Nintendo Games GameCycle User Manual

GameCycle User’s Guide 2005  
GameCycle User’s Guide  
2005  
Three Rivers Holdings, LLC  
1826 W. Broadway Rd Ste 43  
Mesa, Arizona 85202  
Three Rivers  
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GameCycle User’s Guide 2005  
1 SUPPORT  
Three Rivers is dedicated to providing friendly and comprehensive support for this and all our products.  
The objective of this User’s Guide is to include all of the necessary information for the successful start up  
and operation of your GameCycle. If you have any suggestions on how we might improve this document  
or if you have any problems or questions, please contact us at the number below.  
Three Rivers Holdings LLC  
1826 W. Broadway Rd.  
Suite 43  
Mesa AZ, 85202  
CUSTOMER SUPPORT: (480) 833-1834  
Fax: (480) 833-1837  
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GameCycle User’s Guide 2005  
2 COMPONENTS  
Equipment included with your GameCycle:  
1 – 17” LCD TV  
1 – GameCube console  
1 – Nintendo GameCube AV Cable  
1 – Nintendo GameCube AC Adapter (already mounted to GameCycle)  
1 – GameCube videogame  
1 – GameCube Memory Card  
1 – GameCube Extension Cable  
6 – Security screws  
1 – Screwdriver  
1 – Security screw bit  
1 – GameCycle AC Adapter  
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GameCycle User’s Guide 2005  
3 SYSTEM SETUP  
Thank you for your GameCycle purchase! This section of the user’s manual will help you get your  
GameCycle up and running quickly.  
Equipment you will need:  
9 17” LCD TV  
9 GameCube console  
9 Nintendo GameCube AV Cable  
9 Nintendo GameCube AC Adapter (already mounted to GameCycle)  
9 GameCube videogame  
9 6 – Security screws  
9 Security screw bit  
9 GameCycle  
9 GameCycle AC Adapter  
9 3 or more outlet power-outlet bar  
9 Extension cord (if wall socket is a distance away)  
1. Mount the LCD TV to the stand using 4 of the security screws and screw driver bit located in the GameCube box.  
The TV will mount to the stand using the outer most holes on the stand’s mounting plate (Figure 3.1).  
Figure 3.1: Mounting the LCD TV to the GameCycle.  
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GameCycle User’s Guide 2005  
2. Connect the LCD TV power by inserting the power jack protruding out of the hole in the top of the stand into the  
outlet on the bottom of the LCD TV (Figure 3.2a) and by inserting the 3-prong jack protruding out of the bottom  
of the stand into the power outlet bar(Figure 3.2b).  
Figure 3.2: a) LCD TV power and b) the back of the GameCycle.  
3. Mount the GameCube to the stand using the remaining 2 security screws and screw driver bit located in the  
GameCube box (Figure 3.3).  
Figure 3.3: Mounting the GameCube to the  
GameCycle stand.  
4. Connect the GameCube power (Figure 3.4) by inserting the GameCube DC jack protruding out of the top of the  
stand into the DC input connector (DC 12V IN) on back of the GameCube and by inserting the 2-prong jack  
attached to the bottom of the stand into the power outlet bar.  
Figure 3.4: GameCube power.  
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GameCycle User’s Guide 2005  
5. Connect the GameCube to the LCD TV using the Nintendo GameCube AV Cable found in the GameCube box  
(Figure 3.5). The red, white and yellow connectors plug-in to the “AV1 IN” connectors on the LCD TV while the  
other side plugs in to the “ANALOG AV OUT” connector on the back of the GameCube console.  
Figure 3.5: Connecting the GameCube to the LCD TV.  
6. Connect the GameCycle power by using the GameCycle AC Adapter found in the GameCube box by inserting  
small round plug of the adapter into the connector on the end of the right support arm of the GameCycle (Figure  
3.6). and plugging the 2-prong outlet on the adapter into the power outlet bar (Figure 3.2b). .  
Figure 3.6: GameCycle power.  
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GameCycle User’s Guide 2005  
7. Connect the GameCycle to the GameCube by inserting the GameCycle controller plug protruding out of the hole  
at the top of the stand into the Controller Socket on the front of the GameCube console (Figure 3.7).  
Note: Make sure the GameCycle controller cable leaving the back of the right support arm is connected to the  
GameCube extension cable found at the bottom of the stand (Figure 3.2b).  
Figure 3.7: Connecting the GameCycle  
to the GameCube.  
8. Once all the above connections have been made, you are free to turn on the power outlet bar, GameCube, and  
LCD TV. If the GameCycle LCD screen is blank, follow the instructions in the “Troubleshooting” section.  
