Nintendo Video Games 45496742010 User Manual

Nintendo of America Inc.  
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
73321A  
PRINTED IN USA  
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THIS GAME CARD WILL WORK  
ONLY WITH THE NINTENDO DSTM  
VIDEO GAME SYSTEM.  
TABLE OF CONTENTS  
Your Adventure Begins............................... 7  
Object of the Game..................................... 8  
Main Characters........................................... 9  
Basic Controls.............................................11  
Starting the Game.....................................12  
The Menu Screen.......................................14  
About Battles..............................................17  
Catching Pokémon....................................19  
Training Pokémon .....................................20  
Buildings in Town ......................................21  
Various Items..............................................23  
Wireless DS  
Multi-Card  
2-5  
Play  
THIS GAME ALLOWS WIRELESS MULTIPLAYER  
GAMES WITH EACH DS SYSTEM CONTAINING  
A SEPARATE GAME CARD.  
Transfer Pokémon from Previous  
Nintendo DS Pokémon Series Titles.......24  
NEED HELP PLAYING A GAME?  
Communication .........................................26  
Pokémon Global Link................................52  
Troubleshooting ........................................56  
Recorded tips for many titles are available on Nintendo’s Power Line at  
(425) 885-7529. This may be a long-distance call, so please ask permission  
from whoever pays the phone bill.  
If the information you need is not on the Power Line, you may want to try  
using your favorite Internet search engine to find tips for the game you  
are playing. Some helpful words to include in the search, along with the  
game’s title, are: “walk through,” “FAQ,” “codes,” and “tips.”  
This is Pokémon Black Version. The types and likelihood of Pokémon that appear differ from Pokémon  
White Version. Pokémon Black Version and Pokémon White Version can communicate, battle, and trade  
only with each other.  
Note: After completing the main story, you can communicate with Pokémon Diamond, Pearl, Platinum,  
HeartGold, and SoulSilver Versions to transfer Pokémon to your game. Pokémon transferred in this way  
cannot be sent back.  
Note: It is not possible to communicate with Game Boy™, Game Boy Advance™, and Nintendo  
GameCube™ Pokémon series titles. This game is also incompatible with the Wii™ title Pokémon Battle  
Revolution, the WiiWare™ title My Pokémon Ranch, the Nintendo DS series Pokémon Ranger games, and  
the Pokéwalker™ accessory.  
© 2011 Pokémon. © 1995–2011 Nintendo/Creatures Inc./GAME FREAK inc.  
TM, ®, and the Nintendo DS logo are trademarks of Nintendo. © 2011 Nintendo.  
This product uses the LC Font by Sharp Corporation, except some characters.  
LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.  
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4
how to PlAY  
Beginning Your Adventure  
About the gAme controls p. 11  
stArting your Adventure p. 12–13  
About menu screens p. 14–16  
getting ConneCted to exPAnd  
Your gAme  
connecting between pokémon blAck version  
And pokémon white version p. 26–51  
connecting with pokémon diAmond, peArl, plAtinum,  
heArtgold, And soulsilver versions p. 24–25  
connecting to the internet And the pokémon globAl link p. 52–55  
If you need help during your adventure, visit the Pokémon Center (see  
page 21), and choose “Help” from the PC menu.  
CAtChing And trAining Pokémon  
About pokémon bAttles p. 17–18  
cAtching And trAining pokémon p. 19–20  
About towns, cities, And items p. 21–23  
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5
6
Your Adventure BeginS  
oBJeCt of the gAme  
whAt Are Pokémon?  
Set out for Adventure in the unovA region!  
In this world live creatures called Pokémon. Pokémon come in all shapes and sizes and  
live in a variety of locations. Humans and Pokémon have lived together in harmony for  
ages. Nevertheless, there are still numerous mysteries surrounding them. In order to find  
out more about these creatures, many scientists—such as Professor Juniper of Nuvema  
Town—have dedicated their lives to Pokémon research.  
In the massive Unova region, you will find everything  
from a sprawling metropolis, lined with skyscrapers, to a  
vast wilderness, full of greenery. The ultimate goal of your  
adventure is to cross paths with many people and cooperate  
with Pokémon to shine as a Pokémon Trainer.  
Beginning Your Adventure  
One day, you and your friends, Cheren  
and Bianca, each receive a Pokémon  
from Professor Juniper, who asks you  
to travel throughout the Unova region  
in order to encounter every kind of  
Pokémon there is and to complete  
the Pokédex. After choosing your first  
Pokémon, who will also be your partner  
on this journey, your adventure begins.  
meet And CAtCh mAnY different Pokémon!  
Something to work toward in the game is to complete your  
Unova Pokédex by meeting and catching as many different  
kinds of Pokémon as you can.  
Note: In order to catch all the Pokémon in the Unova region and  
complete your Pokédex, you must connect with other Pokémon  
versions, such as Pokémon White Version.  
BeCome the BeSt trAiner ever!  
Also, you’ll want to improve your skills as a Pokémon Trainer. During your adventures,  
you’ll battle wild Pokémon, as well as battling other Trainers. Both types of battle will  
help you and your Pokémon become better and stronger. In the Unova region, there are  
places called Pokémon Gyms, where you can test your skills. Defeat the powerful Gym  
Leaders to move toward becoming the best Pokémon Trainer ever.  
ChAnging SeASonS  
The Unova region has four distinct  
seasons. Enjoy the differences between  
spring, summer, autumn, and winter  
as the seasons change throughout  
your adventure. Seasons change once  
per month of real time using the clock  
feature of the Nintendo DS™ system.  
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8
mAin ChArACterS  
Here are some of the main characters that appear in Pokémon Black Version.  
gYm leAderS And BAdgeS  
If you are able to beat a Gym Leader, you’ll receive an official Pokémon League Badge.  
The number of Badges you obtain determines what level of traded Pokémon will follow  
your orders.  
Cheren  
Professor Juniper  
Although your friend Cheren can  
Professor Juniper is a  
be a bit hard to deal with at times,  
he is very reliable and will embark  
on your journey with you.  
scientist in Nuvema Town  
who researches Pokémon.  
She gives you your first  
Pokémon and a Pokédex.  
Striaton City / CHILI, CRESS & CILAN  
Nacrene City / LENORA  
Trio Badge  
Pokémon up to Lv. 20 obey you.  
Basic Badge  
Pokémon up to Lv. 30 obey you.  
Castelia City / BURGH  
Nimbasa City / ELESA  
insecT Badge  
BolT Badge  
Pokémon up to Lv. 40 obey you.  
Pokémon up to Lv. 50 obey you.  
Driftveil City / CLAY  
Mistralton City / SKYLA  
Quake Badge  
JeT Badge  
Pokémon up to Lv. 60 obey you.  
Pokémon up to Lv. 70 obey you.  
N
Bianca  
Icirrus City / BRYCEN  
Opelucid City / DRAYDEN  
N is a young man who  
you will encounter many  
times throughout your  
journey. His motives are  
wrapped in mystery.  
Although her anxious father tries  
to stop her, your friend Bianca joins  
you on your journey. She likes to do  
things at her own pace, but she is  
also very dedicated and hardworking.  
Freeze Badge  
Pokémon up to Lv. 80 obey you.  
legend Badge  
All Pokémon obey you,  
regardless of level.  
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10  
BASiC ControlS  
StArting the gAme  
Make sure the Nintendo DS system is turned off. Insert the Pokémon Black Version  
Game Card into the Game Card slot on the back of the system and push until it clicks  
into place.  
Y Button  
X Button  
Top Screen  
After you turn the power on, the Health and Safety Screen  
is displayed (shown to the right). Read the information,  
then tap the Touch Screen to continue.  
R Button  
L Button  
Tap the Pokémon Black Version panel on the Nintendo DS  
Menu Screen to start the game.  
Note: The screens shown to the right are those of the Nintendo  
A Button  
B Button  
Control Pad  
Touch Screen  
DSi™ and Nintendo DSi XL™ systems.  
START  
Note: If you set the Nintendo DS or Nintendo DS Lite to Auto  
Mode, the game will automatically start after the Health and Safety  
Screen is displayed.  
SELECT  
CONTROL PAD  
A BUTTON  
Move around in the field or move the cursor on menu screens.  
Select “NEW GAME” on the Main Menu and press  
start the game.  
to  
Select a command, talk to a person in front of you, check out an item in front of  
you, or scroll through text.  
B BUTTON  
X BUTTON  
Y BUTTON  
START  
Return to the previous screen or cancel a command.  
mAin menu  
These are some options that appear on the Main Menu.  
Open and close the menu (see page 14).  
Open the Ready button menu (see page 16).  
Continue  
Start the game, organize items in the Bag, or move the cursor to OK to exit.  
Rearrange items in your Bag and items registered to your Ready button menu.  
Continue playing from the last place you saved (see page 15).  
Note: “CONTINUE” will be added to the Main Menu after you save the  
SELECT  
game.  
Tap the buttons on the Touch Screen to confirm or scroll through text.  
Note: If you choose “CONTINUE” after obtaining the C-Gear, you will  
be asked “Launch C-Gear communications?” Fully read the warning  
displayed on the Touch Screen before choosing whether to turn it on.  
