Korg Electronic Keyboard KORG Pa50 User Manual

USER'S  
MANUAL  
ENGLISH  
Ver. 1.0  
E
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and the contents of the instruction manual - the specifica-  
tions being subject to change without prior notice  
DATA HANDLING  
Data in memory may sometimes be lost due to incorrect user  
action. Be sure to save important data to floppy disk. KORG  
will not be responsible for damages caused by data loss.  
LIABILITY  
KORG products are manufactured under strict specifica-  
tions and voltages required by each country. These prod-  
ucts are warranted by the KORG distributor only in each  
country. Any KORG product not sold with a warranty  
card or carrying a serial number disqualifies the product  
sold from the manufacturer's/distributor's warranty and  
liability. This requirement is for your own protection and  
safety.  
LCD DISPLAY  
Some pages of the manuals show LCD screens along with  
an explanation of functions and operations. All sound  
names, parameter names, and values are merely examples  
and may not always match the actual display you are  
working on.  
TRADEMARKS  
SERVICE AND USERS ASSISTANCE  
Macintosh is a registered trademark of Apple Computer,  
Inc. MS-DOS and Windows are registered trademarks of  
Microsoft Corporation. All trademarks or registered  
trademarks are the property of their respective holders.  
For service, please contact your nearest Authorized KORG  
Service Center. For more information on KORG products,  
and to find software and accessories for your keyboard,  
please contact your local Authorized KORG distributor.  
DISCLAIMER  
PA50 ON THE WEB  
For up-to-date information, please, point your web  
browser to http://www.korgpa.com.  
The information contained in this manual have been care-  
fully revised and checked through. Due to our constant  
efforts to improve our products, the specifications might  
differ to those in the manual. KORG is not responsible for  
any eventual differences found between the specifications  
Copyright © 2003 KORG Italy Spa. Printed in China.  
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THE BALANCE SLIDER  
When turning the instrument on, please be assured the BALANCE slider is set to  
the center. This sets both Sequencer 1 (SEQ1) and Sequencer 2 (SEQ2) to their  
maximum level. This will avoid you start a Song without hearing anything.  
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3
HOW TO…  
Ke y b o a rd  
So n g Pla y m o d e  
…select a Sound Program  
…select a Performance  
26  
25  
…see the Lyrics  
27  
74  
…play a Sound Program across the  
whole keyboard, as with a piano  
…split the keyboard in two  
add sounds to the right hand  
…mute/ unmute sounds  
…see the Song tracks  
73  
18, 79  
24  
24  
24  
24  
82  
Sty le Pla y m o d e  
…select a Style  
So n g m o d e  
26  
29  
29  
30  
41  
52  
91  
88  
…start/ stop the Style  
…select a Fill or a Break  
…select a Style Variation  
…see the Style tracks  
…create a new Style  
In g e n e ra l  
…select the Arabic Scale  
125  
126  
34  
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4
TABLE OF CONTENTS  
Introduction  
Basic Guide  
Shortcut to see the original bank for a Style,  
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5
Page 12 - Style Element Controls: Chord Variation  
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6
Page 3 - Assignable Pedal/Footswitch, Assignable  
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INTRODUCTION  
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W e lco m e !  
Live Performing  
8
1. WELCOME!  
Welcome to the world of KORG Pa50 Professional Arranger!  
Pa50 is one of the most powerful arranger available today,  
both for professional and home entertainment use.  
Telephone: 01908 857100  
UK Technical Support Tel: 01908 857122, Fax:  
01908 857199  
Here are some of the features of your new instrument:  
E-mail: info@korg.co.uk  
Powerful HI (Hyper Integrated) KORG sound genera-  
tion system, as seen in our best professional synthesiz-  
ers.  
OPOS (Objective Portable Operating System) multi-  
tasking operating system, to let you load data while  
playing your instrument.  
Many KORG distributors also have their own web page on  
the internet, where you can find infos and software. Useful  
web pages in English are the following:  
Operating System updates, to load new features from  
disk. Dont let your instrument get old!  
Solid State Disk (SSD), for any system update–a smart  
way to replace the usual ROM memory.  
Direct Style access from floppy disk.  
General MIDI Level 2 Sounds-compatible.  
More than 660 Sound Programs.  
4 multieffect processor, each with 89 effect types.  
160 Performances and 1,216 Single Touch Settings  
(STS), for fast setting of keyboard sounds and effects.  
304 Styles.  
XDS Double Sequencer with Crossfader.  
Style Record and Edit  
Full-featured sequencer (Song Record and Edit)  
Integrated speakers, for the most true sound reproduc-  
tion.  
A place to find operating system updates and various system  
files (for example, a full backup of the factory data) is at the  
following link:  
Other useful information can be found worldwide by access-  
ing to other KORG web sites, like the following:  
ABOUT THIS MANUAL  
This manual is divided in three sections:  
A Basic Guide, containing an overview of the instru-  
ment, as well as a series of practical guides (named  
Tutorials”).  
Wide Custom Display.  
A Reference Guide, with each page and parameter  
described in detail.  
An Appendix, with a list of data and useful information  
for the advanced user.  
LIVE PERFORMING  
Pa50 has been carefully designed to be used live. The “real-  
time” word has its full meaning in this instrument. Perfor-  
mances allow the instant selection of all the tracks on the  
keyboard and a suitable Style; STSs allow an instant selection  
of the keyboard tracks; and Styles are the realtime backing  
companions for your realtime playing.  
Within the manual, you will find the following abbreviations:  
The parameter can be saved onto a Perfor-  
mance by pressing the WRITE button.  
The parameter can be saved onto the current  
Style Performance by pressing the WRITE but-  
ton.  
USEFUL LINKS  
The parameter can be saved onto a Single  
Touch Setting by pressing the WRITE button.  
Your preferred KORG dealer not only carries this keyboard,  
but also a whole bunch of hardware and software accessories.  
You should ask him for more Programs, Styles, and other  
useful music materials.  
Each KORG distributor can supply you with useful informa-  
tion. Just give him a call for additional services. In the  
English-speaking world, here are the relevant addresses:  
The parameter can be saved onto the Global,  
by going to the Global environment (see “Glo-  
ing the WRITE button.  
MAKING A BACKUP COPY OF SYSTEM FILES  
USA  
KORG USA, 316 South Service Road, Melville,  
New York, 11747, USA  
Before starting playing with your new Pa50, we suggest you  
make a back-up copy of all system data, including Pro-  
grams, Performances and Styles, in case the internal data is  
changed.  
To backup the Operating System, please see “Save OS” on  
page 141.  
Tel:1-516-333-9100, Fax:1-516-333-9108  
Jam Industries, 620 McCaffrey, St-Laurent,  
QC, Canada, H4T 1N1  
Tel. (514) 738-3000, Fax (514) 737-5069  
KORG UK Ltd, 9 Newmarket Court, Kingston,  
Milton Keynes, Buckinghamshire, MK10, 0AU  
Canada  
UK  
To backup the Factory Data (Styles, Programs…), see  
“Backup Data” on page 141.  
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W e lco m e !  
Loading the operating system  
9
2. Turn the instrument off, and insert the operating system  
disk into the disk drive.  
LOADING THE OPERATING SYSTEM  
Your Pa50 can be constantly updated as new versions of the  
operating system are released by KORG. You can download  
the operating system from www.korgpa.com. Please, read the  
Readme file included with the operating system itself.  
You can see which version of the operating systems is  
installed in your Pa50 by keeping the SHIFT button pressed,  
and pressing the ENTER and EXIT buttons together. The  
operating system version number will appear in the display.  
Press EXIT to close the message window.  
To load a new system, follow these instructions:  
1. Copy the three operating systems les in an empty, MS-  
DOS® formatted, HD-type floppy disk. These are the  
needed files:  
3. Turn the instrument on. A message appears in the dis-  
play, asking if you want to load the operating system.  
4. Press ENTER to load, or EXIT to cancel the loading pro-  
cedure. If you press ENTER, wait until the loading is fin-  
ished.  
When the operating system is finished loading, a mes-  
sage appears, asking you to remove the floppy disk and  
press any button.  
5. Remove the floppy disk, and press any button.  
RELOADING THE FACTORY DATA  
Should the internal memory content get damaged, you can  
reload the original Factory Data from the backup disks. See  
“Restore Data” on page 142.  
• OSPa50.LZX  
• BPa50.SYS  
• NBPa50.SYS  
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Sta rt u p  
Connecting the AC power adapter  
1 0  
2. START UP  
Move it fully right to set Sequencer 1 to zero and  
Sequencer 2 to the maximum level.  
Move it to the center to set both Sequencer at the same  
level.  
CONNECTING THE AC POWER ADAPTER  
Connect the supplied AC  
power adapter to the dedi-  
cated socket on the rear of the  
instrument. Then, plug it into  
a wall socket.  
Note: When turning the instrument on, move this slider to the  
center, to avoid starting a Song at the minimum level.  
Warning: Use only the sup-  
plied adapter, or an adapter  
suggested by Korg. Other  
adapters may look similar,  
but they may damage your  
instrument!  
HEADPHONES  
Connect a pair of headphones to the PHONES output, on the  
rear of the insturment. You can use headphones with an  
impedance of 16-200(50suggested). Use a headphone  
distributor to connect more than one pair of headphones.  
TURNING THE INSTRUMENT ON AND OFF  
AUDIO OUTPUTS  
You can send the sound to an external amplification system,  
instead of the internal speakers. This is useful when record-  
ing, or when playing live.  
Press the POWER switch on the rear panel to turn the  
instrument on. The display will light up, showing a wel-  
come message.  
Press again the POWER switch on the rear panel to turn  
the instrument off.  
Stereo. Connect two mono cables to the L/MONO &  
RIGHT OUTPUTS. Connect the other end of the cables to a  
stereo channel of your mixer, two mono channels, two pow-  
ered monitors, or the TAPE/AUX input of your audio system.  
Dont use the PHONO inputs of your audio system!  
Warning: When turning the instrument off, all data con-  
tained in RAM (a volatile memory, used for Song editing)  
will be lost. On the contrary, data contained in the SSD  
disk (a non-volatile memory, used for Factory and User  
data) will be preserved (see “Memory Mode” on page 51).  
Mono. Connect a mono cable to the L/MONO OUTPUT.  
Connect the other end of the cable to a mono channel of your  
mixer, a powered monitor, or a channel of your TAPE/AUX  
input of a hi-fi system (you will hear that channel only, unless  
you can set the amplifier to Mono mode).  
CONTROLLING THE VOLUME  
Use the MASTER VOL-  
UME slider to control the  
overall volume of the  
instrument. This slider  
AUDIO INPUTS  
Connect any other electronic musical instrument, a mixers  
output (non-powered), or a CD/tape player, to the INPUTS  
on the back of the instrument. These inputs expect a line-  
level signal. To connect a microphone, you need a dedicated  
microphone preamplifier or a mixer.  
controls the volume of the  
sound going to the internal  
speakers, the L/MONO &  
RIGHT OUTPUTS, and  
the HEADPHONES con-  
Use the connected devices volume control to adjust the input  
level. Be careful not to make it distort (or “clip”). Here is how  
to set the volume of the connected device:  
nector.  
Note: Start at a moderate level, then raise the MASTER  
VOLUME up. Don’t keep the volume at an uncomfortable  
level for too long.  
Use the ACC/SEQ VOLUME slider to control the Style  
tracks (drums, percussion, bass…) volume. This slider  
also controls both Sequencers tracks, excluding the  
Realtime (Keyboard) tracks.  
if the sound heard on Pa50s outputs is too low, you  
should increase the output level of the connected device.  
if it sounds fine, its ok.  
if it distorts, you should lower the level a little, until the  
sounds is fine again.  
By default, you can use the ASSIGN.SLIDER to control  
the keyboard tracks volume. This slider is user-assign-  
able, but is set to the Keyboard Expression parameter by  
default.  
MIDI CONNECTIONS  
You can play the internal sounds of your Pa50 with an exter-  
nal controller, i.e. a master keyboard, a MIDI guitar, a wind  
controller, a MIDI accordion, or a digital piano.  
1. Connect a standard MIDI cable from the MIDI OUT of  
your controller to the MIDI IN connector on the Pa50.  
2. Select a transmission MIDI channel on your controller.  
Some controllers, like the MIDI accordions, usually  
transmit on more than one channel (see more informa-  
tion in the MIDI chapter).  
THE BALANCE SLIDER  
The BALANCE slider sets the relative volume of the two  
onboard sequencers (Sequencer1 and Sequencer 2).  
Move it fully left to set Sequencer 1 to the maximum  
level and Sequencer 2 to zero.  
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Sta rt u p  
Damper Pedal  
1 1  
3. On the Pa50, select the MIDI Setup that best fit your  
controllers type (see “Page 4 - MIDI Setup” on  
page 126).  
1. Press the STYLE PLAY and SONG PLAY buttons  
At this point, if you don’t press any other button, all the  
Demo Songs will be played back.  
2. Choose a page using the PAGE buttons. There are two  
different pages in the Demo mode.  
3. Select a Demo Song by pressing the corresponding  
VOLUME/VALUE button around the display. The  
Demo will automatically start.  
4. Stop the Demo by pressing START/STOP.  
5. Exit the Demo mode by pressing one of the MODE but-  
tons.  
DAMPER PEDAL  
Connect a Damper (Sustain) pedal to the DAMPER connec-  
tor on the back panel. Use a KORG PS1, PS2 or DS1H foot-  
switch pedal, or a compatible one. To switch the Damper  
polarity, see “Damper Pol. (Damper Polarity)” on page 126  
DEMO  
Listen to the built-in Demo Songs to appreciate the power of  
the Pa50. There are 16 Demo Songs to choose from.  
THE MUSIC STAND  
A music stand comes standard with your Pa50. Fit it into the  
two dedicated holes in the back panel.  
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Fro n t p a n e l  
1 2  
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Fro n t p a n e l  
1 3  
B.SEQ  
SONG  
Backing Sequence mode, where you can record  
a new Song based on the Realtime and Style  
tracks, and save it as a new Standard MIDI File.  
Song mode, where you can play, record, or edit  
a Song.  
1 MASTER VOLUME  
This slider controls the overall volume of the instrument,  
both of the internal speakers, the L/MONO and RIGHT out-  
puts, and the HEADPHONES output.  
Warning: At the maximum level, with rich-sounding Songs,  
Styles or Programs, the internal speakers could distort during  
signal peaks. Should this happen, lower the Master Volume a  
little.  
PROGRAM Program mode, to play single Sound Programs  
on the keyboard, or edit them.  
DEMO  
Press the STYLE PLAY and SONG PLAY but-  
tons together to select the Demo mode. This  
mode lets you listen to some Demo Songs, to  
let you hear the sonic power of the Pa50.  
2 ACC/SEQ VOLUME  
This slider controls the accompaniment tracks volume (Style  
Play mode) or the Song tracks volume, excluding the Real-  
time tracks (Song and Song Play modes). This is a relative  
control, whose effective maximum value is determined by the  
MASTER VOLUME slider position.  
5 GLOBAL  
This button recalls the Global edit environment, where you  
can execute various global settings. This edit environment  
overlaps any operating mode, that still remains active in the  
background. Press EXIT to go back to the underlying operat-  
3 ASSIGN.SLIDER  
This is a freely programmable slider (see “Sld (Slider)” on  
page 126). By default, it acts as the Keyboard Expression con-  
trol, to let you balance the relative volume of the Realtime  
(Keyboard) tracks.  
6 DISK  
This button recalls the Disk edit environment, where you can  
execute various operations on files and disks (Load, Save,  
Format, etc…). This edit environment overlaps any operat-  
ing mode, that still remains active in the background. Press  
EXIT to go back to the underlying operating mode.  
4 MODE section  
Each of these buttons recalls one of the operating modes of  
the instrument. Each mode excludes the others.  
STYLE PLAY  
7 MEMORY (TIE)  
Style Play mode, where you can play Styles  
(automatic accompaniments) and/or play up  
to four Realtime tracks on the keyboard.  
In the main page, Realtime (Keyboard) tracks  
are shown on the right half of the display. You  
can reach the main page by pressing EXIT  
from any of the Style Play edit pages. If you are  
in a different operating mode, press STYLE  
PLAY to recall the Style Play mode. If the  
TRACK SELECT LED is on, press TRACK  
SELECT to turn it off and see the Realtime  
tracks.  
This button turns the Lower and Chord Memory functions  
on or off. Go to the “Page 24 - Preferences: controls” edit  
page (Style Play mode, see page 50) to decide if this button  
should be a Chord Memory only, or a Lower/Chord Memory  
button. When it works as a Lower/Chord Memory:  
ON  
The sound on the left of the split point, and the  
chord for the automatic accompaniment, are  
kept in memory even when you raise your  
hand from the keyboard.  
OFF  
The sound and chords are released as soon as  
you raise your hand from the keyboard.  
This button doubles as a TIE function for the Song mode  
(see chapter 13).  
This operating mode is automatically selected  
when turning the instrument on.  
SONG PLAY  
8 BASS INVERSION (REST)  
Song Play mode, where you can playback 16-  
track Songs in Standard Midi File (SMF) for-  
mat directly from disk. You can play .MID”  
and .KAR” files directly from the floppy disk.  
Since the Pa50 is equipped with two sequenc-  
ers, you can even play two Songs at the same  
time, and mix them with the BALANCE slider.  
In addition to the Song tracks, you can play  
one to four Realtime (Keyboard) tracks, along  
with the Song(s). In the main page, Realtime  
(Keyboard) tracks are shown on the right half  
of the display. You can reach the main page by  
pressing EXIT from any of the Song Play edit  
pages. If you are in a different operating mode,  
press SONG PLAY to recall the Song Play  
mode. If the TRACK SELECT LED is on or  
flashing, press TRK SELECT one or two times  
to turn it off and see the Realtime tracks.  
This button turns the Bass Inversion function on or off.  
ON  
The lowest note of a chord played in inverted  
form will always be detected as the root note of  
the chord. Thus, you can specify to the  
arranger composite chords such as Am7/G or  
“F/C.  
OFF  
The lowest note is scanned together with the  
other chord notes, and is not always consid-  
ered as the root note.  
This button doubles as a REST function for the Song mode  
(see chapter 13).  
9 MANUAL BASS  
This button turns the Manual Bass function on or off.  
Note: When you press the MANUAL BASS button, the Bass  
track volume is automatically set to the maximum value. The  
volume is automatically set back to the original value when the  
MANUAL BASS button is deactivated.  
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Fro n t p a n e l  
1 4  
ON  
The automatic accompaniment stops playing  
A word about Style banks and names. Styles from “8/16  
BEAT” to “WORLD 3, and from “LATIN1” to “TRADI-  
TIONALare standard Styles, the user cant normally over-  
write with a Load operation (unless you remove the  
protection; see “Factory Style Protect” on page 142).  
“DIRECT FD” Styles are Styles directly accessed from floppy  
disk (no need to load from disk). See “The DIRECT FD  
bank” on page 40.  
(apart for the Drum and Percussion tracks),  
and you can manually play the Bass track on  
the Lower part of the keyboard. You can start  
the automatic accompaniment again by press-  
ing one of the CHORD SCANNING buttons.  
The bass track is automatically played by the  
Style.  
OFF  
Styles from “USER1” to “USER3” are location where you can  
load new Styles from disk.  
0 SPLIT POINT (<)  
Keep this button pressed to open the Split Point window.  
While this window is open, you can set the split point, simply  
by playing the split point note on the keyboard. Then, release  
the SPLIT POINT button.  
To memorize the selected split point note, press the GLOBAL  
button, then press WRITE to save the Global in memory (see  
“The Write window” on page 125).  
Each button (Style bank) contains 2 pages, each with up to 8  
Styles. Browse through the Styles using the PAGE buttons.  
Shortcut to see the original bank for a Style. You can see the  
original bank where a Style is contained. Just keep the SHIFT  
button pressed, and press the lefmost button of the STYLE  
section. A message window will appear, showing the name of  
the original bank. Release the SHIFT button to exit the win-  
dow.  
This button doubles as a PREVIOUS EVENT function for  
the Backing Sequence and Song modes (see chapters 12 and  
13).  
Shortcut to see all pages of the selected bank. To cycle all  
pages for a selected bank, repeatedly press the banks button.  
These buttons double as a numeric keypad on certain  
pages (see “Selecting a Song composing its progressive num-  
ber” on page 70).  
A G.QUANTIZE (>)  
Press this button to open the Groove Quantize window,  
where you can select a realtime groove quantization to be  
applied to the Song (only Sequencer 1). See “Groove Quan-  
tize window” on page 71.  
When the Style is in stop, press this button to start it with a  
volume fade-in (the volume goes from zero to the maxi-  
mum).  
This button doubles as a NEXT EVENT function for the  
Backing Sequence and Song modes (see chapters 12 and 13).  
When the Style is in play, press this button to stop it with a  
volume fade-out (the volume gradually decreases).  
You dont need to press START/STOP to start or stop the  
Style.  
B TEMPO  
(= LOCK)  
This button turns the Tempo Lock function on or off.  
ON  
When you select a different Style or Perfor-  
mance, the tempo doesnt change. You can still  
change it using the DIAL or the TEMPO but-  
tons.  
F VARIATION 1-4 (NOTE LENGTH) buttons  
OFF  
When you select a different Style or Perfor-  
mance, the memorized tempo value is auto-  
matically selected.  
Each of these buttons select one of the four variations of the  
current Style. Each variation can vary in patterns and sounds.  
These buttons double as a NOTE LENGTH function for the  
Song mode (see chapter 13).  
C SINGLE TOUCH  
This button turns the Single Touch function on or off.  
G FILL 1-2 (NOTE LENGTH) buttons  
ON  
When a different Style (or the same again) is  
selected, a Single Touch Setting (STS1) is auto-  
matically selected, meaning that the Realtime  
tracks and effects will change, together with  
the Style tracks and effects.  
These two buttons trigger a fill-in. Press them twice (LED  
blinking) to let them play in loop, and select any other Style  
element (Fill, Intro, Variation…) to exit the loop.  
They also double as a NOTE LENGTH function for the  
Song mode (see chapter 13).  
OFF  
When you select a different Style (or the same  
again), the Style tracks and effects are changed,  
while the Realtime tracks are not changed.  
H COUNT IN / BREAK  
While the Style is not running, press this button, then press  
START/STOP. This combination triggers a one-bar initial  
count, then the Style starts playing.  
While the Style is already in play, this button triggers a break  
(an empty measure beginning with a kick + crash shot). Press  
it twice to let it play in loop, and select any other Style ele-  
ment (Fill, Intro, Variation…) to exit the loop.  
D STYLE section (NUMERIC KEYPAD)  
Use these buttons to open the Style Select window and select  
a Style. See “Selecting a Style” on page 26.  
The leftmost button lets you select the upper or lower row of  
Style banks. Press it repeatedly to select one of the rows.  
(After both LEDs have turned on, press the button again to  
turn them off).  
I ENDING 1-2 (DOT, TRIPLET) buttons  
UPPER LED ON  
Upper-row Styles selected.  
LOWER LED ON  
While the Style is running, these two buttons trigger an End-  
ing, and stop the Style. Press one of them, and the Style will  
stop running with an Ending. If pressed while the Style is  
stopped, they act as an additional couple of Intros.  
Lower-row Styles selected.  
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Fro n t p a n e l  
1 5  
Press them twice (LED blinking) to let them play in loop, and  
select any other Style element (Fill, Intro, Variation…) to exit  
the loop.  
Tap Tempo: When the Style is not playing, you can “beat” the  
tempo on this button. At the end, the accompaniment starts  
playing, using the “tapped in” tempo.  
Reset: When you press this button while the Style is in play,  
the Style pattern goes back to the previous strong beat.  
ENDING1 also doubles as a DOT function, and ENDING2  
doubles as a TRIPLET function, to be used in Song mode  
(see chapter 13).  
Note: Ending 1 plays a short sequence with different chords,  
while Ending 2 plays on the last recognized chord.  
This button doubles as a INSERT function for the Backing  
Sequence and Song modes (see chapters 12 and 13).  
It is also used to insert a character at the cursor position, dur-  
ing text editing.  
J INTRO 1-2 buttons  
N WRITE/DISK IN USE  
These two buttons set the arranger in Intro mode. After  
pressing one of these buttons, start the Style, and it will begin  
with the selected intro. The INTRO LED automatically goes  
off at the end of the intro.  
Press them twice (LED blinking) to let them play in loop, and  
select any other Style element (Fill, Intro, Variation…) to exit  
the loop.  
In Style Play mode, this button opens the Write window, that  
lets you save all the tracks onto a Performance, the Realtime  
(Keyboard) tracks in a Single Touch Setting (STS), or the  
accompaniment tracks onto a Style Performance. (See “The  
Write window” on page 42).  
In the Global edit environment, press it to save Global  
parameters in memory. (See “The Write window” on  
page 125).  
Note: Intro 1 plays a short sequence with different chords, while  
Intro 2 plays on the last recognized chord.  
This buttons LED doubles as a DISK IN USE indicator,  
flashing when the floppy disk drive is in use.  
K START/STOP  
Starts or stops the Style running.  
O ENSEMBLE  
You can reset all ‘frozen’ notes and controllers on the  
Pa50 and any instrument connected to its MIDI OUT, by  
using the “Panic” key combination. Just press SHIFT +  
START/STOP to stop all notes and reset all controllers.  
This button turns the Ensemble function on or off. When on,  
the right-hand melody is harmonized with the left-hand  
chords.  
Note: The Ensemble function works only when the keyboard is  
in SPLIT mode, and the LOWER Chord Scanning mode  
selected.  
L SYNCHRO START / STOP (DELETE)  
This button turns the Synchro Start and Synchro Stop func-  
tions on or off. Press it repeatedly to turn the functions on or  
off. The LEDs cycle in this order: START START+STOP ➛  
OFF.  
P RECORD  
This button sets the instrument in Record mode (depending  
on the current operating mode).  
START LED ON  
When this LED is lit, just play a chord in the  
chord recognition area (usually under the split  
point, see “CHORD SCANNING section” on  
page 17) to automatically start the Style run-  
ning. If you like, you can turn one of the  
INTROs on before starting the Style.  
Q MENU  
This button opens the Menu page for the current operating  
mode or edit environment. After opening a menu, you can  
jump to one of the edit pages by pressing the corresponding  
VOLUME/VALUE buttons; or browse them using the PAGE  
buttons. Otherwise, go back to the main page of the current  
operating mode, or close the edit environment, by pressing  
the EXIT button.  
START+STOP LEDs ON  
When both LEDs are lit, raising your hand  
from the keyboard momentarily stops the Style  
running. If you play a chord again, the Style  
starts again.  
See the relevant chapter devoted to each operating mode or  
edit environment, to see their “maps” in detail.  
OFF  
All Synchro functions are turned off.  
R PAGE -/+  
After pressing MENU to open a menu, use these buttons to  
browse the edit pages of an operating mode or editing envi-  
ronment. Press EXIT to go back from an edit page to the  
main page of the current operating mode, or to close the Glo-  
bal or Disk edit environment.  
This button doubles as a DELETE function for the Backing  
Sequence and Song modes (see chapters 12 and 13).  
It is also used to delete the selected character, during text  
editing.  
M TAP TEMPO/RESET (INSERT)  
This is a double-function button, acting in a different way  
depending on the Style status (stop/play).  
In addition, you can use these buttons to select a different  
page in a Style Select or Program Select window.  
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Fro n t p a n e l  
1 6  
S VOLUME/VALUE (MUTE) A-H buttons  
SOLO  
While in the Style Play, Song Play and  
Song modes, you can solo one of the tracks.  
Just keep the SHIFT button pressed, and press  
both VOLUME/VALUE buttons corresponding  
to the track you wish to solo.  
Within this users manual, each button pair is marked with  
an alphabetic letter (A-H). See “Display and User Interface”  
on page 19 for more details.  
To exit the solo mode, keep the SHIFT button  
pressed again, and press both VOLUME/  
VALUE buttons corresponding to the soloed  
track.  
VALUE  
Use each button pair to change the corre-  
sponding parameters value. The left button  
decreases the value, the right button increases  
it.  
BossaNova |STS1  
A
E
Drum/Perc  
Bass01  
Piano01  
Guitar01  
StrngEns2  
VoxPad1  
B
C
D
F
G
H
Acc.1-5  
T TRACK SELECT  
Depending on the operating mode, this button switches  
between the various tracks view.  
STYLE PLAY MODE  
Switches between the Realtime tracks and the  
Style tracks.  
SONG PLAY MODE  
A corresponding track name is printed over each button pair.  
These names show the corresponding track the button pair  
affects in the main page of the Style Play mode.  
The left half is for the main page, where you can see the  
Realtime tracks, and the Style tracks grouped together:  
Switches between the main page (showing the  
Realtime/Keyboard tracks), Song tracks 1-8,  
and Song tracks 9-16.  
SONG MODE  
Switches between the main page, Song tracks  
1-8 and Song tracks 9-16.  
The TRACK SELECT LED shows the current page view:  
Off  
On  
Flashing  
Main page (Realtime tracks, or Song controls)  
2nd page (Style tracks, or Song tracks 1-8)  
3rd page (Song tracks 9-16)  
The right half is for the Style tracks page, where you can  
see each of the accompaniment tracks:  
U SINGLE TOUCH SETTING (F1-F4 FUNCTION KEYS)  
buttons  
While in the main page of the Style Play or Backing Sequence  
mode, these buttons select a Single Touch Setting each. Each  
of the Styles includes a maximum of four Single Touch Set-  
tings (STS), to automatically configure the Realtime tracks  
and effects at the touch of a finger. When the SINGLE  
TOUCH LED is lit, an STS is automatically selected when  
selecting a Style.  
In Edit mode, these buttons double as function keys, to  
select the corresponding items in the display.  
See “Symbols and Icons” on page 21.  
Use these buttons to execute various operations on the com-  
mands and functions appearing in the display.  
SELECTING  
V SHIFT  
With this button held down, pressing certain other buttons  
accesses to a second function.  
W TEMPO/VALUE section  
Use each button pair to select the correspond-  
ing item in the display (i.e. a track, a parameter  
or a command). Use either the left or right  
button in a pair.  
The DIAL and the DOWN/- and UP/+ buttons can be used  
to control the Tempo, assign a different value to the selected  
parameter in the display or scroll a list of files in the Song  
Select and Disk pages. The VALUE LED shows the status of  
this section.  
VOLUME  
MUTE  
While you are in the main pages of any operat-  
ing mode, select a track and use these buttons  
to change the tracks volume. Use the left but-  
ton to decrease it, or the right button to  
increase it.  
Press both buttons in a pair to mute the corre-  
sponding track. Press both buttons again to  
unmute the track.  
DIAL  
Turn the dial clockwise to increase the value or  
tempo. Turn it counter-clockwise to decrease  
the value or tempo.  
When used while pressing the SHIFT  
button, this control always acts as a Tempo  
control.  
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Fro n t p a n e l  
1 7  
DOWN/- and UP/+  
DOWN/- decreases the value or tempo; UP/+  
increases the value or tempo.  
Keep the SHIFT button pressed down,  
OFF  
No chords detected. After pressing START/  
STOP, only the Drum and Percussion accom-  
paniment tracks can play.  
] KEYBOARD MODE section  
These buttons define how the four Keyboard (or Realtime)  
tracks are positioned on the keyboard.  
and press either the DOWN/- or  
UP/+ button to reset the Tempo to the value  
memorized onto the selected Style.  
SPLIT  
The Lower track plays below the split point,  
while the Upper 1, Upper 2 and Upper 3 tracks  
play above it. By default, selecting this key-  
board mode automatically selects the Lower  
chord scanning mode (see “Chord Recognition  
X VALUE LED  
This LED shows the status of the DIAL and DOWN/- and  
UP/+ buttons.  
ON  
The DIAL and DOWN/- and UP/+ buttons act  
as Value controls, to change the value of the  
selected parameter in the display.  
FULL UPPER  
The Upper 1, Upper 2 and/or Upper 3 tracks  
play on the whole keyboard range. The Lower  
track does not play. By default, selecting this  
keyboard mode automatically selects the Full  
chord scanning mode (see “Chord Recognition  
OFF  
The DIAL and DOWN/- and UP/+ buttons  
control the Tempo.  
Y EXIT/NO  
Use this button to perform various actions, leaving from the  
current status:  
exit a dialog box  
answer “No” to any question that appears in the display  
exit the Menu window  
go back to the main page of the current operating mode  
exit the Global or Disk edit environment, and go back to  
the main page of the current operating mode  
exit from a Style, Performance or Program Select win-  
dow  
` STYLE CHANGE  
This button turns the Style Change function on or off.  
ON  
When you select a Performance, the Style  
could change, according to which Style num-  
ber is memorized onto the Performance.  
When you select a Performance, the Style and  
Style track settings remain unchanged. Only  
Realtime (Keyboard) tracks settings are  
changed.  
OFF  
Z ENTER/YES  
Use this button to perform various actions, agreeing the cur-  
rent selected status:  
a PERFORM.  
Press this button to use the PROGRAM/PERFORMANCE  
section to select a Performance.  
answer “Yes” to any question that appears in the display  
confirm a command  
b PROGRAM  
Press this button to use the PROGRAM/PERFORMANCE  
section to select a Program, and assign it to the selected track.  
[ DISPLAY HOLD  
This button turns the Display Hold function on or off.  
ON  
When you open a temporary windows (like the  
Program Select window), it remains in the dis-  
play until you press EXIT/NO or an operating  
mode button.  
c PROGRAM/PERFORMANCE section  
Use these buttons to open the Program Select or Performance  
Select window, and select a Program or a Performance. See  
mance” on page 25. For a list of available Programs, see “Pro-  
grams (Program Change order)” on page 154.  
The leftmost button selects the upper or lower row of Pro-  
gram or Performance banks. Press it repeatedly to select one  
of the rows. (After both LEDs have consecutively turned on,  
press the button again to turn them off).  
OFF  
Any temporary window closes after a certain  
time, or after selecting an item in the window.  
\ CHORD SCANNING section  
In Style Play and Backing Sequence mode, use these buttons  
to define the way chords are recognized by the arranger.  
LOWER  
Chords are detected below the split point. The  
number of notes you should play to form a  
chord is defined by the Chord Scanning Mode  
parameter (see “Chord Recognition Mode” on  
page 50).  
UPPER LED ON  
Upper row of Programs or Performances  
selected.  
UPPER  
Chords are detected above the split point. You  
must always play three or more notes to let the  
arranger recognize a chord.  
LOWER LED ON  
Lower row of Programs or Performances  
selected.  
FULL (both LEDs on)  
Chords are detected on the full keyboard  
On the front panel, Program banks are identified by the  
instrument names, while Performance banks are identified  
by numbers (1-10; 0=bank 10).  
A note about Program banks and names. Programs from  
“PIANO” to “SFX” are standard Programs, the user cant  
directly modify.  
range. You must always play three or more  
notes to let the arranger recognize a chord.  
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Fro n t p a n e l  
1 8  
Programs “USER1” and “USER2” are locations where you  
can load new Programs from disk.  
Press both buttons together, to reset the Octave Transpose to  
zero.  
“USER DK” is where you can load new drum kits.  
Each Program bank contains various pages, each with up to 8  
Programs. You can browse them using the PAGE buttons.  
Shortcut to see the original bank for a Performance or Pro-  
gram. You can see the original bank where a Performance or  
Program is contained. Just keep the SHIFT button pressed,  
and press the lefmost button of the PROGRAM/PERFOR-  
MANCE section. A message window will appear, showing the  
name of the original bank. Release the SHIFT button to exit  
the window.  
Note: The Octave Transpose has no effect on tracks set to Drum  
mode (and, even if set in a different status, on the Drum and  
Percussion tracks).  
+
Lowers the selected track an octave.  
Raises the selected track an octave.  
g BALANCE slider  
In Song Play mode, this slider balances the volume of the two  
on-board sequencers. When fully on the left, only the  
Sequencer 1 can be heard. When fully on the right, only the  
Sequencer 2 can be heard. When in the middle, both  
sequencers play at full volume.  
Shortcut to see all pages of the selected bank. To cycle all  
pages for a selected bank, repeatedly press the banks button.  
d PADS (1-4, STOP)  
h SEQUENCER TRANSPORT CONTROLS - SEQ1 and  
SEQ2  
The instrument is equipped with two sequencers (Sequencer  
1 and Sequencer 2), each with its own set of transport con-  
trols.  
These programmable pads can be used to trigger a sound  
effect. Use the STOP button to stop a cyclic sound. (See “List  
of sounds assignable to the Pads” on page 226).  
Each Pad corresponds to a dedicated Pad track.  
<< and >> Rewind and Fast Forward commands. If you  
use them while the Song is in play, they make it  
scroll back or forward.  
e TRANSPOSE  
These buttons transpose the whole instrument in semitone  
steps (Master Transpose). The transposition value is shown  
(as a note name) on the top right of the display.  
When pressed once, these buttons move the  
Song to the previous or following measure.  
When kept pressed, they make the Song scroll-  
ing continuously, until you release them.  
In Jukebox mode (Sequencer 1), keep  
the SHIFT button pressed, and press these but-  
tons to scroll to the previous or next Song in  
the Jukebox list (see “Page 9 - Jukebox” on  
page 79).  
Pauses the Song at the current position. Press  
PAUSE or PLAY/STOP to start the Song play-  
ing again.  
Press both buttons together, to reset the Master Transpose to  
zero.  
Note: The Master Transpose has no effect on tracks set to Drum  
mode (and, even if set in a different status, on the Drum and  
Percussion tracks). See “Page 14 - Track: Mode” on page 46, and  
“Page 7 - Track: Mode” on page 78.  
PAUSE  
PLAY/STOP Starts or stops the current Song. When you  
stop the Song, the Song Position goes back to  
measure 1.  
Lowers the Master Transpose a semitone.  
Raises the Master Transpose a semitone.  
f OCTAVE  
In Song Play mode, pressed while  
keeping SHIFT pressed, starts both sequencers  
at the same time.  
These buttons transpose the selected track in steps of a whole  
octave (12 semitones; max ±2 octaves). The transposition  
value is shown (in octaves) on the top right area of the dis-  
play.  
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Disp la y a n d Use r In te rfa ce  
1 9  
Display controls  
4. DISPLAY AND USER INTERFACE  
The display shows the current status of the Pa50 and its per-  
formance and editing parameters. You can select each param-  
eter by using the VOLUME/VALUE (A-H) buttons on the  
side of the display, or each page command appearing along  
the last line using the F1-F4 buttons. You can vary many of  
the parameters values by pressing the left (-) or right (+)  
button of any VOLUME/VALUE pair.  
Status icons area  
BossaNova |STS1  
A
B
C
D
E
F
Drum/Perc Piano01  
Bass01  
Guitar01  
StrngEns2  
VoxPad1  
Acc.1-5  
G
H
Realtime (Keyboard) tracks  
Style (accompaniment/backing) tracks  
In the Disk edit environment, the F1-F4 buttons can be used  
also to select one of the page commands appearing in the last  
line of the display.  
DISPLAY CONTROLS  
VOLUME/VALUE (A-H) buttons and display parame-  
ters. These buttons are used to select the corresponding  
parameter or command in the display, to change the parame-  
ters value, or to change the volume of the corresponding  
track.  
While you are in the main page, these buttons can select a  
track, change the tracks volume, or mute/unmute a track.  
See “VOLUME/VALUE (MUTE) A-H buttons” on page 16  
for more information.  
Disk:Load  
NEWNAME.SET  
LIVE.SET  
|
FD  
LOAD OPEN CLOSE  
F1-F4 buttons. When in an Edit page, these buttons may be  
used when there are four parameters in a row, as in the fol-  
lowing example:  
See “SINGLE TOUCH SETTING (F1-F4 FUNCTION KEYS)  
buttons” on page 16 for more information.  
PAGE. The PAGE buttons select the previous or following  
edit page. When selecting a Style or a Program, they select a  
different page of Styles or Programs. See “PAGE -/+” on  
page 15 for more information.  
Mixer:FX Send  
- - - - - - C:100 D:050  
A:127 B:020 C:100 D:050  
- - - - - - C:100 D:050  
C:100 D:050  
MENU. The MENU button opens the current operating  
mode or edit environments Menu. When in a Menu, you can  
use the VOLUME/VALUE buttons to select an edit section to  
jump to.  
TRACK SELECT. Each of the operating modes have a differ-  
ent number of tracks:  
First, select the line using a VOLUME/VALUE (A-H) button.  
Then, select a column using the F1-F4 function key.  
Style Play  
Song Play  
4 Realtime tracks, 8 Style tracks, 4 Pads.  
4 Realtime tracks, 2 x 16 Song Tracks, 4 Pads.  
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Disp la y a n d Use r In te rfa ce  
Interface structure  
2 0  
Backing Sequence  
4 Realtime tracks, 8 Style tracks, 4 Pads.  
16 Song tracks.  
When opening an edit environment or a selecting page, the  
current operating mode is still working in the background.  
Song  
You can only see up to 8 tracks in the display. So, use the  
TRACK SELECT button to switch to the other (hidden)  
tracks. For example, when in Style Play, you can use this but-  
ton to switch from the Realtime tracks and the Style tracks.  
INTERFACE STRUCTURE  
Thanks to its multitasking operating system, the Pa50 user  
interface is structured in “overlapping, active layers. From  
the lower level:  
operating modes (Style Play, Backing Sequence, Song  
Play, Song, Program)  
edit environments (Global, Disk)  
selecting windows (Style Select, Song Select, Program  
Select, Performance Select).  
Operating modes. (See diagram at the bottom of this  
page). At the lowest level, an operating mode is always active.  
The current operating mode is indicated by the lit LED on  
the STYLE PLAY, B.SEQ, SONG PLAY, SONG or PROGRAM  
button in the MODE section. The relevant icon lights up in  
the display.  
An operating mode is divided into a main page (the page  
where you usually play a Style, a Song or a Program), a menu,  
and a series of edit pages.  
Press MENU to access the Menu. Use the MENU and PAGE  
buttons to browse across the various edit pages. Press EXIT to  
go back to the main page.  
Operating modes  
BossaNova |STS1  
Style Play Menu  
Mixer:Volume  
Drum/Perc  
Bass01  
Piano01  
Guitar01  
StrngEns2  
VoxPad1  
Mixer  
RT Ctrls  
Sty Ctrls  
Input/Pad  
|||||| 127 ||||| 090  
Tuning  
Effects  
||||| 100  
|||| 092  
Acc.1-5  
|||||| 127 |||| 086  
|||||| 112  
Track Edit Preferences  
Main page  
Menu  
Edit pages  
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Disp la y a n d Use r In te rfa ce  
2 1  
Message windows  
Edit environment. (See diagram at the bottom of this  
page). When you press GLOBAL or DISK, an edit environ-  
ment overlaps the current operating mode. Press EXIT to go  
back to the current operating mode.  
An edit environment is made up of a menu and a series of  
edit pages. Use the MENU and PAGE buttons to browse  
across the various edit pages.  
Realtime/Keyboard track (Upper 1-3, Lower).  
Drum track (Style track view).  
Percussion track (Style track view).  
Grouped Drum and Percussion tracks.  
Bass track (Style track view).  
Selecting w indow s. When you press one of the STYLE or  
PROGRAM/PERFORMANCE buttons, you open a selecting  
window. This window closes after selecting one of the items  
in it, or after pressing EXIT.  
If the DISPLAY HOLD LED is light up, the window doesnt  
close after selecting an item. Press EXIT to close the window,  
and go back to the underlying page.  
Grouped accompaniment tracks. This symbol  
indicates the five grouped accompaniment  
tracks (Acc1-5).  
Accompaniment tracks (Style track view).  
Sequencer tracks.  
Selected track or parameter. When this symbol  
MESSAGE WINDOWS  
appears, you can execute any available opera-  
tion on the selected item.  
Sometimes, a message appears in the display, warning about  
an error or a wrong operation:  
(no icon)  
The track is in mute, and cant play on the key-  
board.  
Not a Standard  
MIDI File  
GRAYED-OUT NON-AVAILABLE PARAMETERS  
Currently non-available parameters are now shown in “gray”  
in the display, i.e. with a “ghost” texture. Here is an example  
of a grayed-out parameter, compared to a normal parameter:  
Press ENTER or EXIT to exit one of these windows.  
Other messages ask for an answer, as in the Are you sure”  
window below:  
Text in solid black  
Text in gray  
Press ENTER/YES for Yes, or EXIT/NO for No.  
SYMBOLS AND ICONS  
Many icons and symbols, on the custom display, show the  
status of a parameter or the display content.  
Edit environment  
Disk Menu  
Disk:Load  
Load  
Save  
Copy  
Erase  
Format  
NEWNAME.SET  
LIVE.SET  
|
|
New Dir  
Rename  
ETHNICA.SET  
Utilities  
FD  
LOAD OPEN CLOSE  
Menu  
Edit pages  
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Re a r p a n e l  
2 2  
5. REAR PANEL  
1 2  
3
4 5  
6
7
8
1 AC POWER ADAPTER CONNECTOR  
5 DAMPER  
Plug the supplied power adapter into this connector.  
Use this to connect a Damper pedal, like the KORG PS1, PS  
or DS1H. To change its polarity, see “Damper Pol. (Damper  
Polarity)” on page 126.  
2 POWER sw itch  
Use this switch to turn the instrument on or off.  
6 OUTPUTS  
3 MIDI INTERFACE  
Use these unbalanced connectors to send the audio signal  
(sound) to a mixer, a PA system, a set of powered monitors,  
or your hi-fi system. Set the output level with the MASTER  
VOLUME slider.  
The MIDI interface allows your Pa50 to be connected to an  
external controller (master keyboard, MIDI guitar, wind con-  
troller, MIDI accordion…), to an expander, or to a computer  
running a sequencer or an editor. For more information on  
how to use the MIDI interface, see the MIDI chapter.  
7 INPUT 1 and 2  
Use these unbalanced connectors to input another keyboard/  
synthesizer, a (non-powered) mixers output, or a CD/tape  
player (line impedance). The signal is automatically routed to  
the speakers, the Audio Outputs and the Phones.  
IN  
This connector receives MIDI data from a  
computer or a controller. Connect it to an  
external controllers or computers MIDI OUT.  
This connector sends MIDI data generated by  
Pa50s keyboard, controllers, and/or the inter-  
nal sequencer. Connect it to an expanders or  
computers MIDI IN.  
This connector sends an exact copy of the data  
received on the IN connector. Use it to cascade  
the Pa50 with other MIDI instruments.  
OUT  
8 PHONES  
Use this connector to connect a pair of headphones. You can  
use headphones with an impedance of 16-200(50sug-  
gested). Use a headphone distributor to connect more than  
one pair of headphones.  
THRU  
4 ASSIGNABLE PEDAL/FOOTSWITCH  
Use this to connect a continuous or footswitch pedal, like the  
KORG EXP2 or XVP10. To program it, see “P/S (Pedal/  
Switch)” on page 126.  
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BASIC GUIDE  
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Ba sic o p e ra tio n s  
Playing on the keyboard  
2 4  
6. BASIC OPERATIONS  
PLAYING ON THE KEYBOARD  
SELECTING,  
MUTING/UNMUTING  
AND  
Just play on the keyboard. You will hear the Realtime tracks  
playing. There are four Realtime tracks: Upper 1-3 and  
Lower. They may play all at the same time, or just one or a  
few of them, depending on their Mute status. If you cannot  
hear a track, check the mute status of that part.  
SOLOING A TRACK  
Selecting. Use the VOLUME/VALUE (A-H) buttons to  
select a track.  
Tracks can be set in different ways: use the KEYBOARD  
MODE section to select the way they are configured on the  
keyboard.  
BossaNova |STS1  
Press FULL UPPER to play the Upper 1-3 tracks on the  
full range of the keyboard, just as you would on a piano.  
A
B
C
D
E
F
Drum/Perc  
Bass01  
Piano01  
Guitar01  
StrngEns2  
VoxPad1  
Acc.1-5  
G
H
Upper 1  
Upper 2  
Upper 3  
The selected track is shown with a solid square surrounding  
its status icons.  
Press SPLIT to let the Upper 1-3 tracks play on the right  
of the Split Point, and the Lower track on the left.  
Selected track  
Upper 1  
If you can’t see the track you are looking for, use the TRACK  
SELECT button to scroll up or down the tracks, and find the  
hidden ones.  
Lower  
Upper 2  
Upper 3  
Split Point  
Keep the SPLIT POINT button pressed, and play a note  
to change the point where the keyboard is divided in an  
Upper and a Lower part.  
Mute/unmute. Press both VOLUME/VALUE (A-H) but-  
tons to mute or unmute a track. For example, if you are in the  
main page that appears after turning the instrument on, and  
you want to mute the Upper 1 track, press the E (UPPER1/  
ACC2) buttons together.  
Lower  
Upper  
The mute/play status is shown by the relevant icon in the dis-  
play:  
Play status; the track plays on the keyboard.  
To memorize the selected split point note, press the GLOBAL  
button, then press WRITE to save the Global in memory (see  
“The Write window” on page 125).  
(no icon)  
Mute status; the track doesnt play on the key-  
board.  
Solo. While in the Style Play, Song Play and Song modes,  
you can solo one of the tracks. Just keep the SHIFT button  
pressed, and press both VOLUME/VALUE buttons corre-  
sponding to the track you wish to solo.  
To exit the solo mode, keep the SHIFT button pressed again,  
and press both VOLUME/VALUE buttons corresponding to  
the soloed track.  
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Ba sic o p e ra tio n s  
Selecting a Performance  
2 5  
10, upper LED turned on), or the second row of ten  
banks (11-20, lower LED turned on).  
3. Press one of the 1-0 buttons to select the PROGRAM/  
PERFORMANCE bank containing the Performance you  
are looking for.  
SELECTING A PERFORMANCE  
A Performance is a set of Programs and settings for the Key-  
board and Style tracks, that makes selecting complex combi-  
nations live fast and easy. When the STYLE CHANGE LED is  
on, a Performance can also select a different Style.  
It is always advisable to use Performances, rather than single  
Programs, when playing even a solo sound, since a Perfor-  
mance lets you select the right effects, transposition, plus  
many other parameters, together with the Programs.  
The Performance Select window appears. There are 8  
Performances for each bank.  
Data type  
Parameters  
Last selected Performance  
Realtime  
Tracks  
Upper 1, Upper 2,  
Upper 3, Lower  
Master Transpose, Pro-  
gram, Volume, Pan,  
Octave, Scale, Detune,  
Pitch Bend, Poly/Mono/  
Drum, Int/Ext, Damper,  
Dynamic Range, Joystick  
C&D Effect Send level,  
Type, Parameters  
StereoGrand  
StereoGrand Blue  
ClupPiano  
Legend  
Program parameters  
Pads  
ForrestStr MrJazz  
ResonPads  
OxydBrass  
Style  
Drum, Percussion,  
Program, Volume, Pan,  
Tracks  
Bass, Acc1, Acc2, Acc3, Octave, Detune, Pitch  
Acc4, Acc5,  
Bend, Poly/Mono/Drum,  
Int/Ext, Wrap Around,  
Keyboard Range  
A&B Effect Send level,  
Type, Parameters  
4. Select a Performance using the VOLUME/VALUE (A-H)  
buttons.  
5. If the DISPLAY HOLD LED is on, press EXIT to exit this  
window.  
Program parameters  
Drum Mapping,  
Kick&Snare Assignation  
The STYLE CHANGE button  
When you select a Performance, the Style may or may not  
change, depending on the status of the STYLE CHANGE  
button. (When you save a Performance, the current Style  
number is always memorized).  
Other “performance” parameters are saved in the Global.  
Global  
Chord Recognition Mode, Memory Mode, Velocity  
Trigger, Lock  
If the STYLE CHANGE LED is on, the Style memorized  
in the Performance will be selected.  
If the STYLE CHANGE LED is off, the Style doesn’t  
change.  
1. Press the PERFORM button. This changes the PRO-  
GRAM/PERFORMANCE section into a Performance  
selector.  
2. Use the leftmost button of the PROGRAM/PERFOR-  
MANCE section to select the first row of ten banks (1-  
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Ba sic o p e ra tio n s  
Selecting a Program  
2 6  
5. Browse all the Programs in the selected bank using the  
PAGE buttons. There can be various pages for each  
bank, containing up to 8 Programs each.  
6. As you find the Program you are looking for, select it  
using the VOLUME/VALUE (A-H) buttons.  
7. If the DISPLAY HOLD LED is on, press EXIT to exit this  
window.  
SELECTING A PROGRAM  
You can select a different Program (i.e., sound) to be played  
by a track. Before selecting a Program, you must select the  
track you want to assign the Program to.  
Note: To assign different Programs to the Style tracks, press  
TRACK SELECT to see the Style tracks. If you select a Program  
while grouped tracks (Drum/Percussion or ACC) are selected,  
the Program will be assigned to the last selected track.  
Each Style Element (Variations, Fills…) can have different  
Programs, so your selection might be automatically reset  
when selecting a different Element. To avoid this reset, see  
“Prog (Program)” on page 49.  
SELECTING A STYLE  
A Style is a set of rhythm and accompaniment patterns. You  
can select a Style from the internal memory, or from a floppy  
disk (see “The DIRECT FD bank” on page 40).  
1. Use the leftmost STYLE button to select a row of Style  
banks (upper, lower).  
1. Use the VOLUME/VALUE (E-H) buttons on the right  
side of the display, to select the Realtime (Keyboard)  
track you wish to assign a different Program to.  
2. Select the STYLE bank containing the Style you are  
looking for.  
BossaNova |STS1  
A
B
C
D
E
F
Drum/Perc  
Bass01  
Piano01  
Guitar01  
StrngEns2  
VoxPad1  
Acc.1-5  
G
H
The Style Select window appears.  
2. Press the PROGRAM button. This changes the PRO-  
GRAM/PERFORMANCE section into a Program selec-  
tor.  
Jazz Waltz 1  
Mod.Swing1 Slow Blues  
Mod.Swing2 Cay Blues  
JazzWaltz1 St.LouisB  
JazzWaltz2 Big Band1  
3. Use the leftmost PROGRAM/PERFORMANCE button  
3. There are 2 pages for each bank, each containing 8  
Styles. Select a page using the PAGE buttons.  
4. As you find the Style you are looking for, select it using  
the VOLUME/VALUE (A-H) buttons.  
to select a row of Program banks (upper, lower).  
Note: The new Style will enter at the next strong beat.  
5. If the DISPLAY HOLD LED is on, press EXIT to exit this  
window.  
4. Select the PROGRAM/PERFORMANCE bank contain-  
ing the Program you are looking for (Program banks are  
identified by instrument names).  
The SINGLE TOUCH button  
When you select a Style, the Realtime (Keyboard) tracks can  
be changed or not.  
If the SINGLE TOUCH LED is on, the Single Touch Set-  
ting (STS) #1 is automatically selected, and the Realtime  
tracks are changed. Programs, and the Keyboard Mode,  
may change.  
If the SINGLE TOUCH LED is off, Realtime tracks dont  
change.  
The Program Select window appears. See “Programs  
tory Programs.  
Selected track  
Last selected Program  
Piano  
T:U1  
Piano1  
Piano2  
Piano3  
E.Piano1  
E.Piano2  
E.Piano3  
Harpsi  
Clavinet  
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Ba sic o p e ra tio n s  
Selecting a Single Touch Setting (STS)  
2 7  
4. Press the F1 button to select the floppy disk drive (FD).  
The disk content appears.  
5. Use the TEMPO/VALUE controls, or the VOLUME/  
VALUE (E-H) buttons to scroll the list. The E-F buttons  
are the Scroll Up ( ), while the G-H buttons are the  
Scroll Down ( ).  
SELECTING A SINGLE TOUCH SETTING (STS)  
A Single Touch Setting (STS) contains Realtime (Keyboard)  
tracks’ settings. Four STS are included in each Style, and can  
be recalled by pressing the SINGLE TOUCH SETTING (F1-  
F4) buttons under the display.  
Note: You can select a STS only when you are in the main page  
of the Style Play or Backing Sequence operating mode.  
Move the file you are looking for to the first line of the  
display.  
6. If the file you are  
CHANGING ALL KEYBOARD TRACKS AT ONCE  
Select a Performance or a Single Touch Setting (F1-F4 but-  
tons, when you are in the Style Play main page) to change  
keyboard Programs and effects at the touch of a button.  
looking for is in a  
folder (a file whose  
0001 MYSONG.MID  
name begins with “  
”), move the folder to the first  
line in the display, then select the F3 (OPEN) command.  
Select the F4 (CLOSE) command to close a folder and  
go back to the upper level.  
PLAYING A SONG FROM FLOPPY DISK  
7. When the file you are looking for is in the first line of the  
display, press the F2 (SELECT) button.  
1. Insert the floppy disk containing the Song into the  
floppy disk drive.  
8. When the Song appears in  
2. Press the SONG PLAY button to access the Song Play  
S1:MySong  
the S1 line on the main page  
of the Song Play mode, press  
mode.  
the left (SEQ 1) PLAY/STOP button to start the play-  
back.  
Note: If the BALANCE slider is all the way to the right,  
Sequencer 1 is at the minimum volume and cant be  
heard.  
No song  
S1:  
Piano01  
S2:  
Guitar01  
StrngEns2  
VoxPad1  
Lyrics  
9. If you wish to play a different Song on the Sequencer 2  
at the same time, press the B (S2:) VOLUME/VALUE  
button (press it twice if a Song is already selected for  
Sequencer 2), and repeat the above procedure to select a  
Song for Sequencer 2. Use the right (SEQ 2) PLAY/  
STOP button to start/stop the second Song. Use the  
BALANCE cursor to mix between Sequencer 1 and  
Sequencer 2.  
3. Press the A (S1:) VOLUME/VALUE button to open the  
Song Select window.  
10. Stop the Song(s) using the PLAY/STOP button for the  
corresponding Sequencer.  
Song Selection  
CLUB  
|
BALLADS  
0001 MYSONG.MID  
|
SHORTCUT TO SEE THE ORIGINAL BANK FOR A  
STYLE, PERFORMANCE OR PROGRAM  
FD SELECT OPEN CLOSE  
You can see the original bank where your Style, Performance  
or Program came from. Just keep the SHIFT button pressed,  
and press the lefmost button of the STYLE or PROGRAM/  
PERFORMANCE section. A message window will appear,  
showing the name of the original bank.  
Page commands  
Note: You can access the Song Select window also by press-  
ing the PAGE+ button from the main page. You can exit  
this window either by pressing EXIT or PAGE-.  
Release the SHIFT button to exit the window.  
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Tu to ria l  
1 - Playing in realtime  
2 8  
7. TUTORIAL  
This chapter is fully devoted to step-by-step instructions, that  
we hope may be useful to learn the basics—on-field.  
the pointing arrow. You will hear the Dark Pad Program play  
together with the Grand Piano.  
1 - PLAYING IN REALTIME  
As soon as you turn your Pa50 on, it is in Style Play mode,  
and you can play it in realtime. Please follow me…  
SoftBeat |STS1  
Drum/Perc  
Bass01  
GrandPiano  
DarkPad  
1 Pla y o n th e k e y b o a rd .  
Acc.1-5  
StrngEns2  
AnalogStr  
When you turn the Pa50 on, Performance 1-1 (“Ste-  
reoGrand”) is automatically selected. This sets the Realtime  
(Keyboard) tracks for you. In this case (unless someone mod-  
ified this Performance earlier) you get the Upper 1 track play-  
ing on the full keyboard range, with the Grand Piano  
Program selected.  
Press the F VOLUME/VALUE buttons  
5 Press SPLIT on the KEYBOARD MODE section,  
and play.  
Now, the keyboard is split in two parts: the Lower part on the  
left, and the Upper part on the right. The AnalogStr Program  
is playing on the Lower part, while the Grand Piano and the  
Dark Pad are playing on the Upper part.  
You may know there are four available Realtime tracks:  
Upper 1-3 and Lower. Upper Realtime tracks may play on the  
full range of the keyboard (the selected KEYBOARD MODE  
shall be FULL UPPER). Otherwise, the Lower track plays on  
the left of the Split Point, and the Upper tracks on the right  
(KEYBOARD MODE shall be SPLIT).  
If you are not satisfied with this setting at startup, just select  
another Performance. Or change the tracks settings—as you  
will see in this tutorial—and save them into Performance 1-1.  
Youll soon see how to do it.  
6 Set the split point.  
Not happy with the current split point? Keep the SPLIT  
POINT button held down, and play the new split point on  
the keyboard. You can even save this setting in memory (see  
“The Write window” on page 125).  
2 Select a different Performance.  
Is the PERFORM. LED switched on?  
7 Mute/unmute various tracks.  
Press both H VOLUME/VALUE buttons. You will mute the  
Lower track.  
If so, press one of the PROGRAM/PERFORMANCE buttons,  
and select a Performance with the VOLUME/VALUE buttons  
(on the side of the display).  
SoftBeat |STS1  
Drum/Perc  
Bass01  
GrandPiano  
DarkPad  
Acc.1-5  
StrngEns2  
AnalogStr  
StereoGrand  
StereoGrand Blue  
ClupPiano  
Legend  
ForrestStr MrJazz  
Press the H VOLUME/VALUE buttons  
ResonPads  
OxydBrass  
Press them again to unmute the Lower track.  
Try also with the Upper tracks, using the E, F and G VOL-  
UME/VALUE buttons. You will notice the sound becomes  
more or less fuller-sounding, depending on the number of  
tracks muted or unmuted.  
Select a Performance with the VOLUME/VALUE buttons  
Go on trying with the different Performances. We provided  
160 of them for you.  
3 Select Performance 1-1 (Grand Piano) again.  
As above: press Performance bank 1, and use the A VOL-  
UME/VALUE buttons to select Performance 1-1.  
SoftBeat |STS1  
Drum/Perc  
Bass01  
GrandPiano  
DarkPad  
4 Unmute the Upper 2 track.  
Press both F VOLUME/VALUE buttons.  
The Upper 2 track will be selected and  
Acc.1-5  
StrngEns2  
AnalogStr  
unmuted. The Play icon will appear, sur-  
rounded by the “selected track” frame and accompanied by  
Press the E-G VOLUME/VALUE buttons  
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Tu to ria l  
2 - Playing a Style  
2 9  
8 Set the relative volume of the Realtime tracks.  
2 - PLAYING A STYLE  
Use each E-H VOLUME/VALUE button pair to set the vol-  
ume of the Realtime tracks. Press one of the VOLUME/  
VALUE button to select a track. Then press the right one to  
increase the volume, the left one to lower it.  
A Style will be your virtual band in your best solos. Select one  
of the 304 Styles we fitted in this machine…  
1 O K, se le ct y o u r fa vo rite m u sica l Sty le .  
There are plenty of Styles to choose from. We will go with a  
Jazz Style—the “Jazz Brush. Lets come on.  
Press the left one to lower…  
Select the second row of Styles. Press the leftmost STYLE but-  
ton to switch the lower LED on.  
and the right one to raise.  
9 Press FULL UPPER on the KEYBOARD MODE sec-  
tion, and play.  
Again, the Upper tracks can play across the full keyboard  
range.  
Now, you are free to press button number 4, called “JAZZ 1.  
The Style Select window appears.  
0 Save your track conguration in a Performance.  
Thats all! When you find the right sound, you can press the  
WRITE button to save the track configuration into a Perfor-  
mance, a Single Touch Setting (STS), or a Style Performance.  
The Performance is a handy idea for saving Realtime tracks.  
See “The Write window” on page 42 for more information.  
SoftBeat  
JazzBrush  
Med.Swing  
SlowSwing  
JazzWaltz1  
JazzWaltz2  
5/4 Swing  
SwingBallad Mood Swing  
Press one of the A VOLUME/VALUE buttons to select “Jazz  
Brush.  
2 Call an Intro.  
You can engage an Intro, to be played before the Style. Press  
INTRO1 or INTRO2. The former plays more freely, without  
letting you decide of the chords. The latter lets you play a  
chord progression during its playing.  
3 Start the Style!  
Play a chord, and press the START/STOP button. Then begin  
playing. Usually (when the SPLIT LED is on) chords are rec-  
ognized under the split point, i.e. on the Lower part of the  
keyboard. With the UPPER or FULL Chord Scanning mode,  
you must play three or more notes to have a chord recog-  
nized.  
4 Play your chords and your melody.  
Go on playing. As you may notice, Pa50 features a very  
sophisticate chord recognition engine. Recognized chords are  
shown in the display.  
5 Make a breakor should w e say a ll?  
During your playing, you are free to call a one-bar break. Try  
it:  
PRESS BREAK  
Do you see? Music stopped for one bar. Then, it is back again.  
After a while, lets go for something different…  
PRESS FILL1 OR FILL2  
No silence, this time. Pa50 plays a complex passage to let you  
take a breath. FILL1 is the simpler one, where the FILL2 is the  
more sophisticate. Usually, you will touch FILL1 when play-  
ing with Variations 1 and 2 (the most easy), FILL2 when in  
business with Variations 3 and 4 (more complex ones).  
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Tu to ria l  
3 - Playing a Song  
3 0  
6 Select other Variations.  
There are four VARIATION buttons. These are four different  
versions of the same Style. Try them all!  
3 - PLAYING A SONG  
Nothing easier than playing a Song on the Pa50. You dont  
have even to load it from disk.  
You can go to a Variation after a Fill. Just press a FILL button,  
then, immediately after, a VARIATION button.  
1 Mo ve th e BALAN CE slid e r to th e ce n te r.  
This sets both onboard sequencers at the same level.  
7 Stop it!  
2 Insert the oppy disk containing the Song into  
the disk drive.  
Make sure your disk is DOS formatted. This is the typical  
Window format, and you can make a disk of this type also on  
the Mac, by selecting the “DOS” option when initializing a  
disk.  
OK, you could say: “O, thats easy, I know how to do it, I can  
just press that big red START/STOP button again.  
Yes, you are perfectly right. But thats only the easy way. Let  
us suggest a different way:  
PRESS ENDING1 OR ENDING2  
An ending is instantaneously called, and will begin playing,  
to led the Style to a colorful end. As usual, ENDING1 is pre-  
programmed, while ENDING2 asks for your chord progres-  
sion.  
3 Press the SONG PLAY button to access the Song  
Play mode.  
This is the display:  
In Sync  
A guy from the end of the classroom stands up asking:  
“Huh, Sir, and what if I want to avoid all that START/STOP  
thing? I mean, I prefer to have my hands free for music!”  
Good point. The SYNCHRO button is there right for this.  
No song  
S1:  
Piano01  
S2:  
Guitar01  
StrngEns2  
VoxPad1  
Lyrics  
1 W h ile th e Sty le is sto p p e d , p re ss th e SYN -  
CHRO b u tto n .  
The SYNCHRO-START LED begins flashing on. The Syn-  
chro Start function is enabled.  
4 Select a Song.  
Another easy task. Press the A (S1:) VOLUME/VALUE button  
to open the Song Select window.  
2 Play a chord on the keyboard.  
You must play a chord for the chord recognition engine. Usu-  
ally, it will be on the left of the split point, but it depends on  
the CHORD SCANNING section.  
The Style starts.  
Song Selection  
CLUB  
|
3 Stop the Style as you better prefer.  
BALLADS  
You know how to do, isnt it?  
0001 MYSONG.MID  
|
FD SELECT OPEN CLOSE  
Need more information?  
Press the F1 button to select the floppy disk drive. The list of  
files on disk appears. Songs are files with the .MID” or  
.KAR” extension. Pa50 filters all other file types out for you.  
Use the TEMPO/VALUE controls, or the VOLUME/VALUE  
(E-H) buttons to scroll the list. The E-F buttons are the Scroll  
Up ( ), while the G-H buttons are the Scroll Down ( ).  
Move the Song to play to the first line of the display. Then  
press the F2 (SELECT) button.  
Go to “Style Play operating mode” on page 40. The Reference  
Guide includes all the information you need.  
5 Press PLAY/STOP (SEQ1).  
The playback begins.  
6 If you like, select a Song for the Sequencer 2.  
Press the B (S2:) VOLUME/VALUE button, and repeat the  
above procedure to select the Song for Sequencer 2. Use the  
right (SEQ 2) PLAY/STOP button to start/stop the second  
Song. Use the BALANCE cursor to mix between Sequencer 1  
and Sequencer 2.  
7 Take a pause.  
Press PAUSE to stop the playback without going back to mea-  
sure 1. The PAUSE LED begins flashing.  
Press PAUSE again to resume the playback.  
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Tu to ria l  
4 - Recording a Song  
3 1  
1. Select one of the Style rows in the STYLE section, using  
the leftmost button.  
2. Select one of the Style Banks, by pressing one of the but-  
tons of the STYLE section.  
8 Stop it.  
Sure, the Song automatically stops when reaching the end.  
But you can stop it before the end, just by pressing PLAY/  
STOP again.  
3. Select one of the pages, using the PAGE buttons.  
4. Select a Style, using the VOLUME/VALUE (A-H) but-  
tons.  
As you may guess, the Style Bank and number appear after  
the “Style” parameter in the display.  
4 - RECORDING A SONG  
The Backing Sequence mode is a fast and effective way of  
recording a new Song, making full use of the features of the  
Style Play mode. So, arm your recorder, and play live with the  
Styles—a song will be ready in seconds!  
5 And w hat about changing the Performance or  
Single Touch Setting?  
As above, you should know the story (see “Selecting a Perfor-  
mance” on page 25, or “Selecting a Single Touch Setting  
(STS)” on page 27). But, here is a short recap for the Perfor-  
mances:  
1 First, e n te r Ba ck in g Se q u e n ce m o d e  
Press B.SEQ to access the Backing Sequence mode. The Real-  
time tracks, on the keyboard, will remain the same you  
selected in the Style Play mode.  
1. Press the PERFORM button to set the PROGRAM/PER-  
FORMANCE section act as a Performance selector.  
2. Select one of the Performance Banks, by pressing one of  
the buttons of the PROGRAM/PERFORMANCE sec-  
tion.  
BS:New Song  
Load Song  
Save Song  
Sel.Tempo  
Metro:Off  
Meter:4/4  
Tempo:Auto  
3. Select a Performance, using the VOLUME/VALUE (A-  
H) buttons.  
…and for the Single Touch Settings (STS):  
Press one of the SINGLE TOUCH SETTING buttons.  
Dont worry about this display: its something you dont need  
to learn at this point. You may find more information on it,  
going to the Reference Guide (see “Backing Sequence operat-  
ing mode” on page 82).  
Suffice you to know this is the Backing Sequence Play page,  
where you can load, play or save a Song.  
6 Ok, now w e can go.  
As you see, both the RT track and the Ch/Acc track are in  
RECord mode. This means you can start recording all you  
play in a realtime performance with the Styles. So,  
PRESS START/STOP  
WAIT FOR THE PRECOUNT TO REACH BAR 1  
AND BEGIN PLAYING!  
2 Now, press RECORD.  
You are prompted to select either the Realtime recording  
mode, or the Chord/Acc Step recording mode.  
7 Play as if you w ere playing live.  
You can do exactly what you do when playing with the Styles:  
select a different Style, Performance, STS, different Variation,  
a Fill, and Ending…  
You can even start your recording with an Intro: just press  
one of the INTRO buttons before pressing START/STOP to  
start recording.  
Record  
Realtime Recording  
Chord/Acc Step Mode  
8 Stop the Song.  
To stop the Song, press either START/STOP or one of the  
ENDING buttons. The Song will stop, but the Recording will  
still be on. So, you can start with another Song to be recorded  
in the same session (go back to step 6, if you like).  
3 Select the Realtime recording mode.  
Simply press one of the A VOLUME/VALUE buttons. The  
Record page appears.  
Otherwise, finish the Recording, going to the next step.  
9 Finish the recording.  
All done, boys/girls? Yes? Fine! Then you may  
PRESS PLAY/STOP (SEQ1)  
Rec:NewSong  
Style:NewBossa  
Perf:01-01 Metro:On1  
Resol:HI RT/Pad:REC  
99%  
and the Recording status will be gone. Both Backing  
Sequence tracks (RT and Ch/Acc) will be set to the PLAY sta-  
tus.  
Sel.Tempo Ch/Acc:REC  
0 Listen to the Song.  
When back in the Backing Sequence Play page, press PLAY/  
STOP (SEQ1) to listen to the new Song. How smart were  
you?  
4 If you think the selected Style is not w hat you  
like for your backing tracks, select a different one.  
Well, you should already know how to do it (see “Selecting a  
Style” on page 26). But here is a fast reminder:  
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Tu to ria l  
5 - Editing a Song  
3 2  
If the Song is fine, you can switch to the Song mode and do  
some editing. Or you can save it (as seen below), and play it  
in Song Play mode.  
5 - EDITING A SONG  
You can edit a Song, either a Standard MIDI File bought at  
the shop, or one of your Songs made in Backing Sequence  
mode.  
What about changing those boring General MIDI sounds  
with those gorgeous original KORG sounds? You can do it—  
in Song mode.  
0 Andif I w ant to delete and record again one  
of the tracks, or the w hole Song?  
Thats easy!  
1. Press RECORD again to enter Record mode.  
1 Pre ss SO N G to g o to th e So n g m o d e .  
This is the Song garage, where you may find tools to reshape  
your Song.  
Rec:NewSong  
Style:NewBossa  
Perf:01-01 Metro:On1  
Resol:HI RT/Pad:REC  
99%  
Sel.Tempo Ch/Acc:REC  
New Song  
Load Song  
Save Song  
Sel.Tempo  
Metro:Off  
Meter:4/4  
Tempo:Auto  
2. Set the track to delete and record again to the REC sta-  
tus.  
3. Set the track you want to listen to during recording to  
the PLAY status. If you dont want to delete it, but you  
dont want to listen to it, set the track to the MUTE sta-  
tus.  
2 Insert in the disk drive the oppy disk contain-  
ing the midile you w ish to edit.  
4. Start recording again. Anyway, if you are recording the  
RT track, you cant use the Style controls.  
5. Press PLAY/STOP (SEQ1) to finish the Song and exit  
Recording mode.  
Midifiles are files generated by a computer sequencer or a  
musical instrument, usually after a conversion. For example,  
if working with a computer, you should find a command  
whose name could sound a little like “Convert to .MID. A  
midifile has a .MID” or .KAR” extension.  
0 Time to save your Song, isnt it?  
3 Load the Song.  
If you dont save your Song, it is lost when you turn the  
instrument off, or switch to the Song Play mode. So, save it  
on a disk. See “Save Song page” on page 84.  
Press one of the B VOLUME/VALUE buttons (corresponding  
to the Load Song command). As expected, the Load page will  
appear.  
Need more information?  
Go to “Backing Sequence operating mode” on page 82. The  
Reference Guide includes all the information you need.  
Load Song  
BALLADS  
MYSONGS  
|
MYSONG.MID  
FD LOAD  
|
OPEN CLOSE  
If it is not yet selected, press F1 to select the FD (Floppy Disk)  
device.  
Move the midifile to load to the first line of the display. Use  
the DIAL or the UP and DOWN buttons to scroll the list; or  
use the E-F (Scroll Up) or G-H (Scroll down) VOLUME/  
VALUE buttons.  
When the midifile is on the first line of the display, press F2  
(Load) to load it. The Are you sure?message will appear.  
Press ENTER to confirm.  
Note: When loading a Standard MIDI File, the first MIDI  
events are converted to the Song Performance events. You will  
see them as the Programs, Volume, Pan, Effect settings assigned  
to the tracks.  
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Tu to ria l  
5 - Editing a Song  
3 3  
2. Select the track you wish to assign a different Program  
using the VOLUME/VALUE buttons. Press one of the  
buttons corresponding to the track to select. For exam-  
ple, one of the A buttons to select track 1:  
4 Listen to the Song.  
After loading you are back to the main page of the Song  
mode.  
MySong  
MySong  
Load Song  
Save Song  
Sel.Tempo  
Metro:Off  
Meter:4/4  
Tempo:Auto  
Piano1  
Piano1  
DkStrings  
Legato  
Guitar01  
StrngEns2  
BrassyHorn VoxPad1  
Press PLAY/STOP (SEQ1) to listen to the Song. The LED on  
the button turns on.  
Does it sound good? If it is a General MIDI-compatible mid-  
ifile, there is a good chance it does. But we can further  
improve on it.  
3. Select a Program. You should know how to do. If not,  
what about going back for a little to the “Basic opera-  
tions” chapter, “Selecting a Program” section, page 26?  
It will be of a great help in the future…  
Which Programs to choose? With >660 Programs, you  
will for sure find your preferred sound. Just browse any  
Program bank, and listen to them. Turn on the DIS-  
PLAY HOLD LED, to stay in the Selecting Window until  
you have found the right Program. (Then, press EXIT or  
DISPLAY HOLD to exit the window.)  
5 Stop the Song.  
This one is easy: press PLAY/STOP (SEQ1). The LED on the  
PLAY/STOP button turns off.  
Please, always remember: make any changes to the Song  
when the sequencer is not playing. Otherwise, a Stop com-  
mand will reset all your changes.  
4. Execute as many changes as you like to the other tracks.  
(Not funny, huh?)  
7 Change the volume.  
Yes, this is another obvious change. Press MENU to open the  
edit menu.  
6 Select different Programs.  
You can replace General MIDI Programs with KORG Pro-  
grams. It will sound more rich, more lively.  
1. Press TRACK SELECT to see tracks 1-8. The LED turns  
on.  
Song Edit MENU  
Mixer/Tun. Transp/Vel  
Effects  
Del/Cut-Ins  
Track Edit Copy  
MySong  
Quantize  
Event Edit  
Piano1  
Piano1  
DkStrings  
Legato  
Guitar01  
StrngEns2  
Press one of the A VOLUME/VALUE buttons, to select the  
Mixer/Tuning item. Suddenly, a Volume edit page appears…  
BrassyHorn VoxPad1  
You are watching at tracks 1-8. You can switch to tracks  
9-16 by pressing the TRACK SELECT button again.  
Mixer:Volume  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 092  
|||| 086  
||||| 112  
MySong  
Strings1  
DkStrings  
Legato  
VocaEns  
Bassi  
StrngEns2  
Select a track, and use the DIAL or the UP and DOWN but-  
tons, or the VOLUME/VALUE buttons, to change the tracks  
volume.  
BrassyHorn Strings2  
If you press TRACK SELECT again, you are back to the  
main page. Press TRACK SELECT AGAIN to go to  
tracks 1-8…  
Modify all tracks you think need to be modified.  
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Tu to ria l  
6 - The Arabic Scale  
3 4  
8 Save the Song.  
6 - THE ARABIC SCALE  
You can program an Arabic scale in real time, by assigning a  
footswitch or a pad the “Quarter Tone” function.  
Another way of changing the scale is assigning it to a Perfor-  
mance or Single Touch Setting (STS), but this is the most  
convenient way to change the pitch in real time.  
Your changes will be lost when you load a new Song, switch  
to the Song Play mode, or turn the instrument off. So, press  
EXIT to go back to the main page of the Song mode.  
1 Pro g ra m a fo o tsw itch to b e th e Q u a rte r  
to n e sw itch .  
MySong  
Simply go to the Global environment, and reach “Page 3 -  
Assignable Pedal/Footswitch, Assignable Slider”. There, you  
will find the “P/S (Pedal/Switch)” parameter, to which you  
can assign the Quarter tone function.  
Load Song  
Save Song  
Sel.Tempo  
Metro:Off  
Meter:4/4  
Tempo:Auto  
Press WRITE to save the Global status in memory (see “The  
Write window” on page 125).  
Press one of the C VOLUME/VALUE buttons, to select the  
Save Song command. Save your Song with a new name. How  
to accomplish this simple operation is described in great  
details on page 90 (“Save Song page”).  
Note: When saving a Song the Song Performance events (initial  
Program, Volume, Pan, Effect Send settings) are saved at the  
beginning of the Standard MIDI File. Effect settings are saved as  
Pa50 SysEx events, ignored by other musical instruments.  
2 Low er some note pitches.  
Keep the Quarter tone pedal pressed. The keyboard will not  
play at this time. Press the notes you want to lower a quarter  
of tone. Release the pedal.  
3 Play w ith your new scale.  
The notes you pressed are now lowered of a quarter of tone.  
Other editings  
4 Reset the original scale.  
The Volume is not the only parameter you can edit. You can  
edit a lot more things, like the Pan, the Effects, the Tuning…  
you can even use up to 4 effects (A-D Internal FX Proces-  
sors), but this will be useful only when reading the Song back  
on the Pa50 only, since other General MIDI-compliant  
instruments use only 2 effects.  
Press the Quarter tone pedal again. All pitches will be reset,  
and the scale selected by the Performance, STS or Style Per-  
formance will be recalled.  
Need more information?  
As stated, you can assign an alternative scale to a Perfor-  
mance or STS. Go to “Page 5 - Tuning: Scale” on page 44, and  
give also a look to the “Scale Mode” parameter (see page 51).  
Need more information?  
Go to “Song operating mode” on page 88. The Reference  
Guide includes all the information you need.  
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MIDI  
What is MIDI?  
3 5  
8. MIDI  
CC64, or Damper Pedal. Use this controller to simulate  
the Damper pedal.  
WHAT IS MIDI?  
Here is a brief overview of MIDI, as related to the Pa50. If  
interested, you may find more information on the general use  
of MIDI in the various specialized magazines and books.  
Tempo  
Tempo is a global MIDI message, that is not tied to a particu-  
lar channel. Each Song includes Tempo data.  
In general  
MIDI stands for Musical Instruments Digital Interface. This  
interface lets you connect two musical instruments, or a  
computer and various musical instruments.  
Physically, MIDI is composed of three different connectors.  
The MIDI IN receives data from another device; the MIDI  
OUT sends data to another device; the MIDI THRU sends to  
another device exactly what was received on the MIDI IN  
(this is useful to daisy-chain more instruments).  
Lyrics  
Lyrics are non-standard MIDI events, made to display text  
together with the music. Pa50 can read many of the available  
Lyrics format on the market.  
MIDIFILES  
Midifiles, or Standard MIDI Files (SMF), are a practical way  
of exchanging songs between different instruments and com-  
puters. Pa50 has the SMF format as its default song format,  
so reading a song from a computer, or saving a song that a  
computer software can read, is not a problem at all.  
Pa50 sequencers are compatible with the SMF in format 0 (all  
data in one track; it is the most common format) and 1 (mul-  
titrack). It can read the SMF in Song Play mode and modify/  
save them in Song mode. It can save a Song in SMF 0 format  
in the Backing Sequence or Song mode.  
When in Song Play mode, the Pa50 can also display SMF lyr-  
ics in Solton, M-Live (Midisoft), Tune1000 and compatible  
(Edirol, GMX, HitBit, XF) formats, and the chord abbrevia-  
tions of SMF in Solton, M-live (Midisoft), GMX, and XF for-  
mat.  
Channels and messages  
Basically, a MIDI cable transmits 16 channels of data. Think  
to each MIDI channel as a TV channel: the receiver must be  
set on the same channel of the transmitter. The same happens  
with MIDI messages: when you send a Note On message on  
channel 1, it will be received on channel 1 only. This allows  
for multitimbricity: you can have more than one sound play-  
ing on the same MIDI instrument.  
There are various messages, but here are the most commonly  
used:  
Note On – This message instructs an instrument to play a  
note on a specific channel. Notes have both a name (C4  
standing for the center C) and a number (60 being the equiv-  
alent for C4). A Note Off message is often used to say the note  
has been released. In some case, a Note On with value “0” is  
used instead.  
THE GENERAL MIDI STANDARD  
Some years ago, the musical instruments world felt a need for  
some further standardization. Then, the General MIDI Stan-  
dard (GM) was born. This extension of the basic MIDI sets  
new rules for compatibility between instruments:  
Together with the Note On message, a Velocity value is always  
sent. This value tells the instrument how loud the note must  
play.  
Pitch Bend (PB) You can generate this message acting on  
the joystick (X movement). The pitch is translated up or  
down.  
Program Change (PC)– When you select a Program, a Pro-  
gram Change message is generated on the channel. Use this  
message, together with Control Change 00 and 32, to  
remotely select Pa50 data from a sequencer or a master key-  
board.  
Control Change (CC) – This is a wide array of messages,  
controlling most of the instrument parameters. Some exam-  
ples:  
A minimum of 16 MIDI channels was required.  
A basic set of 128 Programs, correctly ordered, was  
mandatory.  
The Drum Kit had a standard order.  
Channel 10 had to be devoted to the Drum Kit.  
A most recent extension is the GM2, that further expands the  
Programs database. The Pa50 is soundwise-compatible with  
the GM2 standard.  
THE GLOBAL CHANNEL  
CC00, or Bank Select MSB, and CC32, or Bank Select  
LSB. This message pair is used, together with the Pro-  
gram Change message, to select a Program.  
CC01, or Modulation. This is the equivalent of pressing  
up the joystick. A vibrato effect is usually triggered on.  
CC07, or Master Volume. Use this controller to set the  
channels volume.  
Any channels with the Global option assigned (see “Page 6 -  
grated keyboard. When the Pa50 is connected to a master  
keyboard, transmission should take place over the Global  
channel of the Pa50.  
The MIDI messages received over a Global channel and not  
over a standard channel are affected by the buttons of the  
KEYBOARD MODE section, as well from the split point.  
Therefore, if the SPLIT button LED is lit up, the notes that  
arrive to the Pa50 over this channel will be divided by the  
CC10, or Pan. This one sets the channels position on  
the stereo front.  
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MIDI  
3 6  
The Chord 1 and Chord 2 channels  
split point into the Upper (above the split point) and Lower  
(below the split point) parts.  
CONNECTING PA50 TO A MASTER KEYBOARD  
You can control the Pa50 with a master keyboard or any other  
MIDI keyboard. You only need to connect the MIDI OUT  
connector of the master keyboard to the MIDI IN connector  
of the Pa50. The master keyboard will become the integrated  
keyboard of the Pa50 if it transmits over the same channel  
programmed as Global in the Pa50.  
The notes that arrive to a Global channel are used for the  
chord recognition of the automatic accompaniment. If the  
KEYBOARD MODE is SPLIT, only the notes below the split  
point will be used. These notes will be combined with the  
ones of the special Chord 1 and Chord 2 channels.  
THE CHORD 1 AND CHORD 2 CHANNELS  
You can set two special Chord channels (see page 128) to  
send to the Pa50 notes for the chord recognition. The notes  
will be combined with the notes that go through the channel  
set as Global (Global notes are recognized only under the  
split point, if the SPLIT LED is lit up).  
MIDI IN  
The Chord channels are not affected by the split point and  
the KEYBOARD MODE section of the control panel. All the  
notes – both above and below the split point – will be sent to  
the chord recognition.  
MIDI OUT  
The buttons of the CHORD SCANNING section have a par-  
ticular effect on the Chord channels:  
if you have selected LOWER, the chord recognition  
mode will be set by the “Chord Recognition Mode”  
parameter in the Style Play mode (see page 50);  
if you have selected UPPER or FULL, the chord recogni-  
tion mode will always be Fingered 2 (you need to play at  
least three notes in order for the chord to be detected).  
If the master keyboard transmits over the Global channel of  
MODE section in the control panel will affect the notes  
received from the master keyboard.  
Connections and settings  
These two channels are especially useful for accordion players  
to assign a different Chord channel to the chords and the bass  
played with the left hand. In this way, chords and bass will  
participate to the creation of chords for the chord recogni-  
tion of the automatic accompaniment.  
To connect the master keyboard to the Pa50 follow this pro-  
cedure:  
1. Connect the MIDI OUT connector of the master key-  
board to the MIDI IN connector of the Pa50.  
2. Program the master keyboard to transmit over the Glo-  
bal channel of the Pa50 (see “Page 6 - MIDI IN Chan-  
nels” on page 127).  
THE CONTROL CHANNEL  
You can set a MIDI IN channel as the Control channel (see  
page 127), to select Styles and Performance from an external  
device. See the Appendix for a list of messages corresponding  
to Pa50 internal data.  
For information on the master keyboard programming,  
see the users manual of the master keyboard.  
3. Press GLOBAL to enter the Global mode, then go to  
“Page 4 - MIDI Setup” (see page 126).  
4. Select the Master Keyboard Setup.  
MIDI SETUP  
Note: The settings can change when new data is loaded  
from disk. To protect the settings from loading, use the  
Global Protect function (see “Global Protect” on  
page 142).  
You can play Pa50 with an external controller, and use it sim-  
ply as a gorgeous sound generator. To help you configure the  
MIDI channels, we have provided a set of MIDI Setups. Go to  
Global mode to select the one that fits your MIDI needs. (See  
“Page 4 - MIDI Setup” on page 126 for more information).  
We recommend you to consider each MIDI Setup as a start-  
ing point you can freely tweak. Once you have selected the  
most appropriate MIDI Setup for the connection to be made,  
you can modify the parameters as necessary and save the Glo-  
bal in the memory with the Write function (see “The Write  
window” on page 125).  
5. Press WRITE, select Global, and press ENTER to save  
the Global. The Are you sure?message will appear.  
Press ENTER to confirm, or EXIT to abort.  
6. Press one of the buttons in the MODE section to go to  
the desired operative mode.  
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MIDI  
3 7  
Connecting the Pa50 to a MIDI accordion  
3. Go to “Page 4 - MIDI Setup” (see page 126). Select the  
Ext.Seq Setup.  
CONNECTING THE PA50 TO  
ACCORDION  
There are different types of MIDI accordion and each type  
requires a different configuration of the Pa50. Select one of  
the MIDI Accordion” Setups to configure the module prop-  
erly (see page 126).  
A
MIDI  
Note: The settings can change when new data is loaded  
from disk. To protect the settings from loading, use the  
Global Protect function (see “Global Protect” on  
page 142).  
4. Press WRITE, select Global, and press ENTER to save  
the Global. The Are you sure?message will appear.  
Press ENTER to confirm, or EXIT to abort.  
Connection and settings  
5. Set the Upper 1 track in play, and press FULL UPPER in  
the KEYBOARD MODE section. This way, you can  
transmit to the external sequencer on the full keyboard  
range.  
6. At this point, the notes played on the Upper 1 track go  
from the MIDI OUT of the Pa50 to the MIDI IN of the  
computer/MIDI interface.  
To connect the accordion to the Pa50 follow this procedure:  
1. Connect the MIDI OUT connector of the accordion to  
the MIDI IN connector of the Pa50.  
2. Press GLOBAL to enter the Global mode, then go to  
“Page 4 - MIDI Setup” (see page 126).  
3. Select one of the Accordion Setups.  
Note: The settings can change when new data is loaded  
from disk. To protect the settings from loading, use the  
Global Protect function (see “Global Protect” on  
page 142).  
The notes generated by the computer (i.e. a Song played  
by its sequencer) are sent thru the MIDI OUT of the  
MIDI interface to the MIDI IN connector of the Pa50.  
4. Press WRITE, select Global, and press ENTER to save  
the Global. The Are you sure?message will appear.  
Press ENTER to confirm, or EXIT to abort.  
5. Press one of the buttons in the MODE section to go to  
the desired operative mode.  
The Local Off  
When the Pa50 is connected to an external sequencer, we rec-  
ommend you to set the Pa50 in Local Off mode (see “Local”  
on page 127) to avoid that the notes are simultaneously  
played by the keyboard and by the MIDI events sent by the  
external sequencer.  
When the Pa50 is in Local Off, the Pa50 keyboard transmits  
data to the external sequencer, but not to the internal sound  
generation. The sequencer will receive the notes played on  
the Pa50 keyboard (Upper 1) and send them to the selected  
track of the song. The track will transmit the data to the  
internal sound generation of the Pa50.  
Note: In order to send data to the Pa50 sound generation, the  
“MIDI Thru” function must be activated in the external  
sequencer (normally active; the name may be different accord-  
ing to the type of sequencer). For more information refer to the  
instructions manual of the sequencer.  
CONNECTING THE PA50 TO AN EXTERNAL  
SEQUENCER  
You can program a new Song on an external sequencer, using  
Pa50 as a multi-timbral expander.  
Connections and settings  
In order to connect the Pa50 to a computer, you need to have  
a computer with the MIDI interface.  
1. Connect the Pa50 and the computer as in the following  
diagram.  
The programs  
MIDI OUT  
MIDI IN  
The Song that is played back by the computer sequencer can  
select the Pa50 Programs through the MIDI messages Bank  
Select MSB and Bank Select LSB (bank selection, two mes-  
sages) and Program Change (program selection). For a list of  
Programs and MIDI values, see “Programs (Program Change  
order)” on page 154.  
A suggestion for those who program songs on computer:  
Even though it is not essential, you usually set the bass on  
channel 2, melody on channel 4, drum kit on channel 10,  
control for an external voice harmonizer on channel 5.  
MIDI IN  
MIDI OUT  
2. Press GLOBAL, and go to “Page 5 - MIDI Controls”. Set  
the Local parameter to Off (see page 127).  
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MIDI  
3 8  
Playing another instrument with the Pa50  
Tracks to the External status (see “Page 15 - Track: Internal/  
External” on page 46).  
PLAYING ANOTHER INSTRUMENT WITH THE  
PA50  
You can use the Pa50 as the master controller for your MIDI  
setup.  
1. Connect Pa50s MIDI OUT to the other instruments  
MIDI IN.  
2. Set-up the other instruments tracks to the same chan-  
nels you want to play from Pa50. For example, if you  
wish to play the Upper 1 and Upper 2 tracks with the  
other instruments sound, set the other instrument to  
receive on the same channels of the Upper 1 and Upper  
2 tracks (by default, channels 1 and 2).  
The Sequencer  
Any Sequencers track can drive a channel on an external  
instrument. To set each tracks MIDI output channel, see  
To hear only the expanders sounds, you can lower the MAS-  
TER VOLUME control on the Pa50, or set the Song tracks to  
the External status (see “Page 8 - Track: Internal/External” on  
page 78).  
Select the Sequencer 1 or Sequencer 2 MIDI Setup (depend-  
ing on the Sequencer you are using on the Pa50) to set the  
channels as follows.  
3. Set the general volume of the other instrument with its  
own volume controls.  
4. Mute/unmute any track right from the Pa50 front panel.  
Set each tracks volume using Pa50 own VOLUME/  
VALUE controls.  
Track  
Out Channel  
Song 116  
1…16  
5. Play on Pa50s keyboard.  
The Arranger  
The Keyboard  
One of the most interesting aspect of MIDI, is that you can  
use your Pa50 to play an external instrument with its  
onboard arranger. Yes, its hard to beat the audio quality of  
Pa50, but you could wish to use that old faithful synth you  
are still accustomed to…  
Pa50s physical keyboard can drive up to 4 tracks via the  
MIDI OUT (Upper 1-3 and Lower). MIDI output channels  
are set in Global mode (see “Page 10 - MIDI OUT Channels”  
on page 129).  
As a default situation (Default Setup), each of Pa50 Realtime  
Tracks transmit on these channels:  
To assign some of Pa50 Style tracks to an external instru-  
ment, set them to the External status (see “Page 15 - Track:  
Internal/External” on page 46).  
Select the Default MIDI Setup to set the channels as follows  
(this is the default status of Pa50).  
Track  
Out Channel  
Upper1  
Upper2  
Upper3  
Lower  
1
2
3
4
Track  
Out Channel  
Bass  
9
Drums  
10  
Percussion  
Acc1…5  
11  
When a track is in mute, it cant transmit any MIDI data to  
an external expander or sequencer connected Pa50s MIDI  
OUT.  
12…16  
To hear only the expanders sounds, you can lower the MAS-  
TER VOLUME control on the Pa50, or set the Realtime  
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REFERENCE GUIDE  
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Sty le Pla y o p e ra tin g m o d e  
What’s a Style?  
4 0  
9. STYLE PLAY OPERATING MODE  
The Style Play mode is the boot-up operating mode. When in  
Folder  
DIRECT FD pages  
this mode, you can play Styles (i.e. automatic accompani-  
ments), or just play with one to four Realtime tracks on the  
keyboard (Upper 1…3 and Lower).  
*.SET > STYLE > USER02  
*.SET > STYLE > USER03  
3, 4  
5, 6  
Note: Reading from floppy disk is a little slower than reading  
from the internal memory. So, there is a chance that you will  
have to wait some beats, before the selected DIRECT FD Style is  
ready to play. The Style will enter at the next beginning of mea-  
sure.  
WHATS A STYLE?  
A Style is a rhythm/accompaniment structure, that simulates  
a band backing your solos.  
In a vertical direction, it is composed of 8 different tracks  
(Drums, Percussion, Bass, and 5 different harmonic or  
melodic instruments). You can play on the keyboard with 4  
more Realtime tracks (Upper 1-3 and Lower).  
In a horizontal direction, it is a series of Style Elements (i.e.,  
the various sets of patterns for each chord and each of the  
Intros, Variations, Fills, Breaks and Endings).  
How to make the DIRECT FD bank  
To configure the DIRECT FD bank, save your Styles into the  
first folder in the floppy disk. Folders are read in alphabetical  
order.  
Note: The following procedures requires you overwrite the User  
Style banks. Save these banks before proceeding, to avoid loosing  
important data.  
STYLES AND PERFORMANCES  
1. Insert the floppy disk into the disk drive.  
2. Press DISK and go to the Load page.  
Styles and Performances are linked in many ways.  
When the SINGLE TOUCH LED is on, selecting a Style  
also changes the Realtime (Keyboard) tracks (a Single  
Touch Setting is selected). The Performance settings are  
overridden.  
When the STYLE CHANGE LED is on, selecting a Per-  
formance also selects a Style (the one whose number is  
memorized with the Performance).  
When pressing the WRITE button, you can save the  
tracks settings either in a Performance, a Style Perfor-  
mance, or a Single Touch Setting (STS).  
Disk:Load  
NEWNAME.SET  
LIVE.SET  
|
|
ETHNICA.SET  
FD  
LOAD OPEN CLOSE  
3. Use the F1 (Disk device) button to select the FD (Floppy  
Disk) device.  
4. Load three banks of Styles, to be transformed into the  
DIRECT FD bank.  
CHANGING AND RESETTING THE TEMPO  
While in the main page of the Style Play mode, you can  
change the Tempo using the DIAL or the DOWN/- and UP/+  
buttons.  
5. Go to the Save page.  
In any other page, keep the SHIFT button pressed, and use  
the DIAL to change the Tempo.  
To recall the Tempo stored in the current Style, keep the  
SHIFT button pressed, and press one of the DOWN/- or UP/  
+ buttons.  
Disk:Save  
ALL  
FD  
SAVE  
OPEN CLOSE  
THE DIRECT FD BANK  
In addition to the internal memory Styles, you can have  
DIRECT FD Styles, directly accessed by the floppy disk.  
Just insert a disk, and press the DIRECT FD Style bank. The  
disk drive will read the first (in alphabetical order) .SET”  
folder in the floppy disk, and will give you direct access to the  
Styles it contains (no loading required).  
Note: Reading from floppy disk may take some seconds, before  
the Styles are shown.  
Browse through the DIRECT FD Styles using the PAGE but-  
tons. You can have up to 6 pages, and up to 48 DIRECT FD  
Styles in a disk.  
6. While the ALL” item is selected, press F3 (Open) to  
open it.  
7. Use the E-F (Scroll Up) and G-H (Scroll Down) VOL-  
UME/VALUE buttons (or the TEMPO/VALUE section  
controls) to move the “STYLE” item to the first line of  
the display, and press F2 (Save).  
8. Select the floppy disk (FD) as the target, using the F1  
button.  
9. The floppy disk directory appears. Use the E-F (Scroll  
Up) and G-H (Scroll Down) VOLUME/VALUE buttons  
(or the TEMPO/VALUE section controls), to scroll the  
disk content. Move the first folder of the directory to the  
first line of the display.  
Folder  
DIRECT FD pages  
*.SET > STYLE > USER01  
1, 2  
10. Press ENTER twice to save the banks.  
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Sty le Pla y o p e ra tin g m o d e  
4 1  
Main page  
VALUE buttons. To unmute, press both buttons again. To  
change the volume, select the track, then keep one of the but-  
tons pressed.  
MAIN PAGE  
This is the page you see after you turn the instrument on.  
To access this page from another operating mode, press the  
STYLE PLAY button.  
