Microsoft Video Games X09 519450503 User Manual

Basic KEY COMMANDS  
Display/Hide Kneeboard: F10  
(includes a complete list of key commands)  
Pause  
P
Full Screen Mode (no menus or taskbar)  
Display Menu Bar (in Full Screen Mode)  
ALT+ENTER  
ALT  
Cycle Views  
(Cockpit, Virtual Cockpit, Tower, Spot Plane)  
S
Panel On/Off  
W
Display/Hide Other Panel Windows  
Change Simulation Rate  
SHIFT+2 through SHIFT+9  
R (press + and – to increase/decrease)  
SHIFT+Num Pad 1 through 9  
or move joystick hat switch  
Look Around  
Display/Hide ATC menu  
Engine Autostart  
` (ACCENT)  
CTRL+E  
Decrease Throttle  
F2  
Increase Throttle  
F3  
Decrease Propeller rpm  
Increase Propeller rpm  
Lean Mixture  
CTRL+F2  
CTRL+F3  
CTRL+SHIFT+F2  
Enrich Mixture  
CTRL+SHIFT+F3  
Landing Gear Up/Down  
Retract Flaps (in increments)  
Extend Flaps (in increments)  
Slew Mode On/Off  
G
F6  
F7  
Y
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SAFETY WARNING  
About Photosensitive Seizures  
A very small percentage of people may experience a seizure when exposed to certain  
visual images, including flashing lights or patterns that may appear in video games.  
Even people who have no history of seizures or epilepsy may have an undiagnosed  
condition that can cause these “photosensitive epileptic seizures” while watching  
video games.  
Contents  
First Flights........................................................................ 2  
Installing Flight Simulator................................................................... 3  
To Start Flight Simulator..................................................................... 3  
Learning to Fly.................................................................4  
Experience the Dream ....................................................................... 4  
A Century of Flight............................................................................. 5  
Getting Started .................................................................................. 6  
Flying Lessons................................................................................... 7  
The Learning Center.......................................................................... 7  
Create a Flight................................................................................... 8  
Select a Flight ................................................................................... 8  
Flight Simulator News........................................................................ 8  
Multiplayer......................................................................................... 9  
Settings............................................................................................. 9  
These seizures may have a variety of symptoms, including lightheadedness, altered  
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confu-  
sion, or momentary loss of awareness. Seizures may also cause loss of consciousness  
or convulsions that can lead to injury from falling down or striking nearby objects.  
Immediately stop playing and consult a doctor if you experience any of these symp-  
toms. Parents should watch for or ask their children about the above symptoms—  
children and teenagers are more likely than adults to experience these seizures.  
The risk of photosensitive epileptic seizures may be reduced by taking the  
following precautions:  
Dreams Of The Sky.........................................................10  
Weather........................................................................................... 11  
Instrument Flying............................................................................. 13  
• Play in a well-lit room.  
• Do not play when you are drowsy or fatigued.  
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor  
before playing.  
Historical Flights......................................................14  
Of Distance and Terrain........................................16  
Crossing the Atlantic........................................................................ 16  
A Flying Geography Lesson.............................................................. 17  
The Scenery Below.......................................................................... 19  
Information in this document, including URL and other Internet Web site references, is subject to change without  
notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses,  
logos, people, places and events depicted herein are fictitious, and no association with any real company,  
organization, product, domain name, e-mail address, logo, person, place or event is intended or should be  
inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights  
under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or  
transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any  
purpose, without the express written permission of Microsoft Corporation.  
Technology Takes Off..............................................20  
The Pursuit of Speed........................................................................ 20  
Navigation....................................................................................... 21  
GPS................................................................................................. 22  
The Kneeboard................................................................................ 22  
Air Traffic Control............................................................................. 23  
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights  
covering subject matter in this document. Except as expressly provided in any written license agreement from  
Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights,  
or other intellectual property.  
© & p 1983–2003 Microsoft Corporation. All rights reserved.  
Microsoft, MS-DOS, Windows, Windows NT, the Microsoft Game Studios logo, DirectInput, MSN, and SideWinder are  
either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.  
The aircraft......................................................................24  
The AOPA wings logo is a registered service mark of the Aircraft Owners and Pilots Association.  
Expanding Your Dreams Of Flight................26  
The Web Community........................................................................ 27  
Adding Aircraft................................................................................. 27  
Piloting Virtual Airlines..................................................................... 28  
The Next Century of Flight ............................................................... 28  
Jeppesen, Jeppesen Sanderson JeppView, Jeppesen SIMCharts, and NavData are registered trademarks of their  
respective owners.  
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.  
This product is for entertainment purposes only and shall not be used for training purposes. It is not part of an  
approved training program under the standards of the FAA or any other regulatory agency.  
Support Options ............................................................29  
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A C E N T U R Y O F F L I G H T  
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Almost four years of exhausting work and meticulous  
experimentation went into making the Wright Flyer’s first  
12-second powered flight a success.  