In this Instruction Booklet, an orange frame surrounds the top screen and a blue frame  
surrounds the Touch Screen.  
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11  
12  
the menu SCreen  
Mystery Gift  
During your adventure, you can press to bring up the menu  
on the Touch Screen. Tap the buttons on the Touch Screen  
Use wireless communications to receive Mystery Gifts. Once received, you can resume  
your adventure and visit the deliveryman in the Pokémon Center (see page 21) to receive  
the Mystery Gift.  
to navigate the menu. Alternatively, you can use the  
navigate the menu and press to confirm the selection.  
to  
Note: Some selections will be added to the menu screen as you progress  
through your adventure.  
Note: Mystery Gifts are sometimes distributed at events and retail stores for limited periods of time.  
Game Sync Settings  
You can obtain and check your Game Sync ID at the Game Sync Settings menu in the game.  
the user registration, and log in. After logging in, enter your Game Sync ID, and you can  
enjoy features of the Game Sync (see page 55).  
Note: “GAME SYNC SETTINGS” appears on the Main Menu after you reach a certain point in the  
adventure.  
Pokémon  
View information on the Pokémon in your party, change their  
order, or give them items to hold. If a Pokémon has learned  
a move that can be used in the field (see page 23), it can be  
selected for use here.  
Nintendo WFC Settings  
Select this to access Nintendo Wi-Fi Connection (Nintendo WFC) configuration for  
Nintendo DS and Nintendo DS Lite systems (see page 40).  
Pokédex  
Information is recorded here about Pokémon you see and  
catch. In addition to reviewing a Pokémon’s data, you can  
listen to its cries and check out where it lives.  
See page 26 for information about Nintendo DSi and Nintendo DSi XL systems.  
Mic Test  
Select this to perform a mic test. Speak into the microphone.  
If Jigglypuff reacts, the microphone is operating correctly.  
BAg  
You can view and use your items here. Tap the Touch Screen or  
press Left or Right on the to change Cases. If the items you  
are holding cannot fit on one page, press  
pages. Tap at the bottom of the screen to automatically  
organize the Case you are currently viewing.  
If you close the Nintendo DS while playing, it goes into Sleep  
Mode automatically. Open it to resume your game.  
Note: If you close the Nintendo DS while it is communicating or when  
the C-Gear is turned on (see page 27), it will not go into Sleep Mode.  
Please be mindful of battery usage.  
or  
to switch  
Note: Bag styles differ for boys and girls.  
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13  
14  
(trAiner CArd)  
Your nAme  
oPtionS  
View your Gym Badges. Tap  
Card. You can also set how you’ll appear to others when in Tag Mode and what message  
will be displayed.  
in the lower left part of the screen to view your Trainer  
Change certain game settings, such as Text Speed, Battle Style, and Sound. After any  
settings are changed, select “CONFIRMat the bottom of the menu to save the changes.  
Battle Scene  
Turn Battle Animations “ONor “OFF.”  
Note: If “OFFis selected, the animations of the Pokémon's moves during a battle will not be shown.  
SAve  
You can save your game at any time, except during a battle,  
an event, or when using one of the communication features.  
By choosing “CONTINUE” on the Main Menu, you can  
continue playing from the last place you saved (see page 12).  
Battle Style  
Choose one of these Battle Styles to use when battling Pokémon Trainers.  
SHiFT  
You may switch Pokémon when your opponent’s Pokémon has fainted.  
Note: Do not turn the Nintendo DS system off or remove the Nintendo  
DS Game Card until the game has finished saving.  
You will continue to battle with your currently selected Pokémon after your  
opponent’s Pokémon has fainted.  
SET  
Note: If you select “NEW GAME” and already have a saved game, you  
will not be able to save. If you would like to start a new game and save,  
you must delete your existing saved game before you start playing the  
new game (see “How to Delete a Saved Game”).  
Save before iR  
Choose whether or not to save before using the Infrared Connection (see page 28)  
function of the C-Gear.  
How to Delete a Saved Game  
ABout the reAdY Button menu  
If appears at the bottom of a menu screen, you can tap it  
If you would like to completely delete your saved game,  
press Up on the , and simultaneously at the title  
,
or press  
to check the box ( ) and register a shortcut to  
screen. Once you have deleted your saved game, it can’t be  
recovered. All Pokémon and items will also be lost.  
that menu screen to the Ready button. Certain Key Items in  
your Bag can also be registered. You can then press in the  
field to open the Ready button menu. Then, select any Key  
Items or menu screen shortcuts you have registered, and  
press or to use an item or go to a menu screen.  
Title Screen  
Note: You can register up to 25 items or menu screen shortcuts to the Ready button.  
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15  
16  
ABout BAttleS  
When a battle starts, the Pokémon on the top left of your party Pokémon will appear first.  
If you win, each Pokémon that participated in the battle receives a share of the Experience  
Points (see page 20). However, if all of your Pokémon faint, you’ll lose the battle, lose some  
of your prize money, and be returned to the last Pokémon Center you used.  
RUN  
Attempt to escape from battle. (It may fail.)  
POkéMON  
Switch Pokémon or look at a Pokémon’s summary.  
SwitCh Pokémon  
Select “POKÉMON” on the battle screen to display your party Pokémon. Choose the  
Pokémon you want to switch and then touch “SHIFT.”  
the BAttle SCreen  
Gender and Level of  
Opponent’s Pokémon  
fighting wild Pokémon  
Your Pokémon’s Gender and Level  
Wild Pokémon may attack in places such as caves and grassy areas. When they do, you  
can use a Poké Ball (or another type of Ball) to catch them (see page 19).  
Pokémon You’ve Caught  
Will Have a Symbol  
Your Pokémon’s HP  
Experience Points  
BAttling A Pokémon trAiner  
HP of Opponent’s Pokémon  
If you make eye contact with a Trainer, walk in front of one, or talk to one, the Trainer will  
challenge you to a battle. You cannot run from a battle against a fellow Pokémon Trainer.  
To win the battle, defeat all of your opponent’s Pokémon. If you are victorious, you will  
be rewarded with prize money.  
HP  
Pokémon health. When HP is 0, the Pokémon faints and can’t battle anymore.  
Experience Points in the current level. When the gauge fills, the Pokémon gains  
a level.  
EXPERiENCE  
POiNTS  
Note: You cannot capture an opponent’s Pokémon.  
when StAtuS iS AffeCted  
Opponent’s Party Pokémon  
(not displayed when fighting  
wild Pokémon)  
When your Pokémon gets hit by an opponent’s attack, it  
might be affected by some of the following status conditions:  
Poison, Paralysis, Sleep, Frozen, Burned, Confused, and so  
on. In order to heal these status conditions, use an item or  
take your Pokémon to a Pokémon Center to help it recover.  
Note: Confused status will be cured automatically after the battle ends.  
Your Party Pokémon  
Display the moves your Pokémon knows. As long as a move has Power Points  
remaining, it can be used, but if the move’s PP is 0, the move cannot be used.  
FiGHT  
FAiNT  
When its HP reaches 0, the Pokémon faints and can no longer battle.  
BAG  
Gain access to helpful items. During Link Battles, this becomes “LAUNCHER.”  
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17  
18  
CAtChing Pokémon  
trAining Pokémon  
While in battle with a wild Pokémon, tap “BAG,then select  
“POKÉ BALLS.Select a Poké Ball you want to use and tapUSE”  
to throw it at the Pokémon to try to catch it. After you have  
caught the Pokémon, you can give it a nickname.  
Note: If you already have six Pokémon in your party, the newly caught  
Pokémon will be transferred automatically to Someone’s PC (the  
Pokémon Storage System).  
exPerienCe PointS  
When you win a battle, Experience Points are given to Pokémon that fought in the battle.  
When the Experience Point gauge fills completely, a Pokémon’s level goes up.  
Tips on Raising Low-Level Pomon  
Place the Pokémon whose level you want to raise in the first slot (the top left) of your  
Pokémon party. Immediately switch to another Pokémon as soon as you enter battle.  
The higher the opponent Pokémon’s level is in comparison to your Pokémon, the  
more Experience Points your Pokémon will receive when the opponent Pokémon is  
defeated. Pokémon that you received by trading with other players will also receive more  
Experience Points than Pokémon that you obtain normally.  
where to find Pokémon  
Pokémon inhabit caves and areas with tall grass. Pokémon might appear when you are  
crossing a lake or ocean using the HM Surf. You may also encounter Pokémon inside  
rustling patches of tall grass or where clouds of dust rise inside caves.  
Pokémon evolution  
Some Pokémon evolve and change form as they grow. A  
Pokémon can evolve when its level increases, through the  
use of certain items, if it is traded (see page 26), and so on.  
tiPS for CAtChing Pokémon  
Pokémon eggS  
If you use a Poké Ball on a wild Pokémon that has taken very little damage, it is highly  
likely to break free of the Poké Ball. You must first weaken the Pokémon by attacking it  
until its HP is low. It will also be easier to catch the Pokémon if you inflict Paralysis, make  
it Sleep, and so on.  
At a certain point in the game, if you leave two of your Pokémon at the Pokémon Day  
Care that you find along your journey, you may return to find an Egg. Eggs will hatch if  
you keep them in your party long enough.  