Note: When switching from Song Play to Style Play, a Perfor-  
mance is automatically selected, and various track parameters  
may change.  
To return to this page from one of the Style Play edit pages,  
press the EXIT/NO button.  
C (Acc.1-5 grouped tracks)  
Use these buttons to select, mute/unmute or change the vol-  
ume of the instrumental accompaniment tracks (tracks 1-5,  
other than Bass, Drum and Percussion). To mute these  
tracks, press both VOLUME/VALUE buttons. To unmute  
them, press both buttons again. To change the volume, keep  
one of the buttons pressed.  
To switch between the Realtime (Keyboard) tracks and the  
Style tracks, use the TRACK SELECT button.  
E (Upper 1 Program), F (Upper 2 Program), G (Upper 3 Pro-  
gram), H (Low er Program)  
Selected STS or  
Performance  
Name of the Programs assigned to the Realtime (Keyboard)  
tracks. Use these buttons to select, mute/unmute or change  
the volume of the corresponding tracks.  
Style Play icon  
Selected Style  
STYLE TRACKS PAGE  
To see and edit the Style tracks, press TRACK SELECT from  
the main page. The TRACK SELECT LED turns on.  
SoftBeat |STS1  
Drum/Perc  
Bass01  
GrandPiano  
DarkPad  
Acc.1-5  
StrngEns2  
AnalogStr  
SoftBeat |STS1  
Brush 2  
Piano01  
Accompaniment (backing) tracks (grouped)  
Realtime (Keyboard) tracks  
Perc Kit  
*AcouBass  
Guitar01  
StrngEns2  
AcouPiano2 VoxPad1  
Style Play icon  
Press the TRACK SELECT button once again to go back to  
the main page.  
When on, this icon indicates that the instrument is in Style  
Play mode.  
A-H (Style Track Programs)  
Selected Style  
Name of the Programs assigned to the Style tracks. Use these  
buttons to select, mute/unmute or change the volume of the  
corresponding tracks.  
Currently selected Style.  
Selected STS or Performance  
The last selected Single Touch Setting (STS) or Performance.  
A (Drum/Perc grouped tracks)  
HOW TO SELECT PROGRAMS  
You can assign a different Program to each of the Realtime  
(Keyboard) and Style tracks. See “Selecting a Program” on  
page 26 for more information.  
After selecting a new Program, save your changes into a Per-  
formance, Style or STS (see below “The Write window” sec-  
tion).  
Use these buttons to select, mute/unmute or change the vol-  
ume of both Drum and Percussion tracks (grouped together)  
at the same time. To mute these tracks, press both VOLUME/  
VALUE buttons. To unmute, press both buttons again. To  
change the volume, select the track, then keep one of the but-  
tons pressed.  
B (Bass track Program name)  
Name of the Program assigned to the Bass backing track. Use  
these buttons to select, mute/unmute or change the volume  
of the Bass track. To mute this track, press both VOLUME/  
Note: If you select a Program while grouped tracks (Drum/Per-  
cussion or ACC) are selected, the Program will be assigned to  
the last selected track.  
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Sty le Pla y o p e ra tin g m o d e  
The Write window  
4 2  
THE WRITE WINDOW  
MENU  
Open this window by pressing the WRITE button. Here, you  
can save all track settings into a Performance, the Realtime  
(Keyboard) track settings into a Single Touch Setting, or the  
Style track settings into the current Style Performance.  
From any page, press MENU to open the Style Play edit  
menu. This menu gives access to the various Style Play edit  
sections.  
When in the menu, select an edit section using the VOLUME/  
VALUE (A-H) buttons, select an edit page using PAGE +, or  
press EXIT to exit the menu.  
When in an edit page, press EXIT to go back to the main page  
of the Style Play operating mode.  
Write to  
Perf.Name:  
Perf.No.:  
STS No.:  
Current Style  
Style Play Menu  
Mixer  
RT Ctrls  
Sty Ctrls  
Input/Pad  
1. Select the kind of object you want to save your tracks  
into.  
Tuning  
Effects  
Track Edit Preferences  
• Select the “Perf No.line to save all tracks (and the cur-  
rent selected Style settings) into a Performance. Use the  
corresponding VOLUME/VALUE buttons, or the  
TEMPO/VALUE section controls, to select a Perfor-  
mance location in memory. The name of the Perfor-  
mance already at the target destination will be shown.  
• Select the “STS No.line to save the Realtime (Key-  
board) tracks into a Single Touch Setting (STS). Use the  
corresponding VOLUME/VALUE buttons or the  
TEMPO/VALUE section controls, to select a Single  
Touch Setting number.  
Each item in this menu corresponds to an edit section. Each  
edit section groups various edit pages.  
EDIT PAGE STRUCTURE  
Select an edit section from the Menu, and/or use the PAGE  
buttons to reach the desired page.  
Press EXIT to go back to the main page of the Style Play  
mode.  
All edit pages share the same structure.  
• Select the Current Style line, to save the Style tracks  
into the current Style Performance.  
Style Play icon  
Page header  
Page number  
If you select…  
you save…  
to this location…  
Performance  
All track settings,  
selected Style  
number, Master  
Transpose  
Selected Performance  
Mixer:Volume  
|||||| 127 ||||| 090  
STS  
Realtime (Key-  
board) track set-  
tings  
Selected Single Touch  
Setting (a part of the  
current Style)  
||||| 100  
|||| 092  
|||||| 127 |||| 086  
|||||| 112  
Current Style  
Style track set-  
tings, Master  
Transpose  
Current Style Perfor-  
mance  
Style Play icon  
When on, this icon indicates that the instrument is in Style  
Play mode.  
2. If you are saving a Performance, you can change its  
name. Select the “Perf name” line.  
Page header  
Move the cursor using the DOWN/- and UP/+ buttons.  
Select a character using the DIAL. Insert a character at  
the cursor position by pressing the INSERT button.  
Delete a character at the cursor position by pressing the  
DELETE button.  
The header shows the name of the current edit page. As a  
general rule, the header is divided into a first word, identify-  
ing the section name (e.g., “Mixer:FX Send” is a “Mixer” sec-  
tion page), and a second word, referring to the page name  
(e.g. “FX Send”).  
3. Press ENTER to save the settings in memory. The Are  
you sure?message appears. Press ENTER to confirm,  
or EXIT to abort.  
Section name  
Page name  
Mixer:FX Send  
Page number  
This area shows the current page number.  
A-H  
Each pair of VOLUME/VALUE (A-H) buttons selects a differ-  
ent parameter of command, depending on the edit page.  
After selecting a parameter, you can change its value by press-  
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Sty le Pla y o p e ra tin g m o d e  
4 3  
Page 1 - Mixer: Volume  
ing one of the two buttons in a pair, or using the TEMPO/  
VALUE controls.  
R+63  
Off  
Hard Right.  
The direct (uneffected) signal does not go to  
the outputs; only the FX signal is heard for this  
track.  
PAGE 1 - MIXER: VOLUME  
This page lets you set the volume for each of the Realtime  
(Keyboard) or Style tracks.  
PAGE 3 - MIXER: FX SEND  
Use the TRACK SELECT button to switch from the Realtime  
(Keyboard) tracks to the Style tracks, and vice versa.  
This page lets you set the level of the tracks direct (unef-  
fected) signal going to the Internal FX processors. The effect  
processors included in Pa50 are connected in parallel, so you  
can decide which percentage of the direct signal should be  
effected:  
Mixer:Volume  
Track  
Output  
|||||| 127 ||||| 090  
||||| 100  
|||| 092  
|||||| 127 |||| 086  
|||||| 112  
FX Processor  
There are four Internal FX processors in Style Play mode. You  
can assign them any kind of available effects, but we found it  
convenient to arrange them in the following way, for all the  
Styles included with the Pa50:  
A
B
C
D
Reverb processor for the Style tracks.  
Modulating FX processor for the Style tracks.  
Reverb processor for the Realtime (Keyboard) tracks.  
Modulating FX processor for the Realtime (Keyboard)  
tracks.  
Mixer:Volume  
|||||| 110 ||||| 090  
||||| 100  
|||| 092  
|||||| 110 |||| 086  
|||||| 110 |||||| 112  
Use the TRACK SELECT button to switch from the Realtime  
(Keyboard) tracks to the Style tracks, and vice-versa.  
Volume  
Tracks volume.  
0…127  
MIDI value of the tracks volume.  
Mixer:FX Send  
PAGE 2 - MIXER: PAN  
This page lets you set the pan (position in the stereo front)  
for each track.  
- - - - - - C:100 D:050  
A:127 B:020 C:100 D:050  
- - - - - - C:100 D:050  
C:100 D:050  
Use the TRACK SELECT button to switch from the Realtime  
(Keyboard) tracks to the Style tracks, and vice-versa.  
Mixer:FX Send  
Mixer:Pan  
A:100 B:050 A:100 B:050  
A:127 B:020 A:100 B:050  
A:110 B:050 A:100 B:050  
A:100 B:050 A:100 B:050  
- - - - -  
R+20 ||  
C+00  
C+00  
- - - - -  
C+10 |  
C+00  
To select a parameter and edit its value:  
1. Use the VOLUME/VALUE (A-H) buttons to select a  
track.  
2. Use the F1-F4 buttons to select one of the effect proces-  
sors.  
3. Use the TEMPO/VALUE controls to change the value.  
Mixer:Pan  
|||L-64  
R+10 ||  
C+00  
C+00  
C+00  
|L-10  
C+00  
Send level  
C+00  
000  
No effect. Only the direct (uneffected) signal  
goes to the outputs.  
Pan  
127  
100% effect. The direct (uneffected) and  
effected signals go to the outputs with the same  
level.  
L-64  
C+00  
Hard Left.  
Center.  
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Sty le Pla y o p e ra tin g m o d e  
Page 4 - Tuning: Detune  
4 4  
PAGE 4 - TUNING: DETUNE  
PAGE 6 - TUNING: PITCHBEND SENSITIVITY  
This page is the place where you can set the fine tuning for  
each track.  
This page lets you program the Pitch Bend range for the Real-  
time (Keyboard) tracks.  
Use the TRACK SELECT button to switch from the Realtime  
(Keyboard) tracks to the Style tracks, and vice-versa.  
Tuning:PB sens.  
- - - - -  
- - - - -  
- - - - -  
02  
02  
02  
02  
Tuning:Detune  
- - - - - +00  
+00  
+00  
- - - - - +00  
+00  
Parameters  
These parameters show the Pitch Bend range for each track,  
in semitones.  
01…12  
Maximum up/down pitchbend range (in semi-  
tones). 12 = ±1 octave.  
Tuning:Detune  
Off  
No pitchbend allowed.  
- - - - - +00  
- - - - - +00  
PAGE 7 - FX: A/B SELECT  
+00  
+00  
+00  
+00  
This page enables you to select the A and B effects. Usually,  
the A effect is the reverb, and the B effect is the modulating  
effect for the Style tracks.  
Detune  
This is the fine tuning value.  
-64  
00  
+63  
Lowest pitch.  
Standard tuning.  
Highest pitch.  
FX:A/B Select  
A:02  
B:89  
Compressor Rev-Gate  
PAGE 5 - TUNING: SCALE  
ModTrk:Up1 B>Asend:127  
This page lets you program the alternative scale for the  
selected tracks (see “Scale Mode” on page 51). The remaining  
tracks use the Scale set in the Global mode (see “Scale” on  
page 125).  
A, B  
Effects assigned to the A and B effect processors. Usually, A is  
the reverb, while B is the modulating effect (chorus, flanger,  
delay…). For a list of the available effects, see “Effects” on  
page 175.  
Tuning:Scale  
ModTrk (Modulating Track)  
Scale:User  
Key:C  
Source track for modulating MIDI messages. You can modu-  
late an effect parameter with a MIDI message generated by a  
physical controller.  
Note:C#  
Detune:+63  
B>Asend (B>A Send)  
Amount of the B effect going back to the input of the A effect.  
Scale  
Selected scale. See “Scales” on page 227 for a list of the avail-  
able scales.  
PAGE 8 - FX: C/D SELECT  
This page lets you select the C and D effects. Usually, the C  
effect is the reverb, and the D effect is the modulating effect  
for the Realtime (Keyboard) tracks.  
Key  
Parameter required for some Scales, when you should select a  
preferred key.  
Note  
Note in edit, to be detuned. This parameter can be accessed  
when a User Scale is selected.  
FX:C/D Select  
Detune  
C:02  
D:89  
Note detune, relative to the standard Equal tuning. This  
parameter can be accessed when a User Scale is selected.  
Compressor Rev-Gate  
ModTrk:Up1 D>Csend:127  
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Sty le Pla y o p e ra tin g m o d e  
4 5  
Page 9 - FX: A editing  
You can also change the volume for each class of Drums and  
Percussion, if the selected track is set in Drum mode (see  
below “Page 14 - Track: Mode”).  
C, D  
Effects assigned to the C and D effect processors. Usually, C is  
the reverb, while D is the modulating effect (chorus, flanger,  
delay…). For a list of the available effects, see “Effects” on  
page 175.  
ModTrk (Modulating Track)  
Track:Easy Edit  
Source track for modulating MIDI messages. You can modu-  
late an effect parameter with a MIDI message generated by a  
physical controller.  
- - - - -  
Attack:0  
- - - - -  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
D>Csend (D>C Send)  
Amount of the D effect going back to the input of the C  
effect.  
PAGE 9 - FX: A EDITING  
This page contains the editing parameters for the A effect  
(usually, reverb for the Style tracks).  
Track:Easy Edit  
Kick V:127 Attack:0  
Perc1V:127 Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
FX:A Edit (Sty)  
Here is the edit procedure:  
1. Use the VOLUME/VALUE (A-H) buttons to select a  
track.  
Mix mod. source:JS-Y |  
Mix mod. amt.: +127  
Reverb Time: 3.07 sec  
HF Damping: 30 %  
|
2. Use the F1-F4 buttons to select a Program parameter, or  
its value. (For the Drum and Percussion tracks, see  
below the “Drum tracks” section).  
3. Use the TEMPO/VALUE controls to change the Pro-  
gram parameter or its value.  
Use the E and H VOLUME/VALUE buttons to scroll the  
parameter list.  
Parameters  
Parameters  
each effect type.  
Attack  
Attack time. This is the time during which the  
sound goes from zero (at the moment when  
you strike a key) to its maximum level.  
Decay time. Time to go from the final Attack  
level to the beginning of the Release.  
PAGE 10 - FX: B EDITING  
This page contains the editing parameters for the B effect  
(usually modulating effect for the Style tracks). For more  
details, see “Page 9 - FX: A editing” above.  
Decay  
Release  
Release time. This is the time during which the  
sound goes from the sustaining (or Decay)  
phase, to zero. The Release is triggered by  
releasing a key.  
Parameters  
Cutoff  
Filter cutoff. This sets the sound brightness.  
PAGE 11 - FX: C EDITING  
This page contains the editing parameters for the C effect  
(usually reverb for the Realtime tracks). For more details, see  
“Page 9 - FX: A editing” above.  
Resonance Use the Filter Resonance to define the width of  
the frequency range affected by the Filter.  
Vibrato Rate Speed of the Vibrato.  
Vibrato Depth  
Parameters  
Intensity of the Vibrato.  
Vibrato Delay  
PAGE 12 - FX: D EDITING  
This page contains the editing parameters for the D effect  
(usually modulating effect for the Realtime tracks). For more  
details, see “Page 9 - FX: A editing” above.  
Delay time before the Vibrato begins, after the  
sound starts.  
Drum tracks  
When a track is set in Drum Mode (like the Drum and Per-  
cussion tracks), you can adjust the volume for each of the  
Drum and Percussion categories.  
Parameters  
PAGE 13 - TRACK: EASY EDIT  
In this page you can edit the main parameters of the Pro-  
grams assigned to each track.  
Note: All values are relative to the value of the original Pro-  
gram.  
Kick V  
Snare V  
Tom V  
Kick drums volume.  
Snare drums volume.  
Toms volume.  
HiHat V  
CymbalV  
Hi-Hat volume.  
Ride, Crash and other cymbals volume.  
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Sty le Pla y o p e ra tin g m o d e  
Page 14 - Track: Mode  
4 6  
Percus1V  
Percus2V  
SFX V  
“Classic” percussion set volume.  
“Ethnic” percussion set volume.  
Special effects volume.  
Mono Right A Mono track, but with priority assigned to  
the rightmost (highest) note.  
PAGE 15 - TRACK: INTERNAL/EXTERNAL  
Reset  
This page lets you set the Internal or External status for each  
track. It is very useful to let a Style track drive an external  
expander, or play a digital piano with one of Pa50s Realtime  
tracks.  
You can reset the parameters’ value by keeping the SHIFT  
button pressed, while pressing one of the selected track VOL-  
UME/VALUE buttons. After you press the above button com-  
bination, the Reset window appears:  
RESET  
NO=Cancel  
YES=Trk SHFT+YES=All  
Track:Int/Ext  
Both  
Both  
Both  
Both  
Press ENTER/YES to reset the currently selected track. Keep  
SHIFT pressed, and press ENTER/YES, to reset all tracks.  
Press EXIT/NO to abort and keep all parameters unchanged.  
Both  
External  
Both  
PAGE 14 - TRACK: MODE  
This page lets you set the polyphony mode for each track.  
Track:Int/Ext  
External  
External  
Both  
Both  
Both  
Both  
Both  
Track:Mode  
Both  
- - - - -  
Poly  
Mono Right  
Poly  
- - - - -  
Poly  
Poly  
Parameters  
Internal  
The track plays the sounds generated by the  
internal sound engine. It does not play an  
external instrument connected to the MIDI  
OUT.  
External  
The track plays an external instrument con-  
nected to the MIDI OUT. It does not play the  
internal sounds, therefore saving polyphony.  
When a track is set to “External, a strings of  
transmitted Control Change and Program  
Change data is shown instead of the Program  
name assigned to the track. In the following  
example, CC#0 is the Control Change 0 (Bank  
Select MSB), CC#32 is the Control Change 32  
(Bank Select LSB), PC is the Program Change.  
Track:Mode  
Drum  
Drum  
Poly  
Poly  
Mono Right  
Poly  
Poly  
Poly  
Parameters  
Drum  
This is a Drum/Percussion track. No Master or  
Octave Transpose applies to this track. You can  
set a different volume for each class of percus-  
sive instruments (see “Page 13 - Track: Easy  
121- 3- 0  
Poly  
Tracks of this kind are polyphonic, i.e. they can  
play more than one note at the same time.  
Tracks of this kind are monophonic, i.e. each  
new note stops the previous note.  
CC#32  
CC#0  
PC  
Mono  
Both  
The track plays both the internal sounds and  
an external instrument connected to the MIDI  
OUT.  
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4 7  
Page 16 - R.T. controls: Damper  
Y
PAGE 16 - R.T. CONTROLS: DAMPER  
This enables/disables the front/rear movement of the Joystick  
(Y+: Modulation, and sometimes the sound parameters con-  
trol; Y-: Various controls, or non-active).  
This page lets you enable/disable the Damper pedal for each  
of the Realtime (Keyboard) tracks.  
PAGE 18 - R.T. CONTROLS: DYNAMIC RANGE  
RT Ctl:Dmpr&Expr  
This page lets you program a dynamic range for each of the  
Realtime (Keyboard) tracks. This is useful to create a sound  
made of up to three dynamic layers, assigning each of the  
Upper tracks to a different dynamic range.  
- - - - - D:On E:On  
- - - - - D:On E:On  
- - - - - D:On E:On  
D:On E:On  
As an example, you may assign the El.Piano 1 Program to the  
Upper 1, and the El.Piano 2 Program to the Upper 2 track.  
Then, set Upper 1 to [L=0, H=80], and Upper 2 to [L=81,  
H=127]. The El.Piano 1 will play when playing softer, the  
El.Piano 2 when playing louder.  
D (Damper)  
On  
When you press the Damper pedal and release  
the keys, the tracks sound is kept sustained.  
The Damper pedal is not active on any track  
set to this status.  
Off  
E (Expression)  
RT Ctl:DynRange  
This parameters allows you to switch the Expression control  
on/off on each individual Realtime track. The Expression  
control is a relative level control, always subtracted from the  
Volume value of the track.  
- - - - - L:0  
- - - - - L:0  
- - - - - L:0  
L:0  
H:127  
H:127  
H:127  
H:127  
As an example, imagine you have a Piano sound assigned to  
Upper 1, and a Strings sound assigned to Upper 2. If you turn  
the Expression switch on on Upper 2, and off on Upper 1,  
you can use a pedal to control only the Strings’ volume, while  
the Piano remains unchanged.  
To program a pedal or the Assignable Slider to act as an  
Expression control, see “Page 3 - Assignable Pedal/Foot-  
switch, Assignable Slider” on page 126. You can only assign  
this function to a volume-type pedal, not to a switch-type  
one. Assign the “KB Expression” option to the pedal or  
Assignable Slider, then press WRITE to save the setting into  
the Global.  
Here is the edit procedure:  
1. Use the VOLUME/VALUE (E-H) buttons to select a  
track.  
2. Use the F3-F4 buttons to select the L or H parameter for  
that track.  
3. Use the TEMPO/VALUE controls to change the parame-  
ters value.  
L/H  
This parameter pair sets the Lower and Higher dynamic  
range for the track.  
0
127  
Lowest velocity value.  
Highest velocity value.  
PAGE 17 - R.T. CONTROLS: JOYSTICK  
This page lets you enable/disable the Joystick for each of the  
Realtime (Keyboard) tracks.  
PAGE 19 - R.T. CONTROLS: ENSEMBLE  
This page lets you program the Ensemble function. This  
function harmonizes the right-hand played melody with the  
left-hand recognized chords.  
RT Ctl:Joystick  
- - - - - X:On Y:On  
- - - - - X:On Y:On  
- - - - - X:On Y:On  
X:On Y:On  
RT Ctl:Ensemble  
E:Dual  
Up1:Normal  
Up2:Off  
Dyn :- 2  
Note:+ 0  
Up3:Off  
Here is the edit procedure:  
1. Use the VOLUME/VALUE (E-H) buttons to select a  
track.  
2. Use the F3-F4 buttons to select the X or Y parameter for  
that track.  
3. Use the TEMPO/VALUE controls to change the status.  
Up1Up3  
Right-hand (Upper) tracks.  
Off  
Normal  
Mute  
There is no harmonization on this track.  
This track is included in the harmonization.  
This track only plays the Ensemble notes, but  
not the original note.  
X
This enables/disables the left/right movement of the Joystick  
(Pitch Bend, and sometimes the sound parameters control).  
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Sty le Pla y o p e ra tin g m o d e  
Page 20 - Style controls: Drum/ Fill  
4 8  
E(nsemble)  
PAGE 20 - STYLE CONTROLS: DRUM/FILL  
In this page you can select various general parameters for the  
Style.  
Harmonization type.  
Duet  
Close  
Open 1  
Open 2  
Block  
Adds a single note to the melody.  
Adds a closed-position chord to the melody.  
Adds an open-position chord to the melody.  
As the above, but with a different algorhythm.  
Block harmonization – very typical of jazz  
music.  
StyCtl:Drums  
V1 DR.map:5 KickDes:Off  
V2 DR.map:5 SnarDes:Off  
V3 DrMap:5 Fill1:->1  
V4 DrMap:5 Fill2:->3  
Power Ensemble  
Adds a fifth and an octave to the melody, as  
heard in hard rock.  
Fourths LO Typical of jazz, this option adds a perfect  
fourth and a minor seventh under the melody.  
Fourths UP As the above, but with notes added over the  
melody.  
V1-V4 Drum Map  
The Drum Mapping lets you select an alternative arrange-  
ment of percussive instruments for the selected Drum Kit,  
without any additional programming. Just select a Drum  
Map, and some percussive instruments will be replaced with  
different instruments.  
Fifths  
This adds a series of Fifths below the original  
note.  
Octave  
Dual  
Adds one or more octaves to the melody.  
This option adds to the melody line a second  
note, at a fixed interval set with the “Note”  
parameter. When selecting this option, a trans-  
position value appears (-24…+24 semitones to  
the original note).  
0…7  
Drum Map number. Number 0 is the standard  
mapping.  
Kick D(esignation)  
The Kick Designation replaces the original Kick (Bass Drum)  
sound with a different Kick of the same Drum Kit.  
Brass  
Reed  
Trill  
Typical Brass section harmonization.  
Typical Reed section harmonization.  
This option trills the melody note. You can set  
the trill speed by using the Tempo parameter  
(see below).  
Off, 1…3  
Kick replacing the original one. Off corre-  
sponds to the original Kick.  
Snare D(esignation)  
The Snare Designation replaces the original Snare Drum  
sound with a different Snare of the same Drum Kit.  
Note: You must play at least two notes with this  
option!  
Off, 1…3  
Snare replacing the original one. Off corre-  
sponds to the original Snare.  
Repeat  
Echo  
The played note is repeated in sync with the  
Tempo parameter (see below). When playing a  
chord, only the first note is repeated.  
As the Repeat option, but with the repeated  
notes fading away after the time set with the  
Feedback parameter (see below).  
Fill1/2  
These parameters set a Variation to be automatically selected  
at the end of the Fill.  
Off  
The same Variation, playing before selecting a  
Fill, will be selected again.  
1&2…3&4 The specified Variations will be alternatively  
selected. For example, with the “1&2” option,  
Variation 1 and Variation 2 will be alternatively  
selected after the end of the Fill.  
Dyn(amics)  
This parameter sets the velocity difference between the right-  
hand melody and the added harmonization notes.  
-10…0  
Subtracted velocity value.  
Up/Down  
The next higher/lower numbered Variation is  
selected, in cycle. After Variation 4, an Up  
command will select Variation 1. After Varia-  
tion 1, a Down command will select Variation  
4.  
Tempo  
Note: This parameter only appears when the Trill, Repeat or  
Echo options are selected.  
Note value for the Trill, Repeat or Echo Ensemble options.  
This is in sync with the Metronome Tempo.  
Inc/Dec  
The next higher/lower numbered Variation is  
selected. When Variation 4 is reached, an Inc  
command will select Variation 4 again. When  
Variation 1 is reached, a Dec command will  
select Variation 1 again.  
Feedback  
Note: This parameter only appears when the Echo option is  
selected.  
This parameter sets how many times the original note/chord  
is repeated by the Echo option.  
->1…->4  
“Fill to Variation” (->1, ->2, ->3, ->4) auto-  
matically selects one of the four available Style  
Variations at the end of the fill.  
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Sty le Pla y o p e ra tin g m o d e  
Page 21 - Style controls: Wrap Around / Keyboard Range  
4 9  
PAGE 21 - STYLE CONTROLS: WRAP AROUND /  
KEYBOARD RANGE  
In this page you can program the Wrap Around function and  
the Keyboard Range for the Style tracks.  
PAGE 22 - PADS  
This page lets you select a different sound or function for  
each of the four PAD buttons.  
Pads  
1:Crash  
2:Ride  
Volume:127  
Pan:+00  
StyCtl:Wrap/Rng  
Prog:Orig  
W:7  
KR:Or  
3:China  
C Send:100  
W:12 KR:Or  
4:*StyleUp D Send:100  
W:12 KR:Or W:12 KR:Or  
W:12 KR:Or W:12 KR:Or  
1-4  
Each of the four PAD buttons. See “List of sounds assignable  
the Pads” on page 227.  
Here is the edit procedure:  
1. Use the VOLUME/VALUE (A-H) buttons to select a  
parameter.  
2. Use the F1-F4 buttons to move the cursor between the  
parameter and its status or value.  
Note: Function names are preceded by an asterisk (*)  
Volume  
3. Use the TEMPO/VALUE controls to change the parame-  
ters status or value.  
Volume for each of the four Pad tracks.  
Pan  
Prog (Program)  
Pan for each of the four Pad tracks.  
This parameter lets you select a different Program, other than  
the one recorded into the Style Element (Variations, Fills,  
Intros, Endings).  
Note: This parameter is automatically set to On each time you  
assign a Program to any of the Style tracks, either from the front  
panel or via MIDI.  
-64  
00  
+63  
Fully Left.  
Centered.  
Fully Right.  
C Send  
Send level to the C Internal FX processor (usually reverb) for  
each of the four Pad tracks.  
Original  
Style tracks always use the original Programs.  
If you assign a different Program to a Style  
track, it may be reset to the original one when  
selecting a different Style Element.  
D Send  
Send level to the D Internal FX processor (usually modulat-  
ing effect) for each of the four Pad tracks.  
On  
You can assign different Programs to each Style  
track, and save them in a Performance or Style  
Performance. This becomes the only tracks  
Program for all Style Elements.  
PAGE 23 - PREFERENCES: LOCK  
You can “lock” various functions, to avoid they can be  
changed when selecting a different Performance, Style or Sin-  
gle Touch Setting.  
W (Wrap Around)  
The wrap-around point is the highest register limit for the  
backing track. The accompaniment patterns will be trans-  
posed according to the detected chord. If the chord is too  
high, the Style tracks might play in a register that is too high,  
and therefore unnatural. If, however, it reaches the wrap-  
around point, it will be automatically transposed an octave  
lower.  
The wrap-around point can be set for each track in semitone  
steps up to a maximum of 12 semitones, relative to the chord  
root. This value will be the interval between the key specified  
by the Style Element and the wrap-around point.  
Pref:Lock (Gbl)  
M.Trnsp:On  
Pads  
:Off  
Scale :On  
AutoOct:On  
Hint: When turning the instrument on, Performance 1 is auto-  
matically selected. Therefore, if you wish your parameters to  
stay unchanged, save your preferred default settings into Perfor-  
mance 1 (see “The Write window” on page 42), and turn these  
locks on.  
1…12  
Maximum transposition (in semitones) of the  
track, referred to the original key of the pat-  
tern.  
KR (Keyboard Range)  
Note: These settings are stored in the Global file. After changing  
these settings, press WRITE to save them into the Global. The  
Write Global window will appear (see “The Write window” on  
page 125).  
This parameter is an on/off switch for the Key Range param-  
eter memorized into the Style.  
Or(iginal)  
The Keyboard Range is used. When a track  
goes over the lower or higher limit set by this  
(hidden) parameter, it is transposed, to play  
into the programmed range.  
Pads  
Sounds or functions assigned to the Pads.  
Off  
No Keyboard Range used.  
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Sty le Pla y o p e ra tin g m o d e  
Page 24 - Preferences: controls  
5 0  
Note: These settings are stored in the Global file. After changing  
these settings, press WRITE to save them into the Global. The  
Write Global window will appear (see “The Write window” on  
page 125).  
Scale  
When this lock function is On, the Scale parameter does not  
change when selecting a different Performance, Style or Sin-  
gle Touch Setting.  
Chord Recognition Mode  
Auto Octave  
This parameter sets how chords are recognized by the auto-  
accompaniment engine. Please note that when in Full or  
Upper Chord Scanning mode, the Fingered 3 mode is always  
selected, and you must always play at least three notes, to let a  
chord be recognized.  
Fingered 1 Play one or more notes, according to the  
selected Chord Scanning Mode. A full Major  
chord will be recognized even if only a single  
note is played.  
This lock lets the instrument automatically transpose the  
Upper tracks when switching between the FULL UPPER and  
the SPLIT Keyboard modes.  
On  
When switching to the FULL UPPER or SPLIT  
Keyboard Mode, the Upper tracks transposi-  
tion is left unchanged.  
Off  
When switching to the FULL UPPER Key-  
board Mode, the Upper tracks Octave Trans-  
pose is automatically set to “0.  
Fingered 2 You must always play three or more notes for a  
full chord to be recognized. If you play just one  
note, a unison will be played. If you play a sus-  
pended 5th, a suspended chord will be played.  
The full chord will be recognized when you  
play three or more notes.  
Fingered 3 You must always play three or more notes for a  
chord to be recognized.  
One Finger You can also compose a chord using a simpli-  
fied chord playing technique:  
When switching to the SPLIT Keyboard Mode,  
the Upper tracks Octave Transpose is automat-  
ically set to “-1.  
M.Trnsp (Master Transpose)  
The Master Transpose value is memorized into the Perfor-  
mance or Style Performance. To prevent the Master Trans-  
pose to be automatically changed when selecting a Style or  
Performance, this lock should be set to On.  
On  
(Default) The lock is engaged. When selecting  
a Style or Performance, the Master Transpose  
will not change.  
The lock is turned off. When selecting a Style  
or Performance, the Master Transpose value  
may change, according to the data memorized  
into the Performance or Style Performance.  
• If you play only one note, a Major chord is  
recognized.  
• Play the root note, plus a white key on the  
left, for a 7th. Ex.: C3 + B2.  
• Play the root note, plus a black key on the left,  
for a Minor chord. Ex.: C3 + Bb2.  
Off  
• Play the root note, plus a white and a black  
key on the left, for a Minor 7th. Ex.: C3 + B2 +  
Bb2.  
PAGE 24 - PREFERENCES: CONTROLS  
In this page you can set various general parameters for the  
Style.  
Pref:Ctl (Gbl)  
ChrdRecMode:One Finger  
Scale Mode:RT Tracks  
Memory Mode:Chord  
Velocity Ctl:Start/Stop  
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Sty le Pla y o p e ra tin g m o d e  
5 1  
Page 24 - Preferences: controls  
chord is reset when raising the hand from the  
keyboard, and the Lower track is not sustained.  
When its LED is on, the MEMORY button  
keeps the Lower track held until the next note  
or chord is played. When off, the Lower track is  
not sustained when raising the hand from the  
keyboard. The chord is always kept in memory.  
Scale Mode  
This parameter determines which tracks will use the selected  
alternative scale (see “Scale” on page 44).  
Realtime tracks  
Lower  
The scale will only affect the Realtime (Key-  
board) tracks.  
Upper tracks  
Velocity Control  
The scale will only affect the Upper 1-3 Real-  
time (Keyboard) tracks.  
Set this parameter to trigger a Fill or a Break simply by play-  
ing louder with your left hand. When playing on the Lower  
track with a velocity higher than 95, the selected Style Ele-  
ment will start. For this function to work, the SPLIT Key-  
board Mode and LOWER Chord Scanning Mode must be  
selected.  
All Tracks  
The scale will affect all tracks (Realtime, Style,  
Pads).  
Memory Mode  
This parameter sets the way the MEMORY button works.  
Chord  
When its LED is on, the MEMORY button  
keeps the recognized chord in memory. When  
its LED is off, the chord is reset when raising  
the hand from the keyboard.  
Off  
Break, Fill 1, Fill 2  
When playing with a velocity higher than 95  
The function is turned off.  
on the Lower track, the selected element is  
automatically triggered.  
Chord + Lower  
When its LED is on, the MEMORY button  
Start/Stop  
You can start or stop the Style by playing  
harder on the keyboard.  
keeps the recognized chord in memory, and  
keeps the Lower track held until the next note  
or chord is played. When its LED is off, the  
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Sty le Re co rd m o d e  
The Style’s structure  
5 2  
10. STYLE RECORD MODE  
By entering the Style Record mode, you can create your own  
Styles, or edit an existing Style.  
Each Style Element is made up of smaller units, called Chord  
Variations (CV), but not all of them have the same number  
of CVs. Variations 1-4 have up to 6 CVs each, while the other  
Style Elements have only up to 2 CVs.  
THE STYLES STRUCTURE  
When you play on the chord recognition area (Lower, Upper  
or Full, depending on the Chord Scanning section on the  
control panel), the arranger scans the keyboard and deter-  
mines which chord you are playing. Then, depending on the  
selected Style Element, it determines which Chord Variation  
(CV) should be played for the scanned chord. Which Chord  
Variation corresponds to each scanned chord is a setting of  
the Style: the Chord Variation Table. Each Style Element  
contains a Chord Variation Table, whose prototype is the fol-  
lowing:  
The term “Style” relates with music sequences automatically  
played by the arranger of the Pa50. A Style consists of a pre-  
defined number of Style Elements (E) (Pa50 features ten dif-  
ferent Style Elements: Variation 1-4, Intro 1-2, Fill 1-2,  
Ending 1-2). When playing, these Style Elements can be  
selected directly from the control panel, using the corre-  
sponding buttons.  
To explain the Style structure, we can use a tree-structure, as  
shown in the following diagram:  
Pop Ballad  
Chord  
Chord Variations (CVs)  
Variation 1  
CV1  
Variation 1-4  
Intro 1-2, Fill 1-2, Ending 1-2  
Maj  
6
Drum  
Perc  
M7  
M7b5  
Sus4  
Bass  
Acc1  
Acc2  
Acc3  
Acc4  
Acc5  
Sus2  
M7sus4  
min  
m6  
CV2  
CV3  
CV4  
CV5  
CV6  
m7  
m7b5  
mM7  
7
CV1 – CV6  
CV1 – CV2  
7b5  
7sus4  
dim  
Variation 2  
Variation 3  
Variation 4  
dimM7  
aug  
aug7  
augM7  
no 3rd  
no 3rd, no 5th  
Intro1  
CV1  
CV2  
After deciding what CV to play, the arranger triggers the right  
sequence for each track. Since each sequence is written in a  
particular key (for example, CMajor, GMajor or Emin), the  
arranger transposes it according to the scanned chord. Notes  
in the sequence are carefully transposed according to the  
Note Transposition Tables (NTT), to make them work fine  
with all recognized chords. The NTT allows you to record  
just some Chord Variations, and have all the notes play in the  
right place, avoiding dissonances and transposing the pattern  
notes to the notes of the recognized chord.  
Intro 2  
Fill 1  
Fill 2  
Ending 1  
Ending 2  
Going deeper into the Style structure, we can see that each  
Chord Variation is made up of Track Sequences, and the  
Pa50 supports 8 different tracks. DRUM and PERC are used  
for drum and percussion sequences, BASS for bass and  
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Sty le Re co rd m o d e  
5 3  
Style Import/ Export  
ACC1-5 are for accompaniment sequences (string, guitar,  
piano or other accompaniment instruments).  
After editing the Style, please save it (see “Exit and Save/  
Abort Style” below). Then, edit the Style Performance to  
adjust the tracks settings (Tempo, Volume, Pan, FX  
Send… see page 43 and following in the “Style Play  
operating mode” chapter) and save it by pressing the  
WRITE button.  
Select New Style to start from a new, empty Style. A  
default Style Performance will be recalled. When fin-  
ished recording, you will save the new Style onto a User  
Style location.  
After recording the Style, please save it (see “Exit and  
Save/Abort Style” below). Then, edit the Style Perfor-  
mance to adjust the tracks settings (Tempo, Volume,  
Pan, FX Send… see page 43 and following in the “Style  
Play operating mode” chapter) and save it by pressing  
the WRITE button.  
Just to summarize, when you play a chord on the chord rec-  
ognition area, the arranger determines which Style Element  
is used, then determines which Chord Variation should be  
used for the played chord, then Style sequences for every  
track of that Chord Variation are transposed from the origi-  
nal chord to the recognized chord using the NTT, and so on  
every time you play a chord.  
Note: The Break and the Count In are not Style Elements, and  
cannot be programmed by the user. While in record/edit, the  
BREAK/COUNT IN button does not work.  
What to record  
Recording a Style is a matter of recording tracks, inside a  
series of Chord Variations, inside a series of Style Elements,  
inside the Style itself.  
You dont need to record all Chord Variations for all Style  
Elements. It is often only necessary to record just a Chord  
Variation for each Style Element. Exceptions are the Intro 1  
and Ending 1, where we suggest to record both a Major and  
minor Chord Variations.  
Note: After a record or edit operation, the Style is rewritten  
in memory. When you press START/STOP there is a delay  
before you can actually listen to the Style. This delay is  
higher with a Style containing more MIDI events.  
Note: While in Record mode, all footswitches are disabled.  
LISTENING TO THE STYLE WHILE IN RECORD/  
EDIT MODE  
STYLE IMPORT/EXPORT  
While you are in Record/Edit mode, you can listen to the  
selected Chord Variation or to the whole Style, depending  
on the page you are in.  
To select a Chord Variation, go to the Main page of the  
Record/Edit mode (see “E (Style Element)” and “CV  
You can use Korgs Style To Midi application to exchange  
Styles between your computer and the Pa50, through the  
Standard MIDI File (SMF) format. The application is freely  
downloadable from www.korgpa.com. Please read the  
included instructions.  
When you are in the Quantize, Transpose, Velocity, or  
Delete pages, you can listen to the selected Chord Vari-  
ation. Press START/STOP to check how it works. Press  
START/STOP again to stop the playback.  
ENTERING THE RECORD MODE  
While in the Style Play operating mode, press RECORD. The  
following page will appear in the display:  
When you are in the Delete All, Copy, Style Element  
Controls or Style Control pages, you can listen to the  
whole Style. Press START/STOP and play some chords  
to do your tests. Select any Style Element using the  
control panel buttons (VARIATION 1-4, INTRO 1-2,  
FILL 1-2, ENDING 1-2). Press START/STOP again to  
stop the playback.  
Record  
Current Style  
New Style  
Note: When doing the above tests, the Fingered 3 Chord  
Scanning mode is automatically selected.  
Select Current Style to edit the current Style. If it is a  
Factory Style, you will not be able to save it on the origi-  
nal location; you will select a User Style instead.  
EXIT AND SAVE/ABORT STYLE  
When finished editing, you can save your Style in memory, or  
abort any change. Press WRITE or RECORD to go to the  
Write page (see “The Write window” on page 54).  
Note: When saving the Style in memory, Pa50 automatically  
compresses it to reduce its size and save memory.  
Hint: Save often while recording, to avoid accidentally losing  
your Style.  
When editing an existing Style, the original Style Perfor-  
mance is recalled, but the following parameters are reset  
to their default values: Drum Mapping (0), Snare & Kick  
Designation (Off), Program (Original), Keyboard  
Range (Original). This means that you can hear some  
differences between the Style in play and the same Style  
being edited; for example, resetting the Drum Mapping  
may lead to some instruments replacement.  
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Sty le Re co rd m o d e  
The Write window  
5 4  
THE WRITE WINDOW  
Control function  
CC# (Control Change Number)  
This page appears when you press the WRITE or RECORD  
button while in Record mode. Here you can save the recorded  
or edited Style in memory.  
Note Off*  
Pitch Bend  
Modulation 1  
Modulation 2  
Pan  
1
2
10  
11  
12  
13  
64  
71  
74  
80  
81  
82  
Expression  
CC#12  
Write to  
Style name: NewBossa  
To: U1-01 Bossa  
CC#13  
Damper  
Abort  
Filter Resonance  
Low Pass Filter Cutoff  
CC#80  
To save the Style to the internal memory, press the A or  
B VOLUME/VALUE buttons, then press ENTER. The  
“Are you sure?message will appear. Press ENTER to  
confirm, or EXIT to abort.  
CC#81  
CC#82  
To return to the previous Style Record page, leaving all  
untouched and the Style unsaved, press EXIT.  
To delete all changes to the Style, press one of the D  
VOLUME/VALUE buttons to select the Abort com-  
mand. The Are you sure message?” will appear. Press  
ENTER to confirm deletion, or EXIT to return to the  
Write page.  
Not allow ed  
After Touch  
Volume  
7
All other Control Change messages  
(*) A Note Off will always be inserted at the end of the  
Chord Variation.  
Style name  
Note: Some Control Change messages cannot be recorded  
directly using Pa50 integrated controls.  
Use this parameter to change the Styles name. Press the right  
A VOLUME/VALUE button to enter editing, and modify the  
name using the UP/DOWN buttons to move the cursor, and  
the DIAL to select a character. Press INSERT to insert a char-  
acter at the cursor position, or DELETE to delete it  
FAST DELETE USING THE CONTROL PANEL  
BUTTONS  
To (Style number)  
While in the Main page or the Style Tracks page, you can use  
the control panel buttons to delete various elements of the  
Style:  
Use the B VOLUME/VALUE buttons, or the TEMPO/VALUE  
controls, to select a different User Style location in memory.  
Note: Only User locations are available.  
DELETE + note  
Abort  
When a track is selected, you can use this key sequence to  
delete a single note or a single percussive instrument.  
If the Style is playing, this shortcut deletes the instrument  
only while the key is kept pressed, leaving all other notes  
untouched within the track.  
Select this command to delete any change to the Style.  
LIST OF RECORDED EVENTS  
The Style Record mode filters out some events that may dam-  
age the right operation of the Style. Here are the recorded  
events, and the most important filtered-out events.  
DELETE + Track  
While in the Style Tracks page, you can delete a whole track  
with a single shortcut. Keep the DELETE button pressed,  
then press one of the VOLUME/VALUE buttons correspond-  
ing to the track to be deleted. The Are you sure?message  
appear. Press ENTER to confirm, EXIT to abort.  
Control function  
CC# (Control Change Number)  
Allow ed  
Note On  
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Sty le Re co rd m o d e  
5 5  
Main page  
Note: When this parameter and the assigned value is in small  
letters (cv:cv1), the Chord Variation is empty; when it is in cap-  
itals (CV:CV1), it is already recorded  
SE:V1…V4 You can select one of 6 Chord Variations to  
edit.  
MAIN PAGE  
After pressing the RECORD button, and selected the Style to  
record/edit, the Main page of the Style Record mode appears.  
Chord  
Style Play icon  
Measure counter  
SE:I1…E4  
You can select one of 2 Chord Variations to  
edit.  
R (Recording Mode)  
This parameters lets you select between the Realtime and the  
Step recording modes. Use one of the E VOLUME/VALUE  
buttons and the F3 function key to select this parameter.  
Change its status using the E VOLUME/VALUE buttons, or  
the TEMPO/VALUE controls.  
NewBossa |T:DR  
e:v1 cv:cv1 R:RT RL:2  
CV Len:16  
Resol:  
Metro:On1  
Meter:4/4  
NTT:5th  
C
maj7  
RT  
Realtime. This methods allows you to record in  
realtime each pattern of the Style.  
Stp  
Step Record. This method allows you to enter  
the events one at a time. See “Style Record pro-  
Style name  
Track in record/edit  
Style Play icon  
When this icon appears in the display, you are in Style Play or  
Style Record mode.  
RL (Recording Length)  
This parameter sets the recording length (in measures) of the  
selected track. Its value is always equal to, or a divider of, the  
Chord Variation Length (see next parameter).  
Chord  
While in the Main and Style Tracks page, this area shows the  
Original Key/Chord (see “Original Key/Chord” on page 56)  
for the selected track.  
This is not the total length of the Chord Variation, but just of  
the current track. For example, you may have a Chord Varia-  
tion eight measures long, with a drum pattern repeating each  
two measures. If so, set the CV Len parameter to “8, and the  
RecLen parameter to “2” before starting recording the Drum  
track. When saving the Style, or executing any edit operation  
on the Style, the 2-measures pattern will be extended to the  
full 8-measures length of the Chord Variation.  
Style name  
This is the name of the Style in record/edit.  
Measure counter  
This counter shows the measure in record. The measure  
range is specified by the “RecLen” parameter (see “RL  
(Recording Length)” on page 55).  
Warning: If you assign CVLen a value lower than RecLen,  
the value of RecLen is not immediately updated in the dis-  
play. Therefore, you are still free of changing the value of  
CVLen, before the measures exceeding its value are deleted  
(see warning in “CVLen (Chord Variation Length)” below).  
However, if you press START/STOP to begin recording, the  
real RecLen value is changed to the new one, even if the dis-  
play still shows the old value.  
For example, you may have CVLen = 4 and RecLen = 4. If  
you set CVLen to 2, and press START/STOP to begin record-  
ing, RecLen is still shown as 4, but it is in reality set to 2, and  
recording will cycle for just 2 measures. After you press  
START/STOP to stop recording, RecLen is updated to 2, and  
all measures after the second measure are deleted.  
Track in record/edit  
Most editing in this edit mode are executed on a single track.  
While in the main page, the currently selected track is shown  
on the upper right area of the display. The abbreviations are:  
DR (Drums), PC (Percussion), BS (Bass), A1…A5 (Accom-  
paniment 1…5).  
To select the track to edit, press TRACK SELECT to jump to  
the Style Tacks page (see “Style Tracks page” on page 56) and  
use the VOLUME/VALUE buttons to select it.  
E (Style Element)  
Use the A VOLUME/VALUE buttons to select the line, and  
the F1 button to select this parameter.  
This parameter lets you select the Style Element to put in  
edit. Each Style Element corresponds to one of the buttons  
on the control panel carrying the same name.  
Note: When this parameter and the assigned value is in small  
letters (e:v1), the Style Element is empty; when it is in capitals  
(E:V1), it is already recorded  
CVLen (Chord Variation Length)  
This parameter sets the total length (in measures) for the  
selected Chord Variation. When playing a Style, this will be  
the length of the accompaniment pattern to be cycled, when  
the chord corresponding to the Chord Variation is recognized  
on the keyboard.  
Warning: If you reduce the Chord Variation Length after  
recording, any measure after the selected length will be  
deleted. Be very careful when setting the CVLen to a lower  
value after recording!  
V1…V4  
I1…I2  
Variation 1 to Variation 4  
Intro 1 to Intro 2  
F1…F2  
E1…E2  
Fill 1 to Fill 2  
Ending 1 to Ending 2  
CV (Chord Variation)  
Use the A VOLUME/VALUE buttons to select the line, and  
the F2 button to select this parameter. This parameter lets  
you select the Chord Variation to edit, after selecting the Style  
Element this Chord Variation pertains to.  
Metro (Metronome)  
This is the metronome heard during recording.  
Off  
No metronome click will be heard during  
recording. A one-bar precount will be played  
before starting recording.  
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Sty le Re co rd m o d e  
Style Tracks page  
5 6  
NTT  
On1  
On2  
Metronome on, with a one-bar precount  
before starting recording.  
Metronome on, with a two-bar precount  
before starting recording.  
The Note Transposition Table (NTT) determines how the  
arranger will transpose pattern notes, when playing a chord  
that does not exactly match to the original chord of a Chord  
Variation. For example, if you only recorded a Chord Varia-  
tion for the CMaj chord, when a CMaj7 is recognized on the  
keyboard the arranger must transpose some notes to create  
the missing 7th.  
Resol (Resolution)  
This parameter sets the quantization during recording.  
(1/32)…(1/8)  
Grid resolution, in musical values. For exam-  
ple, when you select 1/16, all notes are moved  
to the nearest 1/16 division. When you select 1/  
8, all notes are moved to the nearest 1/8 divi-  
sion.  
Note: To conform to Korg specifications, it is advisable to set the  
NTT to “No Transpose” on the Intro 1 and Ending 1.  
Root  
The root note (in CMaj = C) is transposed to  
the missing notes.  
5th  
The 5th note (in CMaj = G) is transposed to  
the missing notes.  
No quanti-  
zation  
i-Series  
All original patterns must be programmed on  
the “Maj7” or “min7” chords. When loading  
old Korg i-Series instruments, this option is  
automatically selected.  
1/16  
1/8  
No Transp No transposition applied. The pattern will  
always play as recorded. This is the standard  
setting of Intro 1 and Ending 1 in Korgs origi-  
nal Styles.  
Meter  
As recorded with  
This is the meter (time signature) of the Style. You can edit  
this parameter only when the Style is empty, i.e. before you  
begin recording anything.  
NTT = Root or 5th  
When you play a CM7  
with NTT = Root  
When you play a CM7  
with NTT = 5th  
(Key/Chord = CMaj)  
Original Key/Chord  
This is the tracks original key and chord. Use the D VOL-  
UME/VALUE buttons to select the line, and the F1 and F2  
buttons to switch from the key/chord name and the key/  
chord type (Maj, min…).  
As recorded with  
NTT = i-Series  
(Key/Chord = CM7)  
When you play a CMaj When you play a CM7  
with NTT = i-Series with NTT = i-Series  
When in Style Play mode, this chord will be played back  
exactly as it was recorded, without any NTT processing (see  
below). To record just one Chord Variation for a Style Ele-  
ment, the suggested original key/chord is “maj7. Be very  
careful to play the 7th+ note (i.e., with a “Cmaj7th” key/  
chord, the B), to avoid the lack of notes, or a bad NTT con-  
version when playing different chords.  
Note: To conform to Korg specifications, it is advisable to record  
both the “Major” and “minor” Chord Variations for the Intro 1  
and Ending 1 Style Elements.  
STYLE TRACKS PAGE  
While in the main Style Record page, press TRACK SELECT  
to jump to this page. Here you can see and select any Style  
track.  
Style Element-Chord Variation  
in record/edit  
Style in record/edit  
When you select a track, the original key/chord assigned to  
the selected track will be activated. All recorded tracks will  
play back on that key/chord. For example, if the original key/  
chord for the Acc1 track is A7th, when selecting the Acc1  
tracks all the remaining tracks will play according to the A7th  
key/chord.  
In the above example, you will record the Acc1 track in the  
AMajor key, with notes that will comply with the A7th chord.  
This is the pattern that will be recalled exactly as it was  
recorded, when playing an A7th chord.  
NewBossa |V1-CV1  
Brush 2  
Piano01  
Perc Kit  
*AcouBass  
Guitar01  
StrngEns2  
AcouPiano2 VoxPad1  
Style tracks  
Copying the Key/Chord value to all other tracks of the same  
Chord Variation. While in this page, you can keep the SHIFT  
button pressed, while pressing one of the [D] VOLUME/  
VALUE buttons, to copy the Key of the currently selected  
track to all other tracks of the same Chord Variation. This  
function is useful to speed-up pattern programming, and to  
avoid having different tracks in different keys within the same  
Chord Variation.  
Program name  
Select a track using the VOLUME/VALUE buttons. Select a  
Program using the PROGRAM/PERFORMANCE section.  
While in this page, you can set the tracks volume using the  
VOLUME/VALUE buttons. Since the tracks volume is mem-  
orized in the Style Performance and not in the pattern, this  
setting will not be recorded and saved. However, this will  
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Sty le Re co rd m o d e  
5 7  
Step Record page  
allow you to play back louder any reference track, or the track  
you are recording.  
mode, before actually starting recording (see step 6 on  
page 58 for more information).  
Track status  
key?  
When in the Style Tracks page, each track can be in one of  
three status.  
This is a prompt, asking for a note or chord to be played on  
the keyboard, to enter an event on the current step.  
Play  
(Visible status icon). This status is available  
only for non-selected tracks. When in play, a  
track can play back the recorded pattern.  
(Hidden status icon). When in this status, you  
can play the track on the keyboard, but you  
cant record on it. This is useful to do some  
preliminary test, before actually start record-  
ing.  
To set a track in mute, first select it, then press  
both corresponding VOLUME/VALUE buttons  
to hide the status icon. To set the track in  
record again, press again the corresponding  
VOLUME/VALUE buttons.  
Step value  
Length of the event to be inserted. Use the NOTE VALUE  
buttons, on the lower left area of the control panel, to change  
this value.  
Mute  
ꢂ  
Note value.  
Dot (.)  
Augments the selected note by one half of its  
value.  
Makes the selected note a triplet note.  
Triplet (3)  
V (Velocity)  
Set this parameter before entering a note or chord. This will  
be the playing strength (i.e., velocity value) of the event to be  
inserted.  
Record  
(Flashing status icon). When in this status, the  
track is ready to record. Just select a track to set  
it in record status.  
KBD  
Keyboard. You can select this parameter, by  
turning all counter-clockwise the dial. When  
this option is selected, the playing strength of  
the played note is recognized and recorded.  
Velocity value. The event will be inserted with  
this velocity value, and the actual playing  
strength of the note played on the keyboard  
will be ignored.  
STEP RECORD PAGE  
Access this page from the Main page of the Style Record  
mode, by selecting the “Stp” recording mode (“R” parame-  
ter), and pressing START/STOP.  
1…127  
Previous event  
Event to be inserted  
D (Duration)  
Relative duration of the inserted note. The percentage is  
always referred to the step value.  
Step V1-CV1 T:DR  
50%  
85%  
100%  
Staccato.  
Ordinary articulation.  
Legato.  
(a)  
(b)  
M001.01.000  
C4  
M001.01.192 Meter: 4/4  
key? V:64 D:85%  
V:64 D:85%  
Buttons used in Step Record mode  
Current position  
Step value  
TIE button  
Waiting for a keystroke…  
Ties the note to be inserted to the previous note.  
(a) section  
REST button  
Previously inserted event. You may delete this event, and set it  
in edit again, by pressing the < button.  
Inserts a rest.  
NOTE VALUE buttons  
(b) section  
Select the step value.  
Event to be inserted. See the following parameters for infor-  
mation on each element of this section.  
START/STOP button  
Exits the Step Record mode.  
M (Measure)  
< (Previous step)  
This is the position of the event (note, rest or chord) to be  
inserted.  
Goes to the previous step, deleting the inserted step.  
>> (Fast Forw ard)  
Meter  
Goes to the next measure, and fill the remaining space with  
rests.  
Meter of the current measure. This parameter cant be edited.  
You can set the Meter in the Main page of the Style Record  
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Sty le Re co rd m o d e  
Style Record procedure  
5 8  
wise, if you prefer to do a Step Record, jump to “Step  
Record procedure” on page 59.  
STYLE RECORD PROCEDURE  
There are two different methods for recording a Style: Real-  
time and Step.  
Realtime Record procedure  
Realtime Recording allows you to record Style patterns  
in realtime.  
1. When still in the Main page of the Style Record mode,  
press one of the E VOLUME/VALUE buttons, to select  
the “Rparameter. Use these buttons, or the TEMPO/  
VALUE controls, to select the “RT” (Realtime) recording  
mode.  
Step Recording allows you to create a new Style by enter-  
ing the single notes or chords in each track. This is very  
useful when transcribing an existing score, or needing a  
higher grade of detail, and is particularly suitable to cre-  
ate drum and percussion tracks.  
R:RT  
2. Press TRK SELECT to switch to the Style Tracks page.  
Here you can assign the right Program to each Style  
track. (For more details, see “Style Tracks page” on  
page 56).  
Preparing to record  
1. If you like to edit an existing Style, select that Style.  
2. Press RECORD to enter the Style Record mode. You are  
prompted to select either the Current Style, or a New  
Style.  
NewBossa |V1-CV1  
Brush 2  
Piano01  
Perc Kit  
*AcouBass  
Guitar01  
StrngEns2  
Record  
Current Style  
New Style  
AcouPiano2 VoxPad1  
3. If you like, you can set the tempo again from this page:  
just use the TEMPO/VALUE controls.  
Select “Current Style” if you want to edit the current  
Style, or make a new Style starting from an existing one.  
Select “New Style” if you want to start from scratch with  
an empty Style.  
4. Assign a Program to each track, by using the PRO-  
GRAM/PERFORMANCE section.  
5. If needed, set the Octave Transpose for each track. Note:  
The Octave Transpose will affect only the notes coming  
from the keyboard, and not from the arranger.  
3. After you select your preferred option, the Main page of  
the Style Record mode will appear.  
6. Select the track to put in record. Its status icon will  
begin flashing.  
Note: When entering the Record mode, the last selected  
track is already in record. When you press START/  
STOP after entering the Record mode, you can immedi-  
ately start recording.  
If you like, you can try your part before recording:  
• Set the track in mute, by pressing both corresponding  
VOLUME/VALUE buttons; the status icon disappears.  
• Press START/STOP to play back the other tracks, if  
already recorded, and practice on the keyboard.  
• When you have finished practicing, press START/  
STOP to stop the arranger, and unmute the track by  
pressing both VOLUME/VALUE buttons; the track will  
be in record again.  
NewBossa |T:DR  
e:v1 cv:cv1 R:RT RL:2  
CV Len:16  
Resol:  
Metro:On1  
Meter:4/4  
NTT:5th  
C
maj7  
4. Use the A VOLUME/VALUE buttons, and the F1 and F2  
function keys to select the E (Style Element) and CV  
(Chord Variation) parameter.  
Note: For more information on the Style Elements and  
Chord Variations, and the Style structure in general, see  
“The Styles structureon page 52.  
7. While the status icon is flashing, press START/STOP to  
begin recording. Depending on the “Metro” (metro-  
nome) option you selected, a 1- or 2-bars precount may  
play before the recording actually begins. When it  
begins, play freely. The pattern will last for some mea-  
sures, according to the RecLen value, then restart.  
Since the recording will happen in overdub, you can add  
notes on any following passage. This is very useful to  
record different percussive instruments at any cycle on a  
Drum or Percussion track.  
5. Use the RL (Recording Length) parameter to set the  
length (in measures) of the pattern to step-record. Select  
this parameter using the E VOLUME/VALUE buttons  
and the F4 function key. Use the TEMPO/VALUE con-  
trols to set the value.  
6. Use the Meter parameter to set the Styles meter. You can  
edit this parameter only if you selected the New Style  
option when entering the Record mode.  
7. Set the tempo. Keep the SHIFT button pressed, and use  
the TEMPO/VALUE controls to change the tempo.  
8. At this point, if you want to do a Realtime Recording go  
on reading “Realtime Record procedure” below. Other-  
Note: While recording, the tracks Keyboard Range (see  
page 68) is ignored, and the track can play over the whole  
keyboard range. The Local parameter (see “Local” on  
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Sty le Re co rd m o d e  
5 9  
Style Record procedure  
page 127) is also automatically set to On, to allow playing  
on the keyboard.  
3. Assign a Program to each track, by using the PRO-  
GRAM/PERFORMANCE section.  
8. When finished recording, press START/STOP to stop  
the arranger. Select a different track, and go on record-  
ing the whole Chord Variation.  
4. Press START/STOP to turn on its LED and enter the  
Step Record page. (See “Step Record page” on page 57  
for more information on each parameter of this page).  
Note: You can select a different track only when the  
arranger is not running.  
Previous event  
Event to be inserted  
9. When finished recording the Chord Variation, select a  
different Chord Variation or Style Element to go on  
recording the whole Style.  
10. When finished recording the new Style, press WRITE or  
RECORD to save it in memory. The Write page will  
appear:  
Step V1-CV1 T:DR  
(a)  
(b)  
M---.--.--- Empty  
--  
M001.01.000 Meter: 4/4  
key?  
V:64 D:85%  
Current position  
Step value  
Write to  
Waiting for a keystroke…  
Style name: NewBossa  
To: U1-01 Bossa  
The first two lines (a) are the latest inserted event. The  
last two lines (b) are the event currently in edit, ready to  
be inserted.  
Abort  
The “Empty” event marks the beginning of the pattern,  
when there are no events inserted. It is automatically  
inserted when entering the Record mode. It will be  
removed when an event is inserted.  
To change the Styles name: press the right A VOL-  
UME/VALUE button to enter editing, and modify the  
name using the UP/DOWN buttons to move the cursor,  
and the DIAL to select a character. Press INSERT to  
insert a character at the cursor position, or DELETE to  
delete it.  
5. The “Maaa.bb.ccc” parameter in (b) is the current posi-  
tion. This is the place where the note in edit will be  
inserted.  
• If you dont want to insert a note at this position,  
insert a rest instead, as shown in step 7.  
• To jump to the next measure, filling the remaining  
beats with rests, press the >> button.  
To select a different location in memory, press one of  
the B VOLUME/VALUE buttons, then select a location  
with these buttons or the TEMPO/VALUE controls.  
Press ENTER to confirm, or one of the D (Abort) VOL-  
UME/VALUE buttons to abort the save. The Are you  
sure?message will appear in the display. Press ENTER  
to confirm, EXIT to abort. After pressing ENTER, you  
will exit from the Record mode.  
6. To change the step value, use the NOTE VALUE buttons,  
on the lower left area of the control panel.  
If you press EXIT while in the Write page, you will go  
back to the previous Style Record page, without any  
change.  
7. Insert a note, rest or chord at the current position.  
To insert a single note, just play it on the keyboard. The  
inserted note length will match the step length. You may  
change the velocity and relative duration of the note, by  
editing the V (Velocity) and D (Duration) parameters.  
See “V (Velocity)” and “D (Duration)” on page 57.  
To insert a rest, just press the REST button. Its length  
will match the step value.  
Step Record procedure  
1. When still in the Main page of the Style Record mode,  
press one of the E VOLUME/VALUE buttons, to select  
the “Rparameter. Use these buttons, or the TEMPO/  
VALUE controls, to select the “Stp” recording mode.  
To tie the note to be inserted to the previous one, press  
the TIE button. A note will be inserted, tied to the previ-  
ous one, with exactly the same name. You dont need to  
play it on the keyboard again.  
To insert a chord or a second voice, see “Chords and  
second voices in Step Record mode” below.  
R:Stp  
2. Press TRK SELECT to switch to the Style Tracks page.  
Here you can assign the right Program to each Style  
track. (For more details, see “Style Tracks page” on  
page 56).  
8. After inserting a new event, you may go back by pressing  
the < button. This will delete the previously inserted  
event, and set the step in edit again.  
NewBossa |V1-CV1  
9. When the end of the pattern is reached, the “End Loop”  
(End of Loop) event is shown in the first two lines of the  
display (a), and the recording restarts from the  
“M001.01.000” position. Any note exceeding the pattern  
length, inserted at its end, will be reduced to fit the total  
length of the pattern.  
Brush 2  
Piano01  
Perc Kit  
*AcouBass  
Guitar01  
StrngEns2  
AcouPiano2 VoxPad1  
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Sty le Re co rd m o d e  
Style Record procedure  
6 0  
At this point, you may go on, inserting new events in  
overdub mode (the previously inserted events will not  
be deleted). This is very useful when recording a drum  
or percussion track, where you may want to record the  
bass drum on a first cycle, the snare drum on the second  
cycle, and the hi-hat and cymbals during the following  
cycles.  
4. Press the third note, then release all notes.  
Inserting a second voice. You can insert passages where one  
note is kept pressed, and another voice moves freely.  
Ex. 1:  
10. When finished recording, press START/STOP to turn off  
its LED. The Main page of the Style Record mode  
appears.  
Step Time =  
On  
Press E and C  
Off  
Release E (continue holding C)  
NewBossa |T:DR  
Step Time =  
E:V1 CV:CV1 R:RT RL:2  
CV Len:16  
Resol:  
Metro:On1  
Meter:4/4  
NTT:5th  
C
maj7  
On  
Off  
Press G  
Release G and C  
When exiting, the “RT” recording mode is automati-  
cally selected. You may press START/STOP to listen to  
the Style. Press START/STOP again to stop the playback.  
To enter the Step Record mode again, select the “Stp”  
recording mode, and press START/STOP.  
Ex.2:  
Step Time =  
Step Time =  
11. From the Main page of the Style Record mode, press  
RECORD to exit the Record mode. You will be  
prompted to assign a new name to the Style, and select a  
memory location where to save it. See “The Write win-  
dow” on page 54 for information on how to save a Style.  
Tie  
Off  
Press C  
On  
Release G and C  
Press G (continue holding C)  
Ex.3:  
Chords and second voices in Step Record  
mode  
With Pa50, you are not obliged to insert single notes in a  
track. There are several ways to insert chords and double  
voices. Lets look at some.  
Inserting a chord. When the “key?prompt appears in the  
display, play a chord instead of a single note. The events  
name will be the first note of the chord you pressed, followed  
by the “…” marking.  
Step Time =  
Step Time =  
Step Time =  
On  
Off  
On  
Press G  
(continue holding C)  
Press F and C  
Release F  
(continue holding C)  
C4 ,  
V:64 D:85%  
Step Time =  
Step Time =  
Step Time =  
Inserting a chord with notes with different velocity values.  
You can make the upper or lower note of a chord, for exam-  
ple, louder than the remaining ones, to make the most  
important note emerge from the chord. Here is how to insert  
a three-note chord:  
Off  
Release G  
On  
Off  
Press D  
Release D  
(continue holding C)  
(continue holding C)  
(continue holding C)  
1. Edit the Velocity value of the first note.  
2. Press the first note and keep it pressed.  
3. Edit the Velocity value of the second note.  
4. Press the second note and keep it pressed.  
5. Edit the Velocity value of the third note.  
Step Time =  
Step Time =  
On  
Press E  
(continue holding C)  
Off  
Release E and C  
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Sty le Re co rd m o d e  
6 1  
Menu  
All edit pages share the same structure.  
MENU  
Style Play icon  
Page header  
Page number  
From any page of the Style Record mode, press MENU to  
open the Style Record edit menu. This menu gives access  
to the various Style Record edit sections.  
Note: While the Style is in play, you cannot access the Edit sec-  
tion pages from the Main page and the Style Tracks page (see  
page 55 and page 56). Stop the playback before pressing MENU.  
Edit:Quantize  
E:V1 CV:CV1 Trk:All  
Resol:  
When in the menu, select an edit section using the VOL-  
UME/VALUE (A-H) buttons, select an edit page using  
PAGE +, or press EXIT to exit the menu.  
S001-01-000 E001-01-192  
Bottom:G-1 Top:C8  
When in an edit page, press EXIT to go back to the main  
page (or the Style Tracks page) of the Style Record mode.  
Style Play icon  
When on, this icon indicates that the instrument is in Style  
Play mode.  
Page header  
The header shows the name of the current edit page. As a  
general rule, the header is divided in a first word, identifying  
the section name (e.g., “Edit:Quantize” is an “Edit” section  
page), and a second word, referring to the page name (e.g.  
“Quantize”).  
Record MENU  
Quantize  
Copy  
Transp/Vel. S.Elem.Ctl.  
Event Edit Style Ctl.  
Delete  
Section name  
Page name  
Each item in this menu corresponds to an edit section.  
Each edit section groups various edit pages.  
Edit:Quantize  
Page number  
This area shows the current page number.  
Note: When switching from the Edit section pages (Quantize,  
Transpose, Velocity, Delete) to the other pages, or vice-versa, the  
Style (if in play) is automatically stopped.  
A-H  
EDIT PAGE STRUCTURE  
Select an edit section from the Menu, and/or use the PAGE  
buttons to reach the desired page.  
Each pair of VOLUME/VALUE (A-H) buttons selects a differ-  
ent parameter of command, depending on the edit page.  
After selecting a parameter, you can change its value by press-  
ing one of the two buttons in a pair, or using the TEMPO/  
VALUE controls.  
Press EXIT to go back to the main page of the Style Record  
mode.  
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Sty le Re co rd m o d e  
Page 1 - Edit: Quantize  
6 2  
Bottom and Top parameters, you can select a single percus-  
sive instrument in a Drum or Percussion track.  
Note: These parameters are available only when a Drum or  
Percussion track is selected.  
PAGE 1 - EDIT: QUANTIZE  
The quantize function may be used to correct any rhythm  
error after recording, or to give the pattern a “groovy” feeling.  
PAGE 2 - EDIT: TRANSPOSE  
Edit:Quantize  
In this page you can transpose the selected track(s).  
Note: After transposing, please don’t forget to readjust the  
“Original Key/Chord” parameter in the Style Record page (see  
page 56).  
E:V1 CV:CV1 Trk:All  
Resol:  
S001-01-000 E001-01-192  
Bottom:G-1 Top:C8  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
Edit:Transpose  
E:V1 CV:CV1 Trk:DRUM  
Value:+000  
E/CV (Style Element/Chord Variation)  
S001-01-000 E001-01-192  
Bottom:G-1 Top:C8  
(Non editable) These read-only parameters show which Style  
Element and Chord Variation are currently selected for edit-  
ing. See the Main page “E (Style Element)” and “CV (Chord  
ing a different Style Element and Chord Variation.  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
Trk (Track)  
Use this parameter to select a track.  
E/CV (Style Element/Chord Variation)  
All  
All tracks selected.  
(Non editable) These read-only parameters show which Style  
Element and Chord Variation are currently selected for edit-  
ing. See the Main page “E (Style Element)” and “CV (Chord  
ing a different Style Element and Chord Variation.  
Drum…Acc5 Selected track.  
Resol (Resolution)  
This parameter sets the quantization after recording. For  
example, when you select 1/8a, all notes are moved to the  
nearest 1/8 division. When you select 1/4, all notes are moved  
to the nearest 1/4 division.  
Trk (Track)  
Use this parameter to select a track.  
All  
All tracks selected, apart for tracks set in Drum  
mode (like the Drum and Percussion tracks).  
The whole selected Chord Variation will be  
transposed.  
No quanti-  
zation  
1/8  
1/4  
Drum…Acc5 Single selected track.  
Value  
Transpose value (±127 semitones).  
S / E (Start/End)  
Use these parameters to set the starting (S) and ending (E)  
points of the range to be transposed.  
If a Chord Variation is four measures long, and you want to  
select it all, the Start will be positioned at 1.01.000, and the  
End at 5.01.000.  
(1/32)…(1/4)  
Grid resolution, in musical values. An “a” after  
the value means no swing. A “b…f” after the  
value means swing-quantization.  
S / E (Start/End)  
Bottom / Top  
Use these parameters to set the starting (S) and ending (E)  
points of the range to quantize.  
If a Chord Variation is four measures long, and you want to  
select it all, the Start will be positioned at 1.01.000, and the  
End at 5.01.000.  
Use these parameters to set the bottom and top of the key-  
board range to be transposed. If you select the same note as  
the Bottom and Top parameters, you can select a single per-  
cussive instrument in a Drum or Percussion track. Since in a  
Drum Kit each instrument is assigned to a different note of  
the scale, transposing a percussive instrument means assign-  
ing the part to a different instrument.  
Bottom / Top  
Use these parameters to set the bottom and top of the key-  
board range to quantize. If you select the same note as the  
Note: These parameters are available only when a Drum or  
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Sty le Re co rd m o d e  
6 3  
Page 3 - Edit: Velocity  
Trk (Track)  
PAGE 3 - EDIT: VELOCITY  
Track in edit. To select a different track, press one of the A  
VOLUME/VALUE buttons to open the Go To Track window.  
In this page you can change the velocity (dynamics) value of  
notes in the selected track.  
Go to Track: DRUM  
Enter=Ok Exit=Cancel  
Edit:Velocity  
Use the TEMPO/VALUE controls to select a track, and press  
ENTER to confirm, or EXIT to abort.  
EV1 CV:CV1 Trk:DRUM  
Value:+000  
E/CV (Style Element/Chord Variation)  
S001-01-000 E001-01-192  
Bottom:G-1 Top:C8  
Selected Style Element and Chord Variation. This parameter  
cant be edited. To select a different Style Element and Chord  
Variation, press EXIT to go back to the Main page of the Style  
Record mode (see “Main page” on page 55).  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
Position  
Position of the event shown in the display, expressed in the  
form aaa.bb.ccc’:  
E/CV (Style Element/Chord Variation)  
(Non editable) These read-only parameters show which Style  
Element and Chord Variation are currently selected for edit-  
ing. See the Main page “E (Style Element)” and “CV (Chord  
ing a different Style Element and Chord Variation.  
aaa’ is the measure  
‘ccc’ is the tick (each quarter beat = 384 ticks)  
You can edit this parameter to move the event to a different  
position.  
Trk (Track)  
Ev (Event)  
Use this parameter to select a track.  
Type and values of the event shown in the display. Depending  
on the selected event, the value may change. This parameter  
also shows the (non-editable) “End Loop” marking, when the  
end of a track is reached.  
All  
All tracks selected. The velocity for all notes of  
the whole selected Chord Variation will be  
changed.  
Drum…Acc5 Selected track.  
Value  
Event  
First value  
Second value  
Velocity change value (±127).  
Note  
Ctrl  
Note name  
Velocity  
S / E (Start/End)  
Control Change number  
Bending value  
Control Change value  
Use these parameters to set the starting (S) and ending (E)  
points of the range to be modified.  
Bend  
If a Chord Variation is four measures long, and you want to  
select it all, the Start will be positioned at 1.01.000, and the  
End at 5.01.000.  
To change the event type, use the C VOLUME/VALUE but-  
tons to select the Event line, then use the same buttons or the  
TEMPO/VALUE controls to select a different event type.  
To select and edit the events value, use the F3 and F4 func-  
tion keys, and use the G/VOLUME/VALUE buttons or the  
TEMPO/VALUE controls.  
Bottom / Top  
Use these parameters to set the bottom and top of the key-  
board range to be modified. If you select the same note as the  
Bottom and Top parameters, you can select a single percus-  
sive instrument in a Drum or Percussion track.  
Note: These parameters are available only when a Drum or  
Percussion track is selected.  
Length  
Length of the selected Note event. The value format is the  
same as the Position value.  
Note: If you change a length of “000.00.000” to a different  
value, you can’t go back to the original value. This rather  
uncommon zero-length value may be found in some drum or  
percussion tracks.  
PAGE 4 - EVENT EDIT  
The Event Edit page allows you to edit each event in a single  
track. See “Event Edit procedure” on page 64 for more infor-  
mation on the event editing procedure.  
Transport, navigation and editing controls  
E/F and H VOLUME/VALUE buttons  
These buttons are the “Scroll to previous event” (E/F) and  
“Scroll to next event” (H) controls. They corresponds to the  
scrolling arrows shown on the screen.  
Event Edit  
Trk: DRUM  
Position: 001.01.000 |  
Ev: Note F#2 72  
Lenght:000.00.000  
E:V1 CV:CV1  
G VOLUME/VALUE buttons  
Use these buttons to select the corresponding parameter  
value area.  
|
Event Type  
First value  
Second value  
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Sty le Re co rd m o d e  
Page 5 - Event Filter  
6 4  
F3 and F4 buttons  
Control function  
CC# (Control Change Number)  
After selecting the parameter value area with the G VOL-  
UME/VALUE buttons, use these buttons to select, respec-  
tively, the first and second value of the event in edit.  
Damper  
64  
71  
74  
80  
81  
82  
Filter Resonance  
Low Pass Filter Cutoff  
CC#80  
START/STOP button  
Press START/STOP and play some chords on the keyboard to  
test the pattern in edit. Press START/STOP again to stop the  
pattern running.  
CC#81  
CC#82  
SHIFT + << or >>  
(a) Expression events cannot be inserted at the starting Position  
(001.01.000). An Expression value is already among the default  
“header” parameters of the Style Element.  
Keep the SHIFT button pressed and press the << or >> but-  
ton to open the Go to Measure window.  
Go to Measure: 1  
Bend  
Pitch Bend events.  
Enter=Ok Exit=Cancel  
EVENT EDIT PROCEDURE  
Use the TEMPO/VALUE controls to select a measure, then  
press ENTER to confirm, or EXIT to abort.  
The Event Edit is the page where you can edit each single  
MIDI event of the selected Style Element. You can, for exam-  
ple, replace a note with a different one, or change its playing  
strength (i.e., velocity value). Here is the general event editing  
procedure.  
1. Select the Style to edit, and press RECORD. Select the  
“Current Style” option to enter recording. The LED on  
the RECORD button will turn on, and the Main page of  
the Style Record mode will appear.  
INSERT  
Press the INSERT button to insert a new event at the current  
shown Position. The default values are Type = Note, Pitch =  
C4, Velocity = 100, Length = 192.  
After inserting an event, use the C VOLUME/VALUE buttons  
to select the Event line, and the same buttons or the TEMPO/  
VALUE controls to select a different event type.  
DELETE  
Chord Variation  
Style Element  
Press the DELETE button to delete the event shown in the  
display.  
PAGE 5 - EVENT FILTER  
This page is where you can select the event types to be shown  
in the Event Edit page. You can access this page by pressing  
the PAGE+ button, while you are in the Event Edit page.  
NewBossa |T:DR  
e:v1 cv:cv1 R:RT RL:2  
CV Len:16  
Resol:  
Metro:On1  
Meter:4/4  
NTT:5th  
C
maj7  
2. Use the A VOLUME/VALUE buttons, and the F1 and F2  
function keys to select the E (Style Element) and CV  
(Chord Variation) parameters.  
Edit: Ev. Filter  
Note: Off  
Prog: Off  
Ctrl: Off  
Aftt: Off  
PAft: Off  
Bend: Off  
Note: For more information on the Style Elements and  
Chord Variations, and the Style structure in general, see  
“The Styles structureon page 52.  
T/Meter: Off SysEx: Off  
3. Press MENU, and use the VOLUME/VALUE (A-H) but-  
tons to select the Event Edit section. The Event Edit page  
appears (see “Page 4 - Event Edit” on page 63 for more  
information).  
Turn Off the filter for all event types you wish to see in the  
Event Edit page.  
Note: Some of the events are “ghosted, and non editable, since  
the corresponding events are not editable in a Style.  
Note  
Ctrl  
Notes.  
Control Change events. Only the following  
Control Change numbers are allowed.  
Event Edit  
Trk: DRUM  
Position: 001.01.000 |  
Ev: Ctrl 11 110  
E:V1 CV:CV1  
Control function  
CC# (Control Change Number)  
Modulation 1  
Modulation 2  
Pan  
1
2
|
10  
11  
4. Press START/STOP to listen to the selected Chord Varia-  
tion. If you like, play some chords on the keyboard, to  
test the pattern. Press START/STOP to stop it.  
5. Press PAGE+ to go to the Event Filter page, and turn  
“Off” the filters for the event types you wish to see in the  
(a)  
Expression  
CC#12  
CC#13  
12  
13  
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Sty le Re co rd m o d e  
6 5  
Event Edit procedure  
display (see “Page 5 - Event Filter” on page 64 for more  
information).  
buttons or the TEMPO/VALUE controls to modify the  
selected value.  
Ev: Note F#2 72  
Event Type  
First value  
Second value  
Edit: Ev. Filter  
Note: Off  
Prog: Off  
Ctrl: Off  
Aftt: Off  
PAft: Off  
Bend: Off  
12. If a Note event is selected, use the D VOLUME/VALUE  
buttons to select the Length line, and use the same but-  
tons, or the TEMPO/VALUE controls, to change the  
events length.  
T/Meter: Off SysEx: Off  
6. Press PAGE- to go back to the Event Edit page.  
7. Press the A VOLUME/VALUE button (Trk), to select the  
track to edit. The Go To Track window appears.  
Lenght:000.00.000  
Measure  
Beat  
Tick  
• After having modified the shown event, you may scroll  
to the next event with the H VOLUME/VALUE buttons  
(Scroll to next), or to the previous event with the E/F  
VOLUME/VALUE buttons (Scroll to previous).  
You may use the SHIFT + << or >> shortcut to go to a  
different measure (see “SHIFT + << or >>” on page 64)  
• As described in step 4, you may press START/STOP  
and play some chords to listen how the pattern sounds  
after your changes. Press START/STOP again to stop the  
pattern running.  
Go to Track: DRUM  
Enter=Ok Exit=Cancel  
Use the TEMPO/VALUE controls to select a track, and  
press ENTER to confirm (or EXIT to abort).  
8. The list of events contained in the selected track (in the  
Style Element and Chord Variation selected on step 2)  
will appear in the display. The first step, or Measure  
Start, is currently shown. Since it contains an initializa-  
tion event, it is not editable and appears “in grey” (i.e.,  
written with a “ghost” character).  
13. Use the INSERT button to insert an event at the Position  
shown in the display (a Note event with default values  
will be inserted). Use the DELETE button to delete the  
event shown in the display.  
Position: 001.01.000 |  
Ev: Ctrl 11  
110  
9. Press one of the H VOLUME VALUE buttons (Scroll  
Down arrow), to go to the next step. This is usually a  
note, that you can edit.  
14. When the editing is complete, you may select a different  
track (go to step 7), or a different Style Element and  
Chord Variation (press EXIT to go back to the Main  
page of the Style Record mode, then go to step 2).  
15. When finished editing the whole Style, press WRITE to  
open the Write Style page.  
Event Edit  
Trk: DRUM  
Position: 001.01.000 |  
Ev: Note F#2 72  
Lenght:000.00.000  
E:V1 CV:CV1  
WRITE to:  
|
Style name: Groove Bld  
To: U01-01 Foxtrot 3  
For more information on the event types and their val-  
ues, see “Page 4 - Event Edit” on page 63.  
Abort  
10. Use the B VOLUME/VALUE buttons to select the Posi-  
tion line. Use these buttons or the TEMPO/VALUE con-  
trols to change the events position.  
• Use the A or E VOLUME/VALUE buttons to enter the  
Text Editing mode. Use the UP and DOWN buttons to  
move the cursor, and the dial to select a character.  
• Use the B VOLUME/VALUE buttons to select a target  
location. The name of the Style already existing at the  
selected location is shown after the Style Bank-Location  
number.  
Warning: If you select an existing Style and confirm writ-  
ing, the older Style is deleted and replaced by the new one.  
Save the Styles you don’t want to loose on disk, before over-  
writing them.  
Position: 001.01.001  
Measure  
Beat  
Tick  
11. Use the C VOLUME/VALUE buttons to select the Event  
line. You may use the C VOLUME/VALUE buttons or  
the TEMPO/VALUE controls to change the event type.  
Use the G VOLUME/VALUE buttons, and the F3 and F4  
function keys to respectively select the first and second  
value of the parameter. Use the G VOLUME/VALUE  
16. Press ENTER to save the Style to the internal memory,  
or one of the D VOLUME/VALUE buttons (Abort) to  
delete any changes made in Style Record mode. When  
the Are you sure?message appears, press ENTER to  
confirm, or EXIT to go back to the Write Style page.  
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Sty le Re co rd m o d e  
Page 6 - Edit: Delete  
6 6  
Note: Some CC data are automatically removed  
during recording. See the table on page 54 for  
more information on the allowed data.  
PAGE 6 - EDIT: DELETE  
This page is where you can delete single elements or MIDI  
events out of the Style.  
S / E (Start/End)  
Use these parameters to set the starting (S) and ending (E)  
points of the range to delete.  
If a Chord Variation is four measures long, and you want to  
select it all, the Start will be positioned at 1.01.000, and the  
End at 5.01.000.  
Edit:Delete  
E:V1 CV:CV1 Trk:All  
Ev:Note  
S001-01-000 E001-01-192  
Bottom:G-1 Top:C8  
Bottom / Top  
Use these parameters to set the bottom and top of the key-  
board range to delete. If you select the same note as the Bot-  
tom and Top parameters, you can select a single percussive  
instrument in a Drum or Percussion track.  
Note: These parameters are available only when the All or Note  
option is selected.  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
E/CV (Style Element/Chord Variation)  
(Non editable) These read-only parameters show which Style  
Element and Chord Variation are currently selected for edit-  
ing. See the Main page “E (Style Element)” and “CV (Chord  
ing a different Style Element and Chord Variation.  
PAGE 7 - EDIT: DELETE ALL  
This function lets you quickly delete a selected Style Element  
or Chord Variation, or the whole Style, resetting it to the  
default parameters values.  
Trk (Track)  
Use this parameter to select a track.  
All  
All tracks selected. After deletion, the selected  
Chord Variation will remain empty.  
Edit:Delete All  
Drum…Acc5 Selected track.  
Del:V1-CV1 Trk:All  
Ev (Event)  
Type of MIDI event to delete.  
All  
All events. The measures are not removed from  
the Chord Variation.  
All notes in the selected range.  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING2).  
Note  
Dup.Note  
All duplicate notes. When two notes with the  
same pitch are encountered on the same tick,  
the one with the lowest velocity is deleted.  
After Touch events.  
Note: This kind of data is automatically removed  
during recording.  
A.Touch  
Del (Delete)  
Use this parameter to select the whole Style, a single Style  
Element, or a single Chord Variation.  
P.Bend  
PrChange  
Pitch Bend events.  
Program Change events, excluding the bun-  
dled Control Change #00 (Bank Select MSB)  
and #32 (Bank Select LSB).  
Note: This kind of data is automatically removed  
during recording.  
All  
All Style Elements, i.e. the whole Style. When  
Del=All and Trk=All, the whole Style is  
deleted, and all parameters set to the default  
status.  
Var1…End2 Single Style Element.  
V1-CV1…E2-CV2  
C.Change  
All Control Change events, for example Bank  
Select, Modulation, Damper, Soft Pedal…  
Single Chord Variation.  
Trk (Track)  
CC00/32…CC127  
Single Control Change events. Double Control  
Change numbers (like 00/32) are MSB/LSB  
bundles.  
All  
All tracks of the selected Style, Style Element or  
Chord Variation.  
Drum-Acc5 Single track of the selected Style, Style Element  
or Chord Variation.  
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Sty le Re co rd m o d e  
6 7  
Page 8 - Edit: Copy  
Copying on a Chord Variation with a different  
length  
PAGE 8 - EDIT: COPY  
Here you can copy a track, Chord Variation or Style Element  
inside the same Style, or from a different one. Furthermore,  
you can copy a whole Style.  
You can copy a Chord Element on a different Chord Element  
with a different length. Just keep in mind the following:  
Warning: The Copy operation deletes all data at the target  
location (overwrite).  
If the source length is a divider of the target length, the  
source Chord Variation will be multiplied to fit the tar-  
get Chord Variation. For example, if the source is 4-  
measures long, and the target 8-measures, the source  
will be copied two times.  
Edit:Copy  
1
2
3
4
From:S01-01 8BeatMax  
From:V1-CV1 To:V1-CV2  
FromTrk:DR ToTrk:DR  
1
2
3
4
1
2
3
4
If the source length is not a divider of the target length,  
the source Chord Variation will be copied for as many  
measures as can fit the target Chord Variation. For  
example, if the source is 6-measures long, and the target  
8-measures, the source will be copied once, then the fist  
2 measures will be copied to fit the remaining 2 mea-  
sures.  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
Note: If you copy too many events on the same “tick, the “Too  
many events!” message appears, and the copy operation is  
aborted.  
Note: When you copy over an existing Chord Variation, Pro-  
gram Change data is not copied, to leave the original Programs  
unchanged for that Chord Variation.  
1
2
3
4
5
6
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING2).  
1
2
3
4
5
6
1
2
Note: Avoid copying on a Chord Variation with a different  
meter, for example a 4/4 Chord Variation onto a 3/4 one.  
From Style  
Use the first parameter to select the source Style to copy the  
track, Chord Variation or Style Element from.  
PAGE  
PROGRAMS  
In this page you can assign a different Program to each track  
of the selected Style Element. Each Style Element can have  
different Programs; after saving the new Style, please dont  
forget to set the “Prog” parameter to “Original” (see “Prog  
(Program)” on page 49), to let the Style select the Program  
bypassing the Style Performance settings.  
9
-
STYLE ELEMENT CONTROLS:  
Fromto Style Element/Chord Variation  
Use these parameters to select the source and target Style Ele-  
ments or Chord Variations.  
Note: You cant copy from a Variation to a different Style Ele-  
ment (or vice-versa), because of their different structure.  
All  
All Style Elements, i.e. the whole Style. You  
cant change the target, that is automatically set  
to All.  
Var1…End2 Single Style Element.  
V1-CV1…E2-CV2  
Single Chord Variation.  
SECtl:Program V1  
Fromto Track  
StandardDK Jazz GT  
Use these parameters to select the source and target track to  
copy.  
PercKit 1  
FingerBass Vibes  
Ac.Piano VoxPad  
Brass  
All  
All tracks of the selected Style, Style Element or  
Chord Variation.  
Drum-Acc5 Single track of the selected Style, Style Element  
or Chord Variation.  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING2).  
To copy the settings of this page to another Style Element,  
keep the SHIFT button pressed, and press the button of the  
target Style Element.  
Program  
Use the PROGRAM/PERFORMANCE section to assign a  
Program to the selected track.  
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Sty le Re co rd m o d e  
Page 10 - Style Element Controls: Expression  
6 8  
Bottom/Top  
PAGE 10  
EXPRESSION  
-
STYLE ELEMENT CONTROLS:  
Use these parameters to set the bottom and top of the key-  
board range for the corresponding track.  
In this page you can modify the Expression (CC#11) value  
for each of the Style tracks. This lets you reduce the relative  
level of a track in a single Style Element, without reducing the  
overall Volume of the Style.  
PAGE 12 - STYLE ELEMENT CONTROLS: CHORD  
VARIATION TABLE  
This is a very useful control, when you have different Pro-  
grams assigned to the same track in different Style Elements,  
and the internal level of these Programs is different.  
This is the page where you can assign a Chord Variation to  
each recognized chord. When a chord is recognized, the  
assigned Chord Variation will be automatically selected by  
the arranger to play the accompaniment.  
SECtl:Express.V1  
Value: 100 Value: 100  
Value: 100 Value: 100  
Value: 100 Value: 100  
Value: 100 Value: 100  
SECtl:ChTable V1  
Major:  
CV1  
CV2  
CV1  
CV2  
Minor:  
Seventh:  
Maj7th:  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING2).  
To copy the settings of this page to another Style Element,  
keep the SHIFT button pressed, and press the button of the  
target Style Element.  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING2).  
E-F (Scroll Up), G-H (Scroll Dow n)  
Use these buttons to scroll the available parameters in the dis-  
play.  
Value  
Use this parameter to set the Expression value for the corre-  
sponding track.  
Chords / Chord Variation  
Use these parameters to assign a Chord Variation to each of  
the enlisted chords.  
PAGE 11  
KEYBOARD RANGE  
-
STYLE ELEMENT CONTROLS:  
PAGE 13 - STYLE CONTROLS: MODE/TENSION  
In this page you can set the Retrigger mode for the Style  
tracks, and activate/deactivate the Tension for the Accompa-  
niment tracks.  
The Keyboard Range automatically transposes any pattern  
note that would otherwise play too high or too low in pitch,  
compared to the original acoustic instrument, when trans-  
posed by the arranger. This will result in a more natural  
sound for each accompaniment instrument.  
For example, the lower limit for a guitar is E2. If you play a  
chord under the E2, the transposed pattern could exceed this  
limit, and sound unnatural. A Bottom limit set to E2 for the  
guitar track will solve the problem.  
StCtl:Mode/Tens  
- - - - - - M:Off T:On  
- - - - - - M:Rt T:On  
M:Rp  
M:Rp T:On  
M:Rt T:On M:Rp T:Off  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING2).  
SECtl:KbdRng V1  
- - - - - - C-1  
- - - - - - C-1  
G#9  
G#9  
G#9  
G#9  
C-1  
C-1  
G#9  
G#9  
C-1  
C-1  
M (Mode)  
This setting harmonizes the notes of the Bass track or the  
Acc1-5 tracks to the new chord when the chord is changed.  
Off  
Each time you play a new chord, the current  
notes will be stopped. The track will remain  
silent until a new note will be encountered in  
the pattern.  
(Retrigger) The sound will be stopped, and  
new notes matching the recognized chord will  
be played back.  
Top  
Bottom  
Note: The Keyboard Range is ignored while recording. The  
selected track can play on the full range of the keyboard.  
When in this page, press the corresponding button on the  
control panel to select a Style Element (VARIATION1 …  
ENDING2).  
Rt  
To copy the settings of this page to another Style Element,  
keep the SHIFT button pressed, and press the button of the  
target Style Element.  
Rp  
(Repitch) New notes matching the recognized  
chord will be played back, by repitching notes  
already playing. There will be no break in the  
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Sty le Re co rd m o d e  
Page 13 - Style Controls: Mode/ Tension  
6 9  
sound. This is very useful on Guitar and Bass  
tracks.  
whether or not the Tension included in the recognized chord  
will be added to the Acc1-5 tracks.  
On  
Off  
The Tension will be added.  
No Tension will be added.  
T (Tension)  
Tension adds notes (a 9th, 11th and/or 13th) that have actu-  
ally been played to the accompaniment, even if they haven't  
been written in the Style pattern. This parameter specifies  
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So n g Pla y o p e ra tin g m o d e  
The Songs and the Standard MIDI File format  
7 0  
11. SONG PLAY OPERATING MODE  
The Song Play operating mode is where you can listen to  
SELECTING  
A
SONG COMPOSING ITS  
Songs (played directly from disk), and play along with the  
Song on the four Realtime (Keyboard) tracks (Upper 1-3,  
Lower). Since the Pa50 is equipped with two onboard  
sequencers, you can play two Songs at the same time. This is  
very useful to mix between two Songs during a live perfor-  
mance.  
PROGRESSIVE NUMBER  
Each Song on disk (up to 9,999) has a progressive number  
assigned. You can see this number before the Songs name in  
the Song Select page.  
0001 MYSONG.MID  
While in the Main, Song Select, or Lyrics page, the STYLE  
section doubles as a numeric keypad. You can use it for com-  
posing the 4-digit number corresponding to the Song you  
wish to select; the folder selected in the Song Select page will  
become the current folder. This way, you can speed up the  
Song retrieval.  
THE SONGS AND THE STANDARD MIDI FILE  
FORMAT  
The native Song file format of the Pa50 is the Standard MIDI  
File (SMF), an universal standard set by all manufacturers.  
You can read these files with any musical instrument or com-  
puter.  
Selecting a Song in the Song Select page  
A difference could be in the sound played by each track. If  
you recorded a Song with the Pa50 (Song mode), using only  
General MIDI programs, you can play the same Song on vir-  
tually any other musical instrument or computer. If you used  
KORG native programs, you cannot reproduce the same  
sounds on instruments from other brands.  
When you read SMFs in Song Play mode, there is no problem  
reading files made using only General MIDI sounds. Sounds  
could be different when playing a Song made on a different  
instrument: despite the wide compatibility of Pa50 with  
other, non-standard formats, differences may arise.  
If so, go to the Song operating mode and load the SMF. Then,  
manually reassign the non-matching Programs, replacing  
them with similar Programs on the Pa50. Then, save the SMF  
again, and you will be able to play it in Song Play mode with  
the correct Programs.  
1. Open the Song Select page.  
2. Select the disk and open the folder containing the Song  
to be selected. This folder will be used also in the Main  
and Lyrics page.  
3. Compose the 4-digit number corresponding to the Song  
you wish to select (for example: if the Song is number  
“1043, dial 1, 0, 4, 3).  
Song number:  
000-  
After the fourth digit has been inserted, the window  
automatically disappears, and the Song is selected.  
If the Song number is just 1, 2 or 3-digit long, dial the  
number, then press ENTER to confirm (for example: if  
the Song is number “52, dial 5, 2, ENTER).  
Note: If no Song corresponds to the dialed number, the  
“Song not available” message appears. Press any button to  
make it disappear.  
TRANSPORT CONTROLS  
You can use the separate transport controls for each of the  
two onboard sequencers. Use the SEQ1 controls for  
Sequencer 1, and SEQ2 controls for Sequencer 2. See  
“SEQUENCER TRANSPORT CONTROLS - SEQ1 and  
SEQ2” on page 18 for more information).  
While the S1 or S2 field is selected, compose the number  
corresponding to the Song you wish to select. The current  
folder is the one selected in the Song Select page.  
MIDI CLOCK  
In Song Play mode the MIDI Clock is always generated by the  
internal sequencer, even if the Clock parameter is set to  
External (see “Clock” on page 127). Pa50 transmits only the  
MIDI Clock message generated by Sequencer 1.  
Selecting a Song in the Lyrics page  
Compose the number corresponding to the Song you wish  
to select. The current folder is the one selected in the Song  
Select page.  
SWITCHING BETWEEN SEQUENCERS DURING  
EDITING  
When you enter Edit mode, you can edit the selected  
sequencers parameters. Go to the main page of Song Play  
mode, and select the S1 (A buttons) or S2 (B buttons) to  
select the sequencer you wish to edit (see “Main page” on  
page 72).  
REALTIME AND SEQUENCER TRACKS  
The Pa50 is equipped with a double sequencer. Each Song  
can play a maximum of 16 tracks, for a total of 32 sequencer  
tracks.  
In addition, you can play on the keyboard with four addi-  
tional Realtime tracks (Upper 1-3 and Lower). You can edit  
the Volume, Mute status, and Program selection for these  
tracks on the main page of the Song Play mode.  
When you enter Song Play mode from the Style Play mode,  
the Realtime tracks are the same as the Style Play mode. A  
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So n g Pla y o p e ra tin g m o d e  
Master Volume, Sequencer Volume, BALANCE  
7 1  
Enable  
quick way to select Programs and Effects for the Realtime  
tracks is choosing a different Performance.  
Enables/disable the quantize. It is automatically set to Off  
each time the instrument is turned on, or when selecting a  
different Song.  
MASTER VOLUME, SEQUENCER VOLUME,  
BALANCE  
While the MASTER VOLUME slider controls the general vol-  
ume of the instrument, you can use the ACC/SEQ VOLUME  
slider to control only the Sequencers tracks volume. This lets  
you adjust the Sequencers volume alone, while the Realtime  
(Keyboard) tracks are not affected by this slider.  
NStart (Note Start)  
Enables/disables the quantization of the Note On event (i.e.  
beginning of the note).  