First Flights  
Installing Flight Simulator  
If your computer doesn’t support automatic installation,  
follow these steps  
On a cold December day in 1903, after weeks of  
testing on the windy dunes at Kitty Hawk, North Carolina, the Wright Flyer  
sputtered to life. At 10:35 A.M., the Flyer, propellers whirring, began to slide  
down its narrow track. Then it lifted from the track and rose above the sands  
of Kitty Hawk. The flight lasted only 12 seconds and covered a mere 120  
feet. But there was no doubt—on  
1. Insert Flight Simulator 2004 Disc 1 into your CD drive.  
2. Click Start on the taskbar.  
3. Point to Settings and/or select Control Panel.  
4. Double-click Add/Remove Programs.  
5. For Windows 98, 98SE, or ME, select the Install/Uninstall tab, and  
click Install. For Windows 2000 or XP, select Add New Programs  
and click CD or Floppy.  
that windy December 17, the Wright  
brothers had realized a human dream.  
They had flown!  
6. Follow the instructions that appear on your screen.  
Just 30 years later, the Douglas DC–3  
was making regular airline service  
comfortable and profitable. Three and  
a half decades after that, on February  
9, 1969, the first Boeing 747 (left,  
bottom) thundered into the skies over  
Everett, Washington.  
During setup, select Express to install all necessary Flight Simulator files  
in their default locations. Otherwise, click Install to choose one of two  
installation options: Compact or Complete. If you need to conserve disk  
space, choose the Compact setup option. If you want to optimize flying  
performance, choose Complete.  
To Start Flight Simulator  
Now, it’s your turn to fly  
into history.  
• Double-click the Flight Simulator 2004 icon on the Windows desktop.  
Note: You’ll need to have Disc 4 in your CD drive each time you start  
Flight Simulator. If you’ve chosen Compact installation, you’ll also need  
to keep Disc 4 in your CD drive during flight.  
The Wright Flyer’s first successful  
flight (above, top) was shorter  
than the economy-class  
section of a Boeing 747.  
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Developed as a World War I bomber, the Vickers  
Vimy was the finest long-range aircraft of its day. In 1919  
and 1920, the Vimy claimed three incredible flying records.  
By piloting the Wright Flyer on the windswept dunes at Kitty Hawk,  
navigating the Ryan NYP “Spirit of St. Louis” across the dark North Atlantic,  
and bringing in a sophisticated Boeing 747–400 for a smooth landing in  
Tokyo, you can experience the range of technology that defined the first  
hundred years of powered flight. You’ll slip into the cockpits of some of  
the century’s greatest aircraft and pilot them on their historic flights. And  
once you take flight, you’ll have a greater appreciation for what those early  
aviators may have felt as they followed the train tracks, squinted into the  
wind, pushed in the throttle, and roared aloft.  
Learning to Fly  
It’s been a full century since the Wright Flyer’s first  
powered flight. At first, the skies were empty and the airspace unrestricted.  
It was an age of slow speeds, spruce-and-fabric wings, and airfields that  
were also corn fields. In the following decades, aviation filled the skies with  
beautiful aircraft and awesome adventure, while technology allowed pilots  
to travel through all kinds of weather. Within a few decades of the birth of  
powered flight, pilots and passengers were soaring across continents, racing  
over oceans, and jetting around the world in less than a day. It was a century  
when the airplane brought distant lands closer and changed people’s sense  
of space and time—a century when the world learned to fly.  
A Century of Flight  
“The best way to understand pilots—even  
pilots who lived 75 years ago—is simply  
to fly with them,” writes Flying magazine  
columnist and West Coast editor Lane  
Wallace in her introduction to A Century  
of Flight. In nine evocative stories,  
Experience  
the Dream  
The centennial of powered flight has  
enjoyed a healthy share of media  
coverage. But it’s one thing to learn  
about history, and quite another to  
experience it. And that is what Flight  
Simulator 2004: A Century of Flight is  
Wallace recounts her experiences with  
A Century of Flight  
the historic aircraft featured in Flight  
Simulator and reflects on their legacies.  
Savoring the rare opportunity to sit in Amelia Earhart’s Vega, Wallace writes,  
“‘This is where she sat,’ I whisper wonderingly to myself, well aware of  
how few people since then have ever been allowed to sit in the silence of  
this carefully preserved cathedral …”  
all about—allowing you to experience  
Posters celebrated the Vickers Vimy’s  
nonstop transatlantic crossing.  
the dream of flight firsthand.  
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Each Century of Flight story includes links to  
re-created historical flights. After reading about  
each aircraft, its famous flights, and its notable  
pilots, you can fly into history—piloting the  
de Havilland DH–88 Comet in the MacRobertson  
Air Race, or flying an early airline route through  
the Rocky Mountains in a Douglas DC–3.  