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19  
20  
BuildingS in town  
There are many different buildings and houses in the Unova region. As you walk around,  
be sure to check out everything and chat with everyone you meet. You might obtain  
some useful information.  
Battle Box  
The Battle Box can be accessed using Someone’s PC. You can  
assign a group of one to six Pokémon, separate from your  
party Pokémon, to be used in Link Battles. If you have no  
Pokémon assigned to your Battle Box, you will use your party  
Pokémon in Link Battles.  
Pokémon Center  
The people here will heal your injured Pokémon for free.  
You can also use the PC here. A Pokémon Center is the most  
useful place a Pokémon Trainer can visit!  
Note: Communication play can be done on 2F (see page 26) of a  
Pokémon Center.  
PoMart  
Poké Marts are located inside Pokémon Centers. Poké Marts  
in different towns sell different things. The number of Gym  
Badges you have affects what you can buy.  
Healing Your Pomon  
Give your Pokémon to the attendant behind the counter to  
completely recover their HP and PP. Your Pokémon will also  
recover completely if they have fainted, are afflicted with  
Poison, and so on.  
muSiCAl theAter  
This facility, located in one of the cities, is where Pokémon  
Musicals take place. Select the Pokémon you wish to have  
perform in the Musical, and use Props to dress it up. Your  
Pokémon will then appear on stage and perform the Musical.  
Impress the audience with your Pokémon’s charm. You  
can join up with your friends using Infrared Connection or  
wireless communications and perform together.  
PC  
By using a PC, you can store or withdraw your Pokémon  
you’ve caught. You can also organize your Mail and have your  
Pokédex rated.  
You can select “Helpto access useful information in-game.  
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21  
22  
trAnSfer Pokémon from PreviouS  
nintendo dS Pokémon SerieS titleS  
vAriouS itemS  
There are various items available to you in the game. You can obtain items by buying  
them at stores and finding them during your journey.  
You can transfer Pokémon caught in the Nintendo DS Pokémon series Pokémon Diamond,  
Pearl, Platinum, HeartGold, and SoulSilver Versions (referred to collectively below as DS  
Pokémon series) to Pokémon Black Version. In order to do this, you must use Poké Transfer  
in the Poké Transfer Lab located on Route 15.  
Note: To transfer Pokémon, you’ll need to have obtained the National Pokédex in Pokémon Black Version.  
You can do this after completing the main story.  
tmS And hmS  
Both Technical Machines and Hidden Machines allow your Pokémon to learn new moves,  
and both can be used as often as you like. Different kinds of Pokémon will be able to  
learn different moves.  
Moves that Can Be Used in the Field  
Note: You can only transfer Pokémon from an English version DS Pokémon series game.  
There are moves that can be used both in battle and in the field. They can even be used  
in the field when the Pokémon who has learned the move has fainted.  
how to uSe Poké trAnSfer  
Insert the Pokémon Black Version Game Card into the Game Card slot of one Nintendo  
DS system, and a DS Pokémon series Game Card into the Game Card slot of another  
Nintendo DS system. Push the Game Card until it clicks into place on both systems,  
and then turn the power on.  
CUT  
FLY  
Instantly cut down trees that block the road.  
Return to a town or city you’ve previously visited.  
Move across water, such as the sea or rivers.  
Push heavy rocks.  
SURF  
STRENGTH  
WATERFALL  
DivE  
First, use Poké Transfer in Pokémon Black Version. When  
the screen shown to the right is displayed, use the  
Nintendo DS system with the DS Pokémon series Game  
Card inserted in it and tap the “DS Download Play” panel  
on the Nintendo DS Menu Screen. Then, select “Poké  
Transfer ID: [Trainer ID number].”  
Climb up torrential waterfalls.  
Dive deep under the sea.  
keY itemS  
Important items for your adventure. These can be obtained during your journey.  
Note: You can view your Trainer ID number in Pokémon Black Version  
on your Trainer Card (see page 15).  
PAL PAD  
You can register the Friend Codes of players who you communicate with.  
(The screen shown is that of  
Pokémon Black Version.)  
Record Link Battles with friends and battles that take place in special facilities.  
To watch recorded battles, start the Vs. Recorder and tap the button marked  
TAP HERE!” on the Touch Screen. You can also send recorded battles to other  
Trainers (see page 50).  
Note: Poké Transfer cannot be used if you have fewer than six  
empty spaces in your Pokémon Black Version PC Box.  
vS. RECORDER  
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23  
24  
CommuniCAtion  
You can connect to nearby Nintendo DS systems using Infrared Connection and  
Nintendo DS Wireless Communications. You can also connect to a person who lives  
far away by using Nintendo Wi-Fi Connection (Nintendo WFC). These communication  
features become available as you progress through the game.  
Note: Pokémon Black Version and Pokémon White Version can communicate. Using Poké Transfer,  
Pokémon Black Version and Pokémon White Version can also communicate with Pokémon Diamond, Pearl,  
Platinum, HeartGold, and SoulSilver Versions (see page 24).  
When the transfer is completed on the Nintendo DS  
system with the DS Pokémon series Game Card inserted  
in it, you can select up to six Pokémon to transfer to  
Pokémon Black Version. Using the stylus, move the  
Pokémon you wish to transfer from the PC Box to the  
spaces on the right.  
Note: Poké Transfer cannot be used if there are not at least six  
Pokémon in the PC Box in the DS Pokémon series game.  
(The screen shown displays  
Pokémon being selected  
from Pokémon HeartGold  
and SoulSilver Versions.)  
infrAred ConneCtion  
Note: Some Pokémon cannot be transferred. Pokémon that have  
learned a hidden move or are holding an item can’t be transferred.  
(ConneCt to friendS fACing You)  
Battle: See pages 29 & 51  
Trade: See page 30  
Note: The Pokémon transferred will disappear from their  
original DS Pokémon series Game Card. Please be careful—once  
transferred, Pokémon will never be able to go back to their original  
DS Pokémon series Game Card.  
dS wireleSS CommuniCAtionS  
(ConneCt to neArBY nintendo dS SYStemS)  
Battle: See pages 38 & 51 Trade: See page 38  
The Poké Transfer game will begin on the Nintendo DS  
system with the DS Pokémon series Game Card inserted in  
it. Use the Touch Screen to pull back the Poké Ball towards  
you, aim for a Pokémon hiding in the patch of grass,  
and release the Poké Ball. If you succeed in hitting the  
Pokémon with the Poké Ball, it will jump out of the patch  
of grass. Hit it once more with a Poké Ball to catch it. Catch  
the Pokémon within the time limit and try for a high score.  
nintendo wi-fi ConneCtion  
(ConneCt to friendS who live fAr AwAY)  
Battle: See pages 44, 46–47, 51 & 54 Trade: See page 45 & 47–49  
About the internet User Agreement  
When you first connect using the Nintendo Wi-Fi Connection,  
you will be asked to accept the “User Agreement” in the  
“Internet” section of the Nintendo DSi Menu. If you do not  
accept, you will not be able to connect to the Internet. For  
details, please consult the Nintendo DSi Operations Manual.  
Any Pokémon you catch will appear in your PC Box in  
Pokémon Black Version. You may continue to play the  
Poké Transfer game on the Nintendo DS system with the  
DS Pokémon series Game Card inserted in it.  
(The screens shown display  
the Poké Transfer minigame,  
capturing Pokémon from  
Pokémon HeartGold and  
Note: This step is only necessary for Nintendo DSi or Nintendo DSi XL  
systems.  
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25  
26  
SoulSilver Versions.)  
C-geAr  
Tap the C-Gear button on the Touch Screen to use it. The C-Gear contains various  
functions for Infrared Connection, DS Wireless Communications, and Nintendo Wi-Fi  
Connection. Tap for details.  
Note: You will receive the C-Gear after progressing through the adventure to a certain point.  
Note: The placement of the panels on the C-Gear may differ between players, but the functionality is  
CuStomizAtion  
Tap , then touch any space on the grid to change the placement of the Infrared  
Connection, DS Wireless Communications, and Nintendo WFC buttons. Tap  
complete the customization.  
again to  
the same.  
on / off  
Tap to turn the C-Gear on and off.  
Note: When your C-Gear is turned on, your DS system’s wireless  
communications are always on. Please turn the C-Gear off in places  
such as airplanes and hospitals where wireless communications are  
not allowed.  
DS Wireless Communications  
Infrared Connection  
(page 28)  
(page 32)  
Tag Log  
Nintendo Wi-Fi Connection  
(page 55)  
Customization  
Help  
Survey Radar  
(page 31)  
Note: When the C-Gear is turned on, closing the Nintendo DS system  
will not put it into Sleep Mode. However, if the Power Indicator LED  
turns red, the C-Gear will automatically turn off, and the Nintendo DS  
ON / OFF  
When the C-Gear  
Is Turned Off  
system will go into Sleep Mode.  
tAg log  
Nearby players will appear here during Tag Mode. Tap  
player names to view their total play time, where they  
are adventuring, and more. Your information will also be  
displayed to other nearby players. You can enter information  
about yourself, such as your job and hobby, by answering  
questions on a survey at “Passerby Analytics HQ” (see page  
32). You can also set up your greeting there, which will be  
displayed to other players viewing the Tag Log.  
infrAred ConneCtion  
Use Infrared Connection to battle and trade with friends that  
are facing you. You can also exchange Friend Codes (see page  
41) with other players and check your compatibility with  
others using Feeling Check. Choose the same button as your  
friend, and face your Nintendo DS systems toward each other  
to connect.  