NDurat (Note Duration)  
Enables/disables the quantization of the Note Off event (i.e.  
the length of the note).  
Res (Resolution)  
Use the BALANCE slider to mix between Sequencer 1 and  
Sequencer 2. Move it to the center for the maximum volume  
of both sequencers.  
Coarse quantize grill resolution. This parameter is the main  
quantization value, to be varied with the Acc, Swing and  
Window values.  
(1/32)…(1/4)  
EFFECTS IN SONG PLAY MODE  
Grid resolution, in musical values (a “3” after  
the value means “triplet”). For example, when  
you select 1/8, all notes are moved to the near-  
est 1/8 division. When you select 1/4, all notes  
are moved to the nearest 1/4 division.  
The Pa50 is equipped with four effect processors, or DSPs  
(Digital Signal Processors). In Song Play mode you can have  
two or four effects at the same time, depending on the midi-  
file you are reading.  
No quanti-  
zation  
Note: When playing back a Song that makes use of all four  
effects (A-D), you can’t edit any parameter devoted to the  
effects. These parameters appear greyed out in the display.  
A Song created on the Pa50 (in Song or Backing  
Sequence mode) can use up to 4 effects (usually 2  
reverbs + 2 modulating effects); each track may use the  
A/B or C/D pair.  
A Standard MIDI File will only use 2 effects (usually 1  
reverb + 1 modulating effect). This lets you use the  
remaining 2 effects for the Realtime tracks.  
When using both sequencers at the same time, and the  
“S2 FX Mode” is set to A/B Mode” (see page 80), they  
only use the A/B pair, while the C/D pair is reserved to  
the Realtime (keyboard tracks).  
When using both sequencers at the same time, and the  
“S2 FX Mode” is set to “C/D Mode” (see page 80),  
Sequencer 1 uses the A/B pair, while Sequencer 2 uses  
the C/D pair, sharing it with the Realtime (keyboard  
tracks).  
1/8  
1/4  
Acc (Accuracy)  
Accuracy percentage of quantize. For example, if Acc=50, and  
the note is 20 tics away from the coarse grid, it is moved to  
the grid of only 10 tics.  
0
100  
No accuracy. The quantize is not executed.  
Maximum accuracy. The note is moved exactly  
Sw ing  
Asymmetry of quantization. Grid axis are moved to the near-  
est grid axis.  
0
Even-numbered axis are totally moved over the  
previous odd-numbered axis.  
Axis are perfectly equidistant.  
Even-numbered axis are totally moved over the  
following odd-numbered axis.  
GROOVE QUANTIZE WINDOW  
50  
100  
You can apply a realtime “groove-quantization” to Sequencer  
1. Groove-quantization is a way of changing the music  
groove during the playback, moving notes to the nearest axis  
of a rhythmic “grid. Please feel free to experiment: this func-  
tion is a great source of musical invention.  
Swng=50  
Swng=25  
While in Song Play, press G.QUANTIZE. The following win-  
dow will appear.  
Swng=75  
Groove Quantize  
Enable:On  
Window  
NStart:On  
NDurat:On  
Res:  
Acc(%):100  
Swng(%):100  
Wndw(%):100  
Area of quantize intervention, bordering the grid axis.  
0
The quantize window corresponds to the axis.  
No quantization happens.  
Press EXIT to exit this window.  
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So n g Pla y o p e ra tin g m o d e  
The Write window  
7 2  
100  
The quantize window extends to the nearest  
window; all events are quantized.  
MAIN PAGE  
Press SONG PLAY to access this page from another operating  
mode.  
Win=0  
Note: When switching from Style Play to Song Play, the Song  
Setup is automatically selected, and various track parameters  
may change.  
Win=50  
Press EXIT/NO to access this page from the Menu or any of  
the Song Play edit pages.  
Win=100  
To see the Songs tracks, use the TRACK SELECT button to  
switch from the main page (showing the Realtime tracks), to  
the other tracks. Pressed a first time, you will see tracks 1-8  
(enlightened TRACK SELECT LED); a second press will  
show tracks 9-16 (flashing TRACK SELECT LED); pressed  
again, you will go back to the Realtime tracks (TRACK  
SELECT LED switched off).  
THE WRITE WINDOW  
You can save onto the internal memory a Seq1+Seq2 Setup.  
There is a separate Setup for each of the two onboard  
sequencers.  
This Setup memorizes the Internal FX settings, the Internal/  
External status of each track, and the Play/Mute status of  
each track. When a new Song is selected, the saved Setup is  
automatically recalled, and all parameters are reset.  
Selected Sequencer  
Song Play icon  
Page header  
Measure number  
Globally setting the Internal FX parameters allows you,  
for example, to assign to all Songs a Reverb suitable for  
the venue where you are performing, without having to  
modify any of the Songs. (This is true only for non-  
Pa50/80 Songs).  
No song  
S1:  
Piano01  
S2:  
Guitar01  
StrngEns2  
VoxPad1  
Lyrics  
Globally setting the Internal/External status allows you,  
for example, to send the Piano track of all Songs to a  
dedicated expander (just set globally the Piano track to  
the External mode).  
The Play/Mute status allows you to globally mute tracks  
that you dont want to play during a show, for example  
the melody track. (This is ture only for non-Pa50/80  
Songs).  
Song select commands  
Realtime (Keyboard) tracks  
Song Play icon  
When on, this icon shows that the instrument is in Song Play  
mode.  
For more information on the Internal FX settings for the  
Song Play mode, see “Page 3 - Mixer: FX send A/B” or “Page  
3 - Mixer: FX send C/D”, and following, on page 76.  
Here is the procedure to save the Seq1+Seq2 Setup in mem-  
ory.  
This line shows the currently selected sequencer, and the  
assigned Song (“S1:Song Name” or “S2:Song Name”).  
When no Song is assigned to the current sequencer, this line  
shows only the selected sequencer number (“S1:” or “S2:,  
depending on the selected sequencer).  
1. Press WRITE. The Write page appears.  
When no sequencer or Song is selected, only the “No Song”  
text appears.  
Press either A (S1:) or B (S1:) to switch between Sequencer 1  
and Sequencer 2. When one of the sequencers is selected, the  
sequencer number is also shown at the right of the metro-  
nome Tempo.  
WRITE:  
Press 'Enter/Yes'  
to memorize  
the Seq 1/2 Setup  
2. Press ENTER to confirm, or EXIT to abort.  
If you confirm, the Setup is saved into the Global. You  
may then save this Setup on disk together with the Glo-  
bal data.  
When a Jukebox file is in play, its name appears on the page  
header.  
Selected Sequencer  
These indicators show if the currently selected sequencer is  
Seq1 or Seq2. Use the A and B VOLUME/VALUE buttons to  
select a sequencer.  
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So n g Pla y o p e ra tin g m o d e  
7 3  
Tracks 1-8 page  
Bar number  
Press the TRACK SELECT button again, to go back to the  
main page.  
This counter shows the current bar number position of the  
selected Song.  
A (S1:SongName)  
Pressed a first time (with a Song already selected) this button  
pair selects Sequencer 1. Pressed a second time (or with no  
Song selected), it opens the Song Selection page (see “Song  
Select page” on page 73), allowing for selection of a single  
Song or a Jukebox file for Sequencer 1.  
S1:MySong  
DkStrings  
Legato  
Bassi  
StrngEns2  
BrassyHorn Strings2  
If you select another Song, while a Song is in play within the  
same Sequencer, the new Song will start playing.  
While this parameter is selected, you can select a Song by  
composing its progressive number (see “Selecting a Song  
composing its progressive number” on page 70).  
A-H (Tracks 9-16 Programs)  
Name of the Programs assigned to tracks 9-16. Use these but-  
tons to select, mute/unmute or change the volume of the cor-  
responding tracks.  
B (S2:SongName)  
Pressed a first time (with a Song already selected) this button  
pair selects Sequencer 2. Pressed a second time (or with no  
Song selected), it opens the Song Selection page (see “Song  
Select page” on page 73), allowing for selection of a single  
Song for Sequencer 2.  
If you select another Song, while a Song is in play within the  
same Sequencer, the new Song will start playing.  
While this parameter is selected, you can select a Song by  
composing its progressive number (see “Selecting a Song  
composing its progressive number” on page 70).  
SONG SELECT PAGE  
This page appears when you press either the A (S1:) or B (S2:)  
button while you are in the main page. You can also access the  
Song Select page by pressing PAGE +.  
Press EXIT (or PAGE-) to go back to the main page of the  
Song Play operating mode, without selecting a Song.  
C (Lyrics)  
Song Selection  
Open the Lyrics page (see “The Lyrics page” on page 74). Lyr-  
ics will be shown only if included into the selected Song, and  
compatible with a standard format that Pa50 can recognize.  
CLUB  
|
BALLADS  
0001 MYSONG.MID  
|
FD SELECT OPEN CLOSE  
E (Upper 1 Program), F (Upper 2 Program), G (Upper 3 Pro-  
gram), H (Low er)  
Name of the Programs assigned to the Realtime (Keyboard)  
tracks. Use these buttons to select, mute/unmute or change  
the volume of the corresponding tracks.  
While in this page, select a Song for the selected Sequencer, or  
a Jukebox file for Sequencer 1.  
Note: There is a separate working directory for each onboard  
sequencer.  
TRACKS 1-8 PAGE  
A-C (File, folder)  
Move the .MID, “.KAR” or “.JBX” file, or folder, to be  
selected to the first line of the display. To select a file, press the  
F2 (Select) button. To open a folder, press the F3 (Open) but-  
ton.  
To see and edit tracks 1-8, press TRACK SELECT from the  
main page. The TRACK SELECT LED turns on.  
Press the TRACK SELECT button twice, to go back to the  
main page.  
The “  
” symbol identifies a folder.  
E-F (Scroll Up)  
Scroll the list up. Keep SHIFT pressed and press one of these  
buttons to jump to the previous alphabetical section.  
S1:MySong  
Piano1  
Piano1  
G-H (Scroll Dow n)  
DkStrings  
Legato  
Guitar01  
StrngEns2  
Scroll the list down. Keep SHIFT pressed and press one of  
these buttons to jump to the next alphabetical section.  
BrassyHorn VoxPad1  
F1 (FD)  
Press this button after replacing a floppy disk in the floppy  
disk drive. The new floppy disk will be read, and the file list  
shown on the display will be updated.  
A-H (Tracks 1-8 Programs)  
Name of the Programs assigned to tracks 1-8. Use these but-  
tons to select, mute/unmute or change the volume of the cor-  
responding tracks.  
F2 (Select)  
Selects the item on the first line in the display (Song or Juke-  
box file). If a Song is already playing, it stops, and the new  
Song starts playing. You are returned to the Main page.  
TRACKS 9-16 PAGE  
To see and edit tracks 9-16, press TRACK SELECT once from  
the Tracks 1-8 page, or twice from the main page. The  
TRACK SELECT LED begins flashing.  
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So n g Pla y o p e ra tin g m o d e  
The Lyrics page  
7 4  
F3 (Open)  
Lyrics display on an external monitor  
Opens the selected folder (item whose name begins with  
As soon as you enter the Song Play mode, lyrics included in  
the Song assigned to the Sequencer 1 are shown in the dis-  
play. To select a different sequencer, go to the Lyrics page, and  
press one of the A VOLUME/VALUE buttons to select  
Sequencer 1, or one of the B VOLUME/VALUE buttons to  
select Sequencer 2.  
”).  
F4 (Close)  
Closes the current folder, returning to the parent (“upper”)  
folder.  
THE LYRICS PAGE  
This page shows the lyrics and chord abbreviations included  
in the midifile (if any).  
S1:Michelle  
To access this page, select the Lyrics command, or press  
PAGE+ twice, from the main page of the Song Play mode (see  
“Main page” on page 72).  
Michelle, ma belle  
Chords  
Sequencer 1  
Sequencer 2  
Note: You can have Sequencer 2 selected in the Main page of the  
Song Play mode, and Sequencer 1 selected in the Lyrics page, or  
vice-versa. In this way, you can select a Song whose lyrics to dis-  
play on the external monitor, while selecting a different  
sequencer for editing operations.  
S1:Michelle  
Michelle, ma belle  
PLAYING A JUKEBOX FILE  
With Sequencer 1, you can select a Jukebox file (a file with the  
.JBX” extension) instead of a single Song. This lets you play a  
list of Songs without multiple selections.  
Exit from this display, and go back to the main page of the  
Song Play mode, by pressing the EXIT button.  
While the Song is playing, the text flows in the display, and  
the chord abbreviations (if any) will appear on the chords  
area of the display. The lyrics at the current position are  
underlined:  
S1:MEDLEY1.JBX  
Michelle, ma belle  
S1:Sunday  
Piano01  
A (1)  
S2:no song Guitar01  
Lyrics  
StrngEns2  
VoxPad1  
Press this button pair to show Lyrics and Chords of  
Sequencer 1.  
B (2)  
Note: The Jukebox file can be assigned to the Sequencer 1  
only.  
Press this button pair to show Lyrics and Chords of  
Sequencer 2.  
Note: To create a Jukebox file, go to the Jukebox page (see  
page 79).  
Warning: Should you delete a Song included into the Jukebox  
list currently in play, the sequencer will stop, and the “No Song”  
message will appear. At this point, press SHIFT+>> (Seq1) to  
go to the next Song, and press PLAY/STOP again.  
Transport controls  
When you select a Jukebox file, Sequencer 1 transport con-  
trols are slightly different than with single Songs.  
<< and >> Pressed alone, these buttons are the Rewind  
and Fast Forward commands.  
Keep the SHIFT button pressed, and  
press these buttons to scroll to the previous or  
next Song in the Jukebox list.  
PAUSE  
Pauses the Song at the current position. Press  
PAUSE or PLAY/STOP to start the Song play-  
ing again.  
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7 5  
Menu  
Song Play icon  
PLAY/STOP Starts or stops the current Song. When you  
stop the Song, the sequencer goes back to mea-  
sure 1 of the current Song.  
When on, this icon indicates that the instrument is in Song  
Play mode.  
If the Jukebox page is open, you can start from  
the Song at the first line of the display. See  
“Page 9 - Jukebox” on page 79.  
Page header  
The header shows the name of the current edit page. Usually,  
the header is divided into a first word, identifying the section  
name (e.g., “Mixer:FX Send” is a “Mixer” section page), and a  
second word, referring to the page name (e.g. “FX Send”).  
MENU  
Section name  
Page name  
From any page, press MENU to open the Song Play edit  
menu. This menu gives access to the various Song Play edit  
sections.  
When in the menu, select a section using the VOLUME/  
VALUE buttons, press PAGE+ to select a page, or press EXIT  
to exit the menu.  
Mixer:FX Send  
Selected Sequencer  
These indicators show if the currently selected sequencer is  
Seq1 or Seq2. Go to the Main page and use the A and B VOL-  
UME/VALUE buttons to select a sequencer.  
When in an edit page, press EXIT to go back to the Song Play  
mode main page.  
Page  
This area shows the current page number.  
A-H  
Song Play Menu  
Each pair of VOLUME/VALUE buttons select a different  
parameter of command, depending on the edit page.  
Mixer  
Preferences  
Effects  
Track ctrls  
Jukebox  
PAGE 1 - MIXER: VOLUME  
Here you can adjust the volume for each of the 16 sequencer  
tracks. Press both VOLUME/VALUE button to mute/unmute  
the corresponding track.  
Each item of this menu corresponds to an edit section. Each  
edit section groups many edit pages.  
A muted track remains muted even when selecting a different  
Song.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
EDIT PAGE STRUCTURE  
Select an edit section from the Menu, and/or use the PAGE  
buttons to reach the desired page.  
Press EXIT to go back to the main page of the Song Play  
mode.  
All edit pages share the same structure.  
Mixer:Volume  
Selected Sequencer  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 092  
|||| 086  
||||| 112  
Song Play icon  
Page header  
Page number  
Mixer:Volume  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 092  
|||| 086  
||||| 112  
Mixer:Volume  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 092  
|||| 086  
||||| 112  
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Page 2 - Mixer: Pan  
7 6  
Note: When you stop the Song, or select a different Song, the  
default effects are selected again. You can, however, stop the  
Song, change the effects, then start the Song again. Edit the Song  
in Song mode to permanently change the effects.  
Here is the edit procedure:  
PAGE 2 - MIXER: PAN  
Here you can adjust the pan for each Song track.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
1. Use the VOLUME/VALUE (A-H) buttons to select a  
track.  
2. Use the F1-F4 buttons to select a parameter for that  
track.  
3. Use the TEMPO/VALUE controls to change the parame-  
ters value.  
Mixer:Pan  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
Parameters  
000  
No effect. Only the direct (uneffected) signal  
goes to the outputs.  
127  
100% effect. The direct (uneffected) and  
effected signals go to the outputs with the same  
level.  
Mixer:Pan  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
PAGE 3 - MIXER: FX SEND C/D  
This page lets you set the level of the tracks direct (unef-  
fected) signal going to the C and D Internal FX processors.  
Note: You can access this page only while editing the Sequencer  
2, and the “S2 FX Mode” parameter is set to “CD Mode” (see  
page 80).  
Pan  
-64  
+00  
+63  
Off  
Hard Left.  
Center.  
Hard Right.  
Use the TRACK SELECT button to switch from tracks 1-8 to  
tracks 9-16.  
The direct (uneffected) signal does not go to  
the outputs; only the FX signal is heard for this  
track.  
Mixer:FXSend  
PAGE 3 - MIXER: FX SEND A/B  
This page lets you set the level of the tracks direct (unef-  
fected) signal going to the A and B Internal FX processors  
(usually assigned to Sequencer 1).  
C:100 D:050 C:100 D:050  
C:127 D:020 C:100 D:050  
C:110 D:050 C:100 D:050  
C:100 D:050 C:100 D:050  
Use the TRACK SELECT button to switch from tracks 1-8 to  
tracks 9-16.  
Mixer:FXSend  
C:100 D:050 C:100 D:050  
C:127 D:020 C:100 D:050  
C:110 D:050 C:100 D:050  
C:100 D:050 C:100 D:050  
Mixer:FXSend  
A:100 B:050 A:100 B:050  
A:127 B:020 A:100 B:050  
A:110 B:050 A:100 B:050  
A:100 B:050 A:100 B:050  
Here is the edit procedure:  
1. Use the VOLUME/VALUE (A-H) buttons to select a  
track.  
2. Use the F1-F4 buttons to select a parameter for that  
track.  
Mixer:FXSend  
3. Use the TEMPO/VALUE controls to change the parame-  
A:100 B:050 A:100 B:050  
A:127 B:020 A:100 B:050  
A:110 B:050 A:100 B:050  
A:100 B:050 A:100 B:050  
ters value.  
Parameters  
000  
No effect. Only the direct (uneffected) signal  
goes to the outputs.  
127  
100% effect. The direct (uneffected) and  
effected signals go to the outputs with the same  
level.  
Note: When playing back a Song that makes use of all four  
effects (A-D), you can’t edit any effect parameter. These param-  
eters appear greyed out in the display.  
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7 7  
Page 4 - FX: A/ B Select  
Song, change the effects, then start the Song again. Edit the Song  
in Song mode to permanently change the effects.  
PAGE 4 - FX: A/B SELECT  
This page lets you select the A and B effects. Usually, the A  
effect is a reverb, while the B effect is a modulating effect.  
Effects A and B are usually reserved to Sequencer 1. You can,  
however, create Songs by using all four effects in Song mode.  
Depending on the status of the “S2 FX Mode” parameter, this  
effect pair could be reserved to Sequencer 2, too (see  
page 80).  
C, D  
Effects assigned to the C and D effect processors. Usually, C is  
the reverb, while D is the modulating effect (chorus, flanger,  
delay…). For a list of the available effects, see “Effects” on  
page 175.  
ModTrk (Modulating Track)  
Source track for modulating MIDI messages. You can modu-  
late an effect parameter with a MIDI message generated by a  
physical controller.  
D>Csend (D>C Send)  
FX:A/B Select  
Amount of the D effect going back to the input of the C  
effect.  
A:02  
B:97  
BigHall  
MlwChrs  
ModTrk:Up1 B>Asend:127  
PAGE 5 - FX: A EDITING  
This page contains the editing parameters for the A effect  
(usually, reverb for Sequencer 1).  
Note: When playing back a Song that makes use of all four  
effects (A-D), you can’t edit any effect parameter. These param-  
eters appear greyed out in the display.  
Note: When you stop the Song, or select a different Song, the  
default effects are selected again. You can, however, stop the  
Song, change the effects, then start the Song again. Edit the Song  
in Song mode to permanently change the effects.  
FX:A Edit  
Rev Time [sec]: 3.07 |  
High Damp [%]:0  
A, B  
Pre Dly [ms]:0  
Effects assigned to the A and B effect processors. Usually, A is  
the reverb, while B is the modulating effect (chorus, flanger,  
delay…). For a list of the available effects, see “Effects” on  
page 175.  
Pre Dly Thru [%]:0  
|
Use the E-F and G-H VOLUME/VALUE button pairs to scroll  
the parameter list.  
Use the A-D VOLUMME/VALUE button pairs to select and  
edit a parameter.  
Use the TEMPO/VALUE controls to edit the selected param-  
eter.  
Note: When playing back a Song that makes use of all four  
effects (A-D), you can’t edit any effect parameter. These param-  
eters appear greyed out in the display.  
ModTrk (Modulating Track)  
Source track for modulating MIDI messages. You can modu-  
late an effect parameter with a MIDI message generated by a  
physical controller.  
B>Asend (B>A Send)  
Amount of the B effect going back to the input of the A effect.  
Note: When you stop the Song, or select a different Song, the  
default effects are selected again. You can, however, stop the  
Song, change the effects, then start the Song again. Edit the Song  
in Song mode to permanently change the effects.  
PAGE 4 - FX: C/D SELECT  
This page lets you select the C and D effects. Usually, the C  
effect is a reverb, while the D effect is a modulating effect.  
Effects C and D are usually reserved to Sequencer 2 and the  
Realtime tracks. You can, however, create Songs using all four  
effects in Song mode. Depending on the status of the “S2 FX  
Mode” parameter, Sequencer 2 might also use the A/B effect  
pair (see page 80).  
Parameters  
each effect type.  
PAGE 6 - FX: B EDITING  
This page contains the editing parameters for the B effect  
(usually modulating effect for Sequencer 1). For more details,  
see “Page 5 - FX: A editing” above.  
FX:C/D Select  
C:02  
D:97  
BigHall  
MlwChrs  
PAGE 5 - FX: C EDITING  
ModTrk:Up1 D>Csend:127  
This page contains the editing parameters for the C effect.  
You can access this page only when the “S2 FX Mode” param-  
eter is set to C/D (see “S2 FX Mode” on page 80). For more  
details, see “Page 5 - FX: A editing” above.  
Note: C and D effects are used also by the Realtime (Keyboard)  
tracks.  
Note: When playing back a Song that makes use of all four  
effects (A-D), you can’t edit any effect parameter. These param-  
eters appear greyed out in the display.  
Note: When you stop the Song, or select a different Song, the  
default effects are selected again. You can, however, stop the  
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Page 6 - FX: D editing  
7 8  
PAGE 6 - FX: D EDITING  
PAGE 8 - TRACK: INTERNAL/EXTERNAL  
This page contains the editing parameters for the D effect.  
You can access this page only when the “S2 FX Mode” param-  
eter is set to C/D (see “S2 FX Mode” on page 80). For more  
details, see “Page 5 - FX: A editing” above.  
Note: C and D effects are used also by the Realtime (Keyboard)  
tracks.  
This page lets you set the Internal or External status for each  
track. It is very useful to let a Song track drive an external  
Use the TRACK SELECT button to switch from tracks 1-8 to  
tracks 9-16.  
PAGE 7 - TRACK: MODE  
This page lets you set the polyphony mode for each Song  
track.  
Use the TRACK SELECT button to switch from tracks 1-8 to  
tracks 9-16.  
Track:Int/Ext  
Internal  
Internal  
Internal  
Internal  
Internal  
Internal  
External  
Internal  
Track:Mode  
Poly  
Poly  
Poly  
Poly  
Poly  
Poly  
Poly  
Poly  
Track:Int/Ext  
Internal  
Internal  
Internal  
Internal  
Internal  
Internal  
External  
Internal  
Parameters  
Internal  
The track plays the sounds generated by the  
internal sound engine. It does not play an  
external instrument connected to the MIDI  
OUT.  
Track:Mode  
Poly  
Drum  
Drum  
Poly  
Mono Right  
Poly  
Poly  
Poly  
External  
The track plays an external instrument con-  
nected to the MIDI OUT. It does not play the  
internal sounds, therefore saving polyphony.  
When a track is set to “External, a strings of  
transmitted Control Change and Program  
Change data is shown instead of the Program  
name assigned to the track. In the following  
example, CC#0 is the Control Change 0 (Bank  
Select MSB), CC#32 is the Control Change 32  
(Bank Select LSB), PC is the Program Change.  
Parameters  
Drum  
This is a Drum/Percussion track. No Master or  
Octave Transpose applies to this track.  
Tracks of this kind are polyphonic, i.e. they can  
play more than one note at the same time.  
Tracks of this kind are monophonic, i.e. each  
new note stops the previous note.  
Poly  
Mono  
Mono Right A Mono track, but with priority assigned to  
the rightmost (highest) note.  
121- 3- 0  
CC#32  
CC#0  
PC  
Both  
The track plays both the internal sounds and  
an external instrument connected to the MIDI  
OUT.  
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So n g Pla y o p e ra tin g m o d e  
7 9  
Page 9 - Jukebox  
4. When you have finished writing a name, press F2 (Save)  
to confirm. The Are you sure?message appears. Press  
ENTER to confirm, EXIT to abort.  
PAGE 9 - JUKEBOX  
The Jukebox function lets you play a list of Songs (127 max),  
at the simple touch of a button. You can play a Jukebox file by  
selecting it in the Song Select page (see “Playing a Jukebox  
file” on page 74), just as if it was a normal Song.  
F2 (Add)  
Adds a Song at the end of the current list. You can add up to  
127 Songs in a list.  
Note: A Jukebox list can include only Songs contained in the  
same folder.  
F3 (Ins)  
JB List:NEW_NAME  
Inserts a Song at the cursor position (i.e., the first line of the  
display). All subsequent Songs are moved to the next higher-  
numbered slot. You can add up to 127 Songs in a list.  
Note: A Jukebox list can include only Songs contained in the  
same folder.  
01 Sunday.mid  
|
02 Likeavrg.mid  
|
SAVE ADD  
INS  
DEL  
In this page, you can create, edit and save a Jukebox file. If a  
Jukebox file is already selected into a Sequencer, you will  
enter this page with that file ready to be edited. Otherwise,  
you will enter this page with an empty “NEW_NAME.JBX”  
file.  
To create a new file, even when a Jukebox file is already  
selected, press SHIFT+ F4 (Del), and confirm with ENTER  
(see below the “F4 (Del)” paragraph).  
F4 (Del)  
This command lets you delete the Song on the first line of the  
display.  
Pressed while keeping SHIFT pressed, the whole  
Jukebox list is deleted. (The instrument asks for a confirma-  
tion with the Are you sure?message; press ENTER to con-  
firm, EXIT to abort).  
The Jukebox file name changes to “NEW_NAME.JBX.  
When you press PLAY/STOP from this page, the Jukebox  
playback begins from the currently selected Song (i.e., the  
Song on the fist line of the display).  
PAGE 10 - PREFERENCES  
In this page, you can set various general parameters.  
F1 (Save)  
Press this button to save the Jukebox file on disk. The Jukebox  
Save page appears, allowing you to save your file on disk.  
Preferences (Gbl)  
Link Mode:Off  
S2 FX Mode:CD  
Perf. FX Mode:CD  
JBX Save  
NEW_NAME.JBX  
MEDLEY1.JBX  
|
|
HD  
SAVE  
ABORT  
Use the A-D VOLUME/VALUE button pairs to select a  
parameter.  
Note: These settings are stored in the Global file. After changing  
these settings, press WRITE to save them into the Global. The  
Write Global window will appear (see “The Write window” on  
page 72).  
Note: You can always start both sequencers simultaneously.  
Start both sequencers simultaneously by keeping SHIFT held  
down while pressing one of the PLAY/STOP controls.  
Note: You can save your “.JBX” file only in the same folder as  
the Songs in the list.  
You can create a new file, or overwrite an existing one.  
1. Move to the first line of the display the .JBX” file you  
want to save your list into. Select an existing file if you  
want to overwrite it. Select the “NEW_NAME.JBX”  
item to create a new file.  
Use the E-F (Scroll Up) and G-H (Scroll Down) VOL-  
UME/VALUE buttons, or the TEMPO/VALUE controls  
to scroll the list.  
Link Mode  
The two onboard Sequencers can work each with a different  
Tempo (Off), or use the same Tempo (Link modes).  
2. If you are making  
a
new file, when the  
Off  
The sequencers Tempo are not linked. Each  
sequencer uses its own Tempo.  
“NEW_NAME.JBX” item is on the first line of the dis-  
play, press one of the A VOLUME/VALUE buttons. You  
are prompted to assign a name to the selected item:  
Link Measure  
The two sequencers Tempo are linked together.  
The Tempo data written into the Songs are  
ignored. Adjust the Tempo using the TEMPO/  
VALUE controls.  
Start one of the sequencers, by pressing its own  
PLAY/STOP control. Then, start the other  
sequencer, by pressing the other PLAY/STOP  
control; the second sequencer starts at the next  
measure.  
NEW_NAME  
3. Move the cursor using the DOWN/- and UP/+ buttons.  
Select a character using the DIAL. Insert a character at  
the cursor position by pressing the INSERT button.  
Delete a character at the cursor position by pressing the  
DELETE button.  
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So n g Pla y o p e ra tin g m o d e  
Saving a list of Songs  
8 0  
Link Beat  
The two sequencers Tempo are linked together.  
SAVING A LIST OF SONGS  
The Tempo data written into the Songs are  
ignored. Adjust the Tempo using the TEMPO/  
VALUE controls.  
Start one of the sequencers, by pressing its own  
PLAY/STOP control. Then, start the other  
sequencer, by pressing the other PLAY/STOP  
control; the second sequencer starts at the next  
beat (quarter or octave, depending on the  
Songs Time Signature).  
How to save a list of Songs contained in a  
folder  
1. Press SONG PLAY to select the Song Play operative  
mode.  
2. Press one of the A (S1:) VOLUME/VALUE button to  
select the Load Song page.  
3. Use the F3 (Open) and F4 (Close) buttons to browse  
through the folders inside the floppy disk.  
S2 FX Mode  
4. Move the folder you are looking for to the first line of  
the display. Use the TEMPO/VALUE controls, or the E-F  
(Scroll Up) and G-H (Scroll Down) VOLUME/VALUE  
buttons.  
5. Once the folder is selected, press SHIFT + F2.  
6. A dialog box will appear, asking you to insert a new  
floppy disk into the disk drive. Insert the disk, and press  
ENTER to confirm, or EXIT to abort.  
Note: The text file will contain a list of “*.mid, *.kar” and  
“*.jbx” files only (i.e., the files you can select using the numeric  
ber” on page 70). Folders and different kinds of files will not be  
included.  
This parameter selects the effects mode for Sequencer 2.  
When a 4-effects Song is loaded, all four effects are used,  
independently from this setting.  
AB  
The A and B effect pair is used. Sequencer 2  
shares its effects with Sequencer 1.  
CD  
The C and D effect pair is used.  
Note: When this parameter is set to CD,  
Sequencer 2 shares its effects with the Realtime  
(Keyboard) tracks, so these effects can be changed  
either selecting a Song for Sequencer 2, or select-  
ing a Performance (unless the “Performance FX  
Performance FX Mode  
When saved, the text file will be named after the selected folder.  
For example, a folder named “Dummy” will generate a  
“Dummy.txt” file. If a file with the same name already exists on  
the floppy disk, it will be overwritten without waiting for any  
confirmation. A file containing the list of all valid files contained  
into the root of the disk will generate a “Root.txt” file.  
The list will include the progressive number assigned to each  
Song, file names in MS-DOS format (8.3), the total number of  
files in the list.  
This parameter selects the effects mode for the Performance.  
Off  
When selecting a Performance, no effect is  
selected.  
CD  
The Performance selects the C and D effect  
pair.  
Note: When both this parameter and the “S2 FX  
Mode” parameter are set to CD, Sequencer 2  
shares its effects with the Realtime (Keyboard)  
tracks, so these effects can be changed either  
selecting a Song for Sequencer 2, or selecting a  
Performance.  
For the correct display and printing of the list on a personal  
computer, use a fixed size (i.e., non-proportional) character in  
your text editor.  
Warning: While the list may contain more than 9999 files, you  
cant select Songs outside the 0001-9999 range when using the  
numeric keypad.  
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8 1  
Saving a list of Songs  
7. While you are in the Jukebox page, press SHIFT + F2 to  
save the list.  
8. A dialog box will appear, asking you to insert a new  
floppy disk into the disk drive. Insert the disk, and press  
ENTER to confirm, or EXIT to abort.  
Note: When saved, the text file will be named after the selected  
Jukebox file. For example, a Jukebox file named “Dummy.jbx”  
will generate a “Dummy.txt” file. A new, unnamed Jukebox file  
will generate a “New_name.txt” file. If a file with the same  
name already exists on the floppy disk, it will be overwritten  
without waiting for any confirmation.  
How to save a list of Songs contained in a  
Jukebox file  
1. Press SONG PLAY to select the Song Play operative  
mode.  
2. To select an existing Jukebox file, press one of the A (S1:)  
VOLUME/VALUE buttons to select the Load Song page.  
If you are creating a new Jukebox file, press MENU  
instead, select the Jukebox page, and jump to step 7.  
3. Use the F3 (Open) and F4 (Close) buttons to browse  
through the folders inside the floppy disk.  
4. Move the folders and files to select to the first line of the  
display. Use the TEMPO/VALUE controls, or the E-F  
(Scroll Up) and G-H (Scroll Down) VOLUME/VALUE  
buttons.  
5. When the Jukebox file you are looking for is selected,  
press F2 (Select) to select it.  
The list will include the progressive number assigned to each  
Song, file names in MS-DOS format (8.3), the total number of  
files in the list.  
For the correct display and printing of the list on a personal  
computer, use a fixed size (i.e., non-proportional) character in  
your text editor.  
6. Once the Jukebox file is selected, press MENU and select  
the Jukebox page.  
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Ba ck in g Se q u e n ce o p e ra tin g m o d e  
Transport controls  
8 2  
12. BACKING SEQUENCE OPERATING MODE  
The Backing Sequence mode lets you record a live perfor-  
REALTIME RECORDING MODE  
mance with the Styles. The front panel controls work mostly  
as in Style Play mode, but here you are recording what you  
are playing. After recording, the result is a new Song made of  
the Realtime tracks and the Style tracks.  
While in Backing Sequence mode, you can record a new Song  
in realtime mode (i.e., recording exactly what you play).  
Realtime (Keyboard) tracks will be Song tracks 1-4, Pads will  
be Song tracks 5-8, while Style tracks will be Song tracks 9-  
16.  
TRANSPORT CONTROLS  
1. Enter the Backing Sequence mode.  
When in Backing Sequence mode, use SEQ1 transport con-  
trols (PLAY/STOP, PAUSE…). See “SEQUENCER TRANS-  
information).  
2. Press RECORD. You will be prompted to select the Real-  
time Recording mode, or the Chord/Acc Step Mode.  
Record  
THE BACKING SEQUENCE, SONG AND SONG  
PLAY MODES  
Realtime Recording  
Chord/Acc Step Mode  
The Backing Sequence and Song modes are linked together:  
go to Backing Sequence mode to record a Song, and switch to  
Song mode to edit it.  
3. Press one of the A VOLUME/VALUE buttons to select  
the Realtime Recording mode. The Realtime Recording  
page appears (see “Realtime Recording page” on  
page 85).  
Since they use the same sequencer and memory area, record-  
ing a new Song in Backing Sequence mode deletes the Song  
loaded in Song mode.  
Note: The Song is kept in RAM, so save it before turning the  
instrument off, or it will be lost.  
Warning: When switching to Song Play, the Song is deleted,  
since Backing Sequence, Song and Song Play share the same  
sequencer (Sequencer 1). The “Erase Song?” message appears.  
Press ENTER to confirm, EXIT to stay in Backing Sequence  
mode, and avoid deleting the Song.  
Rec:NewSong  
Style:NewBossa  
Perf:01-01 Metro:On1  
Resol:HI RT/Pad:REC  
99%  
Sel.Tempo Ch/Acc:REC  
HOW TO PLAYBACK A SONG  
You can load a Standard MIDI File, and play it back while in  
Backing Sequence mode.  
Note: When in the Main page (Backing Sequence Play) the key-  
board doesn’t play.  
1. Enter the Backing Sequence mode. The Backing  
Sequence Playback page appears (see page 83).  
4. The last selected Style is currently selected. Should it not  
be the right one, select a different Style to start recording  
with. (See “Selecting a Style” on page 26).  
5. The last selected Performance or STS is currently  
selected. If you prefer, select a different Performance or  
STS. (See “Selecting a Performance” on page 25, and  
“Selecting a Single Touch Setting (STS)” on page 27).  
6. Select the status of the Backing Sequence tracks, using  
the G (RT) and H (Ch/Acc) button pairs. (RT stays for  
Realtime/Keyboard; Ch/Acc stays for Chord/Accompa-  
niment, i.e. the Style tracks). To record all you play on  
the keyboard, plus the automatic accompaniment, leave  
their status to REC (see “Realtime Recording page” on  
page 85).  
BS:New Song  
Load Song  
Save Song  
Sel.Tempo  
Metro:Off  
Meter:4/4  
Tempo:Auto  
Warning: Tracks set to REC are automatically deleted  
when starting recording. Set a track to the PLAY status,  
when you don’t want to delete it. For example, if you are  
recording a Realtime (Keyboard) part on and existing  
Style track, set the Ch/Acc parameter to PLAY, and the RT  
track to REC.  
2. Press one of the B (Load Song) VOLUME/VALUE but-  
tons to load a Song (see “Load Song page” on page 84).  
You can load any Standard Midi File (files with the  
.MID” or .KAR” extension).  
3. Press PLAY/STOP to start the playback.  
4. Press PLAY/STOP again to stop the playback. The play-  
back is automatically stopped at the end of the Song.  
7. Start recording by pressing the left PLAY/STOP button  
(or the START/STOP button). After a count-in (see  
“Metro (Metronome)” on page 85), you can start  
recording.  
Play a solo intro, or start the auto-accompaniment with  
the START/STOP button. To start with the Style playing  
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8 3  
Chord/ Acc Step recording  
right from bar 1, keep the chord pressed during the pre-  
count, and press START/STOP before the end of the  
precount. Otherwise, the Style will start playing from  
the next bar, following the one where you pressed  
START/STOP.  
Step mode page appears (see “Chord/Acc Step Record-  
ing page” on page 85).  
Since you can use any Style control, you could start with  
the usual combinations (INTRO, ENDING, FILL… see  
“2 - Playing a Style” on page 29 for more information).  
Note: While in Backing Sequence mode, you can’t record  
the SYNCHRO, FADE IN/OUT, TAP TEMPO/RESET,  
ACCOMPANIMENT VOLUME controls.  
Step Chord/Acc  
M001.01.000 Tempo:120  
Style:Umpl_Bossa  
Perf :01-1 SE:Off  
C Maj  
-
/C  
4. Select the M(easure) parameter, and go to a different  
position into the Song, using the TEMPO/VALUE con-  
trols, or the A VOLUME/VALUE buttons. Alternatively,  
you can move the locator using the < > and << >> but-  
tons. See “Transport controls” on page 87.  
8. Play your music. You can even stop the Style by pressing  
START/STOP. If you stop the Style while recording, start  
it again with the START/STOP button.  
9. When finished recording your performance, press the  
left PLAY/STOP button. The RECORD LED will turn  
off, and you will go back to the Playback page (see “How  
to playback a Song” before).  
5. Select the parameter type to insert, edit or delete at the  
current position. If an arrow ( ) appears next to a  
parameter, the shown event has been inserted at the cur-  
rent position.  
The recorded Song will be automatically converted to  
the Standard MIDI File format.  
10. At this point, you can edit the Song in Song mode (see  
“Song operating mode” on page 88), or save it on disk  
(see “Save Song page” on page 84).  
6. Use the TEMPO/VALUE controls to modify the selected  
event. Delete it using the DELETE button. When editing  
a parameter without the arrow ( ) next to it, a new  
event is inserted.  
7. Exit the Chord/Acc Step Mode by pressing the RECORD  
button.  
8. Press START/STOP to listen to the results of your edit-  
ing. If they are fine, save the Backing Sequence on a disk.  
Warning: The recorded Song is in RAM (Random Access  
Memory), and will be deleted when turning the instru-  
ment off, or entering Record again (either in Backing  
Sequence or Song mode). Save the Song on disk, if you  
wish to preserve it.  
CHORD/ACC STEP RECORDING  
MAIN PAGE (BACKING SEQUENCE PLAY)  
This is the main page of the Backing Sequence mode.  
To access this page from another operating mode, press the  
B.SEQ button.  
While in the Backing Sequence operative mode, you can  
enter the Chord/Acc Step Mode to create or edit the Style  
(Chord/Acc) part of a Song. This mode lets you enter chords  
even if you are not a keyboard player, or fix any error made  
playing chords or selecting Style controls, during the Real-  
time Recording mode.  
Note: When in this page, the keyboard doesn’t play.  
Backing Sequence icon  
Page header  
You can edit only Songs created on the Pa50 or Pa80 (Backing  
Sequence mode), provided that you have the same Styles in  
the same locations. When saving a Song created in Backing  
Sequence mode, all Chord/Acc data is preserved, and can be  
loaded later, to be edited using the Chord/Acc Step Mode.  
Here is how to enter the Chord/Acc Step Mode, and execute  
your editing:  
1. Press B.SEQ to enter the Backing Sequence mode.  
2. Press RECORD. You will be prompted to select the Real-  
time Recording mode or the Chord/Acc Step Mode.  
BS:New Song  
Load Song  
Save Song  
Sel.Tempo  
Metro:Off  
Meter:4/4  
Tempo:Auto  
Backing Sequence icon  
When on, this icon indicates that the instrument is in Back-  
ing Sequence mode.  
Record  
Page header  
Realtime Recording  
Chord/Acc Step Mode  
This header shows the name of the selected Song.  
B (Load Song)  
Use these buttons to select a Song (i.e., a Standard MIDI  
File). The Song Select page opens, and you can select a Song  
(see below “Load Song page”).  
3. Press one of the B (Chord/Acc Step Mode) VOLUME/  
C (Save Song)  
VALUE buttons to enter the Step Mode. The Chord/Acc  
This command saves the recorded Song as a Standard MIDI  
File. The file is automatically added the .MID” extension.  
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Load Song page  
8 4  
After pressing this command, the Save Song page appears  
(see “Save Song page” on page 84).  
shown on the display will be updated.  
F2 (Load)  
D (Select Tempo)  
Load the Song at the first line of the display.  
Select this parameter to use the TEMPO/VALUE section to  
select the Tempo. When you select this parameter, the VALUE  
LED turns off.  
F3 (Open)  
Opens the selected folder (file whose name begins with the  
” symbol).  
F (Metro)  
F4 (Close)  
Use these buttons to turn the metronome on/off during play-  
back.  
Closes the current folder, returning to the parent (“upper”)  
folder.  
G (Meter)  
This non-editable parameter shows the starting meter (or  
time signature) of the selected Song.  
SAVE SONG PAGE  
H (Tempo mode)  
The recorded Song is contained in RAM, and is lost when  
turning the instrument off. The Song is also lost when you  
overwrite it in Record mode, or when switching to the Song  
Play mode. You must save on disk any Song you wish to pre-  
serve.  
1. If you are in Record mode (RECORD LED on), stop the  
sequencer and press RECORD to go back to the Backing  
Sequence Playback page.  
This sets the Tempo change mode.  
Man(ual)  
When the cursor is on the “D (Select Tempo)”  
parameter, you can change the Tempo using  
the TEMPO/VALUE section controls. The  
Song will be played back using the manually  
selected tempo.  
Auto  
The Tempo recorded into the Song will be used  
instead.  
2. Select the Save Song button. The Save Song page  
appears.  
LOAD SONG PAGE  
This page appears when you press PAGE+ or either the B  
(Load Song) buttons while you are in the main page.  
Press EXIT to go back to the main page of the Backing  
Sequence operating mode, without selecting a Song.  
BS:Save Song  
NEW_NAME.MID  
MYSONGS  
|
|
MYSONG.MID  
FD  
SAVE OPEN CLOSE  
Load Song  
3. Move the folder where you wish to save your Song to the  
first line of the display, using the E-F (Scroll Up) and G-  
H (Scroll Down) VOLUME/VALUE buttons, or the  
TEMPO/VALUE controls. Press F3 (Open) to open it.  
Close the current folder by pressing F4 (Close).  
4. When in the selected folder, you can save the Song over  
an existing file, or create a new file.  
BALLADS  
MYSONGS  
|
MYSONG.MID  
FD LOAD  
|
OPEN CLOSE  
A-C (File, folder)  
Move the file or folder to be selected to the first line of the  
display. To select a file, press the F2 (Select) button. To open a  
folder, press the F3 (Open) button.  
To overwrite an existing file, move it to the first line of  
the display.  
To create a new file, move the “NEW_NAME.MID”  
item to the first line of the display.  
The “  
” symbol identifies a folder.  
5. When the “NEW_NAME.MID” item is selected, press  
one of the A VOLUME/VALUE buttons. You are  
prompted to assign a name to the new folder:  
E-F (Scroll Up)  
Scroll the list up. Keep SHIFT pressed and press one of these  
buttons to jump to the previous alphabetical section.  
G-H (Scroll Dow n)  
NEW_NAME.MID  
Scroll the list down. Keep SHIFT pressed and press one of  
these buttons to jump to the next alphabetical section.  
Move the cursor using the DOWN/- and UP/+ buttons.  
Select a character using the DIAL. Insert a character at  
the cursor position by pressing the INSERT button.  
Delete a character at the cursor position by pressing the  
DELETE button.  
TEMPO/VALUE section  
These controls scroll the list up or down.  
F1 (FD)  
Press this button after replacing a floppy disk in the floppy  
disk drive. The new floppy disk will be read, and the file list  
6. When you have finished writing a name for the new  
midifile, press F2 (Save) to confirm. The Are you sure?”  
message will appear. Press ENTER to confirm, or EXIT  
to abort.  
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8 5  
Realtime Recording page  
On1  
On2  
The metronome plays during recording.  
Recording begins with a 1-bar precount. Start  
recording after bar -1.  
The metronome plays during recording.  
Recording begins with a 2-bar precount. Start  
recording after bar -1.  
REALTIME RECORDING PAGE  
While you are in Backing Sequence mode, press RECORD,  
then one of the A VOLUME/VALUE buttons, to access the  
Realtime Recording mode. The RECORD LED turns on.  
RT/Pads  
Ch/Acc  
Rec:NewSong  
These parameters let you decide the track status during  
recording.  
RT/Pads: This Backing Sequence track includes the four  
Realtime (Keyboard) tracks, and the four Pads. They will be  
Song tracks 1-8, as in the following table:  
Style:NewBossa  
Perf:01-01 Metro:On1  
Resol:HI RT/Pad:REC  
Sel.Tempo Ch/Acc:REC  
99%  
Style  
RT/Pad track  
Song track/Channel  
This non-editable parameter shows the selected Style. If no  
Style is selected, the name will be empty. You can select a dif-  
ferent Style, using the STYLE section (see “Selecting a Style”  
on page 26).  
Upper 1  
Upper 2  
Upper 3  
Lower  
Pad 1  
1
2
3
4
5
6
7
8
099%  
This non-editable parameters shows the remaining recording  
space in memory, as a percentage.  
Pad 2  
Perf or STS (Performance or STS)  
Pad 3  
This non-editable parameter shows the selected Performance  
or STS (depending on the last item selected). If no Perfor-  
mance or STS is selected, the name will be empty. You can  
select a different Performance, using the PROGRAM/PER-  
FORMANCE section (see “Selecting a Performance” on  
page 25). To select one of the four STS for the current Style,  
use the F1-F4 buttons.  
Pad 4  
Ch/Acc: This Backing Sequence track includes all Style  
tracks, including recognized chords. They will be Song tracks  
9-16.  
MUTE  
PLAY  
REC  
The track is muted. If this tracks has already  
been recorded, it will not be heard during  
recording of the other Backing Sequence track.  
The track is in play. If there are recorded data,  
they will be heard during recording of the  
other Backing Sequence track.  
Resol (Resolution)  
Use this parameter to set the quantization during recording.  
Quantization is a way of correcting timing errors; notes  
played too soon or too later are moved to the nearest axis of a  
rhythmic “grid, set with this parameter, thus playing per-  
fectly in time.  
The track is in record. All previously recorded  
data will be deleted.  
Hi  
No quantization applied.  
(1/32)…(1/8)  
Grid resolution, in musical values. For exam-  
CHORD/ACC STEP RECORDING PAGE  
ple, when you select 1/8, all notes are moved to  
the nearest 1/8 division. When you select 1/4,  
all notes are moved to the nearest 1/4 division.  
While you are in Backing Sequence mode, press RECORD,  
then one of the B VOLUME/VALUE buttons, to access the  
Chord/Acc Step Recording mode. The RECORD LED turns  
on.  
Hi (no  
quantiza-  
tion)  
1/16  
1/8  
Step Chord/Acc  
M001.01.000 Tempo:120  
Style:Umpl_Bossa  
Perf :01-1 SE:Off  
C Maj  
-
/C  
Sel.Tempo (Select Tempo)  
Select this parameter to use the TEMPO/VALUE section to  
select the Tempo. When you select this parameter, the VALUE  
LED turns off.  
Side arrow (  
)
The small arrow next to a parameter means that its value is  
effective at the current position. For example, if you are at the  
“M003.01.000” position, and an arrow lights up next to the  
Chord parameter, this means that a chord change happens at  
the “M003.01.000” position.  
Metro (Metronome)  
This parameter sets the metronome mode during recording.  
Off  
The metronome can be heard only during the  
precount.  
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Chord/ Acc Step Recording page  
8 6  
M(easure)  
the end of the Song. To delete all Tempo  
Change events in the Song, go back to the  
M001.01.000 position, and press SHIFT +  
DELETE.  
Note: All events on the very first tick  
(M001.01.000), like Perf, Style, Tempo, Chord,  
Style Element selection, cannot be deleted.  
This is the locator. It shows the current position of the Step  
Editor. To go to a different position within the Song, select  
this parameter, then use the TEMPO/VALUE controls, the A  
VOLUME/VALUE buttons, or the < > buttons (while the <<  
>> buttons let you move to the previous or following mea-  
sure). When using one of these controls, the locator moves in  
steps of 1/8 (192 ticks), or jumps to the next event.  
Style  
The locators format is as follows:  
This is the last selected Style. To insert a Style change at the  
current position, follow the standard selecting procedure  
using the buttons of the STYLE section.  
Note: Any Style Change inserted after the beginning of the mea-  
sure (i.e., to a position other than Mxxx.01.000) will be effective  
at the following measure. For example, if a Style Change event  
has been inserted at M004.03.000, the selected Style will be  
effectively selected at M005.01.000. (This works exactly as in  
Style Play mode).  
M001.01.000  
Beat  
Measure  
Tick  
Measure: Measure or bar number.  
Beat: Divider in the Time Signature ratio (e.g., a quarter in a  
3/4 time).  
Tick: Minimal sequencers resolution. The Pa50 internal  
sequencers feature a resolution of 384 ticks per quarter.  
Note: When inserting a Style Change, you may also insert a  
Tempo Change at the same position. A Style Change will not  
automatically insert the Styles Tempo.  
INSERT  
When the Measure parameter is selected, press  
INSERT to insert a measure starting from the  
current position. All Chord/Acc events con-  
tained into the current measure will be moved  
to the following measure. The event at the  
Mxxx.xx.000 position (i.e., exactly at the  
beginning of the measure, like a Time Signa-  
ture or Style change) will not be moved.  
DELETE  
When the Style parameter is selected, and the  
side arrow ( ) – showing that a Style Change  
event has been selected at the current position  
– appears next to it, press DELETE to delete  
the Style Change at the current position.  
Note: If the side arrow doesn’t appear, the event  
was not selected at the current position, and will  
not be deleted.  
DELETE  
When the Measure parameter is selected, press  
DELETE to delete the current measure. All  
Chord/Acc event contained into the following  
measures are moved to the current measure.  
SHIFT + DELETE  
When the Style parameter is selected, press  
SHIFT + DELETE to delete all Style Change  
events, starting from the current position to  
the end of the Song. To delete all Style Change  
events in the Song, go back to the  
M001.01.000 position, and press SHIFT +  
DELETE.  
Note: All events on the very first tick  
(M001.01.000), like Perf, Style, Tempo, Chord,  
Style Element selection, cannot be deleted.  
SHIFT + DELETE  
When the Measure parameter is selected, press  
SHIFT + DELETE to delete all events in the  
Style tracks, starting from the current position  
to the end of the Song. To delete all events in  
the Style tracks, go back to the M001.01.000  
position, and press SHIFT + DELETE.  
Note: All events on the very first tick  
(M001.01.000), like Style, Tempo, Chord, Style  
Element selection, cannot be deleted.  
Perf  
This is the last selected Performance. Select a Performance to  
recall the Style it memorizes. To insert a Performance change  
at the current position, follow the standard selecting proce-  
dure using the buttons of the PROGRAM/PERFORMANCE  
section.  
Note: The STYLE CHANGE LED is automatically turned on  
when entering the Chord/Acc Step Mode. This means that  
selecting a Performance automatically selects the Style memo-  
rized into the Performance.  
Tempo  
This is the Tempo Change parameter. To insert a Tempo  
Change event at the current position, select this parameter  
and use the TEMPO/VALUE controls to change its value.  
DELETE  
When the Tempo parameter is selected, and  
the side arrow ( ) – showing that a Tempo  
Change event has been selected at the current  
position – appears next to it, press DELETE to  
delete the Tempo Change at the current posi-  
tion.  
Note: If the side arrow doesn’t appear, the event  
was not selected at the current position, and will  
not be deleted.  
The SINGLE TOUCH and STS buttons are automatically dis-  
abled, meaning that you cant change the Realtime (Keyboard)  
tracks while in Chord/Acc Step Mode.  
DELETE  
When the Perf parameter is selected, and the  
side arrow ( ) – showing that a Performance  
Change event has been selected at the current  
position – appears next to it, press DELETE to  
delete the Performance Change at the current  
position.  
SHIFT + DELETE  
When the Tempo parameter is selected, press  
SHIFT + DELETE to delete all Tempo Change  
events, starting from the current position to  
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8 7  
How to delete a whole Song  
Note: If the side arrow doesn’t appear, the event  
was not selected at the current position, and will  
not be deleted.  
cally recognized. While recognizing a chord, the status of the  
BASS INVERSION button will be considered.  
“No chord” means that the accompaniment will not play at  
the current position (apart for the Drum and Percussion  
tracks). To select the “No chord” option, press F1 to select the  
Name part of the Chord, then use the TEMPO/VALUE sec-  
tion to select the very last value (C…B, Off).  
SHIFT + DELETE  
When the Perf parameter is selected, press  
SHIFT + DELETE to delete all Performance  
Change events, starting from the current posi-  
tion to the end of the Song. To delete all Per-  
formance Change events in the Song, go back  
to the M001.01.000 position, and press SHIFT  
+ DELETE.  
Note: All events on the very first tick  
(M001.01.000), like Perf, Style, Tempo, Chord,  
Style Element selection, cannot be deleted.  
Note: If you replace a chord with a different one, please remem-  
ber that the Lower track will not be automatically changed.  
Transport controls  
While in Step Mode, you can use various control panel but-  
tons to accomplish the editing procedure.  
<< or >> (Rew ind or Fast Forw ard)  
SE (Style Element)  
Use these buttons to move to the previous or following mea-  
sure. These commands are effective even if the M(easure)  
parameter is not selected.  
This is the Style Element (i.e., a Variation, Fill, Intro, or End-  
ing). The length of the selected Style Element is always shown  
on the measure counter, at the top of the display:  
< or > (Previous or Next Step)  
Use these button to go to the previous or next step (1/8, or  
192 ticks). If an event is located before the previous or next  
step, the locator stops on that event. For example, if you are  
positioned on M001.01.000, and no event exists before  
M001.01.192, the > button moves to the M001.01.192 loca-  
tion. If an event exists on M001.01.010, the > button stops to  
the M001.01.010 location.  
This will let you know where to place the following Style Ele-  
ment Change. For example, if you inserted an Intro event  
lasting for 4 measures, you can insert 4 empty measure after  
this event, and a Variation event at the end of the Intro,  
beginning at the 4th empty measure.  
These commands are effective even if the M(easure) parame-  
ter is not selected.  
“Off” means that the accompaniment will not play at the  
selected position – only the Realtime tracks will play.  
Hint: Insert a Style Element Off event exactly where the auto-  
accompaniment must stop, at the end of the Song.  
+ < or > (Previous or Next Event)  
Keep the SHIFT button pressed while pressing the < or >  
button, to move to the previous or next recorded event.  
Chord  
HOW TO DELETE A WHOLE SONG  
You can delete a whole Song with the simple SHIFT +  
DELETE key sequence.  
Use the D VOLUME/VALUE buttons to select the Chord line.  
Use the F1-F4 buttons to select the part of the chord you wish  
to edit.  
1. Enter the Backing Sequence mode. You must be in the  
main page of the mode. If you are in Record mode, go  
back to the Playback mode.  
C Maj  
-
/C  
Name  
Type  
Tension  
Extension  
2. Press SHIFT + DELETE.  
3. The “Delete Song?message appears. Press ENTER to  
confirm, EXIT to abort.  
Use the TEMPO/VALUE controls to modify the selected  
parameter. You can also play a chord, and it will be automati-  
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So n g o p e ra tin g m o d e  
Transport controls  
8 8  
13. SONG OPERATING MODE  
The Song operating mode is the full-featured onboard  
sequencer, where you can create from scratch or edit a Song.  
You can also use this mode to edit the initial parameters of a  
Standard MIDI File, either made with an external sequencer  
or with Pa50 own Song and Backing Sequence modes.  
You can save the edited Song as a Standard MIDI File  
(.MID” file), and playback it either in Song Play, Backing  
Sequence or Song mode.  
MAIN PAGE  
Press SONG to access this page from another operating  
mode.  
Note: When switching from Style Play to Song, the Song Setup  
is automatically selected, and various track parameters may  
change.  
Press EXIT/NO to access this page from the Menu or any of  
To see the Songs tracks, use the TRK SELECT button to  
switch from the Main page to the Tracks pages. Pressed a first  
time, you will see tracks 1-8 (enlightened TRK SELECT  
LED); a second press will show tracks 9-16 (flashing TRK  
SELECT LED); pressed again, you will go back to the Main  
For a practical example of Song editing, see “5 - Editing a  
Song” on page 32.  
TRANSPORT CONTROLS  
While in Song mode, use the SEQ1 transport controls for the  
Song playback. See “SEQUENCER TRANSPORT CON-  
TROLS - SEQ1 and SEQ2” on page 18 for more informa-  
tion).  
Song icon  
Page header  
Bar number  
MASTER VOLUME AND SEQUENCER VOLUME  
You can use the MASTER VOLUME and ACC/SEQ VOL-  
UME sliders to set the volume. See “Master Volume,  
Sequencer Volume, BALANCE” on page 71.  
Move the BALANCE slider to the center (or the left) for the  
maximum volume of the sequencer (Song mode relies on  
Sequencer 1).  
Load Song  
Save Song  
Sel.Tempo  
Metro:Off  
Meter:4/4  
Tempo:Auto  
Song icon  
THE SONGS AND THE STANDARD MIDI FILE  
FORMAT  
When on, this icon shows that the instrument is in Song  
mode.  
The native Song format for Pa50 is the Standard MIDI File.  
See “The Songs and the Standard MIDI File format” on  
page 70.  
Page header  
Bar number  
When saving a Song as a SMF, an empty measure in automat-  
ically inserted to the beginning of the Song. This measure  
contains various Song initialization parameters.  
When a SMF is loaded, the empty measure is automatically  
removed.  
This counter shows the current bar number position of the  
selected Song.  
B (Load Song)  
Use these buttons to select a Song (i.e., a Standard MIDI  
File). The Song Select page opens, and you can select a Song  
(see below “Song Select page”).  
FAST TRACK DELETION  
C (Save Song)  
When you are in the Main page of the Song Record mode,  
and the Song tracks are shown in the display, keep the  
DELETE button pressed, and press one of the VOLUME/  
VALUE buttons corresponding to the track to delete. The  
“Are you sure?message will appear. Press ENTER to delete  
the track, or EXIT to abort.  
This command saves the edited Song as a Standard MIDI  
File. After pressing this command, the Save Song page  
appears (see “Save Song page” on page 90).  
D (Select Tempo)  
Select this parameter to use the TEMPO/VALUE section to  
select the Tempo. When you select this parameter, the VALUE  
LED turns off.  
Note: The tempo is always record in overwrite mode (old data is  
replaced by the new data).  
HOW TO DELETE A WHOLE SONG  
While in the Main page, you can delete a whole Song, with  
the simple SHIFT + DELETE key sequence.  
1. Enter the Song mode. You must be in the Main page of  
the mode. If you are in Record mode, go back to the  
Playback mode.  
F (Metro)  
Use these buttons to turn the metronome on/off during play-  
back.  
G (Meter)  
This non-editable parameter shows the starting meter (or  
time signature) of the selected Song.  
2. Press SHIFT + DELETE.  
3. The “Delete Song?message appears. Press ENTER to  
confirm, EXIT to abort.  
H (Tempo mode)  
This sets the Tempo change mode.  
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So n g o p e ra tin g m o d e  
8 9  
Tracks 1-8 page  
Man(ual)  
Auto  
When the cursor is on the “D (Select Tempo)”  
parameter, you can change the Tempo using  
the TEMPO/VALUE section controls. The  
Song will be played back using the manually  
selected tempo.  
Name of the Programs assigned to tracks 9-16. Use these but-  
tons to select, mute/unmute or change the volume of the cor-  
responding tracks.  
The Tempo recorded to the Song will be used.  
SONG SELECT PAGE  
This page appears when you press PAGE+ or either the B  
(Load Song) buttons while you are in the main page.  
Press EXIT to go back to the Main page of the Song operating  
mode, without selecting a Song.  
TRACKS 1-8 PAGE  
To see and edit tracks 1-8, press TRACK SELECT from the  
main page. The TRACK SELECT LED turns on.  
Press the TRACK SELECT button twice, to go back to the  
main page.  
Load Song  
BALLADS  
MYSONGS  
|
MySong  
MYSONG.MID  
FD LOAD  
|
Piano1  
Piano1  
OPEN CLOSE  
DkStrings  
Legato  
Guitar01  
StrngEns2  
BrassyHorn VoxPad1  
A-C (File, folder)  
Move the file or folder to be selected to the first line of the  
display. To select a file, press the F2 (Load) button. To open a  
folder, press the F3 (Open) button.  
A-H (Tracks 1-8 Programs)  
Name of the Programs assigned to tracks 1-8. Use these but-  
tons to select, mute/unmute or change the volume of the cor-  
responding tracks.  
The “  
” symbol identifies a folder.  
E-F (Scroll Up)  
Scroll the list up.  
TRACKS 9-16 PAGE  
G-H (Scroll Dow n)  
To see and edit tracks 9-16, press TRACK SELECT once from  
the Tracks 1-8 page, or twice from the main page. The  
TRACK SELECT LED begins flashing.  
Press the TRACK SELECT button again, to go back to the  
main page.  
Scroll the list down.  
TEMPO/VALUE section  
These controls scroll the list up or down.  
F1 (FD)  
Press this button after replacing a floppy disk in the floppy  
disk drive. The new floppy disk will be read, and the file list  
shown on the display will be updated.  
F2 (Load)  
MySong  
Load the Song at the first line of the display.  
Strings1  
DkStrings  
Legato  
VocaEns  
Bassi  
F3 (Open)  
StrngEns2  
Opens the selected folder (file whose name begins with the  
BrassyHorn Strings2  
” symbol).  
F4 (Close)  
Closes the current folder, returning to the parent (“upper”)  
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Save Song page  
9 0  
Move the cursor using the DOWN/- and UP/+ buttons.  
Select a character using the DIAL. Insert a character at  
the cursor position by pressing the INSERT button.  
Delete a character at the cursor position by pressing the  
DELETE button.  
SAVE SONG PAGE  
The new or edited Song is contained in RAM, and is lost  
when turning the instrument off. The Song is also lost when  
you overwrite it in Backing Sequence Record mode, or when  
switching to the Song Play mode. You must save on disk any  
Song you wish to preserve. The Song is saved as a Standard  
MIDI File (SMF).  
Note: When saving a Song as a SMF, an empty measure in  
automatically inserted to the beginning of the Song. This mea-  
sure contains various Song initialization parameters.  
1. If you are in an edit page, press EXIT to go back to the  
Main page.  
6. When you have finished writing a name for the new  
midifile, press F2 (Save) to confirm. The Are you sure?”  
message will appear. Press ENTER to confirm, or EXIT  
to abort.  
Play/Mute status saved with the Song  
When saving a Song, the Play/Mute status is saved with the  
Song. This status is preserved when playing back the same  
Song in Song Play mode.  
2. Select the Save Song button. The Save Song page  
appears.  
Master Transpose saved with the Song  
When saving a Song, the Master Transpose value is saved  
with the Song. Since this value is saved as System Exclusive  
data, it is preserved when playing back the Song in Song Play  
mode.  
Save Song  
NEW_NAME.MID  
MYSONGS  
MYSONG.MID  
|
Hint: Since the Master Transpose is a global parameter, loading  
a Song with a non-standard transposition may result in  
unwanted transposing when loading other Songs that do not  
contain their own transposition data. To transpose a Song it is  
advisable to use the Edit-Transpose function; you can access this  
function by pressing the MENU button and one of the E VOL-  
UME/VALUE buttons (see “Page 18 - Edit: Transpose” on  
page 100).  
You may also lock the Master Transpose for various tracks, to  
avoid unwanted transposition. See “Page 2 - Master Transpose”  
on page 126 of the Global chapter.  
As a general rule, you should use the Master Transpose  
(TRANSPOSE buttons on the control panel) when you need to  
transpose the Realtime tracks together with the Song. You  
should use the Edit-Transpose function (Song Edit mode) when  
only the Song has to be transposed.  
FD SAVE OPEN CLOSE  
3. Move the folder where you wish to save your Song to the  
first line of the display, using the E-F (Scroll Up) and G-  
H (Scroll Down) VOLUME/VALUE buttons, or the  
TEMPO/VALUE controls. Press F3 (Open) to open it.  
Close the current folder by pressing F4 (Close).  
4. When in the selected folder, you can save the Song over  
an existing midifile (a file with a .MID” extension), or  
create a new midifile.  
To overwrite an existing midifile, move it to the first  
line of the display.  
To  
create  
a
new  
midifile,  
move  
the  
“NEW_NAME.MID” item to the first line of the display.  
5. When the “NEW_NAME.MID” item is selected, press  
one of the A VOLUME/VALUE buttons. You are  
prompted to assign a name to the new file:  
Note: The Master Transpose value is always shown in the upper  
right corner of the display:  
NEW_NAME.MID  
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9 1  
Realtime Record procedure  
9. While the status icon is flashing, press PLAY/STOP to  
begin recording. Depending on the Metro option you  
selected, a 1- or 2-bars precount may play before the  
recording actually begins. When it begins, play freely.  
• If you selected the Auto Punch recording mode, the  
recording will begin only when reaching the Start point.  
• If you selected the Pedal Punch recording mode, press  
the pedal when you want to begin recording. Press it  
again to finish recording.  
REALTIME RECORD PROCEDURE  
Here is the general procedure to follow for the Realtime  
Recording.  
1. Press SONG to enter the Song mode.  
2. Press RECORD to enter the Song Record mode.You are  
now in the Main page of the Song Record mode, and  
you can prepare your recording. (For more details, see  
“Song Record page” on page 93).  
Note: The Punch functions will not work on an empty  
Song. At least one track must already be recorded.  
10. When finished recording, press PLAY/STOP to stop the  
sequencer. Select a different track, and go on recording  
the whole Song.  
11. When finished recording the new Song, press RECORD  
to exit the Record mode. The Song will be saved in  
memory.  
Rec:NewSong  
Rec:Overdub Trk:1 98%  
S:  
E:  
Metro:On1  
Meter:4/4  
Tempo:Auto  
Resol:  
Sel.Tempo  
Warning: Save the Song on a disk, to avoid it is lost when  
turning the instrument off.  
Note: When exiting the Record mode, the Octave Trans-  
pose is automatically reset to “0.  
3. Be sure one of the Overdub or Overwrite recording  
options is selected (see “Rec (Record mode)” on  
page 93).  
4. Set the tempo. There are two ways of changing tempo:  
Keep the SHIFT button pressed, and use the TEMPO/  
VALUE controls to change the tempo.  
12. Edit the new Song; press the MENU page, and select the  
various edit pages.  
• Move the cursor to the “Sel.Tempo” parameter, and use  
the TEMPO/VALUE controls to change tempo.  
5. Press TRK SELECT to switch to the Song Tracks 1-8  
page.  
STEP RECORD PROCEDURE  
The Step Record allows you to create a new Song by entering  
the single notes or chords in each track. This is very useful  
when transcribing an existing score, or needing a higher  
grade of detail, and is particularly suitable to create drum and  
percussion tracks.  
Rec:NewSong  
1. While in the Main screen of the Song mode, press  
RECORD to enter the Song Record mode. The Main  
page of the Song Record mode will appear.  
Piano1  
Piano1  
DkStrings  
Legato  
Guitar01  
StrngEns2  
BrassyHorn VoxPad1  
Press the button again to switch to the Song Tracks 9-16  
page.  
Rec:NewSong  
Rec:Overdub Trk:1 98%  
S:  
E:  
Metro:On1  
Meter:4/4  
Tempo:Auto  
Resol:  
Sel.Tempo  
Rec:NewSong  
2. Use the A VOLUME/VALUE buttons to select the “Rec”  
(Recording Mode) parameter. Use these buttons, or the  
TEMPO/VALUE controls, to select the “Step Dub” (Step  
Overdub) or the “StepOwr” (Step Overwrite) recording  
mode.  
Strings1  
DkStrings  
Legato  
VocaEns  
Bassi  
StrngEns2  
BrassyHorn Strings2  
6. If you like, you can set the tempo again from these  
pages: just use the TEMPO/VALUE controls.  
7. Assign the right Program to each track.  
8. Select the track to put in record. Its status icon will auto-  
matically begin flashing.  
• The Step Overdub mode lets you add events to the  
existing events.  
• The Step Overwrite mode will overwrite all existing  
events.  
3. Press SEQ1 PLAY/STOP to turn its LED on, and enter  
the Step Record page. (See “Step Record page” on  
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Step Record procedure  
9 2  
page 94 for more information on each parameter of this  
page).  
editing the V (Velocity) and D (Duration) parameters.  
See “V (Velocity)” and “D (Duration)” on page 94.  
To insert a rest, just press the REST button. Its length  
will match the step value.  
Previous event  
Event to be inserted  
To tie the note to be inserted to the previous one, press  
the TIE button. A note will be inserted, tied to the previ-  
ous one, with exactly the same name. You dont need to  
play it on the keyboard again.  
Step Owr  
(a)  
M---.--.--- Empty  
To insert a chord or a second voice, see “Chords and  
second voices” below.  
--  
(b)  
M001.01.000 Meter: 4/4  
key?  
V:64 D:85%  
7. After inserting a new event, you may go back by pressing  
the < button. This will delete the previously inserted  
event, and set the step in edit again.  
Current position  
Step value  
8. When finished recording, press SEQ1 PLAY/STOP to  
turn off its LED. The Main page of the Song Record  
mode appears again.  
Waiting for a keystroke…  
The first two lines (a) are the latest inserted event. The  
second two lines (b) are the event currently in edit,  
ready to be inserted.  
The “Empty” event marks the beginning of the Song,  
when there are no events inserted. It is automatically  
inserted when entering the Record mode. It will be  
removed when an event is inserted.  
Rec:NewSong  
Rec:Overdub Trk:1 98%  
S:  
E:  
Metro:On1  
Meter:4/4  
Tempo:Auto  
Resol:  
4. The “Maaa.bb.ccc” parameter in (b) is the current posi-  
tion. This is the place where the note in edit will be  
inserted.  
Sel.Tempo  
• If you dont want to insert a note at this position,  
insert a rest instead, as shown in step 6.  
• To jump to the next measure, filling the remaining  
beats with rests, press the >> button.  
9. From the Main page of the Song Record mode, press  
RECORD to exit the Record mode. While in the Main  
page of the Song mode, you may press SEQ1 PLAY/  
STOP to listen to the Song, or select the Save Song com-  
mand to save the Song on disk.  
5. To change the step value, use the NOTE VALUE buttons,  
on the lower left area of the control panel.  
Chords and second voices  
With Pa50, you are not obliged to insert single notes in a  
track. There are several ways to insert chords and double  
voices. For more information, see the “Chords and second  
voices in Step Record mode” section on page 10-60 of the  
“Style Record mode” chapter.  
6. Insert a note, rest or chord at the current position.  
To insert a single note, just play it on the keyboard. The  
inserted note length will match the step length. You may  
change the velocity and relative duration of the note, by  
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9 3  
Song Record page  
On1  
On2  
Metronome on, with a one-bar precount  
before starting recording.  
Metronome on, with a two-bar precount  
before starting recording.  
SONG RECORD PAGE  
While in the Song mode, press RECORD to enter the Song  
Record mode. The Song Record page appears.  
Resol (Resolution)  
Use this parameter to set the quantization during record-  
ing. Quantization is a way of correcting timing errors;  
notes played too soon or too later are moved to the nearest  
axis of a rhythmic “grid, set with this parameter, thus  
playing perfectly in time.  
Rec:NewSong  
Rec:Overdub Trk:1 98%  
S:  
E:  
Metro:On1  
Meter:4/4  
Tempo:Auto  
Resol:  
Sel.Tempo  
Hi  
No quantization applied.  
(1/32)…(1/8)  
Rec (Record mode)  
Grid resolution, in musical values. For  
Set this parameter to select a recording mode.  
example, when you select 1/16, all notes are  
moved to the nearest 1/16 division. When  
you select 1/8, all notes are moved to the  
nearest 1/8 division.  
Overdub  
The newly recorded events will be mixed to any  
existing events.  
Overwrite  
The newly recorded events will replace any  
existing events.  
No quanti-  
zation  
Auto Punch Recording will automatically begin at the “S”  
position, and stop at the “E” position (see the  
following line).  
1/16  
1/8  
Note: The Auto Punch function will not work on  
an empty Song. At least one track must already  
be recorded.  
PedalPunch Recording will begin when pressing a pedal set  
to the “Punch In/Out” function, and will finish  
when pressing the same pedal again.  
Meter  
Note: The Pedal Punch function will not work  
on an empty Song. At least one track must  
already be recorded.  
Step Overdub. This recording mode lets you  
enter events one at a time, adding events to the  
existing events.  
Step Overwrite. This recording mode lets you  
enter events one at a time, overwriting all exist-  
ing events.  
This is the meter (or time signature) of the Song. You can edit  
this parameter only when the Song is empty, i.e. before you  
begin recording anything. To insert a meter change in the  
middle of the Song, use the “Insert Measure” function (see  
page 13-101).  
StepDub  
StepOwr  
Trk (Track)  
Sel.Tempo (Select Tempo)  
Select this parameter to use the TEMPO/VALUE controls to  
set the tempo.  
Note: You can always change the Tempo, when other parame-  
ters are selected, by keeping the SHIFT button pressed, and  
rotating the DIAL.  
Track in record.  
1…16 One of the 16 tracks selected. To select a track,  
Note: The tempo is always record in overwrite mode (old data is  
go to the Track pages (see “Tracks 1-8 page” on  
S/E (Start/End)  
This parameter sets the way tempo events are read.  
These parameters appear only when the Auto Punch”  
recording mode is selected. They set the starting and ending  
points of the Punch recording.  
Record  
All Tempo changes made during recording will  
be recorded to the Master Track.  
Auto  
The Sequencer plays back all recorded Tempo  
events. No new Tempo events are recorded.  
The latest manual Tempo setting (made using  
the TEMPO/VALUE controls) is considered  
the current Tempo value. No Tempo change  
will be recorded. This is very useful to record  
the Song much slower than its actual Tempo.  
Metro (Metronome)  
This is the metronome heard during recording.  
Manual  
Off  
No metronome click will be heard during  
recording. A one-bar precount will be played  
before starting recording.  
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Step Record page  
9 4  
ꢂ  
Note value.  
STEP RECORD PAGE  
Access this page from the Main page of the Song Record  
mode, by selecting the “StepDub” or “StepOwr” recording  
mode (“Rec” parameter), and pressing SEQ1 PLAY/STOP.  
Dot (.)  
Augments the selected note by one half of its  
value.  
Makes the selected note a triplet note.  
Triplet (3)  
V (Velocity)  
Previous event  
Event to be inserted  
Set this parameter before entering a note or chord. This will  
be the playing strength (i.e., velocity value) of the event to be  
inserted.  
KBD  
Keyboard. You can select this parameter, by  
turning all counter-clockwise the dial. When  
this option is selected, the playing strength of  
the played note is recognized and recorded.  
Velocity value. The event will be inserted with  
this velocity value, and the actual playing  
strength of the note played on the keyboard  
will be ignored.  
Step Owr  
(a)  
M---.--.--- Empty  
--  
(b)  
M001.01.000 Meter: 4/4  
1…127  
key?  
V:64 D:85%  
Current position  
Step value  
Waiting for a keystroke…  
D (Duration)  
(a) section  
Relative duration of the inserted note. The percentage is  
always referred to the step value.  
Previously inserted event. You may delete this event, and set it  
in edit again, by pressing the < button.  
50%  
85%  
100%  
Staccato.  
Ordinary articulation.  
Legato.  
(b) section  
Event to be inserted. See the following parameters for infor-  
mation on each element of this section.  
M (Measure)  
Buttons used in Step Record mode  
This is the position of the event (note, rest or chord) to be  
inserted.  
TIE button  
Ties the note to be inserted to the previous note.  
Meter  
REST button  
Meter of the current measure. This parameter cant be edited.  
You can set a Meter change by using the Insert function of the  
Edit menu, and inserting a new series of measures with a dif-  
ferent Meter (see “Page 22 - Edit: Insert Measures” on  
page 101).  
Inserts a rest.  
NOTE VALUE buttons  
Select the step value.  
SEQ1 PLAY/STOP button  
Exits the Step Record mode.  
key?  
< (Previous step)  
This is a prompt, asking for a note or chord to be played on  
the keyboard, to enter an event on the current step.  
Goes to the previous step, erasing the inserted event.  
>> (Fast Forw ard)  
Step value  
Goes to the next measure, and fill the remaining space with  
rests.  
Length of the event to be inserted. Use the NOTE VALUE  
buttons, on the lower left area of the control panel, to change  
this value.  
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So n g o p e ra tin g m o d e  
9 5  
Menu  
Track status icons  
MENU  
A series of icons near each track show the tracks status.  
While in any page, press MENU to open the Song edit menu.  
This menu gives access to the various Song edit sections.  
When in the menu, select an edit section using the VOLUME/  
VALUE (A-H) buttons, select an edit page using PAGE +, or  
press EXIT to exit the menu.  
Selected track or parameter. When this symbol  
appears, you can execute any available opera-  
tion on the selected item.  
Track in play or already recorded.  
When in an edit page, press EXIT to go back to the main page  
of the Song operating mode.  
(no icon)  
The track is in mute, or does not contain data.  
PAGE 1 - MIXER: VOLUME  
Here you can adjust the volume for each of the 16 sequencer  
tracks. Press both VOLUME/VALUE button to mute/unmute  
the corresponding track.  
Song Edit MENU  
Mixer/Tun. Transp/Vel  
Effects  
Del/Cut-Ins  
A muted track remains muted even when selecting a different  
Song.  
Track Edit Copy  
Quantize  
Event Edit  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
Each item in this menu corresponds to an edit section. Each  
edit section groups various edit pages.  
EDIT PAGE STRUCTURE  
Mixer:Volume  
Select an edit section from the Menu, and/or use the PAGE  
buttons to reach the desired page.  
Press EXIT to go back to the main page of the Song mode.  
All edit pages share the same structure.  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 092  
|||| 086  
||||| 112  
Song icon  
Page header  
Page number  
Mixer:Volume  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 092  
|||| 086  
||||| 112  
Mixer:Volume  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 090  
|||| 092  
|||| 086  
||||| 112  
PAGE 2 - MIXER: PAN  
Track status icons  
Here you can adjust the pan for each Song track.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
Song icon  
When on, this icon indicates that the instrument is in Song  
mode.  
Page header  
The header shows the name of the current edit page. Usually  
the header is divided in a first word, identifying the section  
name (e.g., “Mixer:FX Send” is a “Mixer” section page), and a  
second word, referring to the page name (e.g. “FX Send”).  
Mixer:Pan  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
Section name  
Page name  
Mixer:FX Send  
Page  
This area shows the current page number.  
Mixer:Pan  
A-H  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
C+00  
Each pair of VOLUME/VALUE buttons select a different  
track, parameter of command, depending on the edit page.  
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Page 3 - Mixer: FX Block  
9 6  
Pan  
Here is the edit procedure:  
-64  
+00  
+63  
Off  
Hard Left.  
Center.  
Hard Right.  
1. Use the VOLUME/VALUE (A-H) buttons to select a  
track.  
2. Use the F1-F4 buttons to select a parameter for that  
track.  
The direct (uneffected) signal does not go to  
the outputs; only the FX signal is heard for this  
track.  
3. Use the TEMPO/VALUE controls to change the parame-  
ters value.  
Parameters  
000  
No effect. Only the direct (uneffected) signal  
goes to the outputs.  
100% effect. The direct (uneffected) and  
effected signals go to the outputs with the same  
level.  
PAGE 3 - MIXER: FX BLOCK  
This page lets you select a pair of effect processor (AB or CD)  
for each of the Song track.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
127  
PAGE 5 - TUNING: DETUNE  
This page is where you can set the fine tuning for each track.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
Mixer:FX Block  
AB  
AB  
AB  
AB  
AB  
AB  
AB  
AB  
Tuning:Detune  
+OO  
+OO  
+OO  
+OO  
+OO  
+OO  
+OO  
+OO  
Mixer:FX Block  
AB  
AB  
AB  
AB  
AB  
AB  
AB  
AB  
Tuning:Detune  
+OO  
+OO  
+OO  
+OO  
+OO  
+OO  
+OO  
+OO  
PAGE 4 - MIXER: FX SEND A/B (OR C/D)  
This page lets you set the level of the tracks direct (unef-  
fected) signal going to the A and B, or C and D Internal FX  
pair. Go to the previous page (“Page 3 - Mixer: FX Block”) to  
select an FX pair.  
Use the TRACK SELECT button to switch from tracks 1-8 to  
tracks 9-16.  
Detune  
This is the fine tuning.  
-64  
0
+63  
Lowest pitch.  
Standard tuning.  
Highest pitch.  
Mixer:FXSend  
A:100 B:050 A:100 B:050  
A:127 B:020 A:100 B:050  
A:110 B:050 A:100 B:050  
A:100 B:050 A:100 B:050  
Mixer:FXSend  
A:100 B:050 A:100 B:050  
A:127 B:020 A:100 B:050  
A:110 B:050 A:100 B:050  
A:100 B:050 A:100 B:050  
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9 7  
Page 6 - Tuning: Scale  
Sc(ale)  
PAGE 6 - TUNING: SCALE  
This parameter lets you activate/deactivate the alternative  
scale for each track. (See “Page 6 - Tuning: Scale” on page 97  
for more information on selecting an alternative scale).  
This page lets you program the alternative scale for the Song  
tracks.  
Yes  
The track is tuned according to the alternative  
scale.  
No  
The track is tuned according to the Global  
scale (see “Scale” on page 125).  
Tuning:Scale  
Scale:User  
Key:C  
Note:C#  
PAGE 8 - FX: A/B SELECT  
Detune:+63  
This page lets you select the A and B effects. Usually, the A  
effect is a reverb, while the B effect is a modulating effect.  
Standard MIDI Files usually require two effects only. You can,  
however, assign all four effects to a Song (see “Page 3 - Mixer:  
FX Block” on page 96).  
Scale  
Alternative scale for the Song tracks. See “Scales” on page 227  
for a list of available scales. To enable/disable the alternative  
scale for each Song track, see “Page 7 - Tuning: PitchBend/  
Scale” on page 97.  
Key  
Parameter required for some Scales, when you should set a  
preferred key.  
FX:A/B Select  
A:02  
B:89  
Compressor Rev-Gate  
Note  
Note in edit, to be detuned. This parameter can be accessed  
when a User Scale is selected.  
ModTrk:Up1 B>Asend:127  
Detune  
Note: When you stop the Song, or select a different Song, the  
default effects are selected again. You can, however, stop the  
Song, change the effects, then start the Song again. Save the  
Song to permanently change the effects.  
Note detune, compared to the standard Equal tuning. This  
parameter can be accessed when a User Scale is selected.  
PAGE 7 - TUNING: PITCHBEND/SCALE  
A, B  
This page lets you program the Pitch Bend range for the Song  
tracks. Furthermore, it lets you activate/deactivate the alter-  
native scale for each track.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
Effects assigned to the A and B effect processors. Usually, A is  
the reverb, while B is the modulating effect (chorus, flanger,  
delay…). For a list of the available effects, see “Effects” on  
page 175.  
ModTrk (Modulating Track)  
Source track for modulating MIDI messages. You can modu-  
late an effect parameter with a MIDI message generated by a  
physical controller.  
Tuning:PB/Scale  
B>Asend (B>A Send)  
PB:02 Sc:N PB:02 Sc:N  
PB:02 Sc:N PB:02 Sc:N  
PB:02 Sc:N PB:02 Sc:N  
PB:02 Sc:N PB:02 Sc:N  
Amount of the B effect going back to the input of the A effect.  
PAGE 9 - FX: C/D SELECT  
This page lets you select the C and D effects. Usually, the C  
effect is a reverb, while the D effect is a modulating effect.  
Standard MIDI Files usually require two effects only. You can,  
however, assign all four effects to a Song (see “Page 3 - Mixer:  
FX Block” on page 96).  
Tuning:PB/Scale  
PB:02 Sc:N PB:02 Sc:N  
PB:02 Sc:N PB:02 Sc:N  
PB:02 Sc:N PB:02 Sc:N  
PB:02 Sc:N PB:02 Sc:N  
FX:C/D Select  
C:02  
D:89  
PB(end)  
Compressor Rev-Gate  
This parameters shows the Pitch Bend range for each track,  
in semitones.  
ModTrk:Up1 D>Csend:127  
01…12  
Maximum positive/negative pitchbend range  
(in semitones). 12 = ±1 octave.  
No pitchbend allowed.  
Note: When you stop the Song, or select a different Song, the  
default effects are selected again. You can, however, stop the  
Off  
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Page 10 - FX: A editing  
9 8  
Song, change the effects, then start the Song again. Edit the Song  
in Song mode to permanently change the effects.  
PAGE 14 - TRACK: EASY EDIT  
In this page you can edit the main parameters of the Pro-  
grams assigned to each track.  
C, D  
Effects assigned to the C and D effect processors. Usually, C is  
the reverb, while D is the modulating effect (chorus, flanger,  
delay…). For a list of the available effects, see “Effects” on  
page 175.  
Note: All values are relative to the value of the original Pro-  
gram.  
You can also change the volume for each class of Drums and  
Percussions, if the selected track is set in Drum mode (see  
below “Page 15 - Track: Mode”).  
ModTrk (Modulating Track)  
Source track for modulating MIDI messages. You can modu-  
late an effect parameter with a MIDI message generated by a  
physical controller.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
D>Csend (D>C Send)  
Amount of the D effect going back to the input of the C  
effect.  
Track:Easy Edit  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
PAGE 10 - FX: A EDITING  
This page contains the editing parameters for the A effect  
(usually a reverb).  
FX:A Edit (Sq1)  
Track:Easy Edit  
Rev Time [sec]: 3.07 |  
High Damp [%]:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Attack:0  
Pre Dly [ms]:0  
Pre Dly Thru [%]:0  
|
Use the E-F and G-H VOLUME/VALUE button pairs to scroll  
the parameter list.  
Use the A-D VOLUME/VALUE button pairs to select and edit  
a parameter.  
Use the TEMPO/VALUE controls to edit the selected param-  
eter.  
Here is the edit procedure:  
1. Use the VOLUME/VALUE (A-H) buttons to select a  
track.  
2. Use the F1-F4 buttons to select a sound parameter, or its  
value. (For the Drum and Percussion tracks, see below  
the “Drum tracks” section).  
3. Use the TEMPO/VALUE controls to change the sound  
parameter or its value.  
Note: When you stop the Song, or select a different Song, the  
default effects are selected again. You can, however, stop the  
Song, change the effects, then start the Song again. Edit the Song  
in Song mode to permanently change the effects.  
Parameters  
Attack  
Attack time. This is the time during which the  
sound goes from zero (at the moment when  
you strike a key) to its maximum level.  
Decay time. Time to go from the final Attack  
level to the beginning of the Release.  
Parameters  
each effect type.  
Decay  
PAGE 11 - FX: B EDITING  
This page contains the editing parameters for the B effect  
(usually a modulating effect). For more details, see “Page 10 -  
FX: A editing” above.  
Release  
Release time. This is the time during which the  
sound goes from the sustaining (or Decay)  
phase, to zero. The Release is triggered by  
releasing a key.  
Cutoff  
Filter cutoff. This sets the sound brightness.  
Resonance Use the Filter Resonance to define the width of  
the frequency range affected by the Filter.  
Vibrato Rate Speed of the Vibrato.  
Vibrato Depth  
PAGE 12 - FX: C EDITING  
This page contains the editing parameters for the C effect.  
For more details, see “Page 10 - FX: A editing” above.  
Intensity of the Vibrato.  
PAGE 13 - FX: D EDITING  
Vibrato Delay  
Delay time before the Vibrato begins, after the  
sound starts.  
This page contains the editing parameters for the D effect.  
For more details, see “Page 10 - FX: A editing” above.  
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9 9  
Page 15 - Track: Mode  
Poly  
Tracks of this kind are polyphonic, i.e. they can  
play more than one note at the same time.  
Tracks of this kind are monophonic, i.e. each  
new note stops the previous note.  
Drum tracks  
When a track is set in Drum Mode (like the Drum and Per-  
cussion tracks), you can adjust the volume for each of the  
Drum and Percussion categories.  
Mono  
Mono Right A Mono track, but with priority assigned to  
the rightmost (highest) note.  
Kick V  
Kick drums volume.  
Snare V  
Tom V  
Snare drums volume.  
Toms volume.  
PAGE 16 - TRACK: INTERNAL/EXTERNAL  
This page lets you set the Internal or External status for each  
track. It is very useful to let a Song track drive an external  
expander.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
HiHat V  
CymbalV  
Percus1V  
Percus2V  
SFX V  
Hi-Hat volume.  
Ride, Crash and other cymbals volume.  
“Classic” percussion set volume.  
“Ethnic” percussion set volume.  
Special effects volume.  
Reset  
You can reset the parameters’ value by keeping the SHIFT  
button pressed, while pressing the selected track VOLUME/  
VALUE button. When you press the above combination, the  
Reset window appears:  
Track:Int/Ext  
Both  
Both  
Both  
Both  
Both  
Both  
External  
Both  
RESET  
NO=Cancel  
YES=Trk SHFT+YES=All  
Press ENTER/YES to reset the currently selected track. Keep  
SHIFT pressed, and press ENTER/YES, to reset all tracks.  
Press EXIT/NO to abort and leave all parameters unchanged.  
Track:Int/Ext  
Both  
Both  
Both  
Both  
Both  
PAGE 15 - TRACK: MODE  
This page lets you set the polyphony mode for each track.  
Use the TRACK SELECT button to switch between Song  
tracks 1-8, Song tracks 9-16, and back again.  
Both  
External  
Both  
Parameters  
Internal  
The track plays the sounds generated by the  
internal sound engine. It does not play an  
external instrument connected to the MIDI  
OUT.  
Track:Mode  
Poly  
Poly  
Poly  
Poly  
Poly  
Poly  
Poly  
Poly  
External  
The track plays an external instrument con-  
nected to the MIDI OUT. It does not play the  
internal sounds, thus saving polyphony.  
When a track is set to “External, a strings of  
transmitted Control Change and Program  
Change data is shown instead of the Program  
name assigned to the track. In the following  
example, CC#0 is the Control Change 0 (Bank  
Select MSB), CC#32 is the Control Change 32  
(Bank Select LSB), PC is the Program Change.  
Track:Mode  
Poly  
Drum  
Drum  
Poly  
Poly  
Poly  
Poly  
Poly  
121- 3- 0  
Parameters  
CC#32  
CC#0  
PC  
Drum  
This is a Drum/Percussion track. No Master or  
Octave Transpose applies to this track. You can  
set a different volume for each class of percus-  
sive instruments (“Page 14 - Track: Easy edit”  
on page 98).  
Both  
The track plays both the internal sounds and  
an external instrument connected to the MIDI  
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Page 17 - Edit: Quantize  
1 0 0  
PAGE 17 - EDIT: QUANTIZE  
PAGE 18 - EDIT: TRANSPOSE  
The quantize function corrects any rhythm error after  
recording.  
Here you can transpose the Song, a track or a part of a track.  
Edit:Transpose  
Edit:Quantize  
Trk:1  
Value: +0  
Trk:1  
Resol:  
S001-01-000 E001-01-192  
Bottom:G-1 Top:C8  
S001.01.000 E001.01.192  
Bottom:C-1 Top: G9  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
Trk (Track)  
Trk (Track)  
Use this parameter to select a track.  
Use this parameter to select a track.  
All  
1…16  
Value  
All tracks selected (apart for Drum tracks).  
Selected track.  
All  
All tracks selected.  
Selected track.  
1…16  
Resol (Resolution)  
Value of the transpose (in semitones).  
This parameter sets the quantization after recording. For  
example, when you select 1/8a, all notes are moved to the  
nearest 1/8 division. When you select 1/4, all notes are moved  
to the nearest 1/4 division.  
S / E (Start/End)  
Use these parameters to set the starting (S) and ending (E)  
points of the range to transpose.  
If you wish to select a four-measure sequence starting at the  
beginning of the Song, the Start will be positioned at  
1.01.000, and the End at 5.01.000.  
No quanti-  
zation  
Bottom / Top  
Use these parameters to set the bottom and top of the key-  
board range to transpose. If you select the same note as the  
Bottom and Top parameters, you can select a single percus-  
sive instrument in a Drum track.  
1/8  
1/4  
PAGE 19 - EDIT: VELOCITY  
Here you can change the Velocity value for the notes.  
(1/32)…(1/4)  
Grid resolution, in musical values. An “a” after  
the value means no swing. A “b…f” after the  
value means swing-quantization.  
S / E (Start/End)  
Edit:Velocity  
Use these parameters to set the starting (S) and ending (E)  
points of the range to quantize.  
Trk:1  
Value: +0  
If you wish to select a four-measure sequence starting at the  
beginning of the Song, the Start will be positioned at  
1.01.000, and the End at 5.01.000.  
S001-01-000 E001-01-192  
Bottom:G-1 Top:C8  
Bottom / Top  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
Use these parameters to set the bottom and top of the key-  
board range to quantize. If you select the same note as the  
Bottom and Top parameters, you can select a single percus-  
sive instrument in a Drum track.  
Note: These parameters are available only when a Drum track  
is selected.  
Trk (Track)  
Use this parameter to select a track.  
All  
1…16  
Value  
All tracks selected.  
Selected track.  
Velocity change value.  
S / E (Start/End)  
Use these parameters to set the starting (S) and ending (E)  
points of the range to edit.  
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Page 20 - Edit: Delete  
Bottom / Top  
If you wish to select a four-measure sequence starting at the  
beginning of the Song, the Start will be positioned at  
1.01.000, and the End at 5.01.000.  
Use these parameters to set the bottom and top of the key-  
board range to delete. If you select the same note as the Bot-  
tom and Top parameters, you can select a single percussive  
instrument in a Drum track.  
Note: These parameters are available only when the All or Note  
options are selected.  
Bottom / Top  
Use these parameters to set the bottom and top of the key-  
board range to edit. If you select the same note as the Bottom  
and Top parameters, you can select a single percussive instru-  
ment in a Drum track.  
PAGE 21 - EDIT: CUT MEASURES  
In this page you can cut measures from the Song.  
PAGE 20 - EDIT: DELETE  
This page is where you can delete MIDI events from the  
Song.  
Edit:Cut Meas.  
Edit:Delete  
Start: 1  
Length:1  
Trk:1  
Ev:All  
S001-01-000 E001-01-192  
Bottom:G-1 Top:C8  
After selecting the Start and Length parameters, press ENTER  
to execute. The Are you sure?message will appear. Press  
ENTER to confirm, EXIT to abort.  
After the cut, the following measure are moved back, to fill  
the cut measures.  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
Start  
Trk (Track)  
First measure where to begin cutting.  
Use this parameter to select a track.  
All  
All tracks selected.  
Length  
1…16  
Master  
Selected track.  
Master track. This is where the Tempo, Scale  
and Effect events are recorded.  
Number of measures to be cut.  
PAGE 22 - EDIT: INSERT MEASURES  
In this page you can insert measures in the Song. You can also  
use this function to insert measures with a different meter  
(time signature).  
Ev (Event)  
Type of MIDI event to delete.  
All  
All events. The measures will not be removed  
from the Song.  
Note  
All notes in the selected range.  
Dup.Note  
All duplicate notes. When two notes with the  
same pitch are encountered on the same tick,  
the one with the lowest velocity is deleted.  
After Touch events.  
Edit:Ins.Meas.  
A.Touch  
P.Bend  
Meter: 4/4  
Start: 1  
Length:1  
Pitch Bend events.  
PrChange  
Program Change events, excluding the bun-  
dled Control Change #00 (Bank Select MSB)  
and #32 (Bank Select LSB).  
After selecting the Meter, Start and Length parameters, press  
ENTER to execute. The Are you sure?message will appear.  
Press ENTER to confirm, EXIT to abort.  
C.Change  
All Control Change events, for example Bank  
Select, Modulation, Damper, Soft Pedal…  
CC00/32…CC127  
Single Control Change events. Double Control  
Note: You cannot append measures after the end of the Song. To  
append measures use the Record or Copy function.  
Change numbers (like 00/32) are MSB/LSB  
bundles.  
Note: You cannot use this function on an empty Song.  
Meter  
S / E (Start/End)  
Meter of the measures to be inserted.  
Use these parameters to set the starting (S) and ending (E)  
points of the range to delete.  
If you wish to select a four-measure sequence starting at the  
beginning of the Song, the Start will be positioned at  
1.01.000, and the End at 5.01.000.  
Start  
First of the inserted measures.  
Length  
Number of measures to be inserted.  
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Page 23 - Edit: Copy  
1 0 2  
PAGE 23 - EDIT: COPY  
PAGE 24 - EVENT EDIT  
Here you can copy tracks or phrases.  
Enter this page from the Menu of the Song mode. The Event  
Edit page allows you to edit each event in a single track. See  
“Event Edit procedure” on page 104 for more information on  
the event editing procedure.  
Edit:Copy  
Mode:Merge  
FromTrk:All ToTrk:All  
S:1 E:1 S:1 T1  
Event Edit  
Trk: 1  
Position: 001.01.000 |  
Ev: Note G1  
94  
After setting the various parameters, press ENTER to execute.  
The Are you sure?message will appear. Press ENTER to  
confirm, EXIT to abort.  