Flying Lessons  
Flight Simulator offers two ways for you to  
learn to fly: Climb into the cockpit and fly  
by the seat of your pants—as many of the  
first pilots did—or learn using the same  
techniques that modern pilots employ,  
progressing through the ranks of Student,  
Private, Instrument, Commercial, and Airline  
Transport courses by taking Flying Lessons  
with instructor Rod Machado. Flying  
To read about—and fly—the nine historical  
aircraft in Flight Simulator, click Century of Flight  
on the left side of the main screen.  
Amelia Earhart’s Vega in  
Flight Simulator  
Flying Lessons  
Lessons combines in-depth ground school  
tutorials with integrated flying lessons, starting in the Cessna Skyhawk SP  
Model 172 and moving up to the Beechcraft Baron 58 and Boeing 737–400.  
You’ll even earn a certificate upon successful completion of each category.  
Getting Started  
Early pilot training included little more than mastering a few simple rules and  
then giving it a try. The rest was left to instinct, good sense, and knowing  
the lay of the land. But pilots quickly discovered that there was a lot more to  
learn about flying.  
To learn to fly, or to earn a new Flight Simulator pilot rating, click Flying  
Lessons on the left side of the main screen.  
There’s a lot to know about Flight Simulator,  
too, and that’s part of its fun and challenge. In  
Flight Simulator, you can learn what it takes to  
fly some of the world’s finest aircraft. Getting  
Started—with John and Martha King of King  
Schools—gives you an introduction to key  
features and a gateway to your first flight.  
The Learning Center  
As you explore Flight Simulator—taking lessons, flying around, trying new  
aircraft—be sure to spend some time in the Learning Center, your source for  
answers and information about Flight Simulator. The Learning Center offers  
more than 120 articles covering the full range of Flight Simulator topics,  
such as basic flight instruments, using the mouse in the cockpit, and setting  
weather themes. You’ll also learn about new features, such as dynamic  
weather and changes to Air Traffic Control, as well as advanced flying topics  
such as Flying Taildraggers, Flying Twin-Engine Aircraft, and Flying Jets.  
To begin exploring Flight Simulator, click Getting  
Getting Started  
Started on the left side of the main screen.  
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Navigating through the Learning Center is  
much like browsing the Web; each article  
includes related links that connect you to  
other articles. The Learning Center also offers  
three different ways to find information: Key  
Topics presents a visual way to explore  
major Flight Simulator themes, the Site Map  
offers a comprehensive table of contents, and  
the Index allows you to find articles by topic.  
Multiplayer  
Flight Simulator lets you try formation  
flying, aerobatic competitions, and air  
racing with friends and other pilots  
over a network, on the Internet, or on  
Zone.com.  
Flying  
to Australia  
To set up or join a multiplayer session,  
click Multiplayer on the left side of the  
main screen. To learn more, read the  
Multiplayer article in the Learning Center.  
On November 12, 1919,  
Australian pilot Ross Smith,  
his brother Keith, and two  
mechanics (above, center)  
began a journey that took  
them over lands no one had  
ever seen from the air. They  
planned to fly their Vickers  
Vimy more than 11,000 miles  
from England to Australia—a  
route many pilots had already  
tried and failed.  
The Learning Center  
To visit the Learning Center, click Learning  
Center on the left side of the main screen. To  
begin exploring, you’ll want to read articles such as The Big Picture, Just Get  
Me Flying, and Step-by-Step Guide.  
Settings  
You can modify Flight Simulator to suit  
your preferences or to maximize your  
computer’s performance. The Settings  
screen lets you adjust your preferences for  
display, sound, Air Traffic Control, scenery,  
realism, weather, and much more.  
Create a Flight  
Once you’ve learned to fly, Flight Simulator’s skies are wide open to you.  
Choose your aircraft, your starting location and time, and the prevailing  
weather … then start flying. To design your own adventure, click Create a  
Flight on the left side of the main screen.  
To customize Flight Simulator, click  
Settings on the left side of the main  
screen. To learn more about Settings,  
read the articles on Realism, General  
Settings, Display, and Sound in the  
Learning Center.  
Each day they covered new  
ground and new skies,  
landing on roads, farm  
fields, and even racetracks.  
On December 10, the team  
began their final leg toward  
Darwin, Australia, pushing the  
Vimy to its maximum range.  
Select a Flight  
Flight Simulator features historical and modern flights that take you to some  
spectacular destinations. These flights cover a wide range of difficulty, and  
include detailed briefings that make your flying adventures even more realistic.  
To choose a flight, click Select a Flight on the left side of the main screen.  
Flight Simulator news  
To read more about the Vimy  
and to re-create this historic  
flight, click Century of  
Flight on the left side of the  
main screen.  
If you have an Internet connection, News can download the latest information  
about Flight Simulator. To get updates, click News on the left side of the  
main screen.  
