If the same error message  
appears repeatedly, consult your dealer or a  
nearby Roland service station.  
Action 2: Turn the Exclusive parameter OFF.  
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Q u ick Re fe re n ce o f Pro ce d u re s  
The XP-30 has a large number of functions. This section gives  
the procedures for using some of the frequently-used  
functions. For functions that are used simply by setting the  
applicable parameter, only the Parameter name (mode/  
display group/ display)is listed.  
7 . Use the VALUE dial, [INC]/ [DEC], or the numeric keys  
to modify the value.  
* If you wish to move to a different parameter group, turn on the  
[EDIT] indicator.  
Ch a n g in g th e Pa tch Assig n e d to a  
Pe rfo rm a n ce  
* “[A] + [B]” indicates that you are to hold down [A] and press  
[B].  
1 . Press [PERFORM] + [PATCH].  
Pa tch Mo d e  
2 . Use [ ]/ [ ] to select a Part.  
Se le ctin g th e Pa tch Mo d e PLAY Disp la y  
Press [PATCH].  
3 . Use the VALUE dial, [INC]/ [DEC], or the numeric keys  
to select a Patch.  
The rest is the same as for the basic procedure listed above.  
Se le ctin g a Pa tch  
Use the VALUE dial, [INC]/ [DEC], or numeric keys to select.  
Sim u lta n e o u sly Mo d ify in g th e Va lu e s  
o f Tw o o r Mo re To n e s  
In a Tone setting display, hold down the TONE SELECT [1]–  
[4] (function button) for one Tone, and press the button(s) for  
the other Tone(s) you want to edit.  
Usin g th e N u m e ric Ke y s to Se le ct th e  
Pa tch Gro u p  
Press [SHIFT] + numeric keys.  
Se le ctin g Pa tch e s Usin g th e Dig it Ho ld  
Fu n ctio n  
Ad ju stin g th e Vo lu m e o f a Pa tch  
Level parameter (PATCH/ COMMON/ PATCH COMMON)  
1 . Press [SHIFT] + [ENTER] (turn on the Digit Hold  
function).  
Ad ju stin g th e Pa n Po sitio n o f a Pa tch  
Pan parameter (PATCH/ COMMON/ PATCH COMMON)  
2 . Use the numeric keys to specify the number of the ones  
place.  
Pe rfo rm a n ce Mo d e  
* To turn off the Digit Hold function, press [SHIFT] + [ENTER]  
once again.  
Se le ctin g th e Pe rfo rm a n ce Mo d e PLAY  
Disp la y  
Press [PERFORM].  
Tra n sp o sin g th e Ke y b o a rd b y O cta ve  
Press [-OCT] or [+OCT].  
Se le ctin g a Pa rt to Pla y fro m th e  
Ke y b o a rd (fo r a Sin g le -Ty p e  
Pe rfo rm a n ce )  
Tra n sp o sin g th e Ke y b o a rd in Se m ito n e  
Ste p s  
Transpose on/ off:  
press [TRANSPOSE]  
Use [ ]/ [ ].  
Lower the keyboard: press [TRANSPOSE] + [-OCT]  
Raise the keyboard: press [TRANSPOSE] + [+OCT]  
Ch a n g in g th e Pa tch / Rh y th m Se t  
Assig n e d to a Pa rt  
Mo d ify in g a Pa tch (b a sic p ro ce d u re )  
1 . Make the [EDIT] indicator light.  
1 . Press [PERFORM] + [PATCH].  
2 . Use [ ]/ [ ] to select a Part.  
2 . Use the function buttons to select the display group.  
3 . Use [ ]/ [ ] to select the desired display page.  
4 . Turn off the [EDIT] indicator.  
3 . Use the VALUE dial, [INC]/ [DEC], or the numeric keys  
to select a Patch or Rhythm Set.  
Usin g th e N u m e ric Ke y s to Se le ct th e  
Pe rfo rm a n ce / Pa tch / Rh y th m Se t Gro u p  
Press [SHIFT] + numeric keys.  
5 . Use TONE SELECT [1][4] (function buttons) to select  
the Tone.  
6 . Use [ ]/ [ ] to select a parameter.  
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Q u ick Re fe re n ce o f Pro ce d u re s  
6 . Use [ ]/ [ ] to select the desired display page.  
7 . Use [ ]/ [ ] to select a parameter.  
Se le ctin g Pe rfo rm a n ce s Usin g th e Dig it  
Ho ld Fu n ctio n  
1 . Press [SHIFT] + [ENTER] (turn on the Digit Hold  
8 . Use the keyboard to select a rhythm instrument.  
function).  
9 . Use the VALUE dial, [INC]/ [DEC], or the numeric keys  
2 . Use the numeric keys to specify the number of the ones  
to modify the value.  
place.  
Co n tro lle r Se ttin g s  
* To turn off the Digit Hold function, press [SHIFT] + [ENTER]  
once again.  
Ch a n g in g th e Ra n g e o f th e Pitch Be n d  
Le ve r (fo r e a ch Pa tch )  
Mo d ify in g a Pe rfo rm a n ce (b a sic  
p ro ce d u re )  
Bend Range parameter (PATCH/ CONTROL/ KEY  
MODE&BENDER)  
1 . Make the [EDIT] indicator light.  
2 . Use the function buttons to select the display group.  
3 . Use [ ]/ [ ] to select the desired display page.  
4 . Turn off the [EDIT] indicator.  
Se le ctin g th e MIDI Me ssa g e s  
Co n tro lle d b y th e C1 C4 Slid e rs  
Assign parameter (SYSTEM/ CONTROL/ C1C4 ASSIGN)  
Se le ctin g th e MIDI Me ssa g e s  
Co n tro lle d b y th e CO N TRO L PEDAL  
Polarity parameter (SYSTEM/ CONTROL/ CONTROL PEDAL)  
5 . Use [PART] (function button) to select the Tone.  
6 . Use [ ]/ [ ] to select a parameter.  
7 . Use the VALUE dial, [INC]/ [DEC], or the numeric keys  
Re ve rsin g th e Po la rity o f CO N TRO L  
PEDAL (w h e n u sin g a p e d a l o f a n o th e r  
m a n u fa ctu re r w h o se p o la rity is  
re ve rse d )  
to modify the value.  
* If you wish to move to a different parameter group, turn on the  
[EDIT] indicator.  
Polarity parameter (SYSTEM/ CONTROL/ CONTROL PEDAL)  
Ad ju stin g th e Vo lu m e o f a Pa rt  
1 . Turn on the [EDIT] indicator.  
Co n tro llin g Pa tch Pa ra m e te rs w ith a  
Slid e r o r Pe d a l  
2 . Press [PART] (function button).  
You can specify up to three control sources (MIDI messages  
used for control). However control source 1 is fixed at  
modulation. For each control source, you can specify up to  
four control destinations (parameters to be controlled).  
3 . Use [ ]/ [ ] to select the PART SETTING display.  
4 . Set the Level parameter.  
Ad ju stin g th e Pa n Po sitio n o f a Pa rt  
1 . Turn on the [EDIT] indicator.  
1 . Specify the MIDI message to be controlled by each  
controller (C1C4, CONTROL PEDAL) (see above).  
2 . Press [PART] (function button).  
2 . Select the control source.  
Control 2/ 3 parameter (PATCH/ CONTROL/ CONTROL  
SOURCE)  
3 . Use [ ]/ [ ] to select the PART SETTING display.  
4 . Set the Pan parameter.  
3 . Specify the control destination (the parameter to be  
controlled).  
Mo d ify in g a Rh y th m Se t (b a sic  
p ro ce d u re )  
Destination parameter (PATCH/ CONTROL/ CONTROL13)  
* If you do not need to set different control sources for each Patch,  
set the Control 2/3 parameters (PPATCH/CONTROL/  
CONTROL SOURCE) to “SYS-CTRL1” or “SYS-CTRL2,”  
and set the Control 1/2 parameters (SYSTEM/CONTROL/  
SYS-CTRL ASSIGN) to the MIDI messages that you wish to  
use for control.  
1 . Press [PERFORM] + [PATCH].  
2 . Use [ ]/ [ ] to select Part 10.  
3 . Use the VALUE dial, [INC]/ [DEC], or the numeric keys  
to select a Rhythm Set.  
4 . Make the [EDIT] indicator light.  
5 . Use the function buttons to select the parameter group.  
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Q u ick Re fe re n ce o f Pro ce d u re s  
Ad ju stin g th e Ke y b o a rd Re sp o n se  
Sens parameter (SYSTEM/ CONTROL/ KEYBOARD)  
Sa vin g Use r Me m o ry Se ttin g s a n d Sy ste m  
Se ttin g s to Me m o ry Ca rd a s a Un it  
1 . Press [UTIL/ CARD].  
Se t th e Ke y b o a rd to Pro d u ce a Fix e d  
Ve lo city  
2 . Select 3: SAVEon the UTIL 2 display.  
3 . Assign a file name.  
Vel parameter (SYSTEM/ CONTROL/ KEYBOARD)  
4 . Press [ENTER].  
Sa vin g a n d Lo a d in g Da ta  
* After completing these procedures, press [UTIL/CARD] to  
return to the PLAY display.  
De le tin g a File fro m Me m o ry Ca rd  
1 . Press [UTIL/ CARD].  
Fo rm a ttin g a Me m o ry Ca rd  
1 . Press [UTIL/ CARD].  
2 . Select 1: CARDon the UTIL 2 display.  
3 . Select 3: DELETE.”  
2 . Select 1: CARDon the UTIL 2 display.  
3 . Select 1: FORMAT.”  
4 . Select the file that you wish to delete.  
5 . Press [ENTER].  
4 . Press [ENTER].  
Ch e ck in g th e Fre e Are a o f a Me m o ry  
Ca rd , e tc.  
Sa vin g Pa tch Se ttin g s  
1 . In Patch mode, press [UTIL/ CARD].  
2 . Select 1: WRITEon the UTIL 1 display.  
3 . Specify the writing destination.  
1 . Press [UTIL/ CARD].  
2 . Select 1: CARDon the UTIL 2 display.  
3 . Select 4: INFO.”  
4 . Press [ENTER].  
Co n tro llin g Ex te rn a l MIDI  
If a message of Internal Write Protect=ONappears, change  
it to OFFand press [ENTER] twice.  
De vice s  
* If you wish to hear the sound of the Patch in the selected writing  
destination, press [UNDO/COMPARE]. Press it once again to  
return to the previous display.  
Ch a n g in g th e Tra n sm it Ch a n n e l fo r  
Pa tch Mo d e  
Tx-Ch parameter (SYSTEM/ MIDI/ PATCH MIDI)  
Sa vin g Pe rfo rm a n ce Se ttin g s  
1 . In Performance mode, press [UTIL/ CARD].  
2 . Select 1: WRITEon the UTIL 1 display.  
3 . Specify the writing destination.  
Ch a n g in g th e Tra n sm it Ch a n n e l fo r  
Pe rfo rm a n ce Mo d e (fo r e a ch Pa rt)  
Channel parameter (PERFORM/ MIDI/ MIDI)  
* Keyboard and controller movements (MIDI messages) from the  
controller section are transmitted differently depending on  
whether a single-type Performance or a layer-type Performance  
is selected. If a single-type Performance is selected, MIDI  
messages will be transmitted on the MIDI channel of the Part  
that is being played by the keyboard. If a layer-type Performance  
is selected, MIDI messages will be transmitted on the MIDI  
channel of the Parts whose Tx parameter (PERFORM/MIDI/  
MIDI) is turned ON.  
4 . Press [ENTER].  
If a message of Internal Write Protect=ONappears, change  
it to OFFand press [ENTER] twice.  
Sa vin g Rh y th m Se t Se ttin g s  
1 . In Rhythm Set mode, press [UTIL/ CARD].  
2 . Select 1: WRITEon the UTIL 1 display.  
3 . Specify the writing destination.  
4 . Press [ENTER].  
If a message of Internal Write Protect=ONappears, change  
it to OFFand press [ENTER] twice.  
1 4 5  
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Q u ick Re fe re n ce o f Pro ce d u re s  
Tu rn in g O ff Tra n sm issio n o f Pro g ra m  
Ch a n g e / Ba n k Se le ct MIDI Me ssa g e s  
(Sy ste m )  
Ch e ck in g th e MIDI Me ssa g e Re ce p tio n  
Sta tu s (Pe rfo rm a n ce m o d e )  
INFO display (PERFORM/ INFO)  
TRANSMIT MIDI display (SYSTEM/ MIDI)  
O th e r  
Tra n sm ittin g Ba n k Se le ct Me ssa g e s fo r  
th e Pa tch Assig n e d to a Sp e cific Pa rt  
w h e n a Pe rfo rm a n ce is Se le cte d  
Usin g th e Pa n ic Fu n ctio n  
Press [SHIFT] + [PANIC].  
1 . Set the Bank Select Group parameter (PERFORM/ MIDI/  
TRANSMIT) to the desired Bank Select Group number  
(BS1BS7).  
Ad ju stin g th e Tu n in g  
Master parameter (SYSTEM/ TUNE/ TUNE)  
Ad ju stin g th e Disp la y Co n tra st  
LCD Contrast parameter (SYSTEM/ SETUP/ SYSTEM  
SETUP)  
2 . Save the Performance.  
3 . In the BANK SEL-GROUP display (SYSTEM/ MIDI/  
BANK SEL-GROUP), select the Bank Select Group that  
you specified in step 1.  
Re sto rin g th e Te m p o ra ry  
Pe rfo rm a n ce / Pa tch / Rh y th m Se t to th e  
Fa cto ry Se ttin g  
4 . Turn the Switch parameter ON, and specify the MSB and  
LSB.  
1 . Select a Performance, Patch, or Rhythm Set.  
Co n tro llin g th e XP-3 0 fro m a n  
2 . Press [UTIL/ CARD].  
Ex te rn a l MIDI De vice  
3 . Select 3: INITon the UTIL 1 display.  
4 . Select PRESET.  
Ch a n g in g th e Re ce ive Ch a n n e l o n  
w h ich Pe rfo rm a n ce s w ill b e Se le cte d  
Control Channel parameter (SYSTEM/ MIDI/ PERFORM  
MIDI)  
5 . Press [ENTER].  
Re sto rin g th e XP-3 0 to th e Fa cto ry  
Se ttin g s  
Ch a n g in g th e Re ce ive Ch a n n e l o f a  
Pa rt (Pe rfo rm a n ce )  
1 . Select a Performance, Patch, or Rhythm Set.  
Channel parameter (PERFORM/ MIDI/ MIDI)  
2 . Press [UTIL/ CARD].  
Ch a n g in g th e Re ce ive Ch a n n e l (Pa tch )  
Rx-Ch parameter (SYSTEM/ MIDI/ PATCH MIDI)  
3 . Select 4: FACTORY RESETon the UTIL 2 display.  
4 . Press [ENTER].  
Tu rn in g O ff Re ce p tio n o f Pro g ra m  
Ch a n g e / Ba n k Se le ct MIDI Me ssa g e s  
(Sy ste m )  
RECEIVE MIDI display (SYSTEM/ MIDI)  
Tu rn in g Re ce p tio n o f Vo lu m e / Ho ld 1 /  
Pro g ra m Ch a n g e MIDI Me ssa g e s O N /  
O FF fo r Ea ch Pa rt (Pe rfo rm a n ce )  
Rx SWITCH display (PERFORM/ MIDI)  
Tu rn in g Re ce p tio n o f Vo lu m e / Pa n / Pitch  
Be n d / Ho ld 1 / Re d a m p e r MIDI Me ssa g e s  
O N / O FF fo r Ea ch To n e (Pa tch )  
Rx SWITCH/ DAMPER display (PATCH/ CONTROL)  
1 4 6  
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Pa ra m e te r List  
Pa tch Pa ra m e te rs  
* Parameters that can be set independently for each Tone are indicated by “T.”  
CO MMO N Gro u p (p . 6 8 )  
Display  
Parameter  
Value  
PATCH NAME  
Patch name  
ASCII Characters (max. 12)  
(*1)  
PATCH CATEGORY  
PATCH CLOCK  
Category  
Source  
Tempo  
Level  
Patch category  
Patch clock source  
Patch tempo  
PATCH, SYSETEM  
20250  
PATCH COMMON  
Level  
0127  
Pan  
Pan  
L64063R  
0127  
Analog Feel  
Octave  
Stretch  
Priority  
VelRang  
Lower  
Analog feel depth  
Octave shift  
-30+3  
Stretch tune depth  
Voice priority  
OFF, 1, 2, 3  
LAST, LOUDEST  
OFF, ON  
Velocity range switch  
Velocity range lower  
Velocity range upper  
Velocity cross fade  
Key range lower  
Key range upper  
Structure type  
Booster gain  
VELOCITY  
1Upper  
T
T
Upper  
Lower127  
0127  
Cross Fade  
Lower  
T
KEY RANG  
STRUCT  
C-1Upper  
LowerG9  
110  
T
Upper  
T
T
T
Type  
Booster  
0, +6, +12, +18 dB  
*1: NO ASSIGN, AC.PIANO, EL.PIANO, KEYBOARDS, BELL, MALLET, ORGAN, ACCORDION, HARMONICA, AC.GUITAR, EL.GUITAR, DIST.GUITAR, BASS,  
SYNTH BASS, STRINGS, ORCHESTRA, HIT&STAB, WIND, FLUTE, AC.BRASS, SYNTH BRASS, SAX, HARD LEAD, SOFT LEAD, TECHNO SYNTH,  
PULSATING, SYNTH FX, OTHER SYNTH, BRIGHT PAD, SOFT PAD, VOX, PLUCKED, ETHNIC, FRETTED, PERCUSSION, SOUND FX, BEAT&GROOVE,  
DRUMS, COMBINATION  
EFFECTS Gro u p (p . 7 1 )  
Display  
Parameter  
Value  
OUTPUT  
Output Assign  
Output assign  
MIX, EFX  
0127  
0127  
0127  
(*1)  
T
Output level  
T
Chorus  
Reverb  
Type  
(*1)  
Chorus send level  
Reverb send level  
EFX type  
T
T
PATCH EFX TYPE  
PATCH EFX PRM  
PATCH EFX OUT  
Patch EFX parameter  
EFX output level  
Chorus send level  
Reverb send level  
EFX control source1, 2  
EFX control depth1, 2  
Chorus rate  
Mix Out  
Chorus  
Reverb  
0127  
0127  
0127  
PATCH EFX CTRL  
PATCH CHORUS  
(*2)  
-63+63  
Rate  
0127  
Depth  
Delay  
Fbk  
Chorus depth  
0127  
Chorus pre delay  
Chorus feedback level  
Chorus level  
0127  
0127  
Level  
Out  
0127  
Chorus output assign  
Reverb/Delay type  
Reverb/Delay time  
Delay feedback level  
Reverb/Delay HF damp  
Reverb/Delay level  
MIX, REV, M+R  
PATCH REVERB  
Type  
Time  
Fbk  
ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DLY  
0127  
0127  
(*3)  
HF Damp  
Level  
0127  
*1: Refer to EFX parameters.  
*2: OFF, SYS-CTRL1, SYS-CTRL2, MODULATION, BREATH, FOOT, VOLUME, PAN, EXPRESSION, PITCH BEND, AFTERTOUCH  
*3: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS  
1 4 7  
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Pa ra m e te r List  
CO N TRO L Gro u p (p . 7 3 )  
Display  
Parameter  
Value  
KEY MODE&BENDER Assign  
Legato  
Key assign mode  
POLY, SOLO  
OFF, ON  
Solo legato switch  
Bend range down  
Bend Range  
-480 semitone  
0+12 semitone  
OFF, ON  
Bend range up  
PORTAMENTO  
RxSWITCH  
Sw  
Portamento switch  
Portamento time  
Time  
0127  
Mode  
Portamento mode  
Portamento type  
NORMAL, LEGATO  
RATE, TIME  
PITCH, NOTE  
OFF, ON  
Type  
Start  
Portamento start pitch  
Receive volume switch  
Receive pan control switch  
Receive pitch bend switch  
Receive hold-1 switch  
Redamper switch  
Volume  
Pan  
T
T
T
T
OFF, CONT, KEY-ON  
OFF, ON  
Pitch Bend  
Hold-1 RxSwitch  
Redamper  
EfxCtrl  
DAMPER  
OFF, ON  
OFF, ON  
T
PEAK & HOLD  
EFX control peak/hold  
Control1 peak/hold  
Control2 peak/hold  
Control3 peak/hold  
Control source 2  
OFF, HOLD, PEAK  
OFF, HOLD, PEAK  
OFF, HOLD, PEAK  
OFF, HOLD, PEAK  
(*1)  
Ctrl 1  
Ctrl 2  
Ctrl 3  
CONTROL SOURCE  
CONTROL 1  
Control 2  
Control 3  
Destination  
Depth  
Control source 3  
(*1)  
Control destination 14  
Control depth 14  
Control destination 14  
Control depth 14  
Control destination 14  
Control depth 14  
(*2)  
T
-63+63  
T
CONTROL 2  
Destination  
Depth  
(*2)  
T
-63+63  
T
CONTROL 3  
Destination  
Depth  
(*2)  
T
-63+63  
T
*1: OFF, SYS-CTRL1, SYS-CTRL2, MODULATION, BREATH, FOOT, VOLUME, PAN, EXPRESSION, PITCH BEND, AFTERTOUCH, LFO1, LFO2, VELOCITY,  
KEYFOLLOW, PLAYMATE  
*2: OFF, PCH, CUT, RES, LEV, PAN, MIX, CHO, REV, PL1, PL2, FL1, FL2, AL1, AL2, pL1, pL2, L1R, L2R  
W AVE Gro u p (p . 7 6 )  
Display  
Parameter  
Value  
WAVE  
Group  
Number  
Gain  
Wave group  
INT-A, INT-B, XP-A, XP-B, XP-C, XP-D, XP-E  
T
Wave number  
001255  
T
T
Wave gain  
-6, 0, +6, +12 dB  
Switch  
Switch  
Color  
Tone switch  
OFF, ON  
T
FXM  
Frequency cross modulation switch  
Frequency cross modulation color  
Frequency cross modulation depth  
Tone delay mode  
OFF, ON  
T
14  
T
T
Depth  
Mode  
Time  
116  
TONE DELAY  
(*1)  
T
Tone delay time  
0127/0880/05000 (*2)  
T
*1: NORMAL, HOLD, PLAYMATE, CLOCK-SYNC, KEY-OFF-N, KEY-OFF-D, TEMPO-SYNC  
*2: When the Tone Delay Mode parameter is set to CLOCK-SYNCthis is set as a Note value.  
LFO Gro u p (p . 7 8 )  
Display  
Parameter  
Value  
LFO1  
Form  
Key Sync  
Rate  
LFO form  
TRI, SIN, SAW, SQR, TRP, S&H, RND, CHS  
T
LFO key Sync  
LFO rate  
OFF, ON  
T
0127, 0880 (*1)  
OFF, CLOCK  
T
T
T
ExtSync  
Mode  
Delay  
Fade  
Offset  
(*2)  
LFO external sync  
LFO fade mode  
LFO delay time  
LFO fade time  
LFO offset  
ON-IN, ON-OUT, OFF-IN, OFF-OUT  
0127  
T
0127  
T
T
T
-100, -50, 0, +50, +100  
LFO2  
LFO DEPTH1:2  
Pitch  
TVF  
Pitch LFO depth 1, 2  
TVF LFO depth 1, 2  
TVA LFO depth 1, 2  
Pan LFO depth 1, 2  
-63+63  
-63+63  
-63+63  
-63+63  
T
T
TVA  
T
Pan  
T
*1: When the LFO External Sync parameter is set to CLOCKthis is set as a Note value.  
*2: Same as LFO1.  
1 4 8  
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PITCH Gro u p (p . 7 9 )  
Display  
Parameter  
Value  
PITCH  
Coarse  
Coarse tune  
-48+48 semitone  
-50+50 cent  
01200 cent (*1)  
-100+200 (*2)  
-12+12  
T
Fine  
Fine tune  
T
Random  
Random pitch depth  
T
Keyfollow  
Envelope Depth  
Velocity Sens  
V-T1  
Pitch keyfollow  
T
PCH ENVELOPE  
PCH TIME ENV  
Pitch envelope depth  
Pitch envelope velocity sens  
Pitch envelope time1 velocity sens  
Pitch envelope time4 velocity sens  
Pitch envelope time keyfollow  
Pitch envelope time 14  
Pitch envelope level 14  
T
-100+150  
T
-100+100 (*3)  
-100+100 (*3)  
-100+100 (*3)  
0127  
T
V-T4  
T
Time Keyfollow  
T1, T2, T3, T4  
L1, L2, L3, L4  
T
T
T
PCH ENVELOPE  
-63+63  
*1: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200  
*2: -100, -70, -50, -30, -10, 0, +10, +20, +30, +40, +50, +70, +100, +120, +150, +200  
*3: -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100  
TVF Gro u p (p . 8 0 )  
Display  
Parameter  
Value  
FILTER  
Type  
Filter type  
OFF, LPF, BPF, HPF, PKG  
0127  
T
Cut  
Cutoff frequency  
T
T
T
Res  
Resonance  
0127  
Keyfollow  
Env Depth  
V-Sens  
Cutoff frequency keyfollow  
TVF envelope depth  
-100+200 (*1)  
-63+63  
T
TVF VELOCITY  
TVF TIME ENV  
TVF ENVELOPE  
TVF envelope velocity sens  
TVF envelope velocity curve  
Resonance velocity sens  
TVF envelope time1 velocity sens  
TVF envelope time4 velocity sens  
TVF envelope time keyfollow  
TVF envelope time 14  
TVF envelope level 14  
-100+150  
17  
T
V-Curve  
V-Resonance  
V-T1  
T
T
-100+150  
-100+100 (*2)  
-100+100 (*2)  
-100+100 (*2)  
0127  
T
V-T4  
T
Time Keyfollow  
T1, T2, T3, T4  
L1, L2, L3, L4  
T
T
0127  
T
*1:-100, -70, -50, -30, -10, 0, +10, +20, +30, +40, +50, +70, +100, +120, +150, +200  
*2: -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100  
TVA Gro u p (p . 8 1 )  
Display  
Parameter  
Value  
TVA  
Level  
Level  
0127  
T
Pan  
Pan  
L64063R  
T
V-Sens  
V-Curve  
Bias  
TVA envelope velocity sens  
TVA envelope velocity curve  
Bias level  
-100+150  
T
17  
T
BIAS  
-100+100 (*1)  
T
Point  
Bias point  
C-1G9  
T
T
Direction  
Keyfollow  
Random  
Alternate  
V-T1  
Bias direction  
LOWER, UPPER, LOWER&UPPER, ALL  
PAN MODULATE  
TVA TIME ENV  
TVA ENVELOPE  
Pan keyfollow  
-100+100 (*1)  
063  
T
Random pan depth  
Alternate pan depth  
TVA envelope time1 velocity sens  
TVA envelope time4 velocity sens  
TVA envelope time keyfollow  
TVA envelope time 14  
TVA envelope level 13  
T
L63063R  
-100+100 (*1)  
-100+100 (*1)  
-100+100 (*1)  
0127  
T
T
V-T4  
T
Time Keyfollow  
T1, T2, T3, T4  
L1, L2, L3  
T
T
0127  
T
*1: -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100  
1 4 9  
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Pa ra m e te r List  
Pe rfo rm a n ce Pa ra m e te rs  
* Parameters that can be set independently for each Part are indicated by “P.”  
CO MMO N Gro u p (p . 8 3 )  
Display  
Parameter  
Value  
PERFORM NAME  
PERFORM CLOCK  
Performance name  
Performance clock source  
Performance tempo  
Key mode  
ASCII Characters (max. 12)  
PERFORM, SYSTEM  
20250  
Source  
Tempo  
PERFORM COMMON Key Mode  
Key Range  
LAYER, SINGLE  
OFF, ON  
key range switch  
Key range lower  
Key range upper  
Octave shift  
KEY RANG  
Lower  
C-1Upper  
P
P
Upper  
LowerG9  
KEYBOARD  
Octave Shift  
-3+3  
P
EFFECTS Gro u p (p . 8 4 )  
Display  
Parameter  
Value  
OUTPUT  
Output Assign  
Output assign  
MIX, EFX, PATCH  
0127  
P
Output level  
P
Chorus  
Reverb  
Chorus send level  
Reverb send level  
EFX type  
0127  
P
0127  
P
PERFORM EFX TYPE Type  
Source  
(*1)  
(*1)  
EFX source  
PERFORM, 19, 1116  
PERFORM EFX PRM  
PERFORM EFX OUT  
Performance EFX parameters  
EFX output level  
Chorus send level  
Reverb send level  
EFX control source 1  
EFX control depth 1  
EFX control source 2  
EFX control depth 2  
Chorus rate  
Mix Out  
Chorus  
Reverb  
0127  
0127  
0127  
PERFORM EFX CTRL  
PERFORM CHORUS  
(*2)  
-63+63  
(*2)  
-63+63  
Rate  
Depth  
Delay  
Fbk  
0127  
Chorus depth  
0127  
Chorus pre delay  
Chorus feedback level  
Chorus level  
0127  
0127  
Level  
Out  
0127  
Chorus output assign  
Reverb/Delay type  
Reverb/Delay time  
Delay feedback level  
Reverb/Delay HF damp  
Reverb/Delay level  
MIX, REV, M+R  
PERFORM REVERB  
Type  
Time  
Fbk  
ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DLY  
0127  
0127  
(*3)  
HF Damp  
Level  
0127  
*1: Refer to EFX parameters.  
*2: OFF, SYS-CTRL1, SYS-CTRL2, MODULATION, BREATH, FOOT, VOLUME, PAN, EXPRESSION, PITCH BEND, AFTERTOUCH  
*3: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS  
MIDI Gro u p (p . 8 6 )  
Display  
Parameter  
Value  
116  
MIDI  
Channel  
Rx  
MIDI channel  
P
Receive switch  
OFF, ON  
OFF, ON  
P
Tx  
Transmit switch  
Local switch  
P
P
Local  
Volume  
Hold-1  
OFF, ON  
RxSWITCH  
TRANSMIT  
Receive volume switch  
Receive hold-1 switch  
OFF, ON  
P
OFF, ON  
P
Program Change Receive program change switch  
BankSelectGroup Transmit bank select group  
Transmit Volume Transmit volume  
OFF, ON  
P
PATCH, BS1BS7  
0127, OFF  
P
P
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Pa ra m e te r List  
PART Gro u p (p . 8 7 )  
Display  
Parameter  
Value  
PATCH  
Group  
Patch group  
USER, PR-A, PR-B, PR-C, GM, PR-E,  
XP-A, XP-B, XP-C, XP-D, XP-E  
P
Number  
Level  
Patch number  
Level  
001256  
0127  
P
SETTING  
P
Pan  
Pan  
L64063R  
-48+48 semitone  
-50+50 cent  
064  
P
Coarse  
Fine  
Coarse tune  
Fine tune  
Voice reserve  
P
P
RESERVE  
Voice Reserve  
P
IN FO RMATIO N Gro u p (p . 8 7 )  
Display  
Parameter  
Value  
INFO  
Mod  
Breath  
Foot  
Vol  
Modulation information  
Breath information  
0127  
P
0127  
P
Foot information  
0127  
P
P
P
P
P
P
P
Volume information  
Pan information  
0127  
Pan  
L64063R  
0127  
Exp  
Expression information  
Hold1 information  
Hold  
Bend  
Aft  
0127  
Pitch bend information  
Aftertouch information  
System control 1 information  
System control 2 information  
Voice information  
-128+127  
0127  
Sys1  
Sys2  
Voices  
0127/-128+127  
0127/-128+127  
064  
P
P
P
Rh y th m Se t Pa ra m e te rs  
CO MMO N Gro u p (p . 8 8 )  
Display  
Parameter  
Value  
RHYTHM NAME  
Rhythm set name  
ASCII Characters (max. 12)  
EFFECTS Gro u p (p . 8 8 )  
Display  
Parameter  
Value  
OUTPUT  
Output Assign  
Output assign  
MIX, EFX  
0127  
0127  
0127  
(*1)  
Output level  
Chorus  
Reverb  
Chorus send level  
Reverb send level  
EFX type  
PERFORM EFX TYPE Type  
Source  
(*1)  
EFX source  
PERFORM, 19, 1116  
PERFORM EFX PRM  
PERFORM EFX OUT  
Performance EFX parameters  
EFX output level  
Chorus send level  
Reverb send level  
EFX control source 1  
EFX control depth 1  
EFX control source 2  
EFX control depth 2  
Chorus rate  
Mix Out  
Chorus  
Reverb  
0127  
0127  
0127  
PERFORM EFX CTRL  
PERFORM CHORUS  
(*2)  
-63+63  
(*2)  
-63+63  
Rate  
Depth  
Delay  
Fbk  
0127  
Chorus depth  
0127  
Chorus pre delay  
Chorus feedback level  
Chorus level  
0127  
0127  
Level  
Out  
0127  
Chorus output assign  
Reverb/Delay type  
Reverb/Delay time  
Delay feedback level  
Reverb/Delay HF damp  
Reverb/Delay level  
MIX, REV, M+R  
PERFORM REVERB  
Type  
Time  
Fbk  
ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DLY  
0127  
0127  
(*3)  
HF Damp  
Level  
0127  
*1: Refer to EFX parameters.  
*2: OFF, SYS-CTRL1, SYS-CTRL2, MODULATION, BREATH, FOOT, VOLUME, PAN, EXPRESSION, PITCH BEND, AFTERTOUCH  
*3: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS  
1 5 1  
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CO N TRO L Gro u p (p . 9 0 )  
Display  
Parameter  
Value  
CONTROL  
Bend Range  
Env Mode  
Mute Group  
Volume  
Bend range  
012  
Envelope mode  
NO-SUS, SUSTAIN  
OFF, 131  
Mute group  
RxSWITCH  
Receive volume switch  
Receive pan control switch  
Receive hold-1 switch  
OFF, ON  
Pan  
OFF, CONT, KEY-ON  
OFF, ON  
Hold-1  
W AVE Gro u p (p . 9 0 )  
Display  
Parameter  
Value  
WAVE  
Group  
Number  
Gain  
Wave group  
Wave number  
Wave gain  
INT-A, INT-B, XP-A, XP-B, XP-C, XP-D, XP-E  
001255  
-6, 0, +6, +12 dB  
OFF, ON  
Switch  
Key switch  
PITCH Gro u p (p . 9 1 )  
Display  
Parameter  
Value  
PITCH  
Coarse  
Coarse tune  
C-1G9  
Fine  
Fine tune  
-50+50 cent  
01200 cent (*1)  
-12+12  
Random  
Random pitch depth  
Pitch envelope depth  
Pitch envelope velocity sens  
Pitch envelope time velocity sens  
Pitch envelope time 14  
Pitch envelope level 14  
Env Depth  
Velocity Sens  
Velocity Time  
T1, T2, T3, T4  
L1, L2, L3, L4  
PCH VELOCITY  
PCH ENVELOPE  
-100+150  
-100+100 (*2)  
0127  
-63+63  
*1: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200  
*2: -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100  
TVF Gro u p (p . 9 1 )  
Display  
Parameter  
Value  
FILTER  
Type  
Filter type  
OFF, LPF, BPF, HPF, PKG  
0127  
Cutoff  
Cutoff frequency  
Resonance  
Env Depth  
V-Sens  
V-Time  
Resonance  
0127  
TVF Envelope depth  
TVF envelope velocity sens  
TVF envelope time velocity sens  
Resonance velocity sens  
TVF envelope time 14  
TVF envelope level 14  
-63+63  
TVF VELOCITY  
TVF ENVELOPE  
-100+150  
-100+100 (*1)  
-100+150  
0127  
V-Resonance  
T14  
L14  
0127  
*2: -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100  
TVA Gro u p (p . 9 2 )  
Display  
Parameter  
Value  
TVA  
Level  
Level  
0127  
L64063R  
063  
Pan  
Pan  
Random  
Alternate  
Velocity Sens  
Velocity Time  
T14  
Random pan depth  
Alternate pan depth  
TVA envelope velocity sens  
TVA envelope time velocity sens  
TVA envelope time 14  
TVA envelope level 13  
L63063R  
-100+150  
-100+100 (*1)  
0127  
TVA VELOCITY  
TVA ENVELOPE  
L13  
0127  
*1: -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100  
1 5 2  
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Pa ra m e te r List  
GM Mo d e Pa ra m e te rs  
* Parameters that can be set independently for each Part are indicated by “P.”  
EFFECTS Gro u p (p . 1 2 5 )  
Display  
Parameter  
Value  
OUTPUT  
Output Assign  
Output assign  
MIX, EFX  
0127  
0127  
0127  
(*1)  
P
Output level  
P
Chorus  
Reverb  
Type  
Chorus send level  
Reverb send level  
EFX type  
P
P
GM EFX TYPE  
GM EFX PRM  
GM EFX OUT  
(*1)  
GM EFX parameters  
EFX output level  
Chorus send level  
Reverb send level  
Chorus rate  
Mix Out  
Chorus  
Reverb  
Rate  
0127  
0127  
0127  
GM CHORUS  
0127  
Depth  
Delay  
Fbk  
Chorus depth  
0127  
Chorus pre delay time  
Chorus feedback level  
Chorus level  
0127  
0127  
Level  
Out  
0127  
Chorus output assign  
Reverb/Delay type  
Reverb/Delay time  
Delay Feedback level  
Reverb/Delay HF damp  
Reverb/Delay level  
MIX, REV, M+R  
GM REVERB  
Type  
ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DLY  
Time  
0127  
0127  
(*2)  
Fbk  
HF Damp  
Level  
0127  
*1: Refer to EFX parameters.  
*2: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS  
PART Gro u p (p . 1 2 7 )  
Display  
Parameter  
Value  
PATCH  
Number  
Volume  
Pan  
GMPatch number  
Volume  
001128  
P
P
SETTING  
0127  
Pan  
L64063R  
-48+48 semitone  
-50+50 cent  
P
Coarse  
Fine  
Coarse tune  
Fine tune  
P
P
IN FO RMATIO N Gro u p (p . 1 2 7 )  
Display  
Parameter  
Value  
INFO  
Mod  
Modulation information  
Breath information  
Foot information  
0127  
P
Breath  
Foot  
0127  
P
0127  
P
P
P
P
P
P
Vol  
Volume information  
Pan information  
0127  
Pan  
L64063R  
0127  
Exp  
Expression information  
Hold1 information  
Hold  
0127  
Bend  
Aftertouch  
Voices  
Pitch bend information  
Aftertouch information  
Voice information  
-128+127  
0127  
P
064  
P
1 5 3  
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Pa ra m e te r List  
6 : EN HAN CER (p . 9 4 )  
Parameter  
EFX Pa ra m e te rs  
Value  
Sens  
Sens  
0127  
1 : STEREO -EQ (p . 9 3 )  
Mix  
Mix level  
Low gain  
High gain  
Output level  
0127  
Parameter  
Value  
Low Gain  
Hi Gain  
Level  
-15+15 dB  
-15+15 dB  
0127  
LowFreq  
LowGain  
Hi Freq  
Hi Gain  
P1 Freq  
P1 Q  
Low frequency  
Low gain  
200, 400 Hz  
-15+15 dB  
High frequency  
Hi gain  
4000, 8000 Hz  
-15+15 dB  
7 : AUTO -W AH (p . 9 5 )  
Parameter  
Peaking1 frequency  
Peaking1 Q  
2008000Hz (*1)  
0.5, 1.0, 2.0, 4.0, 8.0  
-15+15 dB  
Value  
P1 Gain  
P2 Freq  
P2 Q  
Peaking1 gain  
Peaking2 frequency  
Peaking2 Q  
Filter  
Filter type  
Sens  
LPF, BPF  
0127  
2008000 Hz (*1)  
0.5, 1.0, 2.0, 4.0, 8.0  
-15+15 dB  
Sens  
Manual  
Peak  
Rate  
Manual  
Peak  
0127  
P2 Gain  
Level  
Peaking2 gain  
Output level  
0127  
0127  
Rate  
0.0510.00 Hz  
0127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
Depth  
Level  
Depth  
Output level  
0127  
2 : O VERDRIVE (p . 9 3 )  
Parameter  
8 : RO TARY (p . 9 5 )  
Parameter  
Value  
Value  
Drive  
Drive  
0127  
LowSlow  
LowFast  
LowAccl  
Low Lvl  
Hi Slow  
Hi Fast  
Hi Accl  
Hi Lvl  
Low frequency slow rate  
Low frequency fast rate  
Low frequency acceleration  
Low frequency level  
High frequency slow rate  
High frequency fast rate  
High frequency acceleration  
High frequency level  
Separation  
0.0510.00 Hz  
0.0510.00 Hz  
015  
Level  
Output level  
Low gain  
0127  
LowGain  
Hi Gain  
AmpType  
-15+15 dB  
-15+15 dB  
High gain  
0127  
Amp simulator type  
SMALL, BUILT-IN,  
2-STACK, 3-STACK  
0.0510.00 Hz  
0.0510.00 Hz  
015  
Pan  
Output pan  
L64063R  
0127  
Separation  
Speed  
0127  
3 : DISTO RTIO N (p . 9 3 )  
Parameter  
Speed  
SLOW, FAST  
0127  
Value  
Level  
Output level  
Drive  
Drive  
0127  
Level  
Output level  
Low gain  
0127  
9 : CO MPRESSO R (p . 9 6 )  
Parameter  
LowGain  
Hi Gain  
AmpType  
-15+15 dB  
-15+15 dB  
High gain  
Value  
Amp simulator type  
SMALL, BUILT-IN,  
2-STACK, 3-STACK  
Attack  
Attack  
0127  
Sustain  
Post Gain  
LowGain  
Hi Gain  
Pan  
Sustain  
0127  
Pan  
Output pan  
L64063R  
Post gain  
Low gain  
High gain  
Output pan  
Output level  
0, +6, +12, +18 dB  
-15+15 dB  
-15+15 dB  
L64063R  
0127  
4 : PHASER (p . 9 4 )  
Parameter  
Value  
Level  
Manual  
Rate  
Depth  
Res  
Manual  
1008000 Hz  
0.0510.00 Hz  
0127  
Rate  
Depth  
1 0 : LIMITER (p . 9 6 )  
Parameter  
Resonance  
Mix level  
Output pan  
Output level  
0127  
Value  
Mix  
0127  
Thresh  
Ratio  
Threshold level  
Compression ratio  
Release time  
Post gain  
0127  
Pan  
L64063R  
0127  
1.5:1, 2:1, 4:1, 100:1  
0127  
Level  
Release  
Gain  
0, +6, +12, +18 dB  
-15+15 dB  
-15+15 dB  
L64063R  
0127  
5 : SPECTRUM (p . 9 4 )  
Parameter  
LowGain  
Hi Gain  
Pan  
Low gain  
High gain  
Value  
Output pan  
Output level  
Band 1  
Band 2  
Band 3  
Band 4  
Band 5  
Band 6  
Band 7  
Band 8  
Q
Band1 gain  
Band2 gain  
Band3 gain  
Band4 gain  
Band5 gain  
Band6 gain  
Band7 gain  
Band8 gain  
Q
-15+15 dB  
-15+15 dB  
-15+15 dB  
-15+15 dB  
-15+15 dB  
-15+15 dB  
-15+15 dB  
-15+15 dB  
0.5, 1.0, 2.0, 4.0, 8.0  
L64063R  
0127  
Level  
1 1 : HEXA-CHO RUS (p . 9 6 )  
Parameter  
Value  
Pre Dly  
Rate  
Pre delay time  
Rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Depth  
Depth  
Dly Dev  
Dpt Dev  
Pan Dev  
Balance  
Level  
Pre delay deviation  
Depth deviation  
Pan deviation  
Effect balance  
Output level  
020  
Pan  
Output pan  
Output level  
-20+20  
Level  
020  
D100:0WD0:100W  
0127  
1 5 4  
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1 2 : TREMO LO -CHO RUS (p . 9 7 )  
Parameter  
Parameter  
Value  
Value  
Pre Dly  
ChoRate  
Cho Dpt  
Phase  
Pre delay time  
Chorus rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Delay L  
Delay R  
Fbk  
Delay time left  
0.0500.0 ms  
0.0500.0 ms  
-98+98%  
Delay time right  
Feedback level  
Feedback mode  
Feedback phase left  
Feedback phase right  
HF damp  
Chorus depth  
Tremolo phase  
Tremolo rate  
0180 degree  
0.0510.00 Hz  
0127  
Mode  
NORMAL, CROSS  
NORMAL, INVERT  
NORMAL, INVERT  
2008000 Hz,  
BYPASS (*1)  
-15+15 dB  
TrmRate  
Trm Sep  
Balance  
Level  
Phase L  
Phase R  
HF Damp  
Tremolo separation  
Effect balance  
Output level  
D100:0WD0:100W  
0127  
LowGain  
Hi Gain  
Balance  
Level  
Low gain  
High gain  
-15+15 dB  
1 3 : SPACE-D (p . 9 7 )  
Parameter  
Effect balance  
Output level  
D100:0WD0:100W  
0127  
Value  
Pre Dly  
Rate  
Pre delay time  
Rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Depth  
Depth  
Phase  
LowGain  
Hi Gain  
Balance  
Level  
Phase  
0180 degree  
-15+15 dB  
-15+15 dB  
D100:0WD0:100W  
0127  
1 8 : MO DULATIO N -DELAY (p . 9 9 )  
Low gain  
High gain  
Effect balance  
Output level  
*ParameterValue  
Delay L  
Delay R  
Fbk  
Delay time left  
Delay time right  
Feedback level  
Feedback mode  
Rate  
0.0500.0 ms  
0.0500.0 ms  
-98+98%  
NORMAL, CROSS  
0.0510.00 Hz  
0127  
1 4 : STEREO -CHO RUS (p . 9 7 )  
Parameter  
Rate  
Value  
Depth  
Phase  
HF Damp  
Depth  
Pre Dly  
Rate  
Pre delay time  
Rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Phase  
0180 degree  
2008000 Hz,  
BYPASS (*1)  
-15+15 dB  
HF damp  
Depth  
Depth  
Phase  
Phase  
0180 degree  
OFF, LPF, HPF  
2008000 Hz (*1)  
-15+15 dB  
LowGain  
Hi Gain  
Balance  
Level  
Low gain  
Filter Type  
Cutoff  
Filter type  
Cutoff frequency  
Low gain  
High gain  
-15+15 dB  
Effect balance  
Output level  
D100:0WD0:100W  
0127  
LowGain  
Hi Gain  
Balance  
Level  
High gain  
Effect balance  
Output level  
-15+15 dB  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
D100:0WD0:100W  
0127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
1 9 : TRIPLE-TAP-DELAY (p . 1 0 0 )  
Parameter  
Value  
Delay L  
Delay R  
Fbk  
Delay time center  
Delay time left  
Delay time right  
Feedback level  
Center level  
Left level  
2001000 ms, note  
2001000 ms, note  
2001000 ms, note  
-98+98%  
1 5 : STEREO -FLAN GER (p . 9 8 )  
Parameter  
Value  
Pre Dly  
Rate  
Pre delay time  
Rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Level C  
Level L  
Level R  
HF Damp  
0127  
Depth  
Depth  
0127  
Fbk  
Feedback level  
Phase  
-98+98%  
Right level  
0127  
Phase  
Filter Type  
Cutoff  
0180 degree  
OFF, LPF, HPF  
2008000 Hz (*1)  
-15+15 dB  
HF damp  
2008000 Hz,  
BYPASS (*1)  
-15+15 dB  
-15+15 dB  
D100:0WD0:100W  
0127  
Filter type  
Cutoff frequency  
Low gain  
LowGain  
Hi Gain  
Balance  
Level  
Low gain  
LowGain  
Hi Gain  
Balance  
Level  
High gain  
High gain  
-15+15 dB  
Effect balance  
Output level  
Effect balance  
Output level  
D100:0WD0:100W  
0127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
1 6 : STEP-FLAN GER (p . 9 8 )  
Parameter  
Value  
Pre Dly  
Rate  
Pre delay time  
Rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Depth  
Depth  
Fbk  
Feedback level  
Phase  
-98+98%  
Phase  
Step Rate  
LowGain  
Hi Gain  
Balance  
Level  
0180 degree  
0.1020.00 Hz, note  
-15+15 dB  
Step rate  
Low gain  
High gain  
Effect balance  
Output level  
-15+15 dB  
D100:0WD0:100W  
0127  
1 5 5  
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Pa ra m e te r List  
2 0 : Q UADRUPLE-TAP-DELAY (p . 1 0 1 )  
Parameter  
Parameter  
Value  
Value  
Delay 1  
Delay 2  
Delay 3  
Delay 4  
Level 1  
Level 2  
Level 3  
Level 4  
Fbk  
Delay time 1  
Delay time 2  
Delay time 3  
Delay time 4  
Level 1  
2001000 ms, note  
2001000 ms, note  
2001000 ms, note  
2001000 ms, note  
0127  
Type  
Reverb type  
ROOM1, ROOM2,  
STAGE1, STAGE2,  
HALL1, HALL2  
Pre Dly  
Time  
Pre delay time  
Gate time  
0.0100.0 ms  
0127  
HF Damp  
HF damp  
2008000 Hz,  
BYPASS (*1)  
Level 2  
0127  
Level 3  
0127  
LowGain  
Hi Gain  
Balance  
Level  
Low gain  
-15+15 dB  
-15+15 dB  
D100:0WD0:100W  
0127  
Level 4  
0127  
High gain  
Feedback level  
HF damp  
-98+98%  
Effect balance  
Output level  
HF Damp  
2008000 Hz,  
BYPASS (*1)  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Balance  
Level  
Effect balance  
Output level  
D100:0WD0:100W  
0127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
2 5 : GATE-REVERB (p . 1 0 3 )  
Parameter  
Value  
2 1 : TIME-CO N TRO L-DELAY (p . 1 0 1 )  
Type  
NORMAL, REVERSE,  
SWEEP1, SWEEP2  
Parameter  
Value  
Pre Dly  
Gate Time  
LowGain  
Hi Gain  
Balance  
Level  
Pre delay time  
Gate time  
0.0100.0 ms  
5500 ms  
Delay  
Accel  
Delay time  
Acceleration  
Feedback level  
HF damp  
2001000 ms  
015  
Low gain  
-15+15 dB  
-15+15 dB  
D100:0WD0:100W  
0127  
Fbk  
-98+98%  
High gain  
HF Damp  
2008000 Hz,  
Effect balance  
Output level  
BYPASS (*1)  
Pan  
Output pan  
Low gain  
L64063R  
-15+15 dB  
-15+15 dB  
D100:0WD0:100W  
0127  
LowGain  
Hi Gain  
Balance  
Level  
2 6 : O VERDRIVECHO RUS (p . 1 0 3 )  
High gain  
Effect balance  
Output level  
Parameter  
Value  
OD Drive  
OD Pan  
Drive  
0127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Over drive pan  
Chorus pre delay time  
Chorus Rate  
L64063R  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Cho Dly  
ChoRate  
2 2 : 2 VO ICE-PITCH-SHIFTER (p . 1 0 2 )  
Chorus Balance Chorus balance  
Level Output level  
D100:0WD0:100W  
0127  
Parameter  
Value  
CoarseA  
Fine A  
Pan A  
Coarse pitch A  
Fine pitch A  
-24+12 semitone  
-100+100 cent  
L64063R  
2 7 : O VERDRIVEFLAN GER (p . 1 0 4 )  
Output pan A  
Pre delay time A  
Coarse pitch B  
Fine pitch B  
PreDlyA  
CoarseB  
Fine B  
Pan B  
0.0500.0 ms  
-24+12 semitone  
-100+100 cent  
L64063R  
Parameter  
Value  
OD Drive  
OD Pan  
Flg Dly  
Drive  
0127  
Over drive pan  
Flanger pre delay time  
Flanger rate  
L64063R  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Output pan B  
Pre delay time B  
Pitch shifter mode  
Level balance  
Effect balance  
Output level  
PreDlyB  
Mode  
0.0500.0 ms  
1, 2, 3, 4, 5  
FlgRate  
Flg Dpt  
Flg Fbk  
Flanger depth  
Flanger feedback level  
Lvl Bal  
Balance  
Level  
A100:0BA0:100B  
D100:0WD0:100W  
0127  
-98+98%  
D100:0WD0:100W  
0127  
Flanger Balance Flanger balance  
Level Output level  
2 3 : FBK-PITCH-SHIFTER (p . 1 0 2 )  
2 8 : O VERDRIVEDELAY (p . 1 0 4 )  
Parameter  
Value  
Parameter  
Value  
Coarse  
Fine  
Coarse pitch  
Fine pitch  
-24+12 semitone  
-100+100 cent  
-98+98%  
OD Drive  
OD Pan  
DlyTime  
Dly Fbk  
Drive  
0127  
Over drive pan  
Delay time  
L64063R  
0.0500.0 ms  
-98+98%  
Fbk  
Feedback level  
Pre delay time  
Pitch shifter mode  
Output pan  
Pre Dly  
Mode  
0.0500.0 ms  
1, 2, 3, 4, 5  
Delay feedback level  
Delay HF Damp Delay HF damp  
2008000 Hz,  
BYPASS (*1)  
D100:0WD0:100W  
0127  
Pan  
L64063R  
LowGain  
Hi Gain  
Balance  
Level  
Low gain  
-15+15 dB  
Delay Balance  
Level  
Delay balance  
Output level  
High gain  
-15+15 dB  
Effect balance  
Output level  
D100:0WD0:100W  
0127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
1 5 6  
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2 9 : DISTO RTIO N CHO RUS (p . 1 0 4 )  
3 6 : FLAN GERDELAY (p . 1 0 6 )  
The parameters are essentially the same as "26: OVERDRIVE CHORUS,"  
with the exception of the following two.  