Note: It may be necessary to move the Game Cards closer together if you  
........You can type a message that will be displayed to other players viewing the Tag Log.  
experience any difficulty exchanging information via Infrared Connection.  
........You can send your message of thanks that you entered at “Passerby Analytics HQ.”  
Note: Please do not send messages that may offend others. Be careful not to send personal information,  
such as real names, email addresses, phone numbers, or school names.  
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28  
Battle  
Trade  
Choose whether to battle with two or four players. When battling with just two players, first  
choose the type of battle. When battling with four players, first split into two teams, decide  
who will become the Leader for each team, and have the two Leaders connect with each  
other. Then, choose Pokémon from your party or your Battle Box to participate in the battle.  
Note: Battles using the Infrared Connection can use the Wonder Launcher, and Pokémon that  
participate will be set to Level 50 for the duration of the battle.  
Your party Pokémon and PC Box will be displayed. Choose  
which Pokémon you wish to trade, and select “SHOW.”  
The person you are trading with will then be able to see  
information about the Pokémon you chose. Tap  
for a Pokémon by the first letter of its name.  
to search  
SiNGLE BATTLE  
Use one Pokémon each for the battle.  
Use two Pokémon each for the battle.  
Choose the Pokémon to offer in trade and then selectOFFER”  
to confirm. You can also use the stylus to move a Pokémon in  
any direction, then lift it to show the Pokémon to the person  
DOUBLE BATTLE  
Use three Pokémon each for the battle. The  
Pokémon’s position in the battle will determine  
which of the opponent’s Pokémon it can attack.  
Tap the “SHIFTbutton to change its position.  
TRiPLE BATTLE  
you are trading with. Tap  
in the lower-right corner of the  
Touch Screen, then "OFFER" to offer it in trade.  
Note: If a Pokémon has learned a hidden move, it cannot be offered in  
trade directly from your party Pokémon. However, you can offer it in  
trade if it is in your PC Box.  
Choose one Pokémon to take the lead position and two Pokémon to stand on  
each side. The remaining party Pokémon will replace any of your Pokémon that  
faint in battle. At the beginning of each turn, you can tap the “ROTATION”  
button to choose one of your side Pokémon’s moves. It will then rotate with the  
lead Pokémon and use the move you chose.  
ROTATiON  
BATTLE  
The Pokémon each player chose to offer in trade will be  
displayed to the other player. Select “SUMMARY” to view the  
Pokémon’s information and moves. Confirm that you want to  
trade for the Pokémon that the other player is offering, and  
touch “TRADEto proceed.  
Wonder Launcher  
During Link Battles, the “LAUNCHER” button will appear at  
the bottom left of the Touch Screen. Below the button is a  
number that represents how much energy you have. Your  
energy will be charged at the beginning of each turn, and the  
number will increase to a maximum of 14. Tap the button to  
display a list of usable items and their energy costs. You can  
pay the energy cost to use an item to support you in battle.  
Note: Pokémon that evolve by being traded will evolve after the trade  
is completed.  
Note: Your game is saved once the trade has been completed or after the trade evolution occurs.  
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29  
30  
Feeling Check  
Passerby Analytics  
To check how compatible you and your friend are, tap the  
“BEGIN CHECK” button and connect to each other using  
Infrared Connection. After completing the Rhythm Check  
and Sync Check, connect to each other once more using  
Infrared Connection, and your compatibility score will be  
displayed. Select “RANKING” to display the results of your  
top 30 Feeling Checks.  
Passerby Analytics has its headquarters in Castelia City and  
is recruiting new statisticians. Become a statistician and  
accept Survey Requests from the leader. Select the requested  
Passerby Survey on the Survey Radar, and gather data from  
the required number of people in a head-count survey or  
gather data at the required time in a timed survey. Report the  
results of your survey to the leader and receive compensation  
for your efforts.  
Friend Codes  
Use Infrared Connection to exchange Friend Codes and register friends to your Pal Pad.  
You can also connect with registered friends to update their information.  
Note: You can register up to 32 Friend Codes.  
Note: If you exchange Friend Codes with someone who has not yet used Nintendo Wi-Fi Connection,  
that person’s Friend Code will only be temporary. If that person then uses Nintendo Wi-Fi Connection  
and receives an official Friend Code, when you again exchange Friend Codes using Infrared Connection,  
that person may end up registered to your Pal Pad under two different Friend Codes.  
dS wireleSS CommuniCAtionS  
Use DS Wireless Communications to access the Xtransceiver  
(see page 33) and Entralink (see page 34). The following  
information about nearby DS Wireless Communications in  
progress is displayed on the Touch Screen.  
How many players are in the Union Room (see page 38)  
If any Mystery Gifts (see page 13) are being distributed  
via DS Wireless Communications  
SurveY rAdAr  
Tap on the C-Gear to open the Survey Radar. The Survey  
Radar uses Tag Mode to automatically gather other players’  
opinions on the questions you selected in the “SELECT A  
SURVEY” menu. Select “CHECK SURVEY RESULTS” to view  
the results.  
If any nearby players have the C-Gear turned on  
Note: At first, there is only one type of Survey available. After you join  
“Passerby Analytics” and receive questionnaire sheets, you will be able  
to choose different surveys in the “SELECT A SURVEYmenu.  
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31  
32  
Xtransceiver  
Entralink  
You can use the Xtransceiver to talk with up to three nearby  
friends. You can talk with friends who you’ve exchanged Friend  
Codes with using Infrared Connection, or with friends who  
you’ve played with in the Pokémon Wi-Fi Club. To call your  
friends, tap the Xtransceiver button and choose up to three  
friends, and then select “CALL FRIEND(S).” When you receive a  
call from a friend, the Xtransceiver button will flash, and you  
will hear a ringtone. Tap the button to answer the call. During conversations with friends,  
you can use the Touch Screen or various buttons to perform the following actions.  
The Entralink is an island located in the center of the Unova region. You can’t walk there,  
but you can warp to it by touching “ENTRALINK” from the “WIRELESS” menu. You cannot  
warp to the Entralink from the inside of a building or from certain other locations. From  
the Entralink, you can cross a bridge and enter another player’s world, where you can  
assist in his or her adventure.  
Note: You cannot save your game or use Key Items and moves that can normally be used in the field  
when you’re inside the Entralink.  
Note: If another player is already inside your Entralink, you cannot warp to the Entralink.  
Bridges  
,
, or  
............................You can speak while pressing one of these. If another player is already  
holding one of these down, you cannot speak.  
There are bridges on the eastern and western (right and  
left) sides of the island. Stand on a bridge to automatically  
connect with a nearby player whose C-Gear is turned on.  
Check the Touch Screen to confirm the connection status,  
and then cross the bridge to enter that player’s Entralink.  
or .......................................Close the Xtransceiver.  
or ........................................You can use Graffiti Mode to draw on the Touch Screen.  
,
, or  
..............Pause the video function of your camera.  
............................Touch the gauge on the top and bottom to change your voice.  
Note: You cannot connect to a player’s Entralink if he or she is not in one  
of the eight surrounding towns and cities, one of the surrounding Routes, or if he or she is in the Entralink.  
....................................................Change your video to appear in black and white, and more.  
.................................................Double the size of the video display. Only the caller can use this.  
Entree  
During conversations, the top screen will display video streams of all players using Nintendo  
DSi or Nintendo DSi XL systems. No video will be displayed for players using Nintendo DS or  
Nintendo DS Lite systems, or for players whose camera functions are restricted via Parental  
Controls, but these players can still use voice chat. Be careful to protect your privacy by not  
sharing any personal information when communicating on the Xtransceiver.  
Note: When opening and closing the Xtransceiver, a sound will be played from the speakers of your  
Nintendo DS system regardless of the level you have adjusted the volume to or whether you are  
using headphones.  
The Entree is a mysterious tree that has Pass Powers, which  
can assist other people. There is one Entree in each player’s  
Entralink. You can examine your Entree to see its status and  
register Pass Powers to your C-Gear. You can examine another  
player’s Entree and receive missions that require you to assist  
that player. By completing these missions, your Entree’sBlack  
Lv.or “White Lv.will rise, and other Pass Powers will become available.  
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34  
Another Players Entralink  
You will return to your Entralink after either completing or failing a mission.  
Note: If you are outside of the Entralink when another player begins a mission inside of another  
player’s Entralink, the “WIRELESS” part of your C-Gear will begin to flash. If you tap the “WIRELESS”  
part of your C-Gear, the “ENTRALINK” button will display as “ENTRALINK MISSION” and the name of  
the player whose world the mission is taking place in will be displayed below it. Tap the “ENTRALINK  
MISSIONbutton to join the mission mid-way.  
When you visit another player’s Entralink, the top screen will change to black and white,  
and the Touch Screen will change to the screen shown below. You will take on the form of a  
different character, and can only stay inside the Entralink for a limited amount of time.  