Note: If you copy too many events on the same “tick, the “Too  
many events!” message appears, and the copy operation is  
aborted.  
Lenght:000.00.110  
|
Event Type  
First value  
Second value  
Trk (Track)  
Track in edit. To select a different track, press one of the A  
VOLUME/VALUE buttons to open the Go To Track window.  
Mode  
Use this parameter to select the Copy mode.  
Merge  
Copied data are merged with the data at the  
target position.  
Go to Track: 1  
Enter=Ok Exit=Cancel  
Overwrite  
Copied data replace all data at the target posi-  
tion.  
Use the TEMPO/VALUE controls to select a track, and press  
ENTER to confirm, or EXIT to abort.  
Warning: Deleted data cannot be recovered!  
1…16  
One of the ordinary tracks of the Song. These  
tracks contains musical data, like notes and  
controllers.  
This is a special track, containing Tempo  
changes, Meter changes, Scale and Transpose  
data, and the effect parameters.  
FromTrk (From Track)  
ToTrk (To Track)  
Use these parameters to select the source and target track to  
copy.  
Master  
Position  
All  
1…16  
S/E  
All tracks. The target track cannot be selected.  
Selected source and target tracks.  
Position of the event shown in the display, expressed in the  
form aaa.bb.ccc’:  
The left “S/E” parameters are the starting and ending mea-  
sure to copy. For example, if S=1 and E=4, the first four mea-  
sures are copied.  
aaa’ is the measure  
bb’ is the beat  
‘ccc’ is the tick (each quarter beat = 384 ticks)  
S
The right “Sparameter is the first of the target measures.  
You can edit this parameter to move the event to a different  
position.  
T
Number of times the copy must be executed.  
Ev (Event)  
Type and values of the event shown in the display. Depending  
on the selected event, the value may change. This parameter  
also shows the (non-editable) “End Of Track” marking, when  
the end of the track is reached.  
Here are the events contained in ordinary tracks (1-16).  
Event  
First value  
Second value  
Note  
Prog  
Ctrl  
Note name  
Velocity  
Program Change number  
Control Change number  
Bending value  
Control Change value  
Bend  
Aftt  
Mono (Channel) After-  
touch value  
PAft  
Note to which the After-  
touch is applied  
Poly Aftertouch value  
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Page 25 - Event Filter  
SEQ1 PLAY/STOP button  
And here are the events contained in the Master track.  
Press PLAY/STOP to listen to the Song in edit. Press PLAY/  
STOP again to stop it.  
Event  
First value  
Second value  
SHIFT + << or >>  
Tempo  
Volume  
Meter  
Tempo change  
Keep the SHIFT button pressed and press the << or >> but-  
ton to open the Go to Measure window.  
Master Volume value  
(a)  
Meter change  
Scale  
One of the available pre- Root note for  
Go to Measure: 1  
set Scales  
the selected  
Scale  
Enter=Ok Exit=Cancel  
UScale (User  
Scale)  
One of the available  
User Scales  
Root note for  
the selected  
Scale  
Use the TEMPO/VALUE controls to select a measure, and  
press ENTER to confirm, or EXIT to abort.  
SHIFT + PAUSE  
QT (Quarter  
Tone)  
Altered note  
Note alter-  
While the sequencer is running, keep the SHIFT button  
pressed, and press the PAUSE button to display the event that  
is currently playing. This is called the Catch Locator function.  
(b)  
ation  
QT Clear (Quar-  
ter Tone Clear-  
ing)  
Reset of all Scale  
changes  
INSERT  
Press the INSERT button to insert a new event at the current  
shown Position. The default values are Type = Note, Pitch =  
C4, Velocity = 100, Length = 192.  
Note: You cant insert new events in an empty, non-recorded  
Song. To insert an event, you must first insert some empty mea-  
sures. To use the Insert function, press MENU and one of the F  
VOLUME/VALUE buttons, then press the PAGE+ button twice.  
(c)  
FXType  
One of the four avail-  
able FX processors  
Effect number  
FXSend  
Feedback Send (B>A or  
D>C)  
Feedback send  
level  
(a) Meter changes cant be edited or inserted. To insert a Meter  
change, use the Insert function in the Edit section and insert a  
series of measures with the new meter. Existing data can then be  
copied or entered to these measures  
(b) To edit the Quarter Tone settings, select the first value, then  
select the scales degree to edit. Edit the second value to change  
the tuning of the selected note of the scale.  
DELETE  
Press the DELETE button to delete the event shown in the  
display.  
(c) When selecting a different effect number during this edit,  
default settings will be assigned to this event.  
PAGE 25 - EVENT FILTER  
This page is where you can select the event types to be shown  
in the Event Edit page. You can access this page by pressing  
the PAGE+ button while in the Event Edit page.  
To change the event type, use the C VOLUME/VALUE but-  
tons to select the Event line, then use the same buttons or the  
TEMPO/VALUE controls to select a different event type.  
To select and edit the events value, use the F3 and F4 func-  
tion keys, and use the G/VOLUME/VALUE buttons or the  
TEMPO/VALUE controls.  
Edit:Ev.Filter  
Length  
Note: Off  
Prog: Off  
Ctrl: Off  
MTch: Off  
PTch: Off  
Bend: Off  
Length of the selected Note event. The value format is the  
same as the Position value.  
Note: If you change a length of “000.00.000” to a different  
value, you can’t go back to the original value. This rather  
uncommon zero-length value may be found in the drum and  
percussion tracks of Songs made in Backing Sequence mode.  
T/Meter: Off PaCtl: Off  
Turn On the filter for all event types you do not wish to see in  
the Event Edit page.  
Note  
Prog  
Ctrl  
T/Meter  
Notes.  
Program Change values.  
Control Change events.  
Tempo and Meter changes (Master Track  
only).  
Mono (Channel) Aftertouch events.  
Poly Aftertouch events.  
Pitch Bend events.  
Controls exclusive of the Pa50, like the FX and  
Scale settings. These controls are recorded to  
the Master Track, and saved as System Exclu-  
sive data.  
Transport, navigation and editing controls  
E/F and H VOLUME/VALUE buttons  
These buttons are the “Scroll to previous event” and “Scroll to  
next event” controls. They corresponds to the scroll arrows  
shown on the screen.  
Aftt  
PAft  
Bend  
PaCtl  
G VOLUME/VALUE buttons  
Use these buttons to select the corresponding parameter  
value area.  
F3 and F4 buttons  
After selecting the parameter value area with the G VOL-  
UME/VALUE buttons, use these buttons to select, respec-  
tively, the first and second value of the event in edit.  
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So n g o p e ra tin g m o d e  
Event Edit procedure  
1 0 4  
For more information on the event types and their val-  
ues, see “Page 24 - Event Edit” below.  
8. Use the B VOLUME/VALUE buttons to select the Posi-  
tion line. Use these buttons or the TEMPO/VALUE con-  
trols to change the events position.  
EVENT EDIT PROCEDURE  
The Event Edit is the page where you can edit each single  
MIDI event of the selected track. You can, for example,  
replace a note with a different one, or change its playing  
strength. Here is the general event editing procedure.  
1. While in the Main page of the Song mode, load the Song  
to edit (see “Main page” on page 88). If a Song is already  
loaded or just recorded, this step is not needed.  
Position: 001.01.001  
Measure  
Beat  
Tick  
2. Press MENU, and use one of the H VOLUME/VALUE  
buttons to select the Event Edit section. The Event Edit  
page appears (see “Page 24 - Event Edit” on page 102 for  
more information).  
9. Use the C VOLUME/VALUE buttons to select the Event  
line. You may use the C VOLUME/VALUE buttons or  
the TEMPO/VALUE controls to change the event type.  
Use the G VOLUME/VALUE buttons, and the F3 and F4  
function keys to respectively select the first and second  
value of the parameter. Use the G VOLUME/VALUE  
buttons or the TEMPO/VALUE controls to modify the  
selected value.  
Event Edit  
Trk: 1  
Position: 001.01.000 |  
Ev: Note G1 94  
Ev: Note G1  
94  
Lenght:000.00.110  
|
Event Type  
First value  
Second value  
10. In the case of a Note event, use the D VOLUME/VALUE  
buttons to select the Length line, and use the same but-  
tons, or the TEMPO/VALUE controls, to change the  
events length.  
3. Press SEQ1 PLAY/STOP to listen to the Song. Press  
SEQ1 PLAY/STOP again to stop it.  
4. Press PAGE+ to go to the Event Filter page, and turn  
“Off” the filter for the event types you wish to see in the  
display (see “Page 25 - Event Filter” on page 103 for  
more information).  
Lenght:000.00.000  
Measure  
Beat  
Tick  
• After having modified the shown event, you may scroll  
to the next event with the H VOLUME/VALUE buttons  
(Scroll to next), or to the previous event with the E/F  
VOLUME/VALUE buttons (Scroll to previous).  
You may use the SHIFT + << or >> shortcut to go to a  
different measure (see “SHIFT + << or >>” on  
page 103)  
• While the sequencer is running, you may use the  
SHIFT + PAUSE shortcut to move the current event in  
the display (see “SHIFT + PAUSE” on page 103).  
• As described in step 3, you may press SEQ1 PLAY/  
STOP to listen to the Song, and press SEQ1 PLAY/STOP  
again to stop the sequencer.  
Edit:Ev.Filter  
Note: Off  
Prog: Off  
Ctrl: Off  
MTch: Off  
PTch: Off  
Bend: Off  
T/Meter: Off PaCtl: Off  
5. Press PAGE- to go back to the Event Edit page.  
6. Press the A VOLUME/VALUE button (Trk), to select the  
track to edit. The Go To Track window appears.  
Go to Track: 1  
Enter=Ok Exit=Cancel  
11. Use the INSERT button to insert an event at the Position  
shown in the display (a Note event with default values  
will be inserted). Use the DELETE button to delete the  
event shown in the display.  
12. When the editing is complete, you may select a different  
track (go to step 6).  
Use the TEMPO/VALUE controls to select a track, and  
press ENTER to confirm (or EXIT to abort).  
7. The list of events contained in the selected track will  
appear in the display.  
13. When finished editing the whole Song, press EXIT to go  
back to the Main page of the Song mode, and select the  
Save Song command to save the Song on disk. See “Save  
Song.  
Event Edit  
Trk: 1  
Position: 001.01.000 |  
Ev: Note G1  
94  
Lenght:000.00.110  
|
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Pro g ra m o p e ra tin g m o d e  
1 0 5  
Main page  
14. PROGRAM OPERATING MODE  
Note: Some manufacturers could use the 1-128 numbering sys-  
tem; when connecting your Pa50 to an instrument of this kind,  
increment the PC value by 1 unit.  
The Program operating mode is where you can listen to  
individual Programs, and edit them.  
To select a Program, see the “Basic operations” chapter.  
In this mode, the selected Program can always be played  
across the full keyboard range.  
Effects  
In Program mode, the Program uses its own effects instead of  
relying on A-D effects. Two effect processors (FX1 and FX2)  
are available.  
To automatically select the Program to be assigned to the  
last selected track, keep the SHIFT button pressed, and  
press the PROGRAM button.  
Hint: This is useful to see the Bank Select/Program Change  
numbers when programming a Song on an external sequencer.  
Note: The Program uses the same Scale of the latest selected Per-  
formance or STS.  
The MIDI channel  
In Program mode, Pa50 receives and transmits on the same  
channel of the Upper 1 track. If the Global channel is  
assigned, notes can be received also on this channel. See  
“Page 6 - MIDI IN Channels” on page 127 and “Page 10 -  
MAIN PAGE  
Here is the main page of the Program operating mode.  
Tempo  
SOUND PROGRAMS AND DRUM PROGRAMS  
Pa50 features two different kinds of Programs:  
Page header  
Program icon  
Sound Programs. These are normal instrument Pro-  
grams, like pianos, strings, basses.  
Drum Programs. These are drum and percussion kits,  
where each note of the keyboard is a different percussive  
instrument. You can find Drum Programs in the DRUM  
KIT and USER DK banks.  
GrandPiano  
Group:Piano  
MIDI CC00:121  
Before pressing MENU to enter the edit environment, you  
should select a Program of the type you wish to edit or create.  
Notes pointing to special Drum Program features are marked  
CC32:3  
PC: 0  
by the  
icon.  
Program icon  
When turned on, this icon shows that the instrument is in  
Program mode.  
MENU  
Page header  
While in any other page of the Program operative mode,  
press MENU to open the Program edit menu. This menu  
gives access to the various Program edit sections.  
When in the menu, select an edit section using the VOLUME/  
VALUE (A-G) buttons, select an edit page using PAGE +, or  
press EXIT to exit the menu.  
This line shows the selected Program name. Use the TEMPO/  
VALUE controls, or the PROGRAM/PERFORMANCE sec-  
tion to select a Program. (See “Selecting a Program” on  
page 26 for more information).  
Tempo  
This is the tempo of Sequencer 1. The Tempo is one of the  
AMSs (see “AMS (Alternate Modulation Source) list” on  
page 123). Use the SHIFT + DIAL combination to change it.  
When in an edit page, press EXIT to go back to the main page  
A (Group)  
This non-editable parameter shows which group the Pro-  
gram is included into. A group is the equivalent of a PRO-  
GRAM/PERFORMANCE button.  
Prog Edit MENU  
Basic  
Amp  
B (CC00)  
Samples  
Pitch  
LFOs  
Effects  
This non-editable parameter shows the value of the Control  
Change (CC) 00 message (or Bank Select MSB) for the  
selected Program.  
Filter  
Each item in this menu corresponds to an edit section. Each  
edit section groups various edit pages.  
C (CC32)  
This non-editable parameter shows the value of the Control  
Change (CC) 32 message (a.k.a. Bank Select LSB) for the  
selected Program.  
EDIT PAGE STRUCTURE  
Select an edit section from the Menu, and/or use the PAGE  
buttons to reach the desired page.  
D (PC)  
This non-editable parameter shows the value of the Program  
Change (PC) message for the selected Program. Values are in  
the standard 0-127 MIDI numbering format.  
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Pro g ra m o p e ra tin g m o d e  
The Compare function  
1 0 6  
Press EXIT to go back to the main page of the Program  
mode.  
All edit pages share the same structure.  
While in the Basic page, keep the SHIFT button pressed,  
and press the DELETE button to initialize the whole  
Program to a default status.  
While in an edit page where the “Osc” abbreviation  
appears in the upper right area of the display, keep the  
SHIFT button pressed, and press the DELETE button to  
initialize the currently selected oscillator to a default sta-  
tus  
Oscillator in edit  
Program icon  
Page header  
Page number  
After you press the shortcut, the “Init osc?message appears.  
Press ENTER to confirm, EXIT to abort.  
Samples |Osc1  
Selected:  
Osc1  
ROM  
0
MS Hi Bank/Num:  
L>AcousticPiano  
[H] Reverse:  
THE WRITEWINDOW  
This page appears when you press the WRITE button. Here  
you can save the Program into a User Program location in  
memory.  
No  
Parameters  
Parameters value  
Program icon  
When switched on, this icon shows that the instrument is in  
Program mode.  
WRITE to:  
Name: GrandPiano  
To: U1-01  
<empty>  
Page header  
The header shows the name of the current edit page.  
Oscillator in edit  
When in an edit page where selecting an oscillator is  
required, this area shows the selected oscillator. Use the F1-F4  
buttons to select one of the four available oscillators.  
1. Select a name and a location, then press ENTER to save  
the Program.  
2. The Are you sure?message appears. Press ENTER to  
confirm, or EXIT to abort.  
Page number  
This area shows the current page number.  
Warning: If you write over an existing User Program, the  
Program will be deleted and replaced by the one you are  
saving (“overwrite”). Please save on disk any Program you  
don’t want to lose.  
Parameters  
Select an edit parameter using the A-D VOLUME/VALUE  
buttons. You can scroll the parameter list using the E-F  
(Scroll Up) and G-H (Scroll Down) VOLUME/VALUE but-  
tons.  
Name  
Use this parameter to change the Programs name. Press the  
right A VOLUME/VALUE button to enter editing. Modify the  
name using the UP/DOWN buttons to move the cursor, and  
the DIAL to select a character. Press INSERT to insert a char-  
acter at the cursor position, or DELETE to delete it  
Parameter value  
Use the A-D VOLUME/VALUE buttons, or the TEMPO/  
VALUE controls, to change the parameter value.  
THE COMPARE FUNCTION  
While in edit, you can compare the current Program with its  
original values. You cannot edit the Program while you are in  
Compare mode.  
To (Location number)  
Use the B VOLUME/VALUE buttons to select a different User  
Program location in memory. Otherwise, select this parame-  
ter and use the VOLUME/VALUE controls to select the loca-  
tion.  
Keep the SHIFT button pressed, and press ENTER to  
enter the Compare function. The PROGRAM LED  
begins flashing. Play on the keyboard to listen to the  
original Program.  
Note: You cant save over a Factory Program location.  
PAGE 1 - BASIC  
Here you can make basic settings for the Program, such as  
basic oscillator settings, the oscillator count, and the poly-  
phonic mode.  
Press SHITF + ENTER again to exit the Compare mode  
and return to the edited Program.  
HOW TO SELECT OSCILLATORS  
While in an edit page requiring an oscillator to be selected for  
editing, use the F1-F4 buttons to select one of the available  
oscillators.  
Basic  
Oascillators:  
Mode:  
2
Poly  
No  
ERASE PROGRAM/OSCILLATOR  
You can initialize any parameter value, by using one of the  
following shortcuts:  
Single Trigger:  
Legato:  
No  
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1 0 7  
Page 2 - Sample (Sound Programs)  
Oscillators  
PAGE 2 - SAMPLE (SOUND PROGRAMS)  
Use this parameter to specify the basic Program type;  
whether it will use one or more oscillators (up to four).  
The multisample(s) (waveform) on which the Program will  
be based can be selected here for each of the four oscillators.  
Each oscillator can use 1 or 2 multisamples, each one  
assigned to the High or Low layer.  
Drum Programs use only one oscillator.  
1…4  
Number of oscillators the Program will use.  
The total amount of polyphony varies depend-  
ing on the number of oscillators used by the  
Program (a maximum of 62 with only 1 oscil-  
lator, or a maximum of 15 with 4 oscillators).  
Samples |Osc1  
Mode  
Selected:  
Osc1  
ROM  
0
MS Hi Bank/Num:  
L>AcousticPiano  
[H] Reverse:  
This is the polyphonic mode of the Program.  
Poly  
The Program will play polyphonically, allow-  
No  
ing you play chords.  
Mono  
The Program will play monophonically, pro-  
ducing only one note at a time.  
The internal Flash-ROM contains 340 different multisamples  
(preset multisamples).  
Single Trigger  
This parameter is available when the “Mode” parameter is set  
to Poly.  
Yes  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
When the same note is played repeatedly, the  
previous note will be silenced before the next  
note is sounded, so that the notes do not over-  
lap.  
When the same note is played repeatedly, the  
previous note will not be silenced before the  
next note is sounded.  
MS Hi/Lo Bank/Num  
Use these parameters to select a different multisample for  
each of the High and Low layers. You can use velocity to  
switch between the two multisamples. Reverse, Offset and  
Level can be adjusted independently for the High and Low  
multisamples.  
No  
The first line shows the bank (ROM), while the second line is  
for selecting the multisample. The Program number appears  
at the end of the second line.  
Legato  
This parameter is available when the “Mode” parameter is set  
to Mono.  
The multisample you select for the High layer will be trig-  
gered by velocities higher than the value of the “Velocity  
Switch” parameter (see page 14-108). If you do not wish to  
use velocity switching, set the switch to a value of 001, and  
select only the High multisample.  
Yes  
Legato is on. When multiple note-ons occur,  
the first note-on will retrigger the sound, and  
the second and subsequent note-ons will not  
retrigger.  
When legato is on, multiple note-ons will not  
retrigger the voice. If one note is already on  
and another note is turned on, the first voice  
will continue sounding. The oscillator sound,  
envelope, and LFO will not be reset, and only  
the pitch of the oscillator will be updated. This  
setting is effective for wind instrument sounds  
and analog synth-type sounds.  
Note: Each multisample has an upper limit, and may not pro-  
duce sound when played above that limit.  
[H/L] Reverse  
The multisample will be played in reverse. In the case of  
Flash-ROM multisamples that were originally specified to  
loop, the multisample will be played back in “one-shot”  
reverse mode. If the multisample was originally set to reverse,  
it will playback without change.  
No  
Legato is off. Notes will always be retriggered  
when note-on occurs.  
Yes  
No  
The multisample will playback in reverse.  
The multisample will play back normally.  
When legato is off, multiple note-ons will  
retrigger the voice at each note-on. The oscilla-  
tor sound, envelope, and LFO will be reset  
(and retriggered) according to the settings of  
the Program.  
[H/L] Use Offset  
These parameters specify the point where the multisample(s)  
will begin to play. For some multisamples this parameter will  
not be available.  
Note: If “Legato” is On, certain multisamples or keyboard loca-  
tions may produce an incorrect pitch.  
Yes  
The sound will begin from the offset location  
pre-determined for each multisample.  
The sound will start from the beginning of the  
multisample waveform.  
Priority  
No  
This parameter is available when the “Mode” parameter is set  
to Mono. It specifies which note will be given priority to play  
when two or more notes are played simultaneously.  
[H/L] Level  
These parameters specify the level of each multisample.  
0…127 Multisample level.  
Note: Depending on the multisample, high settings of this  
parameter may cause the sound to distort when a chord is  
played. If this occurs, lower the level.  
Low  
High  
Last  
Lowest note will take priority.  
Highest note will take priority.  
Last note will take priority.  
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Page 2 - DK Samples (Drum Programs)  
1 0 8  
Velocity Sw itch  
MS Hi/Lo Bank/Num  
This is the velocity value dividing the High and Low layers for  
the selected oscillator. Notes struck harder than this value  
will be played by the High multisample.  
Use these parameters to select a different multisample (drum  
kit) for each of the High and Low layers. For more informa-  
tion, see “MS Hi/Lo Bank/Num” on page 107.  
V-Zone Top/Bottom (Velocity Zone)  
[H/L] Level  
Here you can specify the velocity range for the selected oscil-  
lator.  
These parameters specify the level of each multisample. For  
more information, see “[H/L] Level” on page 107.  
Note: You cannot set the Bottom Velocity higher than the Top  
Velocity, nor the Top Velocity lower than the Bottom Velocity.  
[H/L] Transpose  
These parameters transpose the selected multisample. Use  
them to change the pitch of the selected key.  
0…127  
Assigned velocity.  
0
No transposition applied.  
Octave  
Use this parameter to adjust the pitch of the selected oscilla-  
tor in octave units. The normal octave of the multisample is  
“0.  
-64…+63  
[H/L] Tune  
Transpose value in semitones.  
Use these parameters to fine-tune the assigned sample.  
0
-2…+1  
Octave transposition.  
No fine-tuning.  
Transpose  
-99…+99  
Fine-tuning value in cents (1/100 of a semi-  
tone).  
Use this parameter to adjust the pitch of the selected oscilla-  
tor in semitone steps over a range of ±1 octave.  
[H/L] Reverse  
-12…+12  
Transposition in semitones.  
The multisample will be played in reverse. For more informa-  
tion see “[H/L] Reverse” on page 107.  
Tune  
Use this parameter to adjust the pitch of the sample in one-  
cent steps (a semitone is 100 cents) over a range of ±1 octave.  
-1200…+1200  
[H/L] Use Offset  
These parameters specify the point where the multisample(s)  
will begin to play. For more information see “[H/L] Use Off-  
set” on page 107.  
Fine-tune value in cents.  
Delay (ms)  
[H/L] Cutoff  
This parameter sets a delay time from the note-on to the real  
beginning of the sound. With a setting of KeyOff, the sound  
will begin when note-off occurs. This is useful to create  
sounds such as the “click” that is heard when a harpsichord  
note is released. In this case, set the “Sustain Level” parame-  
ter to 0 (see page 14-115).  
These parameters set the cutoff frequency for the filter  
applied to the selected sample.  
[H/L] Resonance  
These parameters set the resonance for the filter applied to  
[H/L] Attack  
Key Off  
The sound will begin when the note is released.  
Delay time in milliseconds.  
These parameters are an offset to the selected samples EG  
Attack.  
0…5000  
[H/L] Decay  
PAGE 2 - DK SAMPLES (DRUM PROGRAMS)  
This page appears when you edit a Drum Program. Here you  
can select a different percussive sample for each layer (High  
and Low) on each key.  
These parameters are an offset to the selected samples EG  
Decay.  
Velocity Sw itch  
This is the velocity value dividing the High and Low layers for  
the selected sample/key. Notes stricken harder than this value  
will be played by the High multisample.  
Single Trigger  
DK Samples  
Use this parameter to set the sample as a single-triggered one.  
Key:  
C 2  
Yes  
ROM  
4
Yes  
When the same key (note) is played repeatedly,  
the previous note will be stopped before the  
new note is triggered, so that they will not  
overlap.  
Assigned:  
MS Hi Bank/Num:  
BD-SoftRoom  
No  
When the same key (note) is played repeatedly,  
the previous note will not be stopped before  
the new note is triggered.  
Key  
Key in edit. You can press a key on the keyboard to select a  
key.  
Receive Note On  
Assigned  
Use this parameter to enable/disable the reception of the  
Note On (Key On) message.  
Use this parameter to turn the sample on/off.  
Yes  
No  
The sample is assigned to the selected key.  
The sample is not assigned. The sample  
assigned to the next highest assigned key is  
used instead.  
Yes  
No  
The Note On message is normally received.  
The Note On message is not received. There-  
fore, the corresponding key is muted.  
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1 0 9  
Page 3 - Pitch  
Receive Note Off  
and negative (–) values will cause the pitch to fall as you play  
higher notes.  
With a value of 0, there will be no change in pitch, and the C4  
pitch will sound regardless of the keyboard location you play.  
Use this parameter to enable/disable the reception of the  
Note Off (Key Off) message.  
Yes  
The sound will stop as soon as you release the  
key.  
The diagram shows how the Pitch Slope and pitch are related:  
No  
The sound will continue playing up to the end  
of the sample. The Note Off message is  
ignored.  
Pitch  
+2  
+1  
Warning: If the “Single Trigger” parameter is set  
to No, and the sound is looped, the sound will  
play endlessly. In an “emergency” situation, use  
the Panic command (see “START/STOP” on  
page 15).  
2oct  
1oct  
1oct  
0
–1  
C4 C5  
Key  
-1.0…+2.0 Pitch slope value.  
Exclusive Group  
JS (+X)  
Exclusive Groups are sets of mutually exclusive keys, stopping  
each other. For example, if the Open Hi-Hat and Closed Hi-  
Hat are assigned the same Exclusive Group, playing an Open  
Hi-Hat will stop the Closed Hi-Hat playing.  
This parameter specifies how the pitch will change when the  
joystick is moved all the way to the right. A setting of 12 pro-  
duces 1 octave of change.  
None  
No Exclusive Group assigned. The selected key  
will not be stopped by any other key.  
For example if you set this to +12 and move the joystick all  
the way to the right, the pitch will rise one octave above the  
original pitch.  
1…127  
Exclusive Groups assigned to the selected key.  
When you play this key, all other keys assigned  
to the same Exclusive Group will be stopped,  
and this key will be stopped by other keys  
assigned to the same Exclusive Group.  
-60…+12  
Maximum pitch change in semitones.  
JS (X)  
This parameter specifies how the pitch will change when the  
joystick is moved all the way to the left. A setting of 12 pro-  
duces 1 octave of change.  
Pan  
This parameter sets the position in the stereo panorama of  
the selected key.  
For example, if you set this to -60 and move the joystick all  
the way to the left, the pitch will fall five octaves below the  
original pitch. This can be used to simulate the downward  
swoops that a guitarist produces using the tremolo arm.  
Send FX1  
This parameter sets the FX1 send level for of the selected key.  
-60…+12  
Maximum pitch change in semitones.  
Send FX2  
This parameter sets the FX2 send level for of the selected key.  
Pitch modulation  
AMS (Alternate Modulation Source)  
PAGE 3 - PITCH  
This parameter selects the source that will modulate the pitch  
of the selected oscillator. See AMS (Alternate Modulation  
Source) list” on page 123.  
Here you can make pitch settings for each oscillator. These  
settings specify how keyboard location will affect the pitch of  
each oscillator, and select the controllers that will affect the  
oscillator pitch and specify the depth of control. You can also  
specify the amount of pitch change produced by the Pitch EG  
and by LFO1 and LFO2, switch portamento on/off and spec-  
ify how it will apply.  
Intensity  
This parameter specifies the depth and direction of the effect  
produced by AMS”. With a setting of 0, no modulation will  
be applied. With a setting of 12.00, the pitch will change up to  
one octave.  
For example, if you set AMSto Joystick +Y and push the  
joystick, the pitch will rise if this parameter is set to a positive  
(+) value, or fall if this parameter is set to a negative (–)  
value. The range is a maximum of one octave.  
-12.00…+12.00  
Pitch  
|Osc1  
Selected:  
Osc1  
+1.0  
+2  
Slope:  
Joystick +X:  
Joystick -X:  
Parameter value.  
-2  
Pitch EG modulation  
Selected  
EG Intensity  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
This parameter specifies the depth and direction of the mod-  
ulation that the pitch EG specified on “Page 6 - Pitch EG” will  
apply to the pitch. With a setting of 12.00, the pitch will  
change a maximum of ±1 octave.  
Slope  
Normally you will leave this parameter at +1.0. Positive (+)  
values will cause the pitch to rise as you play higher notes,  
-12.00…+12.00  
Parameter value.  
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Page 4 - Pitch LFO1  
1 1 0  
EG AMS (EG Alternate Modulation Source)  
of pitch modulation will be applied. Negative (–) values will  
invert the LFO waveform.  
This parameter selects the source that will modulate the pitch  
EG of the selected oscillator. See AMS (Alternate Modula-  
tion Source) list” on page 123).  
Intensity depth and direction.  
Intensity (AMS Intensity)  
JS+Y (JoyStick +Y)  
This parameter specifies the depth and direction of the effect  
that AMS” will have. For example, if you set AMSto Veloc-  
ity and set this value to +12.00, the velocity will control the  
range of pitch change produced by the pitch EG in a range of  
±1 octave. As you play more softly, the pitch change will draw  
closer to the pitch EG levels.  
This parameter specifies the depth and direction of the effect  
that joystick movement in the +Y direction (away from your-  
self) will have on the pitch modulation applied by the LFO1.  
As this value is increased, moving the joystick in the +Y  
direction will cause the LFO1 to produce deeper pitch modu-  
lation. With a setting of 12.00 a maximum of ±1 octave of  
pitch modulation will be applied. Negative (–) values will  
invert the LFO waveform.  
Pitch change (level)  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
-12.00…+12.00  
Joystick action depth.  
Pitch LFO1 ‘Level’ modulation  
Strongly played with  
a positive (+) value  
Softly played  
(Intensity (Pitch EG) setting)  
Strongly played with a  
negative () value  
AMS (Alternate Modulation Source)  
Note: “Intensity” (Pitch EG) and AMS will be added to deter-  
mine the depth and direction of the pitch modulation applied by  
the pitch EG.  
This parameter selects the source that will control the depth  
of pitch modulation produced by the LFO1. See “AMS (Alter-  
nate Modulation Source) list” on page 123.  
Intensity  
Portamento  
This parameter specifies the depth and direction of the effect  
that AMS” will have. With a setting of 0, modulation will not  
be applied. With a setting of 12.00, the LFO1 will apply a  
maximum of ±1 octave of pitch modulation. Negative (–)  
settings will invert the LFO waveform.  
Portamento  
This parameter turns the portamento effect (smooth change  
in pitch from one note to the next) on/off, and specifies how  
it will be applied.  
For example if AMS” is set to Joystick +Y and push the joy-  
stick, a positive (+) setting of this parameter will cause the  
pitch modulation created by LFO1 to be applied with the  
normal phase, and a negative (–) setting will cause the LFO  
to be applied with inverted phase.  
The “LFO1 Intensity, JS+Yand AMS” settings will be  
added to determine the depth and direction of the pitch  
modulation applied by LFO1.  
Note: Portamento will also be switched when CC#65 (Porta-  
mento SW) is received.  
On  
Portamento will be applied.  
Off  
Portamento will not be applied.  
Portamento Time  
This parameter sets the portamento time. Increasing the  
value will produce a slower change in pitch.  
000…127  
Portamento time in MIDI value.  
-12.00…+12.00  
Parameter value.  
PAGE 4 - PITCH LFO1  
In this page you can set the LFO1 modulation parameters for  
the selected oscillator.  
PAGE 5 - PITCH LFO2  
In this page you can set the LFO2 modulation parameters for  
the selected oscillator. See “Page 4 - Pitch LFO1” for informa-  
tion on the various parameters.  
Pitch LF01 |Osc1  
Selected:  
Intensity:  
Joystick +Y:  
AMS  
Osc1  
0.00  
Pitch LF02 |Osc1  
+0.07  
ChannelAT  
Selected:  
Intensity:  
Joystick +Y:  
AMS  
Osc1  
0.00  
+0.07  
Selected  
ChannelAT  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
Intensity  
PAGE 6 - PITCH EG  
Here you can make settings for the pitch EG, which creates  
time-variant changes in the pitch of the oscillators. The depth  
of pitch change produced by these EG settings on the oscilla-  
This parameter specifies the depth and direction of the pitch  
modulation applied by the LFO1 settings you made on “Page  
17 - LFO1”. With a setting of 12.00, a maximum of ±1 octave  
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Page 6 - Pitch EG  
tors is adjusted by the “Intensity (AMS1/2 Intensity)” param-  
eter (see page 14-111).  
Pitch EG change (level) (AMS=JS-Y/Velocity, Intensity= positive (+) value  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
Pitch EG  
Start Level:  
Attack Time:  
Attack Level:  
Decay Time:  
+0  
39  
+0  
0
A note played softly with  
Start Level Swing set at 0,  
Attack Level Swing set to +, Attack Level Swing set to +, Attack Level Swing set to ,  
the Joystick pulled on the Joystick pulled on the Joystick pulled on  
A note played strongly with  
Start Level Swing set to 0,  
A note played strongly with  
Start Level Swing set to 0,  
AMS1/2 (L) (Alternate Modulation Source 1/2)  
These parameters select the source that will control the pitch  
EG “Level” parameters (AMS (Alternate Modulation  
Source) list” on page 123).  
Pitch envelope  
Time-varying pitch settings (when Pitch EG Intensity = +12.00)  
Intensity (AMS1/2 Intensity)  
+99 = approximately 1 octave  
Note-on  
Attack Level  
Note-off  
These parameters specify the depth and direction of the effect  
applied by AMS1. With a setting of 0, the levels specified by  
“Start/Attack/Decay/Release Level” will be used.  
0 = pitch when  
Time  
key is held  
(sustained)  
Release Level  
Start Level  
Attack  
Time  
Decay  
Time  
For example if AMS1” is Joystick +Y, pushing the joystick to  
turn it on will change the “Level” parameters of the Pitch EG.  
As the absolute value of “Intensity” is increased, the pitch EG  
levels will change more greatly when the joystick is released.  
The direction of the change is specified by “Start Level  
released, the pitch EG levels will return to their own settings.  
If AMS1” is set to Velocity, increasing the absolute value of  
“Intensity” will produce increasingly wider change in pitch  
EG levels for strongly-played notes. The direction of the  
change is specified by “Start Level Swing” and Attack Level  
Swing”. As you play more softly, the pitch change will draw  
closer to the pitch EG levels.  
Release Time  
99 = approximately 1 octave  
Start/Attack/Decay/Release Level  
These parameters specify the amount of pitch change. The  
actual amount of pitch change will depend on the “Intensity  
(AMS1/2 Intensity)” parameter (see below). For example,  
with an “Intensity” setting of +12.00, a “Level” setting of +99  
would raise the pitch one octave, and a “Level” setting of –99  
would lower the pitch one octave.  
-99…+99  
Parameter value.  
Start Level  
Specifies the amount of pitch change at note-on.  
-99…+99  
Parameter value.  
Attack Level  
Start Level Sw ing  
Specifies the amount of pitch change when the attack time  
has elapsed.  
This parameter specifies the direction of change in “Start  
Level” caused by AMS1/2. If “Intensity” is a positive (+)  
value, a setting of + will raise the EG level, and a setting of –  
will decrease it. With a setting of 0 there will be no change.  
Release Level  
Specifies the amount of pitch change when the release time  
has elapsed.  
Attack Level Sw ing  
Attack/Decay/Release Time  
This parameter specifies the direction of change in Attack  
Level” caused by AMS1/2. If “Intensity” is a positive (+)  
value, a setting of + will raise the EG level, and a setting of –  
will decrease it. With a setting of 0 there will be no change.  
These parameters specify the time over which the pitch  
change will occur.  
0…99  
Parameter value.  
Attack Time  
Specifies the time over which the pitch will change from  
note-on until it reaches the pitch specified as the attack level.  
Pitch EG ‘Time’ modulation  
Pitch EG changes (Time) (AMS = Velocity, Intensity = positive (+) value)  
Decay Time  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
Specifies the time over which the pitch will change after  
reaching the attack level until it reaches the normal pitch.  
Release Time  
Specifies the time over which the pitch will change from  
note-off until it reaches the pitch specified as the release level.  
A note played softly with Attack A note played strongly with  
Time Swing set to + and  
Decay Time Swing set to +  
Anote played strongly with  
Attack Time Swing set to + and Attack Time Swing set to and  
Decay Time Swing set to + Decay Time Swing set to –  
AMS(T) (Alternate Modulation Source)  
This parameter selects the source that will control the “Time”  
parameters of the pitch EG (see AMS (Alternate Modulation  
Source) list” on page 123).  
Intensity (AMS(T) Intensity)  
This parameter specifies the depth and direction of the effect  
that AMS” will have on the “Time” parameters. With a set-  
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Page 7 - Filter  
1 1 2  
ting of 0, the pitch EG times will be just as specified by the  
“Attack/Decay/Release Time” settings.  
The alternate modulation value at the moment that the EG  
reaches each point will determine the actual value of the EG  
time that comes next.  
For example, the decay time will be determined by the alter-  
nate modulation value at the moment that the attack level is  
reached.  
PAGE 7 - FILTER  
Here you can make settings for the filters that will be used by  
the oscillators. You can select either a 24 dB/octave low pass  
filter with resonance, or a series connection of a 12 dB/octave  
low pass filter and a 12 dB/octave high pass filter.  
When this parameter is set to values of 16, 33, 49, 66, 82, or  
99, the specified EG times will speed up as much as 2, 4, 8, 16,  
32, or 64 times respectively (or slowed down to 1/2, 1/4, 1/8,  
1/16, 1/32, or 1/64 of the original time).  
Filter |Osc1  
Selected:  
Osc1  
LPF Resonant  
99  
Type:  
Trim:  
For example if AMS” is set to Velocity, increasing the abso-  
lute value of “Intensity” will allow strongly-played notes to  
increase the changes in pitch EG “Time” values. The direc-  
tion of the change is specified by Attack Time Swing” and  
“Decay Time Swing”. As you play more softly, the pitch EG  
times will more closely approach the actual settings of the  
pitch EG.  
Frequency A:  
7
Selected  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
Filter Type  
This parameter selects the type of filter (Low Pass Resonant,  
Low Pass & High Pass) for the selected oscillator. When the  
Low Pass & High Pass filter type is selected, the filter B will be  
activated.  
-99…+99  
Parameter value.  
Attack Time Sw ing  
This parameter specifies the direction in which AMS” will  
affect the Attack Time” parameter. With positive (+) values  
of “Intensity, a setting of + will cause the time to be length-  
ened, and a setting of – will cause the time to be shortened.  
With a setting of 0 there will be no change.  
Low Pass Resonance: 24 dB/octave low  
pass filter with resonance  
Low Pass & High Pass: 12 dB/octave  
low pass filter and 12 dB/octave high pass  
filter in series  
Decay Time Sw ing  
Specify the direction in which AMS” will affect the “Decay  
Time”. With positive (+) values of “Intensity, a setting of +  
will cause the time to be lengthened, and a setting of – will  
cause the time to be shortened. With a setting of 0 there will  
be no change.  
Trim  
Use this parameter to adjust the level at which the audio sig-  
nal output from the selected oscillator is input to filter A.  
Note: If this value is raised, the sound may distort if Resonance  
is set to a high value or when you play a chord.  
00…99  
Trim level.  
Frequency A (Cutoff Frequency A)  
This parameter specifies the cutoff frequency of filter A.  
This is a filter that cuts the high-  
frequency region above the cutoff  
Low Pass  
frequency.  
This is the most common type of filter,  
Level  
12dB/oct  
24dB/oct  
and is used to cut part of the overtone  
components, making an originally bright  
timbre sound more mellow (darker).  
When the Filter Typeis Low Pass  
Resonance, the cutoff will have a  
steeper slope.  
Frequency  
00…99  
Cutoff frequency value.  
Resonance A  
The resonance emphasizes the overtone components that lie  
in the region of the cutoff frequency specified by“Frequency,  
producing a more distinctive sound. Increasing this value will  
produce a stronger effect.  
00…99  
Resonance value.  
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Page 8 - Filter Modulation  
Selected  
Resonance modulation  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
The effect of resonance  
Low Pass  
Level  
Filter keyboard tracking  
Tracking Low /High  
These settings specify keyboard tracking for the cutoff fre-  
quency of the filter for the selected oscillator. The way in  
which the cutoff frequency is affected by the keyboard loca-  
tion you play can be specified by the “Tracking Low”, “Track-  
Low resonance value  
High resonance value  
AMS (Alternate Modulation Source)  
Selects the source that will control the “Resonance” level. See  
Lowest/Highest note in the range.  
Intensity (AMS Intensity)  
Tracking Low  
This parameter specifies the depth and direction of the effect  
resonance level specified by “Resonance A.  
For example if Velocity has been selected, changes in key-  
board velocity will affect the resonance.  
With positive (+) values, the resonance will increase as you  
play more strongly, and as you play more softly the resonance  
will approach the level specified by the “Resonance” setting.  
With negative (–) values, the resonance will decrease as you  
play more strongly, and as you play more softly the resonance  
will approach the level specified by the “Resonance” setting.  
The resonance level is determined by adding the “Resonance”  
and “Intensity (AMS Intensity)” values.  
Keyboard tracking will apply to the range below the specified  
Tracking High  
Keyboard tracking will apply to the range above the specified  
note number.  
Ramp  
This parameter specifies the angle of keyboard tracking.  
-99…+99  
Angle value.  
Here is how cutoff frequency is affected by keyboard location  
and the Ramp setting (“Intensity to Aand “Intensity to B” =  
+50):  
Cutoff frequency  
High Ramp=+99  
-99…+99  
Parameter value.  
High Ramp=+62  
High Ramp=0  
Filter B  
High Ramp=43  
Low Ramp=+99  
Frequency B (Cutoff Frequency B)  
High Ramp=99  
Low Ramp=+43  
This parameter specifies the cutoff frequency of filter B. This  
parameter will be displayed when “Filter Type” is set to Low  
Pass & High Pass.  
Low Ramp=0  
Low Ramp=62  
Low Ramp=99  
Key  
Low Key High Key  
High Pass  
Ramp Low  
Ramp High  
Level  
This filter cuts the low-frequency range that  
lies below the cutoff frequency. By cutting  
the lower overtones, it lightens the tone.  
12dB/oct  
If “Intensity to Aand “Intensity to Bare set to +50, “Ramp  
Low” is set to –62 and “Ramp High” is set to +62, the angle of  
the change in cutoff frequency will correspond to the key-  
board location (pitch). This means that the oscillation that  
occurs when you increase the “Resonance Awill correspond  
to the keyboard location.  
If you set “Ramp Low” to +43 and “Ramp High” to –43, the  
cutoff frequency will not be affected by keyboard location.  
Use this setting when you do not want the cutoff frequency to  
change for each note.  
Frequency  
00…99  
Cutoff frequency value.  
PAGE 8 - FILTER MODULATION  
These settings let you apply modulation to the cutoff fre-  
quency (“Frequency”) of the filter for the selected oscillator  
to modify the tone.  
Tracking to A/B  
These parameters specify the note numbers at which key-  
board tracking will begin to apply, and set the “Intensity to A”  
and “Intensity to Bparameters to specify the depth and  
direction of the change applied to filters A and B.  
For the range of notes between “Key Low” and “Key High,  
the cutoff frequency will change according to the keyboard  
location (pitch).  
Filter Mod |Osc1  
Selected:  
Osc1  
B 3  
F 5  
+48  
Tracking Low:  
Tracking High:  
Ramp Low:  
-99…+99  
Parameter value.  
When “Filter Type” is Low Pass Resonance, parameters for  
filter B will not be editable (greyed out).  
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Page 9 - Filter LFO1  
1 1 4  
Intensity to B  
Filter EG modulation  
Specifies the depth and direction of the effect that AMS” will  
have on filter B. For details on how this will apply, refer to  
“EG Intensity to A.  
Changes in cutoff frequency  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
Note: The sum of the settings for “Velocity to A/B, Intensity to  
A/B”, and “(AMS) Intensity to A/B” will determine the depth  
and direction of the effect produced by the filter EG.  
Softly played  
Strongly played  
Setting to +  
Strongly played  
Setting to –  
Filter A/B modulation  
Velocity to A  
AMS1(fA/B) (Alternate Modulation Source1 for lter A/B)  
Selects the source that will control modulation of the filter A  
cutoff frequency. See “AMS (Alternate Modulation Source)  
Note: The filter B parameters will be displayed when “Filter  
Type” on page 112 is Low Pass & High Pass.  
This parameter specifies the depth and direction of the effect  
that velocity will have on the time-varying changes created by  
the filter EG (as set on “Page 11 - Filter EG”) to control the  
filter A cutoff frequency.  
With positive (+) values, playing more strongly will cause the  
filter EG to produce greater changes in cutoff frequency. With  
negative (–) values, playing more strongly will also cause the  
filter EG to produce greater changes in cutoff frequency, but  
with the polarity of the EG inverted.  
Intensity  
Specifies the depth and direction of the effect that AMS1”  
will have.  
When AMS1” is JS X, a positive (+) value for this parameter  
will cause the cutoff frequency to rise when the joystick is  
moved toward the right, and fall when the joystick is moved  
toward the left. With a negative (–) value for this parameter,  
the opposite will occur.  
99…+99  
Value of the Velocity to A parameter.  
Velocity to B  
This parameter specifies the depth and direction of the effect  
that velocity will have on the time-varying changes created by  
the filter EG to control the filter B cutoff frequency (see  
Velocity to A).  
This value is added to the setting of the Filter A “Frequency.  
AMS2 (Alternate Modulation Source2)  
99…+99  
Value of the Velocity to B parameter.  
Selects the source that will control modulation of the filter A  
cutoff frequency (see AMS (Alternate Modulation Source)  
list” on page 123).  
EG Intensity to A  
Specifies the depth and direction of the effect that the time-  
varying changes created by the filter 1 EG will have on the fil-  
ter A cutoff frequency.  
With positive (+) settings, the sound will become brighter  
when the EG levels set by Filter EG “Level” and “Time”  
parameters are in the “+” area, and darker when they are in  
the “–” area.  
Intensity  
Specifies the depth and direction of the effect that the  
selected source will have (see “Intensity” on page 114).  
PAGE 9 - FILTER LFO1  
Here you can use the filter LFO to apply cyclic modulation to  
the cutoff frequency of the filter (for the selected oscillator)  
to create cyclical changes in tone.  
With negative (–) settings, the sound will become darker  
when the EG levels set by Filter EG “Level” and “Time”  
parameters are in the “+” area, and brighter when they are in  
the “–” area.  
-99…+99  
Parameter value.  
EG Intensity to B  
Filter LFO1|Osc1  
Specifies the depth and direction of the effect that the time-  
varying changes created by the filter EG will have on the filter  
B cutoff frequency (see “EG Intensity to A).  
Selected:  
Osc1  
+0  
Intensity to A:  
Intensity to B:  
+0  
-99…+99  
Parameter value.  
Joystick -Y to A: +5  
EG AMS (Alternate Modulation Source)  
Selects the source that will control the depth and direction of  
the effect that the time-varying changes produced by the fil-  
ter EG will have on the cutoff frequency of filters A and B. See  
Selected  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
Intensity to A  
Intensity to A  
Specifies the depth and direction of the modulation that  
LFO1 (set on “Page 17 - LFO1”) will have on the cutoff fre-  
quency of filter A. Negative (–) settings will invert the phase.  
Specifies the depth and direction of the effect that AMS” will  
have on filter A. For details on how this will apply, refer to  
“EG Intensity to A.  
-99…+99  
Parameter value.  
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Page 10 - Filter LFO2  
Intensity to B  
PAGE 11 - FILTER EG  
Specify the depth and direction of the modulation that LFO1  
Here you can make settings for the EG that will produce  
time-varying changes in the cutoff frequency of filters A and  
B for the selected oscillator. The depth of the effect that these  
settings will have on the filter cutoff frequency is determined  
by the “Velocity” and “Intensity” parameters.  
will have on the cutoff frequency of filter B (see “Intensity to  
A).  
Change in cutoff  
Low setting  
High setting  
FilterEG |Osc1  
-99…+99  
Parameter value.  
Selected:  
Osc1  
+99  
73  
Joystick Y to A  
Start Level:  
Attack Time:  
Attack Level:  
By moving the joystick in the Y direction (toward yourself),  
you can control the depth at which LFO1 modulates the cut-  
off frequency of filter A. This parameter specifies the depth  
and direction of the control.  
Higher settings of this parameter will produce greater  
increases in the effect of LFO1 on the filter when the joystick  
is moved toward yourself.  
+95  
Selected  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
-99…+99  
Parameter value.  
Filter envelope  
Joystick Y to B  
Note-off  
Sustain Level  
By moving the joystick in the Y direction (toward yourself),  
you can control the depth at which LFO1 modulates the cut-  
off frequency of filter B. This parameter specifies the depth  
and direction of the control (see “Joystick –Y to A).  
Attack Level  
Note-on  
Release  
Level  
Break  
Point  
Level  
Time  
cutoff  
frequency  
Start  
Attack  
Time  
Decay Slope  
Release  
Time  
Level  
Filter LFO1 modulation  
Time  
Time  
AMS (Alternate Modulation Source)  
Start/Attack/Break/Sustain/Release Level  
Select a source that will control the depth and direction of  
cutoff frequency change for both filters A and B. See “AMS  
(Alternate Modulation Source) list”.  
These are the envelope segment levels. The result will depend  
on the filter that was selected in “Filter Type”. For example,  
with the Low Pass Resonance filter, positive (+) values of EG  
Intensity will cause the tone to be brightened by positive (+)  
levels, and darkened by negative (–) levels.  
Intensity to A  
Specifies the depth and direction of the effect that AMS” will  
have on filter A.  
For example if AMS” is Joystick +Y, higher settings of this  
parameter will allow greater change to be applied to LFO1  
when you push the joystick.  
-99…+99  
Level value.  
Start Level  
This parameter specifies the change in cutoff frequency at the  
time of note-on.  
-99…+99  
Parameter value.  
Attack Level  
Intensity to B  
This parameter specifies the change in cutoff frequency after  
the attack time has elapsed.  
Specifies the depth and direction of the effect that AMS” will  
have on filter B (see “Intensity to A).  
Break Point Level  
This parameter specifies the change in cutoff frequency after  
the decay time has elapsed.  
PAGE 10 - FILTER LFO2  
Adjusts the depth of the cyclic modulation applied by LFO2  
(set on “Page 18 - LFO2”) to the cutoff frequency of filters A  
and B. For more information on the parameters see “Page 9 -  
Filter LFO1” on page 114.  
Sustain Level  
This parameter specifies the change in cutoff frequency that  
will be maintained from after the slope time has elapsed until  
note-off occurs.  
Release Level  
This parameter specifies the change in cutoff frequency that  
will occur when the release time has elapsed.  
Filter LFO2|Osc1  
Attack/Decay/Slope/Release Time  
These parameters specify the time over which the filter  
change will occur.  
Selected:  
Osc1  
+0  
Intensity to A:  
Intensity to B:  
+0  
Joystick -Y to A: +5  
0…99  
Time value.  
Attack Time  
This parameter specifies the time over which the level will  
change from note-on until the attack level is reached.  
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Page 11 - Filter EG  
1 1 6  
Decay Time  
Filter EG ‘Time’ modulation  
This parameter specifies the time over which the level will  
change from the attack level to the break point level.  
Filter 1 EG changes (Time) (AMS = Velocity, Intensity = a positive (+) value)  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
Slope Time  
This parameter specifies the time over which the level will  
change after the decay time has elapsed until the sustain level  
is reached.  
Softly played note with Attack, Strongly played note with  
Strongly played note with  
Attack, Decay, Slope and  
Decay, Slope and Release  
Level Swings set to +  
Attack, Decay, Slope and  
Release Level Swings set to + Release Level Swings set to –  
Release Time  
This parameter specifies the time over which the level will  
change after note-on occurs until the release level is reached.  
AMS1/2(T)  
Use this parameter to select the source that will control the  
“Time” parameters of the filter EG. See AMS (Alternate  
Modulation Source) list” on page 123.  
Filter EG ‘Level’ modulation  
Filter 1 EG changes (level) (AMS = Velocity, Intensity = a positive (+) value)  
Note-on  
Note-on  
Note-on  
Intensity  
Note-off  
Note-off  
Note-off  
This parameter specifies the depth and direction of the effect  
that AMS1/2(T)” will have.  
For example, if AMS1/2(T)” is set to FltKTr +/+, the EG  
“Time” parameters will be controlled by the Keyboard Track-  
ing settings. With positive (+) values of this parameter, posi-  
tive (+) values of “Ramp” will lengthen the EG times, and  
negative (–) values of “Ramp” will shorten the EG times. The  
direction of change is specified by Attack Time Swing”,  
Time Swing”.  
Softly played note with Start Level Strongly played note with Start  
Swing,Attack Level Swing, and  
Break Level Swing set to +  
Strongly played note with Start  
Level Swing,Attack Level Swing, Level Swing,Attack Level Swing,  
and Break Level Swing set to + and Break Level Swing set to –  
AMS(L) (Alternate Modulation Source)  
This parameter selects the source that will control the “Level”  
parameters of the filter EG (AMS (Alternate Modulation  
Source) list” on page 123).  
With a setting of 0, the times specified by “Frequency A (Cut-  
off Frequency A)” will be used.  
If AMS1/2(T)” is set to Velocity, positive (+) values of this  
parameter will cause EG times to lengthen as you play more  
strongly, and negative (–) values will cause EG times to  
Intensity (AMS Intensity)  
This parameter specifies the depth and direction of the effect  
applied by AMS”. With a setting of 0, the levels specified by  
“Frequency A (Cutoff Frequency A)” will be used.  
For example, if AMS” is Velocity, and you set “Start Level  
Swing”, “Attack Level Swing” and “Break Level Swing” to +  
and set “Intensity” to a positive (+) value, the EG levels will  
rise as you play more strongly. If “Intensity” is set to a nega-  
tive (–) values, the EG levels will fall as you play more  
strongly.  
-99…+99  
Intensity value.  
Attack Time Sw ing  
This parameter specifies the direction in which AMS1/2(T)”  
will affect the attack time. With positive (+) values of “Inten-  
sity, setting this parameter to + will allow AMS to lengthen  
the time, and setting this parameter to – will allow AMS to  
shorten the time. With a setting of 0 there will be no change.  
-99…+99  
Intensity value.  
Start Level Sw ing  
This parameter specifies the direction in which AMS” will  
affect “Start Level”. When “Intensity” has a positive (+)  
value, a setting of + for this parameter will allow AMSto  
raise the EG level, and a setting of – will allow AMSto lower  
the EG level. With a setting of 0 there will be no change.  
Decay Time Sw ing  
This parameter specifies the direction in which AMS1/2(T)”  
will affect the decay time. With positive (+) values of “Inten-  
sity, setting this parameter to + will allow AMS to lengthen  
the time, and setting this parameter to – will allow AMS to  
shorten the time. With a setting of 0 there will be no change.  
Attack Level Sw ing  
This parameter specifies the direction in which AMS” will  
affect “Attack Level”. When “Intensity” has a positive (+)  
value, a setting of + for this parameter will allow AMSto  
raise the EG level, and a setting of – will allow AMSto lower  
the EG level. With a setting of 0 there will be no change.  
Slope Time Sw ing  
This parameter specifies the direction in which AMS1/2(T)”  
will affect the slope time. With positive (+) values of “Inten-  
sity, setting this parameter to + will allow AMS to lengthen  
the time, and setting this parameter to – will allow AMS to  
shorten the time. With a setting of 0 there will be no change.  
Break Level Sw ing  
This parameter specifies the direction in which AMS” will  
affect “Break Point Level”. When “Intensity” has a positive  
(+) value, a setting of + for this parameter will allow AMS”  
to raise the EG level, and a setting of – will allow AMSto  
lower the EG level. With a setting of 0 there will be no  
change.  
Release Time Sw ing  
This parameter specifies the direction in which AMS1/2(T)”  
will affect the release time. With positive (+) values of “Inten-  
sity, setting this parameter to + will allow AMS to lengthen  
the time, and setting this parameter to – will allow AMS to  
shorten the time. With a setting of 0 there will be no change.  
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Page 12 - Amp  
PAGE 12 - AMP  
PAGE 13 - AMP MODULATION  
These parameters control the volume and pan of the selected  
oscillator.  
These settings allow you to apply modulation to amp (for  
each oscillator) to modulate the volume.  
Amp  
|Osc1  
Amp Mod |Osc1  
Selected:  
Osc1  
120  
Selected:  
Osc1  
C 3  
A#4  
+48  
Level:  
Pan:  
Tracking Low:  
Tracking High:  
Ramp Low:  
L001  
AMS:  
Note Number  
Selected  
Selected  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
Level  
Amplifier keyboard tracking  
Volume of the selected oscillator.  
Note: The volume of a Program can be controlled by CC#7 (vol-  
ume) and #11 (expression). The resulting level is determined by  
multiplying the values of CC#7 and #11. The Global MIDI  
channel is used for control.  
These parameters let you use keyboard tracking to adjust the  
volume of the selected oscillator. Use the “Key” and “Ramp”  
parameters to specify how the volume will be affected by the  
keyboard location that you play.  
0…127  
Volume level.  
Tracking Low /High  
Pan  
These settings specify the note number at which keyboard  
tracking will begin to apply. The volume will not change  
between “Tracking Low” and “Tracking High”.  
Pan (stereo position) of the selected oscillator.  
This parameter is not available when editing a Drum Pro-  
C–1…G9  
Lowest/Highest note in the range.  
gram. Use the individual Pan control for each key (see  
“Pan” on page 109).  
Tracking Low  
Keyboard tracking will apply to the range below the specified  
note number.  
Random  
The sound will be heard from a different loca-  
tion at each note-on.  
L001  
C064  
R127  
Places the sound at far left.  
Places the sound in the center.  
Places the sound to far right.  
Tracking High  
Keyboard tracking will apply to the range above the specified  
note number.  
Note: This can be controlled by CC#10 (panpot). A CC#10  
value of 0 or 1 will place the sound at the far left, a value of 64  
will place the sound at the location specified by the “Pan” setting  
for each oscillator, and a value of 127 will place the sound at the  
far right. This is controlled on the global MIDI channel.  
Ramp  
These parameters specify the angle of keyboard tracking.  
-99…+99  
Here is an example of volume changes produced by keyboard  
location and “Ramp” settings:  
Angle value.  
Volume  
Pan modulation  
AMS (Alternate Modulation Source)  
Ramp Low=+99  
Ramp Low=0  
Ramp High=+99  
Ramp High=0  
Selects the source that will modify pan (see AMS (Alternate  
Modulation Source) list” on page 123). This change will be  
relative to the “Pan” setting.  
Ramp Low=99  
Ramp High=99  
Intensity  
Specifies the depth of the effect produced by AMS”. For  
example, if “Pan” is set to C064 and AMS” is Note Number,  
positive (+) values of this parameter will cause the sound to  
move toward the right as the note numbers increase beyond  
the C4 note (i.e., as you play higher), and toward the left as  
the note numbers decrease (i.e., as you play lower). Negative  
(–) values of this parameter will have the opposite effect.  
Key  
Key Low Key High  
Ramp Low  
With positive (+) values of this parameter, the volume will  
increase as you play notes below the “Tracking Low” note  
number. With negative (–) values, the volume will decrease.  
Ramp High  
-99…+99  
Parameter value.  
With positive (+) values of this parameter, the volume will  
increase as you play notes above the “Key High” note number.  
With negative (–) values, the volume will decrease.  
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Page 14 - Amp LFO1  
1 1 8  
Amplifier Modulation  
Amplifier LFO1 modulation  
AMS (Alternate Modulation Source)  
These parameters specify how the volume of the selected  
oscillator will be affected by velocity.  
Use this parameter to select a source that will control the  
depth by which “LFO1” will modulate the volume of the  
selected oscillator. See AMS (Alternate Modulation Source)  
list” on page 123.  
Velocity Intensity  
With positive (+) values, the volume will increase as you play  
more strongly. With negative (–) values, the volume will  
decrease as you play more strongly.  
Intensity  
As the absolute value of this setting is increased, the effect of  
“AMSon “LFO1” will increase. Negative (–) values will  
invert the LFO waveform.  
Volume change (with positive (+) values of this parameter)  
Note-on  
Note-on  
Note-off  
Note-off  
-99…+99  
Intensity value.  
Strongly played  
Softly played  
PAGE 15 - AMP LFO2  
These parameters let you use “LFO1” (see “Page 17 - LFO1”  
on page 120) and “LFO 2” (see “Page 18 - LFO2” on  
page 121) to control the selected oscillator volume. See “Page  
14 - Amp LFO1” for more information on parameters edit-  
ing.  
-99…+99  
Intensity value.  
EG AMS (Alternate Modulation Source)  
Selects the source that will control the volume of the amp for  
the selected oscillator (See AMS (Alternate Modulation  
Source) list” on page 123). “Velocity” cannot be selected.  
Intensity  
This parameter specifies the depth and direction of the effect  
that AMS” will have. The actual volume will be determined  
by multiplying the value of the changes produced by the amp  
EG with the values of Alternate Modulation etc., and if the  
levels of the amp EG are low, the modulation applied by  
Alternate Modulation will also be less.  
Amp LFO2 |Osc1  
Selected:  
Intensity:  
AMS:  
Osc1  
+0  
Joystick -Y  
+0  
Intensity:  
For example, if AMS” is set to Joystick +Y, positive (+) values  
of this parameter will cause the volume to increase when you  
push the joystick. However if the EG settings etc. have already  
raised the volume to its maximum level, the volume cannot  
be increased further.  
PAGE 16 - AMP EG  
These parameters let you create time-varying changes in the  
volume of the selected oscillator.  
With negative (–) values of this parameter, the volume will  
decrease when the joystick is pushed.  
-99…+99  
Intensity value.  
Amp EG  
|Osc1  
PAGE 14 - AMP LFO1  
These parameters let you use “LFO1” (see “Page 17 - LFO1”  
on page 120) and “LFO 2” (see “Page 18 - LFO2” on  
page 121) to control the volume of the selected oscillator.  
Selected:  
Osc1  
+99  
Start Level:  
Attack Level:  
+95  
Selected  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
Amp LFO1 |Osc1  
Selected:  
Intensity:  
AMS:  
Osc1  
+0  
Joystick -Y  
+0  
Amp envelope  
Intensity:  
Amplifier EG  
Note-off  
Attack Level  
Note-on  
Break Point  
Volume  
Selected  
Use this parameter to select an oscillator to put in edit. Alter-  
natively, you can select oscillators using the F1-F4 buttons.  
Sustain  
Level  
Start  
Level  
Time  
Intensity  
This parameter specifies the depth and direction of the effect  
that “LFO1” will have on the volume of the selected oscilla-  
tor. Negative (–) values will invert the LFO waveform.  
Attack  
Time  
Decay Slope  
Time Time  
Release Time  
Start/Attack/Break/Sustain/Release Level  
-99…+99  
Intensity value.  
These parameters are the level of the envelope segment.  
0…99 Level value.  
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Page 16 - Amp EG  
Start Level  
Start Level Sw ing  
This parameter specifies the volume level at note-on. If you  
want the note to begin at a loud level, set this to a high value.  
This parameter specifies the direction in which AMS” will  
change “Start Level”. If “Intensity” is set to a positive (+)  
value, setting this parameter to + will allow AMS to increase  
the EG level, and setting this parameter to – will allow AMS  
to decrease the EG level. With a setting of 0, no change will  
occur.  
Attack Level  
This parameter specifies the volume level that will be reached  
after the attack time has elapsed.  
Break Level  
Attack Level Sw ing  
This parameter specifies the volume level that will be reached  
after the decay time has elapsed.  
This parameter specifies the direction in which AMS” will  
change Attack Level”. If “Intensity” is set to a positive (+)  
value, setting this parameter to + will allow AMS to increase  
the EG level, and setting this parameter to – will allow AMS  
to decrease the EG level. With a setting of 0, no change will  
occur.  
Sustain Level  
This parameter specifies the volume level that will be main-  
tained from after the slope time has elapsed until note-off  
occurs.  
Attack/Decay/Slope/Release Time  
These parameters specify the time over which the volume  
change will occur.  
Break Point Level Sw ing  
This parameter specifies the direction in which AMS” will  
change “Break Level”. If “Intensity” is set to a positive (+)  
value, setting this parameter to + will allow AMS to increase  
the EG level, and setting this parameter to – will allow AMS  
to decrease the EG level. With a setting of 0, no change will  
occur.  
0…99  
Time value.  
Attack Time  
This parameter specifies the time over which the volume will  
change after note-on until it reaches the attack level. If the  
start level is 0, this will be the rise time of the sound.  
Decay Time  
Amp EG ‘Time’ modulation  
This parameter specifies the time over which the volume will  
change from when it reaches the attack level until it reaches  
the break point level.  
These parameters let you use an alternate modulation source  
to modify the amp EG times that were specified in Attack/  
Decay/Slope/Release Time” on page 119.  
Slope Time  
Amp 1 EG changes (Time)  
This parameter specifies the time over which the volume will  
change from when it reaches the break point level until it  
reaches the sustain level.  
(AMS=Amp KTrk +/+, Intensity = a positive (+) value)  
(When Amp Keyboard Track Low Ramp= a positive (+) value, and  
High Ramp= a positive (+) value)  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
Release Time  
This parameter specifies the time over which the volume will  
change after note-off until it reaches 0.  
Low-pitched note played with High -pitched note played with  
Attack, Decay, Slope, and  
Release Time Swing at +  
Attack, Decay, Slope, and  
Release Time Swing at –  
Amp EG ‘Level’ modulation  
Amp 1 EG changes (Time) (AMS=Velocity, Intensity= a positive (+) value)  
Note-on Note-on Note-on  
Amp 1 EG changes (Level) (AMS=Velocity, Intensity = a positive (+) value)  
Note-on  
Note-on  
Note-on  
Note-off  
Note-off  
Note-off  
Note-off  
Note-off  
Note-off  
Softly played note with  
Attack, Decay, Slope and  
Release Time Swing at +  
Strongly played note with  
Attack, Decay, Slope and  
Release Time Swing at +  
Strongly played note with  
Attack, Decay, Slope and  
Release Time Swing at –  
Softly played note when Start Level Strongly played note when Start Level Strongly played note when Start Level  
Swing=0 andAttack Level Swing Swing=0 andAttack Level Swing and Swing=0 andAttack Level Swing and  
and Breack Level Swing are set to + Breack Level Swing are set to +  
Breack Level Swing are set to +  
AMS1(T) (Alternate Modulation Source 1 - Time)  
This parameter specifies the source that will control the  
“Time” parameters of the amp EG (see AMS (Alternate  
there will be no modulation.  
AMS(L) (Alternate Modulation Source)  
This parameter specifies the source that will control the  
“Level” parameters of the amp EG. See AMS (Alternate  
Modulation Source) list” on page 123.  
Intensity  
Intensity  
This parameter specifies the depth and direction of the effect  
that AMS1” will have. For example, if AMS1(T)” is Amp  
KTrk +/+, the (Amp) Keyboard Track settings (see Amplifier  
keyboard tracking” on page 117) will control the EG “Time”  
parameters. With positive (+) values of this parameter, posi-  
tive (+) values of “Ramp (Ramp Setting) will cause EG times  
to be lengthened, and negative (–) values of “Ramp (Ramp  
Setting)” will cause EG times to be shortened. The direction  
of the change is specified by Attack Time Swing”, “Decay  
Time Swing”, “Slope Time Swing”, and “Release Time”.  
When AMS1(T)” is Velocity, positive (+) values will cause  
EG times to lengthen as you play more strongly, and negative  
This parameter specifies the depth and direction of the effect  
that AMS” will have. For example, if AMS” is Velocity, set-  
ting “Start Level Swing”, “Attack Level Swing” and “Break  
Point Level Swing” to + and setting “Intensity” to a positive  
(+) value will cause the amp EG volume levels to increase as  
you play more strongly. Setting “Intensity” to a negative (–)  
values will cause the amp EG volume levels to decrease as you  
play more strongly. With a setting of 0, the levels will be as  
specified on “Page 16 - Amp EG”.  
-99…+99  
Intensity value.  
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Page 17 - LFO1  
1 2 0  
Wave  
(–) values will cause EG times to shorten as you play more  
strongly. With a setting of 0, the EG times will be as specified  
by the Amp envelope” parameters (see page 14-118).  
This parameter selects the LFO waveform. The numbers that  
appear at the right of some of the LFO waveforms indicate  
the phase at which the waveform will begin.  
Attack Time Sw ing  
This parameter specifies the direction of the effect that  
“AMS1” will have on Attack Time”. With positive (+) values  
of “Intensity, setting this parameter to + will allow AMS1 to  
lengthen the time, and setting it to – will allow AMS1 to  
shorten the time. With a setting of 0 there will be no effect.  
Triangle  
0
Step Triangle – 4  
Step Triangle – 6  
Step Saw – 4  
Triangle 90  
Triangle wave  
Phase will change  
randomly at each key-in  
Triangle  
Random  
Saw  
0
Step Saw – 6  
Sawtooth down  
Random1 (S/H):  
Decay Time Sw ing  
Saw  
180  
Conventional sample & hold (S/H) in which the  
level changes randomly at fixed intervals of  
time  
This parameter specifies the direction of the effect that  
“AMS1” will have on “Decay Time”. With positive (+) values  
of “Intensity, setting this parameter to + will allow AMS1 to  
lengthen the time, and setting it to – will allow AMS1 to  
shorten the time. With a setting of 0 there will be no effect.  
Square  
Sine  
Square wave  
Sine wave  
Random2 (S/H):  
Both the levels and the time intervals will  
change randomly.  
Random3 (S/H):  
Guitar vibrato  
Guitar  
The maximum level and minimum level will  
alternate at random intervals of time (i.e., a  
square wave with random period).  
Exponential  
Triangle  
Slope Time Sw ing  
Random4 (Vector)  
Random5 (Vector)  
Random6 (Vector)  
These types cause Random 13 to change  
smoothly. They can be used to simulate the  
instability of acoustic instruments etc.  
Exponential  
Saw Down  
This parameter specifies the direction of the effect that  
“AMS1” will have on “Slope Time”. With positive (+) values  
of “Intensity, setting this parameter to + will allow AMS1 to  
lengthen the time, and setting it to – will allow AMS1 to  
shorten the time. With a setting of 0 there will be no effect.  
Exponential  
Saw Up  
Frequency  
Set the LFO frequency. A setting of 99 is the fastest.  
Release Time  
00…99  
Frequency rate.  
This parameter specifies the direction of the effect that  
“AMS1” will have on “Release Time”. With positive (+) val-  
ues of “Intensity, setting this parameter to + will allow AMS1  
to lengthen the time, and setting it to – will allow AMS1 to  
shorten the time. With a setting of 0 there will be no effect.  
Key Sync  
This parameter specifies if the LFO is synchronized to key  
strokes.  
On  
The LFO will start each time you play a note,  
and an independent LFO will operate for each  
note.  
The LFO effect that was started by the first-  
played note will continue to be applied to each  
newly-played note. (In this case, Delay and  
Fade will be applied only to the LFO when it is  
first started).  
AMS2 (Alternate Modulation Source 2)  
This is another alternate modulation source for the Amp EG.  
See above “AMS1” parameters.  
Off  
PAGE 17 - LFO1  
In this and the next page you can make settings for the LFO  
that can be used to cyclically modulate the Pitch, Filter, and  
Amp of each oscillator. There are two LFO units for each  
oscillator. By setting the LFO1 or LFO2 Intensity to a negative  
(–) value for Pitch, Filter, or Amp, you can invert the LFO  
waveform.  
Offset  
This parameter specifies the central value of the LFO wave-  
form. For example, with a setting of 0 as shown in the follow-  
ing diagram, the vibrato that is applied will be centered on  
the note-on pitch. With a setting of +99, the vibrato will only  
raise the pitch above the note-on pitch, in the way in which  
vibrato is applied on a guitar.  
When “Wave” is set to Guitar, the modulation will occur only  
in the positive (+) direction even if you set “Offset” to 0.  
Here are offset settings and pitch change produced by vibrato  
LFO1  
|Osc1  
Selected:  
Osc1  
Wave:  
Triangle Rand  
Pitch  
offset = 99  
offset = 0  
offset = +99  
Frequency:  
Key Sync:  
31  
On  
Pitch at note-on  
-99…+99  
Offset value.  
Delay  
This parameter specifies the time from note-on until the LFO  
effect begins to apply. When “Key Sync” is Off, the delay will  
apply only when the LFO is first started.  
0…99  
Delay time.  
Fade In  
This parameter specifies the time from when the LFO begins  
to apply until it reaches the maximum amplitude. When “Key  
Sync.is Off, the fade will apply only when the LFO is first  
started.  
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Page 18 - LFO2  
Here is how “Fade In” affects the LFO (when “Key Sync” is  
On):  
If AMS1(F)” is set to JS +Y, raising the value of this parame-  
ter will cause the oscillator LFO1 speed to increase as the joy-  
stick is moved away from yourself. With a setting of +99,  
moving the joystick all the way away from yourself will  
increase the LFO speed by approximately 64 times.  
Note-on  
Note-off  
Fade  
-99…+99  
Intensity value.  
Delay  
AMS2(F) (Alternate Modulation Source2)  
Intensity (AMS2 Intensity)  
00…99  
Fade rate.  
Make settings for a second alternate modulation source that  
will adjust the frequency of the oscillator LFO1 (see above  
(AMS1 Intensity)”).  
Frequency MIDI/Tempo Sync  
MIDI/Tempo Sync  
This parameter enables/disables the LFO synchronization  
with Sequencer 1 Tempo.  
PAGE 18 - LFO2  
On  
The LFO frequency will synchronize to the  
tempo (MIDI Clock) of Sequencer 1. In this  
case, the values you specified for “Frequency”  
(see page 14-120) and “Frequency modula-  
Here you can make settings for the LFO2, which is the second  
LFO that can be applied to the selected oscillator. See “Page  
However in “Frequency modulation”, the LFO cannot be  
selected as a modulation source in AMS1” or AMS2.”  
Base Note/Times  
When “MIDI/Tempo Sync” is On, these parameters set a note  
length relative to “(Tempo)” and the multiple (“Times”)  
that will be applied to it. These parameters will determine the  
frequency of the LFO1. For example if “Base Note” is (quar-  
ter note) and “Times” is 04, the LFO will perform one cycle  
every four beats.  
PAGE 19 - EFFECTS  
Here you can select two effects for the whole Program, switch  
them on/off, and specify chaining.  
Even if you change the “(Tempo)” setting of Sequencer 1,  
the LFO will always perform one cycle every four beats.  
Effects  
Base Note  
FX1:  
53 RecSmthHall  
This parameter is not available when editing a Drum Pro-  
gram.  
Send:  
FX2:  
56  
16 Chorus  
0
Send:  
, ꢃ ꢉ , , ꢅ ꢉ , , ꢆ ꢉ , ,  
Note value.  
Note: For details on the effects, refer to the “Effects” chapter.  
Times  
FX1/2  
This parameter is not available when editing a Drum Pro-  
gram.  
Use these parameters to select the effect type for effect 1/2.  
See the “Effects” chapter for more information.  
Note: If 000: No Effect is selected, the output from the master  
effect will be muted.  
01...16  
Beats before restarting the cycle.  
Frequency modulation  
Send  
You can use two alternate modulation sources to adjust the  
speed of the LFO1 for the selected oscillator.  
Send level for each effect.  
Drum samples have their own send level settings (see  
AMS1(F) (Alternate Modulation Source1)  
parameter to adjust the general offset of the Drum Pro-  
gram.  
Selects the source that will adjust the frequency of the  
selected oscillator LFO1 (see AMS (Alternate Modulation  
Source) list” on page 123). LFO1 can be modulated by LFO2.  
000…127  
Effect level.  
Intensity (AMS1 Intensity)  
Chain 2>1  
This parameter specifies the depth and direction of the effect  
that AMS1(F)” will have. When this parameter is set to a  
value of 16, 33, 49, 66, 82, or 99, the LFO frequency being can  
be increased by a maximum of 2, 4, 8, 16, 32, or 64 times  
respectively (or decreased by 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64  
respectively).  
Use this parameter to send the output of effect 2 to the input  
of effect 1.  
000…127  
Level of the signal exiting the effect 2 going  
back to the effect 1.  
Send to Master  
This parameters allows you to decide if the direct + effected  
signal must go to the Master, or just the effected signal.  
For example, if AMS1(F)” is Note Number, positive (+) val-  
ues of this parameter will cause the oscillator LFO to speed  
up as you play higher notes. Negative (–) values will cause the  
oscillator LFO to slow down as you play higher notes. This  
change will be centered on the C4 note.  
Yes  
Only the effected signal will be sent to the  
Audio Outputs. The direct (non-effected) sig-  
nal will not be sent.  
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Pro g ra m o p e ra tin g m o d e  
Page 20 - FX1 editing  
1 2 2  
No  
Both the effected signal and direct signals will  
be sent to the Audio Outputs.  
PAGE 21 - FX2 EDITING  
In this page you can edit the effected assigned to the FX2 (B  
or D) effect processor (usually modulating effect). See the  
“Effects” chapter for more information.  
PAGE 20 - FX1 EDITING  
In this page you can edit the effected assigned to the FX1 (A  
or C) effect processor (usually reverb). See the “Effects” chap-  
ter for more information.  
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Pro g ra m o p e ra tin g m o d e  
AMS (Alternate Modulation Source) list  
1 2 3  
AMS (ALTERNATE MODULATION SOURCE) LIST  
Off  
Do not use Alternate Modulation  
Pitch EG  
Pitch EG  
Filter EG  
Filter EG within the same oscillator  
Amp EG within the same oscillator  
LFO1 within the same oscillator  
Amp EG  
LFO1  
LFO2  
LFO2 within the same oscillator  
Flt KTrk +/+ (Filter Keyboard Track +/+)  
Filter keyboard tracking within the same oscillator  
Filter keyboard tracking within the same oscillator  
Filter keyboard tracking within the same oscillator  
Filter keyboard tracking within the same oscillator  
Amp keyboard tracking within the same oscillator  
Amp keyboard tracking within the same oscillator  
Amp keyboard tracking within the same oscillator  
Amp keyboard tracking within the same oscillator  
Note number  
Flt KTrk +/(Filter Keyboard Track +/)  
Flt KTrk 0/+ (Filter Keyboard Track 0/+)  
Flt KTrk +/0 (Filter Keyboard Track +/0)  
Amp KTrk +/+ (Amp Keyboard Track +/+)  
Amp KTrk +/(Amp Keyboard Track +/)  
Amp KTrk 0/+ (Amp Keyboard Track 0/+)  
Amp KTrk +/0 (Amp Keyboard Track +/0)  
Note Number  
Velocity  
Velocity  
Poly AT (Poly After Touch)(a)  
Polyphonic After Touch (transmitted from the Pa50 only as sequence data)  
Channel AT (Channel After Touch)(a)  
After Touch (Channel After Touch)  
Joystick X  
Joystick X (horizontal) axis  
Joystick +Y  
Joystick +Y (vertical upward) direction (CC#01)  
Joystick Y  
Joystick Y (vertical downward) direction (CC#02)  
JS+Y & AT/2 (Joy Stick +Y & After Touch/2)(a)  
Joystick +Y (vertical upward) direction and After Touch  
JSY & AT/2 (Joy Stick Y & After Touch/2)(a)  
Joystick Y (vertical downward) direction and After Touch  
Ass.Pedal  
CC#18  
CC#17  
CC#19  
CC#20  
CC#21  
Damper  
CC#65  
Sostenuto  
CC#80  
CC#81  
CC#82  
CC#83  
Tempo  
Assignable foot pedal (CC#04)  
CC#18  
CC#17  
CC#19  
CC#20  
CC#21  
Ddamper pedal (CC#64)  
Portamento switch (CC#65)  
Sostenuto pedal (CC#66)  
CC#80  
CC#81  
CC#82  
CC#83  
Tempo (tempo data from Sequencer 1 clock or external MIDI clock)  
(a) After Touch data can only be received via MIDI, or create as a MIDI event in Song Record-Step Recording mode.  
Flt KTrk +/+ (Filter Keyboard Track +/+)  
Flt KTrk +/(Filter Keyboard Track +/)  
Flt KTrk 0/+ (Filter Keyboard Track 0/+)  
Flt KTrk +/0 (Filter Keyboard Track +/0)  
Amp KTrk +/+ (Amp Keyboard Track +/+)  
Amp KTrk +/(Amp Keyboard Track +/)  
Amp KTrk 0/+ (Amp Keyboard Track 0/+)  
Amp KTrk +/0 (Amp Keyboard Track +/0)  
+/–  
0/+  
The direction of the effect will be determined  
by the sign of the “Ramp Low” setting, and by  
the opposite sign of the “Ramp High” setting  
(–50 for a setting of +50, and +50 for a setting  
of –50).  
“Ramp Low” will have no AMS effect. The sign  
of the “Ramp High” setting will determine the  
direction of its effect.  
+/+  
The direction of the effect will be determined  
by the sign (positive or negative) of the “Ramp  
Low” or “Ramp High” setting.  
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AMS (Alternate Modulation Source) list  
1 2 4  
JS +Y & AT/2 (Joy Stick +Y & After Touch/2)  
The effect will be controlled by the joystick +Y (vertically  
upward) and by after touch data (received via MIDI). In this  
case, the effect of after touch will be only half of the specified  
intensity.  
+/0  
The sign of the “Ramp Low” setting will deter-  
mine the direction of its effect. “Ramp High”  
will have no AMS effect.  
Amp  
example of Amp  
Keyboard Track settings  
JS Y & AT/2 (Joy Stick Y & After Touch/2)  
The effect will be controlled by the joystick –Y (vertically  
downward) and by after touch data (received via MIDI). In  
this case, the effect of after touch will be only half of the spec-  
ified intensity.  
Ramp Low  
= +50  
Ramp High  
= +50  
Note Number  
Key Low Key High  
+ max  
AMS = Amp KTrk +/+  
AMS Intensity = positive (+) value  
zero  
Depth and direction of modulation  
- max  
+ max  
AMS = Amp KTrk +/–  
AMS Intensity = positive (+) value  
zero  
Depth and direction of modulation  
- max  
+ max  
AMS = Amp KTrk 0/+  
AMS Intensity = positive (+) value  
zero  
Depth and direction of modulation  
- max  
+ max  
AMS = Amp KTrk +/0  
AMS Intensity = positive (+) value  
zero  
Depth and direction of modulation  
- max  
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Glo b a l e d it e n viro n m e n t  
1 2 5  
The Write window  
15. GLOBAL EDIT ENVIRONMENT  
The Global edit environment is the place where you can set  
most of the Pa50 global functions, i.e. functions overriding  
any operating mode. This edit environment overlaps the cur-  
rent operating mode (Style, Song Play, Song, Backing  
Sequence).  
PAGE 1 - GENERAL CONTROLS  
This page contains various general parameters, setting the  
status of the keyboard, the speakers and the metronome.  
THE WRITE WINDOW  
Gbl:Gen.Controls  
Open this window by pressing the WRITE button while one  
of the Global pages is in the display. Here, you can save vari-  
ous global settings. Among the global settings saved with this  
page are also the Preference parameters of the Style Play and  
Song Play mode, plus the Global Protect parameter of the  
Disk mode. The Split Point is also saved here.  
Vel.Curve:3 M.Tune:+00  
Scale:Equal  
Met.Vol:110 Key:C  
Spkrs:On  
Vel.Curve (Velocity Curve)  
This parameter sets the sensitivity of the keyboard to your  
touch.  
1
No dynamic control available. Dynamic values  
are fixed, as in a classic organ.  
Curves, from the lightest one to the hardest  
one.  
Write Global:  
Press 'Enter'  
to store  
2…9  
the Global  
M.Tune (Master Tune)  
This is the master tuning of the instrument. Use it to adapt  
your keyboard tuning to an acoustic instrument, for example  
an acoustic piano.  
While this page is on the display, press ENTER twice. The  
parameters are saved to the Flash-ROM, and will stay in  
memory even when turning the instrument off.  
-50  
00  
+50  
Lowest pitch.  
Standard pitch (A4=440Hz).  
Highest pitch.  
MENU  
Scale  
From any page, press MENU to open the Global edit menu.  
This menu gives access to the various Global edit pages.  
When in this menu, select a section using the VOLUME/  
VALUE buttons, press PAGE+ to select a page, or press EXIT  
to exit the menu.  
This parameter sets the main scale (or temperament) for the  
whole instrument, apart for tracks where a different scale is  
selected by a Performance or STS (see “Scale” on page 44).  
Note: You cannot select a User scale in Global mode.  
When in a page, press EXIT to go back to current operating  
mode (Style Play, Song Play, Song, Backing Sequence).  
Key  
This parameter is needed by some scales to set the preferred  
key (see “Scale” on page 44).  
Speakers  
This parameter turns the internal speakers on or off.  
Note: Speakers are always turned on again each time you turn  
the instrument on.  
Global Menu  
General Ctl Midi Out  
Pdl/Fw/Sld  
MidiSet/Ctl  
Midi In  
Met.Vol (Metronome Volume)  
Volume of the metronome.  
40…127  
Relative volume, from minimum to maximum.  
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Glo b a l e d it e n viro n m e n t  
Page 2 - Master Transpose  
1 2 6  
internal tone generator. Therefore, the Scale  
will be applied before transposition. For exam-  
ple, if you altered an E, and then set the Master  
Transpose to +1, the altered key will still be E  
(that will play an altered F).  
PAGE 2 - MASTER TRANSPOSE  
This page is where you can turn the Master Transpose on or  
off.  
Tone  
generator  
Scale  
Transpose  
Gbl:M.Transpose  
Style/Realtime:Sync  
Sequsencer1/2 :On  
Midi In  
Scales  
:Off  
PAGE 3 - ASSIGNABLE PEDAL/FOOTSWITCH,  
ASSIGNABLE SLIDER  
:Post-KB  
This page lets you program the Assignable Pedal/Footswitch,  
and the Assignable Slider.  
Style/Realtime  
This is a flag to turn the Master Transpose on or off on the  
Style and Realtime (Keyboard) tracks.  
Off  
No Master Transpose is applied to the Style  
and Realtime tracks.  
Gbl:P/Sw-Sld  
Sync  
Sync mode. When you press either the  
TRANSPOSE [] or [] buttons, the new trans-  
pose setting will not take effect until the first  
beat of the next measure is reached. The Real-  
time tracks sounding at the time of the trans-  
pose will be stopped.  
Realtime mode. When you press either the  
TRANSPOSE [] or [] buttons, the new trans-  
pose setting will occur when the next note is  
played for both the Style and Realtime tracks  
individually. (Note that any notes sounding  
from the Realtime tracks will be stopped when  
you press the TRANSPOSE button) The next  
key or chord you press will sound with the new  
transpose setting. (Note that if you play a Real-  
time track prior to a new chord, the Realtime  
track will play in the new key as the Style will  
continue to play in the old key until a new  
chord is entered).  
P/S:Soft  
Sld:M.Volume  
Damper Pol.:-(Korg)  
Pedal/Sw. Pol.:-(Korg)  
See page 225 for a list of the assignable functions. The first  
functions are switch-type functions, while the remaining  
(starting from Master Volume) are continuous-like func-  
tions.  
RTime  
P/S (Pedal/Sw itch)  
Continuous pedal, or footswitch, connected to the ASSIGN-  
ABLE PDL/SW connector.  
Sld (Slider)  
Function assigned to the ASSIGNABLE SLIDER on the front  
panel.  
Damper Pol. (Damper Polarity)  
Polarity of the Damper pedal.  
Pedal/Sw.Pol. (Pedal/Footsw itch Polarity)  
Seq 1/2  
Polarity of the Assignable pedal or footswitch.  
This is a flag to turn the Master Transpose on or off on the  
two onboard Sequencers’ tracks.  
PAGE 4 - MIDI SETUP  
Midi In  
MIDI channels can be automatically configured by selecting a  
MIDI Setup. Each of them assigns the best values to various  
MIDI parameters, to allow an easier connection with a par-  
ticular MIDI controller.  
This is a flag to turn the Master Transpose on or off on the  
received MIDI messages.  
Scales  
The Scale Transpose Position allows you to decide the rela-  
tion between the Scale and the Master Transpose.  
Post-KB  
When this option is selected, notes will be  
transposed immediately after they leave the  
keyboard. The Scale will be applied to the  
transposed notes. For example, if you altered  
an E, and then set the Master Transpose to +1,  
the E key will play F, and the altered key will be  
Gbl:Midi Setup  
Default  
Accordion1  
Master Kbd Accordion2  
Sequencer1 Accordion3  
Sequencer2 Ext.Seq  
E(that will play an altered E).  
Note: After selecting a MIDI Setup, you can apply any changes  
to each channels settings. To store the changes in memory, press  
WRITE and save the Global in memory.  
Tone  
generator  
Transpose  
Scale  
See “MIDI” on page 35 for more information on using the  
MIDI Setups.  
Pre-OSC  
When this option is selected, all notes are  
transposed immediately before they enter the  
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Glo b a l e d it e n viro n m e n t  
1 2 7  
Page 5 - MIDI Controls  
Default  
This a default setting. It is suitable both for  
programming on an external sequencer, and  
for playing Pa50 with a master keyboard.  
not be selected from the control panel of the  
Pa50. Use the external instrument to set the  
Tempo, and start or stop the sequencers (Song,  
Song Play, Backing Sequence modes) and the  
arranger (Style and Backing Sequence modes).  
Master Kbd Select this setting when you are connecting a  
mute master keyboard.  
Sequencer 1 This setting is for playing a Song (Sequencer 1)  
with an external instrument sounds, or for lis-  
tening to a Song performed by an external  
sequencer using Pa50 as a sound generator.  
Each track (S1 Tr1-16) corresponds to a MIDI  
channel with the same number (1-16).  
Sequencer 2 As above, but with Sequencer 2.  
Accordion 1…3  
Clock Send  
This parameter turns the clock information on the MIDI  
OUT on or off.  
Off  
The Pa50 cannot send the MIDI Clock signal.  
You cannot slave another instrument to the  
Pa50, even when connected to the MIDI OUT.  
The Pa50 can send the MIDI Clock signal. You  
can slave another instrument to the Pa50  
Tempo, Start/Stop and Play/Stop commands.  
Connect the other instrument to the Pa50  
MIDI OUT port.  
MIDI  
Select one of these settings when connecting a  
MIDI Accordion.  
Ext.Seq  
This setting is for programming a Song on an  
external sequencer.  
PAGE 6 - MIDI IN CHANNELS  
In this page, you can assign the Pa50 tracks to any of the  
MIDI IN channels. Use the TRACK SELECT button to switch  
from channels 1-8 to channels 9-16.  
PAGE 5 - MIDI CONTROLS  
This page lets you program general MIDI parameters.  
Gbl:MIDI Ctl  
Gbl:Midi In Chnl  
Local:On  
Clock:Internal  
Clock Send:Off  
Ch01:Upper1 Ch05:Upper3  
Ch02:Lower Ch06:Global  
Ch03:Bass  
Ch07:Pad1  
Ch04:Upper2 Ch08:Pad2  
Local  
The Local parameter turns the keyboard on or off.  
Note: The Local parameter is always turned on again each time  
you turn the instrument on.  
Channel  
You can assign to each channel one of the following tracks:  
(Off)  
Lower  
Upper1…3 One of the Upper tracks.  
Drum  
Perc  
Bass  
Acc1…5  
No track assigned.  
Lower track.  
On  
When you play on the keyboard, MIDI data is  
sent to the internal sound generator and to the  
MIDI OUT port.  
Drum track.  
Percussion track.  
Bass track.  
One of the Auto-accompaniment tracks.  
Off  
The keyboard is connected to the MIDI OUT,  
but cannot play the internal sound generator.  
This is very useful when working with an  
external sequencer, to send notes and control-  
lers from the keyboard to the external  
sequencer, and then let the sequencer send  
them back to the sound generator, without  
overlapping. See the MIDI chapter.  
S1 T1…16 One of Sequencer 1 tracks.  
S2 T1…16 One of Sequencer 2 tracks.  
Global  
Special channel to simulate the Pa50s inte-  
grated controls (keyboard, pedals, joystick)  
with an external keyboard or controller. MIDI  
messages coming on this channel are consid-  
ered as being generated by Pa50s integrated  
controllers.  
On this special channel, the Pa50 receives  
MIDI messages to remotely select Styles, Per-  
formances, STS and Style Elements. See tables  
on page 144 and following for more informa-  
tion on the received data  
Clock  
This parameter selects the MIDI Clock source.  
Note: The Clock parameter is always set to “Int” each time you  
turn the instrument on.  
Control  
Internal  
Internal, i.e. the clock generated by the Pa50  
Sequencer 1 internal metronome.  
MIDI  
External from MIDI. The Pa50 is slaved to an  
external instrument or sequencer, connected to  
its MIDI IN port. The Start/Stop and Play/Stop  
commands, and the metronome Tempo, can-  
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Page 7 - MIDI IN Controls (1)  
1 2 8  
PAGE 7 - MIDI IN CONTROLS (1)  
PAGE 8 - MIDI IN CONTROLS (2)  
This page is where you can program the Chord Recognition  
channels for the internal arranger, and a fixed velocity value  
for all notes appearing at the input.  
This is another page containing various MIDI IN settings,  
like note transposition for the Realtime tracks. The transpose  
parameters are useful to many MIDI accordion players,  
whose MIDI interface may transmit on an unexpected  
octave.  
Gbl:MidiIn Ctl 1  
Chord1 channel:Off  
Chord2 channel:Off  
Velocity In:Normal  
Gbl:MidiIn Ctl 2  
UppOct:+1  
LowOct:+0  
OctIn:Off  
MuteIn:Off  
There are two separate Chord channels. This is very useful  
when you must send chords to Pa50 on two channels (like  
with some MIDI Accordions).  
UppOct (Upper Octave)  
Octave transposition of data received on the MIDI IN for the  
Upper tracks. For example, if you select the +1 value, a  
received C4 will play a C5 on the Pa50.  
Chord1 channel  
Notes entering this channel are sent to the Chord Recogni-  
tion engine.  
Low Oct (Low er Octave)  
Chord2 channel  
Octave transposition of data received on the MIDI IN for the  
Lower track. For example, if you select the +1 value, a  
received C4 will play a C5 on the Pa50.  
Notes entering this channel are sent to the Chord Recogni-  
tion engine.  
Velocity Input  
OctIn (Octave In)  
Use this parameter to set a fixed velocity (dynamics) value for  
all MIDI notes entering. This is useful when playing the Pa50  
with an organ or a MIDI Accordion.  
Enables/disables the octave transposition of data received via  
MIDI.  
On  
Data received via MIDI can be transposed,  
according to the selected Octave Transposition.  
For example, if the Octave Transposition is +1,  
a received C4 will actually play a C5.  
Normal  
40…127  
Normal velocity values are received.  
All received velocity values are converted to the  
selected value.  
Off  
Data received via MIDI cant be transposed by  
the Octave Transposition applied to the track.  
For example, if the Octave Transposition is +1,  
a received C4 will still play a C4.  
Mute In  
Use this parameter to determine if a muted track can still play  
data received via MIDI.  
On  
No data received via MIDI on a muted track  
can be played by Pa50.  
Off  
Data received via MIDI on a muted track can  
still play on the Pa50.  
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1 2 9  
Page 9 - MIDI IN Filters  
Upper1…3 One of the Upper tracks.  
PAGE 9 - MIDI IN FILTERS  
Use this page to set up to 8 filters for the MIDI data received  
by the Pa50.  
Drum  
Perc  
Drum track.  
Percussion track.  
Bass  
Bass track.  
Acc1…5  
One of the Auto-accompaniment tracks.  
S1 T1…16 One of Sequencer 1 tracks.  
S2 T1…16 One of Sequencer 2 tracks.  
Gbl:MidiIn Filt.  
SQ Tr01…16 Use these channels to send data generated by a  
track with the same name on either or both  
onboard sequencers at the same time.  
SysEx  
PitchBend  
Off  
MonoTouch  
0 Bank Sel. Off  
1 Mod1 (Y+) Off  
Chord  
Use this channel to send notes recognized by  
the Chord Recognition engine to the MIDI  
OUT. This is useful, for example, to control an  
external Harmonizer from the Pa50, using the  
Lower track to play chords, even if the track is  
in mute.  
Filters  
Selected MIDI IN filters.  
Off No filter.  
Pitch Bend Pitch Bend.  
MonoTouch Mono (or Channel) After Touch.  
PolyTouch Poly After Touch.  
PrgChange Program Change.  
PAGE 11 - MIDI OUT FILTERS  
Use this page to set up to 8 filters for the MIDI data sent by  
the Pa50.  
SysExcl  
All CC  
0…127  
System Exclusive.  
All Control Change messages.  
Control Change message #0…127. See “MIDI  
Control Change messages.  
Gbl:MidiOut Flt.  
SysEx  
PitchBend  
Off  
MonoTouch  
PAGE 10 - MIDI OUT CHANNELS  
In this page, you can assign to any MIDI OUT channel one of  
Pa50s tracks. Use the TRACK SELECT button to switch from  
channels 1-8 to channels 9-16.  
0 Bank Sel. Off  
1 Mod1 (Y+) Off  
Filters  
Selected MIDI OUT filters.  
Off No filter.  
Pitch Bend Pitch Bend.  
Gbl:Midi Out Chnl  
MonoTouch Mono (or Channel) After Touch.  
PolyTouch Poly After Touch.  
PrgChange Program Change.  
Ch01:Upper1 Ch05:Upper3  
Ch02:Lower Ch06:Acc1  
Ch03:Bass  
Ch07:Acc2  
Ch04:Upper2 Ch08:Acc3  
SysExcl  
All CC  
0…127  
System Exclusive.  
All Control Change messages.  
Control Change message #0…127. See “MIDI  
Control Change messages.  
Channel  
You can assign to each channel one of the following tracks:  
(Off)  
Lower  
No track assigned.  
Lower track.  
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Disk e d it e n viro n m e n t  
The WRITE/ DISK IN USE LED  
1 3 0  
16. DISK EDIT ENVIRONMENT  
The Disk edit environment is the place where you can man-  
age files. This edit environment overlaps the current operat-  
ing mode (Style Play, Song Play, Backing Sequence, Song,  
Program).  
Inserting a disk  
Insert the disk delicately into the disk drive, with the label  
facing upwards and the metal part to the front. Press it in as  
far as it will go.  
Note: The Pa50 incorporates a new type of disk drive and you  
cannot hear “click” when the disk is inserted into place.  
THE WRITE/DISK IN USE LED  
When a disk is reading or writing data, the WRITE/DISK IN  
USE indicator lights up. While in a Disk page, the “Wait”  
message appears in the display; in this situation, you cant  
select a different Disk page (you can, however, select a differ-  
ent operative mode).  