Parameter  
Value  
Flg Dly  
Flanger pre delay time  
Flanger rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
OD DriveDist Drive, OD PanDist Pan  
FlgRate  
Flg Dpt  
Flg Fbk  
Flg Bal  
Flanger depth  
Flanger balance  
Delay time  
-98+98%  
3 0 : DISTO RTIO N FLAN GER (p . 1 0 5 )  
D100:0WD0:100W  
0.0500.0 ms  
-98+98%  
The parameters are essentially the same as "27: OVERDRIVE FLANGER,"  
with the exception of the following two.  
DlyTime  
Dly Fbk  
HF Damp  
Delay feedback level  
HF damp  
OD DriveDist Drive, OD PanDist Pan  
2008000 Hz,  
BYPASS (*1)  
D100:0WD0:100W  
0127  
3 1 : DISTO RTIO N DELAY (p . 1 0 5 )  
Level  
Output level  
The parameters are essentially the same as "28: OVERDRIVE DELAY," with  
the exception of the following two.  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
OD DriveDist Drive, OD PanDist Pan  
3 2 : EN HAN SERCHO RUS (p . 1 0 5 )  
3 7 : CHO RUSFLAN GER (p . 1 0 7 )  
Parameter  
Value  
Parameter  
Value  
Enhancer Sens Enhancer sens  
0127  
Cho Dly  
ChoRate  
Cho Dpt  
Cho Bal  
Flg Dly  
Chorus pre delay time  
Chorus rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Enhancer Mix  
Cho Dly  
Enhancer mix level  
Chorus pre delay time  
Chorus rate  
0127  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Chorus depth  
ChoRate  
Chorus balance  
Flanger pre delay time  
Flanger rate  
D100:0WD0:100W  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Chorus Depth  
Chorus depth  
Chorus Balance Chorus balance  
Level Output level  
D100:0WD0:100W  
0127  
FlgRate  
Flg Dpt  
Flg Fbk  
Flanger depth  
Flanger feedback level  
-98+98%  
Level Output level  
D100:0WD0:100W  
0127  
3 3 : EN HAN SERFLAN GER (p . 1 0 5 )  
Parameter  
Value  
Enhancer Sens Enhancer sens  
0127  
3 8 : CHO RUS/ DELAY (p . 1 0 7 )  
Enhancer Mix  
Flg Dly  
Enhancer mix level  
Flanger pre delay time  
Flanger rate  
0127  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Refer to 35: CHORUSDELAY.”  
FlgRate  
Flg Dpt  
Flanger depth  
3 9 : FLAN GER/ DELAY (p . 1 0 7 )  
Refer to 36: FLANGERDELAY.”  
Flg Fbk  
Flanger feedback level  
-98+98%  
D100:0WD0:100W  
0127  
Flanger Balance Flanger balance  
Level Output level  
4 0 : CHO RUS/ FLAN GER (p . 1 0 7 )  
Refer to 37: CHORUSFLANGER.”  
3 4 : EN HAN SERDELAY (p . 1 0 6 )  
Parameter  
Value  
Enhancer Sens Enhancer sens  
0127  
Enhancer Mix  
Delay  
Enhancer mix level  
Delay time  
0127  
0.0500.0 ms  
-98+98%  
2008000 Hz,  
BYPASS (*1)  
D100:0WD0:100W  
0127  
Dly Fb  
Delay feedback level  
Delay HF Damp Delay HF damp  
Delay Balance  
Level  
Delay balance  
Output level  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
3 5 : CHO RUSDELAY (p . 1 0 6 )  
Parameter  
Value  
Cho Dly  
ChoRate  
Cho Dpt  
Cho Bal  
DlyTime  
Dly Fbk  
Chorus pre delay time  
Chorus rate  
0.0100.0 ms  
0.0510.00 Hz  
0127  
Chorus depth  
Chorus balance  
Delay time  
D100:0WD0:100W  
0.0500.0 ms  
-98+98%  
Delay Feedback level  
Delay HF Damp Delay HF damp  
2008000 Hz,  
BYPASS (*1)  
D100:0WD0:100W  
0127  
Delay Balance  
Level  
Delay balance  
Output level  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
1 5 7  
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Sy ste m Pa ra m e te rs  
SETUP Gro u p (p . 1 0 8 )  
Display  
Parameter  
Value  
SYSTEM SETUP  
LCD  
LCD contrast  
110  
Power Up Mode  
Patch Remain  
Clock Source  
System Tempo  
Category Select Mode  
Power up mode  
Patch remain switch  
Clock source  
LAST-SET, DEFAULT  
OFF, ON  
INT, MIDI  
System tempo  
20250  
Category select mode  
LAST-SET, DEFAULT  
ARPEGGIO Gro u p (p . 1 0 8 )  
Display  
Parameter  
Value  
ARPEGGIO  
Style  
Style  
(*1)  
Octave Range  
Motif  
Octave range  
Motif  
-3+3  
(*2)  
Beat Pattern  
Accent Rate  
Shuffle Rate  
Key Velocity  
Part  
Beat pattern  
Accent rate  
Shuffle rate  
Key velocity  
Arpeggio part  
Tempo  
(*3)  
0100%  
5090%  
REAL, 1127  
116  
Tempo  
20250  
*1: 1/4, 1/6, 1/8, 1/12, 1/16, 1/32, PORTAMENTO A, PORTAMENTO B, GLISSANDO, SEQUENCE A, SEQUENCE B, SEQUENCE C, SEQUENCE D, ECHO, SYNTH  
BASS, SLAP BASS A, SLAP BASS B, WALK BASS, RHYTHM GTR A, RHYTHM GTR B, RHYTHM GTR C, RHYTHM GTR D, RHYTHM GTR E, 3 FINGER GTR,  
STRUMMING GTR, KBD COMPING A, KBD COMPING B, KBD COMPING C, KBD COMPING D, KBD COMPING E, PERCUSSION, HARP, SHAMISEN, BOUND  
BALL, RANDOM, BOSSA NOVA, SALSA, MAMBO, LATIN PERCUSSION, SAMBA, TANGO, HOUSE, LIMITLESS  
*2: SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, TRIPLE UP, TRIPLE  
DOWN, TRIPLE UP&DOWN, TRIPLE RANDOM, NOTE ORDER, GLISSANDO, CHORD, BASS+CHORD15, BASS+UP18, BASS+RANDOM13, TOP+UP16,  
BASS+UP+TOP  
*3: 1/4, 1/6, 1/8, 1/12, 1/16 13, 1/32 13, PORTA-A 0111, PORTA-B 0115, SEQ-A 17, SEQ-B 15, SEQ-C 12, SEQ-D 18, ECHO 13, MUTE 0116, STRUM  
18, REGGAE12, REFRAIN 12, PERC14, WALKBS, HARP, BOUND, RANDOM, BOSSA NOVA, SALSA 14, MAMBO 12, CLAVE, REV CLA, GUIRO,  
AGOGO, SAMBA, TANGO 14, HOUSE 12  
CO N TRO L Gro u p (p . 1 1 0 )  
Display  
Parameter  
Value  
KEYBOARD  
Transpose  
Transpose switch  
Transpose value  
OFF, ON  
-5 (G)+6 (F#)  
Sens  
Keyboard sens  
LIGHT, MEDIUM, HEAVY  
REAL, 1127  
Vel  
Keyboard velocity  
Aftertouch sens  
Aft  
0100  
HOLD PEDAL  
Output  
Polarity  
Assign  
Output  
Polarity  
Assign  
Output  
Control 1/2  
Hold  
Pedal output  
OFF, INT, MIDI, BOTH  
STANDARD, REVERSE  
(*1)  
Pedal polarity  
CONTROL PEDAL  
Pedal assign  
Pedal output  
OFF, INT, MIDI, BOTH  
STANDARD, REVERSE  
(*2)  
Pedal polarity  
C1/2/3/4 ASSIGN  
C1/C2/C3/C4 slider assign  
C1/C2/C3/C4 slider output  
System control assign 1/2  
Hold control source  
Peak control source  
Volume control source  
Aftertouch control source  
OFF, INT, MIDI, BOTH  
(*2)  
SYS-CTRL ASSIGN  
CONTROL SOURCE  
OFF, HOLD1, SOST, SOFT, HOLD2  
OFF, HOLD1, SOST, SOFT, HOLD2  
VOLUME, VOL&EXP  
CHANNEL, POLY, CH&POLY  
Peak  
Volume  
Aftertouch  
*1: CC0095 (except for 6, 32-63), PITCH BEND, AFTERTOUCH, PROG-UP, PROG-DOWN, TAP-TEMPO, OCT-UP, OCT-DOWN  
*2: CC0095 (except for 6, 32-63), PITCH BEND, AFTERTOUCH  
1 5 8  
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MIDI Gro u p (p . 1 1 2 )  
Display  
Parameter  
Value  
PERFORM MIDI  
Control Channel  
Local  
Performance control channel  
Local switch  
116, OFF  
OFF, ON  
OFF, ON  
116  
Remote  
Rx-Ch  
Remote keyboard switch  
Patch mode receive channel  
Patch mode transmit channel  
Local switch  
PATCH MIDI  
Tx-Ch  
116, Rx-Ch, OFF  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
1732  
Local  
Remote  
Local Switch  
Remote keyboard switch  
Local switch  
GM MIDI  
RECEIVE MIDI  
Program Change Receive program change switch  
Bank Select  
Program  
Bank Sel  
Active Sensing  
Device#  
Rx.Exc  
Receive bank select switch  
Transmit program change switch  
Transmit bank select switch  
Transmit active sensing switch  
Exclusive device ID number  
Receive exclusive switch  
Transmit edit data switch  
Receive GM exclusive switch  
Bank select group number  
Bank select transmit switch  
Bank select MSB  
TRANSMIT MIDI  
SYS-EXC MIDI  
OFF, ON  
OFF, ON  
OFF, ON  
17  
Tx.Edit  
Rx.GM  
BANK-SEL GROUP  
Number  
Switch  
OFF, ON  
0127  
MSB  
LSB  
Bank select LSB  
0127  
PREVIEW Gro u p (p . 1 1 3 )  
Display  
Parameter  
Value  
PREVIEW MODE  
PREVIEW KEY  
Mode  
Preview sound mode  
Preview Note Set 14  
Preview velocity  
SINGLE, CHORD, PHRASE  
Note 14  
C-1G9  
PREVIEW VELOCITY Note 14  
0127  
TUN E Gro u p (p . 1 1 3 )  
Display  
Parameter  
Value  
TUNE  
Master  
Key Shift  
Scale Tune  
CB  
Master tune  
427.4452.6 Hz  
-12+12 semitone  
OFF, ON  
Key shift  
Scale tune switch  
Scale tune CB  
Scale tune CB  
PATCH SCALE  
KEY SCALE  
-64+63 cent  
-64+63 cent  
CB  
PGM CHN G Gro u p (p . 1 1 4 )  
Display  
Parameter  
Value  
TRANSMIT P.C  
Channel  
P.C#  
Transmit MIDI channel  
116  
Transmit program change  
Transmit bank select MSB  
Transmit bank select LSB  
1128  
0127  
0127  
Bnk-MSB  
Bnk-LSB  
IN FO Gro u p (p . 1 1 4 )  
Display  
Parameter  
Value  
INFO EXP  
Expansion D  
Expansion E  
Internal Battery  
Expansion board name D  
Expansion board name E  
Battery check  
BATTERY CHECK  
LOW, OK  
1 5 9  
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IN T-A (In te rn a l A)  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
Ac Piano1 A  
Ac Piano1 B  
Ac Piano1 C  
Ac Piano2 pA  
Ac Piano2 pB  
Ac Piano2 pC  
Ac Piano2 fA  
Ac Piano2 fB  
Ac Piano2 fC  
Piano Thump  
Piano Up TH  
MKS-20 P3 A  
MKS-20 P3 B  
MKS-20 P3 C  
SA Rhodes 1A  
SA Rhodes 1B  
SA Rhodes 1C  
SA Rhodes 2A  
SA Rhodes 2B  
SA Rhodes 2C  
E.Piano 1A  
E.Piano 1B  
E.Piano 1C  
E.Piano 2A  
E.Piano 2B  
E.Piano 2C  
E.Piano 3A  
E.Piano 3B  
E.Piano 3C  
MK-80 EP A  
MK-80 EP B  
MK-80 EP C  
D-50 EP A  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
Nylon Gtr A  
Nylon Gtr B  
Nylon Gtr C  
6-Str Gtr A  
6-Str Gtr B  
6-Str Gtr C  
Gtr Harm A  
Gtr Harm B  
Gtr Harm C  
Comp Gtr A  
Comp Gtr B  
Comp Gtr C  
Comp Gtr A+  
Mute Gtr 1  
Mute Gtr 2A  
Mute Gtr 2B  
Mute Gtr 2C  
Pop Strat A  
Pop Strat B  
Pop Strat C  
Jazz Gtr A  
Jazz Gtr B  
Jazz Gtr C  
JC Strat A  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
Syn Gtr B  
Syn Gtr C  
Harp 1A  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
MC-202 Bs B  
MC-202 Bs C  
Flute 1A  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
Cello A  
Cello B  
Cello C  
Harp 1B  
Flute 1B  
ST.Strings-R  
ST.Strings-L  
MonoStringsA  
MonoStringsC  
Pizz  
Harp 1C  
Flute 1C  
Banjo A  
Blow Pipe  
*
Banjo B  
Bottle  
*
Banjo C  
Shakuhachi  
Clarinet A  
*
*
Sitar A  
JP Strings1A  
JP Strings1B  
JP Strings1C  
JP Strings2A  
JP Strings2B  
JP Strings2C  
Soft Pad A  
*
Sitar B  
Clarinet B  
*
Sitar C  
Clarinet C  
Dulcimer A  
Dulcimer B  
Dulcimer C  
Shamisen A  
Shamisen B  
Shamisen C  
Koto A  
Oboe mf A  
Oboe mf B  
Oboe mf C  
Sop.Sax mf A  
Sop.Sax mf B  
Sop.Sax mf C  
Alto Sax 1A  
Alto Sax 1B  
Alto Sax 1C  
Tenor Sax A  
Tenor Sax B  
Tenor Sax C  
Bari.Sax f A  
Bari.Sax f B  
Bari.Sax f C  
Harmonica A  
Harmonica B  
Harmonica C  
Chanter  
Soft Pad B  
Soft Pad C  
Fantasynth A  
Fantasynth B  
Fantasynth C  
D-50 HeavenA  
D-50 HeavenB  
D-50 HeavenC  
Fine Wine  
Koto B  
Koto C  
Pick Bass A  
Pick Bass B  
Pick Bass C  
Fingerd Bs A  
Fingerd Bs B  
Fingerd Bs C  
E.Bass  
JC Strat B  
D-50 Brass A  
D-50 Brass B  
D-50 Brass C  
D-50 BrassA+  
DualSquare A  
DualSquare C  
DualSquareA+  
Pop Voice  
JC Strat C  
JC Strat A+  
JC Strat B+  
JC Strat C+  
Clean Gtr A  
Clean Gtr B  
Clean Gtr C  
Stratus A  
Fretless A  
Fretless B  
Fretless C  
UprightBs 1  
UprightBs 2A  
UprightBs 2B  
UprightBs 2C  
Slap Bass 1  
Slap & Pop  
Slap Bass 2  
Slap Bass 3  
Jz.Bs Thumb  
Jz.Bs Slap 1  
Jz.Bs Slap 2  
Jz.Bs Slap 3  
Jz.Bs Pop  
Syn Bass A  
Syn Bass C  
Mini Bs 1A  
Mini Bs 1B  
Mini Bs 1C  
Mini Bs 2  
Tpt Sect. A  
Tpt Sect. B  
Tpt Sect. C  
Trumpet 1A  
Trumpet 1B  
Trumpet 1C  
Trumpet 2A  
Trumpet 2B  
Trumpet 2C  
HarmonMute1A  
HarmonMute1B  
HarmonMute1C  
Trombone 1  
French 1A  
French 1C  
F.Horns A  
Syn Vox 1  
D-50 EP B  
Stratus B  
Syn Vox 2  
D-50 EP C  
Stratus C  
Voice Aahs A  
Voice Aahs B  
Voice Aahs C  
Voice Oohs1A  
Voice Oohs1B  
Voice Oohs1C  
Voice Oohs2A  
Voice Oohs2B  
Voice Oohs2C  
Voice Breath  
Male Ooh A  
Male Ooh B  
Male Ooh C  
Org Vox A  
Celesta  
OD Gtr A  
Music Box  
OD Gtr B  
Clav 1A  
OD Gtr C  
Clav 1B  
OD Gtr A+  
Heavy Gtr A  
Heavy Gtr B  
Heavy Gtr C  
Heavy Gtr A+  
Heavy Gtr B+  
Heavy Gtr C+  
PowerChord A  
PowerChord B  
PowerChord C  
EG Harm  
Clav 1C  
Organ 1  
Jazz Organ 1  
Jazz Organ 2  
Organ 2  
Organ 3  
Organ 4  
Rock Organ  
Dist. Organ  
Rot.Org Slw  
Rot.Org Fst  
Pipe Organ  
F.Horns B  
F.Horns C  
Violin A  
Org Vox B  
Gt.FretNoise  
Syn Gtr A  
*
Mini Bs 2+  
MC-202 Bs A  
Violin B  
Org Vox C  
Violin C  
Vox Noise  
*: Waveform marked *are One-shot type waveforms (non-sustaining).  
1 6 0  
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IN T-B (In te rn a l B)  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
Kalimba  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
Feedbackwave  
Spectrum  
BreathNoise  
Rattles  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
Cowbell 1  
*
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
REV 606HH Op  
REV Ride  
*
Marimba Wave  
Log Drum  
Wood Block  
Claves  
*
*
*
REV Cup  
Vibes  
Bongo Hi  
*
REV Crash 1  
REV China  
REV DrySick  
REV RealCLP  
REV FingSnap  
REV Cowbell  
REV WoodBlck  
REV Clve  
*
*
*
Bottle Hit  
Ice Rain  
Bongo Lo  
*
*
*
*
*
*
*
*
*
*
Glockenspiel  
Tubular  
Tin Wave  
Anklungs  
Cga Open Hi  
Cga Open Lo  
Cga Mute Hi  
Cga Mute Lo  
Cga Slap  
*
Steel Drums  
Fanta Bell A  
Fanta Bell B  
Fanta Bell C  
FantaBell A+  
Org Bell  
Wind Chimes  
Orch. Hit  
*
*
*
*
*
*
*
Tekno Hit  
Back Hit  
*
Timbale  
*
*
*
Philly Hit  
Cabasa Up  
REV Conga  
REV Tamb  
REV Maracas  
REV Guiro  
REV Cuica  
REV Metro  
Loop 1  
Scratch 1  
Scratch 2  
Scratch 3  
Natural SN1  
Natural SN2  
Piccolo SN  
Ballad SN  
SN Roll  
Cabasa Down  
Cabasa Cut  
Maracas  
Agogo  
*
DIGI Bell 1  
DIGI Bell 1+  
DIGI Chime  
Wave Scan  
Wire String  
2.2 Bellwave  
2.2 Vibwave  
Spark VOX  
MMM VOX  
Lead Wave  
Synth Reed  
Synth Saw 1  
Synth Saw 2  
Syn Saw 2inv  
Synth Saw 3  
JP-8 Saw A  
JP-8 Saw B  
JP-8 Saw C  
P5 Saw A  
*
*
*
*
*
*
*
*
*
*
*
*
*
Long Guiro  
*
*
Tambourine  
Open Triangl  
Cuica  
*
Loop 2  
Vibraslap  
Loop 3  
808 SN  
Timpani  
Loop 4  
Brush Slap  
Brush Swish  
Brush Roll  
Dry Stick  
Applause  
Loop 5  
REV Orch.Hit  
REV TeknoHit  
REV Back Hit  
REV PhillHit  
REV Steel DR  
REV Tin Wave  
REV NatrlSN1  
REV NatrlSN2  
REV PiccloSN  
REV BalladSN  
REV Side Stk  
REV SN Roll  
REV Brush 1  
REV Brush 2  
REV Brush 3  
REV LiteKick  
REV HybridK1  
REV HybridK2  
REV Old Kick  
REV Timpani  
REV VerbTomH  
REV VerbTomL  
REV DryTom H  
REV DryTom M  
REV ClHiHat1  
REV ClHiHat2  
REV Op HiHat  
REV Pedal HH  
REV 606HH Cl  
*
*
*
*
Loop 6  
Loop 7  
*
*
*
*
*
*
*
*
R8 Click  
*
Side Stick  
Lite Kick  
Metronome 1  
Metronome 2  
MC500 Beep 1  
MC500 Beep 2  
Low Saw  
*
*
*
Hybrid Kick1  
Hybrid Kick2  
Old Kick  
*
*
*
*
*
*
*
*
Verb Kick  
Round Kick  
808 Kick  
Low Saw inv  
Low P5 Saw  
Low Pulse 1  
Low Pulse 2  
Low Square  
Low Sine  
P5 Saw B  
Verb Tom Hi  
Verb Tom Lo  
Dry Tom Hi  
Dry Tom Lo  
Cl HiHat 1  
Cl HiHat 2  
Op HiHat  
*
*
P5 Saw C  
D-50 Saw A  
D-50 Saw B  
D-50 Saw C  
Synth Square  
JP-8 SquareA  
JP-8 SquareB  
JP-8 SquareC  
Synth Pulse1  
Synth Pulse2  
Triangle  
Low Triangle  
Low White NZ  
Low Pink NZ  
DC  
*
*
*
*
*
*
*
*
*
Pedal HiHat  
606 HiHat Cl  
606 HiHat Op  
808 Claps  
Hand Claps  
Finger Snaps  
Ride 1  
*
*
*
*
*
Sine  
Org Click  
*
*
*
*
*
*
White Noise  
Pink Noise  
Metal Wind  
Wind Agogo  
Ride 2  
Ride Bell 1  
Crash 1  
China Cym  
*: Waveform marked *are One-shot type waveforms (non-sustaining).  
1 6 1  
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XP-A (W AVE EXPAN SIO N A: Se ssio n )  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
StGrand L pA  
StGrand L pB  
StGrand L pC  
StGrand R pA  
StGrand R pB  
StGrand R pC  
StGrand L fA  
StGrand L fB  
StGrand L fC  
StGrand R fA  
StGrand R fB  
StGrand R fC  
OrcStrings A  
OrcStrings B  
OrcStrings C  
Choir Aah A  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
NylonGt2 p A  
NylonGt2 p B  
NylonGt2 p C  
NylonGt2 mfA  
NylonGt2 mfB  
NylonGt2 mfC  
NylonGt2 f A  
NylonGt2 f B  
NylonGt2 f C  
P.Bass 3 A  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
JP Hollo A  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
Kick Ghost  
Snr&Tom MENU  
Loose Snr  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
REV TeknHit3  
REV Deep K 3  
REV TD7 Kick  
REV Dance K2  
REV Dance K3  
REV Mix Kick  
REV K.Ghost  
REV LooseSnr  
REV Ring Snr  
REV 808 Snr2  
REV 909 Snr2  
REV 909 Snr3  
REV 90s Snr  
REV Solo Snr  
REV Rap Snr  
REV Talk Snr  
REV JinglSnr  
REV HouseSnr  
REV Snr Buzz  
REV TinySnr2  
REV Mute Snr  
REV 909 Rim2  
REV 909 Tom2  
REV 909 Clp2  
REV HC2 Clp1  
REV 707 Clps  
REV HC2 Clp2  
REV F.Snaps2  
REV F.Snap 3  
REV Bongo3 L  
REV Bongo3 H  
REV Tamb.Sht  
REV Tamb.Lng  
REV CR78Tamb  
REV 626Shakr  
REV Shaker 3  
REV Shaker 4  
REV Shaker 5  
JP Hollo B  
*
JP Hollo C  
Hard 5ths A  
Hard 5ths B  
Hard 5ths C  
Blaster A  
Ring Snr  
808 Snr 2  
909 Snr 2  
909 Snr 3  
Blaster B  
90s Snare  
Solo Snr  
Blaster C  
Juno Rave A  
Juno Rave B  
Juno Rave C  
Wah Gtr MENU  
Wah Down 1  
Rap Snr  
P.Bass 3 B  
Talk Snr  
P.Bass 3 C  
Jingle Snr  
Jazz Bass3 A  
Jazz Bass3 B  
Jazz Bass3 C  
Muted Bass A  
Muted Bass B  
Muted Bass C  
Blow Sax A  
*
*
House Snr  
Snr Buzz  
Wah Up  
Wah Down 2  
Wah Up  
1
Tiny Snr 2  
Mute Snr  
Choir Aah B  
2
909 Rim 2  
Choir Aah C  
Gtr FX MENU  
Gtr Feedback  
Gtr Scrap  
909 Tom 2  
Clp&Snp MENU  
909 Claps 2  
HC2 Claps 1  
707 Claps  
Choir Mmh A  
Choir Mmh B  
Choir Mmh C  
D.Solo Gtr A  
D.Solo Gtr B  
D.Solo Gtr C  
D.MuteGt p A  
D.MuteGt p B  
D.MuteGt p C  
D.MuteGt mpA  
D.MuteGt mpB  
D.MuteGt mpC  
D.MuteGt mfA  
D.MuteGt mfB  
D.MuteGt mfC  
Clean TC 1 A  
Clean TC 1 B  
Clean TC 1 C  
Clean TC2 pA  
Clean TC2 pB  
Clean TC2 pC  
Clean TC2 fA  
Clean TC2 fB  
Clean TC2 fC  
*
Blow Sax B  
Blow Sax C  
Gtr Slid Nz  
Gtr Cut Nz  
Gtr Slap  
T.Sax hrd A  
T.Sax hrd B  
T.Sax hrd C  
Flute Vib A  
HC2 Claps 2  
FingerSnaps2  
FingerSnap 3  
Bongo3 MENU  
Bongo3 Low  
Bongo3 High  
Tambrin MENU  
Tamb.Short  
Tamb.Long  
CR78 Tamb.  
Shaker MENU2  
626 Shaker  
Shaker 3  
FX MENU  
Sm.Club  
*
Flute Vib B  
Sm.Club fw  
Sm.Club lp  
FX Bell 1  
*
*
Flute Vib C  
R&R Horns A  
R&R Horns B  
R&R Horns C  
Solo Tpt. A  
FX Bell 1fw  
FX Bell 2  
FX Bell 2fw  
Auhvox  
Solo Tpt. B  
Solo Tpt. C  
Tekno Hit 2  
Tekno Hit 3  
Tekno Loop  
FX Bomb  
*
F.AccordionA  
F.AccordionB  
F.AccordionC  
Vibraphone A  
Vibraphone B  
Vibraphone C  
VocalWave2 A  
VocalWave2 B  
VocalWave2 C  
Shaker 4  
Kick MENU  
Deep Kick 3  
TD7 Kick  
*
Shaker 5  
REV Gt Scrap  
REV Gt SldNz  
REV Gt CutNz  
REV Gt Slap  
REV TeknHit2  
Dance Kick 2  
Dance Kick 3  
Mix Kick  
*:These are Menu Waveforms. Many different Waveforms are provided, each one assigned to a different key.  
1 6 2  
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XP-A Me n u W a ve fo rm s  
Menu Waveforms provide multiple Waveforms, with each one assigned to a different key.  
97  
Wah Gtr MENU  
121  
Kick MENU  
145  
Clp&Snp MENU  
Key No. Name  
Key No. Name  
Key No. Name  
C
D
E
F
4
4
4
4
98 Wah Down 1  
99 Wah Up  
100 Wah Down 2  
C
D
E
F
4
4
4
4
4
4
122 Deep Kick 3  
123 TD7 Kick  
C
D
E
F
4
4
4
4
4
4
146 909 Claps 2  
147 HC2 Claps 1  
148 707 Claps  
1
124 Dance Kick 2  
125 Dance Kick 3  
126 Mix Kick  
101 Wah Up  
2
149 HC2 Claps 2  
150 FingerSnaps2  
151 FingerSnap 3  
G
A
G
A
127 Kick Ghost  
102  
Gtr FX MENU  
Key No. Name  
128  
Snr&Tom MENU  
152  
Bongo3 MENU  
C
D
E
F
4
4
4
4
4
103 Gtr Feedback  
104 Gtr Scrap  
105 Gtr Slid Nz  
106 Gtr Cut Nz  
107 Gtr Slap  
Key No. Name  
Key No. Name  
C
D
E
F
4
4
4
4
4
4
4
5
5
5
5
5
5
5
6
6
129 Loose Snr  
130 Ring Snr  
131 808 Snr 2  
132 909 Snr 2  
133 909 Snr 3  
134 90s Snare  
135 Solo Snr  
136 Rap Snr  
137 Talk Snr  
138 Jingle Snr  
139 House Snr  
140 Snr Buzz  
141 Tiny Snr 2  
142 Mute Snr  
143 909 Rim 2  
144 909 Tom 2  
C
D
4
4
153 Bongo3 Low  
154 Bongo3 High  
G
155  
Tambrin MENU  
G
A
B
C
D
E
F
108  
FX MENU  
Key No. Name  
Key No. Name  
C
D
E
4
4
4
156 Tamb.Short  
157 Tamb.Long  
158 CR78 Tamb.  
C
D
E
F
4
4
4
4
4
4
4
5
5
5
5
5
116 Auhvox  
109 Sm.Club  
110 Sm.Club fw  
111 Sm.Club lp  
112 FX Bell 1  
113 FX Bell 1fw  
114 FX Bell 2  
115 FX Bell 2fw  
117 Tekno Hit 2  
118 Tekno Hit 3  
119 Tekno Loop  
120 FX Bomb  
159  
Shaker MENU2  
G
A
B
C
D
E
F
G
A
B
C
D
Key No. Name  
C
D
E
F
4
4
4
4
160 626 Shaker  
161 Shaker 3  
162 Shaker 4  
163 Shaker 5  
G
1 6 3  
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XP-B (W AVE EXPAN SIO N B: O rch e stra l)  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
Vl Sect A  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
Vas Spicc C  
Vcs Spicc A  
Vcs Spicc B  
Vcs Spicc C  
Cbs Spicc A  
Cbs Spicc B  
Cbs Spicc C  
Multi Spicc  
VlSolo Spicc  
VcSolo Spicc  
MultSl Spicc  
STR Attack  
Pizzicato 1  
Pizzicato 2  
Piccolo  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
Flugelhorn  
Cornet  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
EuroPiano fB  
EuroPiano fC  
Harpsichord  
Celesta A  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
Castanets 2  
Slapstick  
Vl Sect B  
Vl Sect C  
HarmonMute2A  
HarmonMute2B  
HarmonMute2C  
Solo Tb A  
Ratchet  
Va Sect A  
Va Sect B  
Va Sect C  
Vc Sect A  
Vc Sect B  
Vc Sect C  
Cb Sect  
Sleigh Bell  
Tambourine  
Wind Chime 2  
REV Hit Maj  
REV Hit Min  
REV Hit Dim  
REV Bell  
Celesta B  
Celesta C  
Solo Tb B  
Harp A  
Solo Tb C  
Harp B  
Bass Tb  
Harp C  
Tb Sect  
Glockenspiel  
Xylophone  
Bass Marimba  
TubularBells  
Church Bells  
Timpani p  
Multi STR A  
Multi STR B  
Multi STR C  
Vl Sect Lp  
Va Sect Lp  
Vc Sect Lp  
Cb Sect Lp  
Multi STR Lp  
Vl Solo A  
Tuba  
REV Timp 1  
REV Timp 2  
REV SNR 1  
REV SNR 2  
REV SNR 3  
REV BD 1  
BRS Ensemble  
Brass ff  
Full Orch.  
Orch Hit Maj  
Orch Hit Min  
Orch Hit Dim  
Choir A  
Oboe 1A  
Timpani f  
Oboe 1B  
Timp Roll p  
Timp Roll f  
Concert SNR1  
Concert SNR2  
Concert SNR3  
SNR Roll  
REV BD 2  
Oboe 1C  
REV BD 3  
Oboe 2A  
Choir B  
REV BD Roll  
REV Crash  
REV Cym Hit  
REV Tam Tam  
REV Gong  
REV PercHit1  
REV PercHit2  
REV Casta 1  
REV Casta 2  
REV S.Stick  
REV Sleigh  
REV Tamb  
SNR Set  
Vl Solo B  
Oboe 2B  
Choir C  
Vl Solo C  
Oboe 2C  
F.Hrn Sc1 Lp  
F.Hrn Sc2 Lp  
F.Hrn MuteLp  
Tb Sect Lp  
BRS Ens Lp  
ff Brass Lp  
Full Orch Lp  
Breath Wind  
Breath Atack  
Breath Whisl  
Breath Hrmon  
EuroPiano pA  
EuroPiano pB  
EuroPiano pC  
EuroPiano fA  
Va Solo A  
Va Solo B  
Va Solo C  
Vc Solo A  
Vc Solo B  
Vc Solo C  
Cb Solo  
Eng.Horn A  
Eng.Horn B  
Eng.Horn C  
Clarinet  
Concert BD 1  
Concert BD 2  
Concert BD 3  
BD Roll  
Bs Clarinet  
Multi Cla  
Crash Cymbal  
Crash Cym Lp  
Cymbal Hit  
Tam Tam  
Bassoon  
Multi Solo 1  
Multi Solo 2  
Vls Spicc A  
Vls Spicc B  
Vls Spicc C  
Vas Spicc A  
Vas Spicc B  
Multi Reed  
Tnr.Recorder  
F.Horn Solo  
F.Horn Sect1  
F.Horn Sect2  
F.Horn Mute  
Trumpet 2  
Gong  
Perc Hit 1  
Perc Set 1  
Perc Hit 2  
Perc Set 2  
Triangle  
Perc Set 3  
Castanets 1  
1 6 4  
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XP-C (W AVE EXPAN SIO N C: Te ch n o Co lle ctio n )  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
No.  
Name  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
PHRASE MENU  
120:House 1  
120:House 2  
120:House 3  
*
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
JUNO Bowing  
JUNO Synth  
JX Synth  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
Uuh Formant  
Dist Ooh Vox  
Talkbox  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
TR606 PHH  
TR707 PHH  
OHH MENU  
TR909 OHH 1  
TR909 OHH 2  
TR909 OHH 3  
TR909 DstOHH  
TR808 OHH  
TR606 DstOHH  
TR707 OHH  
CR78 OHH  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
TR707 Snr 2  
CR78 Snare  
Headz Snare  
Deep Snare  
Fat Snare  
**  
**  
**  
*
Alpha Wave  
Killer  
VOCODER MENU *  
120:TeknoBNG **  
144:Tekno BD **  
144:TeknoHAT **  
TOM MENU  
TR909 Tom  
TR909 DstTom  
TR808 Tom  
TR606 Tom  
TR606 CmpTom  
TR707 Tom  
TR707 CmpTom  
Deep Tom  
*
Detuned Saw  
Fat JP-6  
Antigua Snr  
MC Snare  
160:DrumnBs  
184:Gabba  
132:Detroit  
**  
**  
**  
**  
**  
**  
**  
Euro Dance  
Noisy 101  
DJ Snare  
Macho Snare  
Clap Snare  
Rage Snare  
Indus Snare  
TekRok Snare  
Jungle Snr 1  
Jungle Snr 2  
Jungle Snr 3  
Jungle Snr 4  
SideStiker  
Daft Wave  
Pizzy Techno  
Organ Pizz  
Garage Org  
FM Club Org  
Org Chord  
Dist TekGtr1  
Dist TekGtr2  
GTR FX MENU  
JP Siren  
132:Agogo  
116:Elect80  
120:Electro1  
138:Electro2  
TB Dst Saw  
TB Dst Sqr 1  
TB Dst Sqr 2  
TB Reso Sqr1  
TB Reso Sqr2  
TB Reso Sqr3  
TB Saw  
R8 OHH  
Cym OHH  
Kick Tom  
CYMBAL MENU  
TR606 Cym 1  
TR606 Cym 2  
TR606 DstCym  
TR909 Ride  
TR909DstRide  
TR707 Ride  
TR909 Crash  
TR909DsCrash  
CLAP MENU  
TR909 Clap  
TS Clap  
*
Natural Tom  
Can Tom  
PERCUSS MENU  
TR808 Conga1  
TR808 Conga2  
Surdo mute  
*
*
Ragga Snr 2  
Lo-Fi Snare  
Jungle Snr 5  
Urban Snare  
Sim Snare  
Cold Dress  
HIT MENU 1  
HIT MENU 2  
Beam HiQ  
Analog Bird  
ElectronFall  
Retro UFO  
Jungle Beep  
PC-2 Machine  
Dr.Beat  
*
*
Surdo open  
TB Solid Saw  
TB Reso Saw  
TB Square 1  
TB Square 2  
TB Square 3  
Octa Bass  
TMB&SKR MENU *  
Tambourine 2  
Rattle Tamb  
*
Roll Snare  
TechnoShaker  
Dance Shaker  
COW&RIM MENU *  
TR808Cowbell  
TR707Cowbell  
CR78 Cowbell  
TR727 Agogo  
TR909 Rim  
KICK MENU 1  
KICK MENU 2  
TR909 Kick 1  
TR909 Kick 2  
Plastic BD 1  
Plastic BD 2  
TR808 Kick 1  
TR808 Kick 2  
TR808 Kick 3  
TR606 Kick 1  
TR606 Kick 2  
TR707 Kick 1  
TR707 Kick 2  
Culture Kick  
Optic Kick  
*
*
Clap Stop  
TR707 Clap  
HC2 Dry Clap  
Scratch Clap  
Comp Clap  
Rave Bass  
FM Pluck Bs  
FM Slide Bs  
Solid Bass  
Mental Perc  
May Day Perc  
PC-2 Spacers  
Techno Scene  
Pure Psycho  
TAO Hit  
Claptail  
JUNO-60 Bass  
SH-5 Bass  
SNR MENU 1  
SNR MENU 2  
SNR MENU 3  
SNR MENU 4  
SNR MENU 5  
TR909 Snr 1  
TR909 Snr 2  
TR909 Snr 3  
TR909 Snr 4  
TR909 Snr 5  
TR909 Snr 6  
TR909 Snr 7  
TR808 Snr 1  
TR808 Snr 2  
TR808 Snr 3  
TR808 Snr 4  
TR606 Snr 1  
TR606 Snr 2  
TR606 Snr 3  
TR707 Snr 1  
*
TR808 Rim  
*
*
*
*
Dirty Bass  
TR808 RimLng  
TR808 Claves  
Sub Bass  
Jungle Bass  
JP8000 Saw 1  
JP8000 Saw 2  
JP-6 Saw  
Thin Beef  
CHH MENU 1  
CHH MENU 2  
TR909 CHH 1  
TR909 CHH 2  
TR909 CHH 3  
TR808 CHH 1  
TR808 CHH 2  
TR606 CHH  
TR707 CHH  
CR78 CHH  
*
*
Organ Hit 2  
INDUST. MENU  
PCM Press  
ElectricDunk  
Thrill  
*
Techno Saw  
SH-1 Square  
SH-1 Pulse  
JP8000 PWM  
JP8000 FBK  
260 Sub OSC  
Dist Synth  
Lo-Fi BD  
Wet Kick  
Drill Hit  
Video Kick  
MachineShout  
Air Gun  
JungleKick 1  
Street Kick  
Emergency  
Buzzer  
Turbo Kick  
Pop CHH  
JungleKick 2  
Tekno Kick  
Sim Kick  
Dist Square  
P5 Pipe  
Tonality  
Bristol CHH  
Aah Formant  
Eeh Formant  
Iih Formant  
Ooh Formant  
PHH MENU  
TR909 PHH 1  
TR909 PHH 2  
TR808 PHH  
*
FM Garage  
JUNO Pluck  
Funky Synth  
Amsterdam BD  
TR909 Dst BD  
Roll Kick  
*: These are Menu Waveforms. Many different Waveforms are provided, each one assigned to a different key.  
**: These are the phrase loop waveforms. The numbers (116184) included in the wave name represent the B.P.M. (tempo) when played at the C4 key. And these  
waveforms can be synchronized to a device such as a sequencer.  
1 6 5  
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W a ve fo rm List  
XP-C Me n u W a ve fo rm s  
Menu Waveforms provide multiple Waveforms, with each one assigned to a different key.  
*: This waveform is used only in the MENU WAVEFORM.  