Entralink worlds you are  
Where you can travel  
connected to  
Pass Power  
to by tapping the  
flashing icon  
(up to three Entralink worlds,  
including your own)  
This mysterious power, which comes in many different types, can be used by examining  
the Entree. There are stronger and weaker variants of the same type. When your Entree’s  
“Black Lv.or “White Lv.rises, you gain access to new Pass Powers corresponding to the  
color. You can register Pass Powers to your C-Gear and activate them from the Tag Log  
screen. Pass Powers will also affect nearby players.  
Where other players you are  
Mission details and time limit  
connected to are at in-game  
(only displayed before the  
mission)  
Missions  
Examine your Entree, or another player’s Entree, and touch “RECEIVE PASS POWER.”  
Examine another player’s Entree and touch “ACCEPT A MISSION.”  
Note: You can only take on one mission at a time.  
Choose a Pass Power, and touch “RECEIVE POWERto register it to your C-Gear.  
Note: You can only register one Pass Power to your C-Gear at a time.  
Tap one of the six icons to display the corresponding  
mission details on the top screen. Select a mission and  
select “BEGIN A MISSION.”  
Exit the Entralink, open up the Tag Log on the C-Gear, and  
tap . The Pass Power you registered will be displayed,  
so select “YESto activate it.  
Note: You need Pass Orbs to use a Pass Power on the Tag Log  
screen. You can get Pass Orbs by completing missions. You can also  
pick up Pass Orbs in various areas of the Entralink.  
The mission will begin. Your appearance will change  
depending on which mission you selected.  
There are various types of missions, so please read the  
instructions at the beginning of the mission carefully.  
Complete the mission before the time limit reaches zero.  
Note: If different types of Pass Powers are activated, their effects  
stack.  
The Pass Powers will work on you, as well as on other nearby players who receive  
them. The duration of the effects may differ.  
If you successfully complete a mission, you will receive Pass Orbs, and your Entree  
will gain a level.  
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36  
Pokémon Center (2f)  
Entree Forest  
There are various communication facilities on 2F of a Pokémon Center.  
Pokémon that you met in the Pokémon Dream World (see  
page 54) will appear in the forest that covers the northern  
(top) part of the island. Talk to the Pokémon in the Forest  
Clearing to enter battle with them. Throw a Poké Ball to catch  
the Pokémon. (It will always succeed.) If you don’t want to  
catch a Pokémon right away, you can move it to the Deepest  
Clearing, where it will wait for you.  
Global Terminal (see page 46)  
Geonet  
Union Room  
Pokémon Wi-Fi Club  
(see page 43)  
A boy at the entrance of the forest will give you the items  
that you found in the Pokémon Dream World. After using  
Game Sync (see page 55) to wake your Pokémon up, be sure  
to talk to the boy and receive your items.  
Note: When in another player’s Entralink, you can see Pokémon in the  
Entree Forest, but you cannot catch them.  
Pokémon wireleSS CluB union room  
When you use DS Wireless Communications and enter the Union Room, other nearby  
players who have also entered the room will appear. You can battle, trade, or enjoy  
drawing or chatting with other players here. Visit the receptionist at the Union Room  
counter and select “Info,or speak to the staff inside for details.  
Note: To protect your privacy, do not give out personal information such as last name, phone number,  
birth date, age, school, email address, or home address when communicating with others or use such  
personal information in areas that will be seen by others.  
How to Leave the Entralink  
You can use the warp pad located in the southern (bottom)  
part of the island to warp back to the normal game world.  
You will return to the same location even if you use the warp  
pad in another player’s Entralink.  
geonet  
Geonet is a globe that displays a map of the locations of all the people you have traded  
Pokémon with. Move the cursor over a point and press  
Select “Registerto register your location on the map.  
to view the location name.  
Note: Once you’ve completed registration, your location cannot be changed.  
Note: To access Geonet, you must first set up Nintendo Wi-Fi Connection (see page 40).  
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38  
nintendo wi-fi ConneCtion  
Nintendo Wi-Fi Connection (Nintendo WFC), allows multiple Pokémon Black Version  
owners to play together over the Internet—even when separated by long distances.  
Note: When you use Nintendo WFC, your Trainer name and Pokémon nicknames will be shown to  
people all over the world. As players are free to choose their own names, do not use any personal  
information or offensive language.  
CommuniCAtion error  
In the case of a communication error (for example, see right),  
press  
or  
to be returned to where you were just before  
the communication error occurred, or you will be returned to  
the last place you saved.  
Note: Nintendo WFC may discontinue service at any time without warning. We ask for your understanding.  
Setting uP nintendo wi-fi ConneCtion  
You will need to establish a broadband connection to use  
Nintendo WFC. If you have a Nintendo DS or Nintendo DS  
Lite system, selectNINTENDO WFC SETTINGSfrom the Main  
Menu to access Nintendo WFC configuration. If you have  
a Nintendo DSi or Nintendo DSi XL system, select “System  
Settings” from the Nintendo DSi Menu, then “Internet,”  
and finally “Connection Settings” to access Nintendo WFC  
eStABliShing the nintendo dS wireleSS link  
(nintendo dS wireleSS PlAY)  
To establish your Nintendo DS Wireless Link for Nintendo DS Wireless Play:  
What You Will Need  
Nintendo DS/Nintendo DS Lite/Nintendo DSi/Nintendo DSi XL system.................................  
One per player (up to 5 systems)  
Title Menu  
configuration. You must review and agree to the user  
Pokémon Black Version Game Card or Pokémon White Version Game Card .............................  
agreement for Nintendo DSi network services (see page 26). Please see the Nintendo  
you need directions on setting up your Nintendo DS system.  
One per player (up to 5 Game Cards)  
Steps  
Note: If you change the combination of your Nintendo DS system and Pokémon Black Version, you  
need to do the setup again to connect. The registration on the Pal Pad (see page 41), and your  
Rating (see page 54) will also be deleted unless you do the following. SelectTransfer Nintendo WFC  
Configuration” from the “Options” menu in the “NINTENDO WFC SETTINGS” menu on the Nintendo  
DS or Nintendo DS Lite, or from the “Options” menu in the “Internet” menu on the Nintendo DSi or  
Nintendo DSi XL systems to transfer your settings to another Nintendo DS system.  
Make sure that all Nintendo DS systems are turned off, then insert a Game Card into  
each system.  
Turn all Nintendo DS systems on.  
The Nintendo DS Menu Screen will be displayed. Tap “Pokémon Black Version” or  
“Pokémon White Version.”  
Connect via the Pokémon Wi-Fi Club on 2F of a Pokémon Center, or by selecting  
“ONLINEon your C-Gear to obtain your own Friend Code.  
Follow the instructions on page 26.  
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40  
Note: In order to connect with your friend through the Pokémon Wi-Fi Club, you need to first register  
his/her Friend Code.  
Nintendo Wi-Fi Connection  
Nintendo Wi-Fi Connection allows multiple Pokémon Black Version owners to play  
together over the Internet—even when separated by long distances.  
when You CAnnot ConneCt  
• To play Nintendo DS games over the Internet, you must first set up the Nintendo Wi-Fi  
Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo  
Wi-Fi Connection instruction booklet included with this game for directions on setting up your  
Nintendo DS.  
• To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless  
network device installed (such as a wireless router) and an active broadband or DSL  
Internet account.  
• If you do not have a wireless network device installed on your PC, see the separate Nintendo  
WFC instruction booklet for more information.  
• Nintendo Wi-Fi Connection game play uses more battery power than other game play. You  
may prefer to use the AC Adapter to prevent running out of power when using the Nintendo  
Wi-Fi Connection.  
• You can also play Nintendo WFC compatible games at selected Internet hotspots without  
additional setup.  
• The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game  
play is available in the Nintendo Wi-Fi Connection instruction booklet or online at  
If you are unable to connect to Nintendo Wi-Fi Connection,  
you will see an error code and message. If this happens,  
please see the Nintendo Wi-Fi Connection instruction  
PAl PAd  
Register Friend Codes either by opening the Pal Pad from the  
Key Items Case of the Bag and manually entering the Friend  
Codes of your friends, or by opening the Infrared Connection  
menu of your C-Gear and selecting “FRIEND CODE” to  
exchange Friend Codes using Infrared Connection.  
Register a Friend Code  
You can register up to 32 Friend Codes.  
Note: The Friend Code is designed as a safety precaution, allowing play only with people you personally  
know well. Posting your Friend Code on an Internet Message Board or trading it with strangers can  
result in receiving modified data or viewing offensive language. Please do not share your Friend Code  
with people you do not know.  
Note: Please note that the nickname you use and the name of your maps will be seen by others when  
playing multiplayer games using Nintendo WFC.  
Note: To protect your privacy, do not give out personal information such as last name, phone number,  
birth date, age, school, email address, or home address when communicating with others or use such  
personal information in areas that will be seen by others.  
Your Friend Code  
After connecting to Nintendo WFC at least once, you can check your Friend Code.  
Note: If you switch the Nintendo DS system you use, or erase your saved game and start over from the  
beginning, your Friend Code will be erased. Additionally, any friend data you have registered in your Pal  
Pad will also be erased.  
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of  
America) or call 1-800-895-1672 (USA/Canada only).  