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During World War I alone, the Curtiss JN–4D  
“Jenny” was used to train nearly 9,000 American pilots—  
95 percent of the flyers in the United States in 1919.  
Weather  
Dreams Of  
the sky  
Like the early flyers’ aspirations, the skies  
in Flight Simulator have no limits. Just as  
you can re-create Tex Marshall’s cross-  
country flight, fly a Curtiss Jenny through a  
barn near Findlay, Ohio, and pilot the daring  
“Hell Stretch” airmail route across the  
stormy Allegheny Mountains, you can also  
customize many kinds of weather—from  
severe thunderstorms to a clear blue  
For thousands of pilots who learned to fly in the  
Curtiss JN–4D “Jenny” during World War I, the postwar skies were an open  
opportunity. Barnstormers looped and swooped above gasping crowds and,  
for many people, airplanes were still such a new sight that nearly every flight  
was an impromptu air show. The Curtiss Jenny, which performed in many  
such spectacles during the 1920s, introduced the public to flight.  
afternoon—to test your skills.  
It was an era when pilots dreamed of  
adventure. In 1920, Tex Marshall, his  
wife Katherine, and their friend Frank  
Palmer set out for Ohio from Florida in  
a pair of Curtiss Jenny airplanes. They  
had no set schedule, few certain landing  
fields, and inaccurate maps. As Marshall  
soon discovered, the sky was as full of  
challenge as of wonder. One challenge  
had a name: weather.  
The Ford 4–AT Tri-Motor prepares  
for takeoff in the “Winter  
Wonderland” weather theme.  
Clouds are one of the most marvelous and  
challenging parts of flight, and they’re the  
centerpiece of Flight Simulator’s improved  
weather system. Flight Simulator now features Dynamic Weather;  
three-dimensional clouds build and change realistically with the  
temperature and time of day, and even blow across the sky. The dynamic  
weather system also generates rain, snow, and fronts that develop based  
on atmospheric conditions.  
Flight Simulator’s new Weather Themes—preset weather conditions  
centered on your aircraft’s current location—generate challenging flying  
scenarios with just a few clicks. Select “Cold Fronts” to fly through  
fast-moving storms, “Fogged In” to test your instrument skills, “Winter  
Wonderland” to spend a beautiful day flying amid snow flurries, or one  
of seven other preset themes that let you experience complex weather  
conditions without having to set conditions along your flight path.  
The Curtiss Jenny  
starred in many antics during  
the barnstorming years.  
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Of course, you can still create custom  
weather piece by piece, defining  
cloud layers, winds aloft, visibility,  
precipitation, and temperature. Watch  
raindrops spatter the windscreen of  
your Beechcraft King Air 350 during a  
low-level run in coastal Alaska, or slice  
through a stratus layer on your climb  
through 30,000 feet in the Bombardier  
Learjet 45. With an Internet connection,  
you can fly in Real-World Weather by  
downloading current conditions. You’ll  
confront the same weather that you’d  
encounter most anywhere in the world,  
in real time.  
Instrument Flying  
The need to fly in all conditions eventually led  
engineers and pilots to develop techniques for  
flying without the aid of ground references.  
In 1929, Jimmy Doolittle made the first  
instrument-only flight using an altimeter,  
artificial horizon, and directional gyro to take  
off, circle, and land.  
AirMail’s  
Rocky Debut  
On May 15, 1918, the United  
States Postal Service began  
airmail service. When the first  
pilot, George L. Boyle, was  
ready to depart Washington,  
D.C., his Curtiss JN–4  
“Jenny” refused to start: the  
plane was out of gas. And  
that was just the beginning  
of his trouble.  
Flying with instruments in Flight Simulator, you  
have access to the same navigation aids and  
instruments available to real-world instrument-  
rated pilots. You can create VFR (Visual Flight  
Rules) and IFR (Instrument Flight Rules)  
flight plans with the Flight Planner; selected  
aircraft include IFR panels, which show all  
key instruments, avionics, and controls on the  
screen. The Flight Simulator NavData database,  
supplied by Jeppesen, includes the world’s  
VORs (VHF omnidirectional receivers), NDBs  
(nondirectional radio beacons), ILSs (instrument  
landing systems), low- and high-altitude  
airways, and intersections.  
To read more about Flight Simulator’s  
improved weather functions, read the  
articles in the Weather section of the  
Learning Center.  
Eventually, Boyle took off,  
following train tracks. But as  
the tracks circled, so did he.  
Then, after running out of  
gas, Boyle crashed in a field.  
To read more about the  
Curtiss Jenny and to  
To learn more about using navigational  
aids in Flight Simulator, read the articles on  
Navigation in the Learning Center.  
re-create this historic flight,  
click Century of Flight on the  
left side of the main screen.  
Compare the cockpits of  
the Curtiss Jenny (top),  
the Vega (middle), and the  
Boeing 777–300 (bottom),  
and see the evolution of  
instrumentation during  
flight’s first century.  