1
PHRASE MENU  
73  
HIT MENU 2  
106  
VOCODER MENU  
119  
PERCUSS MENU  
138  
Key No. Name  
140 TR909 CHH 1  
C# 4 141 TR909 CHH 2  
142 TR909 CHH 3  
D# 4 143 TR808 CHH 1  
CHH MENU 1  
Key No. Name  
Key No. Name  
Key No. Name  
Key No. Name  
C
4
2
3
4
5
6
7
8
9
120:House 1  
120:House 2  
120:House 3  
120:TeknoBNG  
144:Tekno BD  
144:TeknoHat  
160:DrumnBs  
184:Gabba  
C
4
84 Techno Scene  
85 Pure Psycho  
86 TAO Hit  
C
4
VP ei”  
*
*
*
*
*
*
*
*
*
C
4
120 TR808 Conga1  
C
4
C# 4  
C# 1  
C# 4  
VP ii”  
C# 4 TR808 Conga3*  
D
4
D
4
D
4
VP ai”  
D
4
121 TR808 Conga2  
D
4
D# 4  
D# 4  
87 Thin Beef  
D# 4  
VP ou”  
D# 4  
Hi Bongo L.F  
Lo Bongo L.F  
*
*
E
F
4
4
E
F
4
4
Techno Tone *  
88 Organ Hit 2  
E
F
4
4
VP ju”  
E
F
4
4
E
F
4
4
TR808 CHH 3 *  
144 TR808 CHH 2  
TR808 CHH 3 *  
VP one”  
VP two”  
VP three”  
VP four”  
VP music”  
VP techno”  
VP groove”  
VP dance”  
VP funky”  
VP rhythm”  
Mute CGA L.F*  
F# 4  
F# 4  
Scratch 4  
*
F# 4  
F# 4  
Hi Conga L.F  
*
F# 4  
G
4
G
4
Scratch PUSH *  
Scratch PULL *  
G
4
G
4
Lo Conga L.F *  
G
4
145 TR606 CHH  
G# 4  
10 132:Detroit  
11 132:Agogo  
12 116:Elect80  
13 120:Electro1  
14 138:Electro2  
G# 4  
G# 4  
G# 4 122 Surdo mute  
G# 4 TR606 CHH 2 *  
A
4
A
4
Tape RWD  
Reel Stop  
*
A
4
*
A
4
123 Surdo open  
H Timbal L.F  
L Timbal L.F  
A
4
TR606 CHH 3 *  
A# 4  
A# 4  
*
A# 4  
*
A# 4  
*
A# 4 146 TR707 CHH  
B
C
4
B
C
4
*
B
C
4
*
B
C
4
5
147 CR78 CHH  
DM CHH  
5
5
*
5
Tabla Comp  
*
*
89  
INDUST MENU  
C# 5  
*
Key No. Name  
D
5
*
69  
GTR FX MENU  
124  
TMB&SKR MENU  
139  
CHH MENU 2  
C
4
Indust Bomb  
Door Comp  
*
D# 5  
VP machine*  
Key No. Name  
Key No. Name  
125 Tambourine 2  
C# 4 126 Battle Tamb  
127 TechnoShaker  
D# 4 128 Dance Shaker  
Key No. Name  
C# 4  
*
C
4
GTR FX 1  
GTR FX 2  
*
*
D
4
90 PCM Press  
91 ElectricDunk  
92 Thrill  
C
4
C
4
148 Pop CHH  
Pop CHH 2  
107  
TOM MENU  
C# 4  
D# 4  
C# 4  
*
*
Key No. Name  
108 TR909 Tom  
C# 4 109 TR909 DstTom  
110 TR808 Tom  
D# 4 111 TR606 Tom  
112 TR606  
CmpTom  
113 TR707 Tom  
E
F
4
4
D
4
D
4
149 Bristol CHH  
93 Drill Hit  
94 MachineShout  
95 Air Gun  
Swish  
C
4
D# 4 Lithe CHH  
72  
HIT MENU 1  
F# 4  
E
*
4
4
TR808 Maracas  
E
4
R8 CHH  
*
Key No. Name  
G
4
D
4
C
4
74 Beam Hiq  
Noise Click  
G# 4  
*
F
CR78 Guiro  
*
150  
PHH MENU  
C# 4  
*
*
A
4
96 Emergency  
97 Buzzer  
E
4
Key No. Name  
151 TR909 PHH 1  
C# 4 152 TR909 PHH 2  
153 TR808 PHH  
TR808 PHH 2 *  
154 TR606 PHH  
TR606 PHH 2 *  
D
4
Electro Prc  
A# 4  
129  
COW&RIM MENU  
D# 4  
75 Anaolog Bird  
76 ElectronFall  
77 Retro UFO  
78 Jungle Beep  
79 PC-2 Machine  
Dance Prc  
C
4
B
C
4
TB reso  
*
F
4
Key No. Name  
130 TR808Cowbell  
C# 4 131 TR707Cowbell  
132 CR78 Cowbell  
D# 4 133 TR727 Agogo  
E
F
4
4
5
98 Tonality  
F# 4 114 TR707  
CmpTom  
C
4
D
4
F# 4  
D# 4  
G
4
115 Deep Tom  
G# 4 116 Kick Tom  
117 Natural Tom  
A# 4 118 Can Tom  
G
4
D
4
E
F
4
4
G# 4  
*
*
A
4
A
4
80 Dr.Beat  
E
F
4
4
134 TR909 Rim  
TR909 Dst Rim*  
F# 4 155 TR707 PHH  
HH Pedal  
A# 4  
CR78 Beat  
G
4
*
B
C
#
4
81 Mental Perc  
82 May Day Perc  
83 PC-2 Spacers  
F# 4 135 TR808 Rim  
5
5
G
4
136 TR808 RimLng  
TR707 Rim  
G# 4  
*
*
A
4
Ragga Rim  
A# 4 137 TR808 Claves  
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156  
Key No. Name  
157 TR909 OHH 1  
C# 4 158 TR909 OHH 2  
TR909 OHH 4 *  
D# 4 159 TR909 OHH 3  
OHH MENU  
176  
Key No. Name  
177 TR909 Clap  
C# 4 178 TS Clap  
TR909 Clap 2 *  
D# 4 179 Clap Stop  
CLAP MENU  
186  
Key No. Name  
201 TR606 Snr 1  
C# 4 202 TR606 Snr 2  
606 Snr Dst  
D# 4 203 TR606 Snr 3  
SNR MENU 2  
188  
Key No. Name  
218 Jungle Snr 1  
C# 4 219 Jungle Snr 2  
SNR MENU 4  
229  
Key No. Name  
231 TR909 Kick 1  
C# 4 232 TR909 Kick 2  
TR909 Kick 3 *  
D# 4 233 Plastic BD 1  
KICK MENU 1  
C
4
C
4
C
4
C
4
C
4
D
4
D
4
D
4
*
*
*
D
4
220 Jungle Snr 3  
Jungle Snr 6  
D
4
D# 4  
*
*
*
E
F
4
4
160 TR909 DstOHH  
TR808 OHH 2 *  
E
F
4
4
808 Comp Clp *  
180 TR707 Clap  
E
F
4
4
204 TR707 Snr 1  
TR707 Snr 3  
E
F
4
4
221 Jungle Snr 4  
Jungle Snr 7  
E
F
4
4
234 Plastic BD 2  
TR909 Kick 4 *  
F# 4 161 TR808 OHH  
TR808 OHH 3 *  
G# 4 162 TR606 DstOHH  
F# 4 181 HC2 Dry Clap  
DM Clap  
G# 4 182 Scratch Clap  
F# 4 205 TR707 snr 2  
F# 4 222 SideStickr  
F# 4 235 TR808 Kick 1  
236 TR808 Kick 2  
G# 4 237 TR808 Kick 3  
238 TR606 Kick 1  
A# 4 239 TR606 Kick 2  
G
4
G
4
*
*
G
4
206 CR78 Snare  
Clap Snare 2  
G
4
Cross Snr  
Jungle Rim  
G
4
G# 4  
G# 4  
*
A
4
TR707 HH  
*
A
4
Real Clap  
Groove Clap  
A
4
Jungle Snr 9  
*
A
4
223 Ragga Snr 2  
A
4
A# 4 163 TR707 OHH  
A# 4  
*
A# 4  
Rage Snare 2 *  
A# 4 224 Lo-fi Snare  
B
C
4
5
164 CR78 OHH  
DM OHH  
B
C
4
183 Comp Clap  
184 Claptail  
909 Clp Fuzz  
B
C
4
Clap Snare 3  
Clap Snare 4  
*
B
C
4
5
606 Dst Kick *  
*
*
5
5
*
240 TR707 Kick 1  
189  
Key No. Name  
Jungle Snr 10 *  
C# 4 225 Jungle Snr 5  
Jungle Snr 8  
D# 4 226 Urban Snare  
SNR MENU 5  
C# 5  
Hop OHH  
C# 5  
*
C# 5 241 TR707 Kick 1  
D
5
165 R8 OHH  
D
5
242 Culture Kick  
187  
Key No. Name  
207 Headz Snare  
C# 4 208 Deep Snare  
SNR MENU 3  
C
4
D# 5 166 Cym OHH  
185  
SNR MENU 1  
230  
KICK MENU 2  
Key No. Name  
190 TR909 Snr 1  
C# 4 191 TR909 Snr 2  
192 TR909 Snr 3  
D# 4 193 TR909 Snr 4  
C
4
D
4
*
167  
Key No. Name  
168 TR606 Cym 1  
C# 4 169 TR606 Cym 2  
170 TR606 DstCym  
D# 4 171 TR909 Ride  
CYMBAL MENU  
Key No. Name  
Hop Kick  
C# 4 243 Optic Kick  
244 Lo-Fi BD  
D# 4 245 Wet Kick  
C
4
D
4
209 Fat Snare  
R&B Snare  
E
F
4
4
Lite Snare  
227 Sim Snare  
Electro Snr  
*
C
4
*
C
4
D
4
D# 4  
*
*
E
F
4
4
210 Antigua Snr  
211 MC Snare  
F# 4  
*
D
4
D
4
E
F
4
4
194 TR909 Snr 5  
TR909 Snr 8  
G
4
228 Roll Snare  
*
F# 4 212 DJ Snare  
E
F
4
4
DR Cmp Kick  
*
E
F
4
4
172 TR909DstRide  
173 TR707 Ride  
F# 4 195 TR909 Snr 6  
G
4
213 Macro Snare  
Lofi Snare  
246 Video Kick  
G
4
196 TR909 Snr 7  
909 Snr Dst  
G# 4  
F# 4 247 JungleKick 1  
248 Street Kick  
G# 4 249 Turbo Kick  
250 JungleKick 2  
A# 4 251 Tekno KIck  
F# 4 174 TR909 Crash  
175 TR909DsCrash  
G# 4  
*
*
*
A
4
Pistol Snr  
*
G
4
G
4
A
4
909 Snr Fuzz  
A# 4 214 Clap Snare  
A# 4  
TR808 Snr 5  
B
C
4
5
215 Rage Snare  
216 Indus Snare  
A
4
B
C
4
197 TR808 Snr 1  
198 TR808 Snr 2  
5
C# 5 217 TekRok Snare  
Indus Snare  
B
C
4
5
252 Sim Kick  
Dance Kick 2 *  
C# 5 199 TR808 Snr 3  
D
5
*
D
5
200 TR808 Snr 4  
TR808 Snr 6  
C# 5 253 Amsterdam BD  
254 TR909 Dst BD  
D# 5 255 Roll Kick  
D# 5  
*
D
5
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No. Name  
Voice Key Assign  
No. Name  
Voice Key Assign  
No. Name  
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001 Temple of XP  
002 Power Split  
4
4
POLY  
POLY  
POLY  
POLY  
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SOLO  
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SOLO  
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065 Heirborne  
066 Trumpet  
4
2
4
1
1
POLY  
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SOLO  
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SOLO  
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001 64voicePiano  
002 Bright Piano  
003 Classique  
1
POLY  
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065 Dual Profs  
066 Saw Mass  
067 Poly Split  
3
4
4
3
4
4
4
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SOLO  
SOLO  
1
003 Symphonique2 4  
067 Glistening  
068 Banded Jupe  
069 SingingMini  
2
3
3
3
2
1
004 Robot Voice  
005 St.Concert  
006 ViennaStrgs2  
007 R&R Brass  
008 Disto Stack  
009 Tone Wh.Solo  
010 Combing Slow  
011 SessionNyln2  
012 Celestial 2  
013 Poly Brs  
4
4
4
3
4
3
004 Nice Piano  
005 Piano Thang  
006 Power Grand  
007 House Piano  
008 E.Grand  
068 Poly Brass  
069 Stackoid  
070 Chamber Ens2 2  
070 Poly Rock  
071 D-50 Stack  
072 Fantasia JV  
073 Jimmee Dee  
074 Heavenals  
075 Mallet Pad  
076 Huff N Stuff  
077 Puff 1080  
078 BellVox 1080  
079 Fantasy Vox  
080 Square Keys  
081 Childlike  
071 DanceStack 5  
072 SA Rhodes 4  
073 Breathy Brs  
074 Atmos Harp  
075 303 Bass  
4
4
3
4
2
1
4
2
2
4
009 MIDIed Grand 3  
4
3
010 Piano Blend  
011 West Coast  
012 PianoStrings  
013 Bs/Pno+Brs  
014 Waterhodes  
015 S.A.E.P.  
3
4
3
4
4
3
1
4
2
1
4
3
4
3
2
1
3
4
2
2
2
4
2
4
4
4
3
4
3
4
4
076 Flute  
4
3
077 Perc Hit 2 /  
078 Oldies Organ  
079 Dulcimer  
4
2
2
014 DanceStack 1  
015 303 Ow Bass  
016 Flying Waltz  
017 Silky Way  
4
4
2
3
080 Warmer Pad 2 2  
016 SA Rhodes 1  
017 SA Rhodes 2  
018 Stiky Rhodes  
019 Dig Rhodes  
020 Nylon EPiano  
021 Nylon Rhodes  
022 Rhodes Mix  
4
2
081 ARPsychea  
082 Choir 1  
4
4
018 Simply June  
019 Solo Vln 1 /  
020 Super Tenor  
021 Metal Solo  
022 Creator  
3
3
082 Music Box  
083 Toy Box  
3
083 Agitato Str2  
084 Pure Tibet  
085 Flugelhorn 1  
086 D-50 Stack  
087 Noiz Mania  
088 Slap Bass 2  
4
1
2
4
4
1
2
4
4
3
2
084 Wave Bells  
085 Tria Bells  
4
4
086 Beauty Bells  
087 Music Bells  
088 Pretty Bells  
089 Pulse Key  
090 Wide Tubular  
4
023 Amsterdamer  
024 Techno Pizz  
025 SA Rhodes 3  
026 Dim Hit 1  
023 PsychoRhodes 2  
024 Tremo Rhodes 4  
025 MK-80 Rhodes 1  
026 MK-80 Phaser 1  
2
2
3
089 Amazing Echo 4  
090 Moving Glass  
091 BluesHarp  
092 Tria Bells  
1
4
027 Pan Pipes  
028 JP-8 Str 1  
1
027 Delicate EP  
2
091 AmbienceVibe 4  
092 Warm Vibes  
4
2
3
028 Octa Rhodes1 4  
029 Octa Rhodes2 4  
2
029 Pretty Bells  
030 Aurora  
093 DirtyOrgan 2  
094 Dawn 2 Dusk  
095 Just Lovely  
096 SquareKeys 2  
097 Natural Vlns  
098 Arasian Morn  
099 Euro-Dance 2  
100 5th Pad  
093 Dyna Marimba 1  
094 Bass Marimba 4  
030 JV Rhodes+  
031 EP+Mod Pad  
032 Mr.Mellow  
033 Comp Clav  
034 Klavinet  
4
031 Breathy Humz  
032 Full Orch.2  
033 Clean Tele  
034 Dunes  
1
4
095 Nomad Perc  
096 Ethno Metals  
097 Islands Mlt  
098 Steelin Keys  
099 Steel Drums  
100 Voicey Pizz  
101 Sitar  
3
1
2
4
1
4
4
2
1
2
1
2
1
4
1
1
3
2
3
4
4
4
4
3
035 Cyber-Trance  
036 RiversOfTime  
037 F.Hrn Sect5/  
3
4
4
3
3
3
035 Winger Clav  
036 Phaze Clav 1  
037 Phaze Clav 2  
038 Phuzz Clav  
039 Chorus Clav  
040 Claviduck  
1
3
2
4
4
2
2
2
101 Liquid Sky  
038 DreamVoices2 2  
102 Sci-Fi Bells  
103 Nomad Perc  
104 Orn.Recorder  
102 Drone Split  
103 Ethnopluck  
104 Jamisen  
039 HeavenlyPad  
040 Sop.Sax mf  
041 Sweep Clav 2  
042 Cold JX  
2
2
3
105 FXM Saw Lead 4  
041 Velo-Rez Clv  
042 Clavicembalo  
043 Analog Clav1  
044 Analog Clav2  
045 Metal Clav  
046 Full Stops  
105 Dulcimer  
1
3
4
106 Atlantis 2  
4
1
4
4
2
4
1
1
2
4
4
2
4
4
2
4
4
4
4
3
4
4
4
106 East Melody  
043 Solo Vc 1 /  
044 RichStrings2  
107 Taj Mahal  
108 X-hale  
107 MandolinTrem 4  
108 Nylon Gtr  
109 Gtr Strings  
110 Steel Away  
111 Heavenly Gtr  
112 12str Gtr 1  
113 12str Gtr 2  
114 Jz Gtr Hall  
115 LetterFrmPat  
116 Jazz Scat  
117 Lounge Gig  
118 JC Strat  
1
3
3
4
2
3
1
4
3
3
1
3
2
2
2
1
045 Techno Dream 3  
109 Stacc.Heaven  
110 Altamira  
046 StateXLChord  
047 Delicate EP  
048 Bassic Needs  
049 Perky B  
4
2
111 Hit House  
112 Solo F.Horn1  
113 Celesta 1  
114 ORBit Pad  
115 SessionBrass  
116 Sugar Bell  
117 ChristmasFlt  
118 Strobe Mode  
119 Cave  
047 Ballad B  
2
048 Mellow Bars  
2
049 AugerMentive 3  
050 SquareLead 2  
051 Earth Blow  
2
050 Perky B  
2
2
051 The Big Spin  
052 Gospel Spin  
053 Roller Spin  
054 Rocker Spin  
055 Tone Wh.Solo  
056 Purple Spin  
3
3
3
3
3
4
052 BassMarimba1 2  
053 Morning Lite  
054 Raggatronic  
055 Brass ff 1  
2
4
2
2
2
4
4
3
119 Twin Strats  
120 JV Strat  
056 Acc.de Paris  
057 Oboe 1  
120 TenorExprss2  
121 Impact  
057 60s LeadORG 2  
121 Syn Strat  
122 Rotary Gtr  
123 Muted Gtr  
058 Velo Power  
059 Vintage Call  
060 Steel Away  
122 X-Tronic Jam  
123 WarmViolins2  
124 Rain Forest  
125 Brass Ens 4  
126 Perelandra  
127 Teknoperator  
128 Crowds  
058 Assalt Organ  
059 D-50 Organ  
060 Cathedral  
061 Church Pipes  
062 Poly Key  
3
2
4
4
3
4
4
124 SwitchOnMute 2  
061 Spectrum Mod 4  
125 Power Trip  
126 Crunch Split  
127 Rezodrive  
2
4
2
062 Raverborg  
063 Poly Saws  
064 Adrenaline  
4
4
063 Poly Saws  
064 Poly Pulse  
4
128 RockYurSocks 4  
Voice: number of voice  
1 6 8  
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001 Dist Gtr 1  
3
3
POLY  
POLY  
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SOLO  
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SOLO  
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SOLO  
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065 Analog Seq  
066 Impact Vox  
2
4
POLY  
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SOLO  
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SOLO  
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001 Harmon Mute  
002 Tp&Sax Sect  
003 Sax+Tp+Tb  
004 Brass Sect  
005 Trombone  
1
4
3
4
1
4
4
POLY  
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065 Harmonicum  
066 D-50 Heaven  
067 Afro Horns  
068 Pop Pad  
2
2
3
4
4
4
4
4
4
4
2
2
3
4
2
4
1
4
3
POLY  
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002 Dist Gtr 2  
003 R&R Chunk  
004 Phripphuzz  
005 Grungeroni  
006 Black Widow  
007 Velo-Wah Gtr  
008 Mod-Wah Gtr  
009 Pick Bass  
4
067 TeknoSoloVox 2  
1
3
4
068 X-Mod Man  
069 Paz <==> Zap  
070 4 Hits 4 You  
071 Impact  
2
1
069 Dreamesque  
070 Square Pad  
071 JP-8 Hollow  
072 JP-8Haunting  
073 Heirborne  
074 Hush Pad  
075 Jet Pad 1  
4
4
3
2
2
4
3
3
2
2
4
2
2
4
006 Hybrid Bones  
007 Noble Horns  
1
2
072 Phase Hit  
008 Massed Horns 3  
1
073 Tekno Hit 1  
074 Tekno Hit 2  
075 Tekno Hit 3  
076 Reverse Hit  
077 SquareLead 1  
078 SquareLead 2  
079 You and Luck  
080 Belly Lead  
081 WhistlinAtom  
082 Edye Boost  
083 MG Solo  
009 Horn Swell  
010 Brass It!  
4
010 Hip Bass  
2
3
2
1
2
1
1
2
2
1
1
2
1
4
3
3
2
2
2
2
2
3
4
2
2
4
4
3
3
011 Perc.Bass  
012 Homey Bass  
013 Finger Bass  
014 Nylon Bass  
015 Ac.Upright  
016 Wet Fretls  
017 Fretls Dry  
011 Brass Attack  
012 Archimede  
013 Rugby Horn  
076 Jet Pad 2  
3
077 Phaze Pad  
078 Phaze Str  
079 Jet Str Ens  
080 Pivotal Pad  
081 3D Flanged  
082 Fantawine  
083 Glassy Pad  
084 Moving Glass  
085 Glasswaves  
086 Shiny Pad  
087 ShiftedGlass  
088 Chime Pad  
089 Spin Pad  
014 MKS-80 Brass 2  
015 True ANALOG 2  
016 Dark Vox  
2
017 RandomVowels4  
018 Slap Bass 1  
019 Slap Bass 2  
020 Slap Bass 3  
021 Slap Bass 4  
022 4 Pole Bass  
023 Tick Bass  
018 Angels Sing  
019 Pvox Oooze  
020 Longing...  
2
3
084 FXM Saw Lead 4  
3
1
085 Sawteeth  
086 Smoothe  
3
021 Arasian Morn  
022 Beauty Vox  
4
3
2
3
4
087 MG Lead  
2
023 Mary-AnneVox4  
2
3
2
4
3
4
4
2
4
4
4
024 House Bass  
025 Mondo Bass  
026 Clk AnalogBs  
027 Bass In Face  
028 101 Bass  
029 Noiz Bass  
030 Super Jup Bs  
031 Occitan Bass  
032 Hugo Bass  
033 Multi Bass  
034 Moist Bass  
035 BritelowBass  
088 MG Interval  
089 Pulse Lead 1  
090 Pulse Lead 2  
091 Little Devil  
4
024 Belltree Vox  
025 Vox Panner  
026 Spaced Voxx  
027 Glass Voices  
028 Tubular Vox  
029 Velo Voxx  
030 Wavox  
4
3
4
4
2
4
090 Rotary Pad  
091 Dawn 2 Dusk  
092 Aurora  
3
092 Loud SynLead 4  
4
2
3
1
093 Analog Lead  
094 5th Lead  
095 Flute  
2
2
2
1
4
2
2
4
1
3
1
093 Strobe Mode  
094 Albion  
031 Doos  
095 Running Pad  
096 Stepped Pad  
097 Random Pad  
096 Piccolo  
032 Synvox Comps 4  
097 VOX Flute  
098 Air Lead  
099 Pan Pipes  
100 Airplaaane  
101 Taj Mahal  
102 Raya Shaku  
103 Oboe mf  
033 Vocal Oohz  
034 LFO Vox  
3
1
098 SoundtrkDANC 4  
035 St.Strings  
036 Warm Strings  
037 Somber Str  
038 Marcato  
2
099 Flying Waltz  
100 Vanishing  
101 5th Sweep  
102 Phazweep  
103 Big BPF  
4
1
036 Untamed Bass 3  
4
037 Rubber Bass  
038 Stereoww Bs  
039 Wonder Bass  
040 Deep Bass  
041 Super JX Bs  
3
4
4
3
2
4
4
4
3
039 Bright Str  
040 String Ens  
041 TremoloStrng  
042 Chambers  
043 ViolinCello  
044 Symphonique  
045 Film Octaves  
046 Film Layers  
047 Bass Pizz  
048 Real Pizz  
049 Harp On It  
050 Harp  
2
2
2
104 Oboe Express 2  
4
2
3
4
4
4
4
4
3
3
2
2
3
4
4
4
3
4
3
2
2
2
4
4
4
104 MG Sweep  
105 Clarinet mp  
106 ClariExpress  
107 Mitzva Split  
1
105 CeremonyTimp 3  
042 W<RED>-Bass 4  
2
4
106 Dyno Toms  
107 Sands ofTime  
108 Inertia  
4
4
4
4
4
043 HI-Ring Bass  
044 Euro Bass  
045 SinusoidRave  
046 Alternative  
047 Acid Line  
3
2
1
2
1
3
2
3
4
4
1
3
1
3
2
4
4
4
3
2
3
3
108 ChamberWinds4  
109 ChamberWoods3  
109 Vektogram  
110 Crash Pad  
110 Film Orch  
4
111 Sop.Sax mf  
112 Alto Sax  
2
111 Feedback VOX4  
048 Auto TB-303  
049 Hihat Tekno  
050 Velo Tekno 1  
051 Raggatronic  
052 Blade Racer  
053 S&H Pad  
3
3
3
3
4
4
4
2
2
1
4
4
1
2
2
4
4
112 Cascade  
1
113 AltoLead Sax  
114 Tenor Sax  
115 Baritone Sax  
116 Take A Tenor  
117 Sax Section  
118 Bigband Sax  
119 Harmonica  
120 Harmo Blues  
121 BluesHarp  
122 Hillbillys  
113 Shattered  
114 NextFrontier  
115 Pure Tibet  
116 Chime Wash  
117 Night Shade  
118 Tortured  
2
2
1
4
4
4
4
4
1
3
2
4
2
051 JP-8 Str 1  
052 JP-8 Str 2  
053 E-Motion Pad  
054 JP-8 Str 3  
055 Vintage Orch  
056 JUNO Strings  
057 Gigantalog  
058 PWM Strings  
059 Warmth  
054 Syncrosonix  
055 Fooled Again  
056 Alive  
119 Dissimilate  
120 Dunes  
057 Velo Tekno 2  
058 Rezoid  
121 Ocean Floor  
122 Cyber Space  
123 Biosphere  
124 Variable Run  
125 Ice Hall  
059 Raverborg  
060 Blow Hit  
123 French Bags  
124 Majestic Tpt  
125 Voluntare  
060 ORBit Pad  
061 Deep Strings  
062 Pulsify  
061 Hammer Bell  
062 Seq Mallet  
063 Intentions  
064 Pick It  
126 2Trumpets  
127 Tpt Sect  
126 ComputerRoom 4  
063 Pulse Pad  
064 Greek Power  
127 Inverted  
4
128 Mute TP mod  
128 Terminate  
3
Voice: number of voice  
1 6 9  
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001 Piano 1  
2
2
2
2
2
4
POLY *1  
POLY *2  
POLY  
065 Soprano Sax  
066 Alto Sax  
1
1
1
2
1
1
2
1
1
1
2
2
2
1
1
2
2
2
2
2
3
2
POLY  
POLY  
POLY *1  
POLY  
POLY *2  
POLY *2  
POLY *2  
POLY  
POLY *2  
POLY  
POLY *2  
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POLY *2  
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POLY  
001 Echo Piano  
002 Upright Pno  
003 RD-1000  
3
3
3
2
4
2
4
3
3
4
1
3
2
3
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
SOLO  
SOLO  
SOLO  
POLY  
POLY  
SOLO  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
065 Civilization  
066 Mental Chord  
067 House Chord  
068 Sequalog  
3
4
4
4
2
4
2
POLY  
SOLO  
SOLO  
POLY  
POLY  
SOLO  
POLY  
POLY  
POLY  
POLY  
SOLO  
POLY  
SOLO  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
SOLO  
POLY  
SOLO  
POLY  
POLY  
SOLO  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
POLY  
SOLO  
POLY  
POLY  
POLY  
POLY  
002 Piano 2  
003 Piano 3  
067 Tenor Sax  
068 Baritone Sax  
069 Oboe  
004 Honky-tonk  
005 E.Piano 1  
006 E.Piano 2  
007 Harpsichord  
008 Clav.  
POLY  
004 Players EP  
005 D-50 Rhodes  
006 Innocent EP  
007 Echo Rhodes  
008 See-Thru EP  
009 FM BellPiano  
010 Ring E.Piano  
011 Soap Opera  
012 Dirty Organ  
013 Surfs Up!  
POLY  
069 Booster Bips  
070 VintagePlunk  
071 Plik-Plok  
POLY  
070 English Horn  
071 Bassoon  
072 Clarinet  
1
POLY *2  
POLY  
2
1
2
1
1
1
2
2
2
1
1
2
2
1
072 RingSequence 4  
009 Celesta  
POLY *2  
POLY *2  
POLY  
073 Piccolo  
073 Cyber Swing  
074 Keep :-)  
4
2
2
3
2
4
4
3
2
3
010 Glockenspiel  
011 Music Box  
012 Vibraphone  
013 Marimba  
074 Flute  
075 Recorder  
076 Pan Flute  
077 Bottle Blow  
078 Shakuhachi  
079 Whistle  
075 Resojuice  
076 Bon dmoov!  
077 Dist TB-303  
078 Temple of JV  
079 Planet Asia  
080 Afterlife  
POLY  
POLY *2  
POLY *2  
POLY *2  
POLY  
014 Xylophone  
015 Tubular-bell  
016 Santur  
014 Organesque  
015 pp Harmonium 1  
080 Ocarina  
016 PieceOfCheez  
017 Harpsy Clav  
018 Exotic Velo  
019 HolidayCheer  
020 Morning Lite  
021 Prefab Chime  
022 Belfry Chime  
023 Stacc.Heaven  
024 2.2 Bell Pad  
025 Far East  
1
017 Organ 1  
POLY  
081 Square Wave  
082 Saw Wave  
083 Syn.Calliope  
084 Chiffer Lead  
085 Charang  
086 Solo Vox  
2
081 Trancing Pad  
082 Pulsatronic  
018 Organ 2  
POLY  
4
4
2
3
3
4
4
4
3
2
3
2
4
4
3
3
4
2
2
2
2
3
2
4
4
4
2
2
2
2
2
1
4
4
2
2
4
4
4
4
2
3
3
2
3
019 Organ 3  
POLY  
083 Cyber Dreams 3  
020 Church Org.1  
021 Reed Organ  
022 Accordion Fr  
023 Harmonica  
024 Bandoneon  
025 Nylon-str.Gt  
026 Steel-str.Gt  
027 Jazz Gt.  
POLY  
084 Warm Pipe  
085 Pure Pipe  
1
2
2
3
3
4
4
4
3
2
2
2
2
POLY  
1
POLY *1  
POLY  
086 SH-2000  
1
2
1
1
1
1
1
087 5th Saw Wave 3  
087 X..? Whistle  
088 Jay Vee Solo  
089 Progresso Ld  
090 Adrenaline  
091 Enlighten  
POLY  
088 Bass & Lead  
089 Fantasia  
090 Warm Pad  
091 Polysynth  
092 Space Voice  
093 Bowed Glass  
094 Metal Pad  
095 Halo Pad  
096 Sweep Pad  
097 Ice Rain  
2
3
2
2
2
3
2
3
2
2
2
2
2
3
2
2
2
1
1
2
1
1
3
1
1
4
1
1
1
4
2
2
1
1
2
3
4
1
2
4
2
POLY *1  
POLY  
026 Wire Pad  
POLY  
027 PhaseBlipper  
028 Sweep Clav  
029 Glider  
028 Clean Gt.  
029 Muted Gt.  
030 Overdrive Gt  
031 DistortionGt  
032 Gt.Harmonics  
033 Acoustic Bs.  
034 Fingered Bs.  
035 Picked Bs.  
036 Fretless Bs.  
037 Slap Bass 1  
038 Slap Bass 2  
039 Synth Bass 1  
040 Synth Bass 2  
041 Violin  
POLY *1  
POLY  
092 Glass Blower  
093 Earth Blow  
094 JX SqrCarpet  
095 Dimensional  
096 Jupiterings  
1
POLY  
030 Solo Steel  
031 DesertCrystl  
032 Clear Guitar  
033 Solo Strat  
034 Feed Me!  
1
3
POLY *1  
POLY  
3
POLY  
097 Analog Drama 3  
1
1
1
1
2
1
1
1
2
2
2
1
1
1
2
2
1
2
2
1
1
1
2
1
2
2
POLY  
098 Soundtrack  
099 Crystal  
098 Rich Dynapad  
099 Silky Way  
4
2
3
POLY *1  
POLY  
035 Tube Smoke  
036 Creamy  
100 Atmosphere  
101 Brightness  
102 Goblin  
100 Gluey Pad  
POLY  
037 Blusey OD  
038 Grindstone  
039 OD 5ths  
101 BandPass Mod2  
POLY  
102 Soundtraque  
103 Translucence  
104 Darkshine  
105 Dlight  
2
POLY  
103 Echo Drops  
104 Star Theme  
105 Sitar  
4
POLY  
040 East Europe  
041 Dulcitar  
4
POLY *2  
POLY *2  
POLY *2  
POLY *2  
POLY  
2
042 Viola  
106 Banjo  
042 Atmos Harp  
043 Pilgrimage  
044 202 Rude Bs  
045 2pole Bass  
046 4pole Bass  
047 Phaser MC  
048 Miniphaser  
049 Acid TB  
106 December Sky 4  
043 Cello  
107 Shamisen  
108 Koto  
107 Octapad  
3
4
044 Contrabass  
045 Tremolo Str  
046 PizzicatoStr  
047 Harp  
108 JUNO Power!  
109 Kalimba  
109 Spectrum Mod 4  
110 Stringsheen 3  
POLY *2  
POLY *2  
POLY *2  
POLY  
110 Bag Pipe  
111 Fiddle  
111 GR500 TmpDly 2  
112 Mod DirtyWav 3  
048 Timpani  
112 Shanai  
049 Strings  
113 Tinkle Bell  
114 Agogo  
113 Silicon Str  
4
050 Slow Strings  
051 Syn.Strings1  
052 Syn.Strings2  
053 Choir Aahs  
054 Voice Oohs  
055 SynVox  
POLY  
050 Full Orchest  
051 Str + Winds  
052 Flute 2080  
053 Scat Flute  
054 Sax Choir  
055 Ballad Trump  
056 Sm.Brass Grp  
057 Royale  
114 D50FantaPerc 3  
POLY  
115 Steel Drums  
116 Woodblock  
117 Taiko  
115 Rotodreams  
116 Blue Notes  
117 RiversOfTime  
118 Phobos  
3
POLY  
4
4
2
4
4
4
3
4
4
1
3
3
4
POLY *1  
POLY  
118 Melo. Tom 1  
119 Synth Drum  
120 Reverse Cym.  
121 Gt.FretNoise  
122 Breath Noise  
123 Seashore  
124 Bird  
POLY  
119 2 0 8 0  
056 OrchestraHit  
057 Trumpet  
POLY *2  
POLY *1  
POLY *2  
POLY *2  
POLY *2  
POLY *2  
POLY *2  
POLY  
120 Unearthly  
121 Glistening  
122 Sci-Fi Str  
123 Shadows  
124 Helium Queen  
125 Sci-Fi FX x4  
126 Perky Noize  
127 Droplet  
058 Trombone  
059 Tuba  
058 Brass Mutes  
059 Breathy Brs  
060 3 Osc Brass  
061 P5 Polymod  
062 Triumph Brs  
060 MutedTrumpet 1  
061 French Horn  
062 Brass 1  
2
1
1
2
125 Telephone 1  
126 Helicopter  
127 Applause  
128 Gun Shot  
063 Synth Brass1  
064 Synth Brass2  
063 Techno Dream 3  
064 Organizer  
POLY  
3
128 Rain Forest  
Voice: number of voice  
*1: Uses XP-A (Session) waves.  
*2: Uses XP-B (Orchestral) waves.  
1 7 0  
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Pa tch List  
XP-A (W AVE EXPAN SIO N A: Se ssio n )  
No.  
Name  
Voice  
No.  
Name  
Voice  
No.  
Name  
Voice  
No.  
Name  
Voice  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
St.Concert  
4
4
4
2
4
1
4
4
3
4
2
3
2
3
2
2
2
4
4
4
4
2
2
2
1
3
4
4
4
3
3
4
3
4
2
3
4
4
2
4
4
2
1
2
2
2
3
2
1
2
2
1
2
2
3
2
2
2
2
4
4
2
3
1
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Fr.Accord 2  
Troubadour  
SessionNylon  
Solo Nylon 1  
Solo Nylon 2  
Nylon & Str  
Nylon & Flt  
Nylon Chord  
Stratar  
2
3
3
3
2
4
3
3
2
4
1
4
2
2
2
4
1
1
4
2
4
4
4
4
4
1
4
1
2
4
3
1
2
2
1
4
2
2
2
3
2
2
3
4
2
1
3
4
3
4
4
4
4
4
4
3
4
2
1
2
2
2
3
1
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
Quixelate  
4
2
3
3
4
4
4
2
1
2
3
4
4
3
2
3
4
4
3
4
3
4
4
4
4
3
4
2
2
4
3
4
3
4
2
2
4
1
2
2
1
3
4
2
2
4
3
4
3
4
4
3
2
3
4
3
4
2
3
2
4
2
3
2
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
Build-Up Syn  
Atlantis 2  
3
4
4
4
2
2
4
4
3
2
4
2
3
4
3
2
3
3
3
2
2
4
2
2
2
4
3
3
1
2
4
3
2
4
4
4
3
1
4
4
3
2
2
2
2
4
2
1
3
1
2
4
4
4
3
3
2
1
2
4
4
2
4
9ft.Grand 1  
9ft.Grand 2  
Euro Classic  
St.Pno & Str  
Compress Pno  
LA Session  
Water Piano  
Vibra Rhodes  
Stack Rhodes  
ArcoEnsemble  
Vienna Strgs  
Str Adagio  
Trangoa Wave  
Spiked Cheez  
Glassy Cheez  
Super 808Cow  
Arpeggiatoid  
Euro Hit 1  
Perelandra  
Plutonium  
Nautilus  
Metal Dreams  
Glass Clouds  
Harmonicloud  
Shining Veil  
Ethereal JX  
Striking 5th  
Euro Hit 2  
Rave Slice  
Clean Tele  
Str Torture  
Nashville  
Juno Harpsi  
Big Mess Pad  
Harpsichoir  
Echo Juno  
Super Trem  
SpaghettiGtr  
DuannesTone  
Big Hair Ld  
Metal Solo  
Meow 5ths  
Stepflanger  
Happy LFOs  
Aero Insect  
Beat Sweeper  
Wormy Lead  
Atmo Lead  
Oct Strings  
Silky Filter  
Phazerave  
Soft Strings  
SlowStr.Sect  
GiantStrings  
Str+Choir 1  
Str+Choir 2  
Str+Choir 3  
Breathy Humz  
Dream Voices  
Mmmms  
DanceStack 1  
DanceStack 2  
DanceStack 3  
DanceStack 4  
DanceStack 5  
DanceStack 6  
DanceStack 7  
DanceStack 8  
Eurotek Brs  
Synergy Brs  
PortaSynthex  
Razor VCOs  
Big PWM  
Crunch Tone  
Overdriven  
Blues Tele  
Caliolead  
Tube Double  
Neils Rust  
Tweedles  
Raw PWM  
Short Crunch  
X-Fade Metal  
Velo Power  
Phazy Chunk  
Reso Tele  
Voc Solo 5th  
Dirty Lead  
Boostweeper1  
Boostweeper2  
B3 Filth  
Chorale  
Space Men  
Choir Mm+Aah  
Ivory Mist  
Wah Wah BPM  
Rock P.Bass1  
Rock P.Bass2  
Rock P.Bass3  
Big Jazz Bs  
BriteJazz Bs  
Ch.Jazz Bs  
Mellow Jz Bs  
Mute E.Bs  
Phazed Organ  
VSw Vibrafon  
SA Vibe  
PercussiVox  
Mysteriouso  
Phase Mmhs  
AmbientStory  
Venus  
Flutey Stack  
Wobbly 5th  
Tekno Square  
Trance VoXxX  
Random Rave  
Raver Circus  
Resorave  
Rich Vibes  
SpaceGamelan  
Toy Vibe  
Analog Bomb  
Seashore 2  
Creation  
SessionBrass  
Port.Tpts  
R&R Brass  
Echo Brass  
E.Coast Brs  
Bop Soli  
Octabahn Bs  
Slobbery Bs  
Phase Worm  
Euro Rave Bs  
PumpinBs  
Tech NoBase  
Bad Acid Bs  
CheepEcho Bs  
Manic Bs  
Flangomatic  
O-Zu-Nu  
Cyberjunkie  
Sci-Fi Bells  
Sub Divided  
Ancient Sqr  
Fat Flange  
Shine on  
DEMO Piano1  
DEMO Piano2  
DEMO PnoVox  
DEMO Str 1  
DEMO Str 2  
DEMO Str 3  
DEMO SynPuls  
DEMO 5thPad  
DEMO Choir  
DEMO Brass  
DEMO Tenor  
DEMO Tpt  
Soft Saxes  
Orchestral  
Phaze NRG  
Phase Vox  
Octalog Hrn  
Tpt Soloist  
Systekno  
Legato Tpt  
On the move!  
XPration  
Dyno Trumpet  
Ethno-Trumps  
Super Tenor  
TenorExpress  
T.Sax f  
JP6 Sqr Key  
Square drops  
Celestial  
Big Ensemble  
Lazerette  
Heavenly Eko  
JD-800 Nomad  
Vibrolater  
Fazed String  
Combing Slow  
Jet Stack  
Legato Flute  
Touch Flute  
NewAge Flute  
Flute inMist  
Hybrid Flute  
Flute & Cla  
ChristmasFlt  
Fifth Flute  
MartianChime  
Big Wet Blip  
Amazing Echo  
DelaySession  
Deletex  
Phazeslopad  
Rize Mass  
DEMO Flute  
DEMO Nylon  
DEMO PhaseGt  
DEMO DistGt1  
DEMO DistGt2  
DEMO Strat  
DEMO SlapBs  
DEMO P.Bass  
DEMO SynBs  
DEMO SynLead  
DEMO Insect  
DEMO Buzzzzz  
DEMO Crowd  
Portent  
DCO Sweeper  
Sweep Rain  
Sweep Stack  
Big Vectors  
Poly Swell  
Tarlia  
Mahoroba  
Cosmic Flute  
Acc.de Paris  
Paris 50s  
Eurotek Clav  
Dope Resoclv  
Tekno Juno  
Buzzzzzzzzzz  
Slop-a-rama  
Isnt Pretty  
Alchemy  
Soli-na  
Musette Ens  
Montmartre  
Sad Akordion  
Fr.Accordion  
90s Str Mach  
Ultra Cheez  
Juno-60 Pad  
Progressive  
Polywasp  
Voice: number of voice  
1 7 1  
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Pa tch List  
XP-B (W AVE EXPAN SIO N B: O rch e stra l)  
No.  
Name  
Voice  
No.  
Name  
Voice  
No.  
Name  
Voice  
No.  
Name  
Voice  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Warm Violins  
Slow Vlns 1  
Vlns+Vlas 1  
Vl Sect mono  
Arco Violins  
Marcato Vls1  
Vlns+Vlas 2  
Agitato Vls1  
Rosin Pad 1  
Dry Mid-High  
Natural Vlns  
Sad Vln Sect  
Marcato Vas  
Arco Violas  
Thick Violas  
Va Sect f  
3
3
4
2
4
4
2
4
2
4
2
2
2
2
2
1
3
4
2
4
1
3
2
4
1
2
4
2
1
4
2
2
4
4
2
4
4
3
4
2
1
4
4
4
4
3
4
4
4
4
2
2
3
2
3
2
2
3
2
3
2
3
2
1
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Solo Cb 1 /  
Solo Cb 2  
Marcato Cb 1  
Chamber Ens1  
Chamber Ens2  
Vln+Vla Dble  
Vln+Vc Dbl1  
Vla+Vc Dbl2  
Vla+Vc Dble  
Pizzicato 1  
Mono Pizz  
Pizzicato 2  
Room Pizz  
Hall Pizz  
3
2
1
1
2
2
2
2
2
3
1
2
1
4
3
2
2
4
4
4
3
4
1
4
1
2
1
2
2
2
2
2
1
1
1
1
1
1
2
2
2
1
3
2
2
1
1
2
1
1
4
2
1
2
1
2
2
2
1
1
3
4
1
2
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
F.Hrn Sect2/  
F.Hrn Sect3  
F.Hrn Sect4  
F.Hrn Sect5/  
F.Hrn Sect6  
F.Hrn Sect7  
F.Hrn Sect8  
MuteHrn Sect  
Horn+Wood 1  
Horn+Wood 2  
Horn+Wood 3  
Wood Sect 1  
Wood Sect 2  
Wood Sect 3  
Wood Sect 4  
2 Oboes  
2
2
4
3
2
4
2
1
4
4
3
3
4
3
3
2
2
2
2
3
4
2
1
2
3
2
4
3
2
3
4
4
4
3
3
4
4
3
3
3
3
3
3
3
3
4
2
4
4
4
4
4
4
4
4
4
3
1
2
3
4
4
3
2
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
ClasclPiano2  
ClasclPiano3  
ClasclPiano4  
Harpsichord1  
Harpsichord2  
Harpsichord3  
Harpsichord4  
Celesta 1  
3
2
2
2
3
4
3
1
2
1
2
1
2
1
1
2
3
1
1
1
3
4
3
2
2
4
4
4
3
4
4
4
4
4
3
1
2
4
3
4
3
3
3
2
4
4
3
2
2
2
1
3
1
3
2
2
3
4
4
3
4
4
3
Celesta 2  
Celesta 3  
Glockenleste  
Marimba  
BassMarimba1  
BassMarimba2  
Vibe  
Tight Pizz  
Short Pizz  
STR Marcato1  
Oct Marcato  
Lower Marc!!  
Big Marc!  
Xylophone 1  
Xylophone 2  
Xylophone 3  
Glocken 1  
Va Small Sec  
Agitato Vas1  
Sad Violas  
Oboe + Cla  
Flt + Piccl  
Flute + Cla  
Bassoon+EHrn  
Hi Woodwinds  
WoodwindSplt  
Multi Reed  
4Trombones  
Tb Sect 1  
Fast Cellos1  
Vcs Legato 1  
Marcato Vcs1  
Small Vc Sec  
Agitato Vcs1  
Small Cellos  
Sad CelloSec  
Cb Sect ff  
Glocken 2  
STR Spiccato  
Fast Attacks  
Flute  
ChurchBells1  
ChurchBells2  
ChurchBells3  
TubulaBells1  
TubulaBells2  
Big Tubulars  
Dawning  
Flute V-Sw  
Piccolo  
Piccolo Flt  
Recorder  
Tb + Tp  
4Trumpets  
3 Trumpets  
Brass ff 1  
Wide Basses  
mf Basses  
Oboe 1  
MalletStack1  
MalletStack2  
MalletStack3  
MalletStack4  
MalletStack5  
MalletStack6  
MalletStack7  
Choir 1  
Oboe 2  
Agitato Cbs1  
Vcs+Cbs  
Oboe 3  
Brass ff 2  
Oboe 4  
Brass ff 3  
2 Basses  
Oboe 5  
McArthur Brs  
Big Bones  
Euro Strings  
Rich Strings  
Multi Strs 1  
VlsVasVcsCbs  
Bright Strs  
English Hrn1  
English Hrn2  
English Hrn3  
Bassoon 1  
Bassoon 2  
Clarinet 1  
BassBoneSect  
Brass Swell1  
Full Brs 1  
Choir 2  
Brass Sect1/  
Brass Ens 1  
Brass Ens 2  
Brass Ens 3  
Brass Ens 4  
Brass Ens 5  
Brass Ens 6  
Brass Ens 7  
Brass Ens 8  
Horn Strings  
Full Orch.1  
Full Orch.2  
Full Orch.3  
Full Orch.4  
Maj Hit 1  
Snare Drum  
ConcertSNR1/  
ConcertSNR2/  
Classicl Str  
Full Strings  
Med Str Sec  
Small Strngs  
Strings Arco  
Vivace Strs  
Agitato STR1  
LowSTR Attak  
Bad Guy STR  
Ominous  
Clarinet 2  
Bs Clarinet1  
Bs Clarinet2  
Trumpet 1  
Trumpet 2  
Trumpet 3  
Flugelhorn 1  
Flugelhorn 2  
Cornet 1  
SNR Roll  
/
Concert BD1  
Concert BD2/  
BD Roll  
/
Timpani 1 /  
Timpani 2 /  
Timpani 3  
Timpani 4 /  
Tam Tam  
Lo Express  
DramaStrings  
Solo Vln 1 /  
Solo Vln 2  
Cornet 2  
Solo Tb 1  
Gong  
Solo Tb 2  
Piatti!!  
Solo Tb 3 /  
Solo Tb 4 /  
Bs Tb 1  
Sleigh Bells  
Slapstick /  
Wind Chimes1  
Wind Chimes2  
Tambourine /  
Castanets /  
Rhythm Set  
Perc Hit 1  
Perc Hit 2 /  
Perc Hit 3  
Presenting!  
Presto!  
Chorus Vln  
Stereo Vln  
Min Hit 1  
Dim Hit 1  
Agitato Vln1  
Solo Vla 1 /  
Solo Vla 2  
Bs Tb 2  
/
Major Stab!  
Maj Hit 2  
Harmon Mute1  
Harmon Mute2  
Tuba 1  
Min Hit 2  
Chorus Viola  
Stereo Viola  
Agitato Vla  
Classical Gt  
Harp 1  
Tuba 2  
Solo F.Horn1  
Solo F.Horn2  
Sml F.Hrn sc  
Horn Sect 1/  
F.Horn sc x4  
Fr.Horn sfz  
Harp 2  
Solo Vc 1 /  
Solo Vc 2  
Plucked Harp  
Harp StrumMj  
Harp StrumMn  
Water Harp  
ClasclPiano1  
Stereo Cello  
Chorus Cello  
Marcato Vc 1  
Christmas!!!  
Voice: number of voice  
1 7 2  
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Pa tch List  
XP-C (W AVE EXPAN SIO N C: Te ch n o Co lle ctio n )  
No.  
Name  
Voice  
No.  
Name  
Voice  
No.  
Name  
Voice  
No.  
Name  
Voice  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Teknoperator(132)  
Transmission(144)  
X-Tronic Jam(120)  
Dirt Jungle(160)  
4
4
4
2
4
4
3
4
4
4
3
4
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Jericho Bass  
Slippy Bass  
Rise Bass  
2
2
2
2
2
1
2
2
4
2
2
2
1
4
3
2
4
3
1
2
4
1
4
4
4
2
2
3
1
1
1
2
1
2
3
2
3
2
2
1
4
1
3
3
4
4
1
4
2
3
4
3
4
4
2
4
4
3
2
4
3
4
4
4
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
Euforia  
3
4
1
1
4
4
4
4
3
2
2
3
4
4
4
4
3
4
3
4
4
1
1
3
3
1
1
2
1
2
1
1
1
1
4
3
4
3
4
2
1
1
1
2
2
4
2
3
2
3
2
2
2
1
4
2
4
2
4
4
4
4
4
4
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
256  
Chordmaj7/5-  
Planet EKNO  
Optimum Rave  
Arpege Me  
VTransformer  
Analog Attax  
Maxi Fuzzy !  
Only by FXM  
Hit & Run  
4
3
4
2
4
4
2
3
4
4
4
4
4
4
4
4
4
3
3
3
3
4
2
2
1
1
2
1
2
3
1
1
1
3
2
2
4
4
2
4
4
2
4
3
1
4
4
2
1
2
2
1
2
4
4
1
1
1
1
2
2
2
2
4
Labo-Feedbak  
Banded Jupe  
Killer Pad  
Cyber Bass  
SH-2000 Bass  
FM Bass  
DJ Spinnin(151)  
Zipper Beat(151)  
Tribal House(151)  
Obsession(144)  
Mystic Pad  
D-Mention  
Razor Bass  
SquelchyBass  
RaversBass  
Compu Bass  
Jump Bass  
VocoBass  
X-hale  
Sirena  
Sonic Empire(144)  
Double Dutch(140)  
E-tronicBoom(116)  
Chillout =->(116)  
Afters Pad  
Warmer Pad  
Phatt Pad  
Photon Attak  
Predator  
OB Sweep Pad  
Murk Pad  
Village Hit  
MecaTrip-Hop( 90) 4  
Vocoder Menu  
1.2.3.4. BPM  
TeknoMusic  
Retrocoder  
u/i/e/o V/Sw  
Talk Box 1  
Talk Box 2  
VT Vox  
Hardcore Hit  
Short Chord  
ShortCircuit  
SonofaPitch  
Flutish SQUR  
FazzyCow 808  
Blurpy  
Hero Beat( 90)  
Hit House(120)  
Voco Groove(122)  
Hell Fire(151)  
Lo:BD Hi:HH(144)  
Detroit+Perc(132)  
Crossfader(120)  
Soft & Hard(120)  
Space Shake(130)  
Under Ether( 85)  
Confusion(147)  
Amsterdamer(184)  
House that?(120)  
Phrase Menu  
Cyber-Trance  
Creator  
4
Dense Floor  
SecretMelody  
Vaporish  
4
4
4
Vintage Revo  
Liquid Sky  
2
2
2
2
4
2
4
2
4
1
3
3
4
4
3
4
1
2
4
2
2
4
2
3
2
2
2
2
1
1
2
2
2
2
1
3
3
1
2
1
1
2
1
4
2
2
2
Exploration  
Drama Pad  
Vapor Style  
JP-6 Stack  
Obilator  
Static Hit  
Artificial  
Hi Attack  
BariVoise  
TonalTension  
Jungle Stabs  
Buzz Machine  
Zapper  
After D !  
ARPsychea  
Vintage Call  
HarmoChimer  
Ring Bell  
Glamour  
Medium Solo  
SingingMini  
Analog Flute  
SH-5 Bs/Lead  
Classy Pulse  
Jupiter-6 Ld  
Just Lovely  
DJ Devil  
Blip  
Iron Hit  
260 & JUNO  
260 MIDI  
Headz Direct  
Scratchy Hit  
Hit&IndsMenu  
GTR FX Menu  
GTR Power 1  
GTR Power 2  
Snr Menu 1  
Snr Menu 2  
Kick Menu  
Etherality  
SquareKeys 2  
Pure Sine  
Unplugged  
Acid Melt  
Ambient ORG  
JX Planet  
Brain Waves  
1Shot Groove  
FirstContact  
Simply June  
Mr.Raw SAW  
Crispy Lead  
Dirty Lead 2  
Disto Stack  
Velo Cheese  
Noiz Mania  
Power Mutes  
V-Beep  
Clavi-Club  
Sweep Clav 2  
SquareTek  
Retro Party  
Rave Nature  
Alias Square  
Dirty Stack  
Phenomena  
Music Hi  
Ambient S/H  
Deep Machine  
Big Blue  
Hi Hat Menu  
Perc Menu  
Tom&Cym Menu  
Metal Dream  
System D  
TeeBee V/Sw  
303 Agressor  
TB or not TB  
HiLo303ModSw  
2Square Bass  
303 HollowBS  
303 Bass  
Freaky Fry  
SQ Formule  
DirtyOrgan 2  
Oldies Organ  
Edgy Organ  
Juno Organ  
Space Org X  
Cabin Organ  
Dream Organ  
Club Organ  
Perc. Organ  
Organ Stabs  
Techno Pizz  
Captain Pizz  
Pizzatek  
Mayday Ring  
Industrial  
Euro-Dance 1  
Euro-Dance 2  
Dance Stack  
Raver Blade  
White Gloves  
Touchdown  
Rave Station  
Time Warp  
Thin Rave  
Tranceporter  
Acid Copter  
Roll Over  
TB Saw Bass  
303 Ow Bass  
TB Square 1  
TB Square 2  
TB Square 3  
Solid Bass 1  
Solid Bass 2  
FM Tube Bass  
DrumnBass  
Sub Bass  
Gimme aBreak  
RadicalAbuse  
Echodrome  
Trance Chime  
Altamira  
Igor Circus  
Alpha Zone  
Stars March  
JP Velo-Saw  
Rich Teeth  
After Saw  
Locko Motif  
SpaceFactory  
Get Busy  
Ayers Rock  
Altern Saw  
JP-6 Sync  
Dirty Bass  
Gate Me Buzz  
Comprex Bass  
Bass Invader  
Ovdrive Bass  
Housy Bella  
Sleepless  
Saw Cocktail  
Poly Message  
Xpressive  
Mega 5th 2  
Chord maj7th  
Chord min7th  
5thDimension  
StateXLChord  
Sixth Sense  
Garage Chord  
Cold JX  
Fancy Pad  
Tune Breath  
OrchestraGTR  
Gtr Sweep  
Trilly  
Earblower  
Bassic Needs  
Raver Bass 1  
Raver Bass 2  
Cutting Edge  
Stalactica  
LA Heaven  
Good Bye Spk  
* The numbers in parenthesis following the Patch name represent the B.P.M. (tempo) when played at the C4 key.  