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42  
Pokémon wi-fi CluB  
Speak with the receptionist at the middle desk on 2F of any  
Pokémon Center (see page 38). Once you have successfully  
connected to Nintendo WFC, you will be able to enter the  
Pokémon Wi-Fi Club. At the Pokémon Wi-Fi Club, you can  
connect to others to battle, trade, use voice chat, or use the  
Xtransceiver. If you operate the monitor inside the room, you  
can seek participants for what you’d like to play, or you may play  
with your friends by talking to them directly. Leave the room to exit the Pokémon Wi-Fi Club.  
voiCe ChAt  
You can use the microphone to enjoy voice chat with friends.  
To start a voice chat session, press to speak to a friend who  
is looking to voice chat or is on standby. Alternatively, you  
can select “Voice Chaton the monitor and wait for a friend to  
ask you to voice chat.  
Note: You cannot use voice chat with friends who have it turned off. To  
turn voice chat on and off, press while inside the Pokémon Wi-Fi Club.  
Note: If the volume is too loud, reduce the volume on the Nintendo DS system.  
Note: The Pokémon Wi-Fi Club is a facility where you can play with friends registered to your Pal Pad. If  
you do not have any friends registered to your Pal Pad, you cannot enter the Pokémon Wi-Fi Club.  
Note: Be careful to protect your privacy by not sharing personal information about yourself in voice chat.  
Your friend’S StAtuS  
xtrAnSCeiver  
Touch one of your friends’ names displayed on the Touch  
Screen to display information about them. Tap the icon next  
to your friend’s name to display his or her status.  
..Standing By/Already Connected with Another Player  
........Voice Chat Off  
To start a Xtransceiver session, press  
to speak to a friend who is looking to use  
Xtransceiver, or is on standby. Alternatively, you can select “Xtransceiver” on the monitor  
and wait for a friend to ask you to use Xtransceiver. While inside the Pokémon Wi-Fi Club,  
you can only use Xtransceiver with one friend. For details, please see page 33.  
Note: You cannot use Xtransceiver with friends who have voice chat turned off.  
Note: Be careful to protect your privacy by not sharing personal information about yourself on  
the Xtransceiver.  
..Looking to Voice Chat/Voice Chatting  
..Looking to Use Xtransceiver/Already Using Xtransceiver  
..Looking to Battle/In Battle  
BAttle  
..Looking to Trade/Trading  
Note: If you try to connect to a player under poor connectivity conditions, the game may stop  
responding without going to an error screen. In such cases, please turn off your Nintendo DS system,  
then turn the power back on.  
If you use Flat Battle rules, certain Pokémon become restricted, the number of Pokémon  
you can use in a battle is restricted, and all Pokémon above Level 50 temporarily become  
Level 50 for the battle. You can also choose whether or not to use the Wonder Launcher.  
For more information about battle formats, please see page 29. After choosing the battle  
format, select “Confirm.”  
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44  
gloBAl terminAl  
Talk to the man on the right side of 2F in any Pokémon Center  
(see page 38) to access the Global Terminal. Using Nintendo  
WFC, you can have a Random Matchup battle with other  
Trainers from all over the world or trade Pokémon over the GTS.  
Note: You do not need to register Friend Codes to use the Global  
Terminal.  
trAde  
Trades take place in the Pokémon Wi-Fi Club using Negotiation Trade. Both players  
select up to three Pokémon to offer to each other at once. Then, both players select one  
Pokémon that they want from each other’s Pokémon to complete the trade. Tap one of  
the  
buttons on the Touch Screen, and it will be displayed on the top screen.  
Use this to communicate your feelings to the other player.  
Note: You must have at least two Pokémon in your party to trade.  
Note: You gain access to the Musical Photos feature once you get both  
the Prop Case and the Vs. Recorder (see page 23), and progress in your  
adventure to the point where you can enter the Musical Theater.  
Select a Pokémon that appears on the Touch Screen to  
display its information. Tap  
view. To offer the Pokémon in trade, touch “SHOW,and  
it will appear on the top screen. You can use the stylus to  
slide Pokémon to the top screen as well.  
Note: You gain access to the Battle Video feature once you progress in  
your adventure and get the Vs. Recorder.  
to switch to the move  
Note: Uploaded data may be deleted at any time without warning.  
rAndom mAtChuP  
Pokémon moved to the top screen become partially  
transparent on the Touch Screen. If you change your  
mind, select the Pokémon on the Touch Screen once  
more. Once you have decided on which Pokémon to offer  
Choose a battle format and rules to begin a battle with  
a Trainer from somewhere in the world. When you are  
connected with Nintendo WFC and the “Searching for your  
opponentmessage is displayed, you can press to cancel  
the search and return to 2F of the Pokémon Center.  
in trade, tap  
.
The Pokémon that each player chose to offer in trade  
will be displayed on both players’ Touch Screens. Select  
a Pokémon and tap “SUMMARY” to view its information  
and moves. If you want that Pokémon, tap “TRADE”  
to proceed. If both players tap “TRADE,the trade will  
complete. If you want to start over and choose different  
Pokémon to offer in trade, select “CANCEL.”  
All Pokémon above Level 50 temporarily become Level 50  
during Random Matchup battles. Pokémon will return  
to their normal levels after the battle ends. There is a time limit for choosing which  
Pokémon will participate in the battle, and when giving commands to your Pokémon in  
battle. When the time limit is up, a move will automatically be chosen for your Pokémon,  
so be careful of the time limit. Battles also have time limits. If a battle does not end within  
the time limit, a winner will be decided then.  
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46  
Battle Formats  
Deposit Pomon  
The five different battle formats are: Single Battle, Double  
Battle, Triple Battle, Rotation Battle, and Launcher Battle.  
Select “Rulesfor more information about each one.  
Deposit Pokémon you would like to offer for trade. Then,  
enter conditions (gender, level, etc.) for the Pokémon you  
would like to receive in trade for the Pokémon you deposited.  
When someone accepts your conditions, your Pokémon will  
automatically be traded. If your Pokémon hasn’t been traded  
yet, you’ll see “SUMMARY” in the menu. Select “TAKE BACK” if  
you want to take back your Pokémon.  
Battle Modes  
FREE MODE  
Enjoy casual battles against other Pokémon Trainers.  
You gain access to this mode after registering on the Pokémon Global Link (see  
page 52). Rating Mode is for Trainers who want to master Pokémon battles. Your  
Rating starts at 1,500 and it will rise or fall depending on your wins and losses.  
You are matched with other Trainers who have a Rating similar to yours, so the  
higher your Rating is, the stronger your opponents will be.  
Note: Only Pokémon that are already recorded in your Pokédex can be  
entered as conditions for a GTS trade.  
RATiNG MODE  
Note: After you deposit a Pokémon, you do not have to be connected  
to Nintendo WFC to complete the trade.  
Note: There is a chance a Pokémon might disappear if you don’t  
Note: If you switch the Nintendo DS system you use and use Nintendo WFC, your Rating will be lost (see  
connect to the GTS for a long time.  
page 40).  
Seek Pomon  
Note: Your Rating may drop if you lose your connection by getting a communication error during a  
You can search for Pokémon you want from the Pokémon  
deposited by other players. Enter the conditions of a Pokémon  
you want to search for and tap “SEARCH.If a Pokémon that  
matches your conditions is found, the name of the player who  
deposited it will be displayed on the top screen. Tap “SELECT”  
to see what Pokémon that player wants in trade. If you want to  
trade, press and choose a Pokémon in your party or PC Box  
that meets the player’s conditions. If you do not want to trade,  
press to cancel the trade.  
Rating Mode battle.  
gloBAl trAde StAtion (gtS)  
GTS  
There are two ways to trade Pokémon through the GTS. One is to deposit the Pokémon  
you would like to offer in trade, and the other is to search for Pokémon you want from  
other players.  
Note: Pokémon successfully traded or left for too long of a time on the GTS will not return.  
Note: Only Pokémon that are already recorded in your Pokédex can be  
entered as conditions for a GTS search.  
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47  
48  
GTS Negotiations  
muSiCAl PhotoS  
You can send pictures of your Pokémon Musicals to other players and view their  
pictures, too.  
With GTS Negotiations, you determine trading conditions on what kind of Pokémon  
you’d like to trade. If you find a person with the matching conditions, you may proceed  
to a Negotiation Trade (see page 45). You can perform a Trade Rendezvous, where you  
can meet a person with whom you traded before.  
view Photos  
Search for a Pokémon by the first letter of its name. Select the  
Pokémon to see its Musical Photos. Tap to display the next  
picture. Tap “VIEW PROFILE” to view the profile of the Trainer  
who sent the picture.  
Note: In GTS Negotiations, you can only show Pokémon to another player twice.  
Trade with Anyone  
Enter your conditions for trading and tap “SEARCH” to find  
another player who meets your conditions. You can tap  
“CANCELwhile searching to cancel the search. You can enter  
the level range of Pokémon you want to trade for, what kind  
of Pokémon you want to trade for, and what kind of Pokémon  
you will offer in trade. The level range is just a guideline, and  
Pokémon outside of the indicated level range can be traded,  
as well.  
BAttle videoS  
You can send your Battle Videos to other players and view their Battle Videos, too. Battle  
Videos will be assigned a 12-digit number. You can pass this number to friends so they  
can find your Battle Video.  