Opening for  
disk insertion  
Disk activity  
indicator  
Eject  
button  
Disk:Save |Wait  
ALL  
|
|
FD  
SAVE  
OPEN CLOSE  
Removing a disk  
Warning! Never remove a floppy disk when the WRITE/DISK  
IN USE LED is turned on!  
Note: When loading or saving, you can obtain the maximum  
speed by loading or saving into the same location as the source  
data. When loading or saving into a different location, some  
data restructuring is needed, and the operation becomes slower.  
Before removing a disk, make sure that the disk activity indi-  
cator is off. If the LED is off, remove the disk by pressing the  
eject button.  
Warning: Do not remove the disk if the disk activity indicator is  
lit up.  
Opening for disk  
insertion  
FLOPPY DISK HANDLING  
Disk activity  
indicator  
The Pa50 can save most of the data contained in memory on  
a 3,5” DS-DD disk (720KB capacity) or HD (1,44MB capac-  
ity), MS-DOS®-formatted. Here are some precautions when  
handling disks.  
Eject but-  
ton  
Write protection  
You can protect a disk from the accidental overwriting of  
data, by opening the write protect hole. To protect the disk  
from overwriting, slide the protection flap so that the hole  
becomes visible.  
Cleaning the heads  
To write-protect the disk: To write-enable the disk: move  
move the flap and open the the flap to close the hole  
hole  
The disk drive read/write heads get dirty with use and  
become less accurate. You can clean the heads with a special  
cleaning disk, you can purchase from any computer or musi-  
cal instrument store. Use a 3.5” DS wet type head cleaning  
disk; and carefully follow the instructions included with it.  
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Disk e d it e n viro n m e n t  
Loading data created with the Pa80  
1 3 1  
Precautions  
LOADING OLDER I-SERIES DATA  
Do not remove the disk or move the instrument while  
Pa50 is compatible with the Styles of the older i-Series instru-  
ments. You can load them as if they were ordinary Pa50 data.  
1. Insert an older i-Series floppy disk into the disk drive.  
2. Press DISK to go to the Disk environment.  
3. In case you must replace the disk, insert the new disk,  
and press the F1 button to scan the floppy disk again.  
4. If you are reading an i30 disk, move the .SET” folder to  
the first line of the display (use the TEMPO/VALUE  
controls, or the E-H buttons), and press F3 (Open).  
5. Move the .STY” folder to the first line of the display  
(use the TEMPO/VALUE controls, or the E-H buttons).  
6. At this point, you can load the whole .STY” folder, or  
open it and select a single Style.  
the disk drive is operating (disk drive LED and WRITE/  
DISK IN USE LED lit up).  
Make a backup copy of the disks, in order not to loose  
data forever in case of damage. If you have a personal  
computer, you can keep a copy of the data on its hard  
disk.  
Do not open the metallic shutter on the disk, and do not  
touch the surface of the magnetic media inside it. If the  
magnetic media becomes scratched or soiled, data can  
be lost.  
Do not leave a disk in the disk drive while carrying the  
instrument: the read/write heads may scratch the disk  
and damage saved data.  
Keep the disks away from sources of magnetic fields, for  
example televisions, refrigerators, computers, monitors,  
speakers and transformers. Magnetic fields can alter the  
contents of the disks.  
Do not keep disks in very hot or wet places, do not  
expose them to direct sunlight and do not store them  
without use in dusty or dirty places.  
To load the whole folder, press F2 (Load). You will be  
prompted to select one of the three USER Style banks in  
memory.  
Once the target bank is selected, press F2 (Load) to load  
the bank. The Are you sure?message will appear. Press  
ENTER to confirm, or EXIT to abort.  
To load a single Style, press F3 (Open) to open the  
.STY” folder. Since a conversion will be started at this  
point, please wait some seconds for the operation to be  
completed.  
Do not place heavy objects on top of the disks.  
After use, replace the disks in a case.  
Move the Style to load to the first line of the display.  
Then press F2 (Load). You will be prompted to select a  
target location in memory.  
Once the target location is selected, press F2 (Load) to  
load the Style. The Are you sure?message will appear.  
Press ENTER to confirm, or EXIT to abort.  
Note: Loading a whole .SET” folder from an i30 disk  
takes very long. You are advised to load a single bank or a  
single Style a time.  
Possible problems  
In exceptional cases, the disk can get stuck in the disk  
drive. In order to avoid this happening, you should only  
use high quality disks. If the disk does get stuck, do not  
try to force it out using sharp objects. Contact your local  
dealer or your nearest KORG Service Center.  
Magnetic fields, dirt, humidity and usage can damage  
data on disk. You can try to recover the data with disk  
repair utilities for personal computers. It is, however,  
advisable to make a backup copy of data.  
7. Select the loaded Style. Set the Tempo, then press  
WRITE and select “Current Style” to memorize the  
changes to the Style Performance. Press ENTER twice to  
confirm.  
8. Due to difference in Programs, you will probably make  
some adjustment to the old Styles, once they are loaded  
in Pa50 (changing the Program, Volume, Pan, Tempo,  
Drum Mapping, Wrap Around…).  
9. To make the Program assignment to the Style tracks  
effective, you should set the “Prog (Program)” parame-  
ter to On (see page 49).  
10. Save the Style Performance again. Press WRITE and  
select “Current Style” to save the changes in memory.  
Press ENTER twice to confirm.  
LOADING DATA CREATED WITH THE PA80  
Pa50 data is perfectly interchangeable with its Pa80 and Pa60  
counterparts. The only data Pa50 cant load from a Pa80/Pa60  
disk is the following:  
Digital Drawbar Programs  
Input 1/2 settings  
VHG1 Vocal/Guitar Processor Board settings  
EC5 settings  
TO HOST port setting  
Audio Output routing  
At the same time, Pa80 and Pa60 can read any data created  
with the Pa50.  
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Disk e d it e n viro n m e n t  
Disk structure  
1 3 2  
DISK STRUCTURE  
MYDIR.SET  
Each disk (and the internal memory) can contain files and  
folders. The data structure in Pa50 is slightly more rigorously  
determined than in a computer, due to the pre-configured  
data structure inside the instruments memory. The diagram  
on the left shows the global structure of a Pa50 disk.  
Note: Style banks from 1 to 16 (Factory Styles) can be seen in  
Disk mode only when the “Factory Style Protect” parameter is  
set to Off (see page 142), and only when loading or saving a sin-  
gle Style bank.  
GLOBAL  
BANK01.GBL  
PERFORM  
BANK01.PRF  
1-1 Grand Piano  
1-8 Full Strings  
BANK02.PRF  
FILE TYPES  
2-1 Jazz Brass  
The following tables describe all the file and folder types the  
Pa50 can manage. Here are the files you can read or write on  
the Pa50.  
2-8 Jazz Strings  
BANK .PRF  
BANK10.PRF  
2-1 Rock Brass  
Extension  
File/folder type  
SET  
All the User data. (This is a folder containing  
other folders).  
2-8 Rock Strings  
GBL  
PRF  
PCG  
STY  
Global, Seq1+Seq2 Setup  
Performance  
PROGRAM  
USER01.PCG  
User Program  
1 Piano 1  
User Style  
64 SynBrass22  
The Pa50 can also read the following common types of data.  
USER02.PCG  
1 SopranoSax  
Extension  
File type  
64 Noise  
MID  
KAR  
JBX  
Midi file (Standard MIDI File, SMF)  
Karaoke file  
USERDK.PCG  
1 Standard Kit  
Jukebox  
64 Orchestral Kit  
FILE AND FOLDER SIZE DISPLAY  
The size of any file and folder in the disk can be seen in the  
display.  
STYLE  
BANK01.STY  
1-1 8 Beat 1  
The single file size is always shown on the right of the file:  
1-16 8 Beat 16  
BANK .STY  
Disk:Load  
BANK16.STY  
16-1 Traditional 1  
ETNICA.MID  
MYFUNNY  
WWALTZ  
11K|  
23K  
16-8 Traditional 16  
USER01.STY  
12K|  
FD  
LOAD OPEN CLOSE  
U1-1 User 1  
To see a folder size, first move it to the first line of the display,  
then keep the SHIFT button pressed, and press the F3 (Open)  
function key under the display. A dialog box will appear,  
showing the size of the folder:  
U1-16 User 16  
USER02.STY  
U2-1 User 1  
U2-16 User 16  
Directory size:  
384 Kb  
USER03.STY  
U3-1 User 1  
Press EXIT to exit this dialog.  
U3-16 User 16  
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Disk e d it e n viro n m e n t  
1 3 3  
Page structure  
F2 (Disk command)  
PAGE STRUCTURE  
Here is the typical structure of a Disk page.  
Executes the disk operation.  
F3 (Open)  
Operating mode icon  
Page header  
Opens the selected folder or bank (files whose name begins  
with the “  
” icon.  
F4 (Close)  
Closes the current folder, returning to the parent (“upper”)  
folder.  
Disk:Load  
NEWNAME.SET  
LIVE.SET  
|
|
MENU  
ETHNICA.SET  
From any page, press MENU to open the Disk edit menu.  
This menu gives access to the various Disk edit pages.  
When in this menu, select a section using the VOLUME/  
VALUE buttons, press PAGE+ to select a page, or press EXIT  
to exit the menu.  
FD  
LOAD OPEN CLOSE  
Page commands  
Disk content  
When in any page, press EXIT to go back to the current oper-  
ating mode.  
Operating mode icon  
When in the Disk edit environment, one of the operating  
modes is still active in the background. The operating mode  
icon shows which mode is currently active. Press EXIT to go  
back to the current operating mode from any of the Disk  
pages.  
Disk Menu  
Load  
Save  
Copy  
Erase  
Format  
Page header  
New Dir  
Rename  
This line shows the Disk page you are in.  
Disk content  
Utilities  
These lines show the content of the current folder. Move the  
item to select to the first line, using the E-F (Scroll Up) and  
G-H (Scroll Down) VOLUME/VALUE buttons, or the  
TEMPO/VALUE controls.  
PAGE 1 - LOAD  
In this page you can load files from a disk to the internal  
memory.  
Use the Page commands (F1-F4) on the last line to execute an  
operation on the selected file or folder.  
Press DISK and use the MENU button to reach this page.  
The “  
” symbol before a name identifies a folder (i.e., a  
“folder” containing other files).  
Page commands  
You can use these commands to browse through files and  
folders, and to execute disk commands (load, save…). Com-  
mands may be different in any Disk page. Use the F1-F4 but-  
tons to select the corresponding command.  
Disk:Load  
NEWNAME.SET  
LIVE.SET  
|
|
ETHNICA.SET  
FD  
LOAD OPEN CLOSE  
NAVIGATION TOOLS  
When in a Disk page, you can use any of the following com-  
mands to browse through the files and folders, or through the  
list of commands.  
Loading all the User data  
You can load all the User data (Performances, User Programs,  
User Styles, Global) with a single operation.  
1. Insert the source disk into the disk drive.  
2. Press F1 to scan the disk and show the file list.  
3. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to select the .SET” folder containing the data  
you wish to load.  
E-F (Scroll Up)  
Scroll the list up. Keep SHIFT pressed and press one of these  
buttons to jump to the previous alphabetical section.  
G-H (Scroll Dow n)  
Scroll the list down. Keep SHIFT pressed and press one of  
these buttons to jump to the next alphabetical section.  
Move the folder to the first line of the display. If the  
folder you are looking for is in another folder, use the F3  
(Open) button to open it. Use the F4 (Close) button to  
go back to the parent folder.  
TEMPO/VALUE section  
These controls scroll the list up or down.  
F1 (FD)  
Press this button after replacing a floppy disk in the floppy  
disk drive. After pressing this button, the new disk will be  
scanned, and the file list shown on the display will be  
updated.  
4. Press F2 (Load) to confirm the selection. The Are you  
sure?message appears. Press ENTER to confirm, or  
EXIT to abort.  
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Disk e d it e n viro n m e n t  
Page 1 - Load  
1 3 4  
When the operation is completed (the “Wait” indicator  
disappears), the source page comes back in the display,  
and you may perform further loading operations.  
Note: Data loaded from disk, and data already in memory  
is merged. For example, if there is data in all three USER  
Style banks in memory (USER01, USER02, USER03), and  
there is only the USER01 Style bank on disk, the USER01  
bank is overwritten, while USER02 and USER03 banks  
are left unchanged.  
1. Insert the source disk into the disk drive.  
2. Press F1 to scan the disk and show the file list.  
3. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to select the .SET” folder containing the data  
you wish to load.  
Move the folder to the first line of the display. If the  
folder you are looking for is in another folder, use the F3  
(Open) button to open it. Use the F4 (Close) button to  
go back to the parent folder.  
As a result, you will have a STYLE folder in memory con-  
taining the USER01 bank you just loaded, and the old  
USER02 and USER03 banks.  
4. Press F3 (Open) to open the .SET” folder. A list of User  
data appears (Global, Performance, Program, Style).  
Loading all data of a specified type  
Disk:Load  
You can load all User data of a specified type (User Programs,  
User Styles, Performances) with a single operation.  
1. Insert the source disk into the disk drive.  
2. Press F1 to scan the disk and show the file list.  
3. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to select the .SET” folder containing the data  
you wish to load.  
PERFORM  
PROGRAM  
STYLE  
|
|
FD  
LOAD OPEN CLOSE  
5. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the data type you are looking for to  
the first line of the display.  
6. Press F3 (Open) to open the selected folder. A list of  
User banks appears.  
Move the folder to the first line of the display. If the  
folder you are looking for is in another folder, use the F3  
(Open) button to open it. Use the F4 (Close) button to  
go back to the parent folder.  
4. Press F3 (Open) to open the .SET” folder. A list of User  
data appears (Performance, Program, Style, Global).  
Disk:Load  
USER01.STY  
USER02.STY  
USER03.STY  
|
|
Disk:Load  
FD  
LOAD OPEN CLOSE  
PERFORM  
PROGRAM  
STYLE  
|
|
7. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the desired bank to the first line of the  
display.  
8. Press F2 (Load) to confirm the file selection. The list of  
User banks in memory appears.  
FD  
LOAD OPEN CLOSE  
5. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the data type you are looking for to  
the first line of the display.  
6. Press F2 (Load) to confirm your selection. The Are you  
sure?message will appear. Press ENTER to confirm, or  
EXIT to abort.  
Disk:Load  
When the operation is completed (the “Wait” indicator  
disappears), the source page comes back in the display,  
and you may perform further loading operations.  
Note: Data loaded from disk, and data already in memory  
are merged. For example, if there is data in all three USER  
Style banks in memory (USER01, USER02, USER03), and  
there is only the USER01 Style bank on disk, the USER01  
bank is overwritten, while USER02 and USER03 banks  
are left unchanged.  
User01  
User02  
User03  
|
|
FD  
LOAD  
OPEN CLOSE  
In the page above, the previously selected Style bank will  
be loaded into the bank 1 (USER1 button) in memory.  
The existing Styles in memory will be deleted and over-  
written.  
As a result, you will have a STYLE folder in memory con-  
taining the USER01 bank you just loaded, and the old  
USER02 and USER03 banks.  
9. Scroll the available locations in memory, using the E-H  
(Scroll) buttons (or the TEMPO/VALUE controls).  
10. When the target bank is selected (i.e., it is in the first line  
of the display), press F2 (Load) to load the bank. The  
“Are you sure message” will appear. Press ENTER to  
confirm, or EXIT to abort.  
Loading a single bank  
You can load a single bank of User data (User Programs, User  
Styles, Performances) with a single operation. A bank corre-  
sponds to a STYLE or PROGRAM/PERFORMANCE button.  
Warning: After confirming, all User data contained in the  
bank in memory is deleted.  
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Disk e d it e n viro n m e n t  
1 3 5  
Page 2 - Save  
When the operation is completed (the “Wait” indicator  
disappears), the source page comes back in the display,  
and you may perform further loading operations.  
10. Press F2 (Load) to confirm the file selection. The inter-  
nal memory file list appears. If you are loading a single  
file or bank of Styles, Programs or Performances, you  
are prompted to choose a destination in memory. For  
example, when loading a single Style, after selecting the  
Load command, a page similar to the following appears  
in the display:  
Loading a single item  
You can load a single User item (i.e., a single User Program, a  
single User Style, or a single Performance) with a single oper-  
ation.  
1. Insert the source disk into the disk drive.  
2. Press F1 to scan the disk and show the file list.  
3. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to select the .SET” folder containing the item  
you wish to load.  
Disk:Load  
to U1: 1 16BeatNew  
to U1: 2 _ _ _ _ _ _  
to U1: 3 _ _ _ _ _ _ |  
FD  
LOAD  
OPEN CLOSE  
Move the folder to the first line of the display. If the  
folder you are looking for is in another folder, use the F3  
(Open) button to open it. Use the F4 (Close) button to  
go back to the parent folder.  
In the page above, the previously selected Style will be  
loaded into the location U1:1 (USER1 button, Style 01)  
in memory. The existing Style in memory will be deleted  
and overwritten.  
4. Press F3 (Open) to open the .SET” folder. A list of User  
data appears (Global, Performance, Program, Style).  
11. Scroll the available locations in memory, using the E-H  
(Scroll) buttons (or the TEMPO/VALUE controls).  
When the target location is selected (i.e., it is in the first  
line of the display), press F2 (Load) to load the file.  
Locations marked with a row of underscores (“_ _ _”)  
are empty locations.  
Disk:Load  
PERFORM  
PROGRAM  
STYLE  
|
|
12. Once the target location is selected, press F2 (Load) to  
load the file. The Are you sure?message will appear.  
Press ENTER to confirm, or EXIT to abort.  
FD  
LOAD OPEN CLOSE  
5. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the data type you are looking for to  
the first line of the display.  
6. Press F3 (Open) to open the selected folder. A list of  
User banks appears.  
Warning: After confirming, the item you are overwriting  
in memory will be deleted.  
When the operation is completed (the “Wait” indicator  
disappears), the source page comes back in the display,  
and you may perform further loading operations.  
PAGE 2 - SAVE  
In this page, you can save User data from the internal mem-  
ory to a disk. You can save files, banks, or all the User files of  
the internal memory.  
Press DISK and use the MENU or PAGE buttons to reach this  
page.  
Disk:Load  
USER01.STY  
USER02.STY  
USER03.STY  
|
|
FD  
LOAD OPEN CLOSE  
7. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the desired bank to the first line of the  
display.  
Disk:Save  
8. Press F3 (Open) to open the selected bank. A list of User  
items appears.  
ALL  
FD  
SAVE  
OPEN CLOSE  
Here are the various types of files contained in memory:  
Disk:Load  
U1: 1 16BeatNew  
U1: 2 8Beat  
The le/folder  
type…  
and w ill create on  
disk…  
contains…  
U1: 3 WalzerMarch  
|
FD LOAD OPEN CLOSE  
ALL  
All the User data in  
memory  
A .SET folder  
9. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the desired item to the first line of the  
display.  
Style  
The USER 01-03 Styles  
A STYLE folder inside  
a .SET folder  
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Disk e d it e n viro n m e n t  
Page 2 - Save  
1 3 6  
folder. A list of User data types appear (each type is a  
separate folder).  
The le/folder  
type…  
and w ill create on  
disk…  
contains…  
Program  
The USER Programs  
and Drum Kits  
A PROGRAM folder  
inside a .SET folder  
Perform (Per-  
formances)  
The Performances  
A PERFORM folder  
inside a .SET folder  
Disk:Save  
GLOBAL  
PERFORM  
PROGRAM  
SAVE  
|
.GBL le  
The Global. All param- A GLOBAL folder  
eters marked with  
inside a .SET folder  
|
within the Style  
Play, Song Play, Song  
and Global chapters  
are saved in the Glo-  
bal.  
FD  
OPEN CLOSE  
3. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the data type you are looking for to  
the first line of the display.  
4. Once you have selected the type of data required, press  
F2 (Save) to confirm the selection.  
Saving the whole memory content  
You can save the whole content of the memory with a single  
operation.  
5. The content of the target disk appears.  
1. Insert the target disk into the disk drive.  
2. The whole content (All”) of the internal memory is  
already selected. Press F2 (Save) to confirm the selec-  
tion.  
Disk:Save  
3. The content of the target disk appears.  
NEW_NAME.SET  
LIVE.SET  
ETHNICA.SET  
|
FD  
SAVE OPEN CLOSE  
Disk:Save  
At this point, you can:  
• Create a new .SET” folder (see “Creating a new .SET”  
folder” on page 138).  
NEW_NAME.SET  
LIVE.SET  
ETHNICA.SET  
|
FD  
SAVE OPEN CLOSE  
• Save onto an existing .SET” folder.  
6. If you are saving into an existing folder, move the  
desired .SET” folder to the first line of the display, using  
the E-H (Scroll) buttons (or the TEMPO/VALUE con-  
trols).  
At this point, you can:  
• Create a new .SET” folder (see “Creating a new .SET”  
folder” on page 138).  
• Save onto an existing .SET” folder.  
7. Once the target folder is selected, press F2 (Save) to save  
the files. The Are you sure?message will appear. Press  
ENTER to confirm, or EXIT to abort.  
4. If you are saving into an existing folder, move the  
desired .SET” folder to the first line of the display, using  
the E-H (Scroll) buttons (or the TEMPO/VALUE con-  
trols).  
Warning: After confirming, all data in the target folder is  
deleted.  
5. Once the target folder is selected, press F2 (Save) to save  
the files. The Are you sure?message will appear. Press  
ENTER to confirm, or EXIT to abort.  
When the operation is completed (the “Wait” indicator  
disappears), the source page comes back in the display,  
and you may perform further saving operations.  
Warning: After confirming, all data in the target folder is  
deleted.  
Saving a single bank  
When the operation is completed (the “Wait” indicator  
disappears), the source page comes back in the display,  
and you may perform further saving operations.  
You can save a single User bank with a single operation. A  
bank corresponds to a button on the control panel of the  
instrument (i.e. a button of the STYLE section).  
1. Insert the target disk into the disk drive.  
2. The whole content (All”) of the internal memory is  
already selected. Press F3 (Open) to open the All”  
Saving all data of a specific type  
You can save all data of a specific type with a single operation.  
1. Insert the target disk into the disk drive.  
2. The whole content (All”) of the internal memory is  
already selected. Press F3 (Open) to open the All”  
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Disk e d it e n viro n m e n t  
1 3 7  
Page 2 - Save  
folder. A list of User data types appear (each type is a  
separate folder).  
11. Once the target bank is selected, press F2 (Save) to save  
the files. The Are you sure?message will appear. Press  
ENTER to confirm, or EXIT to abort.  
Warning: If you confirm, any data in the target bank will  
be deleted.  
When the operation is completed (the “Wait” indicator  
disappears), the source page comes back in the display,  
and you may perform further saving operations.  
Disk:Save  
GLOBAL  
PERFORM  
PROGRAM  
SAVE  
|
|
FD  
OPEN CLOSE  
Saving a single item  
You can save a single User item with a single operation.  
1. Insert the target disk into the disk drive.  
2. The whole content (All”) of the internal memory is  
already selected. Press F3 (Open) to open the All”  
folder. A list of User data types appear (each type is a  
separate folder).  
3. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the data type you are looking for to  
the first line of the display.  
4. Once the data type is selected, press F3 (Open) to open  
the folder and gain access to the separate banks.  
Disk:Save  
Disk:Save  
USER01.STY  
USER02.STY  
USER03.STY  
|
|
GLOBAL  
PERFORM  
PROGRAM  
SAVE  
|
|
FD  
SAVE  
OPEN CLOSE  
FD  
OPEN CLOSE  
5. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the bank to save to the first line of the  
display.  
6. Once you have selected the bank that you want to save,  
press F2 (Save) to confirm the selection.  
3. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the data type you are looking for to  
the first line of the display.  
4. Once the data type is selected, press F3 (Open) to open  
the folder and gain access to the separate banks.  
7. The content of the target disk appears.  
Disk:Save  
Disk:Save  
USER01.STY  
USER02.STY  
USER03.STY  
|
|
NEW_NAME.SET  
LIVE.SET  
ETHNICA.SET  
|
FD  
SAVE  
OPEN CLOSE  
FD  
SAVE OPEN CLOSE  
5. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the bank containing the file to save to  
6. Once you have selected the bank, press F3 (Open) to  
gain access to the single files.  
At this point, you can:  
• Create a new .SET” folder (see “Creating a new .SET”  
folder” on page 138).  
• Save onto an existing .SET” folder.  
8. If you are saving into an existing folder, move the  
desired .SET” folder to the first line of the display, using  
the E-H (Scroll) buttons (or the TEMPO/VALUE con-  
trols).  
9. Press F2 (Save) to confirm. A list of banks on the target  
disk appears. Only banks of the selected type are shown.  
10. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the target bank to the first line of the  
display.  
Disk:Save  
U1: 1 8B-Groove1  
U1: 2 8B-Groove2  
U1: 3 8B-Groove3  
|
FD SAVE OPEN CLOSE  
7. Once you have selected the file that you want to save,  
press F2 (Save) to confirm the selection.  
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Disk e d it e n viro n m e n t  
Page 2 - Save  
1 3 8  
8. The content of the target disk appears in the display.  
12. Once the target location is selected, press F2 (Save) to  
save the file. The Are you sure?message will appear.  
Press ENTER to confirm, or EXIT to abort.  
Warning: If you confirm, any data at the target location  
will be deleted.  
Disk:Save  
When the operation is completed (the “Wait” indicator  
disappears), the source page comes back in the display,  
and you may perform further saving operations.  
NEW_NAME.SET  
LIVE.SET  
ETHNICA.SET  
|
FD  
SAVE OPEN CLOSE  
Creating a new “.SET” folder  
At this point, you can:  
• Create a new .SET” folder (see “Creating a new .SET”  
folder” on page 138).  
• Save onto an existing .SET” folder (saved data is  
merged with the existing data on disk).  
When saving data (Save operations), you can save onto exist-  
ing folders, or you can create a new .SET” folder. Here is how  
to do it.  
1. When the file list of the target disk is in the display, use  
the E-H (Scroll) buttons (or the TEMPO/VALUE con-  
trols) to move the “NEW_NAME.SET” item to the first  
line of the display.  
Note: A “NEW_NAME.SET” item is always the first item  
in any directory.  
2. When the “NEW_NAME.SET” item is selected, press  
one of the A VOLUME/VALUE buttons. You are  
prompted to assign a name to the new folder:  
9. If you are saving into an existing folder, move the  
desired .SET” folder to the first line of the display, using  
the E-H (Scroll) buttons (or the TEMPO/VALUE con-  
trols).  
10. Press F2 (Save) to confirm. A list of files on the target  
device appears. Only files of the selected type are shown.  
NEW_NAME.SET  
Disk:Save  
to U1: 1 16BeatNew  
to U1: 2 8Beat  
3. Move the cursor using the DOWN/- and UP/+ buttons.  
Select a character using the DIAL. Insert a character at  
the cursor position by pressing the INSERT button.  
Delete a character at the cursor position by pressing the  
DELETE button.  
to U1: 3 _ _ _ _ _ _ |  
FD  
SAVE  
OPEN CLOSE  
Locations marked with a row of underscores (“___”) are  
empty locations.  
11. Use the E-H (Scroll) buttons (or the TEMPO/VALUE  
controls) to move the target location to the first line of  
the display.  
4. When you have finished writing a name for the new  
folder, press F2 (Save) to confirm. The Are you sure?”  
message will appear. Press ENTER to confirm, or EXIT  
to abort.  
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Disk e d it e n viro n m e n t  
1 3 9  
Page 3 - Copy  
7. Once the target is selected, press F2 (Copy). The “Over-  
PAGE 3 - COPY  
write?message appears:  
In this page you can copy single files (i.e., midifiles of Jukebox  
files), whole folders (generic or .SET” folders), or a generic  
folders content. You can copy within the same disk, or from a  
disk to a different one.  
Overwrite on Copy?  
Enter/Yes - Exit/No  
To preserve the data structure integrity, during Copy opera-  
tions you cant open a .SET” folder, and copy one of its files.  
You can only open generic folders.  
Press DISK and use the MENU or PAGE buttons to reach this  
page.  
Press ENTER to confirm overwriting, EXIT to avoid it.  
When you decide to overwrite, the data you are copying  
will replace the existing data on the target. For example,  
if the same midifile exists on the target folder, it will be  
overwritten. If a USER bank exists, it will be overwrit-  
ten.  
Data that doesnt exist on the source folder is left  
unchanged. For example, if the USER03 Style bank  
exists on the target folder, but not in the source folder, it  
is left untouched after copying the other banks.  
When you decide not to overwrite, data existing on the  
target folder is left unchanged, therefore are not copied.  
8. The Are you sure?message appears. Press ENTER to  
confirm, EXIT to abort the copy.  
Disk:Copy from  
<current dir>  
LIVE.SET  
ETHNICA.SET  
|
FD  
COPY OPEN CLOSE  
Copying a whole folder or folder’s content  
Copying a single file  
You can copy a folder (generic or .SET”) into a different disk  
or folder. If selecting the <current dir> item, you can copy  
the current folders content, without copying the folder itself.  
If copying a whole folder, a new folder with the same name is  
created at the target location.  
Note: During the Copy procedure, you can’t open a .SET”  
folder. You can, anyway, open any generic folder.  
1. Insert the source disk into the disk drive.  
2. Press F1 to scan the disk and show the file list.  
3. Move the folder that you want to copy to the first line of  
the display. If it is contained in another folder, use the F3  
(Open) button to open it. Press F4 (Close) to go back to  
the previous hierarchic level.  
To copy just the current folders content, move the <cur-  
rent dir> item to the first line of the display.  
4. Once the item to copy is on the first line, press F2  
(Copy) to confirm the item selection. You are prompted  
to insert a target disk. The windows header changes  
from “Copy from” to “Copy to.  
You can copy a single file from a generic folder to a different  
folder. The file must reside on the root (the main/highest  
folder in the disk hierarchy) or into a generic folder. You cant  
copy single files from a .SET” folder.  
1. Insert the source disk into the disk drive.  
2. Press F1 to scan the disk and show the file list.  
3. Move the folder, containing the file you wish to copy, to  
the first line of the display. If it is contained in another  
folder, use the F3 (Open) button to open it. Press F4  
(Close) to go back to the previous hierarchic level.  
4. Press F3 (Open) to open the folder containing the file to  
copy.  
5. Move the file to copy to the first line of the display.  
6. Once the file is on the first line, press F2 (Copy) to con-  
firm its selection. You are prompted to insert a target  
disk. The windows header changes from “Copy from” to  
“Copy to.  
Disk:Copy to  
<current dir>  
LIVE.SET  
Disk:Copy to  
<current dir>  
LIVE.SET  
ETHNICA.SET  
|
FD  
COPY OPEN CLOSE  
ETHNICA.SET  
|
FD  
COPY OPEN CLOSE  
7. Insert the target disk, and press F1 to update the file list  
shown on the display.  
5. Insert the target disk, and press F1 to update the file list  
shown on the display.  
6. When the target disk content appears in the display,  
move the target folder to the first line in the display.  
8. When the target disk content appears in the display,  
move the target folder to the first line in the display.  
Press F3 (Open) to open a folder, F4 (Close) to close it.  
9. Once the target is selected, press F2 (Copy). The “Over-  
write?message appears:  
To copy into an existing generic folder (not a .SET”  
folder), select that folder.  
To copy into the current folder, select the <current dir>  
item.  
Overwrite on Copy?  
Enter/Yes - Exit/No  
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Disk e d it e n viro n m e n t  
Page 4 - Erase  
1 4 0  
Press ENTER to confirm overwriting, EXIT to avoid it.  
When you decide to overwrite, the data you are copying  
will replace the existing data on the target. For example,  
if the same midifile exists on the target folder, it will be  
overwritten.  
Press DISK and use the MENU or PAGE buttons to reach this  
page.  
Data that doesnt exist on the source folder is left  
unchanged. For example, if the MYSONG01.MID midi-  
file exists on the target folder, but not in the source  
folder, it is left untouched after copying the other data.  
When you decide not to overwrite, data existing on the  
target folder is left unchanged, therefore are not copied.  
Disk:Format  
FD Fast Format  
FD Full Format  
|
|
--  
FORMAT --  
--  
Warning: When formatting a disk, all data it contains is lost.  
10. The Are you sure?message appears. Press ENTER to  
confirm, EXIT to abort the copy.  
FD Fast Format  
This is a very fast format command, that you can use on pre-  
viously formatted floppy disks. This command rewrites just  
the FAT (File Allocation Table) of the disk, without actual  
reformatting of all sectors.  
PAGE 4 - ERASE  
The Erase function lets you erase files and folders from disks.  
If it cannot be executed, the “FD Fast Format failed. Full For-  
mat?message appears. Press ENTER/YES to proceed with  
the Full Format, or EXIT/NO to abort.  
1. Insert a 3.5” HD or DD/DS floppy disk into the disk  
drive, and select this option to format it.  
Disk:Erase  
MYFILES.SET  
LIVE.SET  
|
|
2. Move the FD Fast Format option to the first line of the  
display.  
ETHNICA.SET  
FD  
DEL  
OPEN CLOSE  
3. Press F2 (Format) to confirm formatting.  
4. The “Delete all data?message appears in the display;  
press ENTER to confirm, EXIT to abort.  
Erase procedure  
1. If the file to be deleted is contained in a floppy disk,  
insert the disk into the disk drive.  
2. Press F1 to select a device. Devices are selected in this  
order: FD SSD FD…  
FD Full Format  
This is the traditional format command, where each sector of  
the floppy disk is formatted. It is slower than the Fast Format  
command, but sometimes more reliable.  
See above for the procedure.  
Device  
Type  
FD  
Floppy disk  
PAGE 6 - NEW DIR  
SSD  
Solid State Disk (internal memory)  
The New Dir function lets you create a new folder in any of  
the disks, or inside any generic folder. You cant create or  
open .SET” folders, since these are reserved folders, to be  
created with a Save operation.  
Press DISK and use the MENU or PAGE buttons to reach this  
page.  
3. Move the file or folder that you want to erase to the first  
line of the display. If the file or folder you are looking for  
is in another folder, use the F3 (Open) button to open it.  
Press F4 (Close) to go back to the previous hierarchic  
level.  
4. Press F2 (Erase) to delete the selected item. The Are you  
sure?message will appear. Press ENTER to confirm, or  
EXIT to abort.  
Disk:New Dir  
When the operation is completed (the “Wait” indicator  
disappears), you are kept on the Erase page, and you  
may perform further erase operations.  
FD CREATE OPEN CLOSE  
PAGE 5 - FORMAT  
The Format function lets you initialize a disk.  
New folder procedure  
1. Insert a disk into the disk drive.  
2. Press F1 to scan the disk.  
3. Press one of the A VOLUME/VALUE buttons. You are  
prompted to assign a name to the new folder:  
NEW_NAME  
Move the cursor using the DOWN/- and UP/+ buttons.  
Select a character using the DIAL. Insert a character at  
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Disk e d it e n viro n m e n t  
1 4 1  
Page 7 - Rename  
the cursor position by pressing the INSERT button.  
Delete a character at the cursor position by pressing the  
DELETE button.  
PAGE 8 - UTILITIES 1  
This page includes a set of disk utilities.  
Press DISK and use the MENU or PAGE buttons to reach this  
page.  
4. Press F2 (Create) to confirm. The Are you sure?mes-  
sage appears. Press ENTER to confirm, EXIT to abort.  
PAGE 7 - RENAME  
Use the Rename function to change the name of a folder or a  
file. To preserve data structure consistence, you cant rename  
single files inside a .SET” folder, or the .SET” folder name  
extension.  
Disk:Utilities1  
FD info  
SSD info  
Save OS  
BackupData  
RestoreData  
Press DISK and use the MENU or PAGE buttons to reach this  
page.  
FD info  
Select this command to see the name of the inserted floppy  
disk, and the free space on it.  
If pressed without a disk inserted, the “No disk!” warning  
appears. Please, insert a disk and press ENTER (or EXIT to  
abort).  
Disk:Rename  
DJSET.SET  
LIVE.SET  
|
|
ETHNICA.SET  
SSD info  
FD RENAME OPEN CLOSE  
Select this command to see the free space on the Solid State  
Disk (SSD), used as the systems internal memory.  
Rename procedure  
Save OS  
1. Insert the disk that contains the file to be renamed into  
the disk drive.  
2. Press F1 to scan the disk.  
3. Move the item to rename to the first line. Then press one  
of the A VOLUME/VALUE buttons. You are prompted  
to change the name:  
This command starts an Operating System backup, to save a  
copy of the instruments Operating System on a floppy disk.  
Note: Should you not do a back-up and your internal data is  
changed, you can download the data from www.korgpa.com, or  
ask your local KORG dealer.  
1. Prepare a formatted, empty disk (1.44MB, MS-DOS  
formatted). You can prepare this kind of disk using a PC  
or the Pa50 itself (see “Page 5 - Format” on page 140).  
Note: You cant prepare a Pa50 OS disk on a Macintosh.  
After formatting, the Mac includes some invisible files in  
the root, that may interfere with the Pa50 OS loading pro-  
cedure.  
Ethnic.set  
Move the cursor using the DOWN/- and UP/+ buttons.  
Select a character using the DIAL. Insert a character at  
the cursor position by pressing the INSERT button.  
Delete a character at the cursor position by pressing the  
DELETE button.  
2. Select the Save OS command.  
3. Insert a disk and press ENTER. The following files are  
created on disk:  
4. Press F2 (Rename) to confirm. The Are you sure?mes-  
sage appears. Press ENTER to confirm, EXIT to abort.  
• OSPa50.LZX  
• BPa50.SYS  
• NBPa50.SYS  
If the disk is not formatted or empty, Pa50 asks if you  
want to format it:  
Disk not empty!  
Sh+Enter to format  
Keep SHIFT pressed, and press ENTER to format the  
disk. Pa50 first tries a Fast Format, then makes a Full  
Format if the former is not possible.  
Backup Data  
This command starts a backup of all internal factory data  
(Styles, Programs, Performances…) excluding the Operating  
System itself.  
Note: Should you not do a back-up and your internal data is  
changed, you can download the data from www.korgpa.com, or  
ask your local KORG dealer.  
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Disk e d it e n viro n m e n t  
Page 9 - Utilities 2  
1 4 2  
1. Prepare 5 disks. Disks dont need to be formatted,  
because Pa50 will format them for you during the  
Backup procedure.  
data, so it is not a problem. Press EXIT to exit the message.  
6. When the Wait message has disappeared, and the  
WRITE/DISK IN USE LED has turned off, turn the  
instrument off, then on again.  
2. Select the Backup Data command.  
3. The Are you sure?message appears. Press ENTER to  
continue, EXIT to abort.  
4. The “Insert backup disk #1 and press Enter” message  
appears. Insert a disk and press ENTER  
5. When the Pa50 asks for it, insert a new disk into the  
floppy disk drive. Write the disk number on each disks  
label.  
Note: At the end of a Restore Data operation, the “Missing some  
files” error message may appear. This is due to the lack of Per-  
formance banks 11-20 on older versions of the operating system  
of Pa80, whose disk you are probably reading. However, this is  
not a problem. Press EXIT to close the message window.  
PAGE 9 - UTILITIES 2  
This page includes the Protect functions.  
Insert 1.4MB FD #1  
and press Enter  
If a disk is not formatted or empty, Pa50 asks if you want  
to format it:  
Disk:Utilities2  
Global Protect:Off  
Fact.Style Protect:On  
Disk not empty!  
Sh+Enter to format  
Keep SHIFT pressed, and press ENTER to format the  
disk. Pa50 first tries a Fast Format, then makes a Full  
Format if the former is not possible.  
Global Protect  
When loading a .SET” file, this parameter (if On) protects  
the Global from being reprogrammed by the loaded data. All  
Global parameters are therefore left unchanged.  
When loading a single .GLB” file, this parameter is ignored,  
and the Global is overwritten by the loaded data.  
Note: This parameter is saved in memory, but not on disk.  
Restore Data  
This command restores the backup of the internal factory  
data, executed with the “Backup Data” command.  
Note: Should your Factory Data disks become corrupt, you can  
download the data from www.korgpa.com, or ask your local  
KORG dealer.  
Factory Style Protect  
Warning: Don’t play on the keyboard while restoring data, and  
stay in the Disk mode. Wait until the “Wait” message disap-  
pears, and the WRITE/DISK IN USE LED turns off.  
1. Select this command.  
2. The Are you sure?message appears. Press ENTER to  
continue, EXIT to abort.  
3. The “Insert backup disk #1 and press Enter” message  
appears. Insert the first backup disk, and press ENTER.  
4. Wait until the first backup disk has been read. A message  
will appear: “Insert backup disk #2 and press Enter.  
Insert the second backup disk and press ENTER.  
5. Repeat the same procedure with backup disks #3, #4 and  
#5. When the backup disk #5 has been loaded, the  
backup data has been restored into the internal memory.  
When On, this parameter protects the Factory Styles (from  
the “8 BEAT/16 BEAT 1” to the “TRADITIONALbank)  
from being overwritten when loading data from disk. Fur-  
thermore, you cant access these banks when saving data.  
When Off, you can load or save User Styles even into the Fac-  
tory Styles banks (from “8 BEAT/16 BEAT 1” to “TRADI-  
TIONAL). This way, you can personalize your Factory Style  
banks.  
Please note that the Save All procedure always saves only the  
USER Style banks.  
Note: This parameter is automatically set to On when turning  
the instrument off.  
Note: Should your accidentally delete some Factory Data,  
reload the Backup data, contact your KORG dealer or service  
center, or download the data from www.korgpa.com.  
Note: After the last disk has been loaded, a “Some files  
missing” message may appear. This may refer to some User  
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APPENDIX  
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Fa cto ry Da ta  
Styles  
1 4 4  
17. FACTORY DATA  
STYLES  
Note: You can remotely select Styles on the Pa50, by sending it Bank Select MSB (CC#0), Bank Select LSB (CC#32) and Program  
Change messages on the Control channel (see page 127).  
#
CC#0 CC#32  
PC Bank: 8/16 Beat 1  
CC#0 CC#32  
PC Bank: 8/16 Beat 2  
CC#0 CC#32  
PC Ballad  
1
2
0
0
0
1
2
3
4
5
6
7
8
9
Soft Beat  
0
1
0
1
2
3
4
5
6
7
8
9
Guitar Bld1  
Guitar Bld2  
8Bt Analog1  
Analogyst  
0
2
0
1
2
3
4
5
6
7
8
9
Groove Bld  
Pop Beat  
Diva  
3
Stndrd8Beat  
Unplug8Bt 1  
Love 8 Beat  
Half Beat  
Rock Ballad  
Folk Ballad  
PopBallad 2  
HalfTimeBld  
Country Bld  
4/4 Ballad  
Love Ballad  
NaturalBeat  
4
5
8Bt Analog2  
Trendy Beat  
Slow Ballad  
6Strings Bt  
Std16Beat 1  
Std16Beat 2  
6
7
UK 8 Beat  
8BeatGroove  
UK RnB  
8
9
10  
11  
12  
13  
14  
15  
16  
PopBallad 1  
10 HipHop Beat  
11 LightRock 1  
12 LightRock 2  
13 Miami Beat  
14 ClassicBeat  
15 Unplug8Bt 2  
10 Unpl.16Beat  
11 Pop 16Beat1  
12 Pop 16Beat2  
13 Cinema Bld  
14 Windy Beat  
15 Home Beat  
10 Celtic Bld  
11 16BtAnalog1  
12 Color Beat  
13 PopBallad 3  
14 8Bt Analog3  
15 16BtAnalog2  
#
CC#0 CC#32  
PC Bank: Ballroom  
CC#0 CC#32  
PC Bank: Dance  
CC#0 CC#32  
PC Bank: Rock  
1
2
0
3
0
1
2
3
4
5
6
7
8
9
Slow Pop  
0
4
0
1
2
3
4
5
6
7
8
9
HouseGarage  
House  
0
5
0
1
2
3
4
5
6
7
8
9
Open Rock 1  
Open Rock 2  
Pop Rock  
Slow Rock 1  
Slow Rock 2  
Unpl.SlRock  
BigBnd Fox1  
Slow Waltz1  
Slow Waltz2  
Foxtrot 1  
3
Dream  
4
Techno  
Fire Rock  
5
Underground  
Progressive  
Jungle  
Hard Rock  
Heavy Rock  
RockShuffle  
Rock Ballad  
Half Time  
6
7
8
Rap  
9
BigBnd Fox2  
Slow Fox  
Hip Hop  
Disco 70  
10  
11  
12  
13  
14  
15  
16  
Rock 6/8  
10 Foxtrot 2  
11 Operetta  
12 BigBnd Fox3  
13 Charleston  
14 Quick Step  
15 New Jive  
10 80's Dance  
11 Love Disco  
12 Disco Party  
13 Disco Funky  
14 Disco Gully  
15 Twist  
10 Abbey Road  
11 Surf Rock  
12 Pop Shuffle  
13 BluesShuffl  
14 60's Rock  
15 Rock & Roll  
#
CC#0 CC#32  
PC Bank: Soul & Funk  
CC#0 CC#32  
PC Bank: World 1  
CC#0 CC#32  
PC Bank: World 2  
1
2
0
6
0
1
2
3
4
5
6
7
8
9
Rubber Funk  
Groove Funk  
Acid Jazz  
0
7
0
1
2
3
4
5
6
7
8
9
OberkrWaltz  
OberkrPolka  
Bavar.Pop1  
Bavar.Pop 2  
Party Polka  
Pop Polka  
0
8
0
1
2
3
4
5
6
7
8
9
Bluegrass  
Country 8Bt  
Country16Bt  
CountryBeat  
Mod.Country  
CntryBoogie  
CountryShf1  
CountryShf2  
Country Bld  
Country 3/4  
3
4
Double Beat  
Groove  
5
6
Jazz Funk  
7
Al Swing  
Flipper 6/8  
Flipper 4/4  
Schlager 1  
Schlager 2  
8
HipHop Funk  
HipHop Soul  
MotownShufl  
9
10  
11  
12  
13  
14  
15  
16  
10 PopBallad 4  
11 RhythmBlues  
12 Soul  
10 Schlager 3  
11 Schlager 4  
12 PopSchlager  
13 Trucker  
10 Orleans  
11 Jig  
12 CelticDream  
13 Norteno  
14 Quebradita  
15 Tejano  
13 Memphis  
14 Motown  
15 Gospel  
14 Cajun  
15 Zydeco  
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Fa cto ry Da ta  
1 4 5  
Styles  
#
CC#0 CC#32  
PC Bank: World 3  
CC#0 CC#32  
10  
PC Bank: Latin 1  
CC#0 CC#32  
11  
PC Bank: Latin 2  
1
2
0
9
0
1
2
3
4
5
6
7
8
9
Hora  
0
0
1
2
3
4
5
6
7
8
9
UnplugBossa  
Basic Bossa  
L.A. Bossa  
New Bossa  
Miss Bossa  
Lite Bossa  
0
0
1
2
3
4
5
6
7
8
9
EnglishTango  
Orch. Tango  
Tango.it  
Sevillana 1  
Sevillana 2  
Jota  
3
4
Habanera 1  
Habanera 2  
Mambo 1  
Mambo 2  
Salsa 1  
5
Copla  
6
Classic 3/4  
Bolero  
7
GrooveBossa  
DiscoChaCha  
Cha Cha Cha  
Sabor  
8
Minuetto  
Baroque  
New Age  
9
Salsa 2  
10  
11  
12  
13  
14  
15  
16  
Mariachi  
10 Tarantella  
11 Raspa  
10 ChaCha Funk  
11 Latin Rock  
12 UnplugLatin  
13 Beguine 1  
14 Beguine 2  
15 Slow Bolero  
10 Reggae 1  
11 Reggae 2  
12 Vahde  
12 Reggae 3  
13 Oriental  
14 Roman  
15 Ciftetelli  
13 Pasodoble 1  
14 PasDobBanda  
15 Pasodoble 2  
#
CC#0 CC#32  
12  
PC Bank: Latin Dance  
CC#0 CC#32  
13  
PC Bank: Jazz 1  
CC#0 CC#32  
14  
PC Bank: Jazz 2  
1
2
0
0
1
2
3
4
5
6
7
8
9
Samba  
0
0
1
2
3
4
5
6
7
8
9
Jazz Brush  
Med. Swing  
Slow Swing  
SwingBallad  
JazzWaltz 1  
JazzWaltz 2  
5/4 Swing  
0
0
1
2
3
4
5
6
7
8
9
Big Band 3  
Sw. Shuffle  
FastBigBand  
Latin Big Band  
BigBnd Fox4  
Dixieland  
Sambalegre  
Disco Samba  
Samba Funk  
Merengue 1  
Merengue 2  
Cumbia  
3
4
5
6
7
Hollywood  
Broadway  
Acid Jazz  
8
Latin Dance  
Batucada  
Mood Swing  
Be Bop  
9
10  
11  
12  
13  
14  
15  
16  
Rumba  
Unpl.Swing1  
New Jazz  
10 Gipsy  
10 Unpl.Swing2  
11 B.BndBallad  
12 BigBandMed.  
13 Big Band 1  
14 BigBand40's  
15 Big Band 2  
10 Latin Jazz  
11 Fusion  
11 Rumba Pop  
12 Calypso  
13 Lambada  
14 Meneito  
15 Macarena  
12 Ragtime Pno  
13 Shuffle Pno  
14 Boogie Pno  
15 Bossa Pno  
#
CC#0 CC#32  
15  
PC Bank: Traditional  
CC#0 CC#32  
PC Bank: User 1-3  
1
2
0
0
1
2
3
4
5
6
7
8
9
Ital. Valzer  
Valzer  
0
17-19 0-15  
3
GermWaltz 1  
GermWaltz 2  
Laendler  
4
5
6
WalzMusette  
ViennaWaltz  
Viennese  
7
8
9
Mazurka 1  
Mazurka 2  
10  
11  
12  
13  
14  
15  
16  
10 Polka 1  
11 Polka 2  
12 Germ. Polka  
13 Trad. Polka  
14 Marsch  
15 FrenchMarsc  
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Fa cto ry Da ta  
Style Elements  
1 4 6  
Bank: Direct FD  
Page 1-2  
Bank: Direct FD  
Page 3-4  
Bank: Direct FD  
Page 5-6  
#
CC#0 CC#32  
29  
PC  
CC#0 CC#32  
30  
PC  
CC#0 CC#32  
31  
PC  
1
2
0
0-15 *.SET  
0
0-15 *.SET  
0
0-15 *.SET  
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
STYLE ELEMENTS  
Note: You can remotely select the various Style Elements on the Pa50, by sending it Program Change messages on the Control channel  
(see page 127).  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
PC  
Style Element  
80  
85  
90  
95  
Var.1  
81  
86  
91  
96  
Var.2  
82  
87  
92  
97  
Var.3  
83  
88  
93  
Var.4  
84  
89  
94  
Intro 1  
Intro 2  
Fill 1  
Fill 2  
Ending 1  
Bass Inversion  
Ending 2  
Manual Bass  
Break/Count IN  
Tempo Lock  
Fade IN/OUT  
Single Touch  
Memory  
Style Change  
SINGLE TOUCH SETTINGS (STS)  
Note: You can remotely select Single Touch Settings (STS) on the Pa50, by sending it Bank Select MSB (CC#0), Bank Select LSB  
(CC#32) and Program Change messages on the Control channel (see page 127). If a Style is already selected, just send the Program  
Change message.  
CC#0  
CC#32  
PC  
STS  
PC  
STS  
PC  
STS  
PC  
STS  
The same as the Style to which the STS pertains  
64  
STS 1  
65  
STS 2  
66  
STS 3  
66  
STS 4  
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Fa cto ry Da ta  
Programs (bank order)  
1 4 7  
PROGRAMS (BANK ORDER)  
The following table enlists all Pa50 Factory Programs in the  
same order as they appear by pressing the PROGRAM/PER-  
FORMANCE bank buttons.  
Legend: The table also includes MIDI data used to remotely  
select the Programs. CC00: Control Change 0, or Bank Select  
MSB. CC32: Control Change 32, or Bank Select LSB. PC: Pro-  
gram Change.  
Name  
CC00  
CC32  
PC  
DW8000 EP  
E.Piano 1  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
11  
0
5
4
5
4
4
4
5
5
5
4
5
E.Piano 2  
0
DetunedEP 1  
EP1Veloc.sw  
60'sElPiano  
DetunedEP 2  
EP2Veloc.sw  
EP Legend  
1
2
3
1
2
3
Name  
CC00  
CC32  
PC  
R&B E.Piano  
SynPiano X  
8
Bank: Piano  
5
Grand Piano  
Class.Piano  
L/R Piano  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
4
5
1
0
0
0
1
2
1
3
2
4
5
0
1
2
3
4
7
6
6
0
1
2
3
4
0
1
2
3
4
0
0
0
0
0
1
2
2
0
1
2
2
2
2
3
3
1
1
1
0
2
0
6
6
6
6
6
7
7
7
7
7
Bank: Mallet & Bell  
Vibraphone  
Vibraphone2  
Vibrap.Wide  
Marimba  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
2
1
0
1
2
3
0
6
0
0
0
1
1
4
2
0
1
0
1
2
3
3
0
0
1
0
1
5
1
2
3
11  
11  
11  
12  
12  
12  
12  
13  
12  
8
AcPianoWide  
Ac. Piano  
BrightPian  
ElGranPian  
ElGrandWide  
AcPianoDark  
BrPianoWide  
90's Piano  
MarimbaWide  
RimbaKeyOff  
MonkeySkuls  
Xylophone  
Balaphon  
Celesta  
M1 Piano  
Glocken  
9
2000'sPiano  
ChorusPiano  
Honky-Tonk  
Honky-Wide  
Piano Pad  
Music Box  
Sistro  
10  
9
Orgel  
10  
98  
98  
114  
114  
14  
14  
14  
98  
14  
112  
15  
15  
108  
108  
12  
112  
112  
112  
Digi Bell  
Vs Bell Boy  
Steel Drum  
Warm Steel  
TubularBell  
Church Bell  
Carillon  
Piano Pad 2  
PnoStrngPad  
Pno&Strings  
PianoLayers  
Piano&Vibes  
Harpsichord  
Harpsi Oct.  
Harpsi Wide  
HarpsiK.Off  
Harpsi Korg  
Clav  
KrystalBell  
ChurchBell2  
Tinkle Bell  
Dulcimer  
Santur  
Kalimba  
Pulse Clav  
VeloKalimba  
MalletClock  
Gamelan  
Clav Wah  
Clav Snap  
Sticky Clav  
BaliGamelan  
GarbageMall  
Bank: E. Piano  
ClubElPiano  
DynoTine EP  
Vintage EP  
Pro-Dyno EP  
ProStage EP  
Studio EP  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
11  
10  
4
4
4
4
4
4
4
5
5
5
5
5
5
5
5
4
Bank: Accordion  
Sweet Harm.  
Harmonica  
Harmonica 2  
Cassotto  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
0
2
9
8
6
7
5
3
4
0
0
1
2
22  
22  
22  
21  
21  
21  
21  
21  
21  
21  
21  
23  
23  
21  
5
6
7
Fisa Master  
Fisa 16+8  
StereoDigEP  
ClassDigiEP  
EP Phase  
6
7
Fisa 16+4  
4
MusetteClar  
Musette 1  
Musette 2  
Accordion  
TangoAccord  
Fisa Tango!  
Akordeon  
Hybrid EP  
8
Class.Tines  
PhantomTine  
Sweeping EP  
WhitePad EP  
ThinElPiano  
9
10  
12  
13  
9
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Programs (bank order)  
1 4 8  
Name  
CC00  
CC32  
PC  
Name  
CC00  
CC32  
PC  
Accordion 2  
Arab.Accord  
121  
121  
1
21  
21  
NylonKeyOff  
Steel Gtr 2  
AcGtrKeyOff  
Club J.Gtr2  
Vintage S.  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
2
4
24  
25  
24  
26  
27  
28  
30  
24  
24  
25  
25  
26  
27  
28  
30  
25  
25  
25  
25  
28  
27  
28  
29  
24  
25  
25  
25  
105  
105  
104  
104  
25  
27  
27  
27  
27  
30  
30  
30  
27  
27  
28  
27  
27  
28  
30  
28  
28  
28  
30  
29  
26  
26  
31  
30  
27  
120  
31  
31  
104  
10  
5
Bank: Organ 1  
3
Jimmy Organ  
BX3 Velo Sw  
ClassiClick  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
10  
1
18  
18  
18  
17  
16  
18  
17  
16  
17  
18  
17  
18  
16  
16  
16  
16  
17  
17  
17  
17  
18  
16  
18  
16  
16  
16  
16  
18  
18  
18  
16  
17  
16  
4
CleanMutGtr  
Stereo Dist  
Nylon Gtr 2  
Gtr Strings  
FingerK.Off  
St12Strings  
Jazz Guitar  
SingleCoil  
6
4
8
M1 Organ  
5
3
Jazz Organ  
Dist. Organ  
RotaryOrgan  
DarkJazzOrg  
Bx3ShortDec  
SuperBXPerc  
Percuss.BX3  
Killer B  
8
7
5
7
8
5
4
0
7
6
6
Clean Funk  
JoystGtr Y-  
Reso.Guitar  
St.Folk Gtr  
Steel&Body  
Hackbrett  
8
4
3
2
12  
9
Drawb.Organ  
DetDrawbOrg  
It60'sOrgan  
DrawbOrgan2  
Old Wheels  
Perc. Organ  
Det.PercOrg  
Perc.Organ2  
Rock Organ  
Good Old B  
Dirty B  
0
1
3
2
6
3
Jazz Man  
3
3
DetCleanGtr  
R&R Guitar  
OverdriveG  
Ukulele  
1
0
4
1
0
2
1
0
Mandolin  
2
10  
3
Mandol.KOff  
MandoTrem  
Banjo  
10  
11  
0
IperDarkOrg  
FullDrawbar  
DWGS Organ  
GospelOrgan  
PercShorDec  
Perc.Wheels  
DirtyJazOrg  
VOX Legend  
TeknoOrgBas  
ArabianOrg.  
5
6
BanjoKeyOff  
Bouzouki  
1
7
5
9
Tambra  
6
8
Finger Tips  
MidToneGtr  
Chorus Gtr  
ProcesElGtr  
NewStra.Gtr  
DistRhytmGt  
WetDistGtr  
SoloDistGtr  
L&R El.Gtr  
8
9
2
7
3
11  
6
5
7
12  
2
Bank: Organ 2  
6
PipeMixture  
FlautoPipes  
Pipe Tutti  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
3
6
7
0
1
2
4
5
0
1
2
19  
20  
19  
19  
19  
19  
19  
19  
19  
20  
20  
20  
7
9
L&R El.Gtr2  
RhythmElGtr  
Guitarish  
10  
7
PositiveOrg  
ChurchOrg.1  
ChurchOcMix  
DetunChurch  
ChurchPipes  
Full Pipes  
8
Country Nu  
Stra. Chime  
MuteMonster  
Disto Mute  
FunkyCutGtr  
MuteVeloGtr  
FeedbackGtr  
Guitar Pinc  
Ped.Steel 2  
PedSteelGtr  
GtrFeedback  
PowerChords  
FunkyWhaSw  
VoxWahChick  
EGHarmonics  
GtrHarmonic  
Sitar  
11  
5
5
9
Reed Organ  
Puff Organ  
Small Pipe  
1
2
1
Bank: Guitar  
1
NylonGuitar  
Spanish Gtr  
SteelGuitar  
12StringGtr  
Club J.Gtr1  
CleanGuitar  
MutedGuitar  
DistortionG  
Nylon Bossa  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
6
0
1
2
0
0
0
4
24  
24  
25  
25  
26  
27  
28  
30  
24  
4
1
1
4
12  
3
2
0
0
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Fa cto ry Da ta  
Programs (bank order)  
1 4 9  
Name  
CC00  
CC32  
PC  
Name  
CC00  
CC32  
PC  
Sitar 2  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
2
3
2
2
3
4
0
0
1
4
104  
104  
104  
105  
107  
107  
107  
106  
107  
107  
104  
Slow Choir  
Symph. Bows  
Cyber Choir  
Choir Light  
Vocalesque  
Synth Voice  
Voice Lead  
Choir Pad  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
10  
10  
2
52  
48  
85  
52  
54  
54  
85  
91  
94  
91  
91  
85  
54  
53  
54  
52  
52  
54  
53  
91  
54  
91  
53  
46  
SitarTambou  
IndianStars  
Oud  
12  
2
Kanun  
Kanun Trem.  
Kanun Mix  
Shamisen  
Koto  
0
0
0
Halo Pad  
0
Taisho Koto  
IndianFrets  
FullVox Pad  
FreshBreath  
EtherVoices  
DreamVoice  
Humming  
AnalogVoice  
Mmmh Choir  
StringChoir  
ClassicVox  
Doolally  
9
7
1
Bank: Strings & Vocals  
5
Solo Violin  
StringQuart  
Ens. & Solo  
St. Strings  
Analog Str  
i3 Strings  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
2
9
40  
48  
48  
48  
50  
48  
52  
52  
40  
48  
48  
48  
89  
48  
52  
52  
40  
45  
110  
45  
49  
50  
52  
52  
40  
41  
42  
43  
44  
45  
52  
53  
48  
49  
46  
48  
48  
50  
52  
52  
48  
45  
48  
50  
51  
50  
52  
1
1
11  
3
8
13  
4
2
5
2
Oh-AhVoices  
Take Voices  
Slow Violin  
Camera Str.  
ArcoStrings  
LegatoStrng  
MasterPad  
N Strings  
9
Fresh Air  
2
4
Vocalscape  
Heaven  
3
3
3
12  
7
Airways  
3
Yang Chin  
1
4
Bank: Trumpet & Trombone  
2
6
MonoTrumpet  
Flugel Horn  
TrumptPitch  
TrumpetExpr  
HardTrombon  
SoftTrombon  
Wha Trumpet  
Muted Trp  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
7
5
4
3
4
2
0
6
8
0
2
0
1
5
9
1
0
2
1
3
2
1
56  
56  
56  
56  
57  
57  
59  
59  
56  
56  
56  
56  
57  
57  
57  
56  
56  
58  
58  
58  
58  
57  
59  
OhSlowVoice  
TakeVoices2  
SlowAttViol  
PizzEnsembl  
Fiddle  
3
5
1
1
0
PizzSection  
SweeperStr.  
AnalogVelve  
Aaah Choir  
Oooh Voices  
Violin  
2
1
3
Dual Trump  
Warm Flugel  
Trumpet  
7
2
0
Trumpet 2  
Viola  
0
Trombone  
Cello  
0
Trombone 2  
PitchTromb  
BeBopCornet  
DarkTrumpet  
Tuba  
Contrabass  
Tremolo Str  
PizzicatoSt  
Choir Aahs  
Voice Oohs  
StringsEns1  
StringsEns2  
Orches.Harp  
60s Strings  
Oct.Strings  
SynStrings3  
Oooh Choir  
Choir Aahs2  
String&Bras  
Dbl Strings  
ArabStrings  
SynStrings1  
SynStrings2  
Odissey  
0
0
0
0
0
Tuba Gold  
0
Ob.Tuba  
0
Dynabone  
0
BrightTromb  
Muted Trp 2  
2
8
Bank: Brass  
1
BigBandBrs  
Tight Brass  
Trp & Brass  
Glen&Friend  
MutEnsemble  
Horns & Ens  
Syn Brass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
2
61  
61  
61  
61  
59  
60  
62  
55  
61  
61  
6
1
7
1
3
3
3
13  
0
4
0
0
Orches. Hit  
BrassSect.  
0
4
0
Grand Choir  
11  
Fat Brass  
13  
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Fa cto ry Da ta  
Programs (bank order)  
1 5 0  
Name  
CC00  
CC32  
PC  
Name  
CC00  
CC32  
PC  
Trumpet Ens  
Glen & Boys  
MutEnsembl2  
French Horn  
Syn Brass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
9
6
61  
61  
59  
60  
63  
61  
61  
61  
61  
61  
73  
60  
62  
55  
61  
61  
61  
61  
63  
60  
63  
55  
61  
61  
61  
61  
61  
60  
62  
55  
61  
61  
61  
62  
62  
63  
62  
61  
55  
61  
Bank: Woodw ind  
Jazz Flute  
Old Shaku  
FluteSwitch  
FluteDyn5th  
Flute Frull  
Pan Flute  
Jazz Clarin  
Flute 2  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
1
2
3
4
0
1
9
1
1
1
2
5
7
1
5
6
1
1
2
1
3
4
2
7
0
0
0
0
0
0
0
8
0
0
0
0
0
1
2
0
1
73  
77  
73  
73  
73  
75  
71  
73  
68  
69  
74  
72  
73  
73  
109  
71  
71  
72  
75  
77  
78  
71  
71  
71  
71  
68  
69  
70  
71  
72  
73  
74  
73  
76  
77  
78  
79  
109  
111  
111  
111  
121  
4
0
0
Brass Hit  
25  
8
AttackBrass  
BrassSect.2  
TromboneEns  
Sax & Brass  
Flute Muted  
FrenchHorn2  
Syn Brass 3  
Euro Hit  
1
10  
5
Double Reed  
EnglisHorn2  
Recorder 2  
Nay  
6
1
1
3
Orch. Flute  
WoodenFlute  
War Pipes  
ClarinetEns  
Woodwinds  
Small Orch  
Kawala  
TightBrass2  
Dyna Brass  
Trombones  
Brass Band  
Brass Pad  
12  
14  
11  
16  
3
French Sect  
Syn Brass 4  
6th Hit  
2
1
Shaku 2  
2
Whistle 2  
Sect Winds  
Sect Winds2  
Clarinet G  
Folk Clarin  
Oboe  
Power Brass  
Brass Expr.  
Dyna Brass2  
Film Brass  
Brass Slow  
ClassicHorn  
ElectrikBrs  
BrassImpact  
Fanfare  
21  
15  
22  
17  
18  
3
EnglishHorn  
Bassoon  
4
4
Clarinet  
19  
20  
23  
3
Piccolo  
Movie Brass  
Sfz Brass  
Flute  
Recorder  
Bambu Flute  
BlownBottle  
Shakuhachi  
Whistle  
Jump Brass  
AnalogBras1  
AnalogBras2  
Syn Brass 5  
Brass Fall  
2
2
5
26  
1
Ocarina  
BassHitPlus  
Dbl Brass  
Bag Pipe  
24  
Zurna  
Bank: Sax  
Hichiriki  
Tenor Noise  
Alto Breath  
Sweet Sprno  
Barit Growl  
BreathyBari  
Soft Tenor  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
1
1
1
2
2
2
5
0
0
0
0
3
4
3
4
66  
65  
64  
67  
67  
66  
65  
66  
66  
65  
64  
67  
66  
66  
65  
65  
Shanai  
Flute Click  
Bank: Synth 1  
The Pad  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
5
1
6
3
4
8
9
5
6
8
1
2
2
2
89  
91  
97  
89  
97  
97  
89  
89  
89  
91  
91  
95  
95  
97  
90  
Future Pad  
Air Clouds  
Dark Pad  
SaxEnsemble  
Folk Sax  
Tinklin Pad  
Pods In Pad  
Analog Pad  
Analog Pad2  
Money Pad  
TsunamiWave  
RavelianPad  
AstralDream  
Meditate  
Tenor Sax  
Alto Sax  
Soprano Sax  
BaritoneSax  
TenorBreath  
Tenor Growl  
BreathyAlto  
AltSaxGrowl  
Reso Down  
Sky Watcher  
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Programs (bank order)  
1 5 1  
Name  
CC00  
CC32  
PC  
Name  
CC00  
CC32  
PC  
Super Sweep  
Wave Sweep  
Cross Sweep  
Digi IcePad  
Crimson5ths  
Freedom Pad  
Noble Pad  
Mellow Pad  
Lonely Spin  
Cinema Pad  
VirtualTrav  
Syn Ghostly  
MotionOcean  
Moon Cycles  
Farluce  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
5
90  
90  
90  
101  
86  
89  
97  
95  
100  
95  
88  
100  
96  
102  
90  
98  
98  
89  
95  
97  
89  
91  
63  
91  
97  
97  
98  
Mega Synth  
TecnoPhonic  
DarkElement  
Band Passed  
Cat Lead  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
9
10  
3
90  
90  
95  
102  
87  
102  
80  
81  
38  
84  
87  
81  
84  
84  
88  
87  
96  
80  
81  
82  
83  
84  
86  
87  
88  
90  
92  
93  
98  
99  
100  
80  
80  
81  
81  
81  
81  
84  
87  
6
2
3
1
9
7
Pan Reso  
4
5
Square Rez  
Rezbo  
11  
11  
14  
4
4
1
Auto Pilot  
MetallicRez  
Square Bass  
Syn Pianoid  
Brian Sync  
Arp Twins  
Arp Angeles  
Big & Raw  
Caribbean  
Lead Square  
Lead Saw  
5
1
7
2
12  
5
1
5
6
11  
6
2
Bell Pad  
8
Bell Choir  
7
2
Warm Pad  
Sweep Pad  
Soundtrack  
Sine Pad  
0
0
0
0
0
Calliope  
0
1
Chiff  
0
Itopia Pad  
Big Panner  
Dance ReMix  
Rave  
1
Charang  
0
4
Fifths Lead  
Bass & Lead  
New Age Pad  
Polysynth  
0
10  
6
0
0
ElastickPad  
Moving Bell  
7
0
5
BowedGlass  
MetallicPad  
Crystal  
0
0
Bank: Synth 2  
0
Old Portam  
Power Saw  
Octo Lead  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
5
6
2
3
4
4
5
6
2
6
5
6
7
7
8
8
9
9
7
3
10  
1
3
1
1
3
10  
7
4
8
80  
81  
81  
87  
87  
87  
80  
80  
80  
84  
55  
87  
87  
80  
81  
80  
81  
81  
80  
55  
89  
80  
90  
90  
93  
101  
84  
81  
90  
91  
90  
Atmosphere  
Brightness  
LeadSquare2  
Lead Sine  
0
0
1
ElectroLead  
Rich Lead  
2
Lead Saw 2  
LeadSawPuls  
LeadDblSaw  
Seq. Analog  
Wire Lead  
Soft Wrl  
1
ThinAnaLead  
Dance Lead  
Wave Lead  
Sine Wave  
Synchro Cit  
Wild Arp  
2
3
4
1
1
Bank: Bass  
EspressLead  
HipHop Lead  
Analog Lead  
Seq Lead  
Acous. Bass  
Finger Bass  
Picked Bass  
Fretl. Bass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
0
0
0
0
0
0
1
2
1
1
1
2
1
2
2
3
2
32  
33  
34  
35  
36  
37  
38  
39  
32  
33  
34  
35  
36  
36  
38  
38  
32  
33  
34  
Old&Analog  
PhatSawLead  
Glide Lead  
Gliding Sq.  
Flip Blip  
Slap Bass  
Slap Bass  
SynthBass  
SynthBass  
Power Synth  
Sine Switch  
Reso Sweep  
Syn Sweeper  
Cosmic  
AcBass Buzz  
Fing ElBass  
Pick ElBass  
Fret. Bass2  
SuperSwBass  
SuperSwBas2  
SynBassWarm  
SynBassReso  
Bass & Ride  
FingElBass2  
PickElBass2  
MotionRaver  
Sync Kron  
Fire Wave  
Dig PolySix  
Pop Syn Pad  
Noisy Stabb  
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Fa cto ry Da ta  
Programs (bank order)  
1 5 2  
Name  
CC00  
CC32  
PC  
Name  
CC00  
CC32  
PC  
Fretless Sw  
Thumb Bass  
Finger Slap  
Attack Bass  
Rubber Bass  
FingElBass3  
DarkR&BBass  
Sweet Fret  
Dyna Bass  
Stick Bass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
2
1
35  
37  
33  
39  
39  
33  
35  
35  
37  
33  
34  
34  
38  
39  
38  
34  
39  
39  
38  
38  
39  
38  
38  
38  
39  
38  
38  
39  
38  
38  
38  
38  
SFX Kit  
120  
120  
120  
120  
120  
120  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
120  
0
0
0
0
0
0
0
0
4
0
0
0
0
0
1
1
1
1
1
2
2
3
0
56  
64  
Percus.Kit1  
Latin P.Kit  
TRI-Per.KIT  
ArabianKit1  
ArabianKit2  
Timpani  
1
65  
1
66  
2
116  
117  
47  
4
4
3
Agogo  
113  
12  
2
Log Drum  
5
Woodblock  
Taiko Drum  
Melodic Tom  
Synth Drum  
Reverse Cym  
Dragon Gong  
Castanets  
115  
116  
117  
118  
119  
119  
115  
116  
117  
118  
118  
117  
118  
67  
Gtr Bass  
4
Bass Mute  
Dr. Octave  
Nasty Bass  
30303 Bass  
Stein Bass  
Euro Bass  
5
16  
6
5
3
4
Concert BD  
MelodicTom2  
Rhyt.BoxTom  
Electr.Drum  
Rev Tom  
Jungle Rez  
30303Square  
Bass Square  
Phat Bass  
5
6
7
7
SynBass Res  
Clav Bass  
8
Rev Snare  
3
i30Perc.Kit  
Hammer  
4
Bank: SFX  
AttackPulse  
Digi Bass 1  
BlindAsABat  
PoinkerBass  
Digi Bass 3  
Jungle Bass  
Hybrid Bass  
Digi Bass 2  
3
Goblins  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
0
0
0
0
0
2
0
0
0
0
1
1
2
1
1
2
3
4
5
1
2
3
1
2
3
4
5
1
2
3
4
5
6
101  
102  
103  
120  
121  
122  
123  
120  
124  
125  
126  
127  
98  
9
Echo Drops  
Star Theme  
GtFretNoise  
BreathNoise  
Seashore  
Bird Tweet  
AcBassStrng  
Telephone  
Helicopter  
Applause  
Gun Shot  
SynthMallet  
Echo Bell  
Echo Pan  
GtrCutNoise  
Rain  
12  
8
11  
13  
15  
10  
Bank: Drum & Perc  
Std. Kit1  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Std. Kit2  
1
Std. Kit3  
2
Std. Kit4  
4
AcousticKit  
Room Kit1  
Room Kit2  
Jungle Kit  
HipHop Kit1  
HipHop Kit2  
Techno Kit1  
Techno Kit2  
Techno Kit3  
Power Kit1  
Power Kit2  
Electro Kit  
Analog Kit  
House Kit1  
House Kit2  
House Kit3  
House Kit4  
Jazz Kit  
3
102  
102  
120  
122  
122  
122  
122  
122  
123  
123  
123  
124  
124  
124  
124  
124  
125  
125  
125  
125  
125  
125  
8
12  
10  
9
Thunder  
Wind  
13  
11  
14  
15  
16  
17  
24  
25  
26  
27  
28  
29  
32  
40  
41  
48  
50  
Stream  
Bubble  
Dog  
HorseGallop  
Bird Tweet2  
Telephone 2  
Door Creak  
Door  
Scratch  
Wind Chime  
Car Engine  
Car Stop  
Car Pass  
Brush Kit1  
Brush V.S.2  
OrchestraK.  
Bdrum&Sdrum  
Car Crash  
Siren  
Train  
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Fa cto ry Da ta  
Programs (bank order)  
1 5 3  
Name  
CC00  
CC32  
PC  
Jetplane  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
7
8
9
1
2
3
4
5
1
2
3
0
3
5
6
125  
125  
125  
126  
126  
126  
126  
126  
127  
127  
127  
96  
Starship  
Burst Noise  
Laughing  
Screaming  
Punch  
Heart Beat  
Footsteps  
Machine Gun  
Lasergun  
Explosion  
Ice Rain  
Jaw Harp  
HitInIndia  
Stadium  
105  
55  
126  
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Fa cto ry Da ta  
Programs (Program Change order)  
1 5 4  
PROGRAMS (PROGRAM CHANGE ORDER)  
The following table enlists all Pa50 Factory Programs in order  
of Bank Select-Program Change number.  
Legend: The table also includes MIDI data used to remotely  
select the Programs. CC00: Control Change 0, or Bank Select  
MSB. CC32: Control Change 32, or Bank Select LSB. PC: Pro-  
gram Change.  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
3
4
0
1
2
3
4
0
0
1
0
1
0
1
2
0
1
2
3
4
5
6
0
0
1
2
3
0
1
0
1
2
3
4
5
6
7
8
9
10  
11  
12  
0
1
2
3
4
5
6
7
8
0
1
2
3
4
5
6
7
8
6
6
7
7
7
7
7
8
9
9
HarpsiK.Off  
Piano  
Harpsi Korg  
Clav  
Piano  
Piano  
Pulse Clav  
Clav Wah  
Clav Snap  
Sticky Clav  
Celesta  
Piano  
Piano  
Piano  
Piano  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Drum & Perc  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Organ 1  
CC00 CC32  
PC Name  
Ac. Piano  
Pa50 Bank  
GM2  
Glocken  
Sistro  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
0
0
0
0
0
0
0
0
1
1
1
1
1
2
2
2
2
2
2
2
3
3
4
4
4
4
4
4
4
4
4
4
4
4
5
5
5
5
5
5
5
5
5
5
5
5
5
5
6
6
6
Piano  
AcPianoWide  
AcPianoDark  
Grand Piano  
Class.Piano  
L/R Piano  
Piano  
10 Music Box  
10 Orgel  
2
Piano  
3
Piano  
11 Vibraphone  
11 Vibrap.Wide  
11 Vibraphone2  
12 Marimba  
4
Piano  
5
Piano  
6
Piano&Vibes  
Pno&Strings  
BrightPiano  
BrPianoWide  
Piano Pad  
Piano  
7
Piano  
12 MarimbaWide  
12 RimbaKeyOff  
12 MonkeySkuls  
12 Log Drum  
0
Piano  
1
Piano  
2
Piano  
3
Piano Pad 2  
PnoStrngPad  
ElGranPiano  
ElGrandWide  
M1 Piano  
Piano  
12 MalletClock  
12 Balaphon  
4
Piano  
0
Piano  
13 Xylophone  
14 TubularBell  
14 Church Bell  
14 Carillon  
1
Piano  
2
Piano  
3
90's Piano  
Piano  
4
2000'sPiano  
ChorusPiano  
PianoLayers  
Honky-Tonk  
Honky-Wide  
E.Piano 1  
Piano  
14 ChurchBell2  
15 Dulcimer  
5
Piano  
6
Piano  
15 Santur  
0
Piano  
16 Drawb.Organ  
16 DetDrawbOrg  
16 It60'sOrgan  
16 DrawbOrgan2  
16 DarkJazzOrg  
16 IperDarkOrg  
16 FullDrawbar  
16 DWGS Organ  
16 Jazz Organ  
16 GospelOrgan  
16 Good Old B  
16 VOX Legend  
16 ArabianOrg.  
17 Perc. Organ  
17 Det.PercOrg  
17 Perc.Organ2  
17 Old Wheels  
17 Percuss.BX3  
17 M1 Organ  
17 TeknoOrgBas  
17 Bx3ShortDec  
17 RotaryOrgan  
18 Rock Organ  
18 BX3 Velo Sw  
18 Killer B  
1
Piano  
Organ 1  
0
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
E.Piano  
Piano  
Organ 1  
1
DetunedEP 1  
EP1Veloc.sw  
60'sElPiano  
Vintage EP  
Pro-Dyno EP  
ProStage EP  
Studio EP  
Organ 1  
2
Organ 1  
3
Organ 1  
4
Organ 1  
5
Organ 1  
6
Organ 1  
7
Organ 1  
8
R&B E.Piano  
ThinElPiano  
DynoTine EP  
ClubElPiano  
E.Piano 2  
Organ 1  
9
Organ 1  
10  
11  
0
Organ 1  
Organ 1  
Organ 1  
1
DetunedEP 2  
EP2Veloc.sw  
EP Legend  
Organ 1  
2
Organ 1  
3
Organ 1  
4
EP Phase  
Organ 1  
5
SynPiano X  
StereoDigEP  
ClassDigiEP  
Hybrid EP  
Organ 1  
6
Organ 1  
7
Organ 1  
8
Organ 1  
9
Class.Tines  
PhantomTine  
DW8000 EP  
Sweeping EP  
WhitePad EP  
Harpsichord  
Harpsi Oct.  
Harpsi Wide  
Organ 1  
10  
11  
12  
13  
0
Organ 1  
18 Dirty B  
Organ 1  
18 ClassiClick  
18 Dist. Organ  
18 SuperBXPerc  
18 DirtyJazOrg  
18 PercShorDec  
Organ 1  
Organ 1  
Organ 1  
1
Piano  
Organ 1  
2
Piano  
Organ 1  
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Programs (Program Change order)  
1 5 5  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
9
10  
0
18 Perc.Wheels  
18 Jimmy Organ  
19 ChurchOrg.1  
19 ChurchOcMix  
19 DetunChurch  
19 PipeMixture  
19 ChurchPipes  
19 Full Pipes  
Organ 1  
Organ 1  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Organ 2  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Accordion  
Guitar  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
5
6
7
8
9
10  
11  
12  
0
1
2
3
4
5
6
7
8
9
0
1
0
1
2
3
4
5
6
7
8
0
1
2
0
1
2
0
1
2
3
4
5
0
1
2
3
4
5
0
1
2
3
4
0
1
2
0
1
2
0
27 Vintage S.  
27 ProcesElGtr  
27 SingleCoil  
27 NewStra.Gtr  
27 Guitarish  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Guitar  
Bass  
1
2
3
27 L&R El.Gtr  
27 L&R El.Gtr2  
27 Country Nu  
27 FunkyWhaSw  
28 MutedGuitar  
28 FunkyCutGtr  
28 MuteVeloGtr  
28 Jazz Man  
4
5
6
19 Pipe Tutti  
7
19 PositiveOrg  
20 Reed Organ  
20 Puff Organ  
20 Small Pipe  
20 FlautoPipes  
21 Accordion  
21 Accordion 2  
21 Akordeon  
21 Musette 1  
21 Musette 2  
21 MusetteClar  
21 Fisa 16+8  
0
1
2
3
28 R&R Guitar  
28 Stra.Chime  
28 CleanMutGtr  
28 RhythmElGtr  
28 Clean Funk  
28 Disto Mute  
29 OverdriveGt  
29 Guitar Pinch  
30 DistortionG  
30 FeedbackGtr  
30 DistRhytmGt  
30 JoystGtr Y-  
30 PowerChords  
30 MuteMonster  
30 WetDistGtr  
30 SoloDistGtr  
30 Stereo Dist  
31 GtrHarmonic  
31 GtrFeedback  
31 EGHarmonics  
32 Acous. Bass  
32 AcBass Buzz  
32 Bass & Ride  
33 Finger Bass  
33 Finger Slap  
33 Fing ElBass  
33 FingElBass2  
33 FingElBass3  
33 Stick Bass  
0
1
2
3
4
5
6
7
21 Fisa 16+4  
8
21 Fisa Master  
21 Cassotto  
9
10  
0
21 Arab.Accord  
22 Harmonica  
22 Sweet Harm.  
22 Harmonica 2  
23 TangoAccord  
23 Fisa Tango!  
24 NylonGuitar  
24 Ukulele  
1
2
0
1
0
1
Guitar  
2
24 NylonKeyOff  
24 Nylon Gtr 2  
24 Nylon Bossa  
24 AcGtrKeyOff  
24 Spanish Gtr  
24 Gtr Strings  
25 SteelGuitar  
25 12StringGtr  
25 Mandolin  
Guitar  
3
Guitar  
4
Guitar  
Bass  
5
Guitar  
Bass  
6
Guitar  
Bass  
7
Guitar  
Bass  
0
Guitar  
Bass  
1
Guitar  
Bass  
2
Guitar  
Bass  
3
25 Steel&Body  
25 Steel Gtr 2  
25 St12Strings  
25 Hackbrett  
Guitar  
Bass  
4
Guitar  
34 Picked Bass  
34 Pick ElBass  
34 PickElBass2  
34 Stein Bass  
Bass  
5
Guitar  
Bass  
6
Guitar  
Bass  
7
25 FingerK.Off  
25 Finger Tips  
25 St.Folk Gtr  
25 Mandol.KOff  
25 MandoTrem  
25 Reso.Guitar  
26 Jazz Guitar  
26 PedSteelGtr  
26 Club J.Gtr1  
26 Club J.Gtr2  
26 Ped.Steel 2  
27 CleanGuitar  
27 DetCleanGtr  
27 MidToneGtr  
27 Chorus Gtr  
Guitar  
Bass  
8
Guitar  
34 Gtr Bass  
Bass  
9
Guitar  
34 Bass Mute  
35 Fretl. Bass  
35 Fret. Bass2  
35 Fretless Sw  
35 Sweet Fret  
35 DarkR&BBass  
36 Slap Bass 1  
36 SuperSwBass  
36 SuperSwBas2  
37 Slap Bass 2  
37 Thumb Bass  
37 Dyna Bass  
38 SynthBass 1  
Bass  
10  
11  
12  
0
Guitar  
Bass  
Guitar  
Bass  
Guitar  
Bass  
Guitar  
Bass  
1
Guitar  
Bass  
2
Guitar  
Bass  
3
Guitar  
Bass  
4
Guitar  
Bass  
0
Guitar  
Bass  
1
Guitar  
Bass  
2
Guitar  
Bass  
3
Guitar  
Bass  
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Fa cto ry Da ta  
Programs (Program Change order)  
1 5 6  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
121  
1
2
38 SynBassWarm  
38 SynBassReso  
38 Clav Bass  
Bass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
4
0
0
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
0
1
2
3
0
1
2
3
4
5
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
0
1
2
3
0
1
2
3
4
0
50 Odissey  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Brass  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
Bass  
51 SynStrings2  
52 Choir Aahs  
52 Choir Aahs2  
52 Oooh Voices  
52 OhSlowVoice  
52 Take Voices  
52 TakeVoices2  
52 Oooh Choir  
52 Aaah Choir  
52 Mmmh Choir  
52 Oh-AhVoices  
52 Slow Choir  
52 Grand Choir  
52 Choir Light  
52 StringChoir  
53 Voice Oohs  
53 Humming  
53 Doolally  
3
Bass  
4
38 Hammer  
Bass  
5
38 30303 Bass  
38 30303Square  
38 Bass Square  
38 SynBass Res  
38 Digi Bass 1  
38 Digi Bass 2  
38 Digi Bass 3  
38 BlindAsABat  
38 Jungle Bass  
38 Auto Pilot  
38 Hybrid Bass  
38 Dr. Octave  
39 SynthBass 2  
39 Attack Bass  
39 Rubber Bass  
39 AttackPulse  
39 Euro Bass  
39 Jungle Rez  
39 Nasty Bass  
39 Phat Bass  
39 PoinkerBass  
40 Violin  
Bass  
6
Bass  
7
Bass  
8
Bass  
9
Bass  
10  
11  
12  
13  
14  
15  
16  
0
Bass  
Bass  
Bass  
Bass  
Synth 2  
Bass  
Bass  
Bass  
1
Bass  
2
Bass  
3
Bass  
53 Airways  
4
Bass  
54 Synth Voice  
54 AnalogVoice  
54 Vocalesque  
54 Vocalscape  
54 ClassicVox  
54 DreamVoice  
55 Orches. Hit  
55 BassHitPlus  
55 6th Hit  
5
Bass  
6
Bass  
7
Bass  
8
Bass  
0
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Drum & Perc  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
1
40 SlowAttViol  
40 Solo Violin  
40 Slow Violin  
41 Viola  
2
Brass  
3
Brass  
0
55 Euro Hit  
Brass  
0
42 Cello  
55 BrassImpact  
55 HitInIndia  
55 Wild Arp  
Brass  
0
43 Contrabass  
44 Tremolo Str  
45 PizzicatoSt  
45 PizzEnsembl  
45 PizzSection  
45 Dbl Strings  
46 Orches.Harp  
46 Yang Chin  
47 Timpani  
SFX  
0
Synth 2  
0
55 Flip Blip  
Synth 2  
1
56 Trumpet  
Trp & Trbn  
2
56 DarkTrumpet  
56 Trumpet 2  
56 MonoTrumpet  
56 TrumpetExpr  
56 TrumptPitch  
56 Dual Trump  
56 Flugel Horn  
56 Warm Flugel  
56 BeBopCornet  
57 Trombone  
57 Trombone 2  
57 BrightTromb  
57 HardTrombon  
57 SoftTrombon  
57 PitchTromb  
58 Tuba  
Trp & Trbn  
3
Trp & Trbn  
0
Trp & Trbn  
1
Trp & Trbn  
0
Trp & Trbn  
0
48 StringsEns1  
48 String&Bras  
48 60s Strings  
48 St. Strings  
48 LegatoStrng  
48 i3 Strings  
Trp & Trbn  
1
Trp & Trbn  
2
Trp & Trbn  
3
Trp & Trbn  
4
Trp & Trbn  
5
Trp & Trbn  
6
48 N Strings  
Trp & Trbn  
7
48 ArcoStrings  
48 Oct.Strings  
48 StringQuart  
48 Symph. Bows  
48 Ens. & Solo  
48 Camera Str.  
48 ArabStrings  
49 StringsEns2  
49 SweeperStr.  
50 SynStrings1  
50 SynStrings3  
50 Analog Str  
50 AnalogVelve  
Trp & Trbn  
8
Trp & Trbn  
9
Trp & Trbn  
10  
11  
12  
13  
0
Trp & Trbn  
58 Ob.Tuba  
Trp & Trbn  
58 Tuba Gold  
58 Dynabone  
59 Muted Trp  
59 Muted Trp 2  
59 Wha Trumpet  
59 MutEnsemble  
59 MutEnsembl2  
60 French Horn  
Trp & Trbn  
Trp & Trbn  
Trp & Trbn  
1
Trp & Trbn  
0
Trp & Trbn  
1
Trp & Trbn  
2
Trp & Trbn  
3
Brass  
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Fa cto ry Da ta  
Programs (Program Change order)  
1 5 7  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
1
2
60 FrenchHorn2  
60 French Sect  
60 ClassicHorn  
60 Horns & Ens  
61 BrassSect.1  
61 BrassSect.2  
61 Tight Brass  
61 Glen&Friend  
61 BigBandBrs  
61 Sax & Brass  
61 Glen & Boys  
61 Trp & Brass  
61 AttackBrass  
61 Trumpet Ens  
61 TromboneEns  
61 Trombones  
61 TightBrass2  
61 Fat Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Brass  
Synth 1  
Sax  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
69 EnglishHorn  
69 EnglisHorn2  
70 Bassoon  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Woodwind  
Synth 2  
3
0
4
0
71 Clarinet  
0
1
71 Jazz Clarin  
71 Clarinet G  
71 Sect Winds  
71 Sect Winds2  
71 ClarinetEns  
71 Woodwinds  
71 Folk Clarin  
72 Piccolo  
1
2
2
3
3
4
4
5
5
6
6
7
7
0
8
1
72 Small Orch  
72 Nay  
9
2
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
0
0
73 Flute  
1
73 Jazz Flute  
73 FluteSwitch  
73 FluteDyn5th  
73 Flute Frull  
73 Orch. Flute  
73 Flute Muted  
73 WoodenFlute  
73 Bambu Flute  
73 Flute 2  
2
3
61 Dyna Brass  
61 Brass Expr.  
61 Brass Band  
61 Film Brass  
61 Brass Slow  
61 Fanfare  
4
5
6
7
8
9
61 Movie Brass  
61 Power Brass  
61 Dyna Brass2  
61 Sfz Brass  
0
74 Recorder  
74 Recorder 2  
75 Pan Flute  
75 Kawala  
1
0
1
61 Dbl Brass  
0
76 BlownBottle  
77 Shakuhachi  
77 Old Shaku  
77 Shaku 2  
61 Brass Hit  
0
61 Brass Fall  
1
62 Syn Brass 1  
62 Syn Brass 3  
62 AnalogBras1  
62 Jump Brass  
62 ElectrikBrs  
62 Syn Brass 5  
63 Syn Brass 2  
63 Syn Brass 4  
63 AnalogBras2  
63 Brass Pad  
2
1
0
78 Whistle  
2
1
78 Whistle 2  
79 Ocarina  
3
0
4
0
80 Lead Square  
80 LeadSquare2  
80 Lead Sine  
80 Old Portam  
80 Dance Lead  
80 Wave Lead  
80 Sine Wave  
80 Analog Lead  
80 Old&Analog  
80 Gliding Sq.  
80 Sine Switch  
80 Square Rez  
81 Lead Saw  
81 Lead Saw 2  
81 LeadSawPuls  
81 LeadDblSaw  
81 Seq. Analog  
81 Power Saw  
81 Octo Lead  
81 Seq Lead  
5
1
Synth 2  
0
2
Synth 2  
1
3
Synth 2  
2
4
Synth 2  
3
5
Synth 2  
4
63 Big Panner  
64 Soprano Sax  
64 Sweet Sprno  
65 Alto Sax  
6
Synth 2  
0
7
Synth 2  
1
Sax  
8
Synth 2  
0
Sax  
9
Synth 2  
1
65 Alto Breath  
65 SaxEnsemble  
65 BreathyAlto  
65 AltSaxGrowl  
66 Tenor Sax  
66 Tenor Noise  
66 Soft Tenor  
66 TenorBreath  
66 Tenor Growl  
66 Folk Sax  
Sax  
10  
11  
0
Synth 2  
2
Sax  
Synth 2  
3
Sax  
Synth 2  
4
Sax  
1
Synth 2  
0
Sax  
2
Synth 2  
1
Sax  
3
Synth 2  
2
Sax  
4
Synth 2  
3
Sax  
5
Synth 2  
4
Sax  
6
Synth 2  
5
Sax  
7
Synth 2  
0
67 BaritoneSax  
67 Barit Growl  
67 BreathyBari  
68 Oboe  
Sax  
8
81 PhatSawLead  
81 Glide Lead  
81 Fire Wave  
81 Rezbo  
Synth 2  
1
Sax  
9
Synth 2  
2
Sax  
10  
11  
12  
Synth 2  
0
Woodwind  
Woodwind  
Synth 2  
1
68 Double Reed  
81 Syn Pianoid  
Synth 2  
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Fa cto ry Da ta  
Programs (Program Change order)  
1 5 8  
CC00 CC32  
121  
PC Name  
Pa50 Bank  
GM2  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
0
0
0
1
2
3
4
5
6
0
1
2
0
1
0
1
2
3
4
5
6
7
8
9
0
1
2
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
6
7
8
9
10  
11  
0
1
2
3
4
5
6
7
8
9
10  
82 Calliope  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Strings & Vocals  
Strings & Vocals  
Strings & Vocals  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 2  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Strings & Vocals  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
0
1
0
0
1
2
3
4
5
0
1
2
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
0
0
1
2
0
1
2
0
1
2
3
4
5
0
0
1
2
3
4
5
6
0
1
2
3
0
0
1
2
3
4
92 BowedGlass  
93 MetallicPad  
93 Cosmic  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 1  
Synth 2  
SFX  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
83 Chiff  
84 Charang  
84 Wire Lead  
84 Synchro City  
84 Sync Kron  
84 MetallicRez  
84 Brian Sync  
84 Arp Twins  
85 Voice Lead  
85 EtherVoices  
85 Cyber Choir  
86 Fifths Lead  
86 Crimson5ths  
87 Bass & Lead  
87 Soft Wrl  
94 Halo Pad  
95 Sweep Pad  
95 AstralDream  
95 Meditate  
95 DarkElement  
95 Mellow Pad  
95 Cinema Pad  
96 Ice Rain  
96 MotionOcean  
96 Caribbean  
97 Soundtrack  
97 Air Clouds  
97 Reso Down  
97 Tinklin Pad  
97 Pods In Pad  
97 Noble Pad  
97 Rave  
87 ElectroLead  
87 Rich Lead  
87 ThinAnaLead  
87 EspressLead  
87 HipHop Lead  
87 Square Bass  
87 Big & Raw  
87 Cat Lead  
97 ElastickPad  
98 Crystal  
98 SynthMallet  
98 Vs Bell Boy  
98 KrystalBell  
98 Digi Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Synth 1  
Mallet & Bell  
Synth 1  
Synth 2  
Synth 2  
Synth 1  
Synth 1  
SFX  
88 New Age Pad  
88 VirtualTrav  
88 Arp Angeles  
89 Warm Pad  
89 Sine Pad  
98 Moving Bell  
98 Bell Pad  
98 Bell Choir  
99 Atmosphere  
100 Brightness  
100 Lonely Spin  
100 Syn Ghostly  
101 Goblins  
89 MasterPad  
89 Power Synth  
89 The Pad  
89 Money Pad  
89 Dark Pad  
89 Freedom Pad  
89 Analog Pad  
89 Analog Pad2  
90 Polysynth  
101 MotionRaver  
101 Digi IcePad  
102 Echo Drops  
102 Echo Bell  
102 Echo Pan  
102 Band Passed  
102 Pan Reso  
102 Moon Cycles  
103 Star Theme  
104 Sitar  
Synth 2  
Synth 1  
SFX  
SFX  
90 Reso Sweep  
90 Sky Watcher  
90 Syn Sweeper  
90 Super Sweep  
90 Wave Sweep  
90 Cross Sweep  
90 Dig PolySix  
90 Noisy Stabb  
90 Mega Synth  
90 TecnoPhonic  
90 Farluce  
SFX  
Synth 2  
Synth 2  
Synth 1  
SFX  
Guitar  
104 Sitar 2  
Guitar  
104 SitarTambou  
104 IndianStars  
104 IndianFrets  
104 Bouzouki  
104 Tambra  
Guitar  
Guitar  
Guitar  
Guitar  
91 Choir Pad  
91 Itopia Pad  
91 Fresh Air  
Guitar  
105 Banjo  
Guitar  
105 BanjoKeyOff  
105 Oud  
Guitar  
91 Heaven  
Guitar  
91 Pop Syn Pad  
91 Future Pad  
91 TsunamiWave  
91 FreshBreath  
91 RavelianPad  
91 FullVox Pad  
91 Dance ReMix  
105 Jaw Harp  
106 Shamisen  
107 Koto  
SFX  
Guitar  
Guitar  
107 Taisho Koto  
107 Kanun  
Guitar  
Guitar  
107 Kanun Trem.  
107 Kanun Mix  
Guitar  
Guitar  
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Fa cto ry Da ta  
Programs (Program Change order)  
1 5 9  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
CC00 CC32  
PC Name  
Pa50 Bank  
GM2  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
0
1
0
0
1
2
0
1
2
3
0
0
1
0
1
0
1
0
1
2
0
1
2
3
0
1
0
1
2
3
0
1
0
1
2
3
4
5
0
1
2
3
0
1
2
3
4
5
0
1
2
3
4
5
6
7
8
9
108 Kalimba  
Mallet & Bell  
Mallet & Bell  
Woodwind  
Woodwind  
Strings & Vocals  
Woodwind  
Woodwind  
Woodwind  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Mallet & Bell  
Drum & Perc  
Mallet & Bell  
Mallet & Bell  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
Drum & Perc  
SFX  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
0
1
2
3
4
5
6
0
1
2
3
126 Applause  
126 Laughing  
126 Screaming  
126 Punch  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
108 VeloKalimba  
109 Bag Pipe  
109 War Pipes  
110 Fiddle  
126 Heart Beat  
126 Footsteps  
126 Stadium  
127 Gun Shot  
127 Machine Gun  
127 Lasergun  
127 Explosion  
111 Shanai  
111 Zurna  
111 Hichiriki  
112 Tinkle Bell  
112 Gamelan  
112 BaliGamelan  
112 GarbageMall  
113 Agogo  
114 Steel Drums  
114 Warm Steel  
115 Woodblock  
115 Castanets  
116 Taiko Drum  
116 Concert BD  
117 Melodic Tom  
117 MelodicTom2  
117 Rev Tom  
118 Synth Drum  
118 Rhyt.BoxTom  
118 Electr.Drum  
118 Rev Snare  
119 Reverse Cym  
119 Dragon Gong  
120 GtFretNoise  
120 GtrCutNoise  
120 AcBassStrng  
120 VoxWahChick  
121 BreathNoise  
121 Flute Click  
122 Seashore  
122 Rain  
SFX  
SFX  
Guitar  
SFX  
Woodwind  
SFX  
SFX  
122 Thunder  
122 Wind  
SFX  
SFX  
122 Stream  
SFX  
122 Bubble  
SFX  
123 Bird Tweet  
123 Dog  
SFX  
SFX  
123 HorseGallop  
123 Bird Tweet2  
124 Telephone 1  
124 Telephone 2  
124 Door Creak  
124 Door  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
124 Scratch  
SFX  
124 Wind Chime  
125 Helicopter  
125 Car Engine  
125 Car Stop  
SFX  
SFX  
SFX  
SFX  
125 Car Pass  
SFX  
125 Car Crash  
125 Siren  
SFX  
SFX  
125 Train  
SFX  
125 Jetplane  
SFX  
125 Starship  
SFX  
125 Burst Noise  
SFX  
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Fa cto ry Da ta  
Drum Kits  
1 6 0  
DRUM KITS  
CC00 CC32  
PC  
Name  
GM2  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
27  
28  
29  
House Kit2  
House Kit3  
House Kit4  
The following table enlists all Pa50 Factory Drum Kit Pro-  
grams in order of Bank Select-Program Change number.  