Voice: number of voice  
* Note that the Release Time has been set to a fairly long value for some of the patches. As a result, if your sound generator has been set  
so Patch Remainis ON,the release portion of a previously sounding patch may continue to be heard even after switching to a new  
1 7 3  
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Pa tch List  
B.P.M. CO N VERSIO N TABLE  
By changing the pitch, you can change the B.P.M. (tempo).  
O rig in a l B.P.M. 1 1 6  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
41 F# 2 -18 -01  
42 F# 2 -18 +41  
141 D# 4 +03 +38  
The B.P.M. used when sampling the original (Original B.P.M.) is reproduced by  
the C4 key when both c.t.(Coarse Tune) and f.t.(Fine Tune) are at 0.”  
If you want to obtain twice the tempo of the original B.P.M., either play the C5 key  
(key one octave above), or set c.t.(Coarse Tune) to +12 and play the C4 key.  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
E
E
E
E
E
E
E
E
E
F
F
F
F
F
F
F
F
F
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
+04 -50  
+04 -38  
+04 -26  
+04 -14  
+04 -02  
+04 +10  
+04 +22  
+04 +33  
+04 +45  
+05 -43  
+05 -32  
+05 -21  
+05 -09  
+05 +02  
+05 +13  
+05 +24  
+05 +35  
+05 +46  
43  
44  
G
G
2
2
-17 -18  
-17 +22  
45 G# 2 -16 -39  
46 G# 2 -16 -01  
47 G# 2 -16 +36  
48  
49  
50  
A
A
A
2
2
2
-15 -28  
-15 +08  
-15 +43  
For specifics, refer to the separate B.P.M. Conversion Table.  
51 A# 2 -14 -23  
52 A# 2 -14 +11  
53 A# 2 -14 +44  
54  
55  
56  
57  
58  
59  
B
B
B
C
C
C
2
2
2
3
3
3
-13 -24  
-13 +08  
-13 +39  
-12 -30  
-12 00  
-12 +30  
Ho w to Re a d th e Ta b le  
B.P.M. Co n ve rsio n W h e n Cre a tin g Pa tch e s  
The Original B.P.M. is the B.P.M. obtained when the Waveform is played by the  
60 C# 3 -11 -41  
61 C# 3 -11 -13  
62 C# 3 -11 +15  
63 C# 3 -11 +43  
160 F# 4 +06 -43  
161 F# 4 +06 -32  
162 F# 4 +06 -22  
163 F# 4 +06 -11  
164 F# 4 +06 -01  
165 F# 4 +06 +10  
166 F# 4 +06 +20  
167 F# 4 +06 +31  
168 F# 4 +06 +41  
C4 key (when both Coarse and Fine Tune are at 0).  
(Marked with  
in table.)  
64  
65  
66  
67  
D
D
D
D
3
3
3
3
-10 -30  
-10 -03  
-10 +24  
-10 +50  
For example, to play a B.P.M. 116 Waveform at B.P.M. 120:  
68 D# 3 -09 -25  
69 D# 3 -09 +01  
70 D# 3 -09 +26  
dst  
key  
c.t  
f.t  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
G
G
G
G
G
G
G
G
G
G
4
4
4
4
4
4
4
4
4
4
+07 -49  
+07 -38  
+07 -28  
+07 -18  
+07 -08  
+07 +02  
+07 +12  
+07 +22  
+07 +32  
+07 +41  
116  
:
C
4
00  
:
00  
71  
72  
73  
74  
75  
76  
77  
78  
79  
E
E
E
E
E
F
F
F
F
3
3
3
3
3
3
3
3
3
-08 -50  
-08 -26  
-08 -02  
-08 +22  
-08 +45  
-07 -32  
-07 -09  
-07 +13  
-07 +35  
:
:
120 C# 4 +01 -41  
Method 1: Look up the f.t.(Fine Tune) parameter in the table, and you will see  
that the setting for f.t.should be -41 and that the C#4 key should be  
played.  
179 G# 4 +08 -49  
180 G# 4 +08 -39  
181 G# 4 +08 -30  
182 G# 4 +08 -20  
183 G# 4 +08 -11  
184 G# 4 +08 -01  
185 G# 4 +08 +08  
186 G# 4 +08 +17  
187 G# 4 +08 +27  
188 G# 4 +08 +36  
189 G# 4 +08 +45  
80 F# 3 -06 -43  
81 F# 3 -06 -22  
82 F# 3 -06 -01  
83 F# 3 -06 +20  
84 F# 3 -06 +41  
Method 2: Look up the c.t.(Coarse Tune) and f.t.(Fine Tune) parameters in  
the table, and you will see that the setting for c.t.should be +1, and  
that for f.t.should be -41, and that the C4 key should be played.  
85  
86  
87  
88  
89  
G
G
G
G
G
3
3
3
3
3
-05 -38  
-05 -18  
-05 +02  
-05 +22  
-05 +41  
So, as you can see from the above example, the settings you should make  
change depending on whether you want to play using the same key or not.  
90 G# 3 -04 -39  
91 G# 3 -04 -20  
92 G# 3 -04 -01  
93 G# 3 -04 +17  
94 G# 3 -04 +36  
190  
191  
192  
193  
194  
195  
196  
197  
198  
199  
200  
A
A
A
A
A
A
A
A
A
A
A
4
4
4
4
4
4
4
4
4
4
4
+09 -46  
+09 -37  
+09 -28  
+09 -19  
+09 -10  
+09 -01  
+09 +08  
+09 +17  
+09 +26  
+09 +34  
+09 +43  
B.P.M. Co n ve rsio n W h e n Cre a tin g Rh y th m Se ts  
Given that the Original Pitch for the Rhythm Set is C4, you need to set  
c.t.(Coarse Tune) for the range C-1 through G9.  
95  
96  
A
A
A
A
A
A
3
3
3
3
3
3
-03 -46  
-03 -28  
-03 -10  
-03 +08  
-03 +26  
-03 +43  
97  
98  
99  
100  
To play a Phrase Loop Waveform at the Original B.P.M., set c.t.(Coarse Tune)  
to C4, and f.t.(Fine Tune) to 0.”  
101 A# 3 -02 -40  
102 A# 3 -02 -23  
103 A# 3 -02 -06  
104 A# 3 -02 +11  
105 A# 3 -02 +28  
106 A# 3 -02 +44  
201 A# 4 +10 -48  
202 A# 4 +10 -40  
203 A# 4 +10 -31  
204 A# 4 +10 -23  
205 A# 4 +10 -14  
206 A# 4 +10 -06  
207 A# 4 +10 +03  
208 A# 4 +10 +11  
209 A# 4 +10 +19  
210 A# 4 +10 +28  
211 A# 4 +10 +36  
212 A# 4 +10 +44  
To change the B.P.M. for a Phrase Loop Waveform in a Rhythm Set, look up  
keyand f.t.(Fine Tune) in the table, and make the necessary settings.  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
B
B
B
B
B
B
C
C
C
C
C
C
C
3
3
3
3
3
3
4
4
4
4
4
4
4
-01 -40  
-01 -24  
-01 -08  
-01 +08  
-01 +24  
-01 +39  
00 -45  
00 -30  
00 -15  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
B
B
B
B
B
B
B
B
B
B
B
B
B
C
C
C
C
C
C
C
C
C
C
C
C
C
4
4
4
4
4
4
4
4
4
4
4
4
4
5
5
5
5
5
5
5
5
5
5
5
5
5
+11 -48  
+11 -40  
+11 -32  
+11 -24  
+11 -16  
+11 -08  
+11 00  
+11 +08  
+11 +16  
+11 +24  
+11 +32  
+11 +39  
+11 +47  
+12 -45  
+12 -38  
+12 -30  
+12 -23  
+12 -15  
+12 -07  
+12 00  
+12 +07  
+12 +15  
+12 +22  
+12 +30  
+12 +37  
+12 +44  
00  
00  
00 +15  
00 +30  
00 +44  
120 C# 4 +01 -41  
121 C# 4 +01 -27  
122 C# 4 +01 -13  
123 C# 4 +01 +01  
124 C# 4 +01 +15  
125 C# 4 +01 +29  
126 C# 4 +01 +43  
127  
128  
129  
130  
131  
132  
133  
134  
D
D
D
D
D
D
D
D
4
4
4
4
4
4
4
4
+02 -43  
+02 -30  
+02 -16  
+02 -03  
+02 +11  
+02 +24  
+02 +37  
+02 +50  
135 D# 4 +03 -37  
136 D# 4 +03 -25  
137 D# 4 +03 -12  
138 D# 4 +03 +01  
139 D# 4 +03 +13  
140 D# 4 +03 +26  
239 C# 5 +13 -49  
240 C# 5 +13 -41  
1 7 4  
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Pa tch List  
O rig in a l B.P.M. 1 3 2  
O rig in a l B.P.M. 1 3 8  
O rig in a l B.P.M. 1 2 0  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
41  
F
2
-19 +41  
141 D# 4 +03 -21  
142 D# 4 +03 -09  
143 D# 4 +03 +04  
144 D# 4 +03 +16  
145 D# 4 +03 +28  
146 D# 4 +03 +40  
41  
42  
43  
44  
45  
E
2
2
2
2
2
-20 -24  
-20 +18  
-19 -42  
-19 -02  
-19 +37  
141 C# 4 +01 +14  
142 C# 4 +01 +26  
143 C# 4 +01 +39  
41 D# 2 -21 -01  
42 D# 2 -21 +41  
141  
142  
C
4
4
00 +37  
00 +49  
42 F# 2 -18 -17  
43 F# 2 -18 +23  
E
F
F
F
C
43  
44  
45  
46  
47  
E
E
F
F
F
2
2
2
2
2
-20 -19  
-20 +21  
-19 -40  
-19 -02  
-19 +35  
143 C# 4 +01 -38  
144 C# 4 +01 -26  
145 C# 4 +01 -14  
146 C# 4 +01 -02  
147 C# 4 +01 +09  
148 C# 4 +01 +21  
149 C# 4 +01 +33  
150 C# 4 +01 +44  
44  
45  
46  
G
G
G
2
2
2
-17 -37  
-17 +02  
-17 +40  
144  
145  
146  
147  
148  
149  
150  
151  
152  
D
D
D
D
D
D
D
D
D
4
4
4
4
4
4
4
4
4
+02 -49  
+02 -37  
+02 -25  
+02 -14  
+02 -02  
+02 +10  
+02 +21  
+02 +33  
+02 +44  
46 F# 2 -18 -25  
47 F# 2 -18 +12  
48 F# 2 -18 +49  
49  
50  
51 G# 2 -16 -46  
52 G# 2 -16 -13  
53 G# 2 -16 +20  
54  
55  
56  
57  
58 A# 2 -14 -24  
59 A# 2 -14 +06  
60 A# 2 -14 +35  
61  
62  
63  
64  
65  
66  
67  
68 C# 3 -11 -48  
69 C# 3 -11 -23  
70 C# 3 -11 +02  
71 C# 3 -11 +26  
72  
73  
74  
75  
76  
77 D# 3 -09 -33  
78 D# 3 -09 -11  
79 D# 3 -09 +11  
80 D# 3 -09 +33  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91 F# 3 -06 -44  
92 F# 3 -06 -25  
93 F# 3 -06 -06  
94 F# 3 -06 +12  
95 F# 3 -06 +31  
96 F# 3 -06 +49  
47 G# 2 -16 -23  
48 G# 2 -16 +14  
49 G# 2 -16 +49  
50  
51  
52 A# 2 -14 -48  
53 A# 2 -14 -15  
54 A# 2 -14 +18  
55 A# 2 -14 +49  
56  
57  
58  
59  
60  
61  
62 C# 3 -11 -43  
63 C# 3 -11 -16  
64 C# 3 -11 +12  
65 C# 3 -11 +39  
66  
67  
68  
69  
70 D# 3 -09 -33  
71 D# 3 -09 -09  
72 D# 3 -09 +16  
73 D# 3 -09 +40  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83 F# 3 -06 -38  
84 F# 3 -06 -17  
85 F# 3 -06 +03  
86 F# 3 -06 +23  
87 F# 3 -06 +43  
88  
89  
90  
91  
92  
93 G# 3 -04 -41  
94 G# 3 -04 -23  
95 G# 3 -04 -04  
96 G# 3 -04 +14  
97 G# 3 -04 +32  
98 G# 3 -04 +49  
99  
100  
101  
102  
103  
104 A# 3 -02 -48  
105 A# 3 -02 -31  
106 A# 3 -02 -15  
107 A# 3 -02 +01  
108 A# 3 -02 +18  
109 A# 3 -02 +34  
110 A# 3 -02 +49  
111  
112  
113  
114  
115  
116  
117  
118  
119  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
E
E
E
E
E
E
E
E
E
F
F
F
F
F
F
F
F
F
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
+04 -49  
+04 -37  
+04 -25  
+04 -14  
+04 -02  
+04 +09  
+04 +21  
+04 +32  
+04 +43  
+05 -46  
+05 -35  
+05 -24  
+05 -13  
+05 -02  
+05 +09  
+05 +20  
+05 +30  
+05 +41  
48 F# 2 -18 -28  
49 F# 2 -18 +07  
50 F# 2 -18 +42  
G
G
2
2
-17 -16  
-17 +19  
A
A
2
2
-15 -16  
-15 +19  
51  
52  
53  
G
G
G
2
2
2
-17 -23  
-17 +10  
-17 +43  
151  
152  
153  
154  
155  
156  
157  
158  
159  
D
D
D
D
D
D
D
D
D
4
4
4
4
4
4
4
4
4
+02 -44  
+02 -33  
+02 -21  
+02 -10  
+02 +01  
+02 +12  
+02 +23  
+02 +34  
+02 +45  
153 D# 4 +03 -44  
154 D# 4 +03 -33  
155 D# 4 +03 -22  
156 D# 4 +03 -11  
157 D# 4 +03 00  
158 D# 4 +03 +11  
159 D# 4 +03 +22  
160 D# 4 +03 +33  
161 D# 4 +03 +44  
A
A
A
A
2
2
2
2
-15 -47  
-15 -16  
-15 +16  
-15 +46  
54 G# 2 -16 -24  
55 G# 2 -16 +07  
56 G# 2 -16 +39  
B
B
B
C
C
C
2
2
2
3
3
3
-13 -19  
-13 +11  
-13 +41  
-12 -29  
-12 00  
-12 +29  
57  
58  
59  
A
A
A
2
2
2
-15 -31  
-15 -01  
-15 +29  
60 A# 2 -14 -42  
61 A# 2 -14 -13  
62 A# 2 -14 +15  
63 A# 2 -14 +43  
160 D# 4 +03 -44  
161 D# 4 +03 -33  
162 D# 4 +03 -22  
163 D# 4 +03 -12  
164 D# 4 +03 -01  
165 D# 4 +03 +09  
166 D# 4 +03 +20  
167 D# 4 +03 +30  
168 D# 4 +03 +41  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190 F# 4 +06 -46  
191 F# 4 +06 -37  
192 F# 4 +06 -28  
193 F# 4 +06 -19  
194 F# 4 +06 -10  
195 F# 4 +06 -01  
196 F# 4 +06 +07  
197 F# 4 +06 +16  
198 F# 4 +06 +25  
199 F# 4 +06 +34  
200 F# 4 +06 +42  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
B
B
B
B
C
C
C
2
2
2
2
3
3
3
-13 -36  
-13 -08  
-13 +19  
-13 +47  
-12 -26  
-12 00  
-12 +26  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
E
E
E
E
E
E
E
E
E
E
F
F
F
F
F
F
F
F
F
F
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
+04 -45  
+04 -35  
+04 -24  
+04 -14  
+04 -03  
+04 +07  
+04 +18  
+04 +28  
+04 +38  
+04 +48  
+05 -42  
+05 -32  
+05 -22  
+05 -12  
+05 -02  
+05 +08  
+05 +18  
+05 +27  
+05 +37  
+05 +47  
64  
65  
66  
67  
68  
69  
70  
71  
B
B
B
B
C
C
C
C
2
2
2
2
3
3
3
3
-13 -30  
-13 -03  
-13 +23  
-13 +49  
-12 -25  
-12 00  
-12 +25  
-12 +49  
165 F# 4 +06 -49  
166 F# 4 +06 -38  
167 F# 4 +06 -28  
168 F# 4 +06 -17  
169 F# 4 +06 -07  
170 F# 4 +06 +03  
171 F# 4 +06 +13  
172 F# 4 +06 +23  
173 F# 4 +06 +33  
174 F# 4 +06 +43  
D
D
D
D
3
3
3
3
-10 -35  
-10 -09  
-10 +17  
-10 +42  
E
E
E
E
E
E
E
E
E
E
F
F
F
F
F
F
F
F
F
F
F
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
+04 -49  
+04 -39  
+04 -29  
+04 -19  
+04 -09  
+04 +01  
+04 +11  
+04 +21  
+04 +31  
+04 +41  
+05 -50  
+05 -40  
+05 -30  
+05 -21  
+05 -11  
+05 -02  
+05 +07  
+05 +17  
+05 +26  
+05 +35  
+05 +44  
D
D
D
D
D
3
3
3
3
3
-10 -49  
-10 -25  
-10 -02  
-10 +21  
-10 +44  
72 C# 3 -11 -26  
73 C# 3 -11 -02  
74 C# 3 -11 +21  
75 C# 3 -11 +44  
E
E
E
E
F
F
F
F
F
3
3
3
3
3
3
3
3
3
-08 -37  
-08 -14  
-08 +09  
-08 +32  
-07 -46  
-07 -24  
-07 -02  
-07 +20  
-07 +41  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
G
G
G
G
G
G
G
G
G
G
G
4
4
4
4
4
4
4
4
4
4
4
+07 -47  
+07 -37  
+07 -27  
+07 -17  
+07 -08  
+07 +02  
+07 +12  
+07 +21  
+07 +31  
+07 +40  
+07 +49  
76  
77  
78  
79  
D
D
D
D
3
3
3
3
-10 -33  
-10 -10  
-10 +12  
-10 +34  
80 D# 3 -09 -44  
81 D# 3 -09 -22  
82 D# 3 -09 -01  
83 D# 3 -09 +20  
84 D# 3 -09 +41  
E
E
E
E
E
F
F
F
F
F
3
3
3
3
3
3
3
3
3
3
-08 -45  
-08 -24  
-08 -03  
-08 +18  
-08 +38  
-07 -42  
-07 -22  
-07 -02  
-07 +18  
-07 +37  
182 F# 4 +06 -44  
183 F# 4 +06 -34  
184 F# 4 +06 -25  
185 F# 4 +06 -16  
186 F# 4 +06 -06  
187 F# 4 +06 +03  
188 F# 4 +06 +12  
189 F# 4 +06 +21  
190 F# 4 +06 +31  
191 F# 4 +06 +40  
192 F# 4 +06 +49  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
E
E
E
E
E
F
F
F
F
F
3
3
3
3
3
3
3
3
3
3
-08 -39  
-08 -19  
-08 +01  
-08 +21  
-08 +41  
-07 -40  
-07 -21  
-07 -02  
-07 +17  
-07 +35  
186 G# 4 +08 -41  
187 G# 4 +08 -32  
188 G# 4 +08 -23  
189 G# 4 +08 -14  
190 G# 4 +08 -04  
191 G# 4 +08 +05  
192 G# 4 +08 +14  
193 G# 4 +08 +23  
194 G# 4 +08 +32  
195 G# 4 +08 +41  
196 G# 4 +08 +49  
G
G
G
G
G
3
3
3
3
3
-05 -37  
-05 -17  
-05 +02  
-05 +21  
-05 +40  
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
G
G
G
G
G
G
G
G
G
G
G
4
4
4
4
4
4
4
4
4
4
4
+07 -42  
+07 -33  
+07 -24  
+07 -16  
+07 -07  
+07 +02  
+07 +11  
+07 +19  
+07 +28  
+07 +37  
+07 +45  
95 F# 3 -06 -46  
96 F# 3 -06 -28  
97 F# 3 -06 -10  
98 F# 3 -06 +07  
99 F# 3 -06 +25  
100 F# 3 -06 +42  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
A
A
A
A
A
A
A
A
A
A
A
4
4
4
4
4
4
4
4
4
4
4
+09 -42  
+09 -33  
+09 -24  
+09 -16  
+09 -07  
+09 +02  
+09 +10  
+09 +19  
+09 +27  
+09 +36  
+09 +44  
97  
98  
99  
100  
101  
G
G
G
G
G
3
3
3
3
3
-05 -33  
-05 -16  
-05 +02  
-05 +19  
-05 +37  
A
A
A
A
A
3
3
3
3
3
-03 -33  
-03 -16  
-03 +02  
-03 +19  
-03 +36  
101  
102  
103  
104  
105  
106  
G
G
G
G
G
G
3
3
3
3
3
3
-05 -40  
-05 -23  
-05 -06  
-05 +10  
-05 +27  
-05 +43  
G
G
G
G
G
G
G
G
G
G
G
G
4
4
4
4
4
4
4
4
4
4
4
4
+07 -49  
+07 -40  
+07 -32  
+07 -23  
+07 -15  
+07 -06  
+07 +02  
+07 +10  
+07 +19  
+07 +27  
+07 +35  
+07 +43  
102 G# 3 -04 -46  
103 G# 3 -04 -29  
104 G# 3 -04 -13  
105 G# 3 -04 +04  
106 G# 3 -04 +20  
107 G# 3 -04 +36  
108  
109  
110  
111  
112  
113  
114  
115 A# 3 -02 -39  
116 A# 3 -02 -24  
117 A# 3 -02 -09  
118 A# 3 -02 +06  
119 A# 3 -02 +21  
120 A# 3 -02 +35  
121 A# 3 -02 +49  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
204 G# 4 +08 -46  
205 G# 4 +08 -38  
206 G# 4 +08 -29  
207 G# 4 +08 -21  
208 G# 4 +08 -13  
209 G# 4 +08 -04  
210 G# 4 +08 +04  
211 G# 4 +08 +12  
212 G# 4 +08 +20  
213 G# 4 +08 +28  
214 G# 4 +08 +36  
215 G# 4 +08 +45  
107 G# 3 -04 -40  
108 G# 3 -04 -24  
109 G# 3 -04 -08  
110 G# 3 -04 +07  
111 G# 3 -04 +23  
112 G# 3 -04 +39  
208 A# 4 +10 -48  
209 A# 4 +10 -39  
210 A# 4 +10 -31  
211 A# 4 +10 -23  
212 A# 4 +10 -15  
213 A# 4 +10 -07  
214 A# 4 +10 +01  
215 A# 4 +10 +10  
216 A# 4 +10 +18  
217 A# 4 +10 +26  
218 A# 4 +10 +34  
219 A# 4 +10 +41  
220 A# 4 +10 +49  
A
A
A
A
A
A
A
3
3
3
3
3
3
3
-03 -47  
-03 -31  
-03 -16  
-03 00  
-03 +16  
-03 +31  
-03 +46  
B
B
B
B
B
B
C
C
C
C
C
C
C
3
3
3
3
3
3
4
4
4
4
4
4
4
-01 -35  
-01 -19  
-01 -04  
-01 +11  
-01 +26  
-01 +41  
00 -44  
00 -29  
00 -14  
113  
114  
115  
116  
117  
118  
119  
A
A
A
A
A
A
A
3
3
3
3
3
3
3
-03 -46  
-03 -31  
-03 -16  
-03 -01  
-03 +14  
-03 +29  
-03 +44  
213 G# 4 +08 -49  
214 G# 4 +08 -40  
215 G# 4 +08 -32  
216 G# 4 +08 -24  
217 G# 4 +08 -16  
218 G# 4 +08 -08  
219 G# 4 +08 00  
220 G# 4 +08 +07  
221 G# 4 +08 +15  
222 G# 4 +08 +23  
223 G# 4 +08 +31  
224 G# 4 +08 +39  
225 G# 4 +08 +46  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
A
A
A
A
A
A
A
A
A
A
A
A
A
4
4
4
4
4
4
4
4
4
4
4
4
4
+09 -47  
+09 -39  
+09 -31  
+09 -24  
+09 -16  
+09 -08  
+09 00  
+09 +08  
+09 +16  
+09 +23  
+09 +31  
+09 +39  
+09 +46  
120 A# 3 -02 -42  
121 A# 3 -02 -28  
122 A# 3 -02 -13  
123 A# 3 -02 +01  
124 A# 3 -02 +15  
125 A# 3 -02 +29  
126 A# 3 -02 +43  
120  
121  
122  
123  
00  
00  
00 +14  
00 +29  
00 +43  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
B
B
B
B
B
B
B
B
B
B
B
B
B
C
C
C
C
C
C
C
4
4
4
4
4
4
4
4
4
4
4
4
4
5
5
5
5
5
5
5
+11 -43  
+11 -35  
+11 -27  
+11 -19  
+11 -12  
+11 -04  
+11 +04  
+11 +11  
+11 +19  
+11 +26  
+11 +34  
+11 +41  
+11 +49  
+12 -44  
+12 -36  
+12 -29  
+12 -22  
+12 -14  
+12 -07  
+12 00  
B
B
B
B
B
B
B
C
C
C
3
3
3
3
3
3
3
4
4
4
-01 -36  
-01 -22  
-01 -08  
-01 +06  
-01 +19  
-01 +33  
-01 +47  
00 -40  
00 -26  
00 -13  
124 C# 4 +01 -43  
125 C# 4 +01 -29  
126 C# 4 +01 -16  
127 C# 4 +01 -02  
128 C# 4 +01 +12  
129 C# 4 +01 +25  
130 C# 4 +01 +39  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
A
A
A
A
A
A
A
A
A
A
A
A
A
4
4
4
4
4
4
4
4
4
4
4
4
4
+09 -46  
+09 -38  
+09 -31  
+09 -23  
+09 -16  
+09 -08  
+09 -01  
+09 +07  
+09 +14  
+09 +22  
+09 +29  
+09 +36  
+09 +44  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
B
B
B
B
B
B
B
B
C
C
C
3
3
3
3
3
3
3
3
4
4
4
-01 -44  
-01 -30  
-01 -17  
-01 -03  
-01 +10  
-01 +23  
-01 +36  
-01 +49  
00 -38  
00 -25  
00 -13  
229 A# 4 +10 -46  
230 A# 4 +10 -39  
231 A# 4 +10 -31  
232 A# 4 +10 -24  
233 A# 4 +10 -16  
234 A# 4 +10 -09  
235 A# 4 +10 -01  
236 A# 4 +10 +06  
237 A# 4 +10 +13  
238 A# 4 +10 +21  
239 A# 4 +10 +28  
240 A# 4 +10 +35  
131  
132  
133  
134  
135  
136  
137  
138  
D
D
D
D
D
D
D
D
4
4
4
4
4
4
4
4
+02 -48  
+02 -35  
+02 -22  
+02 -09  
+02 +04  
+02 +17  
+02 +29  
+02 +42  
132  
133  
134  
135  
C
C
C
C
4
4
4
4
00  
00  
00 +13  
00 +26  
00 +39  
136 C# 4 +01 -48  
137 C# 4 +01 -36  
138 C# 4 +01 -23  
139 C# 4 +01 -11  
140 C# 4 +01 +02  
138  
139  
140  
C
C
C
4
4
4
00  
00  
139 D# 4 +03 -46  
140 D# 4 +03 -33  
00 +12  
00 +25  
239 A# 4 +10 -49  
240 A# 4 +10 -42  
1 7 5  
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O rig in a l B.P.M. 1 6 0  
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O rig in a l B.P.M. 1 4 4  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
dst  
key  
c.t  
f.t  
41  
D
2
-22 +25  
141  
142  
143  
144  
145  
146  
147  
148  
C
4
4
4
4
4
4
4
4
00 -36  
00 -24  
00 -12  
41  
C
2
-24 +43  
141 A# 3 -02 -19  
142 A# 3 -02 -07  
143 A# 3 -02 +06  
144 A# 3 -02 +18  
145 A# 3 -02 +30  
146 A# 3 -02 +41  
41 A# 1 -26 +01  
42 A# 1 -26 +43  
141  
G
3
-05 +39  
42 D# 2 -21 -33  
43 D# 2 -21 +08  
C
C
42 C# 2 -23 -16  
43 C# 2 -23 +25  
142 G# 3 -04 -49  
143 G# 3 -04 -36  
144 G# 3 -04 -24  
145 G# 3 -04 -12  
146 G# 3 -04 00  
147 G# 3 -04 +11  
148 G# 3 -04 +23  
149 G# 3 -04 +35  
150 G# 3 -04 +46  
43  
44  
45  
46  
47  
B
B
C
C
C
1
1
2
2
2
-25 -17  
-25 +23  
-24 -38  
-24 00  
-24 +37  
44 D# 2  
21 +47  
-20 -14  
-20 +24  
-19 -38  
-19 -02  
-19 +34  
44  
45  
46  
D
D
D
2
2
2
-22 -35  
-22 +04  
-22 +42  
C
C
C
C
C
00  
00  
45  
46  
47  
48  
49  
E
E
F
F
F
2
2
2
2
2
00 +12  
00 +24  
00 +36  
00 +47  
47 D# 2 -21 -21  
48 D# 2 -21 +16  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
B
B
B
B
B
B
B
B
B
C
C
C
C
3
3
3
3
3
3
3
3
3
4
4
4
4
-01 -47  
-01 -35  
-01 -23  
-01 -12  
-01 00  
-01 +11  
-01 +23  
-01 +34  
-01 +45  
00 -44  
00 -33  
00 -22  
00 -11  
48 C# 2 -23 -26  
49 C# 2 -23 +09  
50 C# 2 -23 +44  
149 C# 4 +01 -41  
150 C# 4 +01 -29  
151 C# 4 +01 -18  
152 C# 4 +01 -06  
153 C# 4 +01 +05  
154 C# 4 +01 +16  
155 C# 4 +01 +27  
156 C# 4 +01 +39  
157 C# 4 +01 +50  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167 D# 4 +03 -43  
168 D# 4 +03 -33  
169 D# 4 +03 -23  
170 D# 4 +03 -13  
171 D# 4 +03 -02  
172 D# 4 +03 +08  
173 D# 4 +03 +18  
174 D# 4 +03 +28  
175 D# 4 +03 +38  
176 D# 4 +03 +47  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
194  
195  
196  
197  
198 F# 4 +06 -49  
199 F# 4 +06 -40  
200 F# 4 +06 -31  
201 F# 4 +06 -23  
202 F# 4 +06 -14  
203 F# 4 +06 -06  
204 F# 4 +06 +03  
205 F# 4 +06 +11  
206 F# 4 +06 +20  
207 F# 4 +06 +28  
208 F# 4 +06 +37  
209 F# 4 +06 +45  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223 G# 4 +08 -43  
224 G# 4 +08 -35  
225 G# 4 +08 -27  
226 G# 4 +08 -20  
227 G# 4 +08 -12  
228 G# 4 +08 -04  
229 G# 4 +08 +03  
230 G# 4 +08 +11  
231 G# 4 +08 +18  
232 G# 4 +08 +26  
233 G# 4 +08 +33  
234 G# 4 +08 +41  
235 G# 4 +08 +48  
49  
50  
51  
52  
53  
54  
E
E
E
F
F
F
2
2
2
2
2
2
-20 -49  
-20 -14  
-20 +21  
-19 -46  
-19 -13  
-19 +20  
50 F# 2 -18 -31  
51 F# 2 -18 +03  
52 F# 2 -18 +37  
53  
54  
55  
56 G# 2 -16 -35  
57 G# 2 -16 -04  
58 G# 2 -16 +26  
59  
60  
61  
62  
63 A# 2 -14 -31  
64 A# 2 -14 -04  
65 A# 2 -14 +23  
66 A# 2 -14 +49  
67  
68  
69  
70  
71  
72  
73  
74  
75 C# 3 -11 -29  
76 C# 3 -11 -06  
77 C# 3 -11 +16  
78 C# 3 -11 +39  
79  
80  
81  
82  
83  
84 D# 3 -09 -33  
85 D# 3 -09 -13  
86 D# 3 -09 +08  
87 D# 3 -09 +28  
88 D# 3 -09 +47  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99 F# 3 -06 -49  
100 F# 3 -06 -31  
101 F# 3 -06 -14  
102 F# 3 -06 +03  
103 F# 3 -06 +20  
104 F# 3 -06 +37  
105  
106  
107  
108  
109  
110  
111  
112 G# 3 -04 -35  
113 G# 3 -04 -20  
114 G# 3 -04 -04  
115 G# 3 -04 +11  
116 G# 3 -04 +26  
117 G# 3 -04 +41  
118  
119  
120  
121  
122  
123  
124  
125 A# 3 -02 -45  
126 A# 3 -02 -31  
127 A# 3 -02 -17  
128 A# 3 -02 -04  
129 A# 3 -02 +10  
130 A# 3 -02 +23  
131 A# 3 -02 +36  
132 A# 3 -02 +49  
133  
134  
135  
136  
137  
138  
139  
140  
51  
52  
53  
D
D
D
2
2
2
-22 -21  
-22 +12  
-22 +45  
151  
152  
153  
154  
155  
156  
157  
158  
159  
A
A
A
A
A
A
A
A
A
3
3
3
3
3
3
3
3
3
-03 -42  
-03 -31  
-03 -19  
-03 -08  
-03 +03  
-03 +14  
-03 +25  
-03 +36  
-03 +47  
G
G
G
2
2
2
-17 -30  
-17 +02  
-17 +34  
54 D# 2 -21 -22  
55 D# 2 -21 +09  
56 D# 2 -21 +41  
55 F# 2 -18 -49  
56 F# 2 -18 -17  
57 F# 2 -18 +13  
58 F# 2 -18 +43  
59  
60  
61  
62 G# 2 -16 -41  
63 G# 2 -16 -14  
64 G# 2 -16 +14  
65 G# 2 -16 +41  
66  
67  
68  
69  
70 A# 2 -14 -31  
71 A# 2 -14 -07  
72 A# 2 -14 +18  
73 A# 2 -14 +41  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83 C# 3 -11 -36  
84 C# 3 -11 -16  
85 C# 3 -11 +05  
86 C# 3 -11 +25  
87 C# 3 -11 +45  
88  
89  
90  
91  
92  
93 D# 3 -09 -39  
94 D# 3 -09 -21  
95 D# 3 -09 -02  
96 D# 3 -09 +16  
97 D# 3 -09 +34  
98  
99  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110 F# 3 -06 -49  
111 F# 3 -06 -33  
112 F# 3 -06 -17  
113 F# 3 -06 -02  
114 F# 3 -06 +13  
115 F# 3 -06 +28  
116 F# 3 -06 +43  
117  
118  
119  
120  
121  
122  
123  
124 G# 3 -04 -41  
125 G# 3 -04 -27  
126 G# 3 -04 -14  
127 G# 3 -04 00  
128 G# 3 -04 +14  
129 G# 3 -04 +27  
130 G# 3 -04 +41  
57  
58  
59  
60  
61  
62  
63  
E
E
E
F
F
F
F
2
2
2
2
2
2
2
-20 -29  
-20 +01  
-20 +31  
-19 -40  
-19 -11  
-19 +17  
-19 +44  
D
D
D
D
D
D
D
D
D
4
4
4
4
4
4
4
4
4
+02 -39  
+02 -28  
+02 -18  
+02 -07  
+02 +04  
+02 +15  
+02 +25  
+02 +36  
+02 +46  
A
A
A
A
2
2
2
2
-15 -45  
-15 -16  
-15 +13  
-15 +41  
G
G
G
2
2
2
-17 -27  
-17 +02  
-17 +31  
160 A# 3 -02 -42  
161 A# 3 -02 -31  
162 A# 3 -02 -20  
163 A# 3 -02 -10  
164 A# 3 -02 +01  
165 A# 3 -02 +11  
166 A# 3 -02 +22  
167 A# 3 -02 +32  
168 A# 3 -02 +43  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
160  
161  
162  
163  
164  
C
C
C
C
C
4
4
4
4
4
00  
00  
00 +11  
00 +22  
00 +32  
00 +43  
64 F# 2 -18 -28  
65 F# 2 -18 -01  
66 F# 2 -18 +25  
165 C# 4 +01 -47  
166 C# 4 +01 -36  
167 C# 4 +01 -26  
168 C# 4 +01 -16  
169 C# 4 +01 -05  
170 C# 4 +01 +05  
171 C# 4 +01 +15  
172 C# 4 +01 +25  
173 C# 4 +01 +35  
174 C# 4 +01 +45  
A
A
A
A
2
2
2
2
-15 -33  
-15 -07  
-15 +19  
-15 +44  
B
B
B
C
C
C
C
C
2
2
2
3
3
3
3
3
-13 -25  
-13 +01  
-13 +26  
-12 -49  
-12 -24  
-12 00  
-12 +24  
-12 +47  
67  
68  
69  
70  
G
G
G
G
2
2
2
2
-17 -49  
-17 -23  
-17 +02  
-17 +27  
B
B
B
B
B
B
B
B
B
B
C
C
C
C
C
3
3
3
3
3
3
3
3
3
3
4
4
4
4
4
-01 -47  
-01 -37  
-01 -27  
-01 -17  
-01 -07  
-01 +03  
-01 +13  
-01 +23  
-01 +33  
-01 +43  
00 -48  
00 -38  
00 -28  
00 -19  
00 -09  
71 G# 2 -16 -49  
72 G# 2 -16 -24  
73 G# 2 -16 00  
74 G# 2 -16 +23  
75 G# 2 -16 +46  
B
B
B
B
C
C
C
C
C
2
2
2
2
3
3
3
3
3
-13 -35  
-13 -12  
-13 +11  
-13 +34  
-12 -44  
-12 -22  
-12 00  
-12 +22  
-12 +43  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
D
D
D
D
D
D
D
D
D
D
4
4
4
4
4
4
4
4
4
4
+02 -45  
+02 -35  
+02 -25  
+02 -15  
+02 -06  
+02 +04  
+02 +14  
+02 +23  
+02 +33  
+02 +42  
76  
77  
78  
79  
A
A
A
A
2
2
2
2
-15 -31  
-15 -08  
-15 +14  
-15 +36  
E
E
E
E
E
E
E
E
E
E
F
F
F
F
F
F
F
F
F
F
F
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
+04 -43  
+04 -33  
+04 -23  
+04 -14  
+04 -04  
+04 +05  
+04 +15  
+04 +24  
+04 +34  
+04 +43  
+05 -48  
+05 -38  
+05 -29  
+05 -20  
+05 -11  
+05 -02  
+05 +07  
+05 +16  
+05 +25  
+05 +34  
+05 +43  
D
D
D
D
D
3
3
3
3
3
-10 -39  
-10 -18  
-10 +04  
-10 +25  
-10 +46  
80 A# 2 -14 -42  
81 A# 2 -14 -20  
82 A# 2 -14 +01  
83 A# 2 -14 +22  
84 A# 2 -14 +43  
184  
185  
186  
187  
188  
189  
C
C
C
C
C
C
4
4
4
4
4
4
00  
00  
185 D# 4 +03 -49  
186 D# 4 +03 -39  
187 D# 4 +03 -30  
188 D# 4 +03 -21  
189 D# 4 +03 -12  
190 D# 4 +03 -02  
191 D# 4 +03 +07  
192 D# 4 +03 +16  
193 D# 4 +03 +25  
194 D# 4 +03 +34  
195 D# 4 +03 +42  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
B
B
B
B
B
C
C
C
C
C
2
2
2
2
2
3
3
3
3
3
-13 -37  
-13 -17  
-13 +03  
-13 +23  
-13 +43  
-12 -38  
-12 -19  
-12 00  
-12 +19  
-12 +37  
00 +09  
00 +19  
00 +28  
00 +37  
00 +46  
D
D
D
D
D
3
3
3
3
3
-10 -35  
-10 -15  
-10 +04  
-10 +23  
-10 +42  
E
E
E
E
E
F
F
F
F
F
3
3
3
3
3
3
3
3
3
3
-08 -33  
-08 -14  
-08 +05  
-08 +24  
-08 +43  
-07 -38  
-07 -20  
-07 -02  
-07 +16  
-07 +34  
190 C# 4 +01 -44  
191 C# 4 +01 -35  
192 C# 4 +01 -26  
193 C# 4 +01 -17  
194 C# 4 +01 -08  
195 C# 4 +01 +01  
196 C# 4 +01 +09  
197 C# 4 +01 +18  
198 C# 4 +01 +27  
199 C# 4 +01 +36  
200 C# 4 +01 +44  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213 D# 4 +03 -47  
214 D# 4 +03 -39  
215 D# 4 +03 -30  
216 D# 4 +03 -22  
217 D# 4 +03 -14  
218 D# 4 +03 -06  
219 D# 4 +03 +01  
220 D# 4 +03 +09  
221 D# 4 +03 +17  
222 D# 4 +03 +25  
223 D# 4 +03 +33  
224 D# 4 +03 +41  
225 D# 4 +03 +48  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
95 C# 3 -11 -44  
96 C# 3 -11 -26  
97 C# 3 -11 -08  
98 C# 3 -11 +09  
99 C# 3 -11 +27  
100 C# 3 -11 +44  
196  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
E
E
E
E
E
E
E
E
E
E
E
E
F
F
F
F
F
F
F
F
F
F
F
F
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
+04 -49  
+04 -40  
+04 -31  
+04 -22  
+04 -14  
+04 -05  
+04 +04  
+04 +12  
+04 +21  
+04 +29  
+04 +37  
+04 +46  
+05 -46  
+05 -37  
+05 -29  
+05 -21  
+05 -13  
+05 -05  
+05 +03  
+05 +12  
+05 +20  
+05 +28  
+05 +36  
+05 +43  
E
E
E
E
E
E
F
F
F
F
F
F
3
3
3
3
3
3
3
3
3
3
3
3
-08 -49  
-08 -31  
-08 -14  
-08 +04  
-08 +21  
-08 +37  
-07 -46  
-07 -29  
-07 -13  
-07 +03  
-07 +20  
-07 +36  
101  
102  
103  
104  
105  
106  
D
D
D
D
D
D
3
3
3
3
3
3
-10 -38  
-10 -21  
-10 -04  
-10 +12  
-10 +29  
-10 +45  
D
D
D
D
D
D
D
D
D
D
D
D
4
4
4
4
4
4
4
4
4
4
4
4
+02 -47  
+02 -38  
+02 -30  
+02 -21  
+02 -13  
+02 -04  
+02 +04  
+02 +12  
+02 +21  
+02 +29  
+02 +37  
+02 +45  
G
G
G
G
G
G
G
3
3
3
3
3
3
3
-05 -47  
-05 -30  
-05 -14  
-05 +02  
-05 +18  
-05 +34  
-05 +49  
107 D# 3 -09 -39  
108 D# 3 -09 -22  
109 D# 3 -09 -06  
110 D# 3 -09 +09  
111 D# 3 -09 +25  
112 D# 3 -09 +41  
G
G
G
G
G
G
G
G
G
G
G
G
G
4
4
4
4
4
4
4
4
4
4
4
4
4
+07 -47  
+07 -39  
+07 -30  
+07 -22  
+07 -14  
+07 -06  
+07 +02  
+07 +10  
+07 +18  
+07 +26  
+07 +34  
+07 +42  
+07 +49  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
E
E
E
E
E
E
E
F
F
F
F
F
F
F
3
3
3
3
3
3
3
3
3
3
3
3
3
3
-08 -44  
-08 -29  
-08 -14  
-08 +01  
-08 +16  
-08 +31  
-08 +46  
-07 -40  
-07 -26  
-07 -11  
-07 +03  
-07 +17  
-07 +31  
-07 +44  
G
G
G
G
G
G
G
3
3
3
3
3
3
3
-05 -42  
-05 -27  
-05 -13  
-05 +02  
-05 +16  
-05 +31  
-05 +45  
A
A
A
A
A
A
A
3
3
3
3
3
3
3
-03 -45  
-03 -30  
-03 -16  
-03 -01  
-03 +13  
-03 +27  
-03 +41  
220 F# 4 +06 -49  
221 F# 4 +06 -41  
222 F# 4 +06 -33  
223 F# 4 +06 -25  
224 F# 4 +06 -17  
225 F# 4 +06 -10  
226 F# 4 +06 -02  
227 F# 4 +06 +06  
228 F# 4 +06 +13  
229 F# 4 +06 +21  
230 F# 4 +06 +28  
231 F# 4 +06 +36  
232 F# 4 +06 +43  
E
E
E
E
E
E
E
E
E
E
E
E
E
F
F
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
+04 -44  
+04 -36  
+04 -29  
+04 -21  
+04 -14  
+04 -06  
+04 +01  
+04 +09  
+04 +16  
+04 +24  
+04 +31  
+04 +38  
+04 +46  
+05 -47  
+05 -40  
127 F# 3 -06 -42  
128 F# 3 -06 -28  
129 F# 3 -06 -15  
130 F# 3 -06 -01  
131 F# 3 -06 +12  
132 F# 3 -06 +25  
133 F# 3 -06 +38  
131  
132  
133  
134  
135  
136  
137  
138  
A
A
A
A
A
A
A
A
3
3
3
3
3
3
3
3
-03 -46  
-03 -33  
-03 -20  
-03 -07  
-03 +06  
-03 +19  
-03 +31  
-03 +44  
B
B
B
B
B
B
B
C
3
3
3
3
3
3
3
4
-01 -38  
-01 -25  
-01 -12  
-01 +01  
-01 +14  
-01 +26  
-01 +39  
00 -49  
233  
234  
235  
236  
237  
238  
239  
240  
G
G
G
G
G
G
G
G
4
4
4
4
4
4
4
4
+07 -49  
+07 -42  
+07 -34  
+07 -27  
+07 -20  
+07 -13  
+07 -05  
+07 +02  
134  
135  
136  
137  
138  
139  
140  
G
G
G
G
G
G
G
3
3
3
3
3
3
3
-05 -49  
-05 -36  
-05 -23  
-05 -11  
-05 +02  
-05 +14  
-05 +27  
236  
237  
238  
239  
240  
A
A
A
A
A
4
4
4
4
4
+09 -45  
+09 -37  
+09 -30  
+09 -23  
+09 -16  
139 A# 3 -02 -44  
140 A# 3 -02 -31  
1 7 6  
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Rh y th m Se t List  
USER (Use r)  
PR-A (Pre se t A Gro u p )  
PR-B (Pre se t B Gro u p )  
001  
002  
001  
002  
001  
002  
HouseDrumSet 1  
JazzDrumSet1  
PopDrumSet 1  
PopDrumSet 2  
PowerDrumSet  
RaveDrumSet  
Note No.  