Trade Rendezvous  
view Battle videos  
A list of all the players you have traded with through  
Infrared Connection, Pokémon Wi-Fi Club, Union Room,  
GTS, and GTS Negotiations will be displayed. Select the  
player you want to trade with and tap “YES.If that player  
taps “TRADE RENDEZVOUS,you will be matched up with  
that player and may proceed to a Negotiation Trade. Tap  
“RENDEZVOUS WITH ANY,” and you will be matched with  
another player in the list who is also using the Trade  
Rendezvous feature.  
You can search Battle Videos by ranking, battle facility, or  
Pokémon name. You can also manually enter a Battle Video’s  
assigned number to view it. Slide the bar on the Touch  
Screen to scroll up and down through the rankings on the  
top screen.  
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49  
50  
BAttle SuBwAY  
Pokémon gloBAl link  
The Battle Subway is a subway for Trainers to wage battle in. There are seven lines in total,  
and Trainers who win seven consecutive battles in a train line will receive Battle Points  
(BP), which can be exchanged for items, TMs, and more at the Exchange Service Corner.  
Each Pokémon in your party must be a different Pokémon, and all Pokémon will have  
their level temporarily set to 50 during Battle Subway challenges. (Their level will return  
to normal once the challenge is over.) In addition, the held items of your party Pokémon  
must all be different.  
The Pokémon Global Link is a website that connects with  
Pokémon Black Version and Pokémon White Version. Two  
of the primary services of the Pokémon Global Link are  
the Pokémon Dream World and the Global Battle Union.  
Visit the Pokémon Global Link website at:  
Note: Eggs in your party, as well as some specific Pokémon, cannot participate in the Battle Subway.  
Note: The Pokémon Global Link is a membership-based service  
Pokémon Global Link Page  
offered to Pokémon Trainer Club members. You must become a  
Pokémon Trainer Club member to use the Pokémon Global Link.  
Visit the official Pokémon website to become a member of the  
SiNGLE TRAiN  
Use three Pokémon for a Single Battle.  
Use four Pokémon for a Double Battle.  
(website screen)  
DOUBLE TRAiN  
Two players use two Pokémon each for a Multi Battle. You can use the Infrared  
Connection or DS Wireless Communications to play with a friend. If you play  
alone, a character in the game will battle alongside you.  
MULTi TRAiN  
Wi-Fi TRAiN  
Note: You must have a computer with Internet access to use the Pokémon Global Link.  
Note: The Pokémon Global Link consists of additional content made to increase your enjoyment of  
Pokémon Black Version and Pokémon White Version and is completely optional. The Pokémon Global Link  
does not affect the progression of the main story in any way.  
Use three Pokémon for a Single Battle against a Trainer whose data you  
download using Nintendo WFC. Send your battle results over Nintendo  
WFC, and you may encounter your own Trainer data as an opponent! If you  
continue to win, your rank will rise and you will be matched with even stronger  
opponents. You can only board the Wi-Fi Train after completing the main story.  
Note: Using Game Sync (see page 55) uploads a portion of your save data to the Pokémon Global Link.  
If you beat all the opponents in Single Train, Double Train, or Multi Train, you  
will unlock their Super version. You can only board these three Trains after  
completing the main story.  
SUPER TRAiNS  
After each battle, you can select “REST” to save your game  
and return to the title screen. Continue your game and speak  
to the person on the platform to resume from where you left  
off. Select “RECORDto save a Battle Video of the battle.  
Note: You will lose your progress if you quit without saving.  
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51  
52  
regiStering Your gAme SYnC id  
Pokémon dreAm world  
In order to enjoy the contents of the Pokémon Global  
Link that connect with your game, you must first register  
your Game Sync ID.  
You can access the Pokémon Dream World from the Pokémon Global Link. Use Game  
Sync (see page 55), and your Pokémon will appear in the Pokémon Dream World. In the  
Pokémon Dream World, you can customize your home, and play minigames to befriend  
Pokémon. You can receive the Pokémon you befriended and the items you picked up in  
the Pokémon Dream World if you visit the Entralink (see page 34) after using Game Sync to  
wake up your Pokémon. For details, please read theEntree Forestsection on page 37.  
Set up your Nintendo Wi-Fi Connection (see page 40)  
to connect to the Internet at home.  
Select “GAME SYNC SETTINGS” from the Main Menu  
(see page 13) or “GAME SYNC” from the “ONLINE”  
menu of the C-Gear, and connect to Nintendo WFC to  
receive a Game Sync ID.  
gloBAl BAttle union  
After registering your Game Sync ID to the Pokémon Global  
Link, you gain access to “Rating” in the “Random Matchup”  
menu of the Global Terminal (see page 46).  
Log in to the Pokémon Global Link using your  
Pokémon Trainer Club account, and then register your  
Game Sync ID.  
If you use Nintendo WFC and battle in Rating Mode, you will  
be able to view other Trainers’ Battle Rankings and Ratings.  
You can also enter competitions via Nintendo WFC if there  
are any being held.  
(Website screen)  
Note: You will receive the C-Gear after reaching a certain point in  
your adventure.  
Note: You can register one Game Sync ID for Pokémon Black Version and one Game Sync ID for  
Pokémon White Version to your Pokémon Trainer Club account on the Pokémon Global Link. If you  
have multiple copies of Pokémon Black Version and Pokémon White Version, please choose one copy of  
each to register your Game Sync ID.  
Note: Game Sync IDs cannot be changed once registered.  
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53  
54  
trouBleShooting  
gAme SYnC  
Why can’t i use Game Sync even though i haven’t used it yet today?  
Touch “GAME SYNC” from the “ONLINE” menu of the C-Gear  
to make Pokémon in your PC Box go to sleep or wake up. If  
you visit the Pokémon Dream World while your Pokémon  
is asleep, you will be able to play in that Pokémon’s Dream  
World. You can make the items you found and the Pokémon  
you befriended while in the Dream World appear in your  
game. After waking your Pokémon up, visit the Entree Forest  
(see page 37) and talk to the boy at the entrance to receive  
There are certain game features, such as Game Sync, that require a certain amount  
of time to pass before you can access them again. If you change your Nintendo DS  
system with another Nintendo DS system, or change the time or calendar setting of  
your Nintendo DS system, you may temporarily lose access to these features. In order  
to access these features again, you must wait 24 hours or more after saving your game,  
without changing your Nintendo DS system, the time setting, or the calendar setting.  
your items. Tap  
to access Nintendo WFC configuration. If you have a Nintendo DSi  
or Nintendo DSi XL system, select “System Settings” from the Nintendo DSi Menu, then  
“Internetto access Nintendo WFC configuration.  
Note: Game Sync can only be used once per day.  
Why have my Pomon’s move animations stopped displaying?  
If, during battle, your Pokémon’s moves stop displaying  
Tuck in Your Pomon  
their animations, press  
to open the menu while in the  
Tap “GAME SYNC” on your C-Gear, and connect to Nintendo  
WFC. Choose a Pokémon from your PC Box, and that  
Pokémon will go to sleep.  
field, select “OPTIONS,and change “BATTLE SCENEto “ON.”  
Note: Some Pokémon will not go to sleep. Please choose another  
Pokémon in such cases.  
Wake Your Pomon Up  
Tap “GAME SYNC” while your Pokémon is asleep, and connect  
to Nintendo WFC to wake your Pokémon up.  
Why did my Pomon get hit by a move that shouldn’t have worked?  
There are some special situations in which moves that normally shouldn’t work, will  
work. For example, even if your Pokémon is using the move “Fly,the opponent’s  
Pokémon will still be able to hit your Pokémon if they have the “No GuardAbility.  
Note: You cannot wake your Pokémon up while you are playing in the Pokémon Dream World.  
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55  
56  
StAff liSt  
Keita Kagaya  
James Turner  
Director  
System  
Programming  
Miyuki Iwasawa  
Nozomu Saito  
Tomoya Takahashi  
Toshihiro Obata  
Keiko Moritsugu  
Atsuko Nishida  
Junichi Masuda  
i want to catch a certain Pomon, but it keeps running away. How can i catch it?  
Tetsuya Watanabe  
Hisashi Sogabe  
Sosuke Tamada  
Katsumi Ohno  
Masao Taya  
2-D Art Director  
Ken Sugimori  
2-D Dot Graphics  
Hironobu Yoshida  
(Lead)  
Motofumi Fujiwara  
Kenkichi Toyama  
Yusuke Ohmura  
Saya Tsuruta  
There are some Pokémon that try to run away as soon as a  
battle begins. In such cases, try using a Pokémon that has  
moves or Abilities that prevent the opponent from running  
away. Searching for Pokémon that have such moves and  
Abilities is another way to enjoy your adventure.  
3-D Art Director  
Takao Unno  
User interface  
Programming  
Akito Mori (Lead)  
Hiroyuki Nakamura  
Koji Kawada  
Director of Pomon  
Characters  
Ken Sugimori  
Program Director  
Tetsuya Watanabe  
Tomohiro Kitakaze  
Megumi Mizutani  
Genya Hosaka  
Planning Director  
Takeshi Kawachimaru  
Pomon Character  
Design  
Ken Sugimori  
Takao Unno  
Motofumi Fujiwara  
Hironobu Yoshida  
Kenkichi Toyama  
Hiroki Fuchino  
Yusuke Ohmura  
Saya Tsuruta  
Lee Hyunjung  
Mana Ibe  
Reiko Tanoue  
Battle System  
Programming  
Masao Taya  
i keep getting connection errors. What should i do?  