Note: The LCD TV and GameCube turn on separately.  
Note: Make sure the TV is in “AV1” mode. If nothing shows on the TV at startup, push the “Source” button on  
top of the TV until it is in the “AV1” mode.  
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GameCycle User’s Guide 2005  
4 GAMECYCLE CONTROLS  
4.1 Types of controls on the GameCycle:  
1. To use the buttons to the left and right of the small blue screen on the GameCycle, press firmly.  
2. The label for each button appears on the blue screen.  
a. The  
button on the main GameCycle  
screen (Figure 4.1) will give you access to an  
additional 3 screens of buttons.  
b. The  
button will take you back to the  
main GameCycle screen.  
c. The  
and  
arrows on the main  
screen control the tension of the GameCycle  
crank arms when cranking forward or  
backward.  
d. The  
,
, and  
buttons are  
Figure 4.1: The main GameCycle Screen.  
commonly used select menu items, go back a  
screen, and pause the game.  
e. The other buttons (  
,
,
,
,
) will be explained in subsequent sections of the User’s Guide.  
3. To control speed, rotate the crank arms of the GameCycle forward or backward (Figure 4.2a).  
4. To steer, tilt the arm cranks of the GameCycle to the left or right (a tilting motion as seen in Figure 4.2b).  
a.  
b.  
Figure 4.2: a) Moving forward or backward with the GameCycle b) moving left or right using the GameCycle  
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4.2 GameCycle Buttons and GameCube Controller  
The GameCycle buttons that control the GameCube correspond to the buttons on the GameCube  
controller (e.g. pushing the  
button on the GameCycle is the same as pushing the “A” button on the  
GameCube controller or pushing the  
button on the GameCycle is the same as pushing the up on  
the +Control Pad of the GameCube Controller).  
Figure 4.3: The GameCube Controller and GameCycle screens.  
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GameCycle User’s Guide 2005  
The function of each GameCycle button that corresponds to the GameCube controller varies with each  
GameCube videogame you play, so please use the instruction booklet for the particular game you are  
playing. In most cases, the GameCube screen will tell you which button to press. If the GameCube  
screen does not indicate which button to push, the “A” button generally selects an option on the  
GameCube game and the “B” button generally goes back a GameCube screen. If the button indicated on  
the GameCube screen is not visible, push the  
button on the GameCycle to scroll through the other  
buttons.  
4.3 Setting the Control Type  
There are two different control types:  
1. R/L – This is used for games in which the R GameCube button accelerates and the L GameCube  
button decelerates the object you are controlling during game play (e.g. Need for Speed  
Underground, Monsters of Metal, Racing Evolution).  
2. A/B – This is used for games in which the A GameCube button accelerates and the B GameCube  
button decelerates the object you are controlling during game play (e.g. Need for Speed Hot Pursuit  
2).  
Pushing the  
button or the  
button toggle between the two different control types and are  
located on the third GameCycle screen. You navigate to this screen by pushing the  
see the appropriate button on the left of the GameCycle LCD (Figure 4.3).  
button until you  
4.4 Setting the Crank Direction  
In the  
mode, accelerating the object you are controlling is achieved by turning the crank arms in the  
manner shown below in Figure 4.4. This can be changed by pushing the  
button. The button will  
Figure 4.4: Forward turning of the  
GameCycle crank arms.  
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GameCycle User’s Guide 2005  
then change to  
button and accelerating the object you are controlling will be achieved by cranking  
backwards. Pushing the  
button will return the GameCycle back to the  
mode.  
4.5 Navigation of GameCube menu screens  
There are two methods of using the GameCycle to navigate GameCube screens, using the push buttons on the  
GameCube or using the crank arms.  
1. To scroll up,  
a. push the  
b. rotate the GameCycle crank arms forward (Figure 4.2a).  
2. To scroll down,  
button or  
a. push the  
button or  
b. rotate the GameCycle crank arms backward.  
3. To change the selection on a menu item,  
a. push the  
button or the  
button or  
b. tilt the GameCycle crank arms left or right (see Figure 4.2b)  
Note: When using the crank arms to navigate GameCube screens, use short quick rotating or tilting motions.  
4. To make a selection, press the  
button (this may vary between games)  
5. To go back a menu, press the  
button (this may vary between games)  
6. To display a menu while gaming that will allow you to choose different options, such as quit or restart the game,  
press the button  
4.6 Getting Started with Different GameCube Games  
To setup the GameCycle to work with different GameCube games, follow the procedure described below.  