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Historical Flights  
Anchorage  
Londonderry  
London  
Clifden  
Saint John’s/  
Harbor Grace  
Paris  
New York  
Darwin  
Santiago  
Cape Town  
Buenos Aires  
Melbourne  
Findlay  
Columbus  
Bellefonte  
Salt Lake City  
Flight Simulator lets you re-create more  
than a dozen historical flights. To fly these adventures, click  
Century of Flight on the left side of the main screen.  
New York  
Denver  
St.Louis  
San Francisco  
Washington D.C.  
Kitty Hawk  
Los  
Angeles  
San Diego  
1903 Wright Flyer  
Curtiss JN–4 “Jenny”  
Vickers Vimy  
Ford 4–AT Tri–Motor  
Daytona Beach  
de Havilland DH–88 “Comet”  
Douglas DC–3  
Ryan NYP “Spirit of St. Louis”  
Vega  
Piper J–3 Cub  
Mexico City  
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After a night dodging storms over the Atlantic  
Ocean, Charles Lindbergh crossed the coast of Ireland  
just 3 miles off course.  
In the spring of 1927, aviators lined up for another  
challenge: flying nonstop from New York to Paris.  
Many had already failed when Charles Lindbergh  
tried a new and daring approach—simplicity—  
using a single-engine plane flown by a single pilot.  
Lindbergh bounced down the muddy runway at  
Roosevelt Field in the cloudy dawn of May 20, and  
the world held its breath for more than 33 hours  
as Lindbergh’s airplane was sighted at various  
points en route. At long last, the buzz of an engine  
Of Distance  
and Terrain  
The first pilots spent much of their time flying precariously at  
exhibitions and in aerial circuses. But it wasn’t long before they attempted  
long-distance travel. In 1911, the first aircraft flew across the entire United  
States when Calbraith Rodgers piloted his “Vin Fiz” Wright EX biplane from  
New York to Long Beach, California. During the 49-day journey, Rodgers  
spent more than 82 hours in the air and crashed 69 times.  
The Spirit of St. Louis  
was heard over Paris and the small silver airplane  
circled, landed, and rolled to a stop. Suddenly,  
Paris and New York were closer to each other, and  
pilots gained a new perspective on distance and terrain.  
circles above Paris in  
Flight Simulator.  
Crossing the Atlantic  
For more than 15 years after the first powered  
flight at Kitty Hawk, no airplane had flown nonstop  
across an ocean. Over land, pilots could often  
remedy emergencies by landing for repairs. Over  
open water, however, any malfunctions, mechanical  
failures, or mistakes turned all the more critical.  
A Flying Geography Lesson  
In Flight Simulator, pilots don’t just fly above the realistic terrain of an  
artificial world. They fly above the terrain of this world, to and from highly  
detailed cities and more than 23,000 airports, complete with taxiway and  
runway signs. True-to-life aircraft soar above realistic ground textures that  
replicate actual geographic features. Enhanced three-dimensional landmarks,  
including the lighted signs of Las Vegas and the familiar iron arches of the  
Eiffel Tower, combine with stunning natural landmarks like Niagara Falls, the  
Grand Canyon, and Mount Everest to make Flight Simulator a unique tool for  
exploring the planet.  
In 1919, the transatlantic crossing became reality.  
John Alcock and Arthur Whitten Brown piloted a  
Vickers Vimy from Newfoundland to Ireland in just  
under 16 hours.  
Charles Lindbergh with  
the Spirit of St. Louis  
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To learn more about terrain and scenery  
objects, read the Scenic Highlights  
article in the Learning Center.  
The Scenery Below  
From aviation’s early days, flying has  
changed the way pilots looked at the  
world. Topographic features you’ve never  
noticed—or needed to notice—from the  
ground suddenly become all-important  
from the air. If you’re following a river,  
that river becomes part of your flight’s  
navigational plan. Or perhaps you use  
landmarks, such as small ponds, dirt  
roads, or a stand of trees to gauge final  
approaches or estimate glide slopes. Again,  
the scenery below has become an essential  
part of your flight. And the array of scenery  
that lies beneath your wings in Flight  
Simulator can be amazing.  
Flight Simulator offers the chance to  
re-create not only history’s milestones,  
but your own favorite travels and flights  
as well. To get a sense for how real a  
simulation can be, try this exercise:  
Fly your Flight Simulator aircraft to a  
place you know well, and see how the  
experience brings memory to life.  
Island Airlines  
Several decades after jet  
aircraft first took to the skies,  
a small airline still flew a fleet  
of Ford 4–AT Tri-Motors for  
their short-hop, short-field  
circuit from Port Clinton, Ohio,  
to small islands in Lake Erie.  