Legend: The table also includes MIDI data used to remotely  
select the Programs. CC00: Control Change 0, or Bank Select  
MSB. CC32: Control Change 32, or Bank Select LSB. PC:  
Program Change.  
30-31: (remap to 24)  
32 Jazz Kit  
33-39: (remap to 32)  
40  
41  
Brush Kit1  
Brush V.S.2  
CC00 CC32  
PC  
Name  
GM2  
42-47: (remap to 40)  
48 OrchestraK.  
49: (remap to 48)  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
2
3
4
Std. Kit1  
Std. Kit2  
Std. Kit3  
AcousticKit  
Std. Kit4  
50  
Bdrum&Sdrum  
51: (remap to 116)  
52-55: (remap to 48)  
5-7: (remap to 0)  
56  
SFX Kit  
8
Room Kit1  
57-63: (remap to 56)  
9
HipHop Kit1  
Jungle Kit  
64  
65  
66  
67  
Percus.Kit1  
Latin P.Kit  
TRI-Per.KIT  
i30 Perc.Kit  
10  
11  
12  
13  
14  
15  
16  
17  
Techno Kit1  
Room Kit2  
HipHop Kit2  
Techno Kit2  
Techno Kit3  
Power Kit1  
Power Kit2  
68-71: (remap to 64)  
72-115: (remap to 0)  
116  
117  
Arabian Kit 1  
Arabian Kit 2  
118-127: (remap to 0)  
18-23: (remap to 16)  
24  
25  
26  
Electro Kit  
Analog Kit  
House Kit1  
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Fa cto ry Da ta  
Drum Kit instruments  
1 6 1  
DRUM KIT INSTRUMENTS  
120-0-0: Std. Kit1  
Sample  
120-0-1: Std. Kit2  
Sample  
120-0-2: Std. Kit3  
Sample  
Legend: In the Drum Kit  
tables, the numer 120-x-x  
before each Drum Kit  
name is the Bank Select  
Note  
Excl.  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
7
7
Off  
7
Excl.  
8
9
10  
11  
G#-1  
A-1  
A#-1  
B-1  
C0  
0
BD-Dry 1  
17  
BD-House 1  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
1
Off  
Off  
7
7
Off  
7
17  
BD-House 1  
17  
BD-House 1  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
7
Off  
Off  
7
125 99-SD  
123 88-BD  
124 88-SD  
125 99-SD  
123 88-BD  
124 88-SD  
125 99-SD  
123 88-BD  
124 88-SD  
MSB (CC00)  
-
Bank  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
G#0  
A0  
A#0  
B0  
C1  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
D#2  
E2  
F2  
F#2  
G2  
G#2  
A2  
A#2  
B2  
C3  
C#3  
D3  
D#3  
E3  
F3  
F#3  
G3  
G#3  
A3  
A#3  
B3  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
37  
48  
0
SD-Full Room  
SD-Processed  
BD-Dry 1  
40  
48  
6
SD-Amb.Piccolo  
SD-Processed  
BD-Pillow  
38  
48  
6
SD-Off Center  
SD-Processed  
BD-Pillow  
Select LSB (CC32) - Pro-  
gram Change (PC) num-  
ber. Sample enlists both  
the sample number in  
memory, and the sample  
name. Excl is the Exlcusive  
parameter: when a note is  
struck, all notes with the  
same Exclusive number  
are stopped. A right-point-  
ing arrow () indicates a  
velocity switch.  
12  
31  
87  
2
BD-Tight  
SD-Dry 1  
HH1 Closed2  
BD-Dry 3  
27  
39  
87  
0
BD-Amb.Rocker  
SD-Jazz Ring  
HH1 Closed2  
BD-Dry 1  
27  
42  
87  
5
BD-Amb.Rocker  
SD-BrushHit  
HH1 Closed2  
BD-Jazz  
73  
SideStickAmb  
72  
32  
49  
74  
SideStickDry  
SD-Dry 2  
SD-CrackerRoom  
DrumStickHit  
72  
69  
32  
74  
SideStickDry  
SD-Brasser  
SD-Dry 2  
120 SD-Orch.  
119 SD-Orch.Roll  
74  
DrumStickHit  
DrumStickHit  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
7
7
7
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
2
0
BD-Dry 3  
BD-Dry 1  
12  
10  
73  
38  
BD-Tight  
BD-Tubby  
SideStickAmb  
SD-Off Center  
0
BD-Dry 1  
10  
73  
39  
BD-Tubby  
SideStickAmb  
SD-Jazz Ring  
73  
32  
SideStickAmb  
SD-Dry 2  
122 Hand Claps  
127 88-Claps  
127 88-Claps  
37  
79  
90  
79  
94  
78  
89  
78  
77  
SD-Full Room  
Tom 2-Floor  
HH1 Open 2  
Tom 2-Floor  
HH2 Foot  
Tom 2-Lo  
HH1 Open 1  
Tom 2-Lo  
38  
79  
86  
79  
88  
78  
89  
78  
77  
SD-Off Center  
40  
79  
92  
79  
94  
78  
89  
78  
77  
SD-Amb.Piccolo  
Tom 2-Floor  
HH1 Closed1  
Tom 2-Floor  
HH1 Foot  
Tom 2-Lo  
HH1 Open 1  
Tom 2-Lo  
Tom 2-Floor  
HH2 Closed1  
Tom 2-Floor  
HH2 Foot  
Tom 2-Lo  
HH1 Open 1  
Tom 2-Lo  
Off  
1
Off  
1
Off  
1
Off  
1
Off  
1
Off  
1
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Tom 2-Hi  
Tom 2-Hi  
Tom 2-Hi  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
159 CongaLoMtSlp  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
159 CongaLoMtSlp  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
D#5  
E5  
F5  
F#5  
G5  
G#5  
A5  
A#5  
B5  
C6  
C#6  
D6  
D#6  
E6  
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
216 Cuica-Lo  
216 Cuica-Lo  
216 Cuica-Lo  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
5
5
5
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
6
Off  
6
Off  
6
Off  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
Fa cto ry Da ta  
Drum Kit instruments  
1 6 2  
120-0-3: AcousticKit  
120-0-4: Std. Kit4  
Sample  
120-0-8: Room Kit1  
Sample  
120-0-9: HipHop Kit1  
Sample  
Note  
Sample  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
7
7
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
7
7
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
9
A-1  
A#-1  
B-1  
C0  
17  
BD-House 1  
17  
BD-House 1  
13  
59  
BD-Squash  
SD-Hip 6  
13  
59  
BD-Squash  
SD-Hip 6  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
125 99-SD  
123 88-BD  
124 88-SD  
125 99-SD  
123 88-BD  
124 88-SD  
123 88-BD  
124 88-SD  
123 88-BD  
124 88-SD  
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
G#0  
A0  
A#0  
B0  
38  
49  
6
SD-Off Center  
SD-CrackerRoom  
BD-Pillow  
38  
48  
27  
12  
39  
87  
2
SD-Off Center  
56  
58  
25  
11  
40  
90  
6
SD-Hip 3  
SD-Hip 5  
56  
58  
25  
11  
40  
90  
6
SD-Hip 3  
SD-Hip 5  
SD-Processed  
BD-Amb.Rocker  
BD-Tight  
SD-Jazz Ring  
HH1 Closed2  
BD-Dry 3  
BD-Ambi Kick  
BD-Gated  
SD-Amb.Piccolo  
HH1 Open 2  
BD-Pillow  
BD-Ambi Kick  
BD-Gated  
SD-Amb.Piccolo  
HH1 Open 2  
BD-Pillow  
27  
40  
87  
5
BD-Amb.Rocker  
SD-Amb.Piccolo  
HH1 Closed2  
BD-Jazz  
72  
SideStickDry  
72  
32  
31  
74  
SideStickDry  
SD-Dry 2  
SD-Dry 1  
72  
47  
59  
74  
SideStickDry  
SD-Yowie  
SD-Hip 6  
72  
47  
59  
74  
SideStickDry  
SD-Yowie  
SD-Hip 6  
120 SD-Orch.  
119 SD-Orch.Roll  
74  
DrumStickHit  
DrumStickHit  
DrumStickHit  
DrumStickHit  
C1  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
D#2  
E2  
F2  
F#2  
G2  
G#2  
A2  
A#2  
B2  
C3  
C#3  
D3  
D#3  
E3  
F3  
F#3  
G3  
G#3  
A3  
A#3  
B3  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
D#5  
E5  
F5  
F#5  
G5  
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
7
7
7
7
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
3
BD-Normal  
06 BD-Dry 1BD-Pillow  
73 SideStickAmb  
2
BD-Dry 3  
10  
27  
72  
49  
BD-Tubby  
28  
21  
BD-Pop 99  
BD-Hip 3  
12  
73  
40  
BD-Tight  
SideStickAmb  
SD-Amb.Piccolo  
BD-Amb.Rocker  
SideStickDry  
SD-CrackerRoom  
126 88-Rimshot  
60 SD-Ringy  
127 88-Claps  
3536 SD-Ghost fSD-Ghost p Off  
122 Hand Claps Off  
3536 SD-Ghost fSD-Ghost p Off  
127 88-Claps  
127 88-Claps  
37  
79  
90  
79  
94  
78  
89  
78  
77  
SD-Full Room  
37  
79  
86  
79  
94  
78  
96  
78  
77  
SD-Full Room  
67  
75  
97  
75  
SD-Vintage6  
Tom 1-Hi  
HH-OldClose1  
Tom 1-Hi  
79  
90  
79  
94  
78  
89  
78  
77  
Tom 2-Floor  
HH1 Open 2  
Tom 2-Floor  
HH2 Foot  
Tom 2-Lo  
HH1 Open 1  
Tom 2-Lo  
Off  
1
Off  
1
Off  
1
Tom 2-Floor  
HH1 Open 2  
Tom 2-Floor  
HH2 Foot  
Tom 2-Lo  
HH1 Open 1  
Tom 2-Lo  
Tom 2-Floor  
HH1 Closed1  
Tom 2-Floor  
HH2 Foot  
Tom 2-Lo  
HH2 Open  
Tom 2-Lo  
Off  
1
Off  
1
Off  
1
Off  
1
Off  
Off  
Off  
1
100 HH-OldClose2  
75  
98  
75  
75  
Tom 1-Hi  
HH-Old Open1  
Tom 1-Hi  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Tom 2-Hi  
Tom 2-Hi  
Tom 2-Hi  
Tom 1-Hi  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
106 China Cymbal  
115 Ride-Cup  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
104 Crash Cymbal 1  
75 Tom 1-Hi  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
136 88-Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
101 HH-Old Open2  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
114 Ride-Jazz  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
216 Cuica-Lo  
216 Cuica-Lo  
216 Cuica-Lo  
216 Cuica-Lo  
G#5  
A5  
A#5  
B5  
C6  
C#6  
D6  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
5
5
5
5
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
D#6  
E6  
6
Off  
6
Off  
6
Off  
6
Off  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Fa cto ry Da ta  
Drum Kit instruments  
1 6 3  
120-0-10: Jungle Kit  
Sample  
120-0-11: Techno Kit1  
Sample  
120-0-12: Room Kit2  
Sample  
120-0-13: HipHop Kit2  
Sample  
BD-Squash  
SD-Hip 6  
123 88-BD  
124 88-SD  
Note  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
9
A-1  
A#-1  
B-1  
C0  
13  
59  
BD-Squash  
SD-Hip 6  
21  
59  
BD-Hip 3  
SD-Hip 6  
13  
59  
BD-Squash  
SD-Hip 6  
13  
59  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
123 88-BD  
124 88-SD  
123 88-BD  
124 88-SD  
123 88-BD  
124 88-SD  
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
G#0  
A0  
A#0  
B0  
56  
58  
25  
11  
40  
90  
6
SD-Hip 3  
SD-Hip 5  
56  
58  
25  
11  
40  
90  
6
SD-Hip 3  
SD-Hip 5  
56  
58  
25  
11  
40  
90  
6
SD-Hip 3  
SD-Hip 5  
56  
58  
25  
11  
40  
90  
6
SD-Hip 3  
SD-Hip 5  
BD-Ambi Kick  
BD-Gated  
SD-Amb.Piccolo  
HH1 Open 2  
BD-Pillow  
BD-Ambi Kick  
BD-Gated  
SD-Amb.Piccolo  
HH1 Open 2  
BD-Pillow  
BD-Ambi Kick  
BD-Gated  
SD-Amb.Piccolo  
HH1 Open 2  
BD-Pillow  
BD-Ambi Kick  
BD-Gated  
SD-Amb.Piccolo  
HH1 Open 2  
BD-Pillow  
72  
47  
59  
74  
SideStickDry  
SD-Yowie  
SD-Hip 6  
72  
47  
59  
74  
SideStickDry  
SD-Yowie  
SD-Hip 6  
72  
46  
59  
74  
SideStickDry  
SD-Big Rock  
SD-Hip 6  
72  
47  
59  
74  
SideStickDry  
SD-Yowie  
SD-Hip 6  
DrumStickHit  
DrumStickHit  
DrumStickHit  
DrumStickHit  
C1  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
D#2  
E2  
F2  
F#2  
G2  
G#2  
A2  
A#2  
B2  
C3  
C#3  
D3  
D#3  
E3  
F3  
F#3  
G3  
G#3  
A3  
A#3  
B3  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
D#5  
E5  
F5  
F#5  
G5  
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
7
7
7
7
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
19  
29  
BD-Hip 1  
BD-Deep 88  
13  
17  
BD-Squash  
BD-House 1  
12  
27  
72  
48  
BD-Tight  
25  
24  
BD-Ambi Kick  
BD-Dance 99  
BD-Amb.Rocker  
SideStickDry  
SD-Processed  
121 FingerSnaps  
66 SD-Vintage5  
127 88-Claps  
242 Comp Voice Noise  
125 99-SD  
127 88-Claps  
125 99-SD  
121 FingerSnaps  
51 SD-Rap  
337 Alkis  
127 88-Claps  
61  
75  
SD-Tiny  
Tom 1-Hi  
47  
76  
93  
76  
94  
75  
91  
75  
75  
SD-Yowie  
55  
75  
97  
75  
SD-Hip 2  
Tom 1-Hi  
HH-OldClose1  
Tom 1-Hi  
139 Real El.Tom  
Tom 1-Floor  
HH2 Closed2  
Tom 1-Floor  
HH2 Foot  
Tom 1-Hi  
HH1 Sizzle  
Tom 1-Hi  
129 88-HH Open  
75 Tom 1-Hi  
102 HH-Hip  
99  
HH-Old TiteClos  
Off  
Off  
Off  
1
139 Real El.Tom  
103 HH-AlpoClose  
139 Real El.Tom  
101 HH-Old Open2  
139 Real El.Tom  
139 Real El.Tom  
104 Crash Cymbal 1  
139 Real El.Tom  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
212 Tambourin-Acc2  
106 China Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
Off  
Off  
Off  
1
Off  
1
Off  
1
Off  
Off  
Off  
1
102 HH-Hip  
75  
98  
75  
75  
Tom 1-Hi  
HH-Old Open1  
Tom 1-Hi  
75  
98  
75  
75  
Tom 1-Hi  
HH-Old Open1  
Tom 1-Hi  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Tom 1-Hi  
Tom 1-Hi  
Tom 1-Hi  
132 88-Crash  
75 Tom 1-Hi  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
104 Crash Cymbal 1  
75 Tom 1-Hi  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
104 Crash Cymbal 1  
75 Tom 1-Hi  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
136 88-Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
101 HH-Old Open2  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
212 Tambourin-Acc2  
107 Splash Cymbal  
136 88-Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
101 HH-Old Open2  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
216 Cuica-Lo  
216 Cuica-Lo  
216 Cuica-Lo  
216 Cuica-Lo  
G#5  
A5  
A#5  
B5  
C6  
C#6  
D6  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
5
5
5
5
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
D#6  
E6  
6
Off  
6
Off  
6
Off  
6
Off  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Fa cto ry Da ta  
Drum Kit instruments  
1 6 4  
120-0-14: Techno Kit2  
120-0-15: Techno Kit3  
Sample  
120-0-16: Pow er Kit1  
Sample  
120-0-17: Pow er Kit2  
Sample  
Note  
Sample  
BD-Squash  
SD-Hip 6  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
9
A-1  
A#-1  
B-1  
C0  
13  
59  
13  
59  
BD-Squash  
SD-Hip 6  
24  
BD-Dance 99  
24  
BD-Dance 99  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
125 99-SD  
123 88-BD  
124 88-SD  
125 99-SD  
123 88-BD  
124 88-SD  
123 88-BD  
124 88-SD  
123 88-BD  
124 88-SD  
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
G#0  
A0  
A#0  
B0  
56  
58  
25  
11  
40  
90  
6
SD-Hip 3  
SD-Hip 5  
56  
58  
25  
11  
40  
90  
6
SD-Hip 3  
SD-Hip 5  
65  
64  
27  
19  
38  
93  
13  
73  
62  
69  
74  
SD-Vintage4  
65  
64  
27  
19  
38  
93  
13  
73  
62  
69  
74  
SD-Vintage4  
SD-Vintage3  
BD-Amb.Rocker  
BD-Hip 1  
SD-Off Center  
HH2 Closed2  
BD-Squash  
SideStickAmb  
SD-Vintage1  
SD-Brasser  
SD-Vintage3  
BD-Amb.Rocker  
BD-Hip 1  
SD-Off Center  
HH2 Closed2  
BD-Squash  
SideStickAmb  
SD-Vintage1  
SD-Brasser  
BD-Ambi Kick  
BD-Gated  
SD-Amb.Piccolo  
HH1 Open 2  
BD-Pillow  
BD-Ambi Kick  
BD-Gated  
SD-Amb.Piccolo  
HH1 Open 2  
BD-Pillow  
72  
47  
59  
74  
SideStickDry  
SD-Yowie  
SD-Hip 6  
72  
47  
59  
74  
SideStickDry  
SD-Yowie  
SD-Hip 6  
DrumStickHit  
DrumStickHit  
DrumStickHit  
DrumStickHit  
C1  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
D#2  
E2  
F2  
F#2  
G2  
G#2  
A2  
A#2  
B2  
C3  
C#3  
D3  
D#3  
E3  
F3  
F#3  
G3  
G#3  
A3  
A#3  
B3  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
D#5  
E5  
F5  
F#5  
G5  
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
7
7
7
7
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
23  
17  
BD-Pop Kick  
BD-House 1  
23  
17  
BD-Pop Kick  
BD-House 1  
11  
9
73  
50  
BD-Gated  
23  
11  
72  
48  
BD-Pop Kick  
BD-Gated  
SideStickDry  
SD-Processed  
BD-Terminator  
SideStickAmb  
SD-Dance  
126 88-Rimshot  
52 SD-Noise  
127 88-Claps  
143 Zap2  
140 PR-House05  
70 SD-Chili  
127 88-Claps  
124 88-SD  
257 Tribe  
122 Hand Claps  
122 Hand Claps  
49  
82  
92  
82  
88  
82  
96  
82  
82  
SD-CrackerRoom  
60  
82  
93  
82  
94  
82  
96  
82  
82  
SD-Ringy  
133 88-Tom  
Tom Processed  
HH2 Closed1  
Tom Processed  
HH1 Foot  
Tom Processed  
HH2 Open  
Tom Processed  
HH2 Closed2  
Tom Processed  
HH2 Foot  
Tom Processed  
HH2 Open  
99  
HH-Old TiteClos  
130 99-HH Close  
273 Wind  
133 88-Tom  
103 HH-AlpoClose  
133 88-Tom  
101 HH-Old Open2  
133 88-Tom  
133 88-Tom  
104 Crash Cymbal 1  
133 88-Tom  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
136 88-Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
Off  
Off  
Off  
1
Off  
Off  
Off  
1
Off  
1
Off  
1
Off  
1
Off  
1
100 HH-OldClose2  
296 Amp Noise  
131 99-HH Open  
139 Real El.Tom  
139 Real El.Tom  
104 Crash Cymbal 1  
139 Real El.Tom  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
212 Tambourin-Acc2  
278 Xylophone Spectr  
136 88-Cowbell  
104 Crash Cymbal 1  
212 Tambourin-Acc2  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Tom Processed  
Tom Processed  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Tom Processed  
Tom Processed  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
104 Crash Cymbal 1  
82 Tom Processed  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
104 Crash Cymbal 1  
82 Tom Processed  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
113 Ride-Edge 2  
134 88-Conga  
134 88-Conga  
134 88-Conga  
134 88-Conga  
134 88-Conga  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
Off  
Off  
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
239 Uhh  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
215 Cuica-Hi  
237 Yeah!  
216 Cuica-Lo  
216 Cuica-Lo  
G#5  
A5  
A#5  
B5  
C6  
C#6  
D6  
233 Flexatone  
233 Flexatone  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
342 Darbuka 1 DumOp  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
5
5
5
5
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
D#6  
E6  
6
Off  
6
Off  
6
Off  
6
Off  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Fa cto ry Da ta  
Drum Kit instruments  
1 6 5  
120-0-24: Electro Kit  
Sample  
120-0-25: Analog Kit  
Sample  
271 Explosion  
120-0-26: House Kit1  
Sample  
120-0-27: House Kit2  
Sample  
BD-Pop Kick  
125 99-SD  
Note  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
7
9
A-1  
A#-1  
B-1  
C0  
19  
BD-Hip 1  
23  
67  
29  
BD-Pop Kick  
SD-Vintage6  
BD-Deep 88  
23  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
125 99-SD  
123 88-BD  
124 88-SD  
59  
3
SD-Hip 6  
BD-Normal  
SD-Yowie  
SD-Jazz Ring  
SD-Whopper  
BD-Pop Kick  
BD-Dance 99  
SD-Brasser  
HH1 Closed1  
BD-Hip 1  
29  
BD-Deep 88  
47  
39  
71  
23  
24  
69  
86  
19  
124 88-SD  
124 88-SD  
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
G#0  
A0  
A#0  
B0  
38  
64  
23  
25  
59  
SD-Off Center  
50  
40  
25  
9
SD-Dance  
50  
40  
25  
9
SD-Dance  
SD-Vintage3  
BD-Pop Kick  
BD-Ambi Kick  
SD-Hip 6  
SD-Amb.Piccolo  
BD-Ambi Kick  
BD-Terminator  
SD-Vintage4  
SD-Amb.Piccolo  
BD-Ambi Kick  
BD-Terminator  
SD-Vintage4  
65  
65  
128 88-HH Close  
17 BD-House 1  
143 Zap2  
143 Zap2  
143 Zap2  
22  
BD-Hip 4  
22  
BD-Hip 4  
142 Zap1  
142 Zap1  
142 Zap1  
48  
65  
74  
SD-Processed  
SD-Vintage4  
DrumStickHit  
59  
61  
74  
SD-Hip 6  
SD-Tiny  
DrumStickHit  
66  
SD-Vintage5  
66  
SD-Vintage5  
310 Mouth Harp  
310 Mouth Harp  
74  
DrumStickHit  
74  
DrumStickHit  
C1  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
D#2  
E2  
F2  
F#2  
G2  
G#2  
A2  
A#2  
B2  
C3  
C#3  
D3  
D#3  
E3  
F3  
F#3  
G3  
G#3  
A3  
A#3  
B3  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
D#5  
E5  
F5  
F#5  
G5  
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
7
7
7
7
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
15  
BD-Dance 2  
29  
29  
BD-Deep 88  
BD-Deep 88  
21  
25  
BD-Hip 3  
BD-Ambi Kick  
21  
13  
BD-Hip 3  
BD-Squash  
138 FM El.Tom  
141 PR-House06  
139 Real El.Tom  
127 88-Claps  
126 88-Rimshot  
124 88-SD  
127 88-Claps  
124 88-SD  
133 88-Tom  
128 88-HH Close  
133 88-Tom  
129 88-HH Open  
133 88-Tom  
129 88-HH Open  
133 88-Tom  
133 88-Tom  
141 PR-House06  
61 SD-Tiny  
127 88-Claps  
125 99-SD  
257 Tribe  
130 99-HH Close  
319 Rek-Jingle  
65 SD-Vintage4  
127 88-Claps  
58  
139 Real El.Tom  
90 HH1 Open 2  
139 Real El.Tom  
94 HH2 Foot  
139 Real El.Tom  
89 HH1 Open 1  
SD-Hip 5  
51  
79  
99  
79  
SD-Rap  
Tom 2-Floor  
HH-Old TiteClos  
Tom 2-Floor  
Off  
1
Off  
1
Off  
1
Off  
1
82  
96  
Tom Processed  
HH2 Open  
Off  
Off  
Off  
1
Off  
Off  
Off  
1
103 HH-AlpoClose  
123 88-BD  
78  
97  
78  
77  
Tom 2-Lo  
HH-OldClose1  
Tom 2-Lo  
131 99-HH Open  
139 Real El.Tom  
139 Real El.Tom  
104 Crash Cymbal 1  
139 Real El.Tom  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
212 Tambourin-Acc2  
106 China Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
102 HH-Hip  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
139 Real El.Tom  
139 Real El.Tom  
104 Crash Cymbal 1  
139 Real El.Tom  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Tom 2-Hi  
132 88-Crash  
133 88-Tom  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
212 Tambourin-Acc2  
106 China Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
209 Tambourin-Push  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
113 Ride-Edge 2  
106 China Cymbal  
114 Ride-Jazz  
282 Noise FM Mod  
107 Splash Cymbal  
136 88-Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
134 88-Conga  
134 88-Conga  
134 88-Conga  
133 88-Tom  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
133 88-Tom  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
135 88-Clave  
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
Off  
Off  
5
2
3
3
Off  
Off  
Off  
4
4
5
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
239 Uhh  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
216 Cuica-Lo  
215 Cuica-Hi  
237 Yeah!  
216 Cuica-Lo  
G#5  
A5  
A#5  
B5  
C6  
C#6  
D6  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
230 Finger Cymbal  
230 Finger Cymbal  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
101 HH-Old Open2  
228 Sleigh Bell  
231 Marc Tree  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
5
5
5
5
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
D#6  
E6  
6
Off  
6
Off  
6
Off  
6
Off  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Fa cto ry Da ta  
Drum Kit instruments  
1 6 6  
120-0-28: House Kit3  
120-0-29: House Kit4  
Sample  
120-0-32: Jazz Kit  
Sample  
120-0-40: Brush Kit1  
Sample  
Note  
Sample  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
7
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
9
A-1  
A#-1  
B-1  
C0  
23  
BD-Pop Kick  
23  
BD-Pop Kick  
17  
BD-House 1  
79  
79  
79  
78  
77  
32  
5
Tom 2-Floor  
Tom 2-Floor  
Tom 2-Floor  
Tom 2-Lo  
Tom 2-Hi  
SD-Dry 2  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
125 99-SD  
125 99-SD  
125 99-SD  
29  
BD-Deep 88  
29  
BD-Deep 88  
29  
BD-Deep 88  
124 88-SD  
124 88-SD  
124 88-SD  
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
50  
40  
25  
9
SD-Dance  
50  
40  
25  
9
SD-Dance  
39  
40  
27  
6
SD-Jazz Ring  
SD-Amb.Piccolo  
BD-Ambi Kick  
BD-Terminator  
SD-Vintage4  
SD-Amb.Piccolo  
BD-Ambi Kick  
BD-Terminator  
SD-Vintage4  
SD-Amb.Piccolo  
BD-Amb.Rocker  
BD-Pillow  
BD-Jazz  
6
BD-Pillow  
65  
65  
37  
87  
0
SD-Full Room  
HH1 Closed2  
BD-Dry 1  
121 FingerSnaps  
143 Zap2  
143 Zap2  
86  
2
HH1 Closed1  
BD-Dry 3  
22  
BD-Hip 4  
22  
BD-Hip 4  
Off  
Off  
7
G#0  
A0  
142 Zap1  
142 Zap1  
73  
32  
42  
74  
SideStickAmb  
SD-Dry 2  
SD-BrushHit  
DrumStickHit  
72  
43  
43  
74  
SideStickDry  
SD-BrushTap1  
SD-BrushTap1  
DrumStickHit  
66  
SD-Vintage5  
66  
SD-Vintage5  
A#0  
B0  
C1  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
D#2  
E2  
F2  
F#2  
G2  
G#2  
A2  
A#2  
B2  
C3  
C#3  
D3  
D#3  
E3  
F3  
F#3  
G3  
G#3  
A3  
A#3  
B3  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
D#5  
E5  
310 Mouth Harp  
310 Mouth Harp  
7
Off  
7
74  
DrumStickHit  
74  
DrumStickHit  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
120 SD-Orch.  
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
Off  
Off  
Off  
7
7
7
7
7
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
142 Zap1  
249 Click  
213 Triangle-Open  
28  
24  
BD-Pop 99  
BD-Dance 99  
21  
11  
73  
31  
BD-Hip 3  
5
4
73  
31  
BD-Jazz  
6
BD-Pillow  
BD-Gated  
SideStickAmb  
SD-Dry 1  
BD-SoftRoom  
SideStickAmb  
SD-Dry 1  
5
BD-Jazz  
141 PR-House06  
47 SD-Yowie  
127 88-Claps  
59 SD-Hip 6  
73  
43  
42  
45  
85  
90  
85  
94  
85  
95  
85  
85  
SideStickAmb  
SD-BrushTap1  
SD-BrushHit  
SD-BrushSwirl  
Tom Brush Hi  
HH1 Open 2  
Tom Brush Hi  
HH2 Foot  
Tom Brush Hi  
HH2 FootOpen  
Tom Brush Hi  
Tom Brush Hi  
127 88-Claps  
52 SD-Noise  
127 88-Claps  
39  
84  
92  
84  
94  
83  
91  
83  
83  
SD-Jazz Ring  
139 Real El.Tom  
128 88-HH Close  
139 Real El.Tom  
128 88-HH Close  
139 Real El.Tom  
129 88-HH Open  
139 Real El.Tom  
139 Real El.Tom  
104 Crash Cymbal 1  
139 Real El.Tom  
113 Ride-Edge 2  
108 CymbalReverse  
114 Ride-Jazz  
139 Real El.Tom  
128 88-HH Close  
139 Real El.Tom  
129 88-HH Open  
139 Real El.Tom  
129 88-HH Open  
139 Real El.Tom  
139 Real El.Tom  
132 88-Crash  
139 Real El.Tom  
111 CYM-99 Ride  
108 CymbalReverse  
114 Ride-Jazz  
211 Tambourin-Acc1  
107 Splash Cymbal  
136 88-Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
209 Tambourin-Push  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
215 Cuica-Hi  
233 Flexatone  
233 Flexatone  
220 Cabasa-Down  
228 Sleigh Bell  
Tom JazzFloor  
HH2 Closed1  
Tom JazzFloor  
HH2 Foot  
Tom Jazz Hi  
HH1 Sizzle  
Off  
1
Off  
1
Off  
Off  
Off  
1
Off  
1
Off  
1
Off  
1
Off  
1
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Tom Jazz Hi  
Tom Jazz Hi  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
104 Crash Cymbal 1  
83 Tom Jazz Hi  
113 Ride-Edge 2  
106 China Cymbal  
115 Ride-Cup  
212 Tambourin-Acc2  
105 Crash Cymbal 2  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
112 Ride-Edge 1  
171 BongoHi-Open  
168 BongoLo-Open  
165 CongaHi-Slap2  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
104 Crash Cymbal 1  
85 Tom Brush Hi  
112 Ride-Edge 1  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
102 HH-Hip  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
2
3
3
Off  
Off  
Off  
Off  
Off  
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
215 Cuica-Hi  
233 Flexatone  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
F5  
F#5  
G5  
G#5  
A5  
A#5  
B5  
C6  
C#6  
D6  
D#6  
E6  
216 Cuica-Lo  
216 Cuica-Lo  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
233 Flexatone  
5
5
5
5
101 HH-Old Open2  
228 Sleigh Bell  
231 Marc Tree  
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
6
Off  
6
Off  
6
Off  
6
Off  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Fa cto ry Da ta  
Drum Kit instruments  
1 6 7  
120-0-41: Brush V.S.2  
Sample  
120-0-48: OrchestraK  
Sample  
120-0-116: Arabian Kit 1  
Sample  
120-0-117: Arabian Kit 2  
Sample  
BD-House 1  
125 99-SD  
123 88-BD  
124 88-SD  
Note  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
7
7
Off  
7
Excl.  
Excl.  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
Excl.  
Off  
Off  
Off  
Off  
Off  
1
Off  
Off  
Off  
1
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
9
A-1  
A#-1  
B-1  
C0  
79  
79  
79  
78  
77  
32  
5
Tom 2-Floor  
Tom 2-Floor  
Tom 2-Floor  
Tom 2-Lo  
Tom 2-Hi  
SD-Dry 2  
17  
BD-House 1  
17  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
125 99-SD  
123 88-BD  
124 88-SD  
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
G#0  
A0  
A#0  
B0  
C1  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
D#2  
E2  
F2  
F#2  
G2  
G#2  
A2  
A#2  
B2  
C3  
C#3  
D3  
D#3  
E3  
F3  
F#3  
G3  
G#3  
A3  
A#3  
B3  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
37  
48  
0
SD-Full Room  
SD-Processed  
BD-Dry 1  
37  
48  
0
SD-Full Room  
SD-Processed  
BD-Dry 1  
BD-Jazz  
6
BD-Pillow  
12  
31  
87  
2
BD-Tight  
SD-Dry 1  
HH1 Closed2  
BD-Dry 3  
12  
31  
87  
2
BD-Tight  
SD-Dry 1  
HH1 Closed2  
BD-Dry 3  
121 FingerSnaps  
86  
2
HH1 Closed1  
BD-Dry 3  
72  
43  
43  
74  
SideStickDry  
SD-BrushTap1  
SD-BrushTap1  
DrumStickHit  
73  
74  
SideStickAmb  
DrumStickHit  
73  
74  
SideStickAmb  
DrumStickHit  
283 Tubular  
225 Cowbell  
225 Cowbell  
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
283 Tubular  
225 Cowbell  
225 Cowbell  
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
120 SD-Orch.  
120 SD-Orch.  
119 SD-Orch.Roll  
121 FingerSnaps  
7
7
Off  
Off  
Off  
7
119 SD-Orch.Roll  
121 FingerSnaps  
143 Zap2  
281 Noise White  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
Off  
Off  
Off  
7
86  
88  
89  
HH1 Closed1  
HH1 Foot  
HH1 Open 1  
87  
HH1 Closed2  
87  
HH1 Closed2  
145 DJ-Scratch2  
145 DJ-Scratch2  
145 DJ-Scratch2  
145 DJ-Scratch2  
7
112 Ride-Edge 1  
74 DrumStickHit  
142 Zap1  
249 Click  
213 Triangle-Open  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
74  
DrumStickHit  
74  
DrumStickHit  
142 Zap1  
249 Click  
213 Triangle-Open  
165 CongaHi-Slap2  
249 Click  
249 Click  
165 CongaHi-Slap2  
249 Click  
249 Click  
5
BD-Jazz  
4
BD-SoftRoom  
2
BD-Dry 3  
2
BD-Dry 3  
BD-Tight  
SideStickDry  
SD-Dry 3  
34 BD-Normal BDSoftRoom  
116 BD-Orch.  
17  
72  
33  
BD-House 1  
SideStickDry  
SD-Dry 3  
12  
72  
33  
43  
SD-BrushTap1  
73  
SideStickAmb  
4344 SD-BrushTap1SD-BrushTap2  
3942 SD-Jazz Ring SDBrushHit  
4545 SD-BrushSwirl SDBrushSwirl  
120 SD-Orch.  
178 CastSingle  
120 SD-Orch.  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
118 Timpani  
337 Alkis  
122 Hand Claps  
68  
79  
88  
79  
94  
78  
89  
78  
77  
SD-AmbiHop  
33  
79  
90  
79  
94  
78  
89  
78  
77  
SD-Dry 3  
85  
90  
85  
94  
85  
95  
85  
85  
Tom Brush Hi  
HH1 Open 2  
Tom Brush Hi  
HH2 Foot  
Tom Brush Hi  
HH2 FootOpen  
Tom Brush Hi  
Tom Brush Hi  
Tom 2-Floor  
HH1 Foot  
Tom 2-Floor  
HH2 Foot  
Tom 2-Lo  
HH1 Open 1  
Tom 2-Lo  
Tom 2-Hi  
Tom 2-Floor  
HH1 Open 2  
Tom 2-Floor  
HH2 Foot  
Tom 2-Lo  
HH1 Open 1  
Tom 2-Lo  
Off  
1
Off  
1
Off  
1
Off  
1
Off  
1
Off  
1
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
4
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
4
Tom 2-Hi  
104 Crash Cymbal 1  
85 Tom Brush Hi  
112 Ride-Edge 1  
106 China Cymbal  
114 Ride-Jazz  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
113 Ride-Edge 2  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
352 Hollo 1  
104 Crash Cymbal 1  
77 Tom 2-Hi  
113 Ride-Edge 2  
301 Dbk-Tky-Open  
300 Dbk-Tky-Mute  
211 Tambourin-Acc1  
302 Dbk-Tky-Rim  
225 Cowbell  
302 Dbk-Tky-Rim  
219 Cabasa-Up  
304 Douf-Dom-ak  
307 Douf-Tek-ak 2  
168 BongoLo-Open  
306 Douf-Tek-ak 1  
171 BongoHi-Open  
305 Douf-rim-ak  
328 Tabla-Dom  
348 Darbuka D1  
331 Tabla-Tak  
329 Tabla-Flam  
330 Tabla-Rim  
189 Tabla-Na  
191 Tabla-Tin  
318 Rek-dom-ak  
321 Rik2  
320 Rik1  
322 Rik3  
322 Rik3  
319 Rek-Jingle  
360 Tef 2  
318 Rek-dom-ak  
359 Tef 1  
321 Rik2  
353 Hollo 2  
212 Tambourin-Acc2  
107 Splash Cymbal  
225 Cowbell  
104 Crash Cymbal 1  
198 Vibraslap  
211 Tambourin-Acc1  
345 Darbuka 2  
225 Cowbell  
350 Darbuka D3  
219 Cabasa-Up  
339 Bandir Closed  
353 Hollo 2  
117 Orch Cymb  
171 BongoHi-Open  
168 BongoLo-Open  
163 CongaHiMtSlap  
161 CongaHi-Open  
158 CongaLo-Open  
207 TimbaleHi-Rim2  
202 TimbaleLo-Open  
224 Agogo-Bell  
224 Agogo-Bell  
219 Cabasa-Up  
182 MaracasPush  
234 SambaWhistle  
234 SambaWhistle  
181 Guiro Short  
180 Guiro Long  
199 Claves  
168 BongoLo-Open  
353 Hollo 2  
171 BongoHi-Open  
305 Douf-rim-ak  
344 Darbuka 1 Closed  
348 Darbuka D1  
346 Darbuka 3  
349 Darbuka D2  
341 Darbuka 1 Tek7  
341 Darbuka 1 Tek7  
343 Darbuka 1 Tek5  
359 Tef 1  
360 Tef 2  
320 Rik1  
322 Rik3  
360 Tef 2  
359 Tef 1  
360 Tef 2  
318 Rek-dom-ak  
359 Tef 1  
321 Rik2  
4
4
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
D#5  
E5  
F5  
F#5  
G5  
G#5  
A5  
A#5  
B5  
C6  
C#6  
D6  
D#6  
E6  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
2
3
3
Off  
Off  
Off  
4
4
5
2
3
3
Off  
Off  
Off  
4
4
5
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
200 Woodblock1  
200 Woodblock1  
215 Cuica-Hi  
216 Cuica-Lo  
216 Cuica-Lo  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
214 Triangle-Mute  
213 Triangle-Open  
220 Cabasa-Down  
228 Sleigh Bell  
231 Marc Tree  
178 CastSingle  
203 TimbaleLo-Mute  
202 TimbaleLo-Open  
243 Stadium  
5
5
Off  
Off  
Off  
Off  
6
Off  
Off  
Off  
Off  
6
361 Tef 3  
360 Tef 2  
312 Bells Open  
323 Sagat-HalfOpen  
324 Sagat-Close  
351 Davul  
322 Rik3  
319 Rek-Jingle  
312 Bells Open  
323 Sagat-HalfOpen  
324 Sagat-Close  
351 Davul  
2
2
Off  
3
2
2
Off  
3
6
Off  
6
Off  
357 Ramazan DVL2  
175 Djembe-Open  
(continues on the next page)  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Fa cto ry Da ta  
Drum Kit instruments  
1 6 8  
(continued)  
120-0-41: Brush V.S.2  
Sample  
120-0-48: OrchestraK  
Sample  
120-0-116: Arabian Kit 1  
Sample  
356 Ramazan DVL1  
358 Ramazan DVL3  
355 Kup 2  
120-0-117: Arabian Kit 2  
Sample  
Note  
Excl.  
Excl.  
Excl.  
3
3
5
5
Excl.  
3
3
5
5
89  
90  
91  
92  
93  
94  
95  
96  
F6  
F#6  
G6  
G#6  
A6  
A#6  
B6  
C7  
175 Djembe-Open  
301 Dbk-Tky-Open  
312 Bells Open  
323 Sagat-HalfOpen  
324 Sagat-Close  
351 Davul  
83  
Tom Jazz Hi  
355 Kup 2  
354 Kup 1  
5
5
Off  
Off  
Off  
Off  
Off  
Off  
2
BD-Dry 3  
5
BD-Jazz  
354 Kup 1  
361 Tef 3  
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Fa cto ry Da ta  
Drum Kit instruments  
1 6 9  
120-0-50: Bdrum & Sdrum  
Sample  
257 Tribe  
120-0-56: SFX Kit  
Sample  
120-0-64: Percus.Kit1  
Sample  
120-0-65: Latin P.Kit  
Sample  
Note  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Excl.  
Excl.  
Excl.  
0
1
2
3
4
5
6
7
C-1  
C#-1  
D-1  
D#-1  
E-1  
F-1  
F#-1  
G-1  
G#-1  
A-1  
A#-1  
B-1  
C0  
142 Zap1  
133 88-Tom  
123 88-BD  
123 88-BD  
22  
23  
19  
18  
28  
BD-Hip 4  
BD-Pop Kick  
BD-Hip 1  
BD-House 2  
BD-Pop 99  
8
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
123 88-BD  
138 FM El.Tom  
28  
27  
25  
24  
23  
22  
21  
19  
18  
16  
15  
13  
30  
29  
29  
BD-Pop 99  
C#0  
D0  
BD-Amb.Rocker  
BD-Ambi Kick  
BD-Dance 99  
BD-Pop Kick  
BD-Hip 4  
181 Guiro Short  
209 Tambourin-Push  
210 Tambourin-Pull  
211 Tambourin-Acc1  
211 Tambourin-Acc1  
212 Tambourin-Acc2  
212 Tambourin-Acc2  
209 Tambourin-Push  
212 Tambourin-Acc2  
319 Rek-Jingle  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
3
D#0  
E0  
F0  
F#0  
G0  
BD-Hip 3  
BD-Hip 1  
240 Hit It  
238 Yeah!-Solo  
237 Yeah!  
Off  
Off  
Off  
Off  
7
G#0  
A0  
A#0  
B0  
BD-House 2  
BD-Dance 3  
BD-Dance 2  
BD-Squash  
BD-Klanger  
BD-Deep 88  
BD-Deep 88  
241 Uhhhh Solo  
214 Triangle-Mute  
213 Triangle-Open  
233 Flexatone  
230 Finger Cymbal  
136 88-Cowbell  
179 CastDouble  
178 CastSingle  
121 FingerSnaps  
121 FingerSnaps  
7
C1  
C#1  
D1  
233 Flexatone  
230 Finger Cymbal  
197 Tsuzumi  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
1
0
BD-Dry 1  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
7
D#1  
E1  
123 88-BD  
296 Amp Noise  
235 Chinese Gong  
153 DJ-BD Rub  
148 DJ-Scratch3c  
154 DJ-SD Rub  
145 DJ-Scratch2  
286 GtCutNois1  
287 GtCutNois2  
292 E.GtrPick1  
294 Gtr Scratch1  
290 Dist.Slide1  
291 Dist.Slide2  
143 Zap2  
172 BongoHi-Slap  
173 BongoHi-Stk1  
170 BongoLo-Stk  
211 Tambourin-Acc1  
224 Agogo-Bell  
273 Wind  
224 Agogo-Bell  
174 BongoHi-Stk2  
200 Woodblock1  
199 Claves  
201 Woodblock2  
225 Cowbell  
200 Woodblock1  
179 CastDouble  
184 Baya-Open  
217 Shaker1  
186 Baya-Mute1  
182 MaracasPush  
184 Baya-Open  
219 Cabasa-Up  
190 Tabla-Open  
192 Tabla-Mute1  
198 Vibraslap  
189 Tabla-Na  
214 Triangle-Mute  
116 BD-Orch.  
213 Triangle-Open  
181 Guiro Short  
311 Jingle Bell  
180 Guiro Long  
232 Marc Tree LP  
231 Marc Tree  
182 MaracasPush  
122 Hand Claps  
127 88-Claps  
144 DJ-Scratch1  
145 DJ-Scratch2  
150 DJ-HitRub  
234 SambaWhistle  
234 SambaWhistle  
165 CongaHi-Slap2  
166 CongaHeel  
161 CongaHi-Open  
158 CongaLo-Open  
215 Cuica-Hi  
12  
29  
17  
14  
16  
20  
26  
29  
17  
23  
12  
1
BD-Tight  
F1  
F#1  
G1  
BD-Deep 88  
BD-House 1  
BD-Dance 1  
BD-Dance 3  
BD-Hip 2  
BD-Amb.Crackle  
BD-Deep 88  
BD-House 1  
BD-Pop Kick  
BD-Tight  
99  
HH-Old TiteClos  
G#1  
A1  
A#1  
B1  
236 Metal Hit  
197 Tsuzumi  
197 Tsuzumi  
197 Tsuzumi  
116 BD-Orch.  
116 BD-Orch.  
224 Agogo-Bell  
224 Agogo-Bell  
158 CongaLo-Open  
159 CongaLoMtSlp  
164 CongaHi-Slap1  
165 CongaHi-Slap2  
137 88-Maraca  
C2  
C#2  
D2  
1
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
2
D#2  
E2  
BD-Dry 2  
2
BD-Dry 3  
258 GunShot 1  
144 DJ-Scratch1  
145 DJ-Scratch2  
F2  
F#2  
G2  
7
3
0
BD-Woofer  
BD-Normal  
BD-Dry 1  
7
74  
DrumStickHit  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
G#2  
A2  
A#2  
B2  
10  
3
0
BD-Tubby  
BD-Normal  
BD-Dry 1  
143 Zap2  
249 Click  
161 CongaHi-Open  
214 Triangle-Mute  
213 Triangle-Open  
159 CongaLoMtSlp  
162 CongaHiMute  
165 CongaHi-Slap2  
211 Tambourin-Acc1  
161 CongaHi-Open  
170 BongoLo-Stk  
170 BongoLo-Stk  
173 BongoHi-Stk1  
202 TimbaleLo-Open  
174 BongoHi-Stk2  
202 TimbaleLo-Open  
211 Tambourin-Acc1  
208 Timbale-Paila  
205 TimbaleHi-Edge  
208 Timbale-Paila  
205 TimbaleHi-Edge  
207 TimbaleHi-Rim2  
206 TimbaleHi-Rim1  
318 Rek-dom-ak  
318 Rek-dom-ak  
318 Rek-dom-ak  
319 Rek-Jingle  
227 Mambo Bell  
200 Woodblock1  
201 Woodblock2  
225 Cowbell  
182 MaracasPush  
227 Mambo Bell  
219 Cabasa-Up  
217 Shaker1  
225 Cowbell  
220 Cabasa-Down  
220 Cabasa-Down  
224 Agogo-Bell  
289 Fret Noise  
286 GtCutNois1  
287 GtCutNois2  
286 GtCutNois1  
121 FingerSnaps  
246 Laughing  
245 Scream  
3
6
BD-Normal  
BD-Pillow  
2
C3  
C#3  
D3  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
116 BD-Orch.  
11  
10  
8
10  
9
BD-Gated  
BD-Tubby  
BD-MondoKill  
BD-Tubby  
BD-Terminator  
BD-Dance 2  
D#3  
E3  
Off  
3
F3  
F#3  
G3  
256 Punch  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
15  
255 Heart-Beat  
248 Footsteps 2  
247 Footsteps 1  
244 Applause  
260 DoorCreak  
261 DoorSlam  
145 DJ-Scratch2  
231 Marc Tree  
262 Car Engine  
263 Car Stop  
264 Car Pass  
265 Car Crash  
254 Crickets  
266 Train  
281 Noise White  
267 Helicopter  
298 Swish Terra  
258 GunShot 1  
269 MachineGun  
270 Laser gun  
271 Explosion  
252 Dog  
G#3  
A3  
A#3  
B3  
138 FM El.Tom  
133 88-Tom  
29  
16  
33  
37  
38  
39  
31  
41  
65  
69  
47  
49  
46  
59  
48  
50  
52  
62  
47  
70  
BD-Deep 88  
BD-Dance 3  
SD-Dry 3  
SD-Full Room  
SD-Off Center  
SD-Jazz Ring  
SD-Dry 1  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
SD-Paper  
SD-Vintage4  
SD-Brasser  
SD-Yowie  
SD-CrackerRoom  
SD-Big Rock  
SD-Hip 6  
SD-Processed  
SD-Dance  
SD-Noise  
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
216 Cuica-Lo  
208 Timbale-Paila  
207 TimbaleHi-Rim2  
206 TimbaleHi-Rim1  
202 TimbaleLo-Open  
135 88-Clave  
136 88-Cowbell  
121 FingerSnaps  
196 Taiko Rim  
D#5  
E5  
SD-Vintage1  
SD-Yowie  
SD-Chili  
F5  
F#5  
G5  
253 Gallop  
250 Bird 1  
259 Rainstick  
272 Thunder  
139 Real El.Tom  
125 99-SD  
124 88-SD  
G#5  
(continues on the next page)  
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Fa cto ry Da ta  
Drum Kit instruments  
1 7 0  
(continued)  
120-0-50: Bdrum & Sdrum  
Sample  
124 88-SD  
125 99-SD  
120-0-56: SFX Kit  
Sample  
273 Wind  
281 Noise White  
274 Stream  
275 Bubble  
299 Cat  
120-0-64: Percus.Kit1  
Sample  
195 Taiko Open  
143 Zap2  
119 SD-Orch.Roll  
120 SD-Orch.  
120-0-65: Latin P.Kit  
Sample  
Note  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Excl.  
Off  
Off  
5
5
6
Excl.  
Off  
Off  
5
5
6
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
A5  
A#5  
B5  
220 Cabasa-Down  
334 Tambourin-Mute2  
333 Tambourin-Open  
332 Tambourin-Mute  
332 Tambourin-Mute  
333 Tambourin-Open  
336 Udu-f-open  
175 Djembe-Open  
183 MaracasPull  
183 MaracasPull  
215 Cuica-Hi  
55  
44  
43  
42  
42  
42  
45  
45  
45  
31  
33  
46  
68  
54  
62  
56  
67  
SD-Hip 2  
C6  
C#6  
D6  
SD-BrushTap2  
SD-BrushTap1  
SD-BrushHit  
SD-BrushHit  
SD-BrushHit  
SD-BrushSwirl  
SD-BrushSwirl  
SD-BrushSwirl  
SD-Dry 1  
117 Orch Cymb  
117 Orch Cymb  
336 Udu-f-open  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
290 Dist.Slide1  
291 Dist.Slide2  
286 GtCutNois1  
287 GtCutNois2  
292 E.GtrPick1  
251 Bird 2  
308 Growl  
6
6
D#6  
E6  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
3
3
3
Off  
Off  
4
4
5
5
5
Off  
Off  
Off  
2
243 Stadium  
277 Telephone Ring  
276 ChurchBell  
244 Applause  
244 Applause  
243 Stadium  
281 Noise White  
258 GunShot 1  
266 Train  
F6  
F#6  
G6  
G#6  
A6  
A#6  
B6  
180 Guiro Long  
181 Guiro Short  
181 Guiro Short  
216 Cuica-Lo  
SD-Dry 3  
SD-Big Rock  
SD-AmbiHop  
SD-Hip 1  
SD-Vintage1  
SD-Hip 3  
C7  
C#7  
D7  
199 Claves  
234 SambaWhistle  
234 SambaWhistle  
323 Sagat-HalfOpen  
323 Sagat-HalfOpen  
324 Sagat-Close  
311 Jingle Bell  
231 Marc Tree  
231 Marc Tree  
228 Sleigh Bell  
98  
99  
D#7  
E7  
SD-Vintage6  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
115  
117  
118  
119  
120  
143 Zap2  
F7  
F#7  
G7  
58  
71  
69  
62  
SD-Hip 5  
SD-Whopper  
SD-Brasser  
G#7  
A7  
A#7  
B7  
SD-Vintage1  
125 99-SD  
71  
71  
50  
50  
SD-Whopper  
SD-Whopper  
SD-Dance  
340 Bongo Roll  
140 PR-House05  
140 PR-House05  
6
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
C8  
C#8  
D8  
SD-Dance  
17  
BD-House 1  
125 99-SD  
125 99-SD  
125 99-SD  
D#8  
E8  
29  
BD-Deep 88  
60  
SD-Ringy  
124 88-SD  
F8  
F#8  
G8  
39  
48  
0
SD-Jazz Ring  
SD-Processed  
BD-Dry 1  
293 E.GtrPick2  
294 Gtr Scratch1  
295 Gtr Scratch2  
289 Fret Noise  
288 Power Chord  
288 Power Chord  
296 Amp Noise  
G#8  
A8  
A#8  
B8  
27  
40  
86  
6
BD-Amb.Rocker  
SD-Amb.Piccolo  
HH1 Closed1  
BD-Pillow  
C9  
73  
SideStickAmb  
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Fa cto ry Da ta  
Drum Kit instruments  
1 7 1  
120-0-66: TRI-Per.KIT  
Sample  
120-0-67: i30 Perc.Kit  
Sample  
Note  
C-1  
Excl.  
Excl.  
0
1
2
3
4
5
6
7
8
C#-1  
D-1  
D#-1  
E-1  
F-1  
F#-1  
G-1  
G#-1  
A-1  
A#-1  
B-1  
C0  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
322  
321  
320  
319  
318  
303  
195  
317  
316  
315  
314  
313  
Rik3  
Rik2  
Rik1  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
6
C#0  
D0  
D#0  
E0  
F0  
F#0  
G0  
G#0  
A0  
A#0  
B0  
C1  
C#1  
D1  
D#1  
E1  
F1  
F#1  
G1  
G#1  
A1  
A#1  
B1  
C2  
C#2  
D2  
D#2  
E2  
F2  
F#2  
G2  
G#2  
A2  
A#2  
B2  
C3  
C#3  
D3  
D#3  
E3  
F3  
F#3  
G3  
G#3  
A3  
A#3  
B3  
C4  
C#4  
D4  
D#4  
E4  
F4  
F#4  
G4  
Rek-Jingle  
Rek-dom-ak  
Djembe-Bass  
Taiko Open  
Pand-Pattern4  
Pand-Pattern3  
Pand-Pattern2  
Pand-Pattern1  
Pand-Open  
209 Tambourin-Push  
212 Tambourin-Acc2  
189 Tabla-Na  
233 Flexatone  
230 Finger Cymbal  
197 Tsuzumi  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
3
196195 Taiko RimTaiko Open  
197 TsuzumiTsuzumi  
175175 Djembe-OpenDjembe-Open  
177176 Djembe-SlapDjembe-Mute  
185184 Baya-GheBaya-Open  
186187 Baya-Mute1Baya-Mute2  
188303 Baya-Mute5Djembe-Bass  
190190 Tabla-OpenTabla-Open  
191194 Tabla-TinTabla-Mute3  
192193 Tabla-Mute1Tabla-Mute2  
189193 Tabla-NaTabla-Mute2  
192  
116  
257  
121  
122  
214  
213  
179  
178  
179  
180  
181  
180  
198  
199  
135  
172 BongoHi-Slap  
173 BongoHi-Stk1  
170 BongoLo-Stk  
211 Tambourin-Acc1  
224 Agogo-Bell  
273 Wind  
224 Agogo-Bell  
174 BongoHi-Stk2  
200 Woodblock1  
199 Claves  
201 Woodblock2  
225 Cowbell  
200 Woodblock1  
179 CastDouble  
184 Baya-Open  
217 Shaker1  
186 Baya-Mute1  
182 MaracasPush  
184 Baya-Open  
219 Cabasa-Up  
190 Tabla-Open  
192 Tabla-Mute1  
198 Vibraslap  
189 Tabla-Na  
214 Triangle-Mute  
116 BD-Orch.  
213 Triangle-Open  
181 Guiro Short  
311 Jingle Bell  
180 Guiro Long  
232 Marc Tree LP  
231 Marc Tree  
182 MaracasPush  
122 Hand Claps  
127 88-Claps  
144 DJ-Scratch1  
145 DJ-Scratch2  
150 DJ-HitRub  
234 SambaWhistle  
234 SambaWhistle  
165 CongaHi-Slap2  
166 CongaHeel  
161 CongaHi-Open  
158 CongaLo-Open  
215 Cuica-Hi  
Tabla-Mute1  
BD-Orch.  
Tribe  
Off  
Off  
Off  
Off  
Off  
1
FingerSnaps  
Hand Claps  
Triangle-Mute  
Triangle-Open  
CastDouble  
CastSingle  
CastDouble  
Guiro Long  
Guiro Short  
Guiro Long  
Vibraslap  
1
Off  
Off  
Off  
2
2
2
Off  
Off  
Off  
3
Claves  
88-Clave  
216216 Cuica-LoCuica-Lo  
215215 Cuica-HiCuica-Hi  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
3
202  
200  
204  
200  
203  
200  
205  
207  
226  
206  
227  
TimbaleLo-Open  
Woodblock1  
TimbaleLo-Rim  
Woodblock1  
TimbaleLo-Mute  
Woodblock1  
TimbaleHi-Edge  
TimbaleHi-Rim2  
ChachaBell  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
TimbaleHi-Rim1  
Mambo Bell  
208208 Timbale-PailaTimbale-Paila  
168  
225  
169  
225  
171  
174  
BongoLo-Open  
Cowbell  
BongoLo-Slap  
Cowbell  
BongoHi-Open  
BongoHi-Stk2  
G#4  
A4  
A#4  
B4  
C5  
C#5  
D5  
D#5  
E5  
F5  
F#5  
G5  
G#5  
A5  
172172 BongoHi-SlapBongoHi-Slap  
158158 CongaLo-OpenCongaLo-Open  
160  
159  
163  
216 Cuica-Lo  
CongaLoSlap  
CongaLoMtSlp  
CongaHiMtSlap  
208 Timbale-Paila  
207 TimbaleHi-Rim2  
206 TimbaleHi-Rim1  
202 TimbaleLo-Open  
135 88-Clave  
136 88-Cowbell  
121 FingerSnaps  
196 Taiko Rim  
161161 CongaHi-OpenCongaHi-Open  
162  
166  
164  
167  
165  
224  
CongaHiMute  
CongaHeel  
CongaHi-Slap1  
CongaToe  
CongaHi-Slap2  
Agogo-Bell  
195 Taiko Open  
143 Zap2  
A#5  
(continues on the next page)  
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Fa cto ry Da ta  
Drum Kit instruments  
1 7 2  
(continued)  
120-0-66: TRI-Per.KIT  
Sample  
Agogo-Bell  
183182 MaracasPullMaracasPush  
217217 Shaker1Shaker1  
120-0-67: i30 Perc.Kit  
Sample  
119 SD-Orch.Roll  
120 SD-Orch.  
Note  
Excl.  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
4
Excl.  
5
5
6
6
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
B5  
C6  
224  
C#6  
D6  
D#6  
E6  
117 Orch Cymb  
117 Orch Cymb  
336 Udu-f-open  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
155 Orchestra Hit  
290 Dist.Slide1  
214 Triangle-Mute  
213 Triangle-Open  
233 Flexatone  
218218 Shaker2Shaker2  
221220 Cabasa-TapCabasa-Down  
219221 Cabasa-UpCabasa-Tap  
222223 Caxixi-HardCaxixi-Soft  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
3
F6  
F#6  
G6  
G#6  
A6  
A#6  
B6  
209  
Tambourin-Push  
211211 Tambourin-Acc1Tambourin-Acc1  
210  
212  
Tambourin-Pull  
Tambourin-Acc2  
228228 Sleigh BellSleigh Bell  
234  
234  
229  
234  
231  
234  
312  
259  
235  
250  
250  
251  
279  
231  
SambaWhistle  
SambaWhistle  
RapSleighBell  
SambaWhistle  
Marc Tree  
SambaWhistle  
Bells Open  
Rainstick  
Chinese Gong  
Bird 1  
Bird 1  
Bird 2  
Cricket Spectrum  
Marc Tree  
C7  
4
Off  
4
5
4
C#7  
D7  
D#7  
E7  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
115  
117  
118  
119  
120  
F7  
5
F#7  
G7  
G#7  
A7  
A#7  
B7  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
C8  
C#8  
D8  
D#8  
E8  
3
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
Off  
F8  
312 Bells Open  
223 Caxixi-Soft  
179 CastDouble  
179 CastDouble  
121 FingerSnaps  
121 FingerSnaps  
236 Metal Hit  
F#8  
G8  
G#8  
A8  
A#8  
B8  
C9  
236 Metal Hit  
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Fa cto ry Da ta  
1 7 3  
Performances  
PERFORMANCES  
All Performances are user-editable. Use the following table as a model for your own Perfomance lists.  
Note: You can remotely select Performances on the Pa50, by sending it Bank Select MSB (CC#0), Bank Select LSB (CC#32) and Pro-  
gram Change messages on the Control channel (see page 127).  
#
1
2
3
4
5
6
7
8
CC#0 CC#32 PC  
Bank: 1  
Bank: 5  
Bank: 9  
Bank: 13  
Bank: 17  
CC#0 CC#32 PC  
Bank: 2  
CC#0 CC#32 PC  
Bank: 3  
CC#0 CC#32 PC  
Bank: 4  
1
0
0
1
2
3
4
5
6
7
1
1
0
1
2
3
4
5
6
7
1
2
0
1
2
3
4
5
6
7
1
3
0
1
2
3
4
5
6
7
CC#0 CC#32 PC  
CC#0 CC#32 PC  
Bank: 6  
CC#0 CC#32 PC  
Bank: 7  
CC#0 CC#32 PC  
Bank: 8  
1
4
0
1
2
3
4
5
6
7
1
5
0
1
2
3
4
5
6
7
1
6
0
1
2
3
4
5
6
7
1
7
0
1
2
3
4
5
6
7
1
2
3
4
5
6
7
8
CC#0 CC#32 PC  
CC#0 CC#32 PC  
Bank: 10  
Bank: 14  
Bank: 18  
CC#0 CC#32 PC  
Bank: 11  
Bank: 15  
Bank: 19  
CC#0 CC#32 PC  
Bank: 12  
Bank: 16  
Bank: 20  
1
8
0
1
2
3
4
5
6
7
1
9
0
1
2
3
4
5
6
7
1
10  
0
1
2
3
4
5
6
7
1
11  
0
1
2
3
4
5
6
7
1
2
3
4
5
6
7
8
CC#0 CC#32 PC  
CC#0 CC#32 PC  
CC#0 CC#32 PC  
CC#0 CC#32 PC  
1
12  
0
1
2
3
4
5
6
7
1
13  
0
1
2
3
4
5
6
7
1
14  
0
1
2
3
4
5
6
7
1
15  
0
1
2
3
4
5
6
7
1
2
3
4
5
6
7
8
CC#0 CC#32 PC  
CC#0 CC#32 PC  
CC#0 CC#32 PC  
CC#0 CC#32 PC  
1
16  
0
1
2
3
4
5
6
7
1
17  
0
1
2
3
4
5
6
7
1
18  
0
1
2
3
4
5
6
7
1
19  
0
1
2
3
4
5
6
7
1
2
3
4
5
6
7
8
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Fa cto ry Da ta  
MIDI Setup  
1 7 4  
MIDI SETUP  
DEFAULT  
Master Kbd  
Sequencer1  
Sequencer 2  
Accordion 1  
Accordion 2  
Accordion 3  
Ext. Seq  
1
2
S1_Tr 1  
S1_Tr 2  
S1_Tr 3  
S1_Tr 4  
S1_Tr 5  
S1_Tr 6  
S1_Tr 7  
S1_Tr 8  
S1_Tr 9  
S1_Tr 10  
S1_Tr 11  
S1_Tr 12  
S1_Tr 13  
S1_Tr 14  
S1_Tr 15  
S1_Tr 16  
1 Upp1  
Upp2  
Upp3  
Lower  
-
Global  
S1_Tr 1  
S1_Tr 2  
S1_Tr 3  
S1_Tr 4  
S1_Tr 5  
S1_Tr 6  
S1_Tr 7  
S1_Tr 8  
S1_Tr 9  
S1_Tr 10  
S1_Tr 11  
S1_Tr 12  
S1_Tr 13  
S1_Tr 14  
S1_Tr 15  
S1_Tr 16  
S1_Tr 1  
S1_Tr 2  
S1_Tr 3  
S1_Tr 4  
S1_Tr 5  
S1_Tr 6  
S1_Tr 7  
S1_Tr 8  
S1_Tr 9  
S1_Tr 10  
S1_Tr 11  
S1_Tr 12  
S1_Tr 13  
S1_Tr 14  
S1_Tr 15  
S1_Tr 16  
Normal  
S2_Tr 1  
S2_Tr 2  
S2_Tr 3  
S2_Tr 4  
S2_Tr 5  
S2_Tr 6  
S2_Tr 7  
S2_Tr 8  
S2_Tr 9  
S2_Tr 10  
S2_Tr 11  
S2_Tr 12  
S2_Tr 13  
S2_Tr 14  
S2_Tr 15  
S2_Tr 16  
S2_Tr 1  
S2_Tr 2  
S2_Tr 3  
S2_Tr 4  
S2_Tr 5  
S2_Tr 6  
S2_Tr 7  
S2_Tr 8  
S2_Tr 9  
S2_Tr 10  
S2_Tr 11  
S2_Tr 12  
S2_Tr 13  
S2_Tr 14  
S2_Tr 15  
S2_Tr 16  
Normal  
Global  
Lower  
Bass  
-
Upp1  
Lower  
-
Upp1  
Lower  
Bass  
S1_Tr 1  
-
S1_Tr 2  
3
-
S1_Tr 3  
4
-
Upp2  
Upp3  
-
Upp2  
Upp3  
-
S1_Tr 4  
5
-
-
S1_Tr 5  
6
-
-
S1_Tr 6  
7
-
-
-
-
S1_Tr 7  
8
-
-
-
-
S1_Tr 8  
MIDI IN  
Channel  
9
-
-
Bass  
-
S1_Tr 9  
10  
11  
12  
13  
14  
15  
16  
1
-
Drum  
Perc  
Acc1  
Acc2  
Acc3  
Acc4  
Acc5  
Upp1  
Upp2  
Upp3  
Lower  
-
Drum  
Perc  
Drum  
Perc  
S1_Tr 10  
-
S1_Tr 11  
-
-
Acc1  
Acc1  
S1_Tr 12  
Acc2  
Acc2  
S1_Tr 13  
-
Acc3  
Acc3  
S1_Tr 14  
-
Acc4  
Acc4  
S1_Tr 15  
-
Acc5  
Acc5  
S1_Tr 16  
Upp1  
Upp2  
Upp3  
Lower  
-
S1_Tr 1  
S1_Tr 2  
S1_Tr 3  
S1_Tr 4  
S1_Tr 5  
S1_Tr 6  
S1_Tr 7  
S1_Tr 8  
S1_Tr 9  
S1_Tr 10  
S1_Tr 11  
S1_Tr 12  
S1_Tr 13  
S1_Tr 14  
S1_Tr 15  
S1_Tr 16  
110  
S2_Tr 1  
S2_Tr 2  
S2_Tr 3  
S2_Tr 4  
S2_Tr 5  
S2_Tr 6  
S2_Tr 7  
S2_Tr 8  
S2_Tr 9  
S2_Tr 10  
S2_Tr 11  
S2_Tr 12  
S2_Tr 13  
S2_Tr 14  
S2_Tr 15  
S2_Tr 16  
Normal  
Upp. 1  
2
-
3
-
4
-
5
-
6
-
-
-
-
7
-
-
-
-
8
-
-
-
-
MIDI OUT  
Channel  
9
Bass  
Bass  
Drum  
Perc  
Acc1  
Acc2  
Acc3  
Acc4  
Acc5  
Normal  
Bass  
Drum  
Perc  
Acc1  
Acc2  
Acc3  
Acc4  
Acc5  
110  
-
10  
11  
12  
13  
14  
15  
16  
Drum  
Perc  
-
-
Acc1  
-
Acc2  
-
Acc3  
-
Acc4  
-
Acc5  
-
Normal  
Normal  
MIDI IN Velocity  
Chord 1 Chann.  
Chord 2 Chann.  
Off  
Off  
1
Off  
Off  
Off  
Off  
2
3
2
3
2
3
Off  
Off  
Off  
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Effe cts  
Diagrams  
1 7 5  
18. EFFECTS  
Pa50 is equipped with four powerful Effect Processors (A, B,  
C, D). You can send them the internal tracks.  
Modulation source  
Note  
MIDI(CC#20)  
MIDI(CC#21)  
Damper: #64  
Prta.SW: #65  
Sostenu: #66  
MIDI(CC#80)  
MIDI(CC#81)  
MIDI(CC#82)  
MIDI(CC#83)  
Tempo  
DIAGRAMS  
The following instructions show the signal path diagram for  
each of the effect types. The signal coming from the tracks  
(Send) is mono. Before entering an effect processor, it is split  
in two “wires” (Left and Right), and processed in stereo. The  
signal is then output in stereo from the effect processor, and  
sent to the Mix output (Left&Right, the heaphones or the  
internal speakers).  
Portamento Switch  
Sostenuto Pedal  
Effect Block  
Diagram  
Left  
Send  
Right  
DYNAMIC MODULATION SOURCES  
FILTER/DYNAMIC  
When the  
symbol is encoutered, a Dynamic Modula-  
tion can be applied to the corresponding parameter. The fol-  
lowing table shows the available modulation sources.  
Filter and dynamics control effects  
000: No Effect  
Modulation source  
Note  
Select this option when you do not use any effects. When this  
option is selected, the effect is muted.  
Off  
No modulation  
Gate1  
001: Amp Simulat  
(St e re o Am p Sim u la t io n )  
Gate1+Dmpr  
Gate2  
This effect simulates the frequency response characteristics of  
guitar amplifiers. It is also effective for organ and drum  
sounds.  
Gate2+Dmpr  
Note Nr  
Note Number  
Velocity  
Note Velocity  
Stereo In - Stereo Out  
Left  
Wet / Dry  
ATouch  
After Touch  
Amp Simulation Filter  
Amp Simulation Filter  
JS X  
Joystick Left/Right  
Joystick Forward  
Joystick Backward  
JS+Y: CC#01  
JS-Y: CC#02  
MIDI(CC#04)  
MIDI(CC#12)  
MIDI(CC#13)  
MIDI(CC#16)  
MIDI(CC#18)  
MIDI(CC#17)  
MIDI(CC#19)  
Right  
Wet / Dry  
Amplier Type  
SS, EL84, 6L6  
Dry, 1:99...99:1, Wet  
a
b
Selects the type of guitar amplier  
Wet/Dry  
Sets the balance between the effect and dry sounds  
Src  
Off...Tempo  
100...+100  
Selects the modulation source of the effect balance  
Amt  
Sets the modulation amount of the effect balance  
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Effe cts  
Filter/ Dynamic  
1 7 6  
002: Compressor  
003: Limiter  
(St e re o Co m p re sso r)  
(St e re o Lim it e r)  
This effect compresses the input signal to regulate the level  
and give a “punchy” effect. It is useful for guitar, piano, and  
drum sounds. This is a stereo compressor. You can link left  
and right channels, or use each channel separately.  
The Limiter regulates the input signal level. It is similar to the  
Compressor, except that the Limiter compresses only signals  
that exceed the specified level to lower unnecessary peak sig-  
nals. The Limiter applies a peaking-type EQ to the trigger sig-  
nal (which controls the degree of the Limiter effect), allowing  
you to set any band width to be covered. This effect is a stereo  
limiter. You can link left and right channels, or use each chan-  
nel individually.  
Stereo In - Stereo Out  
Left  
Wet / Dry  
EQ Trim  
LEQ  
HEQ  
Compressor  
Output Level  
Output Level  
Envelope - Control  
Envelope - Control  
Envelope Select  
Stereo In - Stereo Out  
Compressor  
Left  
Wet / Dry  
EQ Trim  
LEQ  
HEQ  
Gain Adjust  
Right  
Limiter  
Side PEQ  
Wet / Dry  
Envelope - Control  
Trigger Monitor  
+
Envelope - Control  
Envelope Select  
Limiter  
Gain Adjust  
Envelope Select  
L/R Mix, L/R Individually  
Right  
Wet / Dry  
a
Determines whether the left and right channels are linked or used sepa-  
rately  
Sensitivity  
Sets the sensitivity  
1...100  
b
c
d
Envelope Select  
L/R Mix, L Only, R Only, L/R Individually  
Selects from linking both channels, controlling only from left channel, only  
from the right channel, or controlling each channel individually  
a
Attack  
Sets the attack level  
1...100  
EQ Trim  
Sets the EQ input level  
0...100  
Ratio  
1.0:1...50.0:1, Inf:1  
b
c
Sets the signal compression ratio  
Pre LEQ Gain [dB]  
15.0...+15.0dB  
Threshold [dB]  
Sets the level above which the compressor is applied  
40...0dB  
Sets the gain of Low EQ  
e
Pre HEQ Gain [dB]  
15.0...+15.0dB  
Attack  
1...100  
Sets the gain of High EQ  
Sets the attack time  
d
e
Output Level  
Sets the output level of the compressor  
0...100  
Release  
Sets the release time  
1...100  
,  
Src  
Off...Tempo  
Gain Adjust [dB]  
Sets the output gain  
Inf, 38...+24dB  
f
Selects the modulation source for the compressor output level  
,  
Amt  
100...+100  
Src  
Off...Tempo  
Sets the modulation amount of the compressor output level  
Selects the modulation source for the output gain  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Amt  
63...+63  
Table , Sets the balance between the effect and dry sounds,on page 175  
Side PEQ Insert  
Toggles between on/off of the trigger signals EQ  
Off, On  
Src  
Off...Tempo  
g
Trigger Monitor  
Off, On  
Amt  
100...+100  
Switches between effect output monitor and trigger signal monitor  
ance,on page 175  
Side PEQ Cutoff [Hz]  
20...12.00kHz  
Sets the EQ center frequency for the trigger signal  
a: Envelope Select  
Q
0.5...10.0  
g
Sets the EQ bandwidth for the trigger signal  
This parameter selects whether the left and right channels  
are linked to control both signals simultaneously, or  
whether each channel is controlled independently.  
b: Sensitivity, f: Output Level  
The “Sensitivityparameter sets the sensitivity of the com-  
pressor. If this parameter is set to a higher value, lower  
level sounds will be boosted. With a higher Sensitivity, the  
overall volume level is higher. To adjust the final volume  
level, use the “Output Levelparameter.  
Gain [dB]  
Sets the EQ gain for the trigger signal  
18.0...+18.0dB  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
h
Amt  
100...+100  
ance,on page 175  
Compressor - Sensitivity  
Level  
Wet  
Sensitivity=100  
a: Envelope Select  
Sensitivity=40  
Dry  
When L/R Mix is selected for this parameter, the left and  
right channels are linked to control the Limiter using the  
mixed signal. If L Only (or R Only) is selected, the left and  
right channels are linked, and the Limiter is controlled via  
only the left (or right) channel.  
Time  
c: Attack  
This parameter controls the attack level.  
With L/R individually, the left and right channels control  
the Limiter individually.  
b: Ratio, c: Threshold [dB], e: Gain Adjust [dB]  
This parameter sets the signal compression “Ratio”. Com-  
pression is applied only when the signal level exceeds the  
Thresholdvalue.  
Compressor - Attack  
Level  
Attack=80  
Attack=20  
Wet  
Dry  
Time  
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Effe cts  
Filter/ Dynamic  
1 7 7  
Adjust the output level using the “Gain Adjust” parame-  
ter, since compression causes the entire level to be  
reduced.  
004: MBandLimit  
(Mu lt ib a n d Lim it e r)  
This effect applies the Limiter to the low range, mid range,  
and high range of the input signal. You can control dynamics  
for each range to adjust the sound pressure of the low range,  
mid range, and high range in a different way from the EQ.  
Limiter - Threshold / Ratio  
Ratio=1.0 : 1  
Output Level  
Ratio=2.0 : 1  
Threshold  
Ratio=4.0 : 1  
Ration=Inf : 1  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Band-Pass Filters  
Low  
Louder  
Limiter  
Input Level  
Envelope - Control  
Mid Low Offset  
+
Limiter  
Ratio=1.0 : 1  
Ratio=2.0 : 1  
Ratio=4.0 : 1  
Dry  
Level  
Gain Adjust  
Envelope - Control  
Mid Offset  
High  
Limiter  
Threshold  
Envelope - Control  
High Offset  
Right  
Wet / Dry  
Ratio=Inf : 1  
Time  
d: Attack, d: Release  
Ratio  
1.0:1...50.0:1, Inf:1  
a
b
c
d
e
f
These parameters set the attack time and release time. A  
higher attack time will cause the compression to be  
applied more slowly.  
Sets the signal compression ratio  
Fx:003  
Threshold [dB]  
Sets the level above which the compressor is applied  
40...0dB  
Fx:003  
Attack  
Sets the attack time  
1...100  
Fx:003  
Limiter - Attack / Release  
Threshold  
Release  
Sets the release time  
1...100  
Fx:003  
Dry  
Low Offset [dB]  
Gain of the low-range trigger signal  
40...0dB  
Mid Offset [dB]  
Gain of the mid-range trigger signal  
40...0dB  
Ratio=Inf : 1  
Attack=1  
Release=1  
Wet  
High Offset [dB]  
Gain of the high-range trigger signal  
40...0dB  
g
Gain Adjust [dB]  
Sets the output gain  
Inf, 38...+24dB  
Fx:003,  
Ratio=Inf : 1  
Attack=100  
Release=100  
Wet  
Src  
Off...Tempo  
h
Selects the modulation source for the output gain  
Release  
Amt  
63...+63  
Attack  
Sets the modulation amount of the output gain  
f: Side PEQ Insert, g: Side PEQ Cutoff [Hz], g: Q, g: Gain  
[dB]  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
These parameters are used to set the EQ applied to the  
trigger signal.  
Src  
Off...Tempo  
i
The Limiter determines whether the compression is  
applied or not, based on the post-EQ trigger signal. Set-  
ting the equalizer allows you to set the Limiter to respond  
to any frequency band.  
Amt  
100...+100  
ance,on page 175  
f: Trigger Monitor  
e: Low Offset [dB], f: Mid Offset [dB], g: High Offset [dB]  
These parameters set the gain of the trigger signal.  
For example, if you do not want to apply compression to  
the high range, reduce the “High Offset” value down  
below the “Thresholdlevel. In this way, the high range  
limiter will not respond, and compression will not be  
applied.  
Setting this parameter On will cause the trigger signal to  
be output, instead of the effect sound. Use this parameter  
to check the trigger signal with EQ applied.  
Usually, set this to Off.  
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Effe cts  
Filter/ Dynamic  
1 7 8  
The Attack and Release parameters set the Gate attack  
time and release time.  
005: Gate  
(St e re o Ga t e )  
Gate - Threshold  
This effect mutes the input signal if its level is lower than the  
specified level. It also reverses the on and off operation of the  
gate, and uses Note On and Off messages to turn the gate on  
and off.  
Output Level  
Threshold  
Louder  
Stereo In - Stereo Out  
Input Level  
Left  
Wet / Dry  
Gate - Attack / Release  
Delay  
Gate  
Gate  
Threshold  
Envelope - Control  
Envelope - Control  
+
Dry  
Delay  
Envelope Select  
Right  
Wet / Dry  
Wet  
Attack=1  
Gate+Sus  
Release=1  
Envelope Select  
D-mod, L/R Mix, L Only, R Only  
Wet  
Attack=100  
Release=100  
Selects from Control via the modulation source, mixing the left and right sig-  
nals, Only left, and Only right  
Src  
,  
Release  
Attack  
a
Off...Gate2+Dmpr  
Selects the modulation source that controls the gate when Envelope Select =  
D-mod  
e: Delay Time  
This parameter sets the delay time of the Gate input. If  
the sound has a very fast attack, increase the delay time so  
that the signal will be input after the Gate is opened. This  
will preserve the attack part of the sound.  
Polarity  
+, –  
b
c
Switches between non-reversed and reversed Gate on/off  
Threshold  
0...100  
Sets the level to which the Gate is applied  
Attack  
1...100  
Sets the attack time  
006: OD/HGainWah  
(Ove rd rive /Hi.Ga in Wa h )  
d
e
Release  
Sets the release time  
1...100  
Delay Time [msec]  
Sets the delay time of the gate input  
0...100msec  
This distortion effect utilizes an Overdrive mode and a Hi-  
Gain mode. Controlling the wah effect, the 3-band EQ, and  
the amp simulation will allow you to create versatile distor-  
tion sounds. This effect is suitable for guitar and organ  
sounds.  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
f
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Amt  
100...+100  
Wet / Dry  
ance,on page 175  
Mode: Overdrive / Hi-Gain  
Drive  
Pre Low-cut  
Wah  
3 Band PEQ  
Amp Simulation  
+
Driver  
a: Envelope Select, a: Src  
Output Level  
The “Envelope Select” parameter selects whether the  
gate on/off is triggered by the level of the input signal, or  
controlled directly by the modulation source. The Src  
parameter species the modulation source, selected from  
Off to Gate2+Dpmr.  
Direct Mix  
Right  
Wet / Dry  
-mod  
D
With “Envelope Select” = L/R Mix, the left and right chan-  
nel signal mixture will trigger the gate on/off. When L  
Only or R Only is selected, the gate is controlled by either  
of the channel signals.  
Wah  
Off, On  
Switches Wah on/off  
,  
Src  
Off...Tempo  
a
Selects the modulation source that switches the Wah on and off  
b: Polarity  
Sw  
Toggle, Moment  
Selects the switching mode for the modulation source that switches the Wah  
on and off  
This parameter reverses the Gate on/off operation. With a  
negative value, the gate is closed when the input signal  
level exceeds the Threshold. The gate operation con-  
trolled by the modulation source is also reversed.  
c: Threshold, d: Attack, d: Release  
This parameter sets the signal level below which Gate is  
applied when “Envelope Selectis set to L/R Mix, L Only,  
or R Only.  
Wah Sweep Range  
Sets the range of Wah  
10...+10  
,  
b
c
d
Wah Sweep Src  
Selects the modulation source that controls the Wah  
Off...Tempo  
Drive Mode  
Overdrive, Hi-Gain  
Switches between overdrive and hi-gain distortion  
Drive  
1...100  
Sets the degree of distortion  
Pre Low-cut  
0...10  
Sets the low range cut amount of the distortion input  
Output Level  
0...50  
Sets the output level  
,  
Src  
Off...Tempo  
e
Selects the modulation source for the output level  
Amt  
50...+50  
Sets the modulation amount of the output level  
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Effe cts  
Filter/ Dynamic  
1 7 9  
007: Param.4B Eq  
(St e re o Pa ra m e t ric 4-Ba n d EQ)  
Low Cutoff [Hz]  
Sets the center frequency for Low EQ (shelving type)  
20...1.0kHz  
18...+18dB  
300...10.00kHz  
f
Gain [dB]  
This is a stereo 4-band parametric equalizer. You can select  
peaking type or shelving type for Band 1 and 4. The gain of  
Band 2 can be controlled by dynamic modulation.  
Table , Sets the gain of Low EQ,on page 176  
Mid1 Cutoff [Hz]  
Sets the center frequency for Mid/High EQ 1 (peaking type)  
Q
0.5...10.0  
g
Stereo In - Stereo Out  
Sets the band width of Mid/High EQ 1  
Left  
Wet / Dry  
Band1 Band2 Band3  
Band4  
Gain [dB]  
18...+18dB  
PEQ  
PEQ  
PEQ PEQ  
Sets the gain of Mid/High EQ 1  
Trim  
Trim  
LEQ  
HEQ  
Mid2 Cutoff [Hz]  
Sets the center frequency for Mid/High EQ 2 (peaking type)  
500...20.00kHz  
LEQ  
PEQ  
HEQ  
PEQ  
Q
0.5...10.0  
h
PEQ  
PEQ  
Sets the band width of Mid/High EQ 2  
Right  
Wet / Dry  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
18...+18dB  
-mod  
D
Direct Mix  
0...50  
Sets the amount of the dry sound mixed to the distortion  
i
Trim  
0...100  
Speaker Simulation  
Off, On  
a
b
c
Sets the input level  
Switches the speaker simulation on/off  
Band1 Type  
Peaking, Shelving-Low  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Band4 Type  
Selects the type of Band 4  
Peaking, Shelving-High  
Src  
Off...Tempo  
j
Off...Tempo  
Selects the modulation source of the Band 2 gain  
Amt  
100...+100  
d
e
ance,on page 175  
18...+18dB  
Sets the modulation amount of Band 2 gain  
Band1 Cutoff [Hz]  
Sets the center frequency of Band 1  
20...1.00kHz  
a: Wah  
The Wah parameter switches the wah effect on/off.  
a: Sw  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 1  
This parameter sets how the wah effect is switched on and  
off via the modulation source.  
Gain [dB]  
Sets the gain of Band 1  
18.0...+18.0dB  
Band2 Cutoff [Hz]  
Sets the center frequency of Band 2  
50...10.00kHz  
When “Sw” = Moment, the wah effect is usually turned  
off. It is turned on only when you press the pedal or oper-  
ate the joystick.  
Q
0.5...10.0  
Fx:006  
f
Sets the bandwidth of Band 2  
When a value for the modulation source is less than 64, “off”  
speed is selected, and when the value is 64 or higher, on” is  
selected.  
Gain [dB]  
Sets the gain of Band 2  
18.0...+18.0dB  
,  
Band3 Cutoff [Hz]  
300...10.00kHz  
Sets the center frequency of Band 3  
When “Sw” = Toggle, the wah effect is switched between  
on and off each time you press the pedal or operate the  
joystick.  
Q
0.5...10.0  
Fx:006  
g
h
Sets the bandwidth of Band 3  
Gain [dB]  
Sets the gain of Band 3  
18.0...+18.0dB  
The switch will be turned on/off each time the value of the  
modulation source exceeds 64.  
Band4 Cutoff [Hz]  
Sets the center frequency of Band 4  
500...20.00kHz  
b: Wah Sw eep Range, b: Wah Sw eep Src  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 4  
This parameter sets the sweep range of the wah center  
frequency. A negative value will reverse the direction of  
sweep. The wah center frequency can be controlled by the  
modulation source specied in the “Wah Sweep Src”  
parameter.  
Gain [dB]  
Sets the gain of Band 4  
18.0...+18.0dB  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
d: Drive, e: Output Level  
Src  
Off...Tempo  
i
The degree of distortion is determined by the level of  
input signal and the setting of “Drive”. Raising the  
Drivesetting will cause the entire volume level to  
increase. Use the “Output Levelparameter to adjust the  
volume level. The “Output Levelparameter uses the sig-  
nal level input to the 3-Band EQ. If clipping occurs at the  
3-Band EQ, adjust the “Output Levelparameter.  
d: Pre Low -cut  
Cutting the signal in the low range before it is input to  
the Distortion will create a sharp distortion.  
g: Q, h: Q  
These parameters set the bandwidth of each equalizer.  
The higher the value, the narrower the band becomes.  
Amt  
100...+100  
ance,on page 175  
b: Band1 Type, c: Band4 Type  
Selects a filter type for Band 1 and 4.  
Parametric 4EQ - Band1, Band4 Type  
3dB  
+Gain  
0dB  
Band4 Type=Shelving High  
Band4 Type=Peaking  
Band1 Type=Shelving Low  
Band1 Type=Peaking  
3dB  
Gain  
Band1 Cutoff  
Band4 Cutoff  
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Effe cts  
Filter/ Dynamic  
1 8 0  
d: Band2 Dynamic Gain Src, d: Amt [dB], f: Gain [dB]  
You can control the gain of Band 2 using the modulation  
source.  
You can configure a 21-Band Graphic EQ ranging from  
80Hz to 18kHz if you route three Graphic 7Band EQ  
effects in series, with a setting of 7:Low, 9:Mid, and  
11:High for each EQ.  
Parametric 4EQ - Band2 Dynamic Gain Control  
-mod  
D
+15dB  
Band2 Cutoff  
+6dB  
0dB  
+6dB  
0dB  
009: Wah/AutoWah  
(St e re o Wa h /Au t o Wa h )  
Band2 Cutoff  
9dB  
-mod  
D
This stereo wah effect allows you to create sounds from vin-  
tage wah pedal simulation to auto-wah simulation, and much  
broader range settings.  
Band2 Gain[dB]= +6.0  
Band2 Dynamic Gain Amt[dB]= +9.0  
Band2 Gain[dB]= +6.0  
Band2 Dynamic Gain Amt[dB]= 15.0  
Stereo In - Stereo Out  
008: Graph.7B Eq  
Left  
Wet / Dry  
(St e re o Gra p h ic 7 Ba n d EQ)  
Wah  
Envelope Sens  
Sweep Mode  
This is a stereo 7-band graphic equalizer. The bar graph of  
the gain setting for each band gives you a clear, visual idea of  
frequency responses. You can select a center frequency setting  
for each band from twelve types, according to the sound.  
Envelope Shape  
+
Auto  
D-mod  
Response  
-mod  
D
LFO  
LFO  
Wah  
Right  
Wet / Dry  
Stereo In - Stereo Out  
Left  
Wet / Dry  
Frequency Bottom  
Sets the lower limit of the wah center frequency  
0...100  
Trim  
Band1 Band2 Band3 Band4 Band5 Band6 Band7  
a
b
Frequency Top  
Sets the upper limit of the wah center frequency  
0...100  
Trim  
Band1 Band2 Band3 Band4 Band5 Band6 Band7  
Sweep Mode  
Auto, D-mod, LFO  
Right  
Selects the control from auto-wah, modulation source, and LFO  
Wet / Dry  
,  
Src  
Off...Tempo  
Selects the modulation source for the wah when Sweep Mode=D-mod  
Type1:Wide 1, 2:Wide 2, 3:Wide 3, 4:Half Wide 1, 5:Half Wide 2, 6:Half  
Wide 3, 7:Low, 8:Wide Low, 9:Mid, 10:Wide Mid, 11:High, 12:Wide High  
Response 0...100  
Sets the response speed when Sweep Mode = Auto or D-mod  
a
Selects a combination of center frequencies for each band  
Envelope Sens (Envelope Sensitivity)  
Sets the sensitivity of auto-wah  
0...100  
Trim  
0...100  
b
c
d
e
f
Sets the input level  
c
Envelope Shape  
Sets the sweep curve of auto-wah  
100...+100  
Band1 [dB]  
Sets the gain of Band 1  
18.0...+18.0dB  
18.0...+18.0dB  
18.0...+18.0dB  
18.0...+18.0dB  
18.0...+18.0dB  
18.0...+18.0dB  
18.0...+18.0dB  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Band2 [dB]  
Sets the gain of Band 2  
,  
Src  
Off...Tempo  
Band3 [dB]  
Sets the gain of Band 3  
d
Selects the modulation source of LFO speed  
Amt  
20.00...+20.00Hz  
Off, On  
Band4 [dB]  
Sets the gain of Band 4  
Sets the modulation amount of LFO speed  
BPM/MIDI Sync  
Band5 [dB]  
Sets the gain of Band 5  
g
h
i
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
,  
Band6 [dB]  
Sets the gain of Band 6  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
e
Band7 [dB]  
Sets the gain of Band 7  
Base Note  
, ꢃ ꢉ , , ꢅ ꢉ , , ꢆ ꢉ , ,  
Selects the type of notes that specify the LFO speed  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Times  
x1...x16  
Table , Sets the balance between the effect and dry sounds,on page 175  
Resonance  
Sets the resonance amount  
0...100  
Src  
Off...Tempo  
j
Low Pass Filter  
Switches the Wah Low Pass Filter on and off  
Off, On  
Amt  
100...+100  
ance,on page 175  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
a: Type  
Src  
Off...Tempo  
g
This parameter selects a combination of center frequen-  
cies for each band. Each center frequency is shown on the  
right edge of the LCD.  
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Filter/ Dynamic  
1 8 1  
a: Frequency Bottom, a: Frequency Top  
The sweep width and direction of the wah filter are deter-  
mined by the “Frequency Top” and “Frequency Bottom”  
settings.  
010: Random Filt  
(St e re o Ra n d o m Filt e r)  
This stereo band pass filter uses a step-shape waveform and  
random LFO for modulation. You can create a special effect  
from filter oscillation.  
Sweep Mode=D-mod  
Frequency  
Frequency  
Top=75  
Wah  
Stereo In - Stereo Out  
Bottom=60  
Wah  
Left  
Woo  
Wet / Dry  
Top=30  
-mod  
Woo  
Bottom=25  
Filter  
Filter  
-mod  
Higher  
D
Higher  
D
Zero  
Max  
Zero  
Max  
Right  
Sweep Mode=Auto  
Wah  
Wet / Dry  
Frequency  
Bottom=75  
Frequency  
Top=75  
LFO Phase  
LFO: Step-Tri/Random  
Wah  
Wah  
Envelope  
Woo  
Woo  
LFO Waveform  
Selects LFO Waveform  
Step-Tri, Random  
Bottom=25  
Top=25  
a
b
Woo  
Envelope  
Envelope  
Time  
Time  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right  
180...+180  
b: Sw eep Mode  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
This parameter changes the wah control mode. Setting  
Sweep Mode” to Auto will select an auto-wah that  
sweeps according to envelope changes in the input signal  
level. Auto-wah is frequently used for funk guitar parts  
and clav sounds.  
,  
Src  
Off...Tempo  
c
Selects the modulation source used for both LFO speed and step speed  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO speed  
When “Sweep Mode” is set to D-mod, you can control the  
lter directly via the modulation source in the same way  
as a wah pedal.  
When “Sweep Mode” is set to LFO, the effect uses LFO to  
sweep in cycle.  
LFO Step Freq (Frequency) [Hz]  
Sets the LFO step speed (speed that changes in steps) ,  
0.05...50.00Hz  
d
Amt  
50.00...+50.00Hz  
Sets the modulation amount of LFO step speed  
BPM/MIDI Sync  
Off, On  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
c: Envelope Sens (Envelope Sensitivity)  
Fx:009,  
This parameter sets the sensitivity of auto-wah. Increase  
the value if the input signal is too low to sweep. Reduce  
the value if the input signal is so high that the filter is  
stopped temporarily.  
c: Envelope Shape  
This parameter determines the sweep curve for auto-wah.  
BPM  
MIDI, 40...240  
Fx:009, ➛  
Selects MIDI Clock and assigns tempo  
e
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Times  
x1...x16  
Fx:009  
Sets the number of notes that specify the LFO speed  
Step Base Note  
Selects the type of notes to specify the LFO step speed ,  
ꢂ ꢊ ꢈ ꢉ ꢊ ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Envelope Shape  
Level  
f
Times  
x1...x32  
Envelope  
Sets the number of notes to specify the LFO step speed  
Manual  
0...100  
value = 0...+100  
g
Sets the lter center frequency  
value = 0...100  
Time  
Depth  
0...100  
Sets the modulation depth of lter center frequency  
d: LFO Frequency [Hz], e: BPM/MIDI Sync  
Src  
Off...Tempo  
100...+100  
0...100  
When “BPM/MIDI Sync=Off, the LFO speed uses the LFO  
h
i
Selects the modulation source of lter modulation  
Frequency parameter  
setting.  
When  
BPM/MIDI  
Amt  
Sync=On, the LFO speed follows the “BPM, “Base  
Note”, and “Times” settings.  
e: BPM, e: Base Note, e: Times  
Sets the modulation amount of lter modulation  
Resonance  
Sets the resonance amount  
One cycle of LFO sweep is obtained by multiplying the  
length of a note () (selected for “Base Note”, in rela-  
tion to the tempo specied in (BPM, or the MIDI Clock  
tempo if BPM” is set to MIDI) by the number specied in  
the Times parameter.  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
,  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
a: LFO Waveform, c: LFO Frequency [Hz],  
d: LFO Step Freq (Frequency) [Hz]  
When “LFO Waveform” is set to Step-Tri, LFO is a step-  
shape, triangle waveform. The “LFO Frequency” parame-  
ter sets the original triangle waveform speed. Changing  
the “LFO Step Freq” parameter enables you to adjust the  
width of the steps.  
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Effe cts  
Filter/ Dynamic  
1 8 2  
When “LFO Waveform” is set to Random, the “LFO Step  
Freq” parameter uses a random LFO cycle.  
011: Excit/Enhan  
(St e re o Excit e r/En h a n ce r)  
Random Filter LFO  
LFO Frequency  
This effect is a combination of the Exciter, which adds a  
punch to the sound and the Enhancer, which adds spread and  
presence.  
LFO Step Freq  
LFO Step Freq  
Random  
Stereo In - Stereo Out  
Step-Tri  
Left  
Wet / Dry  
LEQ HEQ  
Exciter  
b: LFO Phase [degree]  
Offsetting the left and right phases alters how modula-  
EQ Trim  
Delay  
Depth  
tion is applied to the left and right channels, creating a  
Delay  
EQ Trim  
swelling affect.  
Exciter  
Enhancer  
LFO Phase  
Right  
0
+90  
Wet / Dry  
+180 [degree]  
-mod  
D
180 90 0 [degree]  
Exciter Blend  
100...+100  
Sets the intensity (depth) of the Exciter effect  
,  
Src  
Off...Tempo  
a
b
Selects the modulation source of the Exciter intensity  
Amt  
100...+100  
Sets the modulation amount of the Exciter intensity  
e: BPM, f: Step Base Note, f: Times  
The width of an LFO step, or a cycle of random LFO, is  
obtained by multiplying the length of a note ()  
(selected for “Step Base Note”, in relation to the tempo  
specied in BPM,” or the MIDI Clock tempo if BPM” is  
set to MIDI) by the number specied in the “Times”  
parameter.  
Emphatic Point  
Sets the frequency to be emphasized  
0...70  
,  
Src  
Off...Tempo  
Selects the modulation source of the frequency to be emphasized  
Amt  
70...+70  
Sets the amount of modulation of the frequency to be emphasized  
Enhancer Dly L (Enhancer Delay L) [msec]  
Sets the delay time for the Enhancer left channel  
0.0...50.0msec  
c
j: Wet/Dry  
The effect sounds phase will be reversed when you set  
this parameter in the range of values from Wet to 1:99.  