Note: Only GameCube games that use the “A” and “B”, “R” and “L”, or the “Control Stick” will work with the  
GameCycle (Figure 4.3). If the game uses the “+ Control Pad” exclusively to control the game then it will not  
work with the GameCycle.  
Insert the GameCube game into the GameCube.  
Determine which button makes the object you will be controlling go forward or accelerate using the GameCube  
game’s instruction booklet.  
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GameCycle User’s Guide 2005  
If “A” on the GameCube controller causes the object to go forward or accelerate then press the “Control Type”  
button until  
If “R” or the “Control Stick” (Figure 4.3) on the GameCube controller causes the object to go forward or accelerate  
then press the “Control Type” button until is displayed. If not, go to the next step.  
is displayed. If not, go to the next step.  
4.7 Control of an object (e.g. a car) during game play  
1. To move forward, rotate the GameCycle crank arms forward  
2. To move in reverse, rotate the GameCycle crank arms backward  
3. To move left or right, tilt the GameCycle crank arms left or right  
Note: The key to good game play and smooth exercise is to tilt and rotate the crank arms at the same time.  
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GameCycle User’s Guide 2005  
5 GAMECYCLE RESISTANCE  
The GameCycle has 10 levels of resistance where 0 is the easiest level and 9 is the hardest.  
1. To increase the resistance when cranking, press the  
2. To decrease the resistance when cranking, press the  
button  
button  
Note: These buttons are on the Main GameCycle Screen (Figure 5.1) for easy access during game play.  
Increase Tension  
Decrease Tension  
Figure 5.1: Tension adjustment.  
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GameCycle User’s Guide 2005  
6 GAMECYCLE CALIBRATION  
To calibrate the GameCycle:  
1. Push the  
button until you see the  
button  
on the right side of the GameCycle LCD (Figure 6.1)  
2. Push the  
button  
3. Follow the instructions on the GameCycle LCD (Figure  
6.2).  
Figure 6.1: The button used to start the  
calibration process.  
a. Turn the crank arms forward at the rate that  
you want to be max forward speed. Stop  
turning and push the  
button.  
b. Turn the crank arms backward at the rate that  
you want to be max reverse speed. Stop  
turning and push the  
button.  
c. First tilt the crank arms as far to the left as the  
user can, then tilt the crank arms as far to the  
right as the user can. Push the  
d. Let the crank arms center by letting go and  
pushing the button.  
button.  
Note: The GameCycle can be calibrated to fit a  
particular user’s ability to turn and steer the GameCycle  
crank arms by turning the crank arms faster or slower  
and by tilting to the left and right to different degrees  
during calibrations. For example, if you are only able to  
turn the crank arms at a slow pace, then on the first  
calibration screen, turn the crank arms slowly.  
Figure 6.2: The calibrations screens.  
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GameCycle User’s Guide 2005  
7 TROUBLESHOOTING  
Problem  
Solution  
GameCycle LCD screen is blank but lit up  
Remove the Controller Plug from the  
GameCube controller socket on the  
GameCube (Figure 3.7), turn off the  
GameCycle power by unplugging the  
GameCycle AC Adapter from the back of  
the right support arm as shown in Figure  
3.6, turn the GameCycle power back on by  
plugging the GameCycle AC Adapter back  
in, once the GameCycle power is back on,  
insert the Controller Plug back into the  
GameCube controller socket on the  
GameCube.  
Steering does not seem to work correctly  
Calibrate the GameCycle using the  
instructions in section 6 entitled  
GameCycle Calibration.  
TV Blank  
Turn on the LCD TV by pushing the power  
button on top of the LCD TV. The LCD TV  
has to be turned on separately from the  
GameCube and GameCycle.  
See the “Troubleshooting” section in the  
GameCube Instruction Booklet.  
TV has blue screen  
Press the “SOURCE” button on top of the  
LCD TV until in AV1 or AV2 mode. This  
will depend on where the AV connections  
are made on the back of the LCD TV.  
See the “Troubleshooting” section in the  
GameCube Instruction Booklet.  
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GameCycle User’s Guide 2005  
8 SAFTEY INFORMATION  
Please review the GameCube Instruction Booklet for important safety information about the use of  
videogames.  
Please be careful when moving the GameCycle. It is heavy and should be moved with caution.  
Wheels and a handle (Figure 8.1) have been provided for assistance in transporting the GameCycle.  
Use the technique depicted in Figure 8.1 for moving the GameCycle.  
Note: The GameCycle should be adjusted to the highest possible position before attempting to move  
it.  
Figure 8.1: Transport of the GameCycle and the GameCycle handle.  
Be careful not to bump the GameCycle cover or grips into another object during transport.  
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