Wyoming in Summer  
Similarly, when you re-create the Vickers  
Vimy’s first transatlantic crossing in  
Flight Simulator, you’ll get a sense of  
the distance across the Atlantic Ocean  
that no book or film can truly convey. Or  
try Amelia Earhart’s transatlantic flight  
at the controls of her Vega, and look  
down as you leave the Newfoundland  
coast and set out across the dark north  
Atlantic. In a way, Flight Simulator  
encompasses history.  
Island Airlines billed itself as  
“The Shortest Airline in the  
World.” The Ford Tri-Motors  
served as school buses,  
Have you ever wanted to fly to a certain  
airport or over particular terrain during  
various seasons? It’s possible in Flight  
Simulator. When you change the season,  
you also change the ground texture: In  
winter, snow cloaks the prairies; spring  
turns the hills green. Changing the season  
gives you a challenge, and a different feel  
for a place you thought you knew so well.  
flying students from the  
outer islands to high school  
campuses. Some islands  
were so close that when the  
plane landed, its wheels were  
still spinning from takeoff.  
Wyoming in Winter  
To read more about the Ford  
Tri-Motor and to re-create  
Island Airlines flights, click  
Century of Flight on the left  
side of the main screen.  
To learn more, read the Time and Season  
article in the Learning Center.  
San Francisco at Dusk  
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With a balance of efficiency, range, speed, and  
payload, the Douglas DC–3 was the first aircraft to  
earn a profit just by carrying passengers.  
Navigation  
Technology  
Takes Off  
For early pilots, the land was their chart on clear  
days. Just as in the real world, it’s easiest to  
navigate in Flight Simulator by simply looking out  
the window and following landmarks, a technique  
called pilotage. Using pilotage, a clock, and a  
magnetic compass, you can practice dead (or  
deduced) reckoning.  
The Pursuit of Speed  
When Transcontinental Air Transport began service in 1929 using a  
combination of railroads and Ford Tri-Motor flights to travel across the United  
States, brochures touted a miraculous 48-hour coast-to-coast journey.  
To learn more about pilotage and dead reckoning,  
In the early 1930s, the new streamlined Vega became the favorite of record-  
coveting pilots. Wiley Post flew a Vega during his 1931 around-the-world  
flight, as did Amelia Earhart when she became the first woman to fly solo  
across the Atlantic in 1932. In 1934, the de Havilland DH–88 Comet—the  
first British aircraft with retractable landing gear, flaps, and variable pitch  
propellers—won the MacRobertson Air Race, flying between England and  
southern Australia in slightly less than  
The DH–88 Comet races  
to Melbourne, Australia,  
in Flight Simulator.  
read the Old-Fashioned Navigation article in the  
Learning Center.  
Until the 1920s, pilots relied on written flying instructions that described  
air routes using the locations of prominent buildings, hills, roads, and trees.  
Today’s complex aviation charts contain more than 200 symbols to help  
pilots navigate. Flight Simulator’s Map offers an improved full-color terrain  
display to show the location of your aircraft at any time. You can also  
navigate in Flight Simulator using radio-based navigation.  
71 hours.  
The swift and reliable Douglas DC–3,  
which was able to carry more people  
than the Ford Tri-Motor and with greater  
speed and efficiency, became one of  
the most widely used transportation  
aircraft in the world during the 1930s  
and 1940s.  
To learn more about navigational aids, read the Aviation Charts, Everything  
You Need to Know about a VOR, and Automatic Direction Finder articles  
in the Learning Center.  
The Douglas DC–3 quickly became  
the hero of many early airlines.  
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GPS  
Air Traffic Control  
From the magnetic compass to radio beacons,  
navigational technology has made many strides.  
The global positioning system (GPS) is the latest  
landmark advancement in electronic navigation,  
using satellite transmissions to plot your aircraft’s  
position. To help you navigate, Flight Simulator  
simulates two sophisticated GPS receivers. Both  
units feature terrain mapping as well as airport and  
facility information that you can access during flight.  
As the skies became busier, Air Traffic  
Control (ATC) evolved to make flight  
safer and more efficient. Flight Simulator  
brings you into the ATC conversation  
with enhanced interactive Air Traffic  
Control. Real-time Air Traffic Control  
clears you to take off and land, issues  
directional instructions, and lets you hear  
controllers speaking to other aircraft. ATC  
can also issue in-flight IFR clearances,  
handle altitude changes en route, and  
direct you to nonprecision and precision  
approaches to multiple runways at  
airports around the world, including  
airports without control towers. You  
might begin your flying day by talking to  
ATC from a 747–400 on an instrument  
flight from Rome, and conclude by  
The First  
‘Jumbo Jet’  
Since the first Boeing 747  
(above) was built, Boeing has  
delivered more than 1,230  
747s. Today’s 747–400  
features digital systems as  
well as greater power, range,  
and fuel efficiency than any  
previous 747 model.  
Flight Simulator models  
sophisticated GPS receivers.  