35  
Scratch 1  
808 SN  
Hybrid Kick2  
Hybrid Kick1  
Side Stick  
Ballad SN  
Brush Slap  
Brush Swish  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Pedal HiHat  
Verb Tom Hi  
Op HiHat  
Verb Kick  
Hybrid Kick1  
Side Stick  
Natural SN2  
808 Claps  
SN Roll  
Hybrid Kick1  
Round Kick  
Dry Stick  
Verb Kick  
Round Kick  
Dry Stick  
808 Kick  
Round Kick  
Side Stick  
808 SN  
36  
37  
38  
39  
40  
C2  
Dry Stick  
808 SN  
Piccolo SN  
Hand Claps  
Piccolo SN  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Cl HiHat 2  
Verb Tom Hi  
Op HiHat  
Piccolo SN  
808 Claps  
Natural SN2  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Pedal HiHat  
Verb Tom Lo  
Op HiHat  
808 Claps  
808 SN  
808 Claps  
808 SN  
808 Kick  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Cl HiHat 2  
Verb Tom Hi  
Op HiHat  
808 Kick  
41  
42  
606 HiHat Cl  
808 SN  
606 HiHat Cl  
Tekno Hit  
606 HiHat Cl  
808 Kick  
43  
44  
45  
46  
47  
606 HiHat Cl  
808 Kick  
606 HiHat Op  
808 SN  
606 HiHat Op  
Tekno Hit  
808 Kick  
Verb Tom Hi  
Verb Tom Hi  
Crash 1  
Verb Tom Hi  
Verb Tom Hi  
Crash 1  
Verb Tom Hi  
Verb Tom Hi  
Crash 1  
Verb Tom Lo  
Verb Tom Hi  
Crash 1  
808 Kick  
C3 48  
50  
Crash 1  
Crash 1  
49  
51  
808 SN  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 1  
Verb Tom Hi  
Ride 1  
Tekno Hit  
Voice Breath  
MC500 Beep 1  
MC500 Beep 2  
R8 Click  
Ride 2  
52  
REV Crash 1  
Ride Bell 1  
Tambourine  
Crash 1  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
53  
54  
56  
58  
Pizz  
55  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
DIGI Bell 1  
Rattles  
57  
Vibraslap  
Ride 2  
Vibraslap  
Cowbell 1  
Ride Bell 1  
Cga Mute Hi  
Cga Mute Lo  
Cga Slap  
Cowbell 1  
Ride Bell 1  
Cga Mute Hi  
Cga Mute Lo  
Cga Slap  
Vibraslap  
Ride Bell 1  
REV Tamb  
2.2 Vibwave  
Low Pink NZ  
Kalimba  
59  
Ride 2  
Ride 1  
Bongo Hi  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
Bongo Hi  
Bongo Hi  
C4 60  
62  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
61  
63  
Cga Open Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Open Lo  
Timbale  
Metal Wind  
Lead Wave  
Tin Wave  
64  
65  
Timbale  
Timbale  
Timbale  
Timbale  
Timbale  
Agogo  
66  
68  
70  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Lite Kick  
67  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Cabasa Cut  
Maracas  
Cabasa Up  
Maracas  
Cabasa Up  
Maracas  
Cabasa Up  
Maracas  
Cabasa Up  
Maracas  
Lite Kick  
69  
Agogo  
71  
Soft Pad B  
Soft Pad A  
Long Guiro  
Long Guiro  
Claves  
Soft Pad B  
Soft Pad A  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Cabasa Down  
Cabasa Cut  
808 Kick  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Gtr Harm A  
Gtr Harm A  
Piano Thump  
Natural SN1  
Hand Claps  
Natural SN1  
808 SN  
C5 72  
74  
73  
75  
808 SN  
DIGI Bell 1  
808 SN  
76  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
808 Kick  
77  
Spectrum  
808 Kick  
PowerChord B  
Hybrid Kick2  
PowerChord B  
Gt.FretNoise  
Banjo B  
78  
80  
82  
Cuica  
Cuica  
Cuica  
Cuica  
79  
Open Triangl  
Open Triangl  
Cabasa Cut  
Tambourine  
Old Kick  
Open Triangl  
Open Triangl  
Cabasa Cut  
Spectrum  
Wind Chimes  
Wood Block  
Cga Slap  
Open Triangl  
Open Triangl  
Cabasa Cut  
Spectrum  
Wind Chimes  
Wood Block  
Cga Slap  
Spectrum  
808 Kick  
Open Triangl  
Open Triangl  
Maracas  
81  
Spectrum  
808 Kick  
83  
Ice Rain  
Slap Bass 1  
Oboe mf A  
Shakuhachi  
Pizz  
808 Kick  
Wind Chimes  
Claves  
C6 84  
86  
Scratch 1  
Piccolo SN  
Scratch 3  
White Noise  
Synth Saw 1  
Synth Pulse1  
Back Hit  
Feedbackwave  
808 Kick  
85  
87  
808 SN  
Dry Tom Lo  
Lite Kick  
Dry Tom Lo  
Lite Kick  
Feedbackwave  
Pop Voice  
Pop Voice  
Wind Agogo  
Pop Voice  
Wind Agogo  
Op HiHat  
Verb Tom Hi  
Piccolo SN  
Scratch 3  
Syn Vox 1  
Voice Aahs A  
Voice Oohs2A  
Pop Voice  
Male Ooh A  
Voice Breath  
Org Vox C  
Vox Noise  
Vox Noise  
Applause  
88  
Hybrid Kick2  
Old Kick  
Hybrid Kick2  
Old Kick  
89  
Tin Wave  
90  
92  
94  
808 Kick  
Pop Voice  
Wind Agogo  
Op HiHat  
Spectrum  
REV Steel DR  
REV Tin Wave  
REV PiccloSN  
REV Crash 1  
Metronome 2  
R8 Click  
91  
Tekno Hit  
Orch. Hit  
Natural SN1  
Natural SN2  
SN Roll  
93  
Philly Hit  
Anklungs  
Anklungs  
95  
REV Back Hit  
MC500 Beep 1  
R8 Click  
Natural SN2  
Metronome 2  
R8 Click  
Op HiHat  
Op HiHat  
Metronome 2  
R8 Click  
Metronome 2  
R8 Click  
C7 96  
98  
R8 Click  
97  
MC500 Beep 2  
Metronome 1  
Metronome 1  
Metronome 1  
Metronome 1  
Metronome 2  
1 7 7  
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Rh y th m Se t List  
PR-C (Pre se t C Gro u p )  
PR-D (GM Gro u p )  
PR-E (Pre se t E Gro u p )  
001  
002  
001  
002  
001  
002  
JazzDrumSet2  
OrchDrumSet  
GM Drum Set  
BrushDrumSet  
PowerDrmSet2  
PowerRaveSet  
Note No.  
35  
Round Kick  
Old Kick  
Old Kick  
Verb Kick  
Hybrid Kick1  
Side Stick  
Ballad SN  
808 Claps  
Piccolo SN  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Pedal HiHat  
Verb Tom Hi  
Op HiHat  
Hybrid Kick2  
Hybrid Kick1  
Side Stick  
Brush Swish  
Brush Slap  
Brush Roll  
Dry Tom Lo  
Cl HiHat 1  
Dry Tom Lo  
Pedal HiHat  
Dry Tom Hi  
Op HiHat  
Verb Kick  
Round Kick  
Dry Stick  
Verb Kick  
Round Kick  
Dry Stick  
Round Kick  
Side Stick  
Ballad SN  
808 Claps  
SN Roll  
36  
37  
38  
39  
40  
C2  
Side Stick  
Ballad SN  
Hand Claps  
SN Roll  
Piccolo SN  
808 Claps  
SN Roll  
Piccolo SN  
808 Claps  
Natural SN2  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Pedal HiHat  
Verb Tom Lo  
Op HiHat  
Verb Tom Lo  
Cl HiHat 2  
Dry Tom Lo  
Pedal HiHat  
Verb Tom Lo  
Op HiHat  
Timpani  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Pedal HiHat  
Verb Tom Lo  
Op HiHat  
41  
42  
Timpani  
Timpani  
43  
44  
45  
46  
47  
Timpani  
Timpani  
Timpani  
Dry Tom Lo  
Verb Tom Hi  
Crash 1  
Timpani  
Verb Tom Hi  
Verb Tom Hi  
Crash 1  
Dry Tom Hi  
Dry Tom Hi  
Crash 1  
Verb Tom Lo  
Verb Tom Hi  
Crash 1  
Verb Tom Lo  
Verb Tom Hi  
Crash 1  
Timpani  
C3 48  
50  
Timpani  
49  
51  
Dry Tom Hi  
Ride 2  
Timpani  
Verb Tom Hi  
Ride 2  
Dry Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 1  
Verb Tom Hi  
Ride 1  
Timpani  
52  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
Timpani  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
China Cym  
Ride Bell 1  
Tambourine  
Crash 1  
Timpani  
53  
Tambourine  
Crash 1  
54  
56  
58  
55  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
57  
Vibraslap  
Ride 1  
Vibraslap  
Ride 2  
Vibraslap  
Vibraslap  
Vibraslap  
59  
Ride 2  
Ride 2  
Ride 2  
Ride 1  
Ride 1  
Bongo Hi  
Bongo Hi  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
Bongo Hi  
Cga Mute Hi  
Cga Mute Lo  
Cga Slap  
Bongo Hi  
Bongo Hi  
C4 60  
62  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
Bongo Lo  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
61  
63  
Cga Open Hi  
Cga Open Lo  
Timbale  
64  
65  
Timbale  
Timbale  
Timbale  
Timbale  
Timbale  
Timbale  
66  
68  
70  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
67  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Cabasa Up  
Maracas  
Cabasa Up  
Maracas  
Cabasa Up  
Maracas  
Cabasa Up  
Maracas  
Cabasa Up  
Maracas  
Agogo  
69  
Maracas  
71  
Soft Pad A  
Brush Swish  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
606 HiHat Cl  
606 HiHat Cl  
606 HiHat Op  
Long Guiro  
Claves  
C5 72  
74  
73  
75  
76  
Wood Block  
Metronome 2  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Pizz  
77  
78  
80  
82  
Cuica  
Cuica  
Cuica  
Cuica  
Cuica  
Syn Vox 1  
Voice Aahs A  
Voice Oohs2A  
Male Ooh A  
Ice Rain  
79  
Open Triangl  
Open Triangl  
Cabasa Cut  
Spectrum  
Wind Chimes  
Wood Block  
Cga Slap  
Open Triangl  
Open Triangl  
Cabasa Cut  
Spectrum  
Wind Chimes  
Wood Block  
Cga Slap  
Dry Tom Lo  
Applause  
Hybrid Kick2  
Cl HiHat 1  
Round Kick  
Pedal HiHat  
Natural SN2  
Op HiHat  
Brush Slap  
Brush Swish  
Brush Roll  
SN Roll  
Open Triangl  
Open Triangl  
Cabasa Cut  
Spectrum  
Wind Chimes  
Wood Block  
Cga Slap  
Open Triangl  
Open Triangl  
Cabasa Cut  
Spectrum  
Wind Chimes  
Wood Block  
Cga Slap  
Open Triangl  
Open Triangl  
Maracas  
81  
83  
Ice Rain  
Wind Chimes  
Claves  
808 SN  
C6 84  
86  
808 SN  
85  
87  
808 SN  
808 SN  
Dry Tom Lo  
Lite Kick  
Dry Tom Lo  
Lite Kick  
Dry Tom Lo  
Lite Kick  
Verb Tom Hi  
Piccolo SN  
Scratch 3  
Tin Wave  
Spectrum  
REV Steel DR  
REV Tin Wave  
REV PiccloSN  
REV Crash 1  
Metronome 2  
R8 Click  
Hand Claps  
Voice Breath  
Scratch 3  
Tin Wave  
Crash 1  
88  
Hybrid Kick2  
Old Kick  
Hybrid Kick2  
Old Kick  
Hybrid Kick2  
Old Kick  
89  
90  
92  
94  
Natural SN2  
Natural SN1  
Brush Swish  
Brush Roll  
Brush Slap  
Metronome 2  
R8 Click  
808 Kick  
808 Kick  
91  
Natural SN1  
Natural SN2  
808 SN  
Natural SN1  
Natural SN2  
SN Roll  
Ride Bell 1  
REV Tin Wave  
DIGI Bell 1  
Metal Wind  
Applause  
93  
95  
Brush Slap  
Brush Swish  
Brush Roll  
SN Roll  
Brush Slap  
Metronome 2  
R8 Click  
C7 96  
98  
R8 Click  
97  
Metronome 1  
Metronome 1  
Metronome 1  
Metronome 1  
1 7 8  
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Rh y th m Se t List  
XP-A (W AVE EXPAN SIO N A: Se ssio n )  
001  
002  
003  
004  
005  
006  
007  
008  
SessionSet 1  
SessionSet 2  
SessionSet 3  
SessionSet 4  
SessionSet 5  
SessionSet 6  
SessionSet 7  
Demo Drum  
Note No.  
35  
Deep Kick 3  
Mix Kick  
Mix Kick  
Deep Kick 3  
TD7 Kick  
Dance Kick 2  
Dance Kick 3  
909 Rim 2  
909 Snr 2  
909 Claps 2  
808 Snr 2  
909 Tom 2  
606 HiHat Cl  
Verb Tom Lo  
606 HiHat Op  
909 Tom 2  
606 HiHat Op  
Verb Tom Hi  
909 Tom 2  
Crash 1  
Kick Ghost  
Dance Kick 3  
909 Rim 2  
909 Snr 3  
Dance Kick 3  
Dance Kick 2  
Mute Snr  
Deep Kick 3  
Mix Kick  
Old Kick  
Deep Kick 3  
Side Stick  
Loose Snr  
HC2 Claps 1  
Ring Snr  
Hybrid Kick1  
Side Stick  
Loose Snr  
TambrinMENU  
Natural SN2  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Pedal HiHat  
Verb Tom Hi  
Op HiHat  
36  
37  
38  
39  
40  
C2  
Side Stick  
Solo Snr  
Side Stick  
Side Stick  
Rap Snr  
Jingle Snr  
HC2 Claps 2  
Tiny Snr 2  
909 Tom 2  
606 HiHat Cl  
Verb Tom Lo  
606 HiHat Op  
909 Tom 2  
606 HiHat Op  
Verb Tom Hi  
909 Tom 2  
Crash 1  
Solo Snr  
HC2 Claps 1  
90s Snare  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Cl HiHat 2  
Verb Tom Hi  
Op HiHat  
707 Claps  
HC2 Claps 2  
Talk Snr  
707 Claps  
House Snr  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Cl HiHat 2  
Verb Tom Hi  
Op HiHat  
Ring Snr  
Verb Tom Lo  
Cl HiHat 1  
Verb Tom Lo  
Cl HiHat 2  
Verb Tom Hi  
Op HiHat  
909 Tom 2  
606 HiHat Cl  
Verb Tom Lo  
606 HiHat Op  
909 Tom 2  
606 HiHat Op  
Verb Tom Hi  
909 Tom 2  
Crash 1  
909 Tom 2  
606 HiHat Cl  
Verb Tom Lo  
606 HiHat Cl  
909 Tom 2  
606 HiHat Op  
Verb Tom Hi  
909 Tom 2  
Crash 1  
41  
42  
43  
44  
45  
46  
47  
Verb Tom Hi  
Verb Tom Hi  
Crash 1  
Verb Tom Hi  
Verb Tom Hi  
Crash 1  
Verb Tom Hi  
Verb Tom Hi  
Crash 1  
Verb Tom Hi  
Verb Tom Hi  
Crash 1  
C3 48  
50  
49  
51  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 2  
Verb Tom Hi  
Ride 1  
52  
China Cym  
Ride Bell 1  
Tamb.Long  
Crash 1  
China Cym  
Ride Bell 1  
Tamb.Long  
Crash 1  
China Cym  
Ride Bell 1  
Tamb.Long  
Crash 1  
China Cym  
Ride Bell 1  
CR78 Tamb.  
Crash 1  
China Cym  
Ride Bell 1  
CR78 Tamb.  
Crash 1  
China Cym  
Ride Bell 1  
CR78 Tamb.  
Crash 1  
China Cym  
Ride Bell 1  
CR78 Tamb.  
Crash 1  
China Cym  
Ride Bell 1  
Tamb.Long  
Crash 1  
53  
54  
56  
58  
55  
Cowbell 1  
Crash 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Cowbell 1  
Crash 1  
Cowbell 1  
Cowbell 1  
Cowbell 1  
Cowbell 1  
Crash 1  
Crash 1  
Crash 1  
Crash 1  
Crash 1  
57  
Cowbell 1  
Ride Bell 1  
Bongo3 High  
Bongo3 Low  
Cga Slap  
Cowbell 1  
Ride Bell 1  
Bongo3 High  
Bongo3 Low  
Cga Slap  
Cowbell 1  
Cowbell 1  
Ride Bell 1  
Bongo3 High  
Bongo3 Low  
Cga Slap  
Cowbell 1  
Cowbell 1  
Cowbell 1  
Vibraslap  
59  
Ride Bell 1  
Bongo3 High  
Bongo3 Low  
Cga Slap  
Ride Bell 1  
Bongo3 High  
Bongo3 Low  
Cga Slap  
Ride Bell 1  
Bongo3 High  
Bongo3 Low  
Cga Slap  
Ride Bell 1  
Bongo3 High  
Bongo3 Low  
Cga Slap  
Ride 2  
Bongo Hi  
C4 60  
62  
Bongo Lo  
61  
63  
Cga Mute Hi  
Cga Open Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Open Lo  
Timbale  
64  
65  
Timbale  
Timbale  
Timbale  
Timbale  
Timbale  
Timbale  
Timbale  
Timbale  
66  
68  
70  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
67  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Agogo  
Shaker 4  
Shaker 4  
Shaker 4  
Shaker 4  
626 Shaker  
Shaker 4  
626 Shaker  
Shaker 4  
626 Shaker  
Shaker 4  
Cabasa Up  
Maracas  
69  
Shaker 5  
Shaker 5  
Shaker 5  
Shaker 5  
71  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
Soft Pad A  
Soft Pad B  
Long Guiro  
Long Guiro  
Claves  
C5 72  
74  
73  
75  
76  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Cuica  
Wood Block  
Wood Block  
Shaker 3  
77  
78  
80  
82  
Cuica  
Cuica  
Cuica  
Cuica  
Cuica  
Cuica  
Cuica  
Cuica  
79  
Open Triangl  
Open Triangl  
Cabasa Cut  
Auhvox  
Open Triangl  
Open Triangl  
Cabasa Cut  
Auhvox  
Open Triangl  
Open Triangl  
Cabasa Cut  
REV Gt Scrap  
REV Gt SldNz  
REV Gt CutNz  
REV Gt Slap  
REV TeknHit2  
REV TeknHit3  
REV Dance K3  
REV 909 Snr2  
REV 909 Snr3  
REV Rap Snr  
REV Talk Snr  
REV JinglSnr  
REV HouseSnr  
REV Mute Snr  
R8 Click  
Open Triangl  
Open Triangl  
Cabasa Cut  
Auhvox  
Open Triangl  
Open Triangl  
Cabasa Cut  
Auhvox  
Open Triangl  
Open Triangl  
Cabasa Cut  
Auhvox  
Open Triangl  
Open Triangl  
Cabasa Cut  
REV Shaker 5  
REV Shaker 4  
REV Shaker 3  
REV 626Shakr  
REV CR78Tamb  
REV Tamb.Lng  
REV Tamb.Sht  
REV Bongo3 H  
REV Bongo3 L  
REV F.Snap 3  
REV F.Snaps2  
REV HC2 Clp2  
REV 707 Clps  
REV HC2 Clp1  
R8 Click  
606 HiHat Cl  
Open Triangl  
606 HiHat Op  
Ride 2  
81  
83  
Tekno Hit 3  
Tekno Hit 3  
Tekno Hit 2  
Tekno Hit 2  
FX Bell 2fw  
FX Bell 1fw  
FX Bomb  
Gtr Feedback  
Gtr Scrap  
Gtr Slid Nz  
Gtr Cut Nz  
Gtr Slap  
Tekno Hit 3  
Tekno Hit 3  
Tekno Hit 2  
Tekno Hit 2  
FX Bell 2fw  
FX Bell 1fw  
FX Bomb  
Tekno Hit 3  
Tekno Hit 3  
Tekno Hit 2  
Tekno Hit 2  
REV Dance K3  
REV TeknHit3  
REV TeknHit3  
REV TeknHit2  
REV TeknHit2  
REV 808 Snr2  
REV 909 Snr2  
REV 909 Snr3  
REV HC2 Clp1  
R8 Click  
Tekno Hit 3  
Tekno Hit 3  
Tekno Hit 2  
Tekno Hit 2  
Tekno Loop  
REV TeknHit3  
REV TeknHit3  
REV TeknHit2  
REV TeknHit2  
Blaster A  
Dance Kick 2  
Dance Kick 2  
House Snr  
Tiny Snr 2  
Tiny Snr 2  
Hybrid Kick2  
Old Kick  
C6 84  
86  
85  
87  
88  
Wah Down 1  
89  
Wah Up  
1
90  
92  
94  
Sm.Club fw  
HC2 Claps 2  
Gtr Scrap  
707 Claps  
Gtr Slid Nz  
Gtr Cut Nz  
R8 Click  
Wah Down 2  
Sm.Club fw  
HC2 Claps 2  
FingerSnaps2  
707 Claps  
626 Shaker  
Tamb.Short  
R8 Click  
Dance Kick 2  
Loose Snr  
Natural SN2  
Tiny Snr 2  
Wind Chimes  
Dry Tom Lo  
Piccolo SN  
Dry Tom Lo  
91  
Wah Up  
Sm.Club  
2
93  
Sm.Club fw  
FX Bell 1fw  
FX Bell 2fw  
R8 Click  
Juno Rave A  
Hard 5ths A  
CR78 Tamb.  
R8 Click  
95  
C7 96  
98  
97  
Gtr Slap  
REV Snr Buzz  
REV 909 Rim2  
Tamb.Long  
REV 707 Clps  
FingerSnap 3  
REV 909 Clp2  
1 7 9  
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Rh y th m Se t List  
XP-C (W AVE EXPAN SIO N C: Te ch n o Co lle ctio n )  
001  
002  
003  
004  
005  
006  
007  
008  
TR-909 SET  
TR-808 SET  
TR-606 SET  
Techno SET  
House SET  
Jungle SET  
Gabba SET  
Indust. SET  
Note No.  
35  
Plastic BD 1  
TR909 Kick 1  
TR909 Rim  
TR808 Kick 1  
TR808 Kick 1  
TR808 Rim  
KICK MENU 1  
TR606 Kick 1  
TR808 Rim  
Plastic BD 1  
TR909 Kick 1  
Tekno Kick  
Tekno Kick  
Amsterdam BD  
TR909 Dst BD  
TR808 RimLng  
SNR MENU 1  
Comp Clap  
INDUST. MENU  
INDUST. MENU  
Thrill  
TR909 Kick 1  
TR909 Rim  
JungleKick 2  
Lo-Fi Snare  
36  
37  
38  
39  
40  
C2  
TR909 Rim  
TR909 Snr 5  
TR909 Clap  
TR909 Snr 1  
TR909 DstTom  
TR909 CHH 3  
TR909 Tom  
TR909 OHH 3  
TR909 DstTom  
TR909 OHH 3  
TR909 Tom  
TR909 DstTom  
TR909 Crash  
TR909 Tom  
TR909 Ride  
TR909 Crash  
TR909 Ride  
Tambourine 2  
TR909DsCrash  
TR808Cowbell  
TR606 Cym 1  
PC-2 Machine  
TR707 Ride  
Mental Perc  
Dr.Beat  
TR808 Snr 1  
Clap Stop  
TR606 Snr 2  
HC2 Dry Clap  
TR606 Snr 1  
TR606 Tom  
TR606 CHH  
TR606 Tom  
PHH MENU  
TR606 Tom  
TR606 DstOHH  
TR606 Tom  
TR606 Tom  
TR606 Cym 2  
TR606 Tom  
TR909 Ride  
TR606 Cym 1  
TR707 Ride  
Tambourine  
TR909 Crash  
TR808Cowbell  
TR909 Crash  
TMB&SKR MENU  
TR707 Ride  
Mental Perc  
Dr.Beat  
TR909 Snr 5  
CLAP MENU  
TR909 Snr 6  
TR909 Tom  
DJ Snare  
Urban Snare  
SNR MENU 5  
Jungle Snr 4  
TR606 CmpTom  
CHH MENU 2  
TR606 CmpTom  
Rattle Tamb  
TR606 CmpTom  
TR909 DstOHH  
TR606 CmpTom  
TR606 CmpTom  
R8 OHH  
PCM Press  
TR909 Clap  
TR909 Snr 5  
TR707 Tom  
TR909 CHH 1  
TR707 Tom  
TR909 PHH 1  
TR707 Tom  
OHH MENU  
TR707 Tom  
TR707 Tom  
TR909 Crash  
TR707 Tom  
TR909 Ride  
TR909 Crash  
Rattle Tamb  
Tambourine 2  
TR909 Crash  
TR707Cowbell  
Crash 1  
Air Gun  
TR808 Snr 3  
TR808 Tom  
TR808 CHH 1  
TR808 Tom  
TR808 CHH 2  
TR808 Tom  
OHH MENU  
TR808 Tom  
TR808 Tom  
TR606 Cym 1  
TR808 Tom  
TR606 Cym 1  
TR909 Crash  
TR909 Ride  
Tambourine 2  
TR909 Crash  
TR808Cowbell  
TR606 Cym 1  
TMB&SKR MENU  
TR707 Ride  
Mental Perc  
Dr.Beat  
SNR MENU 1  
TR909 DstTom  
TR909 PHH 1  
TR909 DstTom  
TR909 PHH 2  
TR909 DstTom  
TR909 DstOHH  
TR909 DstTom  
TR909 DstTom  
TR909 Crash  
TR909 DstTom  
TR707 Ride  
PCM Press  
TekRok Snare  
TR909 CHH 3  
TekRok Snare  
TR909 PHH 1  
TekRok Snare  
TR909 DstOHH  
TekRok Snare  
TekRok Snare  
Indus Snare  
TekRok Snare  
TR909 Ride  
Drill Hit  
41  
42  
TR909 CHH 1  
TR909 Tom  
43  
44  
45  
46  
47  
TR909 PHH 2  
TR909 Tom  
OHH MENU  
TR909 Tom  
TR909 Tom  
C3 48  
50  
TR909 Crash  
TR909 Tom  
49  
51  
TR606 CmpTom  
TR707 Ride  
TR909 Crash  
China Cym  
TR707 Ride  
52  
TR909 Crash  
China Cym  
TR909DsCrash  
China Cym  
ElectricDunk  
PCM Press  
53  
Tambourine 2  
TR909 Crash  
TR707Cowbell  
TR606 Cym 1  
TR808Cowbell  
TR606 Cym 1  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
HIT MENU 1  
HIT MENU 1  
TechnoShaker  
Dance Shaker  
TR909 Kick 2  
Plastic BD 2  
Tambourine 2  
TR606 Cym 1  
Cowbell 1  
CR78 CHH  
54  
56  
58  
Crash 1  
TR606 Cym 1  
PC-2 Machine  
TR909 Crash  
Crash 1  
55  
TR808Cowbell  
TR909DsCrash  
MachineShout  
TR606 Cym 2  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
TR727 Agogo  
TR727 Agogo  
TechnoShaker  
Dance Shaker  
TR909 Dst BD  
KICK MENU 2  
SideStiker  
TR909 Crash  
MachineShout  
TR606 DstOHH  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
Surdo open  
57  
TR808Cowbell  
TR606 Cym 1  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
HIT MENU 1  
HIT MENU 1  
Cabasa Up  
59  
TR606 DstCym  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
PERCUSS MENU  
Analog Bird  
C4 60  
62  
61  
63  
Cga Open Hi  
Cga Mute Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Mute Hi  
Cga Open Lo  
Timbale  
Cga Open Hi  
Cga Mute Hi  
Cga Open Lo  
Timbale  
64  
65  
PC-2 Spacers  
TR727 Agogo  
TR727 Agogo  
TMB&SKR MENU  
TMB&SKR MENU  
Plastic BD 2  
TR909 Kick 2  
TR808 Rim  
PC-2 Spacers  
TR727 Agogo  
TR727 Agogo  
Cabasa Up  
PC-2 Spacers  
TR727 Agogo  
TR727 Agogo  
Cabasa Up  
66  
68  
70  
67  
Surdo mute  
Analog Bird  
TechnoShaker  
Dance Shaker  
KICK MENU 1  
JungleKick 1  
SideStiker  
TechnoShaker  
Dance Shaker  
TR909 Dst BD  
Turbo Kick  
69  
TMB&SKR MENU  
TR808 Kick 3  
TR808 Kick 2  
TR808 RimLng  
TR808 Snr 2  
Clap Stop  
TMB&SKR MENU  
Plastic BD 1  
Culture Kick  
TR808 Rim  
TechnoShaker  
Wet Kick  
71  
Plastic BD 2  
TR808 Rim  
C5 72  
74  
COW&RIM MENU  
TR909 Snr 3  
TR909 Clap  
Drill Hit  
73  
75  
TR909 Snr 1  
CLAP MENU  
TR909 Snr 6  
TR707 Tom  
TR909 CHH 3  
TR707 Tom  
TR909 PHH 2  
TR707 Tom  
TR909 OHH 1  
Beam HiQ  
CR78 Snare  
TS Clap  
SNR MENU 2  
CLAP MENU  
SNR MENU 1  
TR808 Tom  
TR707 CHH  
TR808 Tom  
TR707 PHH  
TR808 Tom  
OHH MENU  
Beam HiQ  
MC Snare  
Jungle Snr 4  
CLAP MENU  
TR909 Snr 5  
TR606 CmpTom  
TR909 CHH 3  
TR606 CmpTom  
TR909 PHH 1  
TR606 CmpTom  
TR909 OHH 1  
Beam HiQ  
SNR MENU 3  
INDUST. MENU  
Rage Snare  
Can Tom  
Comp Clap  
76  
TR808 Snr 4  
TR606 Tom  
TR808 CHH 2  
TR606 Tom  
PHH MENU  
TR606 Tom  
OHH MENU  
Beam HiQ  
TR606 Snr 3  
TR606 CmpTom  
CR78 CHH  
TR909 Snr 4  
TR909 DstTom  
TR909 CHH 3  
TR909 DstTom  
TR909 PHH 1  
TR909 DstTom  
TR909 OHH 3  
Air Gun  
Ragga Snr 2  
Jungle Snr 5  
TR909 CHH 3  
Jungle Snr 5  
Tambourine 2  
Jungle Snr 5  
Cym OHH  
77  
HIT MENU 1  
Can Tom  
78  
80  
82  
TR606 CmpTom  
TR606 PHH  
TR606 CmpTom  
CR78 OHH  
79  
Beam HiQ  
Can Tom  
81  
TR909 DstOHH  
Beam HiQ  
83  
Beam HiQ  
Beam HiQ  
HIT MENU 1  
May Day Perc  
Techno Scene  
Air Gun  
HIT MENU 1  
May Day Perc  
Techno Scene  
Air Gun  
HIT MENU 1  
May Day Perc  
Techno Scene  
Air Gun  
VOCODER MENU  
Beam HiQ  
GTR FX MENU  
Org Chord  
HIT MENU 1  
Thin Beef  
Air Gun  
VOCODER MENU  
TR606 Cym 1  
VOCODER MENU  
CLAP MENU  
VOCODER MENU  
VOCODER MENU  
Roll Kick  
C6 84  
86  
ElectricDunk  
Thin Beef  
85  
87  
VOCODER MENU  
May Day Perc  
VOCODER MENU  
VOCODER MENU  
Techno Scene  
VOCODER MENU  
Analog Bird  
GTR FX MENU  
Noisy 101  
Analog Bird  
HIT MENU 2  
Scratch Clap  
Emergency  
Drill Hit  
88  
Tekno Hit  
Tekno Hit  
Tekno Hit  
Claptail  
TAO Hit  
Organ Hit 2  
White Noise  
ElectricDunk  
TR808 PHH  
SNR MENU 2  
JP8000 FBK  
VOCODER MENU  
TR808 Kick 1  
KICK MENU 2  
MC500 Beep 1  
MC500 Beep 2  
Organ Hit 2  
Analog Bird  
Retro UFO  
VOCODER MENU  
VOCODER MENU  
VOCODER MENU  
VOCODER MENU  
120:House 1  
120:House 2  
120:House 3  
120:TeknoBNG  
MC500 Beep 1  
MC500 Beep 2  
Daft Wave  
89  
Analog Bird  
TR808Cowbell  
Talkbox  
Thrill  
90  
92  
94  
Retro UFO  
Emergency  
Organ Hit 2  
91  
ElectronFall  
JP8000 FBK  
SNR MENU 2  
TR808 Kick 1  
KICK MENU 2  
MC500 Beep 1  
MC500 Beep 2  
ElectronFall  
JP8000 FBK  
SNR MENU 2  
TR808 Kick 1  
KICK MENU 2  
MC500 Beep 1  
MC500 Beep 2  
Jungle Beep  
TR808 Kick 1  
Roll Snare  
Dist TekGtr1  
Dist Synth  
Roll Snare  
VOCODER MENU  
144:TeknoHAT  
144:Tekno BD  
120:TeknoBNG  
MC500 Beep 1  
MC500 Beep 2  
TR909 DstOHH  
Roll Kick  
93  
120:House 1  
120:House 3  
184:Gabba  
95  
Roll Kick  
TR909DsCrash  
CLAP MENU  
MC500 Beep 1  
MC500 Beep 2  
160:DrumnBs  
MC500 Beep 1  
MC500 Beep 2  
C7 96  
98  
MC500 Beep 1  
MC500 Beep 2  
97  
1 8 0  
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Pe rfo rm a n ce List  
USER (Use r Gro u p )  
PR-A (Pre se t A Gro u p )  
PR-B (Pre se t B Gro u p )  
No.  
Name  
Key Mode  
No.  
Name  
Key Mode  
No.  
Name  
Key Mode  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
EasternSplit  
Opening Orch  
Feedback EP  
Humming Vox  
Tekno Loop 1  
Fr.Horn Sect  
SpaceCarrier  
Orchestral  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
LAYER  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
House Set  
Analectro  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
LAYER  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
Africa  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
LAYER  
World Ethnic  
Asian Ethnic  
Asian Band  
60s Set  
Anatronic  
Tekno Pop 1  
Tekno Pop 2  
Hard Core  
Hi Energy  
Blues Band  
Country Band  
Folk Set  
Pop Dance  
Acid Set  
Nebular Vox  
Terminator  
Flying Jazz  
Sweeper  
Reggae Band  
FunkWah Band  
FunkinPhaze  
Zydeco Band  
New Orleans  
Dixieland  
Ambient Set  
Electro Pop  
Pop Set 1  
Rave Split  
Pop Set 2  
Multi Sax  
Pop Set 3  
Cosmic Dawn  
Bass / Lead  
S&H / Pad  
Pop Set 4  
Big Band Set  
Cont.Jazz 1  
Cont.Jazz 2  
Ac.Jazz Set  
Gospel Set  
All Strings  
All Brass  
L.A. Ballad  
Hip Hop Set  
Funk Rock  
Funk Fusion  
Heavy Metal  
Heavy Kids  
Latin Set  
AcPiano+Pad  
Kicks Attack  
Step Brass  
Drone / Pipe  
Chime Dreams  
Tekno Loop 2  
Big Band  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
All Piano 1  
All Piano 2  
All Keyboard  
All Organ  
BrazilianSet  
New Age 1  
New Age 2  
Orchestra  
Labyrinth  
White Hole  
Cyber Sweep  
Tekno Asia  
1080 Fantasy  
Pop Ballad  
Rhythmatic  
Power JV  
All Winds  
Concerto  
All Bells  
Film Score 1  
Film Score 2  
Symphonic  
Chamber Set  
Baroque Set  
Mlt & Perc  
All Seq  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
All Bass  
All Pad  
All FX  
1 8 1  
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Arp e g g io Sty le List  
Style  
Motif  
Beat Pattern  
Accent Rate Shuffle Rate  
1/4  
all  
all  
all  
all  
all  
1/ 4  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
1/6  
1/ 6  
1/8  
1/ 8  
1/12  
1/16  
1/32  
1/12  
1/16 13  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, GLISSANDO, BASS+UP 18,  
BASS+RANDOM 13, TOP+UP 16  
1/32 13  
PORTAMENTO A  
PORTAMENTO B  
GLISSANDO  
all  
PORTA-A 0111  
PORTA-B 0115  
1/16 13, 1/32 13  
SEQ-A 17  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
all  
GLISSANDO  
SEQUENCE A  
SEQUENCE B  
SEQUENCE C  
all  
all  
SEQ-B 15  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, GLISSANDO, BASS+UP 18,  
BASS+RANDOM 13, TOP+UP 16  
SEQ-C 12  
SEQUENCE D  
ECHO  
all  
SEQ-D 18  
0100%  
5090%  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER  
ECHO 13  
0100%  
5090%  
SYNTH BASS  
SLAP BASS A  
SLAP BASS B  
WALK BASS  
BASS+UP 2  
SEQ-A 1, SEQ-C 1  
MUTE 02, 03  
0100%  
0100%  
0100%  
0100%  
5090%  
5090%  
5090%  
5090%  
BASS+UP 5, TOP+UP 5  
BASS+UP 5, TOP+UP 5  
MUTE 02, 03  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, NOTE ORDER, GLISSANDO  
WALKBS, REFRAIN 1  
RHYTHM GTR A  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, BASS+UP 18,  
BASS+RANDOM 13, TOP+UP 16  
MUTE 01,04  
0100%  
5090%  
RHYTHM GTR B  
RHYTHM GTR C  
RHYTHM GTR D  
RHYTHM GTR E  
3 FINGER GTR  
CHORD  
MUTE 07, 13, 14  
MUTE 08, 12, 15  
MUTE 09, 10, 11, 16  
STRUM 16  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
0100%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
5090%  
CHORD  
CHORD  
SINGLE UP, SINGLE DOWN  
BASS+UP+TOP  
SEQ-A 7  
STRUMMING GTR  
KBD COMPING A  
KBD COMPING B  
KBD COMPING C  
KBD COMPING D  
KBD COMPING E  
PERCUSSION  
SINGLE UP, SINGLE DOWN  
CHORD  
STRUM 7, 8  
MUTE 12, REFRAIN 2  
MUTE 05, 06  
1/ 6, 1/12  
BASS+CHORD 4, BASS+CHORD 5  
BASS+CHORD 2, BASS+UP 2, BASS+RANDOM 2, TOP+UP 2  
BASS+CHORD 2, BASS+UP 2, BASS+RANDOM 2, TOP+UP 2  
CHORD, BASS+CHORD 1  
1/16 13  
REGGAE12  
PERC14  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, BASS+UP 18,  
BASS+RANDOM 13, TOP+UP 16  
HARP  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, GLISSANDO  
HARP  
0100%  
0100%  
0100%  
5090%  
5090%  
5090%  
SHAMISEN  
BOUND BALL  
TOP+UP 46  
SEQ-A 2  
BOUND  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, GLISSANDO  
RANDOM  
SINGLE RANDOM, DUAL RANDOM, BASS+RANDOM 13  
1/ 4, 1/6, 1/8, 1/12, 1/16 13,  
0100%  
5090%  
1/32 13, RANDOM  
BOSSA NOVA  
SALSA  
all  
all  
all  
BOSSA NOVA  
0100%  
0100%  
0100%  
0100%  
5090%  
5090%  
5090%  
5090%  
SALSA 14  
MAMBO  
MAMBO 12  
LATIN PERCUSSION  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, GLISSANDO  
CLAVE, REV CLA, GUIRO, AGOGO  
SAMBA  
all  
all  
all  
all  
SAMBA  
0100%  
0100%  
0100%  
0100%  
5090%  
5090%  
5090%  
5090%  
TANGO  
TANGO 14  
HOUSE 12  
all  
HOUSE  
LIMITLESS  
all: there is no restriction on the value which can be set  
1 8 2  
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MIDI Im p le m e n ta tio n  
Model:  
XP-30 (64 Voice Expandable Synthesizer)  
*
The Patches corresponding to each Bank Select are as follows.  
Version: 1.00  
Date:  
Jan. 18 1999  
Bank Select | Program No | Group  
MSB | LSB |  
Patch No.  
|
——————+—————+————————————+————————————————————————————————————————  
80 |  
81 |  
81 |  
81 |  
81 |  
81 |  
84 |  
84 |  
84 |  
84 |  
84 |  
84 |  
84 |  
84 |  
84 |  
84 |  
0 |  
0 |  
1 |  
2 |  
3 |  
4 |  
0 |  
1 |  
2 |  
3 |  
4 |  
5 |  
6 |  
7 |  
8 |  
9 |  
0 - 127 | User  
1 - 128  
1 - 128  
1. Data Reception (sound source section)  
Channel Voice Messages  
Note Off  
0 - 127 | PR-A  
0 - 127 | PR-B  
1 - 128  
0 - 127 | PR-C  
1 - 128  
0 - 127 | GM  
1 - 128  
0 - 127 | PR-E  
1 - 128  
0 - 127 | XP-A (Session)  
0 - 126 | XP-A  
1 - 128  
129 - 255  
1 - 128  
0 - 127 | XP-B (Orchestral)  
0 - 126 | XP-B  
129 - 255  
1 - 128  
status  
2nd byte  
3rd byte  
0 - 127 | XP-C (Techno Collection)  
0 - 127 | XP-C  
129 - 256  
1 - 128  
8nH  
kkH  
vvH  
0 - 127 | XP-D  
9nH  
kkH  
00H  
0 - 127 | XP-D  
129 - 256  
1 - 128  
0 - 127 | XP-E  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
0 - 127 | XP-E  
129 - 256  
vv=Note Off velocity:  
*
The Performance corresponding to each Bank Select are as follows.  
*
*
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) is  
OFF.  
Bank Select | Program No | Group  
MSB | LSB |  
Performance No.  
|
——————+—————+————————————+————————————————————————————————————————  
Not received by the Rhythm Part (Part 10) when the Env Mode parameter (RHYTHM/  
CONTROL/ CONTROL) is NO-SUS.  
80 |  
81 |  
81 |  
0 |  
0 |  
1 |  
0 - 31 | User  
0 - 31 | PR-A  
0 - 31 | PR-B  
1 - 32  
1 - 32  
1 - 32  
Note On  
*
The Rhythm set corresponding to each Bank Select are as follows.  
status  
2nd byte  
kkH  
3rd byte  
vvH  
Bank Select | Program No | Group  
MSB | LSB |  
——————+—————+————————————+————————————————————————————————————————  
Rhythm set No.  
9nH  
|
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
80 |  
81 |  
81 |  
81 |  
81 |  
81 |  
84 |  
84 |  
84 |  
84 |  
84 |  
84 |  
0 |  
0 |  
1 |  
2 |  
3 |  
4 |  
0 |  
4 |  
6 |  
7 |  
8 |  
9 |  
0 - 1 | User  
0 - 1 | PR-A  
1 - 2  
1 - 2  
vv=Note On velocity:  
0 - 1 | PR-B  
1 - 2  
0 - 1 | PR-C  
1 - 2  
0 - 1 | GM  
1 - 2  
*
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) is  
OFF.  
0 - 1 | PR-E  
1 - 2  
0 - 7 | XP-A (Session)  
0 - 7 | XP-C (Techno Collection)  
0 - 127 | XP-D  
0 - 127 | XP-D  
0 - 127 | XP-E  
0 - 127 | XP-E  
1 - 8  
1 - 8  
1 - 128  
129 - 256  
1 - 128  
129 - 256  
Polyphonic Aftertouch  
status  
2nd byte  
3rd byte  
vvH  
AnH  
kkH  
Modulation (Controller number 1)  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
vv=Aftertouch:  
n=MIDI channel number:  
vv=Modulation depth:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
*
*
This message is received if the Aftertouch parameter (SYSTEM/ CONTROL/ CONTROL  
SOURCE) is POLY or CH&POLY.  
Breath Type (Controller number 2)  
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) is  
status  
BnH  
2nd byte  
02H  
3rd byte  
vvH  
OFF.  
Not received in GM mode.  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Control Change  
If the corresponding Controller number is selected for the Control 2 or Control 3  
parameter (PATCH/ CONTROL/ CONTROL SOURCE), the corresponding effect will  
occur.  
*
Foot Type (Controller number 4)  
status  
BnH  
2nd byte  
04H  
3rd byte  
vvH  
*
If a Controller number that corresponds to the Control 1 parameter or Control 2  
parameter (SYSTEM/ CONTROL/ SYS-CTRL ASSIGN) is selected, the specified effect  
will apply if Control 2 parameter or Control 3 parameter (PATCH/ CONTROL/  
CONTROL SOURCE) is set to SYS-CTRL1 or SYS-CTRL2.  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Portamento Time (Controller number 5)  
*
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) or  
the Control Change Receive Switch is OFF.  
status  
BnH  
2nd byte  
05H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=Portamento Time:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Bank Select (Controller number 0,32)  
status  
BnH  
2nd byte  
00H  
3rd byte  
mmH  
*
The Time parameter (PATCH/ CONTROL/ PORTAMENTO) will change.  
BnH  
20H  
llH  
n=MIDI channel number:  
mm,ll=Bank number:  
0H - FH (ch.1 - ch.16)  
00 00H - 7F 7FH (bank.1 - bank.16384)  
Data Entry (Controller number 6, 38)  
status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
llH  
*
*
Not received when the Program Change parameter or Bank Select parameter (SYSTEM/  
MIDI/ RECEIVE MIDI) is OFF.  
BnH  
26H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
Not received in GM mode.  
mm,ll= the value of the parameter specified by RPN/ NRPN  
mm=MSB, ll=LSB  
Volume (Controller number 7)  
status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=Volume:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
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MIDI Im p le m e n ta tio n  
Balance (Controller number 8)  
Sound Controller 3 (Controller number 72)  
status  
BnH  
2nd byte  
08H  
3rd byte  
vvH  
status  
BnH  
2nd byte  
48H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=Balance:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
*
The T24 parameter (PATCH/ TVF/ TVF ENVELOPE), The T24 parameter (PATCH/  
Panpot (Controller number 10)  
TVA/ TVA ENVELOPE) will change relatively.  
status  
BnH  
2nd byte  
0AH  
3rd byte  
vvH  
Sound Controller 4 (Controller number 73)  
n=MIDI channel number:  
vv=Panpot:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (left - center - right)  
status  
BnH  
2nd byte  
49H  
3rd byte  
vvH  
*
Adjust the stereo location over 128 steps, where 0 is far left, 64 is center, and 127 is far  
right. However this is not received when the Pan parameter (PATCH/ CONTROL/  
RxSWITCH) is OFF.  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
*
The T1 parameter (PATCH/ TVF/ TVF ENVELOPE), The T1 parameter (PATCH/ TVA/  
TVA ENVELOPE) will change relatively.  
Expression (Controller number 11)  
status  
BnH  
2nd byte  
0BH  
3rd byte  
vvH  
Sound Controller 5 (Controller number 74)  
n=MIDI channel number:  
vv=Expression:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-64 - 0 - +63)  
*
If the Volume parameter (SYSTEM/ CONTROL/ CONTROL SOURCE) is set to  
VOL&EXP, the volume of the Part corresponding to the MIDI channel of the received  
message will be adjusted. However this is not received if the Volume parameter  
(PATCH/ CONTROL/ RxSWITCH) is OFF.  
*
The Cut parameter (PATCH/ TVF/ FILTER) will change relatively.  
*
In GM mode, the volume can always be controlled.  
General Purpose Controller 5 (Controller number 80)  
status  
BnH  
2nd byte  
50H  
3rd byte  
vvH  
Hold 1 (Controller number 64)  
status  
BnH  
2nd byte  
40H  
3rd byte  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON  
*
The L13 parameter (PATCH/ TVA/ TVA ENVELOPE) of Tone 1 will change relatively.  
*
Not received when the Hold-1 RxSwitch parameter (PATCH/ CONTROL/ DAMPER) is  
OFF.  
General Purpose Controller 6 (Controller number 81)  
status  
BnH  
2nd byte  
51H  
3rd byte  
vvH  
Portamento (Controller number 65)  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
status  
BnH  
2nd byte  
41H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON  
*
The L13 parameter (PATCH/ TVA/ TVA ENVELOPE) of Tone 2 will change relatively.  
General Purpose Controller 7 (Controller number 82)  
*
The Sw parameter (PATCH/ CONTROL/ PORTAMENTO) will change.  
status  
BnH  
2nd byte  
52H  
3rd byte  
vvH  
Sostenuto (Controller number 66)  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
status  
BnH  
2nd byte  
42H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON  
*
The L13 parameter (PATCH/ TVA/ TVA ENVELOPE) of Tone 3 will change relatively.  
General Purpose Controller 8 (Controller number 83)  
Soft (Controller number 67)  
status  
BnH  
2nd byte  
53H  
3rd byte  
vvH  
status  
BnH  
2nd byte  
43H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON  
*
The L13 parameter (PATCH/ TVA/ TVA ENVELOPE) of Tone 4 will change relatively.  
Hold 2 (Controller number 69)  
Portamento Control (Controller number 84)  
status  
BnH  
2nd byte  
45H  
3rd byte  
vvH  
status  
BnH  
2nd byte  
54H  
3rd byte  
kkH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n=MIDI channel number:  
kk=source note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
A hold movement isn't done.  
*
*
A Note On message received immediately after a Portamento control will be sounded  
with the pitch changing smoothly from the source note number. If a voice is already  
sounding at the same note number as the source note number, that voice will change  
pitch to the pitch of the newly received Note On, and continue sounding (i.e., will be  
played legato).  
Sound Controller 2 (Controller number 71)  
status  
BnH  
2nd byte  
47H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
The speed of the pitch change caused by Portamento is determined by the Time  
parameter (PATCH/ CONTROL/ PORTAMENTO) value.  
*
The Res parameter (PATCH/ TVF/ FILTER) will change relatively.  
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MIDI Im p le m e n ta tio n  
Effect 1 (Reverb Send Level) (Controller number 91)  
Program Change  
status  
BnH  
2nd byte  
5BH  
3rd byte  
vvH  
status  
2nd byte  
CnH  
ppH  
n=MIDI channel number:  
vv=Reverb Send Level:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n=MIDI channel number:  
pp=Program number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (prog.1 - prog.128)  
*
In Performance mode, the Reverb Send Level parameter of each Part will change.  
*
Not received when the Program Change parameter (SYSTEM/ MIDI/ RECEIVE MIDI) is  
OFF.  
Effect 3 (Chorus Send Level) (Controller number 93)  
*
*
When received on the Control channel, the Performance will change.  
status  
BnH  
2nd byte  
5DH  
3rd byte  
vvH  
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) is  
OFF.  
n=MIDI channel number:  
vv=Chorus Send Level:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Channel Aftertouch  
status  
2nd byte  
*
In Performance mode, the Chorus Send Level parameter of each Part will change.  
DnH  
vvH  
n=MIDI channel number:  
vv=Channel Aftertouch:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
RPN MSB/LSB (Controller number 100, 101)  
status  
BnH  
2nd byte  
65H  
3rd byte  
mmH  
llH  
*
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) is  
OFF.  
BnH  
64H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
mm=MSB of the parameter number specified by RPN  
ll=LSB of the parameter number specified by RPN  
Pitch Bend Change  
status  
2nd byte  
3rd byte  
EnH  
llH  
mmH  
<<< RPN >>>  
n=MIDI channel number:  
mm,ll=Pitch Bend value:  
0H - FH (ch.1 - ch.16)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
Control Changes include RPN (Registered Parameter Numbers), which are extended  
parameters whose function is defined in the MIDI specification.  
When using RPNs, first the RPN (Controller numbers 100 and 101; they can be sent in any  
order) is transmitted to specify the parameter you wish to control. Then, Data Entry  
messages (Controller numbers 6 and 38) are used to set the value of the specified parameter.  