3-D Map Graphics  
Hiroki Fuchino (Lead)  
Lee Hyunjung  
Mana Ibe  
Reiko Tanoue  
Maiko Fujiwara  
Tomohiko Ohkubo  
James Turner  
Scenario  
Toshinobu Matsumiya  
Check the error code and try one of the following:  
Gym--Main  
Programming  
Nozomu Saito  
Error Codes: 13201–13210  
Online, Wireless, and  
iR Programming  
Katsumi Ohno (Lead)  
Yoshinori Matsuda  
Toru Nagihashi  
If you receive one of these error codes, it means that there  
are problems with the Pokémon Global Link website. For help  
with these error codes, please go to the Pokémon Global Link  
Rail System  
Programming  
Tomoya Takahashi  
Nobuhiko Ariizumi  
Other Error Codes  
3-D Graphics  
System Design  
Takao Unno  
Battle Programming  
Hisashi Sogabe (Lead)  
Masao Taya  
Please consult the Troubleshooting section of the Nintendo WFC instruction booklet.  
3-D Graphics  
Support  
Programming  
Tomohiro Kitakaze  
Maiko Fujiwara  
Megumi Mizutani  
Tomohiko Ohkubo  
Trainer Graphics--  
Main Design  
Yusuke Ohmura  
Miyuki Iwasawa  
Field Programming  
Sosuke Tamada (Lead)  
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57  
58  
Akira Nakamura  
Battle Graphics  
Design  
Hironobu Yoshida  
Pomon voice  
Design  
Go Ichinose  
User interface  
System Design  
Tetsuji Ohta (Lead)  
Teruyuki Shimoyamada  
Kazumasa Iwao  
Kazumasa Iwao  
Teruyuki Shimoyamada  
English Localization NOA Product  
Localization  
Testing  
Yasuhiro Usui  
Teruki Murakawa  
Kimiko Nakamichi  
Akira Kinashi  
Map Design  
Masayasu Nakata  
Kyle Hudson  
Eric Bush  
Mikiko Ryu  
Satomi Honda  
David Numrich  
Suguru Nakatsui (Lead)  
Tadashi Takahashi  
Kazumasa Iwao  
Katsunori Suginaka  
Shigeru Ohmori  
Yukiko Hozumi  
Battle Subway  
Parameter Design  
Shigeki Morimoto  
Tetsuji Ohta  
Kazumasa Iwao  
Battle-Effects  
Graphics Design  
Motofumi Fujiwara  
Sound Effects  
Minako Adachi  
Noriko Nakao  
Hiro Nakamura  
Sean Egan  
Tom Hertzog  
Ed Ridgeway  
Teresa Lillygren  
Makiko Szolas  
Leland Jones  
Marko Wallenius  
Kathy Huguenard  
Joshua Newman  
Kindra Timmerwilke  
Ryusuke Niitani  
Hironori Ichibayashi  
Shuhei Furukawa  
English Translation  
interactive Sound  
System Design  
Shota Kageyama  
Go Ichinose  
Dialogue Design  
Toshinobu Matsumiya  
(Lead)  
Suguru Nakatsui  
Katsunori Suginaka  
Yukiko Hozumi  
Hisato Yamamori  
User interface  
Graphics--Main  
Design  
Tim Hove  
Sayuri Munday  
Wi-Fi Server  
Development  
Naoto Murakami  
Debug  
Management  
Yuki Tanikawa  
Masashi Mihune  
Yoshikazu Tanaka  
Tsuyoshi Komura  
Mieko Yamaji  
Kenkichi Toyama  
Takahiro Yamaguchi  
Ryo Yamaguchi  
Kazutomo Niwa  
Takaaki Takeuchi  
Mikihiro Ishikawa  
English Editing  
Michael G. Ryan  
Kellyn Ballard  
Blaise Selby  
User interface--Main  
Design  
Tetsuji Ohta  
Music--Entralink,  
Route 10, Ending  
Theme, and More  
Digital Movie--Main  
Design  
James Turner  
Action Script Design  
Masafumi Saito (Lead)  
Mai Mizuguchi  
Katsunori Suginaka  
Naoto Murakami  
Shota Kageyama  
Map Supervisor &  
Map Set Design  
Suguru Nakatsui  
Hollie Beg  
Concept illustration  
Keiko Moritsugu  
Music--Opelucid  
City, Anville Town,  
village Bridge, and  
More  
Wolfgang Baur  
Eoin Sanders  
NOE Quality  
Assurance  
Director of Linked  
Websites  
Takeshi Kawachimaru  
Takeshi Tamura  
Survey Radar & Tag  
Mode Design  
Shigeru Ohmori  
Debug  
Mario Club  
Pomon Concept &  
Podex Text  
Kenji Matsushima  
Natalie Lunt  
Richard Wylie  
Aatish Pattni  
Ben Howard-Hale  
David Wall  
Patrick Gleeson  
Sam Trodd  
Sarah Rutherford-  
Bryant  
English Localization  
Support  
Rey Perez  
Battle System  
Design  
Shigeki Morimoto  
(Lead)  
Go Ichinose  
Linked Website  
Design  
Mai Mizuguchi  
Makiko Takahashi  
Takashi Orikata  
Mitsuyo Matsunaga  
Tomoko Nakayama  
Basement Factory  
Productions  
World & Plot  
Junichi Masuda  
Music--Bicycle,  
PoTransfer Lab,  
Lacunosa Town, and  
More  
Antoin Johnson  
Wi-Fi Battle System  
Design  
Teruyuki Shimoyamada  
Music  
Shota Kageyama  
(Lead)  
Go Ichinose  
Hitomi Sato  
NOA Localization  
Coordinators  
Rie Fujiwara  
Seth McMahill  
Joel Simon  
Koji Nishino  
Graphics--Special  
Thanks  
Daisuke Nagata  
Rika Kunishita  
Game Design of  
Special Elements  
Shigeru Ohmori (Lead)  
Yukiko Hozumi  
Hitomi Sato  
Pomon & Trainer  
Parameter Design  
Koji Nishino  
Shigeki Morimoto  
All Battle Music  
Junichi Masuda  
Junichi Masuda  
Minako Adachi  
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59  
60  
REV–R  
WARRANTY & SERVICE INFORMATION  
You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call  
our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,  
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over  
the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.  
Natsumi Nishihata  
Chihiro Takahashi  
Shinichi Ohnishi  
Michiko Takizawa  
Ayako Kajiwara  
Yuichiro Tsumita  
Osamu Fujita  
Masayuki Soga  
Fumie Yokota  
Kenji Okubo  
Globalization  
Coordinators  
Akira Kinashi  
Noriko Nakao  
Hironori Ichibayashi  
Developed By  
GAME FREAK inc.  
HARDWARE WARRANTY  
Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free from defects in material and  
workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo  
will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date  
of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was purchased within the last  
12 months.  
Special Thanks  
Kenji Tominaga  
Yuichiro Mori  
Yoshio Tajiri  
Teiko Sasaki  
Emi Endo  
information  
Coordinators  
Yuri Sakurai  
Toya Yoneda  
GAME & ACCESSORY WARRANTY  
Soichi Yamamoto  
Tohru Inage  
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for  
a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,  
Nintendo will repair or replace the defective product, free of charge.*  
Hiroshi Akune  
Daisuke Komai  
Toshio Mukai  
Chiaki Takahara  
Sachiko Ikeda  
Ilho Kim  
Asami Sato  
Coordinators  
Shunsuke Kohori  
Kazuki Yoshihara  
Kaori Ando  
SERVICE AFTER EXPIRATION OF WARRANTY  
Shiho Haraguchi  
Nagaaki Fukase  
Hiroto Ito  
Masayuki Onoue  
Katsuhiko Ichiraku  
Mayo Ohtani  
Yuki Kawamoto  
Sachiko Hamano  
Haruka Sunaga  
Kenjiro Ito  
Tomotaka Komura  
Susumu Fukunaga  
Toshio Miyahara  
Jiro Koga  
Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair  
or replacement options and pricing.*  
*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo.  
Please do not send any products to Nintendo without contacting us first.  
Hideaki Araki  
Jonghoon Park  
WARRANTY LIMITATIONS  
Producers  
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT  
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL  
PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY  
OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.  
English version  
Artwork  
Eric Medalle  
Bridget O'Neill  
Junichi Masuda  
Hitoshi Yamagami  
Shusaku Egami  
Hiroaki Tsuru  
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE  
HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL  
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES.  
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES,  
SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.  
Artwork  
Kiyomi Itani  
Yasuko Sugiyama  
Ryuichi Suzuki  
Sachiko Nakamichi  
Executive Producers  
Satoshi Tajiri  
Satoru Iwata  
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.  
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
This warranty is only valid in the United States and Canada.  
Tsunekazu Ishihara  
Osamu Suzuki  
Gakuji Nomoto  
Misuzu Kanayama  
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61  

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