To learn more about GPS features, read the Using the GPS article in the  
Learning Center.  
The Kneeboard  
Early pilots sometimes pasted their charts to boards, which they strapped  
to their legs to keep the charts from blowing out of the open cockpit.  
Today, pilots use similar kneeboards to stay organized and keep important  
information close at hand. The Flight Simulator Kneeboard holds your  
flight briefing and aircraft checklists, a complete list of keyboard shortcuts  
for operating controls, and both a navigation log and a log of radio  
communications. You can display or hide the Kneeboard during flights by  
pressing F10.  
A Boeing 747–400  
includes …  
… 171 miles of wiring.  
… 6 million parts, including  
some 3 million fasteners.  
getting landing clearance into London.  
To learn more about ATC, read the  
Air Traffic Control articles in the  
Learning Center.  
… a tail as high as a  
six-story building.  
To learn more about the Kneeboard, read the Using the Kneeboard article in  
… a cockpit with 365  
gauges, lights, and switches.  
the Learning Center.  
… wings that each weigh  
28,000 pounds (12,700  
kilograms)—10 times the  
entire weight of Boeing’s first  
airplane, the 1916 B&W.  
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The Aircraft  
Get to know the Flight Simulator fleet’s historic and modern aircraft.  
The latest model of the popular single-engine C172,  
the Skyhawk SP makes a stable and trusty trainer.  
On December 17, 1903, the Wright Flyer became the  
1903 Wright Flyer  
Cessna Skyhawk  
SP Model 172  
first aircraft to achieve controlled powered flight.  
More powerful than the Skyhawk SP, the Skylane  
provides a good first step into a complex aircraft.  
The Curtiss Jenny carried the first United States  
airmail and proved a favorite airplane for barnstormers.  
Cessna Skylane  
Model 182S  
Curtiss JN–4D  
“Jenny”  
The Vimy astounded the world with record-breaking  
flights, including the first nonstop Atlantic crossing.  
Vickers F.B.27A  
Vimy  
Known as a tough, dependable airplane, the Grand  
Caravan flies in and out of most any airport.  
Cessna Grand  
Caravan C208B  
Equipped with both landing gear and floats, the  
Caravan Amphibian can fly to most any destination.  
Flying nonstop between New York and Paris, Charles  
Lindbergh and the Spirit of St. Louis made history.  
Cessna Caravan  
C208 Amphibian  
Ryan NYP  
“Spirit of St. Louis”  
Nicknamed the “Tin Goose,” the Ford Tri-Motor  
pioneered early airline and air transport routes.  
The Mooney Bravo is among the fastest single-engine  
piston aircraft currently produced.  
Ford 4–AT  
Tri-Motor  
Mooney M20M  
“Bravo”  
In the hands of pilots such as Amelia Earhart and Wiley  
Post, the Vega set many records during the 1930s.  
Model 5B  
and 5C Vega  
Beechcraft  
Baron 58  
The Baron 58 combines sleek Beechcraft design with  
the performance of twin engines.  
The DH–88 Comet won the 11,000-mile MacRobertson  
race from England to Australia in 1934.  
A workhorse, the King Air 350 is the latest model in the  
world’s most successful line of turboprop aircraft.  
Beechcraft  
King Air 350  
de Havilland  
DH–88 “Comet”  
A winning formula for safety and value makes  
JetRanger the world’s most popular helicopter series.  
The DC–3 revolutionized air transportation and airline  
service during the 1930s and 1940s.  
Bell 206B  
Douglas DC–3  
Piper J–3 Cub  
JetRanger III  
The simple, inexpensive Piper Cub lifted a generation  
of pilots into the skies for the first time.  
The Learjet 45 holds the honor of being one of  
aviation’s most popular business jets.  
Bombardier  
Learjet 45  
Flown by many airlines, the Boeing 737–400 sees  
service worldwide.  
The two-seat Robinson R22 is among the most  
popular, least expensive helicopters in the world.  
Robinson R22  
Beta II  
Boeing 737–400  
Boeing 747–400  
Boeing 777–300  
The all-metal SGS 2–32 aerobatic sailplane has held  
many of the world’s soaring records.  
The 747–400’s size, range, speed, and capacity rank  
this plane atop its class of large passenger jets.  
Schweizer  
SGS 2–32  
A lightweight aerobatic champion, the 300S features a  
300-horsepower engine and exquisite control.  
A long-range, fuel-efficient twinjet, the ‘Triple Seven’  
marks the latest development in the Boeing family line.  
Extra 300S  
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The Boeing 777 was the first jet airliner designed  
solely using computer modeling. Computers also link  
cockpit flight controls to the aircraft’s control surfaces.  
The Web Community  
Expanding Your  
Dreams Of Flight  
For two decades, Flight Simulator has been  
the hub of the flight simulation community,  
and the growing interest in discussing  
Flight Simulator topics and technology led  
enthusiasts to take their hangar talk online.  