Once a RPN parameter has been specified, all further Data Entry messages on that channel  
are considered to apply to that specified parameter. In order to prevent accidents, when the  
desired setting has been made for the parameter, it is recommended that RPN be set to Null.  
*
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) is  
OFF.  
Channel Mode Messages  
This device receives the following RPNs.  
All Sound Off (Controller number 120)  
status  
2nd byte  
3rd byte  
RPN  
Data entry  
MSB LSB  
mmH -  
BnH  
78H  
00H  
MSB LSB  
00H 00H  
Notes  
n=MIDI channel:  
0H - FH (ch.1 - ch.16)  
Pitch Bend Sensitivity  
mm : 00H - 0CH (0 - 12 semitones)  
ll : ignored (processed as 00H)  
Up to 1 octave can be specified in semitone steps.  
*The Bend Range parameter (PATCH/  
CONTROL/ KEY MODE & BENDER) will  
also be changed.  
*
*
When this message is received, all notes currently sounding on the corresponding  
channel will be turned off.  
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) is  
OFF.  
Reset All Controllers (Controller number 121)  
status  
*Not received by the Rhythm Part (Part 10).  
2nd byte  
3rd byte  
BnH  
79H  
00H  
00H 01H  
mmH llH  
Channel Fine Tuning  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
mm, ll : 20 00H - 40 00H - 60 00H  
( -4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent )  
*In Patch mode, the Master parameter  
(SYSTEM/ TUNE/ TUNE) will change.  
*In Performance mode, the Fine parameter  
(PERFORM/ PART/ SETTING) of each Part  
will change. When received on the Control  
channel, the Master parameter (SYSTEM/  
TUNE/ TUNE) will change.  
*
*
Not received in Performance mode when the Rx parameter (PERFORM/ MIDI/ MIDI) is  
OFF.  
When this message is received, the following controllers will be set to their reset values.  
Controller  
Reset value  
[+-]0 (center)  
0 (off)  
Pitch Bend Change  
Polyphonic Key Pressure  
Channel Pressure  
Modulation  
0 (off)  
0 (off)  
00H 02H  
mmH -  
Channel Coarse Tuning  
Breath type  
0 (minimum)  
mm : 10H - 40H - 70H (-48 - 0 - +48 semitones)  
ll : ignored (processed as 00H)  
*Not received in Patch mode.  
Expression  
127 (maximum)  
However the controller will be at minimum.  
Hold 1  
0 (off)  
*In Performance mode, the Coarse parameter  
(PERFORM/ PART/ SETTING) of each Part  
will change.  
Sostenuto  
0 (off)  
Soft  
0 (off)  
Hold 2  
0 (off)  
RPN  
Unset. Previously set data will not change.  
Unset. Previously set data will not change.  
(minimum)  
7FH 7FH  
- -  
RPN null  
NRPN  
RPN and NRPN will be set as “unspecified.”  
Once this setting has been made, subsequent  
Data Entry messages will be ignored. (It is not  
necessary to transmit Data Entry for RPN Null  
settings.  
System General purpose controller 10  
System General purpose controller 20  
(minimum)  
Parameter values that were previously set will  
not change.  
mm, ll: ignored  
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MIDI Im p le m e n ta tio n  
All Note Off (Controller number 123)  
System Exclusive Messages  
status  
2nd byte  
3rd byte  
status  
data byte  
status  
BnH  
7BH  
00H  
F0H  
iiH, ddH, ......, eeH F7H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
F0H:  
System Exclusive message status  
*
*
When All Note Off is received, all currently sounding notes of the corresponding  
channel will be turned off. However if Hold 1 or Sostenuto are on, the sound will be held  
until these are turned off.  
ii = ID number:  
This is the ID number (manufacturer ID) that specifies the  
manufacturer whose exclusive message this is. Roland's manufacturer  
ID is 41H.ID numbers 7EH and 7FH are defined in an expansion of the  
MIDI standard as Universal Non-realtime messages (7EH) and  
Universal Realtime Messages (7FH).  
Not received in Performance mode if Rx parameter (PERFORM/ MIDI/ MIDI) is OFF.  
dd,..., ee = data:  
F7H:  
00H - 7FH (0 - 127)  
Omni Off (Controller number 124)  
EOX (End Of Exclusive)  
status  
2nd byte  
3rd byte  
BnH  
7CH  
00H  
Of the System Exclusive messages received by this device, the Universal Non-realtime  
messages and the Universal Realtime messages and the Data Request (RQ1) messages and  
the Data Set (DT1) messages will be set automatically.  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
*
*
The same processing as when All Note Off is received will be done.  
Not received in Performance mode if Rx parameter (PERFORM/ MIDI/ MIDI) is OFF.  
Universal Non-realtime System Exclusive Messages  
Omni On (Controller number 125)  
Identity Request Message  
status  
2nd byte  
3rd byte  
When this message is received, Identity Reply message (p. 189) will be transmitted.  
BnH  
7DH  
00H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
status  
F0H  
data byte  
status  
7EH, dev, 06H, 01H F7H  
*
*
The same processing as when All Note Off is received will be done. The instrument will  
not be set to OMNI ON.  
Byte  
F0H  
7EH  
dev  
Remarks  
Not received in Performance mode if Rx parameter (PERFORM/ MIDI/ MIDI) is OFF.  
Exclusive status  
ID number  
device ID  
sub ID#1  
sub ID#2  
EOX  
(Universal Non-realtime message)  
Mono (Controller number 126)  
status  
(dev: 10H - 1FH)  
2nd byte  
3rd byte  
06H  
01H  
F7H  
(General Information)  
(Identity Request)  
(End Of Exclusive)  
BnH  
7EH  
mmH  
n=MIDI channel number:  
mm=Mono number:  
0H - FH (ch.1 - ch.16)  
00H - 10H (0 - 16)  
*
The devis own device number or 7FH (Broadcast).  
*
*
The same processing as when All Note Off is received will be done, and the Assign  
parameter (PATCH/ CONTROL/ KEY MODE & BENDER) will be set to SOLO.  
Not received in Performance mode if Rx parameter (PERFORM/ MIDI/ MIDI) is OFF.  
GM System On  
GM System Onis a command message that resets the internal settings of the instrument  
to the GM initial state (General MIDI System - Level 1). A GM instrument that receives this  
message will automatically enter a state in which it can correctly perform a GM score.  
Poly (Controller number 127)  
status  
2nd byte  
3rd byte  
BnH  
7FH  
00H  
status  
F0H  
data byte  
status  
n=MIDI channel number:0H - FH (ch.1 - ch.16)  
7EH, 7FH, 09H, 01H F7H  
*
*
The same processing as when All Note Off is received will be done, and the Assign  
parameter (PATCH/ CONTROL/ KEY MODE & BENDER) will be set to POLY.  
Not received in Performance mode if Rx parameter (PERFORM/ MIDI/ MIDI) is OFF.  
Byte  
F0H  
7EH  
7FH  
09H  
01H  
F7H  
Remarks  
Exclusive status  
ID number  
device ID  
sub ID#1  
sub ID#2  
EOX  
(Universal Non-realtime message)  
(Broadcast)  
(General MIDI Message)  
(General MIDI On)  
(End Of Exclusive)  
System Realtime Messages  
Timing Clock  
status  
*
Not received when the Rx.GM parameter (SYSTEM/ MIDI/ SYS-EXC MIDI) is OFF.  
F8H  
GM System Off  
When this messages is received, this instrument will return to the performance mode.  
*
This message will be received if the Clock Source parameter (SYSTEM/ SETUP/ SYSTEM  
SETUP) is MIDI (p. 129).  
status  
F0H  
data byte  
status  
7EH, 7FH, 09H, 02H F7H  
Active Sensing  
status  
Byte  
F0H  
7EH  
7FH  
09H  
02H  
F7H  
Remarks  
FEH  
Exclusive status  
ID number  
device ID  
sub ID#1  
sub ID#2  
EOX  
(Universal Non-realtime message)  
*
When an Active Sensing message is received, the unit will begin monitoring the interval  
at which MIDI messages are received. During monitoring, if more than 420 ms passes  
without a message being received, the same processing will be done as when All Sound  
Off, All Note Off, and Reset All Controllers messages are received. Then monitoring will  
be halted.  
(Broadcast)  
(General MIDI Message)  
(General MIDI Off)  
(End Of Exclusive)  
*
Not received when the Rx.GM parameter (SYSTEM/ MIDI/ SYS-EXC MIDI) is OFF.  
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MIDI Im p le m e n ta tio n  
Data Set 1 DT1  
Universal Realtime System Exclusive messages  
This message transmits the actual data, and is used when you wish to set the data of the  
receiving device.  
Master Volume  
status  
F0H  
data byte  
status  
F7H  
status  
F0H  
data byte  
status  
F7H  
41H, dev, 6AH, 12H, aaH, bbH,  
ccH, ddH, eeH, ... ffH, sum  
7FH, 7FH, 04H, 01H, llH, mmH  
Byte  
F0H  
7FH  
7FH  
04H  
01H  
llH  
Remarks  
Byte  
F0H  
41H  
dev  
Remarks  
Exclusive status  
Exclusive status  
ID number  
(Universal Realtime message)  
(Broadcast)  
ID number  
device ID  
model ID  
command ID  
address MSB  
address  
(Roland)  
device ID  
(dev: 10H - 1FH)  
(XP-30)  
sub ID#1  
(Device Control Message)  
(Master Volume)  
6AH  
12H  
aaH  
bbH  
ccH  
sub ID#2  
(DT1)  
LSB of Master Volume  
mmH  
F7H  
MSB of Master Volume  
EOX (End Of Exclusive)  
address  
ddH  
eeH  
address LSB  
data:  
*
*
LSB of Master Volume (llH) is processed as 00H.  
This message is not received if the Rx.Exc parameter (SYSTEM/ MIDI/ SYS-EXC MIDI) is  
OFF.  
The actual data to be transmitted. Multi-byte  
data is transmitted in the order of the address.  
:
:
*
This message is not received in GM mode.  
ffH  
sum  
F7H  
data  
checksum  
EOX  
Data Transmission  
This instrument can use exclusive messages to exchange many varieties of internal settings  
(End Of Exclusive)  
with other devices.  
*
*
The amount of data that is transmitted at one time is fixed for the type of data, and only  
data of the fixed starting address and size will be transmitted. Refer to the address and  
size given in Parameter Address Map(p. 190).  
The model ID of the exclusive messages used by this instrument is 6AH.  
Data Request 1 RQ1  
Data whose size is greater than 128 bytes should be divided into packets of 128 bytes or  
less and transmitted. Successive Data Set 1messages should have at least 20 ms of  
time interval between them.  
This message requests the other device to transmit data. The address and size indicate the  
type and amount of data that is requested.  
*
*
For the checksum, refer to (p. 204).  
When a Data Request message is received, if the device is in a state in which it is able to  
transmit data, and if the address and size are appropriate, the requested data is transmitted  
as a Data Set 1 (DT1) message. If the conditions are not met, nothing is transmitted.  
This message is not received if Rx.Exc parameter (SYSTEM/ MIDI/ SYS-EXC MIDI) is  
OFF.  
*
This message is not received in GM mode.  
status  
F0H  
data byte  
status  
F7H  
This device is able to receive GS Exclusive messages only for Scale Tune settings.  
41H, dev, 6AH, 11H, aaH, bbH,  
ccH, ddH, ssH, ttH, uuH, vvH, sum  
Data Set 1 DT1  
Byte  
F0H  
41H  
dev  
Remarks  
This message transmits the actual data, and is used when you wish to set the data of the  
receiving device.  
Exclusive status  
ID number  
device ID  
model ID  
command ID  
address MSB  
address  
(Roland)  
(dev: 10H - 1FH)  
(XP-30)  
status  
F0H  
data byte  
status  
F7H  
6AH  
11H  
aaH  
bbH  
ccH  
ddH  
ssH  
41H, dev, 42H, 12H, aaH, bbH,  
ccH, ddH, ... eeH, sum  
(RQ1)  
Byte  
F0H  
41H  
dev  
Remarks  
address  
Exclusive status  
address LSB  
size MSB  
size  
ID number  
device ID  
(Roland)  
(dev: 10H - 1FH)  
(GS)  
ttH  
42H  
12H  
aaH  
bbH  
ccH  
ddH  
model ID  
uuH  
vvH  
sum  
F7H  
size  
command ID  
address MSB  
address middle byte  
address LSB  
data:  
(DT1)  
size LSB  
checksum  
EOX  
(End Of Exclusive)  
The actual data to be transmitted. Multi-byte  
data is transmitted in the address order.  
*
The size of data that can be transmitted at one time is fixed for each type of data. and  
data requests must be made with a fixed starting address and size. Refer to the address  
and size given in Parameter Address Map(p. 190).  
For the checksum, refer to (p. 204).  
:
:
sum  
F7H  
data  
*
*
checksum  
EOX  
This message is not received if the Rx.Exc parameter (SYSTEM/ MIDI/ SYS-EXC MIDI) is  
OFF.  
(End Of Exclusive)  
*
This message is not received in GM mode.  
*
*
This message is not received when the Rx.Exc parameter (SYSTEM/ MIDI/ SYS-EXC  
MIDI) is OFF.  
This message is not received in GM mode.  
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MIDI Im p le m e n ta tio n  
Panpot (Controller number 10)  
2. Data transmission (sound source section)  
Channel Voice Messages  
Note Off  
status  
BnH  
2nd byte  
0AH  
3rd byte  
vvH  
n=MIDI channel number:  
vv=panpot:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (left - center - right)  
Expression (Controller number 11)  
status  
2nd byte  
3rd byte  
status  
BnH  
2nd byte  
0BH  
3rd byte  
vvH  
8nH  
kkH  
vvH  
n=MIDI channel:  
kk=Note Number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
n=MIDI channel number:  
vv=Expression:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
vv=Note Off Velocity:  
Hold 1 (Controller number 64)  
Note On  
status  
BnH  
2nd byte  
40H  
3rd byte  
status  
2nd byte  
kkH  
3rd byte  
vvH  
vvH  
9nH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
vv=Note On velocity:  
Portamento (Controller number 65)  
status  
BnH  
2nd byte  
41H  
3rd byte  
Control Change  
By selecting a controller number that corresponds to the setting of the Assign parameter  
(SYSTEM/ CONTROL/ CONTROL PEDAL) or each Assign parameter of C14 Slider  
(SYSTEM/ CONTROL/ ASSIGN), you can transmit any desired control change.  
vvH  
*
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON  
Sostenuto (Controller number 66)  
Bank Select (Controller number 0,32)  
status  
BnH  
2nd byte  
42H  
3rd byte  
status  
BnH  
2nd byte  
00H  
3rd byte  
vvH  
mmH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON  
BnH  
20H  
llH  
n=MIDI channel number:  
mm,ll=Bank number:  
0H - FH (ch.1 - ch.16)  
00 00H - 7F 7FH (bank.1 - bank.16384)  
Soft (Controller number 67)  
status  
BnH  
2nd byte  
43H  
3rd byte  
*
This message is not transmitted if Program parameter (SYSTEM/ MIDI/ TRANSMIT  
MIDI) or Bank Sel parameter (SYSTEM/ MIDI/ TRANSMIT MIDI) is OFF.  
For the Bank Select that corresponds to each Patch, refer to section 1.  
This message is not transmitted in GM mode  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON  
*
*
Hold 2 (Controller number 69)  
Modulation (Controller number 1)  
status  
BnH  
2nd byte  
45H  
3rd byte  
vvH  
status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n=MIDI channel number:  
vv=Modulation Depth:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Sound Controller 2 (Controller number 71)  
Breath type (Controller number 2)  
status  
BnH  
2nd byte  
47H  
3rd byte  
vvH  
status  
BnH  
2nd byte  
02H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Sound Controller 3 (Controller number 72)  
Foot Type (Controller number 4)  
status  
BnH  
2nd byte  
48H  
3rd byte  
vvH  
status  
BnH  
2nd byte  
04H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Sound Controller 4 (Controller number 73)  
Portamento Time (Controller number 5)  
status  
BnH  
2nd byte  
49H  
3rd byte  
vvH  
status  
BnH  
2nd byte  
05H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
n=MIDI channel number:  
vv=Portamento Time:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Sound Controller 5 (Controller number 74)  
Volume (Controller number 7)  
status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-64 - 0 - +63)  
n=MIDI channel number:  
vv=Volume:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
General Purpose Controller 5 (Controller number 80)  
Balance (Controller number 8)  
status  
BnH  
2nd byte  
50H  
3rd byte  
vvH  
status  
BnH  
2nd byte  
08H  
3rd byte  
vvH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
n=MIDI channel number:  
vv=Balance:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
1 8 8  
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MIDI Im p le m e n ta tio n  
General Purpose Controller 6 (Controller number 81)  
Pitch Bend Change  
status  
BnH  
2nd byte  
51H  
3rd byte  
vvH  
status  
2nd byte  
3rd byte  
mmH  
EnH  
llH  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
n=MIDI channel number:  
mm,ll=Pitch Bend value:  
0H - FH (ch.1 - ch.16)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
General Purpose Controller 7 (Controller number 82)  
status  
BnH  
2nd byte  
52H  
3rd byte  
vvH  
System Realtime Messages  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
Active Sensing  
status  
FEH  
General Purpose Controller 8 (Controller number 83)  
status  
BnH  
2nd byte  
53H  
3rd byte  
vvH  
*
*
Transmitted at intervals of approximately 250ms.  
Not transmitted if the Active Sensing parameter (SYSTEM/ MIDI/ TRANSMIT MIDI) is  
OFF.  
n=MIDI channel number:  
vv=control value:  
0H - FH (ch.1 - ch.16)  
00H - 40H - 7FH (-128 - 0 - +126)  
Portamento Control (Controller number 84)  
System Exclusive Messages  
There is a kind of the Universal Non-realtime messages and the Data Set (DT1) messages in  
status  
BnH  
2nd byte  
54H  
3rd byte  
kkH  
the System Exclusive messages transmitted by this device.  
n=MIDI channel number:  
kk=source note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Universal Non-realtime System Exclusive Messages  
Effect 1 (Reverb Send Level) (Controller number 91)  
status  
BnH  
2nd byte  
5BH  
3rd byte  
vvH  
Identity Reply Message  
n=MIDI channel number:  
vv=Reverb Send Level:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
status  
F0H  
data byte  
status  
F7H  
7EH, dev, 06H, 02H, 41H, 6AH, 00H,  
04H, 00H, 00H, 01H, 00H, 00H  
Effect 3 (Chorus Send Level) (Controller number 93)  
status  
2nd byte  
5DH  
3rd byte  
vvH  
Byte  
Remarks  
BnH  
F0H  
Exclusive status  
n=MIDI channel:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
7EH  
ID number  
device ID  
(Universal Non-realtime message)  
(dev: 10H - 1FH)  
vv=Chorus Send Level:  
dev  
06H  
sub ID#1  
(General Information)  
(Identity Reply)  
RPN MSB/LSB (Controller number 100,101)  
02H  
sub ID#2  
status  
BnH  
2nd byte  
65H  
3rd byte  
41H  
ID number  
Device family code  
(Roland)  
mmH  
llH  
6AH 00H  
04H 00H  
BnH  
64H  
Device family number code  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
00H 01H 00H 00H Software revision level  
F7H EOX (End Of Exclusive)  
mm=MSB of the parameter number specified by RPN  
ll=LSB of the parameter number specified by RPN  
Data Transmission  
This device transmits the following RPNs.  
RPN  
Data entry  
MSB LSB  
mmH -  
Data Set1 DT1  
MSB LSB  
00H 00H  
Notes  
Pitch Bend Sensitivity  
mm : 00H - 0CH (0 - 12 semitones)  
ll : 00H  
status  
F0H  
data byte  
status  
F7H  
41H, dev, 6AH, 12H, aaH, bbH,  
ccH, ddH, eeH, ... ffH, sum  
Byte  
F0H  
41H  
dev  
Remarks  
00H 01H  
00H 02H  
mmH llH  
mmH -  
Channel Fine Tuning  
Exclusive status  
mm, ll : 20 00H - 40 00H - 60 00H  
( -4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent )  
ID number  
device ID  
model ID  
command ID  
address MSB  
address  
(Roland)  
(dev: 10H - 1FH)  
(XP-30)  
6AH  
12H  
aaH  
bbH  
ccH  
Channel Coarse Tuning  
mm : 10H - 40H - 70H (-48 - 0 - +48 semitones)  
ll : 00H  
(DT1)  
address  
Program Change  
status  
ddH  
eeH  
address LSB  
data:  
2nd byte  
The actual data to be transmitted. Multi-byte  
data is transmitted in the address order.  
CnH  
ppH  
n=MIDI channel:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (prog.1 - prog.128)  
:
:
pp=Program number:  
ffH  
sum  
F7H  
data  
checksum  
EOX  
*
This message is not transmitted when the Program parameter (SYSTEM/ MIDI/  
TRANSMIT MIDI) is OFF.  
(End Of Exclusive)  
*
The amount of data transmitted at one time is fixed for the type of data, and the data will  
be transmitted with the fixed starting address and size. Refer to the address and size  
given in “Parameter Address Map” (p. 190).  
Channel Aftertouch  
status  
2nd byte  
DnH  
vvH  
*
*
Large amounts of data must be divided into packets of 128 bytes or less, and transmitted  
at intervals of approximately 20 ms.  
n=MIDI channel:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (1 - 128)  
vv=Channel Aftertouch:  
For the checksum, refer to (p. 204).  
1 8 9  
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MIDI Im p le m e n ta tio n  
3. Parameter Address Map  
1. XP-30 (Model ID=6AH)  
*
*
For addresses marked by a #, the data must be divided into 2 parts for transmission. For example, data with the hexadecimal value ABH would be divided into 0AH and 0BH, and transmitted  
in that order.  
Parameter values enclosed in < > are for the JV-1010 / JV-1080 / JV-2080 / XP-50 / XP-60 / XP-80, and will be ignored if received by the XP-30.  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 00 | System  
1-1  
|
|—————————————+————————————————————————————————————————————————————————————————|  
| 01 00 00 00 | Temporary Performance  
1-2  
1-3  
|
|
|
|
|
|
|
|
|
|
| 02 00 00 00 | Performance Mode Temporary Patch(part 1)  
| 02 01 00 00 | Performance Mode Temporary Patch(part 2)  
|
:
|
| 02 08 00 00 | Performance Mode Temporary Patch(part 9)  
| 02 09 00 00 | Temporary Rhythm Setup  
1-4  
1-3  
| 02 0A 00 00 | Performance Mode Temporary Patch(part 11)  
|
:
|
| 02 0F 00 00 | Performance Mode Temporary Patch(part 16)  
| 03 00 00 00 | Patch Mode Temporary Patch  
1-3  
|—————————————+————————————————————————————————————————————————————————————————|  
| 10 00 00 00 | User Performance USER:01  
| 10 01 00 00 | User Performance USER:02  
1-2  
|
|
|
|
|
|
|
|
|
|
|
:
|
| 10 1F 00 00 | User Performance USER:32  
| 10 40 00 00 | User Rhythm Setup USER:1  
| 10 41 00 00 | User Rhythm Setup USER:2  
| 11 00 00 00 | User Patch USER:001  
| 11 01 00 00 | User Patch USER:002  
1-4  
1-3  
|
:
|
| 11 7F 00 00 | User Patch USER:128  
+——————————————————————————————————————————————————————————————————————————————+  
1-1.System  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 00 | System Common  
10 00 | Part 1 Scale Tune  
11 00 | Part 2 Scale Tune  
|
1-1-1 |  
1-1-2 |  
|
|
|
:
1F 00 | Part 16 Scale Tune  
20 00 | Patch Mode Scale Tune  
1-1-2 |  
+——————————————————————————————————————————————————————————————————————————————+  
1-1-1.System Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address | Size  
| Description  
Data (Value)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|#  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0000 00aa | Sound Mode  
0 - 2  
*1  
|
00 01 | 0aaa aaaa | Performance Number  
00 02 | 0000 00aa | Patch Group Type  
00 03 | 0aaa aaaa | Patch Group ID  
00 04 | 0000 aaaa | Patch Number  
| 0000 bbbb |  
0 - 127 *2  
| +———————————————————————————————————————————————————————————+  
0 - 2  
0 - 127  
0 - 255  
*3  
-> | | Patch Group | Group Type | Group ID | Number (value)  
-> | |—————————————+————————————+——————————+—————————————————————|  
|
-> | |  
(001 - 256) | |  
USER  
<CARD  
PR-A  
PR-B  
PR-C  
PR-D  
PR-E  
<PCM  
|
|
|
|
|
|
|
|
0
0
0
0
0
0
0
1
2
2
2
2
2
|
|
|
|
|
|
|
1
2
3
4
5
6
7
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128)>|  
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128) |  
00 06 | 0aaa aaaa | Master Tune  
00 07 | 0000 000a | Scale Tune Switch  
00 08 | 0000 000a | EFX Switch  
0 - 126 *4  
| |  
| |  
| |  
| |  
| |  
| |  
0 - 1 (OFF,ON)  
0 - 1 (OFF,ON)  
0 - 1 (OFF,ON)  
0 - 1 (OFF,ON)  
0 - 1 (OFF,ON)  
00 09 | 0000 000a | Chorus Switch  
00 0A | 0000 000a | Reverb Switch  
00 0B | 0000 000a | Patch Remain  
00 0C | 0000 000a | Clock Source  
00 0D | 0000 0aaa | TAP Control Source  
00 0E | 0000 0aaa | Hold Control Source  
00 0F | 0000 0aaa | Peak Control Source  
00 10 | 0000 000a | Volume Control Source  
00 11 | 0000 00aa | Aftertouch Source  
00 12 | 0aaa aaaa | System Control Source 1  
00 13 | 0aaa aaaa | System Control Source 2  
| 1 - 127 | 0 - 127 (001 - 128)>|  
0 - 1 (INT,MIDI) | |XP-A(Session)|  
|
|
|
9
2
11  
| 0 - 254 (001 - 255) |  
| 0 - 254 (001 - 255) |  
| 0 - 255 (001 - 256) |  
0 - 4  
0 - 4  
0 - 4  
0 - 1  
0 - 2  
1 - 97  
1 - 97  
*5  
*6  
*6  
*7  
*8  
*9  
*9  
| | XP-B(Orch.) |  
| | XP-C(Techno)|  
| |  
| |  
XP-D  
XP-E  
|
|
| 1 - 127 | 0 - 255 (001 - 256) |  
| 1 - 127 | 0 - 255 (001 - 256) |  
| +-----------------------------------------------------------+  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
00 14 | 0000 000a | Receive Program Change  
00 15 | 0000 000a | Receive Bank Select  
00 16 | 0000 000a | Receive Control Change  
00 17 | 0000 000a | Receive Modulation  
00 18 | 0000 000a | Receive Volume  
0 - 1 (OFF,ON)  
0 - 1 (OFF,ON)  
|
|
0 - 1 (<OFF,ON>) |  
0 - 1 (<OFF,ON>) |  
0 - 1 (<OFF,ON>) |  
0 - 1 (<OFF,ON>) |  
0 - 1 (<OFF,ON>) |  
0 - 1 (<OFF,ON>) |  
0 - 16 (1 - 16,OFF)|  
00 19 | 0000 000a | Receive Hold-1  
00 1A | 0000 000a | Receive Pitch Bend  
00 1B | 0000 000a | Receive Aftertouch  
00 1C | 000a aaaa | Control Channel  
00 1D | 0000 aaaa | Patch Receive Channel  
00 1E | 0000 000a | Rhythm Edit Source  
0 - 15 (1 - 16)  
0 - 1 *10  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
00 1F | 0000 00aa | Preview Sound Mode  
00 20 | 0aaa aaaa | Preview Note Set 1  
00 21 | 0aaa aaaa | Preview Velocity Set 1  
00 22 | 0aaa aaaa | Preview Note Set 2  
00 23 | 0aaa aaaa | Preview Velocity Set 2  
00 24 | 0aaa aaaa | Preview Note Set 3  
00 25 | 0aaa aaaa | Preview Velocity Set 3  
00 26 | 0aaa aaaa | Preview Note Set 4  
00 27 | 0aaa aaaa | Preview Velocity Set 4  
0 - 2  
0 - 127 (C-1 - G9) |  
0 - 127 *12  
0 - 127 (C-1 - G9) |  
0 - 127 *12  
0 - 127 (C-1 - G9) |  
0 - 127 *12  
0 - 127 (C-1 - G9) |  
0 - 127 *12  
*11  
|
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
00 28 | 0000 000a | Transmit Program Change  
00 29 | 0000 000a | Transmit Bank Select  
00 2A | 000a aaaa | Patch Transmit Channel  
0 - 1  
0 - 1  
0 - 17  
(OFF,ON)  
(OFF,ON)  
*13  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
00 2B | 0000 000a | Transpose Switch  
00 2C | 0000 aaaa | Transpose Value  
00 2D | 0000 0aaa | Octave Shift  
00 2E | 0aaa aaaa | Keyboard Velocity  
00 2F | 0000 00aa | Keyboard Sens  
00 30 | 0aaa aaaa | Aftertouch Sens  
00 31 | 0aaa aaaa | Pedal(1) Assign  
00 32 | 0000 00aa | Pedal(1) Output Mode  
0 - 1  
0 - 11 (-5 - +6) |  
0 - 6 (-3 - +3) |  
(OFF,ON)  
|
0 - 127 *14  
|
|
|
|
|
0 - 2  
*15  
0 - 100  
1 - 104 *16  
0 - 3  
*18  
1 9 0  
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MIDI Im p le m e n ta tio n  
|
|
|
|
|
|
|
|
|
|
00 33 | 0000 000a | Pedal(1) Polarity  
00 34 | 0aaa aaaa | Pedal2 Assign  
00 35 | 0000 00aa | Pedal2 Output Mode  
00 36 | 0000 000a | Pedal2 Polarity  
00 37 | 0aaa aaaa | C1 Assign  
0 - 1  
*20  
|
|
|
|
|
|
|
|
|
|
1 - 104 *17  
0 - 3  
0 - 1  
1 - 97  
0 - 3  
1 - 97  
0 - 3  
0 - 3  
0 - 1  
*19  
*21  
*9  
*18  
*9  
*18  
*18  
*20  
00 38 | 0000 00aa | C1 Output Mode  
00 39 | 0aaa aaaa | C2 Assign  
00 3A | 0000 00aa | C2 Output Mode  
00 3B | 0000 00aa | Hold Pedal Output Mode  
00 3C | 0000 000a | Hold Pedal Polarity  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 3D | 0000 000a | Bank Select Group1 Switch  
00 3E | 0aaa aaaa | Bank Select Group1 MSB  
00 3F | 0aaa aaaa | Bank Select Group1 LSB  
00 40 | 0000 000a | Bank Select Group2 Switch  
00 41 | 0aaa aaaa | Bank Select Group2 MSB  
00 42 | 0aaa aaaa | Bank Select Group2 LSB  
00 43 | 0000 000a | Bank Select Group3 Switch  
00 44 | 0aaa aaaa | Bank Select Group3 MSB  
00 45 | 0aaa aaaa | Bank Select Group3 LSB  
00 46 | 0000 000a | Bank Select Group4 Switch  
00 47 | 0aaa aaaa | Bank Select Group4 MSB  
00 48 | 0aaa aaaa | Bank Select Group4 LSB  
00 49 | 0000 000a | Bank Select Group5 Switch  
00 4A | 0aaa aaaa | Bank Select Group5 MSB  
00 4B | 0aaa aaaa | Bank Select Group5 LSB  
00 4C | 0000 000a | Bank Select Group6 Switch  
00 4D | 0aaa aaaa | Bank Select Group6 MSB  
00 4E | 0aaa aaaa | Bank Select Group6 LSB  
00 4F | 0000 000a | Bank Select Group7 Switch  
00 50 | 0aaa aaaa | Bank Select Group7 MSB  
00 51 | 0aaa aaaa | Bank Select Group7 LSB  
0 - 1  
(OFF,ON)  
(OFF,ON)  
(OFF,ON)  
(OFF,ON)  
(OFF,ON)  
(OFF,ON)  
(OFF,ON)  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
0 - 127  
0 - 127  
0 - 1  
0 - 127  
0 - 127  
0 - 1  
0 - 127  
0 - 127  
0 - 1  
0 - 127  
0 - 127  
0 - 1  
0 - 127  
0 - 127  
0 - 1  
0 - 127  
0 - 127  
0 - 1  
0 - 127  
0 - 127  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 52 | 0aaa aaaa | Pedal3 Assign  
00 53 | 0000 00aa | Pedal3 Output Mode  
00 54 | 0000 000a | Pedal3 Polarity  
00 55 | 0aaa aaaa | Pedal4 Assign  
00 56 | 0000 00aa | Pedal4 Output Mode  
00 57 | 0000 000a | Pedal4 Polarity  
1 - 104 *17  
|
|
|
|
|
|
0 - 3  
0 - 1  
*19  
*21  
1 - 104 *17  
0 - 3  
0 - 1  
*19  
*21  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
00 58 | 00aa aaaa | Arpeggio Style  
00 59 | 00aa aaaa | Arpeggio Motif  
0 - 42 (1 - 43)  
0 - 37 (1 - 38)  
|
|
00 5A | 0aaa aaaa | Arpeggio Beat Pattern  
00 5B | 0aaa aaaa | Arpeggio Accent Rate  
00 5C | 0aaa aaaa | Arpeggio Shuffle Rate  
00 5D | 0aaa aaaa | Arpeggio Keyboard Velocity  
00 5E | 0000 0aaa | Arpeggio Octave Range  
00 5F | 0000 aaaa | Arpeggio Part Number  
0 - 114 (1 - 115) |  
0 - 100  
|
|
|
50 - 90  
0 - 127 *14  
0 - 6  
(-3 - +3) |  
*22  
0 - 15  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
|
00 60 | 0000 aaaa | System Tempo  
| 0000 bbbb |  
20 - 250  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
00 62 | 0aaa aaaa | C3 Assign  
00 63 | 0000 00aa | C3 Output Mode  
00 64 | 0aaa aaaa | C4 Assign  
00 65 | 0000 00aa | C4 Output Mode  
1 - 97  
0 - 3  
1 - 97  
0 - 3  
*9  
|
|
|
|
*18  
*9  
*18  
|—————————————+————————————————————————————————————————————————————————————————|  
|Total size  
| 00 00 00 66  
|
+——————————————————————————————————————————————————————————————————————————————+  
*1 PERFORMANCE, PATCH, GM  
*2 USER:01USER:32, <CARD:01CARD:32>, PR-A:01PR-A:32, PR-B:01PR-B:32  
*3 USER&PRESET, <PCM>, EXP  
*4 427.4452.6  
*5 <OFF, HOLD-1, SOSTENUTO, SOFT, HOLD-2>  
*6 OFF, HOLD-1, SOSTENUTO, SOFT, HOLD-2  
*7 VOLUME, VOLUME&EXPRESSION  
*8 CHANNEL, POLY, CH&POLY  
*9 CC01CC05, CC07CC31, CC64CC95, PITCH BEND, AFTERTOUCH  
*10 <PANEL, PANEL&MIDI>  
*11 SINGLE, CHORD, PHRASE  
*12 OFF, 1127  
*13 116, RX-CH, OFF  
*14 REAL, 1127  
*15 LIGHT, MEDIUM, HEAVY  
*16 CC01CC05, CC07CC31, CC64CC95, PITCH BEND, AFTERTOUCH, PROG-UP, PROG-DOWN, <START/ STOP>, <PUNCH-IN/ OUT>, TAP-TEMPO, OCTAVE-UP, OCTAVE-DOWN  
*17 <CC01CC05, CC07CC31, CC64CC95, PITCH BEND, AFTERTOUCH, PROG-UP, PROG-DOWN, <START/ STOP>, <PUNCH-IN/ OUT>, TAP-TEMPO, OCTAVE-UP, OCTAVE-DOWN>  
*18 OFF, INT, MIDI, INT&MIDI  
*19 <OFF, INT, MIDI, INT&MIDI>  
*20 STANDARD, REVERSE  
*21 <STANDARD, REVERSE>  
*22 PART1PART16  
1-1-2.Scale Tune  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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Address | Size  
| Description  
Data (Value)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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00 00 | 0aaa aaaa | Scale Tune for C  
00 01 | 0aaa aaaa | Scale Tune for C#  
00 02 | 0aaa aaaa | Scale Tune for D  
00 03 | 0aaa aaaa | Scale Tune for D#  
00 04 | 0aaa aaaa | Scale Tune for E  
00 05 | 0aaa aaaa | Scale Tune for F  
00 06 | 0aaa aaaa | Scale Tune for F#  
00 07 | 0aaa aaaa | Scale Tune for G  
00 08 | 0aaa aaaa | Scale Tune for G#  
00 09 | 0aaa aaaa | Scale Tune for A  
00 0A | 0aaa aaaa | Scale Tune for A#  
00 0B | 0aaa aaaa | Scale Tune for B  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
0 - 127 (-64 - +63)|  
|—————————————+————————————————————————————————————————————————————————————————|  
|Total size | 00 00 00 0C  
+——————————————————————————————————————————————————————————————————————————————+  
|
1 9 1  
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MIDI Im p le m e n ta tio n  
1-2.Performance  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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|
|
00 00 | Performance Common  
10 00 | Performance Part 1  
11 00 | Performance Part 2  
|
1-2-1 |  
1-2-2 |  
|
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:
1F 00 | Performance Part 16  
+——————————————————————————————————————————————————————————————————————————————+  
1-2-1.Performance Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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Address | Size  
| Description  
Data (Value)  
|—————————————+————————————————————————————————————————————————————————————————|  
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00 00 | 0aaa aaaa | Performance Name 1  
00 01 | 0aaa aaaa | Performance Name 2  
00 02 | 0aaa aaaa | Performance Name 3  
00 03 | 0aaa aaaa | Performance Name 4  
00 04 | 0aaa aaaa | Performance Name 5  
00 05 | 0aaa aaaa | Performance Name 6  
00 06 | 0aaa aaaa | Performance Name 7  
00 07 | 0aaa aaaa | Performance Name 8  
00 08 | 0aaa aaaa | Performance Name 9  
00 09 | 0aaa aaaa | Performance Name 10  
00 0A | 0aaa aaaa | Performance Name 11  
00 0B | 0aaa aaaa | Performance Name 12  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
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|—————————————+———————————+————————————————————————————————————————————————————|  
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00 0C | 0000 aaaa | EFX Source  
00 0D | 00aa aaaa | EFX Type  
0 - 15  
*1  
|
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|
0 - 39 (1 - 40)  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
00 0E | 0aaa aaaa | EFX Parameter 1  
00 0F | 0aaa aaaa | EFX Parameter 2  
00 10 | 0aaa aaaa | EFX Parameter 3  
00 11 | 0aaa aaaa | EFX Parameter 4  
00 12 | 0aaa aaaa | EFX Parameter 5  
00 13 | 0aaa aaaa | EFX Parameter 6  
00 14 | 0aaa aaaa | EFX Parameter 7  
00 15 | 0aaa aaaa | EFX Parameter 8  
00 16 | 0aaa aaaa | EFX Parameter 9  
00 17 | 0aaa aaaa | EFX Parameter 10  
00 18 | 0aaa aaaa | EFX Parameter 11  
00 19 | 0aaa aaaa | EFX Parameter 12  
00 1A | 0000 00aa | EFX Output Assign  
00 1B | 0aaa aaaa | EFX Mix Out Send Level  
00 1C | 0aaa aaaa | EFX Chorus Send Level  
00 1D | 0aaa aaaa | EFX Reverb Send Level  
00 1E | 0000 aaaa | EFX Control Source 1  
00 1F | 0aaa aaaa | EFX Control Depth 1  
00 20 | 0000 aaaa | EFX Control Source 2  
00 21 | 0aaa aaaa | EFX Control Depth 2  
00 22 | 0aaa aaaa | Chorus Level  
00 23 | 0aaa aaaa | Chorus Rate  
0 - 2  
*2  
0 - 127  
0 - 127  
0 - 127  
0 - 10  
*3  
0 - 126 (-63 - +63)|  
0 - 10 *3  
0 - 126 (-63 - +63)|  
|
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 2  
|
|
|
|
|
|
|
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|
|
00 24 | 0aaa aaaa | Chorus Depth  
00 25 | 0aaa aaaa | Chorus Pre-Delay  
00 26 | 0aaa aaaa | Chorus Feedback  
00 27 | 0000 00aa | Chorus Output  
00 28 | 0000 0aaa | Reverb Type  
00 29 | 0aaa aaaa | Reverb Level  
00 2A | 0aaa aaaa | Reverb Time  
00 2B | 000a aaaa | Reverb HF Damp  
00 2C | 0aaa aaaa | Delay Feedback  
*4  
*5  
0 - 7  
0 - 127  
0 - 127  
0 - 17  
0 - 127  
*6  
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
|
|
00 2D | 0000 aaaa | Performance Tempo  
| 0000 bbbb |  
00 2F | 0000 000a | Keyboard Range Switch  
20 - 250  
|
|
|
0 - 1 (OFF,ON)  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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|
00 30 | 0aaa aaaa | Voice Reserve 1  
00 31 | 0aaa aaaa | Voice Reserve 2  
00 32 | 0aaa aaaa | Voice Reserve 3  
00 33 | 0aaa aaaa | Voice Reserve 4  
00 34 | 0aaa aaaa | Voice Reserve 5  
00 35 | 0aaa aaaa | Voice Reserve 6  
00 36 | 0aaa aaaa | Voice Reserve 7  
00 37 | 0aaa aaaa | Voice Reserve 8  
00 38 | 0aaa aaaa | Voice Reserve 9  
00 39 | 0aaa aaaa | Voice Reserve 10  
00 3A | 0aaa aaaa | Voice Reserve 11  
00 3B | 0aaa aaaa | Voice Reserve 12  
00 3C | 0aaa aaaa | Voice Reserve 13  
00 3D | 0aaa aaaa | Voice Reserve 14  
00 3E | 0aaa aaaa | Voice Reserve 15  
00 3F | 0aaa aaaa | Voice Reserve 16  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
0 - 64  
|
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|
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|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 40 | 0000 000a | Keyboard Mode  
00 41 | 0000 000a | Clock Source  
0 - 1  
0 - 1  
*7  
*8  
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|Total size  
| 00 00 00 42  
|
+——————————————————————————————————————————————————————————————————————————————+  
*1 PERFORM, 19, 1116  
*2 MIX, <DIRECT-1>, <DIRECT-2>  
*3 OFF, SYS-CTRL1, SYS-CTRL2, MODULATION, BREATH, FOOT, VOLUME, PAN, EXPRESSION, PITCH BEND, AFTERTOUCH  
*4 MIX, REV, MIX+REV  
*5 ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DLY  
*6 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000, BYPASS  
*7 LAYER, SINGLE  
*8 PERFORMANCE, SYSTEM  
1 9 2  
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MIDI Im p le m e n ta tio n  
1-2-2.Performance Part  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address | Size  
| Description  
Data (Value)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
00 00 | 0000 000a | Receive Switch  
00 01 | 0000 aaaa | MIDI Channel  
0 - 1  
(OFF,ON)  
|
|
0 - 15 (1 - 16)  
|—————————————+———————————+————————————————————————————————————————————————————| +———————————————————————————————————————————————————————————+  
|
|
|#  
|
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|
00 02 | 0000 00aa | Patch Group Type  
00 03 | 0aaa aaaa | Patch Group ID  
00 04 | 0000 aaaa | Patch Number  
0 - 2  
0 - 127  
0 - 255  
*1  
-> | | Patch Group | Group Type | Group ID | Number (value)  
|
-> | |—————————————+————————————+——————————+—————————————————————|  
-> | |  
USER  
<CARD  
PR-A  
PR-B  
PR-C  
PR-D  
PR-E  
<PCM  
|
|
|
|
|
|
|
|
0
0
0
0
0
0
0
1
2
2
2
2
2
|
|
|
|
|
|
|
1
2
3
4
5
6
7
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128)>|  
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128) |  
| 0 - 127 (001 - 128) |  
| 0000 bbbb |  
(001 - 256)| |  
| |  
00 06 | 0aaa aaaa | Part Level  
00 07 | 0aaa aaaa | Part Pan  
0 - 127  
0 - 127 (L64 - 63R)| |  
0 - 96 (-48 - +48)| |  
0 - 100 (-50 - +50)| |  
00 08 | 0aaa aaaa | Part Coarse Tune  
00 09 | 0aaa aaaa | Part Fine Tune  
00 0A | 0000 0aaa | Output Assign  
00 0B | 0aaa aaaa | Mix/EFX Send Level  
00 0C | 0aaa aaaa | Chorus Send Level  
00 0D | 0aaa aaaa | Reverb Send Level  
00 0E | 0000 000a | Receive Program Change Switch  
00 0F | 0000 000a | Receive Volume Switch  
00 10 | 0000 000a | Receive Hold-1 Switch  
00 11 | 0aaa aaaa | Keyboard Range Lower  
00 12 | 0aaa aaaa | Keyboard Range Upper  
0 - 4  
*2  
| |  
| |  
0 - 127  
0 - 127  
0 - 127  
0 - 1  
| 1 - 127 | 0 - 127 (001 - 128)>|  
| |XP-A(Session)|  
| | XP-B(Orch.) |  
| | XP-C(Techno)|  
|
|
|
9
2
11  
| 0 - 254 (001 - 255) |  
| 0 - 254 (001 - 255) |  
| 0 - 255 (001 - 256) |  
(OFF,ON)  
(OFF,ON)  
(OFF,ON)  
0 - 1  
| |  
| |  
XP-D  
XP-E  
|
|
| 1 - 127 | 0 - 255 (001 - 256) |  
| 1 - 127 | 0 - 255 (001 - 256) |  
0 - 1  
0 - 127 *3  
0 - 127 *4  
| +———————————————————————————————————————————————————————————+  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
00 13 | 0000 0aaa | Octave Shift  
00 14 | 0000 000a | Local Switch  
00 15 | 0000 000a | Transmit Switch  
00 16 | 0000 0aaa | Transmit Bank Select Group  
00 17 | 0000 aaaa | Transmit Volume  
| 0000 bbbb |  
0 - 6  
0 - 1  
0 - 1  
0 - 7  
0 - 128  
(-3 - +3) |  
|
(OFF,ON)  
(OFF,ON)  
*5  
|
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|
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|
|
|#  
|
(0 - 127,OFF) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|Total size  
| 00 00 00 19  
|
+——————————————————————————————————————————————————————————————————————————————+  
*1 USER&PRESET, <PCM>, EXP  
*2 MIX, EFX, <DIRECT-1>, <DIRECT-2>, PATCH  
*3 C-1Upper  
*4 LowerG9  
*5 PATCH, GROUP1GROUP7  
1-3.Patch  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
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|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
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|
|
00 00 | Patch Common  
10 00 | Patch Tone 1  
12 00 | Patch Tone 2  
14 00 | Patch Tone 3  
16 00 | Patch Tone 4  
1-3-1 |  
1-3-2 |  
|
|
|
+——————————————————————————————————————————————————————————————————————————————+  
1-3-1.Patch Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
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|
Address | Size  
| Description  
Data (Value)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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|
00 00 | 0aaa aaaa | Patch Name 1  
00 01 | 0aaa aaaa | Patch Name 2  
00 02 | 0aaa aaaa | Patch Name 3  
00 03 | 0aaa aaaa | Patch Name 4  
00 04 | 0aaa aaaa | Patch Name 5  
00 05 | 0aaa aaaa | Patch Name 6  
00 06 | 0aaa aaaa | Patch Name 7  
00 07 | 0aaa aaaa | Patch Name 8  
00 08 | 0aaa aaaa | Patch Name 9  
00 09 | 0aaa aaaa | Patch Name 10  
00 0A | 0aaa aaaa | Patch Name 11  
00 0B | 0aaa aaaa | Patch Name 12  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
|
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|—————————————+———————————+————————————————————————————————————————————————————|  
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00 0C | 00aa aaaa | EFX Type  
0 - 39 (1 - 40)  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
|
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00 0D | 0aaa aaaa | EFX Parameter 1  
00 0E | 0aaa aaaa | EFX Parameter 2  
00 0F | 0aaa aaaa | EFX Parameter 3  
00 10 | 0aaa aaaa | EFX Parameter 4  
00 11 | 0aaa aaaa | EFX Parameter 5  
00 12 | 0aaa aaaa | EFX Parameter 6  
00 13 | 0aaa aaaa | EFX Parameter 7  
00 14 | 0aaa aaaa | EFX Parameter 8  
00 15 | 0aaa aaaa | EFX Parameter 9  
00 16 | 0aaa aaaa | EFX Parameter 10  
00 17 | 0aaa aaaa | EFX Parameter 11  
00 18 | 0aaa aaaa | EFX Parameter 12  
00 19 | 0000 00aa | EFX Output Assign  
00 1A | 0aaa aaaa | EFX Mix Out Send Level  
00 1B | 0aaa aaaa | EFX Chorus Send Level  
00 1C | 0aaa aaaa | EFX Reverb Send Level  
00 1D | 0000 aaaa | EFX Control Source 1  
00 1E | 0aaa aaaa | EFX Control Depth 1  
00 1F | 0000 aaaa | EFX Control Source 2  
00 20 | 0aaa aaaa | EFX Control Depth 2  
00 21 | 0aaa aaaa | Chorus Level  
0 - 2  
*1  
0 - 127  
0 - 127  
0 - 127  
0 - 10  
*2  
0 - 126 (-63 - +63)|  
0 - 10  
0 - 126 (-63 - +63)|  
|
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 2  
|
|
|
|
|
|
|
|
|
|
|
00 22 | 0aaa aaaa | Chorus Rate  
00 23 | 0aaa aaaa | Chorus Depth  
00 24 | 0aaa aaaa | Chorus Pre-Delay  
00 25 | 0aaa aaaa | Chorus Feedback  
00 26 | 0000 00aa | Chorus Output  
00 27 | 0000 0aaa | Reverb Type  
*3  
*4  
0 - 7  
00 28 | 0aaa aaaa | Reverb Level  
0 - 127  
0 - 127  
0 - 17  
0 - 127  
00 29 | 0aaa aaaa | Reverb Time  
00 2A | 000a aaaa | Reverb HF Damp  
00 2B | 0aaa aaaa | Delay Feedback  
*5  
1 9 3  
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MIDI Im p le m e n ta tio n  
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
|
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|
00 2C | 0000 aaaa | Patch Tempo  
20 - 250  
|
|
|
| 0000 bbbb |  
00 2E | 0aaa aaaa | Patch Level  
0 - 127  
00 2F | 0aaa aaaa | Patch Pan  
0 - 127 (L64 - 63R)|  
00 30 | 0aaa aaaa | Analog Feel  
0 - 127  
0 - 12  
|
|
00 31 | 0000 aaaa | Bend Range Up  
00 32 | 00aa aaaa | Bend Range Down  
00 33 | 0000 000a | Key Assign Mode  
00 34 | 0000 000a | Solo Legato  
0 - 48 (0 - -48) |  
0 - 1  
0 - 1  
0 - 1  
0 - 1  
0 - 1  
0 - 1  
0 - 127  
0 - 15  
0 - 15  
0 - 2  
0 - 2  
0 - 2  
0 - 2  
0 - 1  
0 - 6  
0 - 3  
0 - 1  
(POLY,SOLO)|  
(OFF,ON)  
(OFF,ON)  
*6  
|
|
|
00 35 | 0000 000a | Portamento Switch  
00 36 | 0000 000a | Portamento Mode  
00 37 | 0000 000a | Portamento Type  
00 38 | 0000 000a | Portamento Start  
00 39 | 0aaa aaaa | Portamento Time  
00 3A | 0000 aaaa | Patch Control Source 2  
00 3B | 0000 aaaa | Patch Control Source 3  
00 3C | 0000 00aa | EFX Control Hold/Peak  
00 3D | 0000 00aa | Control 1 Hold/Peak  
00 3E | 0000 00aa | Control 2 Hold/Peak  
00 3F | 0000 00aa | Control 3 Hold/Peak  
00 40 | 0000 000a | Velocity Range Switch  
00 41 | 0000 0aaa | Octave Shift  
00 42 | 0000 00aa | Stretch Tune Depth  
00 43 | 0000 000a | Voice Priority  
(RATE,TIME)|  
*7  
|
|
|
|
|
|
|
|
|
*8  
*8  
*9  
*9  
*9  
*9  
(OFF,ON)  
(-3 - +3) |  
(OFF,1 - 3)|  
*10  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
00 44 | 0000 aaaa | Structure Type 1&2  
00 45 | 0000 00aa | Booster 1&2  
0 - 9  
0 - 3  
0 - 9  
0 - 3  
(1 - 10)  
*11  
(1 - 10)  
*11  
|
|
|
|
00 46 | 0000 aaaa | Structure Type 3&4  
00 47 | 0000 00aa | Booster 3&4  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 48 | 0000 000a | Clock Source  
00 49 | 0aaa aaaa | Patch Category  
0 - 1  
0 - 127 *13  
*12  
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|Total size  
| 00 00 00 4A  
|
+——————————————————————————————————————————————————————————————————————————————+  
*1 MIX, <DIRECT-1>, <DIRECT-2>  
*2 OFF, SYS-CTRL1, SYS-CTRL2, MODULATION, BREATH, FOOT, VOLUME, PAN, EXPRESSION, PITCH BEND, AFTERTOUCH  
*3 MIX, REV, MIX+REV  
*4 ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2, DELAY, PAN-DLY  
*5 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000, BYPASS  
*6 NORMAL, LEGATO  
*7 PITCH, NOTE  
*8 OFF, SYS-CTRL1, SYS-CTRL2, MODULATION, BREATH, FOOT, VOLUME, PAN, EXPRESSION, PITCH BEND, AFTERTOUCH, LFO1, LFO2, VELOCITY, KEYFOLLOW, PLAYMATE  
*9 OFF, HOLD, PEAK  