Enhancer Dly R (Enhancer Delay R) [msec]  
Sets the delay time for the Enhancer right channel  
0.0...50.0msec  
d
Enhancer Depth  
0...100  
Sets the determines to what degree the Enhancer effect is applied  
e
Src  
Off...Tempo  
Selects the modulation source of the Enhancer width  
Amt  
100...+100  
Sets the modulation amount of the Enhancer width  
EQ Trim  
Sets the 2-band EQ input level  
0...100  
f
Pre LEQ Gain [dB]  
15.0...+15.0dB  
Table , Sets the gain of Low EQ,on page 176  
g
Pre HEQ Gain [dB]  
15.0...+15.0dB  
Table , Sets the gain of High EQ,on page 176  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
h
Amt  
100...+100  
ance,on page 175  
a: Exciter Blend  
This parameter sets the depth (intensity) of the Exciter  
effect. Positive values give a frequency pattern (to be  
emphasized) different from negative values.  
b: Emphatic Point  
This parameter sets the frequency to be emphasized.  
Higher values will emphasize lower frequencies.  
c: Enhancer Dly L [msec], d: Enhancer Dly R [msec]  
These parameters set the delay time for the Enhancer left  
and right channel. Specifying a slightly different delay  
time for the left and right channel will add a stereo  
image, depth, and width to the sound.  
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Effe cts  
Filter/ Dynamic  
1 8 3  
012: Sub Oscill  
013:Talking Mod  
(St e re o Su b Oscilla t o r)  
(Ta lkin g Mo d u la t o r)  
This effect adds very low frequencies to the input signal. It is  
very useful when simulating a roaring drum sound or  
emphasizing powerful low range. This effect is different from  
the equalizer in that you can add very low range harmonics.  
You can also adjust the oscillator frequency to match a partic-  
ular note number, for use as an octaver.  
This effect adds an unusual character, like a human voice, to  
the input signal. Modulating the tone via dynamic modula-  
tion, you can create an interesting effect that sounds as if the  
guitar or synthesizer is talking.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Stereo In - Stereo Out  
Left  
Wet / Dry  
+
Talking Modulator A-I-U-E-O  
Envelope Shape  
Envelope Sens  
Pre LPF  
Sine Oscillator  
Pitch  
Fixed  
-mod  
Fixed Frequency  
Note Interval, Fine  
D
Right  
OSC Mode  
Wet / Dry  
Note No.  
Note (Key Follow)  
Voice Top: A  
Voice Center: I  
Voice Bottom: U  
Sweep Mode  
-mod  
D
D-mod  
LFO  
Envelope Sens  
Pre LPF  
LFO  
Envelope Shape  
Right  
Wet / Dry  
Sweep Mode  
D-mod, LFO  
a
b
Switches between modulation source control and LFO control  
OSC Mode  
Note (Key Follow), Fixed  
a
b
Determines whether the oscillator frequency follows the note number or  
whether it is xed  
Manual Voice Control  
Voice pattern control  
Bottom, 1...49, Center, 51...99, Top  
Off...Tempo  
Note Interval  
48...0  
Src  
Sets the pitch difference from the note number when OSC Mode=Note (Key  
Follow)  
Selects the modulation source that controls the voice pattern  
Voice Top  
A, I, U, E, O  
Note Fine  
100...+100  
c
d
e
Selects a vowel sound at the top end of control  
Fine adjustment of the oscillator frequency  
Voice Center  
Selects a vowel sound in the center of control  
A, I, U, E, O  
Fixed Frequency [Hz]  
Sets the oscillator frequency when OSC Mode=Fixed  
10.0...80.0Hz  
Voice Bottom  
Selects a vowel sound at the bottom end of control  
A, I, U, E, O  
Src  
Off...Tempo  
c
Selects the modulation source for the oscillator frequency when OSC  
Mode=Fixed  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
Amt  
80...+80Hz  
Sets the oscillator frequency modulation amount when OSC Mode=Fixed  
Src  
Off...Tempo  
20.00...+20.00Hz  
Off, On  
f
Selects the modulation source of LFO speed  
Envelope Pre LPF 1...100  
Sets the upper limit of the frequency range for which very low harmonics are  
added  
d
e
Amt  
Sets the modulation amount of LFO speed  
Envelope Sens (Envelope Sensitivity)  
Sets the sensitivity with which very low harmonics are added  
0...100  
BPM/MIDI Sync  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Fx:009,  
Envelope Shape  
Sets the oscillators volume envelope curve  
100...+100  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
Fx:009  
Wet/Dry  
Dry, 1:99...99:1, Wet  
g
Table , Sets the balance between the effect and dry sounds,on page 175  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Src  
Off...Tempo  
f
Times  
x1...x16  
Fx:009  
Amt  
100...+100  
Formant Shift  
100...+100  
ance,on page 175  
h
Resonance  
0...100  
Sets the Level of resonance of the voice pattern  
a: OSC Mode, b: Note Interval, b: Note Fine  
Wet/Dry  
Dry, 1:99...99:1, Wet  
The “OSC Mode” parameter selects the oscillator opera-  
tion mode. When Note (Key Follow ) is selected, the oscil-  
lators frequency is determined based on the note  
number, allowing you to use it as an octaver. The “Note  
Intervalparameter sets the pitch offset from the original  
note number by semitone steps. The “Note Fine” parame-  
ter allows you to fine-tune in steps of cents.  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
i
Amt  
100...+100  
ance,on page 175  
d: Envelope Pre LPF  
c: Voice Top, d: Voice Center, e: Voice Bottom  
These parameters assign vowels to the top, center, and  
bottom position of the controller.  
E.g.: When “Voice Top”=A, Voice Center”=I, and “Voice  
Bottom”=U:  
This parameter sets the upper limit of the frequency range  
to which very low harmonics are added. Adjust this  
parameter if you do not want to add lower harmonics to  
the higher range.  
If Sweep Mode ”is set to D-mod and Ribbon is selected as  
the modulation source, moving your finger from the right  
to left of the ribbon controller will change the sound from  
“a” to “i,” then “u.”  
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Effe cts  
Filter/ Dynamic  
1 8 4  
If Sweep Mode is set to LFO, the sound will change cycli-  
cally from “a” to “i,” “u,” “i,” then “a.”  
Talking Modulator Control  
014: Decimator  
(St e re o De cim a t o r)  
This effect creates a rough sound like a cheap sampler by low-  
ering the sampling frequency and data bit length. You can  
also simulate noise unique to a sampler (aliasing).  
Voice Bottom  
Voice Center  
Voice Top  
A
A
I
U
Stereo In - Stereo Out  
E
Left  
Wet / Dry  
O
High Damp Output Level  
Pre LPF Resolution  
Sampling Frequency  
JS  
Ribbon  
X
-mod  
D
+ Max  
+ Max  
Decimator  
Decimator  
Zero  
Max  
JS +Y  
JS Y  
etc…  
-mod  
LFO  
Zero  
D
h: Formant Shift  
Pre LPF  
High Damp Output Level  
Resolution  
This parameter adjusts the frequency level to which the  
effect is applied. If you wish to apply the effect to a  
higher-range sound, set this parameter to a higher value;  
to apply the effect to a lower-range sound, set this to a  
lower value.  
Right  
Wet / Dry  
Pre LPF  
Off, On  
Selects whether the harmonic noise caused by a decrease in sampling fre-  
quency is generated or not  
a
b
h: Resonance  
High Damp [%]  
Sets the ratio of cut of the high range  
0...100%  
This parameter sets the intensity of resonance for the  
voice pattern. A larger value will add more character to  
the sound.  
Sampling Freq (Sampling Frequency) [Hz]  
Sets the sampling frequency  
1.00k...48.00kHz  
Off...Tempo  
Src  
Selects the modulation source of the sampling frequency  
Amt  
48.00k...+48.00kHz  
Sets the modulation amount of the sampling frequency  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Off...Tempo  
Src  
c
Selects the modulation source of LFO speed  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO speed  
Depth  
0...100  
Sets the depth of the sampling frequency LFO modulation  
Src  
Off...Tempo  
d
e
f
Selects the LFO modulation source of the sampling frequency  
Amt  
100...+100  
Sets the LFO modulation amount of the sampling frequency  
Resolution  
Sets the data bit length  
4...24  
Output Level  
Sets the output level  
0...100  
,  
Src  
Off...Tempo  
Selects the modulation source for the output level  
Amt  
100...+100  
Sets the modulation amount of the output level  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
g
Amt  
100...+100  
ance,on page 175  
a: Pre LPF  
If a sampler with a very low sampling frequency receives  
very high-pitched sound that could not be heard during  
playback, it could generate pitch noise that is unrelated to  
the original sound. Set “Pre LPF” to ON to prevent this  
noise from being generated.  
If you set the “Sampling Freq” to about 3kHz and set “Pre  
LPF” to OFF, you can create a sound like a ring modulator.  
e: Resolution, f: Output Level  
If you set a smaller value for the “Resolution” parameter,  
the sound may be distorted. The volume level may also be  
changed. Use Output Levelto adjust the level.  
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Effe cts  
Pitch/ Phase Mod.  
1 8 5  
015: Analog Rec  
(St e re o An a lo g Re co rd )  
PITCH/PHASE MOD.  
This effect simulates the noise caused by scratches and dust  
on analog records. It also reproduces some of the modulation  
caused by a warped turntable.  
Pitch/ phase modulation effects  
016: Chorus  
(St e re o Ch o ru s)  
Stereo In - Stereo Out  
Left  
Wet / Dry  
This effect adds thickness and warmth to the sound by mod-  
ulating the delay time of the input signal. You can add spread  
to the sound by offsetting the phase of the left and right LFOs  
from each other.  
EQ Trim  
Pre EQ  
Analog Record  
Simulation  
EQ Trim  
Pre EQ  
Stereo In - Stereo Out  
Right  
Wet / Dry  
Left  
Wet / Dry  
LEQ  
HEQ  
Chorus  
Chorus  
EQ Trim  
EQ Trim  
Speed [RPM]  
Sets the r.p.m. of a record  
33 1/3, 45, 78  
a
b
LEQ  
HEQ  
Flutter  
0...100  
Sets the modulation depth  
Right  
Wet / Dry  
Noise Density  
0...100  
LFO Phase  
Sets the noise density  
LFO: Tri / Sine  
c
Noise Tone  
0...100  
Sets the noise tone  
Noise Level  
Sets the noise level  
0...100  
LFO Waveform  
Selects LFO Waveform  
Triangle, Sine  
a
b
Src  
Off...Tempo  
100...+100  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:010  
180...+180  
d
Selects the modulation source for the noise level  
Amt  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
Sets the modulation amount of the noise level  
Click Level  
Sets the click noise level  
0...100  
Src  
Off...Tempo  
c
,  
Selects the modulation source of LFO speed  
Src  
Off...Tempo  
Amt  
20.00...+20.00Hz  
e
f
Selects the modulation source for the click noise level  
Sets the modulation amount of LFO speed  
Amt  
100...+100  
BPM/MIDI Sync  
Off, On  
Sets the modulation amount of the click noise level  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Fx:009,  
EQ Trim  
0...100  
Table , Sets the EQ input level,on page 176  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
Fx:009  
d
Pre EQ Cutoff [Hz]  
Sets the EQ center frequency  
300...10.00kHz  
0.5...10.0  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Q
g
Sets the EQ band width  
Times  
x1...x16  
Sets the number of notes that specify the LFO speed  
Fx:009  
Gain [dB]  
18.0...+18.0dB  
Sets the EQ gain  
L Pre Delay [msec]  
Sets the delay time for the left channel  
0.0...50.0msec  
e
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Sets the delay time for the right channel  
0.0...50.0msec  
Src  
Off...Tempo  
Depth  
0...100  
h
Amt  
100...+100  
Src  
Off...Tempo  
ance,on page 175  
Amt  
100...+100  
Sets the modulation amount of the LFO modulation depth  
b: Flutter  
EQ Trim  
0...100  
15.0...+15.0dB  
15.0...+15.0dB  
h
i
Table , Sets the EQ input level,on page 176  
This parameter enables you to set the depth of the modu-  
lation caused by a warped turntable.  
e: Click Level  
This parameter enables you to set the level of the click  
noise that occurs once every rotation of the turntable.  
This simulation reproduces record noise, and the noise  
generated after the music on a vinyl record finishes.  
Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:010,  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
e: L Pre Delay [msec], f: R Pre Delay [msec]  
Setting the left and right delay time individually allows  
you to control the stereo image.  
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Effe cts  
Pitch/ Phase Mod.  
1 8 6  
h: Feedback  
017: Harm.Chorus  
Sets the feedback amount of the chorus block. Increasing  
the feedback will allow you to use the effect as a flanger.  
(St e re o Ha rm o n ic Ch o ru s)  
This effect applies chorus only to higher frequencies. This  
can be used to apply a chorus effect to a bass sound without  
making the sound thinner. You can also use this chorus block  
with feedback as a flanger.  
018: MTap Ch/Dly  
(Mu lt it a p Ch o ru s/De la y)  
This effect has four chorus blocks with a different LFO phase.  
You can create a complex stereo image by setting each blocks  
delay time, depth, output level, and pan individually. You can  
also fix some of the chorus blocks to combine the chorus and  
delay effects.  
Stereo In - Stereo Out  
Left  
Low Level  
Wet / Dry  
Chorus/Flanger  
Chorus/Flanger  
High Level  
High Level  
High Damp  
Feedback  
High Damp  
High/Low Split Point  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In -Stereo Out  
Low Level  
Right  
Wet / Dry  
Feedback  
Wet / Dry  
Tap1 Delay  
Tap2 Delay  
Tap3 Delay  
Tap4 Delay  
LFO Phase  
Level  
Level  
Pan  
Pan  
Pan  
Pan  
LFO: Tri / Sine  
+
Level  
Level  
LFO Waveform  
Triangle, Sine  
a
b
Right  
Selects LFO Waveform  
0 [degree]  
Wet / Dry  
180 [degree]  
90 [degree]  
270 [degree]  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:010  
180...+180  
LFO: Triangle  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...13.00Hz  
0...570msec  
0...30  
Src  
Off...Tempo  
a
b
c
Selects the modulation source of LFO speed  
Tap1(000) [msec]  
Sets the Tap1 (LFO phase=0 degrees) delay time  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO speed  
Depth  
BPM/MIDI Sync  
Off, On  
Sets the Tap1 chorus depth  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Fx:009,  
Level  
0...30  
Sets the Tap1 output level  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
Fx:009  
d
Pan  
L6...L1, C, R1...R6  
0...570msec  
Sets the Tap1 stereo image  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Tap2(180) [msec]  
Sets the Tap2 (LFO phase=180 degrees) delay time  
Times  
x1...x16  
Sets the number of notes that specify the LFO speed  
Fx:009  
Depth  
0...30  
0...30  
Sets the Tap2 chorus depth  
Pre Delay [msec]  
Sets the delay time from the original sound  
0.0...50.0msec  
0...100  
e
f
c
d
e
Level  
Sets the Tap2 output level  
Depth  
Sets the depth of LFO modulation  
Pan  
L6...L1, C, R1...R6  
Sets the Tap2 stereo image  
Src  
Off...Tempo  
Selects the modulation source of the LFO modulation depth  
Tap3(090) [msec]  
Sets the Tap3 (LFO phase=90 degrees) delay time  
0...570msec  
Amt  
100...+100  
Sets the modulation amount of the LFO modulation depth  
Depth  
0...30  
0...30  
Sets the Tap3 chorus depth  
High/Low Split Point  
Sets the frequency split point between the low and high range  
1...100  
g
h
Level  
Sets the Tap3 output level  
Feedback  
100...+100  
Sets the feed back amount of the chorus block  
Pan  
L6...L1, C, R1...R6  
0...570msec  
Sets the Tap3 stereo image  
High Damp [%]  
Sets the high range damping amount of the chorus block  
0...100%  
Tap4(270) [msec]  
Sets the Tap4 (LFO phase=270 degrees) delay time  
Low Level  
Sets the low range output level  
0...100  
0...100  
Depth  
0...30  
0...30  
i
j
Sets the Tap4 chorus depth  
High Level  
Sets the high range (chorus) output level  
Level  
Sets the Tap4 output level  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
L6...L1, C, R1...R6  
Sets the Tap4 stereo image  
Src  
Off...Tempo  
Tap1 Feedback  
100...+100  
Amt  
100...+100  
Src  
Off...Tempo  
ance,on page 175  
Selects the modulation source of Tap1 feedback amount and effect balance  
Amt  
100...+100  
Sets the Tap1 feedback amount and modulation amount  
g: High/Low Split Point  
Wet/Dry  
Dry, 1:99...99:1, Wet  
This parameter sets the frequency that splits the high and  
low range. Only the high range will be sent to the chorus  
block.  
Table , Sets the balance between the effect and dry sounds,on page 175  
g
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Pitch/ Phase Mod.  
1 8 7  
019: Ensemble  
020: Flanger  
(St e re o Fla n g e r)  
This Ensemble effect has three chorus blocks that use LFO to  
create subtle shimmering, and gives three dimensional depth  
and spread to the sound, because the signal is output from  
the left, right, and center.  
This effect gives a significant swell and movement of pitch to  
the sound. It is more effective when applied to a sound with a  
lot of harmonics. This is a stereo flanger. You can add spread  
to the sound by offsetting the phase of the left and right LFOs  
from each other.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Stereo In - Stereo Out  
Left  
Wet / Dry  
+
Ensemble  
Flanger  
Feedback  
Right  
Wet / Dry  
High Damp  
Flanger  
Shimmer  
LFO  
Right  
Wet / Dry  
LFO Phase  
LFO Shape  
LFO: Tri / Sine  
Speed  
1...100  
Sets the LFO speed  
Src  
Off...Tempo  
100...+100  
0...100  
Delay Time [msec]  
Sets the delay time from the original sound  
0.0...50.0msec  
Triangle, Sine  
a
a
b
c
Selects the modulation source of LFO speed  
Amt  
LFO Waveform  
Selects LFO Waveform  
Sets the modulation amount of LFO speed  
Depth  
LFO Shape  
100...+100  
Sets the depth of LFO modulation  
Determines how much the LFO waveform is changed  
Src  
Off...Tempo  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:010  
180...+180  
b
c
Selects the modulation source of the LFO modulation depth  
Amt  
100...+100  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
Sets the modulation amount of the LFO modulation depth  
Shimmer  
0...100  
Src  
Off...Tempo  
d
Sets the amount of shimmering of the LFO waveform  
Selects the modulation source of LFO speed  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Amt  
20.00...+20.00Hz  
Table , Sets the balance between the effect and dry sounds,on page 175  
BPM/MIDI Sync  
Off, On  
Src  
Off...Tempo  
Switches between using the frequency of the LFO speed and using the  
d
Fx:009,  
Amt  
100...+100  
BPM  
MIDI, 40...240  
ance,on page 175  
Selects MIDI Clock and assigns tempo  
Fx:009  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
c: Shimmer  
Times  
x1...x16  
Sets the number of notes that specify the LFO speed  
Fx:009  
This parameter sets the amount of shimmering of the LFO  
waveform. Increasing this value adds more shimmering,  
making the chorus effect more complex and richer.  
Depth  
0...100  
f
Sets the depth of LFO modulation  
Feedback  
Sets the feedback amount  
100...+100  
Ensemble LFO  
Level  
g
High Damp [%]  
0...100%  
Shimmer  
Sets the feedback damping amount in the high range  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Time  
Fx:010,  
Src  
Off...Tempo  
h
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Pitch/ Phase Mod.  
1 8 8  
b: LFO Shape  
Feedback  
Sets the feedback amount  
100...+100  
Fx:020  
Changing the LFO waveform shape controls the peak  
sweep of flanging effects.  
i
j
High Damp [%]  
Sets the feedback damping amount in the high range  
0...100%  
Fx:020  
LFO Shape  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
LFO Shape = 0...+100  
LFO Shape = 0...100  
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:010, 020,  
LFO Waveform=Sine  
Src  
Off...Tempo  
Amt  
100...+100  
ance,on page 175  
g: Feedback, h: Wet/Dry  
The peak shape of the positive and negative Feedback”  
value is different. The harmonics will be emphasized  
when the effect sound is mixed with the dry sound if you  
set a positive value for both “Feedback” and “Wet/Dry”,  
and if you set a negative value for both “Feedback” and  
“Wet/Dry”.  
022: Envel.Flang  
(St e re o En ve lo p e Fla n g e r)  
This Flanger uses an envelope generator for modulation. You  
will obtain the same pattern of flanging each time you play.  
You can also control the Flanger directly using the modula-  
tion source.  
g: High Damp [% ]  
This parameter sets the amount of damping of the feed-  
back in the high range. Increasing the value will cut high-  
range harmonics.  
Stereo In - Stereo Out  
Left  
Wet / Dry  
Flanger  
Feedback  
021: RandomFlang  
(St e re o Ra n d o m Fla n g e r)  
High Damp  
Flanger  
The stereo effect uses a step-shape waveform and random  
LFO for modulation, creating a unique flanging effect.  
Right  
Wet / Dry  
D-mod  
Sweep Mode  
-mod  
D
Stereo In - Stereo Out  
EG Attack/Decay  
EG  
Left  
Wet / Dry  
Flanger  
Feedback  
L Dly Bottom [msec] (L Delay Bottom)0.0...50.0msec  
Sets the lower limit of the delay time on the left channelFx:009  
a
b
High Damp  
Flanger  
L Dly Top [msec] (L Delay Top)0.0...50.0msec  
Sets the upper limit of the delay time on the left channelFx:009  
Right  
Wet / Dry  
R Dly Bottom [msec] (R Delay Bottom)0.0...50.0msec  
Sets the lower limit of the delay time on the right channelFx:009  
LFO Phase  
LFO: Step-Tri/Random  
R Dly Top [msec] (R Delay Top)0.0...50.0msec  
Sets the upper limit of the delay time on the right channelFx:009  
Sweep ModeEG, D-mod  
Determines whether the anger is controlled by the envelope gen-  
erator or by the modulation source,  
Delay Time [msec]  
Sets the delay time from the original sound  
0.0...50.0msec  
a
b
c
LFO Waveform  
Selects LFO Waveform  
Step-Tri, Random  
c
SrcOff...Tempo  
Fx:010  
Selects the modulation source that triggers the EG (when EG is  
selected for Sweep Mode), or modulation source that causes the  
anger to sweep (when D-mod is selected for Sweep Mode)➛  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:010  
180...+180  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:010,  
EG Attack  
Sets the EG attack speed  
1...100  
d
Src  
Off...Tempo  
EG Decay  
Sets the EG decay speed  
1...100  
d
e
Selects the modulation source used for both LFO speed and step speed  
Amt  
20.00...+20.00Hz  
Feedback  
Sets the feedback amount  
100...+100  
Fx:020  
e
f
Sets the modulation amount of LFO speed  
LFO Step Freq (Frequency) [Hz]  
Sets the LFO step speed (speed that changes in steps)  
0.05...50.00Hz  
High Damp [%]0...100%  
Sets the feedback damping amount in the high rangeFx:020  
Fx:010,  
Wet/DryWet...1:99, Dry, 1:99...Wet  
Table , Sets the balance between the effect and dry sounds,on  
page 175  
Amt  
50.00...+50.00Hz  
Sets the modulation amount of LFO step speed  
010, 020,  
BPM/MIDI Sync  
Off, On  
Switches between using the frequency of the LFO speed and using the  
SrcOff...Tempo  
g
tempo and notes  
Fx:009,  
page 175  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
Fx:009, 010  
Amt  
100...+100  
f
Table , Sets the modulation amount of the  
effect balance,on page 175  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Times  
x1...x16  
Sets the number of notes that specify the LFO speed  
Fx:009  
c: Sw eep Mode, c: Src  
This parameter switches the flanger control mode. With  
Sweep Mode” = EG, the flanger will sweep using the  
envelope generator. This envelope generator is included  
in the envelope flanger, and not related to the Pitch EG,  
Filter EG, or Amp EG.  
Step Base Note  
Selects the type of notes to specify the LFO step speed  
ꢂ ꢊ ꢈ ꢉ ꢊ ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Fx:010,  
g
h
Times  
x1...x32  
Sets the number of notes to specify the LFO step speed Fx:010  
Depth  
0...100  
Sets the depth of LFO modulation  
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Effe cts  
Pitch/ Phase Mod.  
1 8 9  
The “Src” parameter selects the source that starts the  
envelope generator. If you select, for example, Gate, the  
envelope generator will start when the note-on message  
is received.  
When “Sweep Mode” = D-mod, the modulation source  
can control the flanger directly. Select the modulation  
source using the “Src” parameter.  
BPM/MIDI Sync  
Off, On  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Fx:009,  
MIDI, 40...240  
BPM  
Selects MIDI Clock and assigns tempo  
Fx:009  
d
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Times  
x1...x16  
Sets the number of notes that specify the LFO speed  
Fx:009  
The effect is off when a value for the modulation source speci-  
fied for the “Src” parameter is smaller than 64, and the effect is  
on when the value is 64 or higher. The Envelope Generator is  
triggered when the value changes from 63 or smaller to 64 or  
higher.  
Manual  
0...100  
e
f
Sets the frequency to which the effect is applied  
Depth  
0...100  
Sets the depth of LFO modulation  
Src  
Off...Tempo  
d: EG Attack, d: EG Decay  
Selects the modulation source for the LFO modulation depth  
Attack and Decay speed are the only adjustable parame-  
ters on this EG.  
Amt  
100...+100  
Sets the modulation amount of the LFO modulation depth  
Resonance  
100...+100  
Sets the resonance amount  
g
h
023: Phaser  
(St e re o Ph a se r)  
High Damp [%]  
Sets the resonance damping amount in the high range  
0...100%  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
This effect creates a swell by shifting the phase. It is very  
effective on electric piano sounds. You can add spread to the  
sound by offsetting the phase of the left and right LFOs from  
each other.  
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:010,  
Src  
Off...Tempo  
Amt  
100...+100  
Stereo In - Stereo Out  
ance,on page 175  
Left  
Wet / Dry  
Phaser  
g: Resonance, h: Wet/Dry  
Resonance  
The peak shape of the positive and negative Feedback  
value is different. The harmonics will be emphasized  
when the effect sound is mixed with the dry sound, if you  
set a positive value for both “Resonance” and “Wet/Dry,  
and if you set a negative value for both “Resonance” and  
“Wet/Dry”.  
High Damp  
Phaser  
Right  
Wet / Dry  
LFO Phase  
LFO Shape  
LFO: Tri / Sine  
g: High Damp [% ]  
This parameter sets the amount of damping of the reso-  
nance in the high range. Increasing the value will cut  
high-range harmonics.  
LFO Waveform  
Selects LFO Waveform  
Triangle, Sine  
100...+100  
a
b
LFO Shape  
Determines how much the LFO waveform is changed  
Fx:020  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:010  
180...+180  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
Src  
Off...Tempo  
c
Selects the modulation source of LFO speed  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO speed  
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Effe cts  
Pitch/ Phase Mod.  
1 9 0  
024: RandomPhser  
025: Envel.Phser  
(St e re o Ra n d o m Ph a se r)  
(St e re o En ve lo p e Ph a se r)  
This is a stereo phaser. The effect uses a step-shape waveform  
and random LFO for modulation, creating a unique phasing  
effect.  
This stereo phaser uses an envelope generator for modula-  
tion. You will obtain the same pattern of phasing each time  
you play. You can also control the Phaser directly using the  
modulation source.  
Stereo In - Stereo Out  
Left  
Stereo In - Stereo Out  
Wet / Dry  
Left  
Wet / Dry  
Phaser  
Phaser  
Resonance  
Resonance  
High Damp  
Phaser  
High Damp  
Phaser  
Right  
Wet / Dry  
LFO Phase  
Right  
Wet / Dry  
LFO: Step-Tri/Random  
D-mod  
-mod  
D
Sweep Mode  
EG Attack/Decay  
EG  
LFO Waveform  
Selects LFO Waveform  
Step-Tri, Step-Sin, Random  
a
b
Fx:010  
L Manu Bottom (L Manual Bottom)  
0...100  
Sets the lower limit of the frequency range for the effect on the left channel  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:010  
180...+180  
Fx:009  
a
b
L Manu Top (L Manual Top)  
Sets the upper limit of the frequency range for the effect on the left channel  
Fx:009  
0...100  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:010,  
Src  
Off...Tempo  
R Manu Bottom (R Manual Bottom)  
Sets the lower limit of the frequency range for the effect on the right channel  
Fx:009  
0...100  
c
Selects the modulation source commonly used for LFO speed and step  
speed  
Amt  
20.00...+20.00Hz  
R Manu Top (R Manual Top)  
0...100  
Sets the modulation amount of LFO speed  
Sets the upper limit of the frequency range for the effect on the right chan-  
LFO Step Freq (Frequency) [Hz]  
Sets the LFO step speed  
0.05...50.00Hz  
Fx:010,  
nel  
Fx:009  
d
Sweep Mode  
EG, D-mod  
Amt  
50.00...+50.00Hz  
Determines whether the anger is controlled by the envelope generator or  
Sets the modulation amount of LFO step speed  
by the modulation source  
Fx:022,  
c
BPM/MIDI Sync  
Off, On  
Src  
Off...Tempo  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Selects the modulation source that triggers the EG (when EG is selected for  
Sweep Mode), or modulation source that causes the anger to sweep  
(when D-mod is selected for Sweep Mode)  
Fx:009,  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
009, 010  
EG Attack  
1...100  
e
Sets the EG attack speed  
Fx:022  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
d
Selects the type of notes that specify the LFO speed  
Fx:009  
EG Decay  
Sets the EG decay speed  
1...100  
Fx:022  
Times  
x1...x16  
Sets the number of notes that specify the LFO speed  
Fx:009  
Resonance  
Sets the resonance amount  
100...+100  
Fx:023  
e
f
Step Base Note  
ꢂ ꢊ ꢈ ꢉ ꢊ ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes to specify the LFO step speed  
High Damp [%]  
Sets the resonance damping amount in the high range  
0...100%  
Fx:023  
Fx:010,  
f
Times  
x1...x32  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
Sets the number of notes to specify the LFO step speed Fx:010  
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:010, 023,  
Manual  
0...100  
0...100  
g
h
Sets the frequency to which the effect is applied  
Src  
Off...Tempo  
g
Depth  
Sets the depth of LFO modulation  
Amt  
100...+100  
ance,on page 175  
Resonance  
Sets the resonance amount  
100...+100  
Fx:023  
i
High Damp [%]  
Sets the resonance damping amount in the high range  
0...100%  
Fx:023  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:010, 023,  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Pitch/ Phase Mod.  
1 9 1  
026: BiphaseMod.  
027: Vibrato  
(St e re o Bip h a se Mo d u la t io n )  
(St e re o Vib ra t o )  
This stereo chorus effect adds two different LFOs together.  
You can set the Frequency and Depth parameters for each  
LFO individually. Depending on the setting of these LFOs,  
very complex waveforms will create an analog-type, unstable  
modulated sound.  
This effect causes the pitch of the input signal to shimmer.  
Using the AutoFade allows you to increase or decrease the  
shimmering speed.  
Stereo In - Stereo Out  
Left  
Wet / Dry  
Vibrato  
Vibrato  
Stereo In - Stereo Out  
Left  
Wet / Dry  
Chorus/Flanger  
High Damp  
Feedback  
Right  
High Damp  
Wet / Dry  
Chorus/Flanger  
LFO: Tri / Sine  
AutoFade  
LFO Shape  
Fade-In Delay  
LFO Frequency  
Right  
Wet / Dry  
180 [degree]  
LFO1: Tri / Sine  
LFO2: Tri / Sine  
AUTOFADE Src  
Off...Tempo  
Selects the modulation source that starts AutoFade  
,  
a
b
c
Fade-In Rate  
Sets the rate of fade-in  
1...100  
LFO1 Waveform  
Selects LFO1 waveform  
Triangle, Sine  
Triangle, Sine  
a
b
Fade-In Delay [msec]  
Sets the fade-in delay time  
00...2000msec  
LFO2 Waveform  
Selects LFO2 waveform  
LFO Waveform  
Selects LFO Waveform  
Triangle, Sine  
LFO Phase Sw  
Switches the LFO phase difference between left and right  
0 degree, 180 degree  
LFO Shape  
100...+100  
Fx:020  
LFO1 Frequency [Hz]  
Sets the LFO1 speed  
0.02...30.00Hz  
Off...Tempo  
Determines how much the LFO waveform is changed  
LFO Frequency Mod  
Switches between D-mod and AUTOFADE for the LFO frequency modula-  
tion  
D-mod, AUTOFADE  
Src  
c
d
e
f
d
e
Selects the modulation source of LFO1&2 speed  
Amt  
30.00...+30.00  
0.02...30.00Hz  
30.00...+30.00  
0...100  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
Sets the modulation amount of LFO1 speed  
LFO2 Frequency [Hz]  
Sets the LFO2 speed  
Src  
Off...Tempo  
Selects the modulation source of LFO speed  
Amt  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO2 speed  
Sets the modulation amount of LFO speed  
Depth1  
BPM/MIDI Sync  
Off, On  
Sets the depth of LFO1 modulation  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Fx:009,  
Src  
Off...Tempo  
Selects the modulation source of LFO1&2 modulation depth  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
Fx:009  
Amt  
100...+100  
f
Sets the modulation amount of LFO1 modulation depth  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Depth2  
0...100  
Sets the depth of LFO2 modulation  
Times  
x1...x16  
Fx:009  
Sets the number of notes that specify the LFO speed  
Amt  
100...+100  
Sets the modulation amount of LFO2 modulation depth  
Depth  
0...100  
Sets the depth of LFO modulation  
L Pre Delay [msec]  
Sets the delay time for the left channel  
0.0...50.0msec  
g
h
Fx:016  
Src  
Off...Tempo  
g
Selects the modulation source of the LFO modulation depth  
R Pre Delay [msec]  
Sets the delay time for the right channel  
0.0...50.0msec  
Fx:016  
Amt  
100...+100  
Sets the modulation amount of the LFO modulation depth  
Feedback  
100...+100  
Sets the feedback amount  
Fx:017  
Wet/Dry  
Dry, 1:99...99:1, Wet  
i
Table , Sets the balance between the effect and dry sounds,on page 175  
High Damp [%]  
0...100%  
Sets the damping amount in the high range  
Src  
Off...Tempo  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
h
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:010,  
Amt  
100...+100  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
d: LFO Frequency Mod, a: AUTOFADE Src, a: Fade-In Rate  
b: Fade-In Delay [msec]  
When “LFO Frequency Mod” is set to AUTOFADE, you can  
use the modulation source selected in AUTO FADE Src”  
as a trigger to automatically fade in the modulation  
amount. When “BPM/MIDI Sync” is set to On, you cannot  
use this.  
Bi-Phase Modulation LFO  
LFO1  
LFO2  
Depth1  
Depth2  
+
The “Fade-in Rate” parameter species the rate of fade-  
in. The “Fade-in Delayparameter determines the time  
from AutoFade modulation source ON until the fade-in  
starts.  
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Effe cts  
Pitch/ Phase Mod.  
1 9 2  
The following is an example of fade-in where the LFO  
speed is increased from “1.0Hz” to “4.0Hz” when a note-  
on message is received.  
AUTOFADE Src=Gate1, LFO Frequency [Hz]=1.0  
LFO Frequency Mod”=AUTOFADE, Amt”=3.0  
Wet/Dry Mod  
D-mod, AUTOFADE  
i
j
Switches between D-mod and AUTOFADE for the effect balance modulation  
Fx:027  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:010, 020,  
Src  
Off...Tempo  
The effect is off when a value for the dynamic modulation  
source specied for the “AUTOFADE Src” parameter is smaller  
than 64, and the effect is on when the value is 64 or higher. The  
AutoFade function is triggered when the value changes from 63  
or smaller to 64 or higher.  
Amt  
100...+100  
ance,on page 175  
AUTOFADE AutoFade  
AUTOFADE Src=Gate1  
LFO Frequency[Hz]=1.0  
LFO Freq. Mod=AUTOFADE  
Amt=+3.0  
029: 2Voice Res  
Gate1 Signal  
AUTOFADE  
This effect resonates the input signal at a specified pitch. You  
can set the pitch, output level, and pan settings for two reso-  
nators individually. You can control the resonance intensity  
via an LFO.  
All Note Off  
Note On  
LFO Frequency  
=1.0+3.0=4.0Hz  
Fade-In Rate  
Fade-In Dealy  
LFO Frequency  
=1.0Hz  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
High Damp  
028: AutoFadeMod.  
Resonator  
Level Pan  
Trim  
(St e re o Au t o Fa d e Mo d u la t io n )  
Resonance  
+
This stereo chorus/flanger effect enables you to control the  
LFO speed and effect balance using auto fade, and you can  
spread the sound by offsetting the phase of the left and right  
LFOs from each other.  
Resonator  
Level  
Pan  
Trim  
High Damp  
Right  
Wet / Dry  
-mod  
Invert: On/Off  
D
LFO  
Pitch, Fine [cent]  
Control Mode  
Stereo In - Stereo Out  
Manual  
Left  
Wet / Dry  
Delay  
Control Mode  
Switches the controls of resonance intensity  
Manual, LFO, D-mod  
Feedback  
,  
High Damp  
Delay  
a
LFO/D-mod Invert  
Off, On  
Reverses the Voice 1 and 2 control when LFO/D-mod is selected  
Right  
Wet / Dry  
LFO Phase  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
LFO Shape  
LFO: Tri / Sine  
AutoFade  
b
c
d
e
f
LFO Frequency  
Wet / Dry  
D-mod Src  
Off...Tempo  
Selects the modulation source that controls resonance intensity  
Mod. Depth  
100...+100  
Sets the amount of resonance intensity control via LFO/D-mod  
AUTOFADE Src  
Off...Tempo  
Selects the modulation source that starts AutoFade  
Trim  
0...100  
C0...B8  
Fx:027,  
Sets the input level at the resonator  
a
b
Rate  
1...100  
Voice1: Pitch  
Sets the voice1 Pitch for resonance  
Sets the rate of fade-in  
Fx:027  
Fade-In Dly (Fade-In Delay) [msec]  
Sets the fade-in delay time  
00...2000msec  
Fine [cent]  
50...+50  
Fx:027  
Fine-adjusts the voice 1 pitch for resonance  
LFO Waveform  
Triangle, Sine  
Voice1: Resonance  
Sets the intensity of resonance when Control Mode = Manual  
100...+100  
Selects LFO Waveform  
LFO Shape  
100...+100  
Fx:020  
High Damp [%] 0...100%  
Sets the damping amount of resonant sound in the high range  
Determines how much the LFO waveform is changed  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:010  
180...+180  
Voice1: Level  
Sets the Voice1 output level  
0...100  
c
LFO Frequency Mod D-mod, AUTOFADE  
Switches between D-mod and AUTOFADE for the LFO frequency modula-  
Pan  
L6...R6  
C0...B8  
d
Sets the Voice1 stereo image  
tion  
Fx:027  
Voice2: Pitch  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Sets the Voice2 Pitch for resonance  
g
h
i
Fine [cent]  
50...+50  
Src  
Off...Tempo  
Fine-adjusts the voice 2 pitch for resonance  
e
Selects the modulation source of LFO speed  
Voice2: Resonance  
Sets the intensity of resonance when Control Mode = Manual  
100...+100  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO speed  
High Damp [%]  
0...100%  
L Delay Time [msec]  
Sets the left channel delay time  
0.0...500.0msec  
0.0...500.0msec  
0...200  
Sets the damping amount of resonant sound in the high range  
Voice2: Level  
Sets the Voice2 output level  
0...100  
f
R Delay Time [msec]  
Sets the right channel delay time  
Pan  
L6...R6  
Depth  
Sets the Voice2 stereo image  
g
h
Sets the depth of LFO modulation  
Feedback  
Sets the feedback amount  
100...+100  
Fx:020  
High Damp [%]  
0...100%  
Sets the feedback damping amount in the high range  
Fx:020  
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Effe cts  
Pitch/ Phase Mod.  
1 9 3  
Wet/Dry  
Dry, 1:99...99:1, Wet  
LFO Frequency [Hz]  
0.02...20.00Hz  
Fx:009,  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
20.00...+20.00Hz  
Off, On  
c
Src  
Off...Tempo  
Selects the modulation source of LFO speed  
j
Amt  
100...+100  
Sets the modulation amount of LFO speed  
ance,on page 175  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Fx:009,  
a: Control Mode, e: Voice1: Resonance, h: Voice2:  
Resonance  
BPM  
MIDI, 40...240  
Fx:009  
Selects MIDI Clock and assigns tempo  
d
This parameter determines the resonance intensity.  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
When “Control Mode”  
=
Manual, the “Resonance”  
Times  
x1...x16  
parameter sets the intensity of resonance. If the “Reso-  
nance” parameter has a negative value, harmonics will be  
changed, and resonance will occur at a pitch one octave  
lower.  
When “Control Mode” = LFO, the intensity of resonance  
varies according to the LFO. The LFO sways between posi-  
tive and negative values, causing resonance to occur  
between specied pitches an octave apart in turn.  
When “Control Mode” = D-mod, the resonance is con-  
trolled by the dynamic modulation source. If JS X or Rib-  
bon is assigned as the modulation source, the pitch an  
octave higher and lower can be controlled, similar to  
when LFO is selected for Control Mode.  
Sets the number of notes that specify the LFO speed  
Fx:009  
Pitch Depth  
Sets the pitch variation of the moving sound  
0...100  
,  
Src  
Off...Tempo  
e
Selects the modulation source of pitch variation  
Amt  
100...+100  
Sets the modulation amount of pitch variation  
Pan Depth  
Sets the panning of the moving sound  
100...+100  
,  
Src  
Off...Tempo  
f
Selects the modulation source of panning  
Amt  
100...+100  
Sets the modulation amount of panning  
Wet/Dry  
Dry, 1:99...99:1, Wet  
a: LFO/D-mod Invert  
Table , Sets the balance between the effect and dry sounds,on page 175  
When “Control Mode” = LFO or D-mod, the controlled  
phase of either Voice 1 or 2 will be reversed. When the  
resonance pitch is set for Voice 1 (Resonance has a positive  
value), Voice 2 will resonate at a pitch an octave below  
(Resonance has a negative value).  
Src  
Off...Tempo  
g
Amt  
100...+100  
ance,on page 175  
d: Voice1: Pitch, d: Fine [cent], g: Voice2: Pitch, g: Fine  
[cent]  
The Pitch parameter species the pitch of resonance by  
note name. The “Fine” parameter allows for fine adjust-  
ment in steps of cents.  
a: LFO Mode, a: Src, b: LFO Sync  
The “LFO Mode” parameter switches LFO operation  
mode. When Loop is selected, the Doppler effect will be  
created repeatedly. If LFO Sync” is set to On, the LFO will  
be reset when the modulation source specied with the  
Src” parameter is turned on.  
When “LFO Mode” is set to 1-Shot, the Doppler effect is  
created only once when the modulation source specied  
in the “Src” field is turned on. At this time if you do not  
set the “Src” parameter, the Doppler effect will not be  
created, and no effect sound will be output.  
e: High Damp [% ], h: High Damp [% ]  
This parameter sets the damping amount of resonant  
sound in the high range. Lower values will make a metal-  
lic sound with a higher range of harmonics.  
030: Doppler  
This effect simulates the “Doppler effect” of a moving sound  
with a changing pitch, similar to the siren of an passing  
ambulance. Mixing the effect sound with the dry sound will  
create a unique chorus effect.  
The effect is off when a value for the modulation source speci-  
fied for the “Src” parameter is smaller than 64, and the effect is  
on when the value is 64 or higher. The Doppler effect is trig-  
gered when the value changes from 63 or smaller to 64 or  
higher.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
e: Pitch Depth  
With the Doppler effect, the pitch is raised when the  
sound approaches, and the pitch is lowered when the  
sound goes away. This parameter sets this pitch variation.  
f: Pan Depth  
This parameter sets the width of the stereo image of the  
effect sound. With larger values, the sound seems to come  
and go from much further away. With positive values, the  
sound moves from left to right; with negative values, the  
sound moves from right to left.  
+
Doppler  
Pan Depth  
Right  
Wet / Dry  
LFO  
-mod  
LFO Mode = 1-Shot  
Trigger  
D
LFO Mode  
Switches LFO operation mode  
Loop, 1-Shot  
,  
Doppler - Pitch / Pan Depth  
Pitch  
a
b
Src  
Off...Tempo  
Pan Depth  
= (+) value  
Pan Depth  
= () value  
When LFO Mode is set to 1-Shot, this modulation source triggers the LFO  
Original Pitch  
Pitch Depth  
LFO Sync  
Off, On  
Switches between LFO reset on and off when LFO Mode is set to Loop➛  
Center  
Left  
Right  
Pan Depth  
< <<<<<< >>>>>> >  
Volume  
<
<
<
<
>
>
>
>
Louder  
Louder  
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Effe cts  
Pitch/ Phase Mod.  
1 9 4  
a: Scratch Source, b: Response  
031: Scratch  
The Scratch Source parameter enables you to select the  
modulation source that controls simulation. The value of  
the modulation source corresponds to the playback posi-  
tion. The Response parameter enables you to set the  
speed of the response to the modulation source.  
This effect is applied by recording the input signal and mov-  
ing the modulation source. It simulates the sound of  
scratches you can make using a turntable.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Scratch Source  
Wet / Dry  
Start  
Playback Position  
End  
Direct  
Mix  
Recorded Sound  
+
Scratch  
Scratch  
Rec Control  
Right  
Scratch Source  
Scratch!  
Zero  
Wet / Dry  
JS X  
-mod  
D
D-mod  
-mod  
D
+ Max  
Ribbon  
Max  
Envelope Control  
Input  
JS+Y  
JSY  
etc…  
Envelope Select  
+ Max  
-mod  
D
Zero  
c: Envelope Select, c: Src, d: Threshold  
When “Envelope Selectis set to D-mod, the input signal  
will be recorded only when the modulation source value is  
64 or higher.  
When “Envelope Selectis set to Input, the input signal  
will be recorded only when its level is over the Threshold  
value.  
The maximum recording time is 1365msec. If this is  
exceeded, the recorded data will start being erased from  
the top.  
Scratch Source  
Selects the modulation source for simulation control  
Off...Tempo  
,  
a
b
Response  
0...100  
Sets the speed of the response to the Scratch Source  
Envelope Select  
D-mod, Input  
Selects whether the start and end of recording is controlled via the modula-  
tion source or the input signal level  
,  
c
Src  
Off...Tempo  
Selects the modulation source that controls recording when Envelope  
Select is set to D-mod  
e: Response  
Threshold  
0...100  
d
Sets the recording start level when Envelope Select is set to Input  
This parameter enables you to set the speed of the  
response to the end of recording. Set a smaller value  
when you are recording a phrase or rhythm pattern, and  
set a higher value if you are recording only one note.  
f: Direct Mix  
Response  
0...100  
e
f
Sets the speed of the response to the end of recording  
Direct Mix  
Selects how a dry sound is mixed  
Always On, Always Off, Cross Fade  
With Alw ays On, a dry sound is usually output. With  
dry sound is usually output, and it is muted only when  
scratching.  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
g
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Mod./ P.Shift  
1 9 5  
b: LFO Phase [degree]  
MOD./P.SHIFT  
This parameter determines the difference between the  
left and right LFO phases. A higher value will simulate the  
auto-pan effect in which the sound is panned between  
left and right.  
Other modulation and pitch shift effects  
032: Tremolo  
(St e re o Tre m o lo )  
033: EnvelTremol  
(St e re o En ve lo p e Tre m o lo )  
This effect modulates the volume level of the input signal.  
The effect is stereo, and offsetting the LFO of the left and  
right phases from each other produces a tremolo effect  
between left and right.  
This effect uses the input signal level to modulate a stereo  
tremolo. You can simulate a tremolo effect that becomes  
deeper as it fades out while the level gets lower.  
Stereo In - Stereo Out  
Stereo In - Stereo Out  
Left  
Left  
Wet / Dry  
Wet / Dry  
Tremolo  
Tremolo  
Tremolo  
Tremolo  
Right  
Right  
Wet / Dry  
Wet / Dry  
LFO Phase  
LFO Phase  
LFO Shape  
LFO: Tri/Sin/Vintage  
LFO: Tri/Sin/Vintage/Up/Down  
LFO Shape  
Envelope  
Envelope Shape  
+
Envelope Sens  
LFO Waveform  
Triangle, Sine, Vintage, Up, Down  
Selects LFO Waveform  
a
b
Envelope Sens (Envelope Sensitivity)  
0...100  
LFO Shape  
100...+100  
Fx:020  
Sets the envelope sensitivity of the input signal  
Determines how much the LFO waveform is changed  
a
Envelope Shape  
100...+100  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right  
180...+180  
Sets the envelope curve shape of the input signal  
LFO Waveform  
Selects LFO Waveform  
Triangle, Sine, Vintage  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
b
c
d
LFO Shape  
100...+100  
Fx:020  
Src  
Off...Tempo  
c
Determines how much the LFO waveform is changed  
Selects the modulation source of LFO speed  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:032  
180...+180  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO speed  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
BPM/MIDI Sync  
Off, On  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Fx:009,  
Envelope Amount [Hz]  
20.00...+20.00Hz  
Sets the changes of the LFO speed according to the input signal level➛  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
Fx:009  
d
Depth  
0...100  
Sets the depth of LFO modulation  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
e
Envelope Amount  
100...+100  
Sets the changes of the modulation depth according to the input signal level  
Times  
x1...x16  
Sets the number of notes that specify the LFO speed  
Fx:009  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Depth  
0...100  
Table , Sets the balance between the effect and dry sounds,on page 175  
Sets the depth of LFO modulation  
Src  
Off...Tempo  
e
Src  
Off...Tempo  
Selects the modulation source of the depth of modulation  
f
Amt  
100...+100  
Amt  
100...+100  
Sets the modulation amount of the depth of modulation  
ance,on page 175  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
d: LFO Frequency [Hz], d: Envelope Amount [Hz],  
Src  
Off...Tempo  
f
Amt  
100...+100  
These parameters set the modulation via an envelope  
ance,on page 175  
The “LFO speed” is obtained by adding the “LFO Fre-  
quency” value to the “Envelope Amount” value multi-  
plied by the input signal. The LFO modulation depth is  
obtained by adding the Depth value to the “Envelope  
Amount” value multiplied by the input signal level.  
a:LFO Waveform  
This parameter selects the LFO waveform. Vintage wave  
simulates the characteristics of the tremolo created on a  
guitar amplier. Combining this effect with the Amp Sim-  
ulation will make a realistic, vintage tremolo amplier  
The following example indicates that the “Depth” is 0  
with an LFO Frequency of 1.0Hz and the maximum  
input, and that the “Depth” is 100 with a Frequency of  
8.0Hz with zero input.  
sound.  
Tremolo - LFO Waveform  
Triangle  
Vintage  
Down  
Sine  
Up  
LFO Frequency [Hz]=8.0, Envelope Amount [Hz]=7.0  
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Effe cts  
Mod./ P.Shift  
1 9 6  
Depth”=100, Envelope Amount”=100  
Depth  
0...100  
Sets the depth of LFO modulation  
Shimmer  
Level  
Dry Envelope  
LFO Frequency[Hz]=8.0  
Envelope Amount[Hz]= 7.0Hz  
Depth=100  
Src  
Off...Tempo  
e
Selects the modulation source of the depth of modulation  
Envelope Amount= 100  
Amt  
100...+100  
Sets the modulation amount of the depth of modula-  
tion  
Time  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
034: Auto-Pan  
(St e re o Au t o Pa n )  
Src  
Off...Tempo  
f
Amt  
100...+100  
This Auto Pan effect pans sound between left and right. It is  
stereo, and shifting the left and right LFO phases from each  
other will simulate the sound of the left and right channels  
crossing over each other by turns, or chasing each other.  
ance,on page 175  
a: LFO Shape  
You can change the panning curve by modifying the LFO  
waveform.  
b: LFO Phase  
This parameter determines the difference in the left and  
right LFO phases. When you change the value gradually  
from 0, the sound from the left and right channels will  
chase each other around. If you set the parameter to +180  
or 180, the sound from each channel will cross over each  
other.  
Stereo In - Stereo Out  
Left  
Wet / Dry  
Pan  
Depth  
Pan  
Right  
Wet / Dry  
LFO Phase  
LFO: Tri / Sin  
LFO Shape  
You need to input different sounds to each channel in  
order for this parameter to be effective.  
Stereo Auto Pan - LFO Phase  
LFO Waveform  
Selects LFO Waveform  
Triangle, Sine  
100...+100  
LFO Phase = 0 degrees  
LFO Phase = 90 degrees  
L-In  
LFO Phase = 180 degrees  
L-In  
a
b
L-In  
R-In  
LFO Shape  
R-In  
R-In  
L-In  
Determines how much the LFO waveform is changed  
L-In  
R-In  
L-In  
R-In  
LFO Phase [degree]  
180...+180  
R-In  
Sets the LFO phase difference between the left and right  
L-In  
L-In  
R-In  
L-In  
R-In  
R-In  
L-In  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
R-In  
L-In  
L-In  
R-In  
L-In  
R-In  
Src  
Off...Tempo  
c
L-In  
R-In  
L-In  
Selects the modulation source of LFO speed  
R-In  
R-In  
Amt  
20.00...+20.00Hz  
Left  
Right  
Center  
Output Stereo Image  
Sets the modulation amount of LFO speed  
BPM/MIDI Sync  
Off, On  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Fx:009,  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
Fx:009  
d
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Times  
x1...x16  
Sets the number of notes that specify the LFO speed  
Fx:009  
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Effe cts  
Mod./ P.Shift  
1 9 7  
enables you to offset the timing of the phaser peak and  
control a subtle movement and rotation of the sound.  
f: Phaser WetDry, i: Wet/Dry  
The “Phaser Wet/Dry” parameter sets the balance  
between the phaser output and the dry sound. The “Wet/  
Dry” parameter sets the balance between the final phaser  
and tremolo output level and the dry sound.  
035: Phaser/Trem  
(St e re o Ph a se r + Tre m o lo )  
This effect has a stereo phaser and tremolo LFOs linked  
together. Swelling phaser modulation and tremolo effects  
synchronize with each other, creating a soothing modulation  
effect. It is suitable for electric piano type sounds.  
Stereo In - Stereo Out  
Left  
Wet / Dry  
036: RingModulat  
Phaser  
Phaser  
Tremolo  
Tremolo  
(St e re o Rin g Mo d u la t o r)  
Phaser Wet / Dry  
Resonance  
This effect creates a metallic sound by applying the oscillators  
to the input signal. Use the LFO or Dynamic Modulation to  
modulate the oscillator to create a radical modulation.  
Matching the oscillator frequency with a note number will  
produce a ring modulation effect in specific key ranges.  
Phaser Wet / Dry  
Right  
Wet / Dry  
LFO Type  
LFO  
LFO Shape  
LFO Phase  
Stereo In - Stereo Out  
Left  
Wet / Dry  
Type:  
Phs - Trml...Phs LR - Trml LR  
Pre LPF  
Ring Modulator  
Selects the type of the tremolo and phaser LFOs  
a
b
LFO Phase [degree]  
Sets the phase difference between the tremolo and phaser LFOs  
180...+180  
Pre LPF  
Ring Modulator  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
Right  
Wet / Dry  
Sine Oscillator  
Pitch  
Fixed  
Fixed Frequency  
Note No.  
Src  
Off...Tempo  
OSC Mode  
Note Offset, Fine  
Selects the modulation source of LFO speed  
Note (Key Follow)  
LFO  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO speed  
BPM/MIDI Sync  
Off, On  
Switches between using the frequency of the LFO speed and using the  
Pre LPF  
0...100  
a
b
tempo and notes  
Fx:009,  
Sets the damping amount of the high range input to the ring modulator➛  
BPM  
MIDI, 40...240  
OSC Mode Fixed, Note (Key Follow)  
Switching between specifying the oscillator frequency and using a note  
number  
Selects MIDI Clock and assigns tempo  
Fx:009  
c
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Fixed Frequency [Hz]  
Sets the oscillator frequency when OSC Mode is set to Fixed  
0...12.00kHz  
Times  
x1...x16  
,  
Sets the number of notes that specify the LFO speed  
Fx:009  
Src  
Off...Tempo  
Phaser Manual  
0...100  
c
Selects the modulation source for the oscillator frequency when OSC Mode  
is set to Fixed  
Sets the phaser frequency range  
d
e
Resonance  
Sets the phaser resonance amount  
100...+100  
Amt  
12.00...+12.00kHz  
Sets the modulation amount of the oscillator frequency when OSC Mode is  
set to Fixed  
Phaser Depth  
Sets the phaser modulation depth  
0...100  
Note Offset  
48...+48  
Sets the pitch difference from the original note when OSC Mode is set to  
Note (Key Follow)  
Src  
Off...Tempo  
Selects the modulation source for the phaser modulation depth  
d
e
Note Fine  
Fine-adjusts the oscillator frequency  
100...+100  
Amt  
100...+100  
Sets the modulation amount for the phaser modulation depth  
LFO Frequency [Hz]  
Sets the LFO speed of the oscillator frequency modulation  
0.02...20.00Hz  
Phaser Wet/Dry  
Sets the balance between the phaser effect and dry sounds  
Wet...2:99, Dry, 2:99...Wet  
f
Fx:009,  
Tremolo Shape  
Sets the degree of the tremolo LFO shaping  
100...+100  
Fx:020  
g
Src  
Off...Tempo  
Selects the modulation source of LFO speed  
Tremolo Depth  
Sets the tremolo modulation depth  
0...100  
Amt  
20.00...+20.00Hz  
Sets the modulation amount of LFO speed  
Src  
Off...Tempo  
h
BPM/MIDI Sync  
Off, On  
Selects the modulation source for the tremolo modulation depth  
Switches between using the frequency of the LFO speed and using the  
tempo and notes  
Amt  
100...+100  
Fx:009,  
Sets the modulation amount of the tremolo modulation depth  
BPM  
MIDI, 40...240  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Selects MIDI Clock and assigns tempo  
Fx:009  
f
Table , Sets the balance between the effect and dry sounds,on page 175  
,  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Selects the type of notes that specify the LFO speed  
Fx:009  
Src  
Off...Tempo  
i
x1...x16  
Fx:009  
Sets the number of notes that specify the LFO speed  
Amt  
100...+100  
0...100  
ance,on page 175  
Sets the depth of LFO modulation for the oscillator frequency  
g
Src  
Off...Tempo  
a: Type, a: LFO Phase [degree]  
Selects the modulation source of the depth of modulation  
Select the type of phaser LFO and tremolo LFO for the  
Type” parameter. How the effect sound moves or rotates  
depends on the type of LFO. Selecting “LFO Phase”  
Amt  
100...+100  
Sets the modulation amount of the depth of modulation  
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Effe cts  
Mod./ P.Shift  
1 9 8  
037: Detune  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
the pitch of the effect sound slightly from the pitch of the  
input signal. Compared to the chorus effect, a more natural  
sound thickness will be created.  
Src  
Off...Tempo  
h
Amt  
100...+100  
ance,on page 175  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
a: Pre LPF  
Input Level  
This parameter enables you to set the damping amount of  
the high range sound input to the ring modulator. If the  
input sound contains lots of harmonics, the effect may  
sound dirty. In this case, cut a certain amount of high  
range.  
High Damp  
Feedback  
+
Delay  
Detune  
Input Level  
Right  
Wet / Dry  
b: OSC Mode  
This parameter determines whether or not the oscillator  
frequency follows the note number.  
c: Fixed Frequency [Hz]  
This parameter sets the oscillator frequency when “OSC  
Mode” is set to Fixed.  
d: Note Offset, d: Note Fine  
These parameters for the oscillator are used when “OSC  
Mode” is set to Note (Key Follow ). The “Note Offset” sets  
the pitch difference from the original note in semitone  
steps. The “Note Fine” parameter fine-adjusts the pitch in  
cent steps. Matching the oscillator frequency with the  
note number produces a ring modulation effect in the  
correct key.  
Pitch Shift [cent]  
Sets the pitch difference from the input signal  
100...+100cent  
Off...Tempo  
Src  
a
Selects the modulation source of the pitch shift  
Amt  
100...+100cent  
0...1000msec  
100...+100  
0...100%  
Sets the modulation amount of the pitch shift  
Delay Time [msec]  
Sets the delay time  
b
c
Feedback  
Sets the feedback amount  
High Damp [%]  
Sets the damping amount in the high range  
Input Level Dmod [%]  
Sets the modulation amount of the input level  
100...+100  
,  
d
e
Src  
Off...Tempo  
Selects the modulation source for the input level  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
Amt  
100...+100  
ance,on page 175  
d: Input Level Dmod [% ], d: Src  
This parameter sets the dynamic modulation of the input  
level.  
Input Level D-mod  
Input Level  
x1.0  
Input Level  
x1.0  
Amt= +50  
Amt= 50  
Amt= +100  
Amt= 100  
x0.5  
x0.5  
-mod  
D
-mod  
D
Higher  
Higher  
Zero  
Max  
Zero  
Max  
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Effe cts  
Mod./ P.Shift  
1 9 9  
038: PitchShift  
(Pit ch Sh ift e r)  
Input Level Dmod [%]  
Sets the modulation amount of the input level  
100...+100  
Fx:037,  
g
h
Src  
Off...Tempo  
Fx:037  
This effect changes the pitch of the input signal. You can  
select from three types: Fast (quick response), Medium, and  
Slow (preserves tonal quality). You can also create an effect in  
which the pitch is gradually raised (or dropped) using the  
delay with feedback.  
Selects the modulation source for the input level  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
Amt  
100...+100  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
ance,on page 175  
Wet / Dry  
Input Level  
High Damp  
a: Mode  
Delay  
Post  
+
Pitch Shifter  
This parameter switches the pitch shifter operating mode.  
With Slow, tonal quality will not be changed too much.  
With Fast, the effect becomes a Pitch Shifter that has a  
quick response, but may change the tone. Medium is in  
between these two. If you do not need to set too much  
pitch shift amount, set this parameter to Slow. If you wish  
to change the pitch signicantly, use Fast.  
Pre  
Feedback Position  
Feedback  
Input Level  
Right  
Wet / Dry  
Mode  
Slow, Medium, Fast  
a
b
Switches Pitch Shifter mode  
Pitch Shift [1/2tone]  
24...+24  
,  
b: Pitch Shift [1/2tone], b: Src, b: Amt, c: Fine [cent], c: Amt  
The amount of pitch shift will use the value of the “Pitch  
Shift” plus the “Fine” value. The amount of modulation  
will use the c: Amt value plus d: “Amt.”  
Modulation Source is used both for “Pitch Shift” and  
Fine.”  
Sets the pitch shift amount by steps of a semitone  
Src  
Off...Tempo  
Selects the modulation source of pitch shift amount  
Amt  
24...+24  
Sets the modulation amount of pitch shift amount  
Fine [cent]  
100...+100cent  
e: Feedback Position, f: Feedback  
Sets the pitch shift amount by steps of a cent  
,  
c
When “Feedback Position” is set to Pre, the pitch shifter  
output is again input to the pitch shifter. Therefore, if you  
specify a higher value for the Feedback parameter, the  
pitch will be raised (or lowered) more and more each time  
feedback is repeated.  
If Feedback Position” is set to Post, the feedback signal  
will not pass through the pitch shifter again. Even if you  
specify a higher value for the Feedback parameter, the  
pitch-shifted sound will be repeated at the same pitch.  
Amt  
100...+100cent  
Sets the modulation amount of pitch shift amount  
Delay Time [msec]  
Sets the delay time  
0...1000msec  
d
e
Feedback Position  
Switches the feedback connection.  
Pre, Post  
Feedback  
Sets the feedback amount  
100...+100  
f
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
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Effe cts  
Mod./ P.Shift  
2 0 0  
039: PitShiftMod.  
040: RotarySpeak  
(Pit ch Sh ift Mo d u la t io n )  
(Ro t a ry Sp e a ke r)  
This effect modulates the detuned pitch shift amount using  
an LFO, adding a clear spread and width to the sound by pan-  
ning the effect sound and dry sound to the left and right.  
This is especially effective when the effect sound and dry  
sound output from stereo speakers are mixed.  
This effect simulates a rotary speaker, and obtains a more  
realistic sound by simulating the rotor in the low range and  
the horn in the high range separately. The effect also simu-  
lates the stereo microphone settings.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Horn  
Wet / Dry  
Mic Distance  
Mic Spread  
Rotary Speaker  
Rotor  
Horn/Rotor  
Balance  
+
+
Pitch Shifter  
Speaker Simulation  
Right  
-mod  
Pan  
Wet / Dry  
Mode Switch: Rotate/Stop  
Speed Switch: Slow/Fast  
Manual Speed Control  
D
D
D
Right  
Wet / Dry  
-mod  
-mod  
LFO: Tri / Sqr  
Pitch Shift [cent]  
Sets the pitch difference from the input signal  
100...+100cent  
Mode Switch  
Switches between speaker rotation and stop  
Rotate, Stop  
a
b
LFO Waveform  
Selects LFO Waveform  
Triangle, Square  
Src  
Off...Tempo  
a
Selects the modulation source that toggles between rotation and stop  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Fx:009,  
Sw Toggle, Moment  
Selects switching mode of the modulation source that toggles between rota-  
tion and stop  
Src  
Off...Tempo  
20.00...+20.00Hz  
Off, On  
c
Selects the modulation source of LFO speed  
Speed Switch  
Slow, Fast  
Switches the speaker rotation speed between slow and fast  
Amt  
Sets the modulation amount of LFO speed  
Src  
Off...Tempo  
b
Selects the modulation source that toggles between slow and fast  
BPM/MIDI Sync  
Switches between using the frequency of the LFO speed and using the  
Sw  
Toggle, Moment  
tempo and notes  
Fx:009,  
Selects switching mode of the modulation source that toggles between slow  
and fast  
BPM  
MIDI, 40...240  
Selects MIDI Clock and assigns tempo  
Fx:009  
d
Manual Speed Ctrl (Manual Speed Control)  
Off...Tempo  
c
Selects the modulation source in case the rotation speed is changed  
Base Note  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
directly  
,  
Selects the type of notes that specify the LFO speed  
Fx:009  
Horn Acceleration  
0...100  
Times  
x1...x16  
How quickly the horn rotation speed in the high range is switched  
Sets the number of notes that specify the LFO speed  
Fx:009  
d
Depth  
100...+100  
,  
Horn Ratio  
Stop, 0.50...2.00  
Sets the LFO modulation depth for pitch shift amount  
Adjusts the (high-range side) horn rotation speed. Standard value is 1.00.  
Selecting Stopwill stop the rotation  
Src  
Off...Tempo  
e
f
Selects the modulation source of the depth of modulation  
Rotor Acceleration  
0...100  
Amt  
100...+100  
Determines how quickly the rotor rotation speed in the low range is switched  
Sets the modulation amount of the depth of modulation  
e
Pan  
L, 1:99...99:1, R  
Rotor Ratio  
Stop, 0.50...2.00  
Sets the panning effect sound and dry sound separately  
Adjusts the (low-range side) rotor rotation speed. Standard value is 1.00.  
Selecting Stopwill stop the rotation  
Wet/Dry Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
,  
Sets the level balance between the high-range horn and low-range rotor  
Rotor, 1...99, Horn  
Src  
Off...Tempo  
Mic Distance 0...100  
g
g
Amt  
100...+100  
Mic Spread  
Sets the angle of left and right microphones  
0...100  
ance,on page 175  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
a: Pitch Shift [cent], e: Depth  
These parameters set the amount of pitch shift and  
amount of modulation by means of the LFO.  
Src  
Off...Tempo  
h
Amt  
100...+100  
Pitch Shift Mod - Pitch Shift / Depth  
ance,on page 175  
Pitch  
LFO Waveform=Triangle  
Depth (+value)  
Pitch Shift (+ value)  
Original Pitch  
a: Sw  
LFO Waveform=Square  
This parameter sets how the modulation source switches  
between rotation and stop.  
Depth (value)  
When “Sw” = Toggle, the speaker rotates or stops alter-  
nately each time you press the pedal or operate the joy-  
stick.  
f: Pan, g: Wet/Dry  
The Pan parameter pans the effect sound and dry sound  
to the left and right. With L, the effect sound is panned  
left, and the dry sound is panned right. With a Wet/Dry =  
Wet setting, the effect and dry sound will be output in a  
proportion of 1:1.  
Each time the value for the modulation source exceeds 64, the  
speaker rotates or stops alternately.  
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Effe cts  
Mod./ P.Shift  
2 0 1  
When “Sw” = Moment, the speaker is rotating. It stops  
c: Manual Speed Ctrl  
only when you press the pedal or operate the joystick.  
If you wish to control the speaker rotation speed manu-  
ally, not switching between Slow and Fast, select the mod-  
ulation source in the “Manual Speed Ctrl” field. If manual  
control is not necessary, set this eld to Off.  
Rotation will occur when the value of the modulation source is  
less than 64, and will stop when the value is 64 or greater.  
b: Sw  
d: Horn Acceleration, e: Rotor Acceleration  
This parameter sets how the rotation speed (slow and  
fast) is switched via the modulation source.  
When “Sw” = Toggle, the speed is switched between slow  
and fast each time you press the pedal or operate the joy-  
stick.  
On a real rotary speaker, the rotation speed is accelerated  
or decelerated gradually after you switch the speed. The  
Horn Acceleration” parameter sets the speed at which  
the rotation is accelerated or decelerated.  
g: Mic Distance, g: Mic Spread  
This is a simulation of stereo microphone settings.  
Slow/fast will alternate each time the value of the modulation  
source exceeds 64.  
Rotary Speaker - Mic Placement  
Mic Spread  
Microphone  
Microphone  
When “Sw” = Moment, the speed is usually slow. It  
becomes fast only when you press the pedal or operate  
the joystick.  
Mic Distance  
Mic Distance  
When a value for the modulation source is less than 64, “slow”  
speed is selected, and when the value is 64 or higher, fastis  
selected.  
Rotary Speaker (Top View)  
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Effe cts  
ER/ Delay  
2 0 2  
042: AutoReverse  
(Au t o Re ve rse )  
ER/DELAY  
This effect records the input signal and automatically plays it  
in reverse (the effect is similar to a tape reverse sound).  
Early reflection and delay effects  
041: Early Refl  
(Ea rly Re fl e ct io n s)  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
This effect is only the early reflection part of a reverberation  
sound, and adds presence to the sound. You can select one of  
the four decay curves.  
Direct  
Mix  
+
Auto Reverse  
Rec/Reverse Play  
Control  
Right  
Wet / Dry  
D-mod  
Input  
Envelope Select  
-mod  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
D
Envelope Control  
Wet / Dry  
EQ Trim  
LEQ  
HEQ  
Pre Delay  
+
Early Reflections  
Rec Mode  
Sets the recording mode  
Single, Multi  
a
b
EQ Trim  
Reverse Time [msec]  
20...1320msec  
Right  
Sets the maximum duration of the reverse playback  
Envelope Select  
Wet / Dry  
D-mod, Input  
Selects whether the start and end of recording is controlled via the modula-  
tion source or the input signal level  
,  
Type  
Sharp, Loose, Modulated, Reverse  
c
a
b
c
d
Selects the decay curve for the early reection  
Src  
Off...Tempo  
Selects the modulation source that controls recording when Envelope  
Select is set to D-mod  
ER Time [msec]  
Sets the time length of early reection  
10...800msec  
Threshold  
0...100  
Pre Delay [msec]  
0...200msec  
d
Sets the recording start level when Envelope Select is set to Input  
Sets the time taken from the original sound to the rst early reection  
EQ Trim  
0...100  
Response  
0...100  
Fx:031  
e
Sets the input level of EQ applied to the effect sound  
Sets the speed of the response to the end of recording  
Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
15.0...+15.0dB  
15.0...+15.0dB  
Direct Mix  
Selects how a dry sound is mixed  
Always On, Always Off, Cross Fade  
Fx:031  
e
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Off...Tempo  
g
Src  
Off...Tempo  
Amt  
100...+100  
f
ance,on page 175  
Amt  
100...+100  
ance,on page 175  
a: Rec Mode, b: Reverse Time  
When ”Rec Mode“ is set to Single, you can set up to  
1320msec for “Reverse Time. ”If recording starts during  
the reverse playback, the playback will be interrupted.  
When “Rec Mode” is set to Multi, you can make another  
recording during the reverse playback. However, the max-  
imum Reverse Time is limited to 660msec.  
If you wish to record a phrase or rhythm pattern, set “Rec  
Mode” to Single. If you record only one note, set “Rec  
Mode” to Multi.  
a: Type  
This parameter selects the decay curve for the early reflec-  
tion.  
Early Reflections - Type  
Sharp  
Loose  
The “Reverse Time” parameter species the maximum  
duration of the reverse playback. The part in excess of this  
limit will not be played in reverse. If you wish to add short  
pieces of the reverse playback of single notes, make the  
Reverse Time” shorter.  
Modulated  
Reverse  
Rec Mode/Reverse Time  
Rec  
Reverse Rec  
Reverse  
Envelope Select = Input  
Dry  
ER Time  
Pre Delay  
Input  
Time  
Rec Mode = Single  
Rec Mode = Multi  
Reverse Time  
Reverse Time  
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Effe cts  
ER/ Delay  
2 0 3  
c: Envelope Select, c: Src, d: Threshold  
e: High Damp [% ], e: Low Damp [% ]  
These parameters select the source to control the start  
and end of recording.  
These parameters set the damping amount of high range  
and low range. The tone of the delayed sound becomes  
darker and lighter as it feeds back.  
When “Envelope Selectis set to D-mod, the input signal  
will be recorded only when the value of the modulation  
source selected by the Src parameter is 64 or higher.  
When “Envelope Selectis set to Input, the input signal  
will be recorded only when its level exceeds the Threshold  
level.  
g: Spread  
This parameter sets the pan width of the effect sound.  
The stereo image is widest with a value of 50, and the  
effect sound of both channels is output from the center  
with a value of 0.  
When recording is completed, reverse playback starts  
immediately.  
044: Cross Delay  
(St e re o /Cro ss De la y)  
043: L/C/R Delay  
This is a stereo delay, and can by used as a cross-feedback  
delay effect in which the delay sounds cross over between the  
left and right by changing the feedback routing.  
This multitap delay outputs three Tap signals to the left,  
right, and center respectively. You can also adjust the left and  
right spread of the delay sound.  
Stereo In - Stereo Out  
Left  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In -Stereo Out  
Wet / Dry  
High Damp Low Damp  
Wet / Dry  
Delay  
Input Level D-mod  
L Delay  
Input Level D-mod  
Level  
Level  
Level  
Stereo/Cross  
Feedback  
Spread  
+
Spread  
High Damp Low Damp  
C Delay  
Input Level D-mod  
High Damp  
Low Damp  
Delay  
Stereo/Cross  
Feedback  
R Delay  
Input Level D-mod  
Right  
Wet / Dry  
Right  
Wet / Dry  
Stereo/Cross  
Stereo, Cross  
a
b
c
Switches between stereo delay and cross-feedback delay  
L Delay Time [msec]  
Sets the delay time of TapL  
0...1360msec  
0...50  
L Delay Time [msec]  
Sets the delay time for the left channel  
0.0...680.0msec  
0.0...680.0msec  
100...+100  
a
b
c
Level  
Sets the output level of TapL  
R Delay Time [msec]  
Sets the delay time for the right channel  
C Delay Time [msec]  
Sets the delay time of TapC  
0...1360msec  
0...50  
L Feedback  
Sets the feedback amount for the left channel  
Level  
Sets the output level of TapC  
Src  
Off...Tempo  
d
e
Selects the modulation source of feedback amount  
R Delay Time [msec]  
Sets the delay time of TapR  
0...1360msec  
0...50  
Amt L  
100...+100  
Sets the modulation amount of the left channel feedback  
Level  
Sets the output level of TapR  
R Feedback  
Sets the feedback amount for the right channel  
100...+100  
Feedback (C Delay)  
Sets the feedback amountof TapC  
100...+100  
Amt R  
100...+100  
Sets the modulation amount of the right channel feedback  
Src  
Off...Tempo  
d
e
Selects the modulation source of the TapC feedback amount  
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
f
Amt  
100...+100  
Sets the modulation amount of the TapC feedback amount  
Low Damp [%]  
Sets the damping amount in the low range  
0...100%  
Fx:043  
g
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Input Level Dmod [%]  
Sets the modulation amount of the input level  
100...+100  
Fx:037,  
Low Damp [%]  
Sets the damping amount in the low range  
0...100%  
h
i
Src  
Off...Tempo  
Fx:037  
Selects the modulation source for the input level  
Input Level Dmod [%]  
Sets the modulation amount of the input level  
100...+100  
Fx:037,  
Spread  
50...+50  
Fx:043  
f
Sets the width of the stereo image of the effect sound  
Src  
Off...Tempo  
Selects the modulation source for the input level  
Fx:037  
Wet/Dry Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Spread  
0...50  
g
Sets the width of the stereo image of the effect sound  
Src  
Off...Tempo  
Wet/Dry Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
j
Amt  
100...+100  
ance,on page 175  
Src  
Off...Tempo  
h
Amt  
100...+100  
ance,on page 175  
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Effe cts  
ER/ Delay  
2 0 4  
045: M.Tap Delay  
046: Modul.Delay  
(St e re o Mu lt it a p De la y)  
(St e re o Mo d u la t io n De la y)  
The left and right Multitap Delays have two taps respectively.  
Changing the routing of feedback and tap output allows you  
to create various patterns of complex effect sounds.  
This stereo delay uses an LFO to sweep the delay time. The  
pitch also varies. You will obtain a delay sound with swell and  
shimmering. You can also control the delay time using a  
modulation source.  
Stereo In - Stereo Out  
Left  
Wet / Dry  
Stereo In - Stereo Out  
Feedback  
Left  
Wet / Dry  
Delay  
(2)  
Input Level D-mod  
Input Level D-mod  
(1)  
High Damp Low Damp  
Mode  
Tap1 Level  
Delay  
Tap1=(1)  
Tap2=(2)  
Mode Spread  
(2)  
High Damp Low Damp (1)  
Feedback  
Delay  
Delay  
Feedback  
Right  
Wet / Dry  
Right  
Wet / Dry  
Mode: Normal  
Mode: Cross Feedback  
Mode: Cross Pan1  
Mode: Cross Pan2  
D-mod  
-mod  
Response  
L/R: +/+ +/–  
LFO Shape  
D
LFO: Tri / Sine  
LFO Sync  
LFO  
Modulation Mode  
LFO Phase  
Mode  
Normal, Cross Feedback, Cross Pan1, Cross Pan2  
a
b
c
d
Switches the left and right delay routing  
Modulation Mode  
LFO, D-mod  
a
b
Switches between LFO modulation control and modulation source control  
Tap1 Time [msec]  
Sets the Tap1 delay time  
0.0...680.0msec  
D-mod Modulation  
Reversed L/R control by modulation source  
L/R:+/+, L/R:+/–  
,  
Tap2 Time [msec]  
Sets the Tap2 delay time  
0.0...680.0msec  
Src  
Off...Tempo  
Selects the modulation source that controls delay time  
Tap1 Level  
Sets the Tap1 output level  
0...100  
Response  
0...30  
Sets the rate of response to the modulation source  
Feedback (Tap2)  
100...+100  
Sets the Tap2 feedback amount  
LFO Waveform  
Triangle, Sine  
Selects LFO Waveform  
Src  
Off...Tempo  
c
d
e
e
Selects the modulation source of the Tap2 feedback amount  
LFO Shape  
100...+100  
Fx:020  
Determines how much the LFO waveform is changed  
Amt  
100...+100  
Sets the modulation amount of the Tap2 feedback amount  
LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
f
LFO Sync  
Switches LFO reset off/on  
Off, On  
,  
Low Damp [%]  
Sets the damping amount in the low range  
0...100%  
Fx:043  
g
Src  
Off...Tempo  
Selects the modulation source that resets the LFO  
Input Level Dmod [%]  
Sets the modulation amount of the input level  
100...+100  
Fx:037,  
L LFO Phase [degree]  
180...+180  
h
Sets the phase obtained when the left LFO is reset  
Src  
Off...Tempo  
f
g
h
Selects the modulation source for the input level  
Fx:037  
R LFO Phase [degree]  
Sets the phase obtained when the right LFO is reset  
180...+180  
Spread  
100...+100  
Sets the width of the stereo image of the effect sound  
L Depth  
0...200  
Fx:043,  
Off...Tempo  
Sets the depth of the left LFO modulation  
i
Src  
R Depth  
0...200  
Selects the modulation source of the effect sounds stereo image width  
Sets the depth of the right LFO modulation  
Amt 100...+100  
L Delay Time [msec]  
Sets the left delay time  
0.0...500.0  
0.0...500.0  
100...+100  
100...+100  
Sets the modulation amount of the effect sounds stereo image width  
Wet/Dry Dry, 1:99...99:1, Wet  
R Delay Time [msec]  
Table , Sets the balance between the effect and dry sounds,on page 175  
L Feedback  
Sets the feedback amount of left delay  
Src  
Off...Tempo  
j
R Feedback  
Sets the feedback amount of right delay  
Amt  
100...+100  
Wet/Dry  
Wet...1:99, Dry, 1:99...Wet  
ance,on page 175  
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:010,  
a: Mode  
Src  
Off...Tempo  
j
You can change how the left and right delay signals are  
panned by modifying the routing of the left and right  
delay as shown in the figure above. You need to input dif-  
ferent sounds to each channel in order for this parameter  
to be effective.  
Amt  
100...+100  
ance,on page 175  
b: D-mod Modulation  
d: Tap1 Level  
When the modulation source is used for control, this  
parameter reverses the left and right modulation direc-  
tion.  
This parameter sets the output level of Tap1. Setting a dif-  
ferent level from Tap2 will add a unique touch to a  
monotonous delay and feedback.  
e: LFO Sync, e: Src,  
f: L LFO Phase [degree], f: R LFO Phase [degree]  
The LFO can be reset via a modulation source.  
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Effe cts  
ER/ Delay  
2 0 5  
The “Src” parameter sets the modulation source that  
resets the LFO. For example, you can assign Gate as a mod-  
ulation source so that the sweep always starts from the  
specied point.  
“L LFO Phase” and “R LFO Phaseset the phase obtained  
when the left and right LFOs are reset. In this way, you can  
create changes in pitch sweep for the left and right chan-  
nels individually.  
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
h
i
Low Damp [%]  
Sets the damping amount in the low range  
0...100%  
Fx:043  
Spread  
100...+100  
Fx:043  
Sets the width of the stereo image of the effect sound  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
The effect is off when a value of the modulation source speci-  
fied in the “Src” parameter is 63 or smaller, and the effect is on  
when the value is 64 or higher. The LFO is triggered and reset to  
the “L LFO Phase” and “R LFO Phasesettings when the value  
changes from 63 or smaller to 64 or higher.  
j
Amt  
100...+100  
ance,on page 175  
a: Control Target  
047: Dynam.Delay  
This parameter selects no level control, delay output con-  
trol (effect balance), or feedback amount control.  
a: Polarity, b: Threshold, b: Offset, c: Attack, d: Release  
The “Offset” parameter specifies the value for the “Con-  
trol Target” parameter (that is set to None), expressed as  
the ratio relative to the parameter value (the “Wet/Dry”  
value with “Control Target”=Out, or the “Feedback”  
value with “Control Target”=FB).  
When “Polarity” is positive, the “Control Target” value is  
obtained by multiplying the parameter value by the “Off-  
set” value (if the input level is below the threshold), or  
equals the parameter value if the input level exceeds the  
threshold.  
When “Polarity” is negative, Control Target value equals  
the parameter value if the input level is below the thresh-  
old, or is obtained by multiplying the parameter value by  
the “Offset” value if the level exceeds the threshold.  
The “Attack” and “Release” parameters specify attack  
time and release time of delay level control.  
(St e re o Dyn a m ic De la y)  
This stereo delay controls the level of delay according to the  
input signal level. You can use this as a ducking delay that  
applies delay to the sound only when you play keys at a high  
velocity or only when the volume level is low.  
Stereo In - Stereo Out  
Left  
Wet / Dry  
High Damp Low Damp  
Delay  
Feedback  
Spread  
High Damp Low Damp  
Delay  
FB  
Right  
Wet / Dry  
Out  
Control Target  
Attack, Release  
+
Envelope  
Threshold  
Control Target  
None, Out, FB  
Selects from no control, output, and feedback  
a
b
Dynamic Delay  
Level  
Polarity  
Reverses level control  
+, –  
Dry  
Threshold  
Threshold  
0...100  
Sets the level to which the effect is applied  
Release  
Envelope  
Attack  
Offset  
0...100  
Sets the offset of level control  
(Ducking Delay)  
Wet  
Attack  
1...100  
c
d
e
f
Sets the attack time of level control  
Control Target=Out  
Polarity= ()  
Release  
1...100  
Delay Time  
Sets the release time of level control  
Wet  
Control Target=Out  
Polarity= (+)  
L Delay Time [msec]  
Sets the delay time for the left channel  
0.0...680.0msec  
0.0...680.0msec  
100...+100  
Time  
R Delay Time [msec]  
Sets the delay time for the right channel  
Feedback  
Sets the feedback amount  
g
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Effe cts  
ER/ Delay  
2 0 6  
048: AutoPan Dly  
(St e re o Au t o Pa n n in g De la y)  
L Delay Time [msec]  
Sets the delay time for the left channel  
0.0...680.0msec  
100...+100  
a
b
c
d
L Feedback  
Sets the feedback amount for the left channel  
This stereo delay effect pans the delay sound left and right  
using the LFO.  
R Delay Time [msec]  
Sets the delay time for the right channel  
0.0...680.0msec  
100...+100  
Stereo In - Stereo Out  
R Feedback  
Sets the feedback amount for the right channel  
Left  
Wet / Dry  
High Damp Low Damp  
Pan  
Pan  
Delay  
Delay  
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
Feedback  
Depth  
Low Damp [%]  
Sets the damping amount in the low range  
0...100%  
Fx:043  
High Damp Low Damp  
LFO Waveform  
Selects LFO Waveform  
Triangle, Sine  
Right  
Wet / Dry  
LFO Phase  
LFO Shape  
100...+100  
LFO: Tri / Sin  
LFO Shape  
Determines how much the LFO waveform is changed  
Fx:020  
LFO Phase [degree]  
Sets the LFO phase difference between the left and right Fx:034  
180...+180  
e
f
Panning Frequency [Hz]  
Sets the panning speed  
0.02...20.00Hz  
0...100  
Panning Depth  
Sets the panning width  
Src  
Off...Tempo  
100...+100  
g
Selects the modulation source for the panning width  
Amt  
Set the modulation amount of the panning width  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
h
Amt  
100...+100  
ance,on page 175  
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Effe cts  
ER/ Delay  
2 0 7  
a: BPM, b: L Delay Base Note, b: Times, c: C Delay Base  
Note,  
c: Times, d: R Delay Base Note, d: Times  
The delay time is the length of the note obtained by mul-  
tiplying the “Base Note” parameter by the Times value, in  
relation to the tempo specied by the “BPM” parameter  
(or the MIDI Clock tempo if BPM” is set to MIDI).  
049: LCR BPM Dly  
The L/C/R delay enables you to match the delay time with the  
song tempo. You can also synchronize the delay time with the  
arpeggiator or sequencer. If you program the tempo before  
performance, you can achieve a delay effect that synchronizes  
with the song in real-time. Delay time is set by notes.  
Note: With extreme values, the sync may be lost.  
050: BPM Delay  
(St e re o BPM De la y)  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In -Stereo Out  
Wet / Dry  
L Delay  
C Delay  
Input Level D-mod  
This stereo delay enables you to set the delay time to match  
the song tempo.  
Note: With extreme values, the sync may be lost.  
Level  
Level  
Level  
+
Spread  
High Damp Low Damp  
Input Level D-mod  
Feedback  
R Delay  
Stereo In - Stereo Out  
Right  
Wet / Dry  
Left  
Wet / Dry  
Tempo  
High Damp Low Damp  
BPM  
Base Note x Times  
BPM  
Delay  
Input Level D-mod  
Base Note x Times  
Base Note x Times  
Feedback  
High Damp Low Damp  
Input Level D-mod  
Delay  
BPM  
MIDI, 40...240  
,  
a
b
Right  
Tempo  
Selects MIDI Clock and assigns tempo  
Wet / Dry  
BPM  
L Delay Base Note  
Selects the type of notes to specify the delay time for TapL  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Adjust [%]  
Adjust [%]  
Base Note x Times  
Base Note x Times  
BPM  
,  
Times  
x1...x16  
Sets the number of notes to specify the delay time for TapL  
BPM  
MIDI, 40...240  
Fx:049,  
Selects MIDI Clock and assigns tempo  
Level  
0...50  
0...50  
0...50  
Sets the output level of TapL  
a
b
R >  
----, OVER!!  
Display the error message if the right channel delay time exceeds the upper  
limit  
C Delay Base Note  
Selects the type of notes to specify the delay time for TapC  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
,  
L Delay Base Note  
Selects the type of notes to specify the left channel delay time  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
c
Times  
x1...x16  
Fx:049,  
Sets the number of notes to specify the delay time for TapC  
Times  
x1...x16  
Level  
Sets the number of notes to specify the left channel delay time  
Sets the output level of TapC  
Fx:049  
R Delay Base Note  
Selects the type of notes to specify the delay time for TapR  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
Adjust [%]  
Fine-adjust the left channel delay time  
2.50...+2.50%  
,  
R Delay Base Note  
Selects the type of notes to specify the right channel delay time  
ꢈ ꢊ ꢃ ꢉ ꢊ ꢃ ꢊ ꢅ ꢉ ꢊ ꢅ ꢊ ꢆ ꢉ ꢊ ꢆ ꢊ ꢄ  
d
Times  
x1...x16  
Sets the number of notes to specify the delay time for TapR  
Fx:049,  
Level  
Times  
x1...x16  
Sets the output level of TapR  
c
Sets the number of notes to specify the right channel delay time  
Feedback (C Delay)  
Sets the feedback amount of TapC  
100...+100  
Off...Tempo  
100...+100  
Fx:049  
Adjust [%]  
Fine-adjust the right channel delay time  
2.50...+2.50%  
Src  
e
Selects the modulation source for the TapC feedback  
L Feedback  
Sets the feedback amount for the left channel  
100...+100  
Amt  
Sets the modulation amount of the TapC feedback  
Src  
Off...Tempo  
100...+100  
d
e
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
Selects the modulation source of feedback amount  
f
Amt L  
Low Damp [%]  
Sets the damping amount in the low range  
0...100%  
Fx:043  
Sets the modulation amount of the left channel feedback  
R Feedback  
Sets the feedback amount for the right channel  
100...+100  
100...+100  
Input Level Dmod [%]  
Sets the modulation amount of the input level  
100...+100  
Fx:037,  
g
h
Amt R  
Src  
Off...Tempo  
Fx:037  
Sets the modulation amount of the right channel feedback  
Selects the modulation source for the input level  
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
f
Spread  
0...50  
Fx:043  
Sets the width of the stereo image of the effect sound  
Low Damp [%]  
Sets the damping amount in the low range  
0...100%  
Fx:043  
g
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Input Level Dmod [%]  
Sets the modulation amount of the input level  
100...+100  
Fx:037,  
Src  
Off...Tempo  
h
i
Off...Tempo  
Selects the modulation source for the input level  
Fx:037  
Amt  
100...+100  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
ance,on page 175  
Src  
Off...Tempo  
i
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Reverb  
2 0 8  
051: Seq. Delay  
(Se q u e n t ia l De la y)  
REVERB  
This four-tap delay enables you to select a tempo and rhythm  
pattern to set up each tap.  
Reverb effects  
These effects simulate the ambience of reverberation in con-  
cert halls.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In -Stereo Out  
Wet / Dry  
Pan  
052: Rev. Hall  
Input Level D-mod  
This hall-type reverb simulates the reverberation of mid-size  
concert halls or ensemble halls.  
+
Delay  
High Damp Low Damp  
Input Level D-mod  
Feedback  
053: RevSmthHall  
(Sm o o t h Ha ll)  
Right  
Wet / Dry  
Tempo  
BPM  
BPM  
This hall-type reverb simulates the reverberation of larger  
halls and stadiums, and creates a smooth release.  
Rythm Pattern  
054: RevWetPlate  
BPM  
MIDI, 44...240  
,  
a
b
Selects MIDI Clock and assigns tempo  
This plate reverb simulates warm (dense) reverberation.  
Rhythm Pattern  
Selects a rhythm pattern  
– – – ... ꢃ ꢃ ꢃ 3  
,  
Tap1 Pan  
Sets the panning of Tap1  
L, 1...99, R  
055: RevDryPlate  
This plate reverb simulates dry (light) reverberation.  
Tap2 Pan  
Sets the panning of Tap2  
L, 1...99, R  
c
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Tap3 Pan  
L, 1...99, R  
Wet / Dry  
Sets the panning of Tap3  
Pre Delay Thru  
EQ Trim  
Tap4 Pan  
Sets the panning of Tap4  
L, 1...99, R  
LEQ  
HEQ  
+
Pre Delay  
Reverb  
Feedback  
Sets the feedback amount  
100...+100  
Off...Tempo  
100...+100  
EQ Trim  
Src  
Right  
d
Wet / Dry  
Selects the modulation source of feedback amount  
Amt  
Sets the modulation amount of the feedback  
Reverb Time [sec]  
Sets the reverberation time  
0.1...10.0sec  
0...100%  
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
a
e
f
High Damp [%]  
Sets the damping amount in the high range  
Low Damp [%]  
Sets the damping amount in the low range  
0...100%  
Fx:043  
Pre Delay [msec]  
Sets the delay time from the dry sound  
0...200msec  
Input Level Dmod [%]  
Sets the modulation amount of the input level  
100...+100  
Fx:037,  
b
c
d
Pre Delay Thru [%]  
Sets the mix ratio of non-delay sound  
0...100%  
Src  
Off...Tempo  
Fx:037  
Selects the modulation source for the input level  
EQ Trim  
0...100  
15...+15dB  
15...+15dB  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
Src  
Off...Tempo  
g
Table , Sets the gain of High EQ,on page 176  
Amt  
100...+100  
ance,on page 175  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
a: BPM, b: Rhythm Pattern  
e
With the tempo specied by the “BPM” parameter (or the  
MIDI Clock tempo if BPM” is set to MIDI), the length of  
one beat equals the feedback delay time, and the interval  
between taps becomes equal. Selecting a rhythm pattern  
will automatically turn the tap outputs on and off. When  
BPM” is set to MIDI, the lower limit of the “BPM” is 44.  
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Reverb  
2 0 9  
b: Pre Delay [msec], b: Pre Delay Thru [% ]  
The “Pre Delay” sets the delay time to the reverb input,  
allowing you to control spaciousness.  
Using the “Pre Delay Thru” parameter, you can mix the  
dry sound without delay, emphasizing the attack of the  
sound.  
057: R.BriteRoom  
This room-type reverb emphasizes the early reflections that  
make the sound brighter. See 056: Reverb Room.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
ER Level  
Reverb - Hall / Plate Type  
ERs  
EQ Trim  
Level  
Dry  
Pre Delay Thru  
Pre Delay  
Reverb  
LEQ  
HEQ  
Reverb Level  
+
ERs  
Reverb  
EQ Trim  
ER Level  
Pre Delay Thru  
Right  
Time  
Wet / Dry  
Pre Delay  
Reverb Time  
Reverb Time [sec]  
Sets the reverberation time  
0.1...3.0sec  
0...100%  
a
b
056: Rev. Room  
High Damp [%]  
Sets the damping amount in the high range  
This room-type reverb emphasizes the early reflections that  
make the sound tighter. Changing the balance between the  
early reflections and reverb sound allows you to simulate  
nuances, such as the type of walls of a room.  
Pre Delay [msec]  
Sets the delay time from the dry sound  
0...200msec  
Fx:052  
Pre Delay Thru [%]  
Sets the mix ratio of non-delay sound  
0...100%  
Fx:052  
ER Level  
Sets the level of early reections  
0...100  
c
d
e
Reverb Level  
Sets the reverberation level  
0...100  
EQ Trim  
0...100  
15...+15dB  
15...+15dB  
Table , Sets the EQ input level,on page 176  
Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
f
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
g
Amt  
100...+100  
ance,on page 175  
c: ER Level, d: Reverb Level  
These parameters set the early reflection level and reverb  
level.  
Changing these parameter values allows you to simulate  
the type of walls in the room. That is, a larger “ER Level”  
simulates a hard wall, and a larger “Reverb Level” simu-  
lates a soft wall.  
Reverb - Room Type  
Level  
Dry  
ER  
(Early Reflections)  
Reverb  
Time  
Pre Delay Thru  
Pre Delay  
Reverb Time  
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Effe cts  
Mono – Mono Chain  
2 1 0  
059: Par4Eq-Wah  
(Pa ra m e t ric 4-Ba n d EQ – Wa h /Au t o Wa h )  
MONO MONO CHAIN  
This effect combines a mono-type four-band parametric  
equalizer and a wah. You can change the order of the connec-  
tion.  
Effects that combine two mono effects connected in series  
058: Par4Eq-Exc  
(Pa ra m e t ric 4-Ba n d EQ – Excit e r)  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Routing  
Wah/Auto Wah  
This effect combines a mono-type four-band parametric  
equalizer and an exciter.  
Parametric 4Band EQ  
Trim  
+
Wah  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Parametric 4Band EQ  
Trim  
Exciter  
Exciter  
Right  
Sweep Mode  
Auto  
Wet / Dry  
Envelope  
+
D-mod  
-mod  
D
LFO  
LFO  
Right  
Wet / Dry  
[E] Trim  
0...100  
a
b
Sets the parametric EQ input level  
[E] Band1 Cutoff [Hz]  
Sets the center frequency of Band 1  
20...1.00kHz  
[E] Trim  
0...100  
a
b
Sets the parametric EQ input level  
Q
0.5...10.0  
Fx:006  
[E] Band1 Cutoff [Hz]  
Sets the center frequency of Band 1  
20...1.00kHz  
Sets the bandwidth of Band 1  
Gain [dB]  
18...+18dB  
Q
0.5...10.0  
Fx:006  
Sets the gain of Band 1  
Sets the bandwidth of Band 1  
[E] Band2 Cutoff [Hz]  
Sets the center frequency of Band 2  
50...5.00kHz  
Gain [dB]  
Sets the gain of Band 1  
18...+18dB  
Q
0.5...10.0  
Fx:006  
[E] Band2 Cutoff [Hz]  
Sets the center frequency of Band 2  
50...5.00kHz  
c
d
e
Sets the bandwidth of Band 2  
Gain [dB]  
Sets the gain of Band 2  
18...+18dB  
Q
0.5...10.0  
Fx:006  
c
d
e
Sets the bandwidth of Band 2  
[E] Band3 Cutoff [Hz]  
Sets the center frequency for Band 3  
300...10.00kHz  
Gain [dB]  
Sets the gain of Band 2  
18...+18dB  
Q
0.5...10.0  
Fx:006  
[E] Band3 Cutoff [Hz]  
Sets the center frequency for Band 3  
300...10.00kHz  
Sets the bandwidth of Band 3  
Gain [dB]  
Sets the gain of Band 3  
18...+18dB  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 3  
[E] Band4 Cutoff [Hz]  
Sets the center frequency for Band 4  
500...20.00kHz  
Gain [dB]  
Sets the gain of Band 3  
18...+18dB  
Q
0.5...10.0  
Fx:006  
[E] Band4 Cutoff [Hz]  
Sets the center frequency for Band 4  
500...20.00kHz  
Sets the bandwidth of Band 4  
Gain [dB]  
Sets the gain of Band 4  
18...+18dB  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 4  
[W] Frequency Bottom  
Sets the lower limit of the wah center frequency  
0...100  
Fx:009  
Gain [dB]  
Sets the gain of Band 4  
18...+18dB  
f
Frequency Top  
Sets the upper limit of the wah center frequency  
0...100  
Fx:009  
[X] Exciter Blend  
Sets the intensity (depth) of the Exciter effect  
100...+100  
Fx:011  
f
[W] Sweep Mode  
Selects the control from auto-wah, modulation source, and LFO  
Fx:009,  
Auto, D-mod, LFO  
[X] Emphatic Point  
Sets the frequency range to be emphasized  
0...70  
Fx:011  
g
g
Wet/Dry  
Dry, 1:99...99:1, Wet  
Src  
Off...Tempo  
Table , Sets the balance between the effect and dry sounds,on page 175  
Selects the modulation source for the wah when Sweep Mode=D-mod  
[W] LFO Frequency [Hz]  
0.02...20.00Hz  
Src  
Off...Tempo  
h
Resonance  
0...100  
Off, On  
Amt  
100...+100  
h
i
ance,on page 175  
LPF  
Switches the wah low pass lter on and off  
Routing  
PEQ WAH, WAH PEQ  
Changes the order of the parametric equalizer and wah connection  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Mono – Mono Chain  
2 1 1  
However, if a mono-input type effect is connected after  
this effect, the left and right sounds may cancel each  
other, eliminating the chorus/anger effects.  