Many Web sites offer forums where pilots  
discuss the latest Flight Simulator technology  
and provide new perspectives and tips on  
expanding your Flight Simulator interests.  
Since the earliest days of flying, pilots have gathered  
to compare notes on weather, aircraft, landing fields, and flying techniques.  
It was in this camaraderie that they analyzed past flights and dreamed of  
new adventures.  
Modern pilots and others in the aviation community still gather to share  
information about flight and flying. Discussions cover topics ranging from  
the latest radios and engine-out procedures to turbine aircraft and beautiful  
three-point landings. This “hangar talk” happens spontaneously—in the pilot  
lounge, the briefing room, or the  
Well into the age of jets,  
Flight Simulator offers its own hangar at  
a Piper Cub revives the  
roots of aviation.  
It’s the best place to browse for Flight  
Simulator-related information and links to Flight Simulator sites worldwide  
that offer a variety of downloadable scenery, panel, and aircraft add-ons.  
airport restaurant—whenever pilots  
and aviation enthusiasts gather for  
more than a few minutes at a time.  
For Flight Simulator pilots, one of the  
Adding Aircraft  
favorite gathering places is on the  
In the past century, aviation manufacturers have produced hundreds of  
aircraft types, from classic biplanes and jet airliners to flying boats and  
helicopters. Once you’ve experienced the world of Flight Simulator, you  
may want to add more aircraft to your Flight Simulator fleet. Amateur and  
professional developers around the world have created thousands of add-on  
aircraft, which are available at computer stores and on the Web.  
Web, at any one of the many sites for  
Flight Simulator enthusiasts.  
Latest in a long lineage:  
The Boeing 777’s rollout, April 9, 1994.  
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support options  
Piloting Virtual Airlines  
Virtual airlines operate scheduled flights to most every destination in the  
world. Each airline has its own style—some fly passenger airliners, others  
fly cargo aircraft, and still others fly beat-up bush planes. Logging time with  
a virtual airline is a great way to structure your  
For all of our support offerings, visit http://support.microsoft.com.  
In Canada, visit http://microsoft.ca/support/.  
To get started, try the following:  
• For articles targeted at specific issues, visit the Microsoft Knowledge Base at  
Flight Simulator experience. Apply for a virtual  
flying job and see if you can pass the test to  
• To work with a Microsoft Support Professional over the Internet, submit your issue  
earn the captain’s seat. Once you’re hired, you  
• For your product’s general support policy, visit http://support.microsoft.com.  
can download the airline’s aircraft, scenery, and  
Phone Support: Call (425) 637-9308 in the U.S., or (905) 568-3503 in Canada (toll  
charges may apply). For paid assisted support in the U.S., call (800) 936-5700; in  
Canada, call (800) 688-7975.  
training materials, and use Flight Simulator to  
complete your assigned flights.  
TTY Users: Microsoft text telephone (TTY/TDD) services are available at (425) 635-  
4948 in Washington state, (800) 892-5234 elsewhere in the U.S., and (905) 568-9641  
in Canada.  
To learn more about online Flight Simulator  
resources, add-on aircraft, or virtual airlines, read  
Virtual airlines visit the  
world’s busiest airports, as  
well as rural landing strips.  
the article on Expanding Your Hobby in  
Worldwide: Support outside the U.S. and Canada may vary. For regional contact  
details, visit http://support.microsoft.com/international.aspx. If there is no  
Microsoft subsidiary office in your country or region, please contact the establishment  
from which you obtained your Microsoft product.  
the Learning Center.  
Conditions: Microsoft’s support services are subject to then-current prices, terms, and  
conditions, which are subject to change without notice.  
The Next Century of Flight  
Celebrate the centennial of powered flight—from barnstormers to Boeing  
jets—as you take to the skies with Flight Simulator on your own adventures  
into the next century of flight.  
VFR aeronautical charts published by U.S. Department of Transportation Federal Aviation Administration National  
Aeronautical Charting Office.  
Generic terrain images provided by Aeromap U.S.A.; Eurosense Belfotop N.V.; The Geoinformation Group;  
Intrasearch Inc; Japan Geographical Survey Institute; National Aerial Resources; Walker and Associates.  
Custom airport and city images provided by Aeromap U.S.A.; The Geoinformation Group; Intrasearch Inc.; Japan  
Geographical Survey Institute; Space Imaging Inc.  
Digital Elevation Models (DEMs) provided by Land Info International, LLC; WorldSat International Inc.  
Parts of the generic terrain textures are created using patterns extracted from images taken by Japan Geographical  
Survey Institute.  
Discreet and gmax are trademarks of Discreet Logic Inc./Autodesk, Inc., in the U.S.A. and/or other countries.  
Photo sources: Aircraft Owners and Pilots Association; King Schools; Rod Machado; Tecmap Corporation/Eric  
Curry/CORBIS.  
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