*10 LAST, LOUDEST  
*11 0, +6, +12, +18  
*12 PATCH, SYSTEM  
*13 NO ASSIGN, AC.PIANO, EL.PIANO, KEYBOARDS, BELL, MALLET, ORGAN, ACCORDION, HARMONICA, AC.GUITAR, EL.GUITAR, DIST.GUITAR, BASS, SYNTH BASS, STRINGS,  
ORCHESTRA, HIT&STAB, WIND, FLUTE, AC.BRASS, SYNTH BRASS, SAX, HARD LEAD, SOFT LEAD, TECHNO SYNTH, PULSATING, SYNTH FX, OTHER SYNTH, BRIGHT PAD,  
SOFT PAD, VOX, PLUCKED, ETHNIC, FRETTED, PERCUSSION, SOUND FX, BEAT&GROOVE, DRUMS, COMBINATION (038)  
1-3-2.Patch Tone  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address | Size  
| Description  
Data (Value)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|#  
|
|
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|
00 00 | 0000 000a | Tone Switch  
00 01 | 0000 00aa | Wave Group Type  
00 02 | 0aaa aaaa | Wave Group ID  
00 03 | 0000 aaaa | Wave Number  
| 0000 bbbb |  
00 05 | 0000 00aa | Wave Gain  
00 06 | 0000 000a | FXM Switch  
00 07 | 0000 00aa | FXM Color  
00 08 | 0000 aaaa | FXM Depth  
00 09 | 0000 0aaa | Tone Delay Mode  
00 0A | 0aaa aaaa | Tone Delay Time  
0 - 1  
(OFF,ON)  
*1  
| +———————————————————————————————————————————————————————————+  
-> | | Wave Group | Group Type | Group ID | Number (value)  
0 - 2  
|
0 - 127  
0 - 254  
-> | |—————————————+————————————+——————————+—————————————————————|  
-> | |  
INT-A  
INT-B  
<PCM  
|
|
|
0
0
1
2
2
2
2
2
|
|
1
2
| 0 - 254 (001 - 255) |  
| 0 - 192 (001 - 193) |  
| 1 - 127 | 0 - 254 (001 - 255)>|  
(001 - 255)| |  
0 - 3  
0 - 1  
0 - 3  
*2  
| |  
(OFF,ON)  
(1 - 4)  
| |XP-A(Session)|  
| | XP-B(Orch.) |  
| | XP-C(Techno)|  
|
|
|
9
2
11  
| 0 - 205 (001 - 206) |  
| 0 - 173 (001 - 174) |  
| 0 - 254 (001 - 255) |  
0 - 15 (1 - 16)  
0 - 7  
0 - 127  
*3  
| |  
| |  
XP-D  
XP-E  
|
|
| 1 - 127 | 0 - 254 (001 - 255) |  
| 1 - 127 | 0 - 254 (001 - 255) |  
|—————————————+———————————+————————————————————————————————————————————————————| +———————————————————————————————————————————————————————————+  
|
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00 0B | 0aaa aaaa | Velocity Cross Fade  
00 0C | 0aaa aaaa | Velocity Range Lower  
00 0D | 0aaa aaaa | Velocity Range Upper  
00 0E | 0aaa aaaa | Keyboard Range Lower  
00 0F | 0aaa aaaa | Keyboard Range Upper  
00 10 | 0000 000a | Redamper Control Switch  
00 11 | 0000 000a | Volume Control Switch  
00 12 | 0000 000a | Hold-1 Control Switch  
00 13 | 0000 000a | Pitch Bend Control Switch  
00 14 | 0000 00aa | Pan Control Switch  
00 15 | 000a aaaa | Controller 1 Destination 1  
00 16 | 0aaa aaaa | Controller 1 Depth 1  
00 17 | 000a aaaa | Controller 1 Destination 2  
00 18 | 0aaa aaaa | Controller 1 Depth 2  
00 19 | 000a aaaa | Controller 1 Destination 3  
00 1A | 0aaa aaaa | Controller 1 Depth 3  
00 1B | 000a aaaa | Controller 1 Destination 4  
00 1C | 0aaa aaaa | Controller 1 Depth 4  
00 1D | 000a aaaa | Controller 2 Destination 1  
00 1E | 0aaa aaaa | Controller 2 Depth 1  
00 1F | 000a aaaa | Controller 2 Destination 2  
00 20 | 0aaa aaaa | Controller 2 Depth 2  
00 21 | 000a aaaa | Controller 2 Destination 3  
00 22 | 0aaa aaaa | Controller 2 Depth 3  
00 23 | 000a aaaa | Controller 2 Destination 4  
00 24 | 0aaa aaaa | Controller 2 Depth 4  
00 25 | 000a aaaa | Controller 3 Destination 1  
00 26 | 0aaa aaaa | Controller 3 Depth 1  
00 27 | 000a aaaa | Controller 3 Destination 2  
00 28 | 0aaa aaaa | Controller 3 Depth 2  
00 29 | 000a aaaa | Controller 3 Destination 3  
00 2A | 0aaa aaaa | Controller 3 Depth 3  
00 2B | 000a aaaa | Controller 3 Destination 4  
00 2C | 0aaa aaaa | Controller 3 Depth 4  
0 - 127  
|
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|
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|
|
1 - 127 *4  
1 - 127 *5  
0 - 127 *6  
0 - 127 *7  
0 - 1  
0 - 1  
0 - 1  
0 - 1  
0 - 2  
0 - 18  
(OFF,ON)  
(OFF,ON)  
(OFF,ON)  
(OFF,ON)  
*8  
*9  
0 - 126 (-63 - +63)|  
0 - 18  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
0 - 18 *9  
0 - 126 (-63 - +63)|  
*9  
|
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|
1 9 4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Im p le m e n ta tio n  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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|
00 2D | 0000 0aaa | LFO1 Waveform  
00 2E | 0000 000a | LFO1 Key Sync  
00 2F | 0aaa aaaa | LFO1 Rate  
0 - 7  
*10  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
0 - 1  
(OFF,ON)  
0 - 127  
0 - 4  
00 30 | 0000 0aaa | LFO1 Offset  
00 31 | 0aaa aaaa | LFO1 Delay Time  
00 32 | 0000 00aa | LFO1 Fade Mode  
00 33 | 0aaa aaaa | LFO1 Fade Time  
00 34 | 0000 00aa | LFO1 External Sync  
00 35 | 0000 0aaa | LFO2 Waveform  
00 36 | 0000 000a | LFO2 Key Sync  
00 37 | 0aaa aaaa | LFO2 Rate  
*11  
*12  
0 - 127  
0 - 3  
0 - 127  
0 - 2  
*13  
*10  
(OFF,ON)  
0 - 7  
0 - 1  
0 - 127  
0 - 4  
00 38 | 0000 0aaa | LFO2 Offset  
00 39 | 0aaa aaaa | LFO2 Delay Time  
00 3A | 0000 00aa | LFO2 Fade Mode  
00 3B | 0aaa aaaa | LFO2 Fade Time  
00 3C | 0000 00aa | LFO2 External Sync  
*11  
*12  
*13  
0 - 127  
0 - 3  
0 - 127  
0 - 2  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
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|
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|
|
00 3D | 0aaa aaaa | Coarse Tune  
0 - 96 (-48 - +48)|  
0 - 100 (-50 - +50)|  
00 3E | 0aaa aaaa | Fine Tune  
00 3F | 000a aaaa | Random Pitch Depth  
00 40 | 0000 aaaa | Pitch Keyfollow  
0 - 30  
0 - 15  
*14  
*15  
|
|
00 41 | 000a aaaa | Pitch Envelope Depth  
00 42 | 0aaa aaaa | Pitch Envelope Velocity Sens  
00 43 | 0000 aaaa | Pitch Envelope Velocity Time1  
00 44 | 0000 aaaa | Pitch Envelope Velocity Time4  
00 45 | 0000 aaaa | Pitch Envelope Time Keyfollow  
00 46 | 0aaa aaaa | Pitch Envelope Time 1  
00 47 | 0aaa aaaa | Pitch Envelope Time 2  
00 48 | 0aaa aaaa | Pitch Envelope Time 3  
00 49 | 0aaa aaaa | Pitch Envelope Time 4  
00 4A | 0aaa aaaa | Pitch Envelope Level 1  
00 4B | 0aaa aaaa | Pitch Envelope Level 2  
00 4C | 0aaa aaaa | Pitch Envelope Level 3  
00 4D | 0aaa aaaa | Pitch Envelope Level 4  
00 4E | 0aaa aaaa | Pitch LFO1 Depth  
0 - 24 (-12 - +12)|  
0 - 125 *16  
|
|
|
|
|
|
|
|
0 - 14  
0 - 14  
0 - 14  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
*17  
*17  
*17  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
00 4F | 0aaa aaaa | Pitch LFO2 Depth  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
00 50 | 0000 0aaa | Filter Type  
0 - 4  
*18  
|
|
|
|
|
00 51 | 0aaa aaaa | Cutoff Frequency  
00 52 | 0000 aaaa | Cutoff Keyfollow  
00 53 | 0aaa aaaa | Resonance  
0 - 127  
0 - 15  
0 - 127  
*15  
00 54 | 0aaa aaaa | Resonance Velocity Sens  
00 55 | 0aaa aaaa | Filter Envelope Depth  
0 - 125 *16  
0 - 126 (-63 - +63)|  
00 56 | 0000 0aaa | Filter Envelope Velocity Curve 0 - 6  
(1 - 7)  
|
|
|
|
|
|
|
|
|
|
|
|
|
00 57 | 0aaa aaaa | Filter Envelope Velocity Sens  
0 - 125 *16  
00 58 | 0000 aaaa | Filter Envelope Velocity Time1 0 - 14  
00 59 | 0000 aaaa | Filter Envelope Velocity Time4 0 - 14  
00 5A | 0000 aaaa | Filter Envelope Time Keyfollow 0 - 14  
*17  
*17  
*17  
00 5B | 0aaa aaaa | Filter Envelope Time 1  
00 5C | 0aaa aaaa | Filter Envelope Time 2  
00 5D | 0aaa aaaa | Filter Envelope Time 3  
00 5E | 0aaa aaaa | Filter Envelope Time 4  
00 5F | 0aaa aaaa | Filter Envelope Level 1  
00 60 | 0aaa aaaa | Filter Envelope Level 2  
00 61 | 0aaa aaaa | Filter Envelope Level 3  
00 62 | 0aaa aaaa | Filter Envelope Level 4  
00 63 | 0aaa aaaa | Filter LFO1 Depth  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
00 64 | 0aaa aaaa | Filter LFO2 Depth  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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|
00 65 | 0aaa aaaa | Tone Level  
0 - 127  
0 - 3  
|
|
00 66 | 0000 00aa | Bias Direction  
*19  
00 67 | 0aaa aaaa | Bias Position  
0 - 127 (C-1 - G9) |  
00 68 | 0000 aaaa | Bias Level  
0 - 14  
0 - 6  
*17  
(1 - 7)  
|
|
|
|
|
|
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|
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|
|
|
00 69 | 0000 0aaa | Level Envelope Velocity Curve  
00 6A | 0aaa aaaa | Level Envelope Velocity Sens  
00 6B | 0000 aaaa | Level Envelope Velocity Time1  
00 6C | 0000 aaaa | Level Envelope Velocity Time4  
00 6D | 0000 aaaa | Level Envelope Time Keyfollow  
00 6E | 0aaa aaaa | Level Envelope Time 1  
00 6F | 0aaa aaaa | Level Envelope Time 2  
00 70 | 0aaa aaaa | Level Envelope Time 3  
00 71 | 0aaa aaaa | Level Envelope Time 4  
00 72 | 0aaa aaaa | Level Envelope Level 1  
00 73 | 0aaa aaaa | Level Envelope Level 2  
00 74 | 0aaa aaaa | Level Envelope Level 3  
00 75 | 0aaa aaaa | Level LFO1 Depth  
00 76 | 0aaa aaaa | Level LFO2 Depth  
00 77 | 0aaa aaaa | Tone Pan  
0 - 125 *16  
0 - 14  
*17  
*17  
*17  
0 - 14  
0 - 14  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
0 - 127 (L64 - 63R)|  
0 - 14  
0 - 63  
1 - 127 (L63 - 63R)|  
0 - 126 (L63 - 63R)|  
0 - 126 (L63 - 63R)|  
00 78 | 0000 aaaa | Pan Keyfollow  
*17  
|
|
00 79 | 00aa aaaa | Random Pan Depth  
00 7A | 0aaa aaaa | Alternate Pan Depth  
00 7B | 0aaa aaaa | Pan LFO1 Depth  
00 7C | 0aaa aaaa | Pan LFO2 Depth  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
00 7D | 0000 00aa | Output Assign  
00 7E | 0aaa aaaa | Mix/EFX Send Level  
00 7F | 0aaa aaaa | Chorus Send Level  
01 00 | 0aaa aaaa | Reverb Send Level  
0 - 3  
*20  
|
|
|
|
0 - 127  
0 - 127  
0 - 127  
|—————————————+————————————————————————————————————————————————————————————————|  
|Total size  
| 00 00 01 01  
|
+——————————————————————————————————————————————————————————————————————————————+  
*1 INT, <PCM>, EXP  
*2 -6, 0, +6, +12  
*3 NORMAL, HOLD, PLAYMATE, CLOCK-SYNC, <TAP-SYNC>, KEY-OFF-N, KEY-OFF-D, TEMPO-SYNC  
*4 1Upper  
*5 Lower127  
*6 C-1Upper  
*7 LowerG9  
*8 OFF, CONTINUOUS, KEY-ON  
*9 OFF, PCH, CUT, RES, LEV, PAN, MIX, CHO, REV, PL1, PL2, FL1, FL2, AL1, AL2, pL1, pL2, L1R, L2R  
*10 TRI, SIN, SAW, SQR, TRP, S&H, RND, CHS  
*11 -100, -50, 0, +50, +100  
*12 KEY-ON-IN, KEY-ON-OUT, KEY-OFF-IN, KEY-OFF-OUT  
*13 OFF, CLOCK, <TAP>  
*14 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200  
*15 -100, -70, -50, -30, -10, 0, +10, +20, +30, +40, +50, +70, +100, +120, +150, +200  
1 9 5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Im p le m e n ta tio n  
*16 -100+150  
*17 -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100  
*18 OFF, LPF, BPF, HPF, PKG  
*19 LOWER, UPPER, LOWER&UPPER, ALL  
*20 MIX, EFX, <DIRECT-1>, <DIRECT-2>  
1-4.Rhythm Setup  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
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|
|
00 00 | Rhythm Common  
23 00 | Rhythm Note for Key# 35  
24 00 | Rhythm Note for Key# 36  
|
1-4-1 |  
1-4-2 |  
|
|
|
:
62 00 | Rhythm Note for Key# 98  
+——————————————————————————————————————————————————————————————————————————————+  
1-4-1.Rhythm Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address | Size  
| Description  
Data (Value)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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00 00 | 0aaa aaaa | Rhythm Name 1  
00 01 | 0aaa aaaa | Rhythm Name 2  
00 02 | 0aaa aaaa | Rhythm Name 3  
00 03 | 0aaa aaaa | Rhythm Name 4  
00 04 | 0aaa aaaa | Rhythm Name 5  
00 05 | 0aaa aaaa | Rhythm Name 6  
00 06 | 0aaa aaaa | Rhythm Name 7  
00 07 | 0aaa aaaa | Rhythm Name 8  
00 08 | 0aaa aaaa | Rhythm Name 9  
00 09 | 0aaa aaaa | Rhythm Name 10  
00 0A | 0aaa aaaa | Rhythm Name 11  
00 0B | 0aaa aaaa | Rhythm Name 12  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
|
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|
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|—————————————+————————————————————————————————————————————————————————————————|  
|Total size  
| 00 00 00 0C  
|
+——————————————————————————————————————————————————————————————————————————————+  
1-4-2.Rhythm Note  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address | Size  
| Description  
Data (Value)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|#  
|
|
|
|
|
|
|
|
00 00 | 0000 000a | Tone Switch  
00 01 | 0000 00aa | Wave Group Type  
00 02 | 0aaa aaaa | Wave Group ID  
00 03 | 0000 aaaa | Wave Number  
| 0000 bbbb |  
0 - 1 (OFF,ON)  
| +———————————————————————————————————————————————————————————+  
-> | | Wave Group | Group Type | Group ID | Number (value) |  
-> | |—————————————+————————————+——————————+—————————————————————|  
0 - 2  
0 - 127  
0 - 254  
*1  
-> | |  
(001 - 255) | |  
*2 | |  
INT-A  
INT-B  
<PCM  
|
|
|
0
0
1
2
2
2
2
2
|
|
1
2
| 0 - 254 (001 - 255) |  
| 0 - 192 (001 - 193) |  
00 05 | 0000 00aa | Wave Gain  
0 - 3  
0 - 12  
| 1 - 127 | 0 - 254 (001 - 255)>|  
00 06 | 0000 aaaa | Bend Range  
00 07 | 000a aaaa | Mute Group  
00 08 | 0000 000a | Envelope Mode  
00 09 | 0000 000a | Volume Control Switch  
00 0A | 0000 000a | Hold-1 Control Switch  
00 0B | 0000 00aa | Pan Control Switch  
| |XP-A(Session)|  
|
|
|
9
2
11  
| 0 - 205 (001 - 206) |  
| 0 - 173 (001 - 174) |  
| 0 - 254 (001 - 255) |  
0 - 31 (OFF,1 - 31)| | XP-B(Orch.) |  
0 - 1  
*3  
| | XP-C(Techno)|  
0 - 1 (OFF,ON)  
0 - 1 (OFF,ON)  
| |  
| |  
XP-D  
XP-E  
|
|
| 1 - 127 | 0 - 254 (001 - 255) |  
| 1 - 127 | 0 - 254 (001 - 255) |  
0 - 2  
*4  
| +———————————————————————————————————————————————————————————+  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 0C | 0aaa aaaa | Coarse Tune  
00 0D | 0aaa aaaa | Fine Tune  
0 - 127 (C-1 - G9) |  
0 - 100 (-50 - +50)|  
0 - 30 *5  
0 - 24 (-12 - +12)|  
00 0E | 000a aaaa | Random Pitch Depth  
00 0F | 000a aaaa | Pitch Envelope Depth  
00 10 | 0aaa aaaa | Pitch Envelope Velocity Sens  
00 11 | 0000 aaaa | Pitch Envelope Velocity Time  
00 12 | 0aaa aaaa | Pitch Envelope Time 1  
00 13 | 0aaa aaaa | Pitch Envelope Time 2  
00 14 | 0aaa aaaa | Pitch Envelope Time 3  
00 15 | 0aaa aaaa | Pitch Envelope Time 4  
00 16 | 0aaa aaaa | Pitch Envelope Level 1  
00 17 | 0aaa aaaa | Pitch Envelope Level 2  
00 18 | 0aaa aaaa | Pitch Envelope Level 3  
00 19 | 0aaa aaaa | Pitch Envelope Level 4  
|
0 - 125 *6  
|
|
|
|
|
|
0 - 14  
*7  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
0 - 126 (-63 - +63)|  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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|
00 1A | 0000 0aaa | Filter Type  
0 - 4  
*8  
|
|
|
|
00 1B | 0aaa aaaa | Cutoff Frequency  
0 - 127  
0 - 127  
00 1C | 0aaa aaaa | Resonance  
00 1D | 0aaa aaaa | Resonance Velocity Sens  
00 1E | 0aaa aaaa | Filter Envelope Depth  
00 1F | 0aaa aaaa | Filter Envelope Velocity Sens  
00 20 | 0000 aaaa | Filter Envelope Velocity Time  
00 21 | 0aaa aaaa | Filter Envelope Time 1  
00 22 | 0aaa aaaa | Filter Envelope Time 2  
00 23 | 0aaa aaaa | Filter Envelope Time 3  
00 24 | 0aaa aaaa | Filter Envelope Time 4  
00 25 | 0aaa aaaa | Filter Envelope Level 1  
00 26 | 0aaa aaaa | Filter Envelope Level 2  
00 27 | 0aaa aaaa | Filter Envelope Level 3  
00 28 | 0aaa aaaa | Filter Envelope Level 4  
0 - 125 *6  
0 - 126 (-63 - +63)|  
0 - 125 *6  
|
|
|
|
|
|
|
|
|
|
0 - 14  
*7  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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|
|
|
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|
|
|
|
00 29 | 0aaa aaaa | Tone Level  
0 - 127  
|
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|
|
|
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|
|
|
|
00 2A | 0aaa aaaa | Level Envelope Velocity Sens  
00 2B | 0000 aaaa | Level Envelope Velocity Time  
00 2C | 0aaa aaaa | Level Envelope Time 1  
00 2D | 0aaa aaaa | Level Envelope Time 2  
00 2E | 0aaa aaaa | Level Envelope Time 3  
00 2F | 0aaa aaaa | Level Envelope Time 4  
00 30 | 0aaa aaaa | Level Envelope Level 1  
00 31 | 0aaa aaaa | Level Envelope Level 2  
00 32 | 0aaa aaaa | Level Envelope Level 3  
00 33 | 0aaa aaaa | Tone Pan  
0 - 125 *6  
0 - 14  
*7  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127 (L64 - 63R)|  
0 - 63  
1 - 127 (L63 - 63R)|  
00 34 | 00aa aaaa | Random Pan Depth  
00 35 | 0aaa aaaa | Alternate Pan Depth  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
00 36 | 0000 00aa | Output Assign  
00 37 | 0aaa aaaa | Mix/EFX Send Level  
00 38 | 0aaa aaaa | Chorus Send Level  
00 39 | 0aaa aaaa | Reverb Send Level  
0 - 3  
*9  
|
|
|
|
0 - 127  
0 - 127  
0 - 127  
|—————————————+————————————————————————————————————————————————————————————————|  
|Total size  
| 00 00 00 3A  
|
+——————————————————————————————————————————————————————————————————————————————+  
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MIDI Im p le m e n ta tio n  
*1 INT, <PCM>, EXP  
*2 -6, 0, +6, +12  
*3 NO-SUS, SUSTAIN  
*4 OFF, CONTINUOUS, KEY-ON  
*5 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200  
*6 -100+150  
*7 -100, -70, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +70, +100  
*8 OFF, LPF, BPF, HPF, PKG  
*9 MIX, EFX, <DIRECT-1>, <DIRECT-2>  
Address Block Map  
The following is an outline of the address map for Exclusive messages.  
Address(H)  
=========== ==================== ===========================  
00 00 00 00 +——————————————————+......................................+———————+  
Block  
Sub Block  
Reference  
=========  
| System common  
|
| 1-1-1 |  
+——————————————————+......................................+———————+  
+——————————————————+.....+——————————+.....................+———————+  
|Scale tune  
+——————————————————+.  
|
| Part 1  
|
| 1-1-2 |  
+——————————+.....................+———————+  
:
:
:
:
:
:
:
: .  
|
:
|
: . +——————————+  
: . | Part 16 |  
: . +——————————+  
: . +——————————+  
:
:
. | Patch  
|
.+——————————+  
01 00 00 00 +——————————————————+.....+——————————+.....................+———————+  
| Temporary  
|
|
| Common  
|
| 1-2-1 |  
| performance  
+——————————+.....................+———————+  
+——————————+.....................+———————+  
+——————————————————+.  
:
:
:
:
:
:
: .  
| Part 1  
|
| 1-2-2 |  
: . +——————————+.....................+———————+  
: . |  
:
|
: . +——————————+  
:
:
. | Part 16 |  
.+——————————+  
02 00 00 00 +——————————————————+.....+——————————+.....+——————————+....+———————+  
| Performance mode |  
| temporary patch |  
+——————————————————+..  
:
:
:
:
:
:
| Part 1  
+——————————+.  
| .  
|
| Common  
|
| 1-3-1 |  
+——————————+....+———————+  
+——————————+....+———————+  
|
:
: . +——————————+ . | Tone 1  
|
| 1—3—2 |  
:
:
:
:
:
. | Part 9  
.+——————————+ . |  
. +——————————+  
. | Tone 4  
.+——————————+  
| . +——————————+....+———————+  
:
|
|
02 09 00 00 +——————————————————+.....+——————————+.....................+———————+  
| Temporary  
|
|
| Common  
|
| 1-4-1 |  
| rhythm setup  
+——————————+.....................+———————+  
+——————————+.....................+———————+  
+——————————————————+.  
:
:
:
:
:
:
: .  
| Note# 35 |  
| 1-4-2 |  
: . +——————————+.....................+———————+  
: . |  
:
|
: . +——————————+  
:
:
. | Note# 98 |  
.+——————————+  
02 0A 00 00 +——————————————————+.....+——————————+.....+——————————+....+———————+  
| Performance mode |  
| temporary patch |  
+——————————————————+..  
:
:
:
:
:
:
| Part 11 |  
+——————————+.  
| Common  
|
| 1-3-1 |  
+——————————+....+———————+  
+——————————+....+———————+  
|
:
| .  
: . +——————————+ . | Tone 1  
|
| 1—3—2 |  
:
:
:
:
:
. | Part 16 | . +——————————+....+———————+  
.+——————————+ . |  
. +——————————+  
. | Tone 4  
.+——————————+  
:
|
|
03 00 00 00 +——————————————————+.....+——————————+.....................+———————+  
| Patch mode  
| temporary patch |  
+——————————————————+.  
:
:
:
:
:
:
|
| Common  
|
| 1-3-1 |  
+——————————+.....................+———————+  
+——————————+.....................+———————+  
: .  
| Tone 1  
|
| 1-3-2 |  
: . +——————————+.....................+———————+  
: . |  
:
|
: . +——————————+  
:
:
. | Tone 4  
|
.+——————————+  
10 00 00 00 +——————————————————+.....+——————————+.....+——————————+....+———————+  
| User  
|
|
| USER:01 |  
+——————————+.  
| Common  
|
| 1-2-1 |  
| performance  
+——————————+....+———————+  
+——————————+....+———————+  
+——————————————————+..  
|
:
| .  
:
:
:
:
:
:
: . +——————————+ . | Part 1  
|
| 1—2—2 |  
:
:
:
:
:
. | USER:32 | . +——————————+....+———————+  
.+——————————+ . |  
:
|
. +——————————+  
. | Part 16 |  
.+——————————+  
10 40 00 00 +——————————————————+.....+——————————+.....+——————————+....+———————+  
| User  
| rhythm setup  
|
|
| USER:1  
|
| Common  
|
| 1-4-1 |  
+——————————+.  
+——————————+....+———————+  
+——————————+....+———————+  
+——————————————————+... +——————————+ .  
:
:
:
:
:
:
:
:
:
:
:
:
. | USER:2  
| . | Note# 35 |  
| 1-4-2 |  
+——————————+ . +——————————+....+———————+  
. |  
:
|
. +——————————+  
. | Note# 98 |  
.+——————————+  
11 00 00 00 +——————————————————+.....+——————————+.....+——————————+....+———————+  
| User  
| patch  
+——————————————————+..  
:
:
:
:
:
:
|
|
| USER:001 |  
+——————————+.  
| Common  
|
| 1-3-1 |  
+——————————+....+———————+  
+——————————+....+———————+  
|
:
| .  
: . +——————————+ . | Tone 1  
|
| 1—3—2 |  
:
:
:
:
:
. | USER:128 | . +——————————+....+———————+  
.+——————————+ . |  
. +——————————+  
. | Tone 4  
.+——————————+  
:
|
|
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MIDI Im p le m e n ta tio n  
2. GS (Model ID = 42H)  
+—————————————————————————————————————————————————————————————————————————————+  
| Start  
|
|
|
|
address |  
Description  
|—————————————+———————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
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|
40 10 00 | Scale Tune Part10  
2-1  
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|
|
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|
40 11 00 |  
40 12 00 |  
40 13 00 |  
40 14 00 |  
40 15 00 |  
40 16 00 |  
40 17 00 |  
40 18 00 |  
40 19 00 |  
40 1A 00 |  
40 1B 00 |  
40 1C 00 |  
40 1D 00 |  
40 1E 00 |  
40 1F 00 |  
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
Part1  
Part2  
Part3  
Part4  
Part5  
Part6  
Part7  
Part8  
Part9  
Part11  
Part12  
Part13  
Part14  
Part15  
Part16  
+—————————————————————————————————————————————————————————————————————————————+  
2-1.Scale Tune  
+—————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address |  
Description  
|—————————————+———————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
40 | 0aaa aaaa | Scale Tune for C  
0 - 127  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(-64 - +63)  
0 - 127  
41 | 0aaa aaaa | Scale Tune for C#  
|
|
(-64 - +63)  
0 - 127  
42 | 0aaa aaaa | Scale Tune for D  
|
|
(-64 - +63)  
0 - 127  
43 | 0aaa aaaa | Scale Tune for D#  
|
|
(-64 - +63)  
0 - 127  
44 | 0aaa aaaa | Scale Tune for E  
|
|
(-64 - +63)  
0 - 127  
45 | 0aaa aaaa | Scale Tune for F  
|
|
(-64 - +63)  
0 - 127  
46 | 0aaa aaaa | Scale Tune for F#  
|
|
(-64 - +63)  
0 - 127  
47 | 0aaa aaaa | Scale Tune for G  
|
|
(-64 - +63)  
0 - 127  
48 | 0aaa aaaa | Scale Tune for G#  
|
|
(-64 - +63)  
0 - 127  
49 | 0aaa aaaa | Scale Tune for A  
|
|
(-64 - +63)  
0 - 127  
4A | 0aaa aaaa | Scale Tune for A#  
|
|
(-64 - +63)  
0 - 127  
4B | 0aaa aaaa | Scale Tune for B  
|
|
(-64 - +63)  
|—————————————+———————————————————————————————————————————————————————————————|  
|Total Size  
| 00 00 0C  
|
+—————————————————————————————————————————————————————————————————————————————+  
*
In order for a GS Exclusive message to be correctly received by the XP-30, the starting address of the message must be the Start address of each Part (the address of Scale Tune C, i.e., offset 40).  
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MIDI Im p le m e n ta tio n  
Type09: COMPRESSOR  
4. Supplementary Material  
———————+————————————————————————————————+———————————————————————  
prm1 | Sustain  
prm2 | Attack  
prm3 | Output Pan  
prm4 | Post Gain  
prm5 | Low Gain  
prm6 | HiGH Gain  
prm7 | Output Level  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 3  
| 0 - 30  
| 0 - 30  
| 0 - 127  
Correspondence of the EFX Algorithm and  
Exclusive Address (EFX Parameter 112)  
EFX  
| Parameter  
| Value  
———————+————————————————————————————————+———————————————————————  
Type10: LIMITER  
———————+————————————————————————————————+———————————————————————  
Type01: STEREO-EQ  
———————+————————————————————————————————+———————————————————————  
prm1 | Threshold Level  
prm2 | Release Time  
prm3 | Compression Ratio  
prm4 | Output Pan  
prm5 | Post Gain  
| 0 - 127  
| 0 - 127  
| 0 - 3  
| 0 - 127  
| 0 - 3  
| 0 - 30  
| 0 - 30  
| 0 - 127  
prm1 | Low Frequency  
prm2 | Low Gain  
| 0 - 1  
| 0 - 30  
| 0 - 1  
prm3 | High Frequency  
prm4 | High Gain  
| 0 - 30  
| 0 - 16  
| 0 - 4  
prm6 | Low Gain  
prm5 | Peaking1 Frequency  
prm6 | Peaking1 Q  
prm7 | High Gain  
prm8 | Output Level  
prm7 | Peaking1 Gain  
prm8 | Peaking2 Frequency  
prm9 | Peaking2 Q  
prm10 | Peaking2 Gain  
prm11 | Level  
| 0 - 30  
| 0 - 16  
| 0 - 4  
| 0 - 30  
| 0 - 127  
Type11: HEXA-CHORUS  
———————+————————————————————————————————+———————————————————————  
prm1 | Pre Delay Time  
prm2 | Rate  
prm3 | Depth  
prm4 | Pre Delay Deviation  
prm5 | Depth Deviation  
prm6 | Pan Deviation  
prm7 | Effect Balance  
prm8 | Output Level  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 20  
| 0 - 40  
| 0 - 20  
| 0 - 100  
| 0 - 127  
Type02: OVERDRIVE  
———————+————————————————————————————————+———————————————————————  
prm1 | Drive  
| 0 - 127  
| 0 - 127  
| 0 - 3  
| 0 - 30  
| 0 - 30  
| 0 - 127  
prm2 | Output Pan  
prm3 | Amp Simulator Type  
prm4 | Low Gain  
prm5 | High Gain  
prm6 | Output Level  
Type12: TREMOLO-CHORUS  
———————+————————————————————————————————+———————————————————————  
prm1 | Pre Delay Time  
prm2 | Chorus Rate  
prm3 | Chorus Depth  
prm4 | Tremolo Rate  
prm5 | Tremolo Separation  
prm6 | Tremolo Phase  
prm7 | Effect Balance  
prm8 | Output Level  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 125  
| 0 - 127  
| 0 - 90  
Type03: DISTORTION  
———————+————————————————————————————————+———————————————————————  
prm1 | Drive  
| 0 - 127  
| 0 - 127  
| 0 - 3  
| 0 - 30  
| 0 - 30  
| 0 - 127  
prm2 | Output Pan  
prm3 | Amp Simulator Type  
prm4 | Low Gain  
| 0 - 100  
| 0 - 127  
prm5 | High Gain  
prm6 | Output Level  
Type13: SPACE-D  
Type04: PHASER  
———————+————————————————————————————————+———————————————————————  
———————+————————————————————————————————+———————————————————————  
prm1 | Pre Delay Time  
prm2 | Rate  
prm3 | Depth  
prm4 | Phase  
prm5 | Low Gain  
prm6 | High Gain  
prm7 | Effect Balance  
prm8 | Output Level  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 90  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
prm1 | Manual  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 127  
prm2 | Rate  
prm3 | Depth  
prm4 | Resonance  
prm5 | Mix Level  
prm6 | Output Pan  
prm7 | Output Level  
Type05: SPECTRUM  
Type14: STEREO-CHORUS  
———————+————————————————————————————————+———————————————————————  
———————+————————————————————————————————+———————————————————————  
prm1 | Band1 Gain  
prm2 | Band2 Gain  
prm3 | Band3 Gain  
prm4 | Band4 Gain  
prm5 | Band5 Gain  
prm6 | Band6 Gain  
prm7 | Band7 Gain  
prm8 | Band8 Gain  
prm9 | Q  
| 0 - 30  
| 0 - 30  
| 0 - 30  
| 0 - 30  
| 0 - 30  
| 0 - 30  
| 0 - 30  
| 0 - 30  
| 0 - 4  
prm1 | Filter Type  
prm2 | Cutoff Frequency  
prm3 | Pre Delay Time  
prm4 | Rate  
prm5 | Depth  
prm6 | Phase  
prm7 | (not used)  
prm8 | Low Gain  
| 0 - 2  
| 0 - 16  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 90  
|
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
prm9 | High Gain  
prm10 | Effect Balance  
prm11 | Output Level  
prm10 | Output Pan  
prm11 | Output Level  
| 0 - 127  
| 0 - 127  
Type06: ENHANCER  
Type15: STEREO-FLANGER  
———————+————————————————————————————————+———————————————————————  
———————+————————————————————————————————+———————————————————————  
prm1 | Sens  
| 0 - 127  
| 0 - 127  
| 0 - 30  
| 0 - 30  
| 0 - 127  
prm1 | Filter Type  
prm2 | Cutoff Frequency  
prm3 | Pre Delay Time  
prm4 | Rate  
prm5 | Depth  
prm6 | Phase  
prm7 | Feedback Level  
prm8 | Low Gain  
| 0 - 2  
prm2 | Mix Level  
prm3 | Low Gain  
prm4 | High Gain  
prm5 | Output Level  
| 0 - 16  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 90  
| 0 - 98  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
Type07: AUTO-WAH  
prm9 | High Gain  
prm10 | Effect Balance  
prm11 | Output Level  
———————+————————————————————————————————+———————————————————————  
prm1 | Filter Type  
prm2 | Rate  
| 0 - 1  
| 0 - 125  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 127  
prm3 | Depth  
prm4 | Sens  
Type16: STEP-FLANGER  
———————+————————————————————————————————+———————————————————————  
prm5 | Manual  
prm6 | Peak  
prm7 | Output Level  
prm1 | Pre Delay Time  
prm2 | Rate  
prm3 | Depth  
prm4 | Feedback Level  
prm5 | Step Rate  
prm6 | Phase  
prm7 | Low Gain  
prm8 | High Gain  
prm9 | Effect Balance  
prm10 | Output Level  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 98  
| 0 - 125  
| 0 - 90  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
Type08: ROTARY  
———————+————————————————————————————————+———————————————————————  
prm1 | High Frequency Slow Rate  
prm2 | Low Frequency Slow Rate  
prm3 | High Frequency Fast Rate  
prm4 | Low Frequency Fast Rate  
prm5 | Speed  
| 0 - 125  
| 0 - 125  
| 0 - 125  
| 0 - 125  
| 0 - 1  
prm6 | High Frequency Acceleration  
prm7 | Low Frequency Acceleration  
prm8 | High Frequency Level  
prm9 | Low Frequency Level  
prm10 | Separation  
| 0 - 15  
| 0 - 15  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 127  
prm11 | Output Level  
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MIDI Im p le m e n ta tio n  
Type17: STEREO-DELAY  
Type24: REVERB  
———————+————————————————————————————————+———————————————————————  
———————+————————————————————————————————+———————————————————————  
prm1 | Feedback Mode  
prm2 | Delay Time Left  
prm3 | Delay Time Right  
prm4 | Feedback Phase Left  
prm5 | Feedback Phase Right  
prm6 | Feedback Level  
prm7 | HF Damp  
prm8 | Low Gain  
prm9 | High Gain  
prm10 | Effect Balance  
prm11 | Output Level  
| 0 - 1  
prm1 | Reverb Type  
prm2 | Pre Delay Time  
prm3 | Gate Time  
prm4 | HF Damp  
| 0 - 5  
| 0 - 126  
| 0 - 126  
| 0 - 1  
| 0 - 125  
| 0 - 127  
| 0 - 17  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
| 0 - 1  
prm5 | Low Gain  
| 0 - 98  
| 0 - 17  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
prm6 | High Gain  
prm7 | Effect Balance  
prm8 | Output Level  
Type25: GATE-REVERB  
———————+————————————————————————————————+———————————————————————  
prm1 | Gate-Reverb Type  
prm2 | Pre Delay Time  
prm3 | Gate Time  
prm4 | Low Gain  
prm5 | High Gain  
prm6 | Effect Balance  
prm7 | Output Level  
| 0 - 3  
Type18: MODULATION-DELAY  
———————+————————————————————————————————+———————————————————————  
| 0 - 125  
| 0 - 99  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
prm1 | Feedback Mode  
prm2 | Delay Time Left  
prm3 | Delay Time Right  
prm4 | Feedback Level  
prm5 | HF Damp  
| 0 - 1  
| 0 - 126  
| 0 - 126  
| 0 - 98  
| 0 - 17  
| 0 - 125  
| 0 - 127  
| 0 - 90  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
prm6 | Rate  
Type26: OVERDRIVECHORUS  
prm7 | Depth  
prm8 | Phase  
———————+————————————————————————————————+———————————————————————  
prm9 | Low Gain  
prm1 | Drive  
| 0 - 127  
| 0 - 127  
| 0 - 125  
| 0 - 125  
| 0 - 127  
|
prm10 | High Gain  
prm11 | Effect Balance  
prm12 | Output Level  
prm2 | Over Drive Pan  
prm3 | Chorus Pre Delay Time  
prm4 | Chorus Rate  
prm5 | Chorus Depth  
prm6 | (not used)  
Type19: TRIPLE-TAP-DELAY  
———————+————————————————————————————————+———————————————————————  
prm7 | Chorus Balance  
prm8 | Output Level  
| 0 - 100  
| 0 - 127  
prm1 | Delay Time Left  
prm2 | Delay Time Right  
prm3 | Delay Time Center  
prm4 | Feedback Level  
prm5 | HF Damp  
| 0 - 125  
| 0 - 125  
| 0 - 125  
| 0 - 98  
| 0 - 17  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
Type27: OVERDRIVEFLANGER (serial)  
———————+————————————————————————————————+———————————————————————  
prm1 | Drive  
| 0 - 127  
| 0 - 127  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 98  
prm6 | Left Level  
prm2 | Over Drive Pan  
prm3 | Flanger Pre Delay Time  
prm4 | Flanger Rate  
prm7 | Right Level  
prm8 | Center Level  
prm9 | Low Gain  
prm10 | High Gain  
prm11 | Effect Balance  
prm12 | Output Level  
prm5 | Flanger Depth  
prm6 | Flanger Feedback Level  
prm7 | Flanger Balance  
prm8 | Output Level  
| 0 - 100  
| 0 - 127  
Type20: QUADRUPLE-TAP-DELAY  
Type28: OVERDRIVEDELAY (serial)  
———————+————————————————————————————————+———————————————————————  
———————+————————————————————————————————+———————————————————————  
prm1 | Delay Time 1  
prm2 | Delay Time 2  
prm3 | Delay Time 3  
prm4 | Delay Time 4  
prm5 | Level 1  
| 0 - 125  
| 0 - 125  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 127  
| 0 - 98  
prm1 | Drive  
| 0 - 127  
| 0 - 127  
| 0 - 126  
| 0 - 98  
| 0 - 17  
| 0 - 100  
| 0 - 127  
prm2 | Over Drive Pan  
prm3 | Delay Time  
prm4 | Delay Feedback Level  
prm5 | Delay HF Damp  
prm6 | Delay Balance  
prm7 | Output Level  
prm6 | Level 2  
prm7 | Level 3  
prm8 | Level 4  
prm9 | Feedback Level  
prm10 | HF Damp  
| 0 - 17  
Type29: DISTORTIONCHORUS (serial)  
prm11 | Effect Balance  
prm12 | Output Level  
| 0 - 100  
| 0 - 127  
———————+————————————————————————————————+———————————————————————  
prm1 | Distortion Drive  
prm2 | Distortion Pan  
prm3 | Chorus Pre Delay Time  
prm4 | Chorus Rate  
| 0 - 127  
| 0 - 127  
| 0 - 125  
| 0 - 125  
| 0 - 127  
|
Type21: TIME-CONTROL-DELAY  
———————+————————————————————————————————+———————————————————————  
prm5 | Chorus Depth  
prm6 | (not used)  
prm1 | Delay Time  
prm2 | Feedback Level  
prm3 | Acceleration  
prm4 | HF Damp  
| 0 - 120  
| 0 - 98  
| 0 - 15  
| 0 - 17  
| 0 - 127  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
prm7 | Chorus Balance  
prm8 | Output Level  
| 0 - 100  
| 0 - 127  
prm5 | Output Pan  
prm6 | Low Gain  
Type30: DISTORTIONFLANGER (serial)  
prm7 | High Gain  
prm8 | Effect Balance  
prm9 | Output Level  
———————+————————————————————————————————+———————————————————————  
prm1 | Distortion Drive  
prm2 | Distortion Pan  
prm3 | Flanger Pre Delay Time  
prm4 | Flanger Rate  
| 0 - 127  
| 0 - 127  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 98  
Type22: 2VOICE-PITCH-SHIFTER  
———————+————————————————————————————————+———————————————————————  
prm5 | Flanger Depth  
prm6 | Flanger Feedback Level  
prm7 | Flanger Balance  
prm8 | Output Level  
prm1 | Pitch Shifter Mode  
prm2 | Coarse Pitch A  
prm3 | Coarse Pitch B  
prm4 | Fine Pitch A  
prm5 | Fine Pitch B  
prm6 | Pre Delay Time A  
prm7 | Pre Delay Time B  
prm8 | Output Pan A  
prm9 | Output Pan B  
prm10 | Level Balance  
prm11 | Effect Balance  
prm12 | Output Level  
| 0 - 4  
| 0 - 100  
| 0 - 127  
| 0 - 36  
| 0 - 36  
| 0 - 100  
| 0 - 100  
| 0 - 126  
| 0 - 126  
| 0 - 127  
| 0 - 127  
| 0 - 100  
| 0 - 100  
| 0 - 127  
Type31: DISTORTIONDELAY (serial)  
———————+————————————————————————————————+———————————————————————  
prm1 | Distortion Drive  
prm2 | Distortion Pan  
prm3 | Delay Time  
| 0 - 127  
| 0 - 127  
| 0 - 126  
| 0 - 98  
| 0 - 17  
| 0 - 100  
| 0 - 127  
prm4 | Delay Feedback Level  
prm5 | Delay HF Damp  
prm6 | Delay Balance  
prm7 | Output Level  
Type23: FBK-PITCH-SHIFTER  
———————+————————————————————————————————+———————————————————————  
Type32: ENHANCERCHORUS (serial)  
prm1 | Pitch Shifter Mode  
prm2 | Coarse Pitch  
prm3 | Fine Pitch  
prm4 | Pre Delay Time  
prm5 | Feedback Level  
prm6 | Output Pan  
prm7 | Low Gain  
prm8 | High Gain  
prm9 | Effect Balance  
prm10 | Output Level  
| 0 - 4  
| 0 - 36  
| 0 - 100  
| 0 - 126  
| 0 - 98  
| 0 - 127  
| 0 - 30  
| 0 - 30  
| 0 - 100  
| 0 - 127  
———————+————————————————————————————————+———————————————————————  
prm1 | Enhancer Sens  
prm2 | Enhancer Mix Level  
prm3 | Chorus Pre Delay Time  
prm4 | Chorus Rate  
| 0 - 127  
| 0 - 127  
| 0 - 125  
| 0 - 125  
| 0 - 127  
|
prm5 | Chorus Depth  
prm6 | (not used)  
prm7 | Chorus Balance  
prm8 | Output Level  
| 0 - 100  
| 0 - 127  
2 0 0  
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MIDI Im p le m e n ta tio n  
Type33: ENHANCERFLANGER (serial)  
———————+————————————————————————————————+———————————————————————  
prm1 | Enhancer Sens  
| 0 - 127  
| 0 - 127  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 98  
prm2 | Enhancer Mix Level  
prm3 | Flanger Pre Delay Time  
prm4 | Flanger Rate  
prm5 | Flanger Depth  
prm6 | Flanger Feedback Level  
prm7 | Flanger Balance  
prm8 | Output Level  
| 0 - 100  
| 0 - 127  
Type34: ENHANCERDELAY (serial)  
———————+————————————————————————————————+———————————————————————  
prm1 | Enhancer Sens  
prm2 | Enhancer Mix Level  
prm3 | Delay Time  
prm4 | Delay Feedback Level  
prm5 | Delay HF Damp  
prm6 | (not used)  
prm7 | Delay Balance  
prm8 | Output Level  
| 0 - 127  
| 0 - 127  
| 0 - 126  
| 0 - 98  
| 0 - 17  
|
| 0 - 100  
| 0 - 127  
Type35: CHORUSDELAY (serial)  
———————+————————————————————————————————+———————————————————————  
prm1 | Chorus Pre Delay Time  
prm2 | Chorus Rate  
| 0 - 125  
| 0 - 125  
| 0 - 127  
|
| 0 - 100  
| 0 - 126  
| 0 - 98  
| 0 - 17  
| 0 - 100  
| 0 - 127  
prm3 | Chorus Depth  
prm4 | (not used)  
prm5 | Chorus Balance  
prm6 | Delay Time  
prm7 | Delay Feedback Level  
prm8 | Delay HF Damp  
prm9 | Delay Balance  
prm10 | Output Level  
Type36: FLANGERDELAY (serial)  
———————+————————————————————————————————+———————————————————————  
prm1 | Flanger Pre Delay Time  
prm2 | Flanger Rate  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 98  
| 0 - 100  
| 0 - 126  
| 0 - 98  
| 0 - 17  
| 0 - 100  
| 0 - 127  
prm3 | Flanger Depth  
prm4 | Flanger Feedback Level  
prm5 | Flanger Balance  
prm6 | Delay Time  
prm7 | Delay Feedback Level  
prm8 | Delay HF Damp  
prm9 | Delay Balance  
prm10 | Output Level  
Type37: CHORUSFLANGER (serial)  
———————+————————————————————————————————+———————————————————————  
prm1 | Chorus Pre Delay Time  
prm2 | Chorus Rate  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 100  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 98  
prm3 | Chorus Depth  
prm4 | Chorus Balance  
prm5 | Flanger Pre Delay Time  
prm6 | Flanger Rate  
prm7 | Flanger Depth  
prm8 | Flanger Feedback Level  
prm9 | Flanger Balance  
prm10 | Output Level  
| 0 - 100  
| 0 - 127  
Type38: CHORUS/DELAY (parallel)  
———————+————————————————————————————————+———————————————————————  
prm1 | Chorus Pre Delay Time  
prm2 | Chorus Rate  
| 0 - 125  
| 0 - 125  
| 0 - 127  
|
| 0 - 100  
| 0 - 126  
| 0 - 98  
| 0 - 17  
| 0 - 100  
| 0 - 127  
prm3 | Chorus Depth  
prm4 | (not used)  
prm5 | Chorus Balance  
prm6 | Delay Time  
prm7 | Delay Feedback Level  
prm8 | Delay HF Damp  
prm9 | Delay Balance  
prm10 | Output Level  
Type39: FLANGER/DELAY (parallel)  
———————+————————————————————————————————+———————————————————————  
prm1 | Flanger Pre Delay Time  
prm2 | Flanger Rate  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 98  
| 0 - 100  
| 0 - 126  
| 0 - 98  
| 0 - 17  
| 0 - 100  
| 0 - 127  
prm3 | Flanger Depth  
prm4 | Flanger Feedback Level  
prm5 | Flanger Balance  
prm6 | Delay Time  
prm7 | Delay Feedback Level  
prm8 | Delay HF Damp  
prm9 | Delay Balance  
prm10 | Output Level  
Type40: CHORUS/FLANGER (parallel)  
———————+————————————————————————————————+———————————————————————  
prm1 | Chorus Pre Delay Time  
prm2 | Chorus Rate  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 100  
| 0 - 125  
| 0 - 125  
| 0 - 127  
| 0 - 98  
prm3 | Chorus Depth  
prm4 | Chorus Balance  
prm5 | Flanger Pre Delay Time  
prm6 | Flanger Rate  
prm7 | Flanger Depth  
prm8 | Flanger Feedback Level  
prm9 | Flanger Balance  
prm10 | Output Level  
| 0 - 100  
| 0 - 127  
2 0 1  
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MIDI Im p le m e n ta tio n  
List of the Arpeggio Parameter  
Arpeggio Style  
+—————————————————————————+—————————————————————————+—————————————————————————+  
|value| parameter  
|value| parameter  
|value| parameter  
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+—————————————————————————+—————————————————————————+—————————————————————————+  
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0 | 1/ 4  
| 15 | RHYTHM GTR A  
| 16 | RHYTHM GTR B  
| 17 | RHYTHM GTR C  
| 18 | RHYTHM GTR D  
| 19 | RHYTHM GTR E  
| 20 | 3 FINGER GTR  
| 21 | STRUMMING GTR  
| 22 | KBD COMPING A  
| 23 | KBD COMPING B  
| 24 | KBD COMPING C  
| 25 | KBD COMPING D  
| 26 | KBD COMPING E  
| 27 | PERCUSSION  
| 28 | HARP  
| 30 | BOUND BOLL  
| 31 | RANDOM  
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1 | 1/ 6  
2 | 1/ 8  
| 32 | LIMITLESS  
| 33 | PORTAMENTO A  
| 34 | PORTAMENTO B  
| 35 | SEQUENCE D  
| 36 | BOSSA NOVA  
| 37 | SALSA  
3 | 1/12  
4 | 1/16  
5 | 1/32  
6 | GLISSANDO  
7 | SEQUENCE A  
8 | SEQUENCE B  
9 | SEQUENCE C  
| 38 | MAMBO  
| 39 | LATIN PERCUSSION |  
| 10 | ECHO  
| 40 | SAMBA  
| 41 | TANGO  
| 42 | HOUSE  
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| 11 | SYNTH BASS  
| 12 | SLAP BASS A  
| 13 | SLAP BASS B  
| 14 | WALK BASS  
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| 29 | SHAMISEN  
+—————————————————————————+—————————————————————————+—————————————————————————+  
Arpeggio Motif  
+—————————————————————————+—————————————————————————+—————————————————————————+  
|value| parameter  
|value| parameter  
|value| parameter  
|
+—————————————————————————+—————————————————————————+—————————————————————————+  
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0 | SINGLE UP  
| 13 | BASS+CHORD 3  
| 14 | BASS+CHORD 4  
| 15 | BASS+CHORD 5  
| 16 | BASS+UP 1  
| 17 | BASS+UP 2  
| 18 | BASS+UP 3  
| 19 | BASS+UP 4  
| 20 | BASS+UP 5  
| 21 | BASS+UP 6  
| 22 | BASS+UP 7  
| 23 | BASS+UP 8  
| 24 | BASS+RANDOM 1  
| 25 | BASS+RANDOM 2  
| 26 | BASS+RANDOM 3  
| 27 | TOP+UP 1  
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1 | SINGLE DOWN  
2 | SINGLE UP&DOWN  
3 | SINGLE RANDOM  
4 | DUAL UP  
| 28 | TOP+UP 2  
| 29 | TOP+UP 3  
| 30 | TOP+UP 4  
5 | DUAL DOWN  
| 31 | TOP+UP 5  
6 | DUAL UP&DOWN  
7 | DUAL RANDOM  
8 | NOTE ORDER  
9 | GLISSANDO  
| 32 | TOP+UP 6  
| 33 | BASS+UP+TOP  
| 34 | TRIPLE UP  
| 35 | TRIPLE DOWN  
| 36 | TRIPLE UP&DOWN  
| 37 | TRIPLE RANDOM  
| 10 | CHORD  
| 11 | BASS+CHORD 1  
| 12 | BASS+CHORD 2  
|
|
+—————————————————————————+—————————————————————————+—————————————————————————+  
Arpeggio Beat Pattern  
+—————————————————————————+—————————————————————————+—————————————————————————+  
|value| parameter  
|value| parameter  
|value| parameter  
|
+—————————————————————————+—————————————————————————+—————————————————————————+  
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0 | 1/ 4  
| 40 | MUTE 15  
| 41 | MUTE 16  
| 42 | STRUM 1  
| 43 | STRUM 2  
| 44 | STRUM 3  
| 45 | STRUM 4  
| 46 | STRUM 5  
| 47 | STRUM 6  
| 48 | STRUM 7  
| 49 | STRUM 8  
| 50 | REGGAE1  
| 51 | REFRAIN1  
| 52 | REFRAIN2  
| 53 | PERC1  
| 80 | PORTA-B 09  
| 81 | PORTA-B 10  
| 82 | PORTA-B 11  
| 83 | PORTA-B 12  
| 84 | PORTA-B 13  
| 85 | PORTA-B 14  
| 86 | PORTA-B 15  
| 87 | SEQ-B 5  
| 88 | SEQ-D 1  
| 89 | SEQ-D 2  
| 90 | SEQ-D 3  
| 91 | SEQ-D 4  
| 92 | SEQ-D 5  
| 93 | SEQ-D 6  
| 94 | SEQ-D 7  
| 95 | SEQ-D 8  
| 96 | REGGAE2  
| 97 | BOSSA NOVA  
| 98 | SALSA 1  
| 99 | SALSA 2  
| 100 | SALSA 3  
| 101 | SALSA 4  
| 102 | MAMBO 1  
| 103 | MAMBO 2  
| 104 | CLAVE  
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1 | 1/ 6  
2 | 1/ 8  
3 | 1/12  
4 | 1/16 1  
5 | 1/16 2  
6 | 1/16 3  
7 | 1/32 1  
8 | 1/32 2  
9 | 1/32 3  
| 10 | SEQ-A 1  
| 11 | SEQ-A 2  
| 12 | SEQ-A 3  
| 13 | SEQ-A 4  
| 14 | SEQ-A 5  
| 15 | SEQ-A 6  
| 16 | SEQ-A 7  
| 17 | SEQ-B 1  
| 18 | SEQ-B 2  
| 19 | SEQ-B 3  
| 20 | SEQ-B 4  
| 21 | SEQ-C 1  
| 22 | SEQ-C 2  
| 23 | ECHO 1  
| 24 | ECHO 2  
| 25 | ECHO 3  
| 26 | MUTE 01  
| 27 | MUTE 02  
| 28 | MUTE 03  
| 29 | MUTE 04  
| 30 | MUTE 05  
| 31 | MUTE 06  
| 32 | MUTE 07  
| 33 | MUTE 08  
| 34 | MUTE 09  
| 35 | MUTE 10  
| 36 | MUTE 11  
| 37 | MUTE 12  
| 38 | MUTE 13  
| 39 | MUTE 14  
| 54 | PERC2  
| 55 | PERC3  
| 56 | PERC4  
| 57 | WALKBS  
| 58 | HARP  
| 59 | BOUND  
| 60 | RANDOM  
| 61 | PORTA-A 01  
| 62 | PORTA-A 02  
| 63 | PORTA-A 03  
| 64 | PORTA-A 04  
| 65 | PORTA-A 05  
| 66 | PORTA-A 06  
| 67 | PORTA-A 07  
| 68 | PORTA-A 08  
| 69 | PORTA-A 09  
| 70 | PORTA-A 10  
| 71 | PORTA-A 11  
| 72 | PORTA-B 01  
| 73 | PORTA-B 02  
| 74 | PORTA-B 03  
| 75 | PORTA-B 04  
| 76 | PORTA-B 05  
| 77 | PORTA-B 06  
| 78 | PORTA-B 07  
| 79 | PORTA-B 08  
| 105 | REV CLA  
| 106 | GUIRO  
| 107 | AGOGO  
| 108 | SAMBA  
| 109 | TANGO 1  
| 110 | TANGO 2  
| 111 | TANGO 3  
| 112 | TANGO 4  
| 113 | HOUSE 1  
| 114 | HOUSE 2  
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+—————————————————————————+—————————————————————————+—————————————————————————+  
2 0 2  
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MIDI Im p le m e n ta tio n  
Decimal/Hexadecimal Table (hexadecimal values  
Examples of Actual MIDI Messages  
are indicated by a following H)  
MIDI uses 7-bit hexadecimal values to indicate data values and the address and size of  
exclusive messages. The following table shows the correspondence between decimal and  
hexadecimal numbers.  