060: 4EqPhsrChFl  
(Pa ra m e t ric 4-Ba n d EQ – Ch o ru s/Fla n g e r)  
This effect combines a mono-type four-band parametric  
equalizer and a chorus/flanger.  
061: Par4Eq-Phsr  
(Pa ra m e t ric 4-Ba n d EQ – Ph a se r)  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
This effect combines a mono-type four-band parametric  
equalizer and a phaser.  
Parametric 4Band EQ  
Trim  
Chorus/Flanger  
+
Chorus/Flanger  
Feedback  
Normal  
Output Mode  
+
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet Invert  
Wet / Dry  
Cho/Flng Wet / Dry  
Parametric 4Band EQ  
Trim  
Phaser  
Right  
Wet / Dry  
LFO: Tri / Sine  
+
Phaser  
Normal  
Output Mode  
+
Wet Invert  
Resonance  
[E] Trim  
0...100  
Phaser Wet / Dry  
a
b
Sets the parametric EQ input level  
Right  
Wet / Dry  
LFO: Tri / Sine  
[E] Band1 Cutoff [Hz]  
Sets the center frequency of Band 1  
20...1.00kHz  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 1  
[E] Trim  
0...100  
a
b
Sets the parametric EQ input level  
Gain [dB]  
Sets the gain of Band 1  
18...+18dB  
[E] Band1 Cutoff [Hz]  
Sets the center frequency of Band 1  
20...1.00kHz  
[E] Band2 Cutoff [Hz]  
Sets the center frequency of Band 2  
50...5.00kHz  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 1  
Q
0.5...10.0  
c
d
e
Sets the bandwidth of Band 2  
Fx:006  
Gain [dB]  
Sets the gain of Band 1  
18...+18dB  
Gain [dB]  
Sets the gain of Band 2  
18...+18dB  
[E] Band2 Cutoff [Hz]  
Sets the center frequency of Band 2  
50...5.00kHz  
[E] Band3 Cutoff [Hz]  
Sets the center frequency for Band 3  
300...10.00kHz  
Q
0.5...10.0  
Fx:006  
c
d
e
Sets the bandwidth of Band 2  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 3  
Gain [dB]  
Sets the gain of Band 2  
18...+18dB  
Gain [dB]  
Sets the gain of Band 3  
18...+18dB  
[E] Band3 Cutoff [Hz]  
Sets the center frequency for Band 3  
300...10.00kHz  
[E] Band4 Cutoff [Hz]  
Sets the center frequency for Band 4  
500...20.00kHz  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 3  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 4  
Gain [dB]  
Sets the gain of Band 3  
18...+18dB  
Gain [dB]  
Sets the gain of Band 4  
18...+18dB  
0.0...50.0msec  
0.02...20.00Hz  
Triangle, Sine  
0...100  
[E] Band4 Cutoff [Hz]  
Sets the center frequency for Band 4  
500...20.00kHz  
[F] Delay Time [msec]  
Sets the delay time  
f
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 4  
[F] LFO Frequency [Hz]  
Sets the LFO speed  
Gain [dB]  
Sets the gain of Band 4  
18...+18dB  
0.02...20.00Hz  
Triangle, Sine  
0...100  
g
LFO Waveform  
Selects LFO Waveform  
[P] LFO Frequency [Hz]  
Sets the LFO speed  
[F] Depth  
Sets the depth of LFO modulation  
f
LFO Waveform  
Selects LFO Waveform  
h
i
Feedback  
Sets the feedback amount  
100...+100  
Fx:020  
[P] Manual  
g
h
Sets the frequency to which the effect is applied  
[F] Cho/Flng Wet/Dry  
Sets the effect balance of the chorus/anger  
Wet...2:98, Dry, 2:98...Wet  
Fx:010, 020  
[P] Depth  
Sets the depth of LFO modulation  
0...100  
Output Mode  
Selects the output mode for the chorus/anger  
Normal, Wet Invert  
Resonance  
100...+100  
Sets the resonance amount  
Fx:023  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Sets the phaser effect balance  
Wet...2:98, Dry, 2:98...Wet  
Fx:010, 023  
i
j
Src  
Off...Tempo  
Output Mode  
Normal, Wet Invert  
j
Fx:060  
Amt  
100...+100  
Wet/Dry  
Dry, 1:99...99:1, Wet  
ance,on page 175  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
i: Output Mode  
When Wet Invert is selected, the right channel phase of  
the chorus/anger effect sound is inverted. This creates  
pseudo-stereo effects and adds spread.  
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Mono – Mono Chain  
2 1 2  
062: P4Eq-TapDly  
063: Cmp-AutoWah  
(Pa ra m e t ric 4-Ba n d EQ – Mu lt it a p De la y)  
(Co m p re sso r – Wa h /Au t o Wa h )  
This effect combines a mono-type four-band parametric  
equalizer and a multitap delay.  
This effect combines a mono-type compressor and a wah.  
You can change the order of the connection.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Wet / Dry  
Routing  
Parametric 4Band EQ  
Trim  
Multitap Delay  
Feedback  
Compressor  
LEQ HEQ  
Wah/Auto Wah  
EQ Trim  
+
Comp  
Wah  
+
Delay  
(1)  
(2)  
High Damp  
Output Level  
Mt.Dly Wet / Dry  
Right  
Right  
Sweep Mode  
Wet / Dry  
Wet / Dry  
Envelope - Control  
Envelope  
Auto  
D-mod  
-mod  
D
LFO  
LFO  
[E] Trim  
0...100  
a
b
Sets the parametric EQ input level  
[E] Band1 Cutoff [Hz]  
Sets the center frequency of Band 1  
20...1.00kHz  
[C] Sensitivity  
Sets the sensitivity  
1...100  
Fx:002  
a
b
c
d
Q
0.5...10.0  
Fx:006  
[C] Attack  
1...100  
Sets the bandwidth of Band 1  
Table , Sets the attack level,on page 176  
Gain [dB]  
18...+18dB  
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
Sets the gain of Band 1  
[E] Band2 Cutoff [Hz]  
50...5.00kHz  
[C] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
Sets the center frequency of Band 2  
Q
0.5...10.0  
Fx:006  
[C] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
c
d
e
Sets the bandwidth of Band 2  
Gain [dB]  
Sets the gain of Band 2  
18...+18dB  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
[E] Band3 Cutoff [Hz]  
Sets the center frequency for Band 3  
300...10.00kHz  
[W] Frequency Bottom  
0...100  
Sets the lower limit of the wah center frequency  
Fx:009  
e
f
Q
0.5...10.0  
Fx:006  
Frequency Top  
Sets the upper limit of the wah center frequency  
0...100  
Fx:009  
Sets the bandwidth of Band 3  
Gain [dB]  
Sets the gain of Band 3  
18...+18dB  
[W] Sweep Mode  
Selects the control from auto-wah, modulation source, and LFO  
Auto, D-mod, LFO  
Fx:009,  
[E] Band4 Cutoff [Hz]  
Sets the center frequency for Band 4  
500...20.00kHz  
Src  
Off...Tempo  
Selects the modulation source for the wah when Sweep Mode=D-mod  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 4  
[W] LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
g
h
i
Gain [dB]  
Sets the gain of Band 4  
18...+18dB  
[W] Resonance  
Sets the resonance amount  
0...100  
Off, On  
[D] Tap1 Time [msec]  
Sets the Tap1 delay time  
0...680msec  
Low Pass Filter  
Switches the wah low pass lter on and off  
f
Tap1 Level  
Sets the Tap1 output level  
0...100  
Fx:045  
Routing  
CMP WAH, WAH CMP  
Switches the order of the compressor and wah connection  
[D] Tap2 Time [msec]  
0...680msec  
Sets the Tap2 delay time  
Wet/Dry  
Dry, 1:99...99:1, Wet  
g
h
Table , Sets the balance between the effect and dry sounds,on page 175  
Feedback  
Sets the Tap2 feedback amount  
100...+100  
Src  
Off...Tempo  
[D] Mt.Delay Wet/DryDry, 2:98...98:2, Wet  
Sets the multitap delay effect balance  
j
Amt  
100...+100  
High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
ance,on page 175  
Wet/DryDry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on  
page 175  
SrcOff...Tempo  
i
page 175  
Amt  
100...+100  
Table , Sets the modulation amount of the  
effect balance,on page 175  
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Effe cts  
Mono – Mono Chain  
2 1 3  
064: Cmp-AmpSim  
065: Cmp-OD/HiG  
(Co m p re sso r – Am p Sim u la t io n )  
(Co m p re sso r – Ove rd rive /Hi.Ga in )  
This effect combines a mono-type compressor and an amp  
simulation. You can change the order of the effect connec-  
tion.  
This effect combines a mono-type compressor and an over-  
drive/high-gain distortion. You can change the order of the  
effect connection.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Wet / Dry  
Routing  
Routing  
Compressor  
Amp Simulation  
Compressor  
Overdrive / Hi-Gain  
EQ Trim LEQ HEQ  
3 Band PEQ  
+
Amp Simulation Filter  
Comp  
+
Comp  
Driver  
Output Level  
Output Level  
Output Level  
Mode: Overdrive / Hi-Gain  
Drive  
Right  
Right  
Wet / Dry  
Wet / Dry  
Envelope - Control  
Envelope - Control  
[C] Sensitivity  
Sets the sensitivity  
1...100  
Fx:002  
[C] Sensitivity  
Sets the sensitivity  
1...100  
Fx:002  
a
b
c
d
a
b
[C] Attack  
1...100  
[C] Attack  
1...100  
Table , Sets the attack level,on page 176  
Table , Sets the attack level,on page 176  
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
[C] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
SS, EL84, 6L6  
[O] Drive Mode  
Switches between overdrive and high-gain distortion  
Overdrive, Hi-Gain  
c
d
e
f
[C] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
Drive  
1...100  
Fx:006  
Sets the degree of distortion  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
[O] Output Level  
Sets the overdrive output level  
0...50  
Fx:006,  
[A] Amplier Type  
Selects the type of guitar amplier  
Src  
Off...Tempo  
e
f
Selects the modulation source for the overdrive output level  
Routing  
CMP AMP, AMP CMP  
Amt  
50...+50  
20...1.00kHz  
18...+18dB  
300...10.00kHz  
Switches the order of the compressor and amp simulation connection  
Sets the modulation amount of the overdrive output level  
Wet/Dry Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
[O] Low Cutoff [Hz]  
Sets the center frequency for Low EQ (shelving type)  
Gain [dB]  
Src  
Off...Tempo  
Table , Sets the gain of Low EQ,on page 176  
g
[O] Mid1 Cutoff [Hz]  
Sets the center frequency for Mid/High EQ 1 (peaking type)  
Amt  
100...+100  
ance,on page 175  
Q
0.5...10.0  
Fx:006  
Sets the band width of Mid/High EQ 1  
Gain [dB]  
18...+18dB  
Sets the gain of Mid/High EQ 1  
[O] Mid2 Cutoff [Hz]  
500...20.00kHz  
Sets the center frequency for Mid/High EQ 2 (peaking type)  
Q
0.5...10.0  
Fx:006  
g
h
Sets the band width of Mid/High EQ 2  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
18...+18dB  
Routing  
CMP OD, OD CMP  
Switches the order of the compressor and overdrive connection  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
i
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Mono – Mono Chain  
2 1 4  
066: Cmp-Par.4Eq  
067: Cmp-ChorFlg  
(Co m p re sso r – Pa ra m e t ric 4-Ba n d EQ)  
(Co m p re sso r – Ch o ru s/Fla n g e r)  
This effect combines a mono-type compressor and a four-  
band parametric equalizer. You can change the order of the  
effect connection.  
This effect combines a mono-type compressor and a chorus/  
flanger. You can change the order of the effect connection.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Routing  
Compressor  
Chorus/Flanger  
Wet / Dry  
Routing  
Compressor  
Parametric 4Band EQ  
LEQ HEQ  
EQ Trim  
+
Comp  
Chorus/Flanger  
Feedback  
Normal  
Output Mode  
+
Output Level  
+
Comp  
Wet Invert  
Trim  
Output Level  
Cho/Flng Wet / Dry  
Right  
Wet / Dry  
Envelope - Control  
LFO: Tri / Sine  
Right  
Wet / Dry  
Envelope - Control  
[C] Sensitivity  
Sets the sensitivity  
1...100  
Fx:002  
a
b
c
d
e
f
[C] Sensitivity  
Sets the sensitivity  
1...100  
Fx:002  
a
b
c
[C] Attack  
1...100  
Table , Sets the attack level,on page 176  
[C] Attack  
1...100  
Table , Sets the attack level,on page 176  
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
[C] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
0.0...50.0msec  
0.02...20.00Hz  
Triangle, Sine  
0...100  
[E] Trim  
0...100  
Sets the parametric EQ input level  
[C] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
[E] Band1 Cutoff [Hz]  
20...1.00kHz  
Sets the center frequency of Band 1  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
Q
0.5...10.0  
Fx:006  
d
e
f
Sets the bandwidth of Band 1  
[F] Delay Time [msec]  
Sets the delay time  
Gain [dB]  
Sets the gain of Band 1  
18...+18dB  
[F] LFO Frequency [Hz]  
Sets the LFO speed  
[E] Band2 Cutoff [Hz]  
Sets the center frequency of Band 2  
50...5.00kHz  
LFO Waveform  
Selects LFO Waveform  
Q
0.5...10.0  
Fx:006  
Sets the bandwidth of Band 2  
[F] Depth  
Sets the depth of LFO modulation  
Gain [dB]  
Sets the gain of Band 2  
18...+18dB  
g
Feedback  
100...+100  
Sets the feedback amount  
Fx:020  
[E] Band3 Cutoff [Hz]  
Sets the center frequency for Band 3  
300...10.00kHz  
[F] Cho/Flng Wet/Dry  
Wet...2:98, Dry, 2:98...Wet  
Sets the effect balance of the chorus/anger  
Fx:010, 020  
Q
0.5...10.0  
Fx:006  
h
i
Sets the bandwidth of Band 3  
Output Mode  
Selects the output mode for the chorus/anger  
Normal, Wet Invert  
Gain [dB]  
18...+18dB  
Sets the gain of Band 3  
Routing  
CMP FLNG, FLNG CMP  
Switches the order of the compressor and chorus/anger connection  
[E] Band4 Cutoff [Hz]  
Sets the center frequency for Band 4  
500...20.00kHz  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Q
0.5...10.0  
Fx:006  
Table , Sets the balance between the effect and dry sounds,on page 175  
g
h
Sets the bandwidth of Band 4  
Gain [dB]  
Sets the gain of Band 4  
18...+18dB  
Src  
Off...Tempo  
j
Routing  
CMP PEQ, PEQ CMP  
Amt  
100...+100  
Switches the order of the compressor and parametric EQ connection  
ance,on page 175  
Wet/Dry Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
h: Output Mode, i: Routing  
Src  
Off...Tempo  
i
the chorus/anger effect sound is inverted. This creates  
pseudo-stereo effects and adds spread.  
However, if a mono-input type effect is connected after  
this effect, the left and right sounds may cancel each  
other, eliminating the chorus/anger effects.  
Amt  
100...+100  
ance,on page 175  
When “Routing” is set to FLNGCMP, Output Mode”  
will be set to Normal.  
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Effe cts  
Mono – Mono Chain  
2 1 5  
068: Cmp-Phaser  
(Co m p re sso r – Ph a se r)  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
This effect combines a mono-type compressor and a phaser.  
You can change the order of the effect connection.  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Routing  
Compressor  
Phaser  
069: Cmp-MTapDly  
(Co m p re sso r – Mu lt it a p De la y)  
EQ Trim LEQ HEQ  
+
Comp  
Phaser  
Normal  
Output Mode  
Wet Invert  
+
Output Level  
Resonance  
This effect combines a mono-type compressor and a multi-  
tap delay. You can change the order of the effect connection.  
Phaser Wet / Dry  
Right  
Wet / Dry  
LFO: Tri / Sine  
Envelope - Control  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Routing  
Compressor  
Multitap Delay  
[C] Sensitivity  
1...100  
a
b
c
d
Sets the sensitivity  
Fx:002  
EQ Trim LEQ HEQ  
Feedback  
+
Comp  
High Damp  
Output Level  
Delay  
[C] Attack  
1...100  
(2)  
(1)  
Table , Sets the attack level,on page 176  
Mt.Dly Wet / Dry  
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
Right  
Wet / Dry  
Envelope - Control  
[C] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
0.02...20.00Hz  
Triangle, Sine  
0...100  
[C] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
[C] Sensitivity  
Sets the sensitivity  
1...100  
Fx:002  
a
b
c
d
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
[C] Attack  
1...100  
Table , Sets the attack level,on page 176  
[P] LFO Frequency [Hz]  
Sets the LFO speed  
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
e
f
LFO Waveform  
Selects LFO Waveform  
[C] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
0...680msec  
[P] Manual  
Sets the frequency to which the effect is applied  
[C] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
[P] Depth  
Sets the depth of LFO modulation  
0...100  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
g
Resonance  
Sets the resonance amount  
100...+100  
Fx:023  
[D] Tap1 Time [msec]  
Sets the Tap1 delay time  
[P] Phaser Wet/Dry  
Sets the phaser effect balance  
Wet...2:98, Dry, 2:98...Wet  
Fx:010, 023  
e
f
Tap1 Level  
Sets the Tap1 output level  
0...100  
Fx:045  
h
i
Output Mode  
Selects the phaser output mode  
Normal, Wet Invert  
Fx:067  
[D] Tap2 Time [msec]  
Sets the Tap2 delay time  
0...680msec  
Routing  
CMPPHS, PHSCMP  
Switches the order of the compressor and phaser connection  
Feedback  
Sets the Tap2 feedback amount  
100...+100  
Fx:067  
[D] High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
g
h
i
[D] Mt.Delay Wet/Dry  
Sets the multitap delay effect balance  
Dry, 1:99...99:1, Wet  
Routing  
CMPDLY, DLYCMP  
Switches the order of the compressor and multitap delay connection  
Wet/Dry Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
j
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Effe cts  
Mono – Mono Chain  
2 1 6  
070: Lim-Par.4Eq  
071: Lim-ChorFlg  
(Lim it e r – Pa ra m e t ric 4-Ba n d EQ)  
(Lim it e r – Ch o ru s/Fla n g e r)  
This effect combines a mono-type limiter and a four-band  
parametric equalizer. You can change the order of the effect  
connection.  
This effect combines a mono-type limiter and a chorus/  
flanger. You can change the order of the effect connection.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Routing  
Limiter  
Chorus/Flanger  
Wet / Dry  
Routing  
Limiter  
Parametric 4Band EQ  
+
Limiter  
Chorus/Flanger  
Feedback  
Normal  
EQ Trim  
LEQ HEQ  
+
Output Mode  
+
Limiter  
Gain Adjust  
Wet Invert  
Cho/Flng Wet / Dry  
Trim  
Gain Adjust  
Right  
Wet / Dry  
LFO: Tri / Sine  
Envelope - Control  
Right  
Wet / Dry  
Envelope - Control  
[L] Ratio  
1.0:1...50.0:1, Inf:1  
Sets the signal compression ratio  
Fx:003  
[L] Ratio  
Sets the signal compression ratio  
1.0:1...50.0:1, Inf:1  
a
Fx:003  
Threshold [dB]  
Sets the level above which the compressor is applied  
40...0dB  
Fx:003  
a
b
Threshold [dB]  
40...0dB  
Sets the level above which the compressor is applied  
Fx:003  
[L] Attack  
Sets the attack time  
1...100  
Fx:003  
[L] Attack  
Sets the attack time  
1...100  
b
c
d
Fx:003  
Release  
Sets the release time  
1...100  
Fx:003  
Release  
Sets the release time  
1...100  
Fx:003  
[L] Gain Adjust [dB]  
Sets the limiter output gain  
Inf, 38...+24dB  
Fx:003  
[L] Gain Adjust [dB]  
Sets the limiter output gain  
Inf, 38...+24dB  
c
Fx:003  
[F] LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Triangle, Sine  
0.0...50.0msec  
0...100  
[E] Trim  
0...100  
d
Sets the parametric EQ input level  
LFO Waveform  
Selects LFO Waveform  
[E] Band1 Cutoff [Hz]  
Sets the center frequency of Band 1  
20...1.00kHz  
[F] Delay Time [msec]  
Sets the delay time  
Q
0.5...10.0  
Fx:006  
e
Sets the bandwidth of Band 1  
Depth  
e
Sets the depth of LFO modulation  
Gain [dB]  
18...+18dB  
Sets the gain of Band 1  
Feedback  
100...+100  
Sets the feedback amount  
Fx:020  
[E] Band2 Cutoff [Hz]  
50...5.00kHz  
Sets the center frequency of Band 2  
[F] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
f
Q
0.5...10.0  
Fx:006  
f
Sets the bandwidth of Band 2  
[F] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
Gain [dB]  
Sets the gain of Band 2  
18...+18dB  
g
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
[E] Band3 Cutoff [Hz]  
300...10.00kHz  
Sets the center frequency for Band 3  
[F] Cho/Flng Wet/Dry  
Wet...2:98, Dry, 2:98...Wet  
Sets the effect balance of the chorus/anger  
Fx:010, 020  
Q
0.5...10.0  
Fx:006  
h
i
g
Sets the bandwidth of Band 3  
Output Mode  
Selects the output mode for the chorus/anger  
Normal, Wet Invert  
Fx:067  
Gain [dB]  
Sets the gain of Band 3  
18...+18dB  
Routing  
Switches the order of the limiter and chorus/anger connection  
Fx:067  
LMTFLNG, FLNGLMT  
[E] Band4 Cutoff [Hz]  
Sets the center frequency for Band 4  
500...20.00kHz  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Q
0.5...10.0  
Fx:006  
Table , Sets the balance between the effect and dry sounds,on page 175  
h
i
Sets the bandwidth of Band 4  
Gain [dB]  
Sets the gain of Band 4  
18...+18dB  
Src  
Off...Tempo  
j
Routing  
LMTPEQ, PEQLMT  
Amt  
100...+100  
Switches the order of the limiter and parametric EQ connection  
ance,on page 175  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Mono – Mono Chain  
2 1 7  
072: Lim-Phaser  
[L] Attack  
Sets the attack time  
1...100  
Fx:003  
b
c
d
This effect combines a mono-type limiter and a phaser. You  
can change the order of the effect connection.  
Release  
Sets the release time  
1...100  
Fx:003  
[L] Gain Adjust [dB]  
Sets the limiter output gain  
Inf, 38...+24dB  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Fx:003  
Wet / Dry  
Routing  
[D] Tap1 Time [msec]  
Sets the Tap1 delay time  
0...680msec  
Limiter  
Phaser  
Tap1 Level  
Sets the Tap1 output level  
0...100  
Fx:045  
+
Limiter  
Phaser  
Normal  
Output Mode  
Gain Adjust  
+
Wet Invert  
[D] Tap2 Time [msec]  
Sets the Tap2 delay time  
0...680msec  
Resonance  
Phaser Wet / Dry  
e
Right  
Wet / Dry  
Feedback (Tap2)  
Sets the Tap2 feedback amount  
100...+100  
Envelope - Control  
LFO: Tri / Sine  
[D] Mt.Delay Wet/Dry  
Dry, 1:99...99:1, Wet  
Sets the multitap delay effect balance  
f
[L] Ratio  
Sets the signal compression ratio  
1.0:1...50.0:1, Inf:1  
High Damp [%]  
0...100%  
Fx:043  
Fx:003  
Sets the damping amount in the high range  
a
Threshold [dB]  
Sets the level above which the compressor is applied  
40...0dB  
Fx:003  
Routing  
LMTDLY, DLYLMT  
g
Switches the order of the limiter and multitap delay connection  
[L] Attack  
Sets the attack time  
1...100  
Fx:003  
Wet/Dry Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
b
c
d
e
f
Release  
Sets the release time  
1...100  
Fx:003  
Src  
Off...Tempo  
h
[L] Gain Adjust [dB]  
Sets the limiter output gain  
Inf, 38...+24dB  
Fx:003  
Amt  
100...+100  
ance,on page 175  
[P] LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Triangle, Sine  
0...100  
LFO Waveform  
Selects LFO Waveform  
074: Exc-Compr  
(Excit e r – Co m p re sso r)  
[P] Manual  
Sets the frequency to which the effect is applied  
[P] Depth  
Sets the depth of LFO modulation  
0...100  
This effect combines a mono-type exciter and a compressor.  
You can change the order of the effect connection.  
Resonance  
100...+100  
Sets the resonance amount  
Fx:023  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
[P] Phaser Wet/Dry  
Sets the phaser effect balance  
Wet...2:98, Dry, 2:98...Wet  
Fx:010, 023  
Wet / Dry  
Routing  
Exciter  
Compressor  
g
h
Output Mode  
Selects the phaser output mode  
Normal, Wet Invert  
EQ Trim LEQ HEQ  
Fx:067  
+
Exciter  
Comp  
Output Level  
Routing  
LMTPHS, PHSLMT  
Switches the order of the limiter and phaser connection Fx:067  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Right  
Wet / Dry  
Table , Sets the balance between the effect and dry sounds,on page 175  
Envelope - Control  
Src  
Off...Tempo  
i
[X] Exciter Blend  
Sets the intensity (depth) of the Exciter effect  
100...+100  
Fx:011  
a
b
c
Amt  
100...+100  
ance,on page 175  
[X] Emphatic Point  
Sets the frequency range to be emphasized  
0...70  
Fx:011  
[X] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
073: Lim-MTapDly  
(Lim it e r – Mu lt it a p De la y)  
[X] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
d
e
f
This effect combines a mono-type limiter and a multitap  
delay. You can change the order of the effect connection.  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
[C] Sensitivity  
Sets the sensitivity  
1...100  
Fx:002  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Routing  
[C] Attack  
1...100  
Multitap Delay  
Limiter  
Table , Sets the attack level,on page 176  
Feedback  
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
+
Limiter  
Delay  
(1)  
(2)  
Gain Adjust High Damp  
Mt.Dly Wet / Dry  
Routing  
XCTCMP, CMPXCT  
g
Switches the order of the exciter and compressor connection  
Right  
Wet / Dry  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Envelope - Control  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
h
[L] Ratio  
1.0:1...50.0:1, Inf:1  
Sets the signal compression ratio  
Fx:003  
Amt  
100...+100  
a
ance,on page 175  
Threshold [dB]  
Sets the level above which the compressor is applied  
40...0dB  
Fx:003  
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Effe cts  
Mono – Mono Chain  
2 1 8  
075: Exc-Limiter  
076: Exc-ChorFlg  
(Excit e r Lim it e r)  
(Excit e r – Ch o ru s/Fla n g e r)  
This effect combines a mono-type exciter and a limiter. You  
can change the order of the effect connection.  
This effect combines a mono-type limiter and a chorus/  
flanger.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Wet / Dry  
Routing  
Limiter  
Exciter  
Exciter  
Chorus/Flanger  
EQ Trim LEQ HEQ  
EQ Trim LEQ HEQ  
+
Limiter  
+
Exciter  
Chorus/Flanger  
Feedback  
Exciter  
Normal  
Output Mode  
+
Gain Adjust  
Wet Invert  
Cho/Flng Wet / Dry  
Right  
Right  
Wet / Dry  
Wet / Dry  
Envelope - Control  
LFO: Tri / Sine  
[X] Exciter Blend  
Sets the intensity (depth) of the Exciter effect  
100...+100  
Fx:011  
[X] Exciter Blend  
Sets the intensity (depth) of the Exciter effect  
100...+100  
Fx:011  
a
b
c
a
b
c
[X] Emphatic Point  
Sets the frequency range to be emphasized  
0...70  
Fx:011  
[X] Emphatic Point  
Sets the frequency range to be emphasized  
0...70  
Fx:011  
[X] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
[X] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
0.0...50.0msec  
0.02...20.00Hz  
Triangle, Sine  
0...100  
[X] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
[X] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
d
d
e
f
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
[L] Ratio  
Sets the signal compression ratio  
1.0:1...50.0:1, Inf:1  
[F] Delay Time [msec]  
Sets the delay time  
e
f
Fx:003  
[L] Threshold [dB]  
Sets the level above which the compressor is applied  
40...0dB  
Fx:003  
[F] LFO Frequency [Hz]  
Sets the LFO speed  
[L] Attack  
Sets the attack time  
1...100  
Fx:003  
LFO Waveform  
Selects LFO Waveform  
g
Release  
Sets the release time  
1...100  
Fx:003  
[F] Depth  
Sets the depth of LFO modulation  
g
h
[L] Gain Adjust [dB]  
Sets the limiter output gain  
Inf, 38...+24dB  
Feedback  
Sets the feedback amount  
100...+100  
Fx:020  
h
i
Fx:003  
Routin  
XCTLMT, LMTXCT  
[F] Cho/Flng Wet/Dry  
Sets the effect balance of the chorus/anger  
Wet...2:98, Dry, 2:98...Wet  
Switches the order of the exciter and limiter connection  
Fx:010, 020  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Output Mode  
Selects the output mode for the chorus/anger  
Normal, Wet Invert  
Table , Sets the balance between the effect and dry sounds,on page 175  
Fx:060  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Src  
Off...Tempo  
Table , Sets the balance between the effect and dry sounds,on page 175  
j
Amt  
100...+100  
Src  
Off...Tempo  
i
ance,on page 175  
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Mono – Mono Chain  
2 1 9  
077: Exc-Phaser  
078: Exc-MTapDly  
(Excit e r – Ph a se r)  
(Excit e r – Mu lt it a p De la y)  
This effect combines a mono-type limiter and a phaser.  
This effect combines a mono-type exciter and a multitap  
delay.  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Exciter  
Phaser  
Wet / Dry  
Exciter  
Multitap Delay  
EQ Trim LEQ HEQ  
+
Exciter  
Phaser  
EQ Trim  
LEQ HEQ  
Normal  
Output Mode  
Feedback  
Delay  
+
+
Exciter  
(2)  
Wet Invert  
Resonance  
(1)  
High Damp  
Phaser Wet / Dry  
Mt.Dly Wet / Dry  
Right  
Wet / Dry  
LFO: Tri / Sine  
Right  
Wet / Dry  
[X] Exciter Blend  
Sets the intensity (depth) of the Exciter effect  
100...+100  
Fx:011  
a
b
c
[X] Exciter Blend  
Sets the intensity (depth) of the Exciter effect  
100...+100  
Fx:011  
a
b
c
[X] Emphatic Point  
Sets the frequency range to be emphasized  
0...70  
Fx:011  
[X] Emphatic Point  
Sets the frequency range to be emphasized  
0...70  
Fx:011  
[X] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
0.02...20.00Hz  
Triangle, Sine  
0...100  
[X] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
0...680msec  
[X] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
[X] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
d
d
e
f
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
[P] LFO Frequency [Hz]  
Sets the LFO speed  
[D] Tap1 Time [msec]  
Sets the Tap1 delay time  
e
f
LFO Waveform  
Selects LFO Waveform  
Tap1 Level  
Sets the Tap1 output level  
0...100  
Fx:045  
[P] Manual  
[D] Tap2 Time [msec]  
Sets the Tap2 delay time  
0...680msec  
Sets the frequency to which the effect is applied  
[P] Depth  
Sets the depth of LFO modulation  
0...100  
Feedback (Tap2)  
Sets the Tap2 feedback amount  
100...+100  
g
Resonance  
Sets the resonance amount  
100...+100  
Fx:023  
[D] High Damp [%]  
Sets the damping amount in the high range  
0...100%  
Fx:043  
g
h
[P] Phaser Wet/Dry  
Sets the phaser effect balance  
Wet...2:98, Dry, 2:98...Wet  
Fx:010, 023  
[D] Mt.Delay Wet/Dry  
Sets the multitap delay effect balance  
Dry, 1:99...99:1, Wet  
h
Output Mode  
Selects the phaser output mode  
Normal, Wet Invert  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Fx:060  
Table , Sets the balance between the effect and dry sounds,on page 175  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Off...Tempo  
i
Src  
Off...Tempo  
i
Amt  
100...+100  
ance,on page 175  
Amt  
100...+100  
ance,on page 175  
079: OD/HG-Amp S  
(Ove rd rive /Hi.Ga in – Am p Sim u la t io n )  
This effect combines a mono-type overdrive/high-gain dis-  
tortion and an amp simulation. You can change the order of  
the effect connection.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Routing  
Overdrive / Hi-Gain  
Amp Simulation  
3 Band PEQ  
Driver  
+
Amp Simulation Filter  
Output Level  
Mode: Overdrive / Hi-Gain  
Drive  
Right  
Wet / Dry  
[O] Drive Mode  
Overdrive, Hi-Gain  
Switches between overdrive and high-gain distortion  
a
Drive  
1...100  
Sets the degree of distortion  
Fx:006  
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Effe cts  
Mono – Mono Chain  
2 2 0  
[O] Output Level  
0...50  
[O] Output Level  
0...50  
Sets the overdrive output level  
Fx:006,  
Sets the overdrive output level  
Fx:006,  
Src  
Off...Tempo  
Src  
Off...Tempo  
b
c
d
b
c
d
Selects the modulation source for the overdrive output level  
Selects the modulation source for the overdrive output level  
Amt  
50...+50  
20...1.00kHz  
18...+18dB  
300...10.00kHz  
Amt  
50...+50  
20...1.00kHz  
18...+18dB  
300...10.00kHz  
Sets the modulation amount of the overdrive output level  
Sets the modulation amount of the overdrive output level  
[O] Low Cutoff [Hz]  
Sets the center frequency for Low EQ (shelving type)  
[O] Low Cutoff [Hz]  
Sets the center frequency for Low EQ (shelving type)  
Gain [dB]  
Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
Table , Sets the gain of Low EQ,on page 176  
[O] Mid1 Cutoff [Hz]  
Sets the center frequency for Mid/High EQ 1 (peaking type)  
[O] Mid1 Cutoff [Hz]  
Sets the center frequency for Mid/High EQ 1 (peaking type)  
Q
0.5...10.0  
Fx:006  
Q
0.5...10.0  
Fx:006  
Sets the band width of Mid/High EQ 1  
Sets the band width of Mid/High EQ 1  
Gain [dB]  
18...+18dB  
Gain [dB]  
18...+18dB  
Sets the gain of Mid/High EQ 1  
Sets the gain of Mid/High EQ 1  
[O] Mid2 Cutoff [Hz]  
500...20.00kHz  
[O] Mid2 Cutoff [Hz]  
500...20.00kHz  
Sets the center frequency for Mid/High EQ 2 (peaking type)  
Sets the center frequency for Mid/High EQ 2 (peaking type)  
Q
0.5...10.0  
Fx:006  
Q
0.5...10.0  
Fx:006  
e
e
Sets the band width of Mid/High EQ 2  
Sets the band width of Mid/High EQ 2  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
18...+18dB  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
18...+18dB  
0.02...20.00Hz  
Triangle, Sine  
0.0...50.0msec  
0...100  
[A] Amplier Type  
Selects the type of guitar amplier  
SS, EL84, 6L6  
[F] LFO Frequency [Hz]  
Sets the LFO speed  
f
f
Routing  
ODAMP, AMPOD  
LFO Waveform  
Selects LFO Waveform  
g
Switches the order of the overdrive and amp simulation connection  
Wet/Dry Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
[F] Delay Time [msec]  
Depth  
g
Src  
Off...Tempo  
Sets the depth of LFO modulation  
h
100...+100  
Amt  
100...+100  
Sets the feedback amount  
Fx:020  
ance,on page 175  
[F] Cho/Flng Wet/Dry  
Sets the effect balance of the chorus/anger  
Wet...2:98, Dry, 2:98...Wet  
Fx:010, 020  
h
i
Output Mode  
Selects the output mode for the chorus/anger  
Normal, Wet Invert  
Fx:067  
080: OD/HG-ChoFl  
(Ove rd rive /Hi.Ga in – Ch o ru s/Fla n g e r)  
Routing  
Switches the order of the overdrive and chorus/anger connection  
Fx:067  
OD FLNG, FLNG OD  
This effect combines a mono-type overdrive/high-gain dis-  
tortion and a chorus/flanger. You can change the order of the  
effect connection.  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
j
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Routing  
Amt  
100...+100  
Overdrive / Hi-Gain  
Chorus/Flanger  
ance,on page 175  
3 Band PEQ  
Driver  
+
Chorus/Flanger  
Feedback  
Normal  
Output Mode  
Output Level  
+
Wet Invert  
Cho/Flng Wet / Dry  
Mode: Overdrive / Hi-Gain  
Drive  
Right  
Wet / Dry  
LFO: Tri / Sine  
[O] Drive Mode  
Overdrive, Hi-Gain  
Switches between overdrive and high-gain distortion  
a
Drive  
1...100  
Sets the degree of distortion  
Fx:006  
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Effe cts  
Mono – Mono Chain  
2 2 1  
081: OD/HG-Phser  
(Ove rd rive /Hi.Ga in – Ph a se r)  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
This effect combines a mono-type overdrive/high-gain dis-  
tortion and a phaser. You can change the order of the effect  
connection.  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Routing  
082: OD/HG-MTDly  
(Ove rd rive /Hi.Ga in – Mu lt it a p De la y)  
Overdrive / Hi-Gain  
3 Band PEQ  
Phaser  
+
Phaser  
Driver  
Normal  
Output Mode  
Wet Invert  
Output Level  
This effect combines a mono-type overdrive/high-gain dis-  
tortion and a multitap delay.  
+
Resonance  
Mode: Overdrive / Hi-Gain  
Drive  
Phaser Wet / Dry  
Right  
Wet / Dry  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
LFO: Tri / Sine  
Wet / Dry  
Overdrive / Hi-Gain  
Multitap Delay  
3 Band PEQ  
Feedback  
Delay  
(1)  
[O] Drive Mode  
Switches between overdrive and high-gain distortion  
Overdrive, Hi-Gain  
+
Driver  
(2)  
High Damp  
Output Level  
a
b
c
d
Mt.Dly Wet / Dry  
Drive  
1...100  
Fx:006  
Mode: Overdrive / Hi-Gain  
Drive  
Sets the degree of distortion  
Right  
Wet / Dry  
[O] Output Level  
Sets the overdrive output level  
0...50  
Fx:006,  
Src  
Off...Tempo  
Selects the modulation source for the overdrive output level  
[O] Drive Mode  
Overdrive, Hi-Gain  
Switches between overdrive and high-gain distortion  
Amt  
50...+50  
20...1.00kHz  
18...+18dB  
300...10.00kHz  
a
b
c
d
Sets the modulation amount of the overdrive output level  
Drive  
1...100  
Fx:006  
Sets the degree of distortion  
[O] Low Cutoff [Hz]  
Sets the center frequency for Low EQ (shelving type)  
[O] Output Level  
Sets the overdrive output level  
0...50  
Fx:006,  
Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
Src  
Off...Tempo  
Selects the modulation source for the overdrive output level  
[O] Mid1 Cutoff [Hz]  
Sets the center frequency for Mid/High EQ 1 (peaking type)  
Amt  
50...+50  
20...1.00kHz  
18...+18dB  
300...10.00kHz  
Sets the modulation amount of the overdrive output level  
Q
0.5...10.0  
Fx:006  
Sets the band width of Mid/High EQ 1  
[O] Low Cutoff [Hz]  
Sets the center frequency for Low EQ (shelving type)  
Gain [dB]  
Sets the gain of Mid/High EQ 1  
18...+18dB  
Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
[O] Mid2 Cutoff [Hz]  
Sets the center frequency for Mid/High EQ 2 (peaking type)  
500...20.00kHz  
[O] Mid1 Cutoff [Hz]  
Sets the center frequency for Mid/High EQ 1 (peaking type)  
Q
0.5...10.0  
Fx:006  
e
Sets the band width of Mid/High EQ 2  
Q
0.5...10.0  
Fx:006  
Sets the band width of Mid/High EQ 1  
Gain [dB]  
Sets the gain of Mid/High EQ 2  
18...+18dB  
0.02...20.00Hz  
Triangle, Sine  
0...100  
Gain [dB]  
18...+18dB  
Sets the gain of Mid/High EQ 1  
[P] LFO Frequency [Hz]  
Sets the LFO speed  
[O] Mid2 Cutoff [Hz]  
500...20.00kHz  
Sets the center frequency for Mid/High EQ 2 (peaking type)  
f
LFO Waveform  
Selects LFO Waveform  
Q
0.5...10.0  
Fx:006  
e
Sets the band width of Mid/High EQ 2  
[P] Manual  
Sets the frequency to which the effect is applied  
Gain [dB]  
18...+18dB  
Sets the gain of Mid/High EQ 2  
Depth  
0...100  
g
Sets the depth of LFO modulation  
[D] Tap1 Time [msec]  
0...680msec  
Sets the Tap1 delay time  
Resonance  
Sets the resonance amount  
100...+100  
Fx:023  
f
Tap1 Level  
0...100  
Sets the Tap1 output level  
Fx:045  
[P] Phaser Wet/Dry  
Sets the phaser effect balance  
Wet...2:98, Dry, 2:98...Wet  
Fx:010, 023  
[D] Tap2 Time [msec]  
0...680msec  
h
i
Sets the Tap2 delay time  
Output Mode  
Selects the phaser output mode  
Normal, Wet Invert  
g
h
Fx:067  
Feedback  
Sets the Tap2 feedback amount  
100...+100  
Routing  
OD PHS, PHS OD  
Switches the order of the overdrive and phaser connection  
[D] Mt.Delay Wet/Dry  
Sets the multitap delay effect balance  
Dry, 2:98...98:2, Wet  
Fx:067  
High Damp [%]  
0...100%  
Sets the damping amount in the high range  
Fx:043  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
i
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Effe cts  
Mono – Mono Chain  
2 2 2  
083: Wah-AmpSim  
084: Decim-Amp S  
(Wa h /Au t o Wa h – Am p Sim u la t io n )  
(De cim a t o r – Am p Sim u la t io n )  
This effect combines a mono-type wah and an amp simula-  
tion. You can change the order of the effect connection.  
This effect combines a mono-type decimator and an amp  
simulation. You can change the order of the effect connec-  
tion.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Routing  
Wah/Auto Wah  
Amp Simulation  
[D] Pre LPFOff, On  
Turn the harmonic noise caused by lowered sampling on and off  
Fx:014  
a
+
Amp Simulation Filter  
Wah  
High Damp [%]  
0...100%  
Sets the ratio of high-range damping  
[D] Sampling Freq [Hz] (Sampling Frequency)  
Sets the sampling frequency  
1.00k...48.00kH  
z
Right  
Sweep Mode  
Wet / Dry  
Envelope  
Auto  
b
D-mod  
-mod  
D
Resolution  
4...24  
LFO  
Sets the data bit length  
Fx:014  
LFO  
[D] Output Level  
Sets the decimator output level  
0...100  
Fx:014  
c
d
e
[W] Frequency Bottom  
0...100  
[A] Amplier Type  
Selects the type of guitar amplier  
SS, EL84, 6L6  
Sets the lower limit of the wah center frequency  
Fx:009  
a
b
Frequency Top  
Sets the upper limit of the wah center frequency  
0...100  
Fx:009  
RoutingDECIAMP, AMPDECI  
Switches the order of the wah and amp simulation connection  
[W] Sweep Mode  
Selects the control from auto-wah, modulation source, and LFO  
Fx:009,  
Auto, D-mod, LFO  
Wet/DryDry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on  
page 175  
Src  
Off...Tempo  
SrcOff...Tempo  
Selects the modulation source for the wah when Sweep Mode=D-mod  
f
page 175  
[W] LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
c
Amt  
100...+100  
Table , Sets the modulation amount of the  
effect balance,on page 175  
[W] Resonance  
Sets the resonance amount  
0...100  
Off, On  
d
Low Pass Filter  
Switches the wah low pass lter on and off  
085: Decim-Cmp  
(De cim a t o r – Co m p re sso r)  
[A] Amplier Type  
Selects the type of guitar amplier  
SS, EL84, 6L6  
e
f
This effect combines a mono-type decimator and a compres-  
sor. You can change the order of the effect connection.  
Routing  
WAH AMP, AMP WAH  
Switches the order of the wah and amp simulation connection  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Left  
Wet / Dry  
Routing  
Compressor  
Src  
Off...Tempo  
Decimator  
g
Resolution  
Output Level  
+
Comp  
Amt  
100...+100  
Decimator  
Pre LPF  
High Damp  
Output Level  
ance,on page 175  
Right  
Wet / Dry  
Envelope - Control  
[D] Pre LPF  
Off, On  
Turn the harmonic noise caused by lowered sampling on and off  
Fx:014  
a
b
High Damp [%]  
Sets the ratio of high-range damping  
0...100%  
[D] Sampling Freq [Hz] (Sampling Frequency)  
Sets the sampling frequency  
1.00k...48.00kHz  
Resolution  
4...24  
Sets the data bit length  
Fx:014  
[D] Output Level  
Sets the decimator output level  
0...100  
Fx:014  
c
[C] Sensitivity  
Sets the sensitivity  
1...100  
Fx:002  
d
[C] Attack  
1...100  
Table , Sets the attack level,on page 176  
e
f
Output Level  
Sets the compressor output level  
0...100  
Fx:002  
Routing  
DECICMP, CMPDECI  
Switches the order of the decimator and compressor connection  
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Effe cts  
Mono – Mono Chain  
2 2 3  
087: Ch/Fl-MTDly  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
This effect combines a mono-type chorus/flanger and a mul-  
Src  
Off...Tempo  
g
Amt  
100...+100  
ance,on page 175  
Left  
Wet / Dry  
Chorus/Flanger  
Multitap Delay  
086: AmpS-Tremol  
(Am p Sim u la t io n Tre m o lo )  
Feedback  
Delay (2)  
+
Chorus/Flanger  
EQ  
Trim  
(1)  
Cho/Flng  
Wet / Dry  
Mt.Dly  
Wet / Dry  
LEQ HEQ  
High Damp  
Feedback  
This effect combines a mono-type amp simulation and a  
tremolo.  
Right  
Wet / Dry  
LFO: Tri / Sine  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
Amp Simulation  
Tremolo  
[F] Delay Time [msec]  
Sets the delay time  
0.0...50.0msec  
0.02...20.00Hz  
Triangle, Sine  
0...100  
a
b
+
Amp Simulation Filter  
Tremolo  
[F] LFO Frequency [Hz]  
Sets the LFO speed  
LFO Waveform  
Selects LFO Waveform  
Right  
Wet / Dry  
LFO: Tri/Sin/Vintage/Up/Down  
LFO Shape  
[F] Depth  
Sets the depth of LFO modulation  
c
d
e
f
Feedback  
Sets the feedback amount  
100...+100  
Fx:020  
[A] Amplier Type  
Selects the type of guitar amplier  
SS, EL84, 6L6  
a
b
[F] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
[T] LFO Waveform  
Selects LFO Waveform  
Triangle, Sine, Vintage, Up, Down  
Fx:032  
[F] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
LFO Shape  
100...+100  
Determines how much the LFO waveform is changed  
Fx:020  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
[T] LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
c
[F] Cho/Flng Wet/Dry  
Sets the effect balance of the chorus/anger  
Wet...2:98, Dry, 2:98...Wet  
Fx:010, 020  
[T] Depth  
Sets the depth of LFO modulation  
0...100  
d
[D] Tap1 Time [msec]  
0...680msec  
Sets the Tap1 delay time  
Wet/Dry  
Dry, 1:99...99:1, Wet  
g
Table , Sets the balance between the effect and dry sounds,on page 175  
0...100  
Sets the Tap1 output level  
Fx:045  
Src  
Off...Tempo  
[D] Tap2 Time [msec]  
0...680msec  
e
h
i
Amt  
100...+100  
Feedback (Tap2)  
Sets the Tap2 feedback amount  
100...+100  
ance,on page 175  
[D] Mt.Delay Wet/Dry  
Sets the multitap delay effect balance  
Dry, 1:99...99:1, Wet  
High Damp [%]  
0...100%  
Sets the damping amount in the high range  
Fx:043  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
j
Amt  
100...+100  
ance,on page 175  
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Effe cts  
Mono – Mono Chain  
2 2 4  
088: Phser-ChoFl  
089: Rev-Gate  
(Ph a se r – Ch o ru s/Fla n g e r)  
(Re ve rb – Ga t e )  
This effect combines a mono-type phaser and a chorus/  
flanger.  
This effect combines a mono-type reverb and a gate.  
Wet: Mono In - Mono Out  
Left  
/
Dry: Stereo In - Stereo Out  
Reverb  
Wet / Dry  
Wet: Mono In - Stereo Out  
Left  
/
Dry: Stereo In - Stereo Out  
Wet / Dry  
EQ Trim  
Phaser  
Phaser  
Chorus/Flanger  
+
Pre Delay  
Reverb  
Gate  
Reverb  
LEQ HEQ  
Balance  
+
Chorus/Flanger  
Feedback  
Normal  
Output Mode  
EQ  
LEQHEQ  
+
Trim  
Right  
Wet / Dry  
Phaser  
Wet / Dry  
Wet Invert  
Resonance  
Cho/Flng  
Wet / Dry  
Input Reverb Mix  
Input  
Right  
Wet / Dry  
Envelope - Control  
LFO: Tri / Sine  
LFO: Tri / Sine  
Gate+Dmpr  
D-mod  
Envelope Select  
Gate  
[P] LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
Triangle, Sine  
0...100  
[R] Reverb Time [sec]  
Sets the reverberation time  
0.1...10.0sec  
0...100%  
a
b
a
LFO Waveform  
Selects LFO Waveform  
High Damp [%]  
Sets the damping amount in the high range  
[P] Manual  
[R] Pre Delay [msec]  
Sets the delay time of the reverb sound and gate control signal  
0...200msec  
b
c
Sets the frequency to which the effect is applied  
Depth  
0...100  
[R] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
Sets the depth of LFO modulation  
Resonance  
Sets the resonance amount  
100...+100  
Fx:023  
[R] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
d
e
[P] Phaser Wet/Dry  
Sets the phaser effect balance  
Wet...2:98, Dry, 2:98...Wet  
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
c
Fx:010, 023  
[F] LFO Frequency [Hz]  
Sets the LFO speed  
0.02...20.00Hz  
[R] Reverb Balance  
Sets the reverb effect balance  
Dry, 1:99...99:1, Wet  
d
LFO Waveform  
Selects LFO Waveform  
Triangle, Sine  
0.0...50.0msec  
0...100  
[G] Envelope Select  
Switches between modulation source control and input signal control  
D-mod, Input  
[F] Delay Time [msec]  
Sets the delay time  
f
Src  
Off...Gate2+Dmpr  
Selects the modulation source that controls the gate when Envelope Select  
is set to D-mod  
Depth  
e
Sets the depth of LFO modulation  
[G] Input Reverb Mix  
Sets the balance between the dry and reverb sounds of the gate control sig-  
nal.  
Dry, 1:99...99:1, Wet  
Feedback  
Sets the feedback amount  
100...+100  
Fx:020  
g
[F] EQ Trim  
Table , Sets the EQ input level,on page 176  
0...100  
15...+15dB  
15...+15dB  
f
Threshold  
Sets the gate threshold level  
0...100  
[F] Pre LEQ Gain [dB]  
Table , Sets the gain of Low EQ,on page 176  
[G] Polarity  
+, –  
h
i
Switches between non-invert and invert of the gate on/off state  
g
Pre HEQ Gain [dB]  
Table , Sets the gain of High EQ,on page 176  
Fx:005  
[G] Attack  
Sets the attack time  
1...100  
[F] Cho/Flng Wet/Dry  
Sets the effect balance of the chorus/anger  
Wet...2:98, Dry, 2:98...Wet  
Fx:005  
Fx:010, 020  
Release  
1...100  
h
Output Mode  
Selects the output mode for the chorus/anger  
Normal, Wet Invert  
Sets the release time  
Fx:005  
Fx:060  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Wet/Dry  
Dry, 1:99...99:1, Wet  
Table , Sets the balance between the effect and dry sounds,on page 175  
Table , Sets the balance between the effect and dry sounds,on page 175  
Src  
Off...Tempo  
j
Src  
Off...Tempo  
i
100...+100  
Amt  
100...+100  
ance,on page 175  
ance,on page 175  
f: Envelope Select, f: Src, g: Input Reverb Mix, g: Threshold  
The “Envelope Select” parameter enables you to select  
whether turning the gate on and off is triggered by the  
input signal level or controlled directly by the modulation  
source. You can select from Off to Gate2+Dmpr for the Src  
parameter to specify the modulation source.  
When “Envelope Selectis set to Input, the gate is con-  
trolled by the level of signals that are the combination of  
the dry sound and the reverb sound. When the signal level  
exceeds the threshold, the gate opens and the reverb  
sound is output.  
Normally, set “Input Reverb Mix” to Dry (the gate is con-  
trolled only by the dry sound). If you wish to extend the  
gate time, set the “Input Reverb Mix” value higher and  
adjust the “Thresholdvalue.  
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Assig n a b le p a ra m e te rs  
List of functions assignable to the Footswitch  
2 2 5  
19. ASSIGNABLE PARAMETERS  
LIST OF FUNCTIONS ASSIGNABLE TO THE  
FOOTSWITCH  
Function  
Meaning  
Style Up  
Selects the next Style  
Style Down  
Selects the previous Style  
The following functions can be assigned to a footswitch.  
Perform. Up  
Perform. Down  
Program Up  
Program Down  
STS Up  
Selects the next Performance  
Selects the previous Performance  
Selects the next Program  
Selects the previous Program  
Selects the next STS  
Function  
Meaning  
Off  
No function assigned  
Start/stop  
Play/Stop Seq1  
Play Stop Seq2  
Synchro  
STS Down  
STS1  
Selects the previous STS  
Selects the STS #1  
STS2  
Selects the STS #2  
Tap tempo/Rst  
Tempo lock  
Intro 1  
STS3  
Selects the STS #3  
STS4  
Selects the STS #4  
Punch In/Out  
FX CC12 Sw.  
FX CC13 Sw.  
Fx A mute  
Fx B mute  
Fx C mute  
Fx D mute  
All Fx mute  
Drum mute  
Perc mute  
Bass mute  
Acc1 mute  
Acc2 mute  
Acc3 mute  
Acc4 mute  
Acc5 mute  
Acc 1/5 mute  
Ens. on/off  
Quarter tone  
Chord Latch  
Turns the Punch Recording on/off  
Ending 1  
Intro 2  
Standard FX controllers  
Ending 2  
Mute of the Internal FX A  
Mute of the Internal FX B  
Mute of the Internal FX C  
Mute of the Internal FX D  
Mute of all Internal FXs  
Mute of the Drum track  
Mute of the Percussion track  
Mute of the Bass track  
Mute of the Acc1 track  
Mute of the Acc2 track  
Mute of the Acc3 track  
Mute of the Acc4 track  
Mute of the Acc5 track  
Mute of all Acc tracks  
Ensemble on/off  
Fill 1  
Same functions of the control panel  
buttons with the same name  
Fill 2  
C.In / Break  
Variation 1  
Variation 2  
Variation 3  
Variation 4  
Variation up  
Variation down  
Fade in/out  
Memory  
Bass inversion  
Manual Bass  
Upper 1 Mute  
Upper 2 Mute  
Upper 3 Mute  
Lower Mute  
Song Melody Mute  
Mute of the Upper 1 track  
Mute of the Upper 2 track  
Mute of the Upper 3 track  
Mute of the Lower track  
Quarter Tone on/off  
Holds the recognized chord until the  
pedal is released  
Mute of the Songs track 4 (usually,  
the Melody track)  
Chord Latch+Damper  
Holds the recognized chord until the  
pedal is released, and sustains tracks  
where the Damper has been turned  
on  
Song Drum&Bass  
Mute of all tracks, apart for track 2  
(usually Bass) and 10 (usually Drum)  
Style Change  
Single Touch  
Same functions of the control panel  
buttons with the same name  
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Assig n a b le p a ra m e te rs  
List of functions assignable to the Pedal or Assignable Slider  
2 2 6  
LIST OF FUNCTIONS ASSIGNABLE TO THE  
PEDAL OR ASSIGNABLE SLIDER  
The following functions can be assigned to a continuous  
pedal or to the Assignable Slider.  
Function  
Meaning  
Joystick +X  
Joystick right  
Joystick -X  
Joystick left  
Joystick +Y  
Joystick forward  
Joystick backward  
Joystick -Y  
Function  
Meaning  
Vdf cutoff (RT tracks)  
Filter cutoff (on the Programs  
assigned to the Realtime tracks)  
Master volume  
Accomp.Volume  
Kb Expression  
Master Volume  
FX CC12 Ctl  
FX CC13 Ctl  
Accopaniment Volume  
Keyboard Expression  
Standard FX controllers  
LIST OF SOUNDS ASSIGNABLE TO THE PADS  
You can assign the following sounds to the Pads.  
SOUND NAME  
SOUND NAME  
SOUND NAME  
SOUND NAME  
1
ChinaGong  
Crash 1  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
DistSlid2  
Sticks  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
Darbuka1  
Darbuka2  
Darbuka3  
Darbuka4  
Darbuka5  
Darbuka6  
Darbuka7  
Darbuka8  
DoufRimAk  
Tef 1  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
HeartBeat  
Footstep1  
Footstep2  
Stadium  
DoorCreak  
DoorSlam  
CarEngine  
Car Stop  
Car Pass  
Car Crash  
Crickets  
Train  
2
3
Crash 2  
Cowbell  
Agogo 1  
Agogo 2  
Whistle 1  
Whistle 2  
Sh. Guiro  
LongGuiro  
Cuica 1  
4
88 Crash  
5
Ride 1  
6
Ride 2  
7
China  
8
Ride Bell  
Splash  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
RevCymbal  
DragonGng  
OrchCymb1  
OrchCymb2  
OrcSdRoll  
OrchSnare  
Timpani 1  
Timpani 2  
Timpani 3  
Timpani 4  
Orch. Hit  
BrassFall  
Ch. Bell  
Cuica 2  
Tef 2  
Triangle1  
Triangle2  
88Cowbell  
TimbLow  
TimbHi  
Tef 3  
Tef 4  
Helicopt  
Gun Shot  
MachinGun  
Laser Gun  
Explosion  
Dog  
Tef 5  
Tef 6  
Rik 1  
TimbRim1  
TimbRim2  
CongaLow  
CongaHi  
CongaSlap  
CongaMute  
Tamb.Acc1  
Tamb.Acc2  
Tamb.Push  
TambOpen  
Castanet1  
Castanet2  
Aah !  
Rik 2  
Rik 3  
RekDomAk  
OpenBells  
Sagat 1  
Sagat 2  
Davul  
H. Gallop  
Birds 1  
Birds 2  
Thunder  
Sea Shore  
River  
JingleBel  
WindChim1  
WindChim2  
WindChim3  
VibraSlap  
RainStick  
Scratch 1  
Scratch 2  
Scratch 3  
Scratch 4  
Scratch 5  
Scratch 6  
DistSlid1  
Ramazan 1  
Ramazan 2  
Ramazan 3  
Kup 1  
Bubble  
Cat  
Lion  
Kup 2  
PhoneRing  
Applause  
Wind  
Kup 3  
Uuh !  
100  
101  
102  
103  
104  
105  
Kup 4  
Yeah ! 1  
Yeah ! 2  
Hit It !  
Baya 1  
Baya 2  
Laughing  
Scream  
Punch  
Starship  
Jetplane  
Siren  
Hollo 1  
Cosmic  
Hollo 2  
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Assig n a b le p a ra m e te rs  
List of functions assignable to the Pads  
2 2 7  
LIST OF FUNCTIONS ASSIGNABLE TO THE  
PADS  
You can assign the following functions to the Pads, and use  
them as switch controls.  
SCALES  
The following is a list of scales (or tunings) you can select in  
Style Play (“Scale” on page 44) and Global (“Scale” on  
page 125) modes.  
Equal  
Equal tuning, the standard scale for modern  
Western music. It is made of 12 identical semi-  
tones.  
Function  
Meaning  
StyleUp  
Selects the next Style  
Pure Major Major chords in the selected key are perfectly  
StylDown  
PerfUp  
Selects the previous Style  
Selects the next Performance  
Selects the previous Performance  
Selects the next Program  
Selects the previous Program  
Turns the Punch Recording on/off  
Mute of the Internal FX A  
Mute of the Internal FX B  
Mute of the Internal FX C  
Mute of the Internal FX D  
Mute of all Internal FXs  
Mute of the Upper 1 track  
Mute of the Upper 2 track  
Mute of the Upper 3 track  
Mute of the Lower track  
Mute of the Drum track  
Mute of the Percussion track  
Mute of the Bass track  
tuned.  
Pure Minor Minor chords in the selected key are perfected  
tuned.  
PerfDown  
ProgUp  
Arabic  
An arabic scale, using quarters of tone. Set the  
Key parameter as follow:  
ProgDown  
PunchI/O  
FxA Mute  
FxB Mute  
FxC Mute  
FxD Mute  
Fx Mute  
C - for the “rast C/bayati D” scale  
D - for the “rast D/bayati E” scale  
F - for the “rast F/bayati G” scale  
G - for the “rast G/bayati Ascale  
A# - for the “rast Bb/bayati C” scale  
Pythagorean Pythagorean scale, based on the music theories  
of the great Greek philosopher and matemati-  
cian. It is most suitable for melodies.  
Werckmeister  
Late Baroque/Classic Age scale. Very suitable  
for XVIII Century music.  
Kirnberger Harpsichord scale, very common during the  
XVIII Century.  
Upp1Mute  
Upp2Mute  
Upp3Mute  
Low Mute  
DrumMute  
PercMute  
BassMute  
Acc1Mute  
Acc2Mute  
Acc3Mute  
Acc4Mute  
Acc5Mute  
Acc Mute  
Mel.Mute  
Slendro  
Scale of the Indonesian Gamelan. The octave is  
divided in 5 notes (C, D, F, G, A). The remain-  
ing notes are tuned as in the Equal tuning.  
Scale of the Indonesian Gamelan. The octave is  
divided in 7 notes (all white keys, when Key is  
= C). The black keys are tuned as in the Equal  
tuning.  
Simulates the “stretched” tuning of an acoustic  
piano. Basically an equal tuning, the lowest  
notes are slightly lower, while the highest notes  
are slightly higher than the standard.  
User scale, i.e. scale programmed by the user  
for the Style Play, Backing Sequence and Song  
Play modes. The user scale can be saved to a  
Performance, Style Performance, STS or Song.  
You cant select a User scale in Global mode.  
Mute of the Acc1 track  
Pelog  
Mute of the Acc2 track  
Mute of the Acc3 track  
Mute of the Acc4 track  
Mute of the Acc5 track  
Stretch  
User  
Mute of all Acc tracks  
Mute of the Songs track 4 (usually,  
the Melody track)  
Drum&Bas  
Mute of all tracks, apart for track 2  
(usually Bass) and 10 (usually Drum)  
QuarterT  
Fx CC12  
Fx CC13  
Quarter Tone on/off  
Standard FX controllers  
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MIDI Co n tro lle rs  
2 2 8  
20. MIDI CONTROLLERS  
The following is a table including all Control Change mes-  
sages, and their effect on various Pa50 functions.  
CC#  
CC Name  
Pa50 Function  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
Attack  
Attack time  
F.CutOff  
Decay T.  
Lfo1 Sp.  
Lfo1 Dpt  
Lfo1 Dly  
FilterEg  
Filter cutoff (Brilliance)  
Decay time  
CC#  
CC Name  
Pa50 Function  
0
1
Bank Select  
Mod1 (Y+)  
Mod2 (Y-)  
Undef. ctl  
Foot ctl  
Program selection  
Joystick forward  
Joystick backward  
Vibrato speed  
Vibrato depth  
2
Vibrato initial delay  
3
4
Gen.pc.5  
Gen.pc.6  
Gen.pc.7  
Gen.pc.8  
Port.ctl  
5
Port.time  
Data ent.  
Volume  
6
7
Track volume  
8
Balance  
9
Undef. ctl  
Pan Pot  
85-90  
91  
Undef. ctl  
Fx A/C  
10  
11  
12  
13  
Track panning  
Expression  
A/C (reverb) send level  
B/D (modul.) send level  
Expression  
Fx Ctl 1  
92  
Fx 2 ctl  
93  
Fx B/D  
Fx Ctl 2  
94  
Fx 4 ctl  
14-15  
16  
Undef. ctl  
Gen.pc.1  
Gen.pc.2  
Slider  
95  
Fx 5 ctl  
96  
Data Inc  
Data Dec  
NRPN Lsb  
NRPN Msb  
RPN Lsb  
RPN Msb  
Undefined ctl  
AllSOff  
17  
97  
18  
98  
19  
Gen.pc.4  
Undef. ctl  
99  
20-31  
100  
101  
102-119  
120  
121  
122  
123  
124  
125  
126  
127  
Control Change #32-63 are the LSB (Least Signicant Bytet) of  
Control Change #0-31, i.e. the MSB (Most Signicant Byte), and  
are changed according to their MSB counterparts.  
64  
65  
66  
67  
68  
69  
70  
71  
72  
Damper  
Damper pedal  
Portamento  
Sostenuto  
Soft pedal  
Legato  
Res Ctl  
Reset All Controllers  
Sostenuto pedal  
Soft pedal  
LocalCt  
NoteOff  
OmniOff  
Omni On  
Mono On  
Poly On  
Hold 2  
Sustin level  
F.Res.Hp  
Filter resonance  
Release time  
Release  
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MIDI Co n tro lle rs  
MIDI Implementation Chart  
2 2 9  
KORG Pa50  
MIDI IMPLEMENTATION CHART  
OS Version 1.0 - Mar. 15, 2003  
Function  
Transmitted  
Recognized  
Remarks  
Default  
1–16  
1–16  
1–16  
1–16  
3
Memorized  
Basic Channel  
Changed  
Default  
Messages  
Altered  
X
X
Mode  
****************  
0–127  
0–127  
Note  
Number:  
True Voice  
Note On  
****************  
0–127  
O
9n, V=1–127  
O
9n, V=1–127  
Velocity  
Note Off  
X
V=64  
O
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
Poly (Key)  
Mono (Channel)  
Sequencer data only  
Sequencer data only  
*A  
Aftertouch  
Pitch Bend  
O
*A  
O
0, 32  
O
Bank Select (MSB, LSB)  
Modulations  
*A  
*A  
1, 2  
O
64  
O
Damper  
*A  
6
O
Data Entry MSB  
*A  
38  
X
Data Entry LSB  
*A  
7, 11  
O
Volume, Expression  
*A  
Control  
Change  
10, 91, 93  
71, 72, 73  
74, 75  
76, 77, 78  
98, 99  
100, 101  
120, 121  
O
Panpot, A/B or C/D FX Block Send  
Harmonic Content, EG time (Release, Attack)  
Brightness, Decay Time  
Vibrato Rate, Depth, Delay  
NRPN (LSB, MSB)  
*A  
O
*A  
O
*A  
O
*A  
O
*A,  
*A, 1  
*A  
O
RPN (LSB, MSB)  
X
All sounds off, Reset all controllers  
O
0–127  
O
0–127  
*A  
Program  
Change  
True #  
****************  
0–127  
O
X
X
X
O
O
X
X
O
X
O
X
X
X
O
O
X
*2  
System Exclusive  
Song Position  
Song Select  
Tune  
System  
Common  
Clock  
*3  
*3  
System  
Real Time  
Commands  
Local On/Off  
All Notes Off  
Active Sense  
Reset  
O (123–127)  
Aux  
Messages  
O
X
*A: Sent and received when MIDI Filters In and Out are set to Off in Global mode.  
*1: LSB, MSB = 00,00: Pitch Bend range, =01,00: Fine Tune, =02,00: Course Tune.  
*2: Includes Inquiry and Master Volume messages.  
Notes  
*3: Transmitted only when the Clock Send parameter (Global page 6) is set to Midi.  
Mode 1:OMNI ON, POLY  
Mode 3:OMNI OFF, POLY  
Mode 2:OMNI ON, MONO  
Mode 4:OMNI OFF, MONO  
O: Yes  
X: No  
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Pa ra m e te rs  
2 3 0  
21. PARAMETERS  
Control panel and operating modes parameters  
The following table shows the parameters you can save to memory when pressing the WRITE button in the various operating  
modes and edit environments.  
Single Touch  
Setting (STS)  
Style  
Performance  
Seq1+Seq2  
Setup  
Page Parameter  
Control Panel  
Performance  
Global  
Note  
Master Volume (Slider)  
Acc./Seq Volume (Slider)  
Assignable Slider  
Selected Mode  
Memory  
(function)  
Bass Inversion  
Manual Bass  
Split Point  
Not saved to disk  
Groove Quantize  
Tempo Lock  
Single Touch  
Selected Style Number  
Synchro Start/Stop  
Fade In/Out  
General parameter  
Style Element  
(V1, V2, V3, V4, Fill 1/2,  
Count In, Intro 1/2, Ending 1/2)  
General parameters  
Ensemble On/Off  
Chord Scanning  
Keyboard Mode  
Style Change  
Perf./Program  
Program Change  
Octave Transpose  
Master Transpose  
Tempo  
Separate tracks  
General parameters  
Display Hold  
Style Play Mode  
Main Program  
Play/Mute status  
Volume  
1
2
3
4
5
Separate tracks  
Pan  
FX Send Level  
Detune  
Scale  
Key  
General parameters  
Separate tracks  
Note  
Detune  
6
Pitchbend Sensitivity  
7-8 FX Select (A, B, C, D)  
Modulating Track  
(A, B, C, D)  
(A/B, C/D)  
(A/B, C/D)  
(C, D)  
(C/D)  
(C/D)  
(A, B)  
(A/B)  
(A/B)  
General parameters  
Separate tracks  
B>A (or D>C) Send  
9-12 FX Parameters (A, B, C, D)  
(A/B, C/D)  
(C/D)  
(A/B)  
13  
14  
15  
16  
Easy Program Edit  
Track Mode  
Track Internal/External  
Damper  
Expression  
Only Realtime tracks  
17  
Joystick X  
Joystick Y  
18  
19  
Dynamic Range  
Ensemble Track  
Ensemble Type  
Dynamic  
Tempo  
Feedback  
General parameters  
20  
21  
V1-V4 Drum Map  
Kick Designation  
Snare Designation  
Fill 1/2  
Program (Original/On)  
Only Style tracks,  
globally  
Wrap Around  
Only Style tracks  
Keyboard Range (Original/Off)  
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Pa ra m e te rs  
2 3 1  
Single Touch  
Setting (STS)  
Style  
Performance  
Seq1+Seq2  
Setup  
Page Parameter  
Performance  
Global  
Note  
22  
Pad 1-4  
Volume  
Pan  
C Send Level  
D Send Level  
23  
24  
Pad Lock  
Scale Lock  
General parameters  
Auto Octave Lock  
Master Transpose Lock  
Chord Recognition Mode  
Scale Mode  
Memory Mode  
Velocity Control  
Song Play Mode  
Main Program  
Play/Mute status  
Volume  
Separate tracks  
1
2
3
4
Pan  
FX Send Level  
FX Select (A, B, C, D)  
Modulating Track  
B>A (or D>C) Send  
General parameters  
5-6 FX Parameters (A, B, C, D)  
7
8
Track Mode  
Separate tracks  
List saved to disk  
Track Internal/External  
Jukebox  
9
10  
Link Mode  
S2 FX Mode  
General parameters  
Performance FX Mode  
Song Mode  
Song data  
Global Edit Environment  
See table Style and Song parameters”  
1
Velocity Curve  
Master Tune  
General parameters  
Scale  
Key  
Speakers On/Off  
Set to “On” at startup  
Metronome Volume  
2
3
Master Transpose on …  
…Style/Realtime tracks  
…Seq 1/2  
…Midi In  
Scale Transpose Position  
General parameters  
Pedal/Switch Function  
Assignable Slider Function  
Damper Polarity  
Footswitch Polarity  
MIDI Setup Preset  
Local On/Off  
4
5
Set to “On” at startup  
Set to “Int” at startup  
General parameters  
Separate tracks  
Clock  
Clock Send  
6
7
Midi In Channels (1…16)  
Chord 1 Channel  
Chord 2 Channel  
Velocity Input  
8
Upper Octave  
Lower Octave  
Octave Transp. on the Midi In  
General parameters  
Mute In  
9
Midi In Filters (1…8)  
Midi Out Channels (1…16)  
Midi Out Filters (1…8)  
10  
11  
Separate tracks  
General parameters  
Disk Edit Environment  
Global Protect  
Not saved to disk  
Factory Styles Protect  
Set to “On” at startup  
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Pa ra m e te rs  
2 3 2  
Style and Song parameters  
The following table is a list of data saved (to memory or disk) when editing a Style or a Song.  
Note: When saving a Song to disk as a Standard MIDI File (SMF), all parameters are converted to ordinary track parameters. Pa80  
exclusive data are converted to SysEx or Meta-Events, that will be ignored when reading the SMF on a different keyboard or sequencer.  
Style  
Tracks  
Song  
Tracks  
Parameter  
Header  
Master Track  
Header  
Master Track  
Volume (GM Master Volume)(a)  
Tempo  
Meter (Time Signature)  
Programs(b)  
Note On/Off  
Pitch Bend  
After Touch  
Control Change(c)  
Quarter Tone(a)  
Quarter Tone Reset(a)  
Chord Variation Length  
Original Key/Chord  
NTT  
Expression  
Keyboard Range  
Chord Variation Table  
Retrigger Mode  
Tension  
Play/Mute status(a)  
Master Transpose(a)  
Volume  
Pan  
FX Block(a)  
FX Send  
Detune  
Scale(a)  
Key  
Note  
Detune  
Scale Yes/No(a)  
Pitch Bend Range  
FX Select (A, B, C, D)(a)  
Modulation Track(a)  
FX Feedback Send (B>A or D>C)(a)  
FX Parameters (A, B, C, D)  
Easy Program Edit  
Track Mode(a)  
Internal/External Mode  
(a) Saved as SysEx data.  
(b) For this Program to be used in a Style, the “Prog” parameter should be set to “Orig” in the Style Play mode. See “Prog (Program)” on  
page 49.  
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Re co g n ize d ch o rd s  
2 3 3  
22. RECOGNIZED CHORDS  
The following pages show the most important chords recognized by the Korg Pa80, when the selected Chord Recognition mode  
is Fingered 2 (see “Chord Recognition Mode” on page 50). Recognized chords may vary with a different Chord Recognition  
modes.  
Major 6th  
Major  
3-note  
2-note  
4-note  
2-note  
T
T
T
T
T
T
T
T
T
T
T
Major 7th  
4-note  
3-note  
2-note  
T
T
T
T
Sus 4  
Sus 2  
3-note  
2-note  
3-note  
T
T
Dominant 7th  
4-note  
3-note  
2-note  
T
T
T
T
T
T
T
T
T
T
T
T
Dominant 7th Sus 4  
Dominant 7th 5  
4-note  
3-note  
4-note  
T
T
T
T
T
T
T
T
Major 7th 5  
Major 7th Sus 4  
4-note  
4-note  
T
T
T
= constituent notes of the chord  
T = can be used as tension  
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Re co g n ize d ch o rd s  
2 3 4  
Minor  
Minor 6th  
3-note  
2-note  
4-note  
T
T
T
T
T
Minor 7th  
Minor-Major 7th  
3-note  
4-note  
3-note  
4-note  
T
T
T
T
T
T
Diminished  
Diminished Major 7th  
3-note  
4-note  
T
T
T
T
Minor 7th 5  
4-note  
T
T
T
Augmented  
Augmented 7th  
Augmented Major 7th  
3-note  
4-note  
4-note  
T
T
T
T
T
T
T
T
T
T
No 3rd  
No 3rd, no 5th  
2-note  
1-note  
= constituent notes of the chord  
T = can be used as tension  
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Erro r m e ssa g e s & Tro u b le sh o o tin g  
2 3 5  
Error messages  
23. ERROR MESSAGES & TROUBLESHOOTING  
Backing Sequence Mode  
ERROR MESSAGES  
Your Pa50 can communicate with you using various mes-  
sages. Here is the list of these messages.  
Too Many Styles! (Press Exit)  
You have recorded the maximum number of Styles allowed  
(depending on the memory, 10 to 15 Style changes).  
Messages can be of two different types:  
Waiting for your confirmation (Yes – No). Press  
ENTER/YES to go on, EXIT/NO to stop.  
Revealing an error or failure. Press any button on the  
front panel.  
Song Play  
Cannot Load JBX File to Seq 2 (Press Exit)  
You cant load a Jukebox (JBX) file to Sequencer 2. Jukebox  
files can only be loaded to Sequencer 1.  
General  
Juke Box List Empty! (Press Exit)  
You are trying to start playing back a Jukebox list, but the list  
is empty. Please add some Songs to the list.  
Another Command Is Running (Press Exit)  
You cant execute a command until the one that is running is  
completed.  
Juke Box List Full! (Press Exit)  
A Jukebox list may contain up to 127 Songs. You were trying  
to add one Song more.  
Are you sure? (Enter/Exit)  
This is a confirmation request before many operations. Press  
ENTER/YES to confirm, EXIT/NO to abort.  
Save Song List: Insert Disk and Press Enter  
You are saving a list of Songs. Please insert a disk and press  
ENTER.  
Generic error  
Some undefined error has happened.  
Save JBX List: Insert Disk and Press Enter  
You are saving a list of Songs as a JBX file. Please insert a disk  
and press ENTER.  
Record Aborted  
There is not enough memory to enter the Style Record, Song  
Record, or Backing Sequencer Record mode.  
Wait Please  
You were trying to load a file, while Pa50 is still loading  
another one.  
Style Play  
Corrupted Style Perform. Save It Again  
The Style Performance was damaged. Press WRITE, and  
select the Current Style option, to save it to memory again.  
Song  
Too Many Events  
Style Select Fails  
You have tried to copy too many events on the same tick.  
Pa50 was not able to complete the operation.  
Out of Memory!  
The memory limit for a Song (300KB) has been reached.  
Style Record  
Incompatible Meter  
Arranger is Running! (Press Exit)  
You were trying to copy a track on a track with a different  
meter.  
While in Style Record mode, this message may appear when  
you try to select a different track, or execute an edit opera-  
tion, while the Arranger is running.  
Sequencer is Running! (Press Exit)  
While in Song Record mode, this message may appear when  
you try to select a different track, or execute an edit opera-  
tion, while the Sequencer is running.  
Low memory!  
The space in the SSD (the space where User Styles are stored)  
is going low. Exit Record, then load some banks of smaller  
Styles before entering Record again.  
Song Play and Song mode  
Style Copy Failed (Press Exit)  
Pa50 was not able to complete the Copy operation.  
Cannot load Jukebox le on Seq.2  
You can load a Jukebox file only on Sequencer 1.  
Style Delete Failed (Press Exit)  
Pa50 was not able to complete the Delete operation.  
Damaged Standard Midi File  
The Standard MIDI File you are trying to load is damaged,  
and cannot be played back.  
Style Save Failed (Press Exit)  
Pa50 was not able to complete the Save operation.  
Jukebox list is empty  
Style Select Failed (Press Exit)  
You tried to delete a Song in an empty Jukebox list, or to save  
an empty Jukebox list.  
Pa50 was not able to complete the selection.  
SMF Import Failed! (Press Exit)  
Jukebox list is full  
There was an error while reading the Standard MIDI File  
with the Import SMF function. The file may be corrupted.  
The Jukebox list already contains 127 Songs.  
Not a Standard Midi File  
The selected file is not a Standard MIDI File, and cannot be  
played back. Select a .MID” or .KAR” file. Pa50 can play  
back Standard MIDI Files in 0- and 1-format.  
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Erro r m e ssa g e s & Tro u b le sh o o tin g  
Error messages  
2 3 6  
Standard Midi File format 2  
Disk not empty! (Sh+Enter to Format)  
You have tried to read a Format 2 Standard MIDI File. Pa50  
cant play this kind of file. Select a Standard MIDI Files in 0-  
and 1-format.  
During a Backup, you inserted a disk containing some data.  
Please replace it with an empty one, or press SHIFT+ENTER  
to start formatting the disk.  
Disk w rite-protected  
Program  
The floppy disk is write-protected. Move the protection tab  
to close the hole, and try again. Be sure there arent data you  
dont want to overwrite. Otherwise, replace the disk with an  
empty one.  
Overw rite Program? (Enter/Exit)  
You are trying to store a Program to a memory location  
already occupied by a Program. Press ENTER to overwrite it,  
or EXIT to abort.  
Erase Failed! (Press Exit)  
An error occurred during Erase. Erase operation aborted.  
Error w hile converting (Press Exit)  
Disk mode  
While trying to load Korg i-series data, some errors occurred.  
The original file is probably corrupted, or its structure is too  
different from Pa-series data.  
Cant Erase Old Korg Resource (Press Exit)  
You cant erase a single Style from a Korg i-series disk. You  
can only delete a whole file.  
Error w hile formatting medium  
Cant Read Disk! (Press Exit)  
An error was reported when formatting the medium (disk).  
The format procedure has been aborted. Try again. If format-  
ting a floppy disk, replace the disk and try again.  
The disk is probably damaged. Try again. If the message  
appears again, try with a different disk.  
Can't Read File! (Press Exit)  
Error w hile Writing! (Press Exit)  
The file you are trying to load, copy, erase or rename is dam-  
aged, or has a null size (0 kb), thus cant be read. This mes-  
sage during a New Dir operation means there are problems  
on the disk. Try loading the file from a different disk.  
An error was reported while writing on the medium (disk).  
The procedure has been canceled. Select a different medium,  
and try again.  
Existing Files Not Copied (Press Exit)  
Copy Failed! (Press Exit)  
After a Copy procedure (no Overwrite selected), all files shar-  
ing the same name have not been copied.  
An error occurred during Copy. Copy operation aborted.  
Copy: Invalid Destination (Press Exit)  
You tried to copy an ordinary file or folder into a .SET”  
folder.  
Factory Styles Protected! (Press Exit)  
The .SET” file you just loaded included some banks of Fac-  
tory Styles. Since the Factory Style Protect flag was switched  
on, Factory Style banks were not loaded. (See “Factory Style  
Protect” on page 142).  
Corrupted Style Perf. Save it again  
The Style Performance is damaged. Save it again by pressing  
WRITE, and selecting the “Current Style” option.  
Fast Format Failed. Full Format? (Enter/Exit)  
The Fast Format procedure failed. Press ENTER to go on  
with a Full Format procedure (slower).  
Delete all data. Continue? (Enter/Exit)  
Formatting will delete all data on the disk you are ready to  
format. Be sure you have a copy of all data you wish to pre-  
serve.  
File is protected  
You have tried to write over a read-only or system file. Pa50  
cant write over this kind of files. Should you need to write  
over one of these file, use a personal computer to change the  
files properties, then try again. Read your computers users  
manual.  
Delete Destin. Files Failed! (Press Exit)  
The file you were trying to overwrite could not be deleted.  
Destination File Exists (Press Exit)  
The file you are trying to copy already exists on target.  
Directory Full (Press Exit)  
File/Dir Already Existing (Press Exit)  
You reached the maximum folder number for the root of the  
selected medium:  
During a Rename or New Dir operation, you were trying to  
use an existing name. Use a different name.  
• 720 kb floppy disk: max 112 folders  
• 1.44 Mb floppy disk: max 224 folders  
Delete some files, or replace the disk.  
File in Use (Press Exit)  
The file you tried to delete is in use by another procedure.  
Wait for the procedure to be completed, then try again.  
Directory Not Empty (Press Exit)  
Files in Use Not Deleted (Press Exit)  
You were trying to delete a directory still containing files.  
Delete these files, then delete the directory.  
This message may appear during an Erase operation. Files  
used by other procedures have not been erased.  
Directory not found (Press Exit)  
Files in use have not been overw ritten  
This message may appear during a Copy with Overwrite  
operation. Files used by other procedures have not been cop-  
ied.  
The directory is not in the current medium. The disk has  
probably been replaced before finishing the disk operation.  
Insert the disk again, and try again.  
Disk Full (Press Exit)  
File Is Protected (Press Exit)  
The selected medium (disk) is full. Delete files you are not  
interested to keep, or replace the disk with an empty one.  
Then, try again.  
You were trying to overwrite a protected file.  
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Erro r m e ssa g e s & Tro u b le sh o o tin g  
2 3 7  
Error messages  
File Not Found (Press Exit)  
Not Enough Space on Media  
The file is not in the current medium. The disk has probably  
been replaced before finishing the disk operation. Insert the  
disk again, and try again.  
There is no more space to load, save or copy data. The disk  
operation will be aborted. Replace the disk, and use an empty  
disk to save your data. Should this message appear during  
loading, the SSD (Solid State Disk)-based internal memory is  
full.  
Format Completed (Press Exit)  
Formatting has been successfully completed.  
Nothing to Rename (Press Exit)  
Format aborted (Press Exit)  
There are no items to rename.  
Format operation aborted.  
Overw rite Existing File? (Yes/No)  
Format failed! (Press Exit)  
You are writing data on an existing .SET” folder, or on a file  
of type .MID” or .JBX.  
An error occurred during Format. Format operation aborted.  
Illegal name (Press Exit)  
Overw rite on Backup? (Enter/Exit)  
The name is not allowed on Pa-series instruments.  
Press ENTER/YES to overwrite files carrying the same name  
on the target device, or EXIT/NO to avoid overwriting any  
file.  
Insert 1.4MB FD and press Enter  
While saving the operating system, Pa50 asks for a floppy disk  
(1.44 Mbyte, High Density).  
Overw rite on Copy? (Enter/Exit)  
Insert 1.4MB FD #[n] and press Enter  
Press ENTER/YES to overwrite files carrying the same name  
on the target device (Press Exit)/NO to avoid overwriting any  
file. File that are not yet on disk are always copied.  
While executing a Backup procedure (see “Backup Data” on  
page 141), Pa50 asks for the first floppy disk (1.44 Mbyte,  
High Density). After filling this disk, the following disks will  
be asked for.  
Place the label on the disks, and write their progressive num-  
ber on it. You will use these numbers when restoring data (see  
“Restore Data” on page 142).  
Overw rite Protected Files? (Enter/Exit)  
Protected files cannot usually be overwritten. By pressing  
ENTER, you can overwrite them during the current opera-  
tion.  
Rename: Invalid Name (Press Exit)  
You cant use the name you entered. Please retry and select a  
different name.  
Insert Backup FD n.[n] and Press Enter  
During a Restore operation (see “Restore Data” on page 142),  
you are prompted to insert Backup disks. Insert the disk with  
the shown number.  
Rename: New Name Must Be a \".SET\  
You cant modify a .SET” folder extension.  
Invalid Copy Parameter (Press Exit)  
Rename Failed! (Press Exit)  
The copy operation was not possible. Maybe you were trying  
to copy a file over itself, or copying nested folders.  
An error occurred during Rename. Rename operation  
aborted.  
Load Failed! (Press Exit)  
Save Failed! (Press Exit)  
The Load procedure has not been executed. Try again, or try  
with different files.  
An error occurred during Save. Save operation aborted.  
Some Files Missing (Press Exit)  
Make New Dir Failed! (Press Exit)  
This message may appear at the end of a Restore operation.  
Some User file may be missing. This is not a problem for the  
Factory Data integrity.  
While trying to create a new directory, an error occurred.  
Media Write-Protected (Press Exit)  
The disk is physically protected. Remove the protection, and  
try again.  
Unit Not Found (Press Exit)  
You were trying to access a storage device not available on  
your instrument.  
Memory full  
This message appears in Backing Sequence mode, when the  
memory for recording a Song is full.  
Unformatted medium  
You have selected a medium (disk) that is not yet formatted,  
or is in a format that Pa50 cant recognize. Format the  
medium using the Format procedure (see “Page 5 - Format”  
on page 140).  
No Disk/Unformatted. (Sh+Enter to Format)  
Either there is no floppy disk in the drive, or the disk is  
unformatted. Insert a disk, and try again, or press  
SHIFT+ENTER to start formatting the disk.  
Wait  
Not a Pa-series or Corrupted File  
Pa50 is busy with a disk operation.  
The file you are trying to load is not compatible with Pa-  
series instruments.  
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Erro r m e ssa g e s & Tro u b le sh o o tin g  
Troubleshooting  
2 3 8  
TROUBLESHOOTING  
Problem  
Solution  
Page  
General problems  
Power does not turn on  
Make sure that (1) the power cable is plugged into the outlet, (2) the cable is plugged  
into the connector on the back of the instrument, (3) and is not damaged, (4) there are  
no problems with the mains.  
Is the power switch turned ON?  
If the power still does not turn on, contact your dealer or the nearest KORG Service Cen-  
ter.  
No sound  
Is a jack connected to the HEADPHONES connector? This would disable the internal  
speakers.  
22  
22  
Check the connections of your amp or mixer.  
Make sure that all the components of the amplifying system are turned on.  
Are the MASTER VOLUME or ASSIGN.SLIDER sliders of the Pa50 set to a position other  
than “0”?  
13  
Is the Local parameter set to Off? Turn it On.  
Is the Speaker parameter set to Off? Turn it On.  
127  
125  
Is the Attack parameter value too high? Set it to a lower value, to let the sound start  
faster. Is the Volume parameter too low? Set it to a higher value.  
43  
45  
Lowest note are not played  
Wrong sounds  
When the SPLIT button is lit up, the keyboard will be divided into the Lower part (low  
notes, below the split point) and the Upper part (high notes, above the split point). Is the  
Lower track muted? Unmute it.  
24  
Do the USER banks contain modied data? Load the appropriate data for the Song or the  
Style you wish to playback.  
133  
Has one of the USER Drum Kits been modied? Load the appropriate Drum Kits.  
133  
133  
Have the Styles or Performances been modied? Load the appropriate data (Styles or Per-  
formances).  
Sound does not stop  
Make sure that the damper switch polarity parameter is set correctly.  
126  
127  
The selected Style or Song can- Make sure that the Clock parameter is set to Int. If you are using the MIDI Clock of  
not start  
another device, you must set the MIDI Clock parameter to MIDI, and make sure that the  
external device transmits MIDI Clock data.  
Does not respond to MIDI mes- Make sure that all MIDI cables are connected correctly.  
sages  
22  
Make sure that the external device is transmitting through MIDI channels enabled to  
46  
78  
receive in the Pa50.  
Make sure that the MIDI IN Filters of the Pa50 do not prevent the reception of messages.  
129  
Percussive instruments are not  
played correctly  
Make sure that the Percussion and Drum Track is set to Drum Mode and the  
external device has not transposition applied.  
46  
78  
Some “clicks” can be heard  
when playing a percussive  
instrument  
This is part of the sound, and not a problem.  
A background noise can be  
heard after selecting a Perfor-  
mance, Style or STS  
The selected Performance, Style or STS recalled the effect “15 Analog Record”, simulating  
the noise of a old vinyl recording.  
Disk related problems  
Cannot format a floppy disk  
Are you using a 3.5 inch 2DD or 2HD floppy disk? You must use one of these types.  
Is the disk inserted correctly?  
130  
130  
140  
130  
130  
130  
132  
Is the write protect tab of the disk in the protect position?  
Is the disk formatted?  
Cannot save data to a floppy  
disk  
Is the disk inserted correctly?  
Is the write protect tab of the disk in the protect position?  
Cannot load data from a floppy Is the disk inserted correctly?  
disk  
Does the disk contain data compatible with the Pa50?  
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Te ch n ica l sp e cifica tio n s  
2 3 9  
24. TECHNICAL SPECIFICATIONS  
Model: KORG Pa50  
Keyboard  
61 keys, with velocity.  
Operating System  
KORG OPOS (Objective Portable Operating System). Multitasking, Load-While-Play feature. SSD  
(Solid State Disk)-resident. Upgradable from floppy disk.  
Display  
Backlit custom LCD  
Data storage  
8MB (>20MB equivalent) Internal Solid State Disk (SSD), 1.44MB Floppy Disk Driver (MS-DOS® com-  
patible).  
Sound generation system  
Polyphony  
KORG HI - Hyper Integrated.  
62 voices, 62 oscillators. Filters with resonance.  
40 tracks (2 x 16 Sequencer, 4 Realtime, 4 Pads)  
32 Mbyte of PCM ROM, with Stereo Piano.  
Multitimbricity  
Sound memory  
Programs  
>660 (Single Oscillator, Double Oscillator), including a Stereo Piano and GM Level 2-compatible Pro-  
grams. 32 Drum Kits, 128 User Programs, 64 User Drum Kits. Easy and Full Program Editing.  
Effects  
4 stereo digital multi-effect systems (with 89 effect types each).  
Performances  
160 Realtime Performance memories. Up to 304 Styles Performances with 4 Single Touch Setting  
each.  
Styles  
Up to 304 Styles, Solid State Disk-resident, freely reconfigurable. 8 Style tracks, 4 Single Touch Set-  
tings per-Style, 48 User Styles, programmable Style Performances and Single Touch Settings. Direct  
Disk reading feature. Compatible with old i-Series Styles. Style Record with Edit functions, Step Edit,  
Event Edit.  
Single Touch Settings (STS)  
Style controls  
4 × 304 (memorize Realtime tracks)  
4 Variations, 2 Fills, 2 Intros, 2 Endings, Counter In/ Break, Synchro Start/Stop,  
Tap Tempo/Reset, Fade In/Out, Bass Inversion, Manual Bass, Tempo Lock, Memory, Accompaniment  
Volume, Accompaniment Mute, Drum Mapping, Snare & Kick Designation, Single Touch.  
General controls  
Master Volume, Ensemble, Octave Transpose, Master Transpose, Split Point, Style Change, Tracks Vol-  
ume, Quarter of Tone, Assignable Slider, Joystick, Dial.  
Pads  
4 Assignable Pads + Stop button  
Song Play  
XDS* Crossfade Dual Sequencer player - 2 Sequencers with separate  
Start/Stop, Pause, << (Rewind) and >> (Fast Forward) controls. Balance control.  
Lyrics data are displayed on-screen. Jukebox function. SMF Direct Player (formats 0 and 1).  
Song / Backing Sequence  
Pedals  
Easy Record function. Full featured sequencer. 16 tracks. SMF native format.  
Damper, Assignable (continuous, footswitch)  
Joystick (pitch + modulation), Assignable slider, Pads  
IN, OUT, THRU. Individual track assignement. Auto-setup functions (MIDI Setup)  
2 × In, Line impedance  
Realtime controllers  
MIDI  
Audio Inputs  
Audio Outputs  
Main Amplifier  
Speakers  
2 Main (Left/Mono, Right)  
2 × 15 Watt Amplifier  
2 × 10 double-cone speakers (bass-reflex box).  
26 Watt  
Power Consumption  
Dimensions  
W: 41.5” / 1054mm, D: 15.5” / 393mm, H: 5.9” / 150mm (without music stand)  
24.8 lbs (11.25 kg)  
Weight  
Accessories  
Users Manual, AC Power Adapter, Music Stand  
EXP-2 (Foot Controller), XVP-10 (Exp/Volume Pedal), PS-1 (Footswitch), DS-1H (Damper Pedal)  
Options  
* Patent Pending  
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Alp h a b e tica l In d e x  
2 4 0  
25. ALPHABETICAL INDEX  
Effects  
A
Song mode 96, 97  
Acc/Seq Volume 10, 13  
AMS(Alternate Modulation Source)  
Resonance 112  
Arabic Scale 34  
Assignable Slider 126  
Attack 119  
Style Play mode 43, 44  
F
Attack Level  
Amp EG 119  
Fade  
Attack Time  
Filter EG 116  
Audio Inputs 10, 22  
Audio Outputs 10, 22  
Cutoff Frequency 113  
Filter Type 112  
Low Pass & High Pass 112  
B
Backing Sequence mode 31, 82–87  
Backup 8, 141  
Balance 10, 18, 27, 30  
Bank Select 37  
BPM  
MIDI/Tempo Sync., LFO 121  
General MIDI 35  
Global 125–129  
C
Chord Recognition Mode 50  
Chord Scanning 17  
Cutoff Frequency 113  
I
D
Inputs 10, 22  
Damper 11, 47  
Polarity 126  
Decay Time  
Filter EG 116  
Delay  
LFO 120  
Demo 11  
Joystick 47  
Direct FD 40  
Disk 130–142  
Backup 141  
Format 140  
Write protection 130  
Display 19–21  
F1-F4 buttons 16, 19  
Page buttons 19  
Volume/Value buttons 16, 19  
Display Hold 17  
Double Sequencer 27, 70  
Drum mode 78  
Drum tracks 45, 99  
Lock 49  
Low Pass & High Pass 112  
Low Pass Resonance 112  
E
Edit Environment 21  
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Alp h a b e tica l In d e x  
2 4 1  
M
S
Master Transpose 18, 126  
Master Tune 125  
Master Volume 10, 13  
Menu 15  
Message window 21  
MIDI  
MFX Effect Select 121  
Chord channels 128  
Clock 70, 127  
General MIDI 35  
Global channel 35  
IN channels 127  
Interface 22, 37  
OUT channels 129  
Setting a track for MIDI 78, 99  
Setup 36, 126  
Standard MIDI File 70, 88  
MIDI interface 22, 37  
MIDI Setup 36, 126  
Midifile 35, 70, 88  
Mode  
Backing Sequence 82–87  
Program 105–124  
Song Play 70–81  
Style Play 40–51  
Mute 16, 24  
Editing 32  
Speakers On/Off 125  
Split Point 14, 36  
Standard MIDI File 35, 70, 88  
O
Octave Transpose 18  
Offset  
Ending 14  
Offset, LFO 120  
Operating Modes 13, 20  
OS (Operating System)  
Backup 8, 141  
Update 9  
Recording 52–69  
Outputs 10, 22  
Style Change 25  
Style Play mode 40–51  
Sync.  
P
Pads 18, 49  
Lock 49  
Page 15, 19  
Pedal 126  
Performance 40  
Selecting 17, 25  
Pitch Bend 44, 97  
Portamento  
Tempo 40  
AMS 123  
Program  
Editing 45, 98  
Selecting 17, 26  
Program Change 37  
Program mode 105–124  
Track Select 16, 73  
Octave Transpose 18  
Programs 17  
R
Selecting 16, 24, 73  
Resonance 112  
Transpose 18  
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Alp h a b e tica l In d e x  
2 4 2  
Tune  
Tune, Program 108  
Velocity Intensity, Amp Mod. 118  
Velocity Curve 125  
Volume  
U
Acc/Seq 10, 13, 71, 88  
Master 10, 13, 71, 88  
Volume/Value section 16, 19  
User Interface 20  
Edit Environments 21  
Operating Modes 20  
Selecting Windows 21  
V
VALUE slider  
AMS 123  
Variation 14  
Velocity  
Global 125  
AMS 123  
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Ad d re ss  
KORG ITALY Spa  
Via Cagiata, 85  
I-60027 Osimo (An)  
Italy  
We b se rve rs  
www.korg.co.jp  
www.korg.com  
www.korg.co.uk  
www.jam-ind.com  
www.korgfr.net  
www.korg.de  
www.korg.it  
www.letusa.es  
©KORGItaly2003. Allrights reserved  
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