<Example 1> 92 3E 5F  
9n is the Note On status and `n' is the MIDI channel number. Since 2H = 2, 3EH = 62, and  
5FH = 95, this is a Note On message of MIDI CH = 3, note number 62 (note name D4) and  
velocity 95.  
+——————+——————++——————+——————++——————+——————++——————+——————+  
<Example 2> CE 49  
| D  
| H  
|| D  
| H  
|| D  
| H  
|| D  
| H  
|
+——————+——————++——————+——————++——————+——————++——————+——————+  
CnH is the Program Change status and `n' is the MIDI channel number. Since EH = 14, and  
49H = 73, this is a Program Change message of MIDI CH = 15, Program number 74 (in the  
GS sound map, Flute).  
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0 | 00H ||  
1 | 01H ||  
2 | 02H ||  
3 | 03H ||  
4 | 04H ||  
5 | 05H ||  
6 | 06H ||  
7 | 07H ||  
8 | 08H ||  
9 | 09H ||  
10 | 0AH ||  
11 | 0BH ||  
12 | 0CH ||  
13 | 0DH ||  
14 | 0EH ||  
15 | 0FH ||  
16 | 10H ||  
17 | 11H ||  
18 | 12H ||  
19 | 13H ||  
20 | 14H ||  
21 | 15H ||  
22 | 16H ||  
23 | 17H ||  
24 | 18H ||  
25 | 19H ||  
26 | 1AH ||  
27 | 1BH ||  
28 | 1CH ||  
29 | 1DH ||  
30 | 1EH ||  
31 | 1FH ||  
32 | 20H ||  
33 | 21H ||  
34 | 22H ||  
35 | 23H ||  
36 | 24H ||  
37 | 25H ||  
38 | 26H ||  
39 | 27H ||  
40 | 28H ||  
41 | 29H ||  
42 | 2AH ||  
43 | 2BH ||  
44 | 2CH ||  
45 | 2DH ||  
46 | 2EH ||  
47 | 2FH ||  
48 | 30H ||  
49 | 31H ||  
50 | 32H ||  
51 | 33H ||  
52 | 34H ||  
53 | 35H ||  
54 | 36H ||  
55 | 37H ||  
56 | 38H ||  
57 | 39H ||  
58 | 3AH ||  
59 | 3BH ||  
60 | 3CH ||  
61 | 3DH ||  
62 | 3EH ||  
63 | 3FH ||  
64 | 40H ||  
65 | 41H ||  
66 | 42H ||  
67 | 43H ||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
68 | 44H || 100 | 64H |  
69 | 45H || 101 | 65H |  
70 | 46H || 102 | 66H |  
71 | 47H || 103 | 67H |  
72 | 48H || 104 | 68H |  
73 | 49H || 105 | 69H |  
74 | 4AH || 106 | 6AH |  
75 | 4BH || 107 | 6BH |  
76 | 4CH || 108 | 6CH |  
77 | 4DH || 109 | 6DH |  
78 | 4EH || 110 | 6EH |  
79 | 4FH || 111 | 6FH |  
80 | 50H || 112 | 70H |  
81 | 51H || 113 | 71H |  
82 | 52H || 114 | 72H |  
83 | 53H || 115 | 73H |  
84 | 54H || 116 | 74H |  
85 | 55H || 117 | 75H |  
86 | 56H || 118 | 76H |  
87 | 57H || 119 | 77H |  
88 | 58H || 120 | 78H |  
89 | 59H || 121 | 79H |  
90 | 5AH || 122 | 7AH |  
91 | 5BH || 123 | 7BH |  
92 | 5CH || 124 | 7CH |  
93 | 5DH || 125 | 7DH |  
94 | 5EH || 126 | 7EH |  
95 | 5FH || 127 | 7FH |  
<Example 3> EA 00 28  
EnH is the Pitch Bend Change status and `n' is the MIDI channel number. The 2nd byte  
(00H=0) is the LSB of the Pitch Bend value, and the 3rd byte (28H=40) is the MSB. However  
since the Pitch Bend is a signed number with 0 at 40 00H ( = 64 x 128 + 0 = 8192), the Pitch  
Bend value in this case is  
28 00H - 40 00H = 40 x 128 + 0 - (64 x 128 + 0) = 5120 - 8192 = -3072  
If we assume that the Pitch Bend Sensitivity is set to two semitones, the pitch will change  
only -200 cents for a Pitch Bend value of -8192 (00 00H). Thus, this message is specifying a  
Pitch Bend of -200 x (-3072) / (-8192) = -75 cents on MIDI CH = 11.  
<Example 4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F  
BnH is the Control Change status, and `n' is the MIDI channel number. In Control Change  
messages, the 2nd byte is the controller number, and the 3rd byte is the parameter value.  
MIDI allows what is known as running status,when if messages of the the same status  
follow each other, it is permitted to omit the second and following status bytes. In the  
message above, running status is being used, meaning that the message has the following  
content.  
+——————+——————++——————+——————++——————+——————++——————+——————+  
B3 64 00  
MIDI CH = 4, RPN parameter number LSB: 00H  
MIDI CH = 4, RPN parameter number MSB: 00H  
MIDI CH = 4, parameter value MSB: 0CH  
D: decimal  
(B3) 65 00  
(B3) 06 0C  
(B3) 26 00  
(B3) 64 7F  
(B3) 65 7F  
H: hexadecimal  
MIDI CH = 4, parameter value LSB: 00H  
*
*
Decimal expressions such as used for MIDI channel, Bank Select, and Program Change  
will be the value 1 greater than the decimal value given in the above table.  
Since each MIDI byte carries 7 significant data bits, each byte can express a maximum of  
128 different values. Data for which higher resolution is required must be transmitted  
using two or more bytes. For example a value indicated as a two-byte value of aa bbH  
would have a value of aa x 128 + bb.  
MIDI CH = 4, RPN parameter number LSB: 7FH  
MIDI CH = 4, RPN parameter number MSB: 7FH  
Thus, this message transmits a parameter value of 0C 00H to RPN parameter number 00  
00H on MIDI CH = 4, and then sets the RPN parameter number to 7F 7FH.  
*
*
For a signed number (+/ -), 00H = -64, 40H = +/ -0, and 7FH = +63. I.e., the decimal  
equivalent will be 64 less than the decimal value given in the above table. For a two-byte  
signed number, 00 00H = -8192, 40 00H = +/ -0, and 7F 7FH = +8191. For example the  
decimal expression of aa bbH would be aa bbH - 40 00H = (aa x 128 + bb - 64 x 128.  
Hexadecimal notation in two 4-bit units is used for data indicated as nibbled. The  
nibbled two-byte value of 0a 0b H would be a x 16 + b.  
The function assigned to RPN parameter number 00 00H is Pitch Bend Sensitivity, and the  
MSB of the parameter value indicates semitone steps. Since the MSB of this parameter value  
is 0CH = 12, the maximum width of pitch bend is being set to [+-]12 semitones (1 octave)  
(GS sound sources ignore the LSB of Pitch Bend Sensitivity, but it is best to transmit the LSB  
(parameter value 0) as well, so that the message can be correctly received by any device.  
<Example 1> What is the decimal equivalent of 5AH?  
Once the parameter number has been set for RPN or NRPN, all subsequent Data Entry  
messages on that channel will be effective. Thus, it is recommended that after you have  
made the change you want, you set the parameter number to 7F 7FH (an unsetor null”  
setting). The final (B3) 64 7F (B3) 65 7F is for this purpose.  
From the above table, 5AH = 90.  
<Example 2> What is the decimal equivalent of the 7-bit hexadecimal values 12 34H?  
From the above table, 12H = 18 and 34H = 52  
Thus, 18 x 128 + 52 = 2356  
It is not a good idea to store many events within the data of a song (e.g., a Standard MIDI  
File song) using running status as shown in <Example 4>. When the song is paused, fast-  
forwarded or rewound, the sequencer may not be able to transmit the proper status, causing  
the sound source to misinterpret the data. It is best to attach the proper status byte to all  
events.  
<Example 3> What is the decimal equivalent of the nibbled expression 0A 03 09 0DH?  
From the above table, 0AH = 10, 03H = 3, 09H = 9, 0DH = 13  
Thus, the result is ((10 x 16 + 3) x 16 + 9) x 16 + 13 = 41885  
<Example 4> What is the nibbled equivalent of the decimal number 1258?  
It is also important to transmit RPN or NRPN parameter number settings and parameter  
values in the correct order. In some sequencers, data events recorded in the same clock (or a  
nearby clock) can sometimes be transmitted in an order other than the order in which they  
were recorded. It is best to record such events at an appropriate interval (1 tick at TPQN=96,  
or 5 ticks at TPQN=480).  
16 ) 1258  
16 )  
16 )  
78...10  
4...14  
0... 4  
From the above table, 0=00H, 4=04H, 14=0EH, 10=0AH  
Thus the result is 00 04 0E 0AH  
*
TPQN: Ticks Per Quarter Note (i.e., the time resolution of the sequencer)  
2 0 3  
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MIDI Im p le m e n ta tio n  
<Example 3> Retrieving data for Temporary Performance (RQ1)  
Examples of Exclusive Messages and  
*
When a data transfer is executed in Utility mode, data that is accessed will be the same  
as that which is transmitted when the Type parameter is set to PERFORM and the Source  
parameter is set to TEMP: -PATCH  
Calculating the Checksum  
Roland exclusive messages (RQ1, DT1) are transmitted with a checksum at the end of the  
data (before F7) to check that the data was received correctly. The value of the checksum is  
determined by the address and data (or size) of the exclusive message.  
The Parameter Address Mapgives the following start addresses for Temporary  
Performance data.  
How to Calculate the Checksum  
(hexadecimal values are indicated by a H)  
The checksum consists of a value whose lower 7 bits are 0 when the address, size and  
01 00 00 00H  
01 00 10 00H  
:
Temporary Performance Common  
Temporary Performance Part 1  
checksum itself are added.  
01 00 1F 00H  
Temporary Performance Part 16  
The following formula shows how to calculate the checksum when the exclusive message to  
be transmitted has an address of aa bb cc ddH, and data or size of ee ffH.  
Since Performance Part has a size of 00 00 00 19H, we add that size to the start address of the  
Temporary Performance Part 16, resulting in:  
aa + bb + cc + dd + ee + ff = total  
total / 128 = quotient ... remainder  
128 - remainder = checksum  
01 00 1F 00H  
+) 00 00 00 19H  
01 00 1F 19H  
<Example 1> Setting the Performance Common REVERB TYPE to DELAY (DT1)  
The Parameter address mapindicates that the starting address of the Temporary  
Performance is 01 00 00 00H, that the Performance Common offset address is 00 00H, and  
that the REVERB TYPE address is 00 28H. Thus, the address is:  
Thus, the Size for the retrieved data will be:  
01 00 1F 19H  
-) 01 00 00 00H  
00 00 1F 19H  
01 00 00 00H  
00 00H  
F0  
41  
10  
6A  
(4)  
11  
01 00 00 00  
address  
00 00 1F 19  
size  
??  
F7  
+)  
00 28H  
(1)  
(2)  
(3)  
(5)  
checksum  
(6)  
01 00 00 28H  
(1) Exclusive status  
(4) Model ID (XP-30)  
(2) ID number (Roland)  
(5) Command ID (RQ1)  
(3) Device ID (17)  
(6) EOX  
Since DELAY is parameter value 06H,  
F0  
41  
10  
6A  
(4)  
12  
01 00 00 28  
address  
06  
??  
F7  
Calculating the checksum as shown in <Example 2>, we get a message of F0 41 10 6A 11 01  
00 00 00 00 00 1F 19 47 F7 to be transmitted.  
(1)  
(2)  
(3)  
(5)  
data  
checksum  
(6)  
(1) Exclusive status  
(4) Model ID (XP-30)  
(2) ID number (Roland)  
(5) Command ID (DT1)  
(3) Device ID (17)  
(6) EOX  
<Example 4> Retrieving the Temporary Performance data together with all Temporary  
Part and Rhythm Set data (RQ1)  
*
When a data transfer is executed in Utility mode, the data that is accessed will be the  
same as that which is transmitted when the Type parameter is set to PERFORM and the  
Source parameter is set to TEMP: +PATCH  
Next we calculate the checksum.  
01H + 00H + 00H + 28H + 06H = 1 + 0 + 0 + 40 + 6 = 47 (sum)  
47 (total) / 128 = 0 (quotient) ... 47 (remainder)  
checksum = 128 - 47 (quotient) = 81 = 51H  
The Parameter Address Mapgives the following start addresses for Temporary  
Performance, Performance Mode Temporary Patch and Performance Mode Temporary  
Rhythm.  
This means that the message transmitted will be F0 41 10 6A 12 01 00 00 28 06 51 F7.  
01 00 00 00H  
02 00 00 00H  
:
Temporary Performance  
Performance Mode Temporary Patch(part 1)  
<Example 2> Retrieving data for USER:03 Performance Part 3 (RQ1)  
The Parameter Address Mapindicates that the starting address of USER:03 is 10 02 00  
00H, and that the offset address of Performance Part 3 is 12 00H. Thus, the address is:  
02 08 00 00H  
02 09 00 00H  
02 0A 00 00H  
:
Performance Mode Temporary Patch(part 9)  
Temporary Rhythm Setup  
Performance Mode Temporary Patch(part 11)  
10 02 00 00H  
+)  
12 00H  
10 02 12 00H  
02 0F 00 00H  
Performance Mode Temporary Patch(part 16)  
Since the size of the Performance Part is 00 00 00 19H,  
The Patch offset addresses are as follows.  
00 00H  
10 00H  
:
Patch Common  
Patch Tone 1  
F0  
41  
10  
6A  
(4)  
11  
10 02 12 00  
address  
00 00 00 19  
size  
??  
F7  
(1)  
(2)  
(3)  
(5)  
checksum  
(6)  
16 00H  
Patch Tone 4  
(1) Exclusive status  
(4) Model ID (XP-30)  
(2) ID number (Roland)  
(5) Command ID (RQ1)  
(3) Device ID (17)  
(6) EOX  
Since Patch Tone has a size of 00 00 01 01H, we add this size to the start address of  
Performance Mode Temporary Patch (Part 16) Tone 4, to get:  
Next we calculate the checksum.  
02 0F 00 00H  
16 00H  
+) 00 00 01 01H  
02 0F 17 01H  
10H + 02H + 12H + 00H + 00H + 00H + 00H + 19H =  
16 + 2 + 18 + 0 + 0 + 0 + 0 + 25 = 61 (sum)  
61 (total) / 128 = 0 (product) ... 61 (remainder)  
checksum = 128 - 61 (remainder) = 67 = 43H  
Thus, the size of the retrieved data will be:  
02 0F 17 01H  
-) 01 00 00 00H  
01 0F 17 01H  
Thus, a message of F0 41 10 6A 11 10 02 12 00 00 00 00 19 43 F7 would be transmitted.  
F0  
41  
10  
6A  
(4)  
11  
01 00 00 00  
address  
01 0F 17 01  
size  
??  
F7  
(1)  
(2)  
(3)  
(5)  
checksum  
(6)  
(1) Exclusive status  
(4) Model ID (XP-30)  
(2) ID number (Roland)  
(5) Command ID (RQ1)  
(3) Device ID (17)  
(6) EOX  
Calculating the checksum as shown in <Example 2>, we get a message of F0 41 10 6A 11 01  
00 00 00 01 0F 17 01 57 F7 to be transmitted.  
2 0 4  
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MIDI Im p le m e n ta tio n  
Scale Tune Function  
ASCII Code Table  
On the XP-30, the following ASCII code set is used for processing data such as the Patch  
(Model ID : 42H (GS), address: 40 1x 40H)  
Name and the Performance Name.  
Scale Tune is a function that makes fine adjustments to the pitch of each note C-B. Settings  
are made for one octave, and applied to the notes of all octaves. By making Scale Tune  
settings you can use tunings and temperaments other than the standard Equal  
Temperament. Here we give three types of settings as examples.  
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
| D  
| H  
| Char || D  
| H  
| Char || D  
| H  
| Char |  
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32 | 20H | SP ||  
64 | 40H |  
65 | 41H |  
66 | 42H |  
67 | 43H |  
68 | 44H |  
69 | 45H |  
70 | 46H |  
71 | 47H |  
72 | 48H |  
73 | 49H |  
74 | 4AH |  
75 | 4BH |  
76 | 4CH |  
77 | 4DH |  
78 | 4EH |  
79 | 4FH |  
80 | 50H |  
81 | 51H |  
82 | 52H |  
83 | 53H |  
84 | 54H |  
85 | 55H |  
86 | 56H |  
87 | 57H |  
88 | 58H |  
89 | 59H |  
90 | 5AH |  
91 | 5BH |  
92 | 5CH |  
93 | 5DH |  
94 | 5EH |  
95 | 5FH |  
@ ||  
A ||  
B ||  
C ||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
` |  
a |  
b |  
c |  
d |  
e |  
f |  
g |  
h |  
i |  
j |  
k |  
l |  
m |  
n |  
o |  
p |  
q |  
r |  
s |  
t |  
u |  
v |  
w |  
x |  
y |  
z |  
{ |  
| |  
} |  
33 | 21H |  
34 | 22H |  
35 | 23H |  
36 | 24H |  
37 | 25H |  
38 | 26H |  
39 | 27H |  
40 | 28H |  
41 | 29H |  
42 | 2AH |  
43 | 2BH |  
44 | 2CH |  
45 | 2DH |  
46 | 2EH |  
47 | 2FH |  
48 | 30H |  
49 | 31H |  
50 | 32H |  
51 | 33H |  
52 | 34H |  
53 | 35H |  
54 | 36H |  
55 | 37H |  
56 | 38H |  
57 | 39H |  
58 | 3AH |  
59 | 3BH |  
60 | 3CH |  
61 | 3DH |  
62 | 3EH |  
63 | 3FH |  
! ||  
" ||  
# ||  
$ ||  
% ||  
& ||  
` ||  
( ||  
) ||  
* ||  
+ ||  
, ||  
- ||  
. ||  
/ ||  
0 ||  
1 ||  
2 ||  
3 ||  
4 ||  
5 ||  
6 ||  
7 ||  
8 ||  
9 ||  
: ||  
; ||  
< ||  
= ||  
> ||  
? ||  
*
Scale tune messages for any parts are recognized in the patch mode.  
D || 100 | 64H |  
E || 101 | 65H |  
F || 102 | 66H |  
G || 103 | 67H |  
H || 104 | 68H |  
I || 105 | 69H |  
J || 106 | 6AH |  
K || 107 | 6BH |  
L || 108 | 6CH |  
M || 109 | 6DH |  
N || 110 | 6EH |  
O || 111 | 6FH |  
P || 112 | 70H |  
Q || 113 | 71H |  
R || 114 | 72H |  
S || 115 | 73H |  
T || 116 | 74H |  
U || 117 | 75H |  
V || 118 | 76H |  
W || 119 | 77H |  
X || 120 | 78H |  
Y || 121 | 79H |  
Z || 122 | 7AH |  
[ || 123 | 7BH |  
\ || 124 | 7CH |  
] || 125 | 7DH |  
Equal Temperament  
This temperament divides the octave into 12 equal steps, and is the temperament most  
frequently used today, especially in western music. Initially, the Scale Tune function of this  
instrument is set to Equal Temperament.  
Just Intonation (tonic of C)  
The primary triads sound more beautiful in just intonation than in equal temperament.  
However, this applies only in one key, and chords will be discordant if you play in a  
different key. The settings here are for a tonic of C.  
Arabian-type Scale  
The Scale Tune function allow you to use various tunings of ethnic music. Here is one of the  
Arabian scales.  
Setting Examples  
^ |+——————+——————+——————+  
_ |  
Note  
C
Equal Temp.  
Just (in C)  
0
Arabian-type Scale  
+——————+——————+——————++——————+——————+——————+  
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
C#  
D
-8  
D: decimal  
+4  
H: hexadecimal  
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
Note:  
SP indicates space.  
F
F#  
G
-10  
+2  
+43  
-4  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
Bb  
B
-10  
-49  
The values in the above table are in units of 1 cent. Convert these values to hexadecimal,  
and transmit them as exclusive data. For example to set the Scale Tune of Part 1 to an  
Arabian-type scale, transmit the following data.  
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7  
2 0 5  
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64 Voice Expandable Synthesizer  
Model XP-30  
Date : Jan. 18, 1999  
Version : 1.00  
MIDI Implementation Chart  
Function...  
Transmitted  
Recognized  
Remarks  
Basic  
Channel Changed  
Default  
X
X
116  
116  
Default  
Messages  
Altered  
X
X
Mode 3  
Mode 3, 4 (M = 1)  
* 2  
Mode  
**************  
Note  
0
0127  
Number :  
0127  
True Voice  
**************  
Note On  
Note Off  
O
O
O
O
Velocity  
After  
Touch  
Key's  
Channel's  
X
O
O
O
*1  
*1  
Pitch Bend  
O
O
*1  
0, 32  
1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
*1  
O
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
Bank select  
O
Modulation  
2
O
Breath type  
Foot type  
4
5
O
O
Portamento time  
Data entry  
6, 38  
7
O
O
Volume  
8
O
Balance  
10  
11  
64  
65  
66  
67  
69  
71  
72  
73  
74  
80  
81  
82  
83  
84  
91  
93  
O
Panpot  
O
Expression  
Control  
Change  
O
Hold 1  
O
Portamento  
O
Sostenuto  
O
Soft  
O
Hold 2  
O (Resonance)  
O (Decay Time)  
O (Attack Time)  
O (Cutoff)  
O (Tone 1 Level)  
O (Tone 2 Level)  
O (Tone 3 Level)  
O (Tone 4 Level)  
O
Sound Controller 2  
Sound Controller 3  
Sound Controller 4  
Sound Controller 5  
General Purpose Controller 5  
General Purpose Controller 6  
General Purpose Controller 7  
General Purpose Controller 8  
Portamento control  
General purpose effects 1  
General purpose effects 3  
CC1 (General purpose controller 1)  
CC2 (General purpose controller 2)  
NRPN LSB, MSB  
RPN LSB, MSB  
O (Reverb)  
O (Chorus)  
O
15, 731, 6495 *3  
15, 731, 6495 *3  
98, 99  
O
X
100, 101  
O
O
*1  
Program  
Change  
O
*1  
O
0127  
*1  
*1  
**************  
: True Number  
Program No. 1128  
System Exclusive  
O
O
: Song Position  
: Song Select  
: Tune Request  
X
X
X
X
X
X
System  
Common  
System  
Real Time : Commands  
: Clock  
X
X
O
X
*1  
X
X
X
X
O
X
O (120, 126, 127)  
: All Sound Off  
O
: Reset All Controllers  
Aux  
Messages  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
O (123127)  
*1  
O
X
* 1 O X is selectable.  
Notes  
* 2 Recognized as M=1 even if M1.  
* 3 Can be changed settings.  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
2 0 6  
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Sp e cifica tio n s  
XP-3 0 : 6 4 Vo ice Ex p a n d a b le Sy n th e size r(Co n fo rm s to Ge n e ra l MIDI Sy ste m )  
Ke y b o a rd  
Disp la y  
61 keys (with velocity, channel aftertouch)  
40 characters, 2 lines (backlit LCD)  
N u m b e r o f Pa rts  
Co n n e cto rs  
16 (Part 10 is Rhythm Part)  
Output Jacks (L (MONO), R)  
Headphones Jack  
Ma x im u m Po ly p h o n y  
64 voices  
MIDI Connectors (IN, OUT, THRU)  
Computer Connector (Mac, PC-1, PC-2, MIDI)  
Hold Pedal Jack  
Effe cts  
Control Pedal Jack  
EFX: 40 sets  
Memory Card Slot  
Reverb: 1 set (8 types)  
Chorus: 1 set  
Po w e r Su p p ly  
AC 117 V, AC 230 V, AC 240 V  
Pre se t Me m o ry  
Patches: 1406 (640 same as the JV-2080 + 766 from Session,”  
Orchestraland Techno Collection)  
Performances: 64  
Po w e r Co n su m p tio n  
10 W (AC 117 V), 10 W (AC 230 V), 10 W (AC 240 V)  
Dim e n sio n s  
1011 (W) x 289 (D) x 88 (H) mm  
Rhythm Sets: 26 (10 same as the JV-2080 + 16 from Session”  
and Techno Collection")  
39-13/ 16 (W) x 11-7/ 16 (D) x 3-1/ 2 (H) inches  
Use r Me m o ry  
Patches: 128  
W e ig h t  
Performances: 32  
Rhythm Sets: 2  
7.8 kg / 17 lbs 4 oz (except Power cord)  
Acce sso rie s  
Owners Manual  
W a ve Ex p a n sio n Bo a rd s (so ld se p a ra te ly )  
Max. 2 Boards (D, E)  
Power Cable (Not included with XP-30 designed for 117 V  
power supply)  
* Each Wave Expansion Board includes Patches / Rhythm Sets  
that make use of the waves on the board.  
CD-ROM (SoundDiver JV/ XP)  
O p tio n s  
Wave Expansion Boards: SR-JV80 series  
Arp e g g ia to r  
43 Styles  
SmartMedia: S2M-5 (2M bytes), S4M-5 (4M bytes)  
*In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice.  
2 0 7  
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Co m p u te r Ca b le W irin g Dia g ra m s  
For Apple Macintosh (Sold separately: RSC-15APL)  
mini DIN, 8-pin, male  
6 7 8  
mini DIN, 8-pin, male  
6 7 8  
mini DIN, 8-pin, male  
mini DIN, 8-pin, male  
HSKo 1  
HSKi 2  
TXD- 3  
1 HSKo  
2 HSKi  
3 TXD-  
GND  
4
4
GND  
RXD- 5  
TXD+ 6  
5 RXD-  
6 TXD+  
3 4 5  
1 2  
3 4 5  
1 2  
GPi  
7
7
GPi  
RXD+ 8  
8 RXD+  
For PC (9-pin) (Sold separately: RSC-15AT)  
mini DIN, 8-pin, male  
6 7 8  
D-sub, 9-pin, female  
mini DIN, 8-pin, male  
D-sub, 9-pin, female  
7
8
3
5
2
RTS  
CTS  
TXD  
GND  
RXD  
HSKo 1  
HSKi 2  
TXD- 3  
5
1
GND  
4
3 4 5  
1 2  
RXD- 5  
9
6
For PC (25-pin)  
mini DIN, 8-pin, male  
6 7 8  
D-sub, 25-pin, female  
mini DIN, 8-pin, male  
4
5
2
7
3
RTS  
CTS  
TXD  
GND  
RXD  
HSKo 1  
HSKi 2  
TXD- 3  
D-sub, 25-pin, female  
13  
1
GND  
4
3 4 5  
1 2  
RXD- 5  
25  
14  
2 0 8  
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In d e x  
Symbols  
C
Numerics  
A
B
2 0 9  
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In d e x  
D
F
E
2 1 0  
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In d e x  
K
N
L
M
2 1 1  
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In d e x  
Q
2 1 2  
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In d e x  
S
T
2 1 3  
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In d e x  
U
V
W
2 1 4  
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For EU Countries  
CAUTION  
Danger of explosion if battery is  
incorrectly replaced.  
Replace only with the same or  
equivalent type recommended by the  
manufacturer.  
Apparatus containing  
Lithium batteries  
Discard used batteries according to the  
manufacturer’s instructions.  
ADVARSEL!  
Lithiumbatteri - Eksplosionsfare ved  
fejlagtig håndtering.  
Udskiftning må kun ske med batteri af  
samme fabrikat og type.  
VARNING  
Explosionsfara vid felaktigt batteribyte.  
Använd samma batterityp eller en  
ekvivalent typ som rekommenderas av  
apparattillverkaren.  
Levér det brugte batteri tilbage til  
leverandøren.  
Kassera använt batteri enligt  
fabrikantens instruktion.  
ADVARSEL  
Eksplosjonsfare ved feilaktig skifte av  
batteri.  
VAROITUS  
Paristo voi räjähtää, jos se on  
virheellisesti asennettu.  
Benytt samme batteritype eller en  
tilsvarende type anbefalt av  
apparatfabrikanten.  
Brukte batterier kasseres i henhold til  
fabrikantens instruks joner.  
Vaihda paristo ainoastaan  
laitevalmistajan suosittelemaan  
tyyppiin. Hävitä käytetty paristo  
valmistajan ohjeiden mukaisesti.  
For EU Countries  
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.  
For the USA  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.  
AVIS  
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.  
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In fo rm a tio n  
When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as  
shown below.  
PAN AMA  
ITALY  
ISRAEL  
SIN GAPO RE  
AFRICA  
SUPRO MUNDIAL, S.A.  
Boulevard Andrews, Albrook,  
Panama City, REP. DE PANAMA  
TEL: 315-0101  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
Halilit P. Greenspoon &  
Swee Lee Company  
150 Sims Drive,  
Sons Ltd.  
SINGAPORE 387381  
TEL: 6846-3676  
8 Retzif Ha'aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
CRISTOFORI MUSIC PTE  
LTD  
Blk 3014, Bedok Industrial Park E,  
#02-2148, SINGAPORE 489980  
TEL: 6243-9555  
N O RW AY  
Roland Scandinavia Avd.  
Kontor Norge  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
PARAGUAY  
Distribuidora De  
Instrumentos Musicales  
J.E. Olear y ESQ. Manduvira  
Asuncion PARAGUAY  
TEL: (021) 492-124  
JO RDAN  
AMMAN Trading Agency  
245 Prince Mohammad St.,  
Amman 1118, JORDAN  
TEL: (06) 464-1200  
TEL: 20-2-417-1828  
REUN IO N  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
TAIW AN  
ROLAND TAIWAN  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung Shan  
N.Road Sec.2, Taipei, TAIWAN,  
R.O.C.  
TEL: 2273 0074  
KUW AIT  
Easa Husain Al Yousifi Est.  
Abdullah Salem Street,  
Safat, KUWAIT  
PO LAN D  
P. P. H. Brzostowicz  
UL. Gibraltarska 4.  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
URUGUAY  
Todo Musica S.A.  
Francisco Acuna de Figueroa 1771  
C.P.: 11.800  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
REUNION ISLAND  
TEL: (0262) 218-429  
TEL: 243-6399  
TEL: (02) 2561 3339  
SO UTH AFRICA  
That Other Music Shop  
(PTY) Ltd.  
11 Melle St., Braamfontein,  
Johannesbourg, SOUTH AFRICA  
LEBAN O N  
Chahine S.A.L.  
Gerge Zeidan St., Chahine Bldg.,  
Achrafieh, P.O.Box: 16-5857  
Beirut, LEBANON  
PO RTUGAL  
THAILAN D  
VEN EZUELA  
Tecnologias Musica e Audio,  
Roland Portugal, S.A.  
Cais Das Pedras, 8/ 9-1 Dto  
4050-465 PORTO  
Theera Music Co. , Ltd.  
330 Verng NakornKasem, Soi 2,  
Bangkok 10100, THAILAND  
TEL: (02) 2248821  
Musicland Digital C.A.  
Av. Francisco de Miranda,  
Centro Parque de Cristal, Nivel  
C2 Local 20 Caracas  
TEL: (01) 20-1441  
P.O.Box 32918, Braamfontein 2017  
Johannesbourg, SOUTH AFRICA  
TEL: (011) 403 4105  
PORTUGAL  
TEL: (022) 608 00 60  
Q ATAR  
Al Emadi Co. (Badie Studio  
& Stores)  
P.O. Box 62,  
Doha, QATAR  
TEL: 4423-554  
VENEZUELA  
TEL: (212) 285-8586  
VIETN AM  
Saigon Music  
138 Tran Quang Khai St.,  
District 1  
Ho Chi Minh City  
VIETNAM  
TEL: (08) 844-4068  
Paul Bothner (PTY) Ltd.  
17 Werdmuller Centre,  
Main Road, Claremont 7708  
SOUTH AFRICA  
RO MAN IA  
FBS LINES  
Piata Libertatii 1,  
RO-4200 Gheorghehi  
TEL: (095) 169-5043  
EURO PE  
P.O.BOX 23032, Claremont 7735,  
SOUTH AFRICA  
TEL: (021) 674 4030  
AUSTRIA  
Roland Austria GES.M.B.H.  
Siemensstrasse 4, P.O. Box 74,  
A-6063 RUM, AUSTRIA  
SAUDI ARABIA  
aDawliah Universal  
Electronics APL  
Corniche Road, Aldossary Bldg.,  
1st Floor, Alkhobar,  
SAUDI ARABIA  
RUSSIA  
MuTek  
3-Bogatyrskaya Str. 1.k.l  
107 564 Moscow, RUSSIA  
TEL: (095) 169 5043  
AUSTRALIA/  
N EW ZEALAN D  
TEL: (0512) 26 44 260  
ASIA  
AUSTRALIA  
BELGIUM/ HOLLAND/  
LUXEMBO URG  
Roland Benelux N. V.  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
TEL: (014) 575811  
CHIN A  
Roland Shanghai Electronics  
Co.,Ltd.  
5F. No.1500 Pingliang Road  
Shanghai, CHINA  
TEL: (021) 5580-0800  
SPAIN  
Roland Electronics  
de España, S. A.  
Calle Bolivia 239, 08020  
Barcelona, SPAIN  
Roland Corporation  
Australia Pty., Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
SYRIA  
Technical Light & Sound  
TEL: (93) 308 1000  
TEL: (02) 9982 8266  
Center  
DEN MARK  
SW EDEN  
Roland Shanghai Electronics  
Co.,Ltd.  
(BEIJING OFFICE)  
10F. No.18 Anhuaxili  
Chaoyang District, Beijing,  
CHINA  
Khaled Ebn Al Walid St.  
Bldg. No. 47, P.O.BOX 13520,  
Damascus, SYRIA  
TEL: (011) 223-5384  
N EW ZEALAN D  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
S-131 30 Nacka SWEDEN  
TEL: (0)8 702 00 20  
Roland Corporation Ltd.  
32 Shaddock Street, Mount Eden,  
Auckland, NEW ZEALAND  
TEL: (09) 3098 715  
TEL: 3916 6200  
TURKEY  
Barkat muzik aletleri ithalat  
ve ihracat Ltd Sti  
Siraselviler Caddesi Siraselviler  
Pasaji No:74/ 20  
TEL: (010) 6426-5050  
FRAN CE  
Roland France SA  
4, Rue Paul Henri SPAAK,  
Parc de l'Esplanade, F 77 462 St.  
Thibault, Lagny Cedex FRANCE  
TEL: 01 600 73 500  
CEN TRAL/ LATIN  
AMERICA  
SW ITZERLAN D  
Roland (Switzerland) AG  
Landstrasse 5, Postfach,  
CH-4452 Itingen,  
SWITZERLAND  
TEL: (061) 927-8383  
HO N G KO N G  
Tom Lee Music Co., Ltd.  
Service Division  
22-32 Pun Shan Street, Tsuen  
Wan, New Territories,  
HONG KONG  
Taksim - Istanbul, TURKEY  
TEL: (0212) 2499324  
ARGEN TIN A  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
U.A.E.  
Zak Electronics & Musical  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai, U.A.E.  
TEL: (04) 3360715  
FIN LAN D  
Roland Scandinavia As,  
Filial Finland  
Lauttasaarentie 54 B  
Fin-00201 Helsinki, FINLAND  
TEL: (0)9 68 24 020  
UKRAIN E  
TEL: 2415 0911  
TIC-TAC  
Mira Str. 19/ 108  
IN DIA  
P.O. Box 180  
295400 Munkachevo, UKRAINE  
TEL: (03131) 414-40  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra Mahalaxmi  
Flats Compound Off. Dr. Edwin  
Moses Road, Mumbai-400011,  
INDIA  
BRAZIL  
Roland Brasil Ltda  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
GERMAN Y  
Roland Elektronische  
Musikinstrumente HmbH.  
Oststrasse 96, 22844 Norderstedt,  
GERMANY  
UN ITED KIN GDO M  
N O RTH AMERICA  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
TEL: (022) 2493 9051  
IN DO N ESIA  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
INDONESIA  
TEL: (021) 6324170  
CAN ADA  
Roland Canada Music Ltd.  
(Head Office)  
5480 Parkwood Way Richmond  
B. C., V6V 2M4 CANADA  
TEL: (604) 270 6626  
CO STA RICA  
JUAN Bansbach  
Instrumentos Musicales  
Ave.1. Calle 11, Apartado 10237,  
San Jose, COSTA RICA  
TEL: 258-0211  
TEL: (040) 52 60090  
UNITED KINGDOM  
TEL: (01792) 700139  
GREECE  
STOLLAS S.A.  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: 2610 435400  
MIDDLE EAST  
KO REA  
Roland Canada Music Ltd.  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
CHILE  
Comercial Fancy S.A.  
Rut.: 96.919.420-1  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
(Toronto Office)  
170 Admiral Boulevard  
Mississauga On L5T 2N6  
CANADA  
BAHRAIN  
Moon Stores  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
HUN GARY  
Roland East Europe Ltd.  
Warehouse Area DEPO’ Pf.83  
H-2046 Torokbalint, HUNGARY  
TEL: (23) 511011  
TEL: (905) 362 9707  
MALAYSIA  
BENTLEY MUSIC SDN BHD  
140 & 142, Jalan Bukit Bintang  
55100 Kuala Lumpur,MALAYSIA  
TEL: (03) 2144-3333  
TEL: 211 005  
U. S. A.  
EL SALVADO R  
Roland Corporation U.S.  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
CYPRUS  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
OMNI MUSIC  
IRELAN D  
Roland Ireland  
Audio House, Belmont Court,  
Donnybrook, Dublin 4.  
Republic of IRELAND  
TEL: (01) 2603501  
75 Avenida Norte y Final  
Alameda Juan Pablo  
,
PHILIPPIN ES  
Edificio No.4010 San Salvador,  
EL SALVADOR  
TEL: 262-0788  
TEL: (323) 890 3700  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
TEL: (022) 66-9426  
IRAN  
MOCO, INC.  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
MEXICO  
TEL: (02) 899 9801  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico D.F.  
MEXICO  
TEL: (021) 285-4169  
As of December 1, 2002 (Roland)  
TEL: (55) 5668-6699  
01783690  
’03-2-A2-81